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First Nokia WP7 in Q4 via an ODM route from Compal
Follow-up:
Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]
Note: the “affordable” Nokia Lumia 710 is the one produced by Compal (the 800 is by Nokia itself)
Update [Aug 17, 2011]:
– @mechaghost Elbert Perez [his website: http://www.occasionalgamer.com/ see also: here]
I caught you Nokia 800 and Acer M310 on my reporting page. #wp7
3 hours agovia Twitter for Windows Phone
– Why Nokia coming to Windows phone is a huge deal [Aug 14, 2011]
– Nokia Teams Up With Polar to Launch Over 300 Mobile Apps for Major Media Brands Globally [Aug 17, 2011]:
Nokia (www.nokia.com) has entered into an agreement with Polar Mobile (www.polarmobile.com) to launch over 300 mobile apps for Nokia smartphones over the next 12 months. Polar Mobile will be launching apps on Nokia smartphones for over 300 top tier media brands globally, including the likes of Wired UK, Kompas, Advertising Age, Globe and Mail, Shanghai Daily and 7DAYS. The apps will be made available to consumers of Nokia’s Symbian smartphones, the recently announced Nokia N9 and future Nokia with Windows Phone devices.
– DroidUser999 says: … What happened to Nokia-MS Party on Aug 17th. Did they announce anything?[August 17, 2011 at 12:42 pm]
Taigatrommel says: August 17, 2011 at 6:38 pm
It was said they’d have a “small portfolio of devices” ready this year for small launch on limited regions.
I think they talked about a touch-only phone as well as one with a keyboard. So this small portfolio would include two different devices.
– More information: Nokia’s North America centric approach for Windows Phone 7 [Aug 11, 2011]
– More information (for the gaming and entertainment space): Nokia Windows Phone to debut on August 17 at the huge gamescom 2011 event [Aug 3, 2011 with updates up to Aug 20, 2011]
End of update
@dnystedt Dan Nystedt
Nokia supplier, Compal, to start shipping Windows Phone 7 smartphones to Nokia in September, total 2 million in Q4, Taiwan media say.
12 Augvia web
Mango phones to compete with new iPhone in September [July 29, 2011]
Branded handset vendors including HTC, Samsung Electronics, and LG Electronics all plan to launch Microsoft’s Mango-based smartphones in September, competing neck and neck with the forthcoming iPhone which is also slated for the same month, according to industry sources.
Other vendors to unveil Mango phones at the recently concluded Microsoft’s 2011 WPC (Worldwide Partner Conference) included Acer, ZTE and Fujitsu Toshiba, the sources indicated.
In cooperation with Fujitsu Toshiba, Japan-based mobile carrier KDDI has unveiled its first Mango phone, the IS12T, which features a Qualcomm MSM 8655 processor, 3.7-inch touch screen and 13.2-megapixel camera.
HTC is expected to roll out a number of Mango phones, powered by Qualcomm 1.5GHz single-core CPUs with display sizes ranging from 3.8- to 4.7-inch, the sources noted.
Nokia is expected to unveil its first batch of Mango phones at Nokia World 2011 to be held in October, at a time when fellow vendors have already heated up the market for Mango phones, which will probably be a good strategy for the handset vendor, commented the sources.
Nokia, China Mobile open the Windows [Aug 13, 2011]
Colin Giles, executive vice-president of Nokia Corp, who is in charge of the company’s global sales, said Nokia has always been committed to China Mobile’s Time Division-Synchronous Code Division Multiple Access (TD-SCDMA) technology – the first globally recognized 3G telecommunications standard, led by China.
Giles made the remarks at a news briefing in Beijing on Friday, when China Mobile, the world’s biggest telecom carrier by users, officially launched the commercial version of Mobile Market-Nokia store, a joint-brand mobile application outlet, for Chinese TD-SCDMA mobile-phone users.
However, Giles did not reveal further details of Nokia’s TD-SCDMA Windows phones and the launch date was not disclosed.
…
Nokia is winding down its use of the Symbian operating system to focus on developing Windows phones with Microsoft at the US-based company’s facility in San Diego, California. It plans to deliver the first batch of Windows Phone 7 smartphones in the second half of this year.
“We will continue to introduce a diversified portfolio of TD-SCDMA devices and services,” Giles said, referring to the relationship with China Mobile as one between the world’s leading operator and leading mobile phone manufacturer.
Compal Communications smartphone shipments to be boosted by Nokia orders [June 28, 2011]
Taiwan-based ODM maker Compal Communications shipped only 3.91 million smartphones in 2010 and has downward adjusted 2011 target shipment volume from 6.0 million smartphones to 4.5 million, but stands a chance of shipping 10-15 million smartphones through reliance on Nokia, according to industry sources in Taiwan.
Compal’s shipments of Android, WebOS and Windows Phone 7 (WP7) smartphones to Nokia, Motorola, Hewlett-Packard (HP)and Acer in the first quarter of 2011 accounted for 70% of total shipments and 85% of total revenues, the sources indicated.
Compal has relatively strong R&D capabilities among Taiwan-based handset ODM makers as well as supporting resources from the Compal Group, but many ODM orders for smartphones are in too small volumes to reach an economy of scale, the sources said.
As Compal will begin shipping Mango (an update edition of WP7) smartphones to Nokia in the fourth quarter of 2011, Compal is likely to see a large increase in ODM orders from Nokia in 2012 if Mango smartphone models sell well in the global market and Nokia keeps downsizing its in-house R&D staff and strengthen ODM partnership with Compal, the sources analyzed. If so, Compal is expected to obtain orders for Mango smartphones from other vendors as well, such as Acer and LG Electronics, the sources indicated.
Compal has signed with Microsoft for licensed use of the Mango platform and Tango, a platform to succeed Mango, the sources noted.
Compal Communications lowers 2011 handset shipments target; signs WP7 licensing agreement with Microsoft [June 24, 2011]
Compal Communications has lowered its handset shipments target for 2011 to 4.5 million units from six million projected earlier due to adjustments in product strategies by its clients, according to company chairman Ray Chen.
However, Compal will continue moving forward with its ongoing policy of migrating to the production of smartphones, stated Chen.
Compal shipped 3.9 million handsets in 2010, with smartphones accounting for 43% in shipment volume and 72% in total revenues. In the first quarter of 2011, handset shipments totaled 760,000 units, with smartphones accounting for 70% in volume and 85% in revenues.
Smartphones will make up nearly 100% of the company’s handset shipments by the fourth quarter of 2011, making Compal the largest smartphone ODM in Taiwan, Chen stated.
In other news, Compal has signed a licensing agreement with Microsoft for the use of Windows Phone 7. Prior to reaching an agreement with Compal, Microsoft had signed similar licensing agreements with seven companies: Nokia, HTC, Samsung Electronics, LG Electronics, Acer, Fujitsu and ZTE, all brand vendors.
Compal will build up a foundation based on the WP7 platform that will enable it to shorten time to market for customized smartphoneswhile expanding the pool of Windows Phone-based clients, Chen commented.
Actually, Compal has already landed some orders for Windows Phone 7-based smartphones from Nokia with shipments to begin in the fourth quarter of 2011, according to industry sources. Compal will also solicit Windows Phone orders from Acer.
Nokia’s North America centric approach for Windows Phone 7
Follow-up:
– Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]
– Designing smarter phones–Marko Ahtisaari (Nokia) and Albert Shum (Microsoft) [Nov 23, 2011]
Note: Both Lumias come first to countries other than North-America where a portfolio of Lumias will be introduced just the first half of 2012.
Update 2:
– Nokia US President Chris Weber: Why Lumia’s a hit [Nokia Conversations, Dec 20, 2011]
Chief explains why the 710 is right for America and hints: you ain’t seen nothing yet
I got a few minutes with Chris Weber, President, Nokia North America, after the smartphone sales announcementlast Wednesday. Without further ado, here’s what went down…
Chris, what excites you particularly about the Nokia Lumia 710 coming to the US on T-Mobile?
First of all, this is a world-class smartphone that is aimed at converting current feature-phone owners over to the exciting world of smartphone ownership. Our numbers show that more than 150 million Americans don’t have smartphones currently. Many are on the fence because of high phone costs or high monthly plan costs.
The Lumia 710, with T-Mobile, will cost only $49 and monthly plans will cost around $50 per month.
What sets the 710 apart from the competition?
The Lumia 710 has a great hardware offering with a 1.4 Ghz SnapDragon processor, a color-popping ClearBlack display, and Nokia’s exclusive Nokia Drive, which offers great point-to-navigation so you can leave your GPS behind when traveling. Not to mention, you get Nokia’s amazing industrial design all backed by the amazing usability of Windows Phone.
This is the first look for Nokia fans in the US at Windows Phone – what’s cool about it?
Windows Phone is amazingly fast and usable right out of box. Because Windows Phone integrates popular social networks like Facebook, LinkedIn and Twitter – users can easily sign in and utilize these without installing apps for them.
It’s known that first-time smartphone owners hate setting up their devices and installing loads of apps just to get started on their networks of choice. On Windows Phone, you do a simple set up process and you’re good to go.
My favorite uses for Windows Phone are the People Hub, Live Tiles and the amazing Open Table integration that helps you find reservations all within the Local Scout utility – this is very cool.
Tell me more about the custom offerings for the Lumia phones, specifically Nokia Maps and ESPN – what can we look forward to?
Nokia Maps and ESPN will come pre-loaded on the phones at purchase. Rest assured that Nokia Maps is a huge platform for us that we see a lot of potential for. There will be exciting announcement and additions in the near future, but I can’t say more now.
As for ESPN, our partnership with them has yielded unique experiences and custom content to the Nokia Lumia 710. Again, we have some awesome features that sports fans will just eat up coming in the near future, we are iterating fast and news will be coming in the coming months.
So, this is the start of a set of Nokia phones, can you elaborate?
I can say that we have been talking to a number of carriers and we’ve been astounded at their overwhelming support. We will be launching more phones on other carriers. The Lumia 710 is the start of a portfolio of products aimed at the United States.
We like to call our Windows Phone Portfolio rollout “rolling thunder”. What this means is that we will have numerous announcements spread throughout the coming months that will offer something for everyone. In our view, this is a marathon, not a sprint, and we anticipate being a major player in the US market by this time next year.
More information:
– T-Mobile brings Nokia Lumia 710 to the U.S. [joint press release, Dec 14, 2011]: “Nokia and T-Mobile deliver a leading entry-level Windows Phone experience to the nearly 150 million Americans still to make the transition to smartphones.” [expected to be available starting Jan. 11]
– Nokia Lumia 710 now shipping [Dec 9, 2011]: “Second Windows Phone smartphone from Nokia reaches stores today [in Taiwan]”
Update 1:
– DroidUser999 says: … What happened to Nokia-MS Party on Aug 17th. Did they announce anything? [August 17, 2011 at 12:42 pm]
Taigatrommel says: August 17, 2011 at 6:38 pm
It was said they’d have a “small portfolio of devices” ready this year for small launch on limited regions.
I think they talked about a touch-only phone as well as one with a keyboard. So this small portfolio would include two different devices.
– More information (for the gaming and entertainment space): Nokia Windows Phone to debut on August 17 at the huge gamescom 2011 event [Aug 3, 2011 with updates up to Aug 20, 2011]
– @dnystedt Dan Nystedt
Nokia supplier, Compal, to start shipping Windows Phone 7 smartphones to Nokia in September, total 2 million in Q4, Taiwan media say.
12 Aug via web
– More information: First Nokia WP7 in Q4 via an ODM route from Compal [Aug 13, 2011, with updates up to Aug 17, 2011]
End of updates
Exclusive: Nokia to Exit Symbian, Low-End Phone Businesses in North America [AllThingsD, Aug 9, 2011]
In an interview with AllThingsD, the head of Nokia’s U.S. subsidiary [Chris Weber] said that the company will also focus exclusively on sales through traditional wireless carriers. In the past, Nokia has sold its smartphones at full price to consumers, after finding carriers unwilling to significantly subsidize or market the products. It has also had a significant — if low margin — business selling low-cost feature phones.
…
North America is a priority for Nokia, Weber said, in part because it is a key market for Microsoft and also because Nokia sees it as a key to winning in the smartphone battle globally.
“We’ll develop for North America and make the phones globally available and applicable,” Weber said. “In fact, evidence of that is that the first Windows Phones that will ship are being done by our group in San Diego.”
[where the headquarters and main engineering sites of Qualcomm are]Nokia plans its biggest-ever marketing pushfocused on reestablishing its presence in the U.S.
“Without getting into numbers, it is significantly larger than anything we have done in the past and the most we will invest in any market worldwide,” Weber said. “They are putting their money where their mouth is.”
Nokia exec: Android and iPhone focus on the app is “outdated” [VentureBeat, Aug 9, 2011]
Weber … cited an effort to consolidate many of Nokia’s U.S. operations in Sunnyvale, a project he says resembles running a start-up [with a challenger mentality]. Since Weber joined Nokia in February, he’s already changed 80 percent of his leadership team, noting that he has “10 to 11 new direct reports” out of a total of 14. Weber had left Microsoft in December, after running enterprise sales for the software giant.
…
Weber called Android and the iOS phone platforms “outdated.” While Apple’s iPhone, and its underlying iOS operating system, set the standard for a modern user interface with “pinch and zoom,” Weber conceded, it also forces people to download multiple applications which they then have to navigate between. There’s a lot of touching involved as you press icons or buttons to activate application features. Android essentially “commoditized” this approach, Weber said.
Nokia, by contrast, will offer a more seamless and efficient interface with its “live tiles and hubs” approach. It does this via Microsoft’s Windows Phone operating system, where applications will be integrated into everything you do. For example, if you want to communicate with a business contact, you select the contact from your address book, and then communicate in any way you want — via LinkedIn, Facebook or Twitter — without having to open those individual applications. That’s because everything is built around contacts, not applications. And your profile and most important contacts are represented by tiles on your home screen, which update dynamically as you or your contacts make status updates. On the iPhone and Android, by contrast, the home screen icons remain static.
…
Here’s one killer feature afforded by Mango: Using it, Nokia phones will be able to use voice commands to complete tasks without ever touching the phone. Weber demoed this feature for me (but unfortunately, wouldn’t let me shoot video of it), but here’s how it worked: When I texted him, his phone received the text and then automatically read the message out to him. He then directed his phone — again, using only voice — to reply to me with a spoken message. It arrived on my phone promptly. He did all this without ever touching his phone. And he’s said he’s used the voice feature to conduct scores of phone conversations, too, answering and hanging up without ever touching the phone. That’s pretty cool, indeed.
In fact, we’ve previously referenced this technology. However, Weber said the feature is much better than Android or Apple equivalents, because with those competing phones you have to touch the phone each time you want to initiate their voice-to-text features.
It’s a certainly a good feature to showcase, but its also not a game-changer, that massive overhaul that could give Nokia a decisive lead.
It’s not clear exactly how Nokia plans to distinguish itself from the host of other manufacturers — HTC, Samsung and LG — who are also committed to building phones on Mango.
Weber kept stressing Nokia’s superior hardware. And Nokia will also benefit from its relative leadership in location-based services via its ecommerce and maps offerings, which it owns directly, and therefore can monetize more effectively.
Qualcomm’s new partnership with Nokia
Follow-up:
Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]
Note: The “affordable” Nokia Lumia 710 is the one produced by Compal (the 800 is by Nokia itself). Snapdragon S2 MSM8255 @ 1.4GHz is used in both models.
From being an enemy to being a partner [China Daily, Aug 4, 2011]
Paul Jacobs, chairman and chief executive officer of Qualcomm Inc, said the biggest challenge for him since he took over the company in 2005 was to turn Qualcomm from an enemy disliked by many industry players to a popular and amiable partner.
The company, which was founded by his father, Irwin Jacobs, in the United States city of San Diego in 1985, had been known for providing support for a digital wireless technology named Code Division Multiple Access (CDMA).
Unlike his father, who closely focused on CDMA technology, the son has a much broader vision and he strongly believes in the upcoming mobile Internet, in which cell phones are going to be the devices that everybody uses and connects to the Internet.
The idea has driven Jacobs junior to expand his father’s business into two major parts – mobile phone chipset production and patent licensing. The patent licensing includes CDMA technology and European-adopted technology Wideband Code Division Multiple Access (WCDMA).
Jacobs said he has witnessed some critical changes in the past six years. Instead of being caught up in lawsuits concerning intellectual rights, which used to be a common occurrence, companies have begun to regard Qualcomm as a good partner.
“Partnership was the thing we were missing,” he said in an exclusive interview with China Daily. It was great that Qualcomm had been known for two things – innovation and execution– because the company would come up with new things and would deliver qualified chips on time.
However, many companies didn’t like Qualcomm because it imposed high intellectual property royalties on its products. “They felt like they were our hostages. They didn’t like us. They resented us,” Jacobs recalled.
So in the first all-hands meeting after the son took the helm in 2005, he got up and said: “We are going to be known for three things – innovation, execution, and partnership.”
The company seemed to benefit from the decision and win back partners. Qualcomm and Nokia Corp, the world’s biggest mobile phone maker by volume, had fought for years over intellectual property disputessince Jacobs started to act as CEO.
Now the two companies have settled the lawsuits and are working together in San Diego to develop Nokia’s first smart phone running on a Windows platform.
Nokia Corp’s chief executive officer, Stephen Elop, said Qualcomm would be “an important partner” as his company is about to enter the Windows phone era.
“But Nokia still has a general strategy that we would like to have multiple partners for critical components,” Elop said at the Nokia Connection 2011 event in Singapore in June.
Jacobs said he is “very excited about that opportunity”, as Nokia eventually paved the way to adopt Qualcomm’s chips. “Our relationships are good and I think they will be even better when the first batch of Nokia phones starts to come out.”
Currently, all nine Windows phone models in the world’s markets are powered by Qualcomm’s Snapdragon chips, said the company.
“Qualcomm has the lead position on Windows Phone and it will take its competitors time to get up to speed on that operating system,” Jon Erensen, research director of Gartner’s mobile handset and consumer electronic semiconductors, wrote in an email to China Daily.
Qualcomm also sees good partnerships growing in the Chinese market, as China contributed the biggest revenue share of 29 percent in the company’s 2010 fiscal year, surpassing South Korea.
In China, the most important strategic alliance for Qualcomm is China Telecom Corp Ltd, the smallest telecom carrier of the country. The operator took the 3G license in 2009and runs a CDMA network in China.
China’s CDMA industry chain has flourished since 2009. Wang Xiaochu, general manager of China Telecom Corp Ltd, said the toughest time for China’s CDMA terminal industry chain had passed, since the market volume grew to 41.9 million units in 2010 from 7.67 million mobile phones in 2008.
China Telecom expects to sell more than 60 million CDMA mobile phones in 2011 and, by mid-June, about 25 million units had already been shipped.
“China Telecom is really where the center of the CDMA universe is now. It used to be more North American focused. Now I think it’s much more about China and Asia,” Jacobs said.
Qualcomm could be one of the companies that benefits most from China’s booming CDMA industry, since the company dominates the world’s CDMA chip market.
Meanwhile, the company has also cooperated with China Unicom to help produce WCDMA handsets.
Qualcomm’s relationship with China Mobile Ltd, the world’s biggest telecom carrier with more than 600 million subscribers, was relatively weak in the past. China Mobile adopted GSM technology in the 2G era and home-grown TD-SCDMA technology in the 3G era. Qualcomm had few products supporting these standards.
But Jacobs said his company’s latest chips, such as dual-core MSM 8960, are about to support various international telecommunication standards, including TD-LTE technology, which China Mobile is actively promoting.
Since China is now the world’s biggest mobile phone production country and mobile phone market, Qualcomm would really like to build up its partnerships with Chinese carriers and mobile phone makers here, the CEO added.
Wang Yanhui, secretary-general of the China Mobile Phone Alliance, said Qualcomm had signed patent licensing agreements with more than 50 mainland handset manufacturers and is setting up a research and development team of roughly 1,000 people in Shanghai.
Domestic handset makers, such as Huawei Technologies Co Ltd and ZTE Corp, are all in good relationships with Qualcomm. Jacobs expected these Chinese companies to achieve a similar success with South Korea companies such as LG Corp and Samsung Electronics Co Ltd.
Jacobs said it was very interesting in China that because China issued 3G licenses relatively later than other countries, Chinese mobile phone makers had built up an export market first.
“Then they come back to China’s 3G market with rich experience. That’s going to help them to achieve a greater success.”
In addition to providing high-end chips, which run at a fast speed and have rich functionality, Qualcomm also focuses on low-end mobile chips aimed for the mass market.
“We are driving the price down at that low endto get the mass market smart phone because we really believe that providing mobile broadband very widely to a lot of people is important, not just because of the good business for us, but because it also improves people’s lives,” he added.
Qualcomm’s move to further cut the low-end mobile phone chips could apply more pressure on some Taiwan-based chip makers, such as MediaTek Inc, but the hundreds of small- and medium-sized mobile phone manufacturers in China would benefit from the competition.
…
Qualcomm’s global annual revenue rose to $11 billion in fiscal year 2010 from $7.53 billion in 2006. The company shipped 207 million MSM chips in fiscal year 2006, and the figure increased to 399 million in fiscal year 2010.
Qualcomm Signs MOU with China’s Ministry of Information Industry for CDMA [Dec 4, 2000]
The MOU confirms MII’s support of Qualcomm’s Framework Agreement with China Unicom dated January 28, 2000, pursuant to cooperation between China and Qualcomm in developing CDMA technologies. This MOU also supports the deployment in China of a nationwide network based on CDMA technology with continued migration to advanced CDMA technology supporting higher data rates. With over 70 million mobile communications subscribers, China has become the second-largest and fastest-growing mobile market in the world. Qualcomm’s MOU with MII has laid down the foundation of long-term cooperation between Qualcomm and China’s information industry.
Qualcomm Announces Signing of Commercial License for CDMA Network Products with Huawei Technologies [Nov 1, 2001]
Under the terms of the royalty-bearing license agreement, Qualcomm has granted Huawei a license under Qualcomm’s CDMA patent portfolio to develop, manufacture and sell cdmaOne™ and third-generation (3G) CDMA2000 1X/1xEV network equipment. The license grants Huawei the right to use Qualcomm’s patented technology and chipsets to make and sell cdmaOne and CDMA2000 1X equipment in China and worldwide.
Qualcomm Enters into CDMA Subscriber Unit and Infrastructure License Agreements with 11 Chinese Manufacturers [Jan 23, 2002]
… making a total of 17 domestic Chinese telecommunications equipment manufacturers that are now licensed by Qualcomm. Under the terms of the worldwide royalty-bearing license agreements, Qualcomm has granted these Chinese manufacturers licenses under Qualcomm’s CDMA patent portfolio to develop, manufacture and sell cdmaOne™ and third-generation (3G) CDMA2000 1X/1xEV-DO subscriber unit and/or infrastructure equipment.
China Unicom Announces the Signing of a Detailed Agreement with China Telecom on the Disposal of its CDMA Business [July 28, 2008]
Previously, on 2 June 2008, Unicom announced that it had entered into a CDMA Business Framework Agreement with China Telecom. On that same day, Unicom announced that it planned to merge with China Netcom Group Corporation (Hong Kong) Limited (“Netcom”) (HKSE: 0906, NYSE: CN).
The total consideration, payable in cash to Unicom by China Telecom, remains unchanged at RMB43.8 billion (approximately HK$50.1 billion [US$6.3B]) and Unicom expects to realise an estimated net gain before tax of approximately RMB37.6 billion (approximately HK$42.9 billion). The net proceeds from the disposal are expected to be used by Unicom for the expansion of its GSM network coverage, the improvement of GSM customer service and the enhancement of IT support systems and platforms for value-added services, in order to lay a solid foundation for the introduction of 3G services. The net proceeds will also fund the Unicom’s working capital and other general corporate purposes.
Upon completion of the Transaction, Unicom will focus on the operation of its GSM network and prepare for the introduction of 3G services. As of 30 June 2008, Unicom had 127.6 million GSM subscribers and 43.17 million CDMA subscribers. As part of the Transaction, 29.3% of Unicom’s employees will be transferred to China Telecom.
After that restructuring – however – Qualcomm had no China Telecom related press releases at all showing clearly that the company’s focus moved elsewhere on the China market (CDMA/EV-DO tech. manufacturing or other technologies), e.g. ZTE to Develop CDMA2000 Femtocells Based on Qualcomm System on Chip Solutions [March 23, 2010] or Qualcomm Now Demonstrating Products Based on LTE TDD Technology [Sept 8, 2010].
The Changes in the Nokia relationship
– Qualcomm Initiates Patent Infringement Proceedings in the UK against Nokia [May 24, 2006]
– Qualcomm Files Complaint Against Nokia with International Trade Commission [June 12, 2006]
– Nokia’s Announced Plan to Ramp Down its CDMA2000 R&D and Manufacturing Will Not Impede the Continued Growth of CDMA2000 [June 23, 2006]
– Qualcomm Responds to Nokia’s Latest Maneuver to Delay Judicial Determinations that Nokia’s GSM Handsets Infringe Qualcomm’s Patents [March 20, 2007]
– Qualcomm Files Additional GSM Patent Infringement Suits Against Nokia [April 3, 2007]
– Qualcomm Files Arbitration Demand Against Nokia to Resolve Dispute Over License Agreement [April 5, 2007]
– Nokia and Qualcomm Enter Into a New Agreement [July 23, 2008]
Companies Agree to Settle All Litigation
Nokia (NYSE: NOK) and Qualcomm (Nasdaq: QCOM) today announced that they have entered into a new agreement covering various standards including GSM, EDGE, CDMA, WCDMA, HSDPA, OFDM, WiMAX, LTE and other technologies. The agreement will result in settlement of all litigation between the companies, including the withdrawal by Nokia of its complaint to the European Commission.
Under the terms of the new 15-year agreement, Nokia has been granted a license under all Qualcomm’s patents for use in Nokia mobile devices and Nokia Siemens Networks infrastructure equipment. Further, Nokia has agreed not to use any of its patents directly against Qualcomm, enabling Qualcomm to integrate Nokia’s technology into Qualcomm’s chipsets. The financial structure of the settlement includes an up-front payment and on-going royalties payable to Qualcomm. Nokia has agreed to assign ownership of a number of patents to Qualcomm, including patents declared as essential to WCDMA, GSM and OFDMA. The specific terms are confidential.
“We believe that this agreement is positive for the industry, enabling the market to benefit from innovation and new technologies,” said Olli-Pekka Kallasvuo, CEO of Nokia Corporation. “The positive financial impact of this agreement is within Nokia’s original expectations and fully reflects our leading intellectual property and market positions.”
“I’m very pleased that we have come to this important agreement,” said Dr. Paul E. Jacobs, CEO of Qualcomm. “The terms of the new license agreement, including the financial and other value provided to Qualcomm, reflect our strong intellectual property position across many current and future generation technologies. This agreement paves the way for enhanced opportunities between the companies in a number of areas.”
Nokia and Qualcomm Plan to Develop Advanced Mobile Devices [Feb 19, 2009]
Nokia and Qualcomm Incorporated (Nasdaq: QCOM) today announced that the two companies are planning to work together to develop advanced UMTS mobile devices, initially for North America. The companies intend for the devices to be based on S60 software on Symbian OS, the world’s most used software for smartphones, and utilize Qualcomm’s advanced Mobile Station Modem™ (MSM™) MSM7xxx-series and MSM8xxx-series chipsets for cutting-edge processing performance and ubiquitous mobile broadband capabilities. The first mobile devices based on this collaboration would be expected to launch in mid-2010 and be compatible with the forthcoming Symbian Foundation platform.
“Nokia is very pleased to be in discussions with Qualcomm around designing mobile devices that can benefit from the high level of integration found on MSM chipsets,” said Kai Oistamo, executive vice president, Devices, Nokia. “We are eager to demonstrate to the industry the possibilities that exist when innovative and open software is combined with advanced hardware solutions.”
“Nokia and Qualcomm are leaders in advanced wireless technologies, and this new level of cooperation would bring exceptional leaps in mobile performance to people around the world,” said Steve Mollenkopf, executive vice president of Qualcomm and president of Qualcomm CDMA Technologies. “We are very excited about the possibility of the substantial synergies between S60 software and MSM chipsets.”
Qualcomm Innovation Center Joins the Symbian Foundation [Oct 29, 2009]
Qualcomm Innovation Center, Inc. (QuIC) and the Symbian Foundation today announced that QuIC, a wholly-owned subsidiary of Qualcomm Incorporated, has joined the Symbian Foundation and has been appointed to the Symbian Foundation board of directors. QuIC will support the Symbian Foundation with active participation on the board of directors and each of the four councils that govern the development of the Symbian platform.
QuIC’s charter is to focus on optimizing open source software for use with Qualcomm technology. QuIC brings to the Symbian Foundation a wealth of knowledge and expertise in open source and, as a Symbian Foundation board member, QuIC is committed to working with its fellow board members for Symbian’s continued commercial success. QuIC joins wireless operators AT&T, Vodafone and NTT DOCOMO; silicon providers ST Microelectronics NV and Texas Instruments; and handset manufacturers Samsung, Sony Ericsson and Nokia on the Symbian Foundation board.
The Symbian platform comprises a complete, open source mobile operating system, user interfaces, middleware and key mobile applications used in more than 300 million smartphone devices worldwide. It includes the critical software elements a manufacturer or operator needs to build a mobile device. Symbian was built for mobile and enables mobile developers to use open SDKs to create compelling mobile applications that take full advantage of all Symbian-based handsets.
“QuIC joining the Symbian Foundation and the Symbian Foundation board demonstrates our commitment to provide expertise and to optimize technology with the Symbian platform,” said Rob Chandhok, president of QuIC. “High-level operating systems offer the potential to unleash tremendous innovation and we are excited to help advance that process on the Symbian platform. Working as part of the Symbian Foundation, QuIC looks forward to participating in technology innovation in areas such as multi-core CPU support, Web browser and application enhancement, and CDMA and LTE support.”
“The Symbian Foundation welcomes QuIC, whose membership and board participation brings us significant wireless technology expertise and whose leadership will act as an important catalyst for the growth of the Symbian ecosystem,” said Lee Williams, executive director of the Symbian Foundation. “On behalf of the Symbian Foundation board, we look forward to collaboratively evolving and rapidly expanding the Symbian open source software platform with QuIC.”
Qualcomm, HP, HTC and Nokia Executives to Keynote at Uplinq 2011 [April 28, 2011]
Qualcomm Incorporated (Nasdaq: QCOM), the leading developer and innovator of 3G and next-generation wireless technologies, products and services, today announced the general session keynote speakers for the Uplinq® 2011 conference, hosted by Qualcomm on June 1-2 at the Manchester Grand Hyatt in San Diego. Speakers will include Dr. Paul E. Jacobs, chairman and CEO of Qualcomm, Jon Rubinstein, senior vice president and general manager, Palm Global Business Unit, Hewlett-Packard Company, Peter Chou, CEO of HTC and Stephen Elop, CEO of Nokia.
Dr. Paul E. Jacobs will open the conference on June 1 with his keynote, “Mobile Computing: The Next Great Frontier,” which will focus on the continuing evolution of mobile and expanding opportunities for developers to take the mobile experience to new levels. In addition, Dr. Jacobs will share insights about how advances in mobile computing and other technology enablers are breaking down barriers for developers and empowering them to change the lives of people everywhere. HP’s Jon Rubinstein will follow Dr. Jacobs with a fireside chat on the opening day of Uplinq.
On June 2, the second day of Uplinq, HTC’s Peter Chou will give the opening keynote. Rounding out this lineup of wireless industry leaders will be Nokia’s Stephen Elop who will give the second keynote on Day Two of the conference.
Key message: transition from device-to-device battle to ecosystem-to-ecosystem battle
Uplinq 2011: Nokia Stephen Elop Keynote Highlights [June 17, 2011]
The Uplinq Daily Show on Qualcomm LIVE! Interview with Nokia’s Stephen Elop [June 2, 2011]
Stephen Elop’s keynote at Qualcomm’s Uplinq [June 10, 2011]
… There is an opportunity for a third and competitive ecosystem to emerge. …
It is not just the device, or the software on that device. These ecosystems that I described are so much more than what you are holding in your hand. Nokia will be contributing mapping, navigation and various location-based services… and you know what… all the manufacturers of Windows Phone will be taking advantage of that… I want HTC and Samsung to be successful with Windows Phone because our principal competitor is not each other, but Android. So we are contributing service elements for the benefit of everyone in the ecosystem.
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Equally, Microsoft is contributing a number of services and capabilities… for example: Bing, AdCenter, Xbox, Office productivity experience, unified communications (voice, video etc.) You will have heard about the acquisition of Skype ten days ago, clearly that will be part of the Windows Phone ecosystem.
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Parts of the ecosystem, as well, are the chipset and other hardware contributors. Which is why Qualcomm, ourselves, Microsoft, are all working together to deliver the best experiences for this ecosystem.
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How do we take the ecosystem beyond the mobile experience? We believe that, fundamentally, we are just at the beginning of the mobile revolution. The mobile platform, with a variety of sensors and capabilities associated with a device, is giving opportunities to create entirely new and extended experiences that are only possible on that mobile device. So we are only at the beginning of mobility and have an opportunity to extend the ecosystem in different directions to make that even more compelling.
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Of course, this ecosystem is not just about mobility and the smartphone, it is also about tablets, it’s about television sets, gaming platforms, automobiles and all the different places where people expect to have a fully connected digital experience.
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And so we at Nokia definitely recognise the importance of delivering on this broader promise of the larger connected digital experience.
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Perhaps the first and most notable of these today relates to tablets. So there’s a lot of activity and hype about tablets in the marketplace. But the market conditions are not yet optimised… Say there are 201 tablets being sold today, only one of them is being sold out a furious rate… and being very successful. The other 200 tablets… are not really landing with consumers. For Nokia, when I get asked about our tablets strategy, the first thing I say is that I don’t just want to be tablets number 202. Because, really, if we cant differentiate from that pack… then we’re not going to be successful. So as we look at it, we believe we have to do something that is fundamentally differentiated. And we have some options to do that, given our market penetration, our strengths in emerging markets… so watch this space, you will see some interesting things.
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We do have the ability to reach out to very large numbers of well identified consumers. With our existing smartphone operating system we have, today, over 200 million registered users, 60 million of whom are active in our apps and store environment on a [rolling] thirty day basis. … Around the world we have tremendous reach. It is today that we are adding 140,000 new registered users [every day]… and they are downloading 5 million items a day [now 6 million]
Now part of the reason, in many parts of the world, that this has been attractive is because of the focus we have had on monetisation enablers. I mentioned earlier the operator billing relationships – we are able to measure the uplift for developers in areas where there is operating billing, compared to those where there is not. You get a three and half times uplift in the volume of money you can make when we have an operating billing relationship. The reason is simple… it is much easier for consumers to just click the button.
A lot of other things we are doing for developers: removing the registration fees to participate in Windows Phone development, all sorts of thing to make it easier to publish and distribute your application. We are also hoping you will recognise the extended opportunity, even beyond Windows Phone, to monetise your application on other platforms [Symbian, Series 40] that reach into China, India and Russia.
Nokia picks Qualcomm for Windows phone, seeks others [Reuters, May 20, 2011]
Nokia said on Friday it was negotiating with several chipset suppliers for its future Windows Phone models after deciding to use Qualcomm in its first smartphones using Microsoft’s software.
Nokia announced in February it would use Microsoft’s Windows Phone software in all of its smartphones.
Microsoft Windows Phone operating system (OS) is available only on Qualcomm’s chips, but the U.S. software giant has said it was expanding the supplier base.
“The first Nokias based on Windows Phone will have the Qualcomm chipset,” said a Nokia spokesman.
“Our aim is to build a vibrant ecosystem around Nokia and the Windows Phone OS and with that intent we are naturally continuing discussions with a number of chipset suppliers for our futureproduct portfolio,” he said.
He said one of the companies involved in the talks was ST-Ericsson.
Nokia To Use ST-Ericsson Chips For Windows Phone 8 Handsets [May 19, 2011]
In an interview at STMicroelectronics’ annual Analyst Day, [Carlo] Bozotti [the Chief Executive of the European semiconductor maker] told Forbes that ST-Ericsson will be one of two chip suppliers for Nokia’s upcoming Windows Phones.
…
The first ST-Ericsson chipset that will appear in a Nokia Windows Phone is the U8500, a sophisticated dual-core system-on-a-chip that has been favorably compared to Qualcomm’s Snapdragon line because it offers multiple wireless technologies like Wi-Fi, Bluetooth, GPS and a fast, built-in HSPA+ modem, all in a compact format. Some later Nokia Windows Phones – the company has previously said it is planning to release 12 Windows Phone devices over the course of 2012 – will run on future versions of the U8500, said Bozotti.
The 5-years long experience of close partnership with Microsoft
– Microsoft and Qualcomm to Revolutionize the Next Generation of Smartphones [May 4, 2006]
– Qualcomm’s Collaboration with Microsoft Reshapes the Smartphone Market [Oct 23, 2007]
– Qualcomm [Snapdragon] Powers Next-Generation Windows Phones [Windows Mobile 6.5] Launching Around the Globe [Oct, 2009]
– Qualcomm Becomes the First Chipset Company to Support Microsoft Windows® Phone 7 Series [Feb 15, 2010]
The Company is working with Microsoft and multiple device manufacturers on smartphones powered by its Snapdragon™ platforms and running Windows Phone 7 Series software, currently scheduled to begin launching in time for the 2010 holiday season. Snapdragon chipsets integrate high-performance, custom CPUs with 3G and powerful multimedia capabilities in a single chip.
The latest version of Windows Phone software, announced today, is distinguished by its smart design and delivery of truly integrated experiences. Combining the capabilities of Windows Phone 7 Series software and Qualcomm’s industry-leading chipset solutions will enable a new generation of devices that redefine the possibilities of mobile experiences.
“People’s lives are not a set of discrete tasks and their phones should not be either. Windows Phone 7 Series software offers a fresh approach that integrates the Web, applications and content and brings new services such as Zune and Xbox LIVE to the phone for the first time,” said Andy Lees, senior vice president, Microsoft. “We’ve worked closely with Qualcomm on Windows Phone 7 Series software and Qualcomm’s Snapdragon chipsets are an integral partof bringing to life the rich, integrated experiences on a Windows Phone in a way that conserves battery life and provides always-on connectivity.”
“Qualcomm has a long history of working closely with Microsoft on Windows Phone, and we are continuing this collaboration to support the launches this year of exciting new Windows Phone 7 Series devices based on our Snapdragon chipsets,” said Steve Mollenkopf, executive vice president of Qualcomm and president of Qualcomm CDMA Technologies. “We are very excited about the next generation of devices that will leverage the synergy of our highly integrated system on a chip solutions and Microsoft’s Windows Phone 7 Series software.”
Qualcomm Snapdragon SoCs with a new way of easy identification
Follow-up: Next-gen Snapdragon S4 class SoCs — exploiting TSMC’s 28nm process first — coming in December [Aug 9 — Nov 16, 2011]
Update: Qualcomm Snapdragon S1-S2-S3 SoCs lineup in production as of 16-Nov-2011
- Qualcomm Snapdragon S1-S2-S3 SoCs lineup in production as of 16-Nov-2011
End of Update
In the last 24 hours there has been an incredible barrage of posts about “rebranding Snapdragon”. These posts are providing a kind of summary of changes referring to Qualcomm as the source of the information but not linking to that. When one finally finds the Qualcomm source it comes out that there is no rebranding in the conventional sense just a new classification for existing SoCs. So the individual SoC identifiers are the same, there is just a possibility to refer to them by a higher level of indentification which is related to the class of systems they are targeted to.
Because this is much more important new information than the non-existant rebranding I am first copying here the Qualcomm source and then some additional important information regarding their Adreno graphics capabilities and Qualcomm’s latest strategic moves to enter mobile gaming in a very big way. A report of current assesment of that is also available: Qualcomm hopes to make game consoles obsolete [Aug 4, 2011] Anandtech has published the slides of the Qualcomm event: Qualcomm’s March into the Gaming Market [Aug 3, 2011] and draws attention to this particular slide:

Please note the “Wireless Display” option which comes via the WCN3660 companion chip to Snapdragon S4 class of SoCs from the recently acquired Atheros (now Qualcomm Atheros). That chip will support the emerging Wi-Fi Display standard (said not to be confused with Intel’s WiDi) for streaming video directly from a smartphone or tablet to a Wi-Fi enabled display or television. (See also Wireless Gigabit Alliance – WiGig where Atheros is a member which is competing with Wireless HD where one of the members is Intel)
A Simple Way to Identify Which Snapdragon System is Right for You [Tim McDonough Vice President, Marketing, Qualcomm QCT on Qualcomm’s blog: OnQ, Aug 3, 2011]
Today Qualcomm is introducing a new way for our customers, our industry colleagues and consumers to identify the Snapdragon chipset that fits their needs. Those of you who know us well know that our current Snapdragon family of processors has grown to encompass over 15 different chips with feature sets that target mass market smartphones all the way through high end smartphones and tablets. And, although our Snapdragon chips are called processors, they are really system on chip solutions. Inside each Snapdragon chip are multiple hardware subsystems including CPUs, GPUs, modems, multimedia processors, GPS, DSPs, sensors, as well as advanced management software.
And all of these components are integrated into a single small chip that is designed with mobile in mind. The result is that Snapdragon processors deliver outstanding performance and longer battery life. But with such a deep roadmap of chips, our customers and industry colleagues have told us that it has become increasingly difficult to quickly and easily identify which chips are best suited for different devices.
We have arrived at a simple solution. Now our Snapdragon processors are classified into three system classes, System 1 (S1), System 2 (S2) and System 3 (S3): Simple names which denote performance and feature set. Moving forward, we will continue to add new classes as our roadmap grows. Without further ado, I present you with the Snapdragon S1, Snapdragon S2 and Snapdragon S3.
Snapdragon S1: Mass Market Smartphones [note: Up to 3G HSPA]
Snapdragon S1 processors offer great performance and longer battery life for today’s mass market smartphones. Boasting CPU speeds of up to 1Ghz, Adreno 200 graphics and a 3G modem, Snapdragon S1 processors are powering some of today’s coolest devices.
“The HTC Wildfire S could be the darling of the affordable Android handsets……..The most important factor for us is that we’ve found the HTC Wildfire S capable to performing those core tasks without too much of a compromise.”
— Pocket-Lint’s review of the HTC Wildfire S powered by the Snapdragon S1The Snapdragon S2: High Performance Smart Phones & Tablets [note: 3G HSPA+]
The Snapdragon S2 processor is an excellent choice for high performance smartphones and tablets. The S2 class of processors have some of the same design foundations as the S1 class but with some key performance improvements including a single core Scorpion CPU that clocks to speeds of up to 1.4Ghz, the fastest single core mobile CPU in the market, and the Adreno 205 GPU, which is designed to provide a 2x performance boost over the Adreno 200 GPUs. Web browsing and multimedia performance gets a serious performance boost too. With just one CPU core, the Snapdragon S2 can offer smoother graphics than other solutions that use dual-core CPUs.
“You can see clearly in the video that Qualcomm’s 2nd generation, single-core processor chewed up YouTube’s 720p Flash content without a hitch while the others failed to keep up in a smooth fashion.”
— Phandroid– (6/2011)Snapdragon S3: Multi-tasking & Advanced Gaming [note: 3G HSPA+, 1440×900/1080p HD/Dolby 5.1, Stereoscopic 3D capture & playback]
Here’s where things really get kicked up a notch. Simply put, the Snapdragon S3 is designed to offer 2x the graphics performance of the S2 and 4x the graphics performance of the S1. The S3 class of processors also feature a dual core Scorpion CPU at speeds of up to 1.5Ghz per core. With a more powerful [Adreno 220] GPU and a fast dual core CPU, the things our customers are starting to do with the S3 are pretty incredible. Take the HTC EVO 3D, this smartphone features a front-facing camera for video calls, two cameras on the back to create 3D photos and a display that uses a parallax barrier so you can view 3D photos without 3D glasses!
This performance boost also allows our customers to create devices with bigger and sharper displays. The Snapdragon S1 and S2 are typically in devices with 3-4-inch displays that offer a resolution of 800×480. The Snapdragon S3 in the HTC EVO 3D drives a 4.3-inch display with a resolution of 960×540, while the HP TouchPad tablet uses a monstrous 10.1-inch with a resolution of 1024×768.
The Snapdragon S3 Mobile Processor and Your HDTV [Aug 2, 2011] [note the “extend that experience to a 40-inch display” both in the video and the attached caption]
To maintain great battery life while also improving performance, Qualcomm designed the S3’s Scorpion CPU cores to be asynchronous, so each core can operate at different frequencies and voltages for superior performance at lower power. The S3 class of processors also support a host of video codecs and multimedia acceleration. You can learn more about the devices that use Snapdragon processors in our Snapdragon Showcase
“It (The Snapdragon S3) has arguably the best CPU and GPU in the dual-cores…The CPU being asynchronous can be a real battery saver… including NEON and has a 128-bit pipeline rather than 64 bit found in all other CPU thus a better speed…About multimedia, Its one of the best when it comes to multimedia… Qualcomm is also known for the stability of chipsets due to the fact that everything is on the chipset itself rather than making manufacturers add it.”
— Droid Gamers—Beastly Dual-Core Android Devices: A Rundown on Each Chipset (5/2011)Coming Soon: Snapdragon S4—Next Generation Devices
The Snapdragon S4 class will include the newest generation of Snapdragon processors and will feature a new CPU microarchitecture [Krait instead of the previous Scorpion] and integrated 3G/LTE multimode. The S4 will stay true to its roots by delivering exceptional battery power—a 65% decrease in power consumption, yet at the same time boost performance by 150%. This combo is going to create mobile products that offer graphics [Adreno 225 and up] that are comparable to current gaming consoles.
You’re also going to see Snapdragon S4 processors in new form factors and running a full blown desktop operating system. We’re currently working with Microsoft so the S4 can run the next version of Windows—Windows 8.
Stay tuned for big things. Or should we say small things?
Snapdragon™ Adreno 220 GPU Powers “Desert Winds” Game at MWC [Brent Sammons, Graphics Product Manager, Qualcomm QCT on Qualcomm’s blog: OnQ, March 1, 2011]
Attendees of Mobile World Congress 2011 got to see the newest generation of the Adreno GPU, Adreno 220, in action as part of the new Desert Winds game demo at Qualcomm’s booth. The graphics performance, new 3D effects, and level of graphical realism now possible with the dual-core Snapdragon MSM8660 chipset and its Adreno 220 GPU grabbed the attention of virtually all passing by the booth.
Snapdragon’s Adreno GPU – Desert Winds Game Demo [note the “console quality” differentiation in the attached text]
Desert Winds was shown in stereoscopic and non-stereoscopic 3D via HDMI out to a 55-inch HD LCD display. As with Qualcomm’s other dual-core Snapdragon MSM8660 demos at the show, the new Desert Winds game was running on the Snapdragon Mobile Development Platform (MDP), which is a device available to developers who want early access to Snapdragon chipsets and Adreno GPUs. (Get more info on the Snapdragon MDP and how to purchase at www.bsquare.com.)
The Desert Winds game ran in interactive and non-interactive modes, giving users the ability to play the game and help the game’s heroine, Amira, slay the giant scorpion character, Alacran, and his army of scorpions.
Developed by Southend Interactive, the game showcases the console-quality 3D graphics and high-end effects made possible by the Adreno 220 GPU, such as:
- Advanced particle physics and vertex skinning
- Full-screen post-processing shader effects
- Dynamic lighting with full-screen alpha blending
- Real-time cloth simulation
- Advanced shader effects like dynamic shadows, god rays, bump mapping and reflections
- 3D animated textures
Qualcomm will continue to use the Desert Winds game to showcase the ever-evolving, advanced capabilities of the Adreno GPU, with more 3D effects, smoother stereoscopic HD gaming, market-leading performance, and industry leading power-efficient 3D graphics. Based on our research (*), the Adreno 220 GPU in Qualcomm’s dual-core Snapdragon MSM8660 offers twice the performance of the GPU in other leading dual-core ARM9-based chips.
With more Android devices based on Snapdragon and Adreno and with over 100 games optimized for Snapdragon and Adreno, it seems clear that the mobile industry is already well aware of the many advantages that Snapdragon and its Adreno GPU.
In my opinion, it was apparent at this year’s Mobile World Congress that Qualcomm is well-positioned to continue its strong momentum in providing OEMs and 3D game developers with a powerful and efficient graphics platform that brings more of the industry’s latest and best 3D games to more smartphones, tablets and laptops everywhere.
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(*) Source Qualcomm – Average of Industry benchmarks composed of Neocore, GLBenchmark, 3DMM and Nenamark
Anandtech’s reports are not contradicting that:
– Hands on and Benchmarks of two MSM8x60 Phones – HTC Sensation 4G and HTC EVO 3D [June 3, 2011]
– Dual Core Snapdragon GPU Performance Explored – 1.5 GHz MSM8660 and Adreno 220 Benchmarks [March 30, 2011]
GLBenchmark 2.0
… GLBenchmark 2.0 is the best example of an even remotely current 3D game running on this class of hardware–even then this is a bit of a stretch. GLBenchmark 2.0 is still our current go-to test as it is our best best for guaging real world performance, even across different mobile OSes. … Comparatively, the 1.5 GHz MSM8660 with Adreno 220 is 2.2x faster than the 1 GHz MSM8655 with Adreno 205.
…
Quadrant 3D and 2D
Last and definitely least (at least in my mind) on the list is Quadrant, which has unfortunately become something of a de-facto one stop shop for benchmarking Android devices, famously spitting out one easy to digest score.
… Adreno 220 shows anywhere from 2-5x performance gains over Adreno 205.
Final Words
When we first started looking at Qualcomm’s Snapdragon SoCs we were impressed by their CPU performance but largely put off by the performance of the Adreno 200 GPU. The 45nm Snapdragon with the Adreno 205 GPU changed things as it roughly doubled GPU performance. The Adreno 220 brings about another doubling in GPU performance. …
How Snapdragon is Changing the Mobile Gaming Industry [Brent Sammons, Graphics Product Manager, Qualcomm QCT, Feb 10, 2011]
Qualcomm Shows Strong Support of the Mobile 3D Gaming Ecosystem at GDC [Brent Sammons, Graphics Product Manager, Qualcomm QCT on Qualcomm’s blog: OnQ, March 18, 2011]
Qualcomm has been clearly demonstrating its support of the entire mobile 3D gaming ecosystem at recent conferences like this month’s Game Developers Conference (GDC) in San Francisco. This support showed up as a press release with Gameloft; a new video with Gameloft and NAMCO BANDAI Games America; joint marketing activities with Sony Ericsson around their new PlayStation Certified Xperia Playdevice; a GDC speaker session featuring presentations by leading mobile developers Southend Interactive and Polarbit; a new Snapdragon mobile 3D gaming ecosystem video and a very well-attended and well-received party at Ruby Skye!
In the press release Qualcomm announced its agreement with Gameloft to deliver an enhanced, Snapdragon-optimized experience for Gameloft’s premier HD mobile 3D game titles like “SpiderMan Total Mayhem HD,” “Real Football 2011 HD,” “GT Racing: Motor Academy HD” and “Modern Combat 2: Black Pegasus.” These will be optimized for current and future Snapdragon processors, such as the MSM8x55 with its Adreno 205 GPU (currently shipping), and the dual-core MSM8x60 with its Adreno 220 GPU.
In a video shot during GDC, Baudouin Corman (Vice President Publishing of Americas for Gameloft) and Dominic Lobbia (Senior R&D Director of NAMCO BANDAI Games America) speak to their game optimization efforts and the value that Snapdragon and Adreno bring to the table. They cite the strong adoption of Snapdragon by manufacturers of high-end Android and Windows Mobile 7 devices, the high quality and great performance of mobile 3D graphics powered by Snapdragon and Adreno, as well as the valuable graphical optimization and development tools Qualcomm offers like the Adreno Profiler. (For more information on the Adreno tools, go to http://developer.qualcomm.com/dev/gpu/tools.)
Game Developers Explain the Value of the Adreno GPU [March 18, 2011]
…
Conference attendees also had the opportunity to get the whole story about Qualcomm’s mobile 3D gaming ecosystem support via a new video that was playing just outside the South Hall Expo Floor. The video features Qualcomm’s Vice President of Product Management, Raj Talluri, who explains that there is a huge ecosystem of Snapdragon game developers and games optimized to Snapdragon, that the majority of Android phones use the Snapdragon processor, and that all Windows Phone 7 products use the Snapdragon processor. Therefore, he explains, developers are able to reach a large audience of smartphone and tablet users.
Qualcomm’s Mobile 3D Gaming Ecosystem [March 20, 2011]
“Hey, You Got Your Snapdragon Chipset in My Xperia™ PLAY” [Brent Sammons, Graphics Product Manager, Qualcomm QCT on Qualcomm’s blog: OnQ, May 27, 2011]
Unlike the chocolate and peanut butter in Reese’s chocolate peanut butter cups, it was no accident that Snapdragon and the Xperia PLAY found themselves together. This week Sony Ericsson launched the Xperia PLAY at Verizon, with Qualcomm’s Snapdragon MSM8255 mobile processor with Adreno 205 Graphics Processing Unit(GPU) inside.
It is the world’s first PlayStation-certified phone (and perhaps the world’s most gaming-centric smartphone). And Sony Ericsson chose Snapdragon and Adreno to power it. If you’re wondering why, check out this recently posted Qualcomm video, featuring Aaron Duke and Kim Ahlstrom from Sony Ericsson, talking about the Xperia PLAY with Snadragon’s Adreno GPU.
Snapdragon’s Adreno [205] GPU powers the Xperia PLAY [May 26, 2011]
The Snapdragon MSM8255 chipset and Adreno 205 GPU together provide a fun and immersive gaming experience via the very device you will want to carry with you everywhere all the time – the new Xperia PLAY smartphone.
Not only does Snapdragon contain powerful graphics processing — enough to rival some in-home console systems — but it also has a lot of other valuable integrated features like video capture and playback, music playbackand a 1.4 GHz CPU.
The Xperia PLAY has a 4-inch 854×480 display, a 5 megapixel rear-facing camera, a VGA front-facing camera, 512 MB of RAM, and is based on Android 2.3 Gingerbread. Perhaps more importantly, the device comes with seven preloaded games. And you can download over 50 more games via Verizon’s VCAST apps store.
I would say that another big reason that Sony Ericsson chose to work with Qualcomm is that Qualcomm is really into mobile gaming!Keep your eyes peeled in the coming days for more details on just how big into gaming Qualcomm has become.
In the case of the Xperia PLAY, Qualcomm worked closely with Sony Ericsson not only to establish connections with some of the best mobile game developers and game titles around, but alsoto help game developers make sure that the games offered on the PLAY are the best they can be, using the Adreno graphics optimization tools.
We’re very pleased that Sony Ericsson chose Snapdragon for the Xperia PLAY device. We’re confident you will be, too. The Xperia Play may not be as tasty as a Reese’s peanut butter cup, but I’d say it’s a lot more fun and lasts a lot longer! For more information on commercially available Snapdragon-based devices and on the Adreno graphics optimization tools, check out our developer site at developer.qualcomm.com.
SoC’s for 2011: [ekin , Jan 23, 2011 >>> ]
(listed in what I believe is the best to the worse)
+ ARM Sparrow: Dual-core Cortex A9 @2.00GHz (on 32nm die), unspecified GPU
+ TI OMAP 4440: Dual-core Cortex A9 @1.5GHz, SGX 540 (90M t/s)
+ Apple A5 (iPad2): Dual-core Cortex A9 @0.9GHz, SGX 543MP2 (130M-150M t/s)
+ Qualcomm MSM8660 (Gen IV Snapdragon): Dual-core Cortex A9 @1.5GHz, Adreno 220 (88M t/s)
+ TI OMAP 4430: Dual-core Cortex A9 @1GHz, SGX 540 (90M t/s)
+ ST-Ericson U8500: Dual-core Cortex A9 @1.2GHz, ARM Mali 400 (50-80M t/s)
+ Samsung Orion: Dual-core Cortex A9 @1GHz, ARM Mali 400 (50-80M t/s)
+ Nvidia Tegra 2: Dual-core Cortex A9 @1GHz, nVidia ULP-GeForce (71M t/s)
+ Qualcomm Scorpion (Gen III Snapdragon): Dual-core Cortex A8 @1.2GHz, Adreno 220 (88M t/s)Notes:
– The SGX530 is roughly half the speed as the SGX535. The SGX540 is twice as fast as the SGX535.
– The Adreno 205 (41M tri/sec) is supposedly faster than the SGX535 but slower than the SGX540 (thus, is likely to be in the mid).
– The Adreno 220 is twice the speed of the Adreno 205 but it is slightly slower than SGX540 (88M vs 90M tri/sec).
– Samsung claims ARM Mali 400 to be 5 times faster than its previous GPU (S3C6410 – 4M tri/sec), about on par (80M tri/sec) with the Adreno 220, but few leaks benchmarked it to be only slighlty faster than the SGX535 (40M tri/sec).
– The gpu used in the Nvidia Tegra2 has been quite contained (little known). I estimated the Tegra2 has 71M t/sec (Tegra 2 Neocore=27fps/55fps=Galaxy S Neocore, x62% disadvantage of screen resolution, x 90Mt/s of SGX540 = 71M t/s). And recently some inside rumors via fudzilla actually confirmed this exact figure, so therefore the gpu-chip inside the Tegra2 is roughly equivalent to the MALI 400.All of these details are based on officially announced, rumors from trustworthy sources and logical estimations, so discrepancies can be existent.
Last thoughts:
As you can see there is some diversity in the next-gen chips (soon to-be current-gen), where the top tier (OMAP 4440) is roughly 1.5 times more powerful than the low tier (Tegra 2). However drivers and software will play a lead-role in determining which device could squeeze out the most performance. And this factor may alone favour the iPad2, Playbook or even MeeGo tablets to be better than the Honeycomb tablets which are somewhat bottleneck-ed by the lack of hardware accelaration and post-transcription through the Dalvik VM. I think we’ve hit the point where we could have some really impressive high definition entertainment, and even emulating the Dreamcast at decent/fullspeed.edit2 [March 13]: “ Just re-edited the post. Apple’s A5 details are added in, its looks to be one of the best chips for the year. If I had to choose between the OMAP4440 and A5, I probably would be reduced to a head-tail coin flip!”
Well, Apple’s been boasting over x9 the graphical performance over the original iPad. There are 2 articles on anadtech, one in Geekbench and a processor-specific details from imgtech (I dug up from 12months ago). It has been found that its a modified Cortex A9, 512MB RAM and the SGX543MP2. Everything points to the SGX543MP2 being significantly faster than the SGX540, and the given number was 133 Million Polygons per second (theoretical) for SGX543MP4 which is double SGX543MP2 performance. The practical figure is always less. Imgtech said the SGX540 is double the grunt of the SGX535, benchmarks show the SGX543MP2 is (on average) five times the grunt as the iPad (SGX535). So going by imgtech (the designer of sgx chips), the theoretical value that I list above, should be 70M t/s … going by Apple’s claim it should be 200M t/s … going by benchmarks it should be roughly 130 M t/s. Imgtech’s value is definently wrong since they claimed its faster than the SGX540 valued at 90M t/s. Apple’s claim also seems biased, they take only the best possible conditions and exaggerate it even more. It seems to be somewhere in between, and wouldn’t you know it, the average of the two “false” claims is equivalent to the benchmarked value
edit3 [April 3]: “Update. The benchmark results of the Snapdragon MSM8660 are in…. and it goes further to support the list. MSM 8660 = Dualcore A9 + Adreno 220 + Qualcomm modification (for better/worse).”
The benchmarks are out for the 4th-gen QSD, which confirms everything prior. It’s competing for top place against the 4440 and A5. I’ve changed the post (only updated chip’s name). If one were to choose between the processor of the A5 and the OMAP4440, they’d be really pressed to choose between more cpu grunt or more gpu grunt.
Qualcomm roadmap reveals quad-core, 2.5GHz ARM CPU [July 6, 2011]
MSM8960 [start shipping in Q4 2011]: Adreno 225 3D/2D 125 M tri./sec (DX9.3) – said to rival the GPU powering the Playstation Vita
MSM8930 [start shipping in Q3 2012]: Adreno 305 3D 80M tri./sec (DX9.3) – take us far beyond the possibilities of the Playstation Vita and more into the realm of the Xbox 360 or the Playstation 3
MSM8974 [start shipping in Q1 2013]: Adreno 320 3D 225M tri/sec (DX9.3)
While looking back one year: [Medion, Aug 19, 2010]
Samsung Galaxy uses PowerVR SGX540 (rated at 1 gigapixel fill-rate, and 28M triangles/sec)
Iphone 3GS/4 both use PowerVR SGX535 (1 gigapixel, 14M tri/sec)
Droid 2/Droid X use PowerVR SGX530 (500 megapixel, 14M tri/sec)
Droid uses underclocked PowerVR SGX530 (250 megapixel, 7M tri/sec)
Snapdragon uses Adreno 200 (133 megapixel, 22M tri/sec)So when it comes to the GPU, the Galaxy S phones kill anything that uses a current Snapdragon. The fill-rate is what is what’s really holding back the Adreno.
As for the CPU, I’ll generalize here.
Snapdragon – ARMv7 based Scorpion core (NOT an A8 like some state). Advantages over A8 is 5% faster clock for clock, and ability to be used in a multi-core configuration. Basically, it’s more future proof.
TI OMAP – stock Cortex A8, but currently running at 45nm, so better on battery life than Snapdragon (this will change with the new Snapdragons coming out)
Hummingbird – modified Cortex A8, 10-20% faster multi-threaded performance, but also 45nm so with better battery life as well.
So in terms of CPU, it’s Galaxy > Snapdragon/OMAP (depends, do you want 5% more performance, or significantly better battery life?)
So in conclusion, the Galaxy phones have more horsepower than the Incredible. If you plan to root and run custom ROMs, it should be the platform of choice.
Nokia Windows Phone to debut on August 17 at the huge gamescom 2011 event
Follow-up:
Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]
Note: the “affordable” Nokia Lumia 710 is the one produced by Compal (the 800 is by Nokia itself)
Update:
– DroidUser999 says: … What happened to Nokia-MS Party on Aug 17th. Did they announce anything? [August 17, 2011 at 12:42 pm]
Taigatrommel says: August 17, 2011 at 6:38 pm
It was said they’d have a “small portfolio of devices” ready this year for small launch on limited regions.
I think they talked about a touch-only phone as well as one with a keyboard. So this small portfolio would include two different devices.
– More information: – Nokia’s North America centric approach for Windows Phone 7 [Aug 11, 2011]
– @dnystedt Dan Nystedt
Nokia supplier, Compal, to start shipping Windows Phone 7 smartphones to Nokia in September, total 2 million in Q4, Taiwan media say.
12 Aug via web
– More information: First Nokia WP7 in Q4 via an ODM route from Compal [Aug 13, 2011, with updates up to Aug 17, 2011]
– GIGA Tech Gamescom Special – Zu Gast bei Microsoft Xbox Live [Aug 20, 2011] (only the short intro is in German!)
– Microsoft Unveils Mango’s New Games Hub Features And Xbox Live Titles [Aug 16, 2011]
… today Microsoft announced Avatar Awardables, which are virtual badges that represent gaming achievements. The more you win, the more your avatar begins to look like an Eagle Scout’s merit badge sash. Microsoft also introduced what the company is calling Game Add-ons, which are basically just in-app purchases for games, like buying new weapons or levels.
The next new feature will please parents more than anyone else, as Microsoft has included parental controls within the Games Hub.
– Nokia Teams Up With Polar to Launch Over 300 Mobile Apps for Major Media Brands Globally [Aug 17, 2011]:
Nokia (www.nokia.com) has entered into an agreement with Polar Mobile (www.polarmobile.com) to launch over 300 mobile apps for Nokia smartphones over the next 12 months. Polar Mobile will be launching apps on Nokia smartphones for over 300 top tier media brands globally, including the likes of Wired UK, Kompas, Advertising Age, Globe and Mail, Shanghai Daily and 7DAYS. The apps will be made available to consumers of Nokia’s Symbian smartphones, the recently announced Nokia N9 and future Nokia with Windows Phone devices.
End of updates
The invitation sent out by Nokia and Microsoft this week:
![]()
is saying:
Save the date.
Nokia & Microsoft party.
For the beginning of games week in Cologne, we would like to celebrate with you in a special location.
A live act and great dj’s guarantee amazing sounds. Exciting actions and surprises will make it an event to remember.
An invitation with more details will follow soon.
> Competition
We raffle
3x Xbox 360 250 GB console with Kinect 3x Nokia with Windows Phone (as soon as available)
The last sentence makes it clear that “Nokia with Windows Phone” might not be available by the time of “games week in Cologne”. It is also made clear, however, by the very fact of this joint Nokia & Microsoft party (note also the order of company names!) that this will be the first public showing of the Windows Phone from Nokia.
Keep in mind that at an earlier Singapore event for the local Nokia employees the first Nokia Windows Phone 7 device has already been shown. See the 2nd embedded video in Engadget’s Nokia’s first Windows Phone: images and video, codenamed ‘Sea Ray’ [June 23, 2011] post which came from a 3d party video record. And that seems to be very much an intentional leakage (although the YouTube version has been made inaccessible on request from Nokia).
There is also a kind of clarification in RUMOR: Nokia to launch its first Microsoft Windows Phone mid of August? No! [UPDATE] [Aug 1, 2011]:
As of yesterday, we’ve received further information and according to them, it’s not a launch event at all but should engage (games) developers to the Windows Phone platform as well as to Nokia and Microsoft. It wasn’t confirmed that there won’t be a Nokia Windows Phone on some kind of display but I could imagine anyway that Nokia might give a first public sneak-peek anyway.
Now, what is gamescom 2011? This is:
The world’s largest trade fair and event highlight for interactive games and entertainment
with the tag line of:
Celebrate the games
held in:
Cologne, 17.-21-08.2011, open for everyone: 18.-21.08.2011
For trade visitors [i.e. “everyone”]
gamescom 2011 is the world’s largest trade and media platform in the game sector. More information for trade visitors
For exhibitors [for whom also the first day, Aug 17 has ben reserved as a closed one]
gamescom 2011 is the ideal place to establish and maintain business relations. More information for exhibitors
as per the home page [Aug 18, 2008] of this series of events.
According to the last year’s gamescom 10: Final report [Aug 23, 2010]:
This Sunday the second run of gamescom – the largest trade fair and event highlight for interactive games – successfully came to a close. A total of 254,000 visitors experienced over 200 world, European and
German premieres on five spectacular trade fair days. At the leading European trade fair in Cologne, 505 exhibitors from 33 countries(2009: 458/31) presented their product innovations, including the hardware enhancements “Kinect” (Microsoft), “Move” (Sony) and the topic of fascinating 3D trends, which provide new momentum for the market of interactive entertainment.…
Of the 505 exhibitors, 230 companies alone came from abroad(+15%), thus increasing the internationality of gamescom on the exhibitor side to 45.7% (2009: 43.8%). The team of all major national and international companies in the industry was almost fully represented.
…
and according to the No. 11 press release gamescom with successful interim result [April 19, 2011]
* Currently 20 percent more exhibitors than at the comparable point in time in 2010
* Notable exhibitors SEGA and Capcom to return to the highlight in Cologne
* First country-specific pavilion for Mexico…
In addition to key players including, among others, Electronic Arts, DeepSilver, Konami, Namco Bandai, Nintendo, Ubisoft, Warner Bros., Take-Two Interactive and Bethesda Softworks, leading online and browser games companies such as Frogster, NCsoft, Trion Worlds, Valve Corporation and hardware suppliers such as Hama, Razer and Bigben Interactive have registered.
More information has been regularly broadcasted as well, according to the No. 21 press release gamescom tv 2011 goes live today [July 15, 2011]
– First episode today, Friday, at www.gamescom-cologne.com, www.youtube.com/user/mygamescom and www.gamestar.de/gamescomtv2011/
– Presenters Annica Hansen and Nino Kerl provide comprehensive information on the largest trade fair and event highlight in interactive entertainment of the year 2011
– More entertainment thanks to new contents and English subtitles…
In 11 episodes, gamescom tv 2011 will present all highlights of the largest games and entertainment event
Clearly the first, closed day of such an event is the ideal place to introduce Nokia’s new Windows Phone for the press as well as the exhibitors of the event. Especially so because gaming and entertainment are the biggest differentiators of the Windows Phone platform vs. the competition.
Because of the widely known connection to the Xbox platform via Xbox LIVE the gaming advantage is quite obvious. For entertainment 3d party views for ‘Mango’ version go as high as:
… Windows Phone’s music experience is rivaled by none. Whether you are talking iOS or Android or Blackberry or WebOS, nobody does music playback and discovery as well as the Zune offerings in Windows Phone.
Gaming is supported via the new Games Hub while entertainment via the new Music +Video Hub. Below are a couple of notable video demos as well as detailed information about those two enhanced and redesigned hubs for Windows Phone 7, ‘Mango’ release:
Windows Phone Mango Games Hub Preview [June 18, 2011]
The Games hub has seen a total redesign and it looks fantastic. The collection listing has smaller game tiles now and the Xbox Live section now shows your fully animated avatar right away. Sometimes he’ll actually sneak off to other parts of the Games hub panorama when he gets bored. Your friends listing, messages, profile, and achievements are now all accessible right inside the Games hub. The Friends tile actually shows some of your friends’ avatars in the thumbnail and will change periodically. You can see which friends are online and compare their scores and achievements for each game. There’s no need to install the Xbox Live Extras app anymore… for those features. The Avatar customization features and Avatar Marketplace are not directly built in and will require the installation of the new Xbox Live Extras app (which is not available yet.)
In terms of the actual games, one of the features we’ve seen demoed was the instant resume while multitasking. Unfortunately we’ll need updated games that support the fast resume feature. Right now, with current games, they’ll essentially restart themselves and then resume while using the fast task switcher.
Website: http://pocketnow.com
Twitter: http://twitter.com/pocketnowtweets
Facebook: http://www.facebook.com/pocketnow
Windows Phone Mango Music + Video Preview [June 18, 2011]
The Music + Videos hub has seen some pretty significant changes. The hub design has been slightly altered and now there’s a little “…” menu at the bottom like most other applications. The “play all” button has also been moved to the bottom. The History section is now a vertical scrolling list of square tiles rather than a horizontal panning list. The same is true with the “New” listing, and the “Marquee” of music/video apps that integrate with the Music + Videos hub is now called “Apps”.
You can tap and hold anything in the New or History section of the top-level hub in order to pin them to the start menu or (if supported) play a smart DJ mix. Unfortunately there are no “Add to Now Playing” menu commands here. It would be great if I could quickly make a playlist of the new music in my music hub, but instead you still have to navigate to the artist/album/song deep within the music library before you’ll find that “Add to Now Playing” command in a tap & hold menu.
The music, videos, and podcasts libraries are mostly the same as Windows Phone 7, however you’ll notice a couple new additions when you find an artist page. First of all the “Smart DJ” button is there at the top, and if you have a Zune pass that will create a mix of music that includes the artist you’re looking at along with streaming cloud music that really nicely goes along with that artist. You’ll also notice a new pivot tab for “Related” artists. This is another excellent feature that was imported from the Zune HD. The related tab will show nice artist tiles from musicians that you might also like if you like the one you’re looking at. This is a great way to discover new music.
Website: http://pocketnow.com
Twitter: http://twitter.com/pocketnowtweets
Facebook: http://www.facebook.com/pocketnow
Space Shuttle Landing Mission in Infinite Flight 1.8 for Windows Phone [July 21, 2011]
Find out more at http://www.flyingdevelopmentstudio.com
Download at: http://www.infinite-flight.comor by searching for “Infinite Flight” in the Windows Phone Marketplace.
WP7 Game Review: Tentacles (WMPowerUser.com) [July 21, 2011]
See more: Tentacles: An exclusive game to be proud of! [July 22, 2011]
…
Title: Tentacles
Price: $4.99
Publisher: Microsoft Game Studios
http://redirect.zune.net/External/LaunchZuneProtocol.aspx?pathuri=navigate%3F…
Windows Phone 7 Mobile Games | ilomilo [Feb 4, 2011]
To download ilomilo, visit the Windows Phone app marketplace: http://www.microsoft.com/windowsphone/en-us/apps/paid-apps.aspx
See also: This week’s Deal of the Week–Ilomilo [Aug 3, 20110]:
Ilomilo is one of the cutest games on Windows Phone 7 and also may have some of the best graphics.
The Windows Phone 7 launch title has been selling for $4.99 but has been announced as this week’s Deal of the Week, so will see a temporary drop in price soon.
The game scored a very solid 5/5 in Presentation, Gameplay and also scored 5/5 for its overall score in our full review here, and is of course an Xbox Live title, so if you have not picked it up yet now may be a good time.
Ilomilo can be found in Marketplace here.
Windows Phone 7 Mobile Games | Krashlander [Feb 4, 2011]
To download Krashlander or other related Windows Phone games, visit the Apps Marketplace: http://www.microsoft.com/windowsphone/en-us/apps/paid-apps.aspx
Xbox LIVE | Windows Phone 7 [Jan 11, 2011]
Learn more about Xbox LIVE on your WP7: http://www.microsoft.com/windowsphone/en-us/apps/xbox.aspx
Fresh from E3: Xbox LIVE enhancements and new games for Windows Phone [Windows Phone Blog, June 6, 2011]
I know all of the gamers out there have been eagerly following all of the news coming out of the E3 expo in Los Angeles [games and voice]. Of course, I am partial to Xbox news especially when it comes to new stuff for Windows Phone. With that, I am stoked to announce some new Xbox LIVE functionality coming in the release of Windows Phone code-named Mango, in addition to some awesome new game titles.
First off, soon you’ll find an update to the Xbox LIVE Extras app, this is the new Avatar Marketplace! Now, you have more options to customize your Avatar with a wide range of props and clothing right on your phone.
Coming later this year in Mango is more native support of Xbox LIVE features in the Games Hub like:
- See your played games and unlocked/locked Achievements
- Compare Achievements with other Xbox LIVE members
- Search your list of friends to see who is online and what they are doing
- See your Xbox LIVE messages and Send/Accept/Reject friend requests
But what would the kickoff of E3 be without some new games to announce? This new line-up of Xbox LIVE games for Windows Phone will be available later this year; four of which will be available exclusive to Windows Phone! Here’s a snapshot of the games we will be previewing this week:
“Beards & Beaks” (Windows Phone exclusive!):Developed by the award-winning team at Microsoft Game Studios, “Beards & Beaks” is an all-out turf war between gnomes and crows that knows no bounds. A race of treasure heisting, a ballet of gnome flicking, and a natural disaster of very unbecoming behavior, this game is unlike any other!“Hasta La Muerte” (Windows Phone exclusive!):In this unique 2D world, you are the emissary of death responsible for freeing souls of those whose time has come. Encounter trials, bosses and enemies in more than 30 worlds with the aid of “soulpets” in this thrilling quest.
“Tentacles” (Windows Phone exclusive!): From Press Play, the creators of “Max & the Magic Marker,” this beautifully crafted game features Lemmy, a creepy yet adorable creature who navigates through 40 levels of madness attaching his tentacles to the environments with the tap of your finger. Enjoy groundbreaking, intuitive gameplay as you guide this eyeball-eating creature through boss fights and challenges and outrun Dr. Phluff’s acid attacks.
“Z0MB1ES (on teh ph0ne)” (Windows Phone exclusive!):This is not a typo. It’s an epic 3-pack of musically charged shooters from Ska Studios which includes: “I MAED A GAM3 W1TH ZOMB1ES 1N IT!!!1,” “Time Viking,” and “ENDL3SS ZOMB1ES!!!1” – including original music and the ability to upload a friends (or foes) face onto your zombie enemies from your photo library!
“Let’s Golf”: Gameloft presents a fun new way to golf with eight fun 3D characters with super powers, customized golfers, 108 holes across 6 locations, an in-depth Career mode, and new challenges like Shoot Out.
“Splinter Cell”:In this game from Gameloft, play as Sam Fisher, a highly skilled Special Forces operative and fight a corrupted secret agency to get your daughter back. Follow a trail of intrigue that leads from Iraq to a high-security building in Washington. Run, jump, fight, and shoot using a handgun, shotgun, AK47 and bazooka, or maintain stealth by improvising with nearby objects.
“Top Gun”: Defend the skies in the most authentic first person jet shooter game on Windows Phone, courtesy of Paramount. Become one of the few to survive the Highway to the Danger Zone! Shoot down enemy jets, dodge incoming air-to-air and surface-to-air missiles, navigate dangerous environments and obliterate the enemy’s air power.
Some great new titles coming soon to Windows Phone! I’ll be honest, I am looking forward to donning my black skin suit and night vision goggles for some Splinter Cell action on the bus. In the coming weeks, look for a deeper drill down into the Games Hub to see what’s new and hear from some of the folks behind the scenes responsible for creating it. In the meantime, happy E3 week!
Upping our game: What’s new in the Games Hub for Mango [Windows Phone Blog, June 23, 2011]
I used to play games on my Xbox only on the weekends. Now that I work on and own a Windows Phone, I play them at least once a day. As a new “avid gamer” and one of the program managers behind the Games Hub, I’m excited to take you on a gamer’s tour of Mango, the next release of Windows Phone coming this fall.
One of the first things you’ll notice about the Games Hub in Mango is its new look: A cleaner and lighter design that emphasizes your game collection and Xbox LIVE info—the heart of the hub. Responding to your feedback, we also made tweaks to improve the overall performance and speed.
Finally, the Games Hub in Mango now comes with many of the features previously found in the popular Xbox LIVE Extras app, such as 3D avatars with fun animations, a new Collection view, and more. Here’s a rundown of the changes.
Improved Collection view
When you download a game from Marketplace, it shows up in the Collection view of the Games Hub. Large icons now dominate this view. But we found this design forces some users to memorize icons to identify a game. The layout also isn’t currently consistent with the App list, located off the Start screen, where all your apps appear.
Since our guiding principle for Mango was making it easier for people to quickly and efficiently find the games they want to play, we’ve made some improvements.
In Mango, games are neatly organized in the same familiar alphabetical list view as your apps—icon on the left, name on the right. Once you’ve amassed more than 20 games—something that can happen pretty quickly on this Xbox-friendly phone—finding titles you play frequently can become a chore, requiring multiple swipes. Our customer research and your feedback told us people want to quickly and easily get back to recently-played games.
To fix that, in Mango we’re introducing a new Recent category. When your collection exceeds 20 games, the last three titles you’ve played now appear right up top, so you can get to favorites faster. (This has been very useful every time I find myself with a couple minutes to spare during the day!)
New 3D avatars with attitude
We know how much Xbox LIVE users love their avatars. In the current release of Windows Phone, the Games Hub displays avatars as a static 2D image. To flesh out your alter ego with an extra dimension, you need the free Xbox Live Extras app from Marketplace.
In the past few months we’ve received a lot of feedback from people wishing 3D avatars would be the norm on the phone. We’ve heard you loud and clear! So you’ll be happy to know that in Mango, we’ve fully integrated 3D avatars into the Games Hub.
Avatars on the phone are also now more playful: They wave at you, yawn, and perform a host of other actions. Shake your phone and your avatar dances—or even faints. Bug your poor alter ego too much and it might lash out at you (I won’t spoil the surprise by saying what it does) or pull the Collection screen into view to hide behind (my personal favorite).
Better Xbox LIVE experience
Besides better avatars, all the features previously found in the Xbox LIVE Extras app are now built into the Games Hub. These include:
- Improved Xbox LIVE messaging: Read and reply to Xbox LIVE messages sent from another Windows Phone, a PC, or an Xbox console. We’ve also added more avatar delighters here. If a message contains certain emoticons (e.g.
,
), you’ll notice your avatar’s expression change to reflect that emotion! (If a sender overloads a message with conflicting emoticons, your avatar will look bewildered.)
- Connect with Xbox LIVE friends: Find out if your Xbox LIVE friends are currently online through the friend status view. You can also search, browse, initiate, and respond to friend requests right from your Windows Phone 7.
- Integrated achievements and new comparison views: See the recent games your friends have been playing, and compare gamerscores and achievements for all Xbox LIVE games played on the phone, console, or PC.
- Edit your profile: Moved to a new city? Have a new motto in life? Now you can update your name, bio, motto, and location right from the phone.
- Improved Spotlight content: We’ve improved the news and info delivered to you via Spotlight in the Games Hub. Your window to the Xbox LIVE community will now be complemented with rich and vibrant images!
- Improved game request notifications: In Mango, you’ll receive notifications for multiplayer game or turn requests and can track them in the Requests section of the Games Hub.
It’s been fun to watch the new Games Hub go from concept to reality over the past year. I hope you’re as excited as I am about all the tweaks and improvements on the way for gamers in Mango—many of them inspired directly by your feedback. Let me know what you think!
…
Shirlene LimJune 24, 2011
Thanks for all the comments and feedback. Appreciate all the great suggestions and feature ideas. I’ll pass them on to the team for consideration in future releases. Here’s answers to some of the questions you had…
Q: Do we support push notifications for messaging on Xbox LIVE?
A: No, we do not support that for Mango. I agree it’ll be cool to have instant notification like we do for text and IM. We will look into this.
Q: What about real-time multiplayer support?
A: What about real-time multiplayer? Right now, we’re focused on delivering a great selection of Xbox LIVE games for WP7 and integrating the features that connect the community on mobile, like achievements. We currently offer asynchronous multiplayer functionality in certain Xbox LIVE games. We will continue to evolve and improve the experience in future releases.
Q: Any news on more countries being supported?
A: When Mango arrives in the fall, you’ll see a significant increase in the number of countries where Xbox LIVE service for Windows Phone is available. We’re not quite ready to announce the details yet – expect to hear more about this later this summer.
Q: Will there be a way to quickly sign in and out of different Xbox LIVE profile in the games hub or have support for multiple Xbox LIVE account?
A: No, not at this time.
Q: Will non Xbox LIVE games be integrated in the games hub?
A: Yes. You will find all games in your games hub regardless of whether they are Xbox LIVE or not.
A tour of the new Music +Video Hub [Windows Phone Blog, June 3, 2011]
From the beginning, the chief design principle for the Music+Videos Hub in Windows Phone was simple: make it easy to discover and consume the content you love.
In Mango, it only gets better.
The next release of Windows Phone introduces on-phone podcasts, new features like Smart DJ (my personal favorite), and loads of refinements and tweaks that make it easier to find and enjoy great music and video. As one of the program managers that helped conceive and design many of these new features (yes, I do get paid to listen to music all day), I thought it’d be fun to tell you not only what changes we’re making in Mango but also to give you a little insight into whywe’ve made them.
Podcasts now included
You can already listen to podcasts on your Windows Phone. The catch is you need your computer and the Zune software to actually browse and download them. In Mango, you can now do all this right on your phone (U.S. customers only). [See the comments section for explanation of this from Josh. –ed.]
In the Marketplace hub, you’ll see a new menu option: Podcasts. Tap it to see featured, top, or new podcasts and to browse by genre. Under genres, we’ve also added audio and video pivots, so you can find exactly the type of podcasts you’re interested in. You can also search for specific titles.
Once you’ve found a podcast that interests you, there are plenty of ways to enjoy it. I like Discovery Channel video podcasts but they tend to be quite large. No problem. In Mango, I can stream podcasts directly from Marketplace. Every once in a while, I want the latest episode of The Onion for a laugh but don’t need them all. That’s OK, I can download individual episodes.
I do, however, always want the latest DJ Tiesto podcast when I leave the house every Monday morning. Easy enough: I can subscribe to the series right on the phone and it will automatically download new episodes while charging overnight. Windows Phone will be the onlyphone to do this without a PC or third-party app!
When you subscribe to a podcast series, you control how many episodes you want to keep and what order the episodes play back. To save your battery life, new podcasts are downloaded only if your phone is connected to a power supply. To save your monthly phone bill, podcasts download over Wi-Fi by default (unlimited data plan customers, don’t worry: there’s a setting to change this).
If you’re already a hard-core podcast listener (like I’ve become since working on this feature), have no fear. Your existing subscriptions won’t be affected when you update to Mango. But you’ll now have the option of managing those subscriptions on your phone instead of your computer. (To make things as simple as possible, we don’t allow both the computer and phone to manage subscriptions.)
A DJ in your pocket
We all have those moments when we want to listen to some music. But not just anything. We want tunes that fit the mood. A new feature coming in Mango called Smart DJ is designed to provide just the right mix.
Smart DJ takes “seeds”—an artist, album, or song— and creates a music mix that’s similar using whatever songs it finds on your phone. If you have a monthly Zune Passmusic subscription, Smart DJ selects from the millions of tracks available in the Zune catalog.
We’ve sprinkled the Smart DJ feature all over the Music + Videos Hub: It’s available from artist cards, the music player, and every artist, album, and song in your collection via the tap-and-hold menu. Since we have a hunch that you’re really going to like Smart DJ mixes, we’ve add them to the History pivot and made them pinable to the Start screen, so you can quickly find favorite mixes again.
Find stuff in Marketplace easier
We listen closely to customer feedback, and one of the things we heard loud and clear was that searching the Marketplace is sometimes painful due to the lack of auto suggestions and jumbled results. We’ve fixed both in Mango.
Now when you start typing in the Marketplace search box, you’ll see search terms appear. Search results are also now organized by content type (apps or games, music, or podcasts). We make it even simpler to find what you want by indicating exactly what each search result is—artist, album, song, or playlist, for example. Marketplace search is also context sensitive. Start a search from the podcast Marketplace and you’ll land right into the podcast results pivot. Same goes for music.
If you’re like me, you probably also love to discover new music. We’d made that possible in Marketplace now, too. In artist results, we followed in the Zune HD’s footsteps and added a Related pivot that lists similar artists.
Changes to the Music + Videos Hub
In addition to new features like podcasts and Smart DJ, we also made a ton of smaller but noticeable tweaks to the Music + Videos Hub, much based on customer research or feedback from you. Here’s a rundown of some of the more notable ones:
- More discoverable playback options: Research showed we provided a great option—“shuffle all music”— that almost nobody knew we had! So we’ve moved the button and updated the icon to make it stand out. Ditto for the old Rate, Shuffle, and Repeat playback options, which were hidden behind album art. In Mango, they’re front and center.
- Improved History and New: These areas are designed to make it easier to find and play content. But usability studies taught us the horizontal layout and 8-item limit slowed people down. So in Mango, we’ve gone vertical— and added room for 25 items.
- Better mini-playback control: We noticed people were having trouble tapping the small buttons of our handy mini-playback control. Now when you tap the volume button on your phone you’ll see bigger, easier-to-tap music controls as well as the artist name and what’s playing. Tap on that info to launch the full music player and turn on options like shuffle or repeat.
- New lock-screen options: We thought it would be handy if you could easily control your music player while your phone is locked, so in Mango you’ll find playback controls there.
- New artist wallpapers: We also figured music lovers would like to see those great artist images in the Music + Videos Hub show up as wallpaper on the lock screen. In Mango, that’s now a settings option. (We keep this one off by default, since it does have a small impact on your battery life).
We also made a bunch of tweaks to the music player itself. These include:
- Better playback controls: The playback controls are bigger and are now aligned with the mini-playback control—so your thumbs always know where to go.
- Better artist images: We found that the background artist images were sometimes too bright, which made some controls hard to see. Our design team worked hard to find the right opacity for the images. The end result you’ll see in Mango has a great layered look and never interferes with the controls.
- More playback info: We’ve added the artist name to the music player queue so that when you’re jamming to your new Smart DJ mix, you know exactly what’s up next.
- More playback options: Tap the Repeat button a couple of times and you’ll see the addition of a Repeat Once mode for those songs you just can’t get enough of.
- New playlist option: Yep, that’s right—you can finallycreate playlists on your device. Add a mix of whatever you want to your queue or start a Smart DJ mix and save it as a playlist.
- Better data management: In Mango, Zune Pass subscribers now see an icon on the phone when they’re listening to streamed music—so you always know when you’re consuming data.
- More video options: Last but not least, for videos, we’ve added a full-screen toggle and video scrubbing (where supported) so you have quick access to the parts of your videos you love most—features we heard you ask for!
We appreciate all the feedback you gave us on the Music + Videos Hub over the past several months—and we want to hear more for Mango! Conceiving, designing and building these features has been a blast—but it’s even better when we get to watch our customers use and love them.
Josh Phillips, program manager, Windows Phone Engineering
…
Josh Phillips June 07, 2011
Wow! Thanks all for the kudos and feedback – my apologies for the delayed response! I see lots of questions and I’ll get to a few of the smaller ones later but I want to first address the podcast concerns that take up the lion’s share of the comments.
I should have been a little bit clearer on how podcasts work in both 7 and Mango. Today, you can use the Zune PC software to subscribe to any podcast series, anywhere in the world that has Windows Phone in market, and consume them on your phone. That option will not change with Mango but it will improve. Once you have synced a series subscription from your PC to your phone (using the Zune software), you can have the phone manage the subscription by tapping the “subscribe” button on the series details screen – at which point, whenever new episodes are available they will automatically be directly to your phone – without a PC! Again, this is for any podcast series, anywhere in the world with Windows Phone. Additionally, in Mango and starting in the U.S., there will be a full-fledged podcast marketplace that you can browse right on the phone. You will also be able to download or stream individual episodes and subscribe to a series without ever having to connect to a PC. We are working to bring this feature to other markets but the U.S. is the only market for which we can confirm support at this time. There are lots of nuanced and unique regulations in each region and we have to make sure that we’ve dotted all our i’s and crossed all our t’s before we can bring an on-phone podcast marketplace to additional locales.
To summarize, you’ll still be able to enjoy podcasts all over the world with Mango but, once you’ve gotten the series from your PC to device, you won’t need a PC to get new episodes (yay!). Additionally, if you’re in a region that has a supported marketplace, you’ll never need to use a PC at all as you can browse and subscribe to series right on the phone. Stay tuned as we continue to invest in bringing new features and services to new markets. In the meantime, keep up the great feedback! Thanks!
REMARKABLE first 16 hours reading results:
References:
Aug 3: 42 from the below one [hup.hu]
Aug 4, 9:30: 18 from the below one [hup.hu]
which is 60 out of 103
| ( bervi | 2011. augusztus 3., szerda – 20:59 ) |
hurráhurráéljenhurrá :)»
- 6 hozzászólás
- 243 olvasás [reads] [i.e. every 4th reader on hup.hu clicked over here]
Netbook prices starting $50 less at $200 via Intel MeeGo strategy
Preliminary reading:
– Acer & Asus: Compensating lower PC sales by tablet PC push [March 29, 2011 with comprehensive update on Aug 2, 2011] which is showing IHS iSuppli’s recent mobile broadband device forecast with constituents of Apple’s dominant position in the media tablet space as well as serious technical and market problems with the original version of Honeycomb up to now
>>> please note after reading this that for ASUStek the below $200 market trial with MeeGo netbooks is much-much more than simply to keep the netbook category alive
– Intel: accelerated Atom SoC roadmap down to 22nm in 2 years and a “new netbook experience” for tablet/mobile PC market [April 17, 2011]
Asus will ready some other experimental products in the coming weeks, such as the X101 model of its popular Eee PC netbooks. The device has attracted attention for its low price ($199) and use of the MeeGo operating system, a relatively new, open source technology project backed by Intel (and, formerly, Nokia). Shih said the X101 will also be available in Microsoft Windows and Google Android versions. Asus decided to offer a MeeGo flavor of the device so consumers could choose from a range of operating systems, he added.
Asus: Super-Thin ‘Ultrabooks’ Can Capture 50% Of Notebook Market [July 29, 2011]
Intel: MeeGo exists because Microsoft let us down [April 20, 2011]
Interview: Even Windows 7 doesn’t do enough for Atom, says chip giant
Despite saying that “Intel is very supportive of Windows,” James Reinders, Chief Evangelist of Software Tools at Intel, criticises Microsoft roundly in an interview with TechRadar.
Why? He says it’s taken too long for the software giant to make Windows run well on Atom and to make a success of Intel’s UMPC and MID ideas.
…
“Microsoft hasn’t been quite as aggressive as we might have hoped at supporting Atom, especially in the embedded space and that’s why we came up with our platform Moblin – which is now MeeGo. Intel is all about platform choice, choice of operating system and so on, and we believe in the opportunity of embedded very strongly.”
“Some of their Windows offerings are great now, but Moblin started a number of years ago when we didn’t see Windows in that space at all. We’re thrilled to death to see user mode scheduling in Windows 7 but the progress of Windows 7 still limited – it doesn’t go all the places we think Atom will go.”
Those places include smartphones, MIDs, tablets and in-car systems, for a start, and Android – or the version of Mac OS in the iPad – just isn’t enough in his view. “We feel people want an operating system that is more powerful on these devices.
What web browsers does MeeGo come with? [Dec 24, 2010]
There are two MeeGo images, one comes with Google Chrome that requires you to agree to a EULA. The other image comes with Chromium. Both images also come with Mozilla Firefox.
Chromebooks Are Doomed to Fail [PCWorld, May 15, 2011]
The Chromebook is not any lighter or smaller than a standard netbook. It boots up faster, and has longer battery life than a full notebook, but so do most netbooks. The difference between the Chromebook and a standard netbook is that with a netbook you can do everything you can do with a Chromebook, and you can still do all of things you normally do with a PC.
Essentially, buying a Chromebook is like buying a television that is only capable of delivering some of the channels, even though there are televisions available for the same price that can give you all of the channels. The Chromebooks are going to retail from $350 to $500. Funny thing about that–at BestBuy.com there are 15 netbooks listed that range from $230 to $530.
Early MeeGo devices supporting a compute continuum [July 1, 2011]
… MeeGo has a full featured PC OS at its core, with a series of device UI builds. Device manufacturers take these builds and build their own device experiences upon them. Thus with this approach MeeGo is raising the tide of all devices in a relative short time period. It is a different approach to spending years focused on one segment like handsets before stepping out incrementally to tablets. Not saying it is a better approach. It’s a different strategy, or strength, that gets a broader set of device types and experiences out there running MeeGo sooner. At this pace with IVI and embedded devices, next year MeeGo could be running on more device types than any other mobile OS.
…
In the PC world a desktop vs a laptop is a hard distinction. There’s little possibility to get those confused. With mobile devices it will be harder to have a distinction between handset and tablet, and tablet and netbook. And with TV, having devices work cooperatively for a full TV experience, it’s hard to define what is a definitive TV computing device.
For OSs that are built from the ground up with a specific device in mind this could be a problem. We see that with Windows today. It’s just about the most mature OS out there, and while you can put Windows on a tablet it’s not the best experience. The text based menus and mouse designed boxes, and file based navigation, do not translate well to touch based devices. Thus with Windows 8, Microsoft is putting a significant effort to build it from the ground up to be more touch friendly.
For MeeGo, as an OS that can be easily tweaked to work for a new devices segment, this is an opportunity. As device categories blur lines; as tablets get keyboards, as netbooks get touch screens, as OLED screens come out and devices can wrap, bend and extend their shape, it will be hard to define what is a handset verses another device. Device manufacturers will have flexibility with MeeGo, to quickly pull together what they need for the device they are shipping.
Update: Asustek expects better business performance in 2H11 [Aug 17, 2011]
Asustek Computer expects its performance in the second half of 2011 to be better than that of fellow Taiwan-based companies, according to CFO David Chang.
Asustek is likely to hit record quarterly revenues in the third
quarter and is optimistic about business operation in the fourth mainly due to the launch of second-generation Eee Pad Transformer tablets and ultrabook notebooks, Chang said.Asustek aims at a 14% market share for notebooks in China, and
became the largest vendor in Eastern Europe’s notebook market in the second quarter. In addition, Asustek is poised to make forays into Latin America, especially Brazil and Mexico.Asustek expects to ship 14 million notebooks and 4.5-5 million Eee PCs in 2011, Chang indicated. Asustek shipped 11.4 million motherboards in the first half and expects to ship 22.5-23 million for the year.
Asustek begins marketing Eee PC X101/X101H netbooks [July 29, 2011]
Asustek Computer will begin marketing its low-priced Eee PC X101/X101H netbooks in the US, Taiwan and other markets by the end of July. For the US market, the Eee PC X101, which runs on Intel’s MeeGo OS, is priced at US$199, while the X101H, powered by Windows 7 Starter, is available at US$299.
Since global sales of netbooks have been pressed down drastically by the launch of tablet PCs, the roll-out of the Eee PC X101/X101H will be crucial for other vendors to decide whether they should continue to bring out new netbooks, according to industry sources.
More information from elsewhere:
| Eee PC X101 from Eee PC X101 product site | Eee PC X101H from ASUS Product Guide (July-August 2011) | |
| Operating System | MeeGo | Genuine Windows® 7 Starter |
| Display | 10.1″ LED Backlight WSVGA (1024×600) Screen | 10.1″ LED Backlight WSVGA (1024×600) Screen |
| CPU | Intel® Atom™ N435 [Q3’11, single core, 1.33GHz/0.5M cache]]/N455 | Intel® Atom™ N455 [Q2’10, single core] (1.66GHz)/1M cache [?0.5M cache?] |
| Memory | DDR3, 1 x SO-DIMM, 1GB (Maximum 2GB ) | 1GB DDR3 RAM |
| Storage | 2.5″ SATA 8GB SSD HDD, 2 GB DropBox cloud storage |
250GB |
| Wireless Data Network | WLAN 802.11 b/g/n@2.4GHz*1 Bluetooth V3.0*1 |
Integrated 802.11 b/g/n, Bluetooth 3.0 |
| Camera | 0.3 M Pixel Camera | Built-in Webcam |
| Audio | Stereo Speakers | |
| Interface | 2 x USB 2.0, 1 x Audio Jack (Headphone/Mic-In), 1 x Card Reader : SD/ SDHC/ MMC |
|
| Battery | 4hrs (3cells, 28W/h) battery life* *Operation lifetime subject to product model, normal usage conditions and configurations. For more information, please visit our web site. |
3 cell battery, 2600 mAh |
| Dimensions | 262 x 180 x 17.6 mm (WxDxH) | 262 x 180 x 22 mm (WxDxH) |
| Weight | 0.92 Kgs (w/ 3cell battery) | 1.02 Kgs (w/ 3 cell battery) |
| Color | Texture : Red, White, Brown | Texture : Red, White, Brown |
| Note | *1 : Availability is dependent on selected model, country or operator support. Check with your local ASUS website for more details. |
Eee PC X101H from ASUS Product Guide (July-August 2011)
The ASUS X101H is not just another netbook, it’s a social media machine. Super lightweight weighing less than 1.02 Kgs and only 22 mm thin, it still packs in the latest Intel® Atom™ CPU for exceptional performance. It comes in two flavors: the all-new MeeGo operating system, which boots up in seconds and integrates all your favorite social sites like Facebook, Twitter and Flickr into one convenient and easy to use home screen, and the popular Windows® 7 OS, which has ASUS Instant On technology so you can resume your session in 2 seconds. Offered in a variety of stylish colors, it’s the perfect accessory for wanting to stay connected when traveling.
Eee PC X101 from Eee PC X101 product site
Colorful and light, right at your fingertips
· Wing-shaped inspired design, under 17.6mm
· Easy-use MeeGO operating system for real netbook usage
· Have fun with asus @vibe and asus app store for cloud content enjoyment
Slim profile
The X101 was designed to be thin and lightweight, for maximum portability. Boasting a profile that’s less than 17.6 mm thick and weighing less than 920 gram, it easily slips into bags without adding much bulk. Featuring a comfortable chiclet keyboard for typing and large responsive touchpad, the X101 just screams to be used.
Your social networking companion – MeeGo OS
Today’s digital life is all about staying connected. We write blogs, upload photos and stay connected with friends on countless social networking sites. The new MeeGo Operating System on the X101 brings the internet to you in a new intuitive interface, integrating Facebook, Twitter and other popular social media sites onto the homepage for quick access so you can stay connected even faster.
English learning application
The X101 isn’t all play; it’s also a learning tool. Included with the MeeGo OS is the British Council English Language Learning application, designed for people from non-native English speaking countries who aspire to improve their English. The product takes the form of a content bundle of interactive games, videos and mp3s which are preinstalled on the X101. Over 300 pieces of material was developed by English Language Training (ELT) leaders and the British Council, with the application designed by Intel’s award winning Performance Learning Solutions.
Cloud computing for everyone
The X101 is preloaded with not only the MeeGo OS, but also the ASUS App store so you can download applications and stay productive and entertained. Discover apps, games, extensions and themes for the Google Chrome web browser on the Chrome Webstore. Also available is access to asus @vibe, which provides a fun, easy and convenient center filled with rich cloud computing content. As an added bonus, the popular Dropbox online storage is preloaded so you can easily and seamlessly sync files across your desktop, netbook or smart phone.
Chip Shot: MeeGo Netbooks Based on Intel Atom Arrive at Computex [Intel, May 31, 2011]
The ecosystem around MeeGo-based netbooks expands with the introduction of devices including the Acer Aspire One Happy 2, Asus Eee PC X101, Samsung N100 and Lenovo IdeaPad S100 at Computex. These systems are based on the new, 1.33 GHz single-core Intel® Atom™ processor N435. These netbooks will provide new levels of affordability for market expansion. Acer and Asus netbooks will come pre-loaded with the Intel AppUpSM center in select countries. Also at Computex, Acer demonstrated a MeeGo-based tablet on stage at the Intel netbook, tablet and software focused satellite event.
Intel officially unveils Atom N435 chip for low cost netbooks [June 1, 2011]
The Intel Atom N435 is a 1.33 GHz single core chip with 512K of cache and an estimated TDP of about 5W. As expected, it’s basically the newest and slowest member of the Intel Atom Pine Trail family. The next step up the ladder are the 1.66 GHz Intel Atom N450 and N455 chips which were introduced last year and which have TDP’s of 5.5W and 6.5W respectively.
Intel is making an interesting move by launching a new Pine Trail chip this summer. The company is pushing its new Oak Trail platform for tablets and will start shipping next-generation Cedar Trail chips for netbooks and notebooks soon. So why launch a new chip using last year’s tech and offering lessperformance?
In a word: price. The Atom N435 is a budget chip which makes dirt cheap netbooks like the Eee PC X101 possible. You also don’t need a blazing fast processor to offer decent performance with MeeGo Linux, an operating system optimized for Atom and other low power chips. I also suspect that Windows 7 will run reasonably well on the 1.33 GHz processor… I just wouldn’t expect good results with HD video playback.
Intel’s New Atom Processor to Lower Netbook Prices [PC World, June 1, 2011]
Intel on Wednesday [June 1] said it has introduced a new Atom processor to bring down the price of netbooks in emerging markets to under US$200.
…
Netbooks are generally priced above $250. New netbooks using the N435 will provide “new levels of affordability for emerging markets,” said Suzy Ramirez, an Intel spokeswoman, in an e-mail [to PC World].
…
Lower prices could also help draw renewed interest in netbooks, which are small and low-powered laptops for basic word processing and Internet surfing. After a phenomenal take-off in 2008, netbook shipments have stumbled in the last year, partly due to a growing interest in tablets.
ASUS “INNOVATION BEYOND EXPECTATIONS” AT COMPUTEX 2011 [Asustek, May 31, 2011]
…
Eee PC evolved
ASUS evolves the Eee PC further with new models that take netbooks to ever-greater heights. The new Eee PC X101 has been designed from the start to be the perfect ultraportable for modern mobile users, with its Intel® MeeGo operating system incorporating full support for a wide range of social networking services. Eee PC X101 Series netbooks are also offered with the Windows® 7 operating system, and models ship with both solid state and mechanical hard drive storage configurations.
…
ASUS Unveils New Innovations at Computex 2011 [Asustek, June 2, 2011]
…
New Eee PCs
ASUS are committed to developing the Eee PC range and bring users three new options for fully functional computing on the go.The 10.1” Eee PC X101 is a true ultraportable with the Intel MeeGo OS and the latest Intel Atom 435 processor. Offering a QWERTY keyboard, wireless and full support for social networking it is the perfect companion for computing away from home.
The 10.1” Eee PC X101H is the X101’s big brother, with the added choice of either Intel MeeGo or Windows 7, and the option of either HDD or SSD drive. Featuring Instant On technology to bring the netbook to life in just seconds (and last 2 weeks in standby) plus a range of stylish colours, users can make a statement across the entertainment, work and fashion worlds.
…
There’s a reason the $200 Eee PC X101 will be so cheap [May 30, 2011]
… now that more specs are available, it turns out that Asus isn’t just keeping the price low by using open source software instead of paying for a Windows license. The company is also taking a page out of it’s 2008 playbook and offering the MeeGo Linux version of the Eee PC X101 with a small battery and very little storage.
Asus Eee PC X101H lands at the FCC [July 19, 2011]
Here’s a comparison between the Eee PC X101H (above) and the X101 (below) and you can see the difference in thickness, and port choice:
Thanks to MeeGo, Asus Makes Good on Its $200 Laptop Promise [PC World, July 28, 2011]
Reportedly due to begin shipping in September, the Eee PC X101 was first spotted earlier this week on several U.S. retailers’ websites, as Liliputing pointed out on Tuesday. At PCSuperStore, for instance, it’s now available for preorder at a price of $199.73, while at Directronit’s listed at $208.98.
Now there’s also an official product page for the machine on the Asus site, and the netbook turned up on the Federal Communications Commission (FCC) Exhibits List as well, complete with photos and a user manual.
Samsung launches new Super-Light N100 Netbook [July 21, 2011]
The N100 Netbook demonstrates Samsung’s continued innovation while delivering superior quality, mobility and satisfaction to our customers.
Samsung Electronics Co., Ltd,a global leader in digital media and digital convergence technologies, today announced the launch of the N100 Netbook in India. Containing a powerful Intel Atom processor within a highly portable ultra-durable casing, the N100 is the answer for users looking for a simple, practical and connected device to use on-the-go.
“The N100’s design is based on our tremendously successful N150P Netbook, which has sold over 3 million units to date. The N100 Netbook demonstrates Samsung’s continued innovation while delivering superior quality, mobility and satisfaction to our customers. The N100 continues our line of high-quality Netbooks and represents superb value for money,” said Mr. Ranjit Yadav, Country Head, Samsung Mobile& IT.
Durable Design with an Anti-Reflective Screen
Despite weighing just 1.03kg, the integration of Samsung’s scratch-resistant Duracase ensures the Samsung N100 is durable and robust. The device delivers long-lasting reliability, which has been demonstrated through an exhaustive testing process. This durable portability ensures the device can be used for long stretches whilst on-the-move. However durability doesn’t have to come at the cost of design and the N100 is stylish and elegant and available in either black or white.
High quality video and pictures can be enjoyed both inside and outdoors with the device’s anti-reflective 10.1” LED display. The display contains a matt surface designed to reduce ‘mirror effect’, which allows longer use without undue strain on the eyes. The screen is also more resistant to scratching, enabling a higher quality viewing experience for a longer amount of time.
A User-Friendly Experience
Usability is at the heart of the N100’s design. The device includes Intel’s innovative MeeGo™ operating system*1 (OS), to deliver an efficient and enjoyable user experience. The interface has been designed to enable easy access to online and offline contents, while social networks can be viewed at a glance – meaning that it’s easier to stay connected. A fast boot-up process and energy-efficient design means that MeeGo™ is perfect for those on the move. A free DOS or Genuine Windows® 7*2 operating platform is also available as a factory option.
While the N100 may have a compact form factor, this does not impact upon the device’s usability. Thanks to the inclusion of an ergonomic keyboard with intelligent key spacing, typing is easier, faster and more accurate. The user experience is also enhanced through improved connectivity options; two USB ports enable the connection of additional peripheral devices as well as a VGA port to connect a larger external monitor.
Performance & Satisfaction Guaranteed
The N100 is powered by a
dual[single] core Intel Atom processor, which combined with an Intel GMA 3510 graphics processor delivers a swift, responsive experience. The Intel Atom processor is also incredibly energy-efficient, making better use of the battery life and extending usage time when on-the-move. Power reduction is reduced by up to 50 times.Pricing and Availability
The Samsung N100 Netbook is priced at Rs. 12,290/- [US$278]. With the addition N100, Samsung has a range of eight netbooks in its portfolio priced between Rs. 12,290/- to Rs. 21, 990/-.
Specifications
Display 10.1” (1024*600) WSVGA, Anti-reflective LED Operating System* MeeGo CPU* Intel® ATOM™ Processor N435 (1.33GHz) Memory* 1 GB DDR3 HDD* 250 GB (5400 rpm) Graphic Intel GMA 3150 Port GA, Headphone-out, Mic-in, 2 x USB 2.0,4-in-1 (SD, SDHC, SDXC, MMC), RJ45(LAN), DC-In(Power Port) Battery 3 Cell (40 Watt) Dimension 264 x 188.0 x 26.7~34.7 mm (10.3” x 7.4” x 1.05” ~ 1.36”) Weight 1.03 kg (2.27lbs)
A too early assesment of the emerging ‘Windows 8’ dev & UX functionality
Update on the recent craze in mass media to call the new era “post-PC” by Frank X. Shaw Microsoft Corporation [19 Aug 2011 3:37 PM]:
Where the PC is headed: Plus is the New “Post”
In the past year, and again in the past few weeks, I’ve seen a resurgence of the term “post” applied to the PC in a number of stories including The Wall Street Journal, PC World and the Washington Post. Heck, I even mentioned it in my 30th anniversary of the PC post, noting that “PC plus” was a better term.
…
… eReaders, Tablets, Smartphones, Set top boxes, aren’t PC killers, but instead are complementary devices. They are each highly optimized to do a great job on a subset of things any PC can also do. …
…
I’ll be the first to admit that these new “non-PC” objects do a great job at enabling people to communicate and consume in innovative and interesting ways. That’s not surprising, because they were expressly designed for that purpose. But even their most ardent admirers will not assert that they are as good as PCs at the first two verbs, create and collaborate. And that’s why one should take any reports of the death of the PC with a rather large grain of salt. Because creating and collaborating are two of the most basic human drives, and are central to the idea of the PC. They move our culture, economy and world forward. You see their fingerprints in every laboratory, startup, classroom, and community.
At Microsoft, we envision a future where increasingly powerful devices of all kinds will connect with cloud services to make it all the more easier for us social beings to create, communicate, collaborate and consume information. I encourage you to tune into our BUILD conference in mid-September where our vision for this world of devices will become clearer.
Update on development timeframe by Steven Sinofsky Microsoft Corporation [17 Aug 2011 11:48 PM]:
@TrooperKal — we finished Windows 7 in July of 2009 and had started our long lead work on Windows 8 a little before that. That’s similar to how we worked on Windows 7 relative to the previous release.
[Re: TroperKal’s question: “It is pretty obvious from your team structure and the already discussed features of v.8 that work has been underway for some time. Just for curiosity’s sake, when did work properly begin on this new version?” ]
June 20-24:
Windows 8 for software developers: the Longhorn dream reborn? [by Peter Bright, June 23, 2011]
…
Windows 8 will ship with a pair of runtimes; a new .NET runtime (currently version stamped 4.5), and a native code C++ runtime (technically, COM, or a derivative thereof), named WinRT. There will be a new native user interface library, DirectUI, that builds on top of the native Direct2D and DirectWrite APIs that were introduced with Windows 7. A new version of Silverlight, apparently codenamed Jupiter, will run on top of DirectUI. WinRT and DirectUI will both be directly accessible from .NET through built-in wrappers.
WinRT provides a clean and modern API for many of the things that Win32 does presently. It will be, in many ways, a new, modern Win32. The API is designed to be easy to use from “modern” C++ (in contrast to the 25 year old, heavily C-biased design of Win32); it will also map cleanly onto .NET concepts. In Windows 8, it’s unlikely that WinRT will cover everythingWin32 can do—Win32 is just so expansive that modernizing it is an enormous undertaking—but I’m told that this is the ultimate, long-term objective. And WinRT is becoming more and more extensive with each new build that leaks from Redmond.
WinRT isn’t just providing a slightly nicer version of the existing Win32 API, either. Microsoft is taking the opportunity to improve the API’s functionality, too. The clipboard API, for example, has been made easier to use and more flexible. There will also be pervasive support for asynchronous operations, providing a clean and consistent way to do long-running tasks in the background.
DirectUI is built around a core subset of current WPF/Silverlight technology. It includes support for XAML, the XML language for laying out user interfaces, and offers the rich support for layouts that Win32 has never had. This core will give C++ programs their modern user interface toolkit and, at its heart, it will be the same toolkit that .NET developers use too. (DirectUI is a name Microsoft has used before, internally, for a graphics library used by Windows Live Messenger. The new DirectUI appears to be unrelated.)
Jupiter is essentially Silverlight 6; a fully-featured, flexible toolkit for building applications. The exact relationship between DirectUI and Jupiter isn’t entirely clear at the moment. It’s possible that they’re one and the same—and that DirectUI will grow in functionality until it’s able to do everything that Silverlight can do. It’s also possible that DirectUI will retain only core functionality, with a more complete framework built on top of its features. Another option is that Jupiter refers specifically to immersive, full-screen, touch-first applications.
XAML and the WPF-like, Silverlight-like way of developing GUIs are going to be absolutely central to Windows development in the future. Testament to their new importance is a reorganization that occurred at the start of this week. Instead of operating under DevDiv’s roof, the XAML team has been broken into three parts. The group working on XAML and related technology for use in Windows has moved to WinDiv, and the group working on it for Windows Phone, Xbox, and the browser plugin has moved to Windows Phone. Only the group that works on the developer tools—including Visual Studio and Expression Blend—is staying behind in DevDiv. The internal Microsoft e-mail announcing the change notes that the XAML team has been working with the Windows team for the duration of Windows 8’s development; this move simply makes them a formal part of the UI team.
…
What of HTML5 and JavaScript? They’ll be an option too. Microsoft has ventured down the HTML application path before, with its HTAtechnology. HTAs—HTML Applications—are packages of HTML, JavaScript, CSS, and other resources that run in a special trusted mode. The normal constraints that regular HTML webpages are governed by—for instance, an inability to access local resources—don’t apply to HTAs: HTAs can write to the file system, access arbitrary network resources, and more. In other words, they’re webpages stripped of some of the limitations that make webpages unsuitable replacements for desktop applications.
New-style HTML5 immersive applications won’t be distributed as HTAs, but many of the same principles are likely to apply. Like HTAs before them, they’ll gain greater access to operating system functionality than regular webpages—so they’ll be able to call Windows APIs and have a user interface that feels less like a webpage, more like a native application. Feature-wise, they should be at the same level as .NET and native programs. It’s just that they’ll use an HTML5 programming model and JavaScript. The net result should be something that’s familiar to Web developers, but without the functional deficits that Web applications normally suffer.
Far from being a developer disaster, Windows 8 should be a huge leap forward: a release that threatens to make development a pleasure for native, managed, and Web developers alike. The unification of the .NET and native worlds; the full hardware acceleration; the clean, modern APIs; Avalon as the primary solution for creating Windows UIs—this is what Longhorn’s WinFX promised all those years ago, and this time around it looks like it might actually happen.
…
Microsoft splits up its XAML team: What’s the fallout? [June 23, 2011] (emphasis is mine)
… Microsoft on June 20 split up its XAML team, sending part of it to Windows, part to Windows Phone and leaving part in the Developer Division, according to an e-mail from Developer Division chief Soma Somasegar dated June 20. …
From: S. Somasegar
Sent: Monday, June 20, 2011
To: Client and Mobile Team
Cc: Developer Division FTE; Steven Sinofsky; Julie
Larson-Green; Terry Myerson; David Treadwell
Subject: Bringing together client platform effortsMICROSOFT CONFIDENTIAL
Over the last couple of years, our Client and Mobile team has done a fantastic job of building a number of XAML related technologies that have been a huge value add to the Microsoft client platforms and an instrumental part of delighting our developer customers. The agility and customer focus that the team has demonstrated over the years has been a pleasure to watch.
Today, we are making some organization changes to bring our platform technologies under a single management structure. These changes are centered around three focus areas:
• The team working on XAML technologies for Windows will move to Windows.
• The team working on XAML technologies for Windows Phone, Xbox and browser plugin will move to Windows Phone. [Microsoft Mobile Communications Business is now the Windows Phone Division [by Mary Jo Foly in ZDNET, June 16, 2011]]
• The Client and Mobile tools teams, including Windows Phone tools and XAML tools, will stay in DevDiv.
These changes are all effective immediately. From a performance review perspective, we will do this year’s performance review underthe DevDiv organization model.
I want to thank Kevin Gallo [publicly so far: General Manager on Silverlight, he was originally writing the graphics engine of WPF but by 2007 was already product unit manager for Silverlight, now he has been moved to the Windows Phone where the Silverlight heritage will continue to live] and the team for all the great work that they have done over the years. Moving forward, I’m very excited to bring the client platform efforts closer to the platform teams. There is a lot of very exciting and critical work underway as part of our next wave of platform releases and I am very eagerly looking forward to seeing the team’s work in the hands of our developers and customers.
The follow-up emails will provide more details on thechanges to those impacted. Please join me in wishing Kevin and the team all the very best as we move forward. If you have any questions about this change, please let your manager or me know.
-somasegar
Please welcome the XAML platform team to Windows! [by Scott Barnes, June 24, 2011] (emphasis is mine)
…
From: Julie Larson-Green Sent: Monday, June 20, 2011 9:35 AM To: Grant George; Jon DeVaan; Julie Larson-Green; John Cable; Yves Neyrand; Craig Fleischman; Bambo C. Sofola; Scott Herrboldt; Greg Chapman; Julie Bennett; Jeff Johnson; Ales Holecek; Mohammed El-Gammal; Chuck Chan; Michael Fortin; Eric Traut; Jensen Harris; Linda Averett; Alex Simons (WINDOWS); Gabriel Aul; Dennis Flanagan; Iain McDonald; Samuel Moreau; Dean Hachamovitch; Michael Angiulo; Antoine Leblond; Tami Reller; Chris Jones (WINDOWS LIVE); Jonathan Wiedemann; Ulrike Irmler; Adrianna Burrows Cc: XAML Team; Kevin Gallo; S. Somasegar; Terry Myerson; Sharman Mailloux Sosa; Brad Fringer; Steven Sinofsky
Subject: Please welcome the XAML platform team to Windows!
We’re pleased to announce the transition of the XAML platform team from the Developer Division to the Windows team. While the team has been working side-by-side with the Windows team for the entire project, this step brings them into our team formally.
The team will continue their work on Windows 8 as planned and will join our Developer Experience (DEVX) team. This transition allows us to bring together our platform development team in a single-management structure.
The dev, test, and pm leaders who will be leading the team reporting to AlesH, YvesN, and LindaAv are:
- Sujal Parikh, Development Manager
- Eduardo Leal-Tostado, Test Manager
- Joe Stegman, Group Program Manager
The leads and individuals joining our team are receiving this mail and have received communication on next steps.
These changes in leadership and organization are effective today. For the purposes of finishing out the fiscal year and the performance review process the team will operate under the existing management structure.
There will be an informal Q&A session today to welcome everyone and answer any questions that folks might have.
– XAML team welcome – 2:00-3:00 in building 37/1701Please join me in welcoming these folks to our organization! Julie…
Somewhat may be related: Non-iPad tablet vendors likely to launch new Wintel-based models to compete with Apple in 2012 [June 24, 2011]
Intel and Microsoft are jointly touting a new Wintel-based platform for tablet PCs, raising hopes among non-iPad tablet PC vendors that they may be able to compete more effectively with Apple in the segment in 2012 with models other than ARM/Android-based products, according to industry sources.
Most non-iPad table PC vendors have been frustrated recently due to lower-than-expected performance of their tablet PCs built with ARM/Android. While attributing the slow sales to the instability of Android and the strong brand image that Apple enjoys, some vendors have also begun mulling new strategies to strengthen their competitiveness.
Knowing the demand from tablet PC vendors, Intel and Microsoft have recently revealed a roadmap for their Wintel platform to production partners, said the sources, noting that the new platform will come with a less than 5W low-power CPU from Intel paired with Microsoft’s Windows 8 OS.
While Intel is also expected to lower prices for its new CPUs, tablet PC vendors also hope that the new Wintel platform will help them tackle the compatibility issues found between Android 3.0 and 3.1.
June 14-21:
Premature cries of Silverlight / WPF skill loss. Windows 8 supports all programming models [by David Burela, June 14, 2011]
…
A few people have been digging into the Windows 8 Milestone 3 leak and peeking into the UI framework and .dlls that exist. The most vocal of these have been @JoseFajardo and people in this forum thread http://forums.mydigitallife.info/threads/26404-Windows-8-(7955)-Findings-in-M3-Leak
What people have found so far is that while yes it is possible to create applications using HTML + Javascript, there is a whole new framework laying underneath that can be programmed against by almost any language / framework.
The first piece of the puzzle comes from the new application model for creating applications. There are a number of codenames here that need to be sorted out
- DirectUI: The underlying framework that creates, draws the visual elements on the screen.
- Jupiter: The new packaging format of applications on Windows 8. Allows apps to be written in language of choice.
- Immersive applications: Current theory is that these are apps that execute within the ‘new shell’ in windows 8. And are aware of being split paned and resized. Like was shown with the RSS feed reader.
Direct UI
Direct UI has been around since Windows Vista days. Previous is seemed to be focused around UI basics for the OS such as theming app windows in the ‘new vista style’ vs. classic theming in WinXP. http://blog.vistastylebuilder.com/?tag=directui
Now it seems that Direct UI is being overhauled to have additional functionality to load XAML applications, new animations, etc.
…
Jupiter
interesting rumor fact : WP8 rumored to be codenamed Apollo, and Apollo is the son of Jupiter
Jupiter being the new UI framework of Win8
http://twitter.com/#!/josefajardo/status/78826337250451457…Jupiter is shaping up to be a very very lean SL/WPF implementation
http://twitter.com/#!/josefajardo/status/79423110755008512…your SL/WPF skills will be invaluable for DirectUI apps, and you get a new framework that is seriously lean!!!
http://twitter.com/#!/josefajardo/status/79425349938712577DirectUI.dll is basically Silverlight (agcore.dll) ported to Windows/WinRT
http://forums.mydigitallife.info/threads/26404-Windows-8-(7955)-Findings-in-M3-Leak?p=441627#post441627Jose Fajardo has been a great source of information on Windows 8 leaks. From information he has dug up, as well as information on the forums, it seems that the new Jupiter programming API is a mashup between WPF & Silverlight.
…
While the new Jupiter programming model may not be a direct continuation of WPF or Silverlight it does seem to have a lot of code from both technologies. Jupiter instead seems to be a ‘Next generation’ XAML based framework. A framework that can be targeted against by all main current languages used by the typical .Net developer (C#, HTML, etc)
*speculation* This could be because of the calls from the development community to make WPF & Silverlight more aligned. Perhaps we’ll see an updated ‘Silverlight’ framework when Windows Phone 8 is released that is compatible with Jupiter.
Creating applications with Jupiter
As further evidence that Jupiter applications can be created with your language of choice, and that it has roots in Silverlight, here are some examples of how to create applications.
C# & XAML
Here is an example of using C# to invoke a new Jupiter based application. The really interesting thing to notice here is that the loading screen has the iconic Silverlight loading animation!
…
C++
Example of an application being created in C++ with a single call to CreateImmersiveWindowFunc
…
HTML + Javascript
There are some initial attempts at getting HTML working with the new frameworks. The apps and manifests have been created, but a few more hooks may be required to get a fully working version
http://forums.mydigitallife.info/threads/26404-Windows-8-(7955)-Findings-in-M3-Leak?p=446552&viewfull=1#post446552There are mentions that you can hooks into Direct UI through the COM hooks from Javascript. And also that you may be able to use Direct UI XAML + Javascript. Similar to how Silverlight was done in the original Silverlight version 1.
Immersive applications
There is some confusion over the distinction between a “Jupiter app” and an “Immersive app”. Immersive apps require a call to CreateImmersiveWindow and can make calls to the new immersive namespace
…
Immersive applications are ones that were shown to live inside of the new Windows 8 shell. Examples of functions that an immersive app can do can be seen with the RSS reader app. When it was docked and resized, it knew to display its data in a different format.
- Classic / Jupiter applicationswill run in the ‘classic windows’ desktop view that was seen when they fired up excel
- Immersive applications will be embedded within the new shell
Will this work for existing applications?
There is evidence that existing applications can be wrapped up in the new packaging format.
WindowsStore is basically written in C++ and leverages Windows Runtime. HTML5/JavaScript is just a (very very) thin layer for the interface
http://forums.mydigitallife.info/threads/26404-Windows-8-(7955)-Findings-in-M3-Leak?p=442463&viewfull=1#post442463So while existing applications may not run with the new Direct UI framework, it seems they will still be able to be packaged and distributed through the Windows 8 App store. This was discovered by Long Zheng a few months ago.
The AppX format is universal enough so it appears to work for everything from native Win32 applications to framework-based applications (WPF, Silverlight) and even *gasp* web applications. Games are also supported.
http://www.istartedsomething.com/20110405/first-look-at-the-future-of-application-deployment-on-windows-8-appx/Conclusion
While Microsoft only showed off the HTML hooks into Jupiter, I am a LOT more excited about the upcoming XAML based framework.
If you are an existing WPF, Silverlight or Windows Phone 7 developer, it seems that your XAML based skills will carry across fine to the new development framework on Windows 8.
My thoughts are that Microsoft announced that applications can be created in HTML in the same way that they announced it in WindowsXP with active desktop, and then again in Vista with “HTML based sidebar gadgets”. It was a way of saying “hey you can use your existing web skills to create applications on Windows 8.
And that Microsoft plans on unveiling the new Jupiter SL/WPF hybrid framework for all of the “Real developers” at BUILD in 3 months.…
riagenic [Scott Barnes, the harsh critic being a previous insider, see much below] Says:
June 14, 2011 at 7:13 pmHmmm… my memory is flooding mah brain with “remember…” moments… Before I left the team etc I remember hearing the windev teams wanted to put a 3rd Animation framework on the market. At first we laughed and ignored it with “oh great, what well need…a third option to confuse the already converted..”
Now thinking on it more, me thinks its this mystery framework coming to haunt us all. Now, i’m thinking this concept has existed but was already ported across to the XAML way of life around Windows 7 timelines (memory is sketchy on this one). If that’s correct then i think this is an official code-reset on WPF/Silverlight but with reduced capabilities (ie less the bloat).
Question is how mature is it compared to the two? it’s all well and good to throw a FILE->NEW->UX Platform onto the table, but if it lacks parity with the existing? what have we gained?….performance?…i’ll wait until i see how the fundametals found in most photoshop effects filters gets applied here and performs under what i call “developer-art load”….lots of glows, dropshadows and crazy ass animations..
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Win8 M3 (7955) findings relevant to Managed .net & WPF/SL developers [[Jose Fajardo] June 14-17, 2011]
[Forum discussion on comparing WPF UIElement, Silverlight UIElement, WP7 Silverlight UIElement and WinMD(DirectUI)]
@vbandi András Velvárt
Don’t worry abt Silverlight! Jupiter has dep props, similar API & layout logic, RenderTransform, UIElement, etc http://bit.ly/mdL06i [Win8 M3 (7955) findings relevant to Managed .net & WPF/SL developers]
16 Jun via MetroTwit@vbandi András Velvárt
After analysing http://bit.ly/mdL06i , Jupiter SEEMS to me like a customized Silverlight for Win8. Much like SL 4 WP7, but more custom.
16 Jun via MetroTwit…
jmorrill Jeremiah Morrill
@josefajardo @markmacumber The other hard part is these guys are reverse engineering, so they might be looking at some private impls.
16 Junjosefajardo Jose Fajardo
@jmorrill @markmacumber exactly, they could be doing things with the beta bits that it was never intended to do. Wrong assumptions 😉16 Jun
@vbandi András Velvárt
@josefajardo @jmorrill @markmacumber Still better than burying an entire technology based on half a sentence. 🙂
16 Jun via MetroTwit
Continuation of that: Win8 M3 (7989) findings relevant to Managed .net & WPF/SL developers [[Jose Fajardo] June 19-24, 2011]
…
SilverlightWPF [Jose Fajardo] 21 Jun 2011 11:27 AM
Originally Posted by NaiveUser
- God, this article got so many things wrong, or I should say I beg to differ
so here is my take
http://www.zdnet.com/blog/microsoft/…-trenches/9738 [Under the Windows 8 hood: Questions and answers from the trenches [by Mary Jo Foly in ZDNET, June 20, 2011]]- I guess there are two possible meanings for ‘Jupiter’, it could be the DirectUI.dll, or, it could be the whole api framework that exposed by WinRT/WinMD, includes DirectUI.dll and Windows.*.dll and some more. so basically Jupiter == DirectUI eitherway.
- essentially Windows Runtime is just ‘Modern COM’, which is just an interface for exposing code. its not an actual ‘runtime library’ like CLR. I think you can expose code written with any ‘runtime library’ as WinRT components, just like you can write COM components in C/VC++/VB6/Delphi/.NET/etc.
- DirectUI applications live in a HWND with a class called ‘JupiterWindowClass’ and a caption ‘Jupiter Window’, personally I think this IS strong ‘correlation’ betwwen Jupiter and DirectUI. and, as far as I can see there is ‘no direct correlation’ between DirectUI.dll and the old ‘DirectUI’ in dui70.dll which uses the ‘duixml’ markup.
- and I have never seen any connections between SLR/WCL and ‘everything else’. wcl*.dll exposed as WinRT ? where ? Windows Runtime is the marketing name for the SLR ? where does that come from ?
[Jose Fajardo:]
Jupiter could be an entire ecosystem too, could be the tooling + api that goes into creating jupiter apps.
Jupiter could be the next marketing buzz world, like “Silverlight” was!
Who the hell knows! I know I’m not confident enough to say that Jupiter==DirectUI!
Nor am I confident in saying WindowsRuntime is COM version next..
Regardless it’s all interpretation until MS come out and explain themselves.
Power to you if you can conclude all this, personally I only talk about things i know are factually correct that I’ve chased down to registry settings, code in exe’s/dll’s, or reproduced in code myself.
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June 1 – June 3 and 6:
TINY FACTUAL INFORMATION FROM MICROSOFT
(say just HTML5 for now, not a bit more)
ilyen világos megfogalmazásokban én ezt mondanám:
– amit láttunk és hallottunk a demókban az olyan UX funkcionalitás, ami HTML5 és JavaScript ALAPÚ fejlesztési környezetből érhető el
– azt is láttuk, hogy amikor “az Interneten végzendő teendőkhöz nincsen ehhez az új UX környezethez szabott (“tailored”), új stílusú (“new style”) alkalmazásunk”, akkor az IE9-hez képest “touch first”-re áttervezett IE10-et használjuk
– ebben ugyanúgy vannak “odatűzött” webhelyek (“pinned sites”, vagyis URL-ekkel azonosított webalkalmazások vagy webhelyek), de vagy a Start Screen csemperendszerében vagy egy teljesen új kialakítású, amennyire meg tudom ítélni dinamikusan megjelenő (pl. “Frequent” illetve “Pinned” listák a képernyős billentyű felett) task bar-on helyezkednek el
– az új UX környezethez szabott (új stílusú) alkalmazások a Windows eszközökhöz (facilities) — tehát a natív platform eszközökhöz — is hozzáférhetnek, tehát nincsen két shell, csak egyetlen shell
– ugyanakkor arra a kérdésre, hogy miért nem írja át az Office részleg alkalmazásait erre az új UX környezetre, a konkrét válasz: “Valamit lehetséges, hogy tesznek a jövőben, most azonban az volt a célunk, hogy megmutassuk, nem kell az embereknek a meglévő alkalmazásaikat, melyeket jól ismernek, feladniuk ahhoz, hogy egy mobilabb form factorhoz jussanak. Vagyis az embereknek egy billentyűzetet kell csatlakoztatniuk és használhatják [régi alkalmazásaikat] ugyanúgy, mint eddig.”
The factual details:
Metro styled new entertainment experience on Xbox 360 [June 6, 2011]
Next-generation cloud client experiences based on the Metro design language [Jan 24, 2011]
Metro Design Language of Windows Phone 7 [on-line tutorial from Microsoft, Dec 5, 2010]
Building “Windows 8” – Video #1 [June 1, 2011]
– related press release: Previewing ‘Windows 8’ [June 1, 2011
… a few aspects of the new interface we showed today:
- Fast launching of apps from a tile-based Start screen, which replaces the Windows Start menu with a customizable, scalable full-screen view of apps.
- Live tiles with notifications, showing always up-to-date information from your apps.
- Fluid, natural switching between running apps.
- Convenient ability to snap and resize an app to the side of the screen, so you can really multitask using the capabilities of Windows.
- Web-connected and Web-powered apps built using HTML5 and JavaScript that have access to the full power of the PC.
- Fully touch-optimized browsing, with all the power of hardware-accelerated Internet Explorer 10.
… also talked a bit about how developers will build apps for the new system. Windows 8 apps use the power of HTML5, tapping into the native capabilities of Windows using standard JavaScript and HTML to deliver new kinds of experiences. These new Windows 8 apps are full-screen and touch-optimized, and they easily integrate with the capabilities of the new Windows user interface. There’s much more to the platform, capabilities and tools than we showed today.
… we have much more to reveal at our developer event, BUILD (Sept. 13 – 16 in Anaheim, Calif.)
Microsoft’s Steven Sinofsky, live from D9 [June 1, 2011]
… Oh yeah, we built these in house, but we’re giving devs APIs and an SDK based on HTML5 and Javascript that allows them to create apps like this. We have lots of new tools, but still you can connect to our file tools, etc. … Apps can connect to each other. It’s not just apps alone, it’s applications connecting to each other. … You design for touch, and then we translate the touch commands to mouse and keyboard. …
Microsoft’s Windows 8 Demo From D9 (Video) [June 1, 2011]
Microsoft Unveils ‘Windows 8’ to World on 2011 Computex in Taiwan [June 2, 2011]
– the same with Silverlight Smooth Streaming video: Microsoft Unveils “Windows 8” to World
– the related Microsoft press release on 2011 Computex in Taiwan: Microsoft Previews ‘Windows 8’
Windows 8 NUI GUI Preview Video Shoots Past 2 Million Views the First Day [June 3, 2011]
… everything that users see in the demo videos will actually make it in the RTM Build of Windows 8, otherwise, Steven Sinofsky, President, Windows and Windows Live Division would not have allowed it to be made public, per the translucency communication strategy he implemented even before Windows 7.
In the end, I think it’s a safe bet to expect Sinofsky to underpromise and overachieve with Windows 8, just as he did with Windows 7.
Office and other apps:
Why not the Office team will rewrite the Office into that kind of aproach?
[Walt Mossberg, [6:45-6:51]]
They may do something in the future but we don’t think people should give up everything they know online just to get to a more mobile form factor. So people can plug-in a keyboard and use just like they would use otherwise.
[Julie Larson-Green [6:51-7:06]]
Windows 8: It’s the Applications, Stupid! [June 3, 2011]
It’s a huge question. While Larson-Green said that the current version of Office would behave in touch-friendly fashion in Windows 8, it’s obvious that it’s not going to feel like it was written for the new interface. (You could tell that when she fumbled with Excel as she tried to drag it off-screen with her fingertip.)
I imagine that the real answer to Walt and Kara’s queries is that yes, of course, Microsoft is going to reimagine Office for Windows 8. But even then, it’s not obvious whether the company is going to give Office a truly touch-centric interface as the default. (Sounds hugely risky and probably impossible to do well–all the Office apps are rife with features that will never work well without a mouse and keyboard.) Or mirror what it’s doing with Windows 8 and give Office two different interfaces. (That also sounds extremely tricky.) Or do something akin to what Apple did with its iWork suite, and build a separate version of Office with fewer features and a wholly new interface. (That sounds like it could make sense.)
Every other significant software developer is going to have to deal with similar questions. It’s not yet clear what the right answers are–it’s possible that Windows’ new look will be a bust and it’ll be silly to invest energy in supporting it. And the right answers will be different for different companies. But ignoring Windows 8 won’t be an option.
Could You Turn A Windows 8 Smartphone Into A Windows 8 Computer? [June 2, 2011]
I caught Sinofsky after his D9 talk and asked — would Windows 8, the full-blown operating system, be running on future phones?
Sinofsky smiled, and smiled big, but he only said that’s not something Microsoft has announced yet. So, we wait to see.
What if it happens? Getting to that unification “first” doesn’t necessarily mean that Microsoft somehow “wins” in doing so. For one, would it really run that well on phone-sized devices? That remains to be seen.
For another, it also means that Windows 7 Phone users would be upgrade-orphaned. The apps they have for that platform probably wouldn’t run on Windows 8 devices.
BUILD:
Does this [BUILD] event replace PDC this year and in the future?
Dr. Know said on June 2, 2010
BUILD isn’t a replacement of the PDC but a new event that takes a broader view of a developer community that now extends far beyond the realm of just “pro developers”. From hardware, to the web, to software and the PC … BUILD is the key developer event you should attend in 2011 (there won’t be a PDC this year).
Jennifer Ritzinger [Microsoft] said on June 3, 2010
BUILDing a bright future [June 1, 2011] (emphasis is mine)
… At BUILD, Microsoft will show off the new app model that enables the creation of web-connected and services-powered apps that have access to the full power of the PC.
The conference name, BUILD, reflects a call to action for the more than one hundred million developers driving the pace of technology: build experiences with the next version of Windows that will transform the computing experience for billions of people across the globe. …
Today, everyone can be a developer; the most tech-savvy generation we’ve ever seen is fueling demand for new tools and technologies. Many of the developers building web sites and apps that make an impact have no formal education in computer science or engineering. BUILD will be a gateway to new opportunity for all developers.
The professional developer community continues to be a vital part of the Microsoft ecosystem. We value the longstanding and deep relationship with this group and will continue to engage with this important audience in a way that best meets its needs. For these developers, BUILD connects Microsoft’s past to Microsoft’s future.
June 1 – June 6:
UPHEAVAL OF ENORMOUS PROPORTIONS (or more questions than answers)
- Food for harsh criticism because of absolutely no communication for the previous dev stories [ENORMOUS LENGTH]
- From a quite opinionated but quite unsatisfied previous insider: http://twitter.com/#!/MossyBlog[ENORMOUS LENGTH]
Food for harsh criticism because of absolutely no communication for the previous dev stories:
Windows 8: A missed opportunity. [June 3, 2011]
So the rumors were true. Microsoft was planning to radically reimagine Windows as we knew it. It would feature a modern, fluid touch interface, it was to be heavily inspired by Metro on Windows Phone, and it was to have an app store.
Good. Right? Not exactly. Its a bitter sweet outcome, because another rumor ended up being true. This one started by Scott Barnes, the sometimes controversial, seemingly always right former Silverlight PM. This rumor said that there was an internal struggle inside Microsoft, and the factions at war were the .NET/Wpf/Silverlight heads versus the Windows division heads.
The war is over. We lost. In an ironic, but telling turn of events, hot of the heels of the Mono guys forming a start up based around .NET, the inventors of the technologies themselves have seemingly given up on the platform.
Sounds dramatic, even outlandish right? Well so did the rumors about Silverlight, WPF, et all’s death. Yet here we are, and its sad because it represents a monumental missed opportunity.
Consider the following:
Microsoft had rare opportunity to throw backwards compatibility to the wind and make a clean cut. A fresh start. A new Windows.
Microsoft had the chance then to simplify and unify their developer story. Slim down .NET, remove the legacy cruft (Winform, older depreciated APIs) and simply call it “Silverlight”. Make it the de facto development platform on Windows, like it is on Windows Phone.
Say to developers: Here’s our Windows App store. The ONLY way to get published on the app store is to write a cross platform Silverlight application. This application will work on x86, x64, and ARM based environments. Its resolution independent, completely hardware accelerated, and secure.
You do many things at once: You simplify, unify, and move forward your developer story. You ensure a verifiable, secure execution environment on Windows 8. You solve the cross platform problem. You KEEP YOUR DEVELOPERS HAPPY. People who have invested years into your technologies do not appreciate being essentially shown the door.
Its fine to embrace HTML5/JS, if web developers want to cause themselves pain, then hey, thats them. Do NOT subject your loyal, devoted, armies of developers to the horrors of the web platform.
Microsoft: WTF?
We dont just need to #fixwpf, we need to #fixwindows8.
Microsoft refuses to comment as .NET developers fret about Windows 8 [Tim Anderson, June 3, 2011]
There is a long discussion over on the official Silverlight forum about Microsoft’s Windows 8 demo at D9 and what was said, and not said; and another over on Channel 9, Microsoft’s video-centric community site for developers.
At D9 Microsoft showed that Windows 8 has a dual personality. In one mode it has a touch-centric user interface which is an evolved version of what is on Windows Phone 7. In another mode, just a swipe away, it is the old Windows 7, plus whatever incremental improvements Microsoft may add. Let’s call it the Tiled mode and the Classic mode.
Pretty much everything that runs on Windows today will likely still run on Windows 8, in its Classic mode. However, the Tiled mode has a new development platform based on HTML and JavaScript, exploiting the rich features of HTML 5, and the fast JavaScript engine and hardware acceleration in the latest Internet Explorer.
Although D9 is not a developer event, Microsoft did talk specifically about this aspect. Here is the press release:
- Today, we also talked a bit about how developers will build apps for the new system. Windows 8 apps use the power of HTML5, tapping into the native capabilities of Windows using standard JavaScript and HTML to deliver new kinds of experiences. These new Windows 8 apps are full-screen and touch-optimized, and they easily integrate with the capabilities of the new Windows user interface. There’s much more to the platform, capabilities and tools than we showed today.
Program Manager Jensen Harris says in the preview video:
- We introduced a new platform based on standard web technologies
Microsoft made no mention of either Silverlight or .NET, even though Silverlight is used as the development platform in Windows Phone 7, from which Windows 8 Tiled mode draws its inspiration.
The fear of .NET developers is that Microsoft’s Windows team now regards not only Silverlight but also .NET on the client as a legacy technology. Everything will still run, but to take full advantage of Tiled mode you will need to use the new HTML and JavaScript model. Here are a couple of sample comments. This:
- My biggest fears coming into Windows 8 was that, as a mostly WPF+.NET developer, was that they would shift everything to Silverlight and leave the FULL platform (can you write a Visual Studio in Silverlight? of course not, not designed for that) in the dust. To my utter shock, they did something much, much, much worse.
and this:
- We are not Windows developers because we love Windows. We put up with Windows so we can use C#, F# and VS2010. I’ve considered changing the platform many times. What stops me each time is the goodness that keeps coming from devdiv. LINQ, Rx, TPL, async – these are the reasons I’m still on Windows.
Underlying the discussion is that developers have clients, and clients want applications that run on a platform with a future. Currently, Microsoft is promoting HTML and JavaScript as the future for Windows applications, putting every client-side .NET developer at a disadvantage in those pitches.
What is curious is that the developer tools division at Microsoft, part of Server and Tools, has continued to support and promote .NET; and in fact Microsoft is soon to deliver Visual Studio LightSwitch, a new edition of Visual Studio that generates only Silverlight applications. Microsoft is also using Silverlight for a number of its own web user interfaces, such as for Azure, System Center and Windows InTune, as noted here.
Now, I still expect that both Silverlight and native code, possibly with some new XAML-based tool, will be supported for Windows 8 Tiled mode. But Microsoft has not said so; and may remain silent until the Build conference in September according to .NET community manager Pete Brown [response #1 to the Silverlight Forum discussion [06-02-2011 6:44 PM]]:
- You all saw a very small technology demo of Windows 8, and a brief press release. We’re all being quiet right now because we can’t comment on this. It’s not because we don’t care, aren’t listening, have given up, or are agreeing or disagreeing with you on something. All I can say for now is to please wait until September. If we say more before then, that will be great, but there are no promises (and I’m not aware of any plans) to say more right now. I’m very sorry that there’s nothing else to share at the moment. I know that answer is terrible, but it’s all that we can say right now. Seriously.
While this is clearly not Brown’s fault, this is poor developer communication and PR from Microsoft. The fact that .NET and Silverlight champion Scott Guthrie is moving to Windows Azure is no comfort.
The developer division, and in fact the whole of Server and Tools, has long been a bright spot at Microsoft and among its most consistent performers. The .NET story overall includes some bumps, but as a platform for business applications it has been a remarkable success. The C# language has evolved rapidly and effectively under the guidance of Technical Fellow Anders Hejlsberg. It would be bewildering if Microsoft were to turn its back on .NET, even if only on the client.
In fact, it is bewildering that Microsoft is being so careless with this critical part of its platform, even if this turns out to be more to do with communication than technical factors.
From the outside, it still looks as if Microsoft’s server and tools division is pulling one way, and the Windows team the other. If that is the case, it is destructive, and something CEO Steve Ballmer should address; though I imagine that Steven Sinofsky, the man who steered Windows 7 to launch so successfully, is a hard person to oppose even for the CEO.
Update: Journalist Mary Jo Foley has posted [June 6] on what she “hears from my contacts” about Jupiter:
- Jupiter is a user interface library for Windows and will allow developers to build immersive applications using a XAML-based approach with coming tools from Microsoft. Jupiter will allow users a choice of programming languages, namely, C#, Visual Basic and C++.
Jupiter, presuming her sources are accurate, is the managed code platform for the new Windows shell – “Tiled mode” or “Tailored Apps” or “Modern Shell – MoSH”; though if that is the case, I am not sure whether C++ in this context will compile to managed or unmanaged code. Since Silverlight is already a way to code using XAML, it is also not clear to me whether Jupiter is in effect a new Windows-only version of Silverlight, or yet another approach.
Microsoft needs to tell Windows 8 developers now about ‘Jupiter’ and Silverlight [Mary Jo Foley, June 6, 2011]
I’ve blogged before about the XAML layer that Microsoft is building for Windows 8 as part of its “Jupiter” initiative. Yes, it still exists, I hear from my contacts. And yes, this will enable support of native Silverlight applications. (Does this mean Windows Phone apps written using Silverlight will be able to run on Windows 8 with no/few tweaks? I don’t know.)
…
Microsoft is still going to support Silverlight with Windows 8, and not only as a browser plug-in, my sources say.
At the 50,000-foot level, Microsoft wants to find a way to reinvigorate the Windows-development ecosystem. (I believe that’s one reason the Internet Explorer team has been talking all that “native HTML” nonsense. They really mean they’re trying to get developers to write HTML/JavaScript apps that use IE’s hardware acceleration for the “best” HTML experience.)
…
At the more granular and immediate level, Jupiter is the way that Microsoft is planning to get developers to write new “immersive” applications for Windows 8 that will use the IE 10 rendering engine while using the .Net and Silverlight technologies they already know. Jupiter is aiming to provide these developers with a managed code XAML library, so that developers can access the sensors, networking and other Windows 8 elements in a way to which they’re accustomed.
Applications built using Jupiter won’t be targeting the “classic” mode/shell that Microsoft showed off last week during its Windows 8 preview, I hear. They’ll be the same class of immersive apps targeting the new Modern Shell (MoSH) that Microsoft will be writing itself and/or trying to convince others to write using HTML5 and JavaScript.
It definitely seems Microsoft’s ultimate goal is to wean developers off Silverlight and to convince them to use HTML5 and JavaScript to write new apps for Windows, going forward. But until there’s better tooling for HTML5 (beyond what Microsoft provides via the F12 HTML tools in Internet Explorer), it seems the Softies are going to support .Net and Silverlight via new versions of Visual Studio, the .Net Framework and Expression.
I believe Jupiter is key to enabling Microsoft to continue to insist that Silverlight’s not dead (as far as a development platform) — at least for now. But anything that’s not a new Windows 8 “immersive,” modern application, going forward, is now going to be considered “legacy,” from what I can tell.
All of what I’ve said here is from sources who have asked not to be identified, not from Microsoft officials associated with Microsoft’s Windows or Developer Division. Like many devs I’ve heard from, I don’t believe Microsoft can’t afford to wait three more months to let its developer base know what its intentions are. So far, however, ill-advised silence seems to be the Softies’ plan….
[Pete Brown had a numerous other responses on that thread [Windows 8 apps going html5, wtf [from 06-01-2011 8:06 PM to 06-03-2011 3:23 PM when locked by Pete Brown] as until 3 days later having enormous visibility of 10,030,100 views] but being just kind of moderation responses, including – not a usual thing – editing responses by other for “non-civil” words, and finally closing the first thread and responding to another one with same topic [Windows 8 apps going html5, wtf – part 2 [from 06-03-2011 3:46 PM still on] as until 3 days later having large visibility of 1,118,657 views].
Besides Pete Brown’s responses the enormous bad publicity caused by that huge developers visibility will cost Microsoft quite a lot as Steve Barns nicknamed MossyBlog [See also his other responses after Pete Brown’s responses] remarked quite well on twitter:
@MossyBlog Scott Barnes: 900k views of just “Microsoft you suck” forum warfare.. thats over 500k eyeballs that Microsoft has to repair in min 2 years.. #fail 8 hours ago via web
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josephcooney Joseph Cooney by rickasaurus @ @MossyBlog The stats on this page say it’s 9M going on to 10M http://forums.silverlight.net/forums/17.aspx?PageIndex=3 8 hours agorickasaurus Richard Minerich @ @MossyBlog We had an internal meeting today to discuss if we should discontinue all Silverlight development. It’s that bad.
rickasaurus Richard Minerich @ @MossyBlog Oh yeah, plus all of the Kinect hate they’re getting from E3 8 hours ago
@MossyBlog Scott Barnes @rickasaurus oh? i’ve missed reading the E3..on my afternoon todo list… whats the gist of it? 8 hours ago via web
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rickasaurus Richard Minerich @ @MossyBlog Mostly just that hardcore gamers don’t give a toot about Kinect 🙂 8 hours ago
MossyBlog Scott Barnes @ @rickasaurus i’d prefer to see more info around Kinect beyond gaming and into windows market(s)..well whats left of it post win8 lol 8 hours ago
MossyBlog Scott Barnes @ @rickasaurus well Kinect as a game platform is really a wii style approach to it.. hardcore gamers arent really a good mkt for it 8 hours ago
@rickasaurus Richard Minerich @MossyBlog Sure, but E3 is a hardcore gamer conference, and MS was all Kinect! Kinect! Kinect! Kineeecccttttttt! 8 hours ago via TweetDeck
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MossyBlog Scott Barnes @ @rickasaurus heheh well in Microsoft you ride the new shiny object until it loses its appeal..so they are in the peak of the kinect orgy 8 hours ago
rickasaurus Richard Minerich @ @MossyBlog That’s the MS navel gazing culture for you. They’re so myopic and it drives me insane to watch. 8 hours ago
in reply to ↑
@KristoferA KristoferA @MossyBlog @rickasaurus I presume there will be a JavaScript library for Kinect integration shipping with Win8… HTML + Kinect = Win 🙂 9 hours ago via web
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MossyBlog Scott Barnes @ @KristoferA @rickasaurus i can’t wait to combine jQuery and Kinect..it will be awesome… yay.. #celebratemediocrity 8 hours ago
rickasaurus Richard Minerich @ @KristoferA Why not :). That could make for some cool surfing. 8 hours ago
@MossyBlog Scott Barnes Sinofsky’s team need to be fired. thats my thoughts. 8 hours ago via web
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VicKlien Vic Klien @ @MossyBlog – Any counterweights to team-Sinofsky internally? Assuming ScottGu and Soma would have other ideas, I guess they’re outranked. 7 hours ago
MossyBlog Scott Barnes @ @VicKlien well i always thought @scottgu and team-sinfosky were two dueling titans internally anyway..but bobmu left, scotts in azure..so.. 7 hours ago
VicKlien Vic Klien @ @MossyBlog – The current when-to-reveal issue aside, do we really know Soma and ScottGu don’t also support promoting HTML5/JS above .NET? 7 hours ago
MossyBlog Scott Barnes @ @VicKlien Of course they support it… just like i support <insert your belief system> when you have a gun to my head 🙂 7 hours ago
@MossyBlog Scott Barnes 9 million is more than that site gets in a year almost… HOLY FUCK… 9 million people all seeing “Silverlight is kinda dead” undercurrent 8 hours ago via web
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traskjd John-Daniel Trask @ @MossyBlog Bet all the advertisers paying per impression on the SL forum are getting great ROI… 8 hours ago
josephcooney Joseph Cooney @ @MossyBlog plus the follow-up post (which is presumably what you saw) is nearly at 1M. That’s a lot of discontent. 8 hours ago
Pete_Brown Pete Brown @ @MossyBlog @josephcooney And there’s an open letter thread with 100k views. Smaller threads too, mostly OT, but I’m letting them stay 8 hours ago
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@MossyBlog Scott Barnes I feel for guys like @Pete_Brown who later have to clean this shit up. Pete needs to clone himself fast… /cc @josephcooney
@MossyBlog Scott Barnes
I am so glad I’m not a Microsoft Evangelist still.. i mean..fark me.. talk about walking into the lions den. 8 hours ago via web
@MossyBlog Scott Barnes 10 million pageviews so lets assume 50% of that is uniques… 5 million ppl around the world seeing “HTML5 vs JS is the future” undercurrents 8 hours ago via web
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malcolmsheridan Malcolm Sheridan @ @MossyBlog I think you should stop computing and take up gardening! 8 hours ago
@MossyBlog Scott Barnes There goes 3 years+ of hard work around Silverlight branding… nice one Sinofsky you jackass 8 hours ago via web
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jcdickinson Jonathan C Dickinson @ @MossyBlog the whole Win8 + HTML5 thing is easily fixed: <object data=”data:application/x-silverlight-2,”… 🙂 7 hours ago
@MossyBlog Scott Barnes windows internal politically objectives was to make Silverlight / .NET fail.. Mission accomplished.. you just undid 3 years of work in ~1wk 8 hours ago via web
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jtango18 Justin Taylor @ @MossyBlog I think you overestimate the liklihood of MS devs walking away from the platform. 8 hours ago
mstrobel Mike Strobel @ @MossyBlog the Windows team really doesn’t have the clout to effect change of this magnitude; devs aren’t going to abandon .NET for HTML. 8 hours ago
@MossyBlog Scott Barnes @mstrobel well that and lets just say we just sized the market of who they have to convince..5 million devs need to believe HTML5 8 hours ago via web
@MossyBlog Scott Barnes 5million+ is now your baseline for html5 convince metrics msft in 2yrs need to say They have more than this in adoption 8 hours ago via Twitter for iPhone
@MossyBlog Scott Barnes What if the Blend team were working on a HTML5 design tool… what would you all say… 😀 8 hours ago via web
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shrage Shrage Smilowitz @ @MossyBlog Html 5 design tool? yea and they’re going to call it Microsoft FrontPage? 7 hours ago
SilverlightMan Noah Addy @ @MossyBlog I would love that idea!!! Spitting out Javascript code for HTML5 development is no fun! 7 hours ago
lazycoder Scott Koon @ @MossyBlog “Please stop” 8 hours ago
KristoferA KristoferA @ @MossyBlog If the new Win8 UI instead was C# + HTML5/MSHTML instead of HTML5+JS then I would be less sceptical about it. 8 hours ago
kitron kitron @ @MossyBlog They better be working on something like that. 8 hours ago
mstrobel Mike Strobel @ @MossyBlog Same thing I said to Blend: no thanks. 8 hours ago
KristoferA KristoferA @ @MossyBlog .net is strong on the language and framework side. UI design tools is only a tiny part of the dev story… 8 hours ago
KristoferA KristoferA @ . @MossyBlog HTML5 and the HTML DOM is *not* the weak part. JavaScript is. A C# compiler that emits JS would be a different story. 8 hours ago
@MossyBlog Scott Barnes @KristoferA its possible 😉 …but to what gain? XAML out..HTML5 in? ..what gain? 8 hours ago via web
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KristoferA KristoferA @ @MossyBlog You know that SL and WPF sucks performance wise. If IE can supply a rendering engine that can be used from .net then it is a Win 8 hours ago
KristoferA KristoferA @ @MossyBlog A good app framework (.net fx), a solid language (C#), and a good rendering engine is all I ask for. JS is not a C# replacement. 8 hours ago
KristoferA KristoferA @ @MossyBlog XAML to HTML5 would be status quo. Maybe better performance. But what I am saying is: the UI rendering is a tiny part of apps. 8 hours ago
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mstrobel Mike Strobel @ @MossyBlog Same thing I said to Blend: no thanks. 8 hours ago
mabster Matt Hamilton @ @mstrobel I was shocked at the number of hands (including mine) that went up at #mvp11 when asked who hand-codes XAML. /cc @MossyBlog 8 hours ago
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@MossyBlog Scott Barnes @mabster @mstrobel i stopped being shocked and it grew into frustration.. “if only there was a tool that did that for you?” hmmm.. 8 hours ago via web
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mstrobel Mike Strobel @ @MossyBlog @mabster I mean, would you use a tool that wrote C# code for you? I loathe Blend. Hand-coding w/ R# is so much better IMO. 8 hours ago
mabster Matt Hamilton @ @MossyBlog I’ll try Blend at some point I guess. Hand coding works really well for me. /cc @mstrobel 8 hours ago
@MossyBlog Scott Barnes Heh sinofsky gets on stage and suddenly 10m voices all vanish at once – starwars / sl forum joke Tehehehe 5 hours ago via Twitter for iPhone
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redboltsnz Guy Robinson by MossyBlog @ @MossyBlog bottom line is D9 was about the end UX. Should never have talked about the technology unless they wanted to engage with devs. 3 hours ago
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@MossyBlog Scott Barnes @redboltsnz that’s actually a great insight… i agree! ..they should of just said “this is purty win8”.. 3 hours ago via web
Back to Pete Brown’s real responses: I will consider his first non-moderating response on that as his real response #2 (almost a whole day passed between those, he probably got permission from the above to really respond):]
Pete Brown’s #2 response [06-03-2011 4:30 PM] (Microsoft Community Program Manager – WPF, Silverlight, XNA, Windows Phone, more) (emphasis is mine)
That first link is a gizmodo article [Windows 8 and Its Incredibly Cool New Touch Interface [June 1, 2011]]. Nowhere in there is a microsoft person saying that HTML/Javascript are the exclusive way to write applications. It’s a new way, it’s an exciting way, and, let’s face it, a way that is likely to be hugely popular with web developers.
News outlets make assumptions. I can’t respond to that, neither does MS PR for reasons I don’t entirely fathom.
The press release shows only what we showed that day and is carefully worded to state as much. It doesn’t speak to Windows 8 as a whole.
I’m not a PR person. I don’t know why we word things the way we do, or why we show certain things. I’m just asking folks not to make assumptions here (one way or the other) based on information we haven’t actually shared.
We can’t say anything else until September. Trust me that the previous thread was visible at some of the highest levels inside Microsoft (one reason I edited to remove the trolls and insulting that was a problem and obscuring the message the thread was sending)
To be very clear: I’m not saying anything here other than “wait for //build/” and our press release is the official word until you hear otherwise from PR or top Microsoft leadership. There are no promises being made here. I’m not stating support or lack of support for any specific technology or group of technologies.
Pete Brown’s #3 response [06-03-2011 5:33 PM] (emphasis is mine)
Guys, don’t make it personal. It’s heading down the same road as next time.
Keep it to issues on topic. Keep it civil. Don’t be mean. Be respectful. Remember, we’re all peers here, not enemies.
Pete Brown’s #4 response [06-03-2011 6:32 PM] (emphasis is mine)
g.t.:
We spent 2 years developing a WPF project, and after all what I have seen, I am defiantly going html5 + JavaScript.
This makes zero sense to me and seems reactionary rather than a well-thought-out architectural decision.
You saw that you can write WPF apps for Windows 8. “Existing apps will run”. TBD if they can use the new shell, but they do run in classic mode at a minimum.
While I’ll be happy to be proven wrong, I’m going to go out on a limb here and say the majority of internal business applications are not going to make use of the new tile interface in a big way. Why? From my own informal surveys and 15 years in consulting (I’ve been at Microsoft just over 1.5 years), most business users, developers, and managers, are still stuck in “500 fields and a 100 column datagrid” mode when designing apps. It’s rare to find a team with a real UX pro involved up-front and who have the capability, skill, desire (and time/funding) to move beyond that. In addition, many businesses still run XP, or they run Windows 7 and will continue to do so for a long time. Windows 8 won’t be released for some time, and 7 is a very good OS with long legs. I’ve even seen businesses that require their users to stick with the classic Win2k style shell no matter what OS.
That all said, we’re squarely targeting WPF at ISV type applications, and Silverlight at business developers. I’ve been saying that one for a while now. That has no bearing on what we’re doing for Windows 8. Whether or not you can target the tile interface using anything beyond HTML/JS/CSS is a question for the //build/ conference to answer.
Silverlight 5 is still in progress. WPF v.next is still in progress. Both are scheduled for release. Both are real products with real features that real developers find really useful 🙂
Finally, we don’t have the full story. Making future architectural decisions based on assumptions from demos is irresponsible. Saying we should tell you more does not change the fact that you are making a decision based on a very minimal amount of evidence.
Pete
Pete Brown’s #5 response [06-05-2011 1:52 AM] (emphasis is mine)
GOD_G:
In september I expect to see in Pete’s blog articles like “The Present of Silverlight and WPF!” and “A lap around HTML5!”
I’m not a good Javascript developer. I dabble from time to time just with my site, but I have other people on my team who are currently doing an awesome job covering that side (Jon and Joe). Plus, if you knew me or my history in the WPF and Silverlight community (I doubt you do given your newness here), I’m not really one for party-line messaging.
History will be the only thing that shows what I do in September. Anything else is just additional speculation.
Until then, fire away. Going after me is easy at the moment (as a community guy, I expect this), but unfortunately that’s doing nothing to further your purposes. I’m not offended, but I feel like if you’d apply that energy to a different approach, you might accomplish something.
FWIW, With the exception of the few posts that came in after the thread lock in the old thread (*I* think there was a race condition there, but the site dev team doesn’t quite agree<g>), I haven’t deleted posts criticizing me or Microsoft, just those attacking other members, and none in this new thread so far.
Pete Brown’s #6 response [06-05-2011 2:02 AM] (emphasis is mine)
HephaistosX:
“The interface is so new that applications will have to be re-written for it from the ground up, just like DOS applications had to be re-written for Windows. These new applications will have interesting qualities. For example, they’ll be written in either HTML5 or JavaScript”
Unless it came directly from the mouth of Microsoft – specifically through our press releases, it’s not “fact”. It’s “speculation”.
Unfortunately, that’s what news outlets do – it helps to pull in readers when they appear to be offering additional detail. They don’t have access to any more detail than the rest of the public.
Pete Brown’s #7 response [06-05-2011 2:48 PM] (emphasis is mine)
Light Crystal:
I invested 3 years of my life to study C#, XAML and Silverlight framework, MVVM pattern to build games. 2 Years ago, it was a party, was all super happy times, just before the damn iphone take foot along the market. And now “ipèd” too. Apple and Google have no dev tools, so they leverage the standard one just to not be pitiful, and they have had success, unfortunately.
Now, i’m ready to start a new company with a huge project, and i’m BLOCKED until September.Why are you blocked? Why does an operating system your customers won’t have for years block you from using tools that are out *now*? Silverlight 5 will be released before end of year, as promised. Nothing has changed there.
While I know direction is very important for long-term planning, as developers we need to stop chasing the shiny ball and instead use what best serves us and our customers today. Keep an eye to what is in the future, but don’t block your current projects because of that.
It’s like buying PC components. I’ve built every PC I’ve owned since my last and only boxed purchase: an IBM PS/1 286 (which itself followed the Commodore 128 I got for Christmas). Each time I do that, I have to make a decision as to what CPU/memory/motherboard etc. to purchase as there is *always* something better coming down the pike. Those better chips often mean different memory architectures and lots of other things. However, if I waited each time instead of using the best of what I had right then, I’d still be running that 286 I had before I built my first computer, a 486dx33.
This is by no means a comment on how the message is being handled, nor am I downplaying the impact here. I totally understand what’s going on; I haven’t had enough Kool-aid to lose that 🙂
As a former consultant for 13 years (where I did VB4,5,6, SQL Server, .NET, WPF, Silverlight and more) and internal IT guy for 4 years before that (doing lots of projects in a mix of VB3, Powerbuilder, Delphi, dBase, FoxPro, QBasic, and Borland C++ – when was the last time our portfolios were that diverse?), I’m just hoping to offer a little perspective. We should work with what we have today, and with what we know for sure is coming short-term, especially when all we have to go on otherwise is speculation.
At its core, last week’s questions, votes, threads and more come down to:
- What can we use to write Modern / Immersive applications in Windows 8
- What’s going to run on tablets
I’m not sure that either of those impact that vast majority of business developers in a real day-to-day way other than peace of mind (which is important, but not business critical). For sure there will be lots of app developers targeting the new stuff, but for most, it won’t come for quite a while. There’s the Windows release schedule, then the adoption schedule, then the internal IT adoption schedule (which is always way behind), then the ramp up on taking advantage of the new features of the OS.
For a bit now, we’ve been saying “Silverlight for high-end media and business applications, HTML for broad reach and consumer-oriented stuff, Silverlight/XNA on phone, and WPF for ISV (big shrinkwrapped apps)”. I haven’t heard/seen anything that would make me change that recommendation.
For the people who are quick to jump on “Silverlight is dead” at companies, I can’t help you there. Those folks were looking for any excuse. Every nugget of news that comes out gets reinterpreted as that, despite Microsoft having come out and explicitely stated several times that these technologies aren’t dead. We had a Silverlight firestarter 7 months ago, and despite the HTML-heavy messaging at MIX, we also had a bunch of Silverlight 5 sessions *and* the release of Silverlight 5 beta.
And when things do change sometime in the future (eventually, everything has to change – nothing is forever, this is not a comment about anything short-term) you and your management should take a measured approach to transition to the new technology. This is no different than many other migrations. Heck, I’ve been trying for a while to get people to move from Windows Forms (a technology which is being maintained, but not enhanced) but folks want to stay there. When I give Silverlight talks at events like Tech Ed, the vast majority of the room is still doing Windows Forms projects, many on Windows XP or Vista. That’s the reality of what’s actually out there in businesses. You will have plenty of time to adapt as necessary (or not, as appropriate) and make reasonable and educated decisions about where you want to take your skills personally, and your company as to where it what it wants to leverage.
I have to question any time I hear rumors about projects being canceled or put on hold based on a rumor of where we may take a technology several years down the road. While some of those are certainly sound, the rest seem like either knee-jerk reactions, or the management wasn’t sold on the technology to begin with.
I don’t think anyone here has been wasting time learning these skills.
And while I don’t agree with the extremes on either side of this debate (the “nothing is wrong, why are you complaining” and the “I’ve wasted my career” sides) I do think that, as developers, diversifying your technology portfolio is always a good idea. Specialization can be good, but just like with stocks, if you invest too much in just one thing, your results are going to have lots of peaks and valleys instead of being more even. Of course, the person saying that has spent the last 4+ years deeply specialized, so take that as you will 🙂
Pete Brown’s #8 response [06-05-2011 2:53 PM] (emphasis is mine)
.netdan:
Why doesn’t the Silverlight.net home page get updated as often as it used to?
The blogs keep coming, but what about the News, Community Samples? There used to be loads of samples now theres about 5 a month if were lucky.
The showcase hasn’t been updated for ages, there used to be 10+ new showcases every 2 weeks or so, what’s happened to that?
Silverlight has a future I’m sure, I just wonder what exactly it is.
I curate a fair bit of this stuff. Here’s an explanation
Community Samples: They need to be written by the community. They’re just not coming as quickly as they used to. This is both because what’s there already covers almost all the easy scenarios, and because many Silverlight devs are doing WP7
Showcase: I took it upon myself to start weeding out old stuff, and to raise the bar for new submissions. Showcase needs to be showcase-level material, not a dumping ground. While I’m not yet where I want to be there, we have certainly rejected a lot more things than we had before. If the submission doesn’t meet the bar and they’re willing to include source code, I ask them to submit to the community samples.
Even blogging has slowed down. That’s partially because it’s the summer, partially because folks are waiting for the next release, and partially because many Silverlight devs are doing WP7 work.
FWIW, we’re also working on the next version of this site. Check it out at http://beta.silverlight.net
Just some insight 🙂
Pete Brown’s #9 response [06-05-2011 3:29 PM] (emphasis is mine)
SilentObserver:
ray reymond:Lure disheartened SL/WPF/.Net folks to Android world, “Look Java and C# are almost the same so there’s not much transition pain, and we are serious about supporting Android. We will not back-stab you guys like Microsoft just did.
And it’s working for them. My team needs to kick off building a relatively simple app for tablets during this and next month. Since Microsoft is giving us the silent treatment until September, I’ve started watching the android dev videos here: http://developer.android.com/videos/index.html#v=Oq05KqjXTvs . We will be evaluating the platform while waiting for clarifications from Microsoft. It’s a familiar concept for every SL developer. Their tools aren’t as good and C# has surpassed Java, so it would be a step down for us. But not as big of a step down as moving to javascript. The back-stabbing argument is probably the most important of all. We need to be able to trust our OS vendor and Microsoft has lost a tremendous amount of developer loyalty.
I’m with you all in that we could have/should have handled this better. However, I don’t think we’ve back-stabbed anyone. No one at Microsoft said HTML is the only way to go here, it’s just an approach we’re highlighting at the moment.
Unfortunately, we have a long-standing policy of not responding to press rumors and whatnot, so we can’t say anything about the interpretations the press has put out based on this small demo. I’m not even supposed to be posting about this here, but as the community guy for SL/WPF etc., I can’t help myself.
Yeah, “Wait until September” sucks for people who want to know *now*, but it’s not backstabbing. Remember, most other companies simply tell you nothing until the product is launched. We tried to give some info about something that we know will excite a segment of the community. I’m very concerned that the backlash is going to lead to silence being SOP in the future. 😦 I’m not blaming anyone, just pointing out a possible outcome.
Pete Brown’s #10 response [06-05-2011 3:43 PM]
Just a quick reminder for folks to keep it civil. I’ve seen a few posts that are starting to lean a little too far over the edge. Let’s keep language wars out (you won’t resolve anything), and no personal attacks.
Thanks.
Pete Brown’s #11 response [06-05-2011 3:57 PM] (emphasis is mine)
SilentObserver:
If the above is true, there is nothing to be gained by keeping it secret. So we must conclude that it isn’t true, at least as of now.
We know we can get the “legacy desktop” experience. However, our customers are doctors who own the lastest Apple gadgets. They expect us to deliver the same experience on their medical devices. If we are confined to the legacy desktop, we won’t be able to do that.
If you’re planning to develop for Windows 8 tablets, you have plenty of time. The wait until September is pretty short in comparison.
You’re also making an assumption based on the absence of information. “I didn’t hear from Joe, so he must be dead.” seems far less logical than just keeping it unknown – well, until some reasonable period passes anyway. There’s something about a box and a cat that applies here, but I’m not going there 🙂
I know it’s going to be a long summer now, and I know this is very frustrating and has everyone on edge, but I encourage you to reserve judgment until //build/. Then, once we’ve come forth with a good and full picture of Windows 8 plans, rather than just a quick consumer-focused preview, make your informed decisions.
Pete Brown’s #12 response [06-05-2011 4:59 PM] (emphasis is mine)
SilentObserver:
I appreciate you trying to calm everybody down . You’ve been given an impossible task by your PR people.
Thanks. Not anything that was given me. In fact, we’re supposed to just be quiet. That’s not in my genes, though.
I’m not so much interested in calming folks down as I am interested in getting to the core issues here and getting folks to keep any criticism on target (not attacking HTML devs or Silverlight devs, for example). And, of course, to remind folks that we’ll be talking much more about Windows 8 at //build/
Pete Brown’s #13 response [06-05-2011 5:00 PM]
SilentObserver:
A more accurate analogy would be : “I know Joe and Jim were fighting in the parking lot, and Jim just showed up very happy, so Joe must be badly bruised.” 🙂
lol. You win that one 🙂
Pete Brown’s #14 response [06-05-2011 5:06 PM] (emphasis is mine)
brosner88:
A pretty, elegant or easy to use shell UI is can be a nice selling feature to end users. It does nothing for developers.
And here we get to the crux. That demonstration video was not for developers. //build/ is for developers. HTML was mentioned as pretty much everyone gets it, even non-developers. And, quite frankly, that’s pretty cool that we’re doing that; a company that has gotten (in some cases, deserved) flak for not adopting standards is now incorporating one into the heart of their flagship product.
Yes, we mentioned HTML, but no one showed code. If it was meant for developers, you *know* we’d have had someone up there with an IDE open.
So: that demo, the walk-through video, and the related press release were all for non-devs, //build/ is for devs.
Pete Brown’s #15 response [06-05-2011 5:16 PM] (emphasis is mine)
jackbond:
Psychlist1972:know it’s going to be a long summer now, and I know this is very frustrating and has everyone on edge, but I encourage you to reserve judgment until //build/.
What if we say no, and that that’s simply unacceptable? I for one am willing to withdraw my app from the marketplace. Anybody else?
That’s entirely your right. I just don’t think it’s a particularly savvy move given that it is based on speculation and rumor which themselves are based on a consumer-focused demo of an unreleased operating system and the related consumer-focused press release.
Pete Brown’s #15 response [06-06-2011 1:11 AM] (emphasis is mine)
kimsk112:
Anyone knows if the Prism group (patterns & practices) is now working mainly on this Silk project (HTML5/JQuery) instead of Silverlight/WPF Prism?
If they stop committing to Silverlight/WPF Prism, I think we know what Microsoft is thinking now.
P&P is a peer team to mine (although much larger), in the same side of devdiv, called EPX. I believe they’re still working on Silverlight/WPF prism; I haven’t heard anything to the contrary. They’ve been beat up a bit in the past, however, for not having enough web guidance. Silk is part of the effort to make up the difference there.
That said, I’m not sure what else there is to add to prism. I haven’t looked at the backlogs, but it has to be getting pretty mature by this point.
The prism book was one of the hottest things at the Developer Guidance/P&P booth at Tech Ed 🙂
Pete Brown’s #16 response [06-06-2011 3:44 PM] (emphasis is mine)
FWIW, we don’t use third-party media outlets to announce things or do damage control unless it’s a quoted interview or video of MS folks. Even then, it’s rare not to have the real annoncement on our PR site.
Pete Brown’s #17 response [06-06-2011 9:29 PM] (emphasis is mine)
In case you haven’t seen this, Hanselman’s “Don’t give bile a permalink” is a good read.
[Why? For things like that: “If you’re a nudist and you give your technical talks on C# naked, I likely won’t be there to watch your talk. You may feel REALLY strongly about nudism, and I wish you well. You may believe in the legalization of drugs and prefer to give your technical presentations high, and I say, kudos, but I and others may not show. There are some social norms, and you should know what they are and know how strongly you feel about them when you take your message to a larger audience. ”]
From a quite opinionated but quite unsatisfied previous insider: http://twitter.com/#!/MossyBlog
Scott Barnes
@MossyBlog Brisbane
Former Product Manager (Silverlight/WPF) Microsoft Corp, UX Specialist, The guy leading the mob on FIXWPF.org and blogging dude behind RIAGENIC.com
http://www.riagenic.com
his response to the on going debate on Silverlight Forum
MossyBlog response #1 [06-06-2011 10:03 PM] (emphasis is mine)
A few points if I may:
- Not saying anything is one thing admitting it… dear god why. This isn’t directed at Pete to all staff members, if you can’t get involved in the discussion then avoid the discussion completely. Jumping into the fray and asking all to calm down while at the same time not offering answers is not wise. It only fuels further conspiracy theories for one and secondly it creates a focused point of frustration for all to increment geek-rage at. Either join the discussion or don’t but not half-way.
- Perception vs Reality. The amount of times when we use to deal with constant battles around Silverlight mainly from a perception base vs the reality was a daily occurenceso Microsoft Staff, while I admire your bravery here by jumping into the fray with “probably” correct is a diasterous way of handling the corporate communication(s). You’re actually doing more harm that way and if i was still in the Silverlight team i’d be making moves to put a gag order on you for it – its not your motivates aren’t righteous but you are actually now validating some of the speculation by keeping it half-yes half-no.
- New Joins vs Trolling. On one hand its great to see new members whilst on the other hand its sad under these circumstances. The point of order here is this, Corporate Comms 101 is a tire fire right now, people are frustrated and having an outlet like this to voice such concerns is a beast that well – staff – you created. If people are joining to either remain anonymous and voice their rage or so on, so be it all you can all do is reallly just sit and listen …that..or join the conversaton and start squashing some of the rumous / speculation mentioned earlier. Time to get involved.
- Moderation. If you have a situation whereby the villagers are going to storm your gates, its better to marshall them into an area you can control more to the point you can isolate. Having such a firm strict hand on a forum such as this isn’t smart as what you’re really saying to the hordes of both positive & negative emotion is “take your fight elsewhere”. You don’t want that, you want this isolated and pocketed to one area of the web as much as possible as when you do finally do your reveal in September you can then provide a much more sturdier platform to voice your smackdowns. Right now this is just plain stupid.
Pete. Personally I am fan of your work and will often support you even when I think you’re wrong because at the end of the day you work very hard to make a difference to communities like this. My personal advice to you is step aside, don’t take this bullet as the Windows team have some damage to fixand as some managers in the Silverlight team used to say “If you going to break up a fight, be prepared to be punched in the face”.
Let the horde vent their rage, its fast creating a marshalling point for you to provide some much needed corporate communication(s) to down the track.
To the masses here on this thread: You can argue amongst yourselves all you want, to what end? all you’re really doing is seeing who can bark the loudest.. the reality is this won’t have impact as the decisions around this entire messaging framework if you want to call it that goes much higher than those who moderate / read these forums. At best all staff like Pete can do etc is provide a thread or snippet of quotes to execs in a “quoted” format with “Please help me help you” call to action. It’s more than likely that email will be ignored.
My advice – wait this HTML5 bubble gum pop idea out as it’s one thing to say “all devs will create HTML5 apps” and its entirely another to have it happen. This is about the 4th time Windows team have tried to kickstart the HTML pipedream and what they fail to realise is that folks who do adopt Microsoft tech enjoy .NET [while] folks who don’t, just don’t like Microsoft as a brand and it mainly has nothing to do with technology discussion. Can’t imagine why they loose faith in the brand though? can you 😉
–
Scott Barnes
Former Product Manager (well 1yr ago lol) for Silverlight/WPF 🙂
–
Scott Barnes
Anti-Evangelist
To which came the following:
npolyak1 reminder [06-06-2011 11:29 PM]
And here is an article by Scott Barnes written last September warning everyone about what is coming (would we all listen to him)
npolyak1 addendum #1 [06-06-2011 11:40 PM] (emphasis is mine)
Excerpt from Scott’s article:
I’m simply about highlighting the disconnect here and if the Windows 8 / IE teams of today think that Silverlight / WPF is something they can deprecate because they dislike people in DevDiv or its current model then think again, as this is one of those rare moments in time where you have a hung jury in terms of which of the two is really the best bet.
npolyak1 addendum #2 [06-06-2011 11:41 PM]
Apparently Windows 8 / IE teams decided that they indeed can deprecate WPF and SL. Moreover, MS seems to allow them to get away with it.
npolyak1 addendum #3 [06-06-2011 11:48 PM]
Windows team seem to have gotten what they wanted – they destroyed the developer tools division, but they are also destroying a large part of Microsoft – in my estimate this crazy idea will cost at least $50 billion in market capitalization.
Drzog response to npolyak1 [06-06-2011 11:51 PM] (emphasis is mine)
Interesting article – it explains much, and is very disconcerting. Call it conspiracy theory, but I’ve noticed a number of HIGHLY VISIBLE Silverlight marketing links are not functional on the following prominent Microsoft websites:
(1) http://www.microsoft.com/silverlight/ This is the entry point URL for anyone inquiring about Silverlight, and ranks first or second when searching on “Silverlight”. Guess what? Click the first thing you see — the “Play” button — and then “Launch Demos” and sadly, none of the first three video streaming examples work. SHAMEFUL.
(2) http://www.microsoft.com/silverlight/future/ This is Microsoft’s “The Future of Microsoft Silverlight” page. Click the first call to action button “Watch the Silverlight Five Announcement” — guess what? NO VIDEO. Then try the “High Quality WMV” link. Guess what — staggered and strobed pixelation. SHAMEFUL.
These are Microsoft’s leading URLs for Silverlight information. Go figure.
Scott Barnes response to the erietta [user experience designer. news hound. art lover. in Sydney] 10 hours ago [vs 06-07-2011 11:00 CET]
UI experts upbeat on Windows 8 preview itnews.com.au/News/259674,ui… via @itnews_au what say you @MossyBlog ?
So copied here: UI experts upbeat on Windows 8 preview [June 6, 2011] (emphasis in bold is mine)
But are icons more effective?
User interface experts have expressed surprise at the re-design of the Windows OS interface, giving Microsoft the thumbs up for touch-based gestures and use of web app development standards.
The new interface, previewed late last week, replaces menu bars and icons with tiles akin to Windows Mobile 7.
A panel of Australian user interface gurus told iTnews the preview was significant.
Whereas web applications were once developed to mimic richer desktop applications, users now prefer the simplicity and ease of navigation of web applications.
Today, the desktop OS attempts to mimic the web.
“Hallelujah, at last, someone got it!” said Anthony Colfelt, Creative Director at web user experience firm, Different.
Microsoft’s tiles “take the best from informational web-design and applies it to the main computer UI,” he said.
He was particularly impressed that Microsoft has chosen to run applications developed with HTML 5 and Javascript, to prepare for an “inevitable shift toward light-weight terminal computers that rely on web-served applications.”
Colfelt said Microsoft was “finally attempting to lead in the area of UI and experience, rather than following Apple.”
“It has always been to Microsoft’s advantage to open up their system (for a reasonable fee) to the masses of developers and hardware manufacturers,” he said.
”Lots of programmers and machines equals lots of cheap programs and computers, and that means lots of accessibility for the consumer.”
Richard Edwards, Principal Analyst at Ovum said the preview proved Microsoft is still a “viable market-maker.”
Made for tablets
Shane Morris, director at UI specialists Automatic Studio said the interface “shows that Microsoft is serious about embracing touch and slate-based modes of use within Windows itself – as it should be.
“Clearly Microsoft has thought hard about how to integrate the casual consumption model of tablet devices with ‘real’ operating system features like multi-tasking, file system access and rich applications that require extensive user input, like Office.” he said.
“Why abandon the power and familiarity of Windows if they can possibly help it?
“The use of scrolling panels of tiles is a natural extension of the use of tiles and panning ‘panoramas’ in Windows Phone 7, which are proving popular with users,” he said.
“Swiping left and right to scroll through choices is a very natural action, and leverages both spatial memory and muscle memory to help users find and re-find what they need.”
But Morris pointed out that the preview did not reveal any on-screen cues to users to show them how swiping in from the edge of the screen could activate operating system features like task switching. This could prove a sticking point until users grew used to the concept, he said.
Colfelt also noted that many of these same interactions would “feel clumsy using a mouse.
“That could cause RSI if the user gets too excited about using them,” he noted.
The only point on which the experts disagreed was the use of tiles on the home page. Whilst Colfelt felt it was a solution to what he calls “information spelunking” (areas of a site easy to fall into and hard to find your way back out of), Morris felt Microsoft was abandoning icons that have historically proven far more effective.
Tiles, Morris said, are difficult to differentiate and can crowd the screen.
“The use of larger, consistently sized tiles containing dynamic content has the potential to create a vista that ‘yells’ at the user – and the demonstrated use of bright, saturated colours might actually make it difficult for users to discriminate between tiles and to focus on individual tile content,” he said.
“We know that people use various cues to search the visual field. Outline shape is one of the primary prompts to help people discriminate and identify objects visually. The dominant and consistent rectangular shape of the tiles themselves means Windows 8 users cannot use this outline shape as the primary cue. They must instead rely on colour and the actual tile contents. Compare that to the carefully designed icons in Microsoft Office products. Those icons present unique outlines – for good reason.”
Morris raised concerns as to whether Microsoft would continue to support stylus and other pen-based input as well as touch.
MossyBlog Scott Barnes @erietta @itnews_au UI Experts? hah.. thats like saying “Lifecoaches enjoy windows 8” 🙂 9 hours ago
in reply to ↑ @MossyBlog Scott Barnes @erietta @itnews_au the only expert in that conversation was @shanemo and he nailed his remarks well.. wouldn’t say it was upbeat tho 9 hours ago
erietta erietta @ @MossyBlog is your microsoft bias shining through? Anthony is a well qualified UX designer (& my boss you ratbag!) @colfelt @itnews_au. 7 hours ago
MossyBlog Scott Barnes @ @erietta @colfelt @itnews_au he is? so am i? so is everyone.. UX Expert is an oxymoron imho 🙂 7 hours ago
erietta erietta @ @MossyBlog @colfelt @itnews_au and I was after YOUR thoughts as you are on the record of sledging microsoft UX design. What say you? 7 hours ago
in reply to ↑ @MossyBlog Scott Barnes @erietta @colfelt @itnews_au i personally think the Tiles Windows8 concept is still unproven firstly & secondly it’s lazy design that furthermore, I don’t think as much thought as one is lead to believe has been put into the science behind it.. the design behind current MS Metro is a state of confused schizo ver of Intrinsic & Extraneous cognitive load. 7 hours ago
in reply to ↑ @erietta erietta @MossyBlog @itnews_au @colfelt This is the Scott I was looking for! Will be interesting to see if the process behind design is revealed. 7 hours ago
replies ↓ MossyBlog Scott Barnes @ @erietta @itnews_au @colfelt yeah i mean i feel like a crack record though on my metro insighs..basically i like its attitude not execution 7 hours ago
——————————–
colfelt Anthony Colfelt @MossyBlog @erietta @itnews_au having worked alongside a few MS UX team members, I know PLENTY of thought went into the design. 9 hours ago
in reply to ↑
@MossyBlog Scott Barnes @colfelt @erietta @itnews_au pink had potential and there were far better ideas on the table early on
@MossyBlog Scott Barnes @colfelt @erietta @itnews_au it’s principles are great it’s execution is lazy 9 hours ago via Twitter for iPhone
colfelt Anthony Colfelt @MossyBlog @erietta Isn’t it a tad insulting to them to suggest otherwise? 9 hours ago
in reply to ↑
@MossyBlog Scott Barnes @colfelt @erietta so? Want to play in the big leagues be prepared to backup the science behind it all 9 hours ago via Twitter for iPhone
@MossyBlog Scott Barnes @colfelt @erietta this execution panders to making engineers I to designers without context or personality 9 hours ago via Twitter for iPhone
@MossyBlog Scott Barnes @colfelt @erietta current metro designs are what I call shoplifting for designers
@MossyBlog Scott Barnes @colfelt @erietta it’s in my view the same as buying ui art from a $1 or less store
colfelt Anthony Colfelt @MossyBlog @erietta I doubt most those reading @itnews_au cares abt the science. But next time, maybe they’ll ask a REAL expert to comment. 9 hours ago
in reply to ↑ @MossyBlog Scott Barnes @colfelt @erietta @itnews_au let me know if u meet one. I watched $1m usd research try and find one and it failed :$
MossyBlog Scott Barnes @ @colfelt @erietta @itnews_au btw i’m not looking to attack you per say, just the concept of “UX Experts say..”.. its kind of “wtf?” is my pt 8 hours ago
brettatitnews Brett W @ @colfelt @erietta @itnews_au I’m guessing if I’d included @MossyBlog there would be no argument on using the word “expert”. 7 hours ago
MossyBlog Scott Barnes @ @brettatitnews @colfelt @erietta @itnews_au wanna take that bet ? 🙂 .. The word expert is an alt word for Life Coach in my vocab 🙂 7 hours ago
brettatitnews Brett W @ @MossyBlog @colfelt @erietta @itnews_au how would you rather be addressed Scott? 7 hours ago
in reply to ↑
@MossyBlog Scott Barnes @brettatitnews @colfelt @erietta @itnews_au Me? why would you address me.. i’m just a developer who designs. 7 hours ago via web
replies ↓
erietta erietta @ @MossyBlog @brettatitnews @colfelt @itnews_au What have I started here?! </flamewars> 7 hours ago
MossyBlog Scott Barnes @ @erietta @brettatitnews @colfelt @itnews_au haha 🙂 no.. its just that article came up light..i want more meat on the bone.. 7 hours ago
brettatitnews Brett W @ @MossyBlog @erietta @colfelt @itnews_au I’ll be sure to include you next time Scott. 6 hours ago
MossyBlog Scott Barnes @ @brettatitnews @erietta @colfelt @itnews_au hah.. that’d be funny. 6 hours ago
MORE FROM SCOTT BARNES
@MossyBlog Scott Barnes Blog Post:: Understanding “Why would Microsoft do that?” http://bit.ly/m8lRiL 8 hours ago via RIAGENIC Blog
Microsoft’s huge underperformance on mainland China market
Ballmer Bares China Travails [May 27, 2011]
Rampant piracy means Microsoft Corp.’s revenue in China this year will only be about 5% of what it gets in the U.S., even though personal-computer sales in the two countries are almost equal, Chief Executive Steve Ballmertold employees in a meeting here.
Mr. Ballmer’s candid remarks provided a glimpse at the software giant’s struggle with piracy in what will soon be the world’s largest PC market. In China, copies of Microsoft’s core Office and Windows programs are still available on street corners for $2 or $3 each, a fraction of their retail price, despite efforts by the company to curb theft.
In his address to employees at the company’s new Beijing offices, Mr. Ballmer said Microsoft’s revenue per personal computer sold in China is only about a sixth of the amount it gets in India. He noted that Microsoft’s total revenue in China, population 1.3 billion, is less than what it gets in the Netherlands, a country of fewer than 17 million.
…
“We’re literally talking about an opportunity that is billions of dollars today” if China’s intellectual property rights protection were at the level of India’s, Mr. Ballmer said Wednesday in Beijing. … PC sales in China will be “as big as the U.S. market this year,” he said, yet “our revenue in China will be about a twentieth of our revenue in the United States.”
The statement suggests Microsoft’s revenue in China is close to $2 billion. For the fiscal year ended June 30, 2010, Microsoft reported U.S. revenue of $36.2 billion out of a world-wide total of $62.5 billion.






The images leaked online provides glimpses of new HTC Windows Phone 7, currently being called ‘Eternity’. HTC Eternity will land as one of the first most smart phones running Microsoft Windows Phone 7 Mango (WP7) operating system.
The i8350 has also received its very own (blank, for now) page in Samsung’s UK support database, pretty much confirming that it’s real. You can see a screengrab of that above.


1.0 Program Overview





so here is my take