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Tag Archives: cloud client
Application Craft: a multiplatform rapid development system and SaaS for HTML5 et al
Application Craft – our one minute overview [Oct 29, 2011]
Check out our fantastic one minute video. It shows you just some of the great development features available.
Related information: Microsoft and jQuery Mobile, PhoneGap [Oct 13, 2011]
More information:
– New website [Nov 4, 2011]
– Technology
– Features
– How our system works [Nov 9, 2011]
– Example SmartSites (=websites for smartphones, their core value proposition) in the Content ideas: Location Specific Web Sites, Retail, Publishing and Other
– Use cases in App Dev – Build Web, Mobile and Tablet Apps: Mobile, Workflow, Forms, Reporting, Mashups and Features for that
[this is called by them AppOps – their developer value proposition – meaning: “a substantial set of developer oriented functionality that allows you to build pretty well any sort of business or data-centric App (so not great for games) ”]
– Application Craft – Learning Center [from Oct 22, 2011 on, only half done yet]
(including an API Cheat Sheet, the other resources are very concise videos and links to the reference manual )
– Application Craft – User Guide
– Professional Services [Oct 20, 2011] offerings:
Fork Application Craft on GitHub
As of today (November 3rd, 2011) we are preparing our code for public availability on GitHub. Current estimations are that it will be available in the last week of November. As soon as it is available, we will be letting everyone know and you will find a large link here.
…
I founded Application Craft in September 2009. We started writing code a month or two later and we released our first really proper version in June 2011.
I do the product design and have an extraordinary team of guys and one gal in Russia [in Yoshkar-Ola the capital city of the Mari El Republic]who are a full part of the company. They do all the really hard work and have most of the brains.
Investors [April 8, 2011]
Application Craft is a UK company, founded by Freddy May and backed by 3 Angel Investors.
Urs Wietlisbach – Angel
Urs is the co-founder and Vice Chairman of Partners Group, one of the world’s largest independent private markets asset management companies, with over US$ 23 billion in assets under management [and over 500 employees and 15 offices].
Application Craft IDE [Fredy May, Application Craft, Oct 13, 2011]
[Release: 1.12.1, October 24, 2011 with jQuery Mobile RC1 and Alpha release of Workflow.Detail; Release: 1.10.7, October 3, 2011]
We are just launching our new IDE for building Apps and Content that can be deployed to Mobile, Tablet and Desktop. It is all browser based and uses just HTML5/Javascript/CSS.
It is now released and available on our cloud platform (for not a lot of money) as well as on Amazon AWS from November (for free).
We are looking for advanced content designers as well as javascript developers of all levels to give us their feedback and help guide the product. We are still offering free support at this stage so there really is $0 cost.
It has full support for Responsive Design as well as Client and Server Side Javascripting.
Anyway, take a look and please feel free to contact me directly fmay@applicationcraft.com or on skype ‘freddymay’.
Responsive Design and Javascript Coding in a 100% browser based IDE. [Fredy May, Application Craft, Oct 30, 2011]
Responsive Design and Javascript Coding in a 100% browser based IDE. The first of its kind.
There is lots of chatter and twitter about Responsive Design for Web content right now. What about Apps (both Web Apps and Native ones)? This is my blog post on this topic
One of the key things that developers should be focusing on is how to build an App once that works on various screen sizes and, more importantly, on different devices such as Smartphones and Tablets.
This blog post looks at an extremely cool, 100% browser based IDE that enables mobile and desktop apps to be built while meeting all of these requirements for Responsive Design.
It highlights an App that works on everything from a large screen to an iPhone and looks great on all of them. This IDE (from Application Craft) also allows mobile content Apps to be built that also follow the Responsive Design principles.
URL: http://www.applicationcraft.com/blog/495-responsive-design-adaptive-layouts-application-craft
PhoneGap + Application Craft = Pain-Free Mobile App Development [a PhoneGap case study, Nov 7, 2011]
Remark: while among jQuery related tools it is one of 13, it is the only other development system case-study by PhoneGap next to the earlier mobileFX!
Just as the PhoneGap mantra is fast and easy cross-platform mobile app deployment, Application Craftcreators are committed to making the mobile app and content development process pain-free. No wonder these two technologies get on so well!
Application Craft is a cloud-based, desktop and mobile app development environment for building enterprise apps and mobile and tablet content. On top of its advanced browser-based IDE, Application Craft offers a sophisticated back end that supports database integration, data storage and more. Examples of apps built with Application Craft include the Tate Modern Museum mobile app and the JamieOliver.comapp.
So, why is Application Craft and PhoneGap a match made in heaven?
Application Craft generates 100% JavaScript apps. When combined with PhoneGap and PhoneGap Build, apps built using Application Craft can access native device features and can be automatically deployed to app stores.
PhoneGap Build–a cloud-based services that compiles PhoneGap apps for various platforms–provides a “huge bonus” because it seamlessly manages the complexities of native compilers, says Freddy May, Founder and CEO of Application Craft. “The PhoneGap Build API is icing on the cake because it meant we were able to achieve the tightest possible integration with Application Craft.”
May adds that integrating the PhoneGap API into Application Craft was easy. Despite PhoneGap Build being in beta, Application Craft developers completed the integration without a single email or call to PhoneGap. The result is an app deployment feature that Application Craft is proud of–a build of five platform binaries takes about a minute. “This is more than acceptable especially when you consider it’s an asynchronous process and we allow our users to work on other things as the apps compile. Once a user can specify a single platform build via the build API, it should be even faster,” he says.
By adding cross-platform app compilation to Application Craft, PhoneGap Build saves developers many tedious testing hours, which translates into a major competitive advantage for the Application Craft development environment and, ultimately, makes for happier app developers.
Watch this video to get a closer look at how Application Craft and PhoneGap work together:
AC Phonegap Short.mov [Sept 6, 2011]
Application Craft Phonegap Build Ripple Emulator ShortIn the last couple of weeks, Application Craft has launched a major update with a comprehensive implementation of jQueryMobile and added a new feaure allowing UI designers to build responsive design type page using the IDE. You can read more about this news on their blog.
World’s best and true cross platform to develop mobile application [dineshkamath1982, Nov 14, 2011]
Application Craft (AC) is the best true cross platform for developing mobile apps. AC allows you to develop apps and generate native files for major platforms (symbian, apple – ios, android, webos, blackberry).
They have excellent support (response within minutes) and they also direct you to the necessary documentation for your requirement. They have very good example videos.
The cloud based IDE for developing the apps is excellent. They provide you also preview and live mode to see how would your application behave on your mobile (even before trying out on your mobile).
I decided to go to AC after going through http://en.wikipedia.org/wiki/Mobile_a…. Its mentioned as it is the true cross platform (this is mentioned only for AC). But now i really know why is it.
I am neither an employee or marketing guy of AC. I am just a normal user trying out AC for my personal interest. Please try it out and see if what i quoted make sense 🙂
Application Craft ROCKKKKKKKKKKKKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Roadmap [Nov 9, 2011]
…
To be Released (target release date 21st Nov)
ServerSide Javascript Support
This will enable an AC User to build scripts that run and execute server side. This will allow secure execution of rules etc. It will also tie in with the Data Storage Access and associated permissions so that only server side scripts can read from and write to connections and queries.
Other Plans not yet prioritised
…
Improved WYSIWYG editor features
The Editor currently does an imperfect job of pasting in HTML from the clipboard. It also does not allow perfect support for AC’s own Styles. This is being rectified along with other user-friendliness aspects of the editor.
CRUD for Regular Databases
CRUD (database Create Read Update and Delete) operations only work on other Apps currently. We have just completed support for CRUD operations on regular databases such as MySQL, Postgres, Oracle etc.
Offline Instance Storage for Mobile Apps
Currently, a Native App cannot store instances to an offline mobile device. We are adding extensive capabilities to allow offline data collection that can be uploaded later.
…
JQuerymobile Themeroller [Freddy May, Nov 7, 2011]
Just been looking at the new JQuerymobile Themeroller and it is a beauty. My plan is to annoy the hell out of Tolstoy (that is by new nickname for Max Kraev [Head of Engineering] by the way) and get this shoehorned in by the end of the year.
http://jquerymobile.com/themeroller/
I think it will make a beautiful addition to the product and give great control over the way that Mobile interfaces are created.
I think that we may then look at the regular Themeroller in a later stage as I think that our theme implementation is in need of improvement.
Anyone who wants to contribute thoughts and ideas on this before we get started, please do so here.
My thoughts are that it will fit into the Themes section of the console and pressing ‘edit’ will bring up the Themeroller Editor. Obviously, it will tie in nicely with the system and not require any manual messing around with the resultant CSS.
Why we love the ACE Cloud 9 Editor (and how we’ve integrated it) [Nov 8, 2011]
There are some parts of the Application Craft system where we need to give credit to other people or products where it is due. One of these is the ACE Cloud 9 Editor from ajax.org.
Code Editing is often an integral part of building an App and so having a really superb code editor is essential. We have successfully incorporated the ACE Editor into our IDE and we are extremely pleased with the result.
Click here to see a video in our Learning Center. Look at the first video (from 1:15) or the second one.
Where we use it
The most important part of our system is the Application Craft IDE. This does 2 main things
- build UI screens with the WYSIWYG, drag-and-drop UI Layout Editor
- edit javascript code (currently client-side code and, very soon, also server-side)
…
Mobile Widgets (from the AC User Guide)
We have gone to a lot of effort to make developing for Mobile devices a really positive experience. There are three main components that we are working with which we have integrated very tightly into the product.
JQueryMobile
Application Craft has embedded JQueryMobileinto the Application Craft widget framework. We comment on this only because we would like to thank the JQuery team for their very high quality work. If you find that there are some things on the jquerymobile.com site that you would like to see included in Application Craft then please let us know.
Phonegap [currently pointing to PhoneGap 1.1.0 not the latest 1.2.0 released by Nitobi on Nov 7, 2011]
Phonegapis the magic that transforms the Web Apps that come out of Application Craft into Native Apps. This lets your Apps be deployed through App Stores and it lets them access device features and hardware such as GPS, Camera, Audio, Contacts and so on.
Ripple
Rippleis a superb emulator plugin for Google Chrome that lets you test out device features without needing to deploy to an actual device.
Thanks to all of the above for majorly improving both our own and our users’ lives (well the development part of their lives at least).
Big Update – Application Craft & jQueryMobile [Fredy May, Application Craft blog, Sept 23, 2011] [Release: 1.10.6, September 20, 2011 with PhoneGap and jQuery Mobile Beta 3 and heavily extended Mobile Widgets support]
We have just launched a major update. It contains a comprehensive implementation of jQueryMobile within Application Craft. We think that this combination of JQM and AC has to be the easiest and fastest way to build Web Apps for mobile and tablet devices (and they pretty good on the desktop, too). And thanks to our Phonegap:Build integration, Native Apps are also extremely easy.
In this post, I am covering
- A bit about the jQueryMobile implementation
- The range of jQueryMobile widgets we currently support
- A typical JQM widget inside the Application Craft IDE
- Requests for widgets and jQueryMobile related features we don’t yet support
- The next major announcement – Responsive Design and Adaptive Layouts
jQueryMobile implementation
The latest jQueryMobile (Beta 3) is a leap forward in terms of stability, functionality and speed. There were quite a few architectural changes, too. We have added these into a special ‘mobile’ toolbox section in the AC IDE. We find the stability to be really excellent and any bugs we found we have patched up, but they were few and far between. All jQueryMobile components have a comprehensive range of properties rendered in the IDE’s property bar and there is full javascript event support. Appropriate widgets also support the AC Data Storage Framework.
JQM comes with 5 standard themes. These have been well designed by the JQM team but we will soon be adding the ability for designers to upload their own custom CSS themes. These Themes are actually very simple and easy to add and everything is done in CSS. We’ll announce it on this blog when it’s ready.
The Mobile widgets we currently support
The table below shows the mobile specific widgets we support (we have a load more desktop ones, most of which can also be used in mobile Apps). Each of these widgets is highly configurable via the property bar in the IDE as well as from AC Scripting (Javascript).
- Checkbox
- Checkbox Group
- Select Button Group
- Single Line Text Input
- Multi Line Text Input
- Mobile Toolbar (dockable)
- Buttons (multi-size)
- Search Input Field
- Slider
- Flip Switch
- Navbar (button bar)
- Popup Dropdown (selection wheel)
- Popup Multi Select List
- List (for navigation and content)
- Collapsible Container
- Accordion
A typical JQM widget in AC
You either set properties or use javascript to control all the finer points of a widget’s behavior. Below are a few variations of the Mobile List widget
You can add Items to the list in two ways. You can use the Item dialog for navigation type stuff where you know your items in advance. Or, you can add data to the list programmatically.
1. You have an array of the following object, one element for each list entry
{ “value”:”1″, // Data value that gets stored in AC (if required)
“label”:”United Kingdom”, // appears as list content
“image”: imgUrl, // image url if required
“divider”: “false”, // true if divider should be shown
“count”: “25”, // the number to show in the count bubble
“aside”: “Short Text”, // appears on the right in smaller font
“action”: id // page jump action id
}
2. And this is how you update your list widget with the list item array
app.setData(‘myMobileList’, lstItems);Populating a Mobile List manually
Populating a Mobile List with JavascriptOver in the property bar, we can now start to make all sorts of adjustments relating to cosmetic and functional behavior. Here are the two more interesting proeprty sections for the Mobile List widget
Documentation
We have documented the new Mobile features. Your can find them here.
Requests for widgets and jQueryMobile related features we don’t yet support
If anyone is aware of a mobile feature that we aren’t supporting but should be, then please let us know. We are also interested in any cool widgets that are already mobile compliant or with a little work, could be.
Responsive Design / Adaptive Layouts
This is a really exciting topic and one which one of the next blog posts will go into in detail. Initiatives like “Mobile First” state that modern web designers and app builders should think about putting the mobile device at the top of the list when thinking about platform support.
Responsive Design allows you to build a single app design that looks and works great on Desktop, Tablet and Mobile devices.
Inaugural Blog Post as Application Craft and SmartSites enters Private Beta [Fredy May, Application Craft blog, June 23, 2011] [Beta 1.0, June 22, 2011, first full Private Beta Release, pre-launch announcement: “Full mobile support and lots of ‘Visual Basic in the Cloud’ features.”]
After some long, hard development and a little bit of pivoting from the original concept, Application Craft is now ready for prime time. We are extremely proud of the platform we have built and we think it does a totally unique job of delivering beautiful, rich mobile and desktop sites (SmartSites) all the way up to full-blown applications.
If you are a Web Designer or Marketer, SmartSites lets you build device independent sites incredibly quickly. If you are a Javascript developer(or about to become one) then Application Craft lets you build anything from great front-ends to forms apps, workflow apps or full-blown relational applications.
SmartSites
[The essence of the new value proposition, i.e. the evolution from the original one: “Democratizing the Building of Data-driven Apps … for Citizen Developers as well – i.e. application stakeholders who have historically been peripheral to, or shut out of, the development process” see the below September 27, 2010 announcement]
A SmartSite is really a Mobile Web Site built on the Application Craft platform. There are several things that make SmartSites very different from other sites.
- It is properly platform independent
- The layout options are really exceptional, supporting many mobile specific widgets
- Device orientation changes are fully supported
- You can deploy your SmartSite app as a Web Site OR as a Native App
- Thanks to the full development capabilities of Application Craft, you can turn a simple, static site into a full blown App with some Javascript knowledge.
Example SmartSites
Rather than explain what they are, take a look at the SmartSites section of our website, where you will find some really good examples.
See some examples on the various tabs on the SmartSites pageApplication Development
Javascript is the lingua franca of the web and everything about Application Craft is Javascript. It is written 100% in it(a lot of thanks to JQuery and JQueryMobile by the way), SmartSites and Apps are pure Javascript and you can add business logic to your Sites and Apps using it.
More about Application Craft AppOps
Private Beta
We are starting off with a Private Beta phase which I anticipate will last 3 to 4 weeks before it goes into Public Beta. We are delighted with the stability and the feature set of the product but we want to make sure that our provisioning systems and platform operations are functioning smoothly before we switch on the automated provisioning.
Support & Feedback
Our main goal in the next months is to work very, very closely with our users. We brought the product to where it now is by working with real users with real issues. We started working with these users in the early days after Robert Scoble did a pre-release video interview late last year. We are immensely grateful to their input and we now are ready to do the same with the next wave of users.
If you contact us for help or suggestions, you will hear back from us. We don’t just want your feedback and input, we need it. We are available on Skype, Twitter etc. You can find full support and contact information here (click on the Support button).
Version 1.0 Release
Application Craft has had a lot of very hard testing before Private Beta from ourselves as well as a handful of early adopters who have built substantial Apps and Sites using Application Craft. The first Commercial Offering is not yet certain but it will not be later than Fall 2011.
Pricing
We will be announcing proper pricing plans in July. There will be versions for all types of users. including a Free version for basic, single-user SmartSites usage all the way up to high end versions including special releases, features, unlimited users (SmartSite/App builders not consumers) and support options.
Future Blog Entries & Requests
Initially, I plan to write a series of blogs on the many usages of Application Craft and SmartSites. I will be showing real examples that focus in on a particular use of the product. If you would like to see me blog on a specific topic, please tweet either @appcrafty or me (Freddy May) personally @3bfred.
SmartPhones need SmartSites [Fredy May, Application Craft blog, June 24, 2011]
The main thrust of this article is to discuss a major problem (and a corresponding solution) with almost all web sites when they are visited by a SmartPhone. They appear so small as to be pretty well unreadable and clicking links is a lottery.
We all know that SmartPhone usage is growing rapidly, so many companies should prepare for lots more people to visit their web site using a SmartPhone. The proliferation of Gelocation Apps and Services (Google Search/Places/Maps, SimpleGeo, Factual etc.) cater explicity to the Mobile user and increase SmartPhone traffic even further.
If you take a look at the image on the left, it will probably be a familiar sight. Given the size of the opportunity, it is pretty amazing how poorly this situation has been addressed.
As you can see from the infographic excerpts above (full Infographic from Microsoft Tag available here), there is already a lot of mobile based internet usage and by 2014 it will exceed desktop usage. And already one half of all searches are performed on mobile devices. This all leads to a lot of people visiting web sites using their SmartPhones.
You should view SmartPhone web site visitors as exciting opportunities, because
- they are probably nearby
- they probably have a very specific and immediate interest in your product or place
- they need information, a local service or a product
One big problem
The big problem is that almost every web site looks terrible in a SmartPhone browser. And site navigation is even worse due to tiny links colliding with fat fingers (my good friend Dobs would appreciate this). Get your phone out and visit some random sites.
There are some notable exceptions (Twitter, Facebook) but take a look at these well known names below. Click on these to see them at their original size or go to the website on your phone or scan the QR-Code if you’ve got an App.
FYI: The QR-codes shown here can be read with QR-Reader Apps (iPhone try ‘ConnectMe’, Android try ‘Google Goggles’)
… with a SmartSite solution
Take a look at the following example, which is a typical local business you might want to get information on. Click on the thumbnail or scan the QR-Code to see the website rendered on a phone, then read on.
Now, take a look at the SmartSite below, which is an Application Craft SmartSite. It is actually live, so you can interact with it. Be sure to check out the Location pages and both tabs on the Contact page.
This SmartSite took about 1 hour to build
- It includes a simple but cool ‘contact’ form
- It required absolutely no programming skills
- It is a really easy job for a Web Designer, Marketer or Product Manager
- If you want to add really advanced App capabilities and you have some Javascript knowledge then our AppOps features are genuinely superb (more on this in another post)
also reachable at
ac.applicationcraft.com/kallkwikSmartPhone Visitors will probably want different (and simpler) content
Clearly, this is a good thing, because they will usually want access to
- only the most relevant information
- information that relates to the fact they are on the move and probably nearby
- complex and rich layout is not required due to the limited form factor
Location Specific Content
There is another set of very relevant uses of SmartSites that are described on our SmartSites page. Location Specific Content is where you build a SmrtSite that is tied to an object, place or business and targets the SmartPhone user who is actually standing at the location. For instance, information boards at Airport, Tourist Office, Hotel or Shopping Centre. Or providing information to in-store shoppers. Printing QR-Codes/tiny URLs onto products as a better way of accessing manuals and assembly guides. The list is pretty well endless. Go to the SmartSites page to take a look at the example uses.
What are the alternatives?
There are alternative, but very expensive and non-trivial, ways of achieving an effective mobile-ready site
- Hand code it using developer tools such as Sencha or JQueryMobile. This requires proper web development skills and will take many times longer than using Application Craft
- Design your main web site to reformat for SmartPhones but this is really not for the faint-hearted
What if I want to add App like capabilities to my SmartSite
Well, this is where you really are in luck. Application Craft was initially conceived as a cloud based App development platform. Alongside SmartSites, we have AppOps, which is a substantial set of developer oriented functionality that allows you to build pretty well any sort of business or data-centric App (so not great for games) that you are likely to need.
I plan to do another blog post on AppOps soon, but feel free to explore AppOps now.
Application Craft: Sam Schillace to Advise Application Craft [Oct 7, 2010]
Google Docs Creator to Advise Cloud-based Rapid App Development Platform Innovator
London, UK October 7, 2010 – Application Craft today announced that Sam Schillace, creator of Google Docs and co-founder of new venture Restartle, is joining Application Craft as an Advisor. Launched at Tech Crunch Disrupt 2010 and currently in Public Beta, Application Craft radically shortens development cycles for even complex data-driven desktop and mobile applications. Importantly, Application Craft’s drag and drop Data Graphs and built-in collaboration tools allow an unparalleled level of involvement by Citizen Developers in the application development process. By eliminating the user/developer gulf, Application Craft reduces strain on development teams, promotes on-time and on-budget projects and blurs the boundary between content and applications.
Schillace led the Google Docs team after Google acquired Upstartle, the company he co-founded to bring the collaborative word processor Writely to market. Before leaving Google in June 2010 to found Restartle, he led the Internet giant’s Gmail and Apps team as Senior Engineering Director.
“I have seen how fast the Application Craft team has built a really superb product over the last year,” said Mr. Schillace. “It is a genuine enabler for a new class of application developer and I think it will result in some major changes to the desktop and mobile application development landscape. I am excited to be involved with Application Craft during these early, formative days.”
“You would be hard pressed to find a software entrepreneur with as much SaaS and PaaS expertise as Sam Schillace,” said Freddy May, Application Craft Founder and CEO. “I have benefited greatly from Sam’s counsel over the past year and I am delighted that Application Craft will continue to do so now that he has joined as a formal company Advisor.”
About Application Craft
Launched at Tech Crunch Disrupt 2010 and currently in Public Beta, Application Craft’s rapid application development platform allows professional and ‘Citizen’ developers to quickly and collaboratively build amazing data-driven desktop and mobile apps. By eliminating the user/developer gulf, Application Craft reduces strain on development teams, promotes on-time and on-budget projects and blurs the boundary between content and applications. To learn more, please visit: http://www.applicationcraft.com
Application Craft Invites Citizen and Pro Developers to Get Crafty Rapid Development [TechCrunch Disrupt, London, UK and San Francisco, CA (PRWEB) September 27, 2010]
Platform Democratizes the Building of Data-driven Apps
Application Craft today opened the public beta for their rapid development platform that allows both professional and ‘Citizen’ developers to quickly and collaboratively build amazing data-driven desktop and mobile apps. Citizen Developers are application stakeholders who have historically been peripheral to, or shut out of, the development process, such as web designers, analysts, knowledge workers and IT staff. Getting Crafty means unprecedented ease of collaboration between hard core coders and Citizen Developers.
“Throughout my IT career, I have witnessed countless development projects fail due to lack of alignment between users and developers and overloaded development teams. Application Craft aims to eliminate the user/developer gulf by fostering active collaboration, which reduces strain on dev teams and promotes on-time and on-budget projects,” said Freddy May, Application Craft Founder and CEO.
You’re Getting Crafty When…
- Your apps can instantly pull data from virtually any source
- You can rapid prototype in minutes and build a production app in hours
- Web designers become Web developers in a day
- Agile is easy!
- Apps run everywhere out of the box
- Usability takes center stage
- Your projects are consistently on time and on budget
Watch this video to see it in action: http://tinyurl.com/GetCrafty
_C_ollaborative app development that welcomes pros and amateurs
_R_ich apps, extreme mash ups
_A_gile
_F_lexible deployment
_T_otal customization
_Y_our projects on time every timeAbout Application Craft
Application Craft is the quickest way to build apps. The company opened the Public Beta for their revolutionary Rapid Application Development Platform for Professional and ‘Citizen’ developers at TechCrunch Disrupt, where the company is also exhibiting on Tuesday, September 28. Application Craft is seeking Public Beta participants. To learn more and apply for the Beta, go to: http://tinyurl.com/GetCraftyAbout TechCrunch Disrupt
TechCrunch Disrupt San Francisco (http://disrupt.techcrunch.com), is being held Sept 27-29 2010, at the San Francisco Design Center Concourse. TechCrunch Disrupt attracts over 1,500 leading technology innovators and investors and over 150 new startups. The format combines top thought-leader discussions with new product and company launches. Morning executive discussions debate the most timely disruptions in media, advertising and technology. Afternoons host the Startup Battlefield where 25 new companies will launch for the first time on stage, selected to present from more than 500 applications received from around the world. Another 100 early-stage startups will exhibit in Startup Alley. TechCrunch will award a $50,000 grand prize along with other award recognitions at the conclusion of the conference.
Corporate developers: exclusive first look at Application Craft, a new tool for corporate web apps [Robert Scoble, Sept 26, 2010]
http://www.applicationcraft.com/ has what they say is the quickest way to build apps. This is generally aimed at corporate developers, and looks like a modern Visual Studio — everything is in the web browser. Here I spend a bit of time with founder Freddy May who gives me a good look at what it does and why it’s an important new entrant into the web programming field.In the 1990s we had Visual Basic, Delphi, and then Visual Studio come along. All great tools for corporate developers who needed to build apps for their workgroups.
But since then developer tools have stagnated. Yeah, we’ve had Ruby on Rails, but that’s really aimed at web developers (Twitter was originally built in it, for instance) and the kinds of database and UI tools that corporate developers needed weren’t there.
Today Application Craft (CrunchBase info on Application Craft) is releasing a new system that looks somewhat like Visual Studio, but is completely web based. Here CEO Freddy May spends a lot of time with me showing how it works and giving me some idea of the power underneath.
Oh, and you can build a LOT without knowing any code. May says it’s not just aimed at developers, but can be used by “citizen developers.” IE, those who don’t know how to code very well. That is exactly the audience that Visual Basic was aimed at back in 1992, and it went on to be the tool for corporate developers. Will Application Craft take over that mantle? We’ll see, but this is a very interesting start. What do you think?
NVIDIA Tegra 3 and ASUS Eee Pad Transformer Prime
Follow-up: Kindle Fire with its $200 price pushing everybody up, down or out of the Android tablet market [Dec 8, 2011]
Update: ASUS introduces [i.e. making available] the Eee Pad Transformer Prime with NVIDIA® Tegra® 3 Quad-Core Processor and Google® Android™ 4.0 Ice Cream Sandwich [ASUS press release, Dec 1, 2011]
Update: Nvidia Tegra 3 to challenge shipments of 25 million units in 2012 [Dec 2, 2011]
Nvidia is set to challenge to ship 25 million Tegra 3 processors for use in smartphones, tablet PCs and automobiles in 2012 as the company is unlikely to be able to achieve the same shipment goal for its Tegra 2 in 2011, according to industry sources.
Despite that Tegra 2 successfully landed orders from Motorola, LG Electronics, Samsung Electronics, Asustek Computer and Acer, because the chip was not able to gain enough share from the smartphone market, which is currently dominated by Qualcomm, while shipments of non-Apple tablet PCs, which Tegra 2 accounts for 75% of the volume, are limited, Nvidia’s goal of shipping 25 million Tegra 2 chips in 2011 will not be able to be realized, the sources noted.
Although Nvidia still faces strong competition from players such as Qualcomm and Texas Instruments, the company with its advances with the Tegra 3 processor will try to challenge the same shipments goal in 2012 and is eying Windows on ARM (WOA) in 2013 to achieve further growth.
Currently, there are 11 smartphones that have adopted Tegra 2 including Motorola’s Artix, LG’s Optimus 2X and Samsung’s Galaxy R. Meanwhile, there are 23 tablet PCs with Tegra 2 including Samsung’s Galaxy Tab 10.1, Asustek’s Eee Pad Transformer and Acer’s S3.
Tablet Specification Comparison (source: Anandtech)
| ASUS Eee Pad Transformer | ASUS Eee Pad Transformer Prime | Apple iPad 2 | Samsung Galaxy Tab 10.1 | |
| Dimensions | 271mm x 175mm x 12.95mm | 263 x 180.8 x 8.3mm | 241.2 x 185.7 x 8.8mm | 256.6 x 172.9 x 8.6mm |
| Display | 10.1-inch 1280 x 800 | 10.1-inch 1280 x 800 Super IPS+ | 9.7-inch 1024 x 768 IPS | 10.1-inch 1280 x 800 PLS |
| Weight | 675g | 586g | 601g | 565g |
| Processor | 1GHz NVIDIA Tegra 2 (2 x Cortex A9) | 1.3GHz NVIDIA Tegra 3 (4 x Cortex A9) | 1GHz Apple A5 (2 x Cortex A9) | 1GHz NVIDIA Tegra 2 (2 x Cortex A9) |
| Memory | 1GB | 1GB | 512MB | 1GB |
| Storage | 16GB + microSD card | 32GB/64GB + microSD slot | 16GB | 16GB |
| Pricing | $399 | $499/$599 | $499 | $499 |
ASUS Eee Pad Transformer Prime – All Details and Specifications [Nov 8, 2011]
ASUS Announces the Eee Pad Transformer Prime [ASUS US press release, Nov 8, 2011]
ASUS officially announces the world’s first tablet with the NVIDIA® Tegra® 3 quad-core processor – the ASUS Eee Pad Transformer Prime. Cooperatively working with NVIDIA® to launch the first quad-core tablet in the world, the Eee Pad Transformer Prime features the innovative ASUS exclusive mobile dock, presenting a harmony of beauty and strength. ASUS CEO Jerry Shen says, “The combination between the Eee Pad Transformer Prime and Tegra 3 is the perfect fusion to deliver an uncompromising tablet experience. Together, we bring a whole new mobile computing experience to consumers around the world”. Echoing that sentiment, NVIDIA’s President and CEO Jen-Hsun Huang states, “The Eee Pad Transformer Prime is a category-defining product. Powered by Tegra 3, it brings us into a new era of mobile computing, in which quad-core performance and super energy-efficiency provide capabilities never available before. With Transformer Prime, ASUS has once again led the industry into the next generation.”
The Eee Pad Transformer Prime is ultra-thin at 8.3mm (0.33”) and lightweight at 586g (1.29lbs) while featuring a stylish metallic swirl design with class leading enhancements including ASUS SonicMaster audio technology, an HD 8MP rear auto-focus camera with LED flash and battery life rated for up to 18 hours*when combined with the optional mobile dock. Pricing will range from $499** (32GB) to $599** (64GB), with the optional mobile dock accessory priced at $149**.
Incredibly Slim yet Incredibly Powerful
Featuring an ultra-slim form factor, the Transformer Prime is only 8.3mm (0.33”) thin and weighs in at a mere 586g (1.29lbs without dock). This makes watching movies, surfing the web, playing games, taking photos, finishing up homework or video chatting with friends or family so easy and natural that you’ll wonder if the Transformer Prime was designed specifically with you in mind. Its innovative metallic swirl design is made of aluminum for a secure yet extremely comfortable grip that comes in two gorgeous colors: Amethyst Gray and Champagne Gold.The Transformer Prime is the world’s first tablet to feature NVIDIA’s next-generation quad-core Tegra® 3 processor. With the quad-core CPU, 12-core GeForce® GPU and vSMP technology, the Transformer Prime delivers an optimum user experience featuring smooth multitasking capabilities, lightning fast app loading, a rich and fluid web experience, full 1080P HD video for realistic media playback or recording and of course, incredible gaming performance that allows you to experience games in an entirely new way.
Fantastic Battery Life
While the Transformer Prime is extremely slim and light, ASUS did not forget about battery life. Thanks to the advanced power management features of the Tegra® 3 processor and ASUS optimizations the Transformer Prime has a battery life of up to 12 hours*, but when combined with the mobile dock, it lasts up to an incredible 18 hours*, the longest battery life of any current tablet. That’s enough battery life for a trans-ocean flight, all-night game session, viewing several movies on a long road trip or even video recording, editing, and then playing back your child’s school play all in 1080P HD clarity.Unrivaled Visuals
The Eee Pad Transformer Prime boasts a wide 178° viewing angle IPS display, protected by Corning® Gorilla® Glass, which features new ASUS technology to enhance the brightness of the screen for a better outdoor reading experience.
[The display’s normal brightness tops out at ~500 nits, but the Prime offers an alternate ‘Super IPS’ mode that pushes display brightness up to 600 nits for use in bright outdoor environments. ]The high-resolution 10.1” display offers a remarkably vivid and brilliant viewing experience of photos, books, videos, games, and more in either landscape or portrait mode outdoors, indoors and even in low-light places like an airplane or train. Thanks to Multi-Touch technology, you can use your fingers to do everything from swiping through photos, surfing the web, playing the latest games, typing emails, instant messaging, reading books or magazines, and starting your favorite movie.
A 1.2MP front camera allows for instant photos or high-quality video conferencing with friends, family or coworkers while an 8MP rear camera with auto-focus and LED flash takes stunning photos or video thanks to a large F2.4 aperture, back illuminated CMOS sensor, touch-to-focus depth of field and low-light noise reduction to provide the clearest and sharpest photos or even 1080P HD videos.
Advanced Audio
The Transformer Prime offers impressive audio capabilities in a tablet, powered by ASUS exclusive SonicMaster technology, renowned for crisp and acoustically accurate audio. It produces crystal clear sound with a wide sound stage, increased audio fidelity, and distinct vocal enhancements for an immersive audio experience with your favorite music track, video, or movie.Unlimited Productivity
The Transformer Prime is offered with either 32GB or 64B flash storage options for quick, efficient and reliable access to your applications. Both models feature a micro SD card slot, 3.5mm combo audio jack and micro HDMI port so sharing both what’s inside and on-screen is quick and easy. However, the function that gives the Transformer Prime its namesake is the mobile dock, which gives new meaning to the term versatility. This innovative and convenient design seamlessly provides the user with a keyboard and touchpad for superior content creation capabilities, longer battery life and incredible expandability options via the USB port and SD card slot.ASUS will include several innovative applications like SuperNote that is fantastic for its ability to take, draw or record notes and Polaris® Office which is great for staying productive with the ability to read, edit or create Word, Excel and PowerPoint (MS Office 97-2007) compatible files. Thousands of top rated applications and games are also available at Android Market that fully takes advantage of the Transformer Prime’s amazing new features and power.
More information: Detailed specification [on NVIDIA site]
NVIDIA Tegra 3: Fifth Companion Core [NVIDIA, Nov 2, 2011]
Variable SMP – A Multi-Core CPU Architecture for Low Power and High Performance [NVIDIA whitepaper, Sept 20, 2011]
…
Variable Symmetric MultiprocessingNVIDIA’s Project Kal-El is the world’s first mobile SoC device to implement a patented Variable Symmetric Multiprocessing (vSMP) technology that not only minimizes active standby state power consumption, but also delivers on-demand maximum quad core performance. In addition to four main Cortex A9 high-performance CPU cores, Kal-El has a fifth low power, low leakage Cortex A9 CPU core called the ‘Companion’ CPU core that is optimized to minimize active standby state power consumption, and handle less demanding processing tasks.
Project Kal-El also includes other patented vSMP technologies that intelligently manage workload distribution between the main cores and the Companion core based on application and operating system requirements. This management is handled by NVIDIA’s Dynamic Voltage and Frequency Scaling (DVFS) and CPU Hot-Plug management software and does not require any other special modifications to the operating system
Low Power Companion Core
The Companion core is designed on a low power process technology, but has an identical internal architecture as the main Cortex A9 CPU cores. Since it is built on a low power process in the low performance ranges (and frequencies), it consumes lower power than the main CPU cores that are built on a fast process technology. Power-performance measurements on Kal-El show that the Companion core delivers higher performance per watt than the main cores at operating frequencies below 500 MHz, and therefore the maximum operating frequency of the Companion core is capped at 500MHz. Table 1 compares and contrasts the Companion core to the four main cores on Kal-El.
Power optimized Companion CPU Core Performance optimized main CPU Cores Architecture Cortex A9 Cortex A9 Process Technology Low Power (LP) General/Fast (G). Operating Frequency Range 0 MHz to 500 MHz 0 MHz to Max GHz Table 1 Companion and Main CPU Core features
The Companion core is used primarily when the mobile device is in active standby and performing background tasks such as Email syncs, Twitter updates, Facebook updates etc. It is also used for applications that do not require significant CPU processing power, such as streaming audio, offline audio, and both online or offline video playback. Note that both audio and video playback, in addition to video encoding, are largely processed by hardware-based encoders and decoders.
Unlike the Companion core, the main CPU cores need to operate at very high frequencies to deliver high performance. Therefore they are built on a fast process technology which allows them to scale up to very high operating frequencies at lower operating voltage ranges. Thus the main cores are able to deliver high performance without significant increases in dynamic power consumption.
Figure 3 Low Power Companion CPU on Kal-El
Using the combination of performance-optimized main cores and a power-optimized Companion core, Variable Symmetric Multiprocessing technology not only delivers ultra-low power consumption in active standby states, but also on-demand peak quad core performance for performance hungry mobile applications such as gaming, Web browsing, Flash media, and video conferencing.
vSMP technology successfully combines the power-performance benefits of the power-optimized CPU B and performance-optimized CPU A shown in Figure 2 and delivers a power-performance curve that looks like the one shown in Figure 4.
Figure 4 Power-Performance curve of Companion core
plus quad main cores running on vSMP technology…
Figure 5 CPU core management based on workload
…
The Variable SMP architecture is also completely OS transparent, which means that operating systems and applications don’t need to be redesigned to take advantage of the fifth core.
More information: The Benefits of Quad Core CPUs in Mobile Devices [NVIDIA whitepaper, Sept 20, 2011] discusses the benefits of quad-core across different types of use cases – web, games, apps, multitasking and more. They also highlight examples of how quad-core Kal-El uses less power than dual-core processors across all performance points.
With 1 core active, the max clock is 1.4GHz (up from 1.0GHz in the original Tegra 2 SoC). With more than one core active however the max clock is 1.3GHz. Each core can be power gated in Tegra 3, which wasn’t the case in Tegra 2. This should allow for lightly threaded workloads to execute on Tegra 3 in the same power envelope as Tegra 2. It’s only in those applications that fully utilize more than two cores that you’ll see Tegra 3 drawing more power than its predecessor.
NVIDIA Tegra 3: Side by Side Comparisons [NVIDIA, Nov 2, 2011]
NVIDIA Quad-Core Tegra 3 Chip Sets New Standards of Mobile Computing Performance, Energy Efficiency [NVIDIA press release, Nov 8, 2011]
NVIDIA today ushered in the era of quad-core mobile computing with the introduction of the NVIDIA® Tegra® 3 processor, bringing PC-class performance levels, better battery life and improved mobile experiences to tablets and phones. The world’s first quad-core tablet with the Tegra 3 processor is the ASUS Eee Pad Transformer Prime.
Known previously by the codename “Project Kal-El,” the Tegra 3 processor provides up to 3x the graphics performance of Tegra 2, and up to 61 percent lower power consumption. This translates into an industry-leading 12 hours of battery life for HD video playback.
The Tegra 3 processor implements a new, patent-pending technology known as Variable Symmetric Multiprocessing(vSMP). vSMP includes a fifth CPU “companion,” specifically designed for work requiring little power. The four main cores are specifically designed for work requiring high performance, and generally consume less power than dual-core processors.
During tasks that require less power consumption — like listening to music, playing back video or updating background data — the Tegra 3 processor completely shuts down its four performance-tuned cores and, instead, uses its companion core. For high-performance tasks — like web browsing, multitasking and gaming — the Tegra 3 processor disables the companion.
“NVIDIA’s fifth core is ingenious,” said Nathan Brookwood, Research Fellow at Insight 64. “Tegra 3’s vSMP technology extends the battery life of next-generation mobile devices by using less power when they’re handling undemanding tasks and then ratcheting up performance when it’s really needed.”
The Tegra 3 quad-core CPUs are complemented with a new 12-core NVIDIA GeForce® GPU, which delivers more realism with dynamic lighting, physical effects and high resolution environments, plus support for 3D stereo, giving developers the means to bring the next generation of mobile gamesto life.
For the millions who play games on mobile devices, the Tegra 3 processor provides an experience comparable to that of a game console. It offers full game-controller support, enabling consumers to play games on their tablet or super phone, or connect to big screen HDTVs for a truly immersive experience. It also leverages NVIDIA’s award-winning 3D Vision technology and automatically converts OpenGLapplications to stereo 3D, so consumers can experience 3D on a big screen 3D TV (via HDMI™ 1.4 technology).
The Tegra 3 processor provides the industry’s….
- Fastest web experience – with accelerated Adobe Flash Player 11, HTML5 and WebGL browsing, and an optimized Javascript engine
- Fastest applications – with blazing performance for multimedia apps, such as photo and video editing
- Fastest multitasking – for switching between common uses, such as playing music and games, and background tasks
- Fastest, highest-quality gaming [not true, eg. the Apple iPhone 4S is powered by PowerVR SGX 543MP2 GPU which more performance, see the below table from Anandtech] – including new Tegra 3 processor-optimized NVIDIA Tegra Zone™ app games such as Shadowgun, Riptide GP, Sprinkle, Big Top THD, Bladeslinger, DaVinci THD and Chidori.
Highlights / Key Facts:
- The Tegra 3 processor redefines power consumption and mobile-computing performance with:
- The world’s first quad-core ARM Cortex A9 CPU
- New patent-pending vSMP technology, including a fifth CPU core that runs at a lower frequency and operates at exceptionally low power
- 12-core GeForce GPU, with 3x the graphics performance of the Tegra 2 processor, including support for stereoscopic 3D
- New video engines with support for 1080p high profile video at 40 Mbps
- Up to 3x higher memory bandwidth
- Up to 2x faster Image Signal Processor
- 40 games are expected to be available by the end of 2011, and over 15 Tegra 3 games are under development for Tegra Zone, NVIDIA’s free Android Market app that showcases the best games optimized for the Tegra processor.
- The Tegra 3 processor is in production. Developers can order the Tegra 3 Developer Kit to create applications for devices with Tegra such as tablets and super phones, at developer.nvidia.com/tegra.
Mobile SoC GPU Comparison (source: Anandtech)
Adreno 225 |
PowerVR SGX 540 |
PowerVR SGX 543 |
PowerVR SGX 543MP2 |
Mali-400 MP4 |
GeForce ULP |
Kal-El GeForce |
|
SIMD Name |
– |
USSE |
USSE2 |
USSE2 |
Core |
Core |
Core |
# of SIMDs |
8 |
4 |
4 |
8 |
4 + 1 |
8 |
12 |
MADs per SIMD |
4 |
2 |
4 |
4 |
4 / 2 |
1 |
1 |
Total MADs |
32 |
8 |
16 |
32 |
18 |
8 |
12 |
GFLOPS @ 200MHz |
12.8 GFLOPS |
3.2 GFLOPS |
6.4 GFLOPS |
12.8 GFLOPS |
7.2 GFLOPS |
3.2 GFLOPS |
4.8 GFLOPS |
GFLOPS @ 300MHz |
19.2 GFLOPS |
4.8 GFLOPS |
9.6 GFLOPS |
19.2 GFLOPS |
10.8 GFLOPS |
4.8 GFLOPS |
7.2 GFLOPS |
NVIDIA wouldn’t confirm the target clock for Tegra 3’s GPU other than to say it was higher than Tegra 2’s 300MHz. Peak floating point throughput per core is unchanged (one MAD per clock), but each core should be more efficient thanks to larger caches in the design.
A combination of these improvements as well as newer drivers are what give Tegra 3’s GPU its 2x – 3x performance advantage over Tegra 2 despite only a 50% increase in overall execution resources. In pixel shader bound scenarios, there’s an effective doubling of execution horsepower so the 2x gains are more believable there. I don’t expect many games will be vertex processing bound so the lack of significant improvement there shouldn’t be a big issue for Tegra 3.
Samsung push for bada in 2012 and other Linux based devices–with Tizen UPDATE: 1st Tizen devices in 2013
‘bada’ = the Korean word for ‘ocean.’
It is a Linux based proprietary operating system by Samsung which is otherwise rooted in MOCHA (Modular & Configurable Handset S/W Architecture), later evolved into SHP (Samsung Handset Platform) on which the bada OS has been running since 2010 as the smartphone enhancement of the SHP.
Samsung also started a longer term pure Linux based mobile platform development effort in 2007 with the LiMO Foundation (XO v1.0) which has evolved into Samsung Linux Platform (SLP) the v2.0 version of which became LiMo Release 2 and as such the platform for Vodafone 360 smartphones in late 2009.
As the Android tide has killed the Vodafone 360 and similar carrier initiated smartphone platforms Samsung made an alliance with Intel in which SLP and MeeGo will form the basis of a new open source, Linux based device platform, called Tizen, targeted for HTML5/WAC applications. See the Tizen article on Wikipedia for independent and community based description continuously updated, as well as the Tizen project site (tizen.org) site and the related Tizen Association site from the industry consortium dedicated to providing in-market support and actively shaping the industry presence of Tizen.
The latest state of the Tizen effort has been described in:
Update: Tizen 2.0 Magnolia SDK and Source Code Release [Tizen project, Feb 18, 2013] (see also the Tizen 2.0 Release Notes)
We are pleased to announce that Tizen 2.0 source code and SDK are now available at https://developer.tizen.org/downloads/sdk. Tizen 2.0 represents a major milestone for software developers and device vendors. We encourage you to download the new SDK, and let us know what you think of it after you have installed and used it. If you have questions, or need to submit bugs, please visit our community page.
This release includes many new features and improvements over Tizen 1.0 released in April, and Tizen 2.0 alpha in September, 2012. As a Tizen 2.0 developer, you will find strong HTML5/W3C APIs and a new native framework.
Highlights of this release include:
- Enhanced Web framework that provides state-of-the-art HTML5/W3C API support
- Web UI framework, including full-screen and multi-window support
- Additional Tizen device APIs, such as Bluetooth and NFC support, and access to the device’s calendar, call history, and messaging subsystems
- Web Runtime framework supporting new configuration elements for specifying the required features and privileges, and providing the basic runtime environment for NPRuntime plugins
- Native framework supporting full-featured application development and providing a variety of features such as background applications, IP Push, and TTS (Text-To-Speech)
- Core and native reference applications including Calendar, Contacts, Gallery, Phone, Settings, and Video Player
- Enhanced Web IDE providing WYSIWYG design environment, Chrome-based JavaScript inspector, and JavaScript log viewer
- Native IDE providing a project wizard, WYSIWYG design environment, unit test tool, and dynamic analyzer
Go to https://source.tizen.org/release for more information on the release. If you are interested in building Tizen for your own devices, documentation on development and tools is found here: https://source.tizen.org/os-development.
We strongly encourage developers to attend the Tizen Developer Conference, to be held in May 2013 in San Francisco. The conference will cover a variety of Tizen-related topics, including presentations on both application and platform development. The call for papers and the registration for this conference are now open, seehttps://www.tizen.org/events/tizen-developer-conference/2013.
The Tizen Technical Steering Group
Update: Samsung reveals lessons learnt from early Tizen work [Mobile World Live, Oct 3, 2012]
LIVE FROM APPS WORLD [*], LONDON: The evolution of the mobile OS Tizen has taught its development team a number of lessons ahead of the first handset launch next year, according to Samsung’s lead evangelist for Tizen, Cheng Luo [**].
[*Discover the future of multiplatform apps]
[**audio record: Tizen: Yet another open source project or a different one?
abstract: This presentation will answer the question whether Tizen is just another open source project like Maemo and Moblin or it has its unique and different approach to developers and the market. It will focus on the USP [Unique Selling Proposition] of the Tizen platform from different aspects.]Discussing the development of the Linux-based platform for smartphones, which marries the former MeeGo efforts of Intel and Nokia with the work of the LiMo Foundation and is backed by Samsung (among other industry heavyweights), Luo said that the need for all participants to use open standards such as HTML5 when developing the OS has become apparent.
However, he added that HTML5 has been overhyped; despite a lot of “cool stuff”, it is limited by its frame rate. Luo added that the technology should not be used to compete with native apps but more to “fill in the gaps” in functionality.
In terms of licensing and governance, the best long-term strategy has been found to be “transparent governance”, according to Luo.
Luo also stressed the importance of industry support for Tizen to succeed. “To make open source projects move ahead we need strong leaders. You can’t build a healthy ecosystem without industry leaders,” he said. As well as Samsung, Tizen is backed by the likes of Docomo, Intel, NEC, Panasonic, Orange, SK Telecom, Sprint and Vodafone.
The alpha version of the Tizen 2.0 SDK was recently launched, including an improved integrated development environment, user interface framework and a greater number of device APIs. The first Tizen-powered device is due to be released next year, Luo confirmed.
as well as in Tizen 2.0 Alpha SDK and Source Code release [Tizen blog, Sept 25, 2012]:
…
Tizen 2.0 alpha has additional features, tools, and other improvements, including:
- Enhanced Web framework that provides better HTML5/W3C API support and more Tizen Device APIs
- Multi-process Webkit2-based Web Runtime which provides better security and reliability for Web applications
- Advanced HTML5 features such as video subtitles and captions, battery status API, screen orientation API, <keygen> and <details>, and more
- New Tizen Device APIs for file transfer, notifications, and power control
- Advanced IDE & SDK for Web application development
- Install manager support for snapshot-based network installation
- Enhanced support for OpenGL ES
- New Platform SDK that helps platform development based on OBS [Open Build Service]
More information on the release can be found here: https://source.tizen.org/release
…
Documentation on development and tools can be found here: https://source.tizen.org/os-development
As it stands now the Qt technologies in Meego will not be included into Tizen although number of parties are heavily agitating The Linux Foundation for Qt inclusion as well.
Update as of August 10, 2012: After acquiring the Qt commercial licensing business in March 2011 from Nokia, the Helsinki based, ~1000 people strong Digia, with 2011 sales of 121.9 million Euro, yesterday acquired all the rest of the Qt business from Nokia. More details in the Digia extends Its commitment to Qt with plans to acquire full Qt software technology and business From Nokia [Digia’s Qt Commercial Blog, Aug 9, 2012] and Digia Committed to Thriving Qt Ecosystem [KDE.NEWS, Aug 9, 2012] posts from Digia’s R&D director Tuuka Turunen. With this all pre-Windows Phone software platform commitments except the Java based S40 (evolved in the new Asha range) have strategically been revoked by Nokia.
Other updates:
– It’s a Wrap! Tizen Developer Conference Overview [Tizen blog, May 25, 2012]
– Tizen Developer Conference 2012: Converting your web app to Tizen [TheLinuxFoundation YouTube channel, May 16, 2012]
– The slides of the Cheng Lou’s presentation on the conference
– Opening Keynote – Jim Zemlin [TheLinuxFoundation YouTube channel, May 15, 2012]
![]()
– Other Keynotes: Imad Sousou & Jong-Deok Choi; Dr. Kiyohito Nagata; James Pearce [TheLinuxFoundation YouTube channel, May 15, 2012]
– Tizen Developer Conference Agenda and Tizen videos on linux.com
– Tizen Developer Conference [Tizen site, March 29, 2012]: “… engages and educates developers on Tizen technology and HTML5 app development for Tizen devices … at the downtown Hyatt in San Francisco, CA on May 7-9th, 2012 … Platina Sponsor OpenMobile …“
– Framingham company breaks the apps barrier [The MetroWest Daily News, Jan 23, 2012]: “… OpenMobile has developed the only compatibility layer that actually takes the Android run time and makes it portable to non-Android devices. This is not a virtualization; OpenMobile’s ACL leverages the actual Android virtual machine and makes it run transparently in the native environment. This is a much deeper and pure engineering integration that provides seamless integration, allows every app to appear as though it was created for the target operating system you are running and provides exactly the same performance as though it were running on a similar Android platform. …“
– With OpenMobile ACL for Tizen there is even much more chance for Android Device Makers Are Mutinying, Says Insider [Technology Review by MIT, April 4, 2012]: “… Nobody wants to just be a manufacturer for Google. You see that with what Amazon has done, where they made it their own, and you also see a whole host of manufacturers taking Android down their own path. …“
– Tizen Developer Conference Agenda [Tizen blog, April 10, 2012]
– 4Q FY2011 Earnings Conference Call [Samsung presentation, Jan 27, 2012]
…
…
…
– Tizen releases source code and SDK previews [Jan 18, 2012]
The nascent Tizen project unveiled its first set of materials on January 9, consisting of “preview” releases of the operating system source code and SDK, both intended to elicit feedback from developers. The announcement was accompanied by the launch of two new mailing lists and online documentation of the project’s architecture and APIs.
…
[Overview of sources, Web APIs and the SDK]
…
A related development on the project management front was the sudden disappearance of the LiMo Foundation web site, which was replaced by the Tizen Association on or about January 1. The Tizen Association is essentially a re-branding of the LiMo Foundation, and, as yet, Intel itself has not finalized its membership. The Association’s site describes its goal as enabling “key stakeholders to actively shape the industry role of Tizen and develop its market presence” by the “gathering of requirements, identification and facilitation of service models, and overall industry marketing and education.” The project itself will continue to be hosted by the Linux Foundation.The specifics of Tizen’s project governance have not been fleshed out, but those are probably details that should come after the code itself has been released and developers have had a chance to work with it. In retrospect, the MeeGo project was very organization-heavy (as it was marketing-heavy), and in the end that did not help it make an impact in the marketplace. Tizen may still be a long way from shipping on commercial devices, but starting with the code rather than the other trappings of a large distributed project is a good first step.
Tizen Association Launched to Drive Industry Engagement for Tizen™ [Tizen Association news release, Jan 9, 2012]
WHAT:
Further to the announcement of 27 September 2011 from LiMo Foundation and Linux Foundation, Tizen Association has now been formed to drive industry engagement and in-market support for the Tizen software platform.Tizen Association comprises mobile industry leaders (see company list below) serving as a Board to guide Tizen and its application ecosystem to fulfill the broad industry requirement for a software platform that enables flexibility in service selection and deployment.
Tizen (www.tizen.org) is a Linux-based open source, standards-based, cross-architecture device software platform, including an operating system, HTML5 application framework and customizable user experience. Tizen will span multiple device categories including smartphones, tablets, smart TVs, netbooks and in-vehicle infotainment systems.
The industry- and market-facing role of LiMo Foundation has now been incorporated into Tizen Association, while the engineering of the Tizen software platform is taking place within the Tizen open source project hosted by Linux Foundation.
The alpha version of Tizen was released today as open source through the Tizen.org project page.
WHEN:
Tizen Association was formed on 1 January 2012. The alpha release of Tizen was made available on 9 January 2012.
WHERE:
For more information on Tizen Association visit www.tizenassociation.org. To participate in or learn more about the Tizen Project visit http://www.tizen.org.
WHO:
Tizen Association is led by a Board of Directors which guides the industry role of Tizen, including gathering of requirements, identification and facilitation of service models, and industry marketing and education. The Tizen Association Board of Directors includes representation from:
- Intel
- NEC Casio
- NTT DOCOMO
- Panasonic
- Samsung
- SK Telecom
- Telefonica
- Vodafone
CONTACT:
Vivian Kelly for Tizen Association ( viviankelly@interprosepr.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it. ).
# # #
LiMo is a trademark of the LiMo Foundation. The Linux Foundation and Tizen are trademarks of The Linux Foundation. Linux is a trademark of Linus Torvalds.
Developers (page on Tizen Association site):
Tizen will provide a robust and flexible environment for application developers, based on HTML5 and Wholesale Applications Community (WAC). With broad capabilities and cross platform flexibility, HTML5 is rapidly becoming a preferred development environment for mobile apps and services. The Tizen platform supports Web applications (HTML, Javascript, CSS) and provides a rich set of services that include the application framework, along with content, location, messaging, multimedia, network, social, and system services.
Tools will be made available to help developers use HTML5 and related web technologies to write applications that run across multiple device segments and software platforms. These applications can then be distributed via the Tizen app-store, which offers a flexible and customizable storefront and a common Tizen application catalog to service providers and OEMs . In addition, developers can take advantage of broad distribution of their apps on a wide range of devices coming to market that will support the standards based HTML5 and WAC application framework.
More details on how developers can create, distribute and monetize Tizen applications will be available soon.
End of updates
Tizen has much wider scope than Bada. It will support multiple device categories, such as smartphones, tablets, smart TVs, netbooks, and in-vehicle infotainment devices. It is still unclear how Samsung intends to use Tizen for smartphones. One possibility, nevertheless, is to enhance a future bada version with Tizen. Meantime Samsung is starting to put heavy emphasis on bada-based smartphones, with 2012 target of a 17% device share in its offerings.
Considering that in the Q3 2011 Samsung surpassed Apple and took the #1 position on the smartphone market this could bring a very significant change to the current ecosystem wars.
Below you can find all the detailed and relevant information for the above, i.e. the overall situation, bada related information, other Linux activities from Samsung, and Tizen.
The Overall Situation
Samsung’s Won-Pyo Hong on the Mobile Phone Wars: The Full AsiaD Interview (Video) [Nov 11, 2011]
Samsung Bada 2.0 demo on the Wave 3 [Nov 3, 2011]
Samsung wants Bada on 17 per cent of its devices [Nov 4, 2011]
Keith O’ Brien, head of content at Samsung mobile … said, “Next year we expect there to be some changes. 2011 has been about Android and next year, Android will have 66 per cent of Samsung device share and Bada and Windows will have 17 per cent each.”
O’Brien said that Samsung’s strategy is to go for as wide a reach as possible, adding, “Each [OS] gives you a choice. Bada is perfect as it is created in tandem and Bada for us represents a strategy we have always had.”
He admitted, though, “It’s been an Android year and Android has dominated sales.” O’Brien added, “Next year, the market will increase significantly and the size of the smartphone market will increase, with all three platforms growing at the same time.”
…
O’Brien hinted that Samsung is also working on further integrating all of its electronics devices through content, with Bada seen as the perfect OS as it belongs to the electronics firm.
Samsung Takes Top Spot as Smartphone Market Grows 42.6% in the Third Quarter, According to IDC [IDC press release, Nov 3, 2011]
Samsung became the new leader in the worldwide smartphone market, with total smartphone shipments topping the 20 million unit mark for the first time in the company’s history. As in previous quarters, its Android-powered smartphones drove volumes higher, and joining the product mix was Samsung’s refreshed Galaxy S II. In addition, its bada-powered smartphones continued to gain salience in the market, and a new Windows Phone smartphone is expected to launch in 4Q11.
Apple, after taking the number one spot last quarter from Nokia, slipped to the number two spot worldwide. But even after relying on the iPhone 4 for five quarters and the iPhone 3G S for nine, demand for the iPhone remained strong enough for Apple to realize double-digit growth year over year. Now that Apple has launched its iPhone 4S and re-priced its older models in multiple countries, Apple stands poised to challenge Samsung for the leadership position.
Nokia maintained its third place position on the strength of its Symbian phones. Its most popular smartphones included older models, including the 5230, C5, and the C7. In addition, Nokia launched four models based on its newly enhanced Symbian Belle OS, including the Nokia 600, 603, 700, and 701 as well as its first MeeGo-powered smartphone, the N9. While these new models kept Nokia’s selection fresh, the N9 is expected to see limited availability and the Nokia 600 has been cancelled.
HTC moved up one spot and maintained its upward momentum during 3Q11. During the quarter, HTC acquired several companies to complement its devices, including Dashwire for cloud-based sync, Zoodles for kid-oriented applications, and a stake in audio company Beats. At the same time, HTC launched several devices for specific segments, including the multimedia-optimized Sensation, female oriented Rhyme, and the entry-level Explorer. HTC expects to ship similar volumes in 4Q11.
Research In Motion began shipping its new BB OS 7 smartphones to the market during 3Q11, including updated versions of the BlackBerry Bold, BlackBerry Curve, and the BlackBerry Torch. But, as in previous quarters, the company’s volumes were primarily comprised of older and less expensive models, leading to the company’s first quarter of year-on-year decline and landing in the number 5 position worldwide. Still, this was enough for Research In Motion to maintain a presence among the top five vendors worldwide, with a sizable margin ahead of the remaining vendors.
|
Vendor |
3Q11 Unit Shipments |
3Q11 Market Share |
3Q10 Unit Shipments |
3Q10 Market Share |
Year-over- |
|
Samsung |
23.6 |
20.0% |
7.3 |
8.8% |
223.3% |
|
Apple |
17.1 |
14.5% |
14.1 |
17.0% |
21.3% |
|
Nokia |
16.8 |
14.2% |
26.5 |
32.0% |
-36.6% |
|
HTC |
12.7 |
10.8% |
5.9 |
7.1% |
115.3% |
|
Research |
11.8 |
10.0% |
12.4 |
15.0% |
-4.8% |
|
Others |
36.1 |
30.6% |
16.6 |
20.0% |
117.5% |
|
Total |
118.1 |
100.0% |
82.8 |
100.0% |
42.6 |
Source: IDC Worldwide Quarterly Mobile Phone Tracker, November 3, 2011
Samsung Electronics Announces Third Quarter 2011 Results [Samsung press release, Oct 28, 2011]
Highlighting the quarterly performance, the Telecommunications businesses recorded all-time high quarterly sales of 14.90 trillion won [US$13.4B], up 37 percent from the previous year, with growth mainly driven by strong sales of Samsung’s GALAXY smartphones. Operating profit for the businesses also hit a record 2.52 trillion won [US$2.3B].
…
“Despite the difficult business environment due to the economic slowdown in developed markets, Samsung achieved a solid performance and recovered its double-digit operating profit margin in the quarter, driven by strong sales of our smartphones,” said Robert Yi, Vice President and Head of Investor Relations.
…
Record Profit Driven By Smartphone Sales Growth
The Telecommunications businesses – including mobile communications and telecommunication systems – posted a record operating profit of 2.52 trillion won on revenue of 14.90 trillion won. This represents an operating profit margin of 16.9 percent for the quarter.
Samsung’s Mobile Communications Business saw revenues rise 39 percent year-on-year to 14.42 trillion won [US$13B]. Handset shipments rose more than 20 percent quarter-on-quarter, driven by growth in the smartphone segment where sales were up more than 40 percent on-quarter and 300 percent year-on-year. Samsung continued the global rollout of its flagship GALAXY SII, which has now sold more than 10 million units in the five months since its introduction.
Despite enhanced price competition, the average sales price of Samsung’s handsets increased on-quarter, while sales volume for the GALAXY Tab portfolio of tablets increased with the expansion of the 8.9- and 10.1-inch devices into the lineup.
Samsung expects strong seasonal demand to drive sales of its diverse portfolio of smartphones in the fourth quarter assisted by the launch of new premium devices, including GALAXY Nexus which features the latest Android 4.0 operating system for the first time in a smartphone, and the 5.3-inch GALAXY Note which is opening a new mobile device category. Strong demand in developed countries will sustain tablet growth in the quarter.
For the Telecommunications Systems Business, sales and profitability improved year-on-year due to the expansion of its 4G Long-term Evolution (LTE) business and 3G network upgrade business. Samsung expects strong network sales growth with expansion of LTE business in North America and Asia as well as 3G network upgrade business globally.
Q3 2011 Earnings Release presentation [Samsung, Oct 28, 2011]

My comments:
– The Telecom segment has become the #1 profit center of Samsung in a year by increasing its contribution from 24% in 3Q ’10 to 59% in 3Q ’11. The profit margin has grown from 10.7% to 16.9% at the same time. The revenue contribution from 27% to 36%. This is only because of the Mobile Communications Business subsegment since the rest of the Telecom segment essentialy experienced no growth, having a revenue of 0.46 Trillion Won [US$414M] in 3Q ’10 and 0.48 Trillion Won [US$432M] in 3Q ’11, which constituted only 4.2% and 3.2% of the whole Telecom revenue subsequently.
– This is a quite remarkable change for Samsung since the profit margin of the previous #1 profit center, the Semiconductor segment, has decreased from 32.1% to 16.8% at the same time, and its revenue contribution from 26.5% to 23%.
– Even more important is that — according to the Q&A part of the earnings call webcast — the absolute amount of revenue growth and the contribution to the cash flow are more important in longer term for the Mobile subsegment than either keeping the currently achieved profit margin or buying market share agressively by joining the price competition.
– In fact for 4Q they intend to maintain profitability by introducing new premium products in the high-end (Galaxy Nexus and the new category, Galaxy Notes) as well as new ones to the mass-market (Galaxy Y for moving into the mid low-end and Galaxy Y Pro).
– Please note that on the corresponding presentation slide showing their 4Q flagship products (see the excerpt above) there is also a Windows Phone-based model as a premium offering and a bada based new model as a mass-market offering. This is a clear indication that they intend to work on lower end of the market with their own platform.
– See also: TI’s OMAP4460 in Samsung GALAXY Nexus with Android 4.0 [Oct 21, 2011]
– Samsung celebrates 30 million global sales of GALAXY S and GALAXY SII [Samsung press release, Oct 17, 2011]
GALAXY SII has set a new record for Samsung, generating more than 10 million sales – quicker than any device in Samsung’s history. … Launched in 2010, Samsung GALAXY S reached almost 20 million unit sales, making it the highest-selling mobile device in Samsung’s portfolio to date, and another record-breaker for the company and the mobile market.
– GALAXY Note hits European markets [Samsung press release, Oct 21, 2011]:
GALAXY Note features the world’s first and largest 5.3” HD Super AMOLED display. This is an expansive high-resolution smart screen that provides an immersive and best in class viewing experience while ensuring smartphone portability and on the go usability. Additionally, an advanced pen-input technology, called the S Pen, combines with GALAXY Note’s full touch screen to introduce a unique user experience. Taking full advantage of the large display, GALAXY Note users will be able to multi-task, create and consume more, with fewer interruptions, while on the go.
The incorporated digital S Pen can be used for accurate sketching and artwork, while superior handwriting recognition allows ideas to be freely captured and shared with other devices without the need to perform any additional digitization; handwritten text is accurately converted into digital characters.
“GALAXY Note is a revolutionary product to open a new category in the mobile industry and I am very proud of this accomplishment,” said JK Shin, President and Head of Samsung’s Mobile Communications Business. “Samsung GALAXY Note will redefine and enhance mobile communication by offering a more advanced, productive and creative user experience with its new innovative features such as S Memo, S Planner and S Choice.”
– Other information from the earnings call webcast:
- Regarding 3Q 2011 performance:
– Success of the high-end flagship Galaxy SII: 10 million units in the first 5 months, as well as the strong Galaxy brand: mass-market smartphones Galaxy Ace, Galaxy Mini.
– Units 20% YoY, smartphone sales (revenue): 40% QoQ, ~300% YoY - Regarding technology support from the other segments for the future:
– Flexible display: 2012, first in handsets
– Securing baseband technology for the AP business: currently looking for any possible solution — from inside or outside of Samsung — with regard to baseband technology
Samsung Y Smartphone – For the Young and the Restless [product page on Reliance Digital site in India, Oct 17, 2011, excerpted on Dec 29, 2011]
…
So make a SMART CHOICE – Buy the Samsung Galaxy Y S5360 Smartphone from any Reliance Digital Store… And we will make a SMART OFFER – 10% cash back on purchase! or 6 months easy finance on credit card at 0% interest and no processing fee!!
MRP : 7830
Offer Price : 7,399 (Gujarat, Kolkata, Madhya Pradesh, Maharashtra, Tamil Nadu)Offer Price : 7,249 (Rest of India) [ US$137 ]

Quick Specs:
Specs Value Dimension 104 x 58 x 11.5 mm (97.5 gms) Display 3.0″ QVGA TFT (320 x 240) Camera 2.0 Megapixel FF cameras – Panorama Shot, Smile Shot Mobile Apps Samsung Apps / Android Market – Various applications downloadable Social Hub Integrates all SNS, email, and calendar accounts – Integrated Calendar (Google/Outlook) TouchWiz for Android Multiple Home screen, Hybrid Widgets Bluetooth BT 3.0 HS USB USB 2.0 FM FM Radio + RDS Music Music Player with SoundAlive – 3.5 mm Ear Jack – MP3/ AMR-NB/ AMR-WB/ AAC/ AAC+/ e-AAC+/ i-Melody/Midi (SMF)/ WAV/ OGG Video Video Playing (VGA@30fps), Video Recording (QVGA @ 15fps), Codec ( H.263, H.264, MPEG4), Format(3GPP, MPEG4, MKV) Operating system Samsung Android 2.3 (Gingerbread) Processor 832 MHz (BCM21552) [Broadcom] Memory 180 MB + MicroSD 2 GB inbox (Up to 32 GB) Battery Standard li-on (1,200 mAh), Standby time – 400 hrs (2G), 350 hrs (3G), Talk time – 560 mins.(2G), 300 mins. (3G) Network HSDPA 7.2 900/2100 – EDGE/GPRS 850/900/1800/1900 Sensor Accelerometer Sensor, Proximity Sensor, Digital Compass Integrated email Gmail, MS Exchange ActiveSync Additional Features SWYPE, Document Viewer, Multi Touch zoom-in & out
(Yonhap Interview) Samsung bullish on smartphones, tablets [July 18, 2011]
Samsung Electronics Co. is expected to outdo its smartphone sales target this year, with the popularity of its latest Android devices and upcoming bada phones, which run on its own mobile software, and a ramp-up in low-cost smartphones, … said Shin Jong-kyun, president of Samsung’s mobile communications and digital imaging.
“We will likely sell more than 60 million smartphones this year,” Shin said in an interview with Yonhap News Agency in his office in Suwon. “The Galaxy S2 has been well-received not only in Korea, but also in Japan, Europe and other regions, and responses to other smartphones have been positive as well.”
In February, Shin estimated Samsung’s annual mobile handset sales will hit a record high of 300 million this year, including 60 million smartphones. The company, which is only behind Nokia Corp. in terms of mobile phone shipments, sold 280 million cell phones in 2010, including 25 million smartphones.
“For the first time, Samsung’s cell phone sales will top 300 million this year. It is a very meaningful and important event,” he said. “To meet the goal, Samsung should manufacture and sell 1 million phones on a daily average and secure components for 1 million handsets every day, which isn’t an easy task.”
Part of its strategies is to boost its smartphone lineup outside Google Inc.’s Android system, including handsets running on its own proprietary mobile software, bada, and Microsoft Corp.’s Windows-based phones, Shin said. Samsung will release more “noteworthy” bada smartphones during the rest of the year, with some of them to be featured during a September trade show in Berlin.
It will also raise the production of low-cost smartphones as mid-range smartphones are replacing low-end cell phones that cannot surf the Web or download applications. Shin forecast that mass-market smartphones will become available for as low as US$150 and Samsung will try to advance into that price bracket before December.
Under Shin’s leadership, the electronics giant nimbly transformed from a smartphone laggard into a leading player in the highly profitable, fastest-growing segment of the wireless market in a mere year.
…
On the software front, Samsung plans to break into the cloud computing system, following Google, Amazon and Apple, Shin said.
“We have plans. We will respond,” he said without elaboration.
bada related information
Samsung opens Bada 2.0 to developers [Nov 4, 2011]
At a Samsung developer day yesterday, the phone maker announced that Bada 2.0 is now live, with a development kit and new features, and that the Wave 3 smartphone is coming to the UK “later this year”.
Samsung mobile UK MD, Simon Stanford said that Bada “will be a big focus” for the company “in 2012 and beyond”.
The firm claims to have so far seen 5,300,201 downloads of Bada in the UK with 300,000 Bada devices sold in the UK and eight million worldwide.
A Trio of new bada 2.0-powered ‘Wave’ Smartphones to Debut at Berlin [Samsung Tomorrow, Aug 30, 2011]
Samsung Electronics has announced the launch of the flagship 4” chic smartphone Wave 3, the social-powerhouse Wave M and the smart-start Wave Y. These all wave smartphones will be on display at Samsung’s Stand at IFA 2011 in Berlin.
All three devices, borne of Samsung’s heritage in innovation, are powered by Samsung’s own new Bada 2.0 platform which brings together a wide variety of new capabilities including multi-tasking, Wi-Fi Direct, voice recognition and Near Field Communication.
ChatONis Samsung’s proprietary mobile communication service that works across all major mobile devices. A global cross-platform communication service links all your friends and contacts instantly. Micro-communities can be set up through group chat, while a web client allows the sharing of content and conversations between mobile and PC.
Samsung Apps, an integrated application store for Samsung smartphones, is also available. With an improved UI and enhanced store features, Samsung Apps offers a wide variety of applications from globally well-known content to locally-customized applications.
“Smartphones are gaining popularity by the day. The new additions to the Wave portfolio are the first to benefit from the power of our bada 2.0 platform; the full extent of our commitment is clear to see in each device. We’ve produced easy-to-use smartphones that will inspire the market,”
– JK Shin, President and Mobile Communications business
bada 2.0 Interview (Justin Hong, VP with Samsung Mobile Communication) [Aug 26, 2011]
Samsung Wave [Sept 1, 2011]
The new bada 2.0 products summarized in a table view:
The Chronicles of Bada OS [Samsung Tomorrow, Oct 17, 2011]
Bada is an exclusive operating system (OS) for mobile devices developed by Samsung Electronics. Development was underway in 2010 when the smartphone wave started sweeping the worldwide mobile phone market. Since then Samsung has been gradually ramping up its mobile phone market share, selling mobile phones that are equipped with its latest OS, Bada 1.2. The main goal of Bada is not to compete with iOS or Android but to make easy-to-use and cost effective devices for everyone.
Smartphones which run Bada have proven extremely popular in Europe where consumers are more financially conservative, and the Bada-equipped phones have even ranked as the best selling smartphones in France. As far as market share is concerned, they beat Microsoft’s Windows OS smartphones.
Also, Bada offers support for running Samsung Apps with the purpose of creating its own mobile eco-system, with the total number of apps recently hitting 100 million downloads.
Launched at the same time as Galaxy S, Wave, (the first Bada-based flagship model), Wave37 and low-end Wave578 as well as Wave723 were most popular in Europe.
Bada 1.2 and the latest version, Bada 2.0, have a long history since around the year 2000. Of course, 10 years ago, the smartphone market wasn’t what it is now. Smartphones began to gain momentum only a couple of years ago whereas Bada has been around and constantly evolving over more than 10 years.
Bada OS runs on SHP (Samsung Handset Platform), which originates back to MOCHA (Modular & Configurable Handset S/W Architecture). MOCHA was developed by Samsung Electronics Software Laboratory which was looking ahead to the future growth of software segment. The laboratory aimed to develop an easily replicable platform that was able to easily multi-task.
Based on this platform, the first video-capable 3G mobile phone (SGH-Z100) was released to the European market. After its successful launch, MOCHA was replaced by SHP, a further developed version of MOCHA, which is now applied to many 3G mobile phones. Each year, about 50 to 60 million handsets with SHP are shipped out of Samsung’s 200 million annual production volumes.
SHP has claimed a very important part of Samsung Electronics Mobile Business Division for over 10 years and the platform was upgraded in 2010 to keep pace with the popularization of smartphones. The new generation contains such features as multipoint-touch, 3D graphics and an enhanced User Interface (UI) among other features. A middleware layer, called OSP (Open Service Platform), was added to the platform to be later renamed Bada, on which you could develop various applications or download apps from the Samsung app store.
Samsung enhances its own mobile platform with the launch of ‘bada 2.0’ [Samsung Tomorrow, Aug 25, 2011]
Unveiled at Mobile World Congress in February 2011, bada 2.0 includes many compelling, new features. Borne of Samsung’s heritage in innovation, bada 2.0 brings together a wide variety of new capabilities including multi-tasking, Wi-Fi Direct, Near Field Communication (NFC) and voice recognition. It enables smartphone users to experience advanced services such as mobile payment, transport pass-card recharge and file sharing without Internet networking.
With the improved support for web applications including Flash and HTML 5, users can experience enhanced web capabilities. It also means that smartphones based on bada 2.0 can run any web application developed with Flash or HTML. Samsung expects that this upgrade will help to greatly expand its developer community into Flash and JavaScript as well as the existing C++ community.
A key feature for developer partners is the introduction of In-app Ads. Using the Ads API (Application Programming Interface) developers for bada 2.0 can easily insert advertisements, creating new revenue opportunities. Samsung has also upgraded and strengthened its application development environment, providing developers with increased support. An Emulator has been added to foster a development process suitable to the target environment. Tools such as Profiler optimize the device’s performance ensuring that resources like memory and processing power are used to their fullest capacity.
Samsung has enhanced the ‘Samsung Apps’ retail store and expanded full availability through to 121 countries worldwide. With this 2.0 version, more differentiated functions will be offered from Samsung Apps, including new purchasing options and recommendations.
In the third quarter this year, three new Wave smartphones, powered by bada 2.0, will launch the market; the devices will range from premium models with enhanced performance to entry-level devices that focus on affordability. Bada 2.0 SDK can be downloaded from the bada developer site (developer.bada.com).
Other Linux activities from Samsung
Samsung Linux Platform v1.0 / v2.0 (Nov. 2008 ~ Present)
Samsung Linux Platform (SLP) is a mobile operating system based on the Linux 2.6 kernel and X.org server. Evolving from XO v1.0, SLP changed and developed several features, such as the replacement of the window system to X Window, as well as the support of EFL (Enlightenment Foundation Library) for applications. Furthermore, SLP has gradually expanded its target devices from mobile phones to TVs, cameras, MP3 players, tablets, and laptops. Not only has SLP been compatible with LiMo, but the SLP team has become LiMo foundation’s leading contributor. SLP’s design is based on the principles of the standard Linux desktop, suitably adapted for the mobile environment. SLP reuses a large number of Open Source components. Hence, its software architecture is easy to understand for anyone familiar with a standard Linux desktop. The SLP software stack has a layered architecture consisting of applications, middleware, and the Linux kernel.
Members: approximately 300 developers…
Vodafone 360 H1 / M1 – Linux-based SNS Specialized Smartphones (Jun. 2009 ~ Sep. 2009)
Based on SLP2, Vodafone 360 H1 and Vodafone 360 M1 are smartphones, the first LiMo Release 2 products that provide Vodafone’s specialized 360 online service focused on SNS. H1 is a high-end model based on TI (Texas Instruments)’s omap3430 CPU, which has the SGX340 GPU core. M1 is a lower-priced model based on SEC (Samsung Electronics)’s S3C6410 CPU. The Vodafone 360 H1 features a large 3.5-inch WVGA AMOLED display, a 5-megapixel autofocus camera with the capability to shoot 720p high-definition video, 16 GB of onboard storage, integrated GPS, plus Wi-Fi and Bluetooth wireless networking capabilities. It also supports EDGE/GPRS 850/900/1800/1900 and HSDPA mobile broadband capabilities. The M1 scales back slightly, providing a 3.2-inch TFT display, 1 GB of memory (with microSD expansion), a 3-megapixel camera, and integrated GPS. The M1 lacks Wi-Fi, but still offers HSDPA. Both phones feature a unique 3D interface that enables users to have a depth-based chronological view of mail and calendar items, as well as tie into exclusive Vodafone services.
Members: over 500 developers
XO v1.0 – LiMo Compatible Linux Platform (Sep. 2007 ~ Oct. 2008)
XO is a Linux-based mobile platform that provides high level features, performance, and reliability, while supporting multiple sets of BSP, Window System, and Mobile Browser. XO is compatible with LiMo Release 1. The LiMo Platform is a modern Linux-based Operating System for mobile handsets. As a window system, XO adopted DirectFB, a thin library that provides hardware graphics acceleration, input device handling and abstraction, integrated windowing system with support for translucent windows, and multiple display layers, not only on top of the Linux Frame Buffer Device.
Members: about 120 developers
Vodafone kills 360 at last [Oct 19, 2011]
Its attempt to create its own-branded mobile web experience will be closed down by year end
Vodafone is to shut down its 360 cloud-based service by the end of the year, in another blow to carriers’ hopes of creating web offerings under their own brands to fight back against Google and Apple.
In many ways, 360 was forward looking when it was introduced in 2009. It offered storage and synchronization across multiple devices in the cloud, long before iCloud or Amazon Cloud Drive came to Android, and it unified key user experiences such as social networks around a single address book and UI. It also included a portal for accessing music and video content, a number of third party widgets, and an application store.
There were several problems though. For one, Vodafone wanted 360 to be more than just a useful service to go a step further than simpler cloud offerings like O2’s. It wanted it to be a vehicle to assert its own independence in the software platform, so it ran the initial offering on LiMO, a Linux-based OS which was the latest attempt to create a carrier-controlled mobile environment (it is now merged with MeeGo to form Tizen). As with other such attempts, developers and consumers remained largely indifferent, putting their efforts into the mass market Android and iOS, and so after a while Vodafone scaled back its ambitions and transferred key elements of 360, such as the address book, to the Google OS.
However, the LiMO plan had cost it the interest of many handset makers and developers, and by the time it reworked the offering, other cloud services had appeared. Its main smartphone partner for LiMO and 360 was Samsung, but despite a friendly user interface, the 360-branded handsets were never as heavy hitting as models such as Galaxy Sand eventually they were axed altogether, relegating 360 to a service available on a range of smartphones.
Vodafone compounded its problems by trying to use its new-found Android support to push its 360 agenda. It caused a storm of negative publicity for its service when it forcibly downloaded 360-branded apps and UIs when customers upgraded their Android release on certain HTC handsets.
All these missteps meant 360 was pushed to the back of the Vodafone armory, along with its loftier cloud ambitions, and this week it confirmed it would phase out the brand over the next few months. It sent text messages to customers advising them to copy any contact details, emails or photos currently stored in the cloud before December 31. The writing has been on the wall for this round of Vodafone’s over-the-top endeavours for a while – a year ago, its head of internet services, Pieter Knook, poached from Microsoft two years earlier, resigned.
Samsung’s Software Prowess: Big Changes are Coming! [Samsung Tomorrow, Oct 14, 2011]
Dubbed as the Next Generation Software R&D Group, Samsung’s elite crew of programmers and experts endeavor to develop software for next generation media. It’s always hard to predict the future, but this group continues to move forward, based on media-market analyses and ongoing research. We had a chance to speak with some of the folks about the development.
…
Q. What does your team do?
Lee: The team develops the right software for the next generation mediabased on our research and analysis as to what types of media will prevail in the market. Bada, Android and iOS are currently in equal positions, allowing users of these devices to download applications from their own proprietary online application stores, such as “App Store” or “Android Market”.
In contrast, web-based OS will be using a cloud-based approach rather than individual users running applications installed on their devices. With the advent of web OS, users on any browser-enabled mobile device will be able to access a whole slew of services on the web without the bothersome task of installing. It is our top priority to develop web OS-specific software accessible to everyone.
Kim: It started with a big idea of building an open web application platform allowing you to run apps online written for any devices. Just to be clear, “next generation software” means applications distributed across web servers or online or running inside the cloud. We’ve been trying to explore possibilities for better solutions, continuing to engage in research and development to get geared up to be the market leader in the future.
Q. Can you share a bit more specifically what you do?
Kim: My team is currently developing UI related functions for a SLP browser. I’m sure it’s safe to say we’re the end user’s first point of contact, as they first come face-to-face with the UI when using the browser.
Lee: I’m looking after a script engine that converts JavaScript, being the only dynamic language on the web, into programming languages, which will help speed up PC gaming.
Park: I’m working on webcore, linking UI with the script engine.
Q. Tell us about your future goals.
Lee: We are looking at about 3 years for the emergence of a huge market for the web-based standard OS, creating an integrated ecosystem for mobile applications. Wouldn’t it be nice for us to take the lead?
This group debuted back in January, consisting of 40 professional engineers assembled and organized from the ground up within Samsung. Keeping up with the unprecedented pace of emerging technology, this team is now in the midst of developing web OS-specific software accessible to everyone. Samsung has a lot of confidence in its group of excited, passionate and able engineers. Shouldn’t be long before you have something made by this group running in your hands.
Tizen
Welcome Tizen to the Linux Foundation [Jim Zemlin, Executive Director of the Linux Foundation, Sept 27, 2011]
Tizen is a Linux-based, open source platform designed to address the future of HTML5-based applications across a variety of device types.
Welcome to Tizen [Dawn Foster, Community Manager for MeeGo, Intel, Sept 27, 2011]
Tizen will support multiple device categories, such as smartphones, tablets, smart TVs, netbooks, and in-vehicle infotainment devices.
…
The Tizen application programming interfaces are based on HTML5 and other web standards, and we anticipate that the vast majority of Tizen application development will be based on these emerging standards. These APIs will cover various platform capabilities, such as messaging, multimedia, camera, network, and social media. For those who use native code in their applications, the Tizen SDK will include a native development kit. We will open the entire Tizen software stack, from the core OS up through the core applications and polished user interfaces.We expect the first release of Tizen and its SDK in the first quarter of 2012.
What’s Next for MeeGo [Imad Sousou, Meego’s technical steering group co-leader, Director, Intel Open Source Technology Center, Sept 27, 2011]
I want to personally thank everyone who has participated in MeeGo over the past year and a half, and I encourage you to join us at Tizen.org.
Limo Foundation And Linux Foundation Announce New Open Source Software Platform [LiMo Foundation™ and the Linux Foundation global press release, Morgan Gillis, Executive Director of LiMo Foundation, Sept 27, 2011]
Tizen combines the best open source technologies from LiMo and the Linux Foundation and adds a robust and flexible standards-based HTML5 and WAC web development environment within which device-independent applications can be produced efficiently for unconstrained cross-platform deployment. This approach leverages the robustness and flexibility of HTML5 which is rapidly emerging as a preferred application environment for mobile applications and the broad carrier support of the Wholesale Applications Community (WAC). Tizen additionally carries a state-of-the-art reference user interface enabling the creation of highly attractive and innovative user experience that can be further customized by operators and manufacturers.
…
… a well-timed step change which unites major mobile Linux proponents within a renewed ecosystem with an open web vision of application development which will help device vendors to innovate through software and liberalize access to consumers for developers and service providers.
(and see also LiMo&Tizen for what’s actually happening there).
Tizen Summit Asia 2011 coming! [Oct 27, 2011]
Nomovok organizes Tizen Summit Asia 2011 at Beijing Marriott Hotel City Wall 8-9 December. The event gathers together Open Source Vendors, OEMs, operators and other Tizen project contributors, together with local Open Source contributors in China. Check the event website and register here!
Dear Intel & Samsung, Can Tizen have some Qt ? [Oct 24, 2011]
Is banking everything on HTML5/JS/CSS3 the best way forward ? I think Not. Could we not have HTML5 + Qt Support in Tizen ? Already Nomovok have announced that they will provide Tizen with integrated Qt, but for this to work we need it to be adopted by the project as a whole. If we lose Qt then we Lose a lot of Developers that believe in it and NOT in HTML5 and have not bought into being able to make the move to HTML5. For the wholesale of applications HTML5 seems like the one, but for more specialist applications Qt is a Development Framework that a lot of development companies prefer and that is a fact that you can’t get away from.
….
sleeve says: October 26, 2011 at 10:33 pm
@uncle steve: now intel says no to qt?
no, samsung says no to qt as it is open source LGPL and any improvement or deployment would help Nokia tiny 1% – Samsung afraids. Samsung is happy with its vaporware BSD-licensed englightement without even one stable release in 11 yearsbecause the license allows to close any single bit if needed. If enlightenment fails samsung will use the backup tech aka HTML5 as already plans and no qt at all. Again, because in their flawed perception that would give nokia a point. All in samsung’s SLP/Limo – 4 bloody years without even single flawed release. The korean giant is strong in pushing hardware that’s all about it. Otherwise bada would be such a success for them.
Yeah Intel apparently HAPPILY supports qt on its part of tizen on its hardware and in AppUp stores. Intel wants apps SO qt will give what enlightenement wont.
More info about Tizen… [Florent Viard, Oct 24, 2011]
Hi all,
I want to share with you all the info the MeeGo Network France gathered from unofficial sources about Tizen.
Some of these info could be inaccurate, so consider them with care.
When the Tizen project was announced, it was more a “political” decision about a view for a future system than the announcement of an already existing new technical platform.
Ever since then, the Linux Foundation, Intel and Samsung are working on how they could create it based on MeeGo and Limo. It looks like they are still not sure of the architecture and this is certainly why they haven’t disclosed any technical info yet.
A big part of Tizen will be to have a framework and the corresponding SDK to support HTML5-WAC applications. Native applications development should also be supported through the usage of the EFL (Enlightenment_Foundation_Libraries –
http://en.wikipedia.org/wiki/Enlightenment_Foundation_Libraries) with the SDK. So we could suppose that the reference UI of the system will also be based on the EFL.How the merge between MeeGo and Limo will be done? MeeGo will give a big part of the system with the components that are not QT-based, and Limo will provide the EFL components. More components of Limo will be used for the handset stack of Tizen. So, the overall appearance of the system should be similar to MeeGo and it should not be too hard to have derived version with the QT-things for those who want it.
In the current planning, the first version of Tizen is supposed to be released in February 2012 with the SDK. But we don’t know if the development and sources will be opened to everyone before this.
>From the governance side, the reassuring thing that we heard is that Samsung and Intel really want to have Tizen be a common system shared with other manufacturers and not be seen as their own system, so they gave the leadership to the Linux Foundation. And that is why there is currently not so much communication coming from Samsung or Intel about Tizen, because it is of the responsibility of the Linux Foundation to decide what and when communicate and if there could be community involvement or not in the first stage of Tizen.
So, our questions go to the Linux Foundation to know when they will start to disclose more info? If nothing will be available before February 2012, maybe it will be good to at least release MeeGo 1.3?
Don’t hesitate to reply if you want to correct things or if you have more details.
++
Florent
MeeGo Network France
Re: More info about Tizen… [Dawn M Foster, Community Manager for MeeGo, Intel, Oct 26, 2011]
On Oct 26, 2011, at 6:32 AM, Arnaud Delcasse wrote:
> Novomok looks like actually being the organizer, yes. But Linux
> Foundation people are announced for keynotes and presentations.
> On IRC, Paimen from Novomok said that he would send more
> informations on the mailing list “later today”.
>
> Short things I’ve read from him on IRC :
> – this would be an “unofficial” summit (14:16:56 Paimen | so
> basically this is unofficial event for community and vendors)
> – it replaces a “MeeGo summit” which should have been organized in
> Asia (14:18:19 Paimen | well it supposed to be meego summit
> and because of current events we decided to change it for open forum
> for tizen)Yes, it is being organized by Nomovok as an unofficial summit, but we’ve known about it, and I have also been talking to Pasi Nieminen about this summit. We’ll work with Pasi and others to help clear up this confusion shortly.
Re: More info about Tizen… [Akira Tsukamoto, Oct 26, 2011]
Hi all,
I work for Nomovok and I would like to add some comments about Tizen summit in Asia: http://tizensummitasia2011.com/
- I understand your frustration having no public information released from the Linux Foundation and relevant companies yet. Please be patient for a while because they are preparing the background to make the information public.
- I understand that when the Linux Foundation frozen the all the MeeGo development infrastructure such as wiki, build server and repository, equivalent Tizen infrastructures are not hosted yet. It is also ongoing and please be patient.
- As Ms. Dawn Foster from Intel mentioned that Pasi is the CEO of the Nomovok and coordinating the Tizen Summit 2011 in Beijing with the Linux Foundation and relevant companies, so it is concrete event.
- The main purpose of having the Tizen Summit is to get all the people interested on Tizen to have face to face gathering and share the information together. This activities should improve the speed of project of Tizen process.
I Hope thing gets clear with the above.
Jukka Raninen is also the person who has clear situation for the event.Thanks,
Akira
Will Intel’s Tizen mobile operating system succeed where MeeGo failed? [Dr. Axel Rauschmayer, Oct 20, 2011, ]
Tizen [1], Intel’s new mobile operating system, is supposed to succeed where MeeGo failed. However, the article “From MeeGo to Tizen: the making of another software bubble” by David Neary for VisionMobile expresses doubt:
One thing which has not changed from MeeGo is the wide range of participants being targeted by the project. At the moment, the target audience can best be summarised as “everyone”. Tizen is aimed at platform developers, integrators, vendors, application developers, and mobile enthusiasts. That’s a very wide range of target audiences, each with different needs and expectations. Not knowing your target customer is a surefire way to throw money down the drain.
Technology-wise, there are also many cooks:
We also know is that the primary APIs for 3rd party developers are targeting HTML5 and WAC environments. WAC stands for Wholesale Applications Community, a set of APIs for building and delivering rich HTML5 applications, based on APIs from JIL (Joint Innovation Labs) and BONDI (a platform specified by the now-defunct Open Mobile Terminal Platform, OMTP). The Enlightenment Foundation Libraries (EFL), are also set to be a key part of the platform. We can infer two things from this: Qt will be taking a back seat in Tizen, if it is part of the platform at all, and it appears that SLP [the Samsung Linux Platform] will be the basis of the Tizen platform.
Explanations:
- WAC is an organization run by telecom companies – not by handset makers. Supporting its standards smells like a marketing decision, not a technical decision. At least it makes sense in the HTML5 context. Compare: RIM supporting Android apps on the PlayBook where a completely different technology is hosted by the native QNX.
- EFL is a portable user interface library that originated with the X11 (Unix) window manager Enlightenment. It has bindings for several languages, including Python, JavaScript, Perl, C++, and Ruby.
The world could really use a truly open mobile operating system. Using HTML5 for the user interface layer also makes a lot of sense. I’ve always wondered why Intel does not go it alone. So far it has not had a lot of luck with its partners; and with Tizen, it is already doing all the talking, while Samsung is largely silent. Another paragraph from the article explains the reason:
Tizen seems set to be another victim of misaligned incentives across several industry partners. Samsung is bringing SLP to the “standards” table simply to find a new home for it, now that LiMo [the organization that previously backed SLP] is winding down. Intel is seeking another marriage of convenience, trying to tempt a major OEM to ship significant x86 chip volumes.
Related reading:
ST-Ericsson NovaThor SoCs for future Windows Phones from Nokia
Updates: STMicroelectronics’ COO Presents at UBS Global Technology and Services Conference – Conference Call Transcript Q&A [Seeking Alpha, Nov 24, 2011]
Gareth Jenkins
Okay. Before we come on to some of the shorter term questions, I was just wondering whether you could give us an update on the 300
millionmillimeter development in Crolles and where we’re at?Didier Lamouche
So we are—to recall, the main manufacturing node at Crolles is 40 nanometer. We are, as you know, engaged deeply with our friends in IBM from here in Fishkill – IBM global foundry, Samsung to developing the next generation node. We will introduce in 2012 28 nanometer. The first chip that we will put on the market will be designed for ST-Ericsson, advanced processor and advanced modem in 28 nanometer, and we are working to get qualified and start to ramp in 20 nanometer end of next year, okay, also on those type of products. On 28 nanometer, we have other of our customer also interested by our technology in the communication infrastructure customers. A big customer from the U.S. west coast interested to our product that we will ramp out of Crolles, but not only out of Crolles – also at our foundry partners. The strategy we have on the advanced DLSI technology manufacturing is basically to manufacture one-third internally out of Crolles and two-thirds at foundry partners, and of course our preferred foundry partners are the ones who are together with us developing the base technology with IBM in Fishkill, so Samsung and Global Foundry. So that’s where we are at the moment.
Second, another key vehicle for the loading and the manufacturing in Crolles is our also imaging technology and products, which is pretty healthy at the moment.
…
Unidentified Analyst
Hi there. ST-Ericsson, I often get a lot of questions on this in terms of the underperformance. Is there a time frame in the Board’s mind about sort of when it has to achieve a turnaround within the business before a different strategic view is taken of it?
Didier Lamouche
Okay, thank you for the question. I got the question a hundred times already. No, I mean, you know our strategy and our difficulties in ST-Ericsson. I’m not going to repeat again. This is a company first, the difficulty is that it’s a merger of three companies, you have to remember, that we started in 2008; and I think it was visionary at the time because we needed to create some scale and we needed to go from a model where one company was basically serving one customer to a model where we are serving multiple customers with one platform. And I’m glad to see that many of our competitors are following that path today when you see – not to name them – but Intel acquiring Infineon and Broadcom acquiring modem company—I mean—
Tait Sorensen
LTE.
Didier Lamouche
Yes. So clearly, we have done it before, so we were at that point ahead of the curve, let’s say. And it’s not easy to integrate companies together, I tell you, and essentially to streamline and form a product portfolio, and going from an ASIC to a platform model. It’s not easy. So I’m not saying we are smarter than anybody, but certainly I don’t think it will be easier for anybody else to integrate. So that’s one.
Second, clearly we were expecting to turn around faster. We’ve since now a few months we have taken additional burden in the fact that our main customer, as you know, has really lost ground rapidly in the market share – not to name them, Nokia – we don’t even report their—starting last quarter, they fell obviously below 10% of our revenue because we don’t report their share anymore of our revenue, so that tells a lot. So that has increased our level of pain, and that explains a bit why clearly it is taking much longer than what we planned.
Now going specifically to your questions, we are not ready to accept to lose $200 million a quarter for an additional five, six, seven, eight quarters. We are not. We are not. But at the same time, we have not set a date by which we say, okay, by—I don’t know, such a date we pull the plug or we do anything brutal if things are not—no. We are not in that mindset. We are in the mindset where we have a plan in place and we trigger each action of the plan depending on what is the situation. For example, last June we have decided to put in place an additional restructuring plan that was not even foreseen three months before. Why we did that? Simply because we felt that we were not meeting the roadmap that we had set to ourselves and we need to do something else. Second example is the IP licensing that we advertise in Q3, I mean last month; so we licensed some of our technology to a player on the market. That was not planned three months ago, and we decided to do that simply because we felt we needed to bring more cash in the company. So we have a series of actions – I’m not going to tell you which ones, you will see – potential actions in place that we are going to trigger, but clearly to be a bit more precise in my answer, 2012 will be a crucial year for ST-Ericsson. 2012 is the year where it needs to happen.
STMicroelectronics’ CEO Discusses Q3 2011 Results – Earnings Call Transcript Q&A [Seeking Alpha, Oct 26, 2011]
Jerome Ramel – Exane BNP Paribas
Yeah, yeah. And may be just a follow-up on capacity utilization rates specifically for Crolles 300 millimeter and would have an idea where you are today?
Philippe Lambinet
I don’t think we give Jerome we give information fab-by-fab. Clearly, the utilization is not the best, especially due to the weakness we see with ST-Ericsson and products. But, going forward I’m sure you capture the fact that ST-Ericsson has won a key design win with HTC recently, which is obviously a product which will be manufactured in – is manufactured in Crolles the 300 millimeter.
Second point is also, our Imaging product line if you look to our numbers is doing pretty well and this is the key product which is also manufactured over there. And today, without giving you a specific numbers, this is not the factory where we suffer the most, which is for the future good news because obviously this is the future products and product for future business which are manufacture over there.
European Commission nods support to STMicroelectronics’ R&D [Deb 6, 2009]
After much deliberation, the European Commission decided to allow France to grant financial support of 457 million euros to the Nano2012 R&D program in Crolles, France. Nano2012 aims at developing the next-generation process technology for many semiconductor applications. They have yet to pick a site and break ground, but they have lots of fellow collaborators like CETA-Leti, and the money is beginning to roll.
…
“Increased process complexity and variability, lithography limitations, large design sizes and extreme low power add to the IC design challenges at 20 nm,” said Philippe Magarshack, group vice president at STMicroelectronics Technology Research and Development. “Through the ISDA and the DeCADE joint development program, we are working very closely with Mentor Graphics on various aspects of 20 nm design enablement. We are pleased with the Olympus-SoC integrated platform’s ability to deliver a 20 nm place and route solution with high quality of results, which we recently demonstrated on a 20 nm test chip tapeout. We consider this to be a significant milestone toward demonstrating our 20 nm readiness.”
About DeCADE
The joint-development project named DeCADE builds on advanced design solutions for SoC (System-On-Chip) development. DeCADE reinforces the Crolles cooperative R&D cluster, which gathers partners that develop and enable low-power SoCs and value-added application-specific technologies, and is a great example of a project developed within the framework of the Nano2012 program. Nano2012 is a strategic R&D program, led by STMicroelectronics, which gathers research institutes and industrial partners and is supported by French national, regional and local authorities
ST: FD-SOI for Competitive SOCs at 28nm and Beyond [Nov 18, 2011]
STMicroelectronics sees its flavor of planar FD-SOI as an excellent response to the complex needs of mobile multimedia chips.
The multi-functional system-on-chips (SOC) needed at the heart of the next generations of wireless, high-performance, low-power multimedia devices have very different needs than the mono-functional processors of the past. Traditionally, the trade-off for computers and servers has been accepting high operational voltages (Vdd) and high stand-by leakage in return for high-performance. This is obviously not an acceptable trade-off for mobile internet devices.
In a mobile world, high-performance must go hand-in-hand with low-operation Vdd and low stand-by leakage. That requires different technologies. As we approach the 20/22nm node and beyond, traditional planar-bulk technologies cannot meet these requirements. The choice comes down to either a planar fully-depleted (FD) SOI solution or a FinFET solution. At STMicroelectronics, we call our flavor of planar FD-SOI UTBB, for ultra-thin body & box. As such, it leverages SOI wafers with both ultra-thin top silicon and ultra-thin buried oxide (BOX). Where more practical, we use a hybrid SOI/bulk configuration, wherein certain devices are placed in the bulk silicon that has been exposed by etching back the insulating BOX layer.
The results we’ve obtained make UTBB a compelling option.
Designing a good SOC involves using the right blend of low-, standard- and high-threshold-voltage (Vth) devices according to the target application and how it’s being used at any given time. Our FD-SOI technology can handle multiple Vth devices and I/Os through a cost effective approach, solving challenges for low-power operation (LOP), low-standby power (LSTP) and analog and high-performance (HP) needs.
UTBB at 28nm
ST’s UTTB technology may be a good candidate even for the 28nm node, as it would provide a boost in speed before 20nm bulk technology is ready. Therefore, we have explored an industrial solution for its implementation.
…
Straightforward Move to 28nm
ST has been working on FD-SOI for over 10 years. We have research programs or partnerships on 3 sites : Crolles, Leti, and IBM Albany NanoTech. We have collaborated with Soitec for wafer supply.
The key technology elements for UTBB have been demonstrated.
The move from R&D to an industrial process of 28nm FD-SOI technology is for us (and for our partners) an efficient and straightforward response to the world-wide competition. The extension of FD-SOI towards the 20nm and 14nm nodes is also in preparation with new boosters to further increase the performance growth rate.
UTBB FD-SOI promises to give STMicroelectronics a significant edge in both the near term and for years to come.
ST-Ericsson board of directors appoints Didier Lamouche as president and CEO [Nov 28, 2011]
Lamouche, chief operating officer of STMicroelectronics [since January 2011], has served on the board of ST-Ericsson since April 2011 and brings more than twenty-five years of IT and semiconductor industry experience to the role.
Lamouche replaces Gilles Delfassy [only 4 years older] after the transformation of the company’s portfolio roadmap from legacy feature phone products to leading smartphone and tablet platforms. The Company now enters a phase with prime focus on proliferating design-wins and scaling up and delivering volume, with the objective of translating its new portfolio into sustainable profitability and growth.
…
Both parent companies, STMicroelectronics and Ericsson, are committed to the 50/50 joint venture and will continue to support its strategy towards industry leadership and sustainable financial return. ST-Ericsson plays an important role in Ericsson’s end-to-end strategy in a world with 50 billion connected devices and is part of ST’s vision to be a[n undisputed] leader* in multimedia convergence applications.
*[The other part of vision is to be an undisputed leader in Sense & Power applications.]Gilles Delfassy will support Lamouche, as senior advisor to the CEO, during a transition period. Didier Lamouche, while maintaining his title of ST Chief Operating Officer, will focus full time on leading ST-Ericsson.
ST-Ericsson Board of Directors appoints wireless expert Gilles Delfassy as President and CEO [Sept 2, 2009]
Delfassy, 54, is a highly-respected expert in the wireless industry. During his 28-year career at Texas Instruments, he created and built what would become, during that time, the largest wireless semiconductor business in the world. After his retirement from Texas Instruments in 2007, Delfassy became an advisor to many high-tech companies and has served on several corporate boards.
Lamouche started his career in Philips R&D before joining IBM Microelectronics in 1985, where he supervised the launch of IBM-Siemens Europe’s first DRAM 8-inch semiconductor project in Corbeil-Essonnes, France. Later, after three years as director of operations at Motorola, Lamouche rejoined IBM first in the US, then in France to lead the turnaround and strategic repositioning of the Corbeil site. He subsequently architected the creation and acted as CEO of Altis Semiconductor, a joint venture between IBM and Infineon.
In 2003, Lamouche became vice-president for IBM’s worldwide semiconductor operations, based in New York, managing, among other things, the ramp-up of the company’s first 12-inch facility in Fishkill, NY, and establishing IBM’s first outsourced semiconductor operation in Asia. In 2005-2010, Lamouche served as chairman and CEO of Bull, a French-based IT group with worldwide presence. In this capacity, he succeeded in turning around the company, revamping Bull’s product portfolio towards high performance computing leadership and transforming the group into a profitable and growing IT services-and-solutions supplier.
Lamouche has served as a board member at various private (Cameca ’05 to ’07) and listed companies, Atari (’07 to ’11). From 2006 to 2010, he sat on the Supervisory Board of STMicroelectronics, where he was also a member of the Audit committee. He is currently sitting on the boards of Soitec and ADECCO.
Lamouche was named Chevalier of the Legion of Honor (France) in 2010.
Didier Lamouche was born in Meknès, Morocco, in 1959. He is a graduate of the École Centrale of Lyon, France, and holds a PhD in semiconductor technology.
ST-Ericsson is a joint venture between Ericsson and STMicroelectronics, the latter being a French-Italian state-government controlled company with the following shareholder structure:

Source: Company Presentation [July 31, 2011]
The French side is as follows:
– FSI owns 79.2% of FT1CI, a holding company held together with the French Commissariat à l’Energie Atomique (CEA).
– FSI on the other hand is a subsidiary of Caisse des Dépôts, and controlled by it, whose accounts will be consolidated with those of Caisse des Dépôts. The FSI is 49% owned by Government of France and 51% Caisse des Depots et Consignations.
– Caisse des Dépôts is a public financial institution, created by the law of 28th April 1816. Its founders gave it a statute and mode of governance which were unique in France, aimed to ensure its autonomy so that it could manage private funds requiring particular protection. Caisse des Dépôts is “under Parliament’s supervision and guarantee”.
STMicroelectronics is a global company with US$10.3B sales and 53,000 employees in 2010. Its president and CEO is Carlo Bozotti while Lamuche as a COO controls the sales&marketing as well the manufacturing and technology R&D parts of the company. He has no role in the product groups responsible for product development and none in corporate staff functions either. Now he has full control over the Wireless business segment of STMicroelectronics while also supporting the other two segments as a COO:

Source: Company Presentation [July 31, 2011]
End of Updates
| ARM DMIPS/MHz | ||||||||
| ARM Cortex A8 | ARM Cortex A9 | Qualcomm Scorpion | Qualcomm Krait | ARM Cortex A15 | ||||
| DMIPS/MHz | 2.0 | 2.5 | 2.1 | 3.3 | 4.0* | |||
| * There is no ARM provided official DMIPS/MHz value for A15. Unofficially it is 3.5 while the 4.0 value is for the ST-Ericsson Nova A9600 showing that a tweaked implementation can achieve more. (See the below ST-Ericsson NovaThor announcement). |
||||||||
Nokia selects ST-Ericsson as supplier for future Windows Phone devices [Nov 2, 2011]
NovaThor™ platform to enable Nokia to extend Windows Phone devices to new price points and geographies
Nokia has selected ST-Ericsson as a supplier for future devices it plans to introduce based on the Windows Phone mobile platform.
“We are pleased to have been selected by Nokia as a key partner for Windows smartphones, in line with our goal to be present in all segments and major operating systems,” said Gilles Delfassy, president and CEO of ST-Ericsson. “Our NovaThor platforms continue to gain traction as they enable customers to bring great smartphones to the market.”
ST Ericsson will power the future dual core Nokia Windows Phones [Nokia Buff, Nov 2, 2011]
Dual core ARM Cortex A9 CPU with speeds upto 1.85 GHz ( Normally 1 Ghz or 1.2 Ghz ). GPU is ARM Mali 400 MP1 ( With one fragment processor ). Coming to what Nokia will use, there are two models available now, which is the ideal time to start producing/concepting these phones for the next holiday season.
ST-Ericsson NovaThor U9500 (Nova A9500) 45nm 2 x ARM Cortex A9 @ 1.2GHz ARM Mali-400 MP1 1 x 32-bit LPDDR2 Now ST-Ericsson NovaThor U8500 45nm 2 x ARM Cortex A9 @ 1.0GHz ARM Mali-400 MP1 1 x 32-bit LPDDR2 Now The U8500 has been available for a while now. Mostly U8500 will be the choice because we have heard the CEO talk about that much earlier, dating back to February. As you can see, it has a dual core A9 1 GHz processor and Mali 400 GPU. Which is great, now. But we are looking at the future, and hence “meh!”. For comparison sake, we can take the hardware flagship smartphone – the Galaxy S2 which has a dual core A9 1.2 GHz processor and Mali 400 – MP4 ( Four fragment processors ). It was launched way back, and still has more GPU horse power than the “yet to be used” U8500. If you think the U8500 is lame, then check out the newer U9500, which still has the same GPU.
Why i am clobbering for more GPU power is simple, Nokia and Windows Phone have the opportunity to make a great XBOX phone, and if the GPU is better than the GPU on xbox 360, the phone will be able to run those games flawlessly. However, the Mali GPU is good enough for the present crop of graphic intensive mobile games, but developers are always hungry for more exploits from the hardware.
Ok, do not lose hope because there is more in the NovaThor pipeline, namely –
ST-Ericsson NovaThor LP9600 (Nova A9600) 28nm 2 x ARM Cortex-A15 @ 2.5GHz IMG PowerVR Series 6 (Rogue) Dual Memory 20132H
2012ST-Ericsson Novathor L9540 (Nova A9540) 32nm 2 x ARM Cortex A9 @ 1.85GHz IMG PowerVR Series 5 2 x 32-bit LPDDR2 2H
1H 2012So, there are better SoCs coming from ST-Ericsson, but the world cannot wait. Other manufacturers will have their own improved versions. Nokia gotta act fast and choose the right SoC, so that our dream of the Nokia xbox phone *or* tablet may one day come true. Fingers crossed.
ST-Ericsson NovaThor (TM) family of integrated smartphone platforms. [Feb 15, 2011]
The Nova A9600, built in 28nm, will deliver groundbreaking multimedia and graphics performance, featuring a dual-core ARM Cortex- A15-based processor running up to up to 2.5 GHz breaking the 20k DMIPS barrier, and a POWERVR Rogue GPU that delivers in excess of 210 GFLOPS. The graphics performance of the A9600 will exceed 350 million ‘real’ polygons per second and more than 5 gigapixels per second visible fill rate (which given POWERVR’s deferred rendering architecture results in more than 13 gigapixels per second effective fill rate). Thanks to Rogue Nova will support all existing APIs such as Microsoft DirectX. The Nova A9600 is sampling in 2011.
The Nova A9540, built in 32nm, uses a dual-core Cortex-A9 running at up to 1.8 GHz and delivers graphics performance up to four times that of the U8500 and is sampling H2 2011.
The Nova A9500, built in 45 nm, uses a dual-core Cortex-A9 running at clock speeds of up to 1.2GHz, with Mali™ 400 improving graphics performance up to 20 percent, supporting full HD camcorder capabilities and up to 20 megapixel cameras. It is sampling and in design with ST-Ericsson customers today.
The Thor M7400 can connect to 2G, 3G, TD-SCDMA, HSPA, HSPA+ dual carrier and LTE FDD/TDD networks. It offers peak download speeds of up to 100Mbps in LTE networks. The Thor M7400 supports voice calls via fallback to circuit-switched networks and via the VoLTE (Voice over LTE) standard, it is sampling Q2 2011.
The Thor M7300 is a multimode HSPA+ modem supporting speeds of up to 84Mbps and is sampling Q2 2011.
The NovaThor U9500 is a complete platform combining Thor M5730 with A9500 and is sampling now.
The NovaThor T5008 platform combines a TD-HSPA+ modem with dual-core ARM Cortex-A9 and Mali 400 graphics. It supports full HD camcorder capabilities and up to 20 megapixel cameras and is sampling Q2 2011.
The NovaThor U5500 platform combines a powerful Cortex-A9 application processor with a HSPA+ modem. It supports DVD-quality camcorder capabilities and
812 megapixel cameras and samples in 1H 2011.
ST-ERICSSON – MAKING MOBILE PHONES SMARTER AND SMARTER [Sept 23, 2011]
HIGH-DEFINITION HANDSETS
At the high-end of the mobile device market, consumers are looking for a highly-engaging and immersive web multimedia experience associated with advanced consumer electronics. The current wave of cutting-edge smartphones and tablet computers have built-in camcorders capable of filming in full high definition (HD) and still cameras capable of taking photos made up of 20 million pixels, as well as support for immersive, high-speed 3D games and a desktop-style web browsing experience. These capabilities are all supported by ST-Ericsson’s powerful NovaThor™ U8500, U9500 and U9540 platforms with integrated application processors, modems and connectivity. These platforms are being selected by leading manufacturers to underpin a new generation of smartphones to be launched commercially in 2011 and early 2012.
Of course, even high performance smartphones still need to have all-day battery life so that people can stay continually connected on the move without having to stop to recharge their handset. One of the most effective ways to achieve a long battery life in a high performance handset is to use low-power silicon technology coupled with smart multi-core processor architecture. ST-Ericsson’s NovaThor™ U8500 platform, for example, uses a very power-efficient dual-core architecture, which enables a handset to play 10 hours of HD video or 100 hours of music on one battery charge, when equipped with a standard 1,000mAH battery.
BRINGING SMARTPHONES TO THE MASSES
Not everyone will be able to afford or will want the most advanced handsets, so manufacturers are increasingly looking to broaden their smartphone portfolios for consumers to choose from a broad selection of models at different prices. ST-Ericsson is enabling its customers to do just this.
ST-Ericsson’s highly-integrated and very power-efficient NovaThor™ U5500 platform, for example, is designed to power affordable smartphones that deliver a no-compromise experience. The NovaThor™ U5500 offers a dual-core processor and a powerful multimedia platform that will enable consumers to enjoy high-speed navigation, web browsing, video streaming, email, WiFi, up to 12 megapixel cameras, a 720p HD camcorder and a touch screen, among other features.
…
MULTI-CORE PROCESSORS A STEP CHANGE IN PERFORMANCE
Multi-core processor architectures can increase the performance and power-efficiency of a smartphone or tablet computer, by splitting tasks between different processors, enabling the system to run at lower temperatures and suffer less power leakage. ST-Ericsson’s Nova™ A9600 brings over 200 percent more mobile computing performance compared to the NovaThor™ U8500 platform. It features a dual ARM Cortex-A15 with each core running up to 2.5GHz at very low power consumption thanks to very innovative power saving techniques. ST-Ericsson new Nova™ A9540 and A9500 include dual-core processors capable of running at clock speeds of 1.85GHz and 1.2GHz respectively.
28-nm in volume production, says TSMC [Oct 24, 2011]
While TSMC’s senior vice president Jason Chen noted in a press release that his firm was “first to 28-nm volume production,” Globalfoundries spokesman Jason Gorss told EE Times its high-k metal gate (HKMG) offerings had already been in production “for months.”
“Our 28-nm process is ready,” said Gorss, pointing out that Globalfoundries, unlike TSMC, had also produced wafers on the 32 nm process, with HKMG and that 28-nm was simply a shrink of that previous offering. Products on Globalfoundries’ 28-nm process would emerge sometime in 2012, Gorss noted.
AMD Still Hampered by Foundry Problems, CEO Says [Oct 27, 2011]
“Clearly we were disappointed with the yields with the 32-nm space,” said Rory Read, AMD’s chief executive officer, during a conference call with analysts. “As I mentioned… we are not out of the woods yet.”
…
AMD said the quarter was negatively impact by “32 nanometer yield, ramp and manufacturing issues”. “No doubt we must improve our execution,” Read said.
A spokesman with Globalfoundries said that the company is working “side by side with AMD every day” with AMD to resolve any outstanding issues. “It wouldn’t be appropriate for us to comment on a customer’s financial results, other than to say that we continue to work with AMD to build on the successful launch of Llano and other products based on our 32/28nm HKMG technology,” the spokesman said. HKMG refers to “High-K Metal Gate” technology, which minimizes leakage current in low-power applications.
“But it is important to note that Llano is an incredibly complex product–perhaps the most complex product ever manufactured by a foundry,” the Globalfoundries spokesman said. “Yet despite all of this complexity, we are seeing continued yield improvement and we have managed to bring this HKMG technology to market well ahead of any other foundry. We are expected to ship far more HKMG volume in 2011 than all other foundries combined.”
GLOBALFOUNDRIES Announces Winners of Inaugural “Leading in Innovation” Awards [Aug 30, 2011]
Innovative Mobile Solutions
…
STMicroelectronics, for its technology development used in ST-Ericsson’s leading edge Nova A9600 smartphone application processor, planned for production on GLOBALFOUNDRIES’ 28nm-SLP technology.
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“We know GLOBALFOUNDRIES well, both as a partner in technology development through ISDA, International Semiconductor Development Alliance, and as one of our own trusted foundry partners,” said Jean-Marc Chery, Chief Technology Officer of STMicroelectronics. “The 28 nm technology portfolio from GLOBALFOUNDRIES is well-suited to manufacture the ST-Ericsson 9600 platform, enabling multi source wafer fabs for ST and ST-Ericsson platforms at the 28nm node. Over several years, ST has built an excellent working relationship with GLOBALFOUNDRIES. ST sources a wide variety of 200mm and 300mm wafer products from GLOBALFOUNDRIES, from 0.5um EEPROM for the automotive industry to leading edge application processors for wireless and we’ve found GLOBALFOUNDRIES to be an innovative, reliable and cost-effective partner, effectively complementing our strong internal manufacturing machine, and we look forward to continuing our successful relationship with them.”
ST Ericsson plants center in Silicon Valley [Sept 13, 2011]
ST Ericsson announced it has opened a small technical office in Silicon Valley as it scrambles to get ahead of the curve in the hyper competitive market for smartphone and tablet chips. It demoed its current HSPA+ products running Android here and talked about plans for LTE chips and support for Windows Phone software in the coming year.
…
At the launch, ST Ericsson demoed its U8500 integrated applications processor and HSPA+ baseband running on a new board geared for software developers. The chip supported stereo 3-D graphics, 1080-progressive video playback, games with motion sensors and a browser supporting augmented reality.
The processor uses a dual-core ARM Cortex A9 with Mali 400 graphics. In demos it supported Symbian and the Gingerbread and Honeycomb versions of Android.
The company does not have demo-ready versions of its next-generation discrete LTE baseband and application processor announced in February and slated for production in mid-2012. The schedule is behind that of rival Qualcomm which is expected to supply the first LTE handsets. However, the ST Ericsson chip will support eight LTE spectrum bands on a single RF transceiver.
ST Ericsson has taped out a dual-core ARM Cortex A-15 set to ship in 2012. It will outgun rivals including the Omap 5 from Texas Instruments because the STE chip uses the Imagination Rogue graphics core, said Gilles Delfassy, chief executive of ST Ericsson and former head of TI’s wireless business unit. Due to use of a new vector-processing architecture, the chip should also have smaller size, cost and power consumption than its rivals, he added.
In software, ST Ericsson is playing catch up with the shift by Nokia, a lead customer, from Symbian to Windows Phone. It does not expect to support Nokia’s first Windows Phone 7 handsets, but it has put a team in place to support Windows Phone 8 on its chips.
…
“We have a road map which is very aggressive, but the key question is will we deliver on it on time,” Delfassy said.
International Data Corp. analyst Mario Morales said smartphone makers want alternatives to integrated chips from Qualcomm, and are waiting on ST Ericsson to execute on its road map.
To that end, Delfassy said he has replaced some engineers in ST Ericsson and brought on two executives with strength in product execution. One is a senior vice president from the former Infineon wireless group who worked closely with Apple; another is a former Sony Ericsson executive who has supervised groups of more than a thousand engineers.
ST Ericsson has also simplified its product portfolio, pruning five modem technologies down to just one. It was the first company to deliver a 21 Mbit/second HSPA+ modem, Delfassy said.
So far ST Ericsson is not planning any quad-core products despite the fact rivals Nvidia and Qualcomm have announced plans for such parts. “We aim to be leaders in apps processors, but there is a big debate whether quad core is a case of diminishing returns,” Delfassy said.
Exclusive : ST-Ericsson To Integrate NFC Features Into its Platforms [March 31, 2011]
ST-Ericsson’s Chief Chip Architect & Principal Fellow, Louis Tannyeres, has told ITProPortal.com in an exclusive interview that the company will integrate NFC (Near Field Communication) capabilities in its platforms alongside other connectivity functions without giving more details about a release window.
… he did mention that the Nova A9600 is the only SoC announced to feature the Imagination Technologies PowerVR Rogue GPU.
According to ST-Ericsson’s own benchmarks, Rogue is up to 20x faster than the Mali 400 GPU, which is used in the Exynos 4210 SoC that powers the Samsung Galaxy S II and which is at least as powerful than the Adreno 205 GPU found inside the Xperia Play.
In addition, Tannyeres said that samples of the Nova A9600 would be shipped to partners in the second half of 2011 with the first products based on the SoC available in the second half of 2012.
Will ST-Ericsson’s New Product Programme Do The Trick? [July 28, 2011]
Currently ST-Ericsson is moving its product line onto 45nm and is sampling three 45nm products – its 8500 platform for smartphones, its 4500 platform which is the lower-end version of the 8500, and its CG2900 Bluetooth/GPS/FM combo modem.
“We shipped the 8500 in pre-production quantities in Q2and it will be ramping up at a number of customers this year,” Gerard Cronin, STE’s head of marketing, told me yesterday, “we have engagements on the 8500 with five out of the top ten handset manufacturers.”
Before the end of this year, ST-Ericsson intends to sample its first 32nm device, the A9540 application processorbased on Cortex A-9 which is the upgrade of the 8500 with 50% higher speed.
Early in 2012 it intends to sample its first 28nm device – the A9600based on the Cortex A-15.
…
Asked from which foundry ST-Ericsson hopes to get 28nm from, Cronin said ST-Ericsson is part of the Globalfoundries alliance.
However, according to Mike Bryant, CTO of Future Horizons, talking at IFS 2011 earlier this month, GloFo’s 28nm process in Dresden is running with almost zero yield.
GlobalFoundries lays out roadmap for 28 nm—and beyond [Aug 31, 2011]
At the GlobalFoundries Technology Conference yesterday, GlobalFoundries executives spoke at length about the company’s roadmap and prospects. There was much rejoicing about shipments of the foundry firm’s first 32-nm, high-k metal gate (HKMG) chips—otherwise known as AMD Fusion A-series processors, or Llano—but the event really centered on manufacturing at 28 nm and smaller geometries.
First things first, GlobalFoundries revealed that its 28-nm HKMG process is “fully enabled and ready to ramp,” with ramping scheduled for 2012 at its fabs in Dresden, Germany and Malta, New York. A “lead 28nm HKMG product” has already taped out (i.e. the chip design is complete and is about to be manufactured), and GlobalFoundries has managed to produce a functional 28-nm HKMG test chip based on an ARM Cortex-A9 core. On that subject, GlobalFoundries said it expects the High Performance Plus version of its 28-nm HKMG process to enable ARM Cortex-A9 processors clocked as high as 3GHz.
… the company says demand for its manufacturing capacity currently outstrips supply—in other words, it has to expand rapidly to satisfy its customers.
That expansion involves GlobalFoundries’ new fab in upstate New York, which is purportedly ahead of schedule. Production is set to begin there next summer. GlobalFoundries also plans to build a fab in Abu Dhabi—somewhere near the airport, we were told—but a precise timeline hasn’t been settled upon yet. (The company says its schedule will depend on ramp planning in Dresden and New York as well as market conditions.) Those fabs will complement the foundry firm’s facilities in Singapore, which it inherited after the acquisition of Chartered Semiconductor.
Low Power High-k Metal Gate 28nm CMOS Solutions for Mobile High Performance Applications [GlobalFoundries, July 8, 2011]
High-k Metal Gate (HKMG) is one of the most significant iunnovations in CMOS fabrication since the inception of silicon VLSI. HKMG enables a revival in transistor scaling that had stalled with poly SiON gate technology, threatening the continuation of Moore’s law. The Joint Development Alliance and Common Platform Alliance are driving the global standard for High-k Metal Gate (HKMG). Several world-leading semiconductor companies including GLOBALFOUNDRIES, IBM, Intel Mobility Communications (ex-Infinion), Renesas, STMicroelctronics, Smasung Electronics and Toshiba have participated in the 28nm CMOS Joint Development Alliance. This HKMG solution is far superior to alternatives currently pursued by the other leading foundries, in both scalability (performance, power, die size, design compatibility) and manufacturability. This solution is a “Gate-First” approach that shares the process flow, design flexibility, design elements and benefits of all previous nodes based upon poly SiON gates.
Cost is a substantial advantage of “Gate-First” implementation; a typical foundry customer will save tens of millions of dollars over the course of their 28nm product portfolio life cycle vs. the “Gate-Last” approach due to the 10-20% smaller die size obtainable by “Gate-First.” This represenets tremendous opportunity for customers and for the industry.
“Gate-First” HKMG has already transitioned from the develeopment phase to high-volume foundry manufacturing. Notably, AMD has announced production of accelerated processing units (APUs) for laptops and desktop PCs, and CPUs for server applications based on the “Gate-First” technology. This AMD “A-Series” APU is the first foundry HKMG product to ship in the industry. Samsung and ST-Ericsson have also announced wireless products based on “Gate-First” HKMG.
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28nm Super Low Power (28nm-SLP) is the low power CMOS offering delivered on a bulk silicon substrate for mobile applications. … The 28nm-SLP is a lower cost technology relative to other 28nm options, being manufactured without the stress elements used to boost carrier mobilities for 28nm poly SiON and for 28nm HKMG HP (high performance) technologies, reducing process complexity and mask count substantially.
…
STMicroelectronis, through its wireless JV, ST-Ericsson, is now fullfilling customers’ power and perforamce demands on the Joint Development Alliance advanced HKMG low power processes. As a case in point, ST is now sampling a dual-core ARM Cortex-A9 processor that can run at 1.8GHz through the Nova A9540 product. The A9540 is almost 60% faster than previous 45/40nm technology products. This technology also benefits the next-generation ARM dual-core Cortex-A15 CPU which ST-Ericsson will be producing at 2.5GHz in 28nm-SLP, again for smartphone and tablet products, such as the ST-Ericsson Nova A9600 application processor.
The early 2010 Windows 8 alternative: the Courier tablet
Why Microsoft killed the Courier [Nov 1, 2011]
The inside story of how Microsoft killed its Courier tablet [Nov 1, 2011]
… At one point during that meeting in early 2010 at Gates’ waterfront offices in Kirkland, Wash., Gates asked Allard how users get e-mail. Allard, Microsoft’s executive hipster charged with keeping tabs on computing trends, told Gates his team wasn’t trying to build another e-mail experience. … Courier users could get e-mail from the Web, Allard said, according to sources familiar with the meeting. … The key to Courier, Allard’s team argued, was its focus on content creation. Courier was for the creative set, a gadget on which architects might begin to sketch building plans, or writers might begin to draft documents.
“This is where Bill had an allergic reaction,” said one Courier worker … He conveyed his opinions to Ballmer, who was gathering data from others at the company as well. Within a few weeks, Courier was cancelled because the product didn’t clearly align with the company’s Windows and Office franchises, according to sources.
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While the internal fight over Courier occurred about 18 months ago, the implications of the decision to kill the incubation project reverberate today. Rather than creating a touch computing device that might well have launched within a few months of Apple’s iPad, which debuted in April 2010, Microsoft management chose a strategy that’s forcing it to come from behind. The company cancelled Courier within a few weeks of the iPad’s launch. Now it plans to rely on Windows 8, the operating system that will likely debut at the end of next year, to run tablets.
… using Windows as the operating system for tablets also implies that Microsoft will update the devices’ operating systems on the Windows time frame, typically every three years. Compare that to Apple, which seems likely to continue to update the iPad annually, a tactic that drives a raft of new sales each time a new generation hits the market. By the time Windows 8 rolls out, Apple will likely have introduced its iPad 3. Moreover, Amazon’s much anticipated Kindle Fire tablet, which goes on sale November 15, will have nearly a year head start on the Windows-powered tablet offerings.
On the other hand, Courier, with its modified version of Windows, could have been updated more frequently than the behemoth operating system itself.
…
Early on, the group opted to use Windows for Courier’s operating system. But it wasn’t a version of Windows that any consumer would recognize. The Courier team tweaked the operating system to make sure it could perform at high levels with touch- and pen-based computing. What’s more, the graphical shell of Windows–the interface that computer users associate with the operating system–was entirely removed. So while it was Windows under the hood, the home screens bore zero resemblance to the familiar PC desktop.
…
Designers working on Courier came up with clever notions for how digital paper should work. One of the ideas was to create “smart ink,” giving text, for example, mathematical properties. So when a user wrote “5+8=” on, say, digital graph paper, the number “13” would fill in the equation automatically. Additionally, if users selected lined digital paper, words would snap to each line as they were jotted down.
The phrase at the core of the Courier mission was “Free Create.” It was meant to describe the notion of eliminating the processes and protocols that productivity software often imposes on workers.
“Free Create is a simple statement that acts as a rallying cry, uniting the consumer’s core need and Courier’s core benefit,” reads a passage in an internal Microsoft book memorializing the Courier effort, reviewed by CNET, that was given to the team after the project was shuttered. “Free Create is a natural way to digitally write, sketch and gather inspiration by blending the familiarity of the pen, the intuition of touch, the simplicity of the book and the advantages of software and services.”
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When Courier died, there was not a single prototype that contained all of the attributes of the vision: the industrial design, the screen performance, the software experience, the correct weight, and the battery life. Those existed individually, created in parallel to keep the development process moving quickly. Those prototypes wouldn’t have come together into a single unit until very late in the development process, perhaps weeks before manufacturing, which is common for cutting-edge consumer electronics design. But on the team, there was little doubt that they were moving quickly toward that final prototype.
“We were on the cusp of something really big,” said one Courier team member.
In late 2009, before the iPad had launched, the Courier team recognized the market for tablets was ready to explode. It laid out a detailed engineering schedule and made the case to Microsoft’s top brass that Courier could be a revolutionary device that would define a new product category. The team put forward a vision that Microsoft could create a new market rather than chasing down a leader or defending an established product.
“J (was) incubating with his tribe, very much thinking consumer and very much thinking the next few years,” a former Microsoft executive said. “He was trying to disrupt Microsoft, which hasn’t been good at consumer products.”
In fact, one of the mandates of Alchemie was to look only at product ideas and business concepts that were no farther than three years into the future. The Alchemie book includes something of an innovation process road map that lays out four “gates” that ideas needed to pass through to move from incubation to product development. And a source said that Courier had made it through all four gates.
So why did Courier die? The answer lies in an understanding of Microsoft’s history and culture.
Microsoft “Courier” secret tablet [Sept 22, 2009]
Special: Interview with Microsoft NUI/UX Designer Ron George [Nov 25, 2009]
The futuristic videos you see may or may not come from MSFT. It all depends. Sometimes MSFT gives challenges to outside vendors to think up something crazy and those are usually the videos that somehow get, “leaked” online. The true MSFT videos that are created internally, at least in my experience, have never been leaked. These are where the real ‘gold’ is. I saw the ‘courier’ video that was leaked (click here to see it -MSK) and it was very basic with few truly useful interactions. If that was done in house, it would have been much grander and much more detailed. People seem to forget about how large and how the scope of MSFT is beyond what you see today by 3-10 years.
Microsoft confirms Courier tablet, quashes hopes of shipping it [AppleInsider, April 29, 2010]
Microsoft has finally confirmed that it has been working on a tablet concept known as “Courier,” but the company has also announced that it has “no plans to build such a device at this time.”
The evolution of Courier at Microsoft
In 2008, Microsoft floated a mobile collaboration app for Windows Mobile under the name Courier. Nobody seemed to notice, given the overshadowing presence of iPhone 2.0 over the mobile software market.
The following year, Courier tablet concept photos were leaked by Gizmodo. It presented rendered depictions of dual-screen notebook supporting both touch and stylus input. The leak occurred just in time to suggest that Microsoft had big plans in place to rival the iPhone in the mobile arena, much like the introduction of the quickly forgotten Surface in 2007 had served as a temporary distraction from the original iPhone launch.
Shortly after the introduction of Apple’s iPad, new pictures were leaked by Engadget depicting the dual screen Courier as a veritable competitor and near twin of the iPad, although there were no real details about availability or pricing.
Microsoft continued to officially promote the Slate PCs introduced in January by PC makers, but bloggers excitedly spoke of Courier as a real product that would ship at the end of 2010, presumably at a reasonable price and with lots of features missing from Apple’s iPad.
Courier was also expected to run the same software (and Windows CE operating system) as the company’s Zune HD music player and Windows Phone 7 smartphones, creating a counterpoint to Apple’s iPhone OS and its App Store for iPhone, iPod touch, and iPad devices.
Today, Frank Shaw, Microsoft’s VP of corporate communications, dashed any hopes for Courier in telling Engadget, “At any given time, across any of our business groups, there are new ideas being investigated, tested, and incubated. It’s in Microsoft’s DNA to continually develop and incubate new technologies to foster productivity and creativity. The ‘Courier’ project is an example of this type of effort and its technologies will be evaluated for use in future Microsoft offerings, but we have no plans to build such a device at this time.”
Engadget mused that “Courier will always remain in our hearts as one of the finest unicorns that ever unicorned across our screens.”
Speculation About the “Courier” Project [April 29, 2010]
Over the past few months there has been a ton of speculation about the “Courier” project from Microsoft. We’ve not discussed or confirmed the project. There is more speculation today, and below is what we are saying publicly:
“At any given time, across any of our business groups, there are new ideas being investigated, tested, and incubated. It’s in Microsoft’s DNA to continually develop and incubate new technologies to foster productivity and creativity. The ‘Courier’ project is an example of this type of effort and its technologies will be evaluated for use in future Microsoft offerings.”
I am excited about the great set of products and services rolling out from the company in the next few months – Office 2010, Windows Phone KIN, Windows Phone 7, SQL Server 2008 R2, Project Natal from the Xbox team, Windows Live Wave 4, among others. It is going to be a fun next few months!
Posted by Frank Shaw
Corporate Vice President, Corporate Communications.
Microsoft’s New Mobile Strategy: Software for Every Platform [Sept 17].
Microsoft’s Tivanka Ellawala told the WSJ that the company’s done with smartphone hardware (beyond in-house prototypes, presumably): “We are in the software business and that is where our business will be focused,” he said. That means no follow-ups to the Kin social media smartphone, definitely; no resuscitation of the Courier e-reader/tablet project, probably; and a new focus on making apps for other platforms, quite possibly.
J Allard [June 28, 2008]
Chief Experience Officer and Chief Technology Officer, Entertainment and Devices Division
As Chief Experience Officer (CXO) and Chief Technology Officer (CTO), J Allard is responsible for the technical architecture and user experiences related to products and services of the Entertainment and Devices (E&D) division. Allard works closely with technical leaders across the company to align E&D product teams with Microsoft’s overall services strategy and product architecture, and drives the technical and design agenda to deliver Connected Entertainment experiences for consumers. With a unified approach and his personal passion for the possibilities of digital entertainment, Allard manages the E&D design group and also oversees an incubation team that scouts new opportunities for the division.
A 15-year veteran of Microsoft, Allard previously managed the technical development of the Xbox game console and Zune media player, and launched the Zune portable entertainment devices and services business. Allard helped shape the company’s Internet strategy, has shipped over 30 products at Microsoft and was a founding member of the Xbox, Windows NT and TCP/IP product families.
Allard holds a bachelor’s degree in computer science from Boston University and was recognized in 2003 as a Distinguished Alumnus, the highest honor the university confers on its alumni. Allard has been named to several leadership and influentials lists, including The Hollywood Reporter’s “Top 35 Entertainment Execs Under 35” and Details’ list of “Most Powerful Men Under 38,” and is a member of the World Economic Forum’s Young Global Leader program.
Microsoft still dreaming of Courier, patents dual screen “digital notebook” [Oct 2, 2010]

As far as we know Microsoft’s Courier project is stone dead, but like due to its rather violent demise it spirit clearly still haunts the company, as its ghost appears to pop up every once in a while.
On this occasion we have a patent submitted very recently, on the 30th September, for a device which clearly embodies many of the concepts we first saw in the leaked Courier project.
The patent is summarized as such:
BACKGROUND
Touch sensitive displays are configured to accept inputs in the form of touches, and in some cases approaching or near touches, of objects on a surface of the display. Touch inputs may include touches from a user’s hand (e.g., thumb or fingers), a stylus or other pen-type implement, or other external object. Although touch sensitive displays are increasingly used in a variety of computing systems, the use of touch inputs often requires accepting significant tradeoffs in functionality and the ease of use of the interface.SUMMARY
Accordingly, a touch sensitive computing system is provided, including a touch sensitive display and interface software operatively coupled with the touch sensitive display. The interface software is configured to detect a touch input applied to the touch sensitive display and, in response to such detection, display touch operable user interface at a location on the touch sensitive display that is dependent upon where the touch input is applied to the touch sensitive display.In one further aspect, the touch input is a handtouch input, and the touch operable user interface that is displayed in response is a pentouch operable command or commands. In yet another aspect, the activated user interface is displayed upon elapse of an interval following receipt of the initial touch input, though the display of the activated user interface can be accelerated to occur prior to full lapse of the interval in the event that the approach of a pen-type implement is detected.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. Furthermore, the claimed subject matter is not limited to implementations that solve any or all disadvantages noted in any part of this disclosure.
TI’s OMAP4460 in Samsung GALAXY Nexus with Android 4.0
Updates: Samsung cuts LTE chip cost by half, ABI Research teardown reveals [Feb 7, 2012]
The Samsung Galaxy Nexus made a big impact on the market in December 2011, thanks to its sleek design, new Android OS (Ice Cream Sandwich) and NFC capability. The smartphone has another notable hidden feature that makes it more cost-competitive.
The Samsung Galaxy Nexus modem is constructed with the combination of a VIA Telecom CDMA/EVDO Rev.A integrated circuit and a Samsung LTE baseband integrated circuit, ABI Research said in its teardown note. This combination is now common for Samsung’s Verizon phones, but the Galaxy Nexus sports a new version of the LTE baseband chip. The new chip is estimated at nearly half the cost of the prior chip’s US$23 price tag.
This cost reduction is an important milestone in securing the rapid migration to LTE throughout the world, ABI Research indicated.
The application processor found inside the Galaxy Nexus is a TI OMAP4460, which runs at 1.2GHz, according to ABI Research. Other notables include an NFC antenna embedded in the device battery, and a CSR GPS single chip, a Broadcom Wi-Fi/BT/FM single chip and an Avago LTE PA and GPS frontend.
– Samsung Electronics Announces Fourth Quarter & FY 2011 Results [Samsung press release, Jan 27, 2012]
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“Despite intensified competition amid the global economic slowdown, our Telecommunications businesses continued to post solid earnings with an enhanced line-up of high-end smartphones, resulting in higher average selling price (ASP). Moreover, improved profitability and earnings growth of our Set businesses, including smartphones and flat panel TVs led to our company’s strong earnings,” said Robert Yi, Senior Vice President and Head of Investor Relations.…
Smartphone Sales Remain Main Driver
The Telecommunications businesses – including mobile communications and telecommunication systems – posted a record quarterly operating profit of 2.64 trillion won for the period. Fourth quarter revenue reached a record 17.82 trillion won compared with 11.75 trillion won for the same period of 2010.The stellar performance has allowed Samsung to register full year 2011 operating profit of 8.27 trillion won, up 90 percent on-year. Total sales for fiscal year 2011 also hit an all-time yearly high of 55.53 trillion won, accounting for almost one-third of Samsung Electronics’ total revenue for the year.
Samsung’s flagship GALAXY S II smartphone and its full lineup of high-end mobile devices, such as the GALAXY Note and the GALAXY Nexus, and entry-level models drove up revenue for the year by almost 40 percent compared with the previous year.
All told, shipments of Samsung smartphones rose by approximately 30 percent in the fourth quarter, compared with the previous quarter.
For the global market outlook for this year, demand for entry-level smartphones and tablet PCs will increase significantly, while the growth momentum for feature phones is expected to stay static. Emerging markets and the spread of LTE (Long-Term Evolution) wireless telecommunications technology have also contributed to the growth of the smartphone market, which is expected to grow by more than 30 percent.
The Telecommunication System Business will further solidify its leadership in the wireless network market with the expansion of the LTE service in Korea and North America.
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4Q FY2011 Earnings Conference Call [Samsung presentation, Jan 27, 2012]
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…
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End of updates
Samsung and Google introduce GALAXY Nexus [Samsung Mobile press release, Oct 19, 2011]
World’s First Smartphone to feature Android 4.0 Ice Cream Sandwich and a HD Super AMOLED display
…
Best-in-class hardware meets the most advanced software
GALAXY Nexus is the first smartphone to feature a 4.65’’ display with a market-leading resolution of 720p (1280×720), ensuring you can enjoy GALAXY Nexus’ immersive entertainment capabilities and fast web browsing in superior clarity.
Succeeding the original Contour Display of Nexus S, GALAXY Nexus comes with a rounded shape that fits perfectly within your palm or to your face for phone calling. Hyper-skin backing on the battery cover improves the ergonomic feel of the device and makes the phone slip-resistant. At just 8.94mm thick, with a minimal 4.29mm bezel, GALAXY Nexus provides superb portability alongside an expansive screen.
GALAXY Nexus also features an ultra-fast 1.2GHz dual core processor, providing superior power and speed, ensuring you can take full advantage of GALAXY Nexus’ enhanced multitasking capabilities with ease, or enjoy the large, vivid display to its full capacity with high-definition gaming or video streaming. LTE or HSPA+ connectivity combined with a dual core processor delivers high-speed web browsing which ensures you always have the web at your fingertips, wherever you are.
GALAXY Nexus will be available in the U.S., Europe, and Asia beginning in Novemberand gradually rolled out to other global markets.
GALAXY Nexus Product Specifications
Network HSPA+ 21Mbps/HSUPA 5.76Mbps 850/900/1900/1700/2100
EDGE/GPRS 850/900/1800/1900
*LTE version will be available depending on the region.Processor 1.2 GHz Dual Core Processor Display 4.65” 1280X720 HD Super AMOLED OS Android 4.0, Ice Cream Sandwich Camera Main(Rear) : 5 MP AF with LED Flash with zero shutter lag and fast shot2shot
Sub (Front) : 1.3MP for Video CallVideo Codec : MPEG4/H.263/H.264
Playback : 1080p@ 30fps
Recording : 1080p Full HD Video@ 30fpsAudio Codec : MP3/AAC/AAC+/eAAC+3.5mm Ear Jack Google™Mobile Services Android Market™, Gmail™, Google Earth™, YouTube™, Movie Studio
Google Maps™ 5.0 with 3D maps and turn-by-turn navigation
Syncing with Google Calendar™, Google+ appConnectivity Bluetooth® technology v 3.0 USB 2.0
Wi-Fi 802.11 a/b/g/n (2.4GHz/ 5GHz)
NFCSensor Accelerometer, Compass, Gyro, Light, Proximity, Barometer Memory 1GB(RAM) + 16GB/ 32GB Internal memory Size 135.5 x 67.94 x 8.94mm, 135g Battery Standard battery, Li-on 1,750 mAh
TI confirms OMAP 4460 is in Nexus Galaxy [Oct 19, 2011]
We got word from TI that says it clearly. “Yes, the highly-anticipated Android 4.0 “Ice Cream Sandwich” release runs on the OMAP4460 processor.”
They went on to say that this is mainly due the fact they are better than the competition. They claim “the ability to provide hardware-integrated security, distinctive and advanced imaging features, enhanced memory and
more, all on a smart multicore architecture.”TI’s vice president of OMAP platform business, Remi El-Ouazzane continues with something we will break into a separate story. He tells the word that OMAP 4460 is inside Nexus and that they are the first with Android 4.0 phone. It looks like they are the reference even for Ice Cream Sandwich tablets.
“What I may be the most excited by is not only the ability to converge to one Android release for both smartphones and tablets, but to be able to pack that level of performance across graphics or video on an HD screen and within the power envelope of a smartphone device.This is where our OMAP smart multicore architecture makes a huge difference,” he said.
Also, He goes after Nvidia with this comment: “At the end of the day, brute force (number of cores, for instance) does not rival sophistication.” TI is telling the world that their two core with great video and graphics with great power is just enough.
According to OMAP™ 4 Platform: OMAP4430/OMAP4460 [March 28, 2011] and OMAP™ 4 Platform: OMAP4470 [June 2, 2011]:
| OMAP4430 | OMAP4460 | OMAP4470 | |
| Process node | 45nm | 45nm | 45nm |
| ARM® Cortex™-A9 Clock Speed (two) | 1 GHz | 1.5 GHz | 1.8 GHz |
| 2D & 3D Graphics | Hardware accelerated [POWERVR™ SGX540, greater than 2x the sustained performance compared to the previous SGX530 core] |
Hardware accelerated [POWERVR™ SGX540, greater than 2x the sustained performance compared to the previous SGX530 core ] |
Hardware accelerated Dedicated 2D and 3D graphic cores [POWERVR™ SGX544, more than two times the sustained performance compared to the previous SGX540 core performances, supports DirectX with maximum hardware acceleration] |
| Video performance (2D) | 1080p HD | 1080p HD | 1080p HD |
| Video Performance (3D) | 720p stereoscopic 3D | 1080p Stereoscopic 3D | 1080p Stereoscopic 3D |
| Imaging Performance (per second) | 20 MP main camera 5MP stereo (dual cameras) |
20MP main camera 12 MP stereo (dual cameras) |
20MP main camera 12 MP stereo (dual cameras) |
| Availability | Currently sampling | Currently sampling | Samples in 4Q 2011 |
| Display Support | WUXGA (1920 x 1200) | WUXGA (1920 x 1200) | QXGA (2048×1536), multiple screens |
Why the Galaxy Nexus uses OMAP instead of Exynos [Oct 18, 2011]
The rumors seemed strange from the start — a Samsung phone with a Texas Instruments processor? Last year’s Nexus S was a Samsung device, and it was Samsung through and through with a 1GHz Hummingbird system-on-a-chip (SoC). Now here we are looking at the new Googleflagship, the Galaxy Nexus, and it has a TI OMAP4460 on the inside. Why not Samsung’s own Exynos part?
There area few factors at work here, but the most important one is related to how the Nexus program works. Back when Google announced the Motorola Mobility buy, the company finally revealed a bit about how it operates the Nexus program. This was done in an effort to show that Motorola won’t be getting preferential treatment.
According to Google’s Andy Rubin, each year Google selects a device maker that it wants to work closely with on the next Nexus phone. But it’s not just the OEM that is involved — Google decides on components in the phone individually. Unlike other devices, Google gets it way with the Nexus.
So the team that will eventually “huddle together in one building” will be made up of the OEM, and several component makers that supply things like the SoC and radios. Then 9-12 months later, a little Nexus is born. Last year, Google went with Samsungfor the device itself, and the SoC. This year, Google has decided to put Texas Instruments on the processor team.
So now the OMAP4460 is getting quite a lot of scrutiny, even though it isn’t exactly a new chip. This dual-core SoC is clocked at 1.2GHz, and uses ARM Cortex-A9 architecture, just like the Exynos. That’s not a problem, but the older GPU, the PowerVR SGX540 is. We were hoping for a step up in the graphics department.
[Samsung’s own Cortex A9 based SoC, Exynos 4210 [Sept 22, 2011] in 1GHz and 1.2GHz version is currently sampling.]
Why did Google choose the OMAP for its new Nexus? Well, it might not live up to the high graphical standards set out by the iPhone, but it is a solid chip in its own right. The OMAP4 platform makes use of an additional hardware accelerator called IVA 3 [IVA-HD as called in the Technical Reference below] that makes encoding and decoding HD video a snap. The Galaxy Nexus has an HD screen, so this hardware focus on video is a big plus.
Google engineers were likely also drawn to the OMAP for its use of a dual-channel memory controller. Android’s multitasking system means that data is constantly being moved into, and out of, active memory. This is definitely a strength of TI’s OMAP parts.
Google will be developing the new version of Android on OMAP for the next year, so be ready for more devices based on this one. Much like the Nexus One started the Snapdragon revolution two years ago, this could be TI’s time to shine. If that OMAP4460 starts looking old and tired to OEMs in the coming year, there is always the upcoming OMAP4470 (which is armed with the much-newer and faster SGX544 GPU) to maintain compatibility and increase performance, too.
One official benchmark (GLBenchmark 2.1) to show the GPU performance differences:
OMAP4460 Multimedia Device Silicon Revision 1.x – Technical Reference Manual [PRELIMINARY, February 2011–Revised October 2011, 5620 pages]
- NOTE: Missing functionality in OMAP4430 Multimedia Device Silicon Revision 2.x – Technical Reference Manual [July 2010–Revised October 2011, 5564 pages]
Overview
The OMAP4460 high-performance multimedia application device is based on enhanced OMAP™ architecture and uses 45-nm technology.
• The architecture is designed to provide best-in-class video, image, and graphics processing for 2.5/3G wireless terminals, high-performance personal digital assistants (PDAs). For that purpose, the device
supports the following functions:
– Streaming video up to full high definition (HD) (1920 × 1080 p, 30 fps)
– 2-dimensional (2D)/3-dimensional (3D) mobile gaming
– Video conferencing
– High-resolution still image (up to 16 Mp)• The device supports high-level operating systems (OSs) such as:
– Linux®
– Palm OS™
– Symbian OS™
– Windows™ CE, WinMobile™• The device is composed of the following subsystems:
– Cortex™-A9 microprocessor unit (MPU) subsystem, including two ARM® Cortex-A9 cores
– Digital signal processor (DSP) subsystem
– Image and video accelerator high-definition (IVA-HD [IVA 3 as called in marketing materials]) subsystem
– Cortex™-M3 MPU subsystem, including two ARM Cortex-M3 microprocessors
– Display subsystem
– Audio back-end (ABE) subsystem
– Imaging subsystem (ISS), consisting of image signal processor (ISP) and still image coprocessor (SIMCOP) block
– 2D/3D graphic accelerator (SGX) subsystem
– Emulation (EMU) subsystem
Texas Instruments OMAP4460 Block Diagram
OMAP4430 and OMAP4460 comparedMemory Adapter
The purpose of the MA is to improve the missed latency of the L2 cache between the ARM Cortex-A9 processor and external memory. One of the PL310 master ports is connected to the MA and is used for all accesses to SCRAM. The PL310 address filtering mechanism is used to split incoming addresses between the MA connected to one of the PL310 master ports and the local interconnect connected to the other PL310 master port.Cache Management Unit
The CMU provides the ability to perform maintenance operations on Cortex-A9 MPU caches by physical address range. This reduces the execution time required by the Cortex-A9 CPUs to perform cache maintenance operations, while improving the overall throughput of maintenance operations. This frees the CPUs for other useful work. The registers inside the CMU are configured using the 32-bit interconnect configuration port from the local interconnect. The CMU operates at half the clock speed of the CPU core.…
EMIF Controller [EMI Module]
The EMIF [External Memory InterFace] module provides connectivity between the device and the LPDDR2-type memories and manages data bus read/write accesses between external memories, the microprocessor unit (MPU), and the direct memory access (DMA) controller.
…
The EMIF is an L3 bus peripheral that provides an interface to the LPDDR2 memories.
The diagram below shows the interconnection between the EMIF module and the other modules.
Digital locked loops (DLLs) are used to delay the input DQS signals during reads so that these strobe signals can be used to latch incoming data on the DQ pins, as required by the LPDDR2 standard.
Physical layers (PHYs) are hard macros that convert single-data rate (SDR) signals to DDR signals.
EMIF of OMAP4430 and OMAP4460 comparedL3 Interface
The EMIF supports three local interfaces: one connects to the system interconnect, one to a low-latency master, and one comes from the MPU half of the EMIF-to-MPU connection. These interfaces are used to request all external memory device accesses, to access the EMIF registers, and to transfer all data to and from the EMIF controller. … A third interface arranges the connection between the EMIF and the MPU. It is separated to the MPU half of the EMIF-to-MPU L3 Interface and the EMIF half of the EMIF-to-MPU L3 Interface.[PRCM module]
• The device includes state-of-art power-management techniques required for high-performance mobile products.
• Comprehensive power management is integrated into the device.• The device also integrates:
– On-chip memory
– External memory interfaces
– Memory management
– Level 3 (L3) and level 4 (L4) interconnects
– System and connecting peripheralsCortex-A9 MPU Subsystem Description
The Cortex-A9 MPU subsystem [is based on the symmetric multiprocessor (SMP) architecture and] integrates the following submodules:
• ARM Cortex-A9 MPCore
– Two ARM Cortex-A9 central processing units (CPUs)
– ARM Version 7 ISA™: Standard ARM instruction set plus Thumb®-2, Jazelle® RCT and Jazelle DBX Java™ accelerators
– Neon™ SIMD coprocessor and VFPv3 per CPU
– Interrupt controller (Cortex-A9 MPU INTC) with up to 128 interrupt requests
– One general-purpose timer and one watchdog timer per CPU
– Debug and trace features
– 32-KB instruction and 32-KB data level 1 (L1) caches per CPU• Shared 1-MB level 2 (L2) cache
• 48 KB bootable ROM
• Local power, reset, and clock management (PRCM) module
• Emulation features
• Digital phase-locked loop (DPLL)
TI OMAP4460: Cortex-A9 MPU – ABE – DSP subsystemsABE Subsystem Description
The ABE subsystem handles audio processing for the application. It manages the audio and voice streams between the Cortex-A9 MPU subsystem and/or DSP, and the physical interfaces.The ABE subsystem allows:
• Buffering of audio samples
• Mixing audio with voice downstream and/or microphone upstream (sidetone)
• Postprocessing of equalization, 3D effects, bass-boostThe ABE subsystem consists of:
• Audio engine (AE) subsystem, which performs real-time signal processing such as:
– Muxing and mixing voice and data streams
– Postprocessing operations such as sampling rate conversion, volume control, 3D effects
– Execution of whole data transfers in the ABE subsystem using audio traffic controller (ATC)The AE subsystem includes an AE and has the following on-chip memories available: 64-KB data memory (DMEM); 6-KB coefficient memory (CMEM); and 18-KB sample memory (SMEM).
The ATC manages the data movement in the ABE subsystem and is in charge of interrupt generation to the DSP and Cortex-A9 MPU subsystems.
• Four general-purpose timers (GPTIMERs) and one watchdog timer (WDTIMER)
• Peripheral interfaces:
– Three multichannel buffered serial ports (McBSPs) for inter-IC sound ( I2S™) external connectivity
– One multichannel audio serial port (McASP) supporting Sony/Philips digital interconnect format (S/PDIF) output
– One MIPI SLIMbus interface to support new generations of MIPI-compliant components
– One digital microphone (DMIC) for three stereo digital microphones support
– One multichannel pulse-density modulation (McPDM) interface, which ensures communication with the TWL6040 audio companion chip• Internal interfaces for connection with the DSP and Cortex-A9 MPU subsystems and other modules in the device
• Dedicated power domain (ABE power domain)
DSP Subsystem Description
This information is not available in the public domain.
IVA-HD [IVA 3 as called in marketing materials] Subsystem Description
The IVA-HD subsystem is a set of video encoder/decoder hardware accelerators. It supports up to 1080p × 30 fps, slow-motion camcorder, triple play (HD and SD capture and JPEG capture), real-time transcoding of up to 720p, and video conferencing up to 720p.
The IVA-HD subsystem is composed of:
• Improved motion estimation acceleration engine (iME3), which is used in encoding processing
• Improved loop filter acceleration engine (iLF3), which performs deblocking filtering
• Improved sequencer (iCONT1) based on the ARM968E-S™ microcontroller. It includes memory and INTC and is used as a primary sequencer.
• Intraprediction estimation engine (iPE3). It is used in encoding processing.
• Calculation engine (CALC3), which performs transform and quantization calculations
• Motion compensation engine (MC3), which creates an interprediction macroblock with given motion vectors and modes from the reference data
• Entropy coder/decoder (ECD3), which uses Huffman and arithmetic codes during the process of encoding and decoding the stream
• Video DMA processor (iCONT2), which is also based on the ARM968E-S microcontroller and can be used as secondary sequencer
• Video DMA engine (vDMA), which is a DMA engine for data transmission between external memories and shared L2 memory
• Synchronization box (SyncBox) embedded in each hardware accelerator and in both iCONTs
• Mailbox for communication between IVA-HD and external to it processors (DSP, Cortex-A9, and Cortex-M3)
• Shared L2 interface and memory
• Video local interconnect for connection between the submodules of the IVA-HD, and between the IVA-HD and DSP subsystems
• IVA-HD system control module (SYSCTRL), which controls the clocks in the subsystem and PRCM handshakingThe IVA-HD subsystem can process three data formats for internal data: picture or slice, macroblock header, and residual data.
The IVA-HD supports [the following codec standards natively; that is, all functions of standards are accelerated (without any intervention of the digital signal processor [DSP])] the following formats:
• MPEG-1/-2/-4 such as MPEG-2 MP, ML, and MPEG-4 as SP/ASP
• Divx 5.02 and above
• Sorenson Spark [V0 and V1] (decode)
• H.263 P0 (encode and decode) and P3 (decode)
• H.264 Annex G (scalable baseline profile up to 720p)
• H.264 BP/MP/HP
• [H.264: Fast Profile/RCDO Encode and Decode]
• H.264 Annex H (partial) [up to 720p30]
• Stereoscopic video
• JPEG [(also MJPEG)] (encode/decode)
• VC-1 [WMV9/RTV] SP/MP/AP
• AVS-1.0
• RealVideo® 8/9/10 (decode only)
• On2® VP6.2/VP7 (decode only)[IVA-HD 1.0 will use eXpressDSP Digital Media (xDM) standard as the principle software interface. The xDM standard defines application programming interfaces (APIs) through which an application invokes a
particular class of codec, such as video decode or audio encode.xDM developers kit, technical documentation and full compliant codecs can be downloaded from http://focus.ti.com/docs/toolsw/folders/print/tmdxdaisxdm.html.
Software released on IVA-HD 1.0 will be xDM-compliant and will be available during 2010.]
TI OMAP4460: DSP – IVAHD – Display subsystemsDisplay Subsystem Description
The display subsystem provides the control signals required to interface the OMAP system memory frame buffer (SDRAM) directly to the displays. [The display subsystem (DSS) provides the logic to display a video frame from the memory frame buffer on a liquid-crystal display (LCD) panel or a TV set.] It supports hardware cursor, independent gamma curve on all interfaces, multiple-buffer, and programmable color phase rotation. The display subsystem allows low-power display refresh and arbitration between normal and low-priority pipelines.
The display subsystem consists of the following sections:
• Display controller: It can read and display the encoded pixel data stored in memory and write the output of one of the overlays or one of the pipelines into the system memory. It supports the following components:
– Three video pipelines, one graphic pipeline, and one write-back pipeline. The graphic pipeline supports pixel formats such as: ARGB16-4444, RGB16-565, ARGB16-1555, ARGB32-8888, RGBA32-8888, RGB24-888, and BITMAP (1, 2, 4, or 8 bits per pixel). It allows selection of the
color-depth expansion.
– Write-back pipeline: it uses poly-phase filtering for independent horizontal and vertical resampling (upsampling and downsampling). It allows programmable color space conversion of RGB24 into YUV4:2:2-UYVY, YUV4:2:2-YUV2, or YUV4:2:0-NV12, and selection of color-depth reduction from RGB24 to RGB16.
– Two LCD outputs, each one with dedicated overlay manager, for support of passive matrix color and monochrome displays (up to 8-bit interface) and active matrix color displays (up to 24-bit interface). Secondary LCD output is available through parallel CMOS interface for MIPI®-DPI 1.0
support.
– One TV output with dedicated overlay manager
– Own direct memory access (DMA) engine• Remote frame buffer interface (RFBI) module.
– Support for MIPI-DBI protocol
– 8-/9-/16-bit parallel interface
– Programmable pixel modes and output formats• Two MIPI display serial interfaces (DSIs) with the following main features:
– Support for MIPI-DSI (four data-lane complex inputs/outputs (I/Os) for DSI1 and two data-lane complex I/Os for DSI2)
– Support for video mode and command mode
– Data interleaving support for synchronous and asynchronous streams
– Bidirectional data link support• High-definition multimedia interface (HDMI) encoder with the following main features:
– HDMI 1.3, HDCP 1.2, and DVI 1.0 compliant
— Including support for the 3D Stereoscopic frame-packing formats of HDMI v1.4 standard (720p, 50Hz, 720p, 60Hz and 1080p, 24Hz)
– Deep-color mode support (10-bit for up to 1080p and up to 12-bit for 1080i/720p)
– Support for uncompressed multichannel audio
– Integrated high-bandwidth digital content protection (HDCP) encryption engine for transmitting protected audio and video content
– Integrated transition minimized differential signaling (TMDS) and TERC4 encoders for data island support• NTSC/PAL video encoder with the following main features:
– Output to on-chip video digital-to-analog converter (VDAC) providing composite analog output signal: NTSC-J, M; PAL-B, D, G, H, I; PAL-M
– Support for square pixel sampling
– Programmable horizontal synchronization, vertical timing, and waveformsNOTE: The NTSC/PAL video encoder and VDAC function are not supported.
Face Detect Module Description
The face detect module is a stand-alone module that performs face detection and tracking on a picture stored in the SDRAM memory. It communicates with the Cortex-A9 MPU, DSP, and Cortex-M3 MPU
subsystems.Face detect is typically used on:
• Video encoding
• Face-based priority auto-focusing
• Red-eye removalThe face detect module comprises:
• Face detection core with embedded DMA engine for data memory access
• RAM and ROM memories
• L3 and L4 port interfacesCortex-M3 MPU Subsystem Description
[The dual Cortex™-M3 microprocessor (MPU) subsystem controls the imaging subsystem (ISS) and manages some controls of the video and display subsystem. It contains two ARM® Cortex-M3 processors (CPUs) that share a common level 1 (L1) cache (shared cache). One of the CPUs is dedicated to sequencing still image coprocessor (SIMCOP) accelerators, and the other CPU is dedicated to the ISS and display subsystem control. A single image real-time operating system (RTOS) runs on both cores, thereby minimizing the code size. The integrated interrupt handling of the dual Cortex-M3 MPU allows efficient control of the ISS.]
The Cortex-M3 MPU subsystem includes the following components:
• Two Cortex-M3 CPUs: One for SIMCOP control, and the other for RTOS, ISP, and display subsystem control
• ARMv7-M and Thumb-2 instruction set architecture
• Dedicated INTC with up to 64 physical interrupt events
• Two-level memory subsystem hierarchy
– L1
— 32-KB shared cache memory
– L2 ROM + RAM
— 64-KB RAM
— 16-KB bootable ROM
• Cortex-M3 system bus directly connected to the ISS interconnect
• MMU for address translation
• Integrated power management
• Emulation feature embedded in the Cortex-M3
TI OMAP4460: Display – Face Detect – ISS – Cortex M3 MPU subsystemsISS Description
[The imaging subsystem (ISS) deals with the processing of the pixel data coming from an external image sensor, data from memory (image format encoding and decoding can be done to and from memory), or data from SL2 in IVA-HD for hardware encoding. With its subparts, such as interfaces and interconnects, image signal processor (ISP), and still image coprocessor (SIMCOP), the ISS is a key component for the following multimedia applications: camera viewfinder, video record, and still image capture.]
The ISS processes data coming from the image sensor, memory, and IVA-HD subsystem. The ISS is responsible for multimedia applications such as: camera viewfinder; video record with up to 1080 p at 30 fps with digital zoom and still image processing, such as image capture up to 16 Mp with digital zoom and rotation. The ISS supports a pixel throughput of up to 200 Mp/s. It assures good performance with sensors up to 16 Mp and more (higher resolution can be achieved through multiple passes). The ISS can implement third-party algorithms for further flexibility when working with image sensors.
The ISS consists of:
• The ISP, which deals with on-the-fly or memory-to-memory data processing. It allows data collection for autoexposure, autowhite balance, autofocus, resizing, and histogram generation.
The ISP consists of:
– Image pipe interface (IPIPEIF) for synchronization signals (HD, VD) for the ISIF, IPIPE, RSZ, and hardware 3A (H3A) modules, and data transfer from video port, SDRAM, ISIF. Various pixel data manipulation functions.
– Image pipe (IPIPE) front-end and back-end modules for raw data processing and RGB and YUV data processing, respectively. They support:
— Sensor data linearization for dynamic range extension
— Programmable 2D lens shading compensation correction
— Black-level compensation
— Gamma correction
— RGB color correction
— RGB to YUV4:2:2 color conversion
— 3D look up table (LUT) for color correction
— 2D edge enhancement
— False chroma suppression
– H3A for autowhite balance, autoexposure, and autofocus
– Pattern generator (PG) for internal data generation for test purposes. It provides the ability to test some of the ISP submodules without the use of an external image sensor.
– Two independent resizers, which allow YUV4:2:2 to YUV4:2:0 planar Chroma filtering and downsampling. The resizers support input and output flows with up to 200 Mp/s, and memory-to-memory rescaling in the range ×1/4096 scale down, and ×20 scale up.– Image sensor interface (ISIF) can process the incoming data and supports the following main functions:
— Sensor data linearization
— Supports VGA read out mode
— Color space conversion
— Digital clamp with horizontal/vertical offset drift compensation
— Vertical line defect correction
— Programmable 2D-matrix lens shading correction
— 10-to-8 bits A-Law compression table inside
– Buffer logic (BL), which processes and manages the requests to the module and memory subsystem• Peripheral serial interfaces for connection with sensors and memories:
– Two PHYs, CSIPHY1 and CSIPHY2, for physical connection to external sensors
– Peripheral serial interfaces CSI2-A and CSI2-B/CCP2 for image data transfer from sensors to memory or ISP• Peripheral 16-bit parallel interface, BT656 and SYNC mode
[Parallel interface (CPI)
• 16 bits wide
• up to 148.5 MPix/s
• BT656 and SYNC mode (HS, VS, FIELD, WEN)
…The camera subsystem can manage a parallel interface and [up to] two serial image sensors. Depending on the configuration of the shared pins, two of the interfaces can be active at the same time. However, only one data flow can use the ISP. Moreover, if the parallel interface is used data from it goes to ISP and the other used interface must send it to memory.]
• SIMCOP module for memory-to-memory operation; JPEG encode/decode hardware acceleration; high-ISO filtering; block-based rotation; warping and fusion; and general-purpose imaging acceleration.
The SIMCOP includes the following main submodules:
– Two imaging extension (iMX) modules – programmable image and video processing engines
– Noise filter 2 (NSF2) – for advanced noise filtering and edge-enhancement
– Variable-length coder/decoder for JPEG (VLCDJ) module
– Discrete cosine transform (DCT) module
– Lens distortion correction (LDC) module
– Rotation accelerator (ROT) engine
– Hardware sequencer, which offloads sequencing tasks from the MPU
– Shared buffers/memories
– DMA controller• Timing control module for CAM global reset control, CAM flash strobe, and CAM shutter
• System interfaces and interconnects comprising:
– Two configuration interfaces
– One 128-bit master data interface
– Internal ISS interconnects for image data and configuration
– On-chip RAM interface
– Circular buffer (CBUFF) and burst-translation engine (BTE) for efficient communication with external memory (SDRAM/TILER support)2D/3D Graphics Accelerator [SGX Subsystem] Description
The 2D/3D graphics accelerator subsystem is based on POWERVR® SGX540 core from Imagination Technologies. It supports phone/PDA and handheld gaming applications. [The POWERVR SGX540 v1.2.0 architecture is scalable and can target all market segments from mainstream mobile devices to high-end desktop graphics.] The SGX can process different data types simultaneously, such as: pixel data, vertex data, video data, and general-purpose data processing. [Targeted applications include feature phones, PDAs, and handheld gaming applications.]
The SGX subsystem has the following features:
• Universal scalable shader engine ( USSE™), multithreaded engine incorporating pixel and vertex shader functionality to reduce die area
• Advanced shader feature set in excess of Microsoft VS3.0, PS3.0, and OGL2.0
• Industry-standard API supports Direct3D™ Mobile, OGL-ES 1.1 and 2.0, OpenVG™ 1.1, and OpenMAX™
• Fine-grained task switching, load balancing, and power management
• Programmable high-quality image antialiasing
• Advanced geometry DMA driven operation for minimum CPU interaction
• Fully virtualized memory addressing for OS operation in a unified memory architecture
• Advanced and standard 2D operations, such as vector graphics, BLTs, ROPs, etc.
• Programmable video encode and decode support for H.264, H.263, MPEG-4 (SP), WMV9, and JPEGOn-Chip Debug Support [EMU Subsystem] Description
[Debugging a system containing an embedded processor involves an environment that connects high-level debugging software, executing on a host computer, to a low-level debug interface supported by the target
device. In between these levels is a debug and trace controller (DTC) that facilitates communication between the host debugger and the debug support logic on the target chip.A combination of hardware and software that connects the host debugger to the target system, the DTC uses one or more hardware interfaces and/or protocols to convert actions dictated by the debugger user to
JTAG® commands and scans that execute the core hardware.The debug software and hardware components let the user control multiple central processing unit (CPU) cores embedded in the device in a global or local manner. This environment provides:
• Synchronized global starting and stopping of multiple processors
• Starting and stopping of an individual processor
• Each processor can generate triggers that can be used to alter the execution flow of other processors.System topics include but are not limited to:
• System clocking and power-down issues
• Interconnection of multiple devices
• Trigger channelsFor easy integration into applications, a set of libraries (APIs) for debug-IP programming and a software message library are being provided. CToolsLib is a collection of embedded target APIs/library to enable
easy programmatic access to the chip tools (CTools), which are system-level debug facilities included in the debug subsystem capabilities of TI devices. More information about the APIs, download files, and
other useful links for available libraries can be found on the CToolsLib Wiki site: http://processors.wiki.ti.com/index.php/CToolsLib]The on-chip debug support has the following features:
• Multiprocessor debugging lets users control multiple CPU cores embedded in the device, such as:
– Global starting and stopping of individual or multiple processors
– Each processor can generate triggers that can be used to alter the execution flow of other processors
– System clocking and power down
– Interconnection of multiple devices
– Channel triggering• Target debugging, using IEEE1149.1 (JTAG®), or IEEE1149.7 (complementary superset of JTAG) port
• Reduction of power consumption in normal operating mode
• Real-time software trace allows the OMAP software masters to transmit trace data from OS processes or tasks on 256 different channels.The debug subsystem includes:
• IEEE1149.7 adapter
• Generic TAP for emulation and test control ( ICEPick-D™)
• Debug access port (DAP)
• Processor trace subsystem
• System trace subsystem
• EMU configuration interconnect
• Cross-triggering unit (XTRIGGER)
• Debug resource manager (DRM)ICEMelter:
• Controls the wake-up and power-down of the emulation power domainCORE instrumentation interconnect:
• Initiator ports:
– L3 interconnect (for software instrumentation and performance probes)
– OCP-WP
– IVA-HD instrumentation (HWA profiling)
– CM2 instrumentation
• Target port:
– EMU instrumentation interconnectOCP watch-point (OCP-WP):
• Monitors L3 interconnect transaction when target transaction attributes match the user-defined attributes or trigger on external debug event
• Only one instance, shared among the following L3 targets:
– GPMC
– L4_PER
– L4_CFGPower management events profiler (PM instrumentation)
Clock management events profiler (CM instrumentation)
Statistics collector (performance probes)
TI OMAP4460: EMU subsystem – PRCM module –
System Peripherals – SAR RAM – SAR ROMPower, Reset, and Clock Management [PRCM module]Description
The PRCM module allows efficient control of clocks and power according to the required performance, and reduction of power consumption.
[Power management (efficient use of the limited battery resources on a mobile device) is one of the most important design aspects of any mobile system. It imposes strong control over limited available power resources to ensure they function for the longest possible length of time.
The device power-management architecture ensures maximum performance and operation time for user satisfaction (audio/video support) while offering versatile power-management techniques for maximum design flexibility, depending on application requirements.
This introduction contains the following information:
• Power-management architecture building blocks for the device
• State-of-the-art power-management techniques supported by the power-management architecture of the deviceTo provide a versatile architecture supporting multiple power-management techniques, the power-management framework is built with three levels of resource management: clock, power, and voltage management.
These management levels are enforced by defining the managed entities or building blocks of the power-management architecture, called the clock, power, and voltage domains.
A domain is a group of modules or subsections of the device that share a common entity (for example, common clock source, common voltage source, or a common power switch). The group forming the domain is managed by a policy manager. For example, a clock for a clock domain is managed by a dedicated clock manager within the power, reset, and clock management (PRCM) module. The clock manager takes into consideration the joint clocking constraints of all the modules belonging to that clock domain (and, hence, receiving that clock).
NOTE: In the following sections, the term module is used to represent the device IPs (that is, modules or subsystems), other than the PRCM module, that receive clock, reset, or power signals from the PRCM module.
Clock Management
The PRCM module manages the gating (that is, switching off) and enabling of the clocks to the device modules. The clocks are managed based on the requirement constraints of the associated modules. The following sections identify the module clock characteristics, management policy, clock domains, and clock domain management.
…Power Management
The PRCM module manages the switching on and off of the power supply to the device modules. The power to the modules can be switched off when they are not in use to minimize device power consumption. Independent power control of sections of the device allow the PRCM module to turn on and off specific sections of the device without affecting the others.
…Voltage Management
The PRCM module controls the voltage scaling (that is, switching the voltage in discrete steps or in a continuum within a range of possible values) of the power sources of the device. This allows control of the
device power consumption according to the performance criteria defined. Higher performance is ensured with higher voltage and clock frequencies (and hence higher power consumption), while lower performance can be supported with lowered power consumption by reducing or completely gating the power supply to specific areas of the device and gating the associated clocks.
…]The PRCM module is divided into:
• Power and reset management (PRM), based on the SmartReflex™ framework with the following features:
– Dynamic clock gating
– Dynamic voltage and frequency scaling (DVFS)
– Dynamic power switching (DPS)
– Static leakage management (SLM)
– Adaptive body bias (ABB)
– Retention-till-access (RTA) for memories• Clock management 1 (CM1) for clock generation, distribution, and management for the Cortex-A9 MPU, ABE, and CORE always-on power domains. The clock management allows reduction of dynamic
consumption.• Clock management 2 (CM2) for clock generation, distribution, and management for other modules
System and Connection Peripherals
The OMAP device supports a comprehensive set of peripherals to provide flexible and high-speed (HS) interfacing and on-chip programming resources.
System Peripherals [see on the above diagram]
• Seven general-purpose timers (GPTIMER)
• One watchdog timer (WDTIMER)
• One 32-kHz synchronization timer (32KTIMER)• System control module, which contains registers for the following functions:
– Static device configuration
– Debug and observability
– Status
– Pad configuration
– I/O configuration
– eFuse logic
– Analog function control
– System boot decoding logic• System mailbox with eight mailbox message queues
[Communication between the on-chip processors – Cortex-A9 MPU, DSP and Cortex-M3 MPU – of the device uses a queued mailbox-interrupt mechanism. The queued mailbox-interrupt mechanism allows the software to establish a communication channel between two processors through a set of registers and associated interrupt signals by sending and receiving messages (mailboxes). ]
• One SPINLOCK module [provides hardware assistance for synchronizing the processes running on multiple processors in the device] with 32 hardware semaphores, which can service tasks between the Cortex-A9 MPU, DSP, and Cortex-M3 MPU subsystems
• One chip-to-chip (C2C) interface, which [is a serial, low-latency, peer-to-peer communication protocol that enables the extension of an internal protocol bus to one physical device over a printed circuit board (PCB). It] services the communication between the OMAP device and external devices
Connection Peripherals
… [see later]
On-Chip Memory Description
The on-chip memory is divided into L3 OCM RAM, SAR ROM, SAR RAM, and memories in the subsystems (Cortex-A9, Cortex-M3, ABE, and IVA-HD).
• The L3 OCM RAM consists of 56KB of on-chip SRAM.
• The save-and-restore (SAR) ROM [see on the above diagram] consists of 4KB and contains a linked list of descriptors used by the system DMA (sDMA).
• The SAR RAM [see on the above diagram] consists of 8KB divided into four blocks. It is used as context-saving memory when the device goes into off mode.Memory Management Description
The memory management is performed from:
• sDMA controller with up to 127 requests, 32 prioritizable logical channels, and 256 × 64-bit FIFO
[The system direct memory access (SDMA) module, also called DMA4, performs high-performance data transfers between memories and peripheral devices without microprocessor unit (MPU) or digital signal
processor (DSP) support during transfer. A DMA transfer is programmed through a logical DMA channel, which allows the transfer to be optimally tailored to the requirements of the application. ]• Dynamic memory management (DMM) module, which performs global address translation, address rotation (tiling), and access interleaving
[The dynamic memory manager (DMM) module is typically located immediately in front of the synchronous dynamic random access memory (SDRAM) controller (SDRC), as shown in the below diagram.
In a broad sense, the DMM manages various aspects of memory accesses such as:
– Initiator-indexed priority generation
– Multizone SDRAM interleaving configuration
– Block object transfer optimization – tiling
– Centralized low-latency page translation – MMU-like featureThe dynamic qualifier for memory management highlights the software configurability, and hence the runtime nature, of the four aspects of memory management handled by the DMM.]
External Memory Interface Description
There are two main interfaces for connection to external memories: general-purpose memory controller (GPMC) and dual-channel SDRAM controller (SDRC).
The GPMC [an unified memory controller dedicated to interfacing external memory devices] supports:
• Asynchronous SRAM memories
• Asynchronous/synchronous [, and page mode (available only in nonmuxed mode) burst] NOR flash memories
• NAND flash memories
• Pseudo-SRAM devicesThe SDRC/EMIF [provides connectivity between the device and LPDDR2-type memory and] allows:
• Connection between the device and LPDDR2-type memory. It supports double-data rate (DDR) and single-data rate (SDR) protocols. The EMIF is the interface between LPDDR2 SDRAM and the Cortex-A9 MPU subsystem, ISS, IVA-HD subsystem, SGX, and DMA controllers.
• PHY is the DDR physical interface, which implements data-rate conversion in compliance with LPDDR2 JEDEC requirements.
TI OMAP4460: DMM Module – External Memory Interface – L3 OCM RAM – Connection Peripherals – sDMA ControllerSystem and Connection Peripherals
The OMAP device supports a comprehensive set of peripherals to provide flexible and high-speed (HS) interfacing and on-chip programming resources.
System Peripherals
… [see earlier]Connection Peripherals
• Three universal asynchronous receiver/transmitter (UART) modules as serial-communication interfaces
• One UART + IrDA SIR up to FIR + TV remote control interface (CIR)
• McBSP module to provide full-duplex serial communication between the OMAP and other applications chips and codecs
• Five HS I2C™ controller modules; four of them are general-purpose modules with rates up to 3.4 Mbps, and the fifth one, in the PRCM module, performs dynamic voltage control and power sequencing with an external power IC.
• HDQ™/ 1-Wire® – Benchmarq HDQ and Dallas Semiconductor 1-Wire protocols interface
• Two HS MMC/SD/SDIO modules with 8-bit data bus interface, that can act as an initiator on L3 interconnect thanks to an embedded DMA
• Three HS MMC/SD/SDIO modules with 4-bit data bus interface
• Six general-purpose input/output (GPIO) modules with 32 I/Os each
• One keyboard controller, which supports up to 9 × 9 matrix keypads
• One MIPI SLIMbus interface
• Four multichannel serial peripheral interface (MCSPI) modules
• One HS universal serial bus (USB) On-The-Go (OTG) module with embedded PHY, compliant with the USB2.0 (up to 480 Mbps) standard for HS functions and with the OTG supplement
• One HS multiport USB host module, which can be used for interchip connection or with an off-chip transceiver. It is compliant with the USB2.0 standard. The USB host module allows communication with USB peripherals with data rates up to 480 Mbps for HS, up to 12 Mbps for full-speed, and up to 1.5 Mbps for low-speed.
• One full-speed USB module compliant with the USB1.1 standard for full-speed functions
• One MIPI high-speed synchronous serial interface (HSI) module with two full-duplex serial communication interfaces. It is used for communication between the OMAP device and an external device, with data rates up to 192 Mbps for transmission, and up to 225 Mbps for reception. The MIPI HSI supports 16 logical channels on each destination (RX/TX).
| GLBenchmark 2.1 |
TD-SCDMA: US$3B into the network (by the end of 2012) and 6 million phones procured (just in October)
Updates: China government not expected to issue TD-LTE operating license for the time being [Jan 16, 2012]
While China Mobile has been actively promoting TD-LTE, the China government is not expected to issue a TD-LTE operating license to China Mobile for the time being, according to industry sources.
China Mobile finished initial TD-LTE trials in seven selected cities in China around the end of 2011 and has proposed a second-round of trials, but the China government has not yet approved the plans, signaling the government’s attitude to slow down promotion of TD-LTE in China, the sources indicated.
This is because 3G mobile communication services are taking off in the China market and therefore the government does not want to issue a TD-LTE operating license out of consideration for China Telecom and China Unicom, the sources said.
– China Outstrips U.S. in Smartphone Market [Nov 23, 2011]
Deliveries of smart phones to operators and retailers in China grew 58% in the third quarter from the previous quarter to 24 million units. That surpassed 23 million units delivered to the U.S. market, down 7% from the previous quarter …
Nokia Corp. had the largest share of China’s smartphone market in the third quarter, with 29%. … Samsung Electronics Co. Ltd. is chasing hard with 18% of the Chinese market …
Strategy Analytics estimates that 57% of the world’s handsets were manufactured in China in 2010. … two of Nokia’s eight production facilities are based in China and the company said China is also one of its bigger suppliers of mobile handset components. …
End of updates
China Mobile Begins New Round of TD-SCDMA Procurement [Oct 12, 2011]
China Mobile (NYSE: CHL; 0941.HK) recently began its fifth-round TD-SCDMA equipment tender. China Mobile will further expand its TD-SCDMA 3G network by deploying base stations in county-level cities and other key urban areas, with total base stations expected to reach approximately 300,000 by the end of 2012. Mobile network equipment vendors have received tender orders and will place bids this week.
China market: China Mobile to expand TD-SCDMA network, says report [Oct 14, 2011]
China Mobile will invest an estimated CNY19 billion (US$2.97 billion) to expand its TD-SCDMA network, adding 53,000 base stations around China, according to China-based media DoNews.
China Mobile has established about 210,000 TD-SCDMA base stations around China, the report indicated.
The second-round value was not disclosed only the following became known (China Mobile Releases TD-SCDMA Tender Results [Nov 17, 2011])
The second round TD-SCDMA tender, with a scale 1.53 times that of the first round, involved 23,000 wireless base stations in 28 Chinese cities.
The third-round had a value of RMB8.6 billion ($1.26 billion), see: China Mobile releases 3rd-round TD-SCDMA bidding results [May 11, 2009]
According to China Mobile to Release Results of Phase Four of TD-SCDMA Tender [TD Forum, July 1, 2011]
China Mobile is expected to procure around 102,000 base stations for the TD-SCDMA network in 101 cities, close to the total number in the previous projects.
In the previous three TD-SCDMA network construction projects, China Mobile set up 108,000 base stations in total, with a combined investment of over CNY90 billion (USD13.16 billion).
According to Winners of New TD-SCDMA Bid [June 9, 2010]:
CMC has spent about 103 billion yuan ($15 billion) on three phases of TD-SCDMA construction so far. Insiders estimate the new round will cost about 90 billion yuan ($13 billion) based on the number of BTSs that will be 2.5 times over the previous phase. Actual spending may be different because more or less BTSs may be needed as project goes along. Previously, CMC announced a phase-down in capex to reach about 80 billion yuan ($12 billon) by 2012 from 123 billion yuan ($18 billion) in 2010, a reduction of 35% in three years.
CMC’s goal is, after the fourth phase, TD-SCDMA coverage will be available in all major cities with improved signal quality and low drop ratio. However, user experience can be very different. Even in cities where the service is available people still complain about shaky connection and jagged video especially in moving vehicles or traveling toward the edge of city. CMC officials say an objective of fourth phase is to “replenish” blind spots in existing networks missed from previous phase, a weakness that has put CMC behind its rivals in quality of service.
If everything goes smoothly, construction is expected to begin in August or September.
According to Chinese vendors take 70% of [4th round] TD tender: report [July 28, 2010]:
China Mobile has built out its network in 238 cities over the last two years. It spent 129 billion yuan ($19b) on its 2G and 3G networks in 2009-10 and this year expects to invest 123 billion yuan, of which 106 billion will go to its combined 2G/3G rollout.
CMCC to Invest CNY 19bn to Construct TD-SCDMA Network [Oct 13, 2011]
BEIJING, Oct 13, 2011 (SinoCast Daily Business Beat via COMTEX) — The insider disclosed on October that CMCC (China Mobile Communications Corporation) is to invest CNY 19 billion to construct TD-SCDMA network in different counties and important villages and towns in China.
Meanwhile, the existing TD network topology in cities will be perfected. It is reported that CMCC plans to construct 53,000 new TD base stations. Through the first four phases of construction and continuous blind compensation, CMCC has constructed 210,000 base stations by the beginning of this year.
The invitation for the bidding started from the later half of September and has entered into the crucial bidding returning stage at present. According to the requirements of CMCC, manufacturers have to return the tenders today.
It is specially required by CMCC that the TD-SCDMA network to be newly constructed should be smoothly upgraded to TD-LTE network with the same frequency, namely, the TD-SCDMA network should be upgraded and evolved to the future LTE-frequency network in terms of wireless equipment, core network equipment, transmission and supporting facility at current frequency.
Source: http://www.sina.com.cn (October 13, 2011)
The current subscriber data (from the corresponding operators, till August 2011) is indeed showing that China Mobile TD-SCDMA needs a significant boost in the subscriber numbers:
China Mobile had 627.628 million mobile subscribers as of August 31, 2011, and 40.318 million 3G subscribers, that is only 6.4% of the overall.
China Unicom meanwhile had 186.1 million mobile subscribers as of August 31, 2011, and 27.868 million 3G subscribers, that is as much as 14.97% of the overall.
China Mobile to purchase 6 million TD-SCDMA mobile phones [Oct 9, 2011]
According to a notice issued to all mobile phone manufacturers , China Mobile has launched a new round of TD-SCDMA mobile phone purchases before National Day [Oct 1], and plans to purchase six million universal TD mobile phones.
All procurement of universal TD handset
A relevant mobile phone manufacturer said this purchase is called “universal G3 mobile phone” centralized procurement project, the procurement of universal G3 mobile phone estimates about 6 million, including 3.6 million low-end TV terminals , 2.4 million mid-end TV terminals.
The mobile phone manufacturers received invitation to tender on the September 29th 16:00 to 18:00 and September 30 9:00-18:00 .
The TD phones purchases maybe related to the fourth round TD-SCDMA network Construction. The construction is currently underway and will be extended to almost all cities of the country. In this case, the demand for TD mobile phones increased.
Chipmakers are ready to support that:
First real chances for Marvell on the tablet and smartphone fronts [Aug 21 – Sept 25, 2011]
especially because: Kinoma is now the marvellous software owned by Marvell [Feb 15, 2011]
Spreadtrum is the other big player in that:
China Mobile To Adjust Subsidies For TD-SCDMA Terminals [Oct 17, 2011]
China Mobile (0941.HK) plans to adjust the subsidies given to buyers of its TD-SCDMA terminals in order to expand the pool of its 3G users following several unsuccessful attempts to introduce Apple Inc’s iPhone, reports yicai.com.
Li Liyou, the C.E.O. of a TD-SCDMA chip maker [chairman of Spreadtrum], said the largest mobile operator in China has cut the procurement of TD-SCDMA terminals by two-thirds, and buyers of TD-SCDMA phones which are included under the operator’s list of TD-SCDMA phones will now be able to enjoy fee rebates.
According to Li, 2012 will be the year in which GSM mobile phones are replaced by TD-SCDMA phones as the difference in production cost per phone is reduced to less than $2, and TD-SCDMA smartphones currently cost about $60 to make, and can be sold to customers at 700 yuan each.
Procurement by China Mobile currently accounts for less than 30 percent of total TD-SCDMA terminal sales volume, said Gao Guiming, vice president of Changhong Communication and Digital Information.
Spreadtrum Meets Milestone for China Mobile TD-SCDMA Grant [Sept 30, 2011]
Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced that in 3Q 2011 it has met the last major milestone of a TD-SCDMA research and development grant awarded by China Mobile to the Company in 2009. This marks successful completion of the project and will enable the Company to recognize more than US$8 million in research and development grants as an offset to operating expenses in the third quarter of 2011, including subsidies recognized from both the China Mobile and other government projects. Spreadtrum’s TD-SCDMA customers include more than 30 global and domestic tier-1 manufacturers and design houses who have introduced more than 72 feature phone and smartphone models in 2011 using Spreadtrum’s baseband solutions.
Spreadtrum now commands more than 50% market share of TD-SCDMA shipment volumes. Dr. Leo Li, Spreadtrum’s president and CEO commented, “We are the clear leader in the feature phone and fixed wireless segments of the TD-SCDMA market, which account for the majority of industry shipments so far this year. Our 40nm-based single-chips with TD-SCDMA/EDGE/GPRS/GSM, multi-media and power management features have enabled customers building handsets on our platform to achieve breakthrough standby and talk times, at a retail price point that is attractive to 3G handset buyers. We further expect to expand our footprint in the smartphone segment following the launch of our low-cost single-chip smartphone product.”
Dr. Li added, “In addition to today’s news and in response to recent shareholder inquiries, we would like to provide additional clarification on our corporate structure. Our primary operations in China are conducted through a wholly foreign owned enterprise (WFOE), distinct from the variable interest entity (VIE) structures that are common in the China Internet sector and that have been the subject of recent press speculation with regards to possible PRC or US government review. There is no active investigation that we are aware of by either the China government or the US Department of Justice of our corporate structure or accounting practices, which adhere to conservative interpretation of US GAAP.”
Spreadtrum Counts on Taiwan’s Chipmakers to Win 3G Battle In China [Oct 3, 2011]
Spreadtrum Communications Inc. of mainland China has contracted Taiwan Semiconductor Manufacturing Co. (TSMC) and Advanced Semiconductor Engineering Inc. (ASE) to make its baseband chips designed on 40nm process rule amid white-hot competition among the mainland’s 3G chip vendors.
Spreadtrum has commanded a 56% share of the mainland market for the wireless chips specifically designed for mobile phones that are built on the TD-SCDMA (time-division synchronous code division multiple access) 3G format, which is spearheaded by China Mobile Co., Ltd.
The chip vendor recently completed a 40nm chip design, which it claimed consumes only two thirds of the electrical power that a 65nm chip does and brings down the cost of TD-SCDMA phone close to that of the 2.7G EDGE handset.
Spreadtrum has designated TSMC to make the chips and ASE to package the chips for it in conjunction with China Mobile’s plan to promote TD-SCDMA handsets during the 2012 Chinese New Year holidays, which will begin on Jan. 23.
The vendor will begin pilot production of its chips for the 4G TD-LTE (time division long term evolution) phones at the end of this year also at TSMC and ASE.
Industry executives expect Spreadtrum to retain the championship in the mainland’s market for the TD-based chips given that it has shied away competition against Taiwan’s MedaTek Inc. for a slice on WCDMA (wideband code division multiple access) market, where competition is keener among chip vendors than on TD-SCDMA market. In addition to MediaTek, competitors in the mainland’s WCDMA market include MStar Semiconductor Inc., Qualcomm Inc. and ST-Ericsson Inc.
The mainland now has around 100 million subscribers to 3G telecommunications service, which is mostly provided by China Telecom on CDMA2000 network, China Unicom on WCDMA network and China Mobile on TD-SCDMA network.
Qualcomm is very close to getting the HTML5 web apps performance and feature set to rival that of native OS apps
OnQ: Delivering Better Web Experiences for Snapdragon S3 Mobile Processors [Sy Choudhury, Director of Product Management, Web Technologies, Oct 10, 2011]
Sy Choudhury, Director of Product Management for Qualcomm, demonstrates how our web optimizations can enhance the overall web browsing and web apps experience on Android for Snapdragon S3 mobile processor-based devices.
Heavy Lifting on the Mobile Web – Put It Where It Belongs [Sy Choudhury, Director of Product Management, Web Technologies, July 7, 2011]
I encourage you to take a close look at the Snapdragon™ mobile processor– its architecture, documentation and tools – as you consider developing mobile Web apps for Android. The image above maps the Snapdragon processor to the heavy lifting you face in delivering a good mobile Web experience to your customers.
Let’s go through them individually:
Transport– DNS lookup, page loads, page reloads, image downloads…the browser never lets the modem have any peace. But the browser – not to mention the user –is more forgiving on the desktop than on a mobile device. The Web transport functions need to work intelligently on mobile devices or the user experience will drown in latency and needless reloads from the network.
Layout – Images are almost 2/3 of the payload of the average Web page. Do you want graphics-rich sites like photo galleries and social networks hogging the CPU to decode images? The browser needs to take one look at them and offload them to dedicated hardware for decoding.
Scripting– JavaScript is a big part of the Web that is only going to get bigger on the mobile Web. Device APIs associated with HTML5, for example, give Web-based applications access to mobile-specific hardware components like compass, sensors, GPS, camera, audio and more. Last year’s JavaScript engine won’t suffice to handle these efficiently.
Rendering – Whether you need to compose pages in a frame or stream mobile video smoothly, there are better places to do it than the CPU. The work of drawing page objects on separate layers and merging them efficiently belongs on a graphics processing unit (GPU), and the coming onslaught of mobile videofavors chipsets with a dedicated multimedia engine.
In short, your mobile Web apps are going to rely on the browser and the JavaScript engine to perform a lot of heavy lifting. Dumping all that work on the CPU is not a good, long-term development strategy, which is why the Snapdragon processor is designed to carve it up and hand it off to function-specific engines.
That’s one big advantage to pulling all of this functionality into a single chip. Another advantage is that it makes things easier for everybody. We produce the components more efficiently, manufacturers sacrifice less real estate inside the device, and you keep your eye on just one set of rules for writing to hardware.
Also, as part of Qualcomm’s Web Technologiesinitiative, we’ve been developing and implementing optimizations for all of this functionality. Qualcomm has made them available as updates to Adobe® Flash® Player and Qualcomm Innovation Center, Inc., our wholly owned subsidiary that focuses on mobile open source contributions, has made them available to the community. You can take advantage of them by developing for the Snapdragon processor, because we also include them as part of the software bundle we ship.
Want to know more? We’ve written a series of papers on what it’s going to take – in the browser, in the JavaScript engine, in the mobile processor – to make users as productive on the mobile Web as they’re accustomed to being on the desktop. Have a look at the papers and …
Vellamo Mobile Web Browser Comparison for Android [Sy Choudhury, Director of Product Management, Web Technologies, July 14, 2011]
The Vellamo web browser comparison benchmark evaluates browser performance on Android devices. The tool provides comparative analysis of browser performance and stability, including networking, JavaScript, rendering, and user experience. Incorporating industry standards and custom benchmarks, Vellamo is sure to impress mobile users!
Web Technologies [Initiative] [QDevNet, Aug 24, 2011]
Give your end users mobile web applications that are designed to run like native applications.
Get ready for a few realities about developing for the mobile Web:
- Your users want the kind of rich multimedia content and far-reaching applications that rely on the browser and JavaScript.
- Rich content and complex Web applications also rely on hardware resources deep inside the mobile device.
- You need to give your Web users desktop-quality performance on mobile devices before your competitors do.
To make this easier for you, the Web Technologies initiative from Qualcomm Incorporated and Qualcomm Innovation Center, Inc.(QuIC) enables a series of software features and hardware-tuned performance optimizations that give the Web application environment deep reach into the mobile device. The end result–a level of performance from your Web app that users typically expect from native applications and even desktop applications.
We’ve optimized the WebKit browser, the V8 JavaScript engine and Adobe® Flash® Player 10 for best-in-class support of the Web on smart mobile devices:faster page downloads and reloads
- better interactivity with Web apps and pages
- snappier, smoother response to user commands
- the highest quality and resolution multimedia streams
- lower overall power consumption
- Web application functionality and performance on par with native mobile apps
Developer Resources
Web Technologies Tools and Resources
Using our runtime software packages, you can begin developing mobile Web apps that perform more like native apps.Videos
Uplinq 2011 Super Session: Is HTML5 the Future of Smartphone Apps?: A Conversation About Web Technologies
Is HTML5 the future of mobile apps? Can web apps ever perform on par with native apps? What do the advances in browser-based experiences bode for mobile operating systems? How can hardware matter in such an abstracted environment? Join Ben Wood, director of research for leading industry analyst firm CCS Insight, as he engages Rob Chandhok, who leads Qualcomm’s software strategy efforts, on these and other questions central to the intersection of web technologies and mobile.Uplinq 2011 Session: Session: Developing Rich Web Apps for Smartphones
Most mobile app developers today choose the native app route for performance and feature reasons. However with most apps, taking advantage of a connection to the internet, using the language of web, HTML, JavaScript and XML for future applications makes more sense than ever before. This session will provide an overview of the work to enhance the performance of the browser to enable web apps to equal the snappiness of their native counterparts. We will then cover new device-side functionality that web page and web app developers can expect to access in the near future to build everything from standalone graphically rich web apps through to connected and dynamic use cases.
Snapdragon HD 720p Video Performance [Sy Choudhury, April 29, 2011]
Sy Choudhury, Director of Product Management for Qualcomm, demonstrates Snapdragon’s the in-page web video capability, HD video at 720p in HTML5 and Flash, and full HD video at 1080p for mobile devices
DASH – Toward a Better Mobile Video User Experience [Sy Choudhury, Director of Product Management, Web Technologies, Aug 16, 2011]
Do you like jittery, staccato playback and long buffer times when you watch video on your phone or tablet? Neither do I. Neither does Qualcomm.
Let’s face it, though: the mobile video genie is out of the bottle, and it’s not going back in. Video streaming continues to dominate mobile bandwidth consumption, accounting for 39 percent of data usage in the first half of 2011, according to the H1 2011 Allot MobileTrends Report. Elsewhere, Frost & Sullivan notes that CTIA has called for an additional 800 MHz of bandwidth to cope with the onslaught of mobile video; the U.S. government is trying to provide 500 MHz of that request.
There’s no simple solution that will ensure a good mobile video experience. We’ve identified areas that are ripe for improvement and are working diligently to address them. DASH – Dynamic Adaptive Streaming over HTTP – is an important one. We see DASH as the industry’s best approach to streaming mobile video, while preserving the kind of video experience consumers expect.
What is DASH?
DASH is an open standard that addresses what we think are many of the biggest problems in delivering streaming video:
1. File size– In the old days, Web video was easy. You downloaded a 2- or 4- or 10 MB file to your device and then played it. That wasn’t really streaming, and it wasn’t scalable – imagine streaming high-definition movies that way. So DASH is a standard for chopping video streams into smaller segments.
2. Changing network conditions– To keep a stream of video flowing smoothly, servers need to send these smaller segments when the device can accommodate them. With DASH, the video lives on the server in several different bit-rates – for example, 250 kbit/s low quality, 500 kbit/s medium quality and 1000 kbit/s high quality. And here is the key; the device determines and then commands the server to send the best quality given the current network conditions (see diagram).
3. Proprietary formats– Most Web video is encoded in common codec formats like H.264 but stored in various streaming formats, depending on the media player on the device. Adobe, Apple, Microsoft, Netflix and many of the other names you associate with video delivery have their own streaming format and their own approach to streaming. DASH defines openly published profiles and the device’s native player can therefore easily support these various streaming profiles.
4. Digital rights management (DRM)– For premium video like movies and sporting events, content owners want their rights protected. DASH is focused only on the core streaming technology and hence works seamlessly with various DRM solutions.
If you want to know more of the technical details, Thomas Stockhammer, on our team has published a paper on the design principles and standards we’re putting into DASH.
What’s Qualcomm doing?
Qualcomm and Qualcomm Innovation Center, Inc. (QuIC) have participated as the work-item lead and helped promote DASH with 3GPP, and were the main authors of the DASH specification in MPEG. In collaboration with companies such as Ericsson, Apple, Netflix and Microsoft, Qualcomm has worked on the standard. Although MPEG-DASH content has yet to be published, we’re working with content owners to help bring this open standard to market.
As a result, we’re building a lot of expertise and we’ve chosen to make it widely available. As a matter of fact, to encourage adoption of the DASH standard, Qualcomm will not seek royalties or license fees for use of its DASH Essential Patents as defined in our DASH Licensing Commitment.
You’re going to see similar announcements from other technology companies who realize that it’s time for an open standard for adaptive, Internet streaming video – one which is also easy to implement and bring to market.
Keep an eye on DASH as the standard evolves, and let me know in the comments what your company is doing about the user experience in mobile video.
Snapdragon Processor Enables Flash Player on Windows 8 – A Qualcomm, Microsoft & Adobe [Rick Lau, Sept 15, 2011]
Through its collaboration with Microsoft, Qualcomm is proud to show the Windows 8 Developer Preview running on the latest dual-core Snapdragon processor. Shown running on the desktop, Internet Explorer in the Windows 8 Developer Preview features support for the latest web standards as well as the Adobe Flash Player, giving consumers a rich browser experience and developers support for whatever tools that best suit their needs. Flash is an important part of the web browsing experience – and Qualcomm supports the Flash Player today on our dual core Snapdragon processor running Windows 8.
The Next App OS is the Web Browser [Liat Ben-Zur on QDevNet, Oct 7, 2011]
By optimizing the browser to really take advantage of dedicated hardware blocks in our Snapdragon mobile processors, we’re seeing comparable levels of video performance across both web apps and native apps – 30 frames per second. Not only can we play 1080p video files, we can playback 1080p video in Flash and HTML5. In fact, in HTML5 we’re able to get multiple video streams running live on a page at the same time.
We’re also closing the gap on advanced graphics with the help of HTML5 Canvas for 2D graphics and WebGL for the 3D equivalent. We’re seeing sample 3D WebGL content benchmarked at 25fps in a Web App, vs. 50fps in a native, OpenGL-ES equivalent app on the same device. Though the native app offers twice as many fps, anything over 25fps is not very noticeable to the human eye. Though we see this gap steadily closing over time.
While HTML5 is truly catching up in terms of performance, it still lags behind native apps when it comes to accessing hardware features. Whether it’s full Bluetooth access, advanced camera features, accelerometers or gyros, native apps still have the edge. This is why we are now focusing on this area, so expect to see a lot more device features exposed via Javascript bindings in the future. Qualcomm Innovation Center, Inc. (QuIC) is also working with open standards organizations, such as W3C and Khronos, as well as collaborating with others to ensure an open web.
…
I think we will see web apps first in tablets followed by Smart TVs. Once more and more TVs have full HTML5 browsers in them, it’s going to break open a whole new set of exciting user experiences. For example, you will no longer be tied to a limited set of Samsung TV Apps, LG TV Apps or Roku Apps. The whole Web will be at your beck and call via your TV Remote. That’s quite a game changer — one that Google TV has attempted to bring us.
If web apps become mainstream on tablets and TVs, they will have to become mainstream on allmobile devices. Speaking of which, we cannot discount the growth of the hybrid apps that are currently available on smartphones, which leverage a lot of HTML5. These are already mainstream.
Web apps are destined to take off for another simple reason: there are a lot more web developers (familiar with HTML5) out there than native app developers. And there are even fewer developers building tablet apps and TV apps. So the momentum is behind web apps — it’s just a matter of time.
…
The technology in our Snapdragon chips is always evolving, and we are constantly adding more intelligence and features into the chipset via hardware and software. The more features we add, the more we want to expose to web apps.
For example, we’re pushing the envelope in terms of what the camera can do with things like facial recognition, multi-shot with zero shutter lag, smile detection, blink detection, gaze analyzer, etc. So now, it’s no longer just about exposing a camera API to web apps, its about exposing all these advanced post processing features to web apps, too. Similarly we’re doing some very cool things around proximity-based peer to peer (P2P). Imagine the possibilities when your web app can reach out, discover and connect with other web apps nearby you.
Also, as I touched on earlier, we’re working to bring our Snapdragon processors to TVs, too. We suspect that more people will want to buy connected TVs that have all these cool HTML5 web app capabilities, as opposed to spending thousands of dollars and being locked into just Samsung, LG or Roku TV apps.
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… with the Snapdragon chip, your browser doesn’t have to be just another piece of software. It can be optimized to take full advantage of all of Snapdragon’s subsystems. Here are a few examples of how a web browser’s performance can be turbocharged when tuned for the Snapdragon chip:
Transport
(Optimizations for the Snapdragon integrated modem and intelligent connectivity engine.)
- Designed to achieve up to 50% faster page and web app downloads1
Layout
(Leveraging smarter caching.)
- Improved multi-core utilization
Scripting
(Optimizing JavaScript for Snapdragon’s CPU microarchitecture.)
- 7x faster JavaScript performance in 18 months2
Rendering
(Leveraging Snapdragon’s GPU and multimedia hardware engines.)
- HTLM5 video performing at full native rate
- Faster and smoother scrolling, zooming and panning
- GPU accelerated HTML5 <canvas>, <video>, WebGL and CSS3D animations
1 Source: Tests performed by Qualcomm Innovation Center, Inc. Tested with 30 sites on Wi-Fi and consistent environment on Android 2.3 using HTC Sensation and production OEM device with Dual-CPU A9.
2 Source: Tests performed by Qualcomm Innovation Center, Inc. Tested using Android 2.1 through 2.3 on HTC Nexus One).

















































If visitors click the link, they’re switched to the desktop version of the same page.Because your desktop layout will not include a view switcher by default, visitors won’t have a way to get to mobile mode. To enable this, add the following reference to _ViewSwitcher to your desktop layout, just inside the <body>element:


