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Best practice industrial and user experience design – Nokia and Microsoft

Major updates: Marko Ahtisaari: smartphone evolution is only just beginning [The Guardian, Jan 31, 2012]

“There’s a point of view about design that all innovation in the interaction with the phone has been done,” Ahtisaari says. “Nothing could be further from the truth. The phase we’re in now is like the 1880s in the car industry. Back then, cars had tillers – you would steer them like boats, with a wheel at the back. It took 15 years to settle on the steering wheel at the front controlling the front wheels. And we’re in the middle of that part of the evolution of interaction.”

“Look at iOS. Multiple pages of apps, and folder, with a physical home key. It’s very elegant; it was a great innovation five years ago. But the core interaction hasn’t evolved much. It’s simple but constant. It’s like a house where you know that you can always get to the kitchen from the living room – but you have to go through the front door.”He adds quickly, “OK, so there’s been some changes. Now you can get there if you skip on one leg” – referring to the double tap’ introduced by Apple in iOS 4 for fast switching between apps via a “drawer” at the bottom of the screen. “The other model, of Android and Symbian, is multiple, personalisable home screens with widgets. There’s some fragmentation in button layouts where different devices have them in different ways. The hope is that having personalisable screens is so organic that you end up using it via the home screen.”
In the past year we have seen a different way to do it – Live Tiles [as used in Microsoft’s Windows Phone interface] – they’re abstractions of data, a panoramic view of your data. It’s a different approach – ‘glanceability’, such as in the People Hub.” He explains that “our goal in the studio is to design so that people can have their head up again. Touchscreen designs are often immersive; we’ll often see couples in a restaurant pinching and zooming, but not interacting with each other. And there’s a trend of having smaller and smaller targets on screen so you have to get closer and closer. If we can make the interfaces more direct, so you can have your head up again – this is something that, while it would never come up in a focus group, is deeply appreciated by people, because the most important things are happening not only in the vessel of your phone, but also with the people and the environment around you.”

That element of “glance-and-go” is one that has been emphasised by Microsoft, and now Nokia too.

His theme is that we shouldn’t think that iOS or Android (or Symbian) has ended user-interface evolution. The sun’s just coming up on that. “I think there will be more diversity in user interfaces rather than less. In automotive, you need to have some standardisation for safety reasons – you can’t have wheels in some and tillers in others. So you want a standard, or standards.” That doesn’t apply in phones: “Here, they will be more diversity in user interface because you can design more ways to use a phone. Some people would say that the iPhone is the new generic form. My point is more about competitive diversity. What’s really important is that this isn’t styling.” He becomes emphatic. “This aesthetic come from the way that we build the product.”

[More on that: Nokia to enter design pattern competition for 2011 smartphones with MeeGo [Dec 9, 2010]]

Nokia appoints Marko Ahtisaari to Nokia Leadership Team [Jan 26, 2012]

Nokia today announced that Marko Ahtisaari has been appointed Executive Vice President, Design, and a member of the Nokia Leadership Team, effective February 1, 2012. He reports directly to President and CEO Stephen Elop.

Ahtisaari will continue to lead the Nokia design team, responsible for the industrial design and user experience design of all Nokia products. He has led the team since 2009 during which time Nokia Design has created critically acclaimed products such as the Nokia N9, the Nokia Lumia 800 and the Nokia Lumia 900.

Previously, Ahtisaari was an entrepreneur, as CEO and co-founder of Dopplr, a social network for international travelers, and Head of Brand and Design at Blyk, an advertising-funded mobile network. Prior to this he was Director of Design Strategy at Nokia, and held roles in corporate strategy and venturing. Ahtisaari was also a Fellow of the Faculty and lecturer at the Graduate School of Arts and Science at Columbia University, and a composer and professional musician. He serves on the Board of Directors of Artek and WITNESS.

“One of the key differentiators of Nokia is the elegant and head-turning design of our products,” said Stephen Elop, president and CEO of Nokia. “As we have charted our new course, Marko Ahtisaari has ensured that we elevate the importance of distinctive design, which is evident in the industry’s response to our award-winning Lumia and Asha products. By appointing Marko to the Nokia Leadership Team, we believe his influence will ensure that design leadership becomes part of everything we make and also everything we do.”

End of major updates

A week ago (Dec. 9) Nokia elevated to the company level the design and innovation synergy with Microsoft which is promising to change consumer IT for the years ahead. In fact the change could be far more spectacular than the previous one by Apple in the last decade or so. Windows Phone 7 is just the beginning as design unification throughout Microsoft has been started two years ago. Considering that Windows Phone 7 won the equivalent of an Oscar by the professional designer community just a few months ago (unfortunately a little known fact), and that Nokia got a very high acclaim for its N9 and Lumia 800 industrial designs (both from the professional designers and the consumer audience), such a synergy could indeed deliver spectular results in the future (as Nokia is also going to enter the Windows 8 tablet business). Below you will find all the current information about the best industrial and user experience design practices of both companies.

An unlikely meeting of minds [“Design & Innovation” page of “About Nokia”/”Our Company”, Dec 9, 2011]

When Nokia and Microsoft designed the Nokia Lumia 800, there was no clash of cultures – more a shared vision based on purity and simplicity.

Sometimes pairing two unlikely things produces unexpected results. When Nokia and Microsoft began designing their first phone together, they were surprised to discover they had much in common. From its light form and smooth body to its uncluttered interface, the Nokia Lumia 800 embodies a shared belief in keeping things simple and pushing the boundaries of conventional design.

Two halves of one mind

In order of appearance: Axel Meyer, Head of Industrial Design – Nokia (N9 & Lumia 800); Anton Fahlgren, Principal Industrial Designer – Nokia (N9 & Lumia 800); Nicolás Lylyk, Senior Industrial Design Specialist – Nokia (N9 & Lumia 800); Mika Nenonen, Senior Industrial Design Specialist – Nokia (N9 & Lumia 800); Jeff Fong, Principal User Experience Design Lead, Microsoft; Amy Alberts, Senior Design Researcher Lead, Microsoft; Michael Smuga, Studio Manager, Microsoft.

The Metro Design Language, the inspiration (Part 1) [Jeff Fong on Windows Phone Design Day, Summer 2010]

Jeff Fong, the Design lead for Windows Phone kicks-off Windows Phone design day with his overview of Metro.

The Metro Design Language, the inspiration (Part 2) [Jeff Fong on Windows Phone Design Day, Summer 2010]

Original video (for both YouTube ones embedded here) from: http://channel9.msdn.com/Blogs/Jaime+Rodriguez/Windows-Phone-Design-Days-Metro

If interested in other subjects as well see:
Windows Phone Design Day Recordings [Aug 13, 2010]

Nokia Lumia 800. The designer’s story. (From Anton-Olof Fahlgren) [Oct 25, 2011]

An insider’s view on the design principles for the new Nokia Lumia 800 with Anton-Olof Fahlgren, the Principal Industrial Designer in Axel Meyer’s team.

Nokia World 2011 Panel Discussion: Designing smarter phones [Nov 8, 2011]

Panel Discussion at Nokia World 2011: http://events.nokia.com/nokiaworld/ titled “Designing smarter phones” with Marko Ahtisaari from Nokia and Albert Shum from Microsoft

See the detailed elaboration of that (with a lot of included text) in a separate post on this blog: Designing smarter phones–Marko Ahtisaari (Nokia) and Albert Shum (Microsoft) [Nov 23, 2011]

Steve Kaneko – Microsoft design unification [TheVerge , Dec 15, 2011]

Joshua Topolsky and Steve Kaneko discuss the unification of Microsoft design among several product families. WATCH THE FULL INTERVIEW AT THE VERY END OF THIS POST WITH A BRIEF ARTICLE FROM THE VERGE AS WELL.

[2:09] … It was about two years ago that I recall an event where we, as some of design directors in charge of different divisions, … we called it LTE, leadership teams, went offsite for a day and a half, and we have actually stepped back for the first time, put up all the work using screenshots, hard copies, not visual shots, and we filled the wall twenty feet long, top and bottom, and tried to parse … let’s call it information work for consumer. Really took a look from server and tools all the way with what’s going on, in some cases what’s happening at MSR with Windows, Xbox at the time, Zune, and start to look for commonality amongst all this. And you know we saw an awful lot of it. We were very disappointed what we were seeing as well.  … [2:55]

[a summary of the is from The Verge brief article:] He says that “as designers, we knew way before we actually executed that we did have a mixed message to consumers,” and that the Microsoft brand was fragmented because of an inconsistent design language. Now, he says that Microsoft’s design community feels more confident, and that “we’re not looking over our shoulders as much as we used to.” (Presumably because designers may have been wary of skeptical Microsoft executives.)

Technology Preview: Windows Phone and Kinect for XBox 360 [Broll by Microsoft, Feb 13, 2011]

A technology preview from Microsoft Games Studios showing the connection of Windows Phone 7 and Kinect for XBox 360

Xbox already got a new Metro style user experience this month (BTW Steve Kaneko was User Experience Director of the Entertainment and Devices Division till summer of 2011): The Future of Living Room Entertainment [Broll by Microsoft, Dec 6, 2011]

Footage of the new features and services available in the Dec. 6 update for Xbox 360, including voice recognition, Bing integration, new dashboard interface, TV & movie apps and more.

See the detailed elaboration of that (with a lot of included text) in a separate post on this blog: The future of TV via a new Metro-styled Xbox 360 dashboard plus a plethora of new content partners [Dec 7, 2011]

And finally (also most importantly) the upcoming Windows 8 is showing great design unification as well:

Microsoft’s Windows 8 Comes Alive with Fast and Fluid New UI [WindowsVideos, Sept 13, 2011]

Julie Larson-Green, Corporate Vice President Windows Experience at Microsoft, unveiled a fast and fluid new user interface for the upcoming Windows 8 at the company’s Build conference earlier today in Anaheim. Larson-Green previewed the new “Metro style” UI including the Start screen.

Windows 8 Metro Style Communications Apps [windowslive, Sept 13, 2011]

Get the first look at the Metro style communications apps in Windows 8, including Photos, Mail, People, Calendar, and Messaging.

IDSA Unveils Best in Shows at IDEA Ceremony [IDSA press release, Sept 24, 2011]

 

Bespoke, Boeing and Microsoft Capture Top Honors for Design Excellence

On Sept. 17, the Industrial Designers Society of America (IDSA) unveiled the Best in Shows for the 2011 International Design Excellence Awards® (IDEA) at its annual international conference in New Orleans. Bespoke Fairings, Boeing Dreamliner 787 and Windows Phone 7 each claimed a Best in Shownod.

Designed by Scott Summit and Chris Campbell of Bespoke Innovations, Bespoke Fairings is an assembly of up to 30 manufactured pieces that restores symmetry and natural contours to an amputee’s body. The process starts with a 3-D scan of the surviving leg. With input from the amputee, the parts are customized from an assortment of colors, materials and finish options. Once applied to existing prosthetic limbs, the fairing communicates the users’ sense of style and taste, allowing them to connect with the artificial limb in a personal and emotional way.

Designed by The Boeing Co. design team and Teague’s design team, the Boeing 787 Dreamliner features an expansive inner architecture as well as dynamic LED lighting that replicates day-to-night light patterns, dimmable windows 65 percent larger than other airplanes and larger stow bins. It has been one of the most successful commercial airplane launches with more than 800 orders valued at $164 billion.

Designed by Microsoft’s Windows phone design team, the Windows Phone 7 brings a new experience to the smartphone market, one that connects with end users and makes the phone a recognizable brand that users take interest in. The designers sought a better user experience, one that revolves around who the users are rather than what they do.

“While vastly different products, all three of this year’s Best in Show designs excelled in improving the human experience with a technology product,” said IDSA’s CEO Clive Roux. “The Windows 7 Phone improves on the iPhone interface; the Boeing 787 improves the experience of flying through a combination of larger windows, improved cabin pressure stability and careful attention to lighting to ease transitions between time zones. The Bespoke Fairing speaks for itself. It humanizes and adds sensitivity to a prosthetic unlike any I’ve seen before.”

“The three Best in Shows demonstrated that great design begins and ends with a deep understanding of people’s innermost needs and desires with a responsibility to society,” said Smart Design’s CEO Davin Stowell. “When designers are successful at this, it creates tremendous economic value and makes life and the world a better place.”

In addition to winning a Best in Show, Windows Phone 7 took home the People’s Choice Award. The Hydropack Self-Hydrating Drink Pouch received the Curator’s Choice Award, which was given by The Henry Ford.

Put people first with Windows Phone 7.5 [windowsphone , Aug 29, 2011]

Windows Phone 7.5 makes it easier to connect and share with the people who matter most. Check out the People Hub, Groups and Threads. With Facebook, LinkedIn, and Twitter built in to your smartphone, Windows Phone the next release of Windows Phone delivers truly modern communications.

Joe Belfiore shows off Windows Phone Mango [May 23, 2011]

Joe Belfiore, corporate vice president of Windows Phone responsible for product definition & design, shows off some of the new features coming to Windows Phone Mango.

The Industrial Designers Society of America Reveals Hottest Designs [IDSA press release, June 30, 2011]:

[the press release text comes after the Windows Phone awards inserted here from elsewhere]

Gold in the Interactive Product Experience category

Windows Phone 7

The Windows Phone 7 was built around the idea that the end user is king. The design team began by defining and understanding the people who would use this phone. It was convinced that there could be a better user experience for a phone, one that revolves more around who the users arerather than what they do. The Windows Phone 7 lets users quickly get in, get out and back to their lives.

“The innovation here is the fluidity of experience and focus on the data, without using tradition user interface conventions of windows and frames.  Data becomes the visual elements and controls. Simple gestures and transitions guide the user deeper into content. A truly elegant and unique experience.”  – Isabel Ancona, User Experience Consultant

Credit: Windows Phone Design Team


Silver in the Research category

Windows Phone 7

One of the core approaches in the development of the Windows Phone 7 was to evaluate the product at all stages of development. From concept to code, the design team measured the efficacy of the designs and users’ emotional response to them. Using a traditional scorecard approach, the results helped generate new designs for future milestones and kept the team grounded around designs that were resonating with users.

Credits: Rive Citron, Donna Flynn, Tracy Lovejoy, Amy Alberts, Steve Herbst, CMG Research of Microsoft


Bronze in the Design Strategy category

Windows Phone 7

The design goals for the Windows Phone 7 were to bring a radically new experience to the smartphone market, one that connects with end users, and to make the phone a recognizable brand that users are interested in. The designers sought a better user experience, one that revolves around who the users are rather than what they do.

Credits: Jeff Fong, Bill Flora, Jae Pum Park, Jeff Arnold, Greg Melander, Joe Belfiore, Ryan Bickel, Alfred Astort, Kat Holmes, Albert Shum, Mike Guss, Mark Gibson, Lori Kratzer of Microsoft


[here is the press release text]
The Industrial Designers Society of America (IDSA) unveiled the winners of the 2011 International Design Excellence Awards (IDEA®) program—a celebration of design excellence in products, sustainability, interaction design, packaging, strategy, research and concepts. This year the competition received a record amount of entries breaking the 2,000 mark since it began 31 years ago. Out of 524 finalists, 27 were honored with the Gold Award, while 68 received the Silver Award and 96 won the Bronze Award.

The top corporate winners were Samsung of South Korea and Microsoft claiming sevenawards and Belkin and GE Healthcare claiming three.

“The IDEA program is considered by many as the ‘Oscars’ of design competitions because the judging process is rigorous and judged by the experts in their field,” said IDSA’s CEO Clive Roux. “This year our Best in Show award reveals another powerful story about the growing link between design and responsibility.”

“The rigor of selecting the best of over 2,000 entries culminated in three days of intense dialogue and debate that was stimulating and rewarding for the 20 expert jurors—we are proud of the work we have chosen to represent the best from our profession,” said IDEA’s Jury Chair Davin Stowell, founder and CEO of Smart Design.

The 2011 IDEA jury, made up of 20 international design experts coming from design consultancies, corporations and universities, spent weeks previewing entries online and two-and-a-half days of face-to-face evaluation and debate at The Henry Ford. Judging criteria focused on eight areas of industrial design excellence: innovation; benefit to the user; benefit to society; benefit to the client; visual appeal and appropriate aesthetics; usability, emotional factors and unmet needs for the design research category; and internal factors, methods, strategic value and implementation for the design strategy category.

The awards were chosen from the following industry and design categories: commercial and industrial products, communication tools, computer equipment, design strategy, entertainment, environments, home living, interactive product experiences, leisure and recreation, medical and scientific products, office and productivity, packaging and graphics, personal accessories, research, service design, student designs and transportation. Entries came from 39 countries, including Argentina, Australia, Austria, Belgium, Brazil, Botswana, Canada, Chile, China, Denmark, Finland, France, Germany, India, Ireland, Iran, Israel, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Norway, Philippines, Slovenia, South Africa, South Korea, Spain, Sweden, Switzerland, Taiwan, Thailand, Turkey, Saudi Arabia, Singapore, United Kingdom and the United States.

For detailed descriptions, photos and contact information on this year’s IDEA winners, visit http://www.idsa.org/idea-2011-gallery.

About IDEA

Started in 1980 by IDSA, the International Design Excellence Awards program (IDEA®) fosters business and public understanding about the impact of design excellence on the quality of life and the economy. The IDEA program is considered one of the most preeminent design competitions in the nation with its scope and influence reaching far beyond U.S. boundaries.

About IDSA

Founded in 1965, the Industrial Designers Society of America (IDSA) is one of the world’s oldest, largest, member-driven societies for product design, industrial design, interaction design, human factors, ergonomics, design research, design management, universal design and related design fields. IDSA produces the renowned International Design Excellence Award® (IDEA) competition annually; hosts the International Design Conference and five regional conferences each year; and publishes Innovation, a quarterly journal on design, and designBytes, a weekly e-newsletter highlighting the latest headlines in the design world. IDSA’s charitable arm, the Design Foundation, supports the dissemination of undergraduate scholarships annually to further industrial design education. The organization has more than 3,000 members in 27 chapters in the U.S. and internationally. For more information, visit http://www.idsa.org.

Note about the other 4 Microsoft IDEA 2011 awards: Microsoft Arc Touch Mouse got the Gold in the Computer Equipment category, Technology Heirlooms got the Silver in the Research category as well, and although no longer with Microsoft, the design work around KIN was recognized as well:  KIN Packaging and Quick Start Guide Graphics got the Silver in the Packaging category and KIN One the Bronze in the Communication category.

Additional information

Nokia N9: the designer’s story (interview with the Nokia N9′s lead designer, Anton Fahlgren) [Conversations by Nokia, June 22, 2011]

I love sitting down with Nokia’s designers. There’s not one square millimetre of each phone that doesn’t get refined and revised a hundred times. They always have a mind-blowing story to tell about each aspect of the design. It’s never, “We chose blue cause that would be cool”; it’s always like, “We chose cyan, not blue, because the design is pure, so colours need to be pure, and…” at which point, my head explodes. I sat down with the Nokia N9′s lead designer, Anton Fahlgren, for a chat about his epic two-year project…

How did the Nokia N9 begin?

I headed up a team in Copenhagen during the summer of 2009, and that’s where it began. The brief was to evolve the story from the previous Nokia Nseries/Eseries devices, and define it moving forward. We chose to work with an Nseries product as it was interesting times at Nokia – things were bumpy in the high-end market. Extreme numbers on a spec sheet was not the way to win. We knew we needed innovation at every level.

I’ve had the option to do this before, but those occasions didn’t feel so very exciting: here we had a blank canvas. I wanted to define what high-end means today and take a more software-driven approach, and show people it’s not just the hardware that makes a great phone: it’s the UI and platform and how it all works together.

Did you know you’d be creating for something other than Symbian?

The MeeGo stuff had started bubbling, but we hadn’t seen it. We tried to simplify and distil the existing story, because there was a lot of good in the work that was done. That was the starting point – no compromises. We tried different styles; we did a range of devices like slide-and-tilt; we did a couple different sizes, but they were all based on the same design family. But the one that made it to the market was the Nokia N9.

What makes the Nokia N9 unique?

Above all, it’s the continuity that you feel from the shape of the glass continuing to the side profile. It just feels right. The basic concept is that seamless continuity of the form, and I think it was something we refined with the UI. It’s just something nice about interacting with a device that has a gentle curvature. Once you have something that’s more continuous in your hand, it’s just more pleasant to interact with it, all the way to the edges. Try to swipe stuff on other phones, and you’ll soon see that the edges will bother you.

When you see it in three dimensions, there’s not a single straight surface on the product. It’s actually really difficult to model in CAD. It’s almost like a pillow. In concept, a pillow is a simple form. It’s not hard to understand. But if you have to build those surfaces on a computer, you’ll realize how complicated they are. So the concept is simple, but as a piece of geometry, it’s quite elaborate.

No buttons! Just swipe!

Once you’ve got a flavour of life without buttons, it’s hard to go back. I find myself with other devices trying to swipe, but I can’t. Phones with keys feel old now, in some respects.

What’s so cool about a uni-body design?

No designer likes split lines. Split lines mean imperfection, parts and colours that may not match perfectly. It feels bad. It’s noise. You don’t want that. At the same time, most designers like metals. The Nokia N9 has many antennas, and that meant we knew we could never do a metal device. If you use plastic, the antennas would work better. But that leads to other challenges. Consumers may perceive plastic as of lower value than metal. But plastic is transparent to radio waves, metal is not.

The one piece polycarbonate plastic allows for really great antennas but it also feels expensive in the hand. You need great performance from your antennas, of course, for fast download speeds and quick connections with satellites. So it’s all about a good user experience from that point of view. The challenge was that when creating something that feels like high-end quality design with plastic, the material alone won’t carry that story.

It’s great to see another smartphone with colour, not just a “black rectangle”.

We started off looking at a plastic bar without paint, it gives us a chance to almost think in any colour we would like – eventually, it came back to essentially the basic colours. Cyan, magenta, black.

Plastic is all about offering colours. So we really wanted colours where people could express themselves. Brown and grey is almost an excuse for a colour with plastic. If you’re going to offer a colour, offer a real colour.

Last question, how would you like consumers to feel when they first pick up a Nokia N9?

That’s a good question. What’s important for us is that if this becomes a hardware story, we’ve failed. It needs to be in context with the UI. I hope the first point of delight will be about the interface, the button-less navigation. I hope it’s not only about the hardware design. The idea was to create a canvas for the UI and the user to shine. When you watch TV, you don’t want a frame, you just want the content.

Here’s Nokia’s Marko Ahtisaari, SVP Design and User Experience, announcing the Nokia N9 and talking about the design.

The Nokia N9 Announcement by Marko Ahtisaari at Nokia Connection 2011 [NokiaConversations, June 22, 2011]

In this video, Marko Ahtisaari, Nokia’s SVP of Design (responsible for user experience and industrial design), announces Nokia N9 http://nokia.ly/iGrtvJ. It only takes a swipe to get to what you want with the Nokia N9, and it all floats beautifully on the large, curved display. Stay in touch with people, news and events. And browse the web. Quickly. Get around with free maps and navigation. And take great pictures with the 8MP camera. The Nokia N9 makes it all smooth, effortless and gorgeously stylish. Learn more about the new Nokia N9, visit: http://nokia.ly/jUnOCP Nokia Connection 2011 is an annual event held in conjunction with CommunicAsia 2011. The event is an exciting platform for Nokia to showcase the latest and newest devices and services to customers, operators, media and analysts from the region: http://bit.ly/NokiaCnxn

Axel Meyer introducing Nokia N9 [Sept 25, 2011]

Axel Meyer is the Head of Industrial Design at Nokia and tells us in this video why he loves the N9.

Inside design – The Nokia N9 [Nokia N-Series post, July 7, 2011] it is not available at the Nokia Connects anymore (but you could see a copy on Dion Guillaume’s blog started April 15, 2011 or on the Symbian Freak)

The Nokia N9 is the world’s hottest new smartphone. And so, to find out where this beautiful creation came from, we caught up with Axel Meyer – Head of Industrial Design at Nokia. Axel has the enviable task of managing one of the world’s leading design teams – Anton Fahlgren, Nicolás Lylyk, Mika Nenonen and Tiina Aarras (Colours & Materials) – on the daily task of producing the ultimate smartphone.

Hi Axel. When setting out to design the Nokia N9 what did the team have in mind?

We really wanted to design a product that would be more natural when people communicated, simplifying the way they touch and navigate
through the phone. But designing to make things simple can be and is complicated.

We started by designing inside-out. The inside of the phone is like the architecture of a building – it’s the stability and core. For example, decisions have to be made about the number of antennae used, where each individual component sits and how the body fits seamlessly around them.

For us, Nokia N9 had to be the balance of making something that not only looked beautiful, but was executed perfectly at every stage.

There’s been a lot of attention given to the unibody design of Nokia N9. Can you give us more insight into the inspiration for this approach?

Sure… The magic of a material like plastic is that it’s extremely connectivity-friendly, so we started to explore the possibilities of that. We focused on engineering this material in an unbelievable way.

The polycarbonate body of the N9 is injection-moulded, but all of the openings are machined. This allows the curved-glass screen to sit perfectly
flush in the body. There is no edge. And that gives the seamless swipe interaction we wanted to achieve. It needed to be an unobtrusive
experience without buttons or complicated gestures.

And the beauty of the product is clearly a chief reason for this design too?

Absolutely. My team found a way of evolving what had gone before into developing something pure. Nokia N9 is a design that is fluid and organic. We wanted to make it look like a pillow – soft and inviting. You want to hold it. It’s natural for it to sit in your palm and for you to swipe.

And we didn’t want to follow trends in design either. We wanted to make something that could be timeless by not relying on a button for this or
an opening for that. And I think we’ve achieved it – its purity will be its longevity.

Nokia N9 will be launched in 3 cool colours. What inspired those choices?

Colour has always been important to the Nokia brand. Black, Cyan and Magenta were chosen as colours that are already familiar to people in their
everyday lives. They are the colours from your printer and other places in your world.

And we wanted colours that would last. We coloured the raw material so it’s inherent to the plastic. This way, if it scratches, it’s still the same colour. Again, this adds to the purity at the heart of the N9’s design.

Swipe is such a natural gesture – do you think it can be improved upon and will it set the bar for smartphone interaction?

Definitely to both! Swipe is a natural movement, but we always believe we can go better. There are things we can always try. Our technologists and
developers are continually innovating and that influences our future designs. We have to find new ways of bringing them together, so I definitely think we can improve upon Nokia N9.

And swipe is just the beginning of finding a new way to interact. It will inform what we see in other models and designs going forward, but will no
doubt improve further. Think about it like this – we are a baby that has just learnt to crawl, and we’ve still got to learn to walk before we can run.
Getting back to basics can be the best way to move forwards.

I can’t lie – my favourite is the seamless glass and body design. It feels so smooth to the touch, and makes everything else work. I also love the
Multitasking screen where you can see your open apps and windows. For me, these are like memories that trigger the future… you’re moving forwards even when you swipe ‘backawards’. And the camera is amazing. We haven’t given it the biggest megapixels, but we have made the
world’s best smartphone camera sensor. With wide-angled Carl Zeiss optics, the picture quality is superb.

Finally, if you had to choose one Nokia N9, which colour would you choose?

Ahhh, that’s tough question. It was cyan, but now it’s magenta. I love this colour. But let’s see next month, it will probably change again!

Thanks to Axel and the Industrial Design team for their time, and for creating such a beauty in the Nokia N9. If it’s anything to go by, we’d say the future is looking very exciting.

His biography on press.nokia.com [Feb 25, 2011]

Name: Axel Meyer
Title: Head of Design for Explore, Nseries
Nokia Design Studio: Espoo, Finland
Lives: Helsinki
Nationality: Argentine
Age: 40

What attracted you to design?

I always wanted to be an archaeologist and investigate things from the past civilizations. When I was young, my father-in-law was designing a car and then realized that by designing products I could be the archaeologist of the future. I thought this was really beautiful.

What is your background?

I graduated as a product designer from Universidad de Buenos Aires, Argentina, then started a small studio studio with two friends. In those times we didn’t have much of a design culture in Argentina and we were doing it all, so I got experience in designing packaging, products, user experience, visual communications and so on. I started very early with a holistic approach to understanding products. In innovation design you need a multidisciplinary approach so you can make one plus one equal to three and create that “wow” unique factor.

How much of your design aesthetic stems from your own culture or experiences? How does your background come through in your design ideas?

My experiences have made me a broad thinking person and given me the drive to push forward my design vision and strategy to the next phase where we can implement and execute the solution. And along the way I work to have communications so that the story reaches the people. But before all of that, I think that we as designers need to explore and observe constantly. As I design, it cannot be based only on my ideas or experiences. I am always scrutinizing everyday situations, and at Nokia we have many people and partners around the globe feeding us with lots of input and inspiration so that we can translate everyday needs and desires and ideas into practical and beautiful solutions.

What is it like to work in such a dynamic industry and what are the challenges you currently face as a designer?

I think it is super nice and entertaining to work in such a dynamic industry. The pace can be incredibly hectic, but it is so interesting to design for humanity which is constantly evolving. We are always looking for new ways to simplify design so that it is understandable to all and at the same time delivering solutions that make people feel superhuman. It is almost like being an alchemist. We are constantly pushing our own boundaries. The challenge is that you are designing for people, but you never know how well you are doing until you see people living a better and more interesting life, having a more natural dialog with their communities.

Where do you look for inspiration?

I look for inspiration everywhere, but specially in the everyday little moments of life. How do we wake up? How do we go to sleep? The whole idea that the moment you leave the home, you can have your whole life with you and be connected to your friends and family no matter wherever you are. You almost wonder if at some point in the near future we will need physical addresses anymore.

How would you describe your design aesthetic?

For me design is more about an approach rather than an aesthetic. I see design as how can I solve a problem and deliver to people something that is relevant to their life; and if it can simplify things. I am trying to make not so much the object, but the experience. And I think that from an aesthetic perceptive simplicity is the way to amplify that. To overload it is to lose the focus. I also think of the design as a whole. But most of all it definitely has a social aspect because at the end of the day it is all about people, and we design for people.

How would you define good design?

Good design is relevant and solves a moment in peoples’ lives. Good design brings something new to people so they can amplify their experiences, and it is something that brings them happiness. In some cases, it is practical and in others it is about the emotional experience. But I think that truly good design elevates the emotional rather than the rational side of things. I also think that good design should be simple and easy, and fast and nice, and ubiquitous. At the end of the day, good design should be judged by the people for whom it is relevant. For me, good design mostly means that moves peolple emotionally or it contributes to a real improvement in their lives.

What do you think people look for in design of mobile devices today?

I think that people are looking for a new platform on which they can start to communicate with one another within their communities. This is why I always try to design new, human ways for communicating and sharing. I think that the solutions we offer should make people feel superhuman. There should be some familiarity in those interactions, but it should be faster and nicer and at the same time more natural.

How is the internet changing or influencing what and how you design?

The internet is a platform for how we communicate. We don’t think about it anymore when we are on the web, but we are constantly sharing and connected. Also with the internet, the way you manage your spaces is different. You can define those areas where you want to be seen and heard, or more private. We live connected to the web. Technology is an enabler and brings benefits to people to meet social needs.

Favorite Nokia design and why?

I always like the best the Nokia design coming next. As designers in Nokia, we are non-conformist. We always think we can innovate in the future.

Favorite Nokia icon and why?

I like all of the Nokia icons because you can overlay the different experiences. I like to access media through my Contacts. And I like Sports Tracker because you can use it to compare and share with your friends in a really fun way.

Which device do you use today and why?

I use the Nokia N97 because it is so adaptable and transforms to different situations. I can use it with only one hand, with two hands, or rest it on my stomach while I watch a movie. It adapts to your context and not visa versa.

Steve Kaneko on Microsoft Design – Full interview [Dec 15, 2011]

Joshua Topolsky talks with Microsoft Design Director Steve Kaneko about Microsoft Design, past, present, and future.

Microsoft’s design lead Steve Kaneko on unification and Metro: ‘We’re not looking over our shoulders’ [The Verge, Dec 16, 2011]

While Windows 8’s Metro overhaul goes a long way towards completely reinventing the OS, in some ways it hasn’t gone far enough — there are still places where the classic Windows interface resurfaces. So why hasn’t Microsoft fully adopted Metro yet? Microsoft design director Steve Kaneko sat down with our own Joshua Topolsky for an interview (see the full video at the bottom), and he says that while the company is committed to Metro’s design principles, there are challenges that have made the transition difficult — he says that the large Metro style interface, designed for touch interaction, doesn’t scale in an obvious way to software like Office that has a lot of dense information. While Metro attempts to eliminate what Microsoft calls “chrome” (superfluous design elements), he says that chrome has traditionally served a functional purpose in crowded applications, and the design team now has to express grouping and visual hierarchy with composition, layout, font scaling, and contrast ratios.

Kaneko also shares that Microsoft is becoming a more design-oriented company, and that it’s working consciously toward unifying the look and feel of its products — something that some Windows users have pined for over the years. He says that “as designers, we knew way before we actually executed that we did have a mixed message to consumers,” and that the Microsoft brand was fragmented because of an inconsistent design language. Now, he says that Microsoft’s design community feels more confident, and that “we’re not looking over our shoulders as much as we used to.” (Presumably because designers may have been wary of skeptical Microsoft executives.)

Steve Ballmer hinted at the possibility of a Metro-style version of the next Office suite back in September, but we’re still not sure when, if, and to what extent Microsoft’s legacy software will be upgraded with the new UI. And while Kineko says the company is certainly thinking hard about how to implement Metro, just having the vision is not enough — by his own admission, it’s all about execution now.

Steve Kaneko, Partner Director of Design, Office at Microsoft Corporation [Linked In, excerpted on Dec 17, 2011]

Experience

Partner Director of Design, Office   Microsoft Corporation

Public Company; 10,001+ employees; MSFT; Computer Software industry
May 2011Present (8 months)

User Experience Director   Microsoft – Entertainment and Devices Division

Public Company; 10,001+ employees; MSFT; Computer Software industry
February 2006June 2011 (5 years 5 months)

Design Director   Microsoft/Windows Hardware Innovation

Public Company; 10,001+ employees; MSFT; Computer Software industry
February 2003February 2006 (3 years 1 month)

Design Director    Microsoft Windows Division

Public Company; 10,001+ employees; MSFT; Computer Software industry
June 2000September 2003 (3 years 4 months)

Windows Design Director orchestrating the integration between Windows product design and Windows Brand architecture.

Design Manager  Microsoft Hardware Group

Public Company; 10,001+ employees; MSFT; Computer Software industry
September 1991June 2000 (8 years 10 months)

Design manager of Industrial Design, Interface, User Assistance, and Usability for Microsoft’s hardware peripherals devision. Product lines cinsists of computer mice, keyboards, gaming devices, speakers, phones, and misc.

Senior Industrial Designer   Fluke Corporation

Privately Held; 501-1000 employees; DHR; Computer Networking industry
May 1988September 1991 (3 years 5 months)

Lead Industrial Designer on low cost handheld digital multimeter line of products. Developed and designed company brand identity system.

Product Designer    Technology Design (Sole Proprietorship) February 1984September 1988 (4 years 8 months)

Staff industrial designer in product design consultancy. Products ranging from recreational equipment, electronic test and measurement, consumer, and furntiture products.

Education

University of Washington  BFA, Industrial Design
19801985

Imagination Technologies becoming the multimedia IP leader for SoC vendors—Update: its outlook turning bleak

Major update: MARKET REPORT: Chipping away at Imagination Technologies [This is Money, Oct 10, 2012]

Smart investors said cheerio to British chip designer Imagination Technologies on increasing competition fears and the close was 47p or 9.35 per cent lower at 455.5p, or 37 per cent below the year’s high.

In the dog-house since its US partner Texas Instruments last month said it was refocusing investment away from the smartphone and tablet market, the shares were yesterday hit by cautious comments from Credit Suisse.

It warned that the threat of rival chip maker ARM Holdings (17p off at 578.5p) is growing and it is increasing its relevance as a competitor in the smartphone and tablet market. The broker went on to say that momentum for Imagination looks negative.

Of its four key customers, Samsung this year moved to ARM graphics, Texas Instruments is exiting the wireless business, and MediaTek, could try ARM graphics in its smartphone chips as it already uses its graphics in feature phones and TV.

The upshot is Credit Suisse rates the stock as underperform and sees 31 per cent downside. Liberum Capital recently advised clients to sell Imagination.

It said the smartphone apps processor market is becoming increasingly dominated by five large players (Qualcomm, MediaTek, Apple, Intel and Samsung).

With Imagination only having secured one of these, Apple, for the long run, the risks are on the downside.

Major update Response to Credit Suisse note from Killik is: [Interactive Investor, Oct 11, 2012] >>> Killik &Co

The Credit Suisse note, that was published yesterday, is a poor piece of research, containing inaccuracies, omissions and questionable opinions. For whatever reason the analyst was clearly determined to write a negative note and has done so.

However, as is the way, the note has been picked up and Geoff Foster, the Market Reporter of the Daily Mail, in a trite article, leads with it this morning, and quotes the note as follows:

“It said the smartphone apps processor market is becoming increasingly dominated by five large players (Qualcomm, MediaTek, Apple, Intel and Samsung). With Imagination only having secured one of these, Apple, for the long run, the risks are on the downside.”

This is both wrong and questionable. All five companies listed are licencees and Apple and Intel are both significant shareholders.

“MediaTek, could try ARM graphics in its smartphone chips as it already uses its graphics in feature phones and TV.“

There is simply no justification for making this statement. MediaTek exclusively use IMG and have paid a significant sum of money to licence the next generation graphics technology from IMG, Series 6 the Rogue. This is just a mischievous remark. Indeed it is ARM who should be concerned as MediaTek have also licenced IMG’s Smart TV technology, this is a market that ARM stand to lose. Furthermore, the note fails to refer to the recent newsflow from MediaTek regarding their production of smartphone chips, which is hugely positive, making them a close second to Apple in the total number of chips shipping.

The statement, in the note, that “Imagination has 100% market share in Apple versus an approximate 33% share in Android” is inaccurate as IMG have publicly claimed to have over 50% of the Android market and this has not been disputed.

It is difficult to believe that the analyst, Justis McEvilly, has ever met the company. On the other hand Peel Hunt were there two weeks ago, the day after the TI news broke and stated “We then spent the morning with Imagination and came away convinced that the market opportunity for the company remains unchanged ….. Within graphics, IMG expects to open up the performance gap with its Series 6 processors, due to be in production in 2013. Longer term, IMG believes its raytracing technology will be significantly ahead – early versions of this were demo’d. Furthermore, GPUs are taking on increasing levels of non-graphics processing and Series 6 is optimised for this.”

There is no references in the note to the superior performance of PowerVR and recent benchmark tests have demonstrated that the graphics in the iPhone5 are three times faster than the competition.

Major update: this was the last glorious article with great and positive outlook published in The Independent of UK before the TI announcement (made on Sept 25 at TI’s investor conference), using the opportunity of iPhone 5 introduction:
Hossein Yassaie: Meet the man with the big Imagination [Sept 21, 2012]

The technology chief played a vital role in developing Apple’s new iPhone5 – but there is a lot more to come, he tells Gideon Spanier
Few FTSE 100 bosses will be keener thanHossein Yassaie to follow today’s launch of Apple’s iPhone5 as it goes on sale in stores in America, Britain and seven other countries. As chief executive of Imagination Technologies, Mr Yassaie has played an integral role in the development of the iPhone, as his company designs the graphic-processor units that help to drive the dynamic display on the screen. And if iPhone5 turns out to be a record-breaker, as expected, Imagination will benefit in royalty revenues.
Just don’t expect the self-effacing, Iranian-born boss of Imagination to talk about it. Over a relaxed lunch in a central London hotel, he politely bats away questions about Apple, his most celebrated client. He won’t even discuss whether he ever met Steve Jobs, although he concedes he enjoyed reading Walter Issacson’s biography of the late Apple founder.
As Imagination’s chief executive for 14 years, Mr Yassaie knows it pays to be discreet, especially when Apple is one of its biggest shareholders, with a stake of almost 9 per cent.
The fact that virtually all his clients demand discretion may be one of the reasons why Imagination isn’t as well known as it should be. Yet this FTSE 250-listed company, with ambitions to join the FTSE 100 in the next few years, is a rare British technology success story.
Revenues rose 30 per cent to £127m last year as Imagination saw an increase in royalties from its chip and graphic designs, with pre-tax profits jumping 74 per cent to £28.5m.
Mr Yassaie is convinced the best is yet to come, especially as graphic-processing technology improves. “There is no limit,” he says. “We still haven’t got to the point where graphics look like reality.”
There are so many other opportunities as “the internet of things” becomes a reality, he explains. Virtually everything in our lives – from the TV set to the car, from central heating to healthcare – is becoming “smart” and connected to the mobile web.
Imagination also owns the digital radio business Pure, which sells sets directly to consumers and gives another insight into our changing behaviour.
Mr Yassaie says his aim for Imagination to enter the FTSE 100 – it is currently about 130th in size – is achievable. Key to that is his ambitious target of one billion in annual shipments of its chip and graphic technology by 2016.
Growth depends in part on the wider macro-environment and Mr Yassaie certainly feels that Britain and, importantly, the Government, doesn’t rate our tech industry as much as it should. “Not everyone gets super- excited about electronics,” he says. “We want people to get involved like they are in art, music and acting. It would be good to have the same thing around technology.
“Most people wouldn’t realise the huge number of companies that are shipping products with British technology – it’s good to make that known,” he adds, referring not only to Imagination but other companies such as FTSE 100 chip designer Arm.
For Mr Yassaie, government can help both in terms of the economy and the wider eco-system. “I’m a great believer in reducing the deficit,” he says. “But I would certainly expect that once the recession is under control that there is more needed from the Government. Within the constraints that they have, they’re doing quite a lot, but I’ll always be asking for more.” Taper tax relief for staff who hold shares in Imagination for the long term is top of his wish list.
Britain should also do much more to encourage young people to study computer science and electronics. Imagination, based in Kings Langley in Hertfordshire, looks to hire at least 100 graduate trainees a year so he wants UK universities to do more to produce world-class talent. “These guys need to be the best in the industry,” says Mr Yassaie, whose company employs more than 1,200 in offices including Bristol, Chepstow and Leeds as well as overseas.
It’s not only government and schools but also parents that have a role to play: “I’d like to see kids being told by their parents that technology is cool and that they should go to university.”
Mr Yassaie emphasises that he feels his own training – he studied electronic and electrical engineering at the University of Birmingham and has a PhD – was crucial. He thinks it’s “hard” for anyone who doesn’t have a technology background to head a company such as Imagination.
The Imagination boss, who first came from Iran to Britain as an Anglophile student at the age of 18 in 1976, still clearly has the benefit of seeing his adopted country through the eyes of an outsider. He recalls with a smile how he first fell in love with the UK while reading English newspapers. “Everyone was telling me I should go to the US,” he says. “But I just developed this affection for England.”
While he is a great champion of technology, he is also a believer in creativity and ideas. “Artists are very important in this industry – mathematical artists are really what they are.”
The likeable Mr Yassaie also believes Imagination has a duty to be a good corporate citizen, and contrasts that with the behaviour of some other technology firms. “I hate all this tax- dodging nonsense,” he says. “I’m domiciled here. The company is domiciled here. We are a British company so we don’t take any steps to minimise our tax. We like to participate, we like to help universities, we like to see kids getting the right education.”
He thinks the Government should crack down harder on corporate tax avoidance when revenues are diverted overseas: “I’m surprised that with all the clever people in Government they can’t come up with a scheme to beat that. I’m sure I could design a net without any holes.”
Mr Yassaie’s passion for Britain extends to the Olympics which, he says, were even more a triumph than he expected, particularly the opening ceremony. “I always complain the UK should be more proud of its heritage and it was great to see that positivity. All we need to do is take that into every other area,” he says. “Technology will be the force that will help the recovery and that is where the action is.”
The long queues expected outside Apple stores today are proof of that.

Quotes from the post below (as a glimps of the content):

  • Update (Jan 12, 2012): … announces the first IP cores in its ground-breaking PowerVR Series6 GPU core family … Based on … the PowerVR Rogue architecture … first PowerVR Series6 cores, the G6200 and G6400, have two and four compute clusters … 20x or more of the performance of current generation GPU cores targeting comparable markets. … enabled by an architecture that is around 5x more efficient …  computing performance exceeding 100GFLOPS … and reaching the TFLOPS … range … driven by one of the world’s largest engineering teams dedicated to graphics processor development … PowerVR graphics technologies … over 90 licenses by leading semiconductor companies, … shipped in more than 600m devices to date. PowerVR Series6 … already … eight licensees, …. ST-Ericsson, Texas Instruments, Renesas Electronics and MediaTek. … fully compatible with Series5 and Series5XT PowerVR SGX GPUs …
  • Intel and Imagination lead the GPU market because of their dominance in PCs and smartphones, respectively. Combined, the two are projected to comprise 61.3% of the GPU Technology Mobile Serviceable Available Market in 2011. [In-Stat]
  • [but Intel Atom SoCs are mainly based on PowerVR — including Tunnel Creek and Stellarton for embedded market (exceptions: only the GMA3150 based ones shown below)]
  • PowerVR GPU technology for OpenGL, OpenGL ES, OpenCL, DirectX and other APIs is the de facto standard in embedded and mobile with over 500m devices shipped and 70% market share. [Imagination Technologies]
  • Enrich Your App: Advanced Visual Content & LocationPoint™ Advertising … NAVTEQ® map and content samples, including Enhanced 3D City Models … take full advantage of graphics acceleration using OpenGL ES2 to display 3D map and advanced visual guidance data in graphics-rich applications [via strategic partnership with NAVTEQ, a wholly-owned subsidiary of Nokia Corporation]
  • The [Nokia] N9 features the TI OMAP3630 core with POWERVR SGX enabling the high performance graphics capabilities of the UI and many applications available.

Update: Imagination announces first PowerVR Series6 GPU cores [Imagination press release, June 10, 2012]

International CES, Las Vegas, USA: Imagination Technologies, a leading multimedia and communication technologies company, announces the first IP cores in its ground-breaking PowerVR Series6 GPU core family.

The PowerVR G6200 and G6400 GPU IP cores are the first in a growing family of PowerVR Series6 GPU cores.

PowerVR Series6 sets a new benchmark for high performance, ultra-low power GPU cores, scalable for markets from mobile and tablet to high end gaming and computing.

The innovative PowerVR Rogue architecture, on which Series6 is based, builds on the maturity and unrivalled success of the previous five generations of PowerVR GPUs. It enables Imagination’s partners to deliver amazing user experiences in devices from innovative ‘natural’ user interfaces to ultra-realistic gaming, as well as enabling new applications never before thought of from advanced content creation and image processing to sophisticated augmented reality and environment-aware solutions.

Based on a scalable number of compute clusters the PowerVR Rogue architecture is designed to target the requirements of a growing range of demanding markets from mobile to the highest performance embedded graphics including smartphones, tablets, PC, console, automotive, DTV and more. Compute clusters are arrays of programmable computing elements that are designed to offer high performance and efficiency while minimising power and bandwidth requirements. The first PowerVR Series6 cores, the G6200 and G6400, have two and four compute clusters respectively.

Delivering the best performance in both GFLOPS/mm2 and GFLOPS/mW, PowerVR Series6 GPUs can deliver 20x or more of the performance of current generation GPU cores targeting comparable markets. This is enabled by an architecture that is around 5x more efficient than previous generations.

PowerVR Series6 GPU cores are designed to offer computing performance exceeding 100GFLOPS (gigaFLOPS) and reaching the TFLOPS (teraFLOPS) range enabling high-level graphics performance from mobile through to high-end compute and graphics solutions.

The PowerVR Series6 family will deliver a significant portfolio of new technologies and features, including: an advanced scalable compute cluster architecture; high efficiency compression technology including lossless image and parameter compression and the widely respected PVRTC™ texture compression; an enhanced scheduling architecture; dedicated housekeeping processors; and a next generation Tile Based Deferred Rendering architecture. These features combine to produce a highly latency tolerant architecture that consumes the lowest memory bandwidth in the industry while delivering the best performance per mm2 and per mW.

Says Hossein Yassaie, CEO, Imagination: “Based on our experience in shipping hundreds of millions of GPU cores, plus extensive market and customer feedback, we have been able to set a new standard in GPU architecture, particularly in the areas of power, bandwidth and efficiency – the key metrics by which GPUs are now judged. We are confident that with the Rogue architecture we have a very clear technology advantage and an exceptional roadmap for the PowerVR Series6 family which our partners can depend on.”

Imagination believes that next generation devices, utilizing the extraordinary GPU performance that PowerVR Series6 delivers at optimal power levels, will change the landscape of software development as application developers start to realise the enormous parallel processing power available to them via Series6 GPU cores for both graphics and more generalised GPU Compute-based high performance computing tasks.

All members of the Series6 family support all features of the latest graphics APIs including OpenGL ES ‘Halti’*, OpenGL 3.x/4.x, OpenCL 1.x and DirectX10 with certain family members extending their capabilities to full WHQL-compliant DirectX11.1 functionality.

PowerVR GPU technology is driven by one of the world’s largest engineering teams dedicated to graphics processor development, complemented by the industry’s most mature and extensive ecosystem of dedicated third party developers, who have already created hundreds of thousands of apps optimised for PowerVR enabled devices to date.

Imagination’s PowerVR graphics technologies are the de facto standard for mobile and embedded graphics, with over 90 licenses by leading semiconductor companies, and have shipped in more than 600m devices to date. PowerVR Series6 has already secured eight licensees, and been delivered to multiple lead partners. Among the PowerVR Series6 partners announced so far are ST-Ericsson, Texas Instruments, Renesas Electronics and MediaTek.

PowerVR Series6 GPU cores are available for licensing now.

PowerVR Series6 GPUs are fully compatible with Series5 and Series5XT PowerVR SGX GPUs and complement the existing Series5/5XT families of PowerVR GPUs, which continue to accelerate in terms of design-wins and new deployments, including many designs using the multi-processing (MP) core variants of the Series5XT family.

Editor’s Note

* Product is based on a provisional Khronos Specification, which may change before final release. Current specification status can be found at www.khronos.org

About Imagination Technologies
Imagination Technologies (LSE:IMG) is a global leader in multimedia and communications technologies. It creates and licenses market-leading IP (intellectual property) cores for graphics & video processing; multi-threaded general & DSP processors; multi-standard communications and connectivity; and video and voice over IP and VoLTE solutions. Target markets includemobile phones, handheld multimedia, home electronics, computing, automotive, and emerging markets such as healthcare, security and smart power.Imagination’s IP is licensed by many leading semiconductor and consumer electronics companies and supported by extensive developer and middleware ecosystems. Imagination has corporate headquarters in the United Kingdom and offices worldwide. See: www.imgtec.com.

Related information on “Experiencing the Cloud”:
TI’s OMAP4460 in Samsung GALAXY Nexus with Android 4.0 [Oct 21, 2011]
Nokia N9 UX [?Swipe?] on MeeGo 1.2 Harmattan [June 24 – Oct 27, 2011]
ST-Ericsson NovaThor SoCs for future Windows Phones from Nokia [Nov 3 – Nov 28, 2011]
NVIDIA Tegra 3 and ASUS Eee Pad Transformer Prime [Nov 10 – Dec 2, 2011]
Qualcomm Snapdragon SoCs with a new way of easy identification [Aug 4 – Nov 16, 2011]
Intel: accelerated Atom SoC roadmap down to 22nm in 2 years and a “new netbook experience” for tablet/mobile PC market [April 17 – June 7, 2011]

image

Qualcomm becomes Imagination Technologies licensee [EE Times, Dec 14, 2011]

Qualcomm Inc. has become a new Imagination Technologies licensee, along with MStar, Ricoh and Rockchip, joining existing partners like Sony, Intel, Mediatek, Renesas, Samsung, Sigma and Realtek.

Imagination Technologies confirmed that Qualcomm was licensing the display IP from its PowerVR portfolio. Several months back, Wall Street pundits were speculating that Qualcomm might be readying itself to make an investment in Imagination’s GPU solution for use with Windows 8 devices.

Qualcomm has its own mobile graphics unit, and Adreno GPUs, purchased from AMD several years ago, but has been slow to integrate the offering in any meaningful way. Analysts posited that Qualcomm could invest in Imagination’s Rogue technology instead, in order to better capitalize on Windows 8 momentum, while continuing to work on its own graphics at a slower pace.

Imagination’s Rogue graphics supports a higher class of DX than Adreno, which only supports DX9, a technology soon to be two generations old.

While DX9 will work on Windows 8, it’s widely felt that users would have a better visual experience on devices supporting a higher class of DX, like Rogue which purports to support from DirectX 10 up to DirectX 11.
Imagination is one of very few companies that has the experience of delivering DirectX for SoCs, encompasses both 3D graphics capabilities and a variety of video playback features.

Qualcomm rival Texas Instruments is already licensing Imagination’s PowerVR core for future OMAP system-on-a-chip products to use with Windows 8, and Nvidia supports DX11 on its Tegra chips, meaning that Qualcomm desperately needs to up its graphical game in order to stay at the front of the mobile processing pack.

If Qualcomm were to license Imagination’s graphics technology, it would also mean that the British firm’s GPU would become the most widely adopted graphics offering for Windows 8 devices. It would also be a blow to ARM, which has been trying to license its Mali graphics IP to partners, with little success.

Currently, however, there is no solid indication that Qualcomm will be taking its license any further than simply display IP, though an Imagination spokesman said his firm now had “high hopes.”

“We really like them as a customer, we’re delighted to have Qualcomm’s business and hope it leads to something more. At least they’re a customer now,” he said.

Imagination Will Add Up to 300 New Jobs, Says CEO [Bloomberg video interview, Dec 13, 2011]

Hossein Yassaie, chief executive officer of Imagination Technology Group Plc, talks about the company’s growth strategy and consumer electronics. … over 1000 people … Bristol (another area – next to London, mear London – in silicon design) …

Imagination Technologies Group plc – Interim Results for the six months to 31 October 2011. [Dec 13, 2011]

Adjusted pre-tax profit* jumps 52% to £15.3m; driven by strong licensing and continued royalty revenue growth

Financial highlights

  • Group half-year revenue up 28% to £56.3m(2010: £44.1m)
    • Technology revenues increased 41% to £42.6m(2010: £30.3m)
      • Licensing revenues up 65%; high levels of activity across IP portfolio
      • Royalty revenue up 26%; 29% on a US dollar basis
  • PURE £13.7m (2010: £13.8m)
    • Tough retail environment in UK offset by strong overseas growth

Business highlights

Technology business

Royalties and design wins

  • Partner chips shipped in the period increased to 123m units (2010: 107m) and substantial acceleration expected in the second half, post October product launches
  • Significant volume shipments in mobile phone, tablets/personal computing, personal media players, TV/STB, digital radio and automotive markets
  • Significant growth in chip design wins with 125 active partner chips (2010: 98); 54 in production (2010: 42)
  • Average royalty rate strengthened due to enhancing mix of IP in each chip

Licensing

  • Strong licensing activities
    • Addition of several new key partners including MStar, Ricoh, Qualcomm, Rockchip
    • Many new and extended agreements with existing partners including Sony, Intel, Mediatek, Renesas, Samsung, Sigma, Realtek
  • 15+ important agreements involving 22+ silicon IP cores – almost doubling over the same period last year
    • Across all markets – mobile phone, digital TV/STB (set top boxes), Personal Media Player (PMP), mobile computing/tablets/netbooks, in-car navigation/dashboard and industrial/enterprise equipment
    • Included graphics, video, display, broadcast/connectivity and processor silicon IP cores and HelloSoft VoIP technologies
  • Significantly increased and active pipeline of prospects across all IP families

Acquisitions

  • Integration of HelloSoft and Caustic Graphics progressing to plan. Positive initial commercial developments for both businesses

[continuation from full financial results PDF]

Licensing

The active and strengthening pipeline of opportunities led to a number of strategically and financially significant licensing agreements or deal extensions including over 15 major licensing agreements and a number of smaller deals and upgrades. Licensing has continued to gain momentum during the period

Among the major agreements, there were new partner deals with MStar, Ricoh, Qualcomm, Rockchip, Ingenic and Orca as well as significant new licenses or extensions with STEricsson, Sony, Samsung, Intel, Renesas, MediaTek, Realtek and Sigma Designs. The Group also signed software licenses and upgrades with a number of existing partners as well as with a number of key OEMs deploying partner chips with Imagination IP. The Qualcomm licence relates to display technologies needed for image enhancement.

The major licence agreements involved over 22 IP core licences. The target markets for these include mobile phone, digital TV/STB, personal media player, mobile computing/tablet, in-car navigation/dashboard and industrial/enterprise equipment.

Graphics – The Group has continued to see accelerating momentum in design-wins for its PowerVR graphics technology, which has so far achieved over 90 licenses, including many partners that are working on designs using the multi-processing (MP) core variants of the Series5XT family. The Group‟s next generation technology, codenamed „Rogue‟, has been acknowledged by many key partners as the market leader and has already secured eight licensees. We have now delivered this technology to our lead partners. PowerVR graphics technology now has a very strong and/or growing footprint across the three major mobile platforms namely iOS, Android and the emerging Windows Phone 8.

Semiconductor partners using PowerVR graphics for the Android platform now exceed ten, with seven top tier companies. This will ensure a strong market share in this platform particularly as new partners launch their products. PowerVR‟s leading position in this area was also demonstrated by our early and strong involvement in the recent Android 4 (Ice Cream Sandwich) product launches.

With respect to the new Windows 8 and Windows Phone 8 platforms we have multiple tier one partner engagements and expect a strong play in these areas as they ramp in 2012 and beyond.

Going forward PowerVR technology has a very strong and comprehensive roadmap to ensure its market-leading position. The complementary ray tracing technology, obtained through the Caustic acquisition, will further strengthen our offering in due course and add to our competitive edge.

Imagination chooses Bristol for its latest PowerVR Design Centre [Nov 22, 2011]

Imagination Technologies, a leading multimedia and communications IP (Intellectual Property) company, has confirmed Bristol as the location for its latest PowerVR graphics and multimedia R&D facility.

As a result of the on-going success across all its IP technologies, including PowerVR graphics and video IP cores, Imagination is growing rapidly, with more than 1,000 staff, of which over 80% are degree qualified engineers. Its world-wide headquarters and many of its PowerVR R&D teams are based in Kings Langley, near London. Including its Leeds and Chepstow design centres, the UK is home to more than 70% of its highly skilled workforce, complemented by design centres located strategically world-wide to take advantage of world class skills.

Imagination has been studying for some time the best locations in the UK to expand its operations to enable it to attract more of the UK’s best engineers, reflecting its strong commitment to maximising its UK R&D base long term. The quality of experienced engineering talent in the Bristol area, combined with the strength of excellent universities in the area, were key factors in the decision.

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Mobile SoC TAM [Total Available Market] to Exceed 3.1 Billion Devices in 2015 [In-Stat press release, Dec 14, 2011]

Driven by consumer’s desire to be connected anywhere and anytime and the ever increasing access to any and every type of content, the electronics industry continues to change rapidly. A key dynamic of this change is the continued push for a rich visual experience on any size screen. This desired experience continues to push the limits of current mobile SoCs and makes the graphics processing unit (GPU) one of the most critical components in the design and differentiation of the SoC and consumer devices. New In-Stat (www.in-stat.com) research forecasts that these trends will push the mobile SoC TAM to over 3.1 billion devices in 2015, up from 2 billion in 2010.  Devices that may require a mobile SoC include basic/feature cellphones, smartphones, notebook PCs, mini-note PCs (netbooks), tablets, digital still cameras, mp3 players, personal navigation devices, e-readers, handheld game consoles, digital camcorders, and portable media players.

“The shift toward graphical user interfaces and media-rich content in entertainment and computing has pushed multimedia acceleration, including graphics, video, and audio, in electronic devices from a simple co–processing function to the forefront of semiconductor and system design,” says Jim McGregor, Research Director.  “This change has been driven by richer content, higher accessibility to content over the Internet, industry standards, new technologies, and increased communication bandwidth. These advancements, however, also come with the challenges of increased complexity, increased performance requirements, and constraints in power, size, and cost.”

Key research findings include:

  • There are three driver/magnet platforms in the mobile segment – smartphones, tablets, and notebooks PCs– that will grow at a CAGR of 25.7% as compared to 8.7% for the overall mobile market
  • Only 40% of the mobile SoC TAM will use at least one dedicated GPUs in 2011.  It is important to note that both the number of SoCs using GPUs is increasing and the number of GPU cores per SoC is increasing throughout the forecast period.
  • Intel and Imagination lead the GPU market because of their dominance in PCs and smartphones, respectively.  Combined, the two are projected to comprise 61.3% of the GPU Technology Mobile Serviceable Available Market in 2011.
  • The division between PC and mobile CE GPUs will narrow in the future, increasing the competition between GPU technologies.

Recent In-Stat research, Mobile Graphics: Smartphones Beat the Drum to Which All Markets March (#IN1105075SI), provides a comprehensive look at the graphics or GPUs (graphics processing units) with a strong emphasis on the integrated or intellectual property (IP) solutions that are available for mobile consumer electronic (CE) devices.

Apple relationship:

[July 15, 2011] At the core of Apple’s growth as a mobile device behemoth have been the A4 and A5 SoCs, which are designed by Apple, but contain Imagination’s PowerVR SGX535 and SGX543MP2 GPUs, respectively.

INTEL RELATIONSHIP INSERT (LONG):

Imagination PowerVR Graphics Demo on Intel Atom GPUs [Sept 18, 2010]

http://umpcportal.com/tag/powervr PowerVR cores are used in GMA500 and GMA600 units with Z5 and Z6-series CPUs. Video taken at Intel IDF 2010.

[June 25, 2008] Imagination’s partnership with Intel in the personal computing/UMPC and MID segment has progressed to plan with the recent significant announcement of launch and production shipment of the Centrino Atom processor technology which is using our POWERVR SGX and VXD video cores. The Centrino Atom chipset has already secured many OEM design wins with over 10 products announced and due to ship shortly. There is a very strong ongoing partnership with Intel with further significant additional projects committed during the year.

[Dec 11, 2008] Mobile Computing (MID, UMPC, Netbook devices) – Imagination’s partnership with Intel in the personal computing/UMPC and MID segment has progressed to plan with shipment of the Intel GMA500 [Poulsbo: US15W/US15L/UL11L etc.] which is using our POWERVR SGX and VXD video cores. This solution has already secured many OEM design wins with over 30 products shipping or announced. The partnership with Intel is very strong with several significant projects underway.

[June 24, 2009] Mobile Computing (MID, UMPC, Netbook devices) – Imagination’s partnership with Intel in the personal computing/UMPC and MID segment has progressed to plan with shipment of the Intel® Atom Z range of products that deploy Imagination’s graphics and video technologies. This solution has already secured many OEM design wins with over 70 products shipping or announced. The partnership with Intel continues to strengthen with a wide scope for co-operation and several significant projects underway.

[Dec 9, 2009] Mobile Computing (MID, UMPC, Netbook devices) – Imagination’s partnership with Intel in the personal computing/UMPC and MID segments has progressed to plan with shipment of the Intel® Atom™ Z range of products that deploy Imagination’s graphics and video technologies. This initial solution has secured many OEM design wins with more than 85 products shipping or announced. Our strong partnership with Intel continues to develop with a wider scope of co-operation across several significant projects. In addition, the growing netbook market is also opening up opportunities for other partners who need the advanced multimedia technologies that Imagination can provide.

[June 23, 2010] Mobile Computing (MID, Netbook, Ultra Mobile PCs and Tablet devices) – In this market Imagination’s technologies have and are being deployed in a variety of formats and in conjunction with Intel, ARM and other processor architectures. Imagination’s partnership with Intel in the personal computing/UMPC and MID segments has progressed to plan with shipment of the first generation Intel® Atom™ Z range [Z5xx family with with Intel® System Controller Hub US15Wx also Poulsbo i.e. GMA 500] of products that deploy Imagination’s graphics and video technologies. This solution has secured many OEM design wins with more than 85 products shipping or announced.

Recently [May 4, 2010] Intel has announced the second generation of this product line (Atom Z6xx) [Lincroft SoC with integrated GPU: GMA 600] which is more integrated and offers much lower power consumption, higher performance and increased functionality. Imagination’s strong partnership with Intel continues to develop with a wider scope of co-operation across several significant projects. In addition, the growing netbook and emerging tablet markets have opened up significant opportunities where other partners are deploying the advanced multimedia technologies that Imagination can provide.

Intel® Atom™ Processor Z6xx Series with Intel® SM35 Express Chipset
– formerly Oak Trail (Lincroft + Whitney Point (Langwell + SATA + HD_Audio + HDMI + Legacy_I/O)) [April 11, 2011]: Z670 optimized for sleek tablet and netbook designs, with its 3W TDP delivering up to a 50 percent reduction in average power consumption with full HD-video playback and enabling Windows 7 (allowed by SM35 Express Chipset)], Android or MeeGo; and Z650 for embedded (both are the immediate predecessors of the upcoming 32nm Cedar Trail); also parts of the Z6xx family.

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Z6xx family originally [May 4, 2010]: the Z625, Z615 and Z600 launched a year earlier (as well as Z605, Z610, Z612 and Z620 since not on the Intel site)
part of “Moorestown” platfrom consisting of: Z6xx Series Family (Lincroft SoC) + Intel Platform Controller Hub MP20 (Langwell) + dedicated Mixed Signal IC – MSIC (Briertown)

Intel® SM35 Express Chipset (Whitney Point)

Intel Atom Processor D2700/D2500 for Entry-Level Desktops [Intel brochure, Sept 26, 2011]

The small and power-efficient processor design enables innovative form factor designs that are fanless, compact and slim. New, appealing small form factors provide flexibility for placement in home and office.

Affordable all-in-one systems with the monitor and PC built into a single convenient package allow for even greater space saving and sleek PC design.

With the enhanced processor graphics and newly added digital  connectivity (e.g., VGA, HDMI, Display Port and DVI), the new Intel Atom processor for desktops delivers a great media entertainment experience. Whether it is playing basic online games, streaming high-definition videos, viewing Blu-ray* movies, or multi-tasking on dual displays, you are able to have fun and enjoy high-quality entertainment enabled by the integrated graphics.

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Integrated Graphics and Memory Controller:
Integrated Intel®  Graphics Media Accelerator 3600/3650 combined with the integrated memory controller provides enhanced performance and system responsiveness.

Intel® Graphics Media Accelerator: Integrated hardware accelerated decoder enables smooth full HD (up to 1080p) video playback and  streaming at a fraction of the power consumption.

In summary: see also in PDF which is clickable inside

Intel non-embedded Atom SoCs -- 15-Dec-2011

Note: GMA3150 is Intel, which runs in the latest Intel Atom N4XX and N5XX series, D4XX and D5XX.

Intel unveils smaller, power-sipping Atoms [Windows for Devices, Oct 4, 2011]

Intel has quietly launched its 32nm, “Cedar Trail” Atoms, which will reportedly sell for as little as $42. The portable-focused Atom N2600 and N2800 can be clocked up to 1.86GHz and 2.13GHz respectively, while the desktop-oriented D2500 and D2700 stretch to 2.13GHz and 2.4GHz, according to the company.

Thanks to leaks that soon began pinging around the blogosphere, it was clear by May that the new Cedar Trail Atoms would be known as the D2500 and D2700 for desktops, and the N2600 and N2800 for portables.

And a May 26 story by DigiTimes writers Monica Chen and Joseph Tsai cited “sources from netbook players”as saying the N2600 and N2800 would sell for just $42 and $47 — a significant drop from the cost of the existing Atom N4xx and N5xx CPUs, which ranged from $64 to $86 at the time.

Likely drawing on the same porous Taiwanese sources, CPU World writer Gennadly Shvets published the same prices on May 24. His story also summarized available information on clock speeds and power consumption in a table, which we adapted and is reprinted below.

Model Clockspeed Cores/threads TDP Price
D2500 1.86 GHz 2/2 10W $42
D2700 2.13 GHz 2/4 10W $52
N2600 1.6 GHz 2/4 3.5W $42
N2800 1.86GHz 2/4 6.5W $47

Intel’s upcoming D- and N-series Atoms
Source: CPU World

Information on Cedar Trail’s enhanced graphics apparently first emerged, meanwhile, on the VR-Zone website. On May 10, it ran an “exclusive” storywith what appeared to be a Intel-sourced graphic (below).


Intel’s Cedarview platform
Source: VR-Zone (Click to enlarge)

The slide indicated that the 32nm-fabbed Cedar Trail chips measure 22 x 22nm. Also disclosed was PowerVR graphics IP licensed from Imagination Technologies, providing support for DirectX 10.1 and OpenGL 3.0, as well as hardware accelerated video decoding for MPEG-2, MPEG-4 part 2, VC1, WMV9, and H.264.

Stealthy confirmation from Intel

Intel still hasn’t confirmed the pricing quoted above, nor has it posted product pages for the four Cedar Trail Atoms, as far as we’re aware. But, the N2600, N2800, D2500, and D2700 quietly became official when the chipmaker quietly placed a PDF-formatted data sheetfor the processors on its website.


Clock speeds for Intel’s new Cedar Trail Atoms
Source: Intel

This 119-page document essentially confirms the information already mentioned in this story. As shown above, however, it adds that the N2600 and N2800 can potentially be clocked up from their normal 1.6/1.86GHz to 1.86/2.13GHz, while the D2500 and D2700 may be bumped from 1.86GHz or 2.13GHz to 2.13GHz/2.4GHz.

Apparently the fastest Atom processors ever, the new chips have maximum TDPs of 10 Watts for the D2500 and D2700. The N2800 and N2600, meanwhile, can operate using just 6.5 Watts or 3.5 Watts, respectively.


A block diagram of the Cedar Trail platform
Source: Intel

Intel’s documentation also confirms our previous suspicions that the Cedar Trail CPUs would use the company’s existing I/O controller. The maximum amount of RAM supported is 2GB for the N2600, and 4GB for the other three processors, according to the company.


Resolutions supported by the Cedar Trail processors
Source: Intel

Intel adds that the built-in graphics on the N2600, N2800, D2500, and D2700 support LVDS, Embedded Display Port, VGA, Display Port, HDMI, and DVI interfaces. As indicated by the table above, the most widely supported resolution is 1920 x 1200 pixels, but the D2xxx processors support Display Port screens with 2560 x 1600 pixels.

Intel Atom Cedar Trail-M Could Still Arrive in December 2011 [Dec 1, 2011]

Intel will launch its Cedar Trail-M platform for netbooks including 32nm-based Atom N2800 and N2600processors in December, according to industry sources.

Because of shrinking demand for Atom processors and chipsets due to competition from tablet PCs, Intel’s third-quarter 2011 revenues of US$269 million from related products dropped 32% on year, the sources indicated. Due to weak demand, Intel has delayed Cedar Trail-M from September to December, the sources noted.

Despite decreasing global demand for netbooks, there is still room for sales, especially in emerging markets, the sources said.

After Samsung Electronics withdraws from the global netbook market, Asustek Computer and Acer will remain as the only two vendors, the sources indicated. Asustek will unveil 10-inch Cedar-Trail-M models, including Eee PC 1025C and Eee PC 1025CE, in December, the sources noted. Asustek will ship an estimated 4.6-4.8 million netbooks in 2011 and is expected to ship at least 4-4.2 million units in 2012, the sources said. Acer’s shipments of netbooks in 2011 and 2012 are approximately the same as Asustek’s, the sources added.

Intel Atom N2600 Benchmarks With AMD C50 & N570 Comparison [netbooknews.com, Dec 13, 2011]

The N2600 is part of Intel’s new line of low-power CPUs, named Cedar Trail, and is built on 32 nm lithography. The official specs for the CPU are not yet available, but we do know that we have a dual-core CPU, with HT, clocked at 1.6 GHz. It includes Intel HD 3600 Integrated graphics running at 400 MHz, Direct X10.1 compatible (based on specs) and it should support only up to 2 GB of DDR3 RAM.

The unit that’s being tested is the ASUS Eee PC X101CH, the N2600 CPU has not been officially launched by Intel and Cedar Trail has been delayed due to driver issues, so with a month left until this hits the street, I wouldn’t take these as gospel.

If you’re wondering how the unit performed in everyday usage:

  • Dealing with video, Flash 720p content on Youtube is playable.
  • The N2600 can actually handle 1080P self stored content quite well.
  • As for noise and temperatures, this platform is fanless, so there’s little to no noise involved with no notable heat issues.

Cedar Trail N2600 Compared to the Intel Atom N570 & the AMD C-50 chips
When compared to the N570, looks like the current N2600 is a bit slower in terms of raw CPU tests, but way faster in terms of graphic abilities. Compared to the C-50, you get mixed results in CPU tests (poorer score in PCMark Vantage, better in Cinebench 11.5 CPU test and Crystalmark ), and definitely a lot under in terms of graphics (however, both can actually play 1080p content, as our tests showed; so the only difference is in games or maybe some encoding software.

It should be noted that the N2600 is not going to be the fastest of the Cedar Trail Atoms, thus if you’ll be needing some extra muscles, you should go for that N2800 Atom at 1.83 GHz, with better graphics as well.

More information: Intel: accelerated Atom SoC roadmap down to 22nm in 2 years and a “new netbook experience” for tablet/mobile PC market [this blog, April 17, 2011]

END OF INTEL RELATIONSHIP INSERT

Imagination Technologies only continued here

Nokia N9 with POWERVR SGX [June 24, 2011]

… N9 uses the Nokia MeeGo OS which is an amalgamation of Memo and Intel’s Moblin. The N9 utilises three home screens to navigate through applications with sweeping and pinching actions.

The N9 features the TI OMAP3630 core with POWERVR SGX enabling the high performance graphics capabilities of the UI and many applications available.


GSMA Mobile World Congress 2011

27 Feb-01 March 2012 | Fira de Barcelona, Barcelona

Stand: 1D45

Imagination Technologies is an international leader in the creation and licensing of semiconductor system-on-chip Intellectual Property. The company licences unique, patented technologies from its PowerVR, Ensigma, Meta, HelloSoft and Causticfamilies which, whether delivered individually or as platform IP, deliver flexible solutions to some of the most difficult challenges of modern silicon devices.

With technologies spanning graphics, video, and display processing; multi-threaded processors and DSPs; multi-standard communications and connectivity; cloud platform portals and services; and video and voice over IP and VoLTE solutions; – Imagination has IP solutions that enable the best in mobile devices.

Great graphics capabilities of TI OMAP 5 platform [Sept 12, 2011]

With gaming, streaming video, advanced user interfaces and stereoscopic 3D becoming more prevalent in smartphones and mobile devices, a mobile applications processor’s graphic abilities have never been more important. TI’s OMAP(tm) 5 processor includes a dedicated 2D graphics core as part of its high-performance, low-power design, in addition to the latest generation 3D graphics core from Imagination Technologies, the POWERVR SGX544.

PowerVR Preview (1996) (by VideoLogic, see also: VideoLogic changes name to Imagination Technologies [Aug 31, 1999])

POWERVR Series5 Graphics – SGX architecture guide for developers [PDF, 22 pp, July 5, 2011]

… The POWERVR Series5 architecture is covered by a broad portfolio of patents, the result of more than 15 years research and development by Imagination. More than 500m devices incorporating POWERVR graphics have been shipped (as of July 2011) and hundreds of thousands of applications are running on POWERVR graphics-powered platforms across every major operating system and CPU architecture.

POWERVR™ graphics is the brand name of the family of graphics IP cores from Imagination Technologies that use Imagination’s unique “Tile Based Deferred Rendering” (TBDR) architecture. The core design principle behind the TBDR architecture is to reduce the system memory bandwidth required by the GPU to a bare minimum. As transfer of data between system memory and the GPU is one of the biggest causes of GPU power consumption, any reduction that can be made in this area will allow the GPU to operate at a lower power. Additionally, the reduction in system memory bandwidth use and the hardware optimizations associated with it (such as using on-chip buffers) can boost application performance. Because of this development strategy, POWERVR graphics cores have become dominant in the embedded electronic devices market.

Whereas a traditional Immediate Mode Renderer (IMR) renders all objects within the screen’s boundaries and relies on a Z-Buffer to sort the end results, the POWERVR TBDR approach determines up-front what is and isn’t visible, allowing the hardware to only render what is necessary. Although current day IMRs incorporate advanced techniques to reduce some of the issues that are inherent within the architecture’s design, such as early Z testing to reduce overdraw, there are still many ways in which the TBDR architecture provides a more efficient solution to these problems.

Tiling is a technique that can be implemented in graphics hardware to process subsections of a render at a time instead of the entire scene. The main benefit of this approach is that fast, on-chip memory can be used during the render for colour, depth and stencil buffer operations, which allows a significant reduction in system memory bandwidth over traditional IMR architectures.

Deferred rendering splits the per-tile rendering process into two stages; Hidden Surface Removal (HSR) and shading. Pixel-perfect, submission order independent HSR is performed within each tile so that the only fragments processed are those that will contribute to the final rendered image. In an entirely opaque scene, overdraw will be removed completely by the HSR of TBDR hardware.

A traditional Immediate Mode Rendering (IMR) architecture is given its name because each submitted object travels through the entire pipeline immediately. Due to the brute force approach of the design, there are a number of weaknesses that result in inefficient use of the available processing power and memory bandwidth.

Imagination partners drive mobile and embedded graphics to new level [Feb 15, 2011]

Series5XT SGX543MP and SGX544MP powered SoCs debuting; first device announced with next generation POWERVR™ Series6 graphics

… Imagination CEO Hossein Yassaie says: “Having evaluated the options the overall mobile and embedded market is increasingly committing to POWERVR as the de facto graphics standard, a fact reflected by the growing commitment of the primary players to our roadmap. POWERVR has established itself across smartphones, tablets, mobile computing and games consoles, attracting an extensive community of POWERVR developers and powering iconic and much-loved products.”

POWERVR delivers not only a clear technology advantage and exceptional roadmap, driven by one of the largest teams of graphics engineers in the world, but also an extensive ecosystem of third party developers which has created hundreds of thousands of apps optimised for POWERVR enabled devices to date.

POWERVR Series5XT arrives in products

More than 10 SoCsutilizing Imagination’s latest multi-processor POWERVR SGX MP cores are currently in design or in silicon.

Texas Instruments’ OMAP5430 and OMAP5432 use multi-core POWERVR SGX544MP graphics accelerators to drive 3D gaming and 3D user interfaces.

RenesasSH-Mobile APE5R features Imagination Technologies’ POWERVR SGX543MP graphics.

SonyComputer Entertainment’s next generation portable entertainment system (codename: NGP) features SGX543MP4 graphics acceleration.

Clock for clock POWERVRVR SGX, which has been shipping in significant volume for several years, outperforms competitive solutions, many of which have yet to ship in any volume. SGX MP opens up a wider performance gap reinforcing POWERVR as the market leader for performance per mm2 and performance per mW.

Imagination’s unique and extensively patented Tile-Based Deferred Rendering (TBDR) architecture for graphics, together with use of advanced architectural techniques such as hardware multi-threading and substantial investment in production-ready drivers across all mobile and embedded operating systems has resulted in Imagination leading the market for performance per mm2 and performance per mWfor all of its on-chip multimedia and communications solutions.

Next-generation in advanced development

Imagination’s next generation POWERVR Series6 architecture, codenamed ‘Rogue’, has now being licensed by multiple lead partners. ‘Rogue’ delivers unrivalled GFLOPS per mm2 and per mWfor all APIs.

ST-Ericssonhas announced that its new Nova application processors will include Imagination’s next-generation POWERVR Series6 ‘Rogue’ architecture.

Series6 GPUs will be fully compatible with Series5 and Series5XT GPUs, ensuring a smooth migration path for developers upgrading applications optimized for Series5 to the new architecture.

POWERVR Series5XT GPU IP cores are available for licensing for all partners now; POWERVR Series6 is being licensed to lead partners at this time.

Multiple other strategic partners have also licensed POWERVR Series5XT and Series6 cores and will be disclosed when they are ready to do so.

POWERVR Series6 leads next mobile and embedded graphics generation [June 14, 2011]

Six key partners have already selected ‘Rogue’

Among the announced POWERVR Series6 partners are:

  • ST-Ericsson,which has announced that its new Nova™ family of smartphone application processors will include Imagination’s next-generation POWERVR Series6 architecture
  • Texas Instruments, which will deploy POWERVR Series6 technology in future OMAP platform-based SoC designs. These SoC devices will target the highly-significant smartphone market, as well as the fast-emerging mobile computing and tablet markets supporting key operating systems, including Android and the next version of Windows
  • MediaTek, which has licensed POWERVR Series6 technology
  • Three other POWERVR Series6 licensees are yet to be announced

CES 2011: Imagination Technologies [Jan 11, 2011]

RCR Wireless Editor Sylvie Barak takes a peek at Imagination Technologies at CES 2011. Imagination Technologies is the market-leading IP supplier to many major semiconductor firms in the US.

Graphics, video and connectivity: driving mobile innovation and growth [Feb 14, 2011]

Imagination Technologies, a leading multimedia and communications technologies company, says that its partners will ship significantly higher volume, well over 200m SoCs (Systems on Chip) using its advanced multimedia, communications and connectivity IP cores, in 2011as the momentum continues to build in the mobile and embedded market.

Imagination partners have now shipped almost 500m devices cumulatively incorporating its multimedia SoC IP cores.

Imagination made its name by foreseeing the rise of highly integrated low power mobile multimedia, where its POWERVR technology for OpenGL, OpenGL ES, OpenCL and other APIs is the de facto standard in embedded and mobile with over 70% market share.

As IP is at the start of the ‘food chain’ Imagination is ideally placed to see, and help drive, the trends that will transform the market over the next few years.

Driven by customer thirst for advanced graphics, and the debut of GPGPU APIs like OpenCL, the compute density of GPUs in mobile and embedded devices is set to increase dramatically delivering further performance and realism, as well as enabling exciting new apps that stimulate new markets and business opportunities such as augmented reality, mobile marketing and location-aware gaming.

As consumers demand universal connectivity to rich media ‘in the cloud’ wherever they are, connectivity using Wi-Fi to complement 3G modems, and increasing traction for universal digital TV and radio reception in smartphones, tablet and other mobile devices is set to grow dramatically powered by programmable universal connectivity radio processing units (RPU).

Combined with new HD video technologies to enable internet video delivery, video telephony, and user generated content revolutions, together with the move of connectivity onto the SoC itself, Imagination contends that this is set to be a very exciting time for mobile.

Imagination VP marketing Tony King-Smith says: “The pace of change in this market is accelerating, driven by consumer excitement for the very best experiences in mobile, demanding the most advanced on-chip technologies. In this market ‘just good enough’ doesn’t win the day. We believe that Imagination’s portfolio of multimedia and communications technologies will be at the heart and soul of many of the next ‘big things’ in the mobile world.”

MWC 2011 sees a wide range of iconic products and applications enabled by Imagination from brands including Acer, Apple, Archos, Fujitsu, HTC, RIM, Samsung, Sharp, Sony Ericsson, Sony, Motorola, NEC and Nokia, and semiconductor companies including Intel, MediaTek, Renesas, Samsung, CSR, Toumaz and Texas Instruments.

Additional notes on Imagination’s vision for mobile SoCs

Graphics: As screen resolution continues to grow on both phone and tablet devices the demand for powerful yet energy efficient graphics and video technologies continues driving demand for Imagination’s market leading POWERVR graphics, display and video technologies. The mobile and embedded multimedia market is set for further growth with most categories of devices ultimately needing performance, low power graphics and video for a broad range of applications including user interface, gaming, personal navigation, internet content and video telephony, as well as a growing range of high performance non-graphics related algorithms using general purpose graphics processor (GPGPU) capabilities, such as OpenCL.

Imagination has also announced that it has submitted its OpenCL drivers for POWERVR SGX IP cores for conformance with Khronos, demonstrating its leadership in bringing the next wave of bringing GPGPU capabilities to mobile and embedded markets.

Imagination also believes that the Adobe® Flash® platform is one of the key technologies enabling mobile convergence. Imagination and Adobe have been working together since 2007 to enable GPU acceleration of video and graphics in Flash Player and Adobe AIR®, for the rapidly growing base of more than 400m POWERVR graphics enabled mobile and consumer devices.

“Given the ubiquity of the Flash Player and the large base of devices shipping with POWERVR GPUs and video decoders, it was important for Adobe and Imagination to closely collaborate to bring great content experiences to the widest possible community,” said Jennifer Carr, senior director, Business Development, Flash Platform at Adobe. “We continue to work closely with Imagination to allow for Flash Player to take full advantage of POWERVR GPU capabilities in mobile devices.”

The next generation POWERVR Series6 graphics architecture, code named ‘Rogue’, has already been licensed to multiple lead partners and will continue to enable the market by delivering the best industry metrics in performance per mm2 and performance per mW. Further ‘Rogue’ licensing engagements are already in the pipeline.

Video: Adoption of POWERVR VXD video decoder and VXE video encoder families also continues to gain momentum, with more than 100m units already shipped by Imagination’s video IP partners. Mobile HD video must deliver high quality multi-stream multi-standard capabilities for both decode and encode functions, and novel features like stereoscopic 3D, which necessitate high performance, low power video accelerators to make this viable in a mobile environment. These are expected to become key features in mobile and embedded devices as the revolution in commercial video content delivery, social networking, user generated content and video telephony continues to accelerate.

Communications: Imagination believes that, due to their coverage of broadcast and connectivity standards and flexibility, multi-standard Radio Processing Units (RPU) will become increasingly integrated on-chip just as GPUs are today in the coming years. Imagination’s ENSIGMAUCCP IP platform is set to fuel this next wave of integration, offering digital TV reception, radio, Wi-Fi and other connectivity, and more, all executing on the same on-chip RPU.

Imagination’s ENSIGMA UCC multi-standard broadcast radio and TV communications and connectivity technologies have also now shipped in tens of millions of devices, enabling worldwide connected broadcast products.

At MWC 2011 Imagination is debuting the latest ENSIGMA UCCP330 connectivity platform with support for all major world TV, radio, mobile TV and connectivity standards including now 802.11n (see separate press release, issued Feb 14 2011).

Processing: Imagination’s METAFlow Connected Processor, which combines Imagination’s unique META hardware multi-threaded processor+DSP CPUs with its Wi-Fi optimised ENSIGMA UCCP communications platform, is setting a new standard for emerging embedded processors for the ‘everything connected’ generation of products. Imagination continues to expand its META processors, adding further IP platforms for applications including digital audio and an upgraded range of high performance hardware multi-threaded processor cores running Android and Linux alongside powerful 32-bit DSP capabilities.

V.VoIP: Imagination’s recent acquisition of HelloSoftprovides access to leading edge V.VoIP (Video & Voice over IP) technology and combining HelloSoft’s technology and Imagination’s multimedia cores and processor will offer an optimised end-to-end solution for media-over-internet protocol delivery, which is becoming important to all connected devices, and enable OEMs and network/service operators to take advantage of HelloSoft’s market-leading software stack.

Ray Tracing Graphics: Imagination’s recent acquisition of Caustic Graphics will provide access to innovative new technology that will both disrupt the professional imaging market and enable Imagination to bring cinema quality imaging to gaming platforms, embedded and mobile devices.

Caustic Siggraph2011.mov [Nov 9, 2011]

This movie about Caustic Ray Tracing Technology was presented at the Imagination Booth at SIGGRAPH 2011. It was created by Simone Nastasi under the direction of Imagination Technologies using Brazil 2.1 for 3ds Max, and rendered in the cloud using the Green Button’s support for Brazil.

Imagination announces POWERVR Insider SDK 2.8 [March 2, 2011]

Major upgrade includes support for latest POWERVR enabled devices, 3D map data and tutorial and more

GDC, San Francisco: Imagination Technologies, a leading multimedia chip technologies company, has released version 2.8 of its industry leading POWERVR Insider SDK (software development kit). Free and fully featured copies of the SDK will be available for download soon following a brief period where they will be exclusively given away by Imagination at GDC 2011 in San Francisco.

Imagination’s POWERVR Insider SDK is the leading SDK and toolset for mobile 3D graphics development. The POWERVR Insider SDK fully supports the development of applications using the Khronos OpenGL® ES 2.0 API. An established favourite with more than 22,000 developers world-wide, the POWERVR Insider SDK includes tutorials, source code, extensive documentation, platform abstraction frameworks and a highly integrated suite of tools. Developers can join up, download the SDK for free and interact with the community through dynamic online forums at www.powervrinsider.com.

Release v2.8 of the POWERVR Insider SDK includes: access to a new version or PVRTune, the acclaimed tool created for Imagination’s licensees; Android Gingerbread support; PVRShaman support for render to texture / environment maps and post processing; PVRTexTool support for texture atlases; support for 3DSMAX and Maya 2011; Android project integration for Eclipse; enhancements to PVRUniSCo and a MacOS version of PVRVFrame; an updated Bada SDK and SDKs for new POWERVR enabled devices; support for 64bit Linux; and NAVTEQ® map and content samples, including Enhanced 3D City Models.

3D location information: a valuable resource for game developers

The latest version of Imagination’s POWERVR Insider software development kit (SDK), version 2.8, includes a new tutorial showing developers how to take full advantage of graphics acceleration using OpenGL ES2 to display 3D map and advanced visual guidance datain graphics-rich applications.

The tutorial overviews the implementation of sample map data for the creation of location-based apps. Additionally, a complementary white paper explaining efficient navigation rendering techniques for compiling of NAVTEQ data is available on NN4D.com. The tutorial helps developers to create differentiated games by adding a location-aware component.

Developers can also join the NAVTEQ Network for Developers™(www.NN4D.com) to gain access to more extensive data sample sets, and receive technical support.

Continues King-Smith: “There’s a considerable community of developers using our SDK who have extensive experience in 3D gaming and would like to use that skill-set to create location-aware games or games that use highly realistic real world settings. This update to our SDK will help enable this, as will high quality, sample 2D and 3D map data from an industry leader like NAVTEQ.”

Says Marc Naddell, vice president, partner and developer programs, NAVTEQ: “Imagination’s support in enabling developers to utilize premium NAVTEQ visual content, such as Enhanced 3D City Models, helps developers to differentiate their gaming apps. NN4D has worked closely with Imagination Technologies to include the POWERVR Insider SDK in our developer tools and offerings to maximise 3D content capabilities for our members.”

GDC: Navteq [March 4, 2011]

RCR Wireless editor Sylvie Barak interviews the company Navteq at GDC 2011.

New 3D Navigation tutorial in latest POWERVR Insider SDK [March 2, 2011]

Mimmis Olsson from the NAVTEQ Network for Developers (NN4D) interviews Gordon MacLachlan from Imagination Technologies about the POWERVR Insider SDK and the NAVTEQ 3D sample data included with the latest SDK release.

NN4D Sponsored Session at Game Developers Conference 2011- Part 3 [March 23, 2011]

Enrich Your App: Advanced Visual Content & LocationPoint™ Advertising” – A Sponsored Session at Game Developers Conference 2011 Part 3: Graphics Acceleration and the POWERVR Insider SDK — Gordon MacLachlan, POWERVR Developer Technology, Imagination Technologies Recently NN4D had a sponsored session at the Game Developers Conference 2011. We used this opportunity to present some of NAVTEQ’s 3D data offerings to the gaming community. This is a four part series. In part 3 Gordon MacLachlan of Imagination Technologies presents the Imagination Technologes POWERVR Insider SDK.

Imagination and NAVTEQ enter agreement to stimulate developer adoption of 3D graphics in navigation and location-based services (LBS) [Oct 27, 2009]

… for wireless devices with smoothly rendered 3D mapping and navigation features. NAVTEQ® maps and visual location content such as 3D landmarks can be incorporated by developers into mobile applications enhanced through Imagination’s 3D graphics acceleration technology and using the standard OpenGL® ESapplication programming interface (API).

Showcasing one of the best samples of smooth 3D graphics and map rendering, the NaviGenie 3D Mobile Navigation Framework from Kishonti Informatics, a runner-up in the 2009 NAVTEQ Global LBS Challenge EMEA region, will be on display on Imagination’s booth (#14) at the Symbian Exchange & Exposition (SEE) 2009 at London’s Earl’s Court 2 on October 27-28th, running on the new Samsung i8910 HD smartphone.

Kishonti’s NaviGenie is an award-winning, highly optimized 3D mobile navigation framework with real-time streaming, fully-textured 3D maps delivered to mass-market handsets using minimal bandwidth. The ultra portable NaviGenie 3D navigation client enables mobile users to enjoy a high performance 3D navigation experience on Symbian and other mobile platforms. NaviGenie is available to developers as middleware, enabling them to integrate its capabilities into a wide range of end-user applications.

Says Laszlo Kishonti, GM, Kishonti Informatics: “Kishonti and Imagination have worked together over a number of years through our GLBenchmark activities. Imagination’s developer support has been invaluable in helping us create and optimise NaviGenie, and we are delighted to be a part of Imagination’s showcase at SEE 2009. We are also grateful to NAVTEQ for their continued support throughout and after our participation in the Global LBS Challenge. Working with Imagination and NAVTEQ – the market leader in graphics acceleration technology and the leading global provider of digital map data and location content respectively – has given us new and exciting opportunities to advance the end-user experience on mobile phones.”

Imagination brings long standing experience to successfully deliver DirectX for next generation Windows for SoCs [June 2, 2011]

Imagination Technologies, a leading multimedia and communications technologies company, is delivering graphics and video IP cores supporting the newest versions of Microsoft DirectX across x86 and ARM based SoCs (Systems on Chip) for the next version of Windows as well as on x86 Windows 7 PCs.

As the Windows platform drives the convergence of desktop and consumer appliances, Imagination has seen growing demand for DirectX capabilities and its market proven DirectX compatible POWERVR graphics and video hardware IP (Intellectual Property) cores, which form a fundamental enabling technology for that convergence process.

Building on Imagination’s long and proven track record in the delivery of Windows Hardware Quality Labs (WHQL) production-ready software drivers, the company says that, as the demand for support of Microsoft DirectX multimedia services and APIs broadens across more markets, the ability to properly support DirectX is key, and Imagination is one of the only technology IP companies with direct experience of doing so.

Says Imagination’s VP marketing, Tony King-Smith: “We rarely stand up and shout about our skills, but in this case we think it’s important to highlight that Imagination is one of very few companies that has the experience of delivering DirectX for SoCs. DirectX is a sophisticated and advanced API which embraces a broad array of graphics, video and multimedia management functions and experience is vital to delivering the best in class DirectX solution that enables the best possible compatibility across all forms of DirectX content. We’ve spent more than 15 years honing our ability to deliver best in class DirectX for our graphics and video IP cores – and it is the rigour of overcoming such challenges that has made Imagination one of the world’s leading suppliers of DirectX solutions.”

Imagination Partners and DirectX

Multiple licensees of Imagination’s graphics or video technologies, including Intel and Texas Instruments, will be able to support full DirectX for the next version of Windows across both x86 and ARM as well as for x86-based systems with Windows 7.

Intel has already deployed highly successful Windows-based X86 devices such as the Atom™ Z5xx familyincorporating POWERVR video and graphics into the DirectX market, with more in plan.

TI will deploy POWERVR graphics technology in future OMAP™platform-based SoC designs targeting the mobile computing and tablet markets across key operating systems such as the next version of Windows.

Deepu Talla, general manager, OMAP mobile computing business unit, TI says: “The OMAP platform is redefining mobile experiences through unparalleled user experiences centered on high-performing, highly power-efficient devices. TI continues to work with Imagination to optimize its complementary, market-leading POWERVR cores first within the OMAP4470 applications processor to support this transformative momentum. The result is the delivery of marked graphics advancements, including DirectX and more, that will underscore next generation UIs.”

Graphics IP cores

Imagination has shipped graphics cores supporting DirectX for 15 years.

Imagination currently ships a wide range of cores supporting DirectX including the latest POWERVR SGX544, SGX544MPx, SGX554 and SGX554MPx which all provide full support for DirectX 9 Feature Level 3 with maximum hardware acceleration, making them ideal for tablets and other mobile computing devices.

POWERVR SGX544 and SGX554can be implemented as high-performance single core solutions (4 or 8 pipelines respectively), or in multiprocessor (MP) configurations of between 2 and 16 cores (4 to 128 pipes.)

Cores in the POWERVR Series6 family, which is codenamed ‘Rogue’, support from DirectX 10 up to DirectX 11.

Video IP cores

Imagination supports the full range of DirectX video features and has shipped DirectX video cores for over seven years.

Imagination’s POWERVR VXD video decoders and POWERVR VXE video encoders deliver multi-stream, multi-standard, HD decode and/or encode, supporting all major video standards.

All VXD and VXE cores support all the major video standards including H.264 (Base to High profile), MPEG4, MPEG2, VC-1/WMV, AVS, Sorenson and JPEG. Many VXD cores now also offer hardware rotation and scaling, delivering significant reductions in bandwidth and power consumption. When combined with SGX cores, scaling can also be done by the SGX core, making the combination of VXD, VXE and SGX extremely powerful for a wide range of multimedia applications.

Mobile and embedded multimedia market momentum continues says Imagination [Nov 8, 2011]

Over 400m devices shipped with Imagination IP to date; total annual market to exceed 3 billion per annum within five years

Announcing today that its partners have now shipped over 400m devices cumulatively incorporating its multimedia SoC (System on Chip) IP cores, Imagination Technologies, a leading multimedia and communications technologies company, says that it foresees the total addressable market (TAM) for SoCs incorporating mobile and embedded graphics and video acceleration engines will exceed 3 billion units per annum within five years.

Imagination says that the mobile and embedded multimedia market is set for further growth with most categories of devices ultimately needing high performance, low power graphics and video for a broad range of applications including user interface, gaming, personal navigation, internet content and video telephony, as well as a growing range of high performance non-graphics related algorithms using general purpose graphics processor (GP-GPU) capabilities. Imagination continues to deliver leading edge technologies to both drive and ride these trends.

Imagination made its name by foreseeing the rise of mobile multimedia, where its POWERVR technology for OpenGL, OpenGL ES, OpenCL and other APIs is the de facto standard in embedded and mobile with over 70% market share.

Over 70 SoCs incorporating POWERVR SGX graphics are in design or production today; and more than 10 SoCs utilizing multi-processor POWERVR SGX MP cores are currently in design or in silicon. Chips based on Imagination’s POWERVR Series5XT MP (multi-processor) graphics cores will be demonstrated in December 2010 at an Imagination event in Japan, delivering unprecedented levels of mobile graphics performance for use in next generation devices.

In the tradition of earlier POWERVR families the next generation POWERVR Series6 graphics architecture, code named ‘Rogue’, will continue to drive the market by delivering the best industry metrics in performance per mm2 and performance per mW. This technology has already been selected by multiple tier one partners, with more engagements in the pipeline. Details of next generation POWERVR Series6 technology will be announced in due course.

Imagination CEO Hossein Yassaie says: “The mobile and embedded multimedia market continues to build momentum but there is much more to come. Driven by customer demand for advanced graphics, and the debut of GP-GPU APIs like OpenCL, The compute density of GPUs in mobile and embedded devices is set to increase dramatically. Many of our key ecosystem developer partners have commented on the significant advantages of targeting the 400m and growing installed base of POWERVR graphics powered devices, thanks to the benefits of consistent and reliable behaviour of their advanced graphics applications on such a wide range of platforms alongside the support of our applications engineers.”

Continued Yassaie: “HD Video acceleration will need to deliver both high quality 2D and stereoscopic 3D and multi-stream multi-standard capabilities for both decode and encode functions. These are set to become essential features in these devices as the revolution in video content delivery, social networking and video telephony continues to accelerate.”

Imagination’s technology is shipped in mobile devices from brands including: Apple, Archos, Motorola, HTC, RIM, Sony Ericsson, Nokia, NTT DoCoMo and Samsung.

Imagination’s ENSIGMA UCC multi-standard broadcast radio and TV communications and connectivity technologies have also now shipped in tens of millions of devices, reflecting Imagination’s success in deployment of its ever broadening IP portfolio. A fourth generation of the company’s ENSIGMA UCC technology will debut early in 2011 and is already available for licensing to lead partners. Imagination has also continued to expand its META processors, adding further IP platforms for applications including digital audio and an upgraded range of high performance hardware multi-threaded processor cores with powerful 32-bit DSP capabilities.

Multimedia and connectivity technologies transforming much wider markets than just smartphones, says Imagination [Nov 15, 2011]

Smart technologies powering smart devices is key

Tokyo, Japan: Imagination Technologies, a leading multimedia and communications technologies company, says that it believes three key trends will transform the consumer electronics industry and also drive many new vital emerging markets in the next few years. These trendsare:

  1. Parallel software revolution: high performance, ultra-low power GPUs (graphics processing units) that are best known for powering the user interfaces and games in smartphones today will become the ‘heavy lifting’ processors of tomorrows SoCs. GPUs will become vastly more powerful thanks to their scalable parallel processing capabilities, triggering a mass market parallel software revolution.
  2. Connected products have just begun: connectivity to the internet will become a ’must-have’ feature for not only every consumer product, but an emerging array of broader products from healthcare equipment to home automation systems, resulting in billions of new connected products.
  3. On-chip RPUs: highly programmable communications capabilities, built using RPUs (radio processing unit) that support a broad range of major global connectivity and broadcast receiver standards, will be essential for the next wave of integration. RPUs will become fully integrated on-chip, just as Imagination predicted would happen for GPUs more than ten years ago, to achieve the high performance, low cost, low power consumption characteristics that consumer and emerging markets will expect as standard.

Say Tony King-Smith, VP marketing, Imagination: “Imagination’s business has always been focused on enabling new markets as well as taking full advantage of discontinuities in the evolution of more established and familiar product categories. Our PowerVR GPU and VPU (video processor) technologies continue to enable profound transformations in user experiences in an ever broader array of consumer and mobile products, resulting in consumers now expecting these same user experiences on every device they use.

“Given our experience in these markets, and our strategic relationships with many of the world’s leading semiconductor, end product, content, applications and internet technology companies, we are increasingly confident that our Ensigma RPU communications IP cores, complemented by our Meta connected processors and Flow connectivity technologies, are destined to power many of the next wave of ubiquitous cloud-connected smart devices and systems throughout the home, car, office and factory, as well as enabling innovative new mobile and embedded products that touch everyone’s lives.”

GPUs are transforming the future of processing as well as graphics

Imagination made its name as a leader in development of underlying multimedia and communications technologies now found in many of today’s most innovative products. More than ten years ago key engineers in Imagination saw the emerging trend to integrate high performance graphics and video on-chip alongside CPU, memory and other key functions to enable SoCs (systems on chip). As a result of that vision, its PowerVR GPU technology for OpenGL, OpenGL ES, OpenCL, DirectX and other APIs is the de facto standard in embedded and mobile with over 500m devices shipped and 70% market share, while its video decoders and encoders are at the heart of more than 200m devices.

Having seen the revolution in user experiences in mobile thanks to the processing power of GPUs, consumers now expect that same experience everywhere – from TVs and hi-fi equipment to any device they interact with.

However, the GPU revolution has barely started. Over the next few years, the rise in available GPU processing power will transform much more than the user interfaces and gaming experiences of hundreds of millions of phones and tablets. The emergence of general-purpose GPU computing (GPGPU) will result in sophisticated algorithms, previously considered to be the sole domain of high end computers, starting to find their way into consumer products – running on the same GPUs already used for these rich GPU-based user experiences. Since a GPU is a truly parallel processor, performance scales efficiently with advances in silicon processes, and becomes significantly more powerful the more execution units are added. This means that at last the parallel software revolution can begin, thanks to the enormous installed base of suitable GPUs that are now starting to proliferate in the market, combined with the emergence of industry standards such as Khronos Group’s OpenCL and Google’s Renderscript Compute to program them.

Imagination’s next generation PowerVR Series6 graphics architecture, codenamed ‘Rogue’, has already been adopted by many of the world’s leading players, and will spearhead this transformation across many markets by delivering exceptional performance per mm2 and per mW. These next generation PowerVR GPUs will bring supercomputer class parallel processing to the mobile and consumer world, as well as stunning next generation graphics. PowerVR Series6 GPUs have already been selected by eight partners, with more engagements in the pipeline.

Connecting Processors and Products to the Cloud drives ‘The Internet of Everything’

The rise of Cloud technologies is creating exciting new markets and discontinuities in existing ones as all devices evolve to take advantage of connectivity. New applications in healthcare, home automation, security, smart energy and elsewhere will all increasingly follow the trend of computing and smart phones, and begin taking advantage of significantly enhanced functionality enabled by Cloud connectivity. And as consumers continue to embrace their world in the Cloud, so everything from cars to toasters will need to become connected.

However, deploying Cloud connectivity is far more complex than simply having a Wi-Fi port on a device. The services and infrastructure needed to ensure any connected products deliver everything expected by today’s smartphone-equipped consumer are complex and broad. Bringing together everything needed to make these products ‘just work’ is a challenge for all but the biggest engineering teams.

Imagination is unique in delivering many of the underlying technologies needed to make these connected smart systems happen. From its Ensigma communications RPU (radio processor) IP to enable ubiquitous connectivity, to its Meta connected processors, Flow technologies and FlowWorld portal, Imagination is creating a comprehensive technology infrastructure from the device to the Cloud for anyone contemplating creating a Cloud-connected product. By delivering this unique ‘shrink-wrapped’ connectivity technology portfolio, together with a growing ecosystem of Cloud services providers, Imagination will enable engineering teams to create a broad range of tomorrow’s connected solutions for a global market. The Ensigma RPU’s implementations of more than 20 standards, with more to come, including every major HD and SD TV as well as radio broadcast receiver standard, together with 802.11a/b/g/n Wi-Fi and Bluetooth v3.0 connectivity standard today, will enable truly global next generation connected smart devices.

Imagination’s platform solutions also include the highly integrated MetaFlow family of connected processor reference platforms, being demonstrated for the first time publicly in Japan this week. Based on SoCs built from Imagination’s Meta processor IP and Ensigma RPU communications IP families, these complete systems, incorporating Flow technologies, enable systems designers to develop the next generation of connected products and solutions, with the backing of our growing portfolio of Cloud-based services from both Imagination and its partners.

SoC Integration of high performance GPUs and RPUs is Unstoppable

More than ten years ago, Imagination forecast that on-chip GPUs alongside CPUs would become the norm. Today, that forecast has become reality. However, the relentless demand for lower cost and power while increasing performance and functionality means that the next logical step is to integrate not only the graphics and video on-chip, but the communications too. SoCs must be sold in high volume to be commercially viable, which has historically meant that communications has remained off-chip due to the proliferation of regional standards.

However, thanks to multi-standard, multi-stream solutions such as Imagination’s Ensigma Series3 RPU, SoC designers can now integrate all the communications functionality they need, and configure it to any target market by software. In the same way that integrating GPUs and VPUs (video processors) on-chip is enabling multimedia everywhere, so the next wave of integration is now arriving thanks to the RPU.

Imagination has been designing SoC solutions for its partners for many years, enabling it to help its partners create total SoC solutions a growing set of target markets. The Toumaz TZ1090 ‘Xenif’ SoC used on the MetaFlow ‘Minimorph’ reference platform is a recent example of what is possible.

Other technologies disrupting markets from Imagination

Imagination will also be demonstrating technologies that will be driving other key industry trends including:

  • Ray-tracing technologies for cinematic-quality interactivegraphics. Thanks to its innovative new ray tracing technologies, Imagination and its professional graphics group Caustic Professional will be bringing a series of innovative new products to market throughout 2012, initially targeting professional CAD markets as well as advanced game asset development and the creative media industries. Imagination will ultimately bring these technologies to the mobile and embedded device market as part of future generations of its PowerVR GPU IP cores
  • VoLTE (voice over LTE) and V.VoIP (video and voice over IP) technologies that will transform how voice and video calls are made as IP replaces circuit-switched call technologies. Imagination and its telecoms technology group HelloSoft V.VoIP continue to expand its unique portfolio of VoLTE and V.VoIP voice and video SDKs, delivering a consistent cross-platform carrier-grade experience across every major mobile and consumer platform

Open Mobile Summit 2011: Allan Johnson of Imagination Technologies [Nov 9, 2011]

RCR WIRELESS NEWS interviews Allan Johnson, GM of HelloSoft V.VoIP at Imagination Technologies

Expect Eight Wireless Trends In 2012 [Electronic Design, Dec 13, 2011]

Wireless connectivity has become essential to the way we live and do business today. There are about 6 billion cell-phone accounts worldwide for the 7 billion or so people on the planet. ABI Research estimates that cellular subscribers worldwide reached the 6 billion mark in 2011.

In the U.S. alone, cell-phone accounts outnumber the 312 million population. There also are more than 100 million smart phones enabled. And, both of those statistics are growing. Annual worldwide cell-phone sales totaled 1.49 billion units in 2010 and are expected to grow to 1.77 billion in 2016, according to research group OVUM.

The Rising Smart Phone

3G Buildout

Traffic, Tablets, And Backhaul

Small Cells

New IP Methods

There is an ongoing movement from older cellular voice technologies to new Internet protocol (IP) methods. Smart phones use 3G and 4G LTE for data but still incorporate the older technologies (GSM, cdma) for voice. Ultimately, voice will be carried over the LTE systems.

The standards have not been fully established, nor is there one agreed upon method. Instead carriers are testing voice over LTE (VoLTE) and circuit switched fallback methods. Imagination Technologies of the U.K. believes its HelloSoft 4G voice over IP (VoIP) softwarewill help push VoIP as the ultimate standard.

NFC’s Ascension

The Internet Of Things

In The Cloud

Imagination launches HelloSoft 4G VoLTE platform and SDK [Oct 25, 2011]

4G World, Chicago, USA: Imagination Technologies, a leading multimedia and communications technologies company, is launching its HelloSoft 4G VoLTEsolution for smartphones, tablets, and mobile computing devices at 4G World 2011 in Chicago (24-27 October, stand 1430).

Imagination’s HelloSoft V.VoIP (voice and video over IP) SDK’s enable the most comprehensive multiplatform mobile device solutions in the world for delivering the full range of two-way real time communications including Voice over LTE (VoLTE), Voice Call Continuity (VCC) Video and Voice over IP (V.VoIP) and SMS over IP.

Imagination’s VoLTE solution is fully standards compliant with 3GPP Voice over LTE and IR-92 specifications, and incorporates award winning multiplatform HelloSoft VoIP technology featuring AEC (Acoustic Echo Cancellation) and NC (Noise Cancellation) to produce superior voice quality on 4G mobile devices.

Says Tony King-Smith, VP marketing, Imagination: “VoLTE is the future of cellular voice communications and is beginning deployment now. It’s exciting to see VoLTE open up a wide range of new use cases and capabilities for voice-based communications, evolving voice from basic audio telephony into a highly integrated capability permeating all aspects of smartphone functionality. We are excited by the prospects for Imagination’s technologies being at the forefront of this evolution.”

The HelloSoft V.VoIP SDK and VoLTE solutions are ideal for mobile device developers, OEMs and carriers.  The products offer developers, OEMs and carriers outstanding voice quality over 4G LTE networks, and at the same time provide a path to rapid development of innovative next generation voice enabled applications.

Says Allan Johnson, general manager, HelloSoft V.VoIP at Imagination Technologies:  “Carrier network interoperability can be very complex and achieving outstanding voice quality is difficult across varied network conditions. Furthermore, achieving highly reliable performance on a diverse range of mobile device chipset architectures is challenging. To solve this, we created easy to use APIs that are portable across Android, iOS, Linux and Windows operating systemsfor essentially ‘write once, run anywhere’ code while at the same time providing SDK implementations that are highly optimized across processor and modem architectures. Imagination’s HelloSoft V.VoIP SDKs and VoLTE solution are simply the most comprehensive high performance multiplatform solutions on the market for voice and video over IP on 4G mobile devices.”

Imagination’s HelloSoft voice and video over IP products also include field proven Dual Radio Voice Call Continuity (DR-VCC) technology with capability to support Single Radio VCC. Combined with the HelloSoft VoLTE solution, HelloSoft VCC enables seamless handoff of VoIP and circuit switched calls across 4G/3G/2G networks and also between multiple IP networks such as LTE, WiFi and WiMAX.

Imagination’s HelloSoft V.VoIP solution is also available as a complete turn-key client.

About HelloSoft V.VoIP

Imagination’s HelloSoft range of licensable IP includes comprehensive platforms for high quality, power-efficient VoLTE, VoIP, Video over IP and rich communications for multi-mode wireless and wireline devices.

HelloSoft technologies are ‘carrier-grade’ and deployed in millions of devices,  built on years of engineering experience to ensure that they are ready for the most extensive of commercial network deployments, and are available for Android, iPhone, Windows and Linux platforms.

About Imagination Technologies
Imagination Technologies Group plc (LSE:IMG) – a global leader in multimedia and communication technologies – creates and licenses market-leading multimedia IP cores for graphics, video, and display processing, multi-threaded embedded processing/DSP cores and multi-standard communications and connectivity processors. These silicon intellectual property (IP) solutions for systems-on-chip (SoC) are complemented by platform level IP and services, a strong array of software tools and drivers and extensive developer and middleware ecosystems. Target markets includemobile phone, handheld multimedia, home consumer entertainment, mobile and low-power computing, and in-car electronics.Its licensees include many of the leading semiconductor and consumer electronics companies. Imagination has corporate headquarters in the United Kingdom and US headquarters in Sunnyvale, California, with sales and R&D offices worldwide. See: www.imgtec.com.

The killing power of bloated web communications

Case #1: Will Windows 8 be a complete failure?

1. IDC Predictions 2012: System Infrastructure Software, Dec 15, 2011
2. A recruing twitter [Dec 2, 2011] for that event by an IDC person:
#IDC SIS 2012 Prediction 10: Windows 8 Will Launch with Split Success
3. Mary Jo Foley is bloating this as:
Windows 8 will be ‘largely irrelevant’ to traditional PC users: IDC” [Dec 5, 2011]
4. In Hungary it is evolving into a gloomy question mark: “Totális bukás lesz a Windows 8?” [Dec 6, 2011] i.e. Will Windows 8 be a complete failure?

All in just 4 days (from 2. to 4.)!

Case #2: Silverlight is dead

The damaging communication situation has been described within A too early assesment of the emerging ‘Windows 8’ dev & UX functionality[June 24, 2011]

The root of the bloated wave of web communications was a simple twitter message:

Right now there’s a faction war inside Microsoft over HTML5 vs Silverlight. oh and WPF is dead.. i mean..it kind of was..but now.. funeral.

@MossyBlog Scott Barnes 9 Sep [20]10 via web

This how the bloating communication the next 4 days has been described by the author of that twitter message himself:

I am a little shocked at how fast my tweets spread across the interweb this week regarding my thoughts on HTML5, Silverlight and WPF. I’m not shocked by how fast people picked it up, or the fact that a well-respected journalist like Tim Anderson was able to take these tweetsand built out quite a comprehensive story around it that actually fitted to the context of my tweets – I love Tim’s work, as he is one of the few journalist online that actually has integrity.

What shocked me is how arrogant Microsoft staff was to the reaction or the sense of false belief that this was all some secret that everyone outside of Microsoft wasn’t privy to? Again, take a few tweets piece them together and a journalist was able to weave these threadsinto a pretty informed article or two around it all. I know Mary Jo from ZDNet has similar notes and so on.

From: The rise and fall of Microsoft’s UX platform – Part 1 [Scott Barnes, Sept 13, 2010]

The real factual evidence behind all this was however quite thin. As described again by the originator in a self confessing blog post a year later:

… I was asked by a friend of mine in Seattle if I was open to some remote work. I said sure, and began working on a Silverlight based project for the Windows team. It was some stupid 3D rotating cube problem they were having and so I said fine, if they pay I’ll do it – I’m that much of a Silverlight whore.

I was in a meeting with Arturo when I get an email. The email is from a person I won’t name, but asked if I was keen to catch-up today while I was on campus?

I said fine, and meet with this person.

We started to talk about Silverlight and he was trying to gauge what I already knew so far, I didn’t have a lot of details at this stage as I really didn’t care about what Silverlight 5 was going to have as in reality any new features they were going to add had to be ground breaking and more focused on the workflow before I’d give a shit anyway?

He then told me about Windows 8 plans. I mean he put it down on the table, and just unloaded. He told me about how HTML5 was the major focus and that Silverlight was being switched off. I sat there thinking this guy is full of shit but I’ll listen anyway as what if he’s right?

We talked for a good two hours before I just left the room feeling deflated. Steve Sinofsky’s team were about to do some heavy deletion and this is not cool!

I had to verify this information though but I had to do it in a way that wasn’t obvious. I meet up with some others that I knew on campus and I’d start the convos with “So, HTML5 huh” mixed with a big grin.

You have to understand inside Microsoft a secret is only as good as those who are confident your in the dark about them. Once you persuade them “ I know as well” the flood gates open and open fast. Meanwhile I didn’t have the information and I was bluffing!

Sure enough the more people I talked to the more they confirmed the original meetings theories, Silverlight is going to die and WPF is dead right now.

I finished out my contract with ZAAZ (Actually I did as little work as possible – fuck you ZAAZ, signed me). And was sitting in a LAX Qantas lounge (after having a brutal flight from Seattle to LAX).

In the lounge I’m thinking about HTML5 and Windows 8. It doesn’t make sense!! This is stupid? Wtf would they do that to Silverlight? It was always an odd product but why kill it?

I tweeted about it all, frustrated in part but also keen to break the story so I can learn more from others reactions.

Journalists picked up on it and by the time I landed in Brisbane the next day (yes it takes forever to fly home) I had text messages, inbox was filled with “WTF BARNES!!” . I hadn’t honestly realized people paid attention to my tweets, but sure enough I had attention now and I am slowly but surely breaking the IE9 release secrets along with Windows 8!

I even got an email from Brian, that said:

      • I don’t know what you are trying to accomplish – but it’s not helping us but in fact is making life for me pretty miserable. I just thought you should know that.

From the Why Silverlight was destined to fail and my time as one of its custodians. [Sept 21, 2011] post of Scott Barnes, which has since been deleted by him and only available on the FeedShow.

Case #3: Disappointing sales of Lumia phones from Nokia

While FUD has been a very powerful means of competition weakening efforts for decades it is nothing compared to the force of deliberate web rumors.

Here is a recent Nokia case: Nokia: Will Anyone Buy The Windows-Based Lumia Phones? (Updated) [Forbes [and a huge number of other media players], Nov 21, 2011]

Pacific Crest analyst James Faucette wrote in a research note that shipments of Nokia’s Windows Phone 7 units in the December quarter could prove disappointing. “We believe that shipmentsof Nokia’s new Windows Phone 7 products have been lower than we had previously anticipated,” he writes. “We had expected that the company could ship as many as 2 million units into the six targeted markets for the holidays; however, we now believe that those shipments are likely to be less than 1 million for the quarter.” He adds that sell-through checks find “disappointing sales” for the Lumia so far, and that December quarter sales could be under 500,000 units.

The effect was a share price drop last week from US$6.33 to US$5.29, i.e. by 16.5%:

Nokia -- Share price drop as the effect of the rumor -- 21-15-Nov-2011
source: Google finance for NOK

For the last 6 months the current price is almost the same as the worst one in the summer:

Nokia -- Share price for the last 6 months -- 25-Nov-2011
source: Google finance for NOK

And in such cases even an analyst report of a somewhat opposite view cannot change the fast spreading negative perception and further downward slide of the stock:

Deutsche Bank Securities Reiterates its HOLD Rating on Nokia [Nov 24, 2011]

New York, November 24 (FinanceEnquiry.com) – Analyst Kai Korschelt of Deutsche Bank Securities reiterates his HOLD rating on the shares of Nokia (NYSE: NOK). The 12-month target price is set to $4.5.

Analyst Kai Korschelt, in a research note published yesterday mentions that Nokia had decent sell through in the US, with 30% share of smartphone sales from independent retailers, but significantly lower at carrier-owned stores. In Germany and France, the sell through was hurt by lack of carrier/promotional support and concerns about the still subscale Windows ecosystem as compared to Apple and Android, the analyst says. The analyst expects limited to 2m Lumia channel sell-in for Q4. The HOLD rating is reiterated due to the uncertainty on the long-term market share opportunity of Nokia/Windows smartphone, the analyst adds.

Meanwhile in countries not reported above the Nokia situation is much better:

Nokia Lumia 800 sales going way better than previously reported [Nov 24, 2011]

The other day we told you aboutthe Pacific Crest analyst James Faucette prediction that Nokia WP devices will have a dismal quarter and will hardly sell the targeted quarter million units. Now we’ve got some sites closer to Nokia saying that the report was basically full of it and the demand for the Lumia 800 is quite high.

And here come some facts to back up those claims. The Nokia Lumia 800 is the second most-popular smartphone in the Vodafone UKwebsite, just behind the black iPhone 4S. What’s more the cyan version of the WP smartphone comes in third and that one is still on pre-order.

The online store of the Netherlands carrier KPN tells a similar story, with the Nokia Lumia 800 the second best-selling smartphone there. Someother Dutch stores also list the Lumia 800 as sold out, though we are not sure if that’s due to high interest or low supply.

We also got word that many Orange stores in UKare out of Nokia Lumia 800 units to sell.

We’ll only know for sure when the Q4 numbers came in, but for now it seems there’s more truth to the Nokia reports that they are having the best first week of sales so far, than to that Pacific Crest analysis.

Source 1| Source 2 | Via | Source 3

China is Top Smartphone Buyer [The Wall Street Journal, Nov 24, 2011]

Deliveries of smart phones to operators and retailers in China grew 58% in the third quarter from the previous quarter to 24 million units. That surpassed 23 million units delivered to the U.S. market, down 7% from the previous quarter …

Nokia Corp. had the largest share of China’s smartphone market in the third quarter, with 29%. … Samsung Electronics Co. Ltd. is chasing hard with 18% of the Chinese market …

Strategy Analytics estimates that 57% of the world’s handsets were manufactured in China in 2010. … two of Nokia’s eight production facilities are based in China and the company said China is also one of its bigger suppliers of mobile handset components.

Meanwhile for Lumia 710 manufactured by Compal the outlook is not bad at all:

Compal Communications handset shipments increasing, says paper [Nov 22, 2011]

Buoyed by orders from Nokia, Compal Communications is expected to ship over 600,000 handsets in November compared to 200,000 units shipped in October, according to a Chinese-language Commercial Timesreport.

Compal shipped only 470,000 handsets in the third quarter of 2011 and a total of 2.1 million units in the January-September period, according to earlier reports.

With Nokia planning to expand the sale of its Lumia Mango smartphones to more than 30 countries in 2012, orders received by Compal for the first quarter of 2012 will more than double than the volume it landed in the fourth quarter of 2011, said the paper.

Nokia will begin to market its Lumia 800 and 710 Mango phones in the Taiwan market on November 22, the paper noted.

1st W3C conference for Web developers and designers

14 Sep: W3C is holding its 1st web developer conference in Seattle! Nov 15-16

19 Sep: We may talk a bit about semantic web and metadata, such as RDFa, microdata, and microformats, but the focus is on client-side tech @zaythar

7 Oct: Registration for W3Conf opens today. Only $199 for 2 days of Web tech awesomeness. Limited to 250 seats, so register early! #w3conf #HTML5

As referred by Jeff Jaffe on Successes and Challenges slides at TPAC 2011 (31 Oct to 4 Nov 2011 in Santa Clara, California)

If you are a developer or designer wanting to hear the latest news on HTML5 and the open web platform, and your place in it, save the date.

http://www.w3.org/conf/
W3Conf: Practical Standards for Web Professionals
2011: HTML5 and the Open Web Platform

W3Conf has industry leaders speaking on a wide variety of topics that every developer needs to know: HTML5, APIs and Javascript, graphics, accessibility, CSS, and much more.

We have selected speakers on an invitation-only basis to deliver the most educational and entertaining experience for our audience on the topics we felt were the most pressing for Web developers and designers today.

http://www.w3.org/conf/#presentations [downloads and video recordings]

Below is a rearranged for reading and highlighted copy of the live blog of the conference by Manu Sporny:

W3Conf LiveBlog – Day One [Manu Sporny, Digital Bazaar, Nov 15, 2011]

Ian Jacobs (W3C): Welcome: Contributing to Open Standards

Focus on why developers are key to W3C and the future of the Web. W3C doing standards since mid 1990s – learned a great deal in that time: You have to have the right people involved. Who the right people are changes over time. Consensus building takes a lot of time, but you can’t let it go on forever – there is a balance. Royalty-free patent policy is important. Use cases and real-world developer stories are needed. Tests are needed for proper implementation. Developer buy-in is very important.

Continuing improvements at W3C is important – HTML5 logo, community groups, Unicorn testing framework, training material – useful documentation for developers/designers.

Community groups – important for bringing new work to W3C. This conference is a call for action – for web developers to get more involved in W3C.

Video of Tim Berners Lee (W3C):

Asks people here to have fun. Keep the Web open – use open standards. Do really exciting things – HTML5 and Web Apps – the platform allows you to do things that were only possible via native apps before.

Try to focus on Web Apps – not native apps. Being part of the Web is more powerful than creating siloed apps. Bit by bit – everything that you can do on a native app, you will be able to do via a Web Apps. By making Web Apps – you are helping to keep the Web open.

Keeping the Web open has always been a battle – we have to fight for openness.

Philippe Le Hégaret (W3C): Testing to Perfection

Asks audience to raise their hand if somebody has ever logged a browser bug (very few people raise their hands). “How many of you expect the web to work?”. Laughs from the audience.

Shows a testing example on CSS – asks audience what’s going to happen. Nobody seems to know. Different browsers show a different result… 25% of browsers will not work. This is what we would like to improve. Replaces test DIV elements with SPAN elements… invalid document, but will still render, but not exactly the same.

When testing, you find yourself in a lot of situations where it’s difficult to tell what should happen. We are not testing one spec with HTML5 – we are testing CSS, HTML5, JavaScript APIs, lots of things. Different levels of stability – difficult to synchronize between specs. Need web developers to participate.

Is testing to perfection possible? No. Testing is an approximation.

Lots of it can be automated, but a lot of it cannot. We need help testing plenty of combinations – HTML, HTML+SVG, DOm manipulation, CSS combinations. We’ll never get 100% coverage – but we still need to set a goal. Who are we testing for?

We are testing for the people that use this technology – manufacturers, spec editors, content providers, people using the Web… etc.

Manu Sporny (Digital Bazaar): Community Groups: A case study with Web Payments

Doug Schepers (W3C): Shortcuts: Developer Documentation

We’re back with Doug Schepers, SVG, Web Apps, Audio, that will be talking about Web Education. “Who here has used the Web?”… “How many have programmed for the Web?”.

“How many people learned the Web via ‘view source’”? Just about everyone raised their hands. “How many of you still do that?” Most dropped their hands.

The Document Web was pretty easy to learn. In 2000, we started to get the application Web. Media Web, Social Web… you have to learn a lot in order to be able to do these things. People can’t read standards – they’re really difficult to read.

WebMoney came early on. W3Schools, W3Fools.com is a good site. Opera Web Standards Cirriculum, SitePoint, MDN, Google’s “Ground Up” Videos. Tons of other sites – not just HOW-TOs, but help more.

At universities you learn serious programming languages like “lisp”. Laughs from the audience. Web Standards Project is great, InterAct Cirriculum is great – teachers can take these cirriculumns and plug them into their classrooms.

W3C has tutorials and primers, podcasts and videos. The W3C wiki has a bunch of resources, HTML5 reference guide, CSS reference guide. The problem with W3C’s documentation is that it’s scattered everywhere. Internationalization documents on W3C site.

Web Education Community Groups – launched to focus on learning material, curriculum, outreach, training, international resources. Trying to improve teaching resources at W3C. Why should people get involved in Web Education? Many eyes, pay it forward, reap what you sow.

How to help: write articles, review articles, help write curricula, help translate.

We started the Web as a hobby. We need to change it from a hobby to a craft. Make it easy to learn the basics, need smooth transition from casual development to career. Web developers learn throughout their lives – we hope these resources will persist and keep getting better.

Divya Manian (Opera): 5 CSS Magic Potions for your Layout Troubles from the Future

Divya is a Web Opener for Opera – contributes to HTML5 boilerplate, member of the CSS WG. Arsonist of the Semantic Web. Current state of CSS layout – what to look forward to in the future.

Many people use ‘floats’ for layout – absolute positioning. Problems with floats – they’re not content agnostic – floats require clearing. So, what can we look forward to in the future?

Paged media layout – “@media paged” – allows you to tread HTML as paged content.

Multiple columns – “css3-multicol – column-width: 12em;” – allows you to setup column sizes. Column spans allow you to say that a particular item can span multiple columns.

Regions allow you to flow text content from one region to another, even if they are separated by a large distance.

Exclusions – allow text to flow around the outline of irregularly shaped objects. For example – a large rock with text around it. Lots of options on how to wrap text via CSS.

Grids – standardize a way to do grids inside CSS. Grid templates look simple to start – very complex.

Flexboxvery much in flux – allows you to distribute layouts in a more flexible box layout.

Make sure to use feature detection via modernizr. Subbornella’s tutorials are great. Isotope jquery plugin is great – isotope.metafizzy.io – if you have complicated layouts, use Isotope.

More discussion on the www-style mailing list at W3C. Lots of traffic on the mailing list. Help by submitting bug reports. Divya can be found on Twitter at @divya

Vincent Hardy (Adobe): Web Graphics – a large creative palette

Vincent talking about passions – Web and Graphics. Formal education in distributed computing – worked at Sun on 2D APIs. Worked on SVG. Worked at Oracle on Data Visualizations.

Towards a more graphical, fluid Web. Shows graphical clock via Raphael. Amazing WebGL demo showing shader-use and cool artistic effects.

You have lots of tools – canvas, WebGL, CSS Animations, imperative vs. declarative programming for graphics. Very nice visual effects in canvas/SVG.

Canvas – imperative model – big array of pixels. SVG – declarative model – looks more like the HTML/DOM.

SVG – graphical elements w/ attributes that control how content gets rendered.

Canvas – pixel-based, you write scripts to draw what you want. You create a context, set it to 2D or 3D, then you specify drawing commands (draw an arc, fill with color, etc)

Canvas – more difficult to detect where events happen in your object – you have to write that code. SVG – events are tied to graphical objects. Easier to do event inputs via SVG – but both allow you to have very fine grained control over your graphics with either.

Scripted animation is still in the works – but you have scripting APIs today. Canvas uses scripts for animations. With SVG you can use CSS animation, scripts, and declarative animation with SMIL. All browsers except IE support SMIL. Declarative animation allows you to morph geometry between objects.

Timing – you can time animation events and chain them together via SMIL pretty easily. You can style SVG using CSS, just like any other HTML document.

Multimedia integration –

You can also do video in SVG – Video element embedded in SVG document, you can apply filter effects to SVG – filter effects apply in real-time. Foreground decorations with SVG – looks really nice.

Why two different models? Canvas is low-level, pixel access. SVG is very high-level, nice API, DOM events, etc… but no pixel access, can be limiting. There are good reasons to have both. Graffiti Markup Language – uses SVG and Canvas together.

Frameworks that can help: Raphael.js, Paper.js, Easle.js, D3.js, Canvg.

Canvas support is very good – supported in all recent browsers. SVG is supported in all major browsers, except for SMIL animation and font stuff in IE.

WebGL support is coming, but not quite there yet. Issues with in-line SVG.

What’s coming: Better 2d/3d integration, improved integration w/ canvas/SVG, additional features for SVG 2.0, filter effects and CSS shaders, video integration, etc. Presentation was created with HTML5.

Arvind Jain (Google): Web Perfomance: Making the Web Faster

Arvind is the Chair of the W3C Performance Working group – try to make web page performance better. Web Timing API – “If you can’t measure it, you can’t improve it.” — Lord Kelvin.

Web Timing API allows web pages to get detailed information about how long it takes pages to load. Web Timing API has four areas – navigation, resource, user and performance.

Navigation Timing API allows developers to create a complete picture of how long it takes for a page to load in very accurate detail. Supported in IE9, Chrome, Firefox and Android.

Resource Timing API – timing info related to individual resources on a page like images, scripts, objects, etc.

UserTiming API allows high precision (1 ms accuracy) to measure the execution time of their code.

Performance Timeline API – single interface for accessing all timing attributes.

Resource, user and performance implementations are not entirely implemented yet, but coming soon, around March 2012.

Security and Privacy implications – trying to ensure that people can’t be easily tracked with these new features.

Web Timing stuff is in use – Google Analytics Speed Report, WebPageTest.org, Dynatrace UEM, Boomerang.

Page Visibility API – helps you figure out of the page is visible or not – helpful to know if you need to keep running animations/etc. Ready in March 2012. In use on Google Analytics (count impressions correctly – page isn’t counted if page is opened in a tab that is never looked at), YUI Idle Timer, Google.com Instant Pages loads pages if it can predict if you’re going to click on a link (loads in the background).

Question on Usability Testing and improving the browsing experience. Yes, the Timing APIs can be used to figure out how long it takes for someone to click on a piece of a page.

Question on using image bundles or not. Google performance testing has shown that it depends on the types of images – large image bundling is bad. Tiny image bundling is good.

John Allsopp (Web Directions): Shortcuts: Getting off (line) with the HTML5 appcache [his slides on the web]

Great criticisms of the Web – it only works when you’re online. Not necessarily true.

For Appcache to work – create an appcache manifest file and link it to your HTML file. You have a file with a .appcache extension – appcache file has sections for cache, fallback and network.

Cache section – which resources must be cached.

Network section – which resources must NOT be cached.

Fallback section – which resources should be used for anything that is not cached and when you’re offline.

Gotchas: Appcache manifest must be served with text/cache-manifest. New-ish technology. Cache failure if one resource is not available – must verify your cache. Appcache is cached forever – when developing, don’t use appcache. Only things that are explicitly cached are available – must be explicitly included. There is lazy-caching, other cache controls in use in the browser may cache other files.

Do not develop with app-cache turned on.

If you change the contents of the appcache, it will be refreshed. Use #version 1.0. Some browsers limit to 5MB-10MB.

Appcache is supported in all modern browsers.

ManifestR creates a manifest file for any web page you visit – helpful for starting with AppCache development.

Rajesh Lal (Nokia): The N-Screens Problem: Building Apps in a World of TV and Mobiles [YouTube video]

7 Key challenges for the N-Screens problem.

Four screens – mobile smartphone, PC, tablet, Internet-connected TV.

Design Problem – N Screens – Mobiles, screen size 2-4″, viewed from a distance of one foot. Not reliable, finger input, highly interruptible. Very dynamic environment. Tablet – 7-14″ screen size, input touch, not as interruptible. PC – screen size 12-27″, very focused use. TV – screen size 25-65″ screen size, 10′ viewing area, total immersion, D-pad remote.

Native vs. Web App

Native, pros: each screen has an SDK, great for a specific device, robust, device APIs. cons: steep learning curve, not scalable. Winner: WebApp solution.

WebApp is an application created using HTML, CSS and JavaScript. Two types – in-browser, or WebApp in a native container(Hybrid).

History: Old HTML, Server-side web apps and CGI, Rich Interactive Apps – Flash, Silverlight, HTML5 and now WebApps.


[see between 7:35 and 9:48 of the YouTube video]

Seven key challenges

  • How do you detect features? Device detection (bad) vs. Feature detection (good). Modernizr and jquery.support help with feature detection.
  • How do you detect screen layout/orientation? Media queriesare great – you can query based on resolution, based on device aspect ratio and based on orientation.
  • Graceful degredation? moz-* ms-* o-* etc… you can use CSS graceful degredationfor this.
  • How do you Animation? WebGL is best, followed by CSS3 animation, followed by Canvas and JavaScript and then SVG and JavaScript.
  • Audio? Web Audio in order of preference – OpenAL, Audio Data, RIA Audio HTML5 audio.
  • AJAX? CORS is best, followed by a proxy, JSONP, then a hybrid app.
  • Fallback for HTML5 APIs? polyfills and shims. Use HTML5 APIs, then polyfills and shims, then JavaScript code.

Rey Bango (Microsoft): The Great HTML5 Divide: How Polyfills and Shims Let You Light Up Your Sites in Non-Modern Browsers

Up now, the Great HTML5 Divide by Ray Bango of Microsoft. Works on jQuery, HTML evangelist. HTML5 is great, it’s definitely the future, but there is a divide. Talking about browser fragmentation today, feature detection, polyfills and shims. How do you leverage HTML5 and CSS today? Solutions will be provided.

Biggest problem now is non-modern browsers. caniuse.comis a good resource for figuring out which browsers support. Lot of browser fragmentation, across browsers, within the same browser, different versions.

Feature detection is a good thing – do it. Don’t do browser-based detection.

Modernizris great for feature detection – detects all major features for CSS3, HTML5, etc.

Polyfills and shims – polyfills are used to fill in cracks – shims fill in cracks. SVG support, Web Storage, WebSQL, WebSockets, etc. Consider 3rd party library– developers may not want to support it anymore.

Take-aways: avoid browser detection, use polyfills, do smart fallbacks.

Christopher Slye (Adobe Systems, Inc.): Shortcuts: Web Typography

Next up, Christopher Slye from Adobe to talk about Web Typography. Involved in WOFF standards group. Two real font formatsTrueType and PostScript. Going forward, quality will be about the same. EOT is Microsoft’s font container – been exclusively for Internet Explorer. WOFF is new Web font format – will be the first interoperable Web Font Format.

WOFF is a compressed font container, has font metadata. CSS3 Fonts Module – contains entries for properties size, weight, style. OpenType has nothing to do with the Web. Kerning, ligatures and alternates.

CSS font spec allows you to “optimize readability”, which uses ligatures. Discretionary layout features. Good typography on the Web requires font designers to be able to specify font choices on a per-character, per-stroke basis – let’s typographers add case shifting, kerning, alternates, small caps, oldstyle features, etc. – all help readability.

Paul Irish (Google): HTML5: The Foundation of the Web Platform [see also his blog post about it]

Next up, Paul Irish from Google talking about The Foundation of the Web Platform – HTML5. Talking about HTML5 underpinnings – on the jQuery team.

Explains that came about because browsers don’t really care about all of the variations and that all of the variations are difficult to understand for Web developers. was introduced because of a security vulnerability in UTF-7 and script tags.

Browsers used to parse broken markup in a different way. Now they all parse broken markup in the same way. There are optional tags – html, head, body, etc.

You can not use quotes in HTML5 attribute IDs, you can use many UTF-8 characters (like hearts and the unicode value for a snowman).

The HTML5 spec is a repository of valuable browser knowledge – acquired through copious reverse engineering.

W3Conf LiveBlog – Day Two [Manu Sporny, Digital Bazaar, Nov 16, 2011]

Giorgio Sardo (Microsoft): HTML5 Demo Fest: the Best from the Web

Some amazing SVG demos happening on screen at W3Conf. An SVG music video, amazing filter effects with SVG, CSS applied to SVG, etc.

Amazing HTML5-based demos. BMW using canvas to preview cars interactively using open standards. The Killers (the band) launches a pure HTML5 and canvas page. Amazing TRON interactive comic book done in pure HTML5.

CSS3 demos showing off animation. Amazing font work showing off WOFF (new font stuff in HTML5). Associated Press showing interactive news demo showing top stories in an interactive way, using Local Storage to save stories for offline viewing.

Demos showing that pen-based input, touch inputs, motion inputs on HTML5 pages – no plugins necessary. Showing smooth transitions between HTML5 video and page content, giving a very smooth website experience.

Current presenter is Giorgio Sardo, doing a great job showing off the power of HTML5 today. Showing off the need for multi-touch events – talking about mobile phones or large screens shared among different people, running HTML5 Apps.

Moving on to WebApps and the File API. Showing drag-drop of files from the desktop to the browser window. Drag-Drop API allows you to take files from the desktop and drop them into a web page – file information and the byte stream is made available to the browser. Web Performance API allows you to know when someone isn’t viewing a page and allows you to shut down processor intensive or battery draining portions of Web Apps.

HTML5 games being demoed now – Angry Birds in pure HTML5, 65,000 PacMan mazes in pure canvas, high speed, smooth interoperation.

See @gisardo on twitter for a link to all of the amazing HTML5 demos.

Mike Bostock (Square): Shortcuts: Data Visualization with Web Standards

Mike Bostock is up now, talking about Data Visualization with Web Standards. We should not put a focus on charts and graphs, but rather visualizing information in a way that is closer matched to the data we’re trying to understand. D3.js – Data Driven Documents.

D3.js looks at data visualization as a document. Map a quantity/value to a symbol then render. decoupling data from visualization. D3 mixes SVG, CSS and HTML togetherto build beautiful visualizations – for example hierarchical data sets can be visualized as hierarchical bar charts, or bubble graphics, and smooth transitions between them.

Showing off how D3 also allows you to do interactive visualization – select part of the data set, see highlights elsewhere in the data set. The tools we create don’t exist in isolation – combining SVG + Canvas + CSS allow us to create very compelling visualizations.

Becky Gibson (IBM): Making Accessibility Mainstream

Becky Gibson, from IBM – Senior Technical Staff Member, on stage now.

Issues with Accessibility – Vision issues, Mobility issues (not everyone is able to use a mouse), temporary disability, learning disabilities, hearing disabilities, age. Eventually all of us age – every one of us will have accessibility issues.

Why care about Accessibility? Government/legal reasons, monetary reasons (1.75B of disposable income from people with accessability issues), independence, altruism – it’s the right thing to do. People with disabilities don’t want a hand out, they want your respect.

Enabling Accessibility. Use semantic HTML, use alt-text on images, label form elements, add keyboard support, use tabindexes, support high contrast mode (all background images are removed).

Assistive Technology Support – WAI-ARIA – uses role attribute and aria-* attributes to enable accessible applications. Multiple roles – tree, spinner, grid, many more. States and properties – required, expanded, checked, owns, many more.

ARIA Roles landmark the main roles on the page – banner, main, navigation, search, form. Popular screen readers support landmarks. ARIA Presentation role – preferred way to say that something is being used to present some information?

ARIA states and properties. ARIA allows one to specify that a region of the page has been updated and how one should be notified that it’s been updated. For example: “aria-live=”assertive” aria-atomic=”true”. aria-required indicates that a field is required. aria-invalid tells us that something someone has entered is invalid.

The future – mobile – VoiceOver screen reader and ARIA support is in Safari – iOS has the accessibility advantage right now. Intent-based Events – how do you do generic events?

Brad Hill (PayPal), Scott Stender (iSEC Partners): Securing the Next Generation of Web Apps

Up on stage now – Brad Hill from PayPal and Scott Stender (iSEC Partners) talking about Web App Security. We need a way to protect information from prying eyes on the Web. New threats are client-based – Cross-Site Scripting and Cross-Site Request Forgery.

Same-origin policy guards against most attacks. Most attacks can be prevented on the Server-side. Conventional wisdom: Never trust the client – Defend the server, at the server. Web Security 1.0 puts up defenses at the server. Client Code Injection – DOM Cross-Site Scripting – you can use fragment identifiers to attack sites now because of JavaScript running on a page.

Big security vulnerabilities are now showing up in native apps that wrap HTML containers. When there are no servers, and you have stuff running on your local system, a script-injection attack can take files on your hard drive and send them across the network without your knowledge. Demo of Skype window sending passwords to attackers based on a JavaScript attack.

Old clever tricks – like script tags, iframe elements, JSONP are mature, but you have to understand what security model you’re signing up for– you’re effectively giving the source of a JSONP data/iframe check-in rights to the code on your page. So, if you use these clever hacks, be careful how you do it and who you do it with.

New features coming up that help web security – CORS, XHR2, WebSockets – powerful tools. Auditing is more difficult with these new technologies. postMessage (communication between two tabs in the same browser) and Web RTC (real-time data/media streams). These technologies, while very cool, open up the attack surface on the Web App.

Assets and attack surface are moving to the client, but the focus is still on securing the servers. Future of Web App Security is in the client, not the server. We are falling behind on making sure we’re securing our Web Apps.

What can we do to mitigate these threats? Comprehensive testing/verification, do tests on production code. Get rid of built-in “Game Over” security threats – JSONP is bad, plaintext HTTP is bad. Create code that is designed to be securable– compartmentalize the code, decouple the code, be explicit, do test-driven design.

More specific thingsyou can do: Use HTML5+ Mashup APIs, use HTTPS (and authenticate your origins), secure design – compartmentalize and sandbox origins, do good client-side testing.

For compartmentalization: use credential state isolated from the DOM, minimize foreign origins, create unique origins to isolate apps and sandbox dangerous or active content.

You can sandbox bad JSONP code using postMessage.

Implementation validation is also important. Test using security tools – DOMinator, DOM Snitch, WebDriver and Selenium for testing. Start using them, contribute bugs, make the tools better.

Content Security Policy – pioneering work at Mozilla/Google– Least-Privilege environment. Let’s you say: “No in-line script, no code from strings via eval(), no data URIs, code must come from libraries with origins specified in a whitelist, origin whitelist for images, media, frames, fonts, plugins, etc.”

Click-jacking and UI Redressing is still a problem with Mashups. DOM is still a mess – lots of browser-specific quirks.

Grant Goodale (Massively Fun): Shortcuts: Touch Events

Grant Goodale up now from Massively Fun (@ggoodale) to talk about touch events. First touch API appeared in iOS 2.0, now a part of the HTML5 spec.

Many differences still exist between vendors – many of the browsers don’t support it yet, but there are lots of mobile browsers that do support touch events. Many different types of input, you want native-like behavior. Firefox supports touch events.

Cross-platform multi-touch webapp checklist – disable standard gesture handling, handle rendering in a loop outside of the touch event handler, support single-touch devices (like Android phones), handle mouse events (phones w/ a physical pointer, phones with no touch events, desktop browsers).

Grant Skinner (gskinner.com): Hello. Games. HTML5 Gaming Today.

… by Grant Skinner (gskinner.com) – creator of Eazel.jsand Pirates Love Daisies.

Traditionally worked with Flash – moved to working with HTML5. Games on the Open Web today and in the future.

What do you need to make a great game? An idea – you can be inspired by the technology you have available to you. Can we design games designed for the Web? Loading – critical piece, how do you get the game onto the client? Monitoring progress is difficult in games (no clear standards to see how long it’ll take to load everything).

XHR2 is great because it has progress events – ability to load in binary assets. caching – minimizes bandwidth/connections – cache manifest is good, but it’s an all-or-nothing solution. If you change the cache manifest, everything downloads again. HTML5 local storage is good, tricky to store non-text assets, low-level way of supporting cached data – lots of custom implementation work.

Graphics – lots of options. DOM and SVG is good – interaction model is good, ubiquitous, hardware accelerated… but high overhead (can be a performance killer). Hardware acceleration works really well for Canvas, not so great for SVG and the HTML DOM. WebGL (based on OpenGL ES2) – fast, low-level hardware graphics, 3D vertex shaders, extremely sharp learning curveThree.jsmay help, but still very difficult to use. Canvas 2D is broadly available, including mobile, consistently implemented, easy to get started with, increasingly performant.

Combining surfaces is good– combine Canvas and SVG and DOM. HTML DOM does the UI very well – all UI in their games is done with HTML – use Canvas/SVG for graphics. Using pluggable renderers – you can switch between three.js, EaselJS based on your platform – write the content once, pick the renderer based on the device.

Sound is a little more challenging in games right now– audio tag is broadly supported, but suffers from browser-specific issues, latency, codec support, maximum number of audio elements (arbitrary). Using solutions like Flash, SoundJS, SoundManager2 allow you to launch with good audio today. Sound sprites, like image sprites – one very long audio clip with gaps, use JavaScript to see and play different parts of the audio track.

The Web Audio API is coming– very powerful API for real-time audio manipulation, runs at native speed, synthesis, analysis, mixing – limited support now, but will solve a ton of problems.

Basic interaction – keyboard capture is incomplete, but mostly adequate. Mouse interaction is fine for point and click games. WebGL and Canvas require custom handling of mouse events. Full-screen and interaction API is a bit quirky. mouse lock and synthetic mouse events are necessary when you want the cursor to go off-screen and still generate mouse events (which you need to do in first-person games when walking, running, navigating).

Upcoming device APIs – touch events, orientation change API, device orientation API, nothing for orientation lock yet (don’t change the orientation when playing a game).

Communication – XHR (http requests and polling), WebSockets (text only for now, but binary coming soon). WebRTC / Peer Connection API – peer-to-peer audio, video and data. Network Status API – is the device online or offline.

Code authoring – JavaScript performance has gotten faster, IE has improved the most, but many browsers are doing great work with JavaScript performance. ECMAScript 5 is good – strict mode should be used. New features in ECMA5 – seal, freeze, prevent extension for objects, property descriptors allow you to specify when a property should be writable, readable, etc. There are still challenges: no type safety, no interfaces, limited inheritance, no super() – difficult to write a big game engine w/ JavaScript. JS is great for hacking together a game. Some solutionsGoogle Closure is neat and a good IDE, cross-compilersHaxe, CoffeeScript, Jangaroo– compile down to JavaScript.

Tools – good dev tools – WebStorm, debugging tools are good, profiling is good for JavaScript – not so good for profiling graphical processes. WebGL inspectoris really neat, lets you see where a single pixel came from in the code.

Asset preparation (for designers) 3D – Inka3D exports to WebGL. Sprite sheets – Flash, Zoe, TexturePacker. 2D – Wallaby, SVG to Canvas, EaselJS.

Marketing and Monetization – Web games are great because you’re already in a social medium.

Flash is more ubiquitous, it has more tooling, building a game is cheaper in Flash… but it doesn’t run in iOS, probably won’t run in mobiles, Windows 8 Metro won’t run it either.

Exciting times for Games in HTML5 – still some rough edges, but technology is maturing quickly.

Faruk Ateş : Shortcuts: Modernizr

Design for the browser of the future by detecting features instead of browser versions – useful for progressive enhancement, graceful degradation, regressive enhancement.

Modernizr allows you to test a feature and then conditionally load code that expects the feature or code that uses a polyfill.

People arrive at your site for the content, but will leave very quickly if the site isn’t fast. Showing demo of progressive enhancement.

How to use modernizr? Go to http://www.modernizr.com

Development and production version. Good for CDN distribution.

Art Barstow (Nokia), Paul Cotton (Microsoft), Tantek Çelik (Mozilla), Charles McCathieNevile (Opera), Chris Wilson (Google), Peter Vosshall (Amazon):
PANEL: Browsers and Standards: Where the Rubber Hits the Road

What’s interesting about the browsers?

  • Nokia has shipped millions of browser installs – written from the ground-up in some cases – shipped browsers from Opera – also shipping Windows Phone browsers – large swath.
  • Microsoft – IE9 and IE10 – driving home the message about all web developers using the Web Platformpicking stable specs, moving it into the browser.
  • Mozilla – we’re a non-profit, our focus is a bit different – mission driven focus– we’re concerned about SOPA and censorship over profits.
  • Opera – we’re a commercial company, we are out of Norway, we are product focusedfor our customers.
  • Google – focus on making the Web platform better.
  • Amazon – just got into the browser game, built from the ground-up to use Amazon web services infrastructure – browser running on a mobile device.

What do you think about DART and SPDY and how they were brought to market?

  • Paul Cotton (Microsoft) – innovation is good, we should have more of it but we need to coordinateon those things.
  • Paul (Amazon) SPDY is great, we ship it, it reflects what’s happening in the real world today.
  • Chaals (Opera) browser vendors are just one part of the puzzle, developers need to take part in it, security folks need to take part in it.
  • Tantek (Mozilla) – the problem is delayed open – for a fair look on the problem search for “delayed open google microsoft”.
    [ 20 Nov: @t Tantek Çelik also @ #W3Conf: fight “delayed open” tactics per Eran’s post: Open vs. Fast, Good vs. Evil, Google vs. Facebook: ttk.me/t4Ex4]

Vendor prefixes, are they outmoded?

  • Chris Wilson (Google), vendor prefixes are not that good.
  • Chaals (Opera) bad authoring is worse, so is bad Web teaching, we need a mechanism for innovation – vendor prefixes are terrible, except for all of the other things we tried, which are worse – sunset the vendor prefixes.
  • Paul Cotton (Microsoft) we want vendor prefixes to be taken out when we go to Candidate Recommendation status – we need to get to CR faster, we need to do our specs in a much more modular fashion. Part of the standards process is at fault here – standards need to move faster.
  • Tantek (Mozilla) The better that we can get about dropping vendor prefixes, the better. Vendor prefixes suck, but it’s the best we’ve come up with so far– we could do better – we’re all open to suggestions on this point.
  • Paul (Amazon) Vendor prefixes are a form of technical debt, you have to pay it down eventually.

Tantek asks why VIDEO element didn’t have a vendor prefix – but it still worked… why?

  • Chaals: It was easy to understand what Video should do.
  • John Allsopp: It had a good fallback.
  • Tantek: Video wasn’t easy, but we got it right – why was that? Arguing on stage :)

What about operating system integration, like with Chromebook?

  • Tantek: it’s bad – robs the user of choice. iPhone, no choice – Chromebook – no choice.
  • Chris (Google) – Chromebook is just the Web layer, you can replace the OS if you want to– there is choice there.
  • Paul (Amazon) having HTML5, creating a true application environment – maybe the model of using the OS as the browser is terrible.

How do most of the regular web developers know what should be used and what shouldn’t?

  • Chaals (Opera) All of us building the Web need to go out and learn and teach other people. There is nobody spoon feeding information to you – this field changes so quickly – look around to your peers, they will help you.
  • Paul (Microsoft) Browser vendors need to hang out with one another – we need to work together, get things done. Community Groups at W3C are going to be key – get groups going with least amount of overhead, understand what minimum required to get a spec done is needed. The way we’re dealing with the HTML5 spec is bad – it’s a flawed way of working on a standard. We will continue to work together at W3C. We have a real obligation to the community here.
  • Tantek (Mozilla) – it’s not sufficient for browser vendors to work together – we need to work together IN THE OPEN.

Is there any plans to replace JavaScript?

  • Chris (Google) One of the goals behind DARTwas to provide something simpler.
  • Chaals (Opera) it would be terrible if the solution was not interoperable.
  • Paul (Microsoft) JavaScript will become “copper pipe” in 5-6 years… it’ll be what we use just like we don’t think about processors and compilers today.

Privacy

  • Chaals (Opera) different societies define privacy differently, difficult to start the work when you don’t know where you’re going.
  • Chris (Google) people should have the tools to control their own privacy, you can’t just leave it to the end user.
  • Doug (W3C) Good work on do not track, cryptography going on at W3C.

What about internationalization?

  • Paul (Microsoft) We need to be able to ship browsers worldwide – how to bring rest of the world into the conversation.
  • Tantek (Mozilla) There are 70 versions of localized Firefox browsers – built by the international community. Customized for specific locales and markets.

Women in browsers, why are they not represented?

  • Paul (Microsoft) I work with 2 women on my team, 3 men. More women attending at TPAC, this is a good sign.
  • Chaals (Opera) different societies have different levels of participation.
  • Paul (Microsoft) Women are certainly welcome here – we want much broader participation than we have now. I think some of the problem is societal, it’s not a social norm in the USA – we need to get better about teaching science and math to he smarter of the genders.

Designing smarter phones–Marko Ahtisaari (Nokia) and Albert Shum (Microsoft)

Including Joe Belfiore’s “Building a different kind of UI” talk as well (for completeness): see that in the very end.

Marko Ahtisaari interview: Nokia Senior VP of Design [The Verge, Oct 31, 2011]

Nokia designer Marko Ahtisaari sits down with us to chat about innovation in the phone world, why the Lumia 800 looks so much like the Nokia N9, and why the future of interfaces won’t be voice commands but something he calls “sloppy gestures”.

… the fact that he finds such harmony with Albert Shum’s Metro UI demonstrates the synergy that exists between Microsoft’s and Nokia’s design teams. As Marko explains while gesturing to his beloved Lumia 800, “What struck me so much is that when we got together, and looked at design principles that went into Metro, the design principles that went into this design language — it’s nearly identical, slightly different words. So great teams think alike.”

Nevertheless, Marko’s clear that innovation in the phone industry “isn’t done yet,” reminding me that it took 15 years for the automobile industry to standardize on the steering wheel as the dominant interface. While voice interaction like Apple’s Siri is an important development in the humane machine interface, Marko’s near-term interest is improving “design on the glass” via “sloppier gestures” that allow users to do something without requiring their full attention. He’s also exploring off-the-glass gestures, calling it a “key area where we’ll continue to innovate.” “The prototypes already exist,” he reassured me with a glint in his eye.

Suggested preliminary reading:
Nokia to enter design pattern competition for 2011 smartphones with MeeGo [Dec 9, 2010]
Nokia N9 UX [?Swipe?] on MeeGo 1.2 Harmattan [June 24 – Oct 27, 2011]
Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]

Albert Shum on the Design of Windows Phone 7 [Feb 16, 2011]

Albert Shum, one of the key thinkers behind the new Windows Phone 7 Series design, admits that 12 years at Nike doesnt sound like an obvious springboard to becoming director of Microsofts Mobile Experience Design team. In this video, Albert talks about the principles, thinking and user factors that went into the design of the completely reworked-from-the-ground up Windows Phone 7.

Windows Phone Designer Seeks the Right Balance [Microsoft Feature Story for the press, Feb 16, 2010]

Before joining Microsoft two and half years ago, Shum met with J Allard, chief experience officer in the company’s Entertainment & Devices division, and Don Coyner, general manager of Microsoft’s Entertainment Experience Group. They talked about using design as a way to not just create new mobile experiences, but also to help shift the culture at Microsoft.

“The tone was, ‘Let’s mix some folks from Nike, from the entertainment world, and from the technology world and start thinking differently about how we design, build and launch products,’” Shum says.

The first result of that new approach is Windows Phone 7 Series, a new mobile experience that’s designed for a life in motion, Shum says. The new user interface aims to connect content from the Web, applications, and services into one simple experience. “It presents a way to navigate and interact with the things you care about. That’s really the new fresh start we’re bringing to Windows phone.”

According to Shum it took an open, diverse team to look out across Microsoft’s various entertainment offerings and bring them all together into the new mobile experience. The key to connecting the dots was to stay focused on the consumer.

“You know, everybody says simple is the new awesome,” Shum says. “OK, make it simple. But also make it emotional and relevantfor the consumer.”

That’s what the design, engineering and business teams set out to do with Windows Phone 7 Series, he says. Shum hopes consumers see that personal connection right from the revamped Start page.

Microsoft Windows Phone Start Screen -- 16-Feb-2010Dynamic icons called “live tiles” display real-time content from users’ contacts and applications. The tiles are gateways to “hubs” of the content consumers care most about: people and social networking, pictures, games, music and videos, their workplace, and an application marketplace.

“We took the idea of making it personal so when you look at it with the Start experience, it’s all your content, it’s all your people, it’s all your pictures, it’s all your music,” Shum says. “I think that’s really a key part – that personalized way of navigating the things that you care about, the things that you want to share, the things you want to listen to.”

Metro Design Language of Windows Phone 7 [Microsoft Tutorial, Dec 10, 2010]

Metro Design Language of Windows Phone 7

Metro is the name of the new design language created for the Windows Phone 7 interface. When given the chance for a fresh start, the Windows Phone design team drew from many sources of inspiration to determine the guiding principles for the next generation phone interface. Sources included Swiss influenced print and packaging with its emphasis on simplicity, way-finding graphics found in transportation hubs and other Microsoft software such as Zune, Office Labs and games with a strong focus on motion and content over chrome.

Not only has the new design language enabled a unique and immersive experience for users of Windows Phone 7; it has also revitalized third party applications. The standards that have been developed for Metro provide a great baseline, for designers and developers alike. Those standards help them to create successful gesture-driven Windows Phone 7 experiences built for small devices.

Guiding Principles of the Design Language

There a few core concepts of the Metro design language which we’ll outline here. Each concept, or guiding principle, contributes to the look and feel of the whole system as well as the layout and frequency of elements used within the interface.

What’s covered in this video:

  • Design inspiration for Metro
  • Guiding principles of the Metro design language
  • Examples of each principle in action
watch video [clickable in the original]

Principles of Design

Typography. Type is beautiful. Not only is it attractive to the eye, but it can also be functional. The right balance of weight and positioning can create a visual hierarchy. Additionally, well placed type can help lead you to more content.

Motion is what brings the interface to life. Transitions are just as important as graphical design. By developing a consistent set of motions or animations, a system is created that provides context for usability, extra dimension and depth and improves the perceived performance of the whole interface.

Content not Chrome is one of the more unique principles of Metro. By removing all notions of extra chrome in the UI, the content becomes the main focus. This is especially relevant due to the smaller screen size and gesture-based interactions.

Honesty. Design explicitly for the form factor of a hand held device using touch, a high resolution screen and simplified and expedited forms of interaction. In other words, be “authentically digital”.

Unique Components of the Interface

Following the guiding principles of Metro, the Windows Phone design team has come up with more than a few unique interface components. In this section you will see different Windows Phone 7 UI components in action.

What’s covered in this video:

  • Fonts, colors and themes
  • Interface navigation components
  • Application level components
watch video [clickable in the original]

Signature Examples of Motion

At this point, you have seen examples of the signature animations in Metro. In this section, you will see each animation singled out, allowing you to see how the system of interactions is created and how the motions adhere to the guiding principles. Not only will this continue to illustrate the Metro design language but it will also help you design your use of motion in your own applications.

What’s covered in this video:

  • Taking a look at interface level animations such as Live Tiles
  • Application level animations such as Swivel and Zoom
watch video [clickable in the original]

Conclusion

In this lesson, an overview of the design language of Windows Phone 7 was provided. After a brief background, the guiding principles were explained and examples of the principles in action were given. You were also given a look at the unique interface and application level components and the signature animations that comprise the Windows Phone 7 interface.

Nokia World 2011 Panel Discussion: Designing smarter phones [NokiaConversations, Nov 8, 2011 [upload date]]

Panel Discussion at Nokia World 2011: http://events.nokia.com/nokiaworld/ titled “Designing smarter phones” with Marko Ahtisaari from Nokia and Albert Shum from Microsoft Nokia World is an annual conference and exhibition devoted to all things Nokia, that took place this year on the 26th and 27th October in London. The two days were packed with captivating talks, inspiring discussions, exciting surprises and fruitful networking. The event offered visitors to experience all new mobile products, services and innovations from Nokia and partners. Marko Ahtisaari heads the Design team and is responsible for user experience and industrial design. Albert Shum is the General Manager of the Windows Phone Design Studio.

Designing Smarter Phones [Steve Litchfield, David Gilson, All About Windows Phone, Nov 2, 2011]

Marko Ahtisaari

He [Marko Ahtisaari] described the designas a reductionist process, leaving only what was absolutely needed“.

He went on to explain that just because the design process strips away all unnecessary elements, the result doesn’t have to be “de-humanising”. Things can always be reduced in such a way that they still feel natural, rather than “artificial and impersonal”. This is certainly reflected in the N9/Lumia 800, with its gently curved back and front glass.

Even though the design is stripped down to bare essentials, it isn’t boring to look at. Marko elucidated to the audience how the design looks very different from various angles. From the front or back, it’s a hard rectangle. However, the back has a “complex pillow-like curvature“, whilst the sides are semi-cylindrical. The curved glass screen complements the curvature by blending in smoothly with the body.

Marko went on to describe how the polycarbonate uni-body required “extreme product making”, and that it was not at all easy to manufacture. There was a lot of attention to the craftsmanship involved, and that each process was “extraordinary”. For those who don’t know, the body of each N9 and Lumia 800 is made from a single piece of polycarbonate, which is precisely milled to the required shape. There is a great deal of attention to ensure that no production marks are left on the body. He also commented that the final assembly (which is done by hand) was like “putting a ship in a bottle”.

Albert Shum

… started by telling the audience that even though the partnership was only eight months old, “both teams have worked together very well“. He explained how each had introduced itself to the other by summarising its core values. Both groups soon saw that those values “aligned very well“, as shown below.

Design values
Common design values

Albert discussed the design principles of Windows Phone, citing the line “People First“, as we’d heard several times from Joe Belfiore; and matching with Nokia’s “Connecting Peoplevalue. He also explained that Microsoft has conducted lots of case studies, which enabled it to build four archetypal “personas”for which it is designing Windows Phone.

Another common value between the two teams is “craftsmanship“, balancing the needs of science and art. An example of this was working with Nokia to optimise the touch screen drivers for individual handsets.

Albert talked briefly about how important typography was to Windows Phone. It has to be “artistic, yet facilitate finding information quickly“. …

In-depth checking of typography in Windows Phone
In-depth checking of typography in Windows Phone

Albert then reflected Marko’s reductionist point of view. He stated that the Windows Phone development studio believes in “Content, not chrome“. Furthermore, a design philosophy that his studio finds useful is, “You’re never done with a design until you’ve removed all you don’t need“. Therefore, a lot of the Windows Phone design process has been removing and simplifying elements. This is reflected in the set of Windows Phone icons, which was shown on the slide below.

The Windows Phone 7 icon set
The Windows Phone 7 icon set

Albert finished by discussing how Microsoft is trying to improve the Windows Phone ecosystem. One way is to “bring diversity to its services and applications“. Of course, he cited the software and services that are exclusive to Nokia as a way of doing this. The team are also looking ahead to other opportunities for expanding Windows Phone. To illustrate this, he showed a chart with phones, tablets, televisions and other nondescript devices.

Discussion

After both had given their speeches, they sat down for a discussion about their views on user interface (UI) design. Marko opened with his view that UIs should allow people to have their “heads up again, rather than down in their phones. This is the idea that UIs should give you quick glanceable information, rather than having you tap through applications. He believes that Live Tiles are a good way of achieving this, because information “bubbles up”when you need it.

Both of the designers agreed that Windows Phones need to be tried before you buy one. Albert made the analogy that you “wouldn’t buy a car without trying it first“.

They wrapped up the discussion by echoing Joe Belfiore‘s comment, that the Metro UI grid is a consistent way to present information to the user in each “Scene”. The mention of Scenes was the real piece of new information here. It turns out that this is the term given to the section of the UI that is currently on screen. One can think of an application page as a panorama, and we drag horizontally from scene to scene within the panorama.

Positive impressions: HTC Radar and Nokia Lumia 800 [Tero Lehto from Espoo [but not Nokia related], Nov 20, 2011, ]

The second Windows Phone 7.5 smartphone I played with is the highly anticipated Nokia Lumia 800. Microsoft held two events, Hello Helsinki for consumers and TechNet for developers and IT pros. There I had the chance to try Lumia 800, but just for about one hour, in two sessions. Even though Lumia 800 does not yet bring anything very special to the Windows Phone platform, I have to say it’s absolutely the best looking and feeling Windows Phone device so far. It’s almost as great piece of art as Nokia N9, and somewhat even better.

Lumia 800 has got very good reviews online. Many have written it’s probably the best smartphone Nokia has ever done. Of course, it’s good to note Americans haven’t got most of Nokia’s smartphones to the United States, and it seems they never got used to Symbian. Nokia N9 (MeeGo) is not shipping there either.

Lumia 800 has the same kind of nice polycarbonate chassis as N9, which means a special quality of plastic. In this case plastic is not a bad thing, because the device feels very robust and sturdy. And the material enables having very vivid colours of cyan, magenta and black. And if you scratch the device, the colour surface should remain the same, because all of the plastic material has been painted. The last argument is from Nokia, I haven’t actually seen that in real life yet.

Looking at hardware specifications, Nokia Lumia 800 is not the best WP Mango device available. HTC and Samsung have models with front cameras for video calls. HTC Titan also boasts an impressive 4,7 inch screen and faster Qualcomm Snapdragon 1,5 GHz processor.

I was disappointed to note Lumia 800 uses the same, very modest standard camera application of the Windows Phone platform. As mobile cameras are Nokia’s core know-how, I would have expected them to shine in this areawith the same kind of an application we’ve seen on MeeGo and Symbian. I took a few pictures live at the event, but I couldn’t figure the image quality based on that yet. However, in those dim light conditions the result did not look as good as what I’ve used to with N8 and N9 based on what I saw on the screen.

It’s clear Nokia can do a lot better than what Lumia 800 shows, and fortunately they are already working on this. I got to meet Albert Shum from Microsoft at the same event. He is the man responsible for the Metro UI of the Windows Phone platform. Shum told they have very close co-operation with Nokia. He has described his work on this YouTube video.

Even though Shum obviously couldn’t reveal any specific new features of future Nokia device, based on the interview I’m convinced we will see more personalisation and more features specific to Nokia. The camera application and integration to other parts of the OS are important. People centric features will become even more advanced. IM and VoIP will be integratedwith Lync and Skype support. Lync should come already before the end of this year, for Skype the schedule is more uncertain.

You could possibly see where people are, what they’re doing, invite them for a coffee based on your map location, or pictures taken with the camera could be shown on your map location, et cetera.

It’s also interesting to see which features will be specific to Nokia, and which ones will become available for all the vendors. I will blog more about the interview with Albert Shum if I have time later.

Nokia World 2011: Joe Belfiore – Building a different kind of UI [NokiaConversations, Nov 8, 2011 [upload date]]

Joe Belfiore at Nokia World 2011: http://events.nokia.com/nokiaworld/ speaking about “Building a different kind of UI” Nokia World is an annual conference and exhibition devoted to all things Nokia, that took place this year on the 26th and 27th October in London. The two days were packed with captivating talks, inspiring discussions, exciting surprises, fruitful networking. The event offered visitors to experience all new mobile products, services and innovations from Nokia and partners. Joe Belfiore co-manages the Windows Phone team, heading up product definition and design. A huge consumer advocate, Joe has spent his career working to make technology products easier to use and to give people a more satisfying and “delightful” experience. The “Metro” design language of Windows Phone is a product of Joe’s team working over many years to revitalize design at Microsoft.

Building a different kind of UI [Steve Litchfield, David Gilson, All About Windows Phone, Oct 28, 2011]

Joe started with the assertion that “Windows Phone is about celebrating people”, quoting core values stated by the design team:

  • People first” – your friends and loved ones (and what they’re up to) should be front and centre in the interface. Being ‘people first’ is. Joe contends, fundamentally different to iOS, Blackberry, Symbian and other mobile operating systems, which all force an “application by application” basis.
  • Celebrate me” – Joe contrasted the effortless celebration of ‘you’ to Android’s customisability, where you have to put in quite a lot of effort in terms of homescreen tweaking and configuring. In Windows Phone, an awful lot is done for you.
  • Right here, right now” – instant display of the people, events and information that you need in real time, plus an awareness of searching for things physically close ro you in real life

Metro is, as you will have observed, and as Joe contends, “completely different”. It has evolved from other things that Microsoft have done. E.g., Windows Media Centre and Zune HD, and the name comes from the idea of taking the user on a journey. And, to set that up nicely, the visual style was inspired by metropolitan transportation signs – i.e. they do what they need to do, clearly and simply, “expressing typography, without unnecessary frills”.

Transport sign inspiration

The same is true of Metro UI’s textual elements and iconography, with the added aim to be “artistic” – Joe showed some examples of classic and modern art based on typography. Ideas above a mobile OS user interface’s station? Pretentious? Maybe, but we can absolutely see what Joe means and the overall effect is undoubtedly very stylish.

Metro design languageMetro UI certainly offers a different approach to the usual grids of largely static icons, though the cheeky resizing of the phones to give one a psychological edge made us chuckle!

Also important to Metro is “motion“, whether it’s your Xbox live avatar peeking out cheekily in your live tile, the lock screen bouncing when tapped to indicate what to do, the ‘busy’ moving dots or indeed the core kinetic scrolling of all the panes and content. Joe says that “motion makes so much difference, which is why comments based on screenshots don’t represent the whole ‘picture’…” He says that “the motion helps to create an emotional connection.”

Perhaps unsurprisingly, the Metro UI design is “getting better feedback from women and first time users”. The competing Android UI design “is like the web – it can accomodate lots of styles”. Joe defends Windows Phone in a direct comparison saying that Metro isn’t as constrained as some say and that the very consistency and the ‘airyness’ helps users, plus developers can create their own design, incorporating the Metro style without it getting in their way.

ST-Ericsson NovaThor SoCs for future Windows Phones from Nokia

Updates: STMicroelectronics’ COO Presents at UBS Global Technology and Services Conference – Conference Call Transcript Q&A [Seeking Alpha, Nov 24, 2011]

Gareth Jenkins

Okay. Before we come on to some of the shorter term questions, I was just wondering whether you could give us an update on the 300 million millimeter development in Crolles and where we’re at?

Didier Lamouche

So we are—to recall, the main manufacturing node at Crolles is 40 nanometer. We are, as you know, engaged deeply with our friends in IBM from here in Fishkill – IBM global foundry, Samsung to developing the next generation node. We will introduce in 2012 28 nanometer. The first chip that we will put on the market will be designed for ST-Ericsson, advanced processor and advanced modem in 28 nanometer, and we are working to get qualified and start to ramp in 20 nanometer end of next year, okay, also on those type of products. On 28 nanometer, we have other of our customer also interested by our technology in the communication infrastructure customers. A big customer from the U.S. west coast interested to our product that we will ramp out of Crolles, but not only out of Crolles – also at our foundry partners. The strategy we have on the advanced DLSI technology manufacturing is basically to manufacture one-third internally out of Crolles and two-thirds at foundry partners, and of course our preferred foundry partners are the ones who are together with us developing the base technology with IBM in Fishkill, so Samsung and Global Foundry. So that’s where we are at the moment.

Second, another key vehicle for the loading and the manufacturing in Crolles is our also imaging technology and products, which is pretty healthy at the moment.

Unidentified Analyst

Hi there. ST-Ericsson, I often get a lot of questions on this in terms of the underperformance. Is there a time frame in the Board’s mind about sort of when it has to achieve a turnaround within the business before a different strategic view is taken of it?

Didier Lamouche

Okay, thank you for the question. I got the question a hundred times already. No, I mean, you know our strategy and our difficulties in ST-Ericsson. I’m not going to repeat again. This is a company first, the difficulty is that it’s a merger of three companies, you have to remember, that we started in 2008; and I think it was visionary at the time because we needed to create some scale and we needed to go from a model where one company was basically serving one customer to a model where we are serving multiple customers with one platform. And I’m glad to see that many of our competitors are following that path today when you see – not to name them – but Intel acquiring Infineon and Broadcom acquiring modem company—I mean—

Tait Sorensen

LTE.

Didier Lamouche

Yes. So clearly, we have done it before, so we were at that point ahead of the curve, let’s say. And it’s not easy to integrate companies together, I tell you, and essentially to streamline and form a product portfolio, and going from an ASIC to a platform model. It’s not easy. So I’m not saying we are smarter than anybody, but certainly I don’t think it will be easier for anybody else to integrate. So that’s one.

Second, clearly we were expecting to turn around faster. We’ve since now a few months we have taken additional burden in the fact that our main customer, as you know, has really lost ground rapidly in the market share – not to name them, Nokia – we don’t even report their—starting last quarter, they fell obviously below 10% of our revenue because we don’t report their share anymore of our revenue, so that tells a lot. So that has increased our level of pain, and that explains a bit why clearly it is taking much longer than what we planned.

Now going specifically to your questions, we are not ready to accept to lose $200 million a quarter for an additional five, six, seven, eight quarters. We are not. We are not. But at the same time, we have not set a date by which we say, okay, by—I don’t know, such a date we pull the plug or we do anything brutal if things are not—no. We are not in that mindset. We are in the mindset where we have a plan in place and we trigger each action of the plan depending on what is the situation. For example, last June we have decided to put in place an additional restructuring plan that was not even foreseen three months before. Why we did that? Simply because we felt that we were not meeting the roadmap that we had set to ourselves and we need to do something else. Second example is the IP licensing that we advertise in Q3, I mean last month; so we licensed some of our technology to a player on the market. That was not planned three months ago, and we decided to do that simply because we felt we needed to bring more cash in the company. So we have a series of actions – I’m not going to tell you which ones, you will see – potential actions in place that we are going to trigger, but clearly to be a bit more precise in my answer, 2012 will be a crucial year for ST-Ericsson. 2012 is the year where it needs to happen.

STMicroelectronics’ CEO Discusses Q3 2011 Results – Earnings Call Transcript Q&A [Seeking Alpha, Oct 26, 2011]

Jerome Ramel – Exane BNP Paribas

Yeah, yeah. And may be just follow-up on capacity utilization rates specifically for Crolles 300 millimeter and would have an idea where you are today?

Philippe Lambinet

I don’t think we give Jerome we give information fab-by-fab. Clearly, the utilization is not the best, especially due to the weakness we see with ST-Ericsson and products. But, going forward I’m sure you capture the fact that ST-Ericsson has won a key design win with HTC recently, which is obviously a product which will be manufactured in – is manufactured in Crolles the 300 millimeter.

Second point is also, our Imaging product line if you look to our numbers is doing pretty well and this is the key product which is also manufactured over there. And today, without giving you a specific numbers, this is not the factory where we suffer the most, which is for the future good news because obviously this is the future products and product for future business which are manufacture over there.

European Commission nods support to STMicroelectronics’ R&D [Deb 6, 2009]

After much deliberation, the European Commission decided to allow France to grant financial support of 457 million euros to the Nano2012 R&D program in Crolles, France. Nano2012 aims at developing the next-generation process technology for many semiconductor applications. They have yet to pick a site and break ground, but they have lots of fellow collaborators like CETA-Leti, and the money is beginning to roll.

Mentor Graphics Announces Completion of 20 nm Test Chip Tapeout with STMicroelectronics Using Olympus-SoC Place and Route System [Nov 4, 2011]

“Increased process complexity and variability, lithography limitations, large design sizes and extreme low power add to the IC design challenges at 20 nm,” said Philippe Magarshack, group vice president at STMicroelectronics Technology Research and Development. “Through the ISDA and the DeCADE joint development program, we are working very closely with Mentor Graphics on various aspects of 20 nm design enablement. We are pleased with the Olympus-SoC integrated platform’s ability to deliver a 20 nm place and route solution with high quality of results, which we recently demonstrated on a 20 nm test chip tapeout. We consider this to be a significant milestone toward demonstrating our 20 nm readiness.”

About DeCADE

The joint-development project named DeCADE builds on advanced design solutions for SoC (System-On-Chip) development. DeCADE reinforces the Crolles cooperative R&D cluster, which gathers partners that develop and enable low-power SoCs and value-added application-specific technologies, and is a great example of a project developed within the framework of the Nano2012 program. Nano2012 is a strategic R&D program, led by STMicroelectronics, which gathers research institutes and industrial partners and is supported by French national, regional and local authorities

ST: FD-SOI for Competitive SOCs at 28nm and Beyond [Nov 18, 2011]

STMicroelectronics sees its flavor of planar FD-SOI as an excellent response to the complex needs of mobile multimedia chips.

The multi-functional system-on-chips (SOC) needed at the heart of the next generations of wireless, high-performance, low-power multimedia devices have very different needs than the mono-functional processors of the past. Traditionally, the trade-off for computers and servers has been accepting high operational voltages (Vdd) and high stand-by leakage in return for high-performance. This is obviously not an acceptable trade-off for mobile internet devices.

In a mobile world, high-performance must go hand-in-hand with low-operation Vdd and low stand-by leakage. That requires different technologies. As we approach the 20/22nm node and beyond, traditional planar-bulk technologies cannot meet these requirements. The choice comes down to either a planar fully-depleted (FD) SOI solution or a FinFET solution. At STMicroelectronics, we call our flavor of planar FD-SOI UTBB, for ultra-thin body & box. As such, it leverages SOI wafers with both ultra-thin top silicon and ultra-thin buried oxide (BOX). Where more practical, we use a hybrid SOI/bulk configuration, wherein certain devices are placed in the bulk silicon that has been exposed by etching back the insulating BOX layer.

The results we’ve obtained make UTBB a compelling option.

Designing a good SOC involves using the right blend of low-, standard- and high-threshold-voltage (Vth) devices according to the target application and how it’s being used at any given time. Our FD-SOI technology can handle multiple Vth devices and I/Os through a cost effective approach, solving challenges for low-power operation (LOP), low-standby power (LSTP) and analog and high-performance (HP) needs.

UTBB at 28nm

ST’s UTTB technology may be a good candidate even for the 28nm node, as it would provide a boost in speed before 20nm bulk technology is ready. Therefore, we have explored an industrial solution for its implementation.

Straightforward Move to 28nm

ST has been working on FD-SOI for over 10 years. We have research programs or partnerships on 3 sites : Crolles, Leti, and IBM Albany NanoTech. We have collaborated with Soitec for wafer supply.

The key technology elements for UTBB have been demonstrated.

The move from R&D to an industrial process of 28nm FD-SOI technology is for us (and for our partners) an efficient and straightforward response to the world-wide competition. The extension of FD-SOI towards the 20nm and 14nm nodes is also in preparation with new boosters to further increase the performance growth rate.

UTBB FD-SOI promises to give STMicroelectronics a significant edge in both the near term and for years to come.

ST-Ericsson board of directors appoints Didier Lamouche as president and CEO [Nov 28, 2011]

Lamouche, chief operating officer of STMicroelectronics [since January 2011], has served on the board of ST-Ericsson since April 2011 and brings more than twenty-five years of IT and semiconductor industry experience to the role.

Lamouche replaces Gilles Delfassy [only 4 years older] after the transformation of the company’s portfolio roadmap from legacy feature phone products to leading smartphone and tablet platforms. The Company now enters a phase with prime focus on proliferating design-wins and scaling up and delivering volume, with the objective of translating its new portfolio into sustainable profitability and growth.

Both parent companies, STMicroelectronics and Ericsson, are committed to the 50/50 joint venture and will continue to support its strategy towards industry leadership and sustainable financial return. ST-Ericsson plays an important role in Ericsson’s end-to-end strategy in a world with 50 billion connected devices and is part of ST’s vision to be a[n undisputed] leader* in multimedia convergence applications.
*[The other part of vision is to be an undisputed leader in Sense & Power applications.]

Gilles Delfassy will support Lamouche, as senior advisor to the CEO, during a transition period. Didier Lamouche, while maintaining his title of ST Chief Operating Officer, will focus full time on leading ST-Ericsson.

ST-Ericsson Board of Directors appoints wireless expert Gilles Delfassy as President and CEO [Sept 2, 2009]

Delfassy, 54, is a highly-respected expert in the wireless industry. During his 28-year career at Texas Instruments, he created and built what would become, during that time, the largest wireless semiconductor business in the world. After his retirement from Texas Instruments in 2007, Delfassy became an advisor to many high-tech companies and has served on several corporate boards.

Didier Lamouche

Lamouche started his career in Philips R&D before joining IBM Microelectronics in 1985, where he supervised the launch of IBM-Siemens Europe’s first DRAM 8-inch semiconductor project in Corbeil-Essonnes, France. Later, after three years as director of operations at Motorola, Lamouche rejoined IBM first in the US, then in France to lead the turnaround and strategic repositioning of the Corbeil site. He subsequently architected the creation and acted as CEO of Altis Semiconductor, a joint venture between IBM and Infineon.

In 2003, Lamouche became vice-president for IBM’s worldwide semiconductor operations, based in New York, managing, among other things, the ramp-up of the company’s first 12-inch facility in Fishkill, NY, and establishing IBM’s first outsourced semiconductor operation in Asia. In 2005-2010, Lamouche served as chairman and CEO of Bull, a French-based IT group with worldwide presence. In this capacity, he succeeded in turning around the company, revamping Bull’s product portfolio towards high performance computing leadership and transforming the group into a profitable and growing IT services-and-solutions supplier.

Lamouche has served as a board member at various private (Cameca ’05 to ’07) and listed companies, Atari (’07 to ’11). From 2006 to 2010, he sat on the Supervisory Board of STMicroelectronics, where he was also a member of the Audit committee. He is currently sitting on the boards of Soitec and ADECCO.

Lamouche was named Chevalier of the Legion of Honor (France) in 2010.

Didier Lamouche was born in Meknès, Morocco, in 1959. He is a graduate of the École Centrale of Lyon, France, and holds a PhD in semiconductor technology.

ST-Ericsson is a joint venture between Ericsson and STMicroelectronics, the latter being a French-Italian state-government controlled company with the following shareholder structure:

Source: Company Presentation [July 31, 2011]

The French side is as follows:
– FSI owns 79.2% of FT1CI, a holding company held together with the French Commissariat à l’Energie Atomique (CEA).
FSI on the other hand is a subsidiary of Caisse des Dépôts, and controlled by it, whose accounts will be consolidated with those of Caisse des Dépôts. The FSI is 49% owned by Government of France and 51% Caisse des Depots et Consignations.
Caisse des Dépôts is a public financial institution, created by the law of 28th April 1816. Its founders gave it a statute and mode of governance which were unique in France, aimed to ensure its autonomy so that it could manage private funds requiring particular protection. Caisse des Dépôts is “under Parliament’s supervision and guarantee”.

STMicroelectronics is a global  company with US$10.3B sales and 53,000 employees in 2010. Its president and CEO is Carlo Bozotti while Lamuche as a COO controls the sales&marketing as well the manufacturing and technology R&D parts of the company. He has no role in the product groups responsible for product development and none in corporate staff functions either. Now he has full control over the Wireless business segment of STMicroelectronics while also supporting the other two segments as a COO:

Source: Company Presentation [July 31, 2011]
End of Updates

ARM DMIPS/MHz
ARM Cortex A8 ARM Cortex A9 Qualcomm Scorpion Qualcomm Krait ARM Cortex A15
DMIPS/MHz 2.0 2.5 2.1 3.3 4.0*
* There is no ARM provided official DMIPS/MHz value for A15. Unofficially it is 3.5 while the 4.0 value is for the ST-Ericsson Nova A9600 showing that a tweaked implementation  can achieve more. (See the below ST-Ericsson NovaThor announcement).

Nokia selects ST-Ericsson as supplier for future Windows Phone devices [Nov 2, 2011]

NovaThor™ platform to enable Nokia to extend Windows Phone devices to new price points and geographies

Nokia has selected ST-Ericsson as a supplier for future devices it plans to introduce based on the Windows Phone mobile platform.

“We are pleased to have been selected by Nokia as a key partner for Windows smartphones, in line with our goal to be present in all segments and major operating systems,” said Gilles Delfassy, president and CEO of ST-Ericsson. “Our NovaThor platforms continue to gain traction as they enable customers to bring great smartphones to the market.”

ST Ericsson will power the future dual core Nokia Windows Phones [Nokia Buff, Nov 2, 2011]

Dual core ARM Cortex A9 CPU with speeds upto 1.85 GHz ( Normally 1 Ghz or 1.2 Ghz ). GPU is ARM Mali 400 MP1 ( With one fragment processor ). Coming to what Nokia will use, there are two models available now, which is the ideal time to start producing/concepting these phones for the next holiday season.

ST-Ericsson NovaThor U9500 (Nova A9500) 45nm 2 x ARM Cortex A9 @ 1.2GHz ARM Mali-400 MP1 1 x 32-bit LPDDR2 Now
ST-Ericsson NovaThor U8500 45nm 2 x ARM Cortex A9 @ 1.0GHz ARM Mali-400 MP1 1 x 32-bit LPDDR2 Now

The U8500 has been available for a while now. Mostly U8500 will be the choice because we have heard the CEO talk about that much earlier, dating back to February. As you can see, it has a dual core A9 1 GHz processor and Mali 400 GPU. Which is great, now. But we are looking at the future, and hence “meh!”. For comparison sake, we can take the hardware flagship smartphone – the Galaxy S2 which has a dual core A9 1.2 GHz processor and Mali 400 – MP4 ( Four fragment processors ). It was launched way back, and still has more GPU horse power than the “yet to be used” U8500. If you think the U8500 is lame, then check out the newer U9500, which still has the same GPU.

Why i am clobbering for more GPU power is simple, Nokia and Windows Phone have the opportunity to make a great XBOX phone, and if the GPU is better than the GPU on xbox 360, the phone will be able to run those games flawlessly. However, the Mali GPU is good enough for the present crop of graphic intensive mobile games, but developers are always hungry for more exploits from the hardware.

Ok, do not lose hope because there is more in the NovaThor pipeline, namely –

ST-Ericsson NovaThor LP9600 (Nova A9600) 28nm 2 x ARM Cortex-A15 @ 2.5GHz IMG PowerVR Series 6 (Rogue) Dual Memory 2013 2H
2012
ST-Ericsson Novathor L9540 (Nova A9540) 32nm 2 x ARM Cortex A9 @ 1.85GHz IMG PowerVR Series 5 2 x 32-bit LPDDR2 2H
1H 2012

So, there are better SoCs coming from ST-Ericsson, but the world cannot wait. Other manufacturers will have their own improved versions. Nokia gotta act fast and choose the right SoC, so that our dream of the Nokia xbox phone *or* tablet may one day come true. Fingers crossed.

+ NovaThor U5500

ST-Ericsson NovaThor (TM) family of integrated smartphone platforms. [Feb 15, 2011]

ST-Ericsson is raising the bar for smartphone and tablet platform performance with its new Nova™ application processors, Thor™ advanced modems and range of NovaThor™ complete integrated platform solutions. ST-Ericsson’s NovaThor platforms, are based on a scalable architecture and combine application engines, modems and connectivity chipsets into fully-integrated and tested solutions. Device manufacturers can use Novathor to quickly roll out a new wave of advanced smartphones and tablets with trailblazing multimedia capabilities across all segments.

Changing the game: ST-Ericsson Unveils NovaThor™ Family of Smartphone Platforms Combining its Most Advanced Application Processors with the Latest Generation of Modems [Feb 15, 2011]

The Nova A9600, built in 28nm, will deliver groundbreaking multimedia and graphics performance, featuring a dual-core ARM Cortex- A15-based processor running up to up to 2.5 GHz breaking the 20k DMIPS barrier, and a POWERVR Rogue GPU that delivers in excess of 210 GFLOPS. The graphics performance of the A9600 will exceed 350 million ‘real’ polygons per second and more than 5 gigapixels per second visible fill rate (which given POWERVR’s deferred rendering architecture results in more than 13 gigapixels per second effective fill rate). Thanks to Rogue Nova will support all existing APIs such as Microsoft DirectX. The Nova A9600 is sampling in 2011.

The Nova A9540, built in 32nm, uses a dual-core Cortex-A9 running at up to 1.8 GHz and delivers graphics performance up to four times that of the U8500 and is sampling H2 2011.

The Nova A9500, built in 45 nm, uses a dual-core Cortex-A9 running at clock speeds of up to 1.2GHz, with Mali™ 400 improving graphics performance up to 20 percent, supporting full HD camcorder capabilities and up to 20 megapixel cameras. It is sampling and in design with ST-Ericsson customers today.

The Thor M7400 can connect to 2G, 3G, TD-SCDMA, HSPA, HSPA+ dual carrier and LTE FDD/TDD networks. It offers peak download speeds of up to 100Mbps in LTE networks. The Thor M7400 supports voice calls via fallback to circuit-switched networks and via the VoLTE (Voice over LTE) standard, it is sampling Q2 2011.

The Thor M7300 is a multimode HSPA+ modem supporting speeds of up to 84Mbps and is sampling Q2 2011.

The NovaThor U9500 is a complete platform combining Thor M5730 with A9500 and is sampling now.

The NovaThor T5008 platform combines a TD-HSPA+ modem with dual-core ARM Cortex-A9 and Mali 400 graphics. It supports full HD camcorder capabilities and up to 20 megapixel cameras and is sampling Q2 2011.

The NovaThor U5500 platform combines a powerful Cortex-A9 application processor with a HSPA+ modem. It supports DVD-quality camcorder capabilities and 8 12 megapixel cameras and samples in 1H 2011.

ST-ERICSSON – MAKING MOBILE PHONES SMARTER AND SMARTER [Sept 23, 2011]

HIGH-DEFINITION HANDSETS

At the high-end of the mobile device market, consumers are looking for a highly-engaging and immersive web multimedia experience associated with advanced consumer electronics. The current wave of cutting-edge smartphones and tablet computers have built-in camcorders capable of filming in full high definition (HD) and still cameras capable of taking photos made up of 20 million pixels, as well as support for immersive, high-speed 3D games and a desktop-style web browsing experience. These capabilities are all supported by ST-Ericsson’s powerful NovaThor™ U8500, U9500 and U9540 platforms with integrated application processors, modems and connectivity. These platforms are being selected by leading manufacturers to underpin a new generation of smartphones to be launched commercially in 2011 and early 2012.

Of course, even high performance smartphones still need to have all-day battery life so that people can stay continually connected on the move without having to stop to recharge their handset. One of the most effective ways to achieve a long battery life in a high performance handset is to use low-power silicon technology coupled with smart multi-core processor architecture. ST-Ericsson’s NovaThor™ U8500 platform, for example, uses a very power-efficient dual-core architecture, which enables a handset to play 10 hours of HD video or 100 hours of music on one battery charge, when equipped with a standard 1,000mAH battery.

BRINGING SMARTPHONES TO THE MASSES

Not everyone will be able to afford or will want the most advanced handsets, so manufacturers are increasingly looking to broaden their smartphone portfolios for consumers to choose from a broad selection of models at different prices. ST-Ericsson is enabling its customers to do just this.

ST-Ericsson’s highly-integrated and very power-efficient NovaThor™ U5500 platform, for example, is designed to power affordable smartphones that deliver a no-compromise experience. The NovaThor™ U5500 offers a dual-core processor and a powerful multimedia platform that will enable consumers to enjoy high-speed navigation, web browsing, video streaming, email, WiFi, up to 12 megapixel cameras, a 720p HD camcorder and a touch screen, among other features.

MULTI-CORE PROCESSORS A STEP CHANGE IN PERFORMANCE

Multi-core processor architectures can increase the performance and power-efficiency of a smartphone or tablet computer, by splitting tasks between different processors, enabling the system to run at lower temperatures and suffer less power leakage. ST-Ericsson’s Nova™ A9600 brings over 200 percent more mobile computing performance compared to the NovaThor™ U8500 platform. It features a dual ARM Cortex-A15 with each core running up to 2.5GHz at very low power consumption thanks to very innovative power saving techniques. ST-Ericsson new Nova™ A9540 and A9500 include dual-core processors capable of running at clock speeds of 1.85GHz and 1.2GHz respectively.

28-nm in volume production, says TSMC [Oct 24, 2011]

While TSMC’s senior vice president Jason Chen noted in a press release that his firm was “first to 28-nm volume production,” Globalfoundries spokesman Jason Gorss told EE Times its high-k metal gate (HKMG) offerings had already been in production “for months.”

“Our 28-nm process is ready,” said Gorss, pointing out that Globalfoundries, unlike TSMC, had also produced wafers on the 32 nm process, with HKMG and that 28-nm was simply a shrink of that previous offering. Products on Globalfoundries’ 28-nm process would emerge sometime in 2012, Gorss noted.

AMD Still Hampered by Foundry Problems, CEO Says [Oct 27, 2011]

“Clearly we were disappointed with the yields with the 32-nm space,” said Rory Read, AMD’s chief executive officer, during a conference call with analysts. “As I mentioned… we are not out of the woods yet.”

AMD said the quarter was negatively impact by “32 nanometer yield, ramp and manufacturing issues”. “No doubt we must improve our execution,” Read said.

A spokesman with Globalfoundries said that the company is working “side by side with AMD every day” with AMD to resolve any outstanding issues. “It wouldn’t be appropriate for us to comment on a customer’s financial results, other than to say that we continue to work with AMD to build on the successful launch of Llano and other products based on our 32/28nm HKMG technology,” the spokesman said. HKMG refers to “High-K Metal Gate” technology, which minimizes leakage current in low-power applications.

“But it is important to note that Llano is an incredibly complex product–perhaps the most complex product ever manufactured by a foundry,” the Globalfoundries spokesman said. “Yet despite all of this complexity, we are seeing continued yield improvement and we have managed to bring this HKMG technology to market well ahead of any other foundry. We are expected to ship far more HKMG volume in 2011 than all other foundries combined.”

GLOBALFOUNDRIES Announces Winners of Inaugural “Leading in Innovation” Awards [Aug 30, 2011]

Innovative Mobile Solutions

STMicroelectronics, for its technology development used in ST-Ericsson’s leading edge Nova A9600 smartphone application processor, planned for production on GLOBALFOUNDRIES’ 28nm-SLP technology.

“We know GLOBALFOUNDRIES well, both as a partner in technology development through ISDA, International Semiconductor Development Alliance, and as one of our own trusted foundry partners,” said Jean-Marc Chery, Chief Technology Officer of STMicroelectronics. “The 28 nm technology portfolio from GLOBALFOUNDRIES is well-suited to manufacture the ST-Ericsson 9600 platform, enabling multi source wafer fabs for ST and ST-Ericsson platforms at the 28nm node. Over several years, ST has built an excellent working relationship with GLOBALFOUNDRIES. ST sources a wide variety of 200mm and 300mm wafer products from GLOBALFOUNDRIES, from 0.5um EEPROM for the automotive industry to leading edge application processors for wireless and we’ve found GLOBALFOUNDRIES to be an innovative, reliable and cost-effective partner, effectively complementing our strong internal manufacturing machine, and we look forward to continuing our successful relationship with them.”

ST Ericsson plants center in Silicon Valley [Sept 13, 2011]

ST Ericsson announced it has opened a small technical office in Silicon Valley as it scrambles to get ahead of the curve in the hyper competitive market for smartphone and tablet chips. It demoed its current HSPA+ products running Android here and talked about plans for LTE chips and support for Windows Phone software in the coming year.

At the launch, ST Ericsson demoed its U8500 integrated applications processor and HSPA+ baseband running on a new board geared for software developers. The chip supported stereo 3-D graphics, 1080-progressive video playback, games with motion sensors and a browser supporting augmented reality.

The processor uses a dual-core ARM Cortex A9 with Mali 400 graphics. In demos it supported Symbian and the Gingerbread and Honeycomb versions of Android.

The company does not have demo-ready versions of its next-generation discrete LTE baseband and application processor announced in February and slated for production in mid-2012. The schedule is behind that of rival Qualcomm which is expected to supply the first LTE handsets. However, the ST Ericsson chip will support eight LTE spectrum bands on a single RF transceiver.

ST Ericsson has taped out a dual-core ARM Cortex A-15 set to ship in 2012. It will outgun rivals including the Omap 5 from Texas Instruments because the STE chip uses the Imagination Rogue graphics core, said Gilles Delfassy, chief executive of ST Ericsson and former head of TI’s wireless business unit. Due to use of a new vector-processing architecture, the chip should also have smaller size, cost and power consumption than its rivals, he added.

In software, ST Ericsson is playing catch up with the shift by Nokia, a lead customer, from Symbian to Windows Phone. It does not expect to support Nokia’s first Windows Phone 7 handsets, but it has put a team in place to support Windows Phone 8 on its chips.

“We have a road map which is very aggressive, but the key question is will we deliver on it on time,” Delfassy said.

International Data Corp. analyst Mario Morales said smartphone makers want alternatives to integrated chips from Qualcomm, and are waiting on ST Ericsson to execute on its road map.

To that end, Delfassy said he has replaced some engineers in ST Ericsson and brought on two executives with strength in product execution. One is a senior vice president from the former Infineon wireless group who worked closely with Apple; another is a former Sony Ericsson executive who has supervised groups of more than a thousand engineers.

ST Ericsson has also simplified its product portfolio, pruning five modem technologies down to just one. It was the first company to deliver a 21 Mbit/second HSPA+ modem, Delfassy said.

So far ST Ericsson is not planning any quad-core products despite the fact rivals Nvidia and Qualcomm have announced plans for such parts. “We aim to be leaders in apps processors, but there is a big debate whether quad core is a case of diminishing returns,” Delfassy said.

Exclusive : ST-Ericsson To Integrate NFC Features Into its Platforms [March 31, 2011]

ST-Ericsson’s Chief Chip Architect & Principal Fellow, Louis Tannyeres, has told ITProPortal.com in an exclusive interview that the company will integrate NFC (Near Field Communication) capabilities in its platforms alongside other connectivity functions without giving more details about a release window.

… he did mention that the Nova A9600 is the only SoC announced to feature the Imagination Technologies PowerVR Rogue GPU.

According to ST-Ericsson’s own benchmarks, Rogue is up to 20x faster than the Mali 400 GPU, which is used in the Exynos 4210 SoC that powers the Samsung Galaxy S II and which is at least as powerful than the Adreno 205 GPU found inside the Xperia Play.

In addition, Tannyeres said that samples of the Nova A9600 would be shipped to partners in the second half of 2011 with the first products based on the SoC available in the second half of 2012.

Will ST-Ericsson’s New Product Programme Do The Trick? [July 28, 2011]

Currently ST-Ericsson is moving its product line onto 45nm and is sampling three 45nm products – its 8500 platform for smartphones, its 4500 platform which is the lower-end version of the 8500, and its CG2900 Bluetooth/GPS/FM combo modem.

“We shipped the 8500 in pre-production quantities in Q2and it will be ramping up at a number of customers this year,” Gerard Cronin, STE’s head of marketing, told me yesterday, “we have engagements on the 8500 with five out of the top ten handset manufacturers.”

Before the end of this year, ST-Ericsson intends to sample its first 32nm device, the A9540 application processorbased on Cortex A-9 which is the upgrade of the 8500 with 50% higher speed.

Early in 2012 it intends to sample its first 28nm device – the A9600based on the Cortex A-15.

Asked from which foundry ST-Ericsson hopes to get 28nm from, Cronin said ST-Ericsson is part of the Globalfoundries alliance.

However, according to Mike Bryant, CTO of Future Horizons, talking at IFS 2011 earlier this month, GloFo’s 28nm process in Dresden is running with almost zero yield.

GlobalFoundries lays out roadmap for 28 nm—and beyond [Aug 31, 2011]

At the GlobalFoundries Technology Conference yesterday, GlobalFoundries executives spoke at length about the company’s roadmap and prospects. There was much rejoicing about shipments of the foundry firm’s first 32-nm, high-k metal gate (HKMG) chips—otherwise known as AMD Fusion A-series processors, or Llano—but the event really centered on manufacturing at 28 nm and smaller geometries.

First things first, GlobalFoundries revealed that its 28-nm HKMG process is “fully enabled and ready to ramp,” with ramping scheduled for 2012 at its fabs in Dresden, Germany and Malta, New York. A “lead 28nm HKMG product” has already taped out (i.e. the chip design is complete and is about to be manufactured), and GlobalFoundries has managed to produce a functional 28-nm HKMG test chip based on an ARM Cortex-A9 core. On that subject, GlobalFoundries said it expects the High Performance Plus version of its 28-nm HKMG process to enable ARM Cortex-A9 processors clocked as high as 3GHz.

… the company says demand for its manufacturing capacity currently outstrips supply—in other words, it has to expand rapidly to satisfy its customers.

That expansion involves GlobalFoundries’ new fab in upstate New York, which is purportedly ahead of schedule. Production is set to begin there next summer. GlobalFoundries also plans to build a fab in Abu Dhabi—somewhere near the airport, we were told—but a precise timeline hasn’t been settled upon yet. (The company says its schedule will depend on ramp planning in Dresden and New York as well as market conditions.) Those fabs will complement the foundry firm’s facilities in Singapore, which it inherited after the acquisition of Chartered Semiconductor.

Low Power High-k Metal Gate 28nm CMOS Solutions for Mobile High Performance Applications [GlobalFoundries, July 8, 2011]

High-k Metal Gate (HKMG) is one of the most significant iunnovations in CMOS fabrication since the inception of silicon VLSI. HKMG enables a revival in transistor scaling that had stalled with poly SiON gate technology, threatening the continuation of Moore’s law. The Joint Development Alliance and Common Platform Alliance are driving the global standard for High-k Metal Gate (HKMG). Several world-leading semiconductor companies including GLOBALFOUNDRIES, IBM, Intel Mobility Communications (ex-Infinion), Renesas, STMicroelctronics, Smasung Electronics and Toshiba have participated in the 28nm CMOS Joint Development Alliance. This HKMG solution is far superior to alternatives currently pursued by the other leading foundries, in both scalability (performance, power, die size, design compatibility) and manufacturability. This solution is a “Gate-First” approach that shares the process flow, design flexibility, design elements and benefits of all previous nodes based upon poly SiON gates.

Cost is a substantial advantage of “Gate-First” implementation; a typical foundry customer will save tens of millions of dollars over the course of their 28nm product portfolio life cycle vs. the “Gate-Last” approach due to the 10-20% smaller die size obtainable by “Gate-First.” This represenets tremendous opportunity for customers and for the industry.

“Gate-First” HKMG has already transitioned from the develeopment phase to high-volume foundry manufacturing. Notably, AMD has announced production of accelerated processing units (APUs) for laptops and desktop PCs, and CPUs for server applications based on the “Gate-First” technology. This AMD “A-Series” APU is the first foundry HKMG product to ship in the industry. Samsung and ST-Ericsson have also announced wireless products based on “Gate-First” HKMG.

28nm Super Low Power (28nm-SLP) is the low power CMOS offering delivered on a bulk silicon substrate for mobile applications. … The 28nm-SLP is a lower cost technology relative to other 28nm options, being manufactured without the stress elements used to boost carrier mobilities for 28nm poly SiON and for 28nm HKMG HP (high performance) technologies, reducing process complexity and mask count substantially.

STMicroelectronis, through its wireless JV, ST-Ericsson, is now fullfilling customers’ power and perforamce demands on the Joint Development Alliance advanced HKMG low power processes. As a case in point, ST is now sampling a dual-core ARM Cortex-A9 processor that can run at 1.8GHz through the Nova A9540 product. The A9540 is almost 60% faster than previous 45/40nm technology products. This technology also benefits the next-generation ARM dual-core Cortex-A15 CPU which ST-Ericsson will be producing at 2.5GHz in 28nm-SLP, again for smartphone and tablet products, such as the ST-Ericsson Nova A9600 application processor.

Nova A9600

Nokia Lumia (Windows Phone 7) value proposition

Follow up:
Nokia World 2011 videos on YouTube NokiaConversations channel [Oct 26 — Nov 20, 2011]
ST-Ericsson NovaThor SoCs for future Windows Phones from Nokia [Nov 3, 2011]
Designing smarter phones–Marko Ahtisaari (Nokia) and Albert Shum (Microsoft) [Nov 23, 2011]

Updates:
3 Minutes with Nokia CEO Stephen Elop [YouTube, Oct 27, 2011]

Why a sequencing of launches? US operators have nothing to do with that. N9 is for learning a lot. Not answered yet: elements of UX and Qt environment in the future. Nothing clear for “the other ecosystem” [presumably the Android] what is the standard UX. Nokia sees the Windows 8 opportunity, commonality with Windows smartphone for itself as well. Microsoft bet on HTML5 is also important for the forming of the ecosystem. One is clear it is more than just the phones … it is also search, advertising, unified communications (like Skype), business productivity, gaming, music  … that’s the experience people are looking for.

[About N9 and Qt:] Elements of N9. The things that really define that product you will see continue on. The reason we continue with N9 is because we believe we could learn a lot about certain things that actually make the N9 unique in the way that it is. … What remains unanswered, and will remain unanswered for today, is when I say ‘elements of the user experience’ or ‘the Qt environment’. What does that mean? That’s still something you’ll see ahead from Nokia.

In terms of (Windows Phone) doesn’t allow for the Sense UI or whatever, I would suggest that one of the biggest challenges facing that particular ecosystem is the fact that there is more and more of that going on. And when I go into the store and look at what that brand was supposed to stand for, I’m not quite seeing it — it’s just unclear what the standard is for the user experience.

The user experience of Windows 8 is essentially a supercharged version of the Nokia Lumia experience that you saw on stage today. And you see the parallels and opportunity for commonality from a user perspective. You say wow, this is more than just smartphones, there’s a broader opportunity here. And clearly we see that broader opportunity as well, without specifically commenting on what that may mean in the future.

More hints on N9 and Qt are in the Sept-Oct “Updates” parts of Nokia N9 UX [?Swipe?] on MeeGo 1.2 Harmattan [June 24, 2011]

Nokia’s Elop Plans U.S. Return in ’12 With Multiple Carriers [Bloomberg Business Week, Nov 2, 2011]

“There’s a new tablet opportunity coming,” he said. “We see the opportunity. Unquestionably, that will change the dynamics” of the tablet market.

–  Nokia EVP Jo Harlow [Smart Devices] explains why Windows Phone is “Easier, faster, and a hell of a lot more fun” [inc. the 7 min video interview, Oct 27, 2011]
Nokia Drive gets you where you need to go [inc. the 5 min video interview, Oct 26, 2011]
Nokia Music makes music personal & portable [inc. the 5 min video interview, Oct 26, 2011]
First look at Kinectimals for Windows Phone [inc. the 2 min video interview, Oct 26, 2011]
Xbox 360 on your Nokia Lumia 710 and Nokia Lumia 800 [inc. the 2 min demo video, Oct 26, 2011]
New music picks for Nokia Lumia 710 and Lumia 800 [Oct 27, 2011]
Nokia Music on Nokia Lumia 800 – complete video tour [Oct 27, 2011]
Nokia Maps on Nokia Lumia smartphones [Oct 28, 2011]
Nokia Drive and Nokia Music, with MirrorLink [Oct 28, 2011]
40 hours of hard code: Nokia Hackathon winners [Oct 28, 2011]
End of Updates

Content: Nokia Lumia 800 & 710 – Three Unique Differentiators (Nokia Music and MixRadio, Navigation, ESPN Sports Hub – all free) – A Better Representation of the General WP7 Differentiators – Experience “The Amazing Everyday” Marketing Campaign – Nokia Maps Updates – Other Map-related Applications

NOKIA World 2011 Keynote Handout [Oct 26, 2011]

Nokia Lumia (Windows Phone 7) Experience in London – Nokia Lumia 800 – Nokia Lumia 710 – Nokia Asha [= hope in Hindi] (S40) 200, 201, 300, 303 – Nokia Purity Stereo Handset (in-ear) and Nokia Purity HD Stereo Handset (on-ear) by Monster.

Nokia Lumia 800 & 710, Windows Phones Announced [Anandtech, Oct 26, 2011]

Nokia Lumia Windows Phone Lineup:

Lumia 800 Lumia 710
SoC Qualcomm S2 MSM8255 1.4GHz Qualcomm S2 MSM8255 1.4GHz
Display 3.7-inch AMOLED PenTile RGBG 3.7-inch TFT-LCD
Camera 8MP LED Flash rear facing camera
Carl Zeiss lens
5MP LED Flash rear facing camera
Memory 512MB, 16GB NAND 512MB, 8GB NAND
(up to 24GB via a 16GB microSD)
Dimensions 116.5 x 61.2 x 12.11 mm, 142g 119.0 x 62.4 x 12.5 mm, 126g
Battery 5.365Wh 4.81Wh
Network Support WCDMA, EDGE Class B,
GPRS Class B
HSUPA 5.76Mbps
HSDPA 14.4MbpsWCDMA 850/900/1900/2100
GSM 850/900/1800/1900
WCDMA, EDGE Class B,
GPRS Class B
HSUPA 5.76Mbps
HSDPA 14.4MbpsWCDMA 900/1900/2100
GSM 850/900/1800/1900
Connectivity 802.11n b/g/n (2.4 GHz), BT 2.1+EDR, USB 2.0 802.11n b/g/n (2.4 GHz), BT 2.1+EDR, USB 2.0

Nokia Lumia 800 Presentation and Hands On [26 minutes long, Oct 26, 2011]

Nokia Lumia 800 Presentation and Hands On at Nokia World 2011. Stephen Elop: “The first real Windows Phone”.  It took a third less time to produce the 800 and 710 than previous Nokia Smartphones. The body is all one colour throughout as well.  If you did happen to fall foul of gravity and drop it, the body wouldn’t show its scarring half as much as if it was anodized aluminium for example. The screen is lit up by an AMOLED Clear Black Display, fortified with curved Gorilla glass to make your gestures feel smooth like silk. The Gorilla glass is perfect for protecting the Lumia 800 against scratches when it’s in your pocket with coins and keys.

Nokia relying on Mango smartphones to maintain global market share [Oct 26, 2011]

Nokia will release new Mango models powered by dual-core CPUs with additional functionalities, including the support of NFC technology, in 2012, the sources added.

Nokia should rely on handset ODMs in Taiwan such as Compal Communications and Foxconn International Holdings (FIH) as back-up units, said the sources, noting that Taiwan-based ODMs have enough expertise in the development of Windows Mobile phones and have long been in cooperation with Nokia.

The launch of Mango phones offer a chance for Nokia to build up a complete supply chain that will also include Taiwan makers of optical lenses, modules, flat panels, chassis and cases so as to compete effectively with other handset vendors using supply chains in China or Korea, the sources commented.

Nokia unveils Mango phones, optimizing Taiwan supply capacity [Oct 27, 2011]

Nokia, with strong support from Taiwan-based handset ODMs and component suppliers, has unveiled two a series of its Windows Phone 7.5-based Mango phones, the Lumia and Asha lineups.

While Qualcomm is supplying the chipset solutions for Nokia’s Mango phones, the majority of other parts and components are coming from partners in Taiwan, according to industry sources.

Nokia Mango phones: List of parts and components suppliers from Taiwan

Item

Company

ODM/Assembly

Compal Communications, Foxconn International Holdings (FIH)

LCD panel

Chimei Innolux (CMI), AU Optronics (AUO)

Touch panel

Wintek, Young Fast Optoelectronics, JTouch

Keypad

Silitech Technology, Ichia Technologies

Metal chassis

Silitech, Chi Cheng Enterprise

Case

Catcher Technology, Foxconn Technology, Lite-On Technology, Chi Cheng

PCB

Compeq, Unimicron Technology, Ichia

Connector

Foxlink

Lens

Largan Precision

Headset

Merry Electronics

Quartz component

TXC

Source: Industry sources, compiled by Digitimes, October 2011

Nokia showcases bold portfolio of new phones, services and accessories at Nokia World [Oct 26, 2011]

The first Nokia Lumia [the word ‘Lumia’ is the term coined by 20th Century Artist Thomas Wilfred to refer to art created from light] smartphones

First two smartphones based on Windows Phone introduce a range of new experiences designed to make everyday moments more amazing.

Nokia Lumia 800 -- 26-Oct-2011

Nokia Lumia 800
The stunningly social Nokia Lumia 800 features head-turning design, vivid colors (cyan, magenta and black) and the best social and Internet performance, with one-touch social network access, easy grouping of contacts, integrated communication threads and Internet Explorer 9. It features a 3.7 inch AMOLED [PenTile RGBG from Samsung] ClearBlack curved display blending seamlessly into the reduced body design, and a 1.4 GHz processor with hardware acceleration and a graphics processor. The Nokia Lumia 800 contains an instant-share camera experience based on leading Carl Zeiss optics, HD video playback, 16GB of internal user memory and 25GB of free SkyDrive storage for storing images and music. The estimated retail price for the Nokia Lumia 800 will be approximately 420 EUR [US$ 585], excluding taxes and subsidies.

[Nokia Lumia 800 Data Sheet PDF (351.27 KB) and Detailed specifications]Nokia Lumia 710 -- 26-Oct-2011

Nokia Lumia 710
The purposely built, no-nonsense Nokia Lumia 710 can be personalized with exchangeable back covers and thousands of apps to bring the Lumia experience to more people around the world. The Nokia Lumia 710 is designed for instant social & image sharing, and the best browsing experience with IE9. It is available in black and white with black, white, cyan, fuchsia and yellow back covers. With the same 1.4 GHz processor, hardware acceleration and graphics processor as the Nokia Lumia 800, the Nokia Lumia 710 delivers high performance at an affordable price. The estimated retail price for the Nokia Lumia 710 will be approximately 270 EUR [US$ 376], excluding taxes and subsidies.

[Nokia Lumia 710 Data Sheet PDF (181.31 KB) and Detailed specifications]

Both smartphones include signature Nokia experiences optimized for Windows Phone, including Nokia Drive, which delivers a full-fledged personal navigation device (PND) with free, turn-by-turn navigation and dedicated in-car-user-interface; and Nokia Music introducing MixRadio, a free, global, mobile music-streaming application that delivers hundreds of channels of locally-relevant music. In an update delivered later this year, Nokia Lumia users will also gain the ability to create personalized channels from a global catalogue of millions of tracks. Also integrated in Nokia Music is Gigfinder, providing the ability to search for live local music for a complete end-to-end music experience, as well as the ability to share discoveries on social networks and buy concert tickets also coming in the Nokia Music software update delivered later this year.

Completing the ultimate mobile audio offering, Nokia also introduced the on-ear Nokia Purity HD Stereo Headset by Monster and the in-ear Nokia Purity Stereo Headset by Monster, co-designed and co-developed by Monster, a recognized leader in high performance audio. Both products provide a fresh listening experience and are the first output of the exclusive long-term partnership between Nokia and Monster, intended to introduce a range of premium audio accessories to reflect the outstanding quality and bold style of the Lumia range.

The new Nokia Lumia 800 is now available in select countries for pre-order on www.nokia.com and is scheduled to roll-out across France, Germany, Italy, the Netherlands, Spain and the UK in November, with 31 leading operators and retailers providing unprecedented marketing support in those first six countries. It is scheduled to be available in Hong Kong, India, Russia, Singapore and Taiwan before the end of the year, and in further markets in early 2012.

The Nokia Lumia 710 is scheduled to be available first in Hong Kong, India, Russia, Singapore and Taiwan toward the end of the year alongside the Nokia Lumia 800, before becoming available in further markets in early 2012.

Nokia also announced its plans to introduce a portfolio of products into the US in early 2012 and into mainland China in the first half of 2012. In addition to the existing products, which include coverage for WCDMA and HSPA, Nokia also plans LTE and CDMA products to address specific local market requirements.

Three Unique Differentiators

Free Nokia Music and MixRadio:

Music and Entertainment – Nokia Lumia 800 [Oct 26, 2011]

Experience the amazing everyday and see just why the Nokia Lumia 800 http://nokia.ly/tTY5an is not your everyday phone. With access to millions of songs in Nokia Music and MixRadio, your ears need never be bored again. With the best in mobile phone entertainment you get more than just click and play. You can create your own channels based on the artists you like, or let MixRadio create a personalised experience based on the music you already have in your library. Throw in the ability to record and watch HD video wherever you are, and you’ll be entertained for hours. Music and Entertainment is one in a series of 6 quick introduction demos to the wonderful world of Nokia Lumia. Each video highlights different hubs and features, letting you dive deeper into the world of Nokia with Windows Phone. Follow us on Twitter here – http://nokia.ly/j7zixs Or connect with us on Facebook here – http://nokia.ly/hWCnbn

Music and Entertainment – Nokia Lumia 710

Nokia’s new Windows Phone include MixRadio streaming music [Oct 26, 2011]

Nokia unveiled its first two Windows Phone smartphones this morning at its Nokia World conference in London: the Lumia 800 and Lumia 710.

Both will include an app called Nokia Music which represents the company’s latest digital music initiative.

During the keynote presentation at the event, Nokia SVP Kevin Shields borrowed one of Apple’s famous phrases to trumpet the simplicity of Nokia Music: “No signup. No subscription. No login. No password. No nothing. It just works!”

What is ‘it’ though? Well, the key feature of the Nokia Music app is called MixRadio. It provides a host of streaming music mixes – playlists of tracks – which can also be cached locally on the device. Sorted by genre, the playlists will be updated every week or so by Nokia’s music team with new tracks.

Music Ally got hands on with the app directly after the keynote, and was shown another feature of MixRadio: its Pandora-style ability to create personal mixes for people when they search for a specific artist. These too can be downloaded to the Lumia phones for offline play.

“I think we have finally solved the mobile music problem. I don’t know how to make it any easier,” said Shields during the keynote. But what about licensing? Afterwards, we asked the Nokia staffer who was demonstrating the app where it stands regarding licences.

He said that Nokia will be building on its existing relationships with rightsholders for its a la carte store and other music services, but said the specific deals for MixRadio are still being negotiated and will hopefully be in place for the launch of the new phones in November.

As with Pure Digital’s announcement of its Pure Music service earlier this week, it could be seen as risky to unveil a new app before the licensing deals are sealed.

There is a music panel session later today at Nokia World with representatives from PIAS and Warner Music International, so we’ll aim to sneak in a question about it.

Free Navigation:

Nokia Drive for Lumia [Nokia Conversations, Oct 26, 2011]
Nokia Drive on WP7 demo by Andre Kuhn [Oct 26, 2011]

Andre Kuhn, the Product Manager for Nokia Drive on WP7 gives us a demo of the Nokia Drive app.

Nokia Drive has been crafted for the new Nokia Lumia phones using the years of expertise we have accumulated in location-based services. This resulting translation for Windows Phone is an application specifically designed to make navigation effortless.

Driving while referring to your smartphone’s sat-nav is not always easy, especially in busy traffic, when you need it most. That’s why we simplified the user interface of Nokia Drive, so that you can focus on features and information you need most.

A map of your position, the direction to take, your speed and the distance to your destination are essential elements of Nokia Drive. So we’ve made them easy to read from the screen of your Nokia Lumia.

Nokia Drive for Windows Phone navigation

Nokia Drive also has neat features like support for 2D and 3D maps, a night mode and satellite view. And, to make it easier for you to find your next destination, Nokia Drive supports type-ahead suggestions and search history. You can also swipe between search results.

Local interests using Nokia Drive for Windows Phone

Most importantly, you can save on data costs with Nokia Drive because you can preload country maps. Fast, reliable, nice to look at and available in more than 100 countries, you are going to love our vector maps.

Nokia Drive comes preinstalled on Nokia Lumia 800 and Nokia Lumia 710 and is available in almost 50 languages.

Of course, Nokia Drive is also available for smartphones with Symbian Anna and Symbian Belle, and for Nokia N9 which also support Nokia Car Mode and MirrorLink. Read more about our location-based apps on the Nokia Maps Blog.

Drive and Maps – Nokia Lumia 800 [Oct 26, 2011]

Experience the amazing everyday and see just why the Nokia Lumia 800 http://nokia.ly/v8hEox is not your everyday, everyday phone. Want to feel like a local anywhere? Nokia Drive and Nokia Maps give you comprehensive mobile navigation and the insider knowledge to make it happen. With support across 95 countries, you’ll get accurate turn-by-turn directions to the destination of your choice, as well as information on all the cool places to visit when you get there. Drive and Maps is one in a series of 6 quick introduction demos to the wonderful world of Nokia Lumia. Each video highlights different hubs and features, letting you dive deeper into the world of Nokia with Windows Phone. Follow us on Twitter here – http://nokia.ly/j7zixs Or connect with us on Facebook here – http://nokia.ly/hWCnbn

Drive and Maps — Nokia Lumia 710

Nokia Maps for Lumia [Nokia Conversations, Oct 26, 2011]

You might already be familiar with Nokia Maps on other platforms: it’s currently available for Symbian, MeeGo but also on the web and on your iOS or Android mobile browser.

Whilst Nokia Drive has been specifically designed for your effortless driving experience, Nokia Maps lets you see where you are and discover places nearby in an instant. In other words Nokia Maps is your perfect companion if you want to explore the world around you, no matter whether you are a local or not.

Nokia Maps for Windows Phone

With Nokia Maps you can easily find a place because it supports intuitive auto-complete suggestions and search history.

However, if you are unsure of where to go next, Nokia Maps helps you decide which place to pick by including reviews and photos from over 50 guides & local content providers.

And that’s not all. With just a tap you can now see which other places are close to the one you’ve just selected. So, after a good meal at a restaurant you know where to go for a drink without going to the other side of town.

Getting to the place you have selected is very easy with Nokia Maps because you get smart directions for drive, walk and public transport. It puts you in charge of navigation. You decide where to go and how to get there.

These are only a few of the things that are keeping us busy bringing you the best location-based experience.

Nokia Maps for Windows Phone

Nokia Live View, for instance, which is currently in beta for Nokia Symbian smartphones, is our augmented reality application. Wherever you are, just open the camera of your smartphone to discover more of what’s around you. And if you are into outdoor activities, you will be thrilled to know that we are working on a specific application for you, called Nokia Tracks. With more than 80% of the planet covered by non-urban areas, we know that you have a lot to explore. This is why we want to give you the ability to record where your route has taken you so far, your current direction, your altitude, and how fast you are going. Stay tuned to know more about the development of Nokia Tracks!

The most advanced features of Nokia Maps are also available on Nokia smartphones with Symbian Anna, Symbian Belle, and MeeGo. You can read more on the Nokia Maps Blog. Nokia Maps is going to be available soon in the Marketplace for your Windows Phone. We can’t wait for you to let us know what you think about it.

Free ESPN Sports Hub: shown only as a “sneak peak” of the future service which will come exclusive to Nokia

Nokia showcases bold portfolio of new phones, services and accessories at Nokia World [Oct 26, 2011]:

Nokia Lumia 800 with ESPN Hub -- 26-Oct-2011This unique collaboration between our two companies on the ESPN Hub has been a truly global effort that will see us continue to work closely together in the months ahead.  Nokia not only provides a great distribution platform, but they’re also a driver of innovation, which allows us to create an experience that enables ESPN to better serve sports fans around the world.

Russell Wolff, Executive Vice President and Managing Director, ESPN International 

Nokia Sports App for Windows Phone 7

Nokia’s third and final innovation for its own branded Windows Phone devices will be in the sports field. Nokia Sports will be integrated with ESPN Sports Huband will highlight Windows Phone 7′s panoramic screens to provide highlights, news, scores, and team information.

Users can pin a league or a team back to the start page on the Metro UI as a live tile. This way, users can have quick access to their sports teams.

A Better Representation of the General WP7 Differentiators

[Social] People and Messaging – Nokia Lumia 800 [Oct 25, 2011]

Experience the amazing everyday and see just why the Nokia Lumia 800 http://nokia.ly/sjGgMl is not your everyday phone. Combining the best in stylish hardware and the best in stylish software, you get a colourful touch screen phone that looks great and feels greater. The People Hub is where being social starts. You’ll be able to see all the latest updates from Facebook, Twitter and LinkedIn straight from the Start screen. Whether you’re on the go and looking for what’s new, searching for someone’s contact details, taking pictures, or starting conversations, everything’s right where you want it to be. Close at hand. People and Messaging is one in a series of 6 quick introduction demos to the wonderful world of Nokia Lumia. Each video highlights different hubs and features, letting you dive deeper into the world of Nokia with Windows Phone. Follow us on Twitter here – http://nokia.ly/j7zixs Or connect with us on Facebook here – http://nokia.ly/hWCnbn

People and Messaging – Nokia Lumia 710

Office and Mail – Nokia Lumia 800 Smartphone [Oct 26, 2011]

Experience the amazing everyday and see just why the Nokia Lumia 800 http://nokia.ly/ugel2T is not your everyday phone. Working on the go is a necessity these days. Thankfully, Nokia Lumia 800 comes with Microsoft Office Mobile built in, helping you meet any deadline regardless of your location. Whatever email account you use, it’s incredibly simple to set up mail on this phone and have the latest from your inbox available in just a click. Office and Mail is one in a series of 6 quick introduction demos to the wonderful world of Nokia Lumia. Each video highlights different hubs and features, letting you dive deeper into the world of Nokia with Windows Phone. Follow us on Twitter here – http://nokia.ly/j7zixs Or connect with us on Facebook here – http://nokia.ly/hWCnbn

Office and Mail – Nokia Lumia 710

Marketplace and Games – Nokia Lumia 800 [Oct 26, 2011]

Experience the amazing everyday and see just why the Nokia Lumia 800 http://nokia.ly/w4YsUA is not your everyday, everyday phone. What’s a smartphone without an app or two? Marketplace is the place you’ll find the best smartphone apps, games and more on the Nokia Lumia 800. And with Xbox Live available out-of-the-box, you’ll have access to endless hours of fun. Great if you find yourself need of a little light entertainment on the move. Marketplace and Games is one in a series of 6 quick introduction demos to the wonderful world of Nokia Lumia. Each video highlights different hubs and features, letting you dive deeper into the world of Nokia with Windows Phone. Follow us on Twitter here – http://nokia.ly/j7zixs Or connect with us on Facebook here – http://nokia.ly/hWCnbn

Marketplace and Games — Nokia Lumia 710

Browsing and Search – Nokia Lumia 800 [Oct 26, 2011]

Experience the amazing everyday and see just why the Nokia Lumia 800 http://nokia.ly/sjGgMl is not your everyday, everyday phone. Access to the internet is a must have. And getting where you want to go online has never been more important. Thankfully, browsing doesn’t get much better than it is on the Nokia Lumia 800. With Internet Explorer 9 and HTML5 you get the same experience you already know and love from your desktop on your phone. Browsing and Search is one in a series of 6 quick introduction demos to the wonderful world of Nokia Lumia. Each video highlights different hubs and features, letting you dive deeper into the world of Nokia with Windows Phone. Follow us on Twitter here – http://nokia.ly/j7zixs Or connect with us on Facebook here – http://nokia.ly/hWCnbn

Browsing and Search — Nokia Lumia 710

Experience “The Amazing Everyday” Marketing Campaign

An excellent summary of the marketing campaign and sales approach:
More than just sexy phones: how Nokia will help sell Windows Phone 7 [Oct 29, 2011]

Introducing Nokia Lumia – The Amazing Everyday [Oct 26, 2011]

Introducing the new Nokia Lumia – http://nokia.ly/sTL7b1 – Welcome to The Amazing Everyday. Nokia Lumia is the latest smartphone that puts your people first. It’s where being social starts. With updates from Facebook, Twitter and LinkedIn at your fingertips straight from the Start screen, you’re never far away from seeing what’s new. And with free drive navigation, super-fast browsing, access to millions of songs for your mobile music collection, and the ability to run Microsoft Office on the run — Nokia Lumia is packed with features that will make your life easier, faster, funner. So, whether you’re on the go, searching for someone’s contact details, taking pictures, or starting conversations, everything’s right where you want it to be. Close at hand. Follow us on Twitter here – http://nokia.ly/j7zixs Or connect with us on Facebook here – http://nokia.ly/hWCnbn

10:18 JJ: Steven Overman – marketing – wants to drive lust for Lumia. Marketing communication target age is 25 years old.

10:20 JJ: The Amazing Everyday campaign. “Everyday can be amazing. You can do everyday things in amazing ways. We are going to fill the world with tiles. It’s about time someone offers an alternative smartphone UI.”

The tagline is meant to emphasize optimism and new experiences. Overman said in every channel where Nokia is selling its Windows Phone devices, Nokia will launch a kind of viral marketing campaign – think people dressed as Windows Phone tiles, DJ booths at bus stations – to drive interest in Windows Phone. The design of stores where the devices will be sold will reflect the mutli-colored tiles that mark Windows Phone’s user interface.

10:23 JJ: “We’re going to invade cities. A journey which is leading people to a store. We’re making marketing that is contagious. That people will take photos of.”

The Amazing Everyday TVC – Nokia Lumia 800 Smartphone [Oct 26, 2011]

Nokia Lumia 800 smartphone http://nokia.ly/vZ6q75 Hidden away in the everyday are billions of little adventures. The new Nokia Alpha 800 smartphone makes it easier to find them, take part in them and share them. Daily routines are transformed. Life gets richer. ‘You’ll never guess what happened to me today’ gets said a lot more. And of course, the everyday doesn’t feel everyday anymore. See more of The Amazing Everyday at http://nokia.ly/hWCnbn Learn more about the Nokia Lumia 800 here http://nokia.ly/vZ6q75 Follow us on Twitter here – http://nokia.ly/j7zixs Or connect with us on Facebook here – http://nokia.ly/hWCnbn

Nokia Lumia 800 – Eggs and Bacon Guy [Oct 26, 2011]

An ex-American footballer who was once security for New Kids On The Block. He can cook. He can dance. He can serve up the amazing everyday on plate. See more of The Amazing Everyday here: http://nokia.ly/hWCnbn

Nokia Lumia 800 – Wind Skating [Oct 25, 2011]

Take one car park in downtown LA. Add five pioneers in wind-assisted recreation. And let them show off their new sport, wind skating, check out more at http://windsskate.com See more of The Amazing Everyday here: http://nokia.ly/hWCnbn

Nokia Lumia 800 Smartphone – Gangster Ironing [Oct 26, 2011]

We found Marciano Darling doing his Gangster Ironing online. We invited him from The Bahamas to LA to be in our film. He agreed, but like all good gangsters only if he could bring his mum. See more of The Amazing Everyday here: http://nokia.ly/hWCnbn

Nokia Lumia 800. The designer’s story. [Oct 26, 2011]

An insider’s view on the design principles for the new Nokia Lumia 800 http://nokia.ly/vrJT12 with Nokia designer Anton-Olof Fahlgren. Easier, faster, funner: experience The Amazing Everyday here: http://nokia.ly/hWCnbn

Nokia Maps Updates

Nokia Maps for Web update [Oct 25, 2011]

Our maps.nokia.com has been recently updated with yet more features that we are sure you are going to love.

Nokia Maps 3D: Making Of  [Oct 24, 2011]

With Nokia Maps 3D (http://nokia.ly/snhwAs) it’s almost like being there. You might be wondering how we manged to get such a high level of detail. It certainly isn’t easy, but it’s easy to explain.

First of all, a nice surprise for the location fans among you: the wonderful Nokia Maps 3D is going to be 100% 3D and 0% plugin. If you want to give it a try, it’s been available for a while. All you need to do is point your browser (only Chrome at the moment, other browsers are being tested) to http://maps.nokia.com/webgl

New additions to Nokia Maps
– Plugin-free 3D maps- Heat maps in 56 countries – Public Transport guides- Explore Places

Since we first launched Nokia Maps 3D, many of you were eager to know exactly how we are able to provide such a photorealistic experience. With you in mind, we prepared the video at the top of the page that helps to explain all.

But of course maps.nokia.com is not only about 3D where you can feel like you were at any part of the world. Which is why we are introducing editorial pages for more than 50 cities around the world. Now you can discover all the cool places in, for instance, London, New York City, Buenos Aires, Melbourne, get the latest weather forecasts and Lonely Planet suggestions in one place.

Nokia Maps London City Page

And to make you feel more like a local anywhere, we increased the coverage of heat mapsto 56 cities. However, that’s not all. We have one more feature we would like to highlight: public transport.

Now, in more than 420 cities you can plan your journey from A to B also with underground, light rail and similar options. In more than 30 of those cities you also get timetable information to know exactly when you have to leave home.

Nokia Maps London Public Transport

Give maps.nokia.com a try today to find your perfect destination and have Nokia Maps guide you there, effortlessly.

Nokia Maps set the 3D world on fire, with heat maps [Oct 25, 2011]


GLOBAL – Ever since the new-look Nokia Maps was unveiled last Tuesday, we’ve been playing around with the new features. If we’re not taking a 3D look at the new cities, we’re zooming into different places to see where the local hotspots are by using the heat maps. Want to know more about how these features work? Then read on.

Nokia Maps 3D

Nokia Maps has been a great service offered by Nokia for a couple of years now. We’ve seen it grow from an on-device service to one that now works on the Web. As good as Nokia Maps is, it’s the new feature that’s blowing people’s minds. Nokia Maps 3Dshows you the world in a full 360º perspective – or at least certain cities of the world, for now.

In order to capture the images of a city, specialised camera equipment takes an image a second of the same object, up to 100 times, each at a different angle. It’s at this point the images are automatically joined together to form the 3D object by clever image processing software and those images in turn are joined to the previous image resulting in a seamless tapestry of 3D mapping-goodness.

There are currently 23 cities that have been turned into 3D models with a plan to create 3D representations of everywhere in the world. The practicalities of this can prove difficult, though, particularly with local laws which might prevent our cameras from flying overhead.

Here’s two images of a 3D Buckingham Palace in London with a north view and a south view – Select the images for a close-up.

Heat Maps

Heat maps on Nokia Maps works for one reason, and that’s down to the Points of Interest (POI) that are stored on the Ovi Places directory. Let’s say you want to go out in London for the night, but you’re not sure where the buzzis, or where’s popular. The heat map is an overlay that shows you a darker red colour for more popular – or POI dense – places, with the orange and yellow colours representing the less dense places. Somewhere still exciting, but maybe more intimate and secluded.

In order to achieve this visualisation and not have every single POI on the map, Nokia selected some of the premium POIs. This is due to the fact that people can add their own public place to the map which saves to the directory, and we wouldn’t want to spend the day visiting other people’s houses or offices, would we? The premium POIs are provided from services, such as Lonely Planet, WCities and Michelin to name a few, and these bring reviews and some great photos, too. So you know what to expect before you set off out on your travel to the hotspot.

As the POIs are constantly being updated to add more great restaurants, bars, sight-seeing spots or shopping outlets, this heat map will evolve over time, too. So we’ll expect to see this feature to continually grow and evolve and maybe even see the hotspots shift, slightly.

Here’s what the London Explore local sights heat map looks like with one of the photos selected – Click the image to zoom in and for more details.

You can see there’s the option to expand the window so you can see more details of that place, along with the address and some other options, too, such as share, directions and even a star rating.

What’s your favourite feature of the new and improved Nokia Maps? Have you used the heat maps yet for ideas of where to go? Let us know, below.

Yahoo! Maps: Now powered by Nokia [Oct 25, 2011]

Nokia powers Yahoo! Maps

Last year Nokia and Yahoo! joined forcesto create an alliance that leverages each others’ strengths in email, instant messaging, maps and navigation services. The purpose of the alliance is to provide consumers with access to world-class experiences on both PC and mobile devices.

Following on the successful transition of Yahoo! powering Nokia’s email service, Yahoo! is now making the switch to using the Nokia Maps platform. With a gradual rollout which is starting today in the United States and Canada, Yahoo! Maps is now amongst others benefitting from new features provided by Nokia Maps: latest maps with up-to-date location data/addresses, new routing options allowing users to avoid tolls and freeway, updated road networks and points of interest.

The Nokia Maps engine has been then customized by Yahoo! to offer a new, simplified layout and visual design with a maximized viewable area, enhanced business listings support, leveraging the improvements made to the Yahoo! local listings database, and a consistent interface across the Yahoo! network with the universal location widget, allowing users to search and select locations.

Yahoo! Maps powered by Nokia

This platform switch is further proof of the world class platform expertise and scalable global infrastructure that Nokia has been building over the last couple of years in the location platform space. Other companies have also recognized Nokia’s leadership in that area. All over the world we are supporting partners like Foursquare, Yelp, VKontakte and Sina, to mention a few, in the development of innovative location services – for web as well as for native mobile apps.

In doing so, our partners benefit from our modularly usable platform. What does that mean? It’s quite simple: Every partner can use exactly those pieces of the platform that he needs. At the same time our global platform infrastructure is designed to scale – allowing us to partner with some of the largest companies in the world. You want a proof for that? Just check out Yahoo! Maps – now powered by Nokia.

You can give it a spin now at maps.yahoo.com (US, English); espanol.maps.yahoo.com (US, Spanish); ca.maps.yahoo.com (Canada, English); and qc.maps.yahoo.com (Canada, French).

Other Map-related Applications

Nokia showcases bold portfolio of new phones, services and accessories at Nokia World [Oct 26, 2011]

In addition to its world-class, free walk-and-drive navigation for more than 100 countries worldwide, the Nokia Public Transport application tracks public transportation directly on a mobile device in more than 430 cities worldwide, including up-to-the-minute updates on bus and train routes for 45 cities. Nokia also introduced Nokia Pulse, which allows location-tagged updates and photos to be sent privately, adding location to conversations with the people that matter most. Nokia also showcased Nokia Live View, which turns the phone’s camera view finder into a reality augmenting tool. With Nokia Live View, a phone can be pointed to a building or street and the names of the places become superimposed over them, offering one click access to detailed information about businesses, restaurant or attractions. All the applications announced today are available at Nokia’s Beta Labs (betalabs.nokia.com).

Nokia also announced:

An agreement with the New York Metropolitan Transit Authority to develop a NFC-based smartphone ticketing solution to pilot on New York regional commuter trains starting before the end of 2011

Nokia Pulse Beta (likely to graduate to a commercial product) [Oct 26, 2011]

Nokia Pulse. The New Way to Check in [Oct 25, 2011]

Adding an inspired twist on social location, Nokia Pulse lets you instantly send location-tagged updates and photos to private groups of family and close friends. So syncing up in town and staying up to date is even simpler than sending a text message, but still just as private.

Nokia Pulsebrings your everyday conversations to life by automatically tagging photos and updates with your location.

Every conversation, from pickups and drop-offs to meet-ups, is as instant, private, and simple as sending a text, but far more useful and engaging. Nokia Pulse is integrated with Maps, so finding people nearby, discovering new places, and getting directions is a snap.

Group Conversations:
Keep it Private. Keep it Personal. Keep it Real.

  • Private check in – All your conversations stay private and safe
  • Photo check in – Automatically tag your location to all your photo updates
  • Private by Default – No complicated privacy settings needed

Live Places:
One tap and they know where you are. Two taps to get you there.

  • Bring your favorite places to life – Post a favorite place to a conversation
  • Discover what.s nearby – Make and view recommendations of nearby places of interest
  • Getting there is a snap – Get directions directly from the recommended place

Your People:
Your Family. Your People. You Decide.

  • Instant: Receive instant on-device notifications of all new updates
  • Open:  Everyone with an email address can participate
  • Easy:  Sending and receiving messages with Nokia Pulse is as easy as SMS
  • Powered by the cloud: Your conversations are saved in the cloud for as long as you need them
  • Accessible from anywhere: Nokia Pulse is available on multiple touch-points – desktop web, mobile web, Windows Phone and Symbian devices

Nokia Maps Suite Beta (likely to graduate to a commercial product) [Oct 26, 2011]

Nokia Maps Suite brings you the future of location-based services. Places helps you discover where to go and Public Transport shows the best way to get there with buses, trams and trains with worldwide coverage. Nokia Live View, the augmented-reality browser, turns your phone.s camera viewfinder into a new way to spot nearby attractions, shops, restaurants and places of interest. With Pulse, you can check in with the people you care about most—your family and close friends.

Wherever you are, you have access to everything you need to explore your surroundings, share special moments, and plan your next adventure.

Nokia Maps Suite includes:

Live View
A new way to easily find information and services on the go.
Learn more | Discussion | Suggestions | Bug reports

Places
Discover places around you.
Learn more | Discussion | Suggestions | Bug reports

Public Transport
Plan your journey from here to there easily.
Learn more | Discussion | Suggestions | Bug reports

Pulse
Privately share and discuss your location, photos, and more.
Learn more | Discussion | Suggestions | Bug reports

Try one, get four.

Even if you only use one of these stand-alone apps, we’d like you to install the Nokia Maps Suite and see how things work. Please read the installation and set up instructions on the Try It page. And note that there are some Known issues.

Make a difference. Give feedback!

Please share your thoughts, questions, bugs, and suggestions in the feedback forum (after checking the Known issues). When submitting feedback, select the most appropriate sub-category to make sure the right developers see it.

Discover your world and share it with people who matter the most [Oct 26, 2011]

It’s nice to feel like a local no matter where you are. Maybe you’re in London for Nokia World and have taken some time to see the sites, Places helps you find out where you are. Then you feel like having a coffee and use Live View to get information and reviews about the cafes closest to you. Enjoying your double cappuccino, you check in with Pulse and see that friends are in London for Nokia World too. Finally, you use Public Transport to find the quickest way to meet up with them. But how do you know all of the apps are up-to-date and that you have the latest and greatest from Nokia’s Location team?

We present to you the new Nokia Maps Suite for Symbian. It brings you all of the latest location applications in one easily downloadable package. The Nokia Maps Suite installer checks for the latest each app has to offer and automatically updates, optimizing performance. Today, Nokia Maps Suite is introducing a whole new range of apps: Places, Live view, Pulse and Public Transport, all of which can be installed together on your phone’s home screen. Be one of the first to try it!

Places

With one tap from your home screen, see where you are and instantly discover places around you listed in handy categories.

places

Live view

Explore your surroundings in a new way. The Live View augmented-reality browser uses your phone’s camera viewfinder to spot nearby places and instantly shows what’s around you: landmarks, restaurants, bars, shops, public transport stations and more.

live view

Pulse

An exciting new way to check in with the people you care about the most—your family and close friends. By default, it’s private and you don’t need to be part of a social network, simply add your email address and post. You can automatically add location to every update and receive instant notifications for new updates. Pulse is integrated with maps so you can easily discover nearby places, get directions and recommendations from trusted family and friends.

Pulse group view

Public Transport

All of your commuter information and trip planning at your fingertips! You can choose from multiple route suggestions and follow the slick list of directions for buses, trams, underground or trains. Check the next departure times for the nearest station and any one you have in mind, and easily save your regular commutes to favourites.

public transport

This first release of Nokia Maps Suite for Symbian lays the groundwork of things to come. We’d love for you to try it out and let us know which apps you like to use and when. Give it a try and tell us what you think in Nokia Beta Labs!

Best,

Rebekah, Community Feedback Manager

More Information on Nokia Maps Suite: Places [Oct 26, 2011]

Nokia Places helps you discover where to go faster. Simply open the app and instantly see what’s around. With just a tap or two you can turn places on the map on or off. Tap on the markers to see what the places are and how they are rated. Go to the details to read reviews, make reservations, and find your way there.

Live View: Augmenting Reality Everywhere Experimental Beta (prototype that may change or disappear after the trial period) [updated: Oct 26, 2011, released: July 12, 2011]

A new way to easily find information and services on the go

Have you ever wished you could spot the closest restaurant or ATM? Nokia Live View is a fun and easy way to discover what is around you. Simply launch the app on your phone and Live View will display the points of interests in the camera viewfinder view/ List view / Maps view.Nokia Live View connects you to what you.re looking for . and more . exactly when and where you want it. With Live View you can:

  • Select your interests in many different categories . Live View will filter the points of interests and present your choices
  • Know your options . get details, read reviews of restaurants and hotels
  • Enjoy the place . with one tap you can make a reservation, or navigate to the location via turn by turn walking map

What is different in this version?

Based on your feedback the product has been refined and has the following new features:

  • Live View is now available in several views – Camera viewfinder view, List view, Maps view. Accessible via screen navigation circles on the menu bar
  • Settings to configure the distance in Miles vs. Kilometers
  • Search and My Stuff . Search for a place and access previously searched items from My Stuff
  • Places grouping . when many places are located at the same location they are grouped and can be accessed by expanding the group
  • Browse through the Famous Places around the world
  • Scrollable List view sorted by distance with places details and orientation
  • A single click access to Call, View Ratings, Walk, Drive or Share the place
  • Layout, UI and performance improvements

Nokia Live View augmented reality browser (experimental beta at Nokia Beta Labs) [July 11, 2011]

http://betalabs.nokia.com/apps/nokia-live-view Nokia LiveView is a fun and easy way to discover what is around you. Simply launch the app on your phone and LiveView will display the points of interests in the camera viewfinder.

We are looking forward to your feedback!

We would love to hear from you with feedback on the productand any enhancements that you could think of to make this a better product.

Please make sure to rate our service by answering the NPS question in the client. If you want to leave more detailed feedback you can use the forum here on Beta Labs. Our team will be monitoring the feedback and we respond to you in the forum.

Nokia Live View updated. Augmenting reality everywhere. [Oct 26, 2011]

Are you hooked on Nokia Live Viewyet? If not, we’re pretty sure you will be—because Live View changes the way you see the world around you. It doesn’t matter what you’re looking for, like a café, ATM, or train station. Just look through your phone’s camera viewfinder, and the Live View augmented reality browser actually shows you whatever you’re looking for.

live view

Say you’re taking a taxi to meet friends at that new hot spot downtown. But when the driver drops you at the curb, you don’t recognize a thing. You know it must be close by, but where exactly? No worries. Just pull out your Nokia N8, launch Live View, and see exactly where the place is. It sounds like a gadget 007 might carry. But it’s already in your pocket. Just tap to call or navigate with turn-by-turn instructions. With Live View, you’ll probably beat your friends there. So share your location with them via email or SMS.

Live View can even help you spot new places of interest.  Always looking for the best Korean BBQ on the block? Save your customized searches so you can explore even easier next time. And once you discover someplace new, you can read reviews, descriptions and destination information.

So what do you think? Has Live View saved you from wandering aimlessly? Helped you find something new and different? Share your stories!

Try Nokia Live View for yourself.  This new beta releasehas the following new features:

  • Live View is now available in several views – Camera viewfinder view, List view, Maps view. Accessible via screen navigation circles on the menu bar
  • Settings to configure the distance in Miles vs. Kilometers
  • Search and My Stuff – Search for a place and access previously searched items from My Stuff
  • Places grouping – when many places are located at the same location they are grouped and can be accessed by expanding the group
  • Browse through the Famous Places around the world
  • Scrollable List view sorted by distance with places details and orientation
  • A single click access to Call, View Ratings, Walk, Drive or Share the place
  • Layout, UI and performance improvements

– Ashok, Nokia Live View team

More Information on Nokia Maps Suite: Public Transport [Oct 26, 2011]

Nokia Public Transport helps you navigate cities by public transportation. You can:

  • Choose from multiple routes and follow the list of directions for buses, trams, underground or trains.
  • Smart navigation for walking helps you reach your destination door-to-door.
  • Check the next departure times for any stop in your city and easily save your regular commutes to favourites.

You can enjoy of all these features with time-based information in these areas:

Berlin & Brandenburg, London, New York City, Toronto, Dallas, Los Angeles, San Diego, Denver, Bay Area, Las Vegas, Honolulu, Chicago, Miami, Atlanta, Boston, Turin, Flanders, Denmark, Auckland

We also offer worldwide Simple routing information. Simple routing uses the map data to calculate a heuristic route, based on the likely frequency of lines.
Check out the list of citieswhere coverage is available.

What’s different from the last version?

We have increased our time-based coverage (before we only supported Berlin & Brandenburg) and added Simple routing for many cities all over the world. There’s also a new Stations nearby page (formally known as Departures) with all the stations and departure times around a selected spot. And the Journey details page visuals has been improved.

Nokia City Scene Experimental Beta (prototype that may change or disappear after the trial period) [Oct 25, 2011]

Nokia City Scene (Nokia Beta Labs) [Oct 21, 2011]

Explore cities in 3D with Nokia City Scene from Nokia Research Center. http://nokia.ly/q78Qhw Click on buildings to browse their stores and services, or use search to jump to what you are looking for. Connect to your social networks to find friends’ check-ins or share locations. Now featuring about a dozen US cities with coverage expanding both in the US and to Europe.

Explore cities in 3D with Nokia City Scene from Nokia Research Center. Click on buildings to browse their stores and services, or use search to jump to what you are looking for. Connect to your social networks to find friends’ check-ins or share locations. Now featuring about a dozen US cities with coverage expanding both in the US and to Europe.

The application combines NAVTEQ street imagery, building models and terrain data to create interactive panoramic street scenes. It uses building models to make buildings clickable, and to present information right on the building facade, so you can discover information just by browsing along a street.

You can use City Scene’s location aware search to jump directly to a panoramic view of the place you’re looking for, so you’ll recognize it when you go there. The application lists your friends’ Foursquare and Facebook check-ins so you can jump to where they’ve been. You can also share “postcards” of locations complete with street address (maybe suggesting a place to meet for coffee later). The Featured Cities list will grow automatically as NAVTEQ completes more drives.

We’d be really happy to hear your feedback about Nokia City Scene. If you’ve any comments or suggestions please visit our forum. Please check also the Frequently Asked Questions.

The technical excellence of the new Symbian range from Nokia

Nokia 701 vs Apple iPhone 4 display brightness comparison [Oct 1, 2011]


PhoneArena examines the 1000 nits display on the Nokia 701 via an improvised outdoor comparison with the Apple iPhone 4 and the Samsung Galaxy S II, about which you can read on:

Thousand points of light: the brightest mobile display to date on the Nokia 701 compared [Oct 1, 2011]

If we are asked which feature we’d like improved on current smartphones, apart from the obvious contender battery life, we’d answer screen brightness. Average pixel density we can live with, but the brighter the display the less annoying its outdoor usage, especially if you have that old yellow star shining directly on your phone’s screen while you are trying to quickly look up a contact, or check a website.

The Nokia 701 manages to cram in the brightest screen on a mobile phone to date, which, with its 1000 official nits, is almost 50% easier to see outside than the LG Optimus Black, for example, with its 700 nits, or the previous champion Nokia E6 with its 900 nits. The E6 excels in pixel density, though, with its Retina Display-like 325ppi.

Now let’s cut to the chase and examine this sweet 3.5”LED-backlit IPS-LCD display on the Nokia 701, with 360×640 pixels and the ClearBlack technology, which manages to shine like a crazy diamond with 1000 nits of brightness. In short, having a stronger backlight, or whatever other trick the screen manufacturer is using to make the display brighter, is great outside. Compared to some other phones we put it next to in the sunshine outdoors, it was way more visible at full throttle.

To put things in perspective, we compared the Nokia 701 outside with the Apple iPhone 4, which can hit peak brightness of about 600 nits, not shabby at all, and the Samsung Galaxy S II, which goes up to around 400 nits. Nokia says that due to the ambient light sensor the effect on battery life is minimal, as you won’t always have the screen at peak brightness, but it’s good to have a luminous display when you need it, and we tend to agree. Our unscientific test showed that running an HD movie at full brightness claimed about 30% more juice out of the battery than at average luminousity, but that can be said for most other smartphones as well.


see more in the original article

Background details:

The already announced gradual phase-out of the current Symbian based flagship smartphone line means a significant upgrade first, both in hardware and software capabilities (please note the great hardware commonality as well as the differentiation factors between the different models):

Dhrystone Performance:

  • Qualcomm Snapdragon/Scorpion: 2.1 DMIPS/MHz
  • Marvell PJ1 Sheeva: 1.46 DMIPS/MHz
  • Marvell PJ4 Sheeva: 2.41 DMIPS/MHz
  • ARM1136: 1.25 DMIPS/MHz
  • Cortex A8: 2.0 DMIPS/MHz
  • Cortex A9: 2.5 DMIPS/MHz

Nokia N701
1GHz ARM 1136JF-S CPU, 512MB RAM, 1024 MB ROM +1908 MB Flash EEROM and Symbian Belle, €290 ($408) before taxes and subsidies

Nokia N700
1GHz ARM 1136JF-S CPU, 512MB RAM, 1024 MB ROM+1908 MB Flash EEROM and Symbian Belle, €270 ($380) before taxes and subsidies

Nokia N600
1GHz ARM 1136JF-S CPU, 512MB RAM, 1024 MB ROM +1908 MB Flash EEROM and Symbian Belle, €180 ($253) before taxes and subsidies

Nokia N500
1GHz ARM 1136JF-S CPU, 256MB RAM, 1908 MB Flash EEROM and Symbian Anna, €150 ($211) before taxes and subsidies

Display and User Interface

– Screen size: 3.5″- Resolution: 16:9 nHD (640 x 360 pixels)- IPS-LCD- 16 million colours; 160° viewing angle

– ClearBlack display

– Corning® Gorilla® Glass

– Capacitive touch screen

– Orientation sensor (Accelerometer)

– Proximity sensor

– Ambient light detector

– Screen size: 3.2″- Resolution: 16:9 nHD (640 x 360 pixels)- AMOLED- 16 million colours

– ClearBlack

– Capacitive touch screen

– Orientation sensor (Accelerometer)

– Proximity sensor

– Ambient light detector

– Screen size: 3.2″- Resolution: 16:9 nHD (640 x 360 pixels)- TFT display- 16 million colours

– Capacitive touch screen

– Orientation sensor (accelerometer)

– Compass (Magnetometer)

– Proximity sensor

– Ambient light detector

– Screen size: 3.2″- Resolution: 16:9 nHD (640 x 360 pixels)- TFT display- 16 million colours

– Capacitive touch screen

– Orientation sensor (accelerometer)

– Compass (Magnetometer)

– Proximity sensor

– Ambient light detector

Memory

– Internal memory: 8 GB- MicroSD memory card slot, up to 32 GB – Internal memory: 2 GB- MicroSD memory card slot, up to 32 GB – Internal memory: 2 GB- MicroSD memory card slot, up to 32 GB – Internal memory: 2 GB- MicroSD memory card slot, up to 32 GB

Data network

– GPRS/EDGE class B, multislot class 33- HSDPA Cat10, maximum speed up to 14.4 Mbps, HSUPA Cat6 5.76 Mbps- GSM CS data 9.6/14.4/HSCSD MSC6- GSM GPRS data class 33, GSM EGPRS data class 33, DTM 32- WLAN IEEE802.11 b/g/n with UPnP support- TCP/IP support- Capability to serve as data modem- Support for MS Outlook synchronisation of contacts, calendar and notes -GPRS/EGPRS: Class B, MSC 32 (max 6 RX, max TX, max speed UL/DL= 236,80/296 Kbits)- HSDPA 14.4 Mbit/s- HSUPA 5.76 Mbit/s- WLAN IEEE802.11- Capability to serve as data modem- Support for MS Outlook synchronisation of contacts, calendar and notes – GPRS/EDGE class B, multislot class 33- HSDPA Cat. 10 maximum speed up to 14 Mbit/s, HSUPA Cat. 6 5.7 Mbit/s- WLAN IEEE802.11- Capability to serve as data modem- Support for MS Outlook synchronisation of contacts, calendar and notes – GPRS/EDGE release 6, class B, multislot class 33- HSDPA Cat10 14.4 Mbps, HSUPA Cat6 5.76 Mbps- WLAN IEEE802.11 b/g- Capability to serve as data modem- Support for MS Outlook synchronisation of contacts, calendar and notes

See the full hardware specification table in PDF. That table includes the Operating Frequency, Connectivity, Power Management, Camera and Video Cameras aspects of the specification as well.

See the overall Features comparison of these models in PDF as well. Here are the Key Facts are joined by Messaging and communication, Camera, Internet and Media, Connectivity, and Accessories set of features.

Nokia launches three no-compromise mass-market smartphones powered by Symbian Belle [Nokia press release, Aug 24, 2011]

Nokia 700, Nokia 701 and Nokia 600 smartphones introduce latest Symbian software update while new NFC-enabled stereo Bluetooth headset takes advantage of NFC pairing and sharing functionality

Espoo, Finland and Hong Kong – Nokia today announced the launch of three feature-packed, mass market smartphones, bringing the latest smartphone functionality at attractive price points and including market-leading innovation with Symbian Belle. The Nokia 700, Nokia 701 and Nokia 600 extend the range of available designs, features and functionality in the Nokia Symbian smartphone range. Symbian Belle powers all three, with single-tap NFC technology sharing and pairing, the most personal user interface so far and a more powerful mobile Web browsing experience. As well as allowing content to be shared between devices, NFC capabilities allow any of the three new smartphones to pair with NFC-enabled mobile accessories such as speakers or Bluetooth headphones and headsets. To extend the range of available NFC-enabled accessories, Nokia is also announcing the launch of the Nokia Essence Bluetooth Stereo Headset, which can be paired with any NFC-enabled smartphone simply by tapping the two devices together.

While all three smartphones contain recognizable Nokia features, they each represent a very distinct set of priorities to allow users to choose what matters most in a smartphone. The most compact touch screen monoblock smartphone in the world (Nokia 700); a sleek and stylish smartphone with the world’s brightest mobile display for indoor or outdoor use (Nokia 701), and Nokia’s loudest entertainment smartphone (Nokia 600) all bring firsts to the Nokia product portfolio.”After bringing exciting new features to the Symbian user experience only two months ago with Symbian Anna, we are now driving the platform even further with our most competitive Symbian user experience ever,” said Ilari Nurmi, Vice President at Nokia. “Symbian Belle and the three new handsets we are launching today show our commitment to continue delivering Symbian products that allow people to choose what is most important to them in terms of user experience, design, functionality and price. These will not be last products or updates we will deliver on Symbian.”

“With the announcement today Nokia has made it clear that Symbian will continue to play an important role in its product portfolio along side Windows Phone 7” said Nick McQuire IDC. “There is a sense of urgency in the way improvements and innovation are being delivered to the platform that demonstrates how committed Nokia is to make Symbian products a competitive smartphone choice.”

Nokia 700: Nokia’s smallest smartphone

At only 50 cubic centimetres, weighing 96gm and at 110 x 50.7 x 9.7 mm, the Nokia 700 not only becomes Nokia’s most compact smartphone in the Symbian range, it is the most compact touch monoblock smartphone in the world. What it lacks in size it makes up for in functionality, with single-tap NFC sharing and pairing capabilities, a 1Ghz processor, 3.2 inch AMOLED screen ClearBlack display, 2GB of internal memory (with the option of using a 32GB microSD card for a total of 34GB), HD video capture and 5MP full focus camera with LED flash. The Nokia 700 is also Nokia’s most eco-friendly smartphone. With a long battery life, extensive use of eco-friendly materials and features to minimize battery consumption, it is the perfect smartphone for any environmentally-conscious smartphone user.

Nokia 701: Nokia’s brightest smartphone

The Nokia 701is a sleek, slim smartphone incorporating the world’s brightest ever mobile phone display, based on a 3.5 inch ClearBlack display that makes it perfect for indoor and outdoor use. It also has active noise cancellation for the clearest sound quality and, like the other new smartphones, provides single-tap NFC pairing and sharing capabilities, allowing content to be shared and sound to be streamed wirelessly to headphones and NFC-enabled speakers.Based on the popular Nokia C7 design, the Nokia 701 smartphone also has a 1GHz processor, 8MP full focus camera with dual LED flash and 2 X digital zoom, 2nd front-facing camera and HD video capture. It comes with 8GB internal memory and the possibility to increase to 40GB by installing a 32GB microSD card.

Nokia 600: Nokia’s loudest smartphone

The Nokia 600 smartphone delivers a big sound and a big personality in a small package and is Nokia’s loudest at 106 Phons. With built-in FM radio antenna for listening to radio without headphones and FM transmitter that makes it possible to broadcast music from your phone to any FM radio, the Nokia 600 is a music-lover’s dream. With 60 hours of music playback time, an incredibly powerful internal loudspeaker and the ability to also stream music wirelessly to NFC-enabled accessories, it is the perfect smartphone to get the party started.

Available at a lower price point than the Nokia 700 and Nokia 701, the Nokia 600 still comes with a 1 GHz processor; 5MP full focus camera with LED flash and HD video capture, and 2GB of internal memory with ability to increase to 34GB using a 32GB microSD card.

Symbian Belle

Symbian Belle is the latest in a series of planned software updates to the Symbian platform, which started with Symbian Anna and will continue into 2012. Symbian Belle increases the number of home screens from three to six providing more room to display applications and services. Live widgets, now come in five different sizes, making the home screens come alive and giving users more flexibility to personalize the user experience. It also includes a pull down menu and taskbar to access notifications from any of the home screens and further enhancements to the Web browsing experience. All in all, Symbian Belle provides Nokia’s most competitive, seamless and intuitive Symbian experience so far.

One of Symbian Belle’s most exciting features is the single-tap NFC sharing and pairing capability. This allows contacts, videos and images to be shared with other NFC-enabled devices and smartphones, as well as pairing with NFC-enabled mobile accessories such as speakers and headsets. Gaming fans also benefit from the NFC capabilities of the new handsets with the ability to unlock additional levels in Angry Birds or find a hidden blade in Fruit Ninja just by touching two NFC-enabled devices together. On the Nokia 701 smartphone, which comes preloaded with Asphalt 5, two friends can even pair to compete on the same racetrack.

Nokia Essence Bluetooth Stereo Headset
The new Nokia Essence Bluetooth Stereo Headset uses special active noise cancellation technology to eliminate an unprecedented 99.8% of background noise – delivering pure, high-fidelity sound no matter how noisy the surroundings for people who don’t want to sacrifice audio quality when going wireless. Using NFC technology, the Bluetooth headset can be paired with any NFC-enabled smartphone simply by tapping the two devices together.

Symbian Anna now available for download [Nokia press release, Aug 18, 2011]

Symbian Anna – the latest software update for Symbian smartphones – is available for download starting today*.

Symbian Anna significantly enhances the user experience on the Nokia N8, Nokia C7, Nokia C6-01 and Nokia E7. A new user interface, virtual QWERTY keypad in portrait mode, split-screen messaging, enhanced Nokia Maps, better web browsing and stronger security are just a few of the improvements that people will be able to enjoy. Symbian Anna can be downloaded using the latest version of Ovi Suite (version 3.1.1) on a PC, or over-the-air directly to your smartphone**.

“Nokia’s Symbian smartphones are used by millions of people around the world every day, addressing specific consumer needs and providing choices at many price points,” said Ilari Nurmi, Vice President at Nokia. “Symbian Anna represents a significant update to the experience those users have and demonstrates our ongoing commitment to Symbian, which will see up to 10 more phones introduced over the next 12 months, further updates to the user experience and support for the software until at least 2016.”

Key features with Symbian Anna:

User interface: Symbian Anna brings a fresh new look and feel to the Nokia N8, Nokia C7, Nokia C6-01 and Nokia E7 with crisp icons and multiple usability enhancements. Typing on the touchscreen is much easier with a split screen, so you can see message threads, webpages, contacts or email view while typing on the virtual QWERTY keypad – now also available in portrait mode.

Maps and navigation: Symbian Anna enhances Nokia Maps with better search functionality, new public transportation routes and the ability to check-in to favorite geo-social network sites like Facebook, Foursquare and Twitter

Browsing: A faster, easier-to-use browser, delivering quicker page loads and improved device navigation allowing people to connect more easily to their favorite sites on the go.

Better for business: Symbian Anna brings true business-grade security with improved data encryption on Nokia smartphones. Business users with a Nokia N8, Nokia C7, Nokia C6-01 or Nokia E7 can now easily and securely access their company intranet with IPSEC and SSL VPN enablers.

Near Field Communications (NFC): The Symbian Anna software update also activates the NFC hardware in the Nokia C7, so people can now simply tap their Nokia C7s together to share contacts, photos, videos and play games; easily pair with NFC-enabled accessories from Nokia and others; and read NFC tags to check-in and more

*The precise rollout schedule of the Symbian Anna software update varies from market to market.

**Method of delivery of the software update differs from market to market and operator to operator.

Notes to editors:

Symbian Anna key features:
– Virtual portrait QWERTY for fast, one handed typing
– Split screen view while typing; so you can see message threads, webpages, contacts or email
– An easier to use and faster browser, delivering quicker page loads and improved navigation
– Refreshed Nokia Maps including simpler search, new public transportation routes and the ability to check-in to Facebook, Twitter, Foursquare or local social networks
– A feature to share your location via email and SMS (even to non-Nokia phones)

Features for business users:
– Instant messaging and presence with Microsoft Communicator Mobile
– E-mail enhancements including full meeting request support
– True business grade security with hardware accelerated encryption
– Easy and secure intranet access for business users who want to access their company intranet

Features for developers:
– Flashlite 4
– Java Runtime 2.2
– Qt Mobility 1.1
– Qt4.7

Visit www.nokia.com/symbiananna for more information.

Launch: the Nokia 500 – fast, light and multicoloured [Nokia Conversations [Official Blog], Aug 1, 2011]

Today sees the launch of a new smartphone, the Nokia 500. Boasting a 1GHz processor, changeable back covers plus the Symbian Anna operating system, this is a nifty, personalisable performer that comes in at a price that won’t break the bank. Read on for all the details.

If you’re looking for a low-cost, full-function smartphone, then the Nokia 500 should meet your needs and more. As you can see from the pictures, this is a touch-screen phone. It’s got a 3.2-inch capacitive touch display, with a screen resolution of 640 x 360 pixels. On the back, there’s a 5-megapixel camera that can also capture video – ideal for holiday snaps and days out.

The Nokia 500 comes with the latest Symbian Anna OS, offering a refreshed UI, a better browser and split-screen messaging. As you’d expect, preinstalled you’ll find the latest version of Nokia Maps for free drive and walk navigation, plus you can download every other app you might need from the Store. If you’re anything like us, then your first week with the phone will be occupied filling and then emptying the phone of dozens of apps. The music player is complemented by an FM radio receiver and Internet Radio access to all the music and news you might need, not just from your own country, but from around the world. Social Media is catered for through the Social app, bringing friends’ updates to your homescreen.

Under the hood, there’s the 1GHz processor – allowing for plenty of oomph when you’re multitasking lots of apps or doing something extra-demanding. There’s 2GB of storage memory, plus the possibility of increasing this by a further 32GB using the micro-SD card slot. Like all our recent smartphones, it offers pentaband radio coverage so world travellers need never be out of touch, 3G data up to HSUPA speeds [that’s a whopping maximum speed of 5.8Mbps nowadays, by the way]. There’s also Bluetooth 2.1 and Wi-Fi b/g, as you’d expect. The phone measures 111.3 x 53.8 x 14.1mm and weighs in at 93g – lighter than any other Symbian^3 phone to date.

It’s also worth mentioning the battery, which despite the faster processor, still manages to pull off a very respectable performance. For us, that’s an absolute priority. The battery will see you through 5-7 hours talk time, 450+ hours in standby mode or up to 35 hours of music playback, if that’s your thing.





And here it is in video form:

The Nokia 500 will be available in black and white varieties, black first and then white before the end of the year. And there’s three different-coloured back covers in the box. More colours for these will become available soon – including purple, azure blue, pink, coral red, orange and dark silver. Having seen the hot pink versions of the Nokia N8 and N9, we’re convinced that colour will win a lot of fans.

Excluding any local taxes or operator subsidies, the Nokia 500 will cost just €150 before taxes and subsidies, and will be available from the third quarter of this year.

More details are available at http://www.nokia.com/500. What else would you like to know about the Nokia 500?

Nokia feature phones (S40) are losing market more than Nokia smartphones (S60, Symbian)

and look what entry level Android smartphones are destroying Nokia’s w/w market:
– Huawei’s IDEOS U8150 smartphone for US$86 in Kenya: 350,000 units sold in 8 months [Aug 17, 2011]

Gartner Says Sales of Mobile Devices in Second Quarter of 2011 Grew 16.5 Percent Year-on-Year; Smartphone Sales Grew 74 Percent [Aug 11, 2011]

Table 1
Worldwide Mobile Device Sales to End Users by Vendor in 2Q11 (Thousands of Units)

Vendor 2Q11 Units 2Q11 Market Share (%) 2Q10 Units 2Q10 Market Share (%)
Nokia 97,869.30 22.8 111,473.70 30.3
Samsung 69,827.60 16.3 65,328.20 17.8
LG 24,420.80 5.7 29,366.70 8
Apple 19,628.80 4.6 8,743.00 2.4
ZTE 13,070.20 3 6,730.60 1.8
RIM 12,652.30 3 11,628.80 3.2
HTC 11,016.10 2.6 5,908.80 1.6
Motorola 10,221.40 2.4 9,109.40 2.5
Huawei 9,026.10 2.1 5,276.40 1.4
Sony Ericsson 7,266.50 1.7 11,008.50 3
Others 153,662.10 35.8 103,412.60 28.1
Total 428,661.20 100 367,986.70 100

“Smartphone sales continued to rise at the expense of feature phones,” said Roberta Cozza, principal research analyst at Gartner. “Consumers in mature markets are choosing entry-level and midrange Android smartphones over feature phones, partly due to carriers’ and manufacturers’ promotions.” However, replacement sales in Western Europe showed signs of fatigue as smartphone sales declined quarter-on-quarter.

In smartphones, Nokia’s sales into the channel in the second quarter of 2011 were low. This was partly due to a very competitive market that deflated demand for Symbian [S60], but also to inventory management issues in Europe and China in particular. The channel bought less and worked hard to reduce stock levels, partly by cutting prices on older products. These factors reduced Nokia’s average selling price for smartphones, compared to the first quarter of 2011. “The sales efforts of the channel, combined with Nokia’s greater concentration in retail and distributors’ sales, saw Nokia destock more than 9 million units overall and 5 million smartphones, helping it hold on to its position as the leading smartphone manufacturer by volume,” said Ms. Cozza. “However, we will not see a repeat of this performance in the third quarter of 2011, as Nokia’s channel is pretty lean.”

Before continuing the Gartner press release let’s see a recalculated diagramm based on Gartner data but showing more precisely the change in the market from Nokia point of view (Nokia S60 = Symbian = Nokia smartphones, Nokia S40 = Nokia feature phones):

Gartner Last quarter sales of Mobile Communication Devices -- Aug-2011

Operating System 2Q11 K Units 2Q11 Market Share (%) 2Q10 K Units 2Q10 Market Share (%) Y/Y
(unitwise)
Nokia S60 23853.20 5.56% 25386.80 6.90% -6.04%
Nokia S40 74016.10 17.27% 86086.90 23.39% -14.02%
Apple 19628.80 4.58% 8743.00 2.38% 124.51%
RIM 12652.30 2.95% 11628.80 3.16% 8.80%
Android 46775.90 10.91% 10652.70 2.89% 339.10%
Total: 176926.30 41.27% 142498.20 38.72% 24.16%
Others 251734.90 58.73% 225488.50 61.28% 11.64%
Grand total: 428661.20 100.00% 367986.70 100.00% 16.49%

Samsung achieved strong growth in sales of mobile devices. For example, the Galaxy S II sold well, and this model went on to chalk up 5 million sales by the end of July. A strong performance in the smartphone market helped Samsung increase its market share, to become the third-largest smartphone vendor. However, its overall share dropped year-on-year, and grew only marginally quarter-on-quarter, mainly due to Samsung’s weaker presence in more price-sensitive market segments.

Apple continued to exceed expectations, even though the iPhone 4 will soon be replaced by a new model. Part of its growth came from the 42 new carriers and 15 new countries that it entered in the second quarter of 2011, which brought its total coverage to 100 countries. This expansion caused its inventory to grow a little by the end of the second quarter of 2011, when sales to end users stood at 19.6 million units. In mainland China, Apple is the seventh-largest mobile phone vendor and the third-largest smartphone vendor.

Research In Motion’s (RIM’s) share of the smartphone market declined to 12 percent in the second quarter of 2011, from 19 percent a year ago. Also, the company lost its No. 5 position in the worldwide ranking of mobile device vendors to ZTE. Demand for RIM’s devices in the second quarter was impaired by an ageing portfolio and delays in shipping products. In the coming quarters RIM will have to deal with increased competition to its messaging offering and manage a platform migration from BlackBerry 7 to QNX.

Google and Apple are the obvious winners in the smartphone ecosystem. The combined share of iOS and Android in the smartphone operating system (OS) market doubled to nearly 62 percent in the second quarter of 2011, up from just over 31 percent in the corresponding period of 2010 (see Table 2). Gartner analysts observed that these two OSs have the usability that consumers enjoy, the apps that consumers feel they need, and increasingly a portfolio of services delivered by the platform owner as well.

Table 2
Worldwide Smartphone Sales to End Users by Operating System in 2Q11 (Thousands of Units)

Operating System 2Q11 K Units 2Q11 Market Share (%) 2Q10 K Units 2Q10 Market Share (%)
Android 46775.90 43.4 10652.70 17.2
Symbian 23853.20 22.1 25386.80 40.9
iOS 19628.80 18.2 8743.00 14.1
RIM 12652.30 11.7 11628.80 18.7
Bada 2055.80 1.9 577.00 0.9
Microsoft 1723.80 1.6 3058.80 4.9
Others 1050.60 1 2010.90 3.2
Total 107740.40 100 62058.10 100

Nokia’s own report is first shown in a diagramm form:

Nokia Q2 2011 net sales EUR 9.3 billion, non-IFRS EPS EUR 0.06 (reported EPS EUR -0.10) [July 27, 2011]

Devices & Services5

EUR million Q2/2011 Q2/2010 YoY  Change Q1/2011 QoQ  Change
Net sales  5 467  6 799 -20%  7 087 -23%
 Smart Devices net sales 2 368  3 503 -32% 3 528 -33%
 Mobile Phones net sales 2 551  3 190 -20%  3 407 -25%
 Mobile device volume (million units) 88.5 111 -20% 108.5 -18%
 Smart Devices volume (million units) 16.7 25.2 -34% 24.2 -31%
 Mobile Phones volume (million units) 71.8 85.8 -16% 84.3 -15%
 Mobile device ASP6 62 61 2% 65 -5%
 Smart Devices ASP6 142 139 2% 146 -3%
 Mobile Phones ASP6 36 37 -3% 40 -10%

Note 5 relating to Devices & Services reporting structure: Effective from April 1, 2011, our Devices & Services business includes two new operating and reportable segments – Smart Devices, which focuses on smartphones, and Mobile Phones, which focuses on mass market mobile devices – as well as Devices & Services Other.  Prior period results for each quarter and the full year 2010 and Q1 2011 have been regrouped (on an unaudited basis) for comparability purposes according to the new reporting format. The regrouped financial information can be accessed at: http://www.nokia.com/investors

Note 6 relating to average selling prices (ASP): Mobile device ASP represents total Devices & Services net sales (Smart Devices net sales, Mobile Phones net sales, and Devices & Services Other net sales) divided by total Devices & Services volumes. Devices & Services Other net sales includes net sales of Nokia’s luxury phone business Vertu and spare parts, as well as intellectual property royalty income. Smart Devices ASP represents Smart Devices net sales divided by Smart Devices volumes. Mobile Phones ASP represents Mobile Phones net sales divided by Mobile Phones volumes.

– In Smart Devices, those who already have viewed our early Windows Phone work are very optimistic about the devices Nokia will bring to market and about the long-term opportunities. Step by step, beginning this year, we plan to have a sequence of concentrated product launches in specific countries, systematically increasing the number of countries and launch partners.

– In Mobile Phones, early results of the Dual SIM product launches are very encouraging, and we are on track to deliver more products this year.

At the end of the first quarter 2011, our sales channel inventories were slightly above normal levels given then anticipated volumes. During the second quarter 2011, distributors and operators purchased fewer of our devices across our portfolio as they reduced their inventories of Nokia devices. The second quarter 2011 ended with our sales channel inventories near the midpoint of our normal range of 4-6 weeks.

Nokia Crashing in China, Distributors Refusing Nokia Products [Aug 15, 2011]

Nokia faces challenge in China market [China.org.cn, Aug 15, 2011]

Nokia has a crisis on its hands as vendors in China, its biggest market, are facing a huge pile-up of inventory and have refused to place new orders, Caixin Century reported Monday.

Our (sales) channels collapsed in the second quarter because of the inventory overhang,” said a mid-level sales manager with Nokia China. Nothing like this has ever happened before, said the manager, who refused to be identified.

Nokia shareholders clamour for answers on Microsoft cooperation [HELSINGIN SANOMAT, May 4, 2011]

The Annual General Meeting of Nokia saw a record turnout on Tuesday.
More than 3,000 shareholders appeared at the Helsinki Fair Centre to listen to President and CEO Stephen Elop address the shareholders for the first time, in what many of them said was an inspiring speech.
The meeting chose a number of new members for the company’s Board of Directors, including paper manufacturer Stora Enso CEO Jouko Karvinen, Finance Company Sampo CEO Kari Stadigh, oil company Statoil CEO Helge Lund, as well as Stephen Elop himself. Chairman Jorma Ollila said that the search is already on for his successor. Ollila has said that he will leave the post at next year’s AGM.

: Nokia’s Windows phones are very important. How does Nokia plan to press the gas pedal and change engines at the same time?
“Our cooperation has gone well. We are very enthusiastic about our family of products, which we will publish soon. With the help of our cooperation with Accenture we will see to it that we will have the Symbian operating system available after the change. We are increasing investments into the operating system of cheap phones, and in technologies of the future”, says Nokia CEO Stephen Elop

Analyst Ben Wood says that Nokia has been wandering aimlessly for years as in a dream, and done only what it has done before. Why is this?
“First of all, Nokia’s management has not wandered in a dream. Nokia’s strategy has been quite clear, because we saw this change, and we have the steps for how to move ahead. As far as Symbian is concerned, we saw the forthcoming change on the basis of the demands of our customers, but we are not able to influence it as quickly as we should have”, says Chairman of the Board Jorma Ollila.

Did you consider using the Meego operating system along with other manufacturers?
“We discussed Meego with HTC, RIM, Samsung, LG, and Motorola. One manufacturer was fairly interested in Meego and the others have their own plans, and they were not particularly interested in Meego. They were afraid that Nokia had too much power in Meego”, Elop says.

There have been extensive reports in the media about the security breach affecting the Sony PlayStation. Microsoft Windows has been very vulnerable in data security. How will Nokia protect its telephones and its services with many credit card transactions?
“Data security and privacy are very important for us, and we need to take care of it in all of our business activities. We have comprehensive means for securing the privacy and data security of our consumers. Our phones have a completely different operating system than the Windows that is in a computer.”

Nokia pays Microsoft for the use of Windows, and gets payments in return. Can you say how many billions in profit are involved, and what is the schedule for payment?
“We do not give any details on compensations and fees. If we would tell them now, our competitors would get information which would cause problems for all of us. The payments [software licences] that we pay to Microsoft are very competitive, because we aim to sell a significant number of Windows phones.”

Will the Meego product that comes on sale at the end of the year be a touch-screen computer?
“No, it is not a tablet computer. There are 200 touch-screen computers on the market, and the only one that is a financial success is the Apple iPad. There is no point in us imitating it, like all of the others are doing without success. We need to make different kinds of products.”

Competition in China is intense, and they copy almost anything there. How can Nokia secure its competitiveness in China?
“Our industrial rights are our most important asset right after our personnel. It has long been predicted that officials in China would start taking a more serious attitude toward industrial rights, now that their own industry is starting to produce patented inventions. We are approaching this moment, and we are starting to defend industrial rights in China.”

When Nokia announced its new strategy, investors were not immediately excited. The share price fell sharply. Is this because Nokia has failed in assuring investors or is this cooperation simply bad news?
“Big investors understand and support our strategy. The first reason for the uncertainly was that in February we had no binding contract. In addition, we could not initially report on savings in costs, and we have still not revealled precisely when the first Windows phone will be available. The message from investors was clear to us: Nokia needs to show that changes will be implemented, and that they will bring results.”

First Nokia WP7 in Q4 via an ODM route from Compal

Follow-up:
Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]
Note: the “affordable” Nokia Lumia 710 is the one produced by Compal (the 800 is by Nokia itself)

Update [Aug 17, 2011]:
–  @mechaghost Elbert Perez [his website: http://www.occasionalgamer.com/ see also: here]
I caught you Nokia 800 and Acer M310 on my reporting page. #wp7
3 hours agovia Twitter for Windows Phone
Why Nokia coming to Windows phone is a huge deal [Aug 14, 2011]
Nokia Teams Up With Polar to Launch Over 300 Mobile Apps for Major Media Brands Globally  [Aug 17, 2011]:

Nokia (www.nokia.com) has entered into an agreement with Polar Mobile (www.polarmobile.com) to launch over 300 mobile apps for Nokia smartphones over the next 12 months. Polar Mobile will be launching apps on Nokia smartphones for over 300 top tier media brands globally, including the likes of Wired UK, Kompas, Advertising Age, Globe and Mail, Shanghai Daily and 7DAYS. The apps will be made available to consumers of Nokia’s Symbian smartphones, the recently announced Nokia N9 and future Nokia with Windows Phone devices.

DroidUser999 says: … What happened to Nokia-MS Party on Aug 17th. Did they announce anything?[August 17, 2011 at 12:42 pm]

Taigatrommel says: August 17, 2011 at 6:38 pm

It was said they’d have a “small portfolio of devices” ready this year for small launch on limited regions.

I think they talked about a touch-only phone as well as one with a keyboard. So this small portfolio would include two different devices.

– More information: Nokia’s North America centric approach for Windows Phone 7 [Aug 11, 2011]
– More information (for the gaming and entertainment space): Nokia Windows Phone to debut on August 17 at the huge gamescom 2011 event [Aug 3, 2011 with updates up to Aug 20, 2011]

End of update

@dnystedt Dan Nystedt
Nokia supplier, Compal, to start shipping Windows Phone 7 smartphones to Nokia in September, total 2 million in Q4, Taiwan media say.
12 Augvia web

Mango phones to compete with new iPhone in September [July 29, 2011]

Branded handset vendors including HTC, Samsung Electronics, and LG Electronics all plan to launch Microsoft’s Mango-based smartphones in September, competing neck and neck with the forthcoming iPhone which is also slated for the same month, according to industry sources.

Other vendors to unveil Mango phones at the recently concluded Microsoft’s 2011 WPC (Worldwide Partner Conference) included Acer, ZTE and Fujitsu Toshiba, the sources indicated.

In cooperation with Fujitsu Toshiba, Japan-based mobile carrier KDDI has unveiled its first Mango phone, the IS12T, which features a Qualcomm MSM 8655 processor, 3.7-inch touch screen and 13.2-megapixel camera.

HTC is expected to roll out a number of Mango phones, powered by Qualcomm 1.5GHz single-core CPUs with display sizes ranging from 3.8- to 4.7-inch, the sources noted.

Nokia is expected to unveil its first batch of Mango phones at Nokia World 2011 to be held in October, at a time when fellow vendors have already heated up the market for Mango phones, which will probably be a good strategy for the handset vendor, commented the sources.

Nokia, China Mobile open the Windows [Aug 13, 2011]

Colin Giles, executive vice-president of Nokia Corp, who is in charge of the company’s global sales, said Nokia has always been committed to China Mobile’s Time Division-Synchronous Code Division Multiple Access (TD-SCDMA) technology – the first globally recognized 3G telecommunications standard, led by China.

Giles made the remarks at a news briefing in Beijing on Friday, when China Mobile, the world’s biggest telecom carrier by users, officially launched the commercial version of Mobile Market-Nokia store, a joint-brand mobile application outlet, for Chinese TD-SCDMA mobile-phone users.

However, Giles did not reveal further details of Nokia’s TD-SCDMA Windows phones and the launch date was not disclosed.

Nokia is winding down its use of the Symbian operating system to focus on developing Windows phones with Microsoft at the US-based company’s facility in San Diego, California. It plans to deliver the first batch of Windows Phone 7 smartphones in the second half of this year.

“We will continue to introduce a diversified portfolio of TD-SCDMA devices and services,” Giles said, referring to the relationship with China Mobile as one between the world’s leading operator and leading mobile phone manufacturer.

Compal Communications smartphone shipments to be boosted by Nokia orders [June 28, 2011]

Taiwan-based ODM maker Compal Communications shipped only 3.91 million smartphones in 2010 and has downward adjusted 2011 target shipment volume from 6.0 million smartphones to 4.5 million, but stands a chance of shipping 10-15 million smartphones through reliance on Nokia, according to industry sources in Taiwan.

Compal’s shipments of Android, WebOS and Windows Phone 7 (WP7) smartphones to Nokia, Motorola, Hewlett-Packard (HP)and Acer in the first quarter of 2011 accounted for 70% of total shipments and 85% of total revenues, the sources indicated.

Compal has relatively strong R&D capabilities among Taiwan-based handset ODM makers as well as supporting resources from the Compal Group, but many ODM orders for smartphones are in too small volumes to reach an economy of scale, the sources said.

As Compal will begin shipping Mango (an update edition of WP7) smartphones to Nokia in the fourth quarter of 2011, Compal is likely to see a large increase in ODM orders from Nokia in 2012 if Mango smartphone models sell well in the global market and Nokia keeps downsizing its in-house R&D staff and strengthen ODM partnership with Compal, the sources analyzed. If so, Compal is expected to obtain orders for Mango smartphones from other vendors as well, such as Acer and LG Electronics, the sources indicated.

Compal has signed with Microsoft for licensed use of the Mango platform and Tango, a platform to succeed Mango, the sources noted.

Compal Communications lowers 2011 handset shipments target; signs WP7 licensing agreement with Microsoft [June 24, 2011]

Compal Communications has lowered its handset shipments target for 2011 to 4.5 million units from six million projected earlier due to adjustments in product strategies by its clients, according to company chairman Ray Chen.

However, Compal will continue moving forward with its ongoing policy of migrating to the production of smartphones, stated Chen.

Compal shipped 3.9 million handsets in 2010, with smartphones accounting for 43% in shipment volume and 72% in total revenues. In the first quarter of 2011, handset shipments totaled 760,000 units, with smartphones accounting for 70% in volume and 85% in revenues.

Smartphones will make up nearly 100% of the company’s handset shipments by the fourth quarter of 2011, making Compal the largest smartphone ODM in Taiwan, Chen stated.

In other news, Compal has signed a licensing agreement with Microsoft for the use of Windows Phone 7. Prior to reaching an agreement with Compal, Microsoft had signed similar licensing agreements with seven companies: Nokia, HTC, Samsung Electronics, LG Electronics, Acer, Fujitsu and ZTE, all brand vendors.

Compal will build up a foundation based on the WP7 platform that will enable it to shorten time to market for customized smartphoneswhile expanding the pool of Windows Phone-based clients, Chen commented.

Actually, Compal has already landed some orders for Windows Phone 7-based smartphones from Nokia with shipments to begin in the fourth quarter of 2011, according to industry sources. Compal will also solicit Windows Phone orders from Acer.