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Windows 10 Technical Preview: Terry Myerson and Joe Belfiore on the future of Windows

Update: Microsoft reveals biggest-ever change in Windows updates [Computerworld, Oct 3, 2014] — Michael Silver of Gartner: “This is [Microsoft’s] answer to the update cadence issue for enterprises, and what organizations want. … Silver called the three “consumer speed,” “near-consumer speed” and “long-term.”” Rather than the historical offer-everything-to-everyone updating policy — which has relied on security patches during the approximately three years between each edition of Windows.
+ Microsoft: Consumers should wait for Windows 10 Consumer Preview out early 2015 [Pocket-lint, Oct 2, 2014] — “We’ve got the consumer preview at the start of 2015, then the developer preview in April, followed by the launch of the final version later in the year,” a spokesman for the company told Pocket-lint. + Microsoft (MSFT) Has Got 3-Step Startegy To Win Smartphone And PC Market ! [Dazeinfo, Oct 3, 2014]

Terry Myerson, executive vice president, Operating Systems Group, announces Windows 10, Microsoft’s next-generation unified platform (“from Xbox to PCs and phones to tablets and tiny gadgets” — “from some with 4 inch screens to some with 80 inch screens”) that adapts across a family of devices to the way people and organizations work. Technical Preview for early pre-release testing, evaluation and feedback is available October 1. Joe Belfiore, corporate vice president, Operating Systems Group,  presents what is called “the tailored experience for PC, tablet and phone” for the very first time.

Multi-tasking and multi-window view used together for high performance productivity scenarios in the state-of-the-art UX environment of Microsoft Windows 8.1 – the ultimate solution not available with Apple and Android devices

The versions of multi-tasking and multi-window view in Windows 8.1 are already the second generations of the concept which first appeared during the preview of Windows 8 in September, 2011. Properly designed applications relying on them can not only be run simultaneously but also can manifest themselves at the same time on up to 4 independent parts of a single screen, as well as extended by using any number screens where there are additional monitors connected to the system. That capability not only enables much higher performance productivity scenarios than before with the first version (i.e. in Windows 8), but the number of possible scenarios can be significantly higher and more complex.

This is especially important as – unlike the current iPad and Android system – application developers could plan their individual apps as part of a growing society of apps (delivered usually by 3d parties) which can be used together with some companion apps simultaneously, constituting together a given scenario actually created by the user himself or herself. This is very much a workstation like environment already found in classic GUI based workstations, but now inside such a state-of-the-art UX environment as that of Microsoft Windows 8.1.

Acknowledgement: I should thank Zsolt Bátorfi from the DPE (Developer and Platform Evangelism) unit of Microsoft Hungary for his invaluable input to this post.  

The quite simplistic iPad and Android environments are mainly satisfying the entertainment scenarios only. So the 2nd generation Microsoft Surface family of productivity tablets priced upto $2420 (when for an All-in-One configuration) [‘Experiencing the Cloud’, Sept 24, 2013] was rightfully positioned against them as there is a growing demand on the market which is not served by any other platform. The same applies to the upcoming Windows 8.1 devices from the 3d party vendors.

There will be entry level products like the $349 ASUS Transformer Book T100 which was already shown as part of The long awaited Windows 8.1 breakthrough opportunity with the new Intel “Bay Trail-T”, “Bay Trail-M” and “Bay Trail-D” SoCs? [‘Experiencing the Cloud’, Sept 14, 2013] delivered by Intel. With that the growing but still unsatisfied demands could be fulfilled by starting at sufficiently competitive levels in terms of Android entertainments devices from major global vendors, even more so in terms of Samsung devices.

I put together this post in order to understand this additional (to Intel Bay Trail and Haswell SoCs) breakthrough opportunity as clearly as only possible.

Details

Windows From Continuing the Windows 8 vision with Windows 8.1 [by Antoine Leblond on Blogging Windows, May 30, 2013]

image

We’re also making improvements for using multiple apps at once in Windows 8.1.

Windows 8.1 brings variable, continuous size of snap views. You will have more ways to see multiple apps on the screen at the same time. You can resize apps to any size you want, share the screen between two apps, or have up to four apps on screen. If you have multiple displays connected, you can have different Windows Store apps running on all the displays at the same time and the Start Screen can stay open on one monitor. This makes multi-tasking even easier. Also in Windows 8.1, you can have multiple windows of the same app snapped together – such as two Internet Explorer windows.

Microsoft started to run this TV ad in May 2013 to communicate the concept of Windows 8: Multitasking [Windows YouTube channel, May 9, 2013] most widely

International Social Video: Like playing Piano and Ping Pong, Windows 8 lets you work and play at the same time. See more athttp://windows.com

And it was showcased last time with Windows 8.1 as Microsoft Surface 2 Halo Spartan Assault Gaming and Office Suite Multitasking Demo [HotHardware YouTube channel, Sept 25, 2013]

At Microsoft’s recent Surface 2 event in New York, Corporate VP of MS Surface, Panos Panay, demonstrated their new NVIDIA Tegra 4-powered Surface 2 tablet playing Halo Spartan Assault with running several Office applications like One Note, Word, Email and Excel all in the background or side by side at the same time.

At the same time people are even discovering undocumented (so far) capabilities like in this Modern App Multitasking in Windows 8.1 RTM [WindowsObserver YouTube channel, Sept 11, 2013]

This video highlights what I initially thought was a bug in Windows 8.1 Preview and now believe is an undocumented UI feature when you are working with more than one Modern App on your devices screen. Update: Thanks to a Twitter follower (@awktane) for this tip which I missed. When you select that third Modern App click and hold your mouse button in the middle of the floating app. After a few seconds an opening will appear to add that app as a third snapped app on the screen. Of course this depends on your screen resolution being large enough to support 3 snapped apps. Another Twitter follower @DatabaseJase shared with me that you can drag the floating app to the top of the screen to open it in full

Compare this to the previous generation hardware and software Microsoft Surface RT – True Multitasking Demo [MyWorldOfIT YouTube channel, Nov 2, 2012] with Windows 8.0 which a common Android tablet or iPad still cannot do (except some Samsung GALAXY devices still in a limited split screen fashion, as noted a little later)

which was described in Design case study: iPad to Windows Store app [MSDN, March 21, 2012] as

Use snap view to engage your users
Windows 8 lets users multitask by “snapping” an app next to another app. The snapped view is a great way to increase the app’s time on screen and engage users for longer periods. It’s easy for a user to change the main app and the snapped app by manipulating the splitter between the two, so it is important to maintain context across resizes. We don’t want users to lose app state as a result of resizing their app.
Example: home screen snap view image
Windows Store app
    • The snap view of the home screen is just a different view of the home page where a user can still access the same content.
    • In snap view, a user pans vertically to get to more content because it is more comfortable to pan along the long edge. This is different than the horizontal panning in full view, which is also optimized to pan along the long edge.

    Or in a somewhat different early presentation of Windows 8 Multitasking Experience [Vectorform YouTube channel, Sept 27, 2011]

    A quick look at the multitasking experience in Windows 8’s Metro UI running on a tablet.
    Note that Samsung was quick to employ this single concept in its forked Android solution, first in Multiscreen – GALAXY Note 10.1 – Samsung [SAMSUNGMOBILEUK YouTube channel, Oct 12, 2012]  and  then later in GALAXY Note II and Note 3 phablets, and in the Note 8.0 tablet and GALAXY S4 smartphone, where it was called Multi Window (also for Note 10.1), but just for two applications at the same time for which the device screen is split into two parts. See also Samsung GALAXY Note 10.1 Has Arrived Game-Changing Device Hits U.S. Store Shelves Tomorrow [Samsung Mobile Press, Aug 15, 2012]. Not for all GALAXY devices!
    Multiscreen on the Galaxy Note 10.1 makes multitasking easy – see here how cutting and pasting an image is as simple as it possibly could be. Find out more here: http://spr.ly/GN101Ytd

    And here is a rare recognition of the fact that Yes, the Microsoft Surface RT tablet is much better than Android or iPad Tablets [GodGunsGutsGlory4KJV YouTube channel, Aug 21, 2013]

    I held off from buying a Microsoft Tablet and bought an Android Tablet after listening to some flawed and rather biased reviews a while back. But after being frustrated once again that Android STILL CAN’T MULTITASK while playing videos I went and looked further into the Microsoft Surface RT and bought one. There are several popular youtube videos comparing the Surface RT to Androids and iPad tablets but evidently either those people don’t know how to run a REAL tablet or they are deliberately skewing the comparisons. Because face it, the Surface RT is much more capable than the Android. And the Surface Pro of course is a full powered laptop but with less battery life and cost a pretty penny/ So for what I want in a tablet I got a Surface RT and it is great! As I said, the most of the reviews that came up in search were flawed. I was watching this pathetic one and should have known better when I saw the username… http://www.youtube.com/watch?v=sYbCfL… But check out the comments now. LOL! The comments were more helpful than the video. They talked about some honest review by some Lisa woman so I found this video and it was great… http://www.youtube.com/watch?v=lIOG2V… So after that I bought one and the Surface RT did what I needed and then some. Like built in Remote Desktop that works just like it did on my Windows 7 laptop so I can log into my home pc while away. And while most reviews just showed the Surface running the active tiles home screen and launched apps from there they did not demonstrate the Desktop mode which operates it in the more native Windows screen that people are used to which is where you can open windows and navigate the machine or use full Internet Explorer 10. Anyway I am ranting again… and that’s what this video is. It is more of a RANT and a warning to others to be careful with the biased reviews. I give a two thumbs up to this tablet!
    I held off from buying a Microsoft Tablet and bought an Android Tablet after listening to some flawed and rather biased reviews a while back.
    But after being frustrated once again that Android STILL CAN’T MULTITASK while playing videos I went and looked further into the Microsoft Surface RT and bought one.
    There are several popular youtube videos comparing the Surface RT to Androids and iPad tablets but evidently either those people don’t know how to run a REAL tablet or they are deliberately skewing the comparisons. Because face it, the Surface RT is much more capable than the Android. And the Surface Pro of course is a full powered laptop but with less battery life and cost a pretty penny/ So for what I want in a tablet I got a Surface RT and it is great!
    As I said, the most of the reviews that came up in search were flawed.
    I was watching this pathetic one and should have known better when I saw the username… http://www.youtube.com/watch?v=sYbCfL…
    But check out the comments now. LOL! The comments were more helpful than the video.
    They talked about some honest review by some Lisa woman so I found this video and it was great… http://www.youtube.com/watch?v=lIOG2V…
    So after that I bought one and the Surface RT did what I needed and then some. Like built in Remote Desktop that works just like it did on my Windows 7 laptop so I can log into my home pc while away.
    And while most reviews just showed the Surface running the active tiles home screen and launched apps from there they did not demonstrate the Desktop mode which operates it in the more native Windows screen that people are used to which is where you can open windows and navigate the machine or use full Internet Explorer 10.
    Anyway I am ranting again… and that’s what this video is. It is more of a RANT and a warning to others to be careful with the biased reviews. I give a two thumbs up to this tablet!

    No wonder that Microsoft started to highlight the multitasking advantage in this recent video about Surface RT vs. iPad [Windows YouTube channel, Aug 7, 2013], see the part starting at [0:43] under the title “Multitask” and noting that:

    One app at a time [on iPad] vs. Do multiple things at once [on Surface RT]

    See how the Surface RT with Windows 8 matches up against the iPad. Check out more at http://windows.com/compare


    Design, technology and business background for the above differentiation

    Microsoft design principles (Windows) [MSDN, March 8, 2013]

    Here are five principles for building great Windows Store apps. Use these principles when you plan your app, and always ensure that your design and development choices live up to them.

  • Pride in craftsmanship
  • Be fast and fluid
  • Authentically digital
  • Do more with less
  • Win as one
        • Work with other apps, devices, and the system to complete scenarios for people. For example, let people get content from one app and share it with another. Take advantage of what people already know, like standard touch gestures and charms, to provide a sense of familiarity, control, and confidence.

          • Use the UI model.
          • Work with other apps to complete scenarios by participating in app contracts.
          • Use our tools and templates to promote consistency.

    Following these five Microsoft design principles will help you make the best choices when you design your app.

    See also: Modern Design at Microsoft [by Steve Clayton on Microsoft News Center, June 7, 2013] – Going beyond flat design

    A very important example of “Work with other apps to complete scenarios“ is the multitasking which became available in the first version of Windows 8, and had been significantly enhanced in the recent second version:

    Jensen Harris on productivity and multitasking from Tami Reller: Worldwide Partner Conference 2013 Keynote [transcript provided by Microsoft, July 8, 2013]

    The desktop in Windows is the single most powerful platform in the world. It is the only platform in which you can run Photoshop and Lightroom and AutoCAD and Visual Studio and Office all in one platform. And we really wanted to bring together the best of the modern UI and the best of the desktop UI and harmonize them in Windows 8.1.

    So the first thing that you’ll notice is that we’ve made it really easy to get to the Start screen in 8.1 with the addition of the Start button. (Laughter, applause.)
    So when I click this, this is not just your father’s Start button, this actually floats in the tiles on top of the desktop. So you get this beautiful look of your desktop. You don’t lose context of what you’re working on. It just comes in over top and then floats away.
    And you can see we’ve done a lot of work here to make your Start screen be ultra-efficient. We’ve got the small tiles, we’ve got the groups, we’ve got the large tiles that allow you to create, together with new enterprise custom ability and control that we’re giving over the Start screen in Windows 8.1 for you to create an awesome, enterprise consumer dashboard that has all the things that you love in one place.
    And of course, one other thing that you can do by default in Windows 8.1 is boot to the desktop if you want as well. And so the whole experience comes together where you have control over the PC.

    So we love the desktop and we have made it a lot better. But productivity isn’t just defined by the desktop. The desktop is one way of working. Productivity is defined by robust multitasking, flexibility, efficiency, and having all the apps that you need. And what we’ve done in 8.1 is taken productivity to the next level and brought what was great about the desktop and the things that you could do there and made it even better in the modern UI and optimized it for not just 8-inch tablets, but also large screens, desktops, powerful laptops.

    Let me show you some of what we’ve done. So one of the most important apps that exists is mail. This is the new version of the mail app that we have not yet made available publicly, but will be available with Windows 8.1 RTM.
    And I’m going to use my mouse here. The first thing you’re going to notice is this power pane here on the left that shows me my folders, it shows me people. I can flag mails very quickly just here in the view — boom, boom, boom, boom, boom — and they’ll show up here in my flag view.
    We have my favorite people, all of the mail here, and I also have them split out. Of course I control this. So if I want to put Panos in my list of favorite people, I can do that. If I want to take some people out, I can do that as well.
    We’ve also integrated some awesome features to help keep your mail under control. Of course something like drag and drop is really important, and we have all your folders here that you can just directly drag and drop into using your mouse or touch.
    We have brought together all of your social updates. So things from Foursquare and Facebook and LinkedIn, these sort of pseudo-spammy, but kind of interesting things and put them in one place so they’re out of your way without needing to set anything up.
    And then probably my favorite view here is the newsletter view. And these are also things that sometimes you want to see. Like I love that I have these Living Social deals, but I don’t need to get eight of them a day, I really only need to see the most recent one. And so we’ve integrated a feature called Sweep into the mail app. And what this allows me to do is I can delete all of my Living Social deals. But what’s even cooler is I can say, just delete all of them except for the latest ones. I’m going to hit Sweep, and it’s going to set this up on the server. You’re going to see all of the Living Social deals have disappeared except for the top ones, and it’s always going to make sure that I only have one of these in my inbox from now on. These are some of the ways in which mail makes you more efficient. (Applause.) Thank you.
    Another thing, though, that’s really important if you’re being efficient is the keyboard because I don’t know about you, but I do an awful lot with keyboard shortcuts just typing. And I showed you the new search feature, but I haven’t shown you how well it works with the keyboard and how it makes you more efficient.
    This new search feature is really the command line for Windows. So I’m just going to type a single — I type “Windows plus S” to bring up search. I’m going to type a single character, “K.” And in doing so, it has brought back apps like Kindle and In the Kitchen, it’s brought back Music, it’s brought back settings like keyboard settings, it’s brought back files, local and in the cloud, it’s brought back Web suggestions, it’s brought back people on my PC. And it’s very, very powerful.
    For instance, if I’m just here in mail and I just want to start playing a song, I can just type “K” it brings up the name of the song. I’m just going to hit enter, and it starts playing without even taking me out of the app. Just immediate music playback. So this is one of the examples of how the new Search box makes it possible to do things very, very fast. You will find that this becomes the stickiest feature in Windows 8.1, and you can’t imagine ever living without it.

    Another thing that defines productivity is multitasking. And one of the things that I think is really cool about 8.1 is the multi-window view that we have.

    So here are a few photos that are attached to a mail. And when I click one of these, notice that it opened up photos side by side with mail. This isn’t some weird preview app that only shows a few file formats or something like this. This is the actual app that is associated with the file extension. And so this could be photos, PDFs, it could be Office, it could be anything. And this happened just automatically.

    Another example of this, let me pull this off the screen, and I’m going to show you a link. And when I click this, it’s going to open up IE side by side with mail. You can see that there’s no restriction anymore on just one very small snapped app and then a huge app. We can now use the window 50/50. I can move the snap point so I can make one a little bigger, I can make the other one a little bigger if I want. And it’s not just limited to two apps side by side.

    So here in IE, I’m going to right click and do open link in new window. And suddenly, what I have here is two IE windows side by side. (Applause.) Yeah. Suddenly, I have something that is starting to look like a very productive work station. And I can move these windows around, I can put them where I want. We have maximize, we have resize, and all of a sudden you start to realize that there’s more than one way of doing awesome productivity. This uses all the pixels on my PC.

    And on this sort of smallish monitor, I can fit three. But if I had something like a 2550 x 1440 monitor, I could show four apps on the screen at once. And all of a sudden, now you’re way more productive than you could have been on the desktop. You’ve got your Twitter feed, you’ve got your full running mail app, you’ve got multiple browser windows or multiple mails up at once.

    And it gets even better. If I attach a second monitor, then suddenly I can do the same thing on multiple monitors at once. So I have any collection of apps across my monitors in any configuration I want, any size I want, blending desktop and modern apps across my screens. I can bring the Start screen up on one and just leave it, and this doesn’t just work for two monitors, it works for three, four, five, six, seven, as many as I have. And so this sort of shows the power of Windows 8.1 and the modern UI even on a desktop engineering workstation making you more productive.

    And then we think about Windows starting on

    TAMI RELLER: A phone?

    JENSEN HARRIS: A phone. On 8-inch tablets, also doing the same multitasking and running all the way up across all of these devices, integrated with Xbox and out to any kind of workstation. And it is pretty fantastic.

    You can watch the full Tami Reller keynote about Windows 8.1 Product Enhancements [msPartner YouTube channel, July 9, 2013] presenting the complete high-end differentiation vs. the iPad and Android devices which contains the whole demo by Jensen Harris starting at [21:10] while the above part at [53:10], and the end of the demo is at [1:02:10]:

    And here is an overall First look at Windows 8.1 [Windows YouTube channel, June 5, 2013] video by Jensen Harris worth to watch as well:

    Jensen Harris from the Windows Team shows some highlights of what to expect in Windows 8.1 coming later this year as a free update for Windows 8 customers. http://bit.ly/10OM2Th

    The new Air Command S Pen User Experience making the Samsung Galaxy Note 3 phablet, and Galaxy Note 10.1, 2014 Edition tablet next-generation devices

    … in addition to the technology advances presented in the Samsung Exynos 5 Octa with Heterogeneous Multi-Processing and GPU Compute is the hidden gem in the Galaxy Note 3 and GALAXY Note 10.1, 2014 Edition, launched at ‘Samsung UNPACKED 2013 Episode 2’ event [‘Experiencing the Cloud’, Sept 12, 2013] post and innovations in the Companion Device Computing as envisaged and implemented by Pranav Mistry and his TTT team from Samsung: the case of Galaxy Gear + Galaxy Note 3 [‘Experiencing the Cloud’, Sept 12, 2013] post.

    Introducing Samsung GALAXY Note 3 [SAMSUNGmobile YouTube channel, Sept 4, 2013]

    (Note: for hardware specification go to Samsung Exynos 5 Octa with Heterogeneous Multi-Processing and GPU Compute is the hidden gem in the Galaxy Note 3 and GALAXY Note 10.1, 2014 Edition, launched at ‘Samsung UNPACKED 2013 Episode 2’ event [‘Experiencing the Cloud’, Sept 12, 2013].)

    [ Hardware & Design ]

    The GALAXY Note 3 comes with a wider (5.7″) Full HD Super AMOLED display, yet slimmer (8.3mm) and lighter (168g) hardware design, and is powered by a 2.3 GHz Quad-Core [Qualcomm Snapdragon] processor [for LTE version, and Samsung Exynos 5 Octa for 3G only version], 3GB of RAM, 32/64 GB or user memory, 3,200 mAh battery and runs on Google’s Android 4.3 Jelly Bean OS. Also, equipped with a 13MP rear camera with Smart Stabilization and high CRI LED flash, you can take crisp photos, even in low light and active situations. Plus, it can record and play in full HD (1080p), and record in UHD (*may differ by market).
    The GALAXY Note 3 also features a textured back cover and delicate stitching that delivers a premium look and feel.

    [ Everyday Made Easier with S Pen ]

    Air Command, a palette of features and commands which you can activate on any screen simply by hovering and clicking the S Pen button, lets you access useful features for everyday tasks such as Action Memo, Scrapbook, and S Finder.

    [ Smarter Large Screen Experience ]

    With a larger Super AMOLED screen, the GALAXY Note 3 not only provides a stunning and defined viewing experience but also enables multitasking capabilities that allow users to fully utilize the larger screen. The enhanced new Multi Window allows you to easily move content between applications in one quick step with the Drag and Drop mode.
    For more information : http://www.samsung.com/galaxynote3

    More description from Design the Story of your Life with Samsung GALAXY Note 3 [press release, Sept 4, 2013]

    Click S Pen to make life easier, faster and more exciting

    The new S Pen reinvents and modernizes the classic note-taking experience by providing the ability to accomplish everyday tasks with just one click. The advanced S Pen is designed to be fully functional as a communication driver between the phone and the user by creating essential input and control features. It plays an integral role in how users interface with the device, making all daily routines easier. 

    A simple click of the S Pen button while hovering over the screen introduces users to Air Command, a palette of five powerful features that truly make tasks easier and faster. With the Air Command feature, there is no need to toggle between screens, memorize commands or look up different menus. The Air Command feature provides access to the following key functions: 

    • Action Memo allows users to handwrite a note, and automatically execute a function or convert that handwritten information into formatted content. Action Memo can instantly initiate a call, add to contacts, look up an address on a map, search the web, save a task to a to-do list, and more
    • Scrapbook enables users to organize or track down content and information from various sources including the web, YouTube and Gallery in one place so that users can easily look back at collected content all at once. When consumers save content for future use, Scrapbook also collects source material or URLs allowing them to easily refer back to the original source.
    • The Screen Write feature captures the full screen image of the current page on the device and allows users to write comments or additional information onto the captured image.
    • S Finder allows users to expansively search for content on their device regardless of the type. By putting in keywords or filters such as date, location, and content type, users can search related documents, events, communication threads, and even the Help page – all in one place. In addition, users can also search for hand-written content in their Notes and memo applications, as well as symbols and formulas.
    • Pen Window allows users to use the S Pen not only for drawing sketches or writing notes, but now also for opening a small application window for a true multitasking experience. Simply by drawing a window of any size, anywhere on the screen, users can easily and quickly open another application window such as YouTube, calculator or Browser without pausing current activity on the screen.

    For more advanced note-taking, the new S Note presents a comprehensive solution that enables consumers to easily write, organize, edit and browse notes with a user-friendly interface and the Easy Chart feature. The new S Note can also be synced with Evernote or a Samsung account and be enabled for accessing and viewing from different devices. Furthermore, when a user wants only a certain part of an image to be taken from the web or Note 3 content, the advanced new Easy Clip feature allows them to roughly draw around the desired image and then it converts that content into a more precisely cropped image.

    Larger Note screen delivers enriched viewing experience and enables you to do more

    The Samsung GALAXY Note 3 delivers a larger screen and the increased size is matched with powerful improvements that allow users to fully utilize the additional screen space. The 5.7-inch Full HD Super AMOLED screen provides a stunning and defined video viewing experience for watching Full HD content, distinct clarity for reading and an elegant canvas for content creation. 

    My Magazine provides a personalized news, social media, entertainment and in-the-moment content experience. Developed through a partnership with Flipboard, it offers an integrated content consuming experience in a modern and dynamic magazine-style layout. 

    The GALAXY Note 3 enables enhanced multitasking capabilities that allow users to fully utilize the larger screen.

    • With the new Multi Window, users can toggle seamlessly between applications without closing the window or opening a new page, allowing for enhanced productivity and collaboration across programs. Consumers can also run one application in two windows at the same time. For instance, users can read the news in one browser while conducting a web search in another, or send an instant message through ChatON to a friend while reading a message from another friend.
    • In addition, using Drag and Drop mode within the new Multi Window, users can easily drag and drop content such as a text or image from one window to the other in  an instant.
    • Pen Window from Air Command further enhances multitasking experience by allowing consumers to draw a window on the screen and launching popular applications while continuing current tasks on the GALAXY Note 3.

    An improvement to Group Play, video sharing, is now available. Originally introduced along with the GALAXY S4, Group Play allows users to play the same music, to play games together, and to share documents. It now enables consumers to share videos and play content together with their friends simultaneously. Users can also connect up to five devices alongside each other to create a “big screen” viewing experience.

    For a tour of the new user experience watch the Samsung GALAXY Note 3 + Gear: Official First Hands-on [SAMSUNGmobile YouTube channel, Sept 4, 2013] video:

    [GALAXY Note 3] 1. Introduction http://youtu.be/-Fo5x7ZIPCM?t=14s 2. Everyday Made Easier with the S Pen Air Command http://youtu.be/-Fo5x7ZIPCM?t=1m51s Action Memo http://youtu.be/-Fo5x7ZIPCM?t=2m37s Scrapbook http://youtu.be/-Fo5x7ZIPCM?t=4m10s New Easy Clip http://youtu.be/-Fo5x7ZIPCM?t=6m31s S Finder http://youtu.be/-Fo5x7ZIPCM?t=7m19s New S Note http://youtu.be/-Fo5x7ZIPCM?t=8m41s 3. Smarter Large Screen Experience New Multi Window http://youtu.be/-Fo5x7ZIPCM?t=10m28s Pen Window http://youtu.be/-Fo5x7ZIPCM?t=11m53s [GALAXY Gear] 1. Introduction http://youtu.be/-Fo5x7ZIPCM?t=12m53s 2. Notification & Smart Relay http://youtu.be/-Fo5x7ZIPCM?t=15m11s 3. Hands-free Call http://youtu.be/-Fo5x7ZIPCM?t=15m46s 4. Memographer http://youtu.be/-Fo5x7ZIPCM?t=16m51s For more information : http://www.samsung.com/galaxynote3

    For more information go to the separate Companion Device Computing as envisaged and implemented by Pranav Mistry and his TTT team from Samsung: the case of Galaxy Gear + Galaxy Note 3 [‘Experiencing the Cloud’, Sept 12, 2013] post. The overall theme of ‘Design Your Life’ for these two companion GALAXY devices you can understand by watching the Samsung GALAXY Note 3 presents “Dreams”, a digital short film [SAMSUNGmobile YouTube channel, Sept 10, 2013] video:

    We follow the passion of a girl who helps save her grandfather’s shop by finding inspiration in her everyday life. With the help of the new Samsung GALAXY Note 3 and Gear, she creates her own masterpiece. We follow her journey through dance, using the innovative features of the Note 3 and Gear, like My Magazine, Action Memo, and Smart Relay, to change her everyday into something amazing. By adding a new twist to a loved classic, she takes Annie Lennox’s “Sweet Dreams” and re-envisions it with a modern take. Samsung’s vision was realized with the help of Paul Hunter who has directed videos for some of the world’s top artists like Snoop Dogg, Christina Aguilera, and Michael Jackson to name a few. To find out more about the GALAXY Note 3 and Gear, click here:http://www.samsung.com/galaxynote3

    Here is also the demonstration of Samsung GALAXY Note 3 Group Play Video Sharing @IFA2013 [SamsungTomorrow YouTube channel, Sept 9, 2013]

    At IFA 2013, Samsung Tomorrow TV shows this cool demonstration of Samsung’s Group Play Video Sharing function across multiple Galaxy Note 3 devices. With Group Play Video Sharing, you can not only share local videos with your friends, but also watch the same video on all devices. Furthermore, you can create a big singular video panorama across multi-screens!

    as well as of the nice Samsung’s Mobile Console for Galaxy Note 3 @ IFA 2013 [SamsungTomorrow YouTube channel, Sept 9, 2013]

    Samsung GALAXY products are great for gaming and here’s a game pad to make your Gaming experience EVEN BETTER. Running on a battery you can charge via micro USB, this Bluetooth-connected device even sends your screen to TVs!

    What about the new Air Command S Pen User Experience on the Samsung Galaxy Note 10.1, 2014 Edition tablet?

    Here it is from the Samsung Unveils GALAXY Note 10.1: Unparalleled Tablet Viewing, Productivity and Mobility [Samsung Tomorrow, Sept 5, 2013] article

    (Note: for hardware specification go to Samsung Exynos 5 Octa with Heterogeneous Multi-Processing and GPU Compute is the hidden gem in the Galaxy Note 3 and GALAXY Note 10.1, 2014 Edition, launched at ‘Samsung UNPACKED 2013 Episode 2’ event [‘Experiencing the Cloud’, Sept 12, 2013].)

    Richer Viewing Experience, Enhanced Multitasking

    The large, bright and crystal clear screen delivers four times the pixel density of the original GALAXY Note 10.1, providing a premium content viewing experience.

    The magazine style UX allows users to organize their favorite resources in an easy to use dashboard and then access that content for a stylish reading experience. Whether watching videos or reading magazines and e-books, the new GALAXY Note 10.1 provides an immersive media consumption experience. New design characteristics, like a warm and textured back cover with stitching, inspire a sense of elegance and sophistication.

    The device’s screen size also enables enhanced multitasking. With Multi Window, users will be able to run separate instances of the same application, and use an enhanced S Pen to drag and drop content from one window to another. Pen Window enables users to simply draw a window of any size on the screen, and instantly access unique in-application features such as YouTube or calculator.

    Improved S Pen and S Note Functionality

    The updated S Pen included with GALAXY Note 10.1 improves responsiveness, delivers day-to-day efficiency enhancements and produces more creative input capabilities. The tablet also includes GALAXY Note 3’s updated S Pen features such as Action Memo, Scrapbook, Screen Write and S Finder. Combined with the tablet’s larger screen, these enhanced S Pen capabilities present users with unique creative opportunities and the space to explore them.

    With new Scrapbook capabilities, users can easily indicate any interesting content with the S Pen and organize it into individualized scrapbooks, creating a log of discussion points for a future work conversation, a wish list for new clothes or a home redesign project, or a personal favorites list.

    S Note has been upgraded with a more intuitive, easy-to-use interface. Users will have access to both note files and notepads, with the ability to use the S Pen to take handwritten notes. With Easy Chart, hand-drawn visualizations of data can be instantly transformed into more formal charts and graphs.

    Offering Content for Enhanced Entertainment and Creativity

    The new GALAXY Note 10.1 will also offer a host of exciting partner content that complements the device’s entertainment, productivity and creativity properties. With premium partner applications and free memberships and services, the new GALAXY Note 10.1 provides everything a user might need in one place.

    The Samsung Content Gifts include content from leading news sources such as Bloomberg Businessweek+, The New York Times, Autodesk Sketchbook for GALAXY for painting and sketching, a redesigned version of social broadcast network Twitter optimized for the device, and much more.

    In addition, the GALAXY Note 10.1 (2014 Edition) will also include a Samsung Apps widget that will direct users to additional beneficial content provided by Samsung. The widget will live on the home screen and include a “Special Offer for GALAXY” section that will highlight unique, country-based content for users.

    Watch Samsung Galaxy Note 10.1 ‘2014 edition’ hands-on [Android Central YouTube channel, Sept 4, 2013] for a demonstration:

    Our hands-on with the 2014 edition Galaxy Note 10.1. Read our full coverage here: http://www.androidcentral.com/samsung-announces-brand-new-galaxy-note-101-2014-edition

    Finally watch this Samsung UNPACKED 2013 Episode 2 livestream (full length) [SAMSUNGmobile YouTube channel, Sept 7, 2013] in order to get the full context of the announcement, the event starts at [8:20]

    Live at Samsung UNPACKED 2013 Episode 2 from the Tempodrom in Berlin where we unveil the GALAXY Note 3, GALAXY Gear and GALAXY Note 10.1 (2014 Edition).

    [0:19:55]: GALAXY Note 3 and GALAXY Gear will be launched starting from September 25th in more than 140 countries. And all of these products will be promotionally available in October worldwide.

    See also: Exclusive: List of countries receiving Galaxy Note III’s Exynos 5420 or Snapdragon 800 variant, SM-N9005 specs confirmation [SamMobile, Aug 15, 2013]

    New Nokia Asha platform for developers

    This is a very throroughly designed platform with carefully defined Nokia Asha Design Guidelines providing all the details as well as a comprehensive set of tools supporting that. From Series 40 to Nokia Asha is giving advice about migrating earlier S40 and Asha apllications to the Asha platform. It is also worth to have a look at that as by doing so you can compare the new Nokia Asha with earlier Asha Full Touch and Asha Touch and Type.

    Preliminary reading:
    The New Asha Range [global Nokia microsite, May 9, 2013] with separate Fastlane, Design and Browsing pages
    The Asha Apps Revolution [Nokia Conversations post, May 9, 2013]
    New Asha platform and ecosystem to deliver a breakthrough category of affordable smartphone from Nokia [‘Experiencing the Cloud’, May 9, 2013] my composite post of the all relevant launch information
    Nokia’s non-Windows crossroad [‘Experiencing the Cloud’, May 2, 2013] my composite post analyzing the technologies which are provided now with the new Asha platform

    Nokia Asha — Platform overview [May 9, 2013]

    The key features of the platform are:

      • Platformised in software and hardware — complementing the Nokia Asha software platform is an increased focus on platformising the phone hardware, developers will now have greater certainty that a hardware feature they want to exploit in an app will be available across the new Nokia Asha family.
      • Firmware updating — smartphone users expect regular firmware update to bring new features and functions to their phones, the Nokia Asha platform has been built with this demand in mind and updates are already in development.
      • User experience — a engaging, sophisticated UI, optimised for 3″ (61.0 x 45.7 mm [unlike 66.0 x 40.0 mm on the previous Asha Full Touch devices]) QVGA (240 x 320 pixels [unlike the 240 x 400 pixels on the previous Asha Full Touch devices]) displays. The UI employs a swiping style for navigation between apps and the home screen, and within the home screen. It also enables apps to use the whole screen by hiding the status and menu bars until they are swiped into view.
      • More advanced, fully featured apps are easier with Java. Harness features such as 2D and 3D graphic, accelerometers, and location information among others giving you more options to deliver the quality of apps consumers expect on a smartphone.
      • With web apps online, content is delivered using up to 90% less data, while offering users an interactive, engaging UI because, unlike other proxy browser system, Nokia Asha web apps can update their UI locally on the phone.

      Java highlights

      • All new Oracle VM.
      • JAR files up to 5Mb and up to 3Mb heap memory (recommended).
      • New Asha UI for intuitive, fast interaction.
      • Mobile Internationalization API (JSR-238) and new Nokia specific APIs for features such as image scaling and network state.
      • Earn from you apps with paid downloads, advertising, and in-app payments.
      • Updated tools, with updated emulator and WiFi based on-device debugger.
      • Comprehensive documentation, training, code examples and more.

      Web app highlights

      • Powered by the latest Gecko rendering engine.
      • Rich UIs with dynamic list and fixed and scrollable regions.
      • API to build hardware back-button navigation into your app.
      • Ability to capture photos and videos.
      • Discovery through the Nokia Store.
      • Earn from you apps with paid downloads and advertising.
      • Updated tools with new simulator and code examples.
      • Comprehensive documentation, training, code examples and more.

      UX Overview – Nokia Asha Design Guidelines [April 17, 2013]

      Nokia Asha is built around the concept of stacked layers that can be directly manipulated by the user.

      image

      Base layout – Nokia Asha Design Guidelines [May 9, 2013]

      Nokia Asha UI combines the use of the swipe gesture and back hardware key for navigation, and therefore apps have no mandatory control areas on screen. Each app view can be easily designed for its main purpose, maximising the amount of relevant content on the UI. The base layout in Nokia Asha has two main areas: status bar and content area.

      image

      In addition to using the content area for app content, apps can add optional controls, Category bar (with tabs or actions) and Header bar. When the view offers few, rarely used options only, placing them under the Options menu is possible. The Options menu is accessed by swiping from the bottom of the screen. When the Options menu is available, the screen shows an Options menu indicator at the bottom.

      NOTE: When using LCDUI List, TextBox, Alert, or Form, the Header bar will be automatically added to the top of the view. When drawing on Canvas, the Header bar can be left out.


      Developing applications with Java – Nokia Asha Design Guidelines
      [May 9, 2013]

      Nokia Asha provides a few alternatives for developing Java applications. The following information can be used to select the best approach for designing and developing your application.

      CHOOSING YOUR APPROACH

      Custom UI on Canvas

      Using LCDUI high-level components

      Using LWUIT components

      image

      image

      image

      Full screen apps or apps with chrome (Status bar and Header).
      Everything drawn on Canvas pixel by pixel.
      Good approach for game development.
      LCDUI high-level components and Nokia UI API’s are in use.
      Components are styled with Asha look & feel.
      Custom components can be created with CustomItem.
      Offers a more comprehensive component set with many customisation options.
      Components are styled with Asha look and feel, but also custom theming is easy for branded look and feel.
      Custom UI on Canvas
      Canvas class is the main template for customised MIDlet functions. Using Canvas, the MIDlet can use any drawing primitives provided by the LCDUI Graphics interface and can receive key events. The drawback is that the MIDlet will not be as portable as ones created using only high-level APIs.
      A common example of a MIDlet that uses Canvas is a mobile game that requires pixel-accurate drawing and access to low-level keypad events. Read more information about Canvas from the Java Developer’s Library.
      Using LCDUI high-level components
      Limited Connected Device User Interface (LCDUI) is the base of any Graphical User Interface (GUI) created in Java™ ME (Java Platform, Micro Edition). It has a similar role to the Abstract Windowing Toolkit (AWT) and Swing APIs, which are used in Java SE (Java Platform, Standard Edition) and Java EE (Java Platform, Enterprise Edition), but offers a more restricted and resource-efficient approach to UI development.
      LCDUI has a simple screen-based approach, where a single Displayable is always active in the display area of the application user interface. This Displayable can contain predefined screen elements, or be manipulated in more specific ways.
      On a logical level, the MIDP (Mobile Information Device Profile) UI is divided into two levels: high and low. In general, the choice is made between the easy, quick and portable high-level APIs and the more customisable low-level APIs.
      image
      Figure 1. LCDUI overview
      Read more about the LCDUI from the Java Developer’s library.
      Using LWUIT components
      LWUIT (LightWeight UI Toolkit) is an open source alternative that provides a comprehensive selection of customisable UI components, layouts, and effects. Use of the ready-made Nokia Asha theme for the components is recommended, but developers can also easily create their own custom themes for branded look and feel. LWUIT is highly portable, as it scales to different screen resolutions and orientations, and has built-in support for touch and non-touch UI.
      LWUIT applications are created on top of LCDUI Canvas. Though LWUIT has been optimised for Nokia Asha phones, LCDUI is a better option for performance critical applications, especially on phones with cost-optimised hardware. Also, when a compact application binary size is crucial, LCDUI should be considered instead, because the LWUIT library is added to every LWUIT application and it increases the application size by 200-800 kB (depending on the application features).
      image
      Figure 2. LWUIT overview

      Nokia Asha — Java — Tools [May 9, 2013]

      Nokia Asha SDK 1.0 (beta)

      Create apps for the Nokia Asha family on Nokia Asha software platform using the Nokia Asha SDK 1.0 (beta). Then test your apps in an emulator based on the Nokia Asha 501. The Nokia Asha SDK 1.0 (beta) offers:

      Nokia Asha UI emulation
      The Nokia Asha SDK 1.0 contains an emulator based on the Nokia Asha 501, providing mouse based emulation of the phone’s touch features making testing easy.
      LWUIT for richer Uis
      A Nokia Asha platform optimised implementation of the LWUIT is included as a plug-in. Delivering rich UIs has never been easier.
      Integrated HERE Maps API
      It’s now even easier to add rich maps to your location based apps, as the HERE Maps API for Java ME is integrated into the SDK.
      Enhanced location features
      The emulator delivers updated location details from the integrated Route Editor to your Java apps, enabling richer testing of your location based apps.
      Multiple-touch simulation
      The Pinch-to-zoom simulator enables multipoint-touch gestures to be recorded and sent to the emulator.
      Sensor emulation
      You can simulate fully the orientation of a Nokia Asha phone in the emulator, enabling the testing of apps and games using the Mobile Sensor API (JSR-256).
      Enhanced media playback
      The emulator offers accurate media playback enabling complete testing of media delivered through your apps.
      Keyboard input
      Enter text directly from your PC keyboard into fields in the emulator, to speed up testing.
      Emulator tools
      Simplify and speed up your testing with the diagnostic window, MIDP speed simulator, configurable MIDP monitoring, and events generator among other tools.
      Java API emulation
      The emulator provides full support for MIDP and CDLC, along with the APIs provided in the Nokia Asha platform.
      Real phone emulation
      As the emulator is based on the Nokia Asha 501, it provides you with a realistic implementation of UI, user apps, messaging, and network communication features. Now you can accurately and conveniently test your apps on a PC.
      Selecting your SDK made easy
      The exclusive Device SDK Selector makes it easy to locate and install the SDKs you need to target earlier Series 40 phones. Pick SDKs by platform or phone model, download and install to get coding.


      Nokia IDE 2.0 for Java ME (beta)

      While the Nokia Asha SDK 1.0 (beta) is designed to work with the NetBeans and Eclipse IDEs, for the easiest and most straightforward development experience, the SDK includes the Nokia IDE 2.0 for Java ME (beta). Building on the power of the Eclipse platform for Java development, the Nokia IDE for Java ME delivers exclusive features for your Nokia Asha platform and Series 40 Java apps.

      Welcome to your new IDE
      A comprehensive welcome screen provides details on developing Java apps for the Nokia Asha platform and Series 40, available APIs, links to key Nokia Developer resources, and more.
      Selecting your SDK made easy
      The integrated Device SDK Selector makes it easy to locate and install the SDKs you need to target Nokia Asha and Series 40 phones. Pick SDKs by platform or phone model, download and install to get coding.
      Nokia specific JAD editor
      A customised JAD attributes editor makes it easy to add the information you need to effectively target your apps’ build to the Nokia Asha and Series 40 platforms.
      In-app purchase and location templates
      Get started quickly with your apps that take advantage of in-app advertising or location with new templates that includes everything you need.
      Access to examples
      Load any of over 40 example apps straight into your workspace. Covering many aspects of the Java APIs on the Nokia Asha platform, these examples can kick-start your development.
      Nokia Hub
      Quickly find more information on publishing apps, remote access to phones for testing, Nokia Developer news, and code examples though the Nokia Hub menu.


      Remote Device Access

      Test on a range of Nokia Asha and Series 40 phones

      With the Nokia Developer Remote Device Access Service you can connect to a comprehensive range of Nokia Asha platform and Series 40 phones over the internet. Install your app then run it, just as you would on your own phone, to check out its behaviour on different hardware and UI form factors.

      Learn more ›

      And don’t forget that Nokia Premium Developer Program for Asha membership give you access to more phones, so you won’t have to wait to start testing.


      Nokia Asha — Web apps
      [May 9, 2013]

      The Nokia Asha software platform provides a powerful, data efficient web apps environment. Targeting this environment, you leverage your web development skills to create connected apps that deliver web content with an engaging, interactive UX that’ll appeal to consumers globally or can be targeted at specific local markets.

      • New user experience — the Nokia Asha UI builds on the popular Series 40 UI. Delivered through a 3.0’’ (61.0 x 45.7 mm [unlike 66.0 x 40.0 mm on the previous Asha Full Touch devices]) QVGA capacitive touch screen (240 x 320 pixels [unlike the 240 x 400 pixels on the previous Asha Full Touch devices]), it supports two touch points for pinch-to-zoom and similar gestures. The UI swipe paradigm has been extended to include the Options Menu and fast access to the Home screen. A hardware back-button enables consumers to easily navigate an app’s hierarchy.
      • New APIs — so you to make most of the Nokia Asha UI, web apps include an API to listen for the hardware back-button. In addition, enhanced HTML tag support also means you can add image and video capture to your web apps.
      • New tools — the Nokia Asha web app tools deliver a Nokia Asha software platform option to the simulator and fresh examples that show you how to use the latest APIs.

      Start with the Nokia Asha web app tools 3.0

      image

      See how to create, test, package, and deploy to a phone your first Nokia Asha web app.
      Follow the step-by-step guide ›

      Start with Xpress Web App Builder

      Xpress Web App Builder offers a no-code approach to creating Nokia Asha web apps and delivering them directly to your Nokia Publish account.
      Watch the video ›

      When Nokia Asha web app tools 3.0 graduates beta you will be able to use it to target all the phones that support Xpress Browser. During the beta phase the ability to capture images and video will only be available on the Nokia Asha 501. You can target all other features at Series 40 phones with Nokia Asha web app tools 3.0 or download Nokia Web Tools 2.3.

      Nokia Asha web apps UI [May 4, 2013]

      Nokia Asha web apps UIs benefit from the features of the Nokia Asha UI, such as its swipe interaction to reveal the Options Menu, which enable web apps to focus the entire phone screen on content. When designing a web app UI, you have the freedom offered by web technologies coupled with the dynamic UI features offered by the Nokia Asha web apps runtime, such as the ability to dynamically update lists or set fixed and scrollable areas within your apps. Web apps can also make use of the hardware back-button to offer users safe and simple navigation of an app’s hierarchy.

      A great UX is about more than simply implementing a UI style; whether you are new to design or a seasoned pro, access a range of resources to help you create the best and most engaging experience in your apps and games. To get started check out the Nokia Asha web app design library before discovering other useful resources, such as design guidelines, UI stencils, and icon templates in the Design and User Experience Library.

      What’s new in web app UX design [May 4, 2013]

      The Nokia Asha software platform 1.0 offers a significantly updated UI compared to its predecessor, the full-touch UI on Series 40. This section describes the key UX changes that effect web apps:

      • screen size – the New Nokia Asha UI on the Nokia Asha software platform 1.0 supports 240 x 320 pixel screens. For more information, see the Displays topic.
      • multiple page support – the Nokia Xpress Browser 3.0 supports up to four active browser windows, enabling up to four web app to be run at once.
      • touch gestures – the New Nokia Asha UI extends the platform wide mechanism for accessing key features using a swipe from the edge of the screen. As this mechanism overrides application behaviour, care needs to be taken in the design of web apps to ensure gestures within the web app aren’t confused with the system wide gestures. Ffor more information, see the Touch Gestures topic.
      • back button behaviour – the New Nokia Asha UI employs a physical back button, this back button implements back-stepping in platform and Java apps. For web apps a new Mobile Web Library method addBackNavListener() enables the key to be captured so that web apps can implement the same back-stepping behaviour. For more information, see the Navigation Controls topic.
      • Options menu – the Options menu is opened with a swipe gesture from the bottom of the screen in the New Nokia Asha UI. The menu by default contains the Data counter item, but no longer includes an exit item. For more information, see the Options Menu topic.
      • launching web apps – from within the Nokia Xpress browser web apps will be launched from the Featured Apps option. For more information, see the Launching web apps topic.
      • file upload and download – the Nokia Xpress Browser Download Manager is available from within web apps. For more information, see File uploads and downloads topic.
      • passwords – web app passwords can now be cleared from the phone’s Settings feature. For more information see Passwords topic.
      • Data Usage option – web apps can now access a report on their data use. For more information see the Data Usage topic.

      Nokia Asha — Web apps — Tools [May 9, 2013]

      Nokia Asha web app tools 3.0 (beta)

      Nokia Asha web app tools 3.0 (beta) delivers a suite of applications that assist in the development, testing, packaging, and deployment of Nokia Asha web apps, including preparing them for distribution through Nokia Store. The key components of Nokia Asha web app tools are Web Developer Environment (WDE) and Web App Simulator (WAS).

      Download Nokia Asha web app tools 3.0 (beta)

      During the beta release the features to provide the capture of images and video from within web apps won’t be available on earlier Series 40 platform phones supporting Xpress Browser.

      Web Developer Environment [WDE]

      Built on the Eclipse platform, Web Developer Environment delivers the code creation tools needed to efficiently create and package web apps.

      Extensive templates for new projects
      Nokia Asha web app tools 3.0 offers wider variety of templates for common web apps styles, which you can use to quick-start the development of your web apps. Import existing projects to take advantage of enhanced editing features.
      UI Designer
      With the UI Designer you can build web app interfaces by dragging and dropping UI component snippets and laying them out visually, enabling you to create web apps UIs faster.
      Powerful code editing
      With code completion and full validation, your coding will be quicker and more accurate, enabling you to build Nokia Asha web apps faster.
      Comprehensive range of examples
      The range of web app examples has been further expanded in Nokia Asha web app tools 3.0, to illustrate use of the hard back-key and media capture. You can now easily access more examples of how to code common web app APIs and features.
      Targeted HTML/CSS validation
      Validation of HTML and CSS includes specific Nokia Asha web apps rules. You get better feedback to ensure your web app will work optimally on Nokia Asha platform and Series 40 phones.
      Partial web app upload
      When uploading a web app to the preview server, the Web Developer Environment only uploads changed content. This makes starting a cloud preview fast, minimising the time needed to test your web apps.
      Packaging
      Your web apps are automatically packed by the tool and delivered in the format required for distribution through Nokia Store.
      Published web apps’ JAR
      Once your web app has been published to Nokia Store you can request a copy of the deployment JAR. This enables you to distribute your web app on websites and through other app stores.
      Deploy for phone testing
      Completed Nokia Asha web apps can be deployed directly from the Web Developer Environment over a USB connection for testing on a Nokia Asha platform or Series 40 phone, while for Series 40 phones deployment over Bluetooth is also available.
       

      Web App Simulator

      Run your Nokia Asha web apps on a computer during development using the Web App Simulator. It simplifies functional testing and final design validation.

      Phone simulation
      Preview your Nokia Asha web apps to see how they’ll look and behave on Nokia Asha platform and Series 40 phones, and interact with the web.
      Control phone features
      Take control of your simulation and test your web apps against all the UI variations available on the phones that support Nokia Asha web apps.
      Automatic reloading
      Local preview are automatically reloaded as code edits are made — speeding up testing by ensuring Web App Simulator always show the latest changes.
      Location simulation built-in
      Web App Simulator enables you to define location information to your simulated Nokia Asha web app, making testing of location-aware apps a breeze.
      Debugging made easy
      Web App Simulator includes a custom version of Web Inspector for the easy debugging and performance analysis of your Nokia Asha web apps.
       


      Xpress Web App Builder

      Xpress Web App Builder is an online tool that guides you through the process of creating rich web apps, with no coding required. Select from a variety of templates, customise your theme, and then add clipped web content, RSS feeds, and social media information. The key features of the tool are:

      • layout templates to present content, including single pane, tabbed view, and accordion view, as well as focused templates for news, pictures, and video content.
      • a wide range of content widgets for clipped web content; RSS feeds; video from YouTube; pictures from Flickr, Picasa, and other photo sharing sites; and blogs from Tumblr and WordPress.
      • the ability to add SMS and call capabilities, static HERE Maps, and in-app advertising from Nokia Ad Exchange.
      • the option to customise your app’s colour scheme, including header and font colours.
      • static and dynamic previews of your app, for all supported screen resolutions.

      When you’ve completed your web app, the tool provides a short URL for testing the app on your phone, and lets you submit the app to Nokia Publish to start the process of publication in Nokia store. However, if you want to customise your web app further, you can download the source code and import it into Nokia Asha web app tools.

      Launch Xpress Web App Builder


      Remote Device Access

      Test on a range of Nokia Asha and Series 40 phones

      With the Nokia Developer Remote Device Access Service you can connect to a comprehensive range of Nokia Asha platform and Series 40 phones over the internet. Use your web app’s short URL to launch it in the Xpress Browser then run it, just as you would on your own phone, to check out its behaviour on different hardware and UI form factors.
      Learn more ›
      And don’t forget that Nokia Premium Developer Program for Nokai Asha membership give you access to more phones, so you won’t have to wait to start testing.


      … Nokia In-App Payment
      [May 9, 2013]

      We have also introduced the new Nokia In-App Payment tool, designed to make it easier for you to sell content from within your apps. It provides a simple and secure purchase experience for consumers and transparent payments for developers. Nokia In-App Payment will also be available for existing Asha and Series 40 phones*(from 6th edition platform and above, except C1-01 and C1-02. Nokia will release a public beta of Nokia In-App Payment in the coming weeks, and you can sign up for the beta here.

      Nokia In-App Payment invitation-only beta program [May 9, 2013]

      In-App Payment is one of the dominant monetization models in the mobile app industry. This model also referred to as ‘Freemium’ model, helps you build apps with higher and recurring revenue opportunity.

      The model enables you to attract a larger user base with a free baseline experience and then extend this experience by offering digital content for sale. Nokia In-App Payment marks Nokia’s renewed approach to In-App Payment. The solution has been designed afresh with several new features and it enables you to sell digital content to Asha consumers from within your application.

      • The best payout in the industry
      • Easy to integrate and maintain
      • Single click payment
      • Nokia brand adds credibility to the transaction
      • Unparalleled coverage of devices

      Sign up to invite beta          
      Frequently Asked Questions

      This translates to more consumers, more purchases after download and higher payout per purchase – all leading to more recurring revenue for you!

      We are pleased to announce the Nokia In-App Payment invitation-only beta program. With a beta invitation, you will get to:

      • Try the Nokia In-App Payment Beta library
      • Publish apps with Nokia In-App Payment
      • Share your feedback

      Please sign up to be eligible to join the Nokia In-App Payment invitation-only beta program. We will start sending out invitations starting May 10th 2013.

      Integration of Nokia In-App Payment in your app is easy!

      • Download and install Java Development Environment for Asha and Nokia In-App Payment library
      • Implement in-app payment feature in your application using the test product IDs
      • Test your app in the emulator or on device with the test purchase flow
      • Register in-app purchase products, declare price points with Nokia Publish
      • Update your application using the product IDs
      • Test your app using the in-app purchase flow
      • Submit your final app to Nokia Publish and be ready to generate revenue!

      The Nokia In-App Payment includes several improvements

      • Access to a larger consumer base through Series 40 backward compatibility**
      • Simpler consumer purchase experience through single click payment
      • Support for faster development and testing.

      The introduction of Nokia In-App Payment means that the current in-app purchasing solution will be deprecated. In the near term, the intake of new apps using the deprecated in-app purchasing solution will be closed on June 10th 2013. However, published apps that use the deprecated in-app purchasing solution will continue to be available on Nokia Store until 2016. Please refer to the ‘Frequently Asked Questions’ for more information.

      ** For more detailed device coverage during the invitation-only beta, please refer to the Frequently Asked Questions.

      New Asha platform and ecosystem to deliver a breakthrough category of affordable smartphone from Nokia

      … by bringing premium experience to the entry-level smartphone market:
      Update: In H2 CY12 we will witness whether it is possible to create a stable “bottom” smartphone segment with this exceptional added value on really bottom hardware or not!
      The Nokia offensive of a year ago with “simple” Asha Touch was halted in Q1 CY2013.
      (Note that Android smartphones are in the “free-fall” for the last 12 months and you can observe a “race to bottom” phenomenon among those vendors. See here, here and here.) New Nokia Asha 501 Television commercial [nokia YouTube channel, June 26, 2013]

      The New Nokia Asha 501 is here! Find out more about the latest Asha Smartphone at http://nokia.com/newasha

      Fastlane – Nokia Asha [nokia YouTube channel, June 28, 2013]

      Nokia’s new Fastlane interface puts everything you love just a swipe away. It lets you jump to your favourite apps, update social media and play games and music with just a swipe. See everything it can do at http://www.nokia.com/global/newasha/f…. Check out how four friends in Santiago, Chile used it to put together a super-bright bike ride through the city — picking up friends along the way. Love the music? It’s by Chilean duo Dënver, and it’s called ‘Los Adoloscentes’. Find out more about the band and their new album here: http://duodenver.cl/.

      Living with Fastlane on the Nokia Asha 501 [Nokia Conversations, July 5, 2013]

      … You’ll now get two home screens: Fastlane, and ‘Home’, which is the main menu. All you have to do is swipe left or right to access one or the other. … You can still customise the main menu so icons and apps can be easily accessed, but once you’ve been using the Asha 501 for a while, Fastlane means that you rarely need to access the second screen.

      [July 5] The current lowest price is with a coupon offer for Rs. 4731 [$78.5]
      [June 22] Pre-order Asha 501 at Rs. 5,199 [$88]; [June 15, list price] Rs. 6000 [$101]
      (at the same time Lumia 520 in India is from Rs. 8,893 [$150], at Rs. 10,097 [$170] at the same Nokia Shop as the Asha 501 pre-order where the list price is Rs. 11,289 [$190])
      see also: Nokia Asha 501 starts worldwide rollout [Nokia Conversations, June 24, 2013]:

      image… [Asha 501] goes on sale this week in Thailand and Pakistan, … Next week, the rollout will continue in India and progress onto countries in Europe, the Middle East and Africa, and Asia Pacific. In late summer, the Nokia Asha 501 will start selling in Latin American countries like Brazil. …

      End of update

      image

      Peter Skillman (Head of Ux Design for Mobile Phones & HERE at Nokia) demonstrating
      Swipe and Fastlane experiences on a greatly enlarged touchscreen,
      actually from a ladder, at the May 9, 2013 launch in New-Delhi, India

      • At its heart is a landmark new feature called Fastlane which was inspired by the much-loved swipe motion gestures on the iconic Nokia N9. Fastlane is designed so that you’re never more than a swipe away.
      • Fastlane was inspired by how people really use their phone. Recently accessed contacts, social networks and apps, unique to each person, are stored and presented in Fastlane.
      • Fastlane is an interactive second home screen which tracks your past, present and future, showing up to 50 of your most recent activities. It brings all the different elements of your smartphone experience together.
      • It continues Nokia’s focus on the ‘smarter Internet’ with an updated version of the Nokia Xpress browser with a fresh new user experience
      • There is Nokia Xpress Now, a new Web application that recommends content based on location, preferences and trending topics.
      • Fully leverages Nokia’s investments in Smarterphone, which it acquired in 2012 and builds on the best aspects of Series 40 to create something fresh and innovative. It also comes with design cues from Lumia.
      • Nokia gives developers the chance to make more money through the global reach of Nokia Store and tools like Nokia In-App Payment and Nokia Advertising Exchange (NAX), as well as Nokia’s unparalleled operator billing network. So developers will be incentivized to deliver quality apps, previously found only on high-end smartphones.

      At the launch in New-Delhi, India there were the following notable remarks as well:

      • ~80M people are using the Nokia Xpress browser now
      • 20M Asha Touch devices were sold since its launch 10 months ago
      • Nokia expects to sell 100 million of the new generation Asha smartphones over the coming years, beginning with the Nokia Asha 501
      • Nokia expects to sell 100 million of the new generation Asha smartphones over the coming years, beginning with the Nokia Asha 501
      • Nokia gives developers the chance to make more money through the global reach of Nokia Store and tools like Nokia In-App Payment and Nokia Advertising Exchange (NAX), as well as Nokia’s unparalleled operator billing network.
      • There are 120 ad agencies involved in NAX in 200+ countries
      • There are 158 operators involved in Nokia’s operator billing network in 59 markets
      • All that will provide a 2.5X increase in terms of developers’ revenue
      • Nokia is the first manufacturer to bundle Facebook for free with Nokia Asha 501
      • Such partnership is quite important to Facebook as the company sees its biggest opportunity in getting 5B billion people on-line who were not before (so far “only” 750M people access Facebook from their mobile devices)

      image
      Happy Nokia presenters posing for photos
      at the end of the launch in India

      Making of the New Nokia Asha [nokia YouTube channel, May 9, 2013]

      The New Nokia Asha range is a totally new take on smartphones. Created with people from all over the world, they are powerful, fast and simple to use. Learn more about the New Nokia Asha, visit: http://nokia.com/NewAsha

      First hands-on with the Nokia Asha 501 [nokia YouTube channel, May 9, 2013]

      Introducing the Nokia Asha 501, an affordable touchscreen smartphone with gorgeous industrial design and the innovative Fastlane feature, which means you are never more than a swipe away from accessing everything you love. Find out more: http://conversations.nokia.com/?p=120951

      The best thing is to watch The Nokia Asha 501 – Peter Skillman, Nokia Design Team [nokia YouTube channel, May 9, 2013]

      Peter Skillman, Head of Mobile Phones User Experience and HERE Design, talks about the design approach behind the first in a new generation of Nokia’s Asha smartphone family.

      Meet the next generation: Nokia Asha 501 [Nokia Conversations, May 9, 2013]

      The aspirational meets the affordable in Nokia’s beautiful new touchscreen smartphone with social networking and a smarter Internet at its very core

      Put the whole world in your pocket with this new Asha smartphone. Nokia Asha 501 lets you access everything you use and love on a single screen with a simple swipe. Additionally, fast and efficient browsing with Nokia Xpress Browser means more data for less money. Keep in touch and in the loop with friends using your favourite social networks like Facebook and Twitter.
      The Nokia Asha 501 is set to break down a lot of barriers and smash people’s expectations of just how much ‘smartphone’ their money can buy.
      It’s a touchscreen experience with social networks, content sharing and connectivity deeply integrated into a wonderful, responsive and revamped operating system.
      Design and Colours
      However, the first thing you will notice about the trail-blazing Nokia Asha 501 is the gorgeous design. Its lines and shapes are streamlined, compact and clean.
      The seamless look and feel is of a premium product that is part of a unified modern design family, from the Lumia 920 to the Nokia 105.
      After you’ve admired the durable two-part construction with the removable monobody, the next thing you’ll have to do is make a choice.
      The Asha 501 is available in bright red, bright green, cyan, yellow, white and black.
      The colour story continues with the red headphones that are included in the box. It’s sure to become a signature look!
      Nokia Asha platform
      The Asha 501 is powered by a new software platform, which fully leverages Nokia’s investments in Smarterphone, which it acquired in 2012 and builds on the best aspects of Series 40 to create something fresh and innovative.
      The result is an evolutionary operating system that is fast, responsive and easy to use.
      The Asha platform is faster, more responsive and more flexible too. This means new features and functionalities can be anticipated with future updates.
      Developers will be able to create apps for the Nokia Asha 501 that will also be compatible with future Asha platform-based devices.

      image

      Living in the Fastlane
      The forward-thinking approach to the Asha 501 extends to the user experience.
      At its heart is a landmark new feature called Fastlane. Inspired by the much-loved swipe motion gestures on the iconic Nokia N9, Fastlane makes it faster and easier to access whatever is most important to you.
      Whether it is the applications you use the most, the latest images you’ve captured or your social network updates, Fastlane is designed so that you’re never more than a swipe away.
      Think of it as intelligent multitasking, or think of it as an interactive second home screen. Either way, Fastlane tracks your past, present and future, showing up to 50 of your most recent activities. It brings all the different elements of your smartphone experience together.

      image

      Smarter Internet
      In just a few short years, more people will be accessing the Internet on a mobile phone than any other kind of electronic device.
      This is why the Asha 501 continues Nokia’s focus on the ‘smarter Internet’ with an updated version of the Nokia Xpress browser with a fresh new user experience.
      Of course, it still uses cloud-compression technology to reduce data by up to 90 per cent, making it both faster and cheaper for people to get online.
      Hardware matters
      Straight out of the box, there will be Facebook, Twitter, instant messaging and Weather Channel apps installed, together with premium games from Gameloft, such as Big Little City and Real Football 2013.
      There’s also the now-legendary offer of 40 Free EA Games for you to download and keep forever from the Nokia Store.
      The Asha 501 will be the first Nokia device at such a low price point to use a micro-SIM. Furthermore, it will come in a single-SIM variant and a Dual-SIM version with Nokia’s unique Easy-Swap SIM technology, which allows people to switch SIM cards without having to power off the device.
      It features a 3.2-megapixel camera, WiFi, a lock screen with a glanceable clock and the 3-inch capacitive screen is made out of hardened glass. There’s 4GB of internal memory and support for a micro-SD card up to 32GB.
      The battery life offers an incredible 48 days in standby and 17 hours of talk time – that means you could talk from 7am to midnight non-stop!
      The Nokia Asha 501 will cost $99 before taxes and subsidies. It’ll be available in more than 90 countries worldwide from Q2.

      See also: Nokia Asha 501: exclusive photos [Nokia Conversations, May 9, 2013]

      Nokia Asha Platform Unlocks Sub-100 USD Smartphone Opportunity for Developers [press release, May 9, 2013]

      New Asha platform delivers developers a consistent quality application experience in the world’s fastest growing smartphone category

      New Delhi, India and Espoo, Finland – Nokia today announced a global initiative to unlock the sub-100 USD smartphone market for developers with the release of its Nokia Asha platform. Nokia also announced the Nokia Asha 501, the first smartphone built for the new platform.

      Developers who write applications for the Nokia Asha 501 will reach all smartphones based on the new Asha platform without having to re-write code. Nokia expects to sell 100 million of the new generation Asha smartphones over the coming years, beginning with the Nokia Asha 501.

      “We’ve seen a tremendous increase in consumer demand for apps for our Asha smartphones, as witnessed by the growth of downloads in Nokia Store,” said Marco Argenti, head of Developer Experiences at Nokia. “Consumers expect quality apps at every price point. With the new Asha platform, developers will be incentivized to deliver those quality apps, previously found only on high-end smartphones, thanks to unprecedented volumes and reach opportunities through one distribution channel and a single platform.”

      Many of the most popular applications are already available or in development for the Nokia Asha platform, including CNN, eBuddy, ESPN, Facebook, Foursquare, Line, LinkedIn, Nimbuzz, Pictelligent, The Weather Channel, Twitter, WeChat, World of Red Bull and games from Electronic Arts, Gameloft, Indiagames, Namco-Bandai and Reliance Games. WhatsApp and other key partners continue to explore new Asha.

      Developers will also get easy-to-use development tools and more ways to sell and promote apps, including the new Nokia In-App Payment tool.

      New Nokia Asha SDK 1.0 and Nokia Asha web app tools

      The new Nokia Asha Software Development Kit 1.0 is a suite of tools that support the development, testing, packaging and deployment of Java apps on the Nokia Asha platform.

      The new Nokia Asha web app tools include a Web Development Environment (WDE), an integrated development environment (IDE) that developers can use to create and edit their Nokia Asha web apps; Web Inspector to help developers to debug and inspect elements in their web apps; and a new Web Designer Tool for creating great user experience for their web apps.

      Nokia In-App Payment

      Nokia also announced the new Nokia In-App Payment tool, designed to make it easier for developers to sell content from within their apps. It provides a simple and secure purchase experience for consumers and transparent payments for developers. Nokia In-App Payment will also be available for existing Asha and Series 40 phones, such as the Nokia 301. Nokia will release a public beta of Nokia In-App Payment in the coming weeks. Developers can sign-up for the beta at www.developer.nokia.com/inapppayment.

      Developers voice support for new Nokia Asha platform

      Dennis Crowley, CEO and co-founder of Foursquare: “Nokia continues to be a valued partner for Foursquare. The new Foursquare app on Asha delivers a fantastic search and discovery experience to help people make the most of where they are. As we head into the next wave of new Asha smartphones, we look forward to making Foursquare available for millions of Asha customers around the world.”
      Michael Fisher, Director of Mobile Business Development, Twitter: “Twitter’s integration into the new Asha platform, along with preloaded Twitter application that ships on Nokia devices, offers people a richer Twitter experience. Whether you want to share a photo or news article, connect with people or find out what’s happening around the world, it’s now easier than ever to use Twitter on this family of devices.”
      Sebastien Thevenet, General Manager SEA-Pacific, Gameloft: “As Nokia’s long term partner, with to date 200 million downloads recorded on Nokia Store, Gameloft is thrilled to offer four preloaded high quality games on the Nokia Asha 501 at launch (Assassin’s Creed 3, Bubble Bash 3, Real Football 2013, Little Big City) and overall more than 30 games to download on Nokia Store down the track. Those innovative titles are Try and Buy and Free to Play games making the most of Asha Full Touch capabilities and unique user interface, truly bringing a smartphone gaming experience at your fingertips.”
      Akira Morikawa, CEO of Line Corporation: “Line’s partnership with Nokia is very important and it will continue on new Asha. Delivering Line on new Asha represents our commitment of ensuring that people around the world will experience the joy of communication through Line on Asha smartphones.”
      Manish Agarwal, CEO, Reliance Games: “Reliance Games and Nokia have together demonstrated the combined power of localized content and a distribution platform in India. Our partnership with Nokia is a very cherished partnership for us to demonstrate the power of GoLocal. Reliance Games is committed to develop games on localized themes on the new Asha platform and entertain millions of people around the world by working closely with local Nokia teams in India, Asia Pacific, Latin America and other growth markets.”
      Keshav Bajaj, VP Business Development, Nimbuzz: “Most of the 150 million and counting Nimbuzz users are from markets where Nokia Asha continues to gain momentum, including India, South East Asia, Middle East and Africa. We are very excited to have an application exclusively built for the new Asha platform to ensure the best user experience. This is yet another initiative from Nimbuzz for one of its most exclusive partners, Nokia.”
      Alex Adjadj, Director of Strategic Development, Mobile Sales & Marketing, Namco-Bandai: “NAMCO BANDAI has been developing mobile games for over 10 years but there are still regions of the world where users haven’t seen or played PAC-MAN. Our 22 titles available in 13 languages for the Nokia Asha 501 is a testament to our commitment to Nokia to bring a great experience to mobile users of all demographics and budgets.”
      Ramesh Kumar, Head of ESPNcricinfo and ESPN Digital Media India: “Given the popularity of Asha devices, the ESPNcricinfo app on the Asha 2013 platform is a dynamic way to reach growing numbers of mobile users in emerging markets. It is a rich platform where the ESPNcricinfo app can provide comprehensive cricket coverage tailored to suit on-the-go consumption of today’s passionate fans, including its famed match coverage, the latest news stories, insightful editorial pieces covering International & domestic cricket – all tailor-made for mobile consumption.”

      New Nokia Asha 501 Dual SIM – One swipe to access everything you love [nokia YouTube channel, May 9, 2013]

      Put the whole world in your pocket with this new Asha smartphone. Nokia Asha 501 lets you access everything you use and love on a single screen with a simple swipe. Additionally, fast and efficient browsing with Nokia Xpress Browser means more data for less money. Keep in touch and in the loop with friends using your favourite social networks like Facebook and Twitter. Find out more: http://nokia.com/NewAsha501

      Nokia introduces the Nokia Asha 501 [press release, May 9, 2013]

      Nokia Asha 501 and Asha platform reinvent the affordable smartphone category
      New Delhi, India and Espoo, Finland – Nokia today unveiled the first of a new family of Asha smartphones with the introduction of the Nokia Asha 501. The handset pushes the boundaries of affordable smartphone design with bold color, a high-quality build and an innovative user interface. The Nokia Asha 501 is the first device to run on the new Asha platform, which is designed to make the experience faster and more responsive. The Asha platform also helps developers to create, publish and make more money from apps made specifically for the new generation of Asha devices.
      Standout design, innovative user interface
      The Nokia Asha 501 makes high-end design and quality accessible to more people. The device is available in a choice of six striking colours that complement the elegant design. It comes in just two parts: a durable, removable casing and the scratch-resistant glass display, which features a three-inch, capacitive touchscreen and a single ‘back’ button. The compact new Asha weighs only 98 grams, for the ultimate portability.
      The Nokia Asha 501 is built to make it easier for people to access everything they love, with a simple swipe and a choice of two main screens: Home and Fastlane. Home is a traditional, icon-based view for launching individual apps or accessing a specific feature, like the dialler or phone settings. The new Fastlane view was inspired by how people really use their phone. Recently accessed contacts, social networks and apps, unique to each person, are stored and presented in Fastlane. It provides a record of how the phone is used, giving people a glimpse of their past, present and future activity, and helping them multi-task by providing easy access to their favorite features.
      Smarter and more personal Internet experiences
      The new Asha comes with Nokia Xpress Browser pre-loaded, which compresses Internet data by up to 90%. This is aimed at making mobile browsing faster and more affordable. Nokia also announced the availability of Nokia Xpress Now, a new Web application that recommends content based on location, preferences and trending topics. It will be available via the Browser homepage or as a download from Nokia Store.
      “Nokia has surpassed expectations of what’s achievable in the sub-100 USD phone category with a new Asha handset that is unlike any other, with design cues from Lumia and a mix of features, services and affordability that is valued by price-conscious buyers,” said Neil Mawston, executive director, Global Wireless Practice, Strategy Analytics. “This is a welcome addition to the market and a refreshing option for consumers looking to upgrade from feature phones.”
      Asha platform for next-generation family of devices
      The new Nokia Asha 501 was purpose-built to give people the best possible mobile experiences at an affordable price. It is highly efficient, with an industry-leading standby time of up to 48 days*. The Asha 501 is the first smartphone built on the new Asha platform, which leverages Nokia’s investments in Smarterphone, a company which Nokia acquired in 2012.
      The new Asha platform provides developers with an open, standards-based environment for creating quality apps for consumers. Developers can create apps for the Nokia Asha 501 that will be compatible with future Asha platform-based devices. Nokia gives developers the chance to make more money through the global reach of Nokia Store and tools like Nokia In-App Payment and Nokia Advertising Exchange (NAX), as well as Nokia’s unparalleled operator billing network.
      Many of the most popular applications are already available or in development for the Nokia Asha platform, including CNN, eBuddy, ESPN, Facebook, Foursquare, Line, LinkedIn, Nimbuzz, Pictelligent, The Weather Channel, Twitter, WeChat, World of Red Bull and games from Electronic Arts, Gameloft, Indiagames, Namco-Bandai and Reliance Games. WhatsApp and other key partners continue to explore new Asha.
      The HERE experience, based on Nokia’s leading location-based platform, will also be available as a download for the Nokia Asha 501, starting in Q3 2013 and will initially include basic mapping services.
      “The new Nokia Asha 501 raises the bar for what is possible in affordable smartphone design and optimization,” said Timo Toikkanen, executive vice president, Mobile Phones, Nokia. “The synergy between the physical design and the engine that is the new Asha platform has created a smartphone with both style and substance at a great price.”
      Facebook and global operators to support Nokia Asha 501 with free data plans
      The Nokia Asha 501 is expected to start shipping in June 2013. It is expected to be available through approximately 60 operators and distributors in more than 90 countries worldwide.
      “We are very happy to offer the new Nokia Asha 501 through our subsidiaries in the continent. We are certain that this innovative device will follow the successful footprint of the Nokia Asha family, combining affordability with the best communication and Internet browsing capabilities,” said Marco Quatorze, Value Added Services Director for America Movil.
      A leading operator in the Asia-Pacific region, Telkomsel is also supporting the arrival of the new Nokia Asha. “The Nokia Asha 501 will help us to boost the mobile Internet in Indonesia. It is powered by innovations like the Nokia Xpress Browser, based on a very efficient data consumption technology which allow us to offer best data plan tariff for people,” said Alistair Johnston, Chief Marketing Officer (CMO) of Telkomsel. “We have a billing agreement with Nokia that supports the creation of local applications absolutely relevant to Indonesian consumers.”
      The popularity of the Nokia Asha family has also prompted innovative approaches to bundled mobile services. Nokia, Facebook and mobile network operator Airtel announced they have joined forces to offer data-free access to the standalone Facebook app, as well as the mobile site m.facebook.com. By the end of second quarter, current Airtel subscribers in Africa and India** will be able to enjoy unlimited, data-free access to Facebook from their Nokia Asha 501 for a limited period of time.
      Commenting on the partnership, Andre Beyers, Chief Marketing Officer for Airtel Africa, said: “The collaboration with Nokia is in line with our strategy of enabling people to access data in Africa as we seek to bridge the digital divide across the continent. We’re already witnessing tremendous growth in data use across the 17 countries where we operate. The provision of free Facebook access is an excellent proposition to the millions of Airtel consumers. We are extremely delighted to partner with Nokia to give our consumers an even better mobile experience.” 
      Telkomsel will provide a specific Nokia Telkomsel Asha data plan that offers up to 500 MB of data use and includes 60 minutes of calls and 60 SMS. The company will also provide a one month free data plan to consumers using Nokia Asha 501 that can be used for all mobile Internet activities including access to Facebook or downloading apps.
      “This bundle is a great way to discover Facebook on your Nokia Asha and enjoy the experience for longer without worrying about data charges,” said Vaughn Smith, VP mobile partnerships, Facebook. “Working in close partnership with Nokia and global operators made this offer possible and we’re excited to help connect the world on Facebook.”
      MTN, a leading operator across Africa, said it will also offer the Nokia Asha 501 and ease access to Facebook. “We are excited to support this initiative with Facebook in Nigeria and Zambia and we are looking forward to expand it to other markets,” says Pieter Verkade, group chief commercial officer at MTN.
      Product specifications and availability
      The Nokia Asha 501 is available in single or EasySwap Dual SIM models. All come with WiFi and Bluetooth. Other specifications:
      – Dimensions:  99.2 x 58 x 12.1 mm; 98 grams
      – Camera: 3.2 MP
      – Single SIM standby time: up to 48 days***
      – Dual SIM standby time: up to 26 days***
      – Talk time: up to 17 hours
      – Additional memory of 4GB (card included in box), expandable up to 32GB
      – Forty free EA Games worth €75 downloadable from Nokia Store
      – Available colours: Bright Red, Bright Green, Cyan, Yellow, White and Black
      – Suggested pricing is 99 USD before taxes and subsidies.
      Read more about the Nokia Asha 501 on Nokia Conversations: http://conversations.nokia.com/?p=120951.
      * when using the single SIM model
      **Under test conditions; actual results may vary, depending on use.
      ** *Time implementation differs by country

      Microsoft Surface with some questions about the performance and smoothness of the experience

      Update: Upstream supply chain sees Surface RT orders cut by half [DIGITIMES, Nov 28, 2012]

      The upstream supply chain of Microsoft’s Surface RT has recently seen the tablet’s orders reduced by half, and with other Windows RT-based tablet orders also seeing weak performance, sources from the upstream supply chain believe the new operating system may not perform as well as expected in the market.

      Microsoft originally expected to ship four million Surface RT devices by the end of 2012, but has recently reduced the orders by half to only two million units.

      Although Asustek Computer, Samsung Electronics and Dell have all launched Windows RT-based tablets, consumer demand for those devices is also weak.

      The sources also pointed out that Surface RT is also unlikely to achieve great performance in the upcoming quarter which may force Microsoft to bring out its Intel-based Surface Pro tablet earlier in December.

      The sources also noted that Microsoft may consider reducing its Surface Pro price to attract more consumers; however, such a decision may put the already awkward relationship between the software giant and notebook vendors in an even worse situation.

      Something is indeed wrong to a certain extent with the Microsoft Surface as in an earlier report even Microsoft CEO Says Surface Sales Starting ‘Modestly’ – Report [Capital.gr, Nov 10, 2012]. It was the first report in English from the news in leParisien. The French headline is even telling that: Microsoft: Steve Ballmer announces “a new tablet upscale”. And indeed we find in the Capital.gr report that:

      The CEO also said that in the three months following Surface’s launch, Microsoft plans to offer a high-end version of its tablet equipped with Intel Corp.’s (INTC) new processor and a higher-definition screen.

      So I have investigated what users have found during this two weeks with the Microsoft Surface tablet.

      My conclusion: some software, including parts of the Windows RT operating system need tuning! In certain scenarios Microsoft Surface is definitely underperforming!

      Updates: providing additional evidence of the “under-engineered” character of the Windows RT software for the Microsoft Surface

      • Technology explanation for lower software performance on ARM from here:

      He explained that creating Windows 8 and its new tablet-friendly Windows Runtime has absorbed much of the C++ team’s energy.
      We’ve been really busy for two years with our biggest release ever. There’s an industry tsunami to the tablet revolution, the GPU compute revolution. Because C++ matters is why we’re at the centre of it. Now we can emphasise conformance again,” he said.

      “We have a really mature compiler and optimiser. It’s been around for a decade or two, on x86 and x64. Then we have a version 1 release of ARM. You can expect that to get better.”

      Note that people present on that BUILD 2012 session and even having an opportunity to speak to Herb Sutter the day before were not only confirming the importance of the above but even adding to that: “the Visual C++ team had the biggest pressure inside Microsoft in the last 2 years as everybody was relying on them

      Patch Tuesday, the second Tuesday of the month, and the time when Microsoft pushes out software updates for their products.

      On this occasion this includes includes Microsoft’s first ARM computer, the Surface, and the update  is  a “Cumulative Update for performance/compatibility” and another is a firmware update which hopefully addresses the same issue.

      We noticed definite performance improvements, including in multi-tasking, text input, quicker loading times and improvements in IE, including in tab switching and closing.

      Techtony • a day ago
      Not only the Surface was updated, The Asus Vivo Tab RT was also Updated. New Firmware Message and a total of 8 Updates

      RJD • 2 days ago Absolutely notice performance improvements across the board…loading apps, screen accuracy, word accuracy, IE improved to boot.

      surur Mod Eric Hon2 days ago Apparently apps open faster.

      GG002 surur2 days ago And less sound stuttering while Surface sleeps. At least buggy music playback while Sleep isn’t a problem for me anymore (knock on wood).

      It is indeed faster. In some cases much faster. A Hungarian developer was measuring the improvement via the CPU usage with the Mandelbrot program as a benchmark: C#: +25%, C++: +110%!, C++ AMP (software emultaion): +72% improvements were found by him (see in this Facebook message in Hungarian).

      End of updates

      I’ve also found videos on YouTube which will prove my point accordingly:

      Microsoft Surface with Windows RT: Performance [lockergnome YouTube channel, Nov 4, 2012]

      iPad 3 VS Surface: Fruit Ninja – Gaming Performance [DarGdgtZ YouTube channel, Oct 28, 2012]

      A quick video of Fruit Ninja running on both the iPad 3 and Microsoft Surface. This was just to give people a feel of how a game runs on Microsoft’s first tablet. If you have any questions on the product feel free to contact us on our website or message us on YouTube. Our website: http://www.dargadgetz.com App Reviewing Channel: http://www.youtube.com/appquest Twitter: http://www.twitter.com/dargadgetz Google+: http://goo.gl/jy4Bf Instagram: dargadgetz Facebook: http://www.facebook.com/dargadgetz

      Microsoft Surface RT HD video and gaming [Bravo0 YouTube channel, Nov 4, 2012]

      I’ve heard a few reviewers say that 1080p video is not smooth and that gaming (specifically Hydro Thunder) is laggy and doesn’t play well. I prove them wrong. Enjoy. Follow me on Twitter: @ludwighildmann I can also make a video of Reckless Racing Ultimate Edition if you guys want. It also plays without any lag and looks great and plays great! You can turn the graphics up to the max in the settings without any problems on the Surface RT. Yes I know the screen doesn’t have super high resolution so please refrain from commenting on that.

      The historic cadence leading to Microsoft Surface:

      Was there enough time to tune everything properly? I thinks so. Look at the following history of the Windows on ARM (Windows RT) evolution:

      CES 2011 – Windows on ARM Demos [leslie2823 YouTube channel, Jan 9, 2011]

      See the next gen systems on a chip running during the Microsoft keynote recorded on 1/6/2011 at CES using a Flip Video camcorder.

      NVIDIA quad-core Tegra 3 “Kal-El” quad-core processor demo blows us away [IntoMobile YouTube channel, Feb 15, 2011]

      We get a preview of NVIDIA’s Tegra 3 “Kal-El” quad-core processor. It can outperform an Intel Core 2 Duo while sipping less battery power than the current dual-core Tegra 2 processor. The Kal-El is also capable of driving extreme HD resolutions of 2560×1600.

      Directly related videos from NVIDIA published at the  same time:
      Project Kal-El web-browsing benchmark [nvidia YouTube channel, Feb 15, 2011]

      This video shows a web-browsing benchmark, NVbench, running on all four cores of the Project Kal-El mobile processor. The video shows how web browsing will be up to twice as fast with our next-generation, quad-core Tegra processor.

      Coremark performance on Kal-El [nvidia YouTube channel, Feb 15, 2011]

      This video shows the quad-core CPU performance of Project Kal-El. Coremark performance on Kal-El exceeds that of an Intel Core2Duo processor.

      NVIDIA Tegra 3 Tablet running Windows 8 [minipcpro YouTube channel, June 2, 2011]

      http://www.netbooknews.com/27326/nvidia-tegra-3-ti-omap4430-and-qualcomm-snapdragon-powered-tablets-laptop-running-windows-8/ – Demo of an NVIDIA Tegra 3 aka Project Kal-El tablet running Windows 8 at Computex 2011

      Nvidia Kal-El Windows 8 ARM tablet hands-on [Thisismynextvideo YouTube channel, Sept 14, 2011

      Who is gaining with that?

      It is no doubt that Intel is the party gaining most with that!

      Look at the stakes:
      – Intel market capitalisation: US$ 103.50B which is critical for large investors because a collapse of Intel may cause an unprecedented upheaval on the stock market. Also note that Windows 8 is the last chance for Intel to prevent such collapse to happen.
      – Intel fabs which are:

      1. Huge, numerous and most of them are representing the latest manufacturing technologies: see List of Intel manufacturing sites on Wikipedia
      2. Each representing multibillion dollars of multi-year investments:
        see New $5 billion Intel facility planned for Chandler [AZCentral.com, Feb 19, 2011] as the latest example
      3. A tremendous effort made by Intel to outgun its fabless competitors exactly through such cutting-edge manufacturing. It is now described not only as leading edge in terms of smaller die sizes and thus higher chip volumes on the same wafers, better performance and/or lower power use, but also speed and agility with the time to manufacture a component halved in the past five years.
      4. Strategic for the US economy as whole to prevent its advanced manufacturing sector to go the way of its lower-tech predecessors – to Asia. See Insight: As chip plants get pricey, U.S. risks losing edge [Reuters, May 1, 2012].
      5. Entering into a critical phase against its major by far fab competitor, TSMC for whom the capacity shortage of its leading 28nm nodes will end by December, 2012. See my Qualcomm’s critical reliance on supply constrained 28nm foundry capacity [this same ‘Experiencing the cloud’ blog, July 27-Nov 8, 2012] post as updated just 4 days ago. Considering that the competitive strength of all of its fabless competitors depend on TSMC manufacturing capabilities this is the most critical window for strategic survival in Intel’s whole history.

      A further evidence of why Intel’s survival might be behind that is the fact that the latest mobile SoC from Intel, so called Clover Trail will be in the Windows 8 tablets only in the later part of November. Even the first tablets based on that, the Acer Iconia W510 models are “Temporarily out of stock” on the Amazon while it was oiginally promised to be available from Nov 9 in the US and Canada. See: Acer Iconia W510: Windows 8 Clover Trail (Intel Z2760) hybrid tablets from OEMs [this same ‘Experiencing the cloud’ blog, Oct 28, 2012]. So the tuning was going on well after the “final” Windows 8 launch of Oct 26, and might continue even these days.

      Another evidence is the fact that the x86-based version of the Microsoft Surface, Surface Pro will arrive just 3 month later as was pointed out in the leParisien interview of Steve Ballmer referred to in beginning of this post. Moreover when it was announced it was for the much better performing Ivy Bridge processor, not the Clover Trail we indicated here as available in a numerous products by the end of November. This could mean a delivery of Surface Pro as late as January next year! Plenty of time to make the new Windows software and the available applications performing well and smooth in all respects.

      Other information on this blog:
      Microsoft Surface: its premium quality/price vs. even iPad3 [Oct 26, 2012]
      Microsoft Surface: First media reflections after the New-York press launch [Oct 26, 2012]
      Core post: Giving up the total OEM reliance strategy: the Microsoft Surface tablet [June 19, 2012]

      Nokia Design direction

      Update: Marko Ahtisaari, Head of Design at Nokia on the Lumia 920 & Working with Microsoft [minipcpro YouTube channel, Oct 31, 2012]

      On the day of the official launch of Windows Phone 8 and http://www.mobilegeeks.com got a little behind the scene’s for you. Sascha took a trip to Nokia’s headquarters in Finland and got to sit down with Marko Ahtisaari Head of Design at Nokia sits down with us for a 30 minute Q&A. He tackles questions like what is the working relationship like with Microsoft? What would make to proud to hear people say about the Lumia 920? Where to you draw your design inspiration from? Quite a bit of insight is provided into the design process and he even takes a moment to clear up what he meant when he was quoted on spending half his time on non smartphone projects. It’s pretty interesting since the information came about in a round about way from a wearable computing question. Well worth watching if you want to know how things come together.

      Marko Ahtisaari, Executive Vice President, DesignPeople Made: Conversations with Nokia Designers [published on nokia YouTube channel, July 31, 2012] prepared for and shown on “People Made – An Exhibition on Nokia Design” held between June 8 and September 2 in Helsinki (see the background information below)

      Views/opinions/answers by Marko Ahtisaari, Executive Vice President, Design; member of the Nokia Leadership Team, leading both the industrial design and user experience design activities in Nokia.

      Part 1 – PT1 [7:27] What is the biggest motivation in your role?

      … [8:23] I think for me it’s that moment when you see the impact of something that you and the team have been working on, in the hands of people and then inventing ways to use it, or take it further that you haven’t anticipated. And I think that power to cross things that spread imagination and empower people. That’s for me, and recently that’s been with N9 getting feedbacks in how the imagination races when you start using it. And us of course making it better. [8:57] …

      Part 2 – PT2 [3:30] Where will Nokia Design have its biggest impact in the future?

      … [4:12] Further to what Pete’s said one particular topic of the studio, the scale is what we can do to impact change at extremely affordable price points. And that’s something that our industry as a whole does not get excited about, innovations in that area. They care more about something very expensive parts of the portfolio like get N9 and innovating then. What we can do under 10 Euros, under 5 Euros that changes everything, in a way from bottom up? That’s very unique and exciting. [4:51] …

      Regarding the design aspects of N9 see:
      Nokia to enter design pattern competition for 2011 smartphones with MeeGo [this same Experiencing the Cloud, Dec 9, 2010 – Jan 31, 2012]
      Nokia N9 UX [?Swipe?] on MeeGo 1.2 Harmattan [this same Experiencing the Cloud, June 24 – Oct 27, 2011]

      [12:40] What are the foundations Nokia Design is laying for the future?

      … [13:20] I think if continue on that, real challenges: we make things that are combinations of hardware and software, how do we make the business more sustainable in value in the sense that we can give you a phone and it has a longer life. May be one phone is enough, and then you can upgrade it, even in our industry where the cycle is so fast, and constantly the engines and technologies are changing. How do we get to a path that isn’t built on selling you one every year. [13:47] … [15:01] I think one area where we have huge opportunities: we are just at the beginning. If you look at the physicality of the object, how natural we can make the interaction? I think the N9 shows a bit, it’s like a hint. It’s the first glimpse of how you can make something so direct. Peter and I were last summer in the garden of alvaraldos (??), experimental summer house muratsava (??). In the garden walking with Nato Fukasawa (??), and we were asking “Do you think that your view of just discovering the most natural way that a person relates to an object, is that already applied to software?” He said: “Oh, maybe now with this directness .. I’m coming to see you next year.” [response] “Oh, we have something to show you.” We are just at the beginning, so how do we make common technology to recede to the background, so feel even more natural, it becomes even more invisible? [15:58]

      Part 4 – PT4 [8:28] How will our industry change in the next decade?

      … [10:29] I think an important angle to that which Peter you raise as we have to develop ways of moving very quickly in five to ten months, not just five to ten years, and catch the small things that change. Couple of the things that are certainly happening: one is this drive to lower and lower cost, then almost anyone can manufacture, and how is that changing? Everything sort of democratization of making things, not only effecting our industry. And then the other one, which is I think good all around us, more democratization of information, so we are getting to a point where there will be a website for that. And this period of having apps as a way to structure our relationship with these devices probably [will end]. It’s difficult to see from the inside, because this is all moving so fast, but I think we’ll see more of the open web again, then we’ll have the Internet back. [11:22] … [12:02] We are very sensitive to small beautiful ideas [12:05]

      [15:25] What will the Nokia Design legacy be in the future?

      … [16:00] Potential. [16:07]

      Important presentation video (you should click on the image to go to a video page):
      image
      see at: http://www.dmi.org/dmi/html/conference/europe12/CE12AHT.htm

      More information:
      Nokia Lumia (Windows Phone 7) value proposition [this same Experiencing the Cloud, Oct 26 – Nov 2, 2011]
      Designing smarter phones–Marko Ahtisaari (Nokia) and Albert Shum (Microsoft) [this same Experiencing the Cloud, Nov 23, 2011]
      Best practice industrial and user experience design – Nokia and Microsoft [this same Experiencing the Cloud, Dec 17, 2011 – Jan 31, 2012]
      Less focus on feature phones while extending the smartphones effort: further readjustments at Nokia [this same Experiencing the Cloud, June 25, 2012]

      Simplifying core use of phones is the focus of innovation at Nokia [The Hindu, July 24, 2012]

      Nokia recently launched Lumia 610 in India, adding to the Lumia 800 and 710 ranges it already has in the market. It plans to launch the Lumia 900 here soon.

      Marko Ahtisaari, Executive Vice-President (Design) of Nokia, spoke to M. Soundariya Preetha on the “heads up” design principle the company is adopting for its products. The correspondent was at Nokia’s design studio in Helsinki recently at the invitation of the company. Excerpts:

      How does Nokia plan to take forward its “heads up” principle in the design of its products?

      It is about designing products in a way that allows people to have heads up. It means the user interface is planned simple, is easy to quickly look at and does not demand more of your attention. I am interested in the 50 to 100 everyday things that people do with the phone that can be designed better. It involves combining innovation in hardware and software, an innovation that helps simplify the core use of the phone. One example is what we already have in the market for some time: on the screen of your phone you see the time and some view of what notifications you would have on the screen even when the phone is taking almost no power.

      Why is design an important factor in a product?

      We are ahead in a trend towards purity and we are focusing the product on essentials. People appreciate attention to detail. Our key challenge and opportunity is how do we apply the same level of attention to detail to all ranges of our products. Another challenge and opportunity is material innovation. We are meaningfully different because of quality and attention to details.

      Apart from design, the other key areas that make the difference include photography features, continuous innovation, and features related to location and motionon our products (maps, drive, and public transport).

      Can you elaborate on the plans to extend some features of the smart phone to all ranges?

      Nokia recently launched Asha touch products, introducing full touch experience at new price points. We can do these kinds of hardware and software combinations, and can innovate in all price points. We cannot restrict innovation to a category of products.

      Moving forward, how would you like Nokia products to be?

      It is designing phones that feel human yet extremely advanced, phones that feel very organic and beautiful. Design is the soul of a product. It plays a key role in building products better, and it means consequent attention to details.

      Design also stands out by re-imagining and improving what people do every day with phone and designing the product is such a way that people can use it heads up. It allows people to be connected to each other.

      More information: Smartphone-like Asha Touch from Nokia: targeting the next billion users with superior UX created for ultra low-cost and full touch S40 devices [this same Experiencing the Cloud, July 20, 2012]

      ‘Heads up’ urges Nokia design chief [Yle News, March 15, April 27, 2012]

      Nokia’s Executive Vice President of Design Marko Ahtisaari says in an interview with the Finnish business magazine Optio that he is looking for the next big leap in mobile user interfaces. It is likely to involve a radically different way of using mobiles.

      His vision for the mobile phone in 2020 can be summarised in two words: ’heads up’, meaning that users should be able to use their phones without hunching over a screen.

      He refused to give further details, beyond saying that it is a breakthrough, and that it involves speech commands.

      In a word association exercise, Ahtisaari said that Google’s Android operating system was a ‘business innovation’, and had ‘nothing to do with design’. He also described Apple’s iPad as ‘significant’, and the iPhone as ‘five years old’.

      Nokia’s forthcoming Lumia 900, meanwhile, was described as pure, clean-cut and simplified.

      Ahtisaari also said that work on developing tablets takes up around a third of his time at Nokia.

      On Windows Phone and Nokia’s ability to change its preferred smartphone platform, Ahtisaari told Optio that he believes the premise of the question is wrong.

      ”First you have to ask, how much Windows Phone should change,” said Ahtisaari. If the operating system is modern and holistic, it is pointless to change it. The most important thing is to get it into the market quickly, because the life cycle of operating systems is not eternal. Evolution always goes in 7-8 year leaps.”

      Nokia’s Lumia 800 and 900: Seamlessly Simple [Industrial Designers Society of America (IDSA), July 10, 2012]

      Q & A with Marko Ahtisaari, EVP, Nokia Design
      The smartphone market is highly competitive with two operating systems currently taking a large share. With the Lumia project, Nokia set out to establish the Windows Phone operating system as the third ecosystem, building awareness of its superior capabilities and simplicity and to establish Nokia as the leader of this ecosystem. Designed to be singularly beautiful, and as the lead product in Nokia’s brand renewal, the Lumia line also expresses the company’s strategy to stand out in a crowded marketplace.

      Which came first the device or the OS? Which side (Nokia or Microsoft) initiated this unique collaboration?

      The Nokia Lumia 800 and Nokia Lumia 900 were both born out of work that was ongoing at Nokia and Microsoft before the two companies came together.

      Early on, we discovered that the design principles that inspired us were closely aligned. These are phones that aspire to be human and advanced and authentically digital. The design approach is one of rich reduction: on-screen and off this required taking away the unnecessary to make a simpler more beautiful phone. It’s a phone that puts your stuff front and center, where you want it and can find it fast. These phones are designed to be unobtrusive when in use, with the boundary between physical and digital interaction blending seamlessly at the curved edge of the screen. The result, we think, is a very natural fit.

      Did the Nokia ID team have strong UI competency? What challenges did you face designing within Microsoft’s OS constraints?

      Yes, our Lumia team comprises ID and UX designers. One of the biggest challenges was controlling the screen temperature of the colors. Nokia Lumia smartphones are colorful to the core; color is inherent in the polymer of the polycarbonate and central to the digital experience with the live tiles. The bold and simple look of these matching colors belies the amount of work that went in to achieving them, but the results we ultimately achieved on the Nokia Lumia 800 and Nokia Lumia 900 really make the Windows Phone interface pop.

      How was research divided among the two teams? Did Nokia focus on materials? How did the Nokia team contribute to user research?

      Yes, we started with materials; it’s the material that determines the form and function of the phone. Polycarbonate is RF transparent, so it offers great antennae performance and, as we mentioned, it allowed us to ingrain the color in the monobody. It’s a material that Nokia has mastered, and we continue to innovate with. For the Nokia Lumia 800 and Nokia Lumia 900, we used post-processing techniques more commonly reserved for metals, such as machining to tight tolerances and removing part lines, ensuring there is high definition in every detail to create a premium look and feel for the phone.

      What was the biggest obstacle to getting the monobody to flow seamlessly into the glass display?

      We had immense challenges in manufacturing and assembly. We had to rethink the entire construction concept and design of the phone from the inside out. We had made the body out of a single piece of polycarbonate, and so we needed to assemble the internals and chassis in sections through the screen aperture, locking them together with a puzzle joint. It was a bit like putting a ship inside a bottle.

      We minimized flaws by using as few parts as possible, simple split lines, tight tolerances and relentless attention to detail. All of the openings on the body were machined after the injection moulding and then coated to achieve the most precise geometry possible. In this way we were able to produce the part with a level of craftsmanship normally associated with materials like metal.

      How did you arrive at using cyan, light magenta and lime as the colors for the body?

      We wanted to create a timeless device, not follow a trend. The colors of our Lumia range are inspired by the CMYK color palette, traditionally used in the print industry. These colors are distinctive modern design icons, people recognize them instantly. As primary colors they contrast with each other, and when you put them together with a black glass screen they produce a bold confident look that really stands out.

      This line has a strong heritage including the N9. Which design element was most difficult to leave behind or omit in iterating from the N9 to the Lumia 800 (or Lumia 900)?

      The Nokia Lumia 800 was a continuation of the Nokia N9 approach, iterated to get the best of Windows Phone. We brought back the camera key to better integrate the camera experience and utilized 64 pixels of screen real estate to position the soft keys.

      With a less but better design attitude, everything has to earn its place. We took the same approach with the inbox accessories. Starting with the USB cable, we designed the USB plugs with aluminium caps to make the plugs as compact as possible. We created the European charger as a pure cylinder, matching the 38mm diameter socket. The high gloss white finish from the tool meant we could avoid the use of protective coatings while allowing tight draft angles and masking visual imperfections.

      What do you hope will be the design legacy of these devices?

      People want phones that look great and work brilliantly. The best legacy for Nokia Lumia 800 and Nokia Lumia 900 would be to continue to give people exactly that.

      Background

      Helsinki is World Design Capital 2012 [Conversations by Nokia, Jan 5, 2012]

      Marko Ahtisaari, Nokia SVP Design, said: “WDC Helsinki 2012 is a natural way for us to talk about our latest design innovations such as the Nokia N9, in which the physical form, materials, user interface and services – such as Nokia Maps – are combined into one seamless whole.”

      One of the many activities Nokia will organize during WDC Helsinki 2012 is a design exhibition. The exhibition provides people with a unique chance to learn the stories behind some of the Nokia devices that changed the world. In addition to looking at the past 20 years, the exhibit will also give insights into the future design of mobile products.

      People Made: An exhibition designed and curated by Nokia Design [nokia YouTube channel, June 11, 2012]

      People Made traces the past, present and future of Nokia Design at World Design Capital. From June 8th to September 2nd 2012, Helsinki hosts the exhibition as part of a celebration of Hi Design. Conceived and curated at the London Design Museum in 2011, this film examines the inspiration, design and creation of People Made. To learn more about People Made, visit: http://nokia.ly/LxqRM9 HI Design 2012: http://nokia.ly/KNrFip

      People Made: Nokia’s role in shaping the industry and changing lives [page on the Nokia website, June 8, 2012]

      People Made -An Exhibition on Nokia Design 8 June - 2 September 2012

      People Made, an exhibition as part of World Design Capital Helsinki, looks across more than 20 years of Nokia product making, and explores how Nokia has been instrumental in changing the lives of millions of people around the world.

      Life-changing design innovations

      People Made -An Exhibition on Nokia Design 8 June - 2 September 2012

      The exhibition charts some of Nokia’s most significant design innovations, starting with the first mass-market digital handset (Nokia 1011) through to Nokia’s latest game-changing products (Nokia Lumia 800 and 900).  The exhibition also offers a compelling human dimension.  A new film installation called ‘Changing Lives’ shares personal, and often emotional, perspectives on Nokia and the influence of its products as told by the people who have had their lives changed by mobile technology.

      People Made -An Exhibition on Nokia Design 8 June - 2 September 2012

      Nokia designers on the future of the mobile industry

      People Made -An Exhibition on Nokia Design 8 June - 2 September 2012

      A further aspect to the exhibition is a film documenting a series of conversations between Nokia designers on the role they and design have in shaping the future. Taking a speculative look at the coming decade, the designers explore where the industry is headed, the challenges and opportunities that will exist, and they share their thoughts on advancing design and the Nokia legacy.

      Innovations in colour

      People Made -An Exhibition on Nokia Design 8 June - 2 September 2012

      A special addition to the exhibition during its stay in Helsinki is a studio called the Colour Space. The Colour Space explores and celebrates the process of design.  At the centre of the space is a permanent showcase of Nokia’s latest innovative experiments with colour.

      Showcasing the brilliance of the Finnish design community
      The Colour Space will also host ongoing workshops, seminars and ‘live’ projects where experts from the Finnish design community show some of the practices and methods behind the brilliant design work that permeates our lives.

      People Made — Nokia Products That Changed The World will be at the Cable Factory in Helsinki from June 8.

      People Made at WDC Helsinki [Brand Book Nokia blog, June 13, 2012]

      People Made, the exhibition which premiered last year at London’s Design Museum, has just re-opened its doors at World Design Capital Helsinki.  As part of the Hi Design expo at Kaapeli, People Made looks across more than 20 years of Nokia product making, and explores how Nokia Design has been instrumental in changing the lives of millions of people around the world.

      “The exhibition charts some of Nokia’s most significant design innovations, starting with the first mass-market digital handset, the Nokia 1011, through to Nokia’s latest game-changing products such as the Nokia Lumia 800 and 900.” says Stephen White, who curated People Made. “But the exhibition also takes a speculative look forward in a film with Nokia designers discussing their role in shaping the future.”

      New elements for this run of the exhibition include a film installation exploring the influence of Nokia and its products as told by Nokia customers. The second new element is a space celebrating the process of design through ongoing workshops and seminars where experts from the Finnish design community share some of the practices and methods behind the brilliant design work that permeates our lives.

      People Made – Nokia Products That Changed The World
      8 June – 2 September 2012
      Merikaapelihalli, Kaapelitehdas, Helsinki
      Entrance free

      Design and curation: Nokia Design
      Exhibition build: Eastway, Fair Factory
      Photography: Angel Gil

      Working harder: How industrial design influences Nokia [Nokia Connects, June 30, 2012]

      If there’s one thing that practically everyone agrees on when it comes to Nokia phones, it’s that they’re beautifully designed and as hard as nails.

      In fact, there’s an entire genre of memes dedicated to their amazingly indestructible nature. While these are loads of fun, what they show is how the principals of industrial design underpin everything Nokia does. But what exactly is industrial design and why has it been so central to Nokia’s evolution, and reputation?

      What is industrial design?

      Industrial design has its roots in early 20th century Germany. Eager to catch up with the industrial dominance of Great Britain and the USA, the state began to sponsor efforts to integrate traditional craftsmanship with industrial mass production. This eventually led to the creation of the Bauhaus, a school which was a to have a huge effect on not just industrial design, but everything from typography to architecture. Rather a group of like-minded creatives, than an explicit design philosophy, Bauhaus inspired designers embraced the new era of mass production as an opportunity to create art for living. You don’t have to look far to see their influence.

      The World Capital of Industrial Design

      In fact, if you happen to be anywhere near Helsinki, this year’s World Design Capital, you can just jump on a tram to the Cable Factory. Here you’ll find Hi Design 2012, an exhibition dedicated, to showcasing Finland’s amazing wealth of industrially designed products. Finland, as well as the other Nordic countries, industrialized a lot later than most of Western Europe. As a result, the Nordic countries were better able to preserve their traditions of craftsmanship and integrate them into commercial production. Today, the Finns produce a huge selection of carefully constructed mechanical masterpieces, everything from stunning lifts by Kone to kick ass snowmobiles from BRP Finland. Then, of course, there’s Nokia.

      People Made

      Nokia helped put Finnish Industrial design craftsmanship on the map, so it’s no surprise an entire floor is dedicated to mobile tech. The exhibition, People Made, which first kicked off at the London Design Museum, looks back over 20 illustrious years. From classics like the first mass-market digital handset, the Nokia 1011, right up to the Nokia Lumia 800 and 900, you get a real sense of Nokia’s design heritage. The beauty of these devices, as well as accessories like the Nokia Play 360 and Nokia Luna, are great examples of how industrial design has evolved over the decades. We’re sure that those early German design pioneers, from almost a century ago, would have approved.

      See also: Nokia Products That Changed The World: Stephen White [Nokia Connects, Dec 7, 2011]

      Back in November Nokia Connects headed down to the ‘People Made: Nokia Products That Changed The World’ exhibition at the London Design Museum. The installation featured a mix of Nokia phones, intriguing statistics, film and interactive displays to help visitors explore the last 20 years of Nokia design. Whilst we were down at the Design Museum we managed to secure an interview with Stephen White (the curator of the exhibition). Stephen is a Principal Designer at Nokia and was the prime driving force behind this exhibition coming to fruition.