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Best practice industrial and user experience design – Nokia and Microsoft
Major updates: Marko Ahtisaari: smartphone evolution is only just beginning [The Guardian, Jan 31, 2012]
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“There’s a point of view about design that all innovation in the interaction with the phone has been done,” Ahtisaari says. “Nothing could be further from the truth. The phase we’re in now is like the 1880s in the car industry. Back then, cars had tillers – you would steer them like boats, with a wheel at the back. It took 15 years to settle on the steering wheel at the front controlling the front wheels. And we’re in the middle of that part of the evolution of interaction.”
“Look at iOS. Multiple pages of apps, and folder, with a physical home key. It’s very elegant; it was a great innovation five years ago. But the core interaction hasn’t evolved much. It’s simple but constant. It’s like a house where you know that you can always get to the kitchen from the living room – but you have to go through the front door.”He adds quickly, “OK, so there’s been some changes. Now you can get there if you skip on one leg” – referring to the double tap’ introduced by Apple in iOS 4 for fast switching between apps via a “drawer” at the bottom of the screen. “The other model, of Android and Symbian, is multiple, personalisable home screens with widgets. There’s some fragmentation in button layouts where different devices have them in different ways. The hope is that having personalisable screens is so organic that you end up using it via the home screen.” In the past year we have seen a different way to do it – Live Tiles [as used in Microsoft’s Windows Phone interface] – they’re abstractions of data, a panoramic view of your data. It’s a different approach – ‘glanceability’, such as in the People Hub.” He explains that “our goal in the studio is to design so that people can have their head up again. Touchscreen designs are often immersive; we’ll often see couples in a restaurant pinching and zooming, but not interacting with each other. And there’s a trend of having smaller and smaller targets on screen so you have to get closer and closer. If we can make the interfaces more direct, so you can have your head up again – this is something that, while it would never come up in a focus group, is deeply appreciated by people, because the most important things are happening not only in the vessel of your phone, but also with the people and the environment around you.” That element of “glance-and-go” is one that has been emphasised by Microsoft, and now Nokia too.
His theme is that we shouldn’t think that iOS or Android (or Symbian) has ended user-interface evolution. The sun’s just coming up on that. “I think there will be more diversity in user interfaces rather than less. In automotive, you need to have some standardisation for safety reasons – you can’t have wheels in some and tillers in others. So you want a standard, or standards.” That doesn’t apply in phones: “Here, they will be more diversity in user interface because you can design more ways to use a phone. Some people would say that the iPhone is the new generic form. My point is more about competitive diversity. What’s really important is that this isn’t styling.” He becomes emphatic. “This aesthetic come from the way that we build the product.”
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[More on that: Nokia to enter design pattern competition for 2011 smartphones with MeeGo [Dec 9, 2010]]
– Nokia appoints Marko Ahtisaari to Nokia Leadership Team [Jan 26, 2012]
Nokia today announced that Marko Ahtisaari has been appointed Executive Vice President, Design, and a member of the Nokia Leadership Team, effective February 1, 2012. He reports directly to President and CEO Stephen Elop.
Ahtisaari will continue to lead the Nokia design team, responsible for the industrial design and user experience design of all Nokia products. He has led the team since 2009 during which time Nokia Design has created critically acclaimed products such as the Nokia N9, the Nokia Lumia 800 and the Nokia Lumia 900.
Previously, Ahtisaari was an entrepreneur, as CEO and co-founder of Dopplr, a social network for international travelers, and Head of Brand and Design at Blyk, an advertising-funded mobile network. Prior to this he was Director of Design Strategy at Nokia, and held roles in corporate strategy and venturing. Ahtisaari was also a Fellow of the Faculty and lecturer at the Graduate School of Arts and Science at Columbia University, and a composer and professional musician. He serves on the Board of Directors of Artek and WITNESS.
“One of the key differentiators of Nokia is the elegant and head-turning design of our products,” said Stephen Elop, president and CEO of Nokia. “As we have charted our new course, Marko Ahtisaari has ensured that we elevate the importance of distinctive design, which is evident in the industry’s response to our award-winning Lumia and Asha products. By appointing Marko to the Nokia Leadership Team, we believe his influence will ensure that design leadership becomes part of everything we make and also everything we do.”
End of major updates
A week ago (Dec. 9) Nokia elevated to the company level the design and innovation synergy with Microsoft which is promising to change consumer IT for the years ahead. In fact the change could be far more spectacular than the previous one by Apple in the last decade or so. Windows Phone 7 is just the beginning as design unification throughout Microsoft has been started two years ago. Considering that Windows Phone 7 won the equivalent of an Oscar by the professional designer community just a few months ago (unfortunately a little known fact), and that Nokia got a very high acclaim for its N9 and Lumia 800 industrial designs (both from the professional designers and the consumer audience), such a synergy could indeed deliver spectular results in the future (as Nokia is also going to enter the Windows 8 tablet business). Below you will find all the current information about the best industrial and user experience design practices of both companies.
An unlikely meeting of minds [“Design & Innovation” page of “About Nokia”/”Our Company”, Dec 9, 2011]
When Nokia and Microsoft designed the Nokia Lumia 800, there was no clash of cultures – more a shared vision based on purity and simplicity.
Sometimes pairing two unlikely things produces unexpected results. When Nokia and Microsoft began designing their first phone together, they were surprised to discover they had much in common. From its light form and smooth body to its uncluttered interface, the Nokia Lumia 800 embodies a shared belief in keeping things simple and pushing the boundaries of conventional design.
Two halves of one mind
In order of appearance: Axel Meyer, Head of Industrial Design – Nokia (N9 & Lumia 800); Anton Fahlgren, Principal Industrial Designer – Nokia (N9 & Lumia 800); Nicolás Lylyk, Senior Industrial Design Specialist – Nokia (N9 & Lumia 800); Mika Nenonen, Senior Industrial Design Specialist – Nokia (N9 & Lumia 800); Jeff Fong, Principal User Experience Design Lead, Microsoft; Amy Alberts, Senior Design Researcher Lead, Microsoft; Michael Smuga, Studio Manager, Microsoft.
The Metro Design Language, the inspiration (Part 1) [Jeff Fong on Windows Phone Design Day, Summer 2010]
Jeff Fong, the Design lead for Windows Phone kicks-off Windows Phone design day with his overview of Metro.
The Metro Design Language, the inspiration (Part 2) [Jeff Fong on Windows Phone Design Day, Summer 2010]
Original video (for both YouTube ones embedded here) from: http://channel9.msdn.com/Blogs/Jaime+Rodriguez/Windows-Phone-Design-Days-Metro
If interested in other subjects as well see:
Windows Phone Design Day Recordings [Aug 13, 2010]
Nokia Lumia 800. The designer’s story. (From Anton-Olof Fahlgren) [Oct 25, 2011]
An insider’s view on the design principles for the new Nokia Lumia 800 with Anton-Olof Fahlgren, the Principal Industrial Designer in Axel Meyer’s team.
Nokia World 2011 Panel Discussion: Designing smarter phones [Nov 8, 2011]
Panel Discussion at Nokia World 2011: http://events.nokia.com/nokiaworld/ titled “Designing smarter phones” with Marko Ahtisaari from Nokia and Albert Shum from Microsoft
See the detailed elaboration of that (with a lot of included text) in a separate post on this blog: Designing smarter phones–Marko Ahtisaari (Nokia) and Albert Shum (Microsoft) [Nov 23, 2011]
Steve Kaneko – Microsoft design unification [TheVerge , Dec 15, 2011]
Joshua Topolsky and Steve Kaneko discuss the unification of Microsoft design among several product families. WATCH THE FULL INTERVIEW AT THE VERY END OF THIS POST WITH A BRIEF ARTICLE FROM THE VERGE AS WELL.
[2:09] … It was about two years ago that I recall an event where we, as some of design directors in charge of different divisions, … we called it LTE, leadership teams, went offsite for a day and a half, and we have actually stepped back for the first time, put up all the work using screenshots, hard copies, not visual shots, and we filled the wall twenty feet long, top and bottom, and tried to parse … let’s call it information work for consumer. Really took a look from server and tools all the way with what’s going on, in some cases what’s happening at MSR with Windows, Xbox at the time, Zune, and start to look for commonality amongst all this. And you know we saw an awful lot of it. We were very disappointed what we were seeing as well. … [2:55]
[a summary of the is from The Verge brief article:] He says that “as designers, we knew way before we actually executed that we did have a mixed message to consumers,” and that the Microsoft brand was fragmented because of an inconsistent design language. Now, he says that Microsoft’s design community feels more confident, and that “we’re not looking over our shoulders as much as we used to.” (Presumably because designers may have been wary of skeptical Microsoft executives.)
Technology Preview: Windows Phone and Kinect for XBox 360 [Broll by Microsoft, Feb 13, 2011]
A technology preview from Microsoft Games Studios showing the connection of Windows Phone 7 and Kinect for XBox 360
Xbox already got a new Metro style user experience this month (BTW Steve Kaneko was User Experience Director of the Entertainment and Devices Division till summer of 2011): The Future of Living Room Entertainment [Broll by Microsoft, Dec 6, 2011]
Footage of the new features and services available in the Dec. 6 update for Xbox 360, including voice recognition, Bing integration, new dashboard interface, TV & movie apps and more.
See the detailed elaboration of that (with a lot of included text) in a separate post on this blog: The future of TV via a new Metro-styled Xbox 360 dashboard plus a plethora of new content partners [Dec 7, 2011]
And finally (also most importantly) the upcoming Windows 8 is showing great design unification as well:
Microsoft’s Windows 8 Comes Alive with Fast and Fluid New UI [WindowsVideos, Sept 13, 2011]
Julie Larson-Green, Corporate Vice President Windows Experience at Microsoft, unveiled a fast and fluid new user interface for the upcoming Windows 8 at the company’s Build conference earlier today in Anaheim. Larson-Green previewed the new “Metro style” UI including the Start screen.
Windows 8 Metro Style Communications Apps [windowslive, Sept 13, 2011]
Get the first look at the Metro style communications apps in Windows 8, including Photos, Mail, People, Calendar, and Messaging.
IDSA Unveils Best in Shows at IDEA Ceremony [IDSA press release, Sept 24, 2011]
Bespoke, Boeing and Microsoft Capture Top Honors for Design Excellence
On Sept. 17, the Industrial Designers Society of America (IDSA) unveiled the Best in Shows for the 2011 International Design Excellence Awards® (IDEA) at its annual international conference in New Orleans. Bespoke Fairings, Boeing Dreamliner 787 and Windows Phone 7 each claimed a Best in Shownod.
Designed by Scott Summit and Chris Campbell of Bespoke Innovations, Bespoke Fairings is an assembly of up to 30 manufactured pieces that restores symmetry and natural contours to an amputee’s body. The process starts with a 3-D scan of the surviving leg. With input from the amputee, the parts are customized from an assortment of colors, materials and finish options. Once applied to existing prosthetic limbs, the fairing communicates the users’ sense of style and taste, allowing them to connect with the artificial limb in a personal and emotional way.
Designed by The Boeing Co. design team and Teague’s design team, the Boeing 787 Dreamliner features an expansive inner architecture as well as dynamic LED lighting that replicates day-to-night light patterns, dimmable windows 65 percent larger than other airplanes and larger stow bins. It has been one of the most successful commercial airplane launches with more than 800 orders valued at $164 billion.
Designed by Microsoft’s Windows phone design team, the Windows Phone 7 brings a new experience to the smartphone market, one that connects with end users and makes the phone a recognizable brand that users take interest in. The designers sought a better user experience, one that revolves around who the users are rather than what they do.
“While vastly different products, all three of this year’s Best in Show designs excelled in improving the human experience with a technology product,” said IDSA’s CEO Clive Roux. “The Windows 7 Phone improves on the iPhone interface; the Boeing 787 improves the experience of flying through a combination of larger windows, improved cabin pressure stability and careful attention to lighting to ease transitions between time zones. The Bespoke Fairing speaks for itself. It humanizes and adds sensitivity to a prosthetic unlike any I’ve seen before.”
“The three Best in Shows demonstrated that great design begins and ends with a deep understanding of people’s innermost needs and desires with a responsibility to society,” said Smart Design’s CEO Davin Stowell. “When designers are successful at this, it creates tremendous economic value and makes life and the world a better place.”
In addition to winning a Best in Show, Windows Phone 7 took home the People’s Choice Award. The Hydropack Self-Hydrating Drink Pouch received the Curator’s Choice Award, which was given by The Henry Ford.
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Put people first with Windows Phone 7.5 [windowsphone , Aug 29, 2011]
Windows Phone 7.5 makes it easier to connect and share with the people who matter most. Check out the People Hub, Groups and Threads. With Facebook, LinkedIn, and Twitter built in to your smartphone, Windows Phone the next release of Windows Phone delivers truly modern communications.
Joe Belfiore shows off Windows Phone Mango [May 23, 2011]
Joe Belfiore, corporate vice president of Windows Phone responsible for product definition & design, shows off some of the new features coming to Windows Phone Mango.
The Industrial Designers Society of America Reveals Hottest Designs [IDSA press release, June 30, 2011]:
[the press release text comes after the Windows Phone awards inserted here from elsewhere]
– Gold in the Interactive Product Experience category
The Windows Phone 7 was built around the idea that the end user is king. The design team began by defining and understanding the people who would use this phone. It was convinced that there could be a better user experience for a phone, one that revolves more around who the users arerather than what they do. The Windows Phone 7 lets users quickly get in, get out and back to their lives.
“The innovation here is the fluidity of experience and focus on the data, without using tradition user interface conventions of windows and frames. Data becomes the visual elements and controls. Simple gestures and transitions guide the user deeper into content. A truly elegant and unique experience.” – Isabel Ancona, User Experience Consultant
Credit: Windows Phone Design Team
– Silver in the Research category
One of the core approaches in the development of the Windows Phone 7 was to evaluate the product at all stages of development. From concept to code, the design team measured the efficacy of the designs and users’ emotional response to them. Using a traditional scorecard approach, the results helped generate new designs for future milestones and kept the team grounded around designs that were resonating with users.
Credits: Rive Citron, Donna Flynn, Tracy Lovejoy, Amy Alberts, Steve Herbst, CMG Research of Microsoft
– Bronze in the Design Strategy category
The design goals for the Windows Phone 7 were to bring a radically new experience to the smartphone market, one that connects with end users, and to make the phone a recognizable brand that users are interested in. The designers sought a better user experience, one that revolves around who the users are rather than what they do.
Credits: Jeff Fong, Bill Flora, Jae Pum Park, Jeff Arnold, Greg Melander, Joe Belfiore, Ryan Bickel, Alfred Astort, Kat Holmes, Albert Shum, Mike Guss, Mark Gibson, Lori Kratzer of Microsoft
[here is the press release text]
The Industrial Designers Society of America (IDSA) unveiled the winners of the 2011 International Design Excellence Awards (IDEA®) program—a celebration of design excellence in products, sustainability, interaction design, packaging, strategy, research and concepts. This year the competition received a record amount of entries breaking the 2,000 mark since it began 31 years ago. Out of 524 finalists, 27 were honored with the Gold Award, while 68 received the Silver Award and 96 won the Bronze Award.
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The top corporate winners were Samsung of South Korea and Microsoft claiming sevenawards and Belkin and GE Healthcare claiming three.
“The IDEA program is considered by many as the ‘Oscars’ of design competitions because the judging process is rigorous and judged by the experts in their field,” said IDSA’s CEO Clive Roux. “This year our Best in Show award reveals another powerful story about the growing link between design and responsibility.”
“The rigor of selecting the best of over 2,000 entries culminated in three days of intense dialogue and debate that was stimulating and rewarding for the 20 expert jurors—we are proud of the work we have chosen to represent the best from our profession,” said IDEA’s Jury Chair Davin Stowell, founder and CEO of Smart Design.
The 2011 IDEA jury, made up of 20 international design experts coming from design consultancies, corporations and universities, spent weeks previewing entries online and two-and-a-half days of face-to-face evaluation and debate at The Henry Ford. Judging criteria focused on eight areas of industrial design excellence: innovation; benefit to the user; benefit to society; benefit to the client; visual appeal and appropriate aesthetics; usability, emotional factors and unmet needs for the design research category; and internal factors, methods, strategic value and implementation for the design strategy category.
The awards were chosen from the following industry and design categories: commercial and industrial products, communication tools, computer equipment, design strategy, entertainment, environments, home living, interactive product experiences, leisure and recreation, medical and scientific products, office and productivity, packaging and graphics, personal accessories, research, service design, student designs and transportation. Entries came from 39 countries, including Argentina, Australia, Austria, Belgium, Brazil, Botswana, Canada, Chile, China, Denmark, Finland, France, Germany, India, Ireland, Iran, Israel, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Norway, Philippines, Slovenia, South Africa, South Korea, Spain, Sweden, Switzerland, Taiwan, Thailand, Turkey, Saudi Arabia, Singapore, United Kingdom and the United States.
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For detailed descriptions, photos and contact information on this year’s IDEA winners, visit http://www.idsa.org/idea-2011-gallery.
About IDEA
Started in 1980 by IDSA, the International Design Excellence Awards program (IDEA®) fosters business and public understanding about the impact of design excellence on the quality of life and the economy. The IDEA program is considered one of the most preeminent design competitions in the nation with its scope and influence reaching far beyond U.S. boundaries.
About IDSA
Founded in 1965, the Industrial Designers Society of America (IDSA) is one of the world’s oldest, largest, member-driven societies for product design, industrial design, interaction design, human factors, ergonomics, design research, design management, universal design and related design fields. IDSA produces the renowned International Design Excellence Award® (IDEA) competition annually; hosts the International Design Conference and five regional conferences each year; and publishes Innovation, a quarterly journal on design, and designBytes, a weekly e-newsletter highlighting the latest headlines in the design world. IDSA’s charitable arm, the Design Foundation, supports the dissemination of undergraduate scholarships annually to further industrial design education. The organization has more than 3,000 members in 27 chapters in the U.S. and internationally. For more information, visit http://www.idsa.org.
Note about the other 4 Microsoft IDEA 2011 awards: Microsoft Arc Touch Mouse got the Gold in the Computer Equipment category, Technology Heirlooms got the Silver in the Research category as well, and although no longer with Microsoft, the design work around KIN was recognized as well: KIN Packaging and Quick Start Guide Graphics got the Silver in the Packaging category and KIN One the Bronze in the Communication category.
Additional information
Nokia N9: the designer’s story (interview with the Nokia N9′s lead designer, Anton Fahlgren) [Conversations by Nokia, June 22, 2011]
I love sitting down with Nokia’s designers. There’s not one square millimetre of each phone that doesn’t get refined and revised a hundred times. They always have a mind-blowing story to tell about each aspect of the design. It’s never, “We chose blue cause that would be cool”; it’s always like, “We chose cyan, not blue, because the design is pure, so colours need to be pure, and…” at which point, my head explodes. I sat down with the Nokia N9′s lead designer, Anton Fahlgren, for a chat about his epic two-year project…
How did the Nokia N9 begin?
I headed up a team in Copenhagen during the summer of 2009, and that’s where it began. The brief was to evolve the story from the previous Nokia Nseries/Eseries devices, and define it moving forward. We chose to work with an Nseries product as it was interesting times at Nokia – things were bumpy in the high-end market. Extreme numbers on a spec sheet was not the way to win. We knew we needed innovation at every level.
I’ve had the option to do this before, but those occasions didn’t feel so very exciting: here we had a blank canvas. I wanted to define what high-end means today and take a more software-driven approach, and show people it’s not just the hardware that makes a great phone: it’s the UI and platform and how it all works together.
Did you know you’d be creating for something other than Symbian?
The MeeGo stuff had started bubbling, but we hadn’t seen it. We tried to simplify and distil the existing story, because there was a lot of good in the work that was done. That was the starting point – no compromises. We tried different styles; we did a range of devices like slide-and-tilt; we did a couple different sizes, but they were all based on the same design family. But the one that made it to the market was the Nokia N9.
What makes the Nokia N9 unique?
Above all, it’s the continuity that you feel from the shape of the glass continuing to the side profile. It just feels right. The basic concept is that seamless continuity of the form, and I think it was something we refined with the UI. It’s just something nice about interacting with a device that has a gentle curvature. Once you have something that’s more continuous in your hand, it’s just more pleasant to interact with it, all the way to the edges. Try to swipe stuff on other phones, and you’ll soon see that the edges will bother you.
When you see it in three dimensions, there’s not a single straight surface on the product. It’s actually really difficult to model in CAD. It’s almost like a pillow. In concept, a pillow is a simple form. It’s not hard to understand. But if you have to build those surfaces on a computer, you’ll realize how complicated they are. So the concept is simple, but as a piece of geometry, it’s quite elaborate.
No buttons! Just swipe!
Once you’ve got a flavour of life without buttons, it’s hard to go back. I find myself with other devices trying to swipe, but I can’t. Phones with keys feel old now, in some respects.
What’s so cool about a uni-body design?
No designer likes split lines. Split lines mean imperfection, parts and colours that may not match perfectly. It feels bad. It’s noise. You don’t want that. At the same time, most designers like metals. The Nokia N9 has many antennas, and that meant we knew we could never do a metal device. If you use plastic, the antennas would work better. But that leads to other challenges. Consumers may perceive plastic as of lower value than metal. But plastic is transparent to radio waves, metal is not.
The one piece polycarbonate plastic allows for really great antennas but it also feels expensive in the hand. You need great performance from your antennas, of course, for fast download speeds and quick connections with satellites. So it’s all about a good user experience from that point of view. The challenge was that when creating something that feels like high-end quality design with plastic, the material alone won’t carry that story.
It’s great to see another smartphone with colour, not just a “black rectangle”.
We started off looking at a plastic bar without paint, it gives us a chance to almost think in any colour we would like – eventually, it came back to essentially the basic colours. Cyan, magenta, black.
Plastic is all about offering colours. So we really wanted colours where people could express themselves. Brown and grey is almost an excuse for a colour with plastic. If you’re going to offer a colour, offer a real colour.
Last question, how would you like consumers to feel when they first pick up a Nokia N9?
That’s a good question. What’s important for us is that if this becomes a hardware story, we’ve failed. It needs to be in context with the UI. I hope the first point of delight will be about the interface, the button-less navigation. I hope it’s not only about the hardware design. The idea was to create a canvas for the UI and the user to shine. When you watch TV, you don’t want a frame, you just want the content.
Here’s Nokia’s Marko Ahtisaari, SVP Design and User Experience, announcing the Nokia N9 and talking about the design.
The Nokia N9 Announcement by Marko Ahtisaari at Nokia Connection 2011 [NokiaConversations, June 22, 2011]
In this video, Marko Ahtisaari, Nokia’s SVP of Design (responsible for user experience and industrial design), announces Nokia N9 http://nokia.ly/iGrtvJ. It only takes a swipe to get to what you want with the Nokia N9, and it all floats beautifully on the large, curved display. Stay in touch with people, news and events. And browse the web. Quickly. Get around with free maps and navigation. And take great pictures with the 8MP camera. The Nokia N9 makes it all smooth, effortless and gorgeously stylish. Learn more about the new Nokia N9, visit: http://nokia.ly/jUnOCP Nokia Connection 2011 is an annual event held in conjunction with CommunicAsia 2011. The event is an exciting platform for Nokia to showcase the latest and newest devices and services to customers, operators, media and analysts from the region: http://bit.ly/NokiaCnxn
Axel Meyer introducing Nokia N9 [Sept 25, 2011]
Axel Meyer is the Head of Industrial Design at Nokia and tells us in this video why he loves the N9.
Inside design – The Nokia N9 [Nokia N-Series post, July 7, 2011] it is not available at the Nokia Connects anymore (but you could see a copy on Dion Guillaume’s blog started April 15, 2011 or on the Symbian Freak)
The Nokia N9 is the world’s hottest new smartphone. And so, to find out where this beautiful creation came from, we caught up with Axel Meyer – Head of Industrial Design at Nokia. Axel has the enviable task of managing one of the world’s leading design teams – Anton Fahlgren, Nicolás Lylyk, Mika Nenonen and Tiina Aarras (Colours & Materials) – on the daily task of producing the ultimate smartphone.
Hi Axel. When setting out to design the Nokia N9 what did the team have in mind?
We really wanted to design a product that would be more natural when people communicated, simplifying the way they touch and navigate
through the phone. But designing to make things simple can be and is complicated.We started by designing inside-out. The inside of the phone is like the architecture of a building – it’s the stability and core. For example, decisions have to be made about the number of antennae used, where each individual component sits and how the body fits seamlessly around them.
For us, Nokia N9 had to be the balance of making something that not only looked beautiful, but was executed perfectly at every stage.
There’s been a lot of attention given to the unibody design of Nokia N9. Can you give us more insight into the inspiration for this approach?
Sure… The magic of a material like plastic is that it’s extremely connectivity-friendly, so we started to explore the possibilities of that. We focused on engineering this material in an unbelievable way.
The polycarbonate body of the N9 is injection-moulded, but all of the openings are machined. This allows the curved-glass screen to sit perfectly
flush in the body. There is no edge. And that gives the seamless swipe interaction we wanted to achieve. It needed to be an unobtrusive
experience without buttons or complicated gestures.And the beauty of the product is clearly a chief reason for this design too?
Absolutely. My team found a way of evolving what had gone before into developing something pure. Nokia N9 is a design that is fluid and organic. We wanted to make it look like a pillow – soft and inviting. You want to hold it. It’s natural for it to sit in your palm and for you to swipe.
And we didn’t want to follow trends in design either. We wanted to make something that could be timeless by not relying on a button for this or
an opening for that. And I think we’ve achieved it – its purity will be its longevity.Nokia N9 will be launched in 3 cool colours. What inspired those choices?
Colour has always been important to the Nokia brand. Black, Cyan and Magenta were chosen as colours that are already familiar to people in their
everyday lives. They are the colours from your printer and other places in your world.And we wanted colours that would last. We coloured the raw material so it’s inherent to the plastic. This way, if it scratches, it’s still the same colour. Again, this adds to the purity at the heart of the N9’s design.
Swipe is such a natural gesture – do you think it can be improved upon and will it set the bar for smartphone interaction?
Definitely to both! Swipe is a natural movement, but we always believe we can go better. There are things we can always try. Our technologists and
developers are continually innovating and that influences our future designs. We have to find new ways of bringing them together, so I definitely think we can improve upon Nokia N9.And swipe is just the beginning of finding a new way to interact. It will inform what we see in other models and designs going forward, but will no
doubt improve further. Think about it like this – we are a baby that has just learnt to crawl, and we’ve still got to learn to walk before we can run.
Getting back to basics can be the best way to move forwards.I can’t lie – my favourite is the seamless glass and body design. It feels so smooth to the touch, and makes everything else work. I also love the
Multitasking screen where you can see your open apps and windows. For me, these are like memories that trigger the future… you’re moving forwards even when you swipe ‘backawards’. And the camera is amazing. We haven’t given it the biggest megapixels, but we have made the
world’s best smartphone camera sensor. With wide-angled Carl Zeiss optics, the picture quality is superb.Finally, if you had to choose one Nokia N9, which colour would you choose?
Ahhh, that’s tough question. It was cyan, but now it’s magenta. I love this colour. But let’s see next month, it will probably change again!
Thanks to Axel and the Industrial Design team for their time, and for creating such a beauty in the Nokia N9. If it’s anything to go by, we’d say the future is looking very exciting.
His biography on press.nokia.com [Feb 25, 2011]
Name: Axel Meyer
Title: Head of Design for Explore, Nseries
Nokia Design Studio: Espoo, Finland
Lives: Helsinki
Nationality: Argentine
Age: 40What attracted you to design?
I always wanted to be an archaeologist and investigate things from the past civilizations. When I was young, my father-in-law was designing a car and then realized that by designing products I could be the archaeologist of the future. I thought this was really beautiful.
What is your background?
I graduated as a product designer from Universidad de Buenos Aires, Argentina, then started a small studio studio with two friends. In those times we didn’t have much of a design culture in Argentina and we were doing it all, so I got experience in designing packaging, products, user experience, visual communications and so on. I started very early with a holistic approach to understanding products. In innovation design you need a multidisciplinary approach so you can make one plus one equal to three and create that “wow” unique factor.
How much of your design aesthetic stems from your own culture or experiences? How does your background come through in your design ideas?
My experiences have made me a broad thinking person and given me the drive to push forward my design vision and strategy to the next phase where we can implement and execute the solution. And along the way I work to have communications so that the story reaches the people. But before all of that, I think that we as designers need to explore and observe constantly. As I design, it cannot be based only on my ideas or experiences. I am always scrutinizing everyday situations, and at Nokia we have many people and partners around the globe feeding us with lots of input and inspiration so that we can translate everyday needs and desires and ideas into practical and beautiful solutions.
What is it like to work in such a dynamic industry and what are the challenges you currently face as a designer?
I think it is super nice and entertaining to work in such a dynamic industry. The pace can be incredibly hectic, but it is so interesting to design for humanity which is constantly evolving. We are always looking for new ways to simplify design so that it is understandable to all and at the same time delivering solutions that make people feel superhuman. It is almost like being an alchemist. We are constantly pushing our own boundaries. The challenge is that you are designing for people, but you never know how well you are doing until you see people living a better and more interesting life, having a more natural dialog with their communities.
Where do you look for inspiration?
I look for inspiration everywhere, but specially in the everyday little moments of life. How do we wake up? How do we go to sleep? The whole idea that the moment you leave the home, you can have your whole life with you and be connected to your friends and family no matter wherever you are. You almost wonder if at some point in the near future we will need physical addresses anymore.
How would you describe your design aesthetic?
For me design is more about an approach rather than an aesthetic. I see design as how can I solve a problem and deliver to people something that is relevant to their life; and if it can simplify things. I am trying to make not so much the object, but the experience. And I think that from an aesthetic perceptive simplicity is the way to amplify that. To overload it is to lose the focus. I also think of the design as a whole. But most of all it definitely has a social aspect because at the end of the day it is all about people, and we design for people.
How would you define good design?
Good design is relevant and solves a moment in peoples’ lives. Good design brings something new to people so they can amplify their experiences, and it is something that brings them happiness. In some cases, it is practical and in others it is about the emotional experience. But I think that truly good design elevates the emotional rather than the rational side of things. I also think that good design should be simple and easy, and fast and nice, and ubiquitous. At the end of the day, good design should be judged by the people for whom it is relevant. For me, good design mostly means that moves peolple emotionally or it contributes to a real improvement in their lives.
What do you think people look for in design of mobile devices today?
I think that people are looking for a new platform on which they can start to communicate with one another within their communities. This is why I always try to design new, human ways for communicating and sharing. I think that the solutions we offer should make people feel superhuman. There should be some familiarity in those interactions, but it should be faster and nicer and at the same time more natural.
How is the internet changing or influencing what and how you design?
The internet is a platform for how we communicate. We don’t think about it anymore when we are on the web, but we are constantly sharing and connected. Also with the internet, the way you manage your spaces is different. You can define those areas where you want to be seen and heard, or more private. We live connected to the web. Technology is an enabler and brings benefits to people to meet social needs.
Favorite Nokia design and why?
I always like the best the Nokia design coming next. As designers in Nokia, we are non-conformist. We always think we can innovate in the future.
Favorite Nokia icon and why?
I like all of the Nokia icons because you can overlay the different experiences. I like to access media through my Contacts. And I like Sports Tracker because you can use it to compare and share with your friends in a really fun way.
Which device do you use today and why?
I use the Nokia N97 because it is so adaptable and transforms to different situations. I can use it with only one hand, with two hands, or rest it on my stomach while I watch a movie. It adapts to your context and not visa versa.
Steve Kaneko on Microsoft Design – Full interview [Dec 15, 2011]
Joshua Topolsky talks with Microsoft Design Director Steve Kaneko about Microsoft Design, past, present, and future.
Microsoft’s design lead Steve Kaneko on unification and Metro: ‘We’re not looking over our shoulders’ [The Verge, Dec 16, 2011]
While Windows 8’s Metro overhaul goes a long way towards completely reinventing the OS, in some ways it hasn’t gone far enough — there are still places where the classic Windows interface resurfaces. So why hasn’t Microsoft fully adopted Metro yet? Microsoft design director Steve Kaneko sat down with our own Joshua Topolsky for an interview (see the full video at the bottom), and he says that while the company is committed to Metro’s design principles, there are challenges that have made the transition difficult — he says that the large Metro style interface, designed for touch interaction, doesn’t scale in an obvious way to software like Office that has a lot of dense information. While Metro attempts to eliminate what Microsoft calls “chrome” (superfluous design elements), he says that chrome has traditionally served a functional purpose in crowded applications, and the design team now has to express grouping and visual hierarchy with composition, layout, font scaling, and contrast ratios.
Kaneko also shares that Microsoft is becoming a more design-oriented company, and that it’s working consciously toward unifying the look and feel of its products — something that some Windows users have pined for over the years. He says that “as designers, we knew way before we actually executed that we did have a mixed message to consumers,” and that the Microsoft brand was fragmented because of an inconsistent design language. Now, he says that Microsoft’s design community feels more confident, and that “we’re not looking over our shoulders as much as we used to.” (Presumably because designers may have been wary of skeptical Microsoft executives.)
Steve Ballmer hinted at the possibility of a Metro-style version of the next Office suite back in September, but we’re still not sure when, if, and to what extent Microsoft’s legacy software will be upgraded with the new UI. And while Kineko says the company is certainly thinking hard about how to implement Metro, just having the vision is not enough — by his own admission, it’s all about execution now.
Steve Kaneko, Partner Director of Design, Office at Microsoft Corporation [Linked In, excerpted on Dec 17, 2011]
Experience
Partner Director of Design, Office Microsoft Corporation
Public Company; 10,001+ employees; MSFT; Computer Software industry
May 2011 – Present (8 months)User Experience Director Microsoft – Entertainment and Devices Division
Public Company; 10,001+ employees; MSFT; Computer Software industry
February 2006 – June 2011 (5 years 5 months)Design Director Microsoft/Windows Hardware Innovation
Public Company; 10,001+ employees; MSFT; Computer Software industry
February 2003 – February 2006 (3 years 1 month)Design Director Microsoft Windows Division
Public Company; 10,001+ employees; MSFT; Computer Software industry
June 2000 – September 2003 (3 years 4 months)Windows Design Director orchestrating the integration between Windows product design and Windows Brand architecture.
Design Manager Microsoft Hardware Group
Public Company; 10,001+ employees; MSFT; Computer Software industry
September 1991 – June 2000 (8 years 10 months)Design manager of Industrial Design, Interface, User Assistance, and Usability for Microsoft’s hardware peripherals devision. Product lines cinsists of computer mice, keyboards, gaming devices, speakers, phones, and misc.
Senior Industrial Designer Fluke Corporation
Privately Held; 501-1000 employees; DHR; Computer Networking industry
May 1988 – September 1991 (3 years 5 months)Lead Industrial Designer on low cost handheld digital multimeter line of products. Developed and designed company brand identity system.
Product Designer Technology Design (Sole Proprietorship) February 1984 – September 1988 (4 years 8 months)
Staff industrial designer in product design consultancy. Products ranging from recreational equipment, electronic test and measurement, consumer, and furntiture products.
Education
University of Washington BFA, Industrial Design
1980 – 1985
The killing power of bloated web communications
Case #1: Will Windows 8 be a complete failure?
1. IDC Predictions 2012: System Infrastructure Software, Dec 15, 2011
2. A recruing twitter [Dec 2, 2011] for that event by an IDC person:
#IDC SIS 2012 Prediction 10: Windows 8 Will Launch with Split Success
3. Mary Jo Foley is bloating this as:
“Windows 8 will be ‘largely irrelevant’ to traditional PC users: IDC” [Dec 5, 2011]
4. In Hungary it is evolving into a gloomy question mark: “Totális bukás lesz a Windows 8?” [Dec 6, 2011] i.e. Will Windows 8 be a complete failure?
All in just 4 days (from 2. to 4.)!
Case #2: Silverlight is dead
The damaging communication situation has been described within A too early assesment of the emerging ‘Windows 8’ dev & UX functionality[June 24, 2011]
The root of the bloated wave of web communications was a simple twitter message:
Right now there’s a faction war inside Microsoft over HTML5 vs Silverlight. oh and WPF is dead.. i mean..it kind of was..but now.. funeral.
@MossyBlog Scott Barnes 9 Sep [20]10 via web
This how the bloating communication the next 4 days has been described by the author of that twitter message himself:
I am a little shocked at how fast my tweets spread across the interweb this week regarding my thoughts on HTML5, Silverlight and WPF. I’m not shocked by how fast people picked it up, or the fact that a well-respected journalist like Tim Anderson was able to take these tweetsand built out quite a comprehensive story around it that actually fitted to the context of my tweets – I love Tim’s work, as he is one of the few journalist online that actually has integrity.
What shocked me is how arrogant Microsoft staff was to the reaction or the sense of false belief that this was all some secret that everyone outside of Microsoft wasn’t privy to? Again, take a few tweets piece them together and a journalist was able to weave these threadsinto a pretty informed article or two around it all. I know Mary Jo from ZDNet has similar notes and so on.
From: The rise and fall of Microsoft’s UX platform – Part 1 [Scott Barnes, Sept 13, 2010]
The real factual evidence behind all this was however quite thin. As described again by the originator in a self confessing blog post a year later:
… I was asked by a friend of mine in Seattle if I was open to some remote work. I said sure, and began working on a Silverlight based project for the Windows team. It was some stupid 3D rotating cube problem they were having and so I said fine, if they pay I’ll do it – I’m that much of a Silverlight whore.
…
I was in a meeting with Arturo when I get an email. The email is from a person I won’t name, but asked if I was keen to catch-up today while I was on campus?
I said fine, and meet with this person.
We started to talk about Silverlight and he was trying to gauge what I already knew so far, I didn’t have a lot of details at this stage as I really didn’t care about what Silverlight 5 was going to have as in reality any new features they were going to add had to be ground breaking and more focused on the workflow before I’d give a shit anyway?
He then told me about Windows 8 plans. I mean he put it down on the table, and just unloaded. He told me about how HTML5 was the major focus and that Silverlight was being switched off. I sat there thinking this guy is full of shit but I’ll listen anyway as what if he’s right?
We talked for a good two hours before I just left the room feeling deflated. Steve Sinofsky’s team were about to do some heavy deletion and this is not cool!
I had to verify this information though but I had to do it in a way that wasn’t obvious. I meet up with some others that I knew on campus and I’d start the convos with “So, HTML5 huh” mixed with a big grin.
You have to understand inside Microsoft a secret is only as good as those who are confident your in the dark about them. Once you persuade them “ I know as well” the flood gates open and open fast. Meanwhile I didn’t have the information and I was bluffing!
Sure enough the more people I talked to the more they confirmed the original meetings theories, Silverlight is going to die and WPF is dead right now.
I finished out my contract with ZAAZ (Actually I did as little work as possible – fuck you ZAAZ, signed me). And was sitting in a LAX Qantas lounge (after having a brutal flight from Seattle to LAX).
In the lounge I’m thinking about HTML5 and Windows 8. It doesn’t make sense!! This is stupid? Wtf would they do that to Silverlight? It was always an odd product but why kill it?
I tweeted about it all, frustrated in part but also keen to break the story so I can learn more from others reactions.
Journalists picked up on it and by the time I landed in Brisbane the next day (yes it takes forever to fly home) I had text messages, inbox was filled with “WTF BARNES!!” . I hadn’t honestly realized people paid attention to my tweets, but sure enough I had attention now and I am slowly but surely breaking the IE9 release secrets along with Windows 8!
I even got an email from Brian, that said:
- I don’t know what you are trying to accomplish – but it’s not helping us but in fact is making life for me pretty miserable. I just thought you should know that.
…
From the Why Silverlight was destined to fail and my time as one of its custodians. [Sept 21, 2011] post of Scott Barnes, which has since been deleted by him and only available on the FeedShow.
Case #3: Disappointing sales of Lumia phones from Nokia
While FUD has been a very powerful means of competition weakening efforts for decades it is nothing compared to the force of deliberate web rumors.
Here is a recent Nokia case: Nokia: Will Anyone Buy The Windows-Based Lumia Phones? (Updated) [Forbes [and a huge number of other media players], Nov 21, 2011]
Pacific Crest analyst James Faucette wrote in a research note that shipments of Nokia’s Windows Phone 7 units in the December quarter could prove disappointing. “We believe that shipmentsof Nokia’s new Windows Phone 7 products have been lower than we had previously anticipated,” he writes. “We had expected that the company could ship as many as 2 million units into the six targeted markets for the holidays; however, we now believe that those shipments are likely to be less than 1 million for the quarter.” He adds that sell-through checks find “disappointing sales” for the Lumia so far, and that December quarter sales could be under 500,000 units.
The effect was a share price drop last week from US$6.33 to US$5.29, i.e. by 16.5%:
![]()
source: Google finance for NOK
For the last 6 months the current price is almost the same as the worst one in the summer:
![]()
source: Google finance for NOK
And in such cases even an analyst report of a somewhat opposite view cannot change the fast spreading negative perception and further downward slide of the stock:
Deutsche Bank Securities Reiterates its HOLD Rating on Nokia [Nov 24, 2011]
New York, November 24 (FinanceEnquiry.com) – Analyst Kai Korschelt of Deutsche Bank Securities reiterates his HOLD rating on the shares of Nokia (NYSE: NOK). The 12-month target price is set to $4.5.
Analyst Kai Korschelt, in a research note published yesterday mentions that Nokia had decent sell through in the US, with 30% share of smartphone sales from independent retailers, but significantly lower at carrier-owned stores. In Germany and France, the sell through was hurt by lack of carrier/promotional support and concerns about the still subscale Windows ecosystem as compared to Apple and Android, the analyst says. The analyst expects limited to 2m Lumia channel sell-in for Q4. The HOLD rating is reiterated due to the uncertainty on the long-term market share opportunity of Nokia/Windows smartphone, the analyst adds.
Meanwhile in countries not reported above the Nokia situation is much better:
Nokia Lumia 800 sales going way better than previously reported [Nov 24, 2011]
The other day we told you aboutthe Pacific Crest analyst James Faucette prediction that Nokia WP devices will have a dismal quarter and will hardly sell the targeted quarter million units. Now we’ve got some sites closer to Nokia saying that the report was basically full of it and the demand for the Lumia 800 is quite high.
And here come some facts to back up those claims. The Nokia Lumia 800 is the second most-popular smartphone in the Vodafone UKwebsite, just behind the black iPhone 4S. What’s more the cyan version of the WP smartphone comes in third and that one is still on pre-order.
The online store of the Netherlands carrier KPN tells a similar story, with the Nokia Lumia 800 the second best-selling smartphone there. Someother Dutch stores also list the Lumia 800 as sold out, though we are not sure if that’s due to high interest or low supply.
We also got word that many Orange stores in UKare out of Nokia Lumia 800 units to sell.
We’ll only know for sure when the Q4 numbers came in, but for now it seems there’s more truth to the Nokia reports that they are having the best first week of sales so far, than to that Pacific Crest analysis.
China is Top Smartphone Buyer [The Wall Street Journal, Nov 24, 2011]
Deliveries of smart phones to operators and retailers in China grew 58% in the third quarter from the previous quarter to 24 million units. That surpassed 23 million units delivered to the U.S. market, down 7% from the previous quarter …
Nokia Corp. had the largest share of China’s smartphone market in the third quarter, with 29%. … Samsung Electronics Co. Ltd. is chasing hard with 18% of the Chinese market …
Strategy Analytics estimates that 57% of the world’s handsets were manufactured in China in 2010. … two of Nokia’s eight production facilities are based in China and the company said China is also one of its bigger suppliers of mobile handset components.
Meanwhile for Lumia 710 manufactured by Compal the outlook is not bad at all:
Compal Communications handset shipments increasing, says paper [Nov 22, 2011]
Buoyed by orders from Nokia, Compal Communications is expected to ship over 600,000 handsets in November compared to 200,000 units shipped in October, according to a Chinese-language Commercial Timesreport.
Compal shipped only 470,000 handsets in the third quarter of 2011 and a total of 2.1 million units in the January-September period, according to earlier reports.
With Nokia planning to expand the sale of its Lumia Mango smartphones to more than 30 countries in 2012, orders received by Compal for the first quarter of 2012 will more than double than the volume it landed in the fourth quarter of 2011, said the paper.
Nokia will begin to market its Lumia 800 and 710 Mango phones in the Taiwan market on November 22, the paper noted.
1st W3C conference for Web developers and designers
14 Sep: W3C is holding its 1st web developer conference in Seattle! Nov 15-16
19 Sep: We may talk a bit about semantic web and metadata, such as RDFa, microdata, and microformats, but the focus is on client-side tech @zaythar
7 Oct: Registration for W3Conf opens today. Only $199 for 2 days of Web tech awesomeness. Limited to 250 seats, so register early! #w3conf #HTML5
As referred by Jeff Jaffe on Successes and Challenges slides at TPAC 2011 (31 Oct to 4 Nov 2011 in Santa Clara, California)
If you are a developer or designer wanting to hear the latest news on HTML5 and the open web platform, and your place in it, save the date.
http://www.w3.org/conf/
W3Conf: Practical Standards for Web Professionals
2011: HTML5 and the Open Web Platform
…
W3Conf has industry leaders speaking on a wide variety of topics that every developer needs to know: HTML5, APIs and Javascript, graphics, accessibility, CSS, and much more.
We have selected speakers on an invitation-only basis to deliver the most educational and entertaining experience for our audience on the topics we felt were the most pressing for Web developers and designers today.
http://www.w3.org/conf/#presentations [downloads and video recordings]
Below is a rearranged for reading and highlighted copy of the live blog of the conference by Manu Sporny:
W3Conf LiveBlog – Day One [Manu Sporny, Digital Bazaar, Nov 15, 2011]
Ian Jacobs (W3C): Welcome: Contributing to Open Standards
Focus on why developers are key to W3C and the future of the Web. W3C doing standards since mid 1990s – learned a great deal in that time: You have to have the right people involved. Who the right people are changes over time. Consensus building takes a lot of time, but you can’t let it go on forever – there is a balance. Royalty-free patent policy is important. Use cases and real-world developer stories are needed. Tests are needed for proper implementation. Developer buy-in is very important.
Continuing improvements at W3C is important – HTML5 logo, community groups, Unicorn testing framework, training material – useful documentation for developers/designers.
Community groups – important for bringing new work to W3C. This conference is a call for action – for web developers to get more involved in W3C.
Video of Tim Berners Lee (W3C):
Asks people here to have fun. Keep the Web open – use open standards. Do really exciting things – HTML5 and Web Apps – the platform allows you to do things that were only possible via native apps before.
Try to focus on Web Apps – not native apps. Being part of the Web is more powerful than creating siloed apps. Bit by bit – everything that you can do on a native app, you will be able to do via a Web Apps. By making Web Apps – you are helping to keep the Web open.
Keeping the Web open has always been a battle – we have to fight for openness.
Philippe Le Hégaret (W3C): Testing to Perfection
Asks audience to raise their hand if somebody has ever logged a browser bug (very few people raise their hands). “How many of you expect the web to work?”. Laughs from the audience.
Shows a testing example on CSS – asks audience what’s going to happen. Nobody seems to know. Different browsers show a different result… 25% of browsers will not work. This is what we would like to improve. Replaces test DIV elements with SPAN elements… invalid document, but will still render, but not exactly the same.
When testing, you find yourself in a lot of situations where it’s difficult to tell what should happen. We are not testing one spec with HTML5 – we are testing CSS, HTML5, JavaScript APIs, lots of things. Different levels of stability – difficult to synchronize between specs. Need web developers to participate.
Is testing to perfection possible? No. Testing is an approximation.
Lots of it can be automated, but a lot of it cannot. We need help testing plenty of combinations – HTML, HTML+SVG, DOm manipulation, CSS combinations. We’ll never get 100% coverage – but we still need to set a goal. Who are we testing for?
We are testing for the people that use this technology – manufacturers, spec editors, content providers, people using the Web… etc.
Manu Sporny (Digital Bazaar): Community Groups: A case study with Web Payments
Doug Schepers (W3C): Shortcuts: Developer Documentation
We’re back with Doug Schepers, SVG, Web Apps, Audio, that will be talking about Web Education. “Who here has used the Web?”… “How many have programmed for the Web?”.
“How many people learned the Web via ‘view source’”? Just about everyone raised their hands. “How many of you still do that?” Most dropped their hands.
The Document Web was pretty easy to learn. In 2000, we started to get the application Web. Media Web, Social Web… you have to learn a lot in order to be able to do these things. People can’t read standards – they’re really difficult to read.
WebMoney came early on. W3Schools, W3Fools.com is a good site. Opera Web Standards Cirriculum, SitePoint, MDN, Google’s “Ground Up” Videos. Tons of other sites – not just HOW-TOs, but help more.
At universities you learn serious programming languages like “lisp”. Laughs from the audience. Web Standards Project is great, InterAct Cirriculum is great – teachers can take these cirriculumns and plug them into their classrooms.
W3C has tutorials and primers, podcasts and videos. The W3C wiki has a bunch of resources, HTML5 reference guide, CSS reference guide. The problem with W3C’s documentation is that it’s scattered everywhere. Internationalization documents on W3C site.
Web Education Community Groups – launched to focus on learning material, curriculum, outreach, training, international resources. Trying to improve teaching resources at W3C. Why should people get involved in Web Education? Many eyes, pay it forward, reap what you sow.
How to help: write articles, review articles, help write curricula, help translate.
We started the Web as a hobby. We need to change it from a hobby to a craft. Make it easy to learn the basics, need smooth transition from casual development to career. Web developers learn throughout their lives – we hope these resources will persist and keep getting better.
Divya Manian (Opera): 5 CSS Magic Potions for your Layout Troubles from the Future
Divya is a Web Opener for Opera – contributes to HTML5 boilerplate, member of the CSS WG. Arsonist of the Semantic Web. Current state of CSS layout – what to look forward to in the future.
Many people use ‘floats’ for layout – absolute positioning. Problems with floats – they’re not content agnostic – floats require clearing. So, what can we look forward to in the future?
Paged media layout – “@media paged” – allows you to tread HTML as paged content.
Multiple columns – “css3-multicol – column-width: 12em;” – allows you to setup column sizes. Column spans allow you to say that a particular item can span multiple columns.
Regions allow you to flow text content from one region to another, even if they are separated by a large distance.
Exclusions – allow text to flow around the outline of irregularly shaped objects. For example – a large rock with text around it. Lots of options on how to wrap text via CSS.
Grids – standardize a way to do grids inside CSS. Grid templates look simple to start – very complex.
Flexbox – very much in flux – allows you to distribute layouts in a more flexible box layout.
Make sure to use feature detection via modernizr. Subbornella’s tutorials are great. Isotope jquery plugin is great – isotope.metafizzy.io – if you have complicated layouts, use Isotope.
More discussion on the www-style mailing list at W3C. Lots of traffic on the mailing list. Help by submitting bug reports. Divya can be found on Twitter at @divya
Vincent Hardy (Adobe): Web Graphics – a large creative palette
Vincent talking about passions – Web and Graphics. Formal education in distributed computing – worked at Sun on 2D APIs. Worked on SVG. Worked at Oracle on Data Visualizations.
Towards a more graphical, fluid Web. Shows graphical clock via Raphael. Amazing WebGL demo showing shader-use and cool artistic effects.
You have lots of tools – canvas, WebGL, CSS Animations, imperative vs. declarative programming for graphics. Very nice visual effects in canvas/SVG.
Canvas – imperative model – big array of pixels. SVG – declarative model – looks more like the HTML/DOM.
SVG – graphical elements w/ attributes that control how content gets rendered.
Canvas – pixel-based, you write scripts to draw what you want. You create a context, set it to 2D or 3D, then you specify drawing commands (draw an arc, fill with color, etc)
Canvas – more difficult to detect where events happen in your object – you have to write that code. SVG – events are tied to graphical objects. Easier to do event inputs via SVG – but both allow you to have very fine grained control over your graphics with either.
Scripted animation is still in the works – but you have scripting APIs today. Canvas uses scripts for animations. With SVG you can use CSS animation, scripts, and declarative animation with SMIL. All browsers except IE support SMIL. Declarative animation allows you to morph geometry between objects.
Timing – you can time animation events and chain them together via SMIL pretty easily. You can style SVG using CSS, just like any other HTML document.
Multimedia integration –
You can also do video in SVG – Video element embedded in SVG document, you can apply filter effects to SVG – filter effects apply in real-time. Foreground decorations with SVG – looks really nice.
Why two different models? Canvas is low-level, pixel access. SVG is very high-level, nice API, DOM events, etc… but no pixel access, can be limiting. There are good reasons to have both. Graffiti Markup Language – uses SVG and Canvas together.
Frameworks that can help: Raphael.js, Paper.js, Easle.js, D3.js, Canvg.
Canvas support is very good – supported in all recent browsers. SVG is supported in all major browsers, except for SMIL animation and font stuff in IE.
WebGL support is coming, but not quite there yet. Issues with in-line SVG.
What’s coming: Better 2d/3d integration, improved integration w/ canvas/SVG, additional features for SVG 2.0, filter effects and CSS shaders, video integration, etc. Presentation was created with HTML5.
Arvind Jain (Google): Web Perfomance: Making the Web Faster
Arvind is the Chair of the W3C Performance Working group – try to make web page performance better. Web Timing API – “If you can’t measure it, you can’t improve it.” — Lord Kelvin.
Web Timing API allows web pages to get detailed information about how long it takes pages to load. Web Timing API has four areas – navigation, resource, user and performance.
Navigation Timing API allows developers to create a complete picture of how long it takes for a page to load in very accurate detail. Supported in IE9, Chrome, Firefox and Android.
Resource Timing API – timing info related to individual resources on a page like images, scripts, objects, etc.
UserTiming API allows high precision (1 ms accuracy) to measure the execution time of their code.
Performance Timeline API – single interface for accessing all timing attributes.
Resource, user and performance implementations are not entirely implemented yet, but coming soon, around March 2012.
Security and Privacy implications – trying to ensure that people can’t be easily tracked with these new features.
Web Timing stuff is in use – Google Analytics Speed Report, WebPageTest.org, Dynatrace UEM, Boomerang.
Page Visibility API – helps you figure out of the page is visible or not – helpful to know if you need to keep running animations/etc. Ready in March 2012. In use on Google Analytics (count impressions correctly – page isn’t counted if page is opened in a tab that is never looked at), YUI Idle Timer, Google.com Instant Pages loads pages if it can predict if you’re going to click on a link (loads in the background).
Question on Usability Testing and improving the browsing experience. Yes, the Timing APIs can be used to figure out how long it takes for someone to click on a piece of a page.
Question on using image bundles or not. Google performance testing has shown that it depends on the types of images – large image bundling is bad. Tiny image bundling is good.
John Allsopp (Web Directions): Shortcuts: Getting off (line) with the HTML5 appcache [his slides on the web]
Great criticisms of the Web – it only works when you’re online. Not necessarily true.
For Appcache to work – create an appcache manifest file and link it to your HTML file. You have a file with a .appcache extension – appcache file has sections for cache, fallback and network.
Cache section – which resources must be cached.
Network section – which resources must NOT be cached.
Fallback section – which resources should be used for anything that is not cached and when you’re offline.
Gotchas: Appcache manifest must be served with text/cache-manifest. New-ish technology. Cache failure if one resource is not available – must verify your cache. Appcache is cached forever – when developing, don’t use appcache. Only things that are explicitly cached are available – must be explicitly included. There is lazy-caching, other cache controls in use in the browser may cache other files.
Do not develop with app-cache turned on.
If you change the contents of the appcache, it will be refreshed. Use #version 1.0. Some browsers limit to 5MB-10MB.
Appcache is supported in all modern browsers.
ManifestR creates a manifest file for any web page you visit – helpful for starting with AppCache development.
Rajesh Lal (Nokia): The N-Screens Problem: Building Apps in a World of TV and Mobiles [YouTube video]
7 Key challenges for the N-Screens problem.
Four screens – mobile smartphone, PC, tablet, Internet-connected TV.
Design Problem – N Screens – Mobiles, screen size 2-4″, viewed from a distance of one foot. Not reliable, finger input, highly interruptible. Very dynamic environment. Tablet – 7-14″ screen size, input touch, not as interruptible. PC – screen size 12-27″, very focused use. TV – screen size 25-65″ screen size, 10′ viewing area, total immersion, D-pad remote.
Native vs. Web App
Native, pros: each screen has an SDK, great for a specific device, robust, device APIs. cons: steep learning curve, not scalable. Winner: WebApp solution.
WebApp is an application created using HTML, CSS and JavaScript. Two types – in-browser, or WebApp in a native container(Hybrid).
History: Old HTML, Server-side web apps and CGI, Rich Interactive Apps – Flash, Silverlight, HTML5 and now WebApps.
[see between 7:35 and 9:48 of the YouTube video]Seven key challenges
- How do you detect features? Device detection (bad) vs. Feature detection (good). Modernizr and jquery.support help with feature detection.
- How do you detect screen layout/orientation? Media queriesare great – you can query based on resolution, based on device aspect ratio and based on orientation.
- Graceful degredation? moz-* ms-* o-* etc… you can use CSS graceful degredationfor this.
- How do you Animation? WebGL is best, followed by CSS3 animation, followed by Canvas and JavaScript and then SVG and JavaScript.
- Audio? Web Audio in order of preference – OpenAL, Audio Data, RIA Audio HTML5 audio.
- AJAX? CORS is best, followed by a proxy, JSONP, then a hybrid app.
- Fallback for HTML5 APIs? polyfills and shims. Use HTML5 APIs, then polyfills and shims, then JavaScript code.
Rey Bango (Microsoft): The Great HTML5 Divide: How Polyfills and Shims Let You Light Up Your Sites in Non-Modern Browsers
Up now, the Great HTML5 Divide by Ray Bango of Microsoft. Works on jQuery, HTML evangelist. HTML5 is great, it’s definitely the future, but there is a divide. Talking about browser fragmentation today, feature detection, polyfills and shims. How do you leverage HTML5 and CSS today? Solutions will be provided.
Biggest problem now is non-modern browsers. caniuse.comis a good resource for figuring out which browsers support. Lot of browser fragmentation, across browsers, within the same browser, different versions.
Feature detection is a good thing – do it. Don’t do browser-based detection.
Modernizris great for feature detection – detects all major features for CSS3, HTML5, etc.
Polyfills and shims – polyfills are used to fill in cracks – shims fill in cracks. SVG support, Web Storage, WebSQL, WebSockets, etc. Consider 3rd party library– developers may not want to support it anymore.
Take-aways: avoid browser detection, use polyfills, do smart fallbacks.
Christopher Slye (Adobe Systems, Inc.): Shortcuts: Web Typography
Next up, Christopher Slye from Adobe to talk about Web Typography. Involved in WOFF standards group. Two real font formats – TrueType and PostScript. Going forward, quality will be about the same. EOT is Microsoft’s font container – been exclusively for Internet Explorer. WOFF is new Web font format – will be the first interoperable Web Font Format.
WOFF is a compressed font container, has font metadata. CSS3 Fonts Module – contains entries for properties size, weight, style. OpenType has nothing to do with the Web. Kerning, ligatures and alternates.
CSS font spec allows you to “optimize readability”, which uses ligatures. Discretionary layout features. Good typography on the Web requires font designers to be able to specify font choices on a per-character, per-stroke basis – let’s typographers add case shifting, kerning, alternates, small caps, oldstyle features, etc. – all help readability.
Paul Irish (Google): HTML5: The Foundation of the Web Platform [see also his blog post about it]
Next up, Paul Irish from Google talking about The Foundation of the Web Platform – HTML5. Talking about HTML5 underpinnings – on the jQuery team.
Explains that came about because browsers don’t really care about all of the variations and that all of the variations are difficult to understand for Web developers. was introduced because of a security vulnerability in UTF-7 and script tags.
Browsers used to parse broken markup in a different way. Now they all parse broken markup in the same way. There are optional tags – html, head, body, etc.
You can not use quotes in HTML5 attribute IDs, you can use many UTF-8 characters (like hearts and the unicode value for a snowman).
The HTML5 spec is a repository of valuable browser knowledge – acquired through copious reverse engineering.
W3Conf LiveBlog – Day Two [Manu Sporny, Digital Bazaar, Nov 16, 2011]
Giorgio Sardo (Microsoft): HTML5 Demo Fest: the Best from the Web
Some amazing SVG demos happening on screen at W3Conf. An SVG music video, amazing filter effects with SVG, CSS applied to SVG, etc.
Amazing HTML5-based demos. BMW using canvas to preview cars interactively using open standards. The Killers (the band) launches a pure HTML5 and canvas page. Amazing TRON interactive comic book done in pure HTML5.
CSS3 demos showing off animation. Amazing font work showing off WOFF (new font stuff in HTML5). Associated Press showing interactive news demo showing top stories in an interactive way, using Local Storage to save stories for offline viewing.
Demos showing that pen-based input, touch inputs, motion inputs on HTML5 pages – no plugins necessary. Showing smooth transitions between HTML5 video and page content, giving a very smooth website experience.
Current presenter is Giorgio Sardo, doing a great job showing off the power of HTML5 today. Showing off the need for multi-touch events – talking about mobile phones or large screens shared among different people, running HTML5 Apps.
Moving on to WebApps and the File API. Showing drag-drop of files from the desktop to the browser window. Drag-Drop API allows you to take files from the desktop and drop them into a web page – file information and the byte stream is made available to the browser. Web Performance API allows you to know when someone isn’t viewing a page and allows you to shut down processor intensive or battery draining portions of Web Apps.
HTML5 games being demoed now – Angry Birds in pure HTML5, 65,000 PacMan mazes in pure canvas, high speed, smooth interoperation.
See @gisardo on twitter for a link to all of the amazing HTML5 demos.
Mike Bostock (Square): Shortcuts: Data Visualization with Web Standards
Mike Bostock is up now, talking about Data Visualization with Web Standards. We should not put a focus on charts and graphs, but rather visualizing information in a way that is closer matched to the data we’re trying to understand. D3.js – Data Driven Documents.
D3.js looks at data visualization as a document. Map a quantity/value to a symbol then render. decoupling data from visualization. D3 mixes SVG, CSS and HTML togetherto build beautiful visualizations – for example hierarchical data sets can be visualized as hierarchical bar charts, or bubble graphics, and smooth transitions between them.
Showing off how D3 also allows you to do interactive visualization – select part of the data set, see highlights elsewhere in the data set. The tools we create don’t exist in isolation – combining SVG + Canvas + CSS allow us to create very compelling visualizations.
Becky Gibson (IBM): Making Accessibility Mainstream
Becky Gibson, from IBM – Senior Technical Staff Member, on stage now.
Issues with Accessibility – Vision issues, Mobility issues (not everyone is able to use a mouse), temporary disability, learning disabilities, hearing disabilities, age. Eventually all of us age – every one of us will have accessibility issues.
Why care about Accessibility? Government/legal reasons, monetary reasons (1.75B of disposable income from people with accessability issues), independence, altruism – it’s the right thing to do. People with disabilities don’t want a hand out, they want your respect.
Enabling Accessibility. Use semantic HTML, use alt-text on images, label form elements, add keyboard support, use tabindexes, support high contrast mode (all background images are removed).
Assistive Technology Support – WAI-ARIA – uses role attribute and aria-* attributes to enable accessible applications. Multiple roles – tree, spinner, grid, many more. States and properties – required, expanded, checked, owns, many more.
ARIA Roles landmark the main roles on the page – banner, main, navigation, search, form. Popular screen readers support landmarks. ARIA Presentation role – preferred way to say that something is being used to present some information?
ARIA states and properties. ARIA allows one to specify that a region of the page has been updated and how one should be notified that it’s been updated. For example: “aria-live=”assertive” aria-atomic=”true”. aria-required indicates that a field is required. aria-invalid tells us that something someone has entered is invalid.
The future – mobile – VoiceOver screen reader and ARIA support is in Safari – iOS has the accessibility advantage right now. Intent-based Events – how do you do generic events?
Brad Hill (PayPal), Scott Stender (iSEC Partners): Securing the Next Generation of Web Apps
Up on stage now – Brad Hill from PayPal and Scott Stender (iSEC Partners) talking about Web App Security. We need a way to protect information from prying eyes on the Web. New threats are client-based – Cross-Site Scripting and Cross-Site Request Forgery.
Same-origin policy guards against most attacks. Most attacks can be prevented on the Server-side. Conventional wisdom: Never trust the client – Defend the server, at the server. Web Security 1.0 puts up defenses at the server. Client Code Injection – DOM Cross-Site Scripting – you can use fragment identifiers to attack sites now because of JavaScript running on a page.
Big security vulnerabilities are now showing up in native apps that wrap HTML containers. When there are no servers, and you have stuff running on your local system, a script-injection attack can take files on your hard drive and send them across the network without your knowledge. Demo of Skype window sending passwords to attackers based on a JavaScript attack.
Old clever tricks – like script tags, iframe elements, JSONP are mature, but you have to understand what security model you’re signing up for– you’re effectively giving the source of a JSONP data/iframe check-in rights to the code on your page. So, if you use these clever hacks, be careful how you do it and who you do it with.
New features coming up that help web security – CORS, XHR2, WebSockets – powerful tools. Auditing is more difficult with these new technologies. postMessage (communication between two tabs in the same browser) and Web RTC (real-time data/media streams). These technologies, while very cool, open up the attack surface on the Web App.
Assets and attack surface are moving to the client, but the focus is still on securing the servers. Future of Web App Security is in the client, not the server. We are falling behind on making sure we’re securing our Web Apps.
What can we do to mitigate these threats? Comprehensive testing/verification, do tests on production code. Get rid of built-in “Game Over” security threats – JSONP is bad, plaintext HTTP is bad. Create code that is designed to be securable– compartmentalize the code, decouple the code, be explicit, do test-driven design.
More specific thingsyou can do: Use HTML5+ Mashup APIs, use HTTPS (and authenticate your origins), secure design – compartmentalize and sandbox origins, do good client-side testing.
For compartmentalization: use credential state isolated from the DOM, minimize foreign origins, create unique origins to isolate apps and sandbox dangerous or active content.
You can sandbox bad JSONP code using postMessage.
Implementation validation is also important. Test using security tools – DOMinator, DOM Snitch, WebDriver and Selenium for testing. Start using them, contribute bugs, make the tools better.
Content Security Policy – pioneering work at Mozilla/Google– Least-Privilege environment. Let’s you say: “No in-line script, no code from strings via eval(), no data URIs, code must come from libraries with origins specified in a whitelist, origin whitelist for images, media, frames, fonts, plugins, etc.”
Click-jacking and UI Redressing is still a problem with Mashups. DOM is still a mess – lots of browser-specific quirks.
Grant Goodale (Massively Fun): Shortcuts: Touch Events
Grant Goodale up now from Massively Fun (@ggoodale) to talk about touch events. First touch API appeared in iOS 2.0, now a part of the HTML5 spec.
Many differences still exist between vendors – many of the browsers don’t support it yet, but there are lots of mobile browsers that do support touch events. Many different types of input, you want native-like behavior. Firefox supports touch events.
Cross-platform multi-touch webapp checklist – disable standard gesture handling, handle rendering in a loop outside of the touch event handler, support single-touch devices (like Android phones), handle mouse events (phones w/ a physical pointer, phones with no touch events, desktop browsers).
Grant Skinner (gskinner.com): Hello. Games. HTML5 Gaming Today.
… by Grant Skinner (gskinner.com) – creator of Eazel.jsand Pirates Love Daisies.
Traditionally worked with Flash – moved to working with HTML5. Games on the Open Web today and in the future.
What do you need to make a great game? An idea – you can be inspired by the technology you have available to you. Can we design games designed for the Web? Loading – critical piece, how do you get the game onto the client? Monitoring progress is difficult in games (no clear standards to see how long it’ll take to load everything).
XHR2 is great because it has progress events – ability to load in binary assets. caching – minimizes bandwidth/connections – cache manifest is good, but it’s an all-or-nothing solution. If you change the cache manifest, everything downloads again. HTML5 local storage is good, tricky to store non-text assets, low-level way of supporting cached data – lots of custom implementation work.
Graphics – lots of options. DOM and SVG is good – interaction model is good, ubiquitous, hardware accelerated… but high overhead (can be a performance killer). Hardware acceleration works really well for Canvas, not so great for SVG and the HTML DOM. WebGL (based on OpenGL ES2) – fast, low-level hardware graphics, 3D vertex shaders, extremely sharp learning curve – Three.jsmay help, but still very difficult to use. Canvas 2D is broadly available, including mobile, consistently implemented, easy to get started with, increasingly performant.
Combining surfaces is good– combine Canvas and SVG and DOM. HTML DOM does the UI very well – all UI in their games is done with HTML – use Canvas/SVG for graphics. Using pluggable renderers – you can switch between three.js, EaselJS based on your platform – write the content once, pick the renderer based on the device.
Sound is a little more challenging in games right now– audio tag is broadly supported, but suffers from browser-specific issues, latency, codec support, maximum number of audio elements (arbitrary). Using solutions like Flash, SoundJS, SoundManager2 allow you to launch with good audio today. Sound sprites, like image sprites – one very long audio clip with gaps, use JavaScript to see and play different parts of the audio track.
The Web Audio API is coming– very powerful API for real-time audio manipulation, runs at native speed, synthesis, analysis, mixing – limited support now, but will solve a ton of problems.
Basic interaction – keyboard capture is incomplete, but mostly adequate. Mouse interaction is fine for point and click games. WebGL and Canvas require custom handling of mouse events. Full-screen and interaction API is a bit quirky. mouse lock and synthetic mouse events are necessary when you want the cursor to go off-screen and still generate mouse events (which you need to do in first-person games when walking, running, navigating).
Upcoming device APIs – touch events, orientation change API, device orientation API, nothing for orientation lock yet (don’t change the orientation when playing a game).
Communication – XHR (http requests and polling), WebSockets (text only for now, but binary coming soon). WebRTC / Peer Connection API – peer-to-peer audio, video and data. Network Status API – is the device online or offline.
Code authoring – JavaScript performance has gotten faster, IE has improved the most, but many browsers are doing great work with JavaScript performance. ECMAScript 5 is good – strict mode should be used. New features in ECMA5 – seal, freeze, prevent extension for objects, property descriptors allow you to specify when a property should be writable, readable, etc. There are still challenges: no type safety, no interfaces, limited inheritance, no super() – difficult to write a big game engine w/ JavaScript. JS is great for hacking together a game. Some solutions – Google Closure is neat and a good IDE, cross-compilers – Haxe, CoffeeScript, Jangaroo– compile down to JavaScript.
Tools – good dev tools – WebStorm, debugging tools are good, profiling is good for JavaScript – not so good for profiling graphical processes. WebGL inspectoris really neat, lets you see where a single pixel came from in the code.
Asset preparation (for designers) 3D – Inka3D exports to WebGL. Sprite sheets – Flash, Zoe, TexturePacker. 2D – Wallaby, SVG to Canvas, EaselJS.
Marketing and Monetization – Web games are great because you’re already in a social medium.
Flash is more ubiquitous, it has more tooling, building a game is cheaper in Flash… but it doesn’t run in iOS, probably won’t run in mobiles, Windows 8 Metro won’t run it either.
Exciting times for Games in HTML5 – still some rough edges, but technology is maturing quickly.
Faruk Ateş : Shortcuts: Modernizr
Design for the browser of the future by detecting features instead of browser versions – useful for progressive enhancement, graceful degradation, regressive enhancement.
Modernizr allows you to test a feature and then conditionally load code that expects the feature or code that uses a polyfill.
People arrive at your site for the content, but will leave very quickly if the site isn’t fast. Showing demo of progressive enhancement.
How to use modernizr? Go to http://www.modernizr.com
Development and production version. Good for CDN distribution.
Art Barstow (Nokia), Paul Cotton (Microsoft), Tantek Çelik (Mozilla), Charles McCathieNevile (Opera), Chris Wilson (Google), Peter Vosshall (Amazon):
PANEL: Browsers and Standards: Where the Rubber Hits the Road
What’s interesting about the browsers?
- Nokia has shipped millions of browser installs – written from the ground-up in some cases – shipped browsers from Opera – also shipping Windows Phone browsers – large swath.
- Microsoft – IE9 and IE10 – driving home the message about all web developers using the Web Platform – picking stable specs, moving it into the browser.
- Mozilla – we’re a non-profit, our focus is a bit different – mission driven focus– we’re concerned about SOPA and censorship over profits.
- Opera – we’re a commercial company, we are out of Norway, we are product focusedfor our customers.
- Google – focus on making the Web platform better.
- Amazon – just got into the browser game, built from the ground-up to use Amazon web services infrastructure – browser running on a mobile device.
What do you think about DART and SPDY and how they were brought to market?
- Paul Cotton (Microsoft) – innovation is good, we should have more of it but we need to coordinateon those things.
- Paul (Amazon) SPDY is great, we ship it, it reflects what’s happening in the real world today.
- Chaals (Opera) browser vendors are just one part of the puzzle, developers need to take part in it, security folks need to take part in it.
- Tantek (Mozilla) – the problem is delayed open – for a fair look on the problem search for “delayed open google microsoft”.
[ 20 Nov: @t Tantek Çelik also @#W3Conf: fight “delayed open” tactics per Eran’s post: Open vs. Fast, Good vs. Evil, Google vs. Facebook: ttk.me/t4Ex4]Vendor prefixes, are they outmoded?
- Chris Wilson (Google), vendor prefixes are not that good.
- Chaals (Opera) bad authoring is worse, so is bad Web teaching, we need a mechanism for innovation – vendor prefixes are terrible, except for all of the other things we tried, which are worse – sunset the vendor prefixes.
- Paul Cotton (Microsoft) we want vendor prefixes to be taken out when we go to Candidate Recommendation status – we need to get to CR faster, we need to do our specs in a much more modular fashion. Part of the standards process is at fault here – standards need to move faster.
- Tantek (Mozilla) The better that we can get about dropping vendor prefixes, the better. Vendor prefixes suck, but it’s the best we’ve come up with so far– we could do better – we’re all open to suggestions on this point.
- Paul (Amazon) Vendor prefixes are a form of technical debt, you have to pay it down eventually.
Tantek asks why VIDEO element didn’t have a vendor prefix – but it still worked… why?
- Chaals: It was easy to understand what Video should do.
- John Allsopp: It had a good fallback.
- Tantek: Video wasn’t easy, but we got it right – why was that? Arguing on stage
What about operating system integration, like with Chromebook?
- Tantek: it’s bad – robs the user of choice. iPhone, no choice – Chromebook – no choice.
- Chris (Google) – Chromebook is just the Web layer, you can replace the OS if you want to– there is choice there.
- Paul (Amazon) having HTML5, creating a true application environment – maybe the model of using the OS as the browser is terrible.
How do most of the regular web developers know what should be used and what shouldn’t?
- Chaals (Opera) All of us building the Web need to go out and learn and teach other people. There is nobody spoon feeding information to you – this field changes so quickly – look around to your peers, they will help you.
- Paul (Microsoft) Browser vendors need to hang out with one another – we need to work together, get things done. Community Groups at W3C are going to be key – get groups going with least amount of overhead, understand what minimum required to get a spec done is needed. The way we’re dealing with the HTML5 spec is bad – it’s a flawed way of working on a standard. We will continue to work together at W3C. We have a real obligation to the community here.
- Tantek (Mozilla) – it’s not sufficient for browser vendors to work together – we need to work together IN THE OPEN.
Is there any plans to replace JavaScript?
- Chris (Google) One of the goals behind DARTwas to provide something simpler.
- Chaals (Opera) it would be terrible if the solution was not interoperable.
- Paul (Microsoft) JavaScript will become “copper pipe” in 5-6 years… it’ll be what we use just like we don’t think about processors and compilers today.
Privacy –
- Chaals (Opera) different societies define privacy differently, difficult to start the work when you don’t know where you’re going.
- Chris (Google) people should have the tools to control their own privacy, you can’t just leave it to the end user.
- Doug (W3C) Good work on do not track, cryptography going on at W3C.
What about internationalization?
- Paul (Microsoft) We need to be able to ship browsers worldwide – how to bring rest of the world into the conversation.
- Tantek (Mozilla) There are 70 versions of localized Firefox browsers – built by the international community. Customized for specific locales and markets.
Women in browsers, why are they not represented?
- Paul (Microsoft) I work with 2 women on my team, 3 men. More women attending at TPAC, this is a good sign.
- Chaals (Opera) different societies have different levels of participation.
- Paul (Microsoft) Women are certainly welcome here – we want much broader participation than we have now. I think some of the problem is societal, it’s not a social norm in the USA – we need to get better about teaching science and math to he smarter of the genders.
Designing smarter phones–Marko Ahtisaari (Nokia) and Albert Shum (Microsoft)
Including Joe Belfiore’s “Building a different kind of UI” talk as well (for completeness): see that in the very end.
Marko Ahtisaari interview: Nokia Senior VP of Design [The Verge, Oct 31, 2011]
…
… the fact that he finds such harmony with Albert Shum’s Metro UI demonstrates the synergy that exists between Microsoft’s and Nokia’s design teams. As Marko explains while gesturing to his beloved Lumia 800, “What struck me so much is that when we got together, and looked at design principles that went into Metro, the design principles that went into this design language — it’s nearly identical, slightly different words. So great teams think alike.”
Nevertheless, Marko’s clear that innovation in the phone industry “isn’t done yet,” reminding me that it took 15 years for the automobile industry to standardize on the steering wheel as the dominant interface. While voice interaction like Apple’s Siri is an important development in the humane machine interface, Marko’s near-term interest is improving “design on the glass” via “sloppier gestures” that allow users to do something without requiring their full attention. He’s also exploring off-the-glass gestures, calling it a “key area where we’ll continue to innovate.” “The prototypes already exist,” he reassured me with a glint in his eye.
Suggested preliminary reading:
– Nokia to enter design pattern competition for 2011 smartphones with MeeGo [Dec 9, 2010]
– Nokia N9 UX [?Swipe?] on MeeGo 1.2 Harmattan [June 24 – Oct 27, 2011]
– Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]
Albert Shum on the Design of Windows Phone 7 [Feb 16, 2011]
Windows Phone Designer Seeks the Right Balance [Microsoft Feature Story for the press, Feb 16, 2010]
…
Before joining Microsoft two and half years ago, Shum met with J Allard, chief experience officer in the company’s Entertainment & Devices division, and Don Coyner, general manager of Microsoft’s Entertainment Experience Group. They talked about using design as a way to not just create new mobile experiences, but also to help shift the culture at Microsoft.
“The tone was, ‘Let’s mix some folks from Nike, from the entertainment world, and from the technology world and start thinking differently about how we design, build and launch products,’” Shum says.
The first result of that new approach is Windows Phone 7 Series, a new mobile experience that’s designed for a life in motion, Shum says. The new user interface aims to connect content from the Web, applications, and services into one simple experience. “It presents a way to navigate and interact with the things you care about. That’s really the new fresh start we’re bringing to Windows phone.”
According to Shum it took an open, diverse team to look out across Microsoft’s various entertainment offerings and bring them all together into the new mobile experience. The key to connecting the dots was to stay focused on the consumer.
“You know, everybody says simple is the new awesome,” Shum says. “OK, make it simple. But also make it emotional and relevantfor the consumer.”
That’s what the design, engineering and business teams set out to do with Windows Phone 7 Series, he says. Shum hopes consumers see that personal connection right from the revamped Start page.
Dynamic icons called “live tiles” display real-time content from users’ contacts and applications. The tiles are gateways to “hubs” of the content consumers care most about: people and social networking, pictures, games, music and videos, their workplace, and an application marketplace.
“We took the idea of making it personal so when you look at it with the Start experience, it’s all your content, it’s all your people, it’s all your pictures, it’s all your music,” Shum says. “I think that’s really a key part – that personalized way of navigating the things that you care about, the things that you want to share, the things you want to listen to.”
…
Metro Design Language of Windows Phone 7 [Microsoft Tutorial, Dec 10, 2010]
Metro Design Language of Windows Phone 7
Metro is the name of the new design language created for the Windows Phone 7 interface. When given the chance for a fresh start, the Windows Phone design team drew from many sources of inspiration to determine the guiding principles for the next generation phone interface. Sources included Swiss influenced print and packaging with its emphasis on simplicity, way-finding graphics found in transportation hubs and other Microsoft software such as Zune, Office Labs and games with a strong focus on motion and content over chrome.
Not only has the new design language enabled a unique and immersive experience for users of Windows Phone 7; it has also revitalized third party applications. The standards that have been developed for Metro provide a great baseline, for designers and developers alike. Those standards help them to create successful gesture-driven Windows Phone 7 experiences built for small devices.
Guiding Principles of the Design Language
There a few core concepts of the Metro design language which we’ll outline here. Each concept, or guiding principle, contributes to the look and feel of the whole system as well as the layout and frequency of elements used within the interface.
What’s covered in this video:
- Design inspiration for Metro
- Guiding principles of the Metro design language
- Examples of each principle in action
[clickable in the original]
Principles of Design
Typography. Type is beautiful. Not only is it attractive to the eye, but it can also be functional. The right balance of weight and positioning can create a visual hierarchy. Additionally, well placed type can help lead you to more content.
Motion is what brings the interface to life. Transitions are just as important as graphical design. By developing a consistent set of motions or animations, a system is created that provides context for usability, extra dimension and depth and improves the perceived performance of the whole interface.
Content not Chrome is one of the more unique principles of Metro. By removing all notions of extra chrome in the UI, the content becomes the main focus. This is especially relevant due to the smaller screen size and gesture-based interactions.
Honesty. Design explicitly for the form factor of a hand held device using touch, a high resolution screen and simplified and expedited forms of interaction. In other words, be “authentically digital”.
Unique Components of the Interface
Following the guiding principles of Metro, the Windows Phone design team has come up with more than a few unique interface components. In this section you will see different Windows Phone 7 UI components in action.
What’s covered in this video:
- Fonts, colors and themes
- Interface navigation components
- Application level components
[clickable in the original]
Signature Examples of Motion
At this point, you have seen examples of the signature animations in Metro. In this section, you will see each animation singled out, allowing you to see how the system of interactions is created and how the motions adhere to the guiding principles. Not only will this continue to illustrate the Metro design language but it will also help you design your use of motion in your own applications.
What’s covered in this video:
- Taking a look at interface level animations such as Live Tiles
- Application level animations such as Swivel and Zoom
[clickable in the original]
Conclusion
In this lesson, an overview of the design language of Windows Phone 7 was provided. After a brief background, the guiding principles were explained and examples of the principles in action were given. You were also given a look at the unique interface and application level components and the signature animations that comprise the Windows Phone 7 interface.
Nokia World 2011 Panel Discussion: Designing smarter phones [NokiaConversations, Nov 8, 2011 [upload date]]
Designing Smarter Phones [Steve Litchfield, David Gilson, All About Windows Phone, Nov 2, 2011]
…
Marko Ahtisaari …
…
He [Marko Ahtisaari] described the design “as a reductionist process, leaving only what was absolutely needed“.
…
He went on to explain that just because the design process strips away all unnecessary elements, the result doesn’t have to be “de-humanising”. Things can always be reduced in such a way that they still feel natural, rather than “artificial and impersonal”. This is certainly reflected in the N9/Lumia 800, with its gently curved back and front glass.
Even though the design is stripped down to bare essentials, it isn’t boring to look at. Marko elucidated to the audience how the design looks very different from various angles. From the front or back, it’s a hard rectangle. However, the back has a “complex pillow-like curvature“, whilst the sides are semi-cylindrical. The curved glass screen complements the curvature by blending in smoothly with the body.
Marko went on to describe how the polycarbonate uni-body required “extreme product making”, and that it was not at all easy to manufacture. There was a lot of attention to the craftsmanship involved, and that each process was “extraordinary”. For those who don’t know, the body of each N9 and Lumia 800 is made from a single piece of polycarbonate, which is precisely milled to the required shape. There is a great deal of attention to ensure that no production marks are left on the body. He also commented that the final assembly (which is done by hand) was like “putting a ship in a bottle”.
…
Albert Shum…
… started by telling the audience that even though the partnership was only eight months old, “both teams have worked together very well“. He explained how each had introduced itself to the other by summarising its core values. Both groups soon saw that those values “aligned very well“, as shown below.
Common design valuesAlbert discussed the design principles of Windows Phone, citing the line “People First“, as we’d heard several times from Joe Belfiore; and matching with Nokia’s “Connecting People” value. He also explained that Microsoft has conducted lots of case studies, which enabled it to build four archetypal “personas”for which it is designing Windows Phone.
Another common value between the two teams is “craftsmanship“, balancing the needs of science and art. An example of this was working with Nokia to optimise the touch screen drivers for individual handsets.
Albert talked briefly about how important typography was to Windows Phone. It has to be “artistic, yet facilitate finding information quickly“. …
In-depth checking of typography in Windows PhoneAlbert then reflected Marko’s reductionist point of view. He stated that the Windows Phone development studio believes in “Content, not chrome“. Furthermore, a design philosophy that his studio finds useful is, “You’re never done with a design until you’ve removed all you don’t need“. Therefore, a lot of the Windows Phone design process has been removing and simplifying elements. This is reflected in the set of Windows Phone icons, which was shown on the slide below.
The Windows Phone 7 icon setAlbert finished by discussing how Microsoft is trying to improve the Windows Phone ecosystem. One way is to “bring diversity to its services and applications“. Of course, he cited the software and services that are exclusive to Nokia as a way of doing this. The team are also looking ahead to other opportunities for expanding Windows Phone. To illustrate this, he showed a chart with phones, tablets, televisions and other nondescript devices.
Discussion
After both had given their speeches, they sat down for a discussion about their views on user interface (UI) design. Marko opened with his view that UIs should allow people to have their “heads up again“, rather than down in their phones. This is the idea that UIs should give you quick glanceable information, rather than having you tap through applications. He believes that Live Tiles are a good way of achieving this, because information “bubbles up”when you need it.
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Both of the designers agreed that Windows Phones need to be tried before you buy one. Albert made the analogy that you “wouldn’t buy a car without trying it first“.
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They wrapped up the discussion by echoing Joe Belfiore‘s comment, that the Metro UI grid is a consistent way to present information to the user in each “Scene”. The mention of Scenes was the real piece of new information here. It turns out that this is the term given to the section of the UI that is currently on screen. One can think of an application page as a panorama, and we drag horizontally from scene to scene within the panorama.
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Positive impressions: HTC Radar and Nokia Lumia 800 [Tero Lehto from Espoo [but not Nokia related], Nov 20, 2011, ]
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The second Windows Phone 7.5 smartphone I played with is the highly anticipated Nokia Lumia 800. Microsoft held two events, Hello Helsinki for consumers and TechNet for developers and IT pros. There I had the chance to try Lumia 800, but just for about one hour, in two sessions. Even though Lumia 800 does not yet bring anything very special to the Windows Phone platform, I have to say it’s absolutely the best looking and feeling Windows Phone device so far. It’s almost as great piece of art as Nokia N9, and somewhat even better.
Lumia 800 has got very good reviews online. Many have written it’s probably the best smartphone Nokia has ever done. Of course, it’s good to note Americans haven’t got most of Nokia’s smartphones to the United States, and it seems they never got used to Symbian. Nokia N9 (MeeGo) is not shipping there either.
Lumia 800 has the same kind of nice polycarbonate chassis as N9, which means a special quality of plastic. In this case plastic is not a bad thing, because the device feels very robust and sturdy. And the material enables having very vivid colours of cyan, magenta and black. And if you scratch the device, the colour surface should remain the same, because all of the plastic material has been painted. The last argument is from Nokia, I haven’t actually seen that in real life yet.
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Looking at hardware specifications, Nokia Lumia 800 is not the best WP Mango device available. HTC and Samsung have models with front cameras for video calls. HTC Titan also boasts an impressive 4,7 inch screen and faster Qualcomm Snapdragon 1,5 GHz processor.
I was disappointed to note Lumia 800 uses the same, very modest standard camera application of the Windows Phone platform. As mobile cameras are Nokia’s core know-how, I would have expected them to shine in this areawith the same kind of an application we’ve seen on MeeGo and Symbian. I took a few pictures live at the event, but I couldn’t figure the image quality based on that yet. However, in those dim light conditions the result did not look as good as what I’ve used to with N8 and N9 based on what I saw on the screen.
It’s clear Nokia can do a lot better than what Lumia 800 shows, and fortunately they are already working on this. I got to meet Albert Shum from Microsoft at the same event. He is the man responsible for the Metro UI of the Windows Phone platform. Shum told they have very close co-operation with Nokia. He has described his work on this YouTube video.
Even though Shum obviously couldn’t reveal any specific new features of future Nokia device, based on the interview I’m convinced we will see more personalisation and more features specific to Nokia. The camera application and integration to other parts of the OS are important. People centric features will become even more advanced. IM and VoIP will be integratedwith Lync and Skype support. Lync should come already before the end of this year, for Skype the schedule is more uncertain.
You could possibly see where people are, what they’re doing, invite them for a coffee based on your map location, or pictures taken with the camera could be shown on your map location, et cetera.
It’s also interesting to see which features will be specific to Nokia, and which ones will become available for all the vendors. I will blog more about the interview with Albert Shum if I have time later.
Nokia World 2011: Joe Belfiore – Building a different kind of UI [NokiaConversations, Nov 8, 2011 [upload date]]
Building a different kind of UI [Steve Litchfield, David Gilson, All About Windows Phone, Oct 28, 2011]
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Joe started with the assertion that “Windows Phone is about celebrating people”, quoting core values stated by the design team:
- “People first” – your friends and loved ones (and what they’re up to) should be front and centre in the interface. Being ‘people first’ is. Joe contends, fundamentally different to iOS, Blackberry, Symbian and other mobile operating systems, which all force an “application by application” basis.
- “Celebrate me” – Joe contrasted the effortless celebration of ‘you’ to Android’s customisability, where you have to put in quite a lot of effort in terms of homescreen tweaking and configuring. In Windows Phone, an awful lot is done for you.
- “Right here, right now” – instant display of the people, events and information that you need in real time, plus an awareness of searching for things physically close ro you in real life
Metro is, as you will have observed, and as Joe contends, “completely different”. It has evolved from other things that Microsoft have done. E.g., Windows Media Centre and Zune HD, and the name comes from the idea of taking the user on a journey. And, to set that up nicely, the visual style was inspired by metropolitan transportation signs – i.e. they do what they need to do, clearly and simply, “expressing typography, without unnecessary frills”.
The same is true of Metro UI’s textual elements and iconography, with the added aim to be “artistic” – Joe showed some examples of classic and modern art based on typography. Ideas above a mobile OS user interface’s station? Pretentious? Maybe, but we can absolutely see what Joe means and the overall effect is undoubtedly very stylish.
Metro UI certainly offers a different approach to the usual grids of largely static icons, though the cheeky resizing of the phones to give one a psychological edge made us chuckle!
Also important to Metro is “motion“, whether it’s your Xbox live avatar peeking out cheekily in your live tile, the lock screen bouncing when tapped to indicate what to do, the ‘busy’ moving dots or indeed the core kinetic scrolling of all the panes and content. Joe says that “motion makes so much difference, which is why comments based on screenshots don’t represent the whole ‘picture’…” He says that “the motion helps to create an emotional connection.”
Perhaps unsurprisingly, the Metro UI design is “getting better feedback from women and first time users”. The competing Android UI design “is like the web – it can accomodate lots of styles”. Joe defends Windows Phone in a direct comparison saying that Metro isn’t as constrained as some say and that the very consistency and the ‘airyness’ helps users, plus developers can create their own design, incorporating the Metro style without it getting in their way.
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ST-Ericsson NovaThor SoCs for future Windows Phones from Nokia
Updates: STMicroelectronics’ COO Presents at UBS Global Technology and Services Conference – Conference Call Transcript Q&A [Seeking Alpha, Nov 24, 2011]
Gareth Jenkins
Okay. Before we come on to some of the shorter term questions, I was just wondering whether you could give us an update on the 300
millionmillimeter development in Crolles and where we’re at?Didier Lamouche
So we are—to recall, the main manufacturing node at Crolles is 40 nanometer. We are, as you know, engaged deeply with our friends in IBM from here in Fishkill – IBM global foundry, Samsung to developing the next generation node. We will introduce in 2012 28 nanometer. The first chip that we will put on the market will be designed for ST-Ericsson, advanced processor and advanced modem in 28 nanometer, and we are working to get qualified and start to ramp in 20 nanometer end of next year, okay, also on those type of products. On 28 nanometer, we have other of our customer also interested by our technology in the communication infrastructure customers. A big customer from the U.S. west coast interested to our product that we will ramp out of Crolles, but not only out of Crolles – also at our foundry partners. The strategy we have on the advanced DLSI technology manufacturing is basically to manufacture one-third internally out of Crolles and two-thirds at foundry partners, and of course our preferred foundry partners are the ones who are together with us developing the base technology with IBM in Fishkill, so Samsung and Global Foundry. So that’s where we are at the moment.
Second, another key vehicle for the loading and the manufacturing in Crolles is our also imaging technology and products, which is pretty healthy at the moment.
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Unidentified Analyst
Hi there. ST-Ericsson, I often get a lot of questions on this in terms of the underperformance. Is there a time frame in the Board’s mind about sort of when it has to achieve a turnaround within the business before a different strategic view is taken of it?
Didier Lamouche
Okay, thank you for the question. I got the question a hundred times already. No, I mean, you know our strategy and our difficulties in ST-Ericsson. I’m not going to repeat again. This is a company first, the difficulty is that it’s a merger of three companies, you have to remember, that we started in 2008; and I think it was visionary at the time because we needed to create some scale and we needed to go from a model where one company was basically serving one customer to a model where we are serving multiple customers with one platform. And I’m glad to see that many of our competitors are following that path today when you see – not to name them – but Intel acquiring Infineon and Broadcom acquiring modem company—I mean—
Tait Sorensen
LTE.
Didier Lamouche
Yes. So clearly, we have done it before, so we were at that point ahead of the curve, let’s say. And it’s not easy to integrate companies together, I tell you, and essentially to streamline and form a product portfolio, and going from an ASIC to a platform model. It’s not easy. So I’m not saying we are smarter than anybody, but certainly I don’t think it will be easier for anybody else to integrate. So that’s one.
Second, clearly we were expecting to turn around faster. We’ve since now a few months we have taken additional burden in the fact that our main customer, as you know, has really lost ground rapidly in the market share – not to name them, Nokia – we don’t even report their—starting last quarter, they fell obviously below 10% of our revenue because we don’t report their share anymore of our revenue, so that tells a lot. So that has increased our level of pain, and that explains a bit why clearly it is taking much longer than what we planned.
Now going specifically to your questions, we are not ready to accept to lose $200 million a quarter for an additional five, six, seven, eight quarters. We are not. We are not. But at the same time, we have not set a date by which we say, okay, by—I don’t know, such a date we pull the plug or we do anything brutal if things are not—no. We are not in that mindset. We are in the mindset where we have a plan in place and we trigger each action of the plan depending on what is the situation. For example, last June we have decided to put in place an additional restructuring plan that was not even foreseen three months before. Why we did that? Simply because we felt that we were not meeting the roadmap that we had set to ourselves and we need to do something else. Second example is the IP licensing that we advertise in Q3, I mean last month; so we licensed some of our technology to a player on the market. That was not planned three months ago, and we decided to do that simply because we felt we needed to bring more cash in the company. So we have a series of actions – I’m not going to tell you which ones, you will see – potential actions in place that we are going to trigger, but clearly to be a bit more precise in my answer, 2012 will be a crucial year for ST-Ericsson. 2012 is the year where it needs to happen.
STMicroelectronics’ CEO Discusses Q3 2011 Results – Earnings Call Transcript Q&A [Seeking Alpha, Oct 26, 2011]
Jerome Ramel – Exane BNP Paribas
Yeah, yeah. And may be just a follow-up on capacity utilization rates specifically for Crolles 300 millimeter and would have an idea where you are today?
Philippe Lambinet
I don’t think we give Jerome we give information fab-by-fab. Clearly, the utilization is not the best, especially due to the weakness we see with ST-Ericsson and products. But, going forward I’m sure you capture the fact that ST-Ericsson has won a key design win with HTC recently, which is obviously a product which will be manufactured in – is manufactured in Crolles the 300 millimeter.
Second point is also, our Imaging product line if you look to our numbers is doing pretty well and this is the key product which is also manufactured over there. And today, without giving you a specific numbers, this is not the factory where we suffer the most, which is for the future good news because obviously this is the future products and product for future business which are manufacture over there.
European Commission nods support to STMicroelectronics’ R&D [Deb 6, 2009]
After much deliberation, the European Commission decided to allow France to grant financial support of 457 million euros to the Nano2012 R&D program in Crolles, France. Nano2012 aims at developing the next-generation process technology for many semiconductor applications. They have yet to pick a site and break ground, but they have lots of fellow collaborators like CETA-Leti, and the money is beginning to roll.
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“Increased process complexity and variability, lithography limitations, large design sizes and extreme low power add to the IC design challenges at 20 nm,” said Philippe Magarshack, group vice president at STMicroelectronics Technology Research and Development. “Through the ISDA and the DeCADE joint development program, we are working very closely with Mentor Graphics on various aspects of 20 nm design enablement. We are pleased with the Olympus-SoC integrated platform’s ability to deliver a 20 nm place and route solution with high quality of results, which we recently demonstrated on a 20 nm test chip tapeout. We consider this to be a significant milestone toward demonstrating our 20 nm readiness.”
About DeCADE
The joint-development project named DeCADE builds on advanced design solutions for SoC (System-On-Chip) development. DeCADE reinforces the Crolles cooperative R&D cluster, which gathers partners that develop and enable low-power SoCs and value-added application-specific technologies, and is a great example of a project developed within the framework of the Nano2012 program. Nano2012 is a strategic R&D program, led by STMicroelectronics, which gathers research institutes and industrial partners and is supported by French national, regional and local authorities
ST: FD-SOI for Competitive SOCs at 28nm and Beyond [Nov 18, 2011]
STMicroelectronics sees its flavor of planar FD-SOI as an excellent response to the complex needs of mobile multimedia chips.
The multi-functional system-on-chips (SOC) needed at the heart of the next generations of wireless, high-performance, low-power multimedia devices have very different needs than the mono-functional processors of the past. Traditionally, the trade-off for computers and servers has been accepting high operational voltages (Vdd) and high stand-by leakage in return for high-performance. This is obviously not an acceptable trade-off for mobile internet devices.
In a mobile world, high-performance must go hand-in-hand with low-operation Vdd and low stand-by leakage. That requires different technologies. As we approach the 20/22nm node and beyond, traditional planar-bulk technologies cannot meet these requirements. The choice comes down to either a planar fully-depleted (FD) SOI solution or a FinFET solution. At STMicroelectronics, we call our flavor of planar FD-SOI UTBB, for ultra-thin body & box. As such, it leverages SOI wafers with both ultra-thin top silicon and ultra-thin buried oxide (BOX). Where more practical, we use a hybrid SOI/bulk configuration, wherein certain devices are placed in the bulk silicon that has been exposed by etching back the insulating BOX layer.
The results we’ve obtained make UTBB a compelling option.
Designing a good SOC involves using the right blend of low-, standard- and high-threshold-voltage (Vth) devices according to the target application and how it’s being used at any given time. Our FD-SOI technology can handle multiple Vth devices and I/Os through a cost effective approach, solving challenges for low-power operation (LOP), low-standby power (LSTP) and analog and high-performance (HP) needs.
UTBB at 28nm
ST’s UTTB technology may be a good candidate even for the 28nm node, as it would provide a boost in speed before 20nm bulk technology is ready. Therefore, we have explored an industrial solution for its implementation.
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Straightforward Move to 28nm
ST has been working on FD-SOI for over 10 years. We have research programs or partnerships on 3 sites : Crolles, Leti, and IBM Albany NanoTech. We have collaborated with Soitec for wafer supply.
The key technology elements for UTBB have been demonstrated.
The move from R&D to an industrial process of 28nm FD-SOI technology is for us (and for our partners) an efficient and straightforward response to the world-wide competition. The extension of FD-SOI towards the 20nm and 14nm nodes is also in preparation with new boosters to further increase the performance growth rate.
UTBB FD-SOI promises to give STMicroelectronics a significant edge in both the near term and for years to come.
ST-Ericsson board of directors appoints Didier Lamouche as president and CEO [Nov 28, 2011]
Lamouche, chief operating officer of STMicroelectronics [since January 2011], has served on the board of ST-Ericsson since April 2011 and brings more than twenty-five years of IT and semiconductor industry experience to the role.
Lamouche replaces Gilles Delfassy [only 4 years older] after the transformation of the company’s portfolio roadmap from legacy feature phone products to leading smartphone and tablet platforms. The Company now enters a phase with prime focus on proliferating design-wins and scaling up and delivering volume, with the objective of translating its new portfolio into sustainable profitability and growth.
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Both parent companies, STMicroelectronics and Ericsson, are committed to the 50/50 joint venture and will continue to support its strategy towards industry leadership and sustainable financial return. ST-Ericsson plays an important role in Ericsson’s end-to-end strategy in a world with 50 billion connected devices and is part of ST’s vision to be a[n undisputed] leader* in multimedia convergence applications.
*[The other part of vision is to be an undisputed leader in Sense & Power applications.]Gilles Delfassy will support Lamouche, as senior advisor to the CEO, during a transition period. Didier Lamouche, while maintaining his title of ST Chief Operating Officer, will focus full time on leading ST-Ericsson.
ST-Ericsson Board of Directors appoints wireless expert Gilles Delfassy as President and CEO [Sept 2, 2009]
Delfassy, 54, is a highly-respected expert in the wireless industry. During his 28-year career at Texas Instruments, he created and built what would become, during that time, the largest wireless semiconductor business in the world. After his retirement from Texas Instruments in 2007, Delfassy became an advisor to many high-tech companies and has served on several corporate boards.
Lamouche started his career in Philips R&D before joining IBM Microelectronics in 1985, where he supervised the launch of IBM-Siemens Europe’s first DRAM 8-inch semiconductor project in Corbeil-Essonnes, France. Later, after three years as director of operations at Motorola, Lamouche rejoined IBM first in the US, then in France to lead the turnaround and strategic repositioning of the Corbeil site. He subsequently architected the creation and acted as CEO of Altis Semiconductor, a joint venture between IBM and Infineon.
In 2003, Lamouche became vice-president for IBM’s worldwide semiconductor operations, based in New York, managing, among other things, the ramp-up of the company’s first 12-inch facility in Fishkill, NY, and establishing IBM’s first outsourced semiconductor operation in Asia. In 2005-2010, Lamouche served as chairman and CEO of Bull, a French-based IT group with worldwide presence. In this capacity, he succeeded in turning around the company, revamping Bull’s product portfolio towards high performance computing leadership and transforming the group into a profitable and growing IT services-and-solutions supplier.
Lamouche has served as a board member at various private (Cameca ’05 to ’07) and listed companies, Atari (’07 to ’11). From 2006 to 2010, he sat on the Supervisory Board of STMicroelectronics, where he was also a member of the Audit committee. He is currently sitting on the boards of Soitec and ADECCO.
Lamouche was named Chevalier of the Legion of Honor (France) in 2010.
Didier Lamouche was born in Meknès, Morocco, in 1959. He is a graduate of the École Centrale of Lyon, France, and holds a PhD in semiconductor technology.
ST-Ericsson is a joint venture between Ericsson and STMicroelectronics, the latter being a French-Italian state-government controlled company with the following shareholder structure:

Source: Company Presentation [July 31, 2011]
The French side is as follows:
– FSI owns 79.2% of FT1CI, a holding company held together with the French Commissariat à l’Energie Atomique (CEA).
– FSI on the other hand is a subsidiary of Caisse des Dépôts, and controlled by it, whose accounts will be consolidated with those of Caisse des Dépôts. The FSI is 49% owned by Government of France and 51% Caisse des Depots et Consignations.
– Caisse des Dépôts is a public financial institution, created by the law of 28th April 1816. Its founders gave it a statute and mode of governance which were unique in France, aimed to ensure its autonomy so that it could manage private funds requiring particular protection. Caisse des Dépôts is “under Parliament’s supervision and guarantee”.
STMicroelectronics is a global company with US$10.3B sales and 53,000 employees in 2010. Its president and CEO is Carlo Bozotti while Lamuche as a COO controls the sales&marketing as well the manufacturing and technology R&D parts of the company. He has no role in the product groups responsible for product development and none in corporate staff functions either. Now he has full control over the Wireless business segment of STMicroelectronics while also supporting the other two segments as a COO:

Source: Company Presentation [July 31, 2011]
End of Updates
| ARM DMIPS/MHz | ||||||||
| ARM Cortex A8 | ARM Cortex A9 | Qualcomm Scorpion | Qualcomm Krait | ARM Cortex A15 | ||||
| DMIPS/MHz | 2.0 | 2.5 | 2.1 | 3.3 | 4.0* | |||
| * There is no ARM provided official DMIPS/MHz value for A15. Unofficially it is 3.5 while the 4.0 value is for the ST-Ericsson Nova A9600 showing that a tweaked implementation can achieve more. (See the below ST-Ericsson NovaThor announcement). |
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Nokia selects ST-Ericsson as supplier for future Windows Phone devices [Nov 2, 2011]
NovaThor™ platform to enable Nokia to extend Windows Phone devices to new price points and geographies
Nokia has selected ST-Ericsson as a supplier for future devices it plans to introduce based on the Windows Phone mobile platform.
“We are pleased to have been selected by Nokia as a key partner for Windows smartphones, in line with our goal to be present in all segments and major operating systems,” said Gilles Delfassy, president and CEO of ST-Ericsson. “Our NovaThor platforms continue to gain traction as they enable customers to bring great smartphones to the market.”
ST Ericsson will power the future dual core Nokia Windows Phones [Nokia Buff, Nov 2, 2011]
Dual core ARM Cortex A9 CPU with speeds upto 1.85 GHz ( Normally 1 Ghz or 1.2 Ghz ). GPU is ARM Mali 400 MP1 ( With one fragment processor ). Coming to what Nokia will use, there are two models available now, which is the ideal time to start producing/concepting these phones for the next holiday season.
ST-Ericsson NovaThor U9500 (Nova A9500) 45nm 2 x ARM Cortex A9 @ 1.2GHz ARM Mali-400 MP1 1 x 32-bit LPDDR2 Now ST-Ericsson NovaThor U8500 45nm 2 x ARM Cortex A9 @ 1.0GHz ARM Mali-400 MP1 1 x 32-bit LPDDR2 Now The U8500 has been available for a while now. Mostly U8500 will be the choice because we have heard the CEO talk about that much earlier, dating back to February. As you can see, it has a dual core A9 1 GHz processor and Mali 400 GPU. Which is great, now. But we are looking at the future, and hence “meh!”. For comparison sake, we can take the hardware flagship smartphone – the Galaxy S2 which has a dual core A9 1.2 GHz processor and Mali 400 – MP4 ( Four fragment processors ). It was launched way back, and still has more GPU horse power than the “yet to be used” U8500. If you think the U8500 is lame, then check out the newer U9500, which still has the same GPU.
Why i am clobbering for more GPU power is simple, Nokia and Windows Phone have the opportunity to make a great XBOX phone, and if the GPU is better than the GPU on xbox 360, the phone will be able to run those games flawlessly. However, the Mali GPU is good enough for the present crop of graphic intensive mobile games, but developers are always hungry for more exploits from the hardware.
Ok, do not lose hope because there is more in the NovaThor pipeline, namely –
ST-Ericsson NovaThor LP9600 (Nova A9600) 28nm 2 x ARM Cortex-A15 @ 2.5GHz IMG PowerVR Series 6 (Rogue) Dual Memory 20132H
2012ST-Ericsson Novathor L9540 (Nova A9540) 32nm 2 x ARM Cortex A9 @ 1.85GHz IMG PowerVR Series 5 2 x 32-bit LPDDR2 2H
1H 2012So, there are better SoCs coming from ST-Ericsson, but the world cannot wait. Other manufacturers will have their own improved versions. Nokia gotta act fast and choose the right SoC, so that our dream of the Nokia xbox phone *or* tablet may one day come true. Fingers crossed.
ST-Ericsson NovaThor (TM) family of integrated smartphone platforms. [Feb 15, 2011]
The Nova A9600, built in 28nm, will deliver groundbreaking multimedia and graphics performance, featuring a dual-core ARM Cortex- A15-based processor running up to up to 2.5 GHz breaking the 20k DMIPS barrier, and a POWERVR Rogue GPU that delivers in excess of 210 GFLOPS. The graphics performance of the A9600 will exceed 350 million ‘real’ polygons per second and more than 5 gigapixels per second visible fill rate (which given POWERVR’s deferred rendering architecture results in more than 13 gigapixels per second effective fill rate). Thanks to Rogue Nova will support all existing APIs such as Microsoft DirectX. The Nova A9600 is sampling in 2011.
The Nova A9540, built in 32nm, uses a dual-core Cortex-A9 running at up to 1.8 GHz and delivers graphics performance up to four times that of the U8500 and is sampling H2 2011.
The Nova A9500, built in 45 nm, uses a dual-core Cortex-A9 running at clock speeds of up to 1.2GHz, with Mali™ 400 improving graphics performance up to 20 percent, supporting full HD camcorder capabilities and up to 20 megapixel cameras. It is sampling and in design with ST-Ericsson customers today.
The Thor M7400 can connect to 2G, 3G, TD-SCDMA, HSPA, HSPA+ dual carrier and LTE FDD/TDD networks. It offers peak download speeds of up to 100Mbps in LTE networks. The Thor M7400 supports voice calls via fallback to circuit-switched networks and via the VoLTE (Voice over LTE) standard, it is sampling Q2 2011.
The Thor M7300 is a multimode HSPA+ modem supporting speeds of up to 84Mbps and is sampling Q2 2011.
The NovaThor U9500 is a complete platform combining Thor M5730 with A9500 and is sampling now.
The NovaThor T5008 platform combines a TD-HSPA+ modem with dual-core ARM Cortex-A9 and Mali 400 graphics. It supports full HD camcorder capabilities and up to 20 megapixel cameras and is sampling Q2 2011.
The NovaThor U5500 platform combines a powerful Cortex-A9 application processor with a HSPA+ modem. It supports DVD-quality camcorder capabilities and
812 megapixel cameras and samples in 1H 2011.
ST-ERICSSON – MAKING MOBILE PHONES SMARTER AND SMARTER [Sept 23, 2011]
HIGH-DEFINITION HANDSETS
At the high-end of the mobile device market, consumers are looking for a highly-engaging and immersive web multimedia experience associated with advanced consumer electronics. The current wave of cutting-edge smartphones and tablet computers have built-in camcorders capable of filming in full high definition (HD) and still cameras capable of taking photos made up of 20 million pixels, as well as support for immersive, high-speed 3D games and a desktop-style web browsing experience. These capabilities are all supported by ST-Ericsson’s powerful NovaThor™ U8500, U9500 and U9540 platforms with integrated application processors, modems and connectivity. These platforms are being selected by leading manufacturers to underpin a new generation of smartphones to be launched commercially in 2011 and early 2012.
Of course, even high performance smartphones still need to have all-day battery life so that people can stay continually connected on the move without having to stop to recharge their handset. One of the most effective ways to achieve a long battery life in a high performance handset is to use low-power silicon technology coupled with smart multi-core processor architecture. ST-Ericsson’s NovaThor™ U8500 platform, for example, uses a very power-efficient dual-core architecture, which enables a handset to play 10 hours of HD video or 100 hours of music on one battery charge, when equipped with a standard 1,000mAH battery.
BRINGING SMARTPHONES TO THE MASSES
Not everyone will be able to afford or will want the most advanced handsets, so manufacturers are increasingly looking to broaden their smartphone portfolios for consumers to choose from a broad selection of models at different prices. ST-Ericsson is enabling its customers to do just this.
ST-Ericsson’s highly-integrated and very power-efficient NovaThor™ U5500 platform, for example, is designed to power affordable smartphones that deliver a no-compromise experience. The NovaThor™ U5500 offers a dual-core processor and a powerful multimedia platform that will enable consumers to enjoy high-speed navigation, web browsing, video streaming, email, WiFi, up to 12 megapixel cameras, a 720p HD camcorder and a touch screen, among other features.
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MULTI-CORE PROCESSORS A STEP CHANGE IN PERFORMANCE
Multi-core processor architectures can increase the performance and power-efficiency of a smartphone or tablet computer, by splitting tasks between different processors, enabling the system to run at lower temperatures and suffer less power leakage. ST-Ericsson’s Nova™ A9600 brings over 200 percent more mobile computing performance compared to the NovaThor™ U8500 platform. It features a dual ARM Cortex-A15 with each core running up to 2.5GHz at very low power consumption thanks to very innovative power saving techniques. ST-Ericsson new Nova™ A9540 and A9500 include dual-core processors capable of running at clock speeds of 1.85GHz and 1.2GHz respectively.
28-nm in volume production, says TSMC [Oct 24, 2011]
While TSMC’s senior vice president Jason Chen noted in a press release that his firm was “first to 28-nm volume production,” Globalfoundries spokesman Jason Gorss told EE Times its high-k metal gate (HKMG) offerings had already been in production “for months.”
“Our 28-nm process is ready,” said Gorss, pointing out that Globalfoundries, unlike TSMC, had also produced wafers on the 32 nm process, with HKMG and that 28-nm was simply a shrink of that previous offering. Products on Globalfoundries’ 28-nm process would emerge sometime in 2012, Gorss noted.
AMD Still Hampered by Foundry Problems, CEO Says [Oct 27, 2011]
“Clearly we were disappointed with the yields with the 32-nm space,” said Rory Read, AMD’s chief executive officer, during a conference call with analysts. “As I mentioned… we are not out of the woods yet.”
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AMD said the quarter was negatively impact by “32 nanometer yield, ramp and manufacturing issues”. “No doubt we must improve our execution,” Read said.
A spokesman with Globalfoundries said that the company is working “side by side with AMD every day” with AMD to resolve any outstanding issues. “It wouldn’t be appropriate for us to comment on a customer’s financial results, other than to say that we continue to work with AMD to build on the successful launch of Llano and other products based on our 32/28nm HKMG technology,” the spokesman said. HKMG refers to “High-K Metal Gate” technology, which minimizes leakage current in low-power applications.
“But it is important to note that Llano is an incredibly complex product–perhaps the most complex product ever manufactured by a foundry,” the Globalfoundries spokesman said. “Yet despite all of this complexity, we are seeing continued yield improvement and we have managed to bring this HKMG technology to market well ahead of any other foundry. We are expected to ship far more HKMG volume in 2011 than all other foundries combined.”
GLOBALFOUNDRIES Announces Winners of Inaugural “Leading in Innovation” Awards [Aug 30, 2011]
Innovative Mobile Solutions
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STMicroelectronics, for its technology development used in ST-Ericsson’s leading edge Nova A9600 smartphone application processor, planned for production on GLOBALFOUNDRIES’ 28nm-SLP technology.
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“We know GLOBALFOUNDRIES well, both as a partner in technology development through ISDA, International Semiconductor Development Alliance, and as one of our own trusted foundry partners,” said Jean-Marc Chery, Chief Technology Officer of STMicroelectronics. “The 28 nm technology portfolio from GLOBALFOUNDRIES is well-suited to manufacture the ST-Ericsson 9600 platform, enabling multi source wafer fabs for ST and ST-Ericsson platforms at the 28nm node. Over several years, ST has built an excellent working relationship with GLOBALFOUNDRIES. ST sources a wide variety of 200mm and 300mm wafer products from GLOBALFOUNDRIES, from 0.5um EEPROM for the automotive industry to leading edge application processors for wireless and we’ve found GLOBALFOUNDRIES to be an innovative, reliable and cost-effective partner, effectively complementing our strong internal manufacturing machine, and we look forward to continuing our successful relationship with them.”
ST Ericsson plants center in Silicon Valley [Sept 13, 2011]
ST Ericsson announced it has opened a small technical office in Silicon Valley as it scrambles to get ahead of the curve in the hyper competitive market for smartphone and tablet chips. It demoed its current HSPA+ products running Android here and talked about plans for LTE chips and support for Windows Phone software in the coming year.
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At the launch, ST Ericsson demoed its U8500 integrated applications processor and HSPA+ baseband running on a new board geared for software developers. The chip supported stereo 3-D graphics, 1080-progressive video playback, games with motion sensors and a browser supporting augmented reality.
The processor uses a dual-core ARM Cortex A9 with Mali 400 graphics. In demos it supported Symbian and the Gingerbread and Honeycomb versions of Android.
The company does not have demo-ready versions of its next-generation discrete LTE baseband and application processor announced in February and slated for production in mid-2012. The schedule is behind that of rival Qualcomm which is expected to supply the first LTE handsets. However, the ST Ericsson chip will support eight LTE spectrum bands on a single RF transceiver.
ST Ericsson has taped out a dual-core ARM Cortex A-15 set to ship in 2012. It will outgun rivals including the Omap 5 from Texas Instruments because the STE chip uses the Imagination Rogue graphics core, said Gilles Delfassy, chief executive of ST Ericsson and former head of TI’s wireless business unit. Due to use of a new vector-processing architecture, the chip should also have smaller size, cost and power consumption than its rivals, he added.
In software, ST Ericsson is playing catch up with the shift by Nokia, a lead customer, from Symbian to Windows Phone. It does not expect to support Nokia’s first Windows Phone 7 handsets, but it has put a team in place to support Windows Phone 8 on its chips.
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“We have a road map which is very aggressive, but the key question is will we deliver on it on time,” Delfassy said.
International Data Corp. analyst Mario Morales said smartphone makers want alternatives to integrated chips from Qualcomm, and are waiting on ST Ericsson to execute on its road map.
To that end, Delfassy said he has replaced some engineers in ST Ericsson and brought on two executives with strength in product execution. One is a senior vice president from the former Infineon wireless group who worked closely with Apple; another is a former Sony Ericsson executive who has supervised groups of more than a thousand engineers.
ST Ericsson has also simplified its product portfolio, pruning five modem technologies down to just one. It was the first company to deliver a 21 Mbit/second HSPA+ modem, Delfassy said.
So far ST Ericsson is not planning any quad-core products despite the fact rivals Nvidia and Qualcomm have announced plans for such parts. “We aim to be leaders in apps processors, but there is a big debate whether quad core is a case of diminishing returns,” Delfassy said.
Exclusive : ST-Ericsson To Integrate NFC Features Into its Platforms [March 31, 2011]
ST-Ericsson’s Chief Chip Architect & Principal Fellow, Louis Tannyeres, has told ITProPortal.com in an exclusive interview that the company will integrate NFC (Near Field Communication) capabilities in its platforms alongside other connectivity functions without giving more details about a release window.
… he did mention that the Nova A9600 is the only SoC announced to feature the Imagination Technologies PowerVR Rogue GPU.
According to ST-Ericsson’s own benchmarks, Rogue is up to 20x faster than the Mali 400 GPU, which is used in the Exynos 4210 SoC that powers the Samsung Galaxy S II and which is at least as powerful than the Adreno 205 GPU found inside the Xperia Play.
In addition, Tannyeres said that samples of the Nova A9600 would be shipped to partners in the second half of 2011 with the first products based on the SoC available in the second half of 2012.
Will ST-Ericsson’s New Product Programme Do The Trick? [July 28, 2011]
Currently ST-Ericsson is moving its product line onto 45nm and is sampling three 45nm products – its 8500 platform for smartphones, its 4500 platform which is the lower-end version of the 8500, and its CG2900 Bluetooth/GPS/FM combo modem.
“We shipped the 8500 in pre-production quantities in Q2and it will be ramping up at a number of customers this year,” Gerard Cronin, STE’s head of marketing, told me yesterday, “we have engagements on the 8500 with five out of the top ten handset manufacturers.”
Before the end of this year, ST-Ericsson intends to sample its first 32nm device, the A9540 application processorbased on Cortex A-9 which is the upgrade of the 8500 with 50% higher speed.
Early in 2012 it intends to sample its first 28nm device – the A9600based on the Cortex A-15.
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Asked from which foundry ST-Ericsson hopes to get 28nm from, Cronin said ST-Ericsson is part of the Globalfoundries alliance.
However, according to Mike Bryant, CTO of Future Horizons, talking at IFS 2011 earlier this month, GloFo’s 28nm process in Dresden is running with almost zero yield.
GlobalFoundries lays out roadmap for 28 nm—and beyond [Aug 31, 2011]
At the GlobalFoundries Technology Conference yesterday, GlobalFoundries executives spoke at length about the company’s roadmap and prospects. There was much rejoicing about shipments of the foundry firm’s first 32-nm, high-k metal gate (HKMG) chips—otherwise known as AMD Fusion A-series processors, or Llano—but the event really centered on manufacturing at 28 nm and smaller geometries.
First things first, GlobalFoundries revealed that its 28-nm HKMG process is “fully enabled and ready to ramp,” with ramping scheduled for 2012 at its fabs in Dresden, Germany and Malta, New York. A “lead 28nm HKMG product” has already taped out (i.e. the chip design is complete and is about to be manufactured), and GlobalFoundries has managed to produce a functional 28-nm HKMG test chip based on an ARM Cortex-A9 core. On that subject, GlobalFoundries said it expects the High Performance Plus version of its 28-nm HKMG process to enable ARM Cortex-A9 processors clocked as high as 3GHz.
… the company says demand for its manufacturing capacity currently outstrips supply—in other words, it has to expand rapidly to satisfy its customers.
That expansion involves GlobalFoundries’ new fab in upstate New York, which is purportedly ahead of schedule. Production is set to begin there next summer. GlobalFoundries also plans to build a fab in Abu Dhabi—somewhere near the airport, we were told—but a precise timeline hasn’t been settled upon yet. (The company says its schedule will depend on ramp planning in Dresden and New York as well as market conditions.) Those fabs will complement the foundry firm’s facilities in Singapore, which it inherited after the acquisition of Chartered Semiconductor.
Low Power High-k Metal Gate 28nm CMOS Solutions for Mobile High Performance Applications [GlobalFoundries, July 8, 2011]
High-k Metal Gate (HKMG) is one of the most significant iunnovations in CMOS fabrication since the inception of silicon VLSI. HKMG enables a revival in transistor scaling that had stalled with poly SiON gate technology, threatening the continuation of Moore’s law. The Joint Development Alliance and Common Platform Alliance are driving the global standard for High-k Metal Gate (HKMG). Several world-leading semiconductor companies including GLOBALFOUNDRIES, IBM, Intel Mobility Communications (ex-Infinion), Renesas, STMicroelctronics, Smasung Electronics and Toshiba have participated in the 28nm CMOS Joint Development Alliance. This HKMG solution is far superior to alternatives currently pursued by the other leading foundries, in both scalability (performance, power, die size, design compatibility) and manufacturability. This solution is a “Gate-First” approach that shares the process flow, design flexibility, design elements and benefits of all previous nodes based upon poly SiON gates.
Cost is a substantial advantage of “Gate-First” implementation; a typical foundry customer will save tens of millions of dollars over the course of their 28nm product portfolio life cycle vs. the “Gate-Last” approach due to the 10-20% smaller die size obtainable by “Gate-First.” This represenets tremendous opportunity for customers and for the industry.
“Gate-First” HKMG has already transitioned from the develeopment phase to high-volume foundry manufacturing. Notably, AMD has announced production of accelerated processing units (APUs) for laptops and desktop PCs, and CPUs for server applications based on the “Gate-First” technology. This AMD “A-Series” APU is the first foundry HKMG product to ship in the industry. Samsung and ST-Ericsson have also announced wireless products based on “Gate-First” HKMG.
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28nm Super Low Power (28nm-SLP) is the low power CMOS offering delivered on a bulk silicon substrate for mobile applications. … The 28nm-SLP is a lower cost technology relative to other 28nm options, being manufactured without the stress elements used to boost carrier mobilities for 28nm poly SiON and for 28nm HKMG HP (high performance) technologies, reducing process complexity and mask count substantially.
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STMicroelectronis, through its wireless JV, ST-Ericsson, is now fullfilling customers’ power and perforamce demands on the Joint Development Alliance advanced HKMG low power processes. As a case in point, ST is now sampling a dual-core ARM Cortex-A9 processor that can run at 1.8GHz through the Nova A9540 product. The A9540 is almost 60% faster than previous 45/40nm technology products. This technology also benefits the next-generation ARM dual-core Cortex-A15 CPU which ST-Ericsson will be producing at 2.5GHz in 28nm-SLP, again for smartphone and tablet products, such as the ST-Ericsson Nova A9600 application processor.
The technical excellence of the new Symbian range from Nokia
Nokia 701 vs Apple iPhone 4 display brightness comparison [Oct 1, 2011]
PhoneArena examines the 1000 nits display on the Nokia 701 via an improvised outdoor comparison with the Apple iPhone 4 and the Samsung Galaxy S II, about which you can read on:
Thousand points of light: the brightest mobile display to date on the Nokia 701 compared [Oct 1, 2011]
If we are asked which feature we’d like improved on current smartphones, apart from the obvious contender battery life, we’d answer screen brightness. Average pixel density we can live with, but the brighter the display the less annoying its outdoor usage, especially if you have that old yellow star shining directly on your phone’s screen while you are trying to quickly look up a contact, or check a website.
The Nokia 701 manages to cram in the brightest screen on a mobile phone to date, which, with its 1000 official nits, is almost 50% easier to see outside than the LG Optimus Black, for example, with its 700 nits, or the previous champion Nokia E6 with its 900 nits. The E6 excels in pixel density, though, with its Retina Display-like 325ppi.
Now let’s cut to the chase and examine this sweet 3.5”LED-backlit IPS-LCD display on the Nokia 701, with 360×640 pixels and the ClearBlack technology, which manages to shine like a crazy diamond with 1000 nits of brightness. In short, having a stronger backlight, or whatever other trick the screen manufacturer is using to make the display brighter, is great outside. Compared to some other phones we put it next to in the sunshine outdoors, it was way more visible at full throttle.
To put things in perspective, we compared the Nokia 701 outside with the Apple iPhone 4, which can hit peak brightness of about 600 nits, not shabby at all, and the Samsung Galaxy S II, which goes up to around 400 nits. Nokia says that due to the ambient light sensor the effect on battery life is minimal, as you won’t always have the screen at peak brightness, but it’s good to have a luminous display when you need it, and we tend to agree. Our unscientific test showed that running an HD movie at full brightness claimed about 30% more juice out of the battery than at average luminousity, but that can be said for most other smartphones as well.
Background details:
The already announced gradual phase-out of the current Symbian based flagship smartphone line means a significant upgrade first, both in hardware and software capabilities (please note the great hardware commonality as well as the differentiation factors between the different models):
Dhrystone Performance:
- Qualcomm Snapdragon/Scorpion: 2.1 DMIPS/MHz
- Marvell PJ1 Sheeva: 1.46 DMIPS/MHz
- Marvell PJ4 Sheeva: 2.41 DMIPS/MHz
- ARM1136: 1.25 DMIPS/MHz
- Cortex A8: 2.0 DMIPS/MHz
- Cortex A9: 2.5 DMIPS/MHz
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Nokia N701 |
Nokia N700 |
Nokia N600 |
Nokia N500 |
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Display and User Interface |
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| – Screen size: 3.5″- Resolution: 16:9 nHD (640 x 360 pixels)- IPS-LCD- 16 million colours; 160° viewing angle
– ClearBlack display – Corning® Gorilla® Glass – Capacitive touch screen – Orientation sensor (Accelerometer) – Proximity sensor – Ambient light detector |
– Screen size: 3.2″- Resolution: 16:9 nHD (640 x 360 pixels)- AMOLED- 16 million colours
– ClearBlack – Capacitive touch screen – Orientation sensor (Accelerometer) – Proximity sensor – Ambient light detector |
– Screen size: 3.2″- Resolution: 16:9 nHD (640 x 360 pixels)- TFT display- 16 million colours
– Capacitive touch screen – Orientation sensor (accelerometer) – Compass (Magnetometer) – Proximity sensor – Ambient light detector |
– Screen size: 3.2″- Resolution: 16:9 nHD (640 x 360 pixels)- TFT display- 16 million colours
– Capacitive touch screen – Orientation sensor (accelerometer) – Compass (Magnetometer) – Proximity sensor – Ambient light detector |
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Memory |
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| – Internal memory: 8 GB- MicroSD memory card slot, up to 32 GB | – Internal memory: 2 GB- MicroSD memory card slot, up to 32 GB | – Internal memory: 2 GB- MicroSD memory card slot, up to 32 GB | – Internal memory: 2 GB- MicroSD memory card slot, up to 32 GB |
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Data network |
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| – GPRS/EDGE class B, multislot class 33- HSDPA Cat10, maximum speed up to 14.4 Mbps, HSUPA Cat6 5.76 Mbps- GSM CS data 9.6/14.4/HSCSD MSC6- GSM GPRS data class 33, GSM EGPRS data class 33, DTM 32- WLAN IEEE802.11 b/g/n with UPnP support- TCP/IP support- Capability to serve as data modem- Support for MS Outlook synchronisation of contacts, calendar and notes | -GPRS/EGPRS: Class B, MSC 32 (max 6 RX, max TX, max speed UL/DL= 236,80/296 Kbits)- HSDPA 14.4 Mbit/s- HSUPA 5.76 Mbit/s- WLAN IEEE802.11- Capability to serve as data modem- Support for MS Outlook synchronisation of contacts, calendar and notes | – GPRS/EDGE class B, multislot class 33- HSDPA Cat. 10 maximum speed up to 14 Mbit/s, HSUPA Cat. 6 5.7 Mbit/s- WLAN IEEE802.11- Capability to serve as data modem- Support for MS Outlook synchronisation of contacts, calendar and notes | – GPRS/EDGE release 6, class B, multislot class 33- HSDPA Cat10 14.4 Mbps, HSUPA Cat6 5.76 Mbps- WLAN IEEE802.11 b/g- Capability to serve as data modem- Support for MS Outlook synchronisation of contacts, calendar and notes |
See the full hardware specification table in PDF. That table includes the Operating Frequency, Connectivity, Power Management, Camera and Video Cameras aspects of the specification as well.
See the overall Features comparison of these models in PDF as well. Here are the Key Facts are joined by Messaging and communication, Camera, Internet and Media, Connectivity, and Accessories set of features.
Nokia launches three no-compromise mass-market smartphones powered by Symbian Belle [Nokia press release, Aug 24, 2011]
Nokia 700, Nokia 701 and Nokia 600 smartphones introduce latest Symbian software update while new NFC-enabled stereo Bluetooth headset takes advantage of NFC pairing and sharing functionality
Espoo, Finland and Hong Kong – Nokia today announced the launch of three feature-packed, mass market smartphones, bringing the latest smartphone functionality at attractive price points and including market-leading innovation with Symbian Belle. The Nokia 700, Nokia 701 and Nokia 600 extend the range of available designs, features and functionality in the Nokia Symbian smartphone range. Symbian Belle powers all three, with single-tap NFC technology sharing and pairing, the most personal user interface so far and a more powerful mobile Web browsing experience. As well as allowing content to be shared between devices, NFC capabilities allow any of the three new smartphones to pair with NFC-enabled mobile accessories such as speakers or Bluetooth headphones and headsets. To extend the range of available NFC-enabled accessories, Nokia is also announcing the launch of the Nokia Essence Bluetooth Stereo Headset, which can be paired with any NFC-enabled smartphone simply by tapping the two devices together.
While all three smartphones contain recognizable Nokia features, they each represent a very distinct set of priorities to allow users to choose what matters most in a smartphone. The most compact touch screen monoblock smartphone in the world (Nokia 700); a sleek and stylish smartphone with the world’s brightest mobile display for indoor or outdoor use (Nokia 701), and Nokia’s loudest entertainment smartphone (Nokia 600) all bring firsts to the Nokia product portfolio.”After bringing exciting new features to the Symbian user experience only two months ago with Symbian Anna, we are now driving the platform even further with our most competitive Symbian user experience ever,” said Ilari Nurmi, Vice President at Nokia. “Symbian Belle and the three new handsets we are launching today show our commitment to continue delivering Symbian products that allow people to choose what is most important to them in terms of user experience, design, functionality and price. These will not be last products or updates we will deliver on Symbian.”
“With the announcement today Nokia has made it clear that Symbian will continue to play an important role in its product portfolio along side Windows Phone 7” said Nick McQuire IDC. “There is a sense of urgency in the way improvements and innovation are being delivered to the platform that demonstrates how committed Nokia is to make Symbian products a competitive smartphone choice.”
Nokia 700: Nokia’s smallest smartphone
At only 50 cubic centimetres, weighing 96gm and at 110 x 50.7 x 9.7 mm, the Nokia 700 not only becomes Nokia’s most compact smartphone in the Symbian range, it is the most compact touch monoblock smartphone in the world. What it lacks in size it makes up for in functionality, with single-tap NFC sharing and pairing capabilities, a 1Ghz processor, 3.2 inch AMOLED screen ClearBlack display, 2GB of internal memory (with the option of using a 32GB microSD card for a total of 34GB), HD video capture and 5MP full focus camera with LED flash. The Nokia 700 is also Nokia’s most eco-friendly smartphone. With a long battery life, extensive use of eco-friendly materials and features to minimize battery consumption, it is the perfect smartphone for any environmentally-conscious smartphone user.Nokia 701: Nokia’s brightest smartphone
The Nokia 701is a sleek, slim smartphone incorporating the world’s brightest ever mobile phone display, based on a 3.5 inch ClearBlack display that makes it perfect for indoor and outdoor use. It also has active noise cancellation for the clearest sound quality and, like the other new smartphones, provides single-tap NFC pairing and sharing capabilities, allowing content to be shared and sound to be streamed wirelessly to headphones and NFC-enabled speakers.Based on the popular Nokia C7 design, the Nokia 701 smartphone also has a 1GHz processor, 8MP full focus camera with dual LED flash and 2 X digital zoom, 2nd front-facing camera and HD video capture. It comes with 8GB internal memory and the possibility to increase to 40GB by installing a 32GB microSD card.
Nokia 600: Nokia’s loudest smartphone
The Nokia 600 smartphone delivers a big sound and a big personality in a small package and is Nokia’s loudest at 106 Phons. With built-in FM radio antenna for listening to radio without headphones and FM transmitter that makes it possible to broadcast music from your phone to any FM radio, the Nokia 600 is a music-lover’s dream. With 60 hours of music playback time, an incredibly powerful internal loudspeaker and the ability to also stream music wirelessly to NFC-enabled accessories, it is the perfect smartphone to get the party started.
Available at a lower price point than the Nokia 700 and Nokia 701, the Nokia 600 still comes with a 1 GHz processor; 5MP full focus camera with LED flash and HD video capture, and 2GB of internal memory with ability to increase to 34GB using a 32GB microSD card.
Symbian Belle
Symbian Belle is the latest in a series of planned software updates to the Symbian platform, which started with Symbian Anna and will continue into 2012. Symbian Belle increases the number of home screens from three to six providing more room to display applications and services. Live widgets, now come in five different sizes, making the home screens come alive and giving users more flexibility to personalize the user experience. It also includes a pull down menu and taskbar to access notifications from any of the home screens and further enhancements to the Web browsing experience. All in all, Symbian Belle provides Nokia’s most competitive, seamless and intuitive Symbian experience so far.
One of Symbian Belle’s most exciting features is the single-tap NFC sharing and pairing capability. This allows contacts, videos and images to be shared with other NFC-enabled devices and smartphones, as well as pairing with NFC-enabled mobile accessories such as speakers and headsets. Gaming fans also benefit from the NFC capabilities of the new handsets with the ability to unlock additional levels in Angry Birds or find a hidden blade in Fruit Ninja just by touching two NFC-enabled devices together. On the Nokia 701 smartphone, which comes preloaded with Asphalt 5, two friends can even pair to compete on the same racetrack.
Nokia Essence Bluetooth Stereo Headset
The new Nokia Essence Bluetooth Stereo Headset uses special active noise cancellation technology to eliminate an unprecedented 99.8% of background noise – delivering pure, high-fidelity sound no matter how noisy the surroundings for people who don’t want to sacrifice audio quality when going wireless. Using NFC technology, the Bluetooth headset can be paired with any NFC-enabled smartphone simply by tapping the two devices together.
Symbian Anna now available for download [Nokia press release, Aug 18, 2011]
Symbian Anna – the latest software update for Symbian smartphones – is available for download starting today*.
Symbian Anna significantly enhances the user experience on the Nokia N8, Nokia C7, Nokia C6-01 and Nokia E7. A new user interface, virtual QWERTY keypad in portrait mode, split-screen messaging, enhanced Nokia Maps, better web browsing and stronger security are just a few of the improvements that people will be able to enjoy. Symbian Anna can be downloaded using the latest version of Ovi Suite (version 3.1.1) on a PC, or over-the-air directly to your smartphone**.
“Nokia’s Symbian smartphones are used by millions of people around the world every day, addressing specific consumer needs and providing choices at many price points,” said Ilari Nurmi, Vice President at Nokia. “Symbian Anna represents a significant update to the experience those users have and demonstrates our ongoing commitment to Symbian, which will see up to 10 more phones introduced over the next 12 months, further updates to the user experience and support for the software until at least 2016.”
Key features with Symbian Anna:
– User interface: Symbian Anna brings a fresh new look and feel to the Nokia N8, Nokia C7, Nokia C6-01 and Nokia E7 with crisp icons and multiple usability enhancements. Typing on the touchscreen is much easier with a split screen, so you can see message threads, webpages, contacts or email view while typing on the virtual QWERTY keypad – now also available in portrait mode.
– Maps and navigation: Symbian Anna enhances Nokia Maps with better search functionality, new public transportation routes and the ability to check-in to favorite geo-social network sites like Facebook, Foursquare and Twitter
– Browsing: A faster, easier-to-use browser, delivering quicker page loads and improved device navigation allowing people to connect more easily to their favorite sites on the go.
– Better for business: Symbian Anna brings true business-grade security with improved data encryption on Nokia smartphones. Business users with a Nokia N8, Nokia C7, Nokia C6-01 or Nokia E7 can now easily and securely access their company intranet with IPSEC and SSL VPN enablers.
– Near Field Communications (NFC): The Symbian Anna software update also activates the NFC hardware in the Nokia C7, so people can now simply tap their Nokia C7s together to share contacts, photos, videos and play games; easily pair with NFC-enabled accessories from Nokia and others; and read NFC tags to check-in and more
*The precise rollout schedule of the Symbian Anna software update varies from market to market.
**Method of delivery of the software update differs from market to market and operator to operator.
Notes to editors:
Symbian Anna key features:
– Virtual portrait QWERTY for fast, one handed typing
– Split screen view while typing; so you can see message threads, webpages, contacts or email
– An easier to use and faster browser, delivering quicker page loads and improved navigation
– Refreshed Nokia Maps including simpler search, new public transportation routes and the ability to check-in to Facebook, Twitter, Foursquare or local social networks
– A feature to share your location via email and SMS (even to non-Nokia phones)Features for business users:
– Instant messaging and presence with Microsoft Communicator Mobile
– E-mail enhancements including full meeting request support
– True business grade security with hardware accelerated encryption
– Easy and secure intranet access for business users who want to access their company intranetFeatures for developers:
– Flashlite 4
– Java Runtime 2.2
– Qt Mobility 1.1
– Qt4.7Visit www.nokia.com/symbiananna for more information.
Launch: the Nokia 500 – fast, light and multicoloured [Nokia Conversations [Official Blog], Aug 1, 2011]
Today sees the launch of a new smartphone, the Nokia 500. Boasting a 1GHz processor, changeable back covers plus the Symbian Anna operating system, this is a nifty, personalisable performer that comes in at a price that won’t break the bank. Read on for all the details.
If you’re looking for a low-cost, full-function smartphone, then the Nokia 500 should meet your needs and more. As you can see from the pictures, this is a touch-screen phone. It’s got a 3.2-inch capacitive touch display, with a screen resolution of 640 x 360 pixels. On the back, there’s a 5-megapixel camera that can also capture video – ideal for holiday snaps and days out.
The Nokia 500 comes with the latest Symbian Anna OS, offering a refreshed UI, a better browser and split-screen messaging. As you’d expect, preinstalled you’ll find the latest version of Nokia Maps for free drive and walk navigation, plus you can download every other app you might need from the Store. If you’re anything like us, then your first week with the phone will be occupied filling and then emptying the phone of dozens of apps. The music player is complemented by an FM radio receiver and Internet Radio access to all the music and news you might need, not just from your own country, but from around the world. Social Media is catered for through the Social app, bringing friends’ updates to your homescreen.
Under the hood, there’s the 1GHz processor – allowing for plenty of oomph when you’re multitasking lots of apps or doing something extra-demanding. There’s 2GB of storage memory, plus the possibility of increasing this by a further 32GB using the micro-SD card slot. Like all our recent smartphones, it offers pentaband radio coverage so world travellers need never be out of touch, 3G data up to HSUPA speeds [that’s a whopping maximum speed of 5.8Mbps nowadays, by the way]. There’s also Bluetooth 2.1 and Wi-Fi b/g, as you’d expect. The phone measures 111.3 x 53.8 x 14.1mm and weighs in at 93g – lighter than any other Symbian^3 phone to date.
It’s also worth mentioning the battery, which despite the faster processor, still manages to pull off a very respectable performance. For us, that’s an absolute priority. The battery will see you through 5-7 hours talk time, 450+ hours in standby mode or up to 35 hours of music playback, if that’s your thing.
And here it is in video form:
The Nokia 500 will be available in black and white varieties, black first and then white before the end of the year. And there’s three different-coloured back covers in the box. More colours for these will become available soon – including purple, azure blue, pink, coral red, orange and dark silver. Having seen the hot pink versions of the Nokia N8 and N9, we’re convinced that colour will win a lot of fans.
Excluding any local taxes or operator subsidies, the Nokia 500 will cost just €150 before taxes and subsidies, and will be available from the third quarter of this year.
More details are available at http://www.nokia.com/500. What else would you like to know about the Nokia 500?
Nokia feature phones (S40) are losing market more than Nokia smartphones (S60, Symbian)
and look what entry level Android smartphones are destroying Nokia’s w/w market:
– Huawei’s IDEOS U8150 smartphone for US$86 in Kenya: 350,000 units sold in 8 months [Aug 17, 2011]
Gartner Says Sales of Mobile Devices in Second Quarter of 2011 Grew 16.5 Percent Year-on-Year; Smartphone Sales Grew 74 Percent [Aug 11, 2011]
Table 1
Worldwide Mobile Device Sales to End Users by Vendor in 2Q11 (Thousands of Units)
Vendor 2Q11 Units 2Q11 Market Share (%) 2Q10 Units 2Q10 Market Share (%) Nokia 97,869.30 22.8 111,473.70 30.3 Samsung 69,827.60 16.3 65,328.20 17.8 LG 24,420.80 5.7 29,366.70 8 Apple 19,628.80 4.6 8,743.00 2.4 ZTE 13,070.20 3 6,730.60 1.8 RIM 12,652.30 3 11,628.80 3.2 HTC 11,016.10 2.6 5,908.80 1.6 Motorola 10,221.40 2.4 9,109.40 2.5 Huawei 9,026.10 2.1 5,276.40 1.4 Sony Ericsson 7,266.50 1.7 11,008.50 3 Others 153,662.10 35.8 103,412.60 28.1 Total 428,661.20 100 367,986.70 100 “Smartphone sales continued to rise at the expense of feature phones,” said Roberta Cozza, principal research analyst at Gartner. “Consumers in mature markets are choosing entry-level and midrange Android smartphones over feature phones, partly due to carriers’ and manufacturers’ promotions.” However, replacement sales in Western Europe showed signs of fatigue as smartphone sales declined quarter-on-quarter.
In smartphones, Nokia’s sales into the channel in the second quarter of 2011 were low. This was partly due to a very competitive market that deflated demand for Symbian [S60], but also to inventory management issues in Europe and China in particular. The channel bought less and worked hard to reduce stock levels, partly by cutting prices on older products. These factors reduced Nokia’s average selling price for smartphones, compared to the first quarter of 2011. “The sales efforts of the channel, combined with Nokia’s greater concentration in retail and distributors’ sales, saw Nokia destock more than 9 million units overall and 5 million smartphones, helping it hold on to its position as the leading smartphone manufacturer by volume,” said Ms. Cozza. “However, we will not see a repeat of this performance in the third quarter of 2011, as Nokia’s channel is pretty lean.”
Before continuing the Gartner press release let’s see a recalculated diagramm based on Gartner data but showing more precisely the change in the market from Nokia point of view (Nokia S60 = Symbian = Nokia smartphones, Nokia S40 = Nokia feature phones):
| Operating System | 2Q11 K Units | 2Q11 Market Share (%) | 2Q10 K Units | 2Q10 Market Share (%) | Y/Y (unitwise) |
| Nokia S60 | 23853.20 | 5.56% | 25386.80 | 6.90% | -6.04% |
| Nokia S40 | 74016.10 | 17.27% | 86086.90 | 23.39% | -14.02% |
| Apple | 19628.80 | 4.58% | 8743.00 | 2.38% | 124.51% |
| RIM | 12652.30 | 2.95% | 11628.80 | 3.16% | 8.80% |
| Android | 46775.90 | 10.91% | 10652.70 | 2.89% | 339.10% |
| Total: | 176926.30 | 41.27% | 142498.20 | 38.72% | 24.16% |
| Others | 251734.90 | 58.73% | 225488.50 | 61.28% | 11.64% |
| Grand total: | 428661.20 | 100.00% | 367986.70 | 100.00% | 16.49% |
Samsung achieved strong growth in sales of mobile devices. For example, the Galaxy S II sold well, and this model went on to chalk up 5 million sales by the end of July. A strong performance in the smartphone market helped Samsung increase its market share, to become the third-largest smartphone vendor. However, its overall share dropped year-on-year, and grew only marginally quarter-on-quarter, mainly due to Samsung’s weaker presence in more price-sensitive market segments.
Apple continued to exceed expectations, even though the iPhone 4 will soon be replaced by a new model. Part of its growth came from the 42 new carriers and 15 new countries that it entered in the second quarter of 2011, which brought its total coverage to 100 countries. This expansion caused its inventory to grow a little by the end of the second quarter of 2011, when sales to end users stood at 19.6 million units. In mainland China, Apple is the seventh-largest mobile phone vendor and the third-largest smartphone vendor.
Research In Motion’s (RIM’s) share of the smartphone market declined to 12 percent in the second quarter of 2011, from 19 percent a year ago. Also, the company lost its No. 5 position in the worldwide ranking of mobile device vendors to ZTE. Demand for RIM’s devices in the second quarter was impaired by an ageing portfolio and delays in shipping products. In the coming quarters RIM will have to deal with increased competition to its messaging offering and manage a platform migration from BlackBerry 7 to QNX.
Google and Apple are the obvious winners in the smartphone ecosystem. The combined share of iOS and Android in the smartphone operating system (OS) market doubled to nearly 62 percent in the second quarter of 2011, up from just over 31 percent in the corresponding period of 2010 (see Table 2). Gartner analysts observed that these two OSs have the usability that consumers enjoy, the apps that consumers feel they need, and increasingly a portfolio of services delivered by the platform owner as well.
Table 2
Worldwide Smartphone Sales to End Users by Operating System in 2Q11 (Thousands of Units)
Operating System 2Q11 K Units 2Q11 Market Share (%) 2Q10 K Units 2Q10 Market Share (%) Android 46775.90 43.4 10652.70 17.2 Symbian 23853.20 22.1 25386.80 40.9 iOS 19628.80 18.2 8743.00 14.1 RIM 12652.30 11.7 11628.80 18.7 Bada 2055.80 1.9 577.00 0.9 Microsoft 1723.80 1.6 3058.80 4.9 Others 1050.60 1 2010.90 3.2 Total 107740.40 100 62058.10 100
Nokia’s own report is first shown in a diagramm form:
Nokia Q2 2011 net sales EUR 9.3 billion, non-IFRS EPS EUR 0.06 (reported EPS EUR -0.10) [July 27, 2011]
Devices & Services5
| EUR million | Q2/2011 | Q2/2010 | YoY Change | Q1/2011 | QoQ Change |
| Net sales | 5 467 | 6 799 | -20% | 7 087 | -23% |
| Smart Devices net sales | 2 368 | 3 503 | -32% | 3 528 | -33% |
| Mobile Phones net sales | 2 551 | 3 190 | -20% | 3 407 | -25% |
| Mobile device volume (million units) | 88.5 | 111 | -20% | 108.5 | -18% |
| Smart Devices volume (million units) | 16.7 | 25.2 | -34% | 24.2 | -31% |
| Mobile Phones volume (million units) | 71.8 | 85.8 | -16% | 84.3 | -15% |
| Mobile device ASP6 | 62 | 61 | 2% | 65 | -5% |
| Smart Devices ASP6 | 142 | 139 | 2% | 146 | -3% |
| Mobile Phones ASP6 | 36 | 37 | -3% | 40 | -10% |
Note 5 relating to Devices & Services reporting structure: Effective from April 1, 2011, our Devices & Services business includes two new operating and reportable segments – Smart Devices, which focuses on smartphones, and Mobile Phones, which focuses on mass market mobile devices – as well as Devices & Services Other. Prior period results for each quarter and the full year 2010 and Q1 2011 have been regrouped (on an unaudited basis) for comparability purposes according to the new reporting format. The regrouped financial information can be accessed at: http://www.nokia.com/investors
Note 6 relating to average selling prices (ASP): Mobile device ASP represents total Devices & Services net sales (Smart Devices net sales, Mobile Phones net sales, and Devices & Services Other net sales) divided by total Devices & Services volumes. Devices & Services Other net sales includes net sales of Nokia’s luxury phone business Vertu and spare parts, as well as intellectual property royalty income. Smart Devices ASP represents Smart Devices net sales divided by Smart Devices volumes. Mobile Phones ASP represents Mobile Phones net sales divided by Mobile Phones volumes.
…
– In Smart Devices, those who already have viewed our early Windows Phone work are very optimistic about the devices Nokia will bring to market and about the long-term opportunities. Step by step, beginning this year, we plan to have a sequence of concentrated product launches in specific countries, systematically increasing the number of countries and launch partners.
– In Mobile Phones, early results of the Dual SIM product launches are very encouraging, and we are on track to deliver more products this year.
…
At the end of the first quarter 2011, our sales channel inventories were slightly above normal levels given then anticipated volumes. During the second quarter 2011, distributors and operators purchased fewer of our devices across our portfolio as they reduced their inventories of Nokia devices. The second quarter 2011 ended with our sales channel inventories near the midpoint of our normal range of 4-6 weeks.
…
Nokia Crashing in China, Distributors Refusing Nokia Products [Aug 15, 2011]
Nokia faces challenge in China market [China.org.cn, Aug 15, 2011]
Nokia has a crisis on its hands as vendors in China, its biggest market, are facing a huge pile-up of inventory and have refused to place new orders, Caixin Century reported Monday.
“Our (sales) channels collapsed in the second quarter because of the inventory overhang,” said a mid-level sales manager with Nokia China. Nothing like this has ever happened before, said the manager, who refused to be identified.
Nokia shareholders clamour for answers on Microsoft cooperation [HELSINGIN SANOMAT, May 4, 2011]
The Annual General Meeting of Nokia saw a record turnout on Tuesday.
More than 3,000 shareholders appeared at the Helsinki Fair Centre to listen to President and CEO Stephen Elop address the shareholders for the first time, in what many of them said was an inspiring speech.
The meeting chose a number of new members for the company’s Board of Directors, including paper manufacturer Stora Enso CEO Jouko Karvinen, Finance Company Sampo CEO Kari Stadigh, oil company Statoil CEO Helge Lund, as well as Stephen Elop himself. Chairman Jorma Ollila said that the search is already on for his successor. Ollila has said that he will leave the post at next year’s AGM.: Nokia’s Windows phones are very important. How does Nokia plan to press the gas pedal and change engines at the same time?
“Our cooperation has gone well. We are very enthusiastic about our family of products, which we will publish soon. With the help of our cooperation with Accenture we will see to it that we will have the Symbian operating system available after the change. We are increasing investments into the operating system of cheap phones, and in technologies of the future”, says Nokia CEO Stephen ElopAnalyst Ben Wood says that Nokia has been wandering aimlessly for years as in a dream, and done only what it has done before. Why is this?
“First of all, Nokia’s management has not wandered in a dream. Nokia’s strategy has been quite clear, because we saw this change, and we have the steps for how to move ahead. As far as Symbian is concerned, we saw the forthcoming change on the basis of the demands of our customers, but we are not able to influence it as quickly as we should have”, says Chairman of the Board Jorma Ollila.Did you consider using the Meego operating system along with other manufacturers?
“We discussed Meego with HTC, RIM, Samsung, LG, and Motorola. One manufacturer was fairly interested in Meego and the others have their own plans, and they were not particularly interested in Meego. They were afraid that Nokia had too much power in Meego”, Elop says.There have been extensive reports in the media about the security breach affecting the Sony PlayStation. Microsoft Windows has been very vulnerable in data security. How will Nokia protect its telephones and its services with many credit card transactions?
“Data security and privacy are very important for us, and we need to take care of it in all of our business activities. We have comprehensive means for securing the privacy and data security of our consumers. Our phones have a completely different operating system than the Windows that is in a computer.”Nokia pays Microsoft for the use of Windows, and gets payments in return. Can you say how many billions in profit are involved, and what is the schedule for payment?
“We do not give any details on compensations and fees. If we would tell them now, our competitors would get information which would cause problems for all of us. The payments [software licences] that we pay to Microsoft are very competitive, because we aim to sell a significant number of Windows phones.”Will the Meego product that comes on sale at the end of the year be a touch-screen computer?
“No, it is not a tablet computer. There are 200 touch-screen computers on the market, and the only one that is a financial success is the Apple iPad. There is no point in us imitating it, like all of the others are doing without success. We need to make different kinds of products.”Competition in China is intense, and they copy almost anything there. How can Nokia secure its competitiveness in China?
“Our industrial rights are our most important asset right after our personnel. It has long been predicted that officials in China would start taking a more serious attitude toward industrial rights, now that their own industry is starting to produce patented inventions. We are approaching this moment, and we are starting to defend industrial rights in China.”When Nokia announced its new strategy, investors were not immediately excited. The share price fell sharply. Is this because Nokia has failed in assuring investors or is this cooperation simply bad news?
“Big investors understand and support our strategy. The first reason for the uncertainly was that in February we had no binding contract. In addition, we could not initially report on savings in costs, and we have still not revealled precisely when the first Windows phone will be available. The message from investors was clear to us: Nokia needs to show that changes will be implemented, and that they will bring results.”
First Nokia WP7 in Q4 via an ODM route from Compal
Follow-up:
Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]
Note: the “affordable” Nokia Lumia 710 is the one produced by Compal (the 800 is by Nokia itself)
Update [Aug 17, 2011]:
– @mechaghost Elbert Perez [his website: http://www.occasionalgamer.com/ see also: here]
I caught you Nokia 800 and Acer M310 on my reporting page. #wp7
3 hours agovia Twitter for Windows Phone
– Why Nokia coming to Windows phone is a huge deal [Aug 14, 2011]
– Nokia Teams Up With Polar to Launch Over 300 Mobile Apps for Major Media Brands Globally [Aug 17, 2011]:
Nokia (www.nokia.com) has entered into an agreement with Polar Mobile (www.polarmobile.com) to launch over 300 mobile apps for Nokia smartphones over the next 12 months. Polar Mobile will be launching apps on Nokia smartphones for over 300 top tier media brands globally, including the likes of Wired UK, Kompas, Advertising Age, Globe and Mail, Shanghai Daily and 7DAYS. The apps will be made available to consumers of Nokia’s Symbian smartphones, the recently announced Nokia N9 and future Nokia with Windows Phone devices.
– DroidUser999 says: … What happened to Nokia-MS Party on Aug 17th. Did they announce anything?[August 17, 2011 at 12:42 pm]
Taigatrommel says: August 17, 2011 at 6:38 pm
It was said they’d have a “small portfolio of devices” ready this year for small launch on limited regions.
I think they talked about a touch-only phone as well as one with a keyboard. So this small portfolio would include two different devices.
– More information: Nokia’s North America centric approach for Windows Phone 7 [Aug 11, 2011]
– More information (for the gaming and entertainment space): Nokia Windows Phone to debut on August 17 at the huge gamescom 2011 event [Aug 3, 2011 with updates up to Aug 20, 2011]
End of update
@dnystedt Dan Nystedt
Nokia supplier, Compal, to start shipping Windows Phone 7 smartphones to Nokia in September, total 2 million in Q4, Taiwan media say.
12 Augvia web
Mango phones to compete with new iPhone in September [July 29, 2011]
Branded handset vendors including HTC, Samsung Electronics, and LG Electronics all plan to launch Microsoft’s Mango-based smartphones in September, competing neck and neck with the forthcoming iPhone which is also slated for the same month, according to industry sources.
Other vendors to unveil Mango phones at the recently concluded Microsoft’s 2011 WPC (Worldwide Partner Conference) included Acer, ZTE and Fujitsu Toshiba, the sources indicated.
In cooperation with Fujitsu Toshiba, Japan-based mobile carrier KDDI has unveiled its first Mango phone, the IS12T, which features a Qualcomm MSM 8655 processor, 3.7-inch touch screen and 13.2-megapixel camera.
HTC is expected to roll out a number of Mango phones, powered by Qualcomm 1.5GHz single-core CPUs with display sizes ranging from 3.8- to 4.7-inch, the sources noted.
Nokia is expected to unveil its first batch of Mango phones at Nokia World 2011 to be held in October, at a time when fellow vendors have already heated up the market for Mango phones, which will probably be a good strategy for the handset vendor, commented the sources.
Nokia, China Mobile open the Windows [Aug 13, 2011]
Colin Giles, executive vice-president of Nokia Corp, who is in charge of the company’s global sales, said Nokia has always been committed to China Mobile’s Time Division-Synchronous Code Division Multiple Access (TD-SCDMA) technology – the first globally recognized 3G telecommunications standard, led by China.
Giles made the remarks at a news briefing in Beijing on Friday, when China Mobile, the world’s biggest telecom carrier by users, officially launched the commercial version of Mobile Market-Nokia store, a joint-brand mobile application outlet, for Chinese TD-SCDMA mobile-phone users.
However, Giles did not reveal further details of Nokia’s TD-SCDMA Windows phones and the launch date was not disclosed.
…
Nokia is winding down its use of the Symbian operating system to focus on developing Windows phones with Microsoft at the US-based company’s facility in San Diego, California. It plans to deliver the first batch of Windows Phone 7 smartphones in the second half of this year.
“We will continue to introduce a diversified portfolio of TD-SCDMA devices and services,” Giles said, referring to the relationship with China Mobile as one between the world’s leading operator and leading mobile phone manufacturer.
Compal Communications smartphone shipments to be boosted by Nokia orders [June 28, 2011]
Taiwan-based ODM maker Compal Communications shipped only 3.91 million smartphones in 2010 and has downward adjusted 2011 target shipment volume from 6.0 million smartphones to 4.5 million, but stands a chance of shipping 10-15 million smartphones through reliance on Nokia, according to industry sources in Taiwan.
Compal’s shipments of Android, WebOS and Windows Phone 7 (WP7) smartphones to Nokia, Motorola, Hewlett-Packard (HP)and Acer in the first quarter of 2011 accounted for 70% of total shipments and 85% of total revenues, the sources indicated.
Compal has relatively strong R&D capabilities among Taiwan-based handset ODM makers as well as supporting resources from the Compal Group, but many ODM orders for smartphones are in too small volumes to reach an economy of scale, the sources said.
As Compal will begin shipping Mango (an update edition of WP7) smartphones to Nokia in the fourth quarter of 2011, Compal is likely to see a large increase in ODM orders from Nokia in 2012 if Mango smartphone models sell well in the global market and Nokia keeps downsizing its in-house R&D staff and strengthen ODM partnership with Compal, the sources analyzed. If so, Compal is expected to obtain orders for Mango smartphones from other vendors as well, such as Acer and LG Electronics, the sources indicated.
Compal has signed with Microsoft for licensed use of the Mango platform and Tango, a platform to succeed Mango, the sources noted.
Compal Communications lowers 2011 handset shipments target; signs WP7 licensing agreement with Microsoft [June 24, 2011]
Compal Communications has lowered its handset shipments target for 2011 to 4.5 million units from six million projected earlier due to adjustments in product strategies by its clients, according to company chairman Ray Chen.
However, Compal will continue moving forward with its ongoing policy of migrating to the production of smartphones, stated Chen.
Compal shipped 3.9 million handsets in 2010, with smartphones accounting for 43% in shipment volume and 72% in total revenues. In the first quarter of 2011, handset shipments totaled 760,000 units, with smartphones accounting for 70% in volume and 85% in revenues.
Smartphones will make up nearly 100% of the company’s handset shipments by the fourth quarter of 2011, making Compal the largest smartphone ODM in Taiwan, Chen stated.
In other news, Compal has signed a licensing agreement with Microsoft for the use of Windows Phone 7. Prior to reaching an agreement with Compal, Microsoft had signed similar licensing agreements with seven companies: Nokia, HTC, Samsung Electronics, LG Electronics, Acer, Fujitsu and ZTE, all brand vendors.
Compal will build up a foundation based on the WP7 platform that will enable it to shorten time to market for customized smartphoneswhile expanding the pool of Windows Phone-based clients, Chen commented.
Actually, Compal has already landed some orders for Windows Phone 7-based smartphones from Nokia with shipments to begin in the fourth quarter of 2011, according to industry sources. Compal will also solicit Windows Phone orders from Acer.















[clickable in the original]



Metro UI certainly offers a different approach to the usual grids of largely static icons, though the cheeky resizing of the phones to give one a psychological edge made us chuckle!
































