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Marvell’s SMILE Plug for the “Classroom 3.0” initiative
SMILE = Stanford Mobile Inquiry-based Learning Environment
and this is currently a smartphone based solution aimed at the digital classroom.
In this sense it is a kind of a newer (only 1+ year old) approach than the 6 years old OLPC.
(Read about Marvell’s OLPC involvement in:
– Marvell® ARMADA® PXA168 based XO laptops and tablets from OLPC with $185 and target $100 list prices respectively [Jan 8-11, 2012]
– Marvell ARMADA with sun readable and unbreakable Pixel Qi screen, and target [mass] manufacturing cost of $75 [Nov 4, 2010 – July 20, 2011])
Remark: Will be interesting to see OLPC related educational initiatives merged in some way with SMILE during 2012 as Marvell’s “Classroom 3.0” initiative is rolled out. An Argentinian report on SMILE success (see well below) notes that: “… pilot projects and programs, driven by governments in most cases by applying the model 1:1, or also known as OLPC (One Laptop per Child), … Unfortunately, no results have been achieved educational and cognitive testing. Moreover, assessments of international experts from various experiences of OLPC in the world are not the most encouraging. Most of these programs have focused primarily on an abundant supply of hardware, often with little support, but above all, without proper teacher training, which keeps pace with the massive deployment of equipment. On the other hand, the vast majority of digital content that are being used by several of these programs are not innovative and do not promote interactive learning and motivating children.”
No wonder Marvell is contributing to SMILE as well:
SMILE Plug at CES 2012 [Jan 25, 2012]
Marvell Showcases ‘Classroom 3.0’ Education Technology at CES 2012 [Jan 9, 2012]
ARMADA powered SMILE Plug and One Laptop per Child tablet transform traditional classroom activities with interactive, multimedia curricula for more engaging learning experience
Marvell (NASDAQ: MRVL), a worldwide leader in integrated silicon solutions, today announced new education solutions designed to enable “Classroom 3.0,” a connected, secure learning environment that simplifies and speeds the deployment of technology to students around the world. Marvell’s collaboration with Stanford Universityhas resulted in the Marvell® SMILE Plug, the first plug development kit designed to turn a traditional classroom into a highly interactive learning environment. Designed to engage students in critical reasoning and problem solving, the SMILE Plug creates a “micro cloud” within a classroom that is completely controlled by the teacher. Marvell also announced that it has extended its relationship with the One Laptop per Child Association (OPLC) on a number of new products, including the upcoming OLPC X0 3.0, a low cost, low power tablet designed for education.
“Marvell is driving a revolution in the classroom with technology that improves the education experience for students and teachers around the world. We’re deeply committed to improving education worldwide, and through our work with organizations like OPLC and Stanford University, we are helping to transform learning from a static one-way activity to an interactive experience brought to life with compelling content, engaging interactive multimedia and numerous new ways to collaborate,” said Weili Dai, Co-founder of Marvell. “Marvell’s SMILE Plug, the first ultra small server designed specifically for multi-modal curriculum delivery, combined with our affordable, easy-to-use and durable OLPC XO 3.0 tablet, are important additions to the world’s classrooms. It’s a matter of time before we leverage the power of Google TV and other smart screens in our daily lives to bring knowledge experts from around the globe to any local classroom.”
The Marvell SMILE Plug, powered by Marvell’s high-performance, low power ARMADA® 300 series SoC and Marvell Avastar™ 88W8764 Wi-Fi, creates a micro-cloud, eliminating the problem of inconsistent Internet access within a classroom and creating a safe and secure connectivity for up to 60 students. The SMILE plug also securely delivers digital content to a range of devices, including personal computers and handheld devices. Teachers and students can now tap into an unprecedented amount of open or premium digital content. The SMILE plug also allows teaches to control and run interactive classrooms with real-time feedback and analytics, deepening the learning experience.
In tandem with the Stanford Mobile Inquiry Based Learning Environment program, Marvell has developed an easy-to-manage access point for a wide array of SMILE learning applications and has created an administration API and user interface, Plugmin, which provides access to many additional SMILE programs. These tools provide teachers total control of the devices and content used within their classroom for better lesson planning and student evaluation.
Additionally, the SMILE Plug Computer features an open platform based on Arch Linux for ARM, the Plugmin administration app and the Stanford SMILE Junction Server. The SMILE Plug includes a 5V Lithium-Ion polymer battery for back-up power, making it ideal for learning environments where electrical power can be inconsistent.
Also at CES, Marvell and OLPC showcased the first prototype of the X0 3.0, a low cost, low power rugged tablet computer designed for education in emerging markets. Built on the Marvell ARMADA 618 processor and its Avastar 88W8686 wireless chip, the XO 3.0 tablet will feature unique capabilities that allow it to be charged by solar panels, hand cranks and other alternative power sources. Marvell and OLPC also announced that the XO 1.75 laptop will begin shipping in February, with initial orders benefiting education programs in Rwanda and Uruguay. For additional information on the XO 3.0 prototype or the XO 1.75 laptop, please see the related release, “Marvell and One Laptop per Child Unveil the Eagerly Anticipated XO 3.0 Tablet at CES.”
Availability
The SMILE Plug will be available in spring 2012; please visit http://www.marvell.com for more information. The One Laptop per Child XO 1.75 will be available in February; please visit http://one.laptop.org/action/donateif you’re interested in donating or for more information.
Marvell will also be demonstrating the its education solutions at the 2012 Consumer Electronics Show (CES) in its booth, No. 30542, located in South Hall 3 on the upper level. CES will be held Tuesday, Jan. 10 – Friday, Jan. 13, 2012, at the Las Vegas Convention Center (150 Paradise Road, Las Vegas).
Lesson 2: How Do I Use Inquiry-Based Learning with Youth? [national4H, July 20, 2011]
Creativity in Mathematics: Inquiry-Based Learning and the Moore Method [Aug 8, 2011]
Classroom 3.0: Why the promise of the Digital Classroom depends on technology addressing the human issues first. [Announced Departmental Seminar for Feb 3, 2012, UC Berkeley]
Jack Kang
Director, Application Processor Business Unit, MarvellClassroom 3.0: Why the promise of the Digital Classroom depends on technology addressing the human issues first.
Abstract:
In this talk, Mr. Kang will share his vision for what a digital, next generation “Classroom 3.0” looks like. Before that however, Mr. Kang will focus on the people and process issues that have to be overcome in order to fully realize the value of technology–issues that technologists and engineers often underestimate. Covering use cases both in the United States and in developing 3rd world countries, the session will end with a practical call to action, with an opportunity for students to immediately contribute to the Marvell SMILE Plug project, a revolutionary new product that will improve student lives today.Bio:
Mr. Kang joined Marvell in February, 2006 and is currently director of Marvell’s Application Processor Business Unit. He has been in the semiconductor business for more than seven years, holding previous positions in design engineering at several leading technology vendors. At Marvell, Mr. Kang manages multiple product lines from design conception to mass market implementation and adoption. These include the industry-leading ARMADA PXA processors, which are fueling today’s premier consumer devices. Additionally, he oversees various market segments, including education, eReaders, gaming, tablets and other connected consumer and embedded devices. Most recently, Mr. Kang was responsible for the processor design powering Microsoft’s gaming console, Microsoft Kinect. This gaming console shattered sales records and was named the fastest-selling tech gadget of all time by the Guinness Book of World Records – totaling more than 20 million units since its launch in November, 2010.Mr. Kang is currently driving the development of Marvell’s ‘Classroom 3.0’, a connected, secure learning environment that simplifies and speeds the deployment of technology to students around the world. A new device called the SMILE plug, central to Classroom 3.0, creates a ‘micro cloud’ within a classroom that is completely controlled by the teacher.
SMILE (Stanford Mobile Interactive Learning Environment) [Aug 4, 2011]
SMILE workshop (Stanford Mobile Interactive Learning Environment – open source mobile application and mobile interaction management system) engages participants to experience how the latest open source mobile learning environment helps teachers to engage students in generating mobile media-based inquiries and using the student-generated inquiries as tools to promote self-reflection among students and formative assessment for teachers. An Android-based mobile learning device will be provided for each participant for the hands-on workshop.
Description
It is generally acknowledged that student-created questions play an important role in the learning process (Dale, 1937; Dillon, 1990; Hunkins, 1976) and they have been demonstrated to improve student learning outcomes (Barak & Rafaeli, 2004; Commeyras, 1995; Dori and Herscovitz, 1999; Rothkopf, 1966). In posing questions themselves, students must revisit previous learning materials and reshape their thoughts relating to prior learning, thereby deepening their understanding (Marbach-Ad & Sokolove, 2000). Moreover, if students are made aware that they will be asked to create questions at a later time, they will actively monitor and attend to what they are learning during class in anticipation (Mosteller, 1989; Wilson, 1986). Despite these findings, though, student-created questions have remained consistently absent from the majority of teachers’ repertoires (Gall, 1970). Studies have reliably shown that only a very small portion of questions asked in a classroom are created by the students(Corey, 1940; Dillon, 1988), implying that a powerful pedagogical tool is being underutilized.
The affordances of mobile phones present a unique opportunity to reintegrate student-generated questions back into the classroom. More specifically, considering that students are already actively trying to communicate with each other during class on their mobile phones (Educational Digest, 2005; Gilroy, 2004), there is an opportunity to reorient this communication toward class material through student-created questions. Indeed, it is slowly being recognized and demonstrated that mobile phones are highly engaging tools to be taken advantage of, not prohibited (Kolb, 2008). For example, data collected by Swan et al. (2005) from four elementary and two middle-school classes indicated that the use of mobile phones in the classroom increased student motivation, improving their quality of work. With mobile phone ownership among children has increased byin the past five years (MRI report, 2010) and a current trend towards the consolidation of open-source mobile operating system platforms (Shuler, 2009), there could be no better time to take advantage of these affordances in order to increase the incidence of student-generated questions as an effective way to promote student learning and engagement in the classroom.
Therefore, a newly developed SMILE (i.e., Stanford Mobile Interactive Learning Environment – open source mobile application and mobile interaction management system) will be demonstrated in a hands-on workshop format. Each participant will be given an Android mobile device to participate in the workshop and two facilitators will coordinate the setup and lead the workshop. The mobile learning workshop basically engages all participants to quickly generate a variety of inquiries (Shown in Figure 1), reflect on the inquiries, and rate participants’ inquiries through a real-time mobile interaction network while the facilitator demonstrates how teachers might be able to monitor the progress of the inquiry generation process and types of inquiries participants generate.
There are several important features of SMILE that were deliberately designed to maximize its effectiveness. First, allowing students to include digital photos in their questions garners the learning benefits gained from the presentation of materials in multimedia (Mayer, 1997). Second, having students create multiple choice question items help the student thoroughly reflect on the learned principles while thinking critically in synthesizing learning concepts and generating inquiries that are logical and sound. Third, permitting students to rate each other’s questions provides feedback and incorporates an element of peer assessment, which has been demonstrated to be valuable to a majority of students (Williams, 1992). Fourth, allowing students to view who scored the highest may foster a “non-pressured,” yet ultimately competitive game playing-like learning environment, which has been demonstrated to maintain an optimally motivating learning atmosphere (Reeve & Deci, 1999). Finally, supplying the teacher with all of the students’ questions and responsesthrough the graphic user interface provides invaluable formative assessment information, which has been demonstrated to greatly improve student learning (Black & William, 1998; Cross, 1998). For all of these reasons, SMILE provides a particularly effective means of promoting student-generated questions and in the end it can encourage the participants to engage in real-time learning and assessment with a multimedia-rich interactive learning environment.
Contact Information
Paul Kim phkim@stanford.edu
Stanford University
SMILE (Stanford Inquiry-Based Learning Environent) Workshop
Stanford Mobile Inquiry-based Learning Environment (SMILE) is basically an assessment/inquiry maker which allows students to quickly create own inquiries or homework items based on their own learning for the day. SMILE workshop is designed to introduce SMILE to people in the world and help them take advantage of SMILE.
AECT 2011 workshop ::
Date: on November 9, 2-11 at 9AM ~ 12PM
Location: Jacksonville, FloridaThis workshop engages participants to experience how the latest open source mobile learning environment helps teachers to engage students in generating mobile media-based inquiries and using the student-generated inquiries as tools to promote self-reflection among students and formative assessment for teachers. An Android-based mobile learning device will be provided for each participant for the hands-on workshop.
… [Included: Instruction Manual For learners by Sunmi Seol, Presentation document, Survey (paper / on-line versions)] …
Stanford Mobile Inquiry-based Learning Environment (SMILE) [first published Feb 23, 2011, excerpted Jan 29, 2012]
“Stanford Mobile Inquiry-based Learning Environment (SMILE)” is the subproject of POMI in Education.
Introducing SMILE: Stanford Mobile Inquiry-Based Learning Environment [Nov 21, 2011]
Using student inquiries as learning objects and meta-evaluation vectorsSMILE turns a traditional classroom into a highly interactive learning environment by engaging students in critical reasoning and problem solving while enabling them to generate, share, and evaluate multimedia-rich inquiries.
Stanford Mobile Inquiry-based Learning Environment (SMILE) is basically an assessment/inquiry maker which allows students to quickly create own inquiries or homework items based on their own learning for the day.
Stanford Mobile Inquiry-based Learning Environment (SMILE) is basically an assessment/inquiry maker which allows students to quickly create own inquiries or homework items based on their own learning for the day. For example, students can freely take a photo (Shown in Figure 1) of a diagram or any other object from their own textbooks or any phenomena discovered in their school garden or lab and create a homework item.
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Figure 1. Students taking a photo of their textbookAll student-created multimedia inquiry items can be tagged by the generator, but rated by peers to indicate how relevant or useful the item is to their own learning. Obviously, teachers or facilitators could decide to review the student-generated homework items from the homework pool, weed out the ones that may not be relevant and leave only the ones that are highly useful or ones with highest student ratings (i.e., rules could be made at the local level).
The SMILE application enables homework generation, completion and competition game during class. It offers opportunity to review what students learned in class and organize them and create their own inquires from them. Moreover, all student-generated questions are instantly collected, passed out to the whole class and all students are supposed to take a quiz created by all students and also give rating to each question based on standard rule made by local level. After students’ answers are submitted, they can review their results immediately. Through creating own question and sharing it with peers, students are able to check their understanding of what they learned for the day and compensate their lack of learning from peers’ questions. The instant activity blocks students’ learning of the day from fading away and after activity a teacher can give more additional information and detailed explanations to the class which helps them improve their understandings a lot. Quiz activity is controlled by teacher’s application so that students can not get distracted and do other actions. The current prototype of this application supports group/classroom level but village/school level, or community/school district level will be supported soon. Also, it enables a facilitator or teacher to map each inquiry or homework item with appropriate learning standard classifications. The former application is inside the classroom activity and the latter one is outside the classroom activity. The latter application enables students or teachers freely have access to SMILE server regardless of time and place if they have mobile devices. Basically, all homework items created by students are saved on SMILE server, and students can create their own homework items and upload them to the server. Also, they are able to solve homework items connected to the server. Teachers can review all homework items and manage all items to be high quality by seeding out ones which are not relevant to subject or have low-rating by peers from the server. In-out school network system offers continuous learning to all students and then they can pay attention to their own learning saving time and effort, and finally, are more likely to get better understandings of what they learned inside and outside the classroom.
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Figure 2. Student-created inquiries incorporating own mobile photoThe immediate advantages of SMILE are in that it…
- involves the learners themselves in the reflection and generation of own learning stimuli and inquiries;
- makes it possible to have anytime/anywhere homework/inquiry generation possibility (where there is an opportunistic learning moment);
- empowers the learner to generate and incorporate mobile multimedia objects from own environment;
- allows the learn to rate peer-inquiries based on own assessment of the merit;
- enables a collective management of homework quality;
- enables any group or organization to track the academic performance of the learner at a granular (based on learning standards) level;
- makes it possible to conduct a variety of comparison analyses for benchmarking purposes;
- creates a competition or collaboration game environment.
SMILE is composed of teacher’s application and student’s application. Teacher’s application was developed using Java language and it works on web-based system which Java is installed in. To support ad-hoc network environment, XMPP server such as openfire and apache were installed at the server and both applications also include Junction library developed by Stanford Engineering School. All users connected to the server have same environment, in short all students are controlled do same action. Only teacher’s application can manage the each step of the activity happening at SMILE. On the contrary, student’s application can do action sent from teacher’s message.
1) Teacher’s Application
- GUI (Graphic User Interface)-based application and it works in any system which Java can be installed in such as desktop, laptop and net book.
- Server IP is fixed but it is changeable and a teacher can change the path of Apache directory if the path is different from the fixed one.
- This application supports two ways for a quiz activity: first one is to let students create their own inquires, share, solve and get the result of the quiz during class and other one is using saved questions. As for the latter one, a teacher can freely select the quiz set from the server and pass it out to the whole class.
- A teacher can use time-limit quiz way inserting time limit at the application (Optional).
- This activity is composed of four states: connection to the server, making question, solving questions and seeing the results. A teacher is able to see the current status from the activity flow and each state button is disabled after the state is over.
- At student status window, a teacher can check each student’s submission of the question and answers of the quiz, and final score. A teacher is also able to see total numbers of students joined the quiz, ones of students submit the question, and ones of students submit answers.
- Score board window shows each student’s final score and right answer, his/her answer and his/her rating about each question.
Figure 3a. Teacher’s application of SMILE in India
Figure 3b. Teacher’s application of SMILE in USA
- Top score window is for noticing top score winners. A teacher can see who get highest score at the quiz and who get highest rating on their own questions.
- Question status window includes the following information: as for each question, who created, how many students get right answers, and what ratings this question get. Moreover, if clicking each question, a teacher can see real question at question window. After getting result, more detailed information is added to original question.
- If clicking save questions, student-created questions are saved and they can be used for future class or other students.
2) Student’s Application
Figure4. Login Window Figure 5. Main Window Figure 6. Make your question
- To join this activity, students are supposed to insert their name and server IP which is usually fixed but if server IP is different from fixed one, change it to the right IP address. If clicking login button, this application connect to the junction server and all students’ applications are under same environment according to the teacher’s application.
Figure7a. Main Window in India Figure7b. Main Window in USA
- At main window, as shown in Figure 5 there are three buttons: Make your question, Solve questions, and See results. Each action button is automatically enabled so that students can not do different actions without a teacher’s direction.
- Each student’s application receives the message from teacher’s application, and action button is enabled and then each student goes to each action status by clicking the button. The first action is making own question.
- At making question state, students can generate their own inquires adding images related to the inquiry. At that time, students can use the pictures saved already or take a picture from their materials or everything around them. Currently, students can create multiple-choice question for supporting instant grading system. Using preview function, students can preview their own questions before submission.
Figure 8. Students are making questions
- If clicking post button, newly-created question is given to the server and the application comes back to the main window.
Figure 9. Main Window Figure 10. Solve Questions
- After getting message “Solve Questions” from the teacher’s application, the next button is enabled. All students are under solving questions state.
- Students can freely go to next or previous question and also check answer and rating. Before submitting answer sheet, students can not escape from this activity.
11a. The picture of solving questions in india
11b. The picture of solving questions in USAFigure 11. Students answering to questions made by their peers
- Accidental logoff may happen anytime but student’s application can join the activity is going on because the server is broadcasting the current state to all students’ application at regular interval.
Figure 12. Result Window Figure 13. Detailed Result Figure 14. Who’s the winner
- After all students submit their answer sheets, see result button is enabled and students can see their own result of quiz. As figure 9 shows, main result window includes total score and correct or wrong information for each question.
- If clicking detail button, students can check each question’s detailed information: correct answer, number correct people, average rating and my answer.
- Winner page has information about the winner with highest score at the quiz and the owner with highest average rating for their own-created question.
- If seeing the results is over, all activities of SMILE end.
Future Studies
Current SMILE will be expanded to an application which enables accessibility to quizzes outside the classroom. Anytime Homework application enables students and teachers have access to SMILE server regardless of the time and place. This application offers different access permission to both students and teachers. Students enjoy individual quiz activity by solving question items saved on the server and also they generate their own questions and upload them to the server anytime. A teacher is also able to have access to SMILE server and manage the quality of homework items saved on the server by removing the questions items with low rating or are less relevant to class-curriculum. Figure 15 represents next version of SMILE including Anytime homework and Junction quiz applications.
Figure 15. Next version of SMILE application
- Stanford Mobile Inquiry-based Learning Environment(SMILE): using mobile phones to promote student inquires in the elementary classroom
Sunmi Seol, Aaron Sharp, Paul Kim
Proceedings of the 2011 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2011- Proceedings of WORLDCOMP’11: The 2011 World Congress in Computer Science, Computer Engineering, and Applied Computing – Download Paper
Faculty Research Assistant Research Assistant Research Assistant Student
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Dr. Paul, Kim Sunmi Seol Arafeh Karimi Rashid Ahwazian Aaron A. Sharp
Interview – Mr Paul Kim [Nov 18, 2009]
Stanford Mobile Inquiry-based Learning Environment (SMILE) [Google translation from Spanish, Sept 7, 2011]
Speaker: Claudia Muñoz-Reyes
(Stanford Inquiry-based Mobile Learning Environment – SMILE)
In this digital age, characterized by the rapid development of technologies, people who have less access and education opportunities will be reduced to be at greater risk of leaving the cycle of poverty. They will be increasingly difficult to be able to participate in the growing economies of information and knowledge societies, thereby increasing not only the digital divide-but also what is most important, the knowledge gap. The preferential commodities and value-added of the Century 21, are information and knowledge. Without an innovative intervention that addresses these effects of globalization and rapid technological advancement, the gap will grow more and more, excluding the communities of extreme poverty can not ensure their own survival.
It’s nothing new in Latin America and other developing countries have been taking several initiatives and attempts to introduce technology in public schools in the last 2 decades. In many of these countries, where in recent years have provided rural and suburban schools, old computers, today these “iron dinosaurs” were not only obsolete, but not used and only pollute our environment. Even in the last 6 years, have been giving greater emphasis to pilot projects and programs, driven by governments in most cases by applying the model 1:1, or also known as OLPC (One Laptop per Child), where Unfortunately, no results have been achieved educational and cognitive testing. Moreover, assessments of international experts from various experiences of OLPC in the world are not the most encouraging. Most of these programs have focused primarily on an abundant supply of hardware, often with little support, but above all, without proper teacher training, which keeps pace with the massive deployment of equipment. On the other hand, the vast majority of digital content that are being used by several of these programs are not innovative and do not promote interactive learning and motivating children.
The purpose of SMILE is to provide a pedagogical change in classrooms, through mobile technology. The pedagogical model used is the “Inquiry-based Learning Model” (Model-based Learning Questioning) and models of learning based on problem solving, which encourage creativity, critical thinking and scientific attitude collaborative work, the 21 st Century skills in our children today. Consequently, our dynamic innovative teaching to implement, through mobile devices, focus on the student as the star of the learning process and the teacher becomes more of a facilitator of this process. This tool and formats developed Android platform and IOS (iPhone, iPad) also provides a great opportunity for teachers to quickly assess learning and performance of children individually and in groups.
The first pilot of this innovative program were in India, Malaysia and the United States between January and March 2011 and last experience in August of this year has taken place in rural and suburban schools of Misiones, Argentina, with surprising results .
Short Video of the last experience with rural and suburban schools in Misiones and Buenos Aires, Argentina:
SeedsofEmpowerment [Aug 17, 2011]
Multiple photos and other videos from our pilot projects in Argentina, Malaysia and India using mobile devices (smartphones) and tablets:
SMILE (Stanford Mobile Inquiry-based Learning Environment) – Medical education [on slideshare, Nov 23, 2011]
SMILE-MedRIC Interview with Professors [Nov 21, 2011]
SMILE MedRIC-Part1: As part of SMILE project, Medical students in Chungbuk University used SMILE in their Medical Informatics class and created questions on HIV AIDS.
SMILE (Stanford Mobile Interactive Learning Environment)-MedRIC-Korea-Part1 [arafehkarimi, Nov 16, 2011]
Part 2 – Part 3 – Part 4 – Part 5 – Part 6 – Part 7 – Part 8
Note: MedRIC (Medical Research Information Center), a Ministry of Science and Technology funded organization in S. Korea, focusing on research and development in medical informatics, medical data visualization, telematics, Virtual Reality-based medical training, and health communication and promotion policies and programs.
Background
Plug Computers [Marvell site, Jan 9, 2012]
Whether the need is remote access to data on a home network or to turn an entire classroom into a highly interactive learning environment, the solution is simple, convenient, and inexpensive. With a small form factor server called a plug computer, network connectivity is right at a wall socket.
Simply insert the plug computer into an electrical outlet and add an external hard drive or a USB flash drive through a USB port (depending on the deployment, a router may also need to be connected into the plug) — just like that, you have a network attached storage device.
Powered by Marvell embedded processors, a plug computer is packed with enough processing power and network connectivity for managing and serving up digital media files. It also draws less than one tenth of the power consumed by its PC counterparts enabling always-on, always-connected, and environmentally friendly computing. With a gigahertz-class processor, memory and storage the plug computer has ample processing power and resources to run any embedded computing application.
Applications for a plug computer include:
- Media Server
- Home Automation
- Remote Access
- A micro cloud for the classroom
Smile Plug for Education
Powered by Marvell’s high-performance, low power ARMADA® 300 series SoC and Avastar™ 88W8764 Wi-Fi, the SMILE Plug creates a micro-cloud, eliminating the problem of inconsistent Internet access within a classroom and creating a safe and secure connectivity for up to 60 students. The SMILE plug also securely delivers digital content to a range of devices, including personal computers and handheld devices. Teachers and students can now tap into an unprecedented amount of open or premium digital content. The SMILE plug also allows teaches to control and run interactive classrooms with real-time feedback and analytics, deepening the learning experience.
Plug Computer Developer Community
Pioneered by Marvell, the plug computer is originally based on the ARM ultra-low power architecture and built on an Open Development Platform. To encourage manufacturers to create applications on the platform, Marvell founded PlugComputer.org, an online community where developers can discuss ideas and share code solutions.
Enabling Classroom 3.0: Marvell SMILE Plug [Marvell platform brief, Jan 5, 2012]
Enabling Classroom 3.0: Secure Content, Teacher Control
Product Overview
Marvell® is excited and proud to create Classroom 3.0 with SMILE Plug. The SMILE Plug is a revolutionary way to change how technology is used in the classroom, offering unprecedented access to secure digital content, a seamless delivery mechanism, and a simple teacher interface to fully control the classroom.
Marvell’s SMILE Plug enables education institutions to create a micro-cloud within a classroom, facilitating a simple, low-cost way to network classrooms. The SMILE Plug eliminates the problems of inconsistent Internet access within a classroom environment, safely and securely providing connectivity in the classroom. The SMILE Plug also securely delivers digital content to a range of devices, including personal computers and handheld devices. Teachers and students can now tap into an unprecedented amount of open or premium digital content. The SMILE Plug also allows teaches to control and run interactive classrooms with real-time feedback and analytics, deepening the learning experience.
The Marvell SMILE Plug is being developed in partnership between the Stanford® University School of Education and Marvell—both of whom share the vision of using technology to revolutionize and improve the way students learn and educators teach. The SMILE Plug, which is named and built with Stanford’s Mobile Inquiry Based Learning Environment (SMILE), will provide the ability to establish a local Wi-Fi network for up to 60 students. SMILE turns a traditional classroom into a highly interactive learning environment by engaging students in critical reasoning and problem solving while enabling them to generate, share, and evaluate multimedia-rich inquiries. In addition, this creates access to many more SMILE learning applications. To simplify deployment and management of the SMILE Plug, Marvell has developed a plug administration API and user interface called Plugmin.
Smile Plug Components
The SMILE Plug contains the Marvell Plug Computer, as well as all of the software tools needed to develop applications for the platform. I/0 interfaces include 2x Gigabit Ethernet, 2x USB, Wi-Fi, and SD card slot up to 32GB. The Plug Computer is an embedded computer that plugs into the wall socket and can run network-based services that normally require a dedicated personal computer. Featuring a Marvell ARM-based CPU running up to 2GHz CPU with 512MB of Flash memory and 512MB of DDR3 memory, the Plug Computer provides ample processing power and resources to run any embedded computing application. Network connectivity is via Gigabit Ethernet; peripheral devices can be connected using USB 2.0 and Wi-Fi.
• Software Tools
The SMILE Plug will be based on Arch LinuxTM for ARM and NODE.js, as well as a plug administration API and Stanford’s SMILE environment and software development kit (SDK). All components adhere to the open-source model, making the SMILE Plug an ideal platform on which to develop or port any additional learning applications. The Plugmin administration client runs on Android-based devices and enables easy administration of the SMILE Plug. Used in conjunction with the SMILE Junction Server Administration Client, the teacher can easily control or run interactive classroom learning experiences.System-on-Chip (SoC) Solutions
The SMILE Plug Computer incorporates two of Marvell’s industry-leading system-on-chip (SOC) solutions to drive unparalleled application performance and connectivity in online classroom environment:
• Marvell ARMADA 300 CPU SoC
This is a high-performance integrated controller. It integrates the Marvell developed CPU core that is fully ARMv5TE compliant with a 256KB L2 Cache. The Marvell ARMADATM 300 (88F6282) builds upon Marvell’s innovative family of processors, improves performance, and adds new features to reduce bill of materials (BOM) costs. The 88F6282 is suitable for a wide range of applications such as routers, gateway, media server, storage, thin clients, set-top box, networking, point of service and printer products. For product information, visit http://www.marvell.com/embeddedprocessors/armada-300/assets/armada_310.pdf• Marvell Avastar 88W8764 Wi-Fi SoC
This is a highly integrated 4×4 wireless local area network (WLAN) system-on-chip (SoC), specifically designed to support high throughput data rates for next generation WLAN products. The device is designed to support IEEE 802.11n/a/g/b payload data rates. The Marvell Avastar® 88W8764 provides the combined functions of DSSS, OFDM, and MIMO baseband modulation, MAC, on-chip CPU, memory, host interfaces, and direct-conversion WLAN RF radio on a single integrated chip. The device supports 802.11n beamformer and beamformee functionality, enabling a simplified, integrated solution. For product information, visit http://www.marvell.com/wireless/assets/Marvell-Avastar-88W8764-SoC.pdfKey Features and Benefits
…
Arch Linux, a lightweight and flexible Linux® distribution that tries to Keep It Simple.
Currently we have official packages optimized for the i686 and x86-64 architectures. We complement our official package sets with a community-operated package repositorythat grows in size and quality each and every day.
Our strong community is diverse and helpful, and we pride ourselves on the range of skillsets and uses for Arch that stem from it. Please check out our forums and mailing lists to get your feet wet. Also glance through our wiki if you want to learn more about Arch.
About Arch Linux [Dec 5, 2008]
Arch Linux is an independently developed, i686/x86-64 general purpose GNU/Linux distribution versatile enough to suit any role. Development focuses on simplicity, minimalism, and code elegance. Arch is installed as a minimal base system, configured by the user upon which their own ideal environment is assembled by installing only what is required or desired for their unique purposes. GUI configuration utilities are not officially provided, and most system configuration is performed from the shell by editing simple text files. Arch strives to stay bleeding edge, and typically offers the latest stable versions of most software.
Arch Linux uses its own Pacman package manager, which couples simple binary packages with an easy-to-use package build system. This allows users to easily manage and customize packages ranging from official Arch software to the user’s own personal packages to packages from 3rd party sources. The repository system also allows users to easily build and maintain their own custom build scripts, packages, and repositories, encouraging community growth and contribution.
The minimal Arch base package set resides in the streamlined [core] repository. In addition, the official [extra], [community], and [testing] repositories provide several thousand high-quality, packages to meet your software demands. Arch also offers an [unsupported] section in the Arch Linux User Repository (AUR), which contains over 9,000 build scripts, for compiling installable packages from source using the Arch Linux makepkg application.
Arch Linux uses a “rolling release” system which allows one-time installation and perpetual software upgrades. It is not generally necessary to reinstall or upgrade your Arch Linux system from one “version” to the next. By issuing one command, an Arch system is kept up-to-date and on the bleeding edge.
Arch strives to keep its packages as close to the original upstream software as possible. Patches are applied only when necessary to ensure an application compiles and runs correctly with the other packages installed on an up-to-date Arch system.
To summarize: Arch Linux is a versatile, and simple distribution designed to fit the needs of the competent Linux® user. It is both powerful and easy to manage, making it an ideal distro for servers and workstations. Take it in any direction you like. If you share this vision of what a GNU/Linux distribution should be, then you are welcomed and encouraged to use it freely, get involved, and contribute to the community. Welcome to Arch!
New Arch Linux ARM website! [June 22, 2011]
Welcome to the new Arch Linux ARM site! We hope you like the new layout, organization, and the brand new, unified effort from the PlugApps and ArchMobile teams.
For our existing PlugApps/Plugbox users, you have probably already got the new “rebranding” packages that renames much of PlugApps to Arch Linux ARM (ALARM for short), but beyond that, we’re still the same team members with the same goal in mind – to create an advanced but simple Linux distribution for ARM devices such as plug computers and newer ARM devices.
We’d love to hear your feedback on the change – post in the forums or get in touch with us in the Support menu.
Thanks for using Arch Linux ARM and you’ll be hearing a lot more from us as we go!
Welcome ArchMobile.org Visitors! [July 23, 2011]
You may not have noticed unless you came here looking for ArchMobile.org, but the domain now redirects to Arch Linux ARM.
ArchMobile was the first effort aimed at making Arch Linux run on ARM, with an emphasis on mobile phones such as the OpenMoko. PlugApps was the other effort, aimed at making Arch Linux for plug computers. They decided to join forces and create a new, unified effort, Arch Linux ARM, for all ARM devices. This redirect completes the move to Arch Linux ARM as the base for everyone’s work.
So, welcome! Post in the forums and join us on IRC!
Arch Linux ARM [June 26, 2011]
Arch Linux ARM is a distribution of Linux for ARM computers. We are aimed at ARMv5 platforms like plug computers, OXNAS-based ARMv6 PogoPlugs, Cortex-A8 platforms such as the BeagleBoard, and Cortex-A9 and Tegra platforms like the PandaBoard and TrimSlice. However, it can run on any device that supports ARMv5te or Cortex-A instruction sets. Our collaboration with Arch Linuxbrings users the best platform, newest packages, and installation support.
Arch Linux ARM is a full Linux distribution with all of the console, server, and desktop applications you’d find anywhere else. You can run many popular services, such as CUPS to print from networked computers; Apache, Lighttpd, Cherokee, and Nginx for web servers with full PHP and CGI support; FTP, NFS, AFP, Rendezvous, Windows and Time Machine-compatible Samba servers; or install a desktop environment (with a web browser, text editors, and more) accessible through VNC, DisplayLink, or HDMI displays.
The entire distribution is on a rolling-release cycle that can be updated daily through small packages instead of huge updates every few months. Most packages are unmodified from what the upstream developer originally released.
Platforms (exerpted as of Feb 1, 2012):
PlugApps maintains two software repositories specifically designed for the features available in each platform. The devices listed for each platform are those we officially support with precompiled kernels and root file systems tailored to their unique configurations.
However, just because a device isn’t listed doesn’t mean the software won’t run on it. Any ARM system with any of the architectures we compile for will be able to run the software, and any newer systems that are backwards compatible will be able to use the software as well.
Choose a platform from the menu above or in the list below to get started.
ARMv5
Processor
RAM
NAND
Ethernet
USB
SATA
Pogoplug Series 4
Marvell Kirkwood 800MHz
128MB
128MB
Gigabit
3
1
Pogoplug v2 (Pink/Gray)
Marvell Kirkwood 1.2GHz
256MB
128MB
Gigabit
4
Seagate DockStar
Marvell Kirkwood 1.2GHz
128MB
256MB
Gigabit
4
Seagate GoFlex Home
Marvell Kirkwood 1.2GHz
128MB
256MB
Gigabit
1
1
Seagate GoFlex Net
Marvell Kirkwood 1.2GHz
128MB
256MB
Gigabit
1
2
SheevaPlug
Marvell Kirkwood 1.2GHz
512MB
512MB
Gigabit
1
TonidoPlug
Marvell Kirkwood 1.2GHz
512MB
512MB
Gigabit
1
ARMv6
Processor
RAM
NAND
Ethernet
USB
SATA
Pogoplug Pro/Video/v3
PLX 7820 700MHz Dual-core
128MB
128MB
Gigabit
4
1
ARMv7
Processor
RAM
Ethernet
SD
USB
Wireless
BeagleBoard
TI OMAP 3530 720MHz
256MB
10/100
Full SD
1
BeagleBoard-xM
TI DM3730 1GHz
512MB
10/100
Micro SD
4
Gumstix Overo
TI OMAP 35xx 600/720MHz
512MB
10/100
Micro SD
Exp
B/G, Bluetooth v2.0 + EDR
PandaBoard
TI OMAP 4430 1GHz Dual-core
1024MB
10/100
Full SD
2
B/G/N, Bluetooth v2.1 + EDR
TrimSlice
NVIDIA Tegra 2, 1GHz Dual-core
1024MB
Gigabit
Full and Micro SD
4
Nokia CEO: salespeople to deliver true WP7 retail experience supported by improved product management, marketing and accelerated global coverage with a full breadth of products
Nokia Quarter 4 results 2011 webcast [Nokia, Jan 26, 2012]:
prepared remarks by Stephen Elop, President & CEO
[02:00] … Lumia …
In Q4 2012 Lumia was introduced to:
- a number of European countries
- Hong Kong, India, Russia, Singapore, Taiwan and South Korea
… [remarks on January US introduction already covered by me in detail: Nokia’s Lumia strategy is capitalizing on platform enhancement opportunities with location-based services, better photographic experience etc. [Jan 12, 2012]]
- China and Latin America in this half
Current situation:
- to date well over 1 million Lumia devices sold
- since mid November from zero markets to 15 markets, from zero devices to well over a million devices, from no presence in the US to being in lead in the AT&T’s LTE launch
From this beachhead you will see us to push forward with the sales, marketing and successive product introductions necessary to be successfull.
Our performance with Lumia on a country by country basis varies. Often [it] is a combination of relative brand strength and retail execution capabilities.
- For example, in the United Kingdom, where competitive ecosystems are firmly entrenched, we have seen mixed retail execution around Lumia devices with a range of results among different locations, different chains, different stores and so on.
- Contrarily in Germany and Spain we have seen steady, weak on weak improvement in Lumia device activations up to the Holiday season followed by a small expected dip in the last week of the year, and then a continued weak on weak growth in January.
…
.. we are in the heart of our transition, which means as we bring the first of our new devices to market there are areas we are learning and areas where we must adjust:
- We are learning more about the variations in our store by store retail execution related to Lumia. Our consumer research indicates and response at CES validates that once a consumers use a Lumia device their responses are positive. Where we’ve secured strong support from the operators we need to increase the engagement of the retail sales associates in the stores, because it is the retail associate who speaks with our consumersand puts the Lumia device in their hands. As a result we are adjusting, we are adjusting our retail tactics by increasing the quantity and quality of our retail associate traning programs, seeding more Lumia devices into the market, and increasing point of sales activities.
- With the continued focus on consumer net promoter scores we are also learning about the areas where consumers are most favorable towards the specific capabilities of Lumia and those areas upon which we need to focus. For example, we’ve received very positive feedback on the elegance of design, ease of use, and absolute performance of the products. On the other hand, consumers initially reported that battery performance needed focus. Thus we immediately adjusted to improve battery performance with software updates which are now in the market. This rapid cycle of consumer learning and Nokia response is a critical part of our improved approach to product management.
- We are learning that awareness of Lumia is steadily growing, assisted by each of the successive product and country launches that continue. As awareness grows we are adjusting the focus of our marketing efforts from an aspirational aspect of a new launch towards an emphasis on a differentiated experiences and capabilitiesof the Lumia products.
- We are learning about the importance of truly breaking through. Thus we are adjusting our plans to increase the rate at which we enter new markets during the course of 2012. We also are increasing the focus of our corporate resources on continued marketing campaigns, and we are working to accelerate the introduction of a full breadth of products.
Overall we’re pursuing this pattern. We’ll take each step up the ladder one running at a time recognizing that the competitive dynamics vary country by country. This underscores the large amount of work immidiately ahead of us to break through as the third ecosystem, to capture the attention of retail sales associates, to convert the increasing awareness around Lumia and the purchase intent, and ultimately to delight our consumers. [09:12]
the essence of the answers to some questions:
on carriers’ motivation:
… motivation on third ecosystem is very strong … consistency on user experience on behalf of Microsoft … it is in our favor but we need earn their respect …
on Lumia sell-through:
… different [retail] experiences and so forth … focus on when and how those [retail] experiences are different … we do see different [retail] experiences and patterns in different countries … some are related to competitive dynamics, brand strengths, retail capabilities and so forth … for example, a lot of those reports tend to focus on UK, which in the context of Europe is the hardest market in terms of breaking through the strength of the competing ecosystems and so forth … you’ll see a lot of ballance in that direction … what’s really interesting is, and this is we’re so much in very early days that you have to really dig into the details … even when you’re in the UK. I was there a couple of days ago, and as you can imagine, I went to store, to store, to store, and asking: tell me about smartphones, what’s new and all that type of thing. You’ll see a great variability of in-store performance in terms of retail experience. .. in certain stores the retail presentation is great, the associates are well trained, everything is right, and of course it correlates very closely with the success that we’re seeing in certain chains of stores, in certain areas and so forth. Very good performance. … In other areas we are not as far along as we need to be. We need better retail execution, associates are not as well prepared, or there are other dynamics that are at play. The reason I tell you about this variability is because, first of all, how people report depend very much on the experience they have, this mix from location to location in some countries. But also as you assess, OK, as we apply more resource, as we make sure that we are very focussed on getting everyone upto the base level, if not the excellent level of retail execution, we can clearly see our way through the work that need to be done in order to deliver the results that we want to continue to deliver. …
on China dynamics:
… The Chinese operators are increasingly, on accellerated basis entering into structures where there’s effectively retail rate plan bundling is going on at the store. The operators are driving very hard for the volume of 3G data subscribers. And this is not necessary an economic measure as it is driving volume on certain networks for certain technologies. I think those targets are probably set more broadly for all of the operators [he could mean: by the state, as all three operators are majority owned by the state]. And the impact of that is that they are discovering that with very low priced devices on certain radio technologies they can drive a lot of volume at those levels. And so we are seeing, for example, a very significant uptake in a number of low-priced devices that are on CDMA, there’s also a very significant focus on the Chinese technology TD-SCDMA, again all of the low levels ought to drive those volumes. My comment in the prepared remarks is that Symbian is not well positioned today against that. We do not have Symbian CDMA products at all, so we are not participating in that part of the market. So as that part of the market grows our addressable market has gone down because of that. In TD-SCDMA we do have some products in that space but not at the price points and configurations that is the real focus of this market. …
… We have not yet announced our specific products for the Chinese market but I will say that when we first announced our launch plans, I think all the way back in October, we did highlight that we would have CDMA based Windows Phone products and TD-SCDMA Windows Phone products. That thing said it is the case that we have work to do to successively drive the prices down further and further and further. That will take a bit of time but this is clearly the pattern you are going to see us on the months ahead. …
[I have a couple of deep and current analysis on that:
– The new, high-volume market in China is ready to define the 2012 smartphone war [Jan 6, 2012]
– China TD-SCDMA and W-CDMA 3G subscribers by the end of 2011: China Mobile lost its original growth momentum [Jan 21, 2012]
– China becoming the lead market for mobile Internet in 2012/13 [Dec 1, 2011]]
on differentiating the Windows Phone:
… the overall user experience is differentiated against Android … good response from the customers on Music service included, location services (Map and Drive) … partnerships: e.g. ESPN … in addition we have to ensure that the retail experience is differentiated … even price, e.g. in US/T-Mobile case already …
[I have a couple of deep and current analysis on that:
– Nokia’s Lumia strategy is capitalizing on platform enhancement opportunities with location-based services, better photographic experience etc. [Jan 12, 2012]
– The precursor of 2012 smartphone war: Nokia Lumia vs. Samsung Omnia W in India [Jan 3, 2012]
– The leading ClearBlack display technology from Nokia [Dec 18, 2011]
– Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]]
on rapid scalability for lower prices of Chinese market:
… a critical consideration for us … work is under way with Microsoft … you will see a stepwise progress in that direction in the periods ahead.
on the mobile phones business:
… feature phones and how that market is perceived is less about the collection of features and what it does and doesn’t do, but it is more about the price span, the opportunity to drive, increase sales in that area, to serve consumers who don’t want to spend the money, or don’t have the money to spend on what we would today consider smartphone and so forth. …
[I have a deep and more current information on that:
– Smarterphone end-to-end software solution for “the next billion” Nokia users [Jan 9, 2012]]
– Nokia Lumia Momentum Map [Nokia Maps Blog, Jan 15, 2012]
If a picture is worth a thousand words, an interactive map is at least worth ten thousand words! To coincide with the launch of Nokia Lumia in USA; we launched the Nokia Lumia Momentum Map – an interactive way to check out the countries where Nokia Lumia smart phones are either available or will be coming soon. You can also check out the tweets, videos and photos from users about the Lumia series.
The content of the Momentum Map as of Jan 15, 2012:
| Country | Lumia 710 | Lumia 800 |
| Germany | Now | Now |
| Netherlands | Now | Now |
| Italy | Now | Now |
| Russia | Now | Now |
| India | Now | Now |
| Hong Kong | Now | Now |
| Taiwan | Now | Now |
| Singapore | Now | Now |
| Spain | Jan 11, 2012 | Now |
| United Kingdom | Feb 1, 2012 | Now |
| USA (+ Lumia 900 “in coming months”) |
Jan 11, 2012 | Coming Soon |
| France | n.a. | Now |
| Austria | Coming Soon | Now |
| Hungary | Jan 20, 2012 | Jan 20, 2012 |
| Greece | Jan 21, 2012 | Jan 20, 2012 |
| Portugal | Feb 2, 2012 | Jan 26, 2012 |
| Switzerland | n.a. | Jan 13, 2012 |
| Denmark | n.a. | Jan 20, 2012 |
| Sweden | n.a. | Jan 23, 2012 |
| Norway | Feb 1, 2012 | Feb 1, 2012 |
| Canada | Feb, 2012 | Feb, 2012 |
| Belgium | Mar 1, 2012 | Feb 1, 2012 |
More information:
– Nokia Q4 2011 net sales EUR 10.0 billion, non-IFRS EPS EUR 0.06 (reported EPS EUR -0.29) Nokia 2011 net sales EUR 38.7 billion, non-IFRS EPS EUR 0.29 (reported EPS EUR -0.31) [Nokia press release, Jan 26, 2012]
– Quarter 4 report tables in xls [Jan 26, 2012]
– Nokia Names Siilasmaa as Chairman to Replace Retiring Ollila – BusinessWeek
… Nokia investors lost more than 60 billion euros ($79 billion) in share value after Apple Inc. leapfrogged it with the iPhone. Siilasmaa will oversee Chief Executive Officer Stephen Elop’s efforts to win customers as Apple and Google Inc. expand into new markets. … An investor in Finnish startups, Siilasmaa may also broker more tie-ups with new companies such as “Angry Birds” maker Rovio Entertainment Ltd.
“I don’t want to leave a fortune to my kids,” Siilasmaa told a panel on startup investment …
– Nordic Chairman of the Year 2009: Speech of thanks by Risto Siilasmaa, F-Secure Oyj. [Feb 18, 2010]
Relative to that media reports are very narrow focused as you could even see from the below entries considered the best among them:
Nokia Posts Huge Loss [The Wall Street Journal, Jan 27, 2011]
…
Gartner analyst Carolina Milanesi said Nokia’s shipments were in line with expectations. ‘Overall, what we have been looking for is an improvement over the third quarter, and we got that. But while it seems Nokia is on track, there is still a lot more to do,’ she said.
…
Nokia CEO taps salesmen to assure Lumia push [SlashGear, Jan 27, 2012]
Over the last year when it came to Windows Phone, we saw a lovely looking user interface fall victim to less than stellar engagement and interest on the part of the public – Stephen Elop this week says that it’s the work of the salesmen, not the manufacturer, to make the final drop of the device into the hands on the consumer. Without a doubt there’s a certain flair to the Lumia line of smartphones being released both here in the USA and abroad this year, but without the folks in the stores actually pointing people to the hands-on equipment, there’s certainly no chance of a big hit in the engagement environment. Elop let the world know in Nokia’s sales call what he expects from store employees in the very near future.
Without that final point-of-sale touch, all else will certainly fail, at least that’s what Nokia’s top minds seem to be saying this week. Though the devices are perfectly legitimate in their build and execution, and the advertisements surrounding them may be lovely, there’s always a third step that must be taken. Elop said thusly this week in Nokia’s sales call:
“We need to increase the engagement of the retail sales associates in the stores, because it is the retail associate who speaks with our consumers and puts the Lumia device in their hands. For example, in the United Kingdom, where competitive ecosystems are firmly entrenched, we have seen mixed retail execution around Lumia devices with a range of results among different locations, different chains, different stores and so on.” – Elop
…
And the comments were mostly supportive of that:
…
Joseph Paradis
1 day ago
I think he has a good point. I had known about WP7 for quite some time before the launch and had already chosen the phone I wanted. The last step for me was going to the store and getting a little hands-on to seal the deal. I had 3 sales reps (from 3 different stores) tell me to check out the Android phones instead (?!). One told me that the Windows OS is no good because its buggy, the other two were just astounded that I was interested in a WP7. I knew way more about the specs of those phones (and a good count of Android phones) than the sales rep. There are a lot of people who I think would like Nokia WP7 phones and other WP7 phones, but kind of go to the store without much knowledge and get carted around by these reps who may have ulterior motives.
…
Stephens_Eloped
1 day ago
I think anyone who is reading a website like SlashGear is the kind of person who probably knows more than the average salesperson in a mobile phone store. Definitely. I’ve had the experience of being “too knowledgeable” myself on many occasion. You stand there listening to false information and you’re either tempted to let it fly, (poor guy didn’t any training) or if they’re douches, you just say, “No, you’re wrong, the N9/L800/L910 isn’t all aluminum, it’s all poly-carbonate, which is a plastic.”
I think salespeople in the States are the worst – they’re so entrenched with Android and iPhone (and also any OEM + WP that ISN’T Nokia), that unless Nokia say, “ok salesteam, here’s a much, much bigger commission for you if you sell a Lumia”, then they haven’t got much chance of changing the mindset of the average American consumer. It’s not a Nokia friendly world here, so they’ve got to up their game. TV ads ain’t nowhere near enough.
…
Clever
22 hours ago
It’s definitely the salespeople who make it hard for WP7 to take off. Phone carriers make their biggest profits from sales of Android handsets and are able to load the Android phones with their bloatware, therefore the sales staff are trained to push these phones over iPhone and WP7 handsets.
Here in Australia our stores are all Android themed and one store in Melbourne has a whole floor called “Android Land”, where phone shoppers can explore and learn all about the Android ecosystem. Now that there are some decent WP7 handsets coming out, I think Microsoft really needs to do three things to get their OS to take off:1 – Get some handsets out to carriers and stores. Only 1 carrier out of 4 in Australia even sells WP7 devices and they are outdated and you’d be lucky to even find them on display in stores. I think a lot of people would like to by a Nokia N900 but if it takes another 12 months before they even hit our shelves I’m sure we will have lost interest.
2 – Work with carriers to not only sell WP7 devices but to actually push them. Make the devices resonably priced and give carriers incentives in the way of good subsidies to entice them to get their staff to actually push WP7 devices.
3 – Market WP7 so people actually know it exists and know to look for it when they do walk into a phone store. Apart from us tech heads I would bet that half of the population doesn’t even know that WP7 exists. People who don’t know about something are a lot less likely to purchase it. Where are the TV ads telling us why we should be buying a WP7 device?
Dumb salesmen are hurting us – Nokia CEO [The Register, Jan 27, 2012]
Incentivising the McJobs
Analysis Stephen Elop got a pretty indulgent reception from analysts, and most of the press yesterday, after delivering some shocking results. Nokia turned a profit of €2bn into a loss of €1bn in the new boss’s first full year; volumes are down by 29 per cent; sales of the new Windows phone are unremarkable (to put it generously); and Elop has scrapped guidance for the rest of the year. [Summary] News like this would normally have analysts reaching for the panic button – but not today. Why would this be?
Well, obviously, much can be explained by the appreciation that Nokia is in rapid transition – it isn’t even a full year since the Elopcalypse. Elop got the bad news out of the way in his (still) remarkable Burning Platforms memo. But it’s also because he was quite unexpectedly frank and forthcoming about why Nokia isn’t making more headway with its shiny new platform – the one that isn’t burning. Elop explained that Nokia has a very stiff learning curve ahead of it in consumer retail. He also said that sales staff in the channel weren’t helping. He even detailed this country-by-country. I’m surprised more Nokia-watchers haven’t remarked on this – or why Elop dwelled on retail in such detail.
Nokia staff should be glad he did, because of a forlorn sight I saw last November. Just as the Christmas shopping season was getting underway on London’s Oxford Street, I saw a quite ominous sight. The flagship West End Carphone Warehouse store, next to John Lewis, had large posters in the window announcing the arrival of the Lumia 800. There were two live Lumia 800s available for curious punters to play with – of around half a dozen such working retail models from rivals. Except they weren’t live. They were completely dead. And although Nokia had secured the prime corner spot for its devices, it may as well have hidden them on some remote industrial wasteland. The shop was very busy, but nobody came and asked if they could see the Lumia working.
If Nokia is to claw its way back into contention, this won’t do. Getting one million Lumias stocked really isn’t a terrific achievement considering that the six largest European markets had the 800, and some pretty significant Asian markets had the 710. The needle hasn’t moved.
“There are areas where we are learning and areas where we must adjust. First, we are learning more about the variations in our store-by-store retail execution related to Lumia,” said Elop yesterday.
He then re-emphasised how important it was to show people the Windows UI, and suggested that quality of the sales droids was very variable:
“We need to increase the engagement of the retail sales associates in the stores, because it is the retail associate who speaks with our consumers and puts the Lumia device in their hands,” he added, correctly. And he singled out some of the domestic channel here, suggesting he hadn’t been impressed by what he saw:
“For example, in the United Kingdom, where competitive ecosystems are firmly entrenched, we have seen mixed retail execution around Lumia devices with a range of results among different locations, different chains, different stores and so on.”
I know several first-time smartphone buyers and Windows Phone wasn’t even on the radar. People don’t know it exists. In the UK, Android gained an early and enthusiastic foothold, which two years on translates into a mature and knowledgeable market. The Samsung Galaxy SII was the best-selling phonein the UK at Christmas, by some distance. For the average punter a buying decision begins with a binary choice between Apple and BlackBerry, and if it’s a touchscreen then it’s between the iPhone and “one of the other lot”. The other lot is Android. Sales staff in stores like Carphone aren’t uniquely thick – they’re like all savvy retail staff – they want their commission, and they know there’s a huge appetite for Android out there.
It’s a sign of how things have changed. Nokia can no longer play hardball with its channel partners – today, it really needs their help. Windows has made no impression on the market and gaining people’s attention – which includes aligning the incentives of the channel – is going to be much more expensive than analysts realise.
I’m onto my second Lumia, and I like the UI very much indeed. But I still haven’t seen a civilian – someone who isn’t an analyst, journalist or Nokia industry partner – carrying a Lumia in the wild. Have you?
Intel 2011: a year of records, milestones and breakthroughs
Intel’s CEO Discusses Q4 2011 Results – Earnings Call Transcript [Seeking Alpha, Jan 19, 2012] + Q&A
–> Intel’s industry position and prospects for years ahead [Dec 9, 2010 – March 21, 2011]
- reinvented the transistor with our 3-D Tri-Gate technology
–> Intel’s SoC strategy strengthened by 22nm Tri-Gate technology [May 10 – Nov 30, 2011]
- unveiled a new generation of personal computers, the Ultrabook
- The industry will bring more than 70 new Ultrabook designs to market this year.
- I’m not seeing this level of excitement in our customer base since, even before Centrino, which is 2003. People are very excited about the feature set and having the PC reenergized.
- I think initially … this will be replacement of existing notebook sales and customers and so forth.
- As we go through the course of 2012, particularly as — and into ’13, as Windows 8 machines rollout, you have the possibility [of cannibalizing notebook sales], and then as I look at our design wins, the probability of many of those machines incorporating touch. At that point, it’s hard to tell what the market impact is going to be because the PC now has the characteristics of the best of all tablets and very high performance-capable machine — notebooks.
- … our goal this year will be to exit the year at about 40% of consumer notebooks being Ultrabook.
–> Intel’s SoC strategy strengthened by 22nm Tri-Gate technology [May 10 – Nov 30, 2011]
–> Supply chain battles for much improved levels of price/performance competitiveness [Aug 16, 2011]
–> More on supply chain battles for … [Aug 31, 2011]
–> VIZIO’s two pronged strategy: Android based V.I.A. Plus device ecosystem + Windows based premium PC entertainment [Jan 11, 2012]
- And
when Windows 8 launches, we’ll be ready with both PCs and tablets.–> Windows 8 Metro style Apps + initial dev reactions [Sept 15, 2011]
–> Windows 8: the first 12 hours headlines and reports [Sept 14, 2011]
–> Windows 8 gaining smartphone like “connected standby” capability [Nov 23, 2011]
–> A too early assesment of the emerging ‘Windows 8’ dev & UX functionality [June 24 – Aug 19, 2011]
–> Microsoft’s next step in SoC level slot management [May 27 – June 2, 2011]
–> Microsoft on five key technology areas and Windows 8 [May 24, 2011]
–> Acer’s decision of restructuring: a clear sign of accepting the inevitable disintegration of the old PC (Wintel) ecosystem and the need for joining one of the new ecosystems under formation [April 1 – Aug 2, 2011]
–> CES 2011 presence with Microsoft moving to SoC & screen level slot management that is not understood by analysts/observers at all [Jan 7, 2011]- Our intention is to participate broadly … from day one, as you see the Android tablets coming out and Windows 8 tablets coming out.
- And you’ll see us well-positioned in multiple price point on those. And who knows where those prices go over time, but our intention would be to use the advanced silicon integration capability we have to be able to drive the build material cost down, integration up in tablet space, which I think is going to be a sweet spot for Intel.
- [regarding much lower Android tablet sales than most expected for 2011:] actually, they were about where I thought they would be, but I was well below what many of you had. I think the thing is, tablets are a little bit about hardware and an awful lot about software. And I think that until you get to Ice Cream Sandwich, the offering isn’t as powerful as what’s out there with Apple. And as the Ice Cream Sandwich tablets start shipping, I think you’ll start seeing a little bit better receptivity, Google just added the music store, the videos are better, everything got a little bit better bit ICS. And so I think the better test is year 2 here, in terms of is there anyone that can compete with the iPad?
–> “A new tablet from Vizio will come with Intel’s upcoming Atom chip, code-named Medfield, and will run Google’s Android operating system” –> VIZIO’s two pronged strategy: Android based V.I.A. Plus device ecosystem + Windows based premium PC entertainment [Jan 11, 2012]
–> Intel: accelerated Atom SoC roadmap down to 22nm in 2 years and a “new netbook experience” for tablet/mobile PC market [April 17, 2011] - And then the other part of that test, of course, is the Windows 8 tablets that are being queued up for production. So I don’t know that the whole tablet thing is settled down by any stretch, and I do have a lot of interest in, if you heard me at CES about these hybrid and convertible designs as they apply to clamshells, where there’s a significant blurring between what people do with tablets and what people do with PCs. So the jury is out on I think the long-term segmentation by form factor.
- But I do think you’ll see more progress on the Android side as a result of ICS.
- closed 2 large acquisitions: Together, McAfee and IMC added $3.6 billion in revenue and new strategic capabilities in security and connectivity that will allow us to extend our strategies across the continuum of computing.
- McAfee: has already announced the Deep Safe platform, around which we are building a family of products to take advantage of the combination of McAfee software and Intel silicon to deliver first-of-its-kind protection against day 0 threats.
and - Infineon Wireless Solutions: the Infineon acquisition has given us a very strong position in basic phones and feature phones. They shipped 400 million modems this year into the cell phone business.
–> New Mobile and Communications Group (MCG) at Intel [Dec 16 – 30, 2011]
- McAfee: has already announced the Deep Safe platform, around which we are building a family of products to take advantage of the combination of McAfee software and Intel silicon to deliver first-of-its-kind protection against day 0 threats.
- in the fourth quarter, we announced the acquisition of Telmap, whose location-based search and navigation expertise will allow us to add differentiated services to Intel architecture-based devices from Ultrabooks to smartphones
- broke ground on the world’s first 14-nanometer fabs, D1X in Oregon and Fab 42 in Arizona:
–> Be aware of ZTE et al. and white-box (Shanzhai) vendors: Wake up call now for Nokia, soon for Microsoft, Intel, RIM and even Apple! [Feb 21 – March 25, 2011]
–> mentioning that in 3 years down to 14nm: Intel: accelerated Atom SoC roadmap down to 22nm in 2 years and a “new netbook experience” for tablet/mobile PC market [April 17, 2011]- Turning to 2012 … We are forecasting an increase in capital spending to $12.5 billion as we build the world’s first high-volume manufacturing factories for 14-nanometer process technology.
- In terms of the makeup of the specific capital in ’12, it’s more heavily weighted than what we’ve historically seen to building buildings. … it’s a 2-year cycle and we’re building buildings. So we’re seeing that it’s more than 1/3 of the total capital in ’12. I think that piece starts to come down in ’13. The equipment piece actually comes down from ’11 to ’12, and that’s a little more — it’s heavily weighted towards 14-nanometer equipment that we’re putting in place.
- 2011 revenue and earnings were the best in Intel’s history
- surpassed $50 billion in revenue for the first time, after crossing $40 billion for the first time just last year
- a fantastic year for our Data Center Group, with revenue up 17% on record microprocessor units, exceeding $10 billion for the first time
- storage revenue was up 42% to a new record high
- Embedded Communications Infrastructure business was up 18%, also to a new record high
- record notebook microprocessor units in 2011, as the PC Client Group grew 17%, fueled by demand in the enterprise and emerging markets
- China, now the largest PC market in the world, represents 20% of all PC demand, and grew a remarkable 15%. Even with that, China has a household penetration rate of just 35%, versus almost 90% in the U.S
- Sandy Bridge microprocessors accounted for approximately 40% of the company’s total revenue
–> Intel’s SoC strategy strengthened by 22nm Tri-Gate technology [May 10 – Nov 30, 2011]
- We’ll launch Ivy Bridge, our first 22-nanometer product, in early spring. Ivy Bridge will improve on the graphics performance of Sandy Bridge by more than 70%. We have a very fast ramp of Ivy Bridge, strong demand …
- In terms of utilizations, we’re running full out today. We’re just at the beginning edge of 22-nanometer [with the ramping 4 big 22-nanometer factories]. Every unit that we can get out there, we can sell. So we’re running the new stuff full out. … those first wafers that come off the line for 22-nanometer, these are big factories, the very first products are coming off the line now. Those tend to be pretty expensive [therefore Q1 gross margin forecast is 63% vs 64% for the full year on a high 9 — high single-digit revenue growth] and that cost comes down over the course of the year as well.
- this was our second consecutive year of more than 20% revenue growth
- surpassed $50 billion in revenue for the first time, after crossing $40 billion for the first time just last year
- volume shipments of our Sandy Bridge server product, code-named Romley, have begun: We’ll launch Romley for servers in the first quarter. We’re seeing right now, stronger demand for Romley than we did from the Nehalem at the same point of its life sort of 2 years ago. The product is in high-volume production now getting ready for our customers assistance launches later this quarter and into early Q2.
- … the Data Center business we have today is not your grandmother Server business that we had for many years, right? There’s other elements in there around storage and networking equipment.
- And the other big element of that is the sales to the large Internet data centers that are being built up around the world. … They tend to be a function of when Facebook or Google or Amazon decides to turn on a new Data Center and they buy x 100,000 units. Or there’s a new generation and they want to have a quick complete swap out.
- And as a result, we’re seeing a change to the historical linearity that we saw in this — in the enterprise Data Center business for many years. So I think you should probably get used to a little bit more lumpiness here and look at the overall year-on-year growth, which is what we’ve been trying to discuss at the last couple of analyst meetings.
- we also demonstrated Knights Corner, the first single-chip coprocessor capable of delivering a teraflop of computing power
–> “Knights Corner, the first commercial Intel MIC (many integrated core) architecture product, will be manufactured using Intel’s latest 3-D Tri-Gate 22nm transistor process and will feature more than 50 cores. Furthermore, Intel promises compatibility with existing x86 programming model and tools.” –> Intel’s Knights Corner: 50+ Core 22nm Co-processor [tom’s hardware, Nov 16, 2011]
- China is the world’s largest market for mobile phones with more than 950 million subscribers. It’s also at the forefront of the smartphone boom and will be the home of the world’s first 32-nanometer smartphone.
- Last week at CES, Lenovo announced the K800 smartphone based on our Medfield SoC. The K800 will be available on the China Unicom network in Q2, and will showcase Intel architecture in a phone with very competitive battery life and outstanding performance.
–> New Mobile and Communications Group (MCG) at Intel [Dec 16 – 30, 2011]
–> “A new tablet from Vizio will come with Intel’s upcoming Atom chip, code-named Medfield, and will run Google’s Android operating system. … Intel’s Medfield & Atom Z2460 Arrive for Smartphones: It’s Finally Here [AnandTech, Jan 11, 2012] …” –> VIZIO’s two pronged strategy: Android based V.I.A. Plus device ecosystem + Windows based premium PC entertainment [Jan 11, 2012]
–> Intel SoC for Cloud Clients [June 27 – Aug 23, 2010]
- [Also] announced the Medfield-based smartphone reference design that boasts a sleek form factor, 8 hours of talk time, 6 hours of 1080p video playback and 14 days of standby power, clearly demonstrating the low-power, high-performance capabilities of Intel architecture. Yet as the performance of this device that really showcases what’s possible when you combine advanced process technology and the world’s most popular computer architecture. Though Medfield is our very first smartphone SoC, independent testers appointed to benchmarks to place Medfield reference design among the very best in the markets.
- It was this differentiated performance and exceptional roadmap and exciting new usage models that led to our multiyear, multi-device strategic relationship with Motorola Mobility. The first of these Intel architecture-based devices will go through carrier certification this summer with commercial availability shortly thereafter. And while the Lenovo and Motorola designs are exciting first steps, we’re not done making announcements in the smartphone space.
- On phones, our strategy is a little bit different [from those of PC’s and tablet’s]. We’re coming in at the top of the smartphone market. Our value proposition initially is aimed at best performance and very competitive feature sets and very good battery life. Over — and then let me say on the other end of the market, the Infineon acquisition has given us a very strong position in basic phones and feature phones. They shipped 400 million modems this year into the cell phone business. So over time, what we’ll want to do is grow that capability up by integrating the apps processor and the comm processors onto the same chip, while we drive our initial positions in apps processors from the top down.
- [regarding: given that all the smartphones also have Wi-Fi, Bluetooth and GPS and … . Do you have that capability today internally? ] Yes, we’ve got the multi-comm capability in-house. A lot of that came with the acquisition from the Infineon group. And that’s got 2G, 3G, they have an LTE solution underway. We’ve had Wi-Fi forever, and we’ve had Bluetooth for many years. So all of those are being integrated into our comms capabilities. In fact, we’ve integrated those business units now into a single unit to be able to accelerate that.
- I did not say, I want to be very clear, I did not say that our intent would be to integrate Medfield to baseband. I said over time, you’ll see us move from the low-end baseband-only business in the feature phones and value phones to having it a more integrated capability. I didn’t say when and what generation. I’m really not at liberty to discuss that. But the major thrust over the next year or 2 is going to be to have very high-performance modems as a comps processor and the best-of-class apps processors for smartphones.
AH-IPS technology from LG Display and True HD IPS of LG Mobile LTE superphones: Nitro HD (AT&T) and Spectrum (Verizon)
Penetration rate of IPS/FFS panels in mobile PC sector to reach 20% in 2014-2015, says DisplaySearch [Jan 19, 2012]
The penetration rate of IPS (in-plane switching) and FFS (fringe-field switching) panels in the mobile PC (including notebook, netbooks and tablet PCs) segment is expected to climb from 11% in 2011 to 20% in 2014-2015, Display Search has indicated in a Chinese-language press release.
While IPS/FFS LCD panels held a 31% penetration rate in the LCD TV segment in 2011, DisplaySearch estimated that the penetration rate of IPS/FFS panels in the desktop monitor sector, in which IPS/FFS is being used for specific applications such as medical equipment, will soar to 25% in 2015 from 7% in 2011 as LG Display aims to make IPS panels a standard for desktop monitors.
LG Display (LGD) has been the top supplier for IPS/FFS panels, accounting for 80% share of IPS/FFS panels in 9.1-inch sizes and above. Panasonic LCD serves as a major supplier of IPS/FFS panels for TV applications. LGD plans to venture into the development of AH-IPS technology for display devices in the next few years, DisplaySearch noted.
While Samsung Electronics and some Taiwan-based flat panel makers will also roll out IPS panels, China-based BOE Technology has begun shipping 32-inch TV panels using FFS technology, DisplaySearch noted.
LGD is also a major vendor for small- to medium-size IPS panels, taking up a 25% share in the below 9-inch size segment, and other vendors including Hitachi, Sony and Toshiba each also hold a certain market share in the sector. However, when Japan Display will officially be set up in 2012, the company will become the largest supplier for small- to medium-size IPS/FFS panels, said DisplaySearch.
LG Display introduce new AH-IPS technology for Tablet PCs and smartphones at SID-2011 [Oct 26, 2011]
LG Display introduce AH-IPSat the SID-2011 in Los Angeles. AH-IPS is a new advanced high performance In-Plane switching technology.
LG Display’s3.5-inch smartphone panel supports 960×640 pixel resolution at 326 PPI, delivering the most detailed images among smartphones available on the market.
What is AH-IPS?
AH-IPS technology, an advanced form of IPS, has realizes 1.5 to 2 times the resolution of typical LCD panels. This ultra high resolution becomes particularly valuable when the emphasis is on displaying highly detailed images. The technology also improves display’s color accuracy, which in turn leads to reproduce the original color precisely without color distortion. In addition, it provides greater lighttransmission which translates into lower power consumption while delivering exceptional picture quality, making it ideal for use in outdoor settings.
The AH-IPS panels deliver ultra high resolution, notable for their superiority in use for smartbooks, tablet pcs and smartphones. LGDisplay shows off a full line-up of products which deliver ultra high resolution, including 3.5- and 4.5-inch panels for smartphones, 7- and 9.7-inch panels for smartbooks, and 55- and 84- inch panels for TVs at the exhibition. In particular, by highlighting the strengths of AH-IPS, the company plans to solidify its competitive edge in the smart mobile market. The Company is already enjoying dominance in technology, supply capability, and cost competiveness based on its extended experience in mass production.
“Consumers can enjoy crisp and clean pictures in any device like smartphones and smartbooks with LG Display’s proprietary AH-IPS technology,” said President and CEO of LG Display Mr. Young Soo Kwon. “Our goal is to be the world’s No. 1 display maker that consistently delivers groundbreaking technologies like IPS to innovate the display industry.”
Resolution is generally defined by the total number of pixels whereas image crispness is measured by pixels–per-inch (PPI) which refers to pixel density per unit area. The ultra high resolution technology employed by AH-IPS adds a greater number of pixels than the PPI that can be recognized by the human eye at a typical distance. This makes it more difficult for the naked eye to distinguish each individual pixel, thus making the image sharper.
Apple use IPS-LCD technology for the Iphone (Retina) Ipad etc. Now Apple got some new advanced technology from LG-Display. We will see this kind of displays in the next generation Iphone
LG Nitro HD — True HD [LGUSAMobile, Jan 13, 2012]
LG Display’s AH-IPS Panel Receives the World’s First Quality & Performance Mark from Intertek for Color Accuracy [LG Display press release, Aug 24, 2011]
LG Display [NYSE: LPL, KRX: 034220], a leading innovator of thin-film transistor liquid crystal display (TFT-LCD) technology, announced today that its Advanced High Performance In-Plane Switching (AH-IPS) technology received the Quality & Performance Mark from Intertek, a global product testing and certification company, for color accuracy. The 4.5-inch AH-IPS panel designed for mobile devices is the first LCD module in the world to receive the certification given to products that outperform others in the same category after rigorous independent testing.
AH-IPS was also recognized as superior to a comparable AMOLED display in terms of power consumptionin the same tests.
The two products Intertek tested, a 4.5-inch (HD, 720 x 1280, 329ppi) AH-IPS display scheduled for release in the second half of 2011 and a 4.3-inch (WVGA, 480 x 800, 217ppi) AMOLED display adopted in the Samsung Galaxy S2 handset, are regarded in the industry as the leading smartphone displays.
In tests of color accuracy, the color reproduction of LG Display’s 4.5-inch AH-IPS display was shown to be three times more accurate, receiving a color accuracy*rating of 0.012 compared with 0.037 for the 4.3-inch AMOLED display. The less accurate color gamut that AMOLED recorded can be proven to result in color distortion, based on a 2008 report by the Advanced PDP Development Center Corporation which showed that when color accuracy exceeds 0.015, colors are perceived differently by the human eye.
In terms of power consumption, the 4.5-inch AH-IPS with a brightness of 600 nits was found by Intertek to consume a constant level of power at 624mW on all color expressions compared to as much as 1,130mW for the 4.3-inch AMOLEDwhen displaying full-white colors. The result demonstrates that, despite its larger and brighter display, AH-IPS can be regarded as a more energy-efficient and environment-friendly display than AMOLED.
Considering current smartphone trends where users are increasingly browsing the Internet and accessing social networking services which heavily utilize white backgrounds, power consumption is expected to grow in importance for consumers, particularly as next-generation 4G smartphones are said to consume 1.5~2 times more power than current smartphones.
“The certification from Intertek proves that AH-IPS is more suitable for mobile displays than AMOLED,” said Sang Yeoup Rhee, Vice President of AH-IPS Marketing in LG Display. “With credible global testing demonstrating the superiority AH-IPS, LG Display plans aggressively to promote and to highlight the superior performance of AH-IPS to consumers.”
Intertek tested color accuracy through a spectrophotometer that measured color temperature against standardized display color, and power consumption under 14 different color patterns using a standardized international test for power consumption under the same conditions.
*Color accuracy is measured numerically by △u’v’. A lower value indicates a smaller gap between the original color and reproduced color
About LG Display
LG Display Co., Ltd. [NYSE: LPL, KRX: 034220] is a leading manufacturer and supplier of thin-film transistor liquid crystal display (TFT-LCD) panels, OLEDs and flexible displays. The company provides TFT-LCD panels in a wide range of sizes and specifications for use in TVs, monitors, notebook PCs, mobile products and other various applications. LG Display currently operates eight fabrication facilities and six back-end assembly facilities in Korea, China and Poland. The company has a total of 50,000 employees operating worldwide. Please visit http://www.lgdisplay.com for more information.
Amazing True HD IPS Display [LGUSAMobile, Dec 21, 2011]
LG Nitro HD Launch Event In True HD [Dec 5, 2011]
LG NITRO HD DELIVERS FIRST TRUE HIGH-DEFINITION EXPERIENCE FOR AT&T CUSTOMERS [LG press release, Nov 28, 2011]
Exclusive to AT&T Customers, Android-Powered LG Nitro™ HDProvides High-Definition Display, Lightning-Fast Processing Speeds and AT&T 4G LTE Capabilities
Key Facts
• LG Nitro™ HD, the first smartphone in the AT&T* portfolio with a true high definition screen becomes the third 4G LTE smartphone for AT&T customers.
• Available in AT&T stores and online Dec. 4 for $249.99 with a two-year commitment.
[No Commitment Pricing $550]• Dual-core 1.5 GHz processor and access to AT&T’s 4G LTE makes Nitro HD the ultimate high-performance superphone.
• AT&T 4G LTE recently expanded to 15 markets. AT&T plans to reach 70 million Americans with 4G LTE by year-end 2011.
LG Nitro HD
The LG Nitro™ HD, featuring a 4.5-inch True HD AH-IPS display, will be available exclusively to AT&T customers beginning Dec. 4 in company owned stores and online. Setting a new standard for a mobile device, LG Nitro HD comes equipped with a stunning true high-definition touchscreen display, a dual-core 1.5 GHz processor and access to AT&T’s 4G LTE where available, making it the ultimate high-performance superphone. Not only is LG Nitro HD powerful and incredibly fast, it also features multitasking abilities and offers the latest evolution in mobile device display technology for higher image resolutions and text readability.
Taking advantage of LG’s new proprietary True HD technology, LG Nitro HD’s 4.5-inch AH-IPS (Advanced High-Performance In-Plane Switching) display supports resolutions up to 1280 X 720 pixels and offers unrivaled color accuracy, brightness, battery efficiency and performance. LG Nitro HD’s 500 nit display luminance allows for clear viewing in direct sunlight and RGB stripe pixels deliver incredibly accurate true-to-life color rendering.
LG Nitro HD offers incredibly quick speed, power and efficiency in a slim design (5.27” X 2.67” X 0.41”) making it easy to view, create and share in HD. LG Nitro HD multitasks seamlessly and with AT&T 4G LTE and HSPA+ where available, it easily browses even the most content-heavy websites and runs HD games with ease, including HD gaming from the Gameloft HD game store and Zynga Poker HD.
An 8-megapixel HD camera and 20 GB of total memory (4 GB on-board plus 16 GB via In-box microSD) allows users to capture and view crystal-clear True HD images and video. Wi-Fi Direct™ technology and DLNA® features offer wireless HD content streaming options, making it easier and faster than ever to share HD content with the people and networks that matter the most.
AT&T is the only U.S. carrier providing 4G using both HSPA+ and LTE technologies. HSPA+, when combined with enhanced backhaul, provides customers with compatible devices 4G speeds, meaning customers get a faster and more consistent 4G experience, even when outside of an AT&T 4G LTE area.
Pricing and Availability
Be one of the first to experience the phenomenon of LG Nitro HD on Dec. 4, available exclusively in AT&T company owned stores and online for just $249.99 after a two-year contract.
Quotes
“With the LG Nitro HD as one of our last smartphones to arrive in 2011, we’re closing out the year with a bang,” said Jeff Bradley, senior vice president, Devices, AT&T Mobility and Consumer Markets. “We’ve seen others get close to a true HD experience on Android superphones this year, but Nitro HD is the one that does it right.”
“LG continues to push the boundaries of what is possible on mobile devices today,” said Tim O’Brien, vice president of marketing for LG Mobile. “LG Nitro HD will be the first smartphone available for AT&T to feature True HD AH-IPS capabilities, and the advantages of a crystal clear display are immediately evident after seeing the device first hand. In addition to sporting the clearest and crispest display on the market, LG Nitro HD will be one of the fastest and most powerful smartphones available.”
*AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc.
Limited 4G LTE availability in select markets. 4G speeds delivered by LTE or HSPA+ with enhanced backhaul, where available. Deployment ongoing. Compatible device and data plan required. LTE is a trademark of ETSI. Learn more at att.com/network.
Limited-time offer]. LG Nitro HD with new 2-yr wireless agrmt of $39.99 or higher and min $15/mo data plan is $249.99. Wireless Service: Subject to Wireless Customer Agrmt. Coverage and svcs not avail everywhere. Credit approval req’d. Activ. Fee up to $36/line. Geographic, usage, and other terms, conditions and restrictions apply, and may result in svc termination. See store or visit att.com for complete details and coverage maps. Data: Min $15/mo, 200MB, data plan required. If you exceed your initial 200MB allowance, you will automatically be charged an average of $15 for each additional 200MB provided. All data allowances and overages must be used in the billing period provided or they will be forfeited – details att.com/dataplans. Regulatory Cost Recovery Charge up to $1.25/mo. is chrg’d to help comply with gov’t obligations and chrgs; it is not a tax or gov’t req’d chrg. Early Termination Fee (ETF): After 30 days, ETF up to $325 based on device (details att.com/equipmentETF). Restocking fee up to $35. Taxes and other charges apply.
VERIZON WIRELESS AND LG MOBILE CONTINUE LEGACY OF INNOVATION BY OFFERING A TRUE HD MOBILE EXPERIENCE WITH SPECTRUM™ BY LG [LG press release, Jan 9, 2012]
Latest LG Smartphone Boasts True HD IPS Display, Verizon Wireless 4G LTE, Dual-Core Processor and ESPN ScoreCenter App with Exclusive HD Feed
LAS VEGAS – From the 2012 International Consumer Electronics Show (CES), Verizon Wireless and LG Mobile today announced Spectrum™ by LG smartphone, exclusively for Verizon Wireless. Spectrum is the first smartphone for Verizon Wireless to feature a 4.5-inch True HD In-Plane Switching (IPS) display, the same display technology used in premium LG HD televisions. Intensifying its HD capabilities, Spectrum by LG will give customers exclusive HD access to the ESPN™ ScoreCenter application. Spectrum will be in the Verizon booth (Las Vegas Convention Center, South Hall, Booth #30259) and LG booth (Las Vegas Convention Center, Central Hall, Booth #8204).
ESPN’s ScoreCenter app is supported by an exclusive HD video feed, giving customers the exclusive access to ScoreCenter stats, images and videos in 720p HD. Scoreboards and live game details include in-game stats, news and video. Personalization features allow fans to customize their ScoreCenter experience by highlighting their favorite teams and leagues from around the world, all in crystal clear high-definition.
Showcasing LG’s True HD technology, Spectrum by LG supports 1280 x 720 resolution and offers one of the brightest and sharpest displays available on a mobile device. Spectrum’s 500-nit display luminance and Real-Stripe RGB pixels offer users clear viewing in direct sunlight and accurate true-to-life color rendering.
Spectrum also features a Qualcomm® 1.5 GHz dual-core processor combined with 4G LTE connectivity for robust power, multitasking and download speeds. Verizon Wireless leads the way in 4G with the fastest and most reliable 4G network in the United States, covering more than 200 million people in 190 markets.
Key features:
• 4.5-inch True HD IPS display provides natural colors and brilliant, undistorted HD images in 16:9 aspect ratio. Pictures and texts are incredibly sharp with 329 pixels per inch (PPI) screen density.
• Protected by Corning® Gorilla® Glass, the True HD IPS display uses Real Stripe subpixel arrangement so images never get blurred.
• Android™ 2.3 Gingerbread (Android 4.0 Ice Cream Sandwich upgrade available the first half of 2012); support for Google™ Mobile Services including Gmail™, YouTube™, Google Talk™, Google Search™, Google Maps™ and access to more than 300,000 apps available to download from Android Market™.
• Preloaded Netflix app allows Netflix subscribers to stream the latest movies in high-definition quality.
• Qualcomm 1.5 GHz dual-core processor makes multitasking seamless. Customers can surf the Web, check email and update social networks effortlessly.
• ESPN’s ScoreCenter app offers the most comprehensive sports coverage available on an Android device whether you follow the NFL or Premier League, ICC Champions League or MLB™, NASCAR or Formula One™. Customers can follow teams from more than 500 leagues around the world with an exclusive 720p high-definition feed for Spectrum by LG while connected to the Verizon Wireless 4G LTE network or Wi-Fi.
• Spectrum supports Dolby® Digital Plus, which allows users to maximize their HD multimedia experience. Dolby Digital Plus can stream up to 7.1 channels of surround sound through home entertainment systems.
Additional features:
• 8-megapixel rear-facing autofocus camera with LED flash to snap beautiful pictures and 1080p video capture
• Front-facing 1.3-megapixel camera for video chat
• SmartMovie HD app—create and edit HD videos right on the Spectrum by LG
• Mobile Hotspot capability—share 4G LTE connection with up to 10 Wi-Fi-enabled devices
• Bluetooth® Version 3.0
• 16 GB microSD™ card pre-installed with support for up to 32 GB microSD card
• SmartShare—share media wirelessly to DLNA®-enabled devices
• HDMI mirroring capable via MHL
Pricing and availability:
• Spectrum by LG will be available on Jan. 19 in Verizon Wireless Communications Stores and online at http://www.verizonwireless.com for $199.99with a new two-year customer agreement.
• Customers who purchase a Spectrum by LG will need to subscribe to a Verizon Wireless Nationwide Talk plan beginning at $39.99 monthly access and a smartphone data package starting at $30 monthly access for 2 GB of data.
Customers Can Score the Game Winner
LG and ESPN are teaming up to give fans the chance to score an unbelievable sports weekend, including two tickets to ESPN The Magazine’s NEXT Event and a trip to the big game in Indianapolis on Sunday, Feb. 5. Customers can visit http://www.SpectrumbyLg.com or http://www.verizonwireless.com/spectrum for official rules, details and a once-in-a-lifetime opportunity to be a part of sports history.
For more information and product images, please visit LG’s online press kit at http://www.LGnewsroom.com/ces2012.
True HD is now mobile [LG data sheet, Jan 9, 2012]
Spectrum by LG sharpens the vision of what’s truly superior in mobile technology. Beneath its exceptionally large 4.5″ True HD IPS display is a mighty combination of power and speed.
A Qualcomm® 1.5 GHz dual-core processor compliments Verizon 4G LTE connectivity, generating an astoundingly fast overall experience. You’ve never seen this before—expect to be blown away.
Perfecting the Pixel – The True HD IPS display utilizes Real Stripe subpixel arrangement, which is denser and 1.4 times sharper than PenTile™ subpixel arrangement on typical Super AMOLED display
Take It All In
The 1280 x 720 pixel resolution provides additional screen space for more visible page content when compared to a typical smartphone screen.
Down to the Details
The 4.5″ True HD IPS display provides brilliant, undistorted HD images at a 16:9 aspect ratio. With 329 pixels per inch screen density, pictures and texts are sharp even at the smallest details.
Record videos at 1080p and snap beautiful pictures with the 8 MP camera/camcorder.
Super Powered Multitasking – By utilizing the dual-core processor plus the 4G LTE connectivity, multitasking is seamless on Spectrum. It zooms its way through web surfing, emails, and social networks effortlessly
GOOGLE™ INTEGRATION
• Android™ 2.3 Platform (Gingerbread)
• Android Market
• Google Maps™ Navigation
• Preloaded Apps: Alarm/Clock, Browser, Calculator, Camera, Contacts, Email, Gallery, Gmail,™ Google Search, Latitude,™ Maps, Market, Messaging, Music, Phone, Places,™ Polaris Office, Richnote, Smart Movie HD, Video Player, Voice Dialer, Voice Recorder, Voice Search, Voicemail, YouTube™
CONNECTIVITY
• Verizon 4G LTE Network1
• 4G Mobile Hotspot – share a data connection with up to 10 other devices (or 5 devices on a 3G network2)†
• Bluetooth® Version: 3.0
• Save Up to 100 Bluetooth Pairings3
• Supported Bluetooth Profiles: headset, hands-free, serial port, advanced audio distribution (stereo), messaging access profile, audio/video remote control, object push, file transfer, phone book access, audio/visual distribution, audio/visual control transport protocol
• Wi-Fi® Connectivity: 802.11b/g/n
• Wi-Fi Direct™ – connect directly to another Wi-Fi Direct device without having to join a wireless network
• S-GPS Support for Location Accuracy
1Verizon’s 4G LTE Network not available everywhere.
2Depends on device memory and network availability.
3Depends on available memory
†Verizon Wireless service required. Features based on carrier program availability.
ENTERTAINMENT
• True HD IPS Solution – 16:9 aspect ratio, 1280 x 720 pixel resolution at 329 ppi provides more visible page content and sharper details
• 1080p HD recording1
• Smart Movie HD – make and edit HD videos
• SmartShare – share media wirelessly to DLNA®-enabled devices
• HDMI® mirroring via MHL2
• Video Player with Touch Lock, Dolby® Sound Effect, Next/Previous Button, More Menu Options and Resume Play Function; supports DivX,® WMV, MP4, 3GP, and 3G2 Formats
• Music Player for MP3, AAC, AAC+, M4A, WMA, AMR, MIDI, Ogg Vorbis, and WAV Formats
• Convenient Music Controls – access music playing controls from the Notifications panel
• Preloaded Verizon Apps: Backup Assistant, Guided Tours, My Verizon Mobile, V CASTSM Media Manager, V CAST Tones, Verizon Video, VZ Navigator®
• TuneWiki – discover new music via recommendations from friends and fellow users; play music, radio, and video with synchronized lyrics
• Accelerometer – switch portrait/landscape view; control games by turning/tilting phone3
• USB Mass Storage4
1Content must be shared on larger HD display for 1080p playback.
2MHL Adapter required (sold separately).
3Only available on certain interactions with the touch screen.
4USB cable and microSD™ card required (both included).
CAMERA/VIDEO
• 8 Megapixel Rear-Facing Autofocus Camera and Camcorder with LED Flash
• 1.3 Megapixel Front-Facing Camera for Self-Portraits and Video Chat
• Rear-Facing Camera Resolutions: 3264 x 2448 (default), 3264 x 1836, 2560 x 1920, 2048 x 1536, 2304 x 1296, 1280 x 960, 1536 x 864 pixels
• Front-Facing Camera Resolutions: 1280 x 960 (default), 1280 x 720, 640 x 480 pixels
• Image Editor – zoom, crop, and rotate
• Face Tracking – automatically finds and focuses on faces
• Tag Location – add geographic data to images
• Customizable Brightness,1 Scene Mode, ISO, White Balance,1 Color Effect,1Timer, and Shot Mode
• Camera and Video Zoom: up to 4x
• Full HD Video Recording – record video in 1080p HD for sharing or playing on a larger display2
• Video Resolutions: 1920 x 1088 (default),31280 x 720, 720 x 480, 640 x 480, 320 x 240, 176 x 144 pixels
• Audio Recording – record video with or without sound (mute)
1Available in both camera and video modes.
2Content must be shared on larger HD display for 1080p playback.
3Depends on available memory.
CONVENIENCE
• Simultaneous Voice and 4G Data – browse the web or send email while on a voice call
• Connect to Social Networks
• Enhanced HTML Web Browser
• Text, Picture, Video, Group (send a message to a group of contacts who can see and reply to the group), and Location Messaging†
• Mobile Instant Messaging
• Email – mobile personal & corporate email
• One-Touch Speakerphone1
• Speaker-Independent Voice Commands
• Text-to-Speech
• MP3 Music Ringer Support (song clips)†
• 31 Unique Ringtones + Vibrate & Silent Modes
• TTY/TDD Support
• Contacts – unlimited fields2 for numbers, email addresses, a group, physical addresses, organization names, IM screen names, web addresses, events, notes, nickname, and picture ID3
• Speed Dial – 98 entries + 1 voicemail default
• Proximity Sensor – locks touch screen and buttons while talking on phone
• Touch Vibration for Tactile Feedback4
• Languages: English, Spanish, Chinese, Korean, French, German, or Italian
• FOTA – upgrade firmware over the air†
1Only available during a call.
2Depends on available memory.
3Depends on photos stored in your gallery.
4Only available on certain interactions with the touch screen
SPECIFICATIONS
• Technology: CDMA 1x, EVDO Rev. A, LTE
• Frequencies: 1.9 GHz CDMA PCS, 800 MHz CDMA DCN, 700 MHz LTE
• Data Transmission: LTE, EVDO Rev. A, 1xRTT
• Processor: 1.5 GHz Dual-Core Qualcomm Snapdragon™ S3
• Weight: 4.99 oz.
• Display: 4.5″ True HD AH-IPS, 16:9 display ratio, 1280 x 720 pixel resolution at 329 ppi, 16.7M Color, LCD Capacitive Touch Screen
• USB: 2.0 High Speed
• Standard Battery: 1830 mAh
• Usage Time: up to 498 minutes1
• Standby Time: up to 348 hours1
• Micro USB Charging Port2
• Memory: 4 GB onboard + 16 GB pre-installed microSD card (slot is expandable up to 32 GB)3; 1 GB RAM
1Certain features may use more power and cause actual time to vary.
2USB Cable included.
31.81 GB for apps; 16 GB microSD card included. Additional memory cards sold separately
ACCESSORIES
• Standard Battery*
• Travel Adapter and USB Cable*
• 16 GB microSD Memory Card*
• Extended Battery (3,040 mAh)
• Wireless Charging Pad (WCP-700)
• Wireless Charging Battery Door
• Media Charging Dock
• Vehicle Mount
• Vehicle Power Charger
• Bluetooth Headsets (HBM-235, HBM-570, HBM-905)
• Bluetooth Headset with Charging Cradle (HBM-585)
• Bluetooth Headset with Speakerphone and Solar Charging Cradle (HBM-810)
• LG TONE™ (Bluetooth Stereo Headset HBS-700)
*Included with phone
Pixel Qi finding ruggedized devices are the 2012 opportunity
“In addition we have got many design wins what is the next crop of tablets and other mobile devices coming out this year. We will see how those will do against Apple and so forth.” Then: “A small fab can produce one million panels a day. … A couple of million dollars are needed to adjust the process for Pixel Qi. … A committed order of at least half million is needed to start. … We have 1st tier design wins now. We will see what will come out of that.”
Mary Lou Jepsen in the very last video from Charbax (see embedded in the end)
Pixel Qi sunlight readable displays at CES 2012 [Jan 11, 2012]
from the accompanying Liliputing article:
The company has been showing off its display technology for the past few years, but few consumer products have shipped with Pixel Qi screens. The Notion Ink Adam tablet was available with an optional 10 inch, 1024 x 600 Pixel Qi screen, and the OLPC XO 3.0 tablet will also be available with a Pixel Qi display. But the display company has also had success with more specific markets where outdoor readable displays are a necessityrather than an option.
For instance, military tablets with GPS have been used by paratroopers who need to land on the ground and situate themselves immediately without first looking for shade. Pixel Qi has also been talking to companies interested in using sunlight readable displays in cars, trucks, tractors, and other motor vehicles.
At CES, Pixel Qi is showing off the same three screen sizes and resolutions as last year:
- 7 inch, 1024 x 600 pixel
- 10 inch, 1024 x 600 pixel
- 10 inch, 1280 x 800 pixel
But the company has improved viewing angles and reflection. The screens still don’t have the best viewing angles around. If you look at the display from too sharp an angle, colors will wash out — but that’s not a problem that’s unique to Pixel Qi. While some high-quality devices with IPS displays can be viewed from nearly 180 angles without any loss of clarity, many other cheaper displays offer poorer viewing angles.
Coming 2012! SOL’s 7″ Android-Windows Tablet [SOL Computer, Jan 13, 2012]
Sol Computer introduced a 10 inch Windows netbook and 10 inch Windows tablet with Pixel Qi sunlight viewable displays last year. Now the company is adding two new 7 inch modelsto its lineup, one with Google Android, and another with Windows.
Pixel Qi screens are dual-mode LCD displays which work as full-color screens when the backlight is on, or high-contrast, nearly black-and white displays with the screen off. What makes them special is that you can still see the screens even when the backlight is off, using nothing but ambient light.
Sol founder Chris Swanner says the tablets and netbooks have been popular with pilots and other professionals that work outdoors and in bright, sunlit environments where you really don’t want to have to deal with glare — and where a Windows device that can run highly specialized applications is a must.
This is a niche product though, and it costs a lot to add the Pixel Qi screens to a small number of devices. The Windows tablet has an Intel Atom processor, a capactive touchscreen, and a $1099 price tag — and Swanner says he’s not making a lot of profit at that level. But he’s selling around 20 to 30 devices a month. If volume were to go up, pricing could conceivably go down.
The two new tablets will have 7 inch, 1024 x 600 Pixel Qi displays. A prototype of the Android tablet was on-hand at the Consumer Electronics Show, but I was told that the hardware hasn’t been finalized — the plastic case may be sturdier on the final unit.
Sol Computer 7 inch Android tablet with Pixel Qi display [Jan 10, 2012]
from the accompanying Liliputing article:
Sol doesn’t have a working prototype of the new 7 inch Windows tablet yet, but Cynovo, the Chinese company Sol works with to build its tablets had a similar model with a standard 7 inch LCD display to show.
Pricing hasn’t yet been set for the new 7 inch tablets, but they’re expected to cost less than the 10 inch, $1099 model.
The New Sol Tablet PC Featuring A 10″ Sunlight Readable Display [SOL Computer, Aug 12, 2011]
$1,099.00Here is the latest sunlight readable Tablet PC offered by Sol Computer.com. We named it the Sol Tablet PC because it will add “some SOL to your life”. Take this Tablet PC anywhere and you will always be able to see the no glare screen display in brilliant high resolution. We have incorporated the latest Pixel Qi transflective back light technology built into our PC Tablet which provides a unique AntiGlare LED Display. Our Sol Tablet PC can be viewed perfectly in direct sunlight – no other tabletPC or IPad can make such a claim. Also, because the Sol Tablet PC has this antiglare technology built into it’s LED no glare screen, battery consumption is reduced significantly. In fact, this Win 7 Tablet PC, when viewed in full sunlight (reflective mode), LED power consumption is cut by up to 80%. This increases battery life to more than 10 hours!
$59.99Checkout our Newest Product – DryCASE Tablet™ a flexible, crystal clear waterproof case that allows complete use of your tablet or e-reader while keeping it dry and clean. The vacuum seal takes all the air out of the case so there is no way that water can enter. There can be no exchange of gas (air) for liquid (water). The vacuum seal also allows full use of your touch screen because it seal flush on the face of the tablet.
“Only one tablet has been successful in the last year” [in the next video from Charbax Mary Lou Jepsen names as “the tablet from Cupertino everyone is familiar with”, i.e. Apple iPad, saying that “unfortunately we are not in that tablet”] – CFO John Ryan – from the video embedded into the article below:
Pixel Qi Shifting their Business Strategy away from Consumer Electronics [Good e-Reader, Jan 12, 2012]
Pixel Qi is well known for developing a new breed of screens that deliver an unparalleled experience in direct sunlight and draw very low power. The company has seen their technology showcased in the early One Laptop per Child program in Africa, which initially drew industry wide attention to the company. In the last year their screens were featured in various ZTE Tablets in China and recently in the Notion Ink Adam. In the last six months 3M invested heavily in the future of Pixel Qi and has influenced the direction of the company away from consumer electronics to more specialized industries, such as the military.
We have spoken with both the CFO and CEO over the years at various industry events and their decision to gravitate away from the fickle nature of e-readers and tablets was a wise decision. The company instead plans to focus their attention on specialized market segments that would benefit more from their technology and lead to more long-term contracts.
One of the first ways they will deploy their Pixel Qi technology is within the military and give soldiers a new way to receive mission data. If you look at your average paratrooper or ranger they are constantly receiving revised mission parameters and in harsh conditions like a dessert. Being in very bright environments or dark make no different with Pixel Qi, whose very essence is low-power no-glare technology which would make lives easier. Most military operations worldwide still employ maps and written communications, to receive updates to their mission requires many steps and circumstances change many times. The plan is for soldiers to have heavily versatile tablets that last for weeks and are wired into mission control to receive new updates on the fly. Another way their technology will be employed is with the hydro electric community where operators are frequently in high elevations in direct sunlight.
3M’s investment in Pixel Qi is allowing the company to deal with multiple fabs in Taiwan where the company is based and diversify their portfolio. Obviously when you receive a huge investment from a mega-corporation whose reach is all-encompassing you will receive a ton of connections within very specialized niches. 3M is found everywhere from cars, phones, hospitals, and tape. This will turn the company around and we were told in the near future their technology will be everywhere, but in products we will never see. Obviously Pixel Qi is not stepping totally away from the end user experience and they are currently dealing with a number of existing clients in future product launches. Check out our whole interview where CFO John Ryan talks to us in detail about the new direction of the company and demonstrating two new screens they brought with them to CES 2012.
We spoke with CFO John Ryan of Pixel Qi at CES 2012 where he talked about the new direction of the company, the influence of their new investor (3M) and where the company is going for the rest of the year. This is a great interview and gives you an unique prospective you can’t find anywhere but Goodereader.com
Pixel Qi at CES 2012 [Charbax, Jan 15, 2012]
Google adding a style guide (design guidelines) to Android (4 years late)
While it is still quite distant from Microsoft’s achievements in design, and taken together with Nokia even more so, it is better to be late than never come to that discipline at all. And Google is definitely here by any accounts now. A couple of quite impressive illustrations:
– “Pure Android” dialer, action bar and settings design solutions in the upper row vs. the corresponding iOS designs:
– “Pure Android” sampling of UI elements from Android, iOS and Windows Phone 7:
– “Pure Android” sampling of icons from Android, iOS and Windows Phone 7:
Introducing the Android Design site [Android developers, Jan 12, 2012]
[This post is by Christian Robertson, who leads the Android visual design group. He is also the designer of the Roboto font family. —Tim Bray]
Ice Cream Sandwich (Android 4.0) is our biggest redesign yet — both for users and developers. We’ve enhanced the UI framework with new interactions and styles that will let you create Android apps that are simpler and more beautiful than ever before.
To help you in that mission, we’re introducing Android Design: the place to learn about principles, building blocks, and patterns for creating world-class Android user interfaces. Whether you’re a UI professional or a developer playing that role, these docs show you how to make good design decisions, big and small.
The Android User Experience Team is committed to helping you design amazing apps that people love, and this is just the beginning. In the coming months, we’ll expand Android Designwith more in-depth content. And watch this blog for a series of posts about design, and invitations to Google+ hangouts on the topics you care about most.
So head on over to Android Design, and make something amazing!
Matias Duarte interview: Android Design guidelines announcement [TheVerge, Jan 12, 2012]
Four essential twitter reflections on that:
mjeppsen Matt Jeppsen
4 yrs after Android was released. Brilliant. RT@verge: Google introducing UI & style guidelines for Ice Cream Sandwich http://bit.ly/zfgXSFrazvanpetru Razvan
Reading the Android UI guidelines, one thing’s clear – they’re not in the same league as iOS/WP7 yet.JCDunn Jonathan Dunn
I like the intent behind the Android design guidelines. Content too. Adoption’s the nut. Especially w. an uncurated app ecosystem.nickheer Nick Heer
“Please stop making iOS-style apps” is a good call from Google: http://developer.android.com/design/patterns/pure-android.html
Please note that before Android had only rudimentary User Interface Guidelines [June 1, 2009]:
- Icon Design Guidelines and Android Icon Templates Pack»
- Your applications need a wide variety of icons, from a launcher icon to icons in menus, dialogs, tabs, the status bar, and lists. The Icon Guidelines describe each kind of icon in detail, with specifications for the size, color, shading, and other details for making all your icons fit in the Android system. The Icon Templates Pack is an archive of Photoshop and Illustrator templates and filters that make it much simpler to create conforming icons.
- Widget Design Guidelines
- A widget displays an application’s most important or timely information at a glance, on a user’s Home screen. These design guidelines describe how to design widgets that fit with others on the Home screen. They include links to graphics files and templates that will make your designer’s life easier.
- Activity and Task Design Guidelines
- Activities are the basic, independent building blocks of applications. As you design your application’s UI and feature set, you are free to re-use activities from other applications as if they were yours, to enrich and extend your application. These guidelines describe how activities work, illustrates them with examples, and describes important underlying principles and mechanisms, such as multitasking, activity reuse, intents, the activity stack, and tasks. It covers this all from a high-level design perspective.
- Menu Design Guidelines
- Android applications make use of Option menus and Context menus that enable users to perform operations and navigate to other parts of your application or to other applications. These guidelines describe the difference between Options anontext menus, how to arrange menu items, when to put commands on-screen, and other details about menu design.
This is in sharp contrast to the other platforms as per:
UI Guidelines for mobile and tablet web app design [Mobile Web Programming, Oct 15-20, 2010]
Official user interface (UI) and user experience (UX) guidelines from the manufacturers, links to which you can find below, are a source of inspiration for mobile web and app design. Here, you will find guidelines, samples, tips, and descriptions of common mistakes. Many of the guidelines focus on native application development, but we can apply most parts of them to mobile web design too.
Remember to provide the best possible experience on each platform. Do not deliver an iPhone experience to a BlackBerry user. Every platform has its own UI and usability guidelines that every user is expecting on your app.
- iOS Human Interface Guidelines (iPhone, iPod and iPad) – PDF version
iPad Human Interface GuidelinesiPad HIG was merged with iPhone in iOS HIG (see above)- UI Guidelines for BlackBerry 6.0 Smartphones – PDF version
- UI Guidelines for BlackBerry 4.x, 5.x Smartphones – PDF version
- Android User Interface Guidelines
- Nokia N9 & Meego 1.2 Harmattan UX Guidelines
- UI Guildelines for BlackBerry PlayBook – PDF version
- BlackBerry Browser Content Design Guidelines (PDF)
- Motorola’s Best Practices for Android UI
- Nokia Design & User Experience Library
- Symbian^3 UI Style Guidelines (PDF)
- Nokia Developer Design Portal (PDF)
- Symbian UI Wiki
- Nokia Series 40 UI Style Guide
- Bada Application UI Guide
- Sony Ericsson UI Rulebook
- UI Guidelines for Windows Mobile
- Windows Touch UI Guideline
- UI Design & Interaction Guide for Windows Phone 7 (PDF)
- webOS UI Guidelines
- Hildon UI Guidelines for Nokia Maemo
- MeeGo UI Design Guidelines (shared by Mark Jones)
More tips on mobile web design on the Programming the Mobile Web book.
Do you know any other UI Guideline? Insert the link on the comment area.
Now a verdict on the new Android Design Guideline from the maturity point of view:
Half-Assed [Nick Heer, Jan 12, 2012]
On one hand:
Android OEMs and app developers will be provided with a set of in-depth guidelines on how to build atop of Android.
The initial version of the guide includes information like typography, color palettes, and other stylistic advice, as well as a breakdown of the components making up the Android UI.
That’s great for everyone. Developers get a clear idea of what an Android app should look like, and how it should behave. Users get a consistent, reliable experience.
On the other hand, though:
Matias stresses that what we’re seeing today is a purely optional aid for Android designers, not something that Google will seek to enforce.
Half-assed.
The Pure Android page is a wise attempt to note Android conventions and to try to convince developers not to adopt iOS conventions. It’s a good guide throughout, but without more direct intervention from Google, Android will remain a convoluted and fragmented platform.
Exclusive: Google Launches Style Guide for Android Developers [WIRED, Jan 12, 2012]
Matias Duarte, the head of user experience at Android, aims to change the way developers design for the platform.
…On Thursday, Google launched Android Design, a web site created specifically to help aid developers in the creation of applications for ICS [version 4.0, also known as ‘Ice Cream Sandwich’]. The site offers a comprehensive visual to third-party application developers, giving suggestions on everything from how to implement different visual elements to overall back-end patterns for the OS itself.
In theory, it will help developers better understand just how the Android team thinks about layout and implementation, while simultaneously giving suggestions to interaction designers on how to maintain visual integrity. Basically, it will help both first-time developers and Android veterans make apps look less crappy.
“We haven’t really had a style guide,” Duarte says. “We haven’t really given you a lot of guidance on how to migrate your application from a phone, perhaps, to a tablet. We’ve done so only by example.”
Which has been a chief complaint of developers whenever another version of the OS is released. Developers are forced to reverse engineer the code from the new version and translate that to the previous version of Android to figure out how to move their app to the new software environment. What’s more, Android averages a new version launch about twice a year. It’s an incredibly fast pace in the mobile world, not to mention a pain in the ass for mobile developers who just want to keep their apps up to speed.
…
“This is the second part of our Ice Cream Sandwich launch,” he says. As this site goes up, I can feel like it’s finished. Like ICS is truly complete.”
Continuing with some more twitter reflections on the style guidelines:
gameshints Erik
Will crappy android apps be a thing of the past? New style guidelines from the android team: http://developer.android.com/design/index.htmlandroid.com/design/index.h…Godzilla07 Jacob
Another thing for Android porters to ignore “@verge: Google introducing UI and style guidelines for Ice Cream Sandwich http://bit.ly/zfgXSF”PANCAKESo Terry
#Android#Design site. Finally a good resource for patterns, style guidelines and building blocks of android UI design. http://developer.android.com/design/index.htmlandroid.com/design/index.h…
A few other twitter reflections on the style guide:
tsuki_chama Ian Renton
Wow, Android finally has a UI style guide. Shame that didn’t arrive four years ago!noscope Joen
From the Android style guide (http://moc.co/8b): “Don’t mimic UI elements from other platforms” — Amen!Meza Meirion Williams
Android’s UI grows up: A decent style guide for UI, UX and designers of Android applications http://developer.android.com/designandroid.com/designDeveloper_Tech Developer Tech News
Developers get design help from#Android, thanks to new style guide http://bit.ly/ylxLSg#Dtech#appdev#google#design
More on the UI guidelines:
sanderwehkamp Sander Wehkamp
Android has proper UI guidelines, Finally#late http://developer.android.com/design/index.htmlandroid.com/design/index.h…Still well donerennarda Andy Rennard
Also, the fact that Android’s UI guidelines have only just been published speaks volumes.satyesh Satish Pamidimarthi
Thank you#Google for finally giving us a decent UI guidelines http://ow.ly/8rXiu . Now give us a better#AndroidIDEandrew_k Andrew K
Haven’t looked at it closely yet, but any official Android UI guidelines is better than nothing http://developer.android.com/design/index.htmlandroid.com/design/index.h…#devsmakeuglyuimaxt3r Max Al Farakh
Oh look, it’s been just four years and Android already has UI guidelines: http://developer.android.com/design/index.htmlandroid.com/design/index.h…
A few more twitter reflections on the design guideline:
techknow Juixe TechKnow
Google took yet another page from Apple and released a Android design guideline document.taylorling Taylor Ling
I am truly impressed with the new@AndroidDesign Guideline. A good guide for me to improve my Android GUI Design Kit.brunning Benjamin Running
Sick of ugly design, Google launches Android design guideline site: http://bit.ly/wF9mHC
The first appraisal: Notes From the Android Design Guidelines [Nick Heer, Jan 12, 2012]
I posted earlierabout Google’s new Android Design Guidelines. This is a great guide to help developers understand the platform and all its own peculiarities, especially when an app is developed for multiple platforms. I disagree with a number of these conventions, but that’s another topic entirely. The guide itself is well-written, though I have some thoughts and comments for some of the points.
The Themes page:
Android provides three system themes that you can choose from when building apps for Ice Cream Sandwich:
- Holo Light
- Holo Dark
- Holo Light with dark action bars
Pick the system theme that best matches the needs and design aesthetics for your app.
Like Apple’s infamous brushed metal look, the Holo Light with dark action bars theme is an ill-defined third choice. There seem to be no guidelines on its use. The Light and Dark themes are easy enough to interpret, as the former is for text-based apps — the Gmail app is shown as an example. The Dark theme is clearly geared towards multimedia and utility applications. Google uses Settings as their example, but Photos also uses this theme. They’ve chosen Google Talk, however, to represent the dark action bars variant of Holo Light, and I don’t understand the context of its use.
From the Metrics and Grids section:
Touchable UI components are generally laid out along 48 [display pixel] units.
This is much clearer than iOS’ layout.
The section on icon design is decidedly less clear, especially in the Launchericon style. There’s an ill-considered mix of photorealistic icons, ones that look like clipart, and others that are effectively flat. Nothing lines up. The colours are inconsistent. This makes any view with those icons look cluttered and messy.
The App Structure page reinforces this system-wide inconsistency:
Google Books’ detail view is all about replicating the experience of reading an actual book. The page-flip animation reinforces that notion.
This counters what Matias Duarte said when interviewed by Josh Topolsky:
“Right now if you look at all of these applications that are designed in this real-objecty, faux wood paneling, faux brushed metal, faux jelly button kind of thing… if you step back and you really look at them, they look kind of juvenile. They’re not photorealistic, they’re illustrations.”
He’s on a roll now. Clearly Matias has spent a lot of time thinking about what he doesn’t like.
“If you look back at the web, people did the same thing. All these cartoony things hanging off a page. If you tried that today, people would be laughing, unless you were doing it in a kitsch, poking-fun-at-yourself, retro art way.”
He then goes on to say that taking the Microsoft approach of stark minimalism is too constraining, but in the opposite direction. The threshold for Android is clearly somewhere along those lines, but what Google is recommending is clearly more cartoonish than the actual UI that Apple ships, and which Duarte called “cartoony”.
From the Writing Style page:
Be friendly. [This d]ialog that appears when an application crashes [is] confusing and annoying — “Sorry” just rubs salt in the wound.
I don’t know when it became trendy to make error messages cuddly, but it’s irritating. Good on Google for clarifying this. On the other hand, I’m surprised Android apps display any crash dialogue at all. It isn’t 1998 any more; applications have the ability automatically send crash reports.
Speaking of crash messages, Google seems to be unclear on what they intend. On the Writing Style page, they would like developers to be clear, concise and friendly. However, on the Dialogspage, one of the examples notes that “the process com.android.phone has stopped”. How is that friendly?
The Pure Android page cracked me up. It’s clearly an attempt to caution developers that Android is not iOS, and designing for it requires different elements with different conventions. For the most part, it avoids ragging on iOS, but there’s a cute dig on one of the items:
A common pattern on other platforms is the display of right-pointing carets on line items that allow the user to drill deeper into additional content.
Android does not use such indicators on drill-down line items. Avoid them to stay consistent with the platform and in order to not have the user guess as to what the meaning of those carets may be.
But barely-readable sliders and unclear WiFi connection status is not confusing. Got it. Unclear, convoluted difference between back and up? Not a problem. An up arrow that causes a descending action? Perfectly fine.
By the way, what about the reverse, where an application is developed for Android and then ported to iOS? Shouldn’t a Google-developed app adopt the conventions of the platform too? As Alan Zeino points out, this doesn’t seem to be a priority.
I recommend flipping through the entire guide, if only for the use of Hipster Ipsum on many of the pages. It’s too bad these guidelines won’t be enforced. It’s an incredibly well-written and clearly annotated site, but it bears little relevance if these principles don’t gain widespread adoption.
[I posted earlier about Google’s new …]
Half-Assed [Nick Heer, Jan 12, 2012]
On one hand:
Android OEMs and app developers will be provided with a set of in-depth guidelines on how to build atop of Android.
The initial version of the guide includes information like typography, color palettes, and other stylistic advice, as well as a breakdown of the components making up the Android UI.
That’s great for everyone. Developers get a clear idea of what an Android app should look like, and how it should behave. Users get a consistent, reliable experience.
On the other hand, though:
Matias stresses that what we’re seeing today is a purely optional aid for Android designers, not something that Google will seek to enforce.
Half-assed.
The Pure Android page is a wise attempt to note Android conventions and to try to convince developers not to adopt iOS conventions. It’s a good guide throughout, but without more direct intervention from Google, Android will remain a convoluted and fragmented platform.
VIZIO’s two pronged strategy: Android based V.I.A. Plus device ecosystem + Windows based premium PC entertainment
The VIZIO Internet Apps® Plus (“V.I.A. Plus”) ecosystem of devices was launched on June 28, 2011 with the introduction of VIZIO’s first tablet. Each VIZIO V.I.A. Plus product features a VIZIO-designed user interface that is not only intuitive but also consistent across screens, for superior ease-of-use for the casual, non-technical user. It is built on the Android™ platform. All the information about that innovative ecosystem is available in an earlier “collection post” on this blog: Innovative entertainment class [Android] tablet from VIZIO plus a unified UX for all cloud based CE devices, from TVs to smartphones [Aug 21, 2011].
We will look into the essential expansion of V.I.A. Plus announced at CES 2012 later. Here is sufficient to include just a short piece from the above mentioned collection in order to make the concept of V.I.A. Plus ecosystem absolutely clear (before we will go into the details of the brand new Windows based premium PC entertainment from VIZIO):
VIZIO Tablet [VIZIO video, Aug 1, 2011]: the value proposition video from the vendor which is extremely well demonstrating not only the VIZIO-specific V.I.A. Plus UI but the whole new user experience:
This week Vizio has added the alternative, Windows based PC entertainment to its portfolio as well: VIZIO Bursts Into the Computing Realm with Five Innovative and Sleek PCs Set to Redefine Consumer Entertainment [VIZIO press release, Jan 9, 2011]
CES — VIZIO, America’s #1 LCD HDTV Company*, announced today an innovative line of five premium personal computers designed to turn the PC market upside down and accommodate the entertainment needs and wants demanded by consumers. Set to launch with Windows 7 in spring 2012, the elegantly designed PCs will provide an entertainment experience only VIZIO can deliver, complete with top notch 2.1 audio and video quality. The personal computing line consists of two all-in-one computers, two thin + light notebooks and one notebook. VIZIO’s line was developed to raise the bar in personal and home entertainment while also keeping powerful performance at the forefront.
Much like its entrance into the HDTV category nearly a decade ago, VIZIO believes it has identified a need in the PC world for a device that addresses a recent change in consumer behavior. Growing popularity in video streaming services has resulted in the need for personal computers that can stream content for a family movie night and put together an important business presentation the following day. The VIZIO PCs address this change by meeting both the entertainment and productivity demands.
VIZIO PCs will be a continued progression of the VIZIO Internet Apps (V.I.A.) Ecosystem, which provides a seamless, cohesive entertainment experience across multiple screens. As the V.I.A. experience spans across the brand’s HDTVs, Blu-Ray players, tablets and more, today’s announcement represents a natural extension of the experience over to the PC as well. Together with Windows, VIZIO’s PCs will deliver power, mobility and familiar ease of use, ensuring a fast, fluid and immersive user experience that distinguishes them from devices that function and those that are truly entertaining.
“PCs are often associated with productivity and the workplace, routinely lacking the excitement that would be expected with what and how consumers want to use their PCs today – as an extension of their entertainment experience,” said Matt McRae, Chief Technology Officer. “VIZIO wanted to change that. Our new line of VIZIO PCs are truly high quality and consumer focused, delivering enhanced multimedia capabilities while upholding our high standards of performance, style and design.”
Complete with high-performance hardware, the VIZIO PCs boast a clean system image optimized by Microsoft and an elegant industrial design incorporating authentic, high-quality materials that is sure to turn heads both on-the-go and in the living room. Known for HDTVs that boast stunning high-definition pictures, VIZIO engineered its new line of PCs to meet the same high-quality standards.
Always committed to pushing the envelope, VIZIO believes their groundbreaking PCs will alter the way consumers view computing. With entertainment at the heart of the VIZIO PCs, users will find that consuming content will be just as desirable as on their HDTV. With an already high demand for devices that are able to multitask between work and play, the consumer’s choices are limited. VIZIO accepted the challenge and has elegantly bridged both worlds to provide a Windows-based PC that offers a rich entertainment experience alongside tools needed for getting work done.
“We’re excited to see VIZIO enter the PC market and the positive impact they will have on the Windows ecosystem,” said Steven Guggenheimer, CVP OEM Division, Microsoft. “With their expertise in providing connected entertainment experiences and an innovative go-to-market approach, we look forward to working with VIZIO to bring premium consumer PCs to market.”
VIZIO anticipates its entry into the PC category will challenge consumers to expect more from their computers enabling them to play as hard as they work. Discover more at http://www.vizio.com/CES.
*Source: IHS iSuppli Corporation Research Q4 2011 Market Tracker Report of Q4 2010 – Q3 2011.
About VIZIO
VIZIO, Inc., “Entertainment Freedom For All,” headquartered in Irvine, California, is America’s #1 LCD HDTV Company. In Q2 2007, VIZIO skyrocketed to the top by becoming the #1 shipping brand of flat panel HDTVs in North America and in Q3 2007 became the first American brand in over a decade to lead in U.S. LCD HDTV shipments. Since 2007 VIZIO LCD HDTV shipments remain in the top ranks in the U.S. and were #1 for the total year in 2009 and 2010. VIZIO is committed to bringing feature-rich consumer electronics to market at a value through practical innovation. VIZIO offers a broad range of award winning consumer electronics. VIZIO’s products are found at Costco Wholesale, Sam’s Club, Walmart, Target, BJ’s Wholesale, and other retailers nationwide along with authorized online partners. VIZIO has won numerous awards including a #1 ranking in the Inc. 500 for Top Companies in Computers and Electronics, Fast Company’s 6th Most Innovative CE Company of 2009, and made the lists of Ad Age’s Hottest Brands, CNET’s Editor’s Choice, CNET Best of CES 2011 – Television, IGN Best of CES – Television, Bluetooth.org Best of CES, Good Housekeeping’s Best Big-Screens, PC World’s Best Buy, Popular Mechanics Editor’s Choice and OC Metro’s 10 Most Trustworthy Brands among many other prestigious honors. For more information, please call 888-VIZIOCE or visit on the web at www.VIZIO.com.The V, VIZIO, VIZIO Internet Apps, Theater 3D, CinemaWide HDTV, Full Array TruLED, Edge Lit Razor LED, 240Hz SPS, 480Hz SPS, Entertainment Freedom and Entertainment Freedom for All names, logos and phrase are registered or unregistered trademarks of VIZIO, Inc. All other trademarks may be the property of their respective holders.
SOURCE VIZIO, Inc.
Brand New Line of Gorgeous Vizio Products from CES 2012! [TEKHD, Jan 10, 2012]
CES 2012: Vizio takes on the iMac [IGNentertainment, Jan 9, 2012]
Note that there is certainly an outstanding design professional behind these products: Scott McManigal, Senior Director of Global Design who has been with VIZIO since June 2009. Before he had been with OpenPeak, Herbst LaZar Bell, BMW Group DesignworksUSA (10 years!), Mattel Toys and Patton Design. It is no wonder that the new PCs got immediate recognition from media with headlines like:
– The New Vizio PCs and Notebooks Are Worthy of Apple [Gizmodo, Jan 9, 2012]
– Vizio PCs and Laptops are the closest to Apple when it comes to style [Newlaunches.com, Jan 9, 2012]
A First Look at Vizio’s new line of ultrabooks [CNETTV, Jan 10, 2012]
CES 2012: Vizio Takes On the MacBook Air [IGNentertainment, Jan 9, 2012]
So far there are no tablets among these premium PC entertainment offerings. VIZIO will introduce them surely when Windows 8 will be launched late summer as the earliest.
The CES 2012 expansion of the V.I.A. Plus
From the V.I.A. Plus related press release (see later): Among the V.I.A. Plus products to be included in VIZIO’s Las Vegas showcase are the 65-inch, 55-inch and 47-inch V.I.A. Plus HDTVs with Theater 3D™, the VBR430 Blu-ray Player and the VAP430 Stream Player, all of which incorporate the latest Google TV experience. VIZIO will also show two V.I.A. Plus enabled [Android] tablets—the current VTAB1008 and the new 10″ VTAB3010. [The tablets are Android based (as all of the V.I.A. Plus system). Detailed information on that: Innovative entertainment class [Android] tablet from VIZIO plus a unified UX for all cloud based CE devices, from TVs to smartphones [Aug 21, 2011].]
Vizio 10 inch tablet hands on [AndroidCentral, Jan 10, 2012]
Vizio 10-inch tablet preview [TheVerge, Jan 10, 2012]
Vizio’s New 10-inch Tablet to Have Intel Chip, Android [IDG News, Jan 10, 2012]
A new tablet from Vizio will come with Intel’s upcoming Atom chip, code-named Medfield, and will run Google’s Android operating system, a source with knowledge of the product plans said.
The M-Series tablet with a 10-inch screen was announced by Vizio at the Consumer Electronics Show, and the device will be “coming soon,” according to Vizio’s website. The tablet is being shown at the trade show in Las Vegas this week.
Vizio has not shared further details on the tablet, saying it is “powerful” and has Wi-Fi. The tablet provides “a world of entertainment right at your fingertips,” according to the company’s website.
The Vizio tablet could be the launching pad for Intel’s Medfield chip, which is not yet available in devices. The Medfield chip has been designed for smartphones and tablets, and Intel later this week is also expected to announce its first smartphone customers for the chip.
Intel’s Medfield & Atom Z2460 Arrive for Smartphones: It’s Finally Here [AnandTech, Jan 11, 2012]
It’s here. Intel’s first smartphone SoC that you’ll actually be able to buy in a device before the end of the year. The platform is called Medfield and Paul Otellini just announced its first device partners.
Medfield starts out as a bonafide mobile SoC. Whereas Moorestown was a “two-chip” solution, Medfield is just one – the Penwell SoC:
…
There’s only a single version of Medfield being announced today: the Intel Atom Z2460. The Z2460 features a single Atom core with a 512KB L2 cache, a PowerVR SGX 540 GPU and a dual-channel LPDDR2 memory interface. In a world where talking about four Cortex A9s and PowerVR SGX 544MP2s isn’t uncommon, Medfield starts out almost sounding a bit…tame. But then you see its performance:
Although running what appears to be a stock Gingerbread browser, Intel’s Medfield reference platform posts SunSpider performance better than any other smartphone we’ve tested – including the Galaxy Nexus running Ice Cream Sandwich. Intel promises that Medfield’s performance will scale on ICS as well – the gap should be maintained. We’ve seen high results from reference designs in the past, but the Medfield platform is a little different as you’ll soon see – it’s a complete smartphone design that should be representative of handsets that hit the market later this year.
Medfield isn’t a one trick pony either, performance is similarly dominating under BrowserMark:
These are tablet-like scores. Here the Galaxy Nexus running ICS comes close, but once again Intel expects that on the same OS Medfield should be faster than any of the currently available SoCs.
I asked Intel where its SunSpider and BrowserMark performance advantages came from, especially considering we’ve typically only seen huge gains with new browsers and not new SoCs. Their response pointed to a bunch of factors, but one stand out issue was the A9 has a great execution core but seems to be more limited on the memory interface. Atom can support far more outstanding misses in L2 than the Cortex A9, which chokes bandwidth to the processor for anything not already in the L2 cache. This may be one of the reasons why we’ve never been able to get really high bandwidth numbers out of A9 based SoCs. It’s probably safe to assume that things will be different with the Cortex A15, but for now it’s little things like this that give Medfield a performance advantage.
GPU performance is understandably not as impressive. We couldn’t get offscreen numbers of GLBenchmark 2.1 but we did get results at the device’s native resolution (1024 x 600):
3D performance is better than the OMAP 4460 due to Medfield’s 400MHz GPU clock compared to ~300MHz in most OMAP4 devices.
Performance without power considerations is meaningless, especially in the smartphone world. Luckily for Intel, Medfield seems very competitive there as well. …
…
Medfield, at least in Intel’s reference platform, looks very good.
The actual values are pretty astonishing as well. Sub 20mW idle, sub 750mW during a call on 3G and although not pictured here, Intel’s internal data suggests ~1W power consumption while browsing the web compared to ~1.3W on the iPhone 4S and Galaxy S 2. I’ve done my own measurements on 4S web browsing and came up with a very similar value.
Intel Measured Smartphone Power Consumption
(Identical Display Brightness)
Standby (3G) Talk (3G) Browsing (3G) Video Playback 720p Apple iPhone 4S ~38mW ~800mW ~1.3W ~500mW Intel Medfield Reference ~18mW ~700mW ~1.0W ~850mW Samsung Galaxy S II ~19mW ~675mW ~1.2W ~650mW The performance and power data both look great for Medfield. You would think that this data, assuming there’s nothing fundamentally wrong, would be enough to convince a handset maker to actually give Intel a shot. You’d be right.
In addition to disclosing Medfield performance data, Intel is also announcing partnerships with both Motorola and Lenovo. The former is a broad, multi-year agreement stating that Motorola plans on creating many devices based on Intel silicon – the first of which will be a smartphone due out before the end of the year. Tablets will follow at some point as well.
Lenovo on the other hand will actually be taking and tweaking Intel’s own Medfield reference platform, and releasing it in China in Q2.
All of this is exactly what Intel needed: a start.
The CPU
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The GPU, Process & Roadmap
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What’s Different This Time Around: Google & A Sweet Reference Platform
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ARM Compatibility: Binary Translation
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Final Words
…
Medfield and the Atom Z2460 are a solid starting point. Intel finally has a chip that they can deliver to the market and partners to carry it in. Intel also built a very impressive reference platform that could lead to some very interesting disruptions in the market.
…
VIZIO and Google TV Join Forces to Create a State of the Art Stream Player [VIZIO press release, Jan 10, 2011]
– New stream player turns any HDTV into an enhanced smart TV with access to countless entertainment content and online services as well as powerful search and web browsing capabilities
– Part of the VIZIO Internet Apps Plus ecosystem, the new VIZIO Stream Player incorporates the power of the latest Google TV in combination with premium setup experience and included Bluetooth universal remote with touchpad control
– Integrated app and TV watching experiencelet users multitask seamlessly and access photos, audio and video stored on networked computers, hard drives and smart phonesVIZIO and Google today jointly announced the introduction of the VIZIO VAP430 Stream Player, an innovative stream player that turns any HDTV into an enhanced VIZIO Internet Apps Plus® (V.I.A. Plus) smart TV that incorporates the latest Google TV. The Stream Player allows consumers to access countless entertainment content and online services with web access through a fully capable Chrome browser, and to also enjoy photos, music and video stored on any computer, hard drive or smart phoneconnected to a local network and/or the cloud.*
With the VAP430 connected to an HDTV over an HDMI cable, users can quickly and seamlessly access content and services from their favorite apps and websites using the included Bluetooth premium universal remote control with integrated touchpad. In addition to movies, TV shows and music on demand, the VAP430 lets users search the web for even more entertainment options using the Flash-capable Chrome browser.
“We’re excited about what Google TV brings to our new VAP430 Stream Player,” says Matthew McRae, VIZIO’s Chief Technology Officer. “This isn’t just an ordinary streaming box that accesses a few predetermined video services. It’s a true entertainment portal that opens up everything the Web has to offer, as well as all the content consumers already have stored on computers and hard drives. And the incorporation of Google TV and our V.I.A. Plus interfacemakes it all incredibly easy to setup and a joy to use.”
Using the included premium remote with QWERTY keypad and integrated touchpad, viewers can easily search for any program or content they want from their favorite apps or the Internet. Users can also check out new apps from an ever-expanding Android Market, or access personal medialike videos, photos and music that are stored on devices connected to the same home network as the stream player. Images are displayed right on a connected TV set, and sound plays through the TV or a connected audio system.
“We’re thrilled to partner with VIZIO on the launch of their Stream Player,” said Mario Queiroz, head of Google TV. “VIZIO has established itself as a leader in the consumer electronics market. Combining Google TV with VIZIO’s innovative, easy-to-use consumer electronic products will bring more great entertainment and Android apps to the living room.”
Painless Setup, Powerful Capabilities
Part of the V.I.A. Plus ecosystem, the slick yet discreet VAP430 can easily compliment any HDTV using an HDMI cable. Installing the VAP430 and connecting it to the Internet is blazingly fast and simple to do with the built-in setup experience and 802.11n WiFi connection.
The VAP430 also has an HDMI pass-through that lets the user connect a cable or satellite box to the stream player and pass the signal over to the TV for a truly integrated TV watching experience. The smart TV interfaceoverlays the live TV signal so multitaskers can search for the next thing to watch without completely stepping away from what they’re currently watching.
Bluetooth capability also makes it simple to enjoy content from smart phones through the connected TV wirelessly. And with the USB input, connecting any USB drive directly to the VAP430 takes only seconds.
VAP430 is the first V.I.A. Plus device to launch this year, followed by the VBR430 3D Blu-ray player, which combines the features of the VAP430 with Blu-ray’s state-of-the-art high-definition video and audio playback capabilities.
Preorders for the VAP430 will begin this spring 2012. Find out more and sign up to be the first at www.vizio.com/ces
* The VIZIO Internet Apps® (V.I.A.) platform requires Internet access, equipment and subscription services that are not provided.
See also (especially because VAP430 is likely based on Marvell’s platform): Google’s revitalization of its Android-based TV effort via Marvell SoC and reference design[Jan 5, 2012]
VIZIO Expands the Next-Generation VIZIO Internet Apps Plus® (V.I.A. Plus) Ecosystem, Announcing New HDTV, Blu-ray Player, Stream Player and Tablet Products That Share a Unified User Experience Across All Screens [VIZIO press release, Jan 10, 2011]
– V.I.A. Plus provides access to a world of apps on each device with attention to details that optimize the entertainment experience on each and every screen
– V.I.A. Plus offers today’s most advanced and functional smart TV user experience, with an intuitive, app-centric interface optimized for the 10-foot viewing experience
– New V.I.A. partners to include iHeartRadio®, The Wall Street Journal® and M-GO®
– VIZIO’s expanded line-up incorporating the Google TV platform include the 65-inch, 55-inch and 47-inch HDTVs with Theater 3D, the VBR430 Blu-ray player, and the VAP430 Stream PlayerVIZIO, America’s #1 HDTV Company*, announces the continued expansion of its next generation of the award-winning VIZIO Internet Apps® platform: VIZIO Internet Apps Plus (V.I.A. Plus). V.I.A. Plus brings a unified user experience to a wide range of devices that include HDTVs, Tablets, Blu-ray players, Media Players and more. From the big screen to mobile devices, V.I.A. Plus bridges the worlds of entertainment, content and services with one sophisticated and intuitive interface. V.I.A. Plus accesses a world of apps on each device, with attention to details that optimize the entertainment experience on each screen.
Among the V.I.A. Plus products to be included in VIZIO’s Las Vegas showcase are the 65-inch, 55-inch and 47-inch V.I.A. Plus HDTVs with Theater 3D™, the VBR430 Blu-ray Player and the VAP430 Stream Player, all of which incorporate the latest Google TV experience. VIZIO will also show two V.I.A. Plus enabled tablets—the current VTAB1008 and the new 10″ VTAB3010.
“The way users consume content has changed drastically over recent years. Technology has enabled nearly every device with a screen to connect to some form of delivery platform, each with its own mechanism for searching, browsing and viewing content.” said Matthew McRae, Chief Technology Officer, VIZIO. “V.I.A. Plus focuses entirely on what users care about – their content. By delivering a seamless, intuitive experience that is consistent across multiple screens, V.I.A. Plus products distinguish themselves from devices that function and those that are truly entertaining.”
The V.I.A. Plus experience features an intuitive, app-centric interface on every device, making it easy for consumers to understand and navigate as they move between devices. Users can also access thousands of apps from the Android Market™ for even more entertainment options.
“We’re thrilled to partner with VIZIO on the launch of the Stream Player,” said Mario Queiroz, head of Google TV. “VIZIO has established itself as a leader in the consumer electronics market. Combining Google TV with VIZIO’s innovative, easy-to-use consumer electronic products will bring more great entertainment and Android apps to the living room.”
In addition, VIZIO is announcing new partners who are collaborating to bring their content and services to the V.I.A. Platform, including:
iHeart Radio– iHeartRadio, Clear Channel’s industry-leading digital radio service, brings users a best-in-class customizable digital listening experience, one which combines the best of both worlds to deliver everything listeners want in one free, fully-integrated service: More than 800 of the nation’s most popular live broadcast and digital-only radio stations from 150 cities, plus user-created Custom Stations which provide listeners more songs, better music intelligence, more user control and deeper social media integration.
The Wall Street Journal®– WSJ Live from The Wall Street Journal offers up to four total hours of live video programming each business day from across The Wall Street Journal Digital Network, including the Journal, Dow Jones® Newswires, Barron’s™, MarketWatch®, SmartMoney® and AllThingsD.com. Users can access seven half-hour live shows, breaking news updates, exclusive interviews, and special events coverage. The service also offers more than 2,000 videos per month from an extensive library of on-demand content.
M-GO™ video-on-demand– M-GO from Technicolor is a next-generation app that combines all of your media including movies, music, apps, live TV, and more. M-GO will come pre-loaded on VIZIO HDTVs and Blu-ray Players with VIZIO Internet Apps or VIZIO Internet Apps Plus. The app will help consumers find the content they’re looking for through its extensive content library and state-of-the-art discovery engine, while also providing a unique second screen functionality for searching additional content.
“We are extremely excited to be partnering with VIZIO to bring consumers all of their media anywhere, anytime, and anyway they want it,” said John Batter, CEO of M-GO. “As consumers continue to access digital media at home and on the go, it is even more important to provide them with a consistent experience that is easy to navigate and convenient to use. VIZIO’s technology combined with our accessibility to content does just that.”
On V.I.A. Plus enabled HDTVs, Blu-ray players and Media Players, users can multitask between apps and traditional TV content through an interface designed for the 10-foot viewing experience, created specifically for situations where users want to sit back and enjoy the ultimate in channel and web surfing. Users can also complement their entertainment experience with VIZIO tablets for seamless access to their favorite apps and content in any room in the home or on the road.
With a wide range of apps on each device, V.I.A. Plus enables consumers to choose from a new universe of entertainment options, redefining the TV experience with multi-screen access, gaming, full browsing and enhanced search capabilities, and the ability to view live events streamed over the Internet.
Navigating V.I.A. Plus is simple and intuitive, using the QWERTY keypad and integrated touchpadthat’s built into the premium Bluetooth remote control included with every V.I.A. Plus product. Users need no technical know-how to get their new devices online, thanks to the advanced wireless Internet access and simplified onscreen setup.
Smart Blu-ray
The VBR430 Blu-ray player is the most advanced on the market today. Not only does it offer the incomparable entertainment power of V.I.A. Plus with Google TV, the player comes with a touchpad universal remote with QWERTY keypad that makes it easy to control apps, content and other functions. As part of the VIZIO Internet Apps Plus ecosystem, the VBR430 also lets users access video, audio and photos stored on any DLNA-compatible computer, network-connected hard drive or cell phone connected to a home network. Built-in WiFi makes network connection easy, and Bluetooth capability provides yet another conduit for streaming media from cell phones and computers.
Smart TV Plus 3D
VIZIO’s V.I.A. Plus products will also include Theater 3D technology, for crystal clear, brighter and flicker-free 3D, viewable with lightweight, comfortable, battery-free 3D glasses. The TVs feature LED backlighting with smart dimming technology to achieve dynamic contrast ratios of 1,000,000:1 or greater.
The Ultimate Stream Player
The VAP430 Stream Player with Google TV is an innovative media player that turns any HDTV into an enhanced VIZIO Internet Apps Plus (V.I.A. Plus) smart TV. As sales of stream players are poised to pass Blu-ray players in unit volume sales (by 2013, according the CEA U.S. Unit Shipment Forecast of January 2011), the VAP430 is the perfect solution for media multitaskers who consume most of their media over the Internet. The VAP430 is the one of the most advanced Stream Players with built-in HDMI ports that lets users connect existing components like gaming consoles or set-top boxes for unified access to all media sources through the VI.A. Plus touchpad remote. It even supports 3D content and 3D streaming.
Many of the new VIZIO V.I.A. Plus products will be on display at the Wynn Hotel in Las Vegas during the Consumer Electronics Show, January 10 – 13, 2012. For more information, please visit www.vizio.com/ces
* Source: IHS iSuppli Corporation Research Q4 2011 Market Tracker Report of Q4 2010 – Q3 2011.
Vizio’s Google TV delayed until early fall, now edge-lit [C|net, Jan 10, 2012]
LAS VEGAS–Google TV has a way of disappointing expectations, and one strong case in point is the Vizio’s VIA Plus platform for TVs.
At CES 2011 we named the VIA Plus models as our favorite TV product of CES. They used Google TV to deliver what the company described as interoperability between the TV and Android-equipped phones and tablets. Among other features, Via Plus was also said to support the OnLive gaming service. Those extras, along with the same kind of full-array local-dimming backlightwe know and love, was enough to convince us that the so-equipped TVs were going to be pretty awesome.
Unfortunately, because of what Vizio describes as Google TV-related issues beyond its control, they never came out.
We asked about the VIA Plus sets during a pre-CES briefing with Vizio and were told they were still on the company’s product release roadmap. The new release date is “early fall.” They will have different model numbers and at least one change for the worse: that backlight is now an edge-lit affair. Vizio further specified that the new VIA Plus models would have a 240Hz refresh rate, passive 3D, and three screen sizes: 47-, 55-, and a new 65-inch option.
On the bright side, maybe having all that extra time to perfect VIA Plus will allow Vizio to do something really special with Google TV’s Honeycomb customizations. We’ll see.
Strong business backings from Taiwan that enable such bold strategy expansion for VIZIO
Vizio sees 2012 with optimism [Nov 2, 2011]
TV brand Vizio has indicated sales of Japan-based brands such as Sony, Panasonic and Sharp have been weak. However, South Korea-based brands such as Samsung and LG have been growing becoming Vizio’s biggest competitors. Vizio estimates 2011 shipments of LCD TVs to reach over six million units.
According to William Wang, CEO and founder of Vizio, the strategy to face the South Korea-based players is to improve products, such as by providing customers with the best 3D TV. If products can be sold with cheaper retail prices, then do it.
Wang indicated Vizio’s biggest partner is still Taiwan-based Amtran Technology, which accounts for 70-80% of Vizio’s OEM orders. Foxconn is responsible for small-size products. Wang complimented Taiwan’s technology, innovation and product quality.
The recent weak demand in the TV market has been causing panel makers to suffer huge losses, Vizio stated. Except for shipments in the first quarter 2011 which were comparable to those of 2010, the rest of the quarters in 2011 have all seen declining shipments.
Wang concluded that panel makers have been suffering due to oversupply and lack of consumer confidence due to weak economic conditions in Europe and the US. However, 2011 should be the year when the industry hits rock bottom, which means firms should face 2012 with optimism.
CES: Value Outweighs Price, AmTran Says [excerpt on the VIZIO site, Jan 6, 2010]
Behind Vizio’s success is a partnership with Taipei-based AmTran Technology, a contract manufacturer that specializes in computer monitors and televisions. The company, which owns a 23% stake [i.e. majority] in Vizio, now makes annual revenue of about $2 billion, more than quadruple the $428 million it reported in 2004.
To read more about this article please click here.
[Hon Hai/Foxconn is said to be the 2nd largest shareholder ov VIZIO as well as having 10% of shares of AmTran]
[click here >> WSJ Blogs, Jan 7, 2010]
In a rare interview, its chief executive and chairman Alpha Wu spoke to The Wall Street Journal about his views on the fast-changing industry at the Consumer Electronics Show in Las Vegas
The Wall Street Journal: Why have your products been so successful?
Mr. Wu: We think very simply about how we can provide the best value to customers world-wide. I have pretty good relationships with key component makers in Japan, Taiwan, China and now Korea, and I make sure we get high-quality components, so we can provide high-quality displays. We try to have attractive prices, but that can’t be the only reason for customers to buy. Value is more important than anything. We try to provide attractive prices, but that can’t be the only reason for customers to buy.
We also keep very tight production schedules. We learned from our customers that we must meet schedules. As long as we have discipline over our schedule, we can compete against anybodybecause when a rival announces a new technology, we can develop similar products quickly and take the market.
WSJ: Why do you think the traditional television makers in Japan are having such a hard time in the television market, particularly in the U.S.?
Mr. Wu: To be a pure original equipment manufacturer is a tough business. That’s why we teamed up with Vizio. The Japanese engineers work hard and demand perfect products, but they don’t know the market very much. In the U.S., people don’t want very high-end products especially in the current economic situation. Japanese consumers, however, are more willing to invest in expensive products.
Products that are made in Japan with Japanese components by Japanese suppliers are very important to them, but their factories aren’t as advanced as ours because they’re old. An older managementalso makes them less able to accept new technologies and innovation.
WSJ: 3D televisions are expected to be big news at this year’s Consumer Electronics Show. How soon do you expect this technology to take off?
Mr. Wu:3D movies are absolutely coming. 3D televisions might take two or three years. One big problem that has to be overcome is glasses. No one wants to wear glasses to watch TV. Plus if you have five people in the family you need five pairs of glasses. The technology is also not mature yet.
WSJ: What is your vision for AmTran’s future?
Mr. Wu: We want to support the best brand with the best technology products. We are trying to do it in different regions, step by step. We’re trying in Taiwan, Japan and China. Maybe someday we’ll try in Europe.
One of our customers, Bang & Olufsen, has a remote control that I use at home every day to control the curtains, lighting, television and audio. That’s our dream too, but to provide it to the mass market.
WSJ: What kind of opportunity do you see in the Chinese market?
Mr. Wu: By 2011, China’s market for televisions will be bigger than the U.S. From our point of view, we have some advantages — we know China better than people in other countries. Whoever can become No. 1 in China and in the U.S. will be No. 1 in the world.
Amtran Technology Co Ltd (2489.TW) – Overview – Full Description [Reuters, excerpted on Jan 10, 2012]
AMTRAN TECHNOLOGY CO., LTD. is principally engaged in the manufacture and distribution of monitors and digital televisions. The Company provides liquid crystal display (LCD) monitors, which are applied in personal computers (PCs), workstations, automobile instruments, point of sale (POS) equipment and automatic teller machines (ATMs), among others, as well as LCD televisions. During the year ended December 31, 2010, the Company obtained approximately 94.89% of its total revenue from digital televisions. The Company distributes its products primarily in Japan, Europe and the Americas.
» Full Overview of 2489.TW
Amtran sees increased 4Q11 revenues [Jan 10, 2012]
Taiwan-based TV OEM firm Amtran reported December revenues of NT$6.44 billion (US$214 million). Fourth quarter revenues reached NT$19.66 billion, the highest quarterly revenues in 2011, accounting for 35% of 2011 total revenues.
Due to sales during the year-end holiday season in the North America market, total shipments in December reached 660,000 units while total shipments in fourth quarter reached 1.94 million units, outperforming the previous three quarters in 2011. According to Amtran, total shipments in 2011 reached 5.35 million units. Shipments of products in the range of 32-37 inch accounted for 54% of the firm’s total flat TV shipments. Amtran noted that sales of large-size products (42-, 47-, 55-, and 65-inch) LCD TVs accounted for 46% of total revenues.
Amtran expects LCD TV shipments to increase as the firm develops products such as internet TV, smart TV and 3D TV.
Amtran faces challenge to attain 2011 LCD TV goal [Aug 17, 2011]
Taiwan-based Amtran Technology’s LCD TV shipments reached nearly two million units in the first half of 2011, according to industry sources. But the maker may have difficulties achieving its shipment goal of five million units for the entire 2011 given that its major market, North America, has been weak.
Amtran, the chief manufacturer for Vizio, shipped a total 4.2 million units of LCD TVs worldwide in 2010.
Marvell® ARMADA® PXA168 based XO laptops and tablets from OLPC with $185 and target $100 list prices respectively
CES: One Laptop Per Child – The New XO v3.0 [Jan 11, 2012]
The new OLPC XO v3.0 laptop is unveiled at CES 2012. Demoing at the Marvell booth (the company that developed the processor found on board the XO) Giulia D’Amico, Director of Business Development [at One Laptop per Child], talks about some of the features found on the new device.
Related information: Marvell’s SMILE Plug for the “Classroom 3.0” initiative [Feb 1, 2012]
One Laptop Per Child XO-3 [Yves Behar’s fuseproject news blog, Jan 9, 2012]
6 years of design development with Nicholas Negroponte and the non-profit organization he founded, One Laptop Per Child, has led to the next generation XO-3 tablet. More than 2.4 million children in 25 countries received the original XO Laptop, and these kids have been our inspiration to create the next generation of this educational tool.
One Laptop Per Child is a technology story about how to provide low-cost educational tools to millions of children. For those children, and for us, it is also a creative story about how to design specifically for young students. Every decision made by the OLPC engineering team and the design team at fuseproject has been about adapting technology to children’s needs at a cost that makes the tablet affordable for developing countries.
The first impression of the XO-3 is its extreme simplicity. The focus is on the screen, while the surrounding green rubber border provides a safe tactile grip for children’s hands. The back surface has a bumpy texture and integrates a rear-facing camera. The connectors, power switch and speakers are arranged on the bottom edge, facing the user. Our approach has been to minimize complexity, while delivering a high quality, and a heightened touch feel. There is playfulness in the way one can adapt the cover to different needs, while each design detail and material is chosen to deliver maximum value.
Fuseproject Unwraps The Third-Gen One Laptop Per Child: A $100 Tablet [Fastcompany’s Co.Design blog, Jan 10, 2012]
With the XO-3, OLPC unveils a design that will allow it to be customized for myriad markets.
Let’s get this out of the way. The OLPC XO-3, the $100 tablet addition to the One Laptop Per Child family, newly launched at CES 2012, is much thicker than the concept tablet, which they showed in 2009. Plus, it’s missing the ring!
The original XO-3 concept, featuring a slimmer design and that lovely ring.
See the earlier information on this blog here: Marvell ARMADA with sun readable and unbreakable Pixel Qi screen, and target [mass] manufacturing cost of $75 [Nov 4, 2010 – July 20, 2011]
“They’re still the ultimate goal,” says Yves Béhar, founder of fuseproject and OLPC Chief Designer. The key component that enables the thinness of the concept tablet is flexible color e-paper, and that has been slow to come to market. When it does, the OLPC team anticipates that the robustness and low power consumption will make for an ideal very thin and lightweight tablet.
…
Testing and getting back reports of usage on the ground is a core part of the OLPC design process. From their previous experience, they knew localization would be key for this product. For instance, one of the benefits of a tablet form factor is that keyboards and other interfaces are entirely done in software, so it’s easy to swap them out for different languages and milieus. Easier than doing it in hardware, anyway.
There is localization in the hardware as well. This is localization not for language but for the infrastructural conditions of the places where the tablets will be used. Every XO-3 comes with a removable cover. “The cover is the multiple personality side of the tablet,” says Béhar. They can be simple passive protection, but depending on the needs of a particular locale, other capabilities can be built in.
For example, one version of the cover comes with a solar panel on the inside along with a thin battery. When you are in school, using the machine, you can leave the cover out in the sun to power the battery. When you put the cover back over the tablet, the battery connects and recharges the machine. Béhar says they are also working on a version of the cover with antenna that will enable the tablet to communicate with satellites. There are more accessories to come. “We learned a lot with the original OLPC XO,” says Béhar.
Marvell and One Laptop per Child Unveil the XO 3.0 Tablet at CES
Also: The first Marvell ARMADA powered XO 1.75 laptop will begin shipping in March to school children in Uruguay and Nicaragua [Marvell press release, Jan 8, 2012]
Marvell (Nasdaq: MRVL), a worldwide leader in integrated silicon solutions, and One Laptop per Child, a non-profit organization whose mission is to help every child in the world gain access to a modern education, demonstrated a fully functional version of the much-anticipated XO 3.0 – a low-cost, low-power, rugged tablet computer designed for classrooms around the globe – at the 2012 International Consumer Electronics Show.
“We’re proud to introduce the XO 3.0 tablet, showcasing the design, durability and performance features that make it a natural successor for our current laptops, which have been distributed to more than 2.4 million children in 42 countries and in 25 languages,” said Edward McNierney, Chief Technology Officer of One Laptop per Child. “The XO 3.0 builds on many of the technology breakthroughs we made with the XO 1.75, including the use of the Marvell® ARMADA® PXA618 processor, resulting in a significant decrease in power consumption–a critical issue for students in the developing world.”
“Marvell is committed to improving education–and the human condition–around the world through innovative technology for Smartphones, tablets and a myriad of new cloud-delivered services. Partnering with One Laptop Per Child is one way we can deliver a revolution where it matters most–to benefit children in some of the poorest places on the planet,” said Tom Hayes, Vice President of Corporate Marketing at Marvell Semiconductor, Inc. and a member of the OLPC advisory board. “Marvell has been with One Laptop per Child from the start and we’re doing whatever it takes to help the organization realize its mission of providing meaningful educational opportunities to the 500 million school-aged children around the world.”
Marvell and One Laptop per Child also announced today that the XO 1.75 laptop will begin shipping to customers in March 2012. Over 75,000 units of the XO 1.75 have already been ordered by OLPC projects in Uruguay and Nicaragua. The XO 1.75 uses the Marvell ARM-based ARMADA PXA618 SOC processor, which compared to the earlier XO 1.5, maintains performance while using only half the power. The XO 1.75 features a sunlight-readable screen and all the other features and design characteristics of the two previous versions of the XO laptop.
The XO 3.0 tablet will also feature the Marvell ARMADA PXA618 SOC processor and Avastar Wi-Fi SOC. Other features include:
- Unique charging circuitry; the XO 3.0 is the only tablet that can be charged directly by solar panels [see that above as built into the internal side of the protecting cover], hand cranks and other alternative power sources
- Standard or [a somewhat more expensive] Pixel Qi sunlight-readable display
- Android and Linux operating system support
A First Look at the new XO 3.0 tablet from One Laptop Per Child [Jan 10, 2012]
A Look At OLPC’s XO 3.0 Tablet’s Solar And Kinetic Chargers [Forbes, Jan 8, 2012]
…
Due to the simplicity of the model, McNierney expects to see a lot of interest in the solar cover. Since the panel produces 4 watts of energy and the tablet uses 2 watts, one hour of solar charging should enable 2 hours of tablet run-time.
The hand crank charger is more experimental. Like the solar cover, it is separate from the core tablet but connects via a port. It also hearkens back to the first concept designs for OLPC which had built-in hand cranks on their sides. That feature was eventually dropped for structural weakness reasons.
That history may make OLPC customers leery of the new hand cranks. McNierney acknowledged that most customers may bypass the hand cranks but he insisted they are usable. (Six minutes of hand-cranking should produce an hour of run-time.) To test the feature, the organization took out the tablet batteries to see whether the devices could run just by hand crank. The test worked, said McNierney. “If something can generate DC power, we can use it,” he added.
OLPC isn’t specifying which energy source customers need to use. McNierney pointed out that different countries will have their own preferences, based on culture, climate or other factors.
…
This effort goes back quite a time: Marvell ARMADA with sun readable and unbreakable Pixel Qi screen, and target [mass] manufacturing cost of $75 [a collection of information on this blog, Nov 4, 2010 – July 20, 2011]
One Laptop Gets $5.6M Grant From Marvell to Develop Next Generation Tablet Computer [Xconomy, Oct 4, 2010] [see that as built into the internal side of the protecting cover]
The One Laptop per Child Foundation and Santa Clara, CA-based semiconductor maker Marvell have cemented a partnership announced last spring, with Marvell agreeing to provide OLPC with $5.6 million to fund development of its next generation tablet computer, OLPC founder Nicholas Negroponte tells me. Negroponte says the deal, signed in the past week or so but not previously announced, runs through 2011.
“Their money is a grant to the OLPC Foundation to develop a tablet or tablets based on their chip,” he says. “They’re going to put the whole system on a chip.”
…
– One Laptop per Child and Marvell Join Forces to Redefine Tablet Computing for Students Around the World [Marvell press release, May 27, 2010]
– Marvell Joins ‘One Laptop Per Child’ Initiative [Marvell press release, May 8, 2006]
OLPC XO-1.75 Costs $185 and Starts Shipping in March [OLPC News, Jan 7, 2012]
…
With regard to the price I confirmed with OLPC Association’s CFO Bob Hacker that the XO-1.75’s list price will be $185. As with the XO-1 and XO-1.5 the exact price depends on a number of variables such as the specific hardware configuration (RAM and NAND flash for mass storage) and other details.
…
An interesting detail here is that it seems like Uruguay decided to go for 8GB of NAND flash for mass storage while Nicaragua opted for 4GB.
XO-1.75, XO-3, Nell? – What Will OLPC Show at CES 2012 Next Week? [OLPC News, Jan 8, 2012]
…
The XO-1.75 looks identical to the XO-1 and XO-1.5 from the outside yet its hardware guts are quite different as OLPC switched from an x86 architecture to an ARM platform. I had previously expressed doubts whether this move would really led to a much improved battery life. However reading an e-mail that Richard Smith (OLPC Foundation’s Director of Embedded Engineering) sent out in November it seems like my guesstimates where quite off as he mentions feeling…
“…safe in saying that regardless of what you do on the 1.75 you are going to get 3.5 hours of battery life. Period.”
Additionally he wrote:
An interesting data point is that the 1.75 is the first laptop of the XO series that has ran 100% from a solar panel for an extended period. During my solar testing I often swap in different batteries. The 1.75 can consistently survive battery removal under moderate solar conditions when connected to the OLPC 10W solar panel.
Aside of these promising power characteristics the XO-1.75 also includes a three-axis accelerometer which people like Bert Freudenberg and Saadia Husain Baloch have already used for some cool things such as this little eToys project or an “etch-a-sketch” program in Turtle Art.
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XO-1.75 [wiki page on laptop.org, Dec 12, 2011]
The XO-1.75 laptop is a refresh of the XO-1 and XO-1.5 laptops. In our continued effort to maintain a low price point, OLPC is again refreshing the hardware to take advantage of the latest component technologies. This design, while separate from the XO-3 tablet effort, uses the same very low power electrical design. It continues to use the same industrial design and batteries as XO-1. The design goal is to provide an overall update of the system within the same industrial design and external appearance. Overall, the target was to greatly improve the power consumption while reducing the purchase cost.
XO-1.75 machines will ship with a new software release based on Fedora 14, including both Sugar and GNOMEsoftware.
XO 1.75 C1 [wiki page on laptop.org, Dec 5, 2011]
XO-1.75 Laptop C test model 1, also known as C1.
The C1 are the last prototypes of the XO-1.75 built. Electrically, these are very similar to the B1 prototypes. A small number were made in September, 2011, for final testing.
These are the first XO-1.75 laptops marked as such. XO-1 laptops have a smooth hinge cover, and XO-1.5 laptops have three small raised dots inline on each side of the hinge cover. XO-1.75 laptops have seven small raised dots on the hinge cover, arranged in two rows.
While three version of C1 were built (SKUs 200, 201, and 202), testing out various alternate component suppliers, from a software and functionality point of view all versions should be identical. Unlike the B1 prototypes, all C1 laptops provide SDRAM for the DCON.
Photographs:
If you disassemble the laptop (instructions), you will see:
The XO-3 tablet debuts at CES [the official OLPC blog, Jan 7, 2012]
Our XO-3 prototype is debuting at CES this weekend, and will be shown off next week at the Marvell booth. …
If you are heading to CES, you can stop by and see it yourself! Ping Giulia to set up an appointment, or drop by the Marvell booth. Charbax of olpc.tvwill be on site as always, recording some video and interviews.
The XO-3 will sport a 1024×768 Pixel Qi screen, half-gig of RAM, and a Marvell Armada PXA618 chip. Some of the soft cover designs proposed so far include a built-in solar panel. More updates coming over the next week; for now, here is our CES press release.
The XO-3 is still planned to enter production at the end of this year.
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[debuting at CES >>>] The $100 OLPC Tablet Is Really Real [Gizmodo, Jan 7, 2012]
Building on its success with laptops designed for developing countries, the One Laptop Per Child project is set to unveil a long-awaited tablet at CES next week. Here’s what you get for $100.
The OLPC has been kicking around the idea of a super-affordable tablet for over a year. Originally known as the XO-3, but now dubbed the XO 3.0, the tablet will feature an 8-inch 1024×768 screen with some models also offering a PixelQi 3qi display that mimics E-paper. A Marvell Armada PXA618 chip and 512MB of RAM reside in the tablet’s ruggedized shell and will run either Linux Sugar or Android OS.
With a bare-bones feature set, the OLPC tablet should cost about $100 per unit—up from the original estimated price of $75, but still way cheaper than virtually any other tablet on the market.
The coolest feature that the XO 3.0 can be powered by hand-cranking—to the tune of 10 minutes of run time for every minute of work. Why isn’t this available on, well, everything? I’d gladly spin a handle for a few minutes if it meant I wouldn’t have to beg for outlet time at coffee shops, carry spare chargers, and constantly dread the “low battery” notification. [Electronista]
XO 3 A1 [wiki page on laptop.org, Dec 12, 2011]
XO-3 Tablet Alpha test model, also known as A-test or A1.
The A1 was the first prototype of the XO-3built. The bring up happened in early December 2011.The number of boards obtained was small, and distribution was limited to demonstrations, hardware testing, and UI development. Much of the software development is being done on XO-1.75 laptops, due to the similarities.
- Bare circuit board, no case or display
- Rev. A motherboard
Photographs:
Please understand that this motherboard is still in the process of slimming down, and despite being less than half the area of an XO-1.75 motherboard, will continue to get smaller in coming months. We also intend to restore an internal SD slot, allowing for storage expansion and repair of motherboards with failed eMMC devices. –wad
…
Marvell ARMADA 618 Application Processor
1GHz, 1080p Encode/Decode, 16MP ISP, 45 MTPS 3D, Security Enabled
[Marvell product brief, May 3, 2010]
PRODUCT OVERVIEW
The ARMADA™ 618 processor is Marvell®’s latest application processor targeted for next generation, high-definition (HD)-capable smartphones. Featuring a gigahertz-class CPU, integrated full HD 1080p encode and decode, an integrated ISP capable of 16MP image capture, an integrated audio processing engine for extremely low power audio playback and exceptional high quality sound and advanced 3D graphics, the ARMADA 618 consumes extremely low power, while maintaining high processing performance at attractive price points. This allows manufacturers to deliver high-performing features in lightweight form factors, with the extended battery life that consumers look for in their smartphones.
The ARMADA 618 is based on a 1GHz Marvell-designed ARM v7-compatible CPU offering best-in-class performance. An integrated 3D engine renders 45M triangles-per-second for an immersive gameplay experience, via a complete floating point pipeline and unified vertex and fragment/pixel shading, to generate contrast-rich scenes in high definition resolution and color, ensuring complete compatibility with the most hotly anticipated mobile game titles.
With respect to video, the ARMADA 618 features Marvell’s award-winning Qdeo™ technology with an integrated video accelerator that can seamlessly encode and decode h.264 High Profile 1080p video at 30fps. In addition, the ARMADA 618 incorporates a complete Image Signal Processor which can capture high resolution color pictures as well as stream 1080p video at 30fps. This enables smartphones to access the latest HD content from the web, record and playback HD videos and capture high quality images previously only seen in SLR-class cameras.
The ARMADA 618 offers support for high performance LPDDR memory, a highly flexible display controller capable of four simultaneous displays at up to 2K x 2K resolution and a highly robust security subsystem that includes a secure execution processor. The ARMADA 618 also features support for the next generation of peripheral interfaces, through support for MIPI DSI display, MIPI CSI camera, MIPI HSI and MIPI SLIMbus. Additional peripheral interfaces supported include USB 2.0 HSIC, SD/SDIO/MMC, eMMC, HDMI w/PHY and a standard set of lower bandwidth peripherals. Legacy peripherals such as Parallel LCD and Parallel Camera interfaces are also supported. The ARMADA 618 offers optimized OS support for Linux, Android™, Windows Mobile and Flash® 10, as well as industry standard APIs. Available in both a 12x12mm POP and a 12x12mm Discrete package, ARMADA 618 customers will have one of the broadest, most flexible choices of platform in the industry to create truly innovative and marketable products.
BLOCK DIAGRAM
Fig 1. Marvell ARMADA 618 Application ProcessorAPPLICATIONS
The Marvell ARMADA 618 platform offers customers a development platform for creating ARMADA 618 based smartphones. The platform incorporates the ARMADA 618 processor, the Marvell Avastar™ 88W8787 for 802.11n Wi-Fi, Bluetooth 3.0 and FM tuner support as well as a Marvell 3G baseband for high speed cellular data and voice access. The platform demonstrates the full suite of Marvell technologies for smartphone applications in a compact form factor that is easy for developers to use with powerful expansion options for adding more platform capabilities.
Social Good Summit : Day 1 : Nicholas Negroponte [Sept 28, 2011]
One Laptop Per Child Redux [Jeff Shear on Miller-McCune, Dec 23, 2011]
Declared dead just two years ago, the plan to provide every child in the developing world with a computer shows signs of life.
The New York Times called it, “The Laptop That Will Save the World,” while the renowned Computer Graphics Laboratoryat Stanford University referred to it as “a monumental feat of engineering and design.”
Dressed up like a toy in a Kermit-the-Frog green and white plastic shell, this durable little computer was the progeny of the nonprofit organization, One Laptop Per Child.
When the laptops went into mass production in November 2007, OLPC’s ambitious plan aimed to place a free computer into the hands of the world’s 1 billion impoverished children. Education is the exit ramp off the endless road of poverty, the organization argues, and because young people naturally take to computers, the idea is to use them as a way to bridge the so-called “digital gap” between the haves and the have-nots. The little laptop is seen as both a virtual classroom and teacher, with playful software designed for self-learning and an Internet connection to the Internet Archive, which has a dedicated OLPC gateway to its 1.6 million book library.
But in 2009, Scrooge came knocking on the organization’s door, accompanied by One Laptop’s own three ghosts: rough economic times, soaring costs, and technical glitches. Tumbling financial markets crippled donations, while its skittish supporters, chiefly philanthropies and foundations, abandoned it for greener pastures. Desperate to stay afloat, it fired half its staff, and cut pay to the 32 who remained.
These days, the company has been reorganizing, rehiring, reinventing, and aggressively making its way into the developing world. As many as 3 million of the nonprofit’s laptops are now in the hands of children and educators in 46 countries spanning 25 different languages. The company has staffed back up to 53 employees, although some are temporary software writers.
And in early 2012, a new super-low cost tablet, the XO-3, will debut, with a promised price-point of $75 for the nonprofit. Significantly, the XO-3 will be available outside OLPC. One Laptop hopes to prod the big manufacturers into using their distribution channels for their own branded versions of the tablet.
This is a big change for OLPC, an acknowledgement that they aren’t the only kid on the cheap-computer block. While iPads, Kindles, and other low-cost computers and tablets are sweeping the market, none of them are designed specifically as educational devices for primary and secondary school students. Intel’s Learning Series does make the Classmate netbook, but even discounted it goes for $505.
How does a computer designed for education differ from one used for education? “A child can do anything to this software and never break it,” explains Walter Bender, a co-founder of OLPC and a former director of the MIT Media Lab that created Sugar, the XO’s user interface. “Why? When you make mistakes you’re learning. When you don’t, you’re being incremental. Yet if penalty is high for making mistakes, you stop taking risks, you stop learning. We try to give kids a safe place to do trial and error, to go out there and do it in a way they can’t screw up.”
OLPC turnaround has reignited its bravado and swagger, stunts included.
Next week, the company plans to drop XO-3 from a helicopter — Santa has gone high tech — into the hands of some the poorest 5-to-8-year-olds in the remotest regions of the world. (Sierra Leone, Tanzania, and Liberia are likely candidates ) In a recent interview appearing in New Scientist, the father of OLPC Nicholas Negroponte explained that the idea is to discover how much a child working on his own can learn from a computer with just “modest” intervention. In turn, OLPC will learn from the kids. After two years, trained researchers will return to the site to evaluate its effects.
• • • • • • • • • • • • • • •
Negroponte is recognized as one of the forefathers of the digital revolution. As chairman of MIT’s renown Media Lab, Negroponte announced the birth of the One Laptop Per Child project in January 2005 at the World Economic Forum. He carried around a prototype of a $100 laptop to meetings, and by the time he had packed his bags to fly home, he had collected letters of intent from several national leaders to buy as many as 9 million. That was very good news because the resulting economies of scale lowered costs to OLPC.
Negroponte soon sadly discovered that a letter of intent was a long way from a hard-boiled contract. Manufacturers who saw the original numbers and leapt on board to churn out laptops for $100 reversed themselves when actual orders came in for fewer than 800,000 machines, and their prices doubled.
The price hike hurt Negroponte’s grand design and also scuffed his reputation. He failed to deliver on his out-sized promises. At a well-attended technology conference in 2006, he told his audience his year-old operation — which had yet to begin mass production — would not launch without five to 10 million units in the first run. Further, he predicted that by 2008, OLPC would have 100 million to 200 million computers in place around the world.
Negroponte was both boastful and crotchety, a formula for making enemies. He was rude, too, scoffing at the idea of offering test runs to prospective countries. Speaking before a large audience, he said, “When people say we’d like to do three or four thousand [OLPC laptops] in our country to see how it works. [We say,] ‘Screw you. Go to the back of the line. …’”
And it wasn’t just Negroponte’s attitude that didn’t sit well with partners. A $100 computer selling for more than $200 looked to them like a raw deal. Some donors thought that the high cost of the laptop was eating up money better spent immunizing children from measles and providing mosquito netting to fight off malaria.
Even Miller-McCune piled on with a widely quoted story by Timothy Ogden titled “Computer Error,”which suggested that the downfall OLPC might be a blessing in disguise. Ogden argued that, “If the goal is improving education for children in the developing world, there are plenty of better, and cheaper, alternatives.”
In the world of foundations and philanthropies, charities with donations under seven-figures, view organizations like OLPC as a zero-sum game. A dollar spent here is a dollar unavailable to spend there, a large part of Ogden’s thesis. Holden Karnofsky, co-executive director of GiveWell, which evaluates charities says, “If someone only has $100,000 to donate, they’re not going to buy computers. They’re going to give to a proven global health program.”
Large foundations, however, don’t see giving as a zero-sum game. “They look for programs that work,” says Rob Reich, at the Center for Philanthropy and Civil Society at Stanford University. “To use a phrase from a different realm, they want to maximize their return on investment.”
And that’s exactly what Negroponte was trying to do as he pulled OLPC out of its 2009 tailspin. That September, he split OLPC into two nonprofits. One was a cutting-edge research foundation based in Cambridge, Massachusetts, which he chaired. The other was an association based in Miami and run by Rodrigo Arboleda Halaby, a longtime Negroponte associate and former classmate at MIT.
The business end of OLPC was left to Arboleda, whose mantra is, “OLPC is a mission and not a market.” OLPC has ever been out to make money. The association doesn’t talk about sales; it talks about “deployments.” A high-powered entrepreneur and former trustee of Save the Children, Arboleda made two significant changes to OLPC. First, he focused the association’s energies where it had its earliest and greatest successes: Eighty-percent of OLPC’s first million sales came from Latin America.
Arboleda also looked to Latin America to restaff. He hired Roberto Interiano, a former vice minister of foreign relations for El Salvador, to manage overseas operations. Dr. Antonio Battro, an Argentinian researcher in the field of “neuroeducation”became the association’s chief education officer. It was a good fit; OLPC already used his research, while Battro says, “We believe the computer gives the child access to higher levels of logical thinking.”
Arboleda’s second big move was to take OLPC off life support. “Our original financial model was devoted to donations,” he says. “You can’t go with hat in hand begging.” The association is now a contract-driven enterprise, working chiefly through governments.
And one more thing: the new tablet being introduced early next year aims square at Africa’s sweet spot. Rwanda has already deployed 110,000 OLPC laptops as part of an effort to create an industrial/service-based economyby 2020. Ten years into the program, its Ministry of Education claims nearly universal school enrollment and a dropout rate falling from 47 percent to 25 percent. Arboleda says he is thinking about dubbing 2012 the Year of Africa.
Matt Keller, OLPC’s “global advocate,” and his family will be moving to Addis Abbaba, Ethiopia, where he plans to make the Horn of Africa his base in the next nine months. “What we’re asking ourselves,” says the former legislative director of Common Cause and senior program officer for the U.N.’s World Food Program, “is whether children in non-literate communities with no access to schools can teach themselves to read by using the XO-3.”
A hundred million African children have no access to schools, let alone electric power. The back of the XO-3 tablet is a solar panel used for re-charging.
“The XO-3 is a world in a box that can be accessed by any child anywhere. My chief aim is to reach kids off the grid in remote sub-Saharan Africa,” he says of the project also being backed being backed by the artificial intelligence unit at MIT. “We want kids to be connected to other kids everywhere.
“It’s not a choice between mosquito netting, health and education,” he insists. “It’s not a zero-sum game. When kids are educated, good things happen. A generation of children who learn to think critically, analytically and rationally will change the status quo.”
Happy New Year! Reflections on OLPC in 2011 [the official OLPC blog, Dec 31, 2011]
As we prepare for 2012, here is a quick look back at the past year of OLPC. We distributed our two millionth laptop (now 2.5M), and our largest programs in Latin America (Peru) and Africa (Rwanda) grew steadily. Austria’s Julieta Rudich and Journeyman Pictures produced a fine documentary about Plan Ceibal in Uruguay (the world’s first complete olpcprogram), and Peru provided XOs and compatible robotics kits to all of their urban schools.
In East Africa, we expanded our work with African nations and donors to improve education for children across the continent. We were invited by both the African Union and the UN to open an OLPC office in Addis Ababa, Ethiopia. Addis is a major hub for African diplomacy, and the support there for our mission has been stunning. We have become a full partner of the East African Community in Tanzania, and our recent country report on Rwandahas driven further interest in the region.
A Rwandan student workshop in KigaliIn the Middle East, we continued working with the Palestinian Authority, Israel and the UN to provide thousands of Palestinian children with XO laptops, integrating them into schools. It took ten months to work the laptops through customs in Gaza. But at a forum in Ramallah in June, teachers from Bethlehem and Gaza showed how OLPC was helping to end isolation and to excite learning for their children. Third grade girls in refugee camps are teaching others and writing computer programs. The testimony of these women to the power of persistence was extraordinary.
In Afghanistan, we founded a regional OLPC Afghanistan office, and briefed General Petraeus on the project. We believe that one laptop per child and connectivity, across the country, will transform this generation and their communities. Today we are working with the Education Ministry to support four thousand children in 10 schools, and are looking into expanding in Herat Province.
On the technical side, we focused on driving down laptop power needs by switching over to ARM chips in the XO-1.75 and upcoming XO-3 tablet. The tablet should be chargable by a solar panel that could serve as its carrying-case. We are studying new waysto help children learn to read, including where there are no schools at all.
In society, the idea that every child should have access to their own computer and to the Web – as a basic part of learning, whatever their family income – continued to spread. In addition to ongoing national programs in Argentina, Portugal, and Venezuela (for secondary students), two full-saturation laptop programs for older students are developing in India – an inexpensive tablet is being distributed to university students, and in Tamil Nadudual-boot laptops from six different manufacturers are being provided to secondary students.
Reaching the least-developed countries in the world remains our goal and our most difficult challenge. While our largest deployments are funded directly by implementing governments, rural successes may be driven by foundations, NGOs, and individual donations. OLPC Rwanda, today one of the largest educational technology projects in Africa and part of a ten-year government plan, was seeded with ten thousand laptops given by Give One, Get Onedonors.
So to our supporters: thank youfor your development, contributions, and collaboration, your feedback from the field, and your encouragement! This is all possible thanks to you.
Happy New Year to all — may 2012 bring you inspiration and discovery. We have some excellent surprises planned for the new year. And we would love to hear your reflections as well — please share stories from your own school projects in 2011.
OLPC’s XO-3 Tablet to Debut at CES [IDG News, Jan 7, 2012]
One Laptop Per Child’s XO-3 tablet is ready to ship after years in the making, and working units will be shown next week at the Consumer Electronics Show in Las Vegas, OLPC founder and chairman Nicholas Negroponte said.
The tablet has an 8-inch screen and will be priced at less than US$100 as originally planned, Negroponte said via e-mail. Like OLPC’s XO-1 laptop, the XO-3 will be offered as an educational tool for children in developing countries. Negroponte declined to say if it will also be sold at retail.
The XO-3 was first announced in late 2009 with availability targeted for early 2012. At the time, skeptics questioned OLPC’s mission, accusing it of losing its educational focusin favor of designing hardware at unachievable price points.
The XO-3’s on-time release will help erase unpleasant memories of the XO-1 project, for which the laptop shipped late and at double the promised $100 price tag.
The XO-3 uses a Marvell chip with an ARM-based CPU running at 1GHz and will run Linux-based software such as Google’s Android or Chrome operating systems. It will be offered with optional technologies, such as a power-saving Pixel Qi screen and a solar charger for the battery.
“[The XO-3] price will be $100 or lower. But this time there are options, so we cannot guarantee the final price,” Negroponte said
The tablet provides about eight to 10 hours of battery life, though some audiences may choose a smaller battery capacity to reduce the purchase price, said Ed McNierney, chief technology officer at OLPC.
The internal batteries can be charged by “just about anything that produces DC power,” he said. The charging options include solar panels or hand cranks, and a study is under way to see if the battery can be detached and the tablet powered directly through a solar cell.
“Our ability to accept erratic, variable, noisy power inputs is extremely important to us, and something no other tablet has even attempted,” McNierney said.
The tablet is also available with a traditional LCD screen. But the optional Pixel Qi display absorbs ambient light to brighten the screen, reducing power consumption and extending battery life.
Eight inches is the right size for the display, McNierney said, because a 9.7-inch display is too big for children to handle, and 7 inches “seems too small to be usable.”
Microsoft’s Windows will not run on the device, only Linux-based OSes, Negroponte said. The nonprofit has abandoned its pursuit of Windows for tablets, even though Microsoft’s upcoming Windows 8 will work on ARM processors. Negroponte has said the tablet on display at CES will run Google’s Android OS.
OLPC didn’t share further specifics, but the tablet may include a camera and USB ports, according to some design details shared with IDG News Service in July, .
The XO-3 ultimately will replace the XO-1.75 laptops that are currently shipping, Negroponte said.
OLPC is not dependent on a specific manufacturer for the tabletand will work with “whomsoever wants to roll-out the tablet, for whatsoever purpose, at a very large scale,” Negroponte said, adding the objective is to see prices plummet.
As part of a two-year project to study educational development among young children in developing countries, researchers will collect data from XO-3 tablets used by three-to-eight-year-olds in India, Tanzania and Sierra Leone. Software on the tablets will record audio and video and adapt a reading platform to the needs of the children without human intervention. The project will study how children interact with the tablet and will aid in the study of tools for self-learning and critical thinking among children. One goal is to provide basic comprehension and reading, which is important in countries where teacher training is inadequate.
“In the reading experiment, where we ask can a child learn to read on his or her own, we imagine many hours of use per day, as many as six or eight. Frankly, the reading experiment may be the most important thing I have ever done….if it works,” Negroponte said.
The study will be run out of the MIT Media Lab and be conducted in partnership with Tufts University, Newcastle University, and OLPC.
OLPC XO-3 tablet delayed [networkworld, Nov 3, 2010]
OLPC XO-3 Tablet Delayed [IDG News, Nov 3, 2010]
Nicholas Negroponte, chairman of One Laptop Per Child said that the XO-3 tablet computer will debut sometime in February 2011, about 45 days later than originally planned.
Negroponte said that he wants the screen to be flexible so that it is more resistant to breaking, but that it doesn’t need to roll up.
“The issue has been really finding an unbreakable material, which may not be plastic, it may be glass or some flavor of glass,” he said during a video interview at MIT.
At first the XO-3 won’t be branded OLPC, rather made by Marvell, with the actual XO-3 to follow.
The tablet will eventually cost US$75 and during a May 2010 interview, Negroponte said hitting that mark wouldn’t be a problem.
Sitting in his sparse office in the MIT Media Lab, which he founded 25 years ago, Negroponte said that the job of the XO-3 is “pushing where normal market forces wouldn’t otherwise.”
“We’re going to push down on price, we’re going to push on non-breakable, we’re going to push particularly on power because we want to hand crank these things,” he said. “Our characteristics are ones that the market wouldn’t do normally, but that we will bring sooner or prove that can be done.”
Once the XO-3 tablet does debut, it will co-exist “for some time” along with the original laptop.
“It is unclear to us now both in the labs and imagining the future if the haptic version of the tablet keyboard is going to be sufficient to allow you to use it as a general purpose computer,” Negroponte said.
Nick Barber covers general technology news in both text and video for IDG News Service. E-mail him at Nick_Barber@idg.com and follow him on Twitter at @nickjb.
The new, high-volume market in China is ready to define the 2012 smartphone war
Follow-up: Boosting the MediaTek MT6575 success story with the MT6577 announcement [June 27, 2012]
– China TD-SCDMA and W-CDMA 3G subscribers by the end of 2011: China Mobile lost its original growth momentum [Jan 21, 2011]
Updates: China market: Local vendors to roll out CNY300 smartphones [DIGITIMES, July 13, 2012]
China-based handset makers are ready to begin volume shipments of smartphones priced at CNY300 (US$50) in the second half of 2012 compared to the previous focus on CNY600 models in the first half of the year, according to industry sources.
Competition among chipset solution vendors, promotions by telecom carriers, and the rise of new brands in China have contributed to the rapid decline in prices of smartphones in China, the sources revealed.
The top-3 telecom carriers had previously focused purchases on smartphones with a price tag of CNY1,000, but some local handset makers are now willing to offer quotes at around CNY500 in order to win orders, said the sources, adding that the pricing will serve as an indication for channel operators to follow.
While quotes for 2G smartphones in China have already dropped to below US$50, prices for 3G models currently range from US$60-80 and are expected to reach US$50 soon, the sources asserted.
Sub-CNY1,000 smartphones accounted for 21% of all smartphones sold in China in the first quarter of 2012, compared to a ratio of 12% a year earlier, according to IDC.
– China market: Nearly 195 million handsets shipped in 1H12 [DIGITIMES, July 10, 2012]
There were 194.913 million handsets shipped in the China market during the first half of 2012, consisting of 106.874 million (54.83%) 3G handsets in 801 models and 88.039 million (45.17%) 2G handsets in 1,298 models, according to statistics published by the China Academy of Telecommunication Research (CATR) under the Ministry of Industry and Information Technology (MIIT).
Of the shipment volume, 94.855 million or 48.67% were smartphones in 822 models of which 801 models or 97.44% were based on Android. China-based vendors accounted for 75.16% of the half-year shipment volume, and international vendors 24.84%.
The monthly shipment volume of smartphones exceeded that of feature phones for the first time in April 2012, with the corresponding proportion increasing to 56.9% in June.
China market: Breakdown of total handset shipment volume, 1H12 Generation Technology standard
Number of models
Shipment volume (m handsets)
3G WCDMA (China Unicom)
476
53.099
CDMA2000 (China Telecom)
174
28.197
TD-SCDMA (China Mobile)
151
25.578
2G GSM
1,272
81.915
CDMA1x
26
6.076
Source: CATR under MIIT, compiled by Digitimes, July 2012
– Second- and third-tier handset makers in China may not adopt Windows Phone 8 platform [DIGITIMES, July 5, 2012]
Microsoft has been eager to promote Windows Phone 8, Windows 8 and Windows RT. Despite having partners such as Nokia, Samsung, and HTC for Windows Phone 8, severe price competition in China will likely prevent second- and third-tier handset makers from switching from Google’s Android.
China-based handset makers have been aiming at customers switching from feature phones to smartphones for the first time and hence have little desire to adopt new platforms.
Industry sources indicated that competition in China’s smartphone market has been cutthroat. First-tier brands such as ZTE, Huawei, Coolpad and Lenovo have been introducing models at the price range of CNY1,000 (US$157). To increase market exposure, second-tier brands such as Haier and Konka have been introducing models below CNY500 in efforts to obtain cooperation with telecommunications service providers. The price difference is significant, said industry sources.
Microsoft hopes to increase market share in China’s smartphone market. However, Windows Phone 8 is unlikely to compete with Android in features such as localized applications and marketing resources, added industry sources.
Nevertheless, Microsoft has been adding new alliances such as Huawei and ZTE. Industry sources believe the two firms hope to generate more profits by providing products with different platforms.
– China smartphone market 2012: Trends and analysis [DIGITIMES Research, July 3, 2012]
Abstract
The China handset market has exhibited strong growth, with the total number of mobile users in the country reaching 980 million people according to figures from the Ministry of Industry and Information Technology (MIIT), an increase of 130 million over the 2010 figure. Digitimes Research estimates that mobile user numbers could top 1.13 billion in 2012.
Digitimes Research estimates that the China handset market reached some 390 million units in 2011, representing 16% growth on 2010; the market is likely to grow to 430 million units in 2012, representing further growth of 9%. Thanks to the expansion of 3G service coverage and further falls in budget smartphone prices, the share of the handset market accounted for by smartphones is likely to reach 32% or around 143 million units, 70% of which will be Android handsets.
Digitimes Research believes that market share rankings for the China smartphone market will change significantly during 2012. Samsung and Apple will take the top two places, while the big four China-based brands – Huawei, ZTE, Lenovo and Coolpad – will take third to sixth places, while Nokia will drop to seventh; these seven firms will collectively account for 85% of shipments.
In other words, the many other brands hoping to seize a share of the market will essentially be confined to competing for a potential market of just 15% of overall shipments or around 21 million handsets. Given such a situation, Digitimes Research projects that many of China’s best known smaller brands such as Xiaomi, TCL, Gionee, Tianyu, Oppo and BBK will see shipments of no more than a few million handsets.
– China-based white-box vendors expected to ship 200 million smartphones [DIGITIMES, April 17, 2012]
China-based white-box vendors, mainly due to the availability of inexpensive new chip solutions, have been increasing the production of smartphones, with the total shipment volume expected to reach 200 million units in 2012, according to industry sources in Taiwan.
Taiwan-based MediaTek is offering the makers its MT6575 a chip solution for use in entry-level smartphones in the first quarter of 2012 and will offer the MT6577, a solution for high-level smartphones, in the middle of the third quarter of 2012, the sources indicated. MediaTek will ship 50-70 million chips to China-based white-box vendors to account for nearly 30% of smartphones to be shipped by these vendors in 2012.
In addition, Qualcomm has strengthened its marketing in the China market by offering turn-key solutions to white-box vendors, with prices for a chips lowered to US$6, the sources cited eMedia Asia as indicating.
China-based white-box vendors sell more than 60% of their smartphone output to overseas markets, including 2.5G models for markets where deployment of 3G networks is not mature yet, the sources indicated. White-box vendors are expected to see larger market demand if their production costs for entry-, medium- and high-level smartphones drop to US$60, US$85 and US$130 respectively, the sources pointed out.
– China market: Handset makers upgrading hardware specifications of sub-CNY1,000 smartphone models [Feb 17, 2012]
China-based handset makers, including ZTE, Huawei Device, Lenovo and Coolpad, have continued to upgrade the hardware specifications of their sub-CNY1,000 (US$159) smartphone models due to intensifying competition in the segment, according to industry sources.
With the introduction of dual-core 1GHz CPUs for high-end models in 2011, the single-core 1GHz CPU is likely to become one of the standards for entry-level smartphones in China this year, the sources indicated.
Additionally, some vendors have also begun to adopt 4-inch displays for their sub-CNY1,000 models, instead of 3.5-inch displays used previously, the sources added.
Coolpad has recently launched a 4-inch model, the 7260, and saw sales of the model reach 30,000 units a month in the initial period, the sources revealed, adding that monthly shipments of the 7260 may top 100,000 units soon.
– China handset makers to push sales of sub-CNY1,000 smartphones to mature markets [Feb 16, 2012]
Having mass-produced smartphones with a price tag of around CNY1,000 (US$159) for the China market since 2011, China-based handset makers ZTE, Huawei Device, Lenovo and Coolpad plan to push the sale of sub-CNY1,000 smartphones to mature markets including North America and Taiwan, according to industry sources.
Sales of smartphones by Coolpad, Lenovo, ZTE and Huawei combined currently account for 30-40% of China’s smartphone market, with the ratio likely to surpass 50% by year-end 2012, the sources estimated.
In the Taiwan market, Coolpad has recently a WCDMA model with a suggested retail price of NT$5,990 (US$203). However, the company plans to launch more entry-level smartphones later and aims to take up a 3-5% share in the segment. Coolpad shipped about 270,000-280,000 CDMA models in Taiwan in 2011, the sources revealed.
– Chinese smartphone market sees explosive growth [Feb 16, 2012]
Judging from the structure of the smartphone market in 2011, Chinese smart terminals brands such as ZTE and Huawei seem to be on a trend of full-scale explosion. Having been suppressed by foreign brands for a long time, Chinese smartphones begin to take a solid footstep in the smartphone market by working closely with telecommunication operators and making full use of their “Chinese characteristics”, breaking the old pattern of market that has long been dominated by foreign brands. According to industrial participants, Chinese brands are rising in the 3G era.
According to media report, the Coolpad 7260, one of China Unicom’s 1000-Yuan smartphones, created a record sales of 110,000 units three days after it was put on the market, refreshing the shipment volume record of 1000-Yuan Chinese 3G smartphones, scoring a victory in its first battle. Also, this number gives the market more expectation for Unicom’s 8 new models of 4.0 series “WO 3G” 1000-Yuan smartphones that are co-launched by China Unicom and technology-intensive Chinese mobile phone manufacturers.
It is learned that these new 4.0 series 1000-Yuan phones boast three major features: big, fast, and HD. Big screens, previous 3.5-inch screens are replaced by 4-inch screens; fast processing speed, previous 600MHz CPUs are replaced by CPUs that are higher than 800MHz now; fast upload speed, supporting HSUPV; fast running speed, memory upgrades from 256M in the past to 512M now. High-definition picture taking, camera are required to increase from 2-3 million pixels to 3-5 million pixels.
According to person from China Unicom, the re-defined 1000-Yuan smart terminals introduced by China Unicom in May, 2011, and the numerous star terminals subsequently co-produced by China Unicom and Chinese mobile phones manufacturers have won excellent market response. Among these products, ZTE’s V880 scored daily sales of more than 10,000 units and monthly sales of more than 300,000 units. After months of promotion, the 1000-Yuan smartphones strategy remains effective, propelling the fast growth of China Unicom’s 3G subscribers.
In November, Unicom’s net growth of 3G subscribers was as high as 3.384 million with total 3G subscribers amounting to 36.534 million, making it the operator with the fastest 3G subscriber growth rate. This indicates that 1000-Yuan phones have accumulated significant subscriber base in the market and have established some brand effect. Presently, China Unicom makes use of the favorable conditions and defines the standards of 4.0 series 1000-Yuan smartphones, and offers high subsidy for the newly defined 4.0 series phones, with the purpose of making deployment in the middle-end market and grab a say of Chinese smart terminals in advance.
According to industrial participants, “users-friendly price and high-end experience” is the key to the success of China Unicom’s customized 1000-Yuan smartphones. Consumers’ favor for China Unicom’s customized terminals comes from its preferential subsidy policy, rather high-end configuration, and the user experience brought by the WCDMA network. Market research statistics show that the number of 3G subscribers worldwide in 2011 approached 1.3 billion, of which WCDMA subscribers accounted for 76 percent. In China, as per October 2011, WCDMA smartphones accounted for 69 percent of all 3G smartphones. Currently, China has become the largest smartphone market in the world, with nearly 70 percent of the phones being WCMDA. It is thus quite clear that WCDMA mobile phones are the mainstream in China and even all over the world.
Industrial participants point out that with the rapid development of smart terminals in the 3G era, the competition pattern of the mobile phone market will become even more complicated. In the meantime, the industry thinks positively of the marriage between domestic mobile phones and China Unicom’s WCDMA. Amidst the fierce competition of the terminal market globally, however, Chinese smartphones need to understand the market better, and puts more efforts in products R&D and brand image improvement, hoping to evolve from the “copycat” image to a national brand as soon as possible.
End of updates
The new high-volume smartphone market has been established by China Unicom with Lenovo and ZTE involvement from August 2011 on under the so called ‘RMB 1000’ [US$158] inititiative of the carrier.
As visible on the chart (see left) China Unicom was able to return to the previous 10% month/month growth rate of the 3G subscribers as the result of this approach. Unicom’s main rival the much bigger China Mobile was, however, unable to sustain that growth rate. One of the reasons is certainly the fact that China Unicom has so far been the only Chinese operator with official iPhone offerings. By looking to the enlarged picture of the chart for the August-November period one can nevertheless see that the gap in month/month growth rates of the two companies has been steadily growing. This cannot be explained in other ways than by this 1st stage of the ‘RMB 1000’ initiative. Since in the end of December the initiative has been extended to the RMB 1500 [US$238] price cap with not less than 8 models joing the offerings under this umbrella, this will define an obvious smartphone war for 2012.
The first stage of this initiative has already radically redefined the 3G smartphone market for W-CDMA customers in China:
– the ‘RMB 1000’ [US$158] Android phone (Lenovo A60) has slightly better graphics performance than either the 4.26x more pricey iPhone 3G S or the 1.62x more pricey best classic Android phone (Sony Ericsson WT19i)
– the Dhrystone performance of that phone is quite enough comparing to both (2/3d of the iPhone and 4/10th of the Sony Ericsson device)
| Smartphone and its availability (+ recent price) |
Lenovo A60
|
Sony Ericsson WT19i
|
Apple iPhone 3G S
|
| DMIPS | 812.5 | 2100 | 1200 |
GLBenchmark 2.1 Egypt High
|
|||
|
2787 (3174) | 2653 (4806) | 2714 (3352) |
|
2765 (3159) | 2653 (4806) | 2646 (2913) |
|
2757 (3155) | 2653 (4806) | 2646 (3257) |
| Screen size | 480 x 320 | 480 x 320 | 480 x 320 |
| SoC w/ core inside |
MediaTek MT6573 w/ 650MHz ARM11 |
Qualcomm MSM8255 w/ 1GHz Scorpion |
Samsung S5PC100 w/
|
| GPU inside the SoC |
PowerVR SGX 531 |
Adreno 205 |
PowerVR SGX 535 |
Note: For realistic graphics performance the results of the ‘High’ version of the GLBenchmark 2.1 are used here since this is showing how the GPU is performing in high-quality rendering with “multi-sample anti-aliasing and at least 24 bits of color- and Z-buffer depths”. Also the results are shown here for the so called ‘Egypt’ benchmark as it “tests OpenGL ES 2.0 and represents the newest and most demanding benchmark” according to Anandtech. To understand what we are talking about here is also a video demonstration of the 2.1 Egypt benchmark by the globally recognized and accepted creator of it, Kishonti Informatics Ltd:
Since China Unicom launched the second stage of its ‘RMB 1000’ in the end of December, when not less than 8 models with a higher, 1500 [US$238] price cap have been joining the offerings, we can safely argue that what is happening now in China will apply to the global markets as well. We have already shown in an earlier post that China becoming the lead market for mobile Internet in 2012/13 [Dec 1, 2011], so there is no question about that.
Please find below a collection of all related information. It is necessary to highlight here the fact that with the higher, 1500 [US$238] price cap we are already in the 1.0 GHz Cortex-A9 and A5 CPU performance territories which mean 2500 and 1570 DMIPS respectively. The screen is also larger, 4” as well as the resolution is 800×480.
Another thing that needs to be highlighted here is China Unicom’s very attractive contract plan, described below as:
Customers who select the RMB 96 [US$15] per month two-year contract plan can receive the handset for free with a RMB 1,599 prepaid deposit. Users who purchase a smartphone without a contract plan for RMB 1,299 can later select a two-year contract plan starting at RMB 46 [US$7.3] per month and receive free calling credit.
NOW THE DETAILED COLLECTION
China Unicom Releases Eight Low-cost 3G Smartphones [Marbridge Daily, Jan 4, 2012]
During a recent [Dec 26, 2011] event in Beijing, China Unicom (NYSE: CHU; 0762.HK; 600050.SH) unveiled eight new “RMB 1,000” smartphones with 4-inch displays and CPUs clocking up to 1 GHz, as well as announcing its 3G smartphone policy for 2012.
The eight phones, all priced under RMB 1,500 [US$238], including China Wireless Technologies (2369.HK) subsidiary Yulong’s Coolpad 7260, the Hisense (600060.SH) HS-U8, ZTE (0763.HK; 000063.SZ) V889D, Huawei U8818, Lenovo (0992.HK) A750, TCL Communication Technology (2618.HK) W989, Amoi N89, and Philips W635. The Coolpad 7260 and Hisense HS-U8 hit the market in late December 2011.
Unicom expects China’s RMB 1,000 smartphone market to reach 90 mln units sold in 2012, while 60 mln smartphones priced between RMB 1,000 and RMB 2,000 will be sold, including both well-known domestic and international brands. Unicom expects the iPhone to continue to be the carrier’s flagship strategic product in the high-end RMB 2,000 or more smartphone market, and Unicom will continue to strengthen its line-up of operator-customized Android smartphones as well as a range of Windows Phone handsets. Unicom will also push dual-mode, dual-standby, dual-SIM smartphones.
The WCDMA/GSM dual-SIM, dual-standby Coolpad 7260 features a 4-inch WVGA 16 mln color HD multitouch display, Android 2.3, and Coolpad’s secure cloud services. The Hisense HS-U8 WCDMA/GSM dual-SIM, dual-standby smartphone is 1.6 mm thick and features a 5 MP autofocus camera and 3 MP front-facing camera. Both are available with contract plans. Customers who select the RMB 96 [US$15] per month two-year contract plan can receive the handset for free with a RMB 1,599 prepaid deposit. Users who purchase a smartphone without a contract plan for RMB 1,299 can later select a two-year contract plan starting at RMB 46 [US$7.3] per month and receive free calling credit.
China Unicom’s 3G network already covers 341 cities and over 95% of county towns nationwide. HSPA+ peak downlink speeds reach up to 21 MB in 56 key cities. Nearly 20,000 Unicom service centers offer 3G services, as well as nearly 10,000 non-operator stores run by hundreds of major retail chains. Unicom 3G service is also available through mainstream e-commerce channels. According to a source within Unicom, non-operator channels contribute over 50% of China Unicom’s 3G growth.
According to an industry source, China has 900 mln handset users, 90% of whom have a handset priced under RMB 2,000.
Regarding the full contract plan the only available information is from the Chinese press release: China Unicom released eight new definition of thousands of intelligent machines new 4.0 series [translated by Google, Dec 26, 2011]
Attachment: Cool 7260, Hisense HS-U8 contract plans
(A) “Stored send phone calls” contract plan
(B) “purchase mobile phones to send calls” contract plan
China Unicom releases low-end smartphones to woo 3G users [Want China Times, Dec 28, 2011 ]
A China Unicom promotion offers free smartphones paired with 3G service packages.China Unicom, one of China’s three major state-run telecom operators, has teamed up with several local cell phone vendors to launch its latest low-end smartphone in a bid to attract more 3G users.
Along with eight handset vendors — including Hisense, ZTE and Huawei — China Unicom on Monday unveiled its latest low-end smartphone, marketed as the “1,000-yuan (US$158) smartphone 4.0.” The new smartphone is equipped with a 1GHz processor and 4.0-inch screen, an improvement over the 3.5-inch screen of an earlier model.
The launch is widely seen as a move to attract more phone users to 3G smartphones. The number of [W-CDMA i.e. China Unicom’s] 3G users in China has increased to over 36 million, just three years after 3G licenses were made available in 2009.
“(The phone) is a win-win situation for chip makers, cell phone manufacturers and distribution vendors, and the boost in the 3G business is attributable to inexpensive cell phones,” said China Unicom general manager Lu Yimin.
“The launch of the inexpensive 4-inch-screen phone signals that the battleground has shifted from high-end phones to mid- to low-end phones,” said Fu Liang, an independent analyst.
Telecom operators agree that lowering the prices of 3G smartphones will be key in bringing the technology to 2G subscribers, who mainly use mobile phones to make calls, the analyst said. They realize that a price tag of 1,000 yuan will be instrumental in initiating that shift, the analyst said.
The boost to business is most obvious among handsets jointly launched by Chinese electronics makers Lenovo and ZTE. The two companies currently lead the market for phones that use the WCDMA network standard, with Lenovo selling 340,000 of its A60 phones and ZTE selling 240,000 of its V880 handsets per month, according to an analyst. In 2012, the analyst estimated, the number of phones priced under 1,000 yuan will climb to 90 million, while those priced between 1,000 and 2,000 yuan (US$316) will number around 60 million.
China Unicom has seen its 3G subscribers rapidly increase since it partnered with cell phone vendors such as Huawei and Lenovo to roll out inexpensive models in China. According to data from the three major telecom operators in China — China Unicom, China Telecom and China Mobile — 3G subscribers using China Unicom’s network increased to by 3.38 million in November, while China Mobile and China Telecom saw their 3G users rise to by 2.68 million and 2.16 million, respectively.
China Unicom today released an upgraded version of the new definition of thousands of intelligent machines 4.0 [Google translation, Dec 26, 2011]
… The first listing contains the models are Coolpad 7260 [酷派 Yulong], Hisense [海信] HS-U8, ZTE [中兴] V889D, Huawei [华为] U8818, Lenovo [联想] A750, TCL A996, Amoi [厦新] N89 and Philips* W635 …
…
* Sang Fei [桑菲通信]:
Sang Fei is one of China’s biggest mobile communication enterprises with a large export market and a fast-emerging domestic brand presence. A core subsidiary of China Electronics Corporation (CEC) [a highly specialized contract manufacturer in Taiwan] and SED Group [Shenzhen SED Industry Co., Ltd., a state-owned enterprise, which contains 20 solely-funded enterprises and Joint Ventures enterprises, is a publicly listed company on the Shenzhen Stock Exchange [from: the staff is over 5000, the yearly turnover is over 1000 million of U.S Dollar]] …
…
Sang Fei has evolved into a multi-million mobile communications player on the international stage since it was established in 1996 as a joint venture between electronics giant Royal Dutch Philips Electronics Ltd and SED. In 2007, its official buyout of Philip’s global mobile phone businessof Philips, backed by decades of knowledge transfer from the Dutch company, marked the beginning of a new chapter in Sang Fei’s history.
Although it has retained the world-famous Philips brand for its mobile phone products, Sang Fei has stamped its own mark on the business. With an accumulated output exceeding tens of millions, its mobile phones are well recognized by both the industry and customers from home and abroad …
Platform Qualcomm Snapdragon S1 [Google translation, Dec 26, 2011]
… Five models are using Qualcomm Snapdragon S1
- Coolpad 7260
[MSM7227T based with 800 MHz ARM11 processor, 4” display],- Hisense HS-U8
[MSM7227A based with Cortex A5 processor],- ZTE V889D
[MSM7227A based with 1.0 GHz Cortex A5 processor, 4” display],- Huawei U8818 [MSM7227A based with 1.0 GHz Cortex A5 processor, 4” display] and
- Philips [Sang Fei] W635 [MSM7227A based with 1.0 GHz Cortex A5 processor, 4” display]. …
[i.e. Lenovo A750, TCL A996 and Amoi N89 are not:
- Lenovo A750 has MediaTek MT6575 SoC with a 1.0 GHz Cortex-A9 core and HSPA+ support, and 4” display
- Amoi N89 quite probably has MediaTek MT6575 SoC with a 1.0 GHz Cortex-A9 core … as well
- TCL A996, meanwhile has the following specifications:
- Network standard: GSM / WCDMA
- Size: 123 × 65.5 × 12.9mm
- Screen: 4.0 inch IPScapacitive screen resolution of WVGA (480 × 800)
- Battery Capacity: 1500mAh
- Standby time: 300 hours
- Talk time: 4 hours
- Operating System: Android 2.3
- Processor: [Broadcom ARM11-based] BCM 21552
- Memory: RAM 512MB/ROM 512MB, support Micro SD expansion (up to 32GB)
TCL increases smartphone sales 24x to over 1 mln units [Dec 9, 2011]
Chinese handset maker TCL shipped 1.1 million smartphones as part of the 39.15 million units of mobile phones and other products it sold in January-November, 24 times more than the 42,384 smartphones it shipped in the year-earlier period, when total product shipments stood at 39.15 million units. Due to the increasing popularity of handsets that carry social networking functions, the group continued to launch more Facebook phones, strengthening its brand reputation and expanding market share. In November, FrenchTelecom-Orange announced that it would launch the first of three new phones featuring a Facebook key, the Alcatel One Touch 908F. TCL said that the Alcatel phones with Facebook keys are set to be launched across Africa and Europe before the end of the year. TCL, which produced the Vodafone 555 Blue phone as a white-label product, expects its Alcatel One Touch branded phones to raise the product mix towards higher revenue-earning smartphones. TCL is also involved in future mobile technologies, including Terahertz spectrum (0.1-10THz). Still not fully utitilised, the band is being considered in China where TCL has produced a phone supporting THz communications, the Xianguyn A919.
Top TCL Executive Visits Taiwan’s Electronics Makers With Huge Procurement Hint [Dec 7, 2011]
Taipei, Dec. 7, 2011 (CENS)–TCL Corp. Chairman and Chief Executive Officer Li Dongsheng said his company will not limit spending on procurements of Taiwan’s electronics products when recently visiting some Taiwanese electronics heavyweights, including chip vendor MediaTek Inc.
TCL, currently the world’s 25th biggest producer of household appliances, plans to ship 12 million LCD TVs and 50 million mobile phones in 2012. Industry executives estimated the company to budget more than US$1 billion for sourcing Taiwan’s electronics products next year.
Among Taiwan’s contract suppliers on TCL’s outsourcing lists are MediaTek Inc., AU Optronics Corp. (AUO), and Chimei Innolux Corp. Li visited MediaTek’s and AUO’s Taiwan headquarters a few days ago. He said his talk with MediaTek Chairman M.K. Cai mainly focused on cooperation over smartphone development.
However, both AUO and MediaTek executives declined to comment on the meetings.
TCL is now MediaTek’s biggest customer, purchasing up to 30 million mobile phone chipsets from MediaTek in 2010. Li touted that TCL is already among the mainland’s first-tier handset makers, shipping around 45 million systems in 2011. The company shipped 36.2 million mobile phones in 2010.
Taiwan’s industry executives noted that TCL is also one of MediaTek’s major customers of TV chips. TCL has reportedly designed MediaTek MT6573 chip, MediaTek’s first 3.75G 3.5G smartphone chip unveiled early this year, into its mobile phones. MediaTek’s 3D TV chip launched early this year has also entered into TCL TVs.
Handset chips and TV chips have accounted for over 90% of MediaTek’s revenue.
Li pointed out that unlike tepid LCD TV demands in Europe and North America, the mainland’s LCD TV market will grow at least 10% in 2011. He estimated the mainland to turn out a total of 90 million LCD TVs throughout this year, with nearly half of which set aside for the mainland’s domestic market. Although TCL has secured supply of 30 million LCD panels with LCD maker BOE Co., Ltd. of the mainland, the volume is far short of its demand.
Li stressed that his company has entered into cooperation with LCD maker AUO and several Taiwanese LED makers to ensure steady supplies for its TVs.
Backend firms gearing up for new MediaTek solution [Dec 23, 2011]
IC packagers Advanced Semiconductor Engineering (ASE) and Siliconware Precision Industries (SPIL), and substrate makers Unimicron Technology and Kinsus Interconnect Technology are all getting ready for the launch of MediaTek’s MT6575 single-chip solution, according to industry sources.
The upcoming MT6575 will run at 1GHz – an upgrade from 650MHz that the predecessor MT6573 has – targeting growing demand for low-cost smartphones. MediaTek adopts the advanced 40nm process for its MT6575 chip line, and uses wire bonding instead of flip-chip packaging in the products for cost reasons, the sources indicated.
[from: MediaTek MT6575 chips [are] using the new 40-nanometer process, compared with the previous generation chip [the] MT6573 [is] smaller, [the] single-wafer die production is up to 1,200 pieces, [which is] an increase of nearly 50%, [thus] help[ing to] reduce costs.]MediaTek has delivered samples of the new MT6575 solution for design-in to about 40 companies since December, the sources said. It expects to start shipping in volume to customers between January and February 2012, the sources noted. [from: first in December for a small amount of trial production, about 400,000 single month]
Shipments of MediaTek’s MT6575 solution are likely to top 1.5 million units in January, and further expand to three million in February, the sources estimated. The anticipated boost in shipments will buoy sales at its backend suppliers in the first quarter of 2012, the sources said.
ASE remarked at its most recent investors meeting that shipments would decrease 3-4% sequentially in the last quarter of 2011. Looking forward, fewer working days in January might affect the company’s sales performance, said ASE, without elaborating further.
Kinsus has estimated flat sequential growth in fourth-quarter sales. Sales for the first quarter of 2012 would slide as a result of seasonal factors, the company said.
From a MediaTek product document:
MT6573(ap+modem+pmu) + MT6162(rf) + MT662(wifi,gps,bt,fm)
MT6573: ARM11 AP, ARM9 Modem processor,HSPA。
MT6573: 8 Mega pixel camera, OpenGL ES2.0MediaTek MT6573 is a highly integrated 3G system-on-chip (SOC) which incorporates advanced features like HSPA R6 modem, 650MHz ARM11 CPU, 3D graphics(OpenGL|ES 2.0), 8M camera ISP, LPDDR 400MHz, FWVGA(854×480) video decoder. MT6573 can helps phone manufacturers build high performance 3G smart phone with PC-like browser, 3D gaming and cinema class home entertainment experience.
World-Leading Technology:
Based on MediaTek’s world-leading mobile chip SOC architecture and 65nm advanced process, the MT6573 is the grand new generation smart phone SOC. It integrates the MediaTek HSPA R6 modem, 650MHz CPU, 3D graphics, FWVGA video decoder and power management unit.
Rich Feature for High Valued Product:
To enrich camera feature, MT6573 equips a 8M camera ISP with advanced features like auto focus, anti-handshake, continuous video AF, face detection, burst shot, optical zoom, panorama view and 3D photo.
Incredible Browser experience:
The 650MHz CPU brings PC-like browser experience and help accelerate OpenGL|ES 2.0 3D Adobe Flash 10 rendering performance to an unbeatable level.
3G chip market opening price war or acceleration of intelligent mobile phone [Dec 15, 2011]
… With MT6573 scenery, MediaTek then released their latest MT6575, treatment efficacy faster, as high chip MSM7227A. Frequency up to 1GHz, using ARM CortexA9, support for HSPA+. By comparison, MT6573 is inferior many, the chip using ARM11 AP processor frequency is 650 MHz, modem support HSPA speed of 7.2Mbps / 5.76Mbps. …
MediaTek reiterates 4Q11 sales guidance [Dec 29, 2011]
Following a report regarding falling feature phone and smartphone demand in China, MediaTek has said its sales guidance for the current fourth quarter should remain on track. MediaTek expects fourth-quarter sales to fall somewhere between a decrease of 2% to an increase of 5% sequentially.
MediaTek’s consolidated revenues for October and November totaled NT$15.16 billion, already making up 62-66% of the company’s targeted NT$22.9-24.5 billion for the fourth quarter.
Industry sources were quoted in a recent report suggesting a recent slowdown in chip orders from China’s handset market would imply an early arrival of the low season. Many Taiwan-based handset chip suppliers, which rely heavily on the China market, might report 5-10% sequential decreases in December revenues, the sources were quoted as saying.
Qualcomm cuts chip prices for Chinese smartphones [Dec 25, 2011]
Deep price cuts in new dual-core chips produced by American telecom equipment manufacturer Qualcommand used in smartphones produced in China could intensify competition between the company and Taiwan-based integrated circuit designer MediaTek.
The move marks the beginning of a new round of price slashing, Gao Guiming, senior vice president of A’Hong Communication & Digital Information, told the Shanghai-based First Financial Daily.
The US$7 reduction in the price of Qualcomm’s new dual-core chips will pit the company in direct competition with MediaTek in the market for smartphones priced at around 1,000 yuan (US$158). Gao pointed out that MediaTek remains a follower in the smartphone market and that Qualcomm’s price cut will force the Taiwanese firm to follow suit in order to expand its market share in China.
Smartphone shipments in China reached 24 million units in the third quarter of 2011, surging 58% from the second quarter and leading the country to pass the US as the world’s biggest market for the devices, according to data compiled by research and consulting firm Strategy Analytics. Total sales volume in China is projected to expand to 153 million phones in 2012.
Qualcomm’s latest price cut signals its plan to supply smartphone manufacturers with “public boards” designed for common use by various producers to quickly develop low-cost handsets.
Qian Zhijun, product director at Qualcomm China, revealed at a summit on smartphones held in Shenzhen last month that his company’s new research and development center in Shanghai will help producers shorten the time needed to roll out new products. Qualcomm aims to use its QRD development platform to help producers put new models on the market within 30-60 days, compared with the more than six months required today.
Sources at MediaTek say there is still no news about the company’s possible plans to cut prices in response. MediaTek president Hsieh Ching-chiang stressed in November that providing customers with low-cost customized chips has long been the company’s forte and that the smartphone sector will see little change.
Hsieh implied that MediaTek still has an advantage over Qualcomm in terms of offering more comprehensive services to clients. He revealed that MediaTek has shifted most of its resources to the smartphone sector. Hsieh expects the company’s shipments of dual-core chips for intelligent handsets to double to 20 million sets in 2012.
Liu Wenquan, an industry analyst based in Shenzhen, says an intense price war is unlikely in the near future as aggressive promotion by Chinese telecom service carriers has brought about skyrocketing demand for low-cost smartphones. MediaTek’s MT6573 chips are still in short supply, he said.
Analysts said Qualcomm’s major targets in China are larger smartphone producers, not mobile phone copycats. Senior vice president Jeff Lorbeck stated that the QRD development platform will be open mainly to companies that have already won Qualcomm technology certification and authorization.
Further, Qualcomm’s price still hovers about US$10 higher than similar products from MediaTek, which maintains the advantage of higher flexibility as well as closer and smoother communication with Chinese smartphone manufacturers.
Gu Wenjun, an analyst at market research firm iSuppli, said the Chinese market is too big and diverse for any single chip supplier to maintain a dominant role. The best policy for Qualcomm and MediaTek is to take better care of their largest clients, he suggested. Smartphone manufacturers are expected to continue the policy of choosing two or even three core chip suppliers in order to produce a variety of smartphones to satisfy consumers’ tastes, added Gu.
ZTE Skate [V960] Review CNET [cnetuk, Nov 23, 2011]
In this video review, Amie Parker-Williams does a double take when she gets her mitts on the ZTE Skate, the identical twin of the Orange Monte Carlo. While the two phones may have been cast in the same mold in terms of design, the Skate thankfully comes without the Orange bloatware, and is better off for it. Hit play to take a closer look at this glossy Android blower.
China Unicom Hopes To Sell Cheaper Phones Next Year [Dec 20, 2011]
Chinese telecom operator China Unicom announced its strategic focus for 2012 and said it will focus on the sales of phones with the prices between CNY1,000 and CNY2,000.
On December 12, 2011, China Unicom and ZTE, the Chinese telecom equipment maker, jointly launched a customized phone named Skate V960, which is recognized as a strategic productby Yu Yingtao, general manager for the sales department of China Unicom.
Yu previously revealed during an interview that many manufacturers were developing phones with the prices between CNY1,000 and CNY2,000 and China Unicom will bring surprises to users in 2012. The company plans to introduce more cost-effective products then.
Following the launch of Skate V960, other Chinese and International makers such as Huawei, Motorola, HTC, and Samsung will provide more options in this price range, said Yu. Products of this price range hold a 20% share of the market in China, which means a user group of about 50 million people. Therefore, China Unicom will cooperate with first-class makers in China and the world to meet the demands of these consumers.
However, Yu pointed out that it does not mean the company will focus less on smartphones with prices lower than CNY1,000, because these products own 63% share of the market and more international brands expressed their intention to launch CNY1,000 smartphones. According to Yu, for the year 2011, China Unicom’s sales of CNY1,000 smartphones made by ZTE, Huawei, Lenovo, Coolpad, and Amoi is expected to be over 10 million units.
ZTE SKATE [V960], Smart Choice, Bright Life [ZTEGlobal, Sept 22, 2011]
ZTE Smartphone Sales Top 12M Units [Dec 13, 2011]
ZTE Corporation (000063, 0763.HK) has met its 2011 annual sales target of 12 million smartphones, reports 163.com, citing company vice president He Shiyou. The companysold three million smartphones last year.
He said ZTE is currently planning its 2012 sales target, and that there will be more than a doublingof the smartphone sales target.
ZTE and China Unicom (600050, 0762.HK) jointly launched the Skate V960 smartphone priced at 1,499 yuanon December 12.
The Skate V960 mobile phone was first rolled out in overseas markets, including Brazil, Spain, Hong Kong, Germany and the U.S., before its launch in the domestic market.
He said ZTE will continue to cooperate with operators in terminal sales, and will develop other sales channels as well.
ZTE Skate – Light your smart world [ZTEGlobal, Oct 13, 2011]
ZTE V960 [= Skate] product page[translated by Google, Sept 23, 2011]
- Frequency range GSM: 900/1800/1900 UMTS: 900/2100 HSDPA: 7.2Mbps DL
- Chipset Qualcomm MSM7227-T [800 MHz]
- Size 126.5 * 68 * 11.2mm
- Weight 140g (with battery)
- Antenna comes with built-in antenna modeling straight memory
- Memory: 200 MB of available space is greater than the available expansion card memory MicroSD memory card expansion (up to 32 GB)
- The main screen 800 * 480 pixels, 262K TFT color screen, 4.3-inch external screen without camera
- 5M pixel camera take a picture: up to 2560 * 1920,
- Shooting video: up to 640 * 480
- Digital zoom: 1.6 times
- Battery Standard battery: Li-ion 1400 mAh
- Side keys (volume keys) with the keyboard menu, home, back
- Touch-screen full-touch capacitive touch-screen interface,
- Bluetooth extension, MicroSD card, USB 2.0 Full Speed
- SIM card insertion, 3V, 1.8V
- Stereo headphones with a microphone headset hands-free speaker with charger 5pin Micro-USB
- Sensor support gravity sensor, light sensor, proximity sensor
China-based branded smartphone vendors to produce sub-US$100 models [Nov 3, 2011]
China-based branded handset vendors including Lenovo, ZTE and Huawei Technologies are expected to venture into the production of smartphone models with a price tag of around US$100 in 2012 – a move which will add pressure on white-box vendorsin China as well as on upstream parts and components suppliers, according to industry sources.
The China-based makers are responding to growing competition from foreign branded smartphones vendors including HTC, Apple and Samsung Electronics, which have recently expanded their product lineups for the entry-level and mid-range markets, the sources noted.
Although HTC has refuted market rumors that it plans to launch smartphones for the US$100 segment, the sources said HTC has been trying to reduce its production costs by introducing models with comparable hardware specifications but running on different operating systems.
Taking the HTC Titan and HTC Sensational XL for example, the hardware specifications of the two models are comparable, but the HTC Titan runs on Windows Phone platform, while the HTC Sensational XL is powered by Android 2.3.4.
Apple’s launch of 8GB iPhone 4 and iPhone 3GS is also a vivid indication of the vendor’s ambition to expand its share in the entry-level and mid-range smartphone segments, the sources commented.
Qualcomm competing with MediaTek in China market with price competition [Dec 6, 2011]
In view of increasing adoption of the MT6575, a 1GHz chip solution developed by Taiwan-based MediaTek for use in 3G handsets and smartphones, by several China-based vendors and white-box clients, Qualcomm has lowered its quotes by keeping them close to MediaTek in order to strengthen its price competitiveness, according to China-based white-box vendors.
Following selling the 650MHz chip MT6573 in the China market during early October peak sales period, MediaTek has begun offering the MT6575featuring mainstream a computing speed of 1GHz and four functions, GPS, FM, Bluetooth and Wi-Fi, in one chip. The specifications plus price and rich content available on MediaTek’s handset development platform have made M6575 strongly competitive in the China market, the sources indicated.
Qualcomm has had its MSM7727 and MSM7727Acompete with MediaTek’s MT6573 and MT6575 respectively, the sources noted.
Based on a general price level of about US$10 for a 3G handset chip, the MT6575 is competitive enough in price, the sources indicated. To be competitive, Qualcomm has to decrease prices because its quotes for 3G handset chip solutions are mostly higher than MediaTek by more than 20%, the sources pointed out.
The competition for 3G handset chip solutions between Qualcomm and MediaTek will extend from China to emerging markets in 2012, the sources indicated.
The new frontier in mobile computing: Q&A with Qualcomm EVP Steve Mollenkopf [May 31, 2011]
…
Q: Convergence has been talked about for years, why is now such a critical time in the evolution of the market?
A: If you look at the current market situation, there are there are three areas that have driven the industry to reach critical mass.
First of all, advancements in semiconductor designhave substantially increased the amount of computing power that you be put into the small thermal envelope needed to efficiently power a mobile phone or portable device. What this means is that you can now put the same processing power in a smartphone or another type of handheld device that used to be in a notebook, and that is really opening up the market to new designs and usage models.
The second thing that is shaping the current market is that the shift to next-generation mobile networkshas meant that a lot of data can be quickly delivered to – and enjoyed by – mobile devices, with multimedia and Internet content driving demand. High-speed 3G and 4G networks really enable an enormous amount of connectivity to occur with mobile devices.
The third area where the market is really evolving is that the dynamics of the software markethave changed a great deal. Most developers used to focus on the PC ecosystem, and a major priority driving software vendors in the past was making sure that they maintained backward compatibility for their applications. If you look at the market now, most people are developing for smartphone platforms and those platforms are migrating up. This has broken the link of being encumbered by legacy applications. This phenomena is only going to accelerate even more as we move into cloud computing and most user data and applications end up being positioned somewhere in the cloud.
So what this means is that currently there is a kind of perfect stormin the mobile environment that is bringing the best of all worlds together. It is really going to change the way mobile devices are used and it is also going to change the technology in them.
Q: While users are expecting more from their mobile devices, system providers have to deal with more complexity, making it harder to quickly deliver products to market. Can you explain how Qualcomm can help enable its partners in this area?
A: It’s true. What you see, particularly as you start moving into mobile computing is that the devices are very complex. For market players, this means that your solution needs to excel along many different vectors. It has to have a high-performing processor. It has to have a high-performing graphics engine. It has to have a high-performing modem. It has to be a high performing connectivity solution.
Moreover, all of those areas need to be blended together in an optimal manner. It doesn’t make sense for a device to simply be a collection of assets. All the areas need to work properly together for that system to be a success. What that means for semiconductor solution providers is that you need to have all of these assets in house in order to best enable your customers.
Really, when the complexity of the solution becomes quite high, it is going to be very difficult for many players to deliver that system solution efficiently and at the speed that is required in order to be competitive in the market. A lot of solution providers may excel in one area or another, but not really in all areas. This makes things more difficult for downstream system providers. What Qualcomm has endeavored to achieve is to try to excel across multiple vectors. We have been lucky in that we have had the scale to invest, to allow us to be successful.
Q: Can you tell us a bit about your hardware features, especially Snapdragon?
A: Referring back to Qualcomm being able to succeed across multiple vectors, the Snapdragon is a perfect example. One misconception many users have about Snapdragon is that it is a processor but Snapdragon is an integrated system. It doesn’t refer solely to the processor or to the graphics engine. It doesn’t refer to the connectivity assetsor the modem individually. It refers to all of them together in an integrated solution.
Looking back at the first Snapdragon we did, which was really the first 1GhHz processor in a mobile phone; that was when we really began enabling the market with a much differentiated product relative to what the market had seen before. We are now on our fourth generation productand we will continue investing heavily in the platform as we move forward.
In terms of processing on the ARM-based Snapdragon platform, we currently have a mix of the highest performance and lowest power mix in the industry with our 28nm versions of the device. On the network side, Qualcomm has always been known as a leading modem company and we integrate the modem into the processor. Together with the GPU, the SoC (system on chip) family of solutions delivers one of the most integrated solutions today. In addition to providing us with a leadership position, this is pretty important because it allows our partners to develop unique designs. For example, the first LTE smartphone from Verizon is built around our Snapdragon platform.
And it is not just about hardware. A solution provider needs to be able to deliver software support as well. For example, currently we deliver Android over multiple chipsets at the same time. This is important because there are many tiers of devices, from high-end tablets down to entry level smartphones. With Qualcomm being able to deliver solutions that cover all market segments, we enable our partners to be competitive with a full range of products as well.
We started talking about complexity and finished with integration, but integration is really just the ability to pull together many different types of technologies into one easily deliverable package, whether it is one physical package or one system solution tied together by one set of software. As the market progresses and becomes more complex, fewer companies can deliver on this. That is why Qualcomm is leading the way.
Q: How does this level of integration help you enable your partners?
A:Combining all the levels of integration in our family of solutions allows for more creativity for system houses. OEMs can spend their resources and investment in areas that help differentiate their products. It is a much more efficient way to deliver technology.
In addition, our highly integrated solution actually expands the market by enabling more partners to participate in system design. By providing so much to our partners, we don’t limit our customer base to companies with very large engineering teams only. Many more companies are able to go to market with our products.
…
Taiwan foundries cut prices 10-15% [Dec 30, 2011]
Taiwan-based foundry service providers have cut their prices for wafers built on mature node processes to reflect lower production costs, according to sources at IC design firm. The move is also aimed to encourage customers to build inventory, the sources said.
Some fabless IC firms tend to accept their foundry partners’ low-price offerings in consideration of their long-term relationships, the sources indicated.
Chip inventories throughout the supply chain have actually been lowered to safe levels, the sources said. However, companies hold a wait-and-see attitude rather than restocking because of an uncertain business outlook, the sources pointed out.
Inventories climbed to excessive levels between the end of the second quarter and the beginning of the third quarter, due to a combination of negative macroeconomic factors such as weak consumer confidence in the US and the European crisis.
In other news, despite slow demand for mature process manufacturing, Taiwan Semiconductor Manufacturing Company (TSMC) continues to see orders heat up for advanced 28nm technology, according to sources at non Taiwan-based chip suppliers.
Foundry orders losing momentum [Nov 22, 2011]
Foundry chipmakers have seen short lead-time orders lose momentum, according to industry sources. Short lead-time orders were a key factor contributing to their revenue growth in October and better-than-expected results in the third quarter.
A surge of short lead-time orders was previously expected to emerge around this time amid low inventories in the semiconductor supply chain, the sources pointed out.
But fabless IC clients are now unable to meet order estimates placed earlier with the foundries, and have requested delivery to be delayed until after the first quarter of 2012, the sources indicated.
Major foundry players including Taiwan Semiconductor Manufacturing Company (TSMC) and United Microelectronics Corporation (UMC) might post double-digit sequential dips in revenues for the first quarter of 2012, due to a slowdown in orders, the sources said. Gross margin and operating margin for the quarter will also come under downward pressure along with their utilitzation rate declines, the sources added.
But starting from the middle of the second quarter, foundries are expected to see orders pick upwith clearer order visibility, the sources believe.
TSMC at its most-recent investors meeting estimated consolidated sales for the fourth quarter of 2011 would slip 1-3% sequentially. The firm reported higher-than-expected results for the third quarter driven short lead-time orders.
UMC has guided wafer shipments for the fourth quarter would decrease about 10% sequentially with ASPs up 5%. It did not provide a revenue guidance.
Both TSMC and UMC have not disclosed their revenue forecast for the first quarter of 2012.
China market: Handset demand weak [Dec 26, 2011]![]()
Demand for feature phones in China has turned weaker than expected since the middle of October, according to sources at Taiwan’s LCD driver IC design houses. Smartphone demand in China is also slowing down recently, bringing further adverse impact to some firms’ sales performance, the sources indicated.
The slowdown in orders reflects an early arrival of the low season, the sources observed.
Many of Taiwan’s handset chip suppliers which rely heavily on the China market are likely to report 5-10% sequential decreases in December revenues, the sources estimated, citing falling demand from the region. Sales might further decline 10% or more sequentially in the first quarter of 2012, as a result of fewer working days during the long Chinese New Year holiday and seasonality, the sources noted.
However, most of Taiwan’s handset chip designers will see their sales recover starting the second quarter of 2012 when China-based handset firms’ inventories will be low, the sources said.
MediaTek likely to post higher revenues in December [Dec 21, 2011]
Brisk orders from China-based smartphone vendors who are preparing for Lunar New Year sales campaignsare buoying MediaTek’s sales in December, according to industry sources. The IC design firm is expected to post sequential growth in consolidated revenues for the month, the sources said.
The sources estimated MediaTek’s December consolidated revenues at between NT$7.7 billion (US$255 million) and NT$9.2 billion [US$305 million].
MediaTek previously guided consolidated sales for the fourth quarter would be NT$22.9-24.5 billion, compared to NT$23.38 billion in the third quarter.
MediaTek accumulated NT$79.36 billion [US$2,628 million] in consolidated sales from January through November, a 24.8% decline from 2010.
MediaTek posts lower-than-expected sales in November [Dec 8, 2011]
MediaTek has reported consolidated revenues grew 1.2% sequentially to NT$7.63 billion (US$252.9 million) in November. The figure came below market watcher estimates of NT$8.5-9.5 billion.
MediaTek’s November sales were affected by its China-based white-box clients’ lower-than-expected smartphone shipments, according to industry sources. Shipments were disrupted by tight supplies of ambient light sensorsfrom Texas Advanced Optoelectronic Solutions (TAOS), the sources revealed.
TAOS’ back-end operations in Thailandhave been suspended causing disruptions to its ambient light sensor shipments to customers, which also include brand-name consumer electronics vendors such as Apple, HTC and Nokia, the sources indicated. With its ambient light sensor availability becoming tight, TAOS is giving priority to orders placed by the first-tier brands, at the expense of those from second-tier and China’s white-box companies, the sources said.
TAOS is unlikely to provide adequate supplies of its ambient light sensors by the end of 2011, which would continue to disrupt certain CE manufacturers’ deliveries, the sources noted.
Previous reports quoted industry sources saying MediaTek had enjoyed brisk demand for its solutions targeting low-cost smartphones, and an influx of short lead-time orders from clients in China after the country’s National Day holidays.
MediaTek sales to top NT$9 billion in November [Dec 5, 2011]
Buoyed by an influx of short lead-time orders from handset clients in China, MediaTek will report better-than-expected sales results for November 2011, industry sources have said.
MediaTek’s consolidated revenues are likely to top NT$9 billion (US$298 million) in November, hitting the highest monthly level for 2011, according to the sources. The company saw its sales decrease about 5% sequentially to NT$7.53 billion in October.
MediaTek reportedly has enjoyed brisk demand for its MT6573 smartphone solution – targeting low-cost smartphones. In particular, demand received a boost driven by orders from China during the country’s National Day holidays in Octonber, the sources observed. Next-generation MT6575 is scheduled to start shipping prior to Lunar New Year, the sources indicated.
The upcoming MT6575 single-chip solution will run at 1GHz, an upgrade from 650MHz that its predecessor has, the sources revealed. In addition to white-box handset makers, a number of brand-name firms targeting the China marketreportedly will adopt the solution from MediaTek, the sources indicated.
MediaTek previously reiterated that its sales estimate of NT$22.9-24.5 billion for the fourth quarter remains unchanged. The company posted consolidated revenues of NT$23.38 billion in the third quarter, up 11.4% sequentially but down 17.1% on year.
Motorola increasing orders to Taiwan production partners, say sources [Dec 6, 2011]
Motorola Mobility has been strengthening its ties with Taiwan-based handset ODMs and parts and components suppliers with procurements from those production partners to increase 10% sequentially in the second half of 2011 and to further expand by 10-15% in 2012, according to sources in the supply chain.
Motorola’s increased orders to Taiwan production partners reflect a steady integration process between Google and Motorola as well as the vendor’s stepped-up efforts to launch new models, including the Razr XT910 flagship model [(Dec) TI OMAP 4430 based, with dual Cortex-A9 @1GHz], the high-end Milestone 3, [ME883 (July), XT860 (Sept) and ME863 (Sept) – all OMAP 4430 based, with dual Cortex-A9 @1GHz], the DEFY+ [MB526 (Sept) OMAP 3620 based, with Cortex-A8 @ 720 MHz] social networking phone and the entry-level XT319 [XT319 (Oct) with Qualcomm MSM7227T @ 800 MHz], in the fourth quarter of 2011, revealed the sources.
Motorola’s ODM handset orders to Taiwan production partners are expected to total 11-13 million units in 2011, of which over 90% are feature phones, estimated the sources, noting that Taiwan ODMs may receive more orders for smartphones from the vendor in 2012.
Motorola’s ODM partners include Arima Communications, Compal Communications and Foxconn International Holdings (FIH), while parts and components suppliers include Merry Electronics and Chi Cheng Enterprise.
Merry has reported consolidated revenues of NT$880 million (US$29.1 million) for November, increasing 25.47% on month and 9.67% on year and representing the highest monthly figures in 47 months, according to a company filing with the Taiwan Stock Exchange (TSE).
MediaTek, Spreadtrum, MStar sharing China market of handset chips [Dec 13, 2011]
Taiwan-based IC design house MediaTek and MStar Semiconductor and China-based fellow company Spreadtrum Communications are sharing the market demand for handset chips, according to China-based white-box vendors of handsets.
MediaTek, following victorious sales of its 3G chip MT6573 during the peak sales period in early October 2011, has launched 1GHz 3G chip MT6575 and received good market response, the sources pointed out. MediaTek’s shipments of MT6575 are expected to peak prior to the 2012 Lunar New Year in late January, the sources indicated.
Spreadtrum has dominated the market segment of TD-SCDMA, China-developed 3G standard, chips, with shipments of TD-SCDMA chip SC8800G on the rise, the sources noted.
While MediaTek and Spreadtrum have shifted focus to 3G chip solutions, MStar has focused on marketing of 2.5/2.75G chips with many new products, the sources indicated. MStar’s monthly shipments of 2.5/2.75G chips have climbed to 5.0 million units, more than triple the level in the first half of 2011, the sources pointed out.
Currently, MediaTek has a market share of 60% for 2.5/2.75G chips, while Spreadtrum and MStar have those of 25% and 10% respectively, the sources noted.
MStar reports on-year revenue growth for November [Dec 9, 2011]
MStar Semiconductor has announced consolidated revenues of NT$3.25 billion (US$107.7 million) for November, down 4.4% on month but up 6.5% on year, according to a company filing the Taiwan Stock Exchange.
For the first 11 months of 2011, revenues amounted to NT$32.52 billion [US$1,077.7 million], increasing 3.5% from a year earlier.
MStar taping out 3.75G [?3.5G?] handset solutions in 4Q11 [Nov 9, 2011]
Taiwan-based IC design house MStar Semiconductor will begin to tape out 3.75G [?3.5G?] handset solutions supporting TD-SCDMA and CDMA technologies soon with end market devices to hit the market in the first quarter of 2012, according to company chairman Wayne Liang.
Shipments of handset solutions will increase 30-50% sequentially in the fourth quarter, pushing handset solution revenues to 15% of the company’s total revenues in the quarter compared to 10% in the third quarter, Liang predicted.
Fourth-quarter revenues are expected to top US$311-329 million, up or down in a range of 3% from the previous quarter, Liang said at an investors conference. Gross margin will range 40-42% in the fourth quarter compared to 42.1% in the last quarter.
Shipments of TV chips will drop slightly in the fourth quarter, and demand for TV chips is expected to continue growing in emerging markets in 2012, but the prospects in the US and Europe are still unclear, said Liang.
MStar posted net profits of NT$1.62 billion (US$53.8 million) in the third quarter, up 7.2% sequentially. Third-quarter earnings translated into an EPS of NT$3.06 compared to NT$3.73 posted by rival MediaTek, according to data from the companies.
China market: 2.5G handset chipset prices falling [Nov 24, 2011]
Prices for 2.5G handset chipsets have slipped more than 10% in the fourth quarter of 2011, and will continue to fall at the same rate in first-quarter 2012 due to continued oversupply in the market, according to sources at white-box handset makersin China.
With branded and white-box handset vendors shifting their focus to smartphones, demand for 2.5G feature phones in China is decelerating, the sources said. Taking sales during China’s National Day holidays last month as an example, supplies were tight for many top-selling smartphones while 2.5G devices were unremarkable, the sources indicated.
As end-market demand began to fall, chipmakers including MediaTek, MStar Semiconductor and Spreadtrum Communications decided to lower their prices for 2.5G solutionsto stimulate demand and protect their market shares, the sources pointed out.
Another cause of the intensified price competition is high similarity of products. MediaTek’s 40nm-made 2.5G chipset that comes with a high level of integration enabled the company to stand out from the crowd in the first half of 2011, when competition with rivals was less fierce, the sources said. However, with MStar and Spreadtrum both launching 40nm, highly-integrated solutions, competition has intensified leading prices to fall in the second half of the year, the sources noted.
In addition, MediaTek, MStar and Spreadtrum have stepped up R&D efforts for the development of 3G WCDMA and TD-SCDMA chipset solutions, according to the sources.
Motorola to adopt MediaTek solutions for WCDMA smartphones, says paper [Oct 14, 2011]
Motorola Mobility will adopt MediaTek’s MT6573 solutions for its WCDMA-enabled smartphones, the Chinese-language Commercial Timescited Daiwa Securities analyst Chen Hui-ming as indicating.
Motorola’s order volume to MediaTek is still unclear as it will depend on market demand during the upcoming Lunar New Year holidays as well as Motorola’s cooperation with China-based telecom carriers, Chen was quoted as saying.
In addition, China-based Huawei Technologies is also likely to adopt smartphone solutions from MediaTek in early 2012, said Chen, but added that Huawei is going to buy MediaTek’s new 3.75G solution, the MT6575, instead of the MT6573. Huawei previously purchased most of its handset solutions from Qualcomm.
MediaTek Pursuing Japan’s 4G Biz [Nov 30, 2011]
… MediaTek President C.J Hsieh touted that MediaTek chipsets are not inferior to Qualcomm’s. MediaTek MT6573, for instance, supports EDGE and WCDMA specifications with its Bluetooth, LAN, GPS and FM wireless designs.
The company plans to ship 20 million smartphone chipsets in 2012, 10 million more than its goal for 2011. Totally, the company will deliver 550 million chipsets for various types of handsets this year. The shipment increase comes against the backdrop of the forecast that global market penetration of smartphones will increase to 50% from 2011’s projected 30%.
Hsieh believed that his company’s smartphone chipsets will be quickly flowing into global markets along with its mainland Chinese customers striving to ship mobile phones to Europe and North America.
Orders for MediaTek 3.75G 3.5G smartphone chip soaring [Oct 13, 2011]
China’s brand-name handset vendors, including Lenovo, ZTE and TCL, have ordered more MT6573 3.75G 3.5G smartphone chips from MediaTek, according to industry sources. To meet the continued rising demand, the fabless IC firm has asked for additional foundry capacity equivalent to 6,000-8,000 12-inch wafers from United Microelectronics Corporation(UMC), the sources indicated.
Backend service providers including Advanced Semiconductor Engineering (ASE), Siliconware Precision Industries (SPIL), King Yuan Electronics (KYEC) and Sigurd Microelectronics are also pinpointed by the sources as beneficiaries of the increased orders.
MediaTek released additional orders to UMC as well as Taiwan Semiconductor Manufacturing Company (TSMC) for foundry services in August – equivalent to a combined 25,000 12-inch wafers – to satisfy brisk demand for its MT6573 solution, which is gaining acceptance from the company’s principal customers in China, the sources revealed.
MediaTek is expected to see monthly shipments of its MT6573 chipset solutions to reach 1-1.5 million units in October and November, and continue expanding to 3.5-4 million in December, the sources estimated. The growing shipments will boost the company’s sales in the fourth quarter of 2011, the sources said.
In addition, acknowledging the MT6573’s popularity, Huawei Technologies reportedly is asking MediaTek to accelerate development of the chip’s successor, the sources said. Dubbed the MT6575, the next-generation single-chip solution could start shipping as early as the first quarter of 2012, the sources indicated.
MediaTek shares closed up 2% at NT$336 (US$11.10) on the Taiwan Stock Exchange on October 13. The price scored the highest in eight trading days.
In other news, ASE, SPIL, KYEC and Sigurd are likely to see their revenues for the fourth quarter of 2011 stay flat sequentially, the best-case scenario amid a global economic downturn, according to the sources. Orders from MediaTek as well as the depreciation of the NT dollar are seen as the major contributing factors.
MediaTek asks for additional capacity from UMC due to increased orders for MT6573 chip [Aug 24, 2011]
Due higher than expected orders for its MT6573 3.75G smartphone chip, MediaTek has asked for additional foundry capacity equivalent to several thousands of wafers from United Microelectronics Corporation (UMC), according to industry sources.
MT6573 has been adopted by Lenovo and other China-based vendors because its FOB price of US$60-70is much lower than US$100-120 quoted by MediaTek’s competitors and functional performance is better, the sources said. Based on orders received, MediaTek will ship more than one million MT6573 chips in September 2011, with monthly shipments to increase to 2-3 million chips in November and December, the sources indicated.
Due to the additional orders for foundry services, UMC has offered a 10% discount for all orders from MediaTek, the sources indicated. Similarly, MediaTek has asked Advanced Semiconductor Engineering and Siliconware Precision Industries to offer a 10% discount on IC packaging and testing services for the fourth quarter in exchange for additional orders, the sources said.
MediaTek profits improve sequentially in 3Q11 [Oct 28, 2011]
MediaTek has announced net income of NT$4.07 billion (US$135.38 million) for the third quarter of 2011, an increase of 22.4% from the prior quarter, but down 41.6% from the year-ago quarter. Third-quarter EPS were NT$3.73, compared with NT$3.05 in the previous quarter and NT$6.39 of a year earlier.
Consolidated revenues amounted to NT$23.376 billion [US$777.6 million] in the third quarter, up 11.4% sequentially but down 17.1% from a year earlier. The on-quarter revenue growth was mainly driven by seasonality and the increase of handset sales volume.
Third-quarter gross margin was 45.1%, or 0.8pps and 7.1pps lower than the previous quarter and the same period of last year, respectively, due mainly to decreased handset chipset prices.
MediaTek 3.5G-chip shipments likely to hit 1 million mark in September [Sept 30, 2011]
Shipments of MediaTek’s MT6573 3.5G chipset solution approached one million units in August, and are likely to exceed the mark in September, according to industry sources. Shipments have been fueled by roll-outs of new 3G handsets in China.
Monthly shipments of MediaTek’s MT6573 chips are expected to reach 1.5 million units in the fourth quarter, and climb further to two million in 2012, the sources said.
However, MediaTek has internally estimated that its sales for September will decrease slightly from August levels, the sources indicated. The company also maintained its revenue guidance for the third quarter at NT$22-23 billion (US$721.5 million-754.3 million), the sources revealed.
The sources previously predicted that MediaTek’s September sales would post another on-month growth following the 16.3% sequential rise in August. But a number of clients in China had actually made advance orders, which constrained the company’s sales growth in September.
MediaTek’s sales for the fourth quarter are set to decline about 10% sequentially, due to generally low order visibility, the sources said. The company has not given its outlook for the quarter.
Lenovo places short lead-time 3G chipset solution orders with MediaTek, says paper [Sept 27, 2011]
Lenovo has placed short lead-time orders for MT6573 3G solutions with MediaTek recently as the first batch of 500,000 units of its A60 smartphone, priced at CNY1,000 (US$156), have nearly sold out since the device launched in August, according to a Chinese-language Commercial Timesreport.
Due to strong sales of the A60, other vendors in China, including ZTE, Huawei Technologies, and Beijing Tianyu Communication Equipment, plan to launch low-priced smartphones soon, with chipset solutions also coming from MediaTek, the paper said.
MediaTek’s shipments of MT6573 chips are expected to top 1.2-1.3 million units a month prior to the arrival of the Lunar New Year holiday, which begins on January 22, 2012, added the paper.
Short lead-time orders buoying TSMC sales [Sept 14, 2011]
Taiwan Semiconductor Manufacturing Company ((TSMC) has disclosed that its consolidated revenues for the third quarter of 2011 are expected to exceed its guidance given in July, thanks to some “rush” orders from customers.
Industry sources speculate that the short lead-time orders were placed by the foundry’s fabless clients including Qualcomm, Broadcom, MediaTek and MStarSemiconductor, which enjoyed rising demand for their smartphone solutions targeting China and other emerging markets.
However, demand for smartphones coming from the Europe, Japan and US markets remain sluggish, the sources indicated. The major chip providers actually are bracing for unusual weak demand during the Christmas and year-end shopping season, the sources added.
TSMC’s sales and utilization rate for the fourth quarter may come under downward pressure, as order visibility remains opaque, the sources said.
TSMC reported NT$37.64 billion (US$1.29 billion) in consolidated revenues for August 2011, up 6.2% sequentially. Consolidated sales for July and August totaled NT$73.08 billion, already making up 69-72% of the company’s targeted NT$102-104 billion for the third quarter.
LENOVO LePhone A60 [Sept 9, 2011]
Price: USD169.00
Specifications
- Features
Android 2.3 / Capacitive / Dual-SIM Dual-stanby- Network
GSM + GSM or GSM + WCDMA, WCDMA:900/2100, GPRS/EDGE:900/1800/1900- Processor
MTK MT6573 650MHz / GPU PowerVR SGX 531- RAM
256MB RAM- Flash Memory
512MB ROM- Expansion Memory
Extend Memory up to 32GB micro sd card- Operating System
Androind 2.3- Languages
Multi-language: English, Chinese- Screen
3.5 inch 320x480pixels, Capacitive Multi-Touch screen- Video
rm,.rmvb,rv,.wmv,.mp4,.3gp,.asf, .m4v,.avi,.mov,.mpg.mpeg,.flv,.f4v,.asf,.mkv- Audio
RA, AAC, AAC+, MP3, WMA, WAV, OGG, MIDI, AMR NB,AU,AIFF, M4A, F4A- Peripherals Support
3.5mm Stereo Interface, Micro USB v2.0- Wireless
802.11b/g, Bluetooth, FM radio- GPS
Yes- Camera
Front: 0.3MP, Back: 3.2MP- Color
Black / White- Battery
1500mAH, 3.7V- Size & weight
116.5×60×13.2mm, 135 grams- Package Content
110-230V USB Charger, Battery, USB cable, Earphone
MediaTek buoyed by rising demand for Lenovo smartphones [Sept 15, 2011]
Brisk sales of Lenovo’s A60-series smartphone in China has been boosting MediaTek’s shipments of its 3.5G solution, the MT6573, according to market sources. Order momentum is expected to remain strong to sustain the chip supplier’s sales growth in September and the third quarter.
The new Lenovo smartphone hit store shelves in China earlier in the third quarter, but has been selling well thanks to its rich feature set and affordable price point, the sources said. With demand outpacing supply, the A60 has been quoted at as high as CNY1,100 (US$172) by local channel operators, up about 30% from the just over CNY800 original priced, the sources indicated.
Meanwhile, in view of the Lenovo A60’s rising popularity, China’s channel operators have released more orders for the device prior to China’s National Day holidays, the sources observed. The booming demand will simultaneously push up MediaTek’s sales generated from the orders placed by Lenovo, the sources said.
MediaTek began to ship its MT6573 3.5G chipset solution to China in August. The company was quoted as saying in previous reports that it aims to ship 10 million 3G smartphone solutions in 2011.
MediaTek has estimated consolidated revenues at NT$22-23 billion (US$743-777 million) for the third quarter of 2011. Sales grew 16.3% sequentially to NT$8.31 billion in August, and are expected to post another sequential growth in September.
Market watchers now expect MediaTek to enjoy a more than 15% sequential increase in third-quarter sales, exceeding its guidance of 5-10% growth given previously.
Spreadtrum increases TD-SCDMA chip orders to TSMC, says paper [Sept 29, 2011]
China-based handset solution vendor Spreadtrum Communications will increase its orders for TD-SCDMA baseband chips to Taiwan Semiconductor Manufacturing Company (TSMC) in the fourth quarter of 2011, according to a Chinese-language Commercial Times report.
Spreadtrum has avoided directly competing with MediaTek in the 3G and 4G segments and instead focuses on TD-SCDMA chips in cooperation with China Mobile. Spreadtrum currently holds 56% of the TD-SCDMA chip market in China, the paper said.
The TD-SCDMA chips will be made on a 40nm process at TSMC, while Advanced Semiconductor Engineering (ASE) will handle the backend packaging and testing, said the paper.
Handset solution vendors competing neck and neck in 3G smartphone market in China [Sept 13, 2011]
Demand for smartphone solutions in emerging markets, particularly in China, is gaining momentum, pushing chipset vendors to compete neck and neck to grab a large piece for the growing market, according to industry sources.
Qualcomm and MediaTek are both targeting the WCDMA solution market in China, and the two companies have landed orders from some branded handset vendorsin China, the sources noted.
China-based chipset vendor Spreadtrum Communications has received orders for TD-SCDMA solutions from Samsung Electronics, while rival Taiwan-based MStar Semiconductor has ventured into the EDGE solution segment.
Qualcomm’s launch of QRD (Qualcomm reference design) in 2010 paved the way for the company to gain more 3G solution orders in 2011, and the US-based solution vendor is expected to further enhance its market leadership with the launch of its next generation QRD, said the sources.
HTC, a strong supporter of Qualcomm, also plans to strengthen its marketing in China in 2012which will also help Qualcomm expand its share in China’s smartphone market, the sources added.
MediaTek has continued to exert efforts to reduce its production costs through integration of hardware, software, firmware and even applications, said sources, noting that MediaTek also reportedly plans to cut the prices of 3G solutions by 10-20% at the end of the third quarter in order to compete with Qualcomm’s forthcoming second-generation QRD.
Meanwhile, MStar‘s shipments of EDGE solutions have reportedly reached over five million units a month recently and will soon become a growth driver for the company, the sources added.
Smartphones moving toward hardware competition [Aug 30, 2011]
The global market competition among iOS, Android, Windows Mango and BlackBerry platforms is expected to heat up in the fourth quarter as international vendors are going to launch flagship smartphone models, with hardware specifications expected to develop toward 1.5GHz dual-core processors, large screens over 4-inch, ultra-slim form-factors and supporting HSPA+download speeds of 21Mbps, according to Taiwan-based handset makers.
Given some mid-range smartphones have already adopted 1GHz processors, the new flagship high-end smartphones are trended towards processors clocking at 1.2-1.5GHz, the sources noted.
In addition to market speculation of dual-core A5 processors for Apple’s forthcoming iPhone 5, new flagship models from Samsung Electronics, HTC and Sony Ericsson will also be powered by dual-core CPUs, the sources added. However, Nokia and RIM (Research in Motion) are not expected to roll out dual-core models until 2012.
HTC, Samsung and LG Electronics (LGE) are also expected to roll out models with display sizes ranging from 4.3- to 4.5-, or even up 4.7 inch, the sources indicated.
Taiwan handset ODMs bracing for structural upheaval [Aug 23, 2011]
Taiwan-based handset ODMs are bracing for repercussions of structural upheaval to be brought by Google’s intention to buy Motorola Mobility and Hewlett-Packard’s (HP’s) plan to stop selling WebOS-based smartphones, according to sources at Taiwan’s handset industry.
Even before the announcements of the latest deals in the hectic smartphone industry, Taiwan-based handset ODMs have mostly failed to perform well due to lackluster sales of smarphones of their branded handset clients, including HP, Dell, Acer, Lenovo and even Motorola and Sony Ericsson, the sources noted.
Although Taiwan handset ODMs have diversified their product roadmapsto include models supporting Android, Windows Mobile and WebOS platforms, their operations would still be affected by Google’s and HP’s stunning announcements, said the sources, adding that Compal Communications and Foxconn International Holding (FIH) are expected to suffer the most.
While some handset ODMs have also ventured into the development of tablet PCs, shipment volume of tablets from those handset ODMs have been smaller than expected due to the dominance of the Apple iPad in the market, the sources pointed out.
Handset vendors reportedly cutting back chipset orders for 4Q11 [Aug 19, 2011]
Some handset solution suppliers have indicated that a number of handset vendors, including Apple and HTC, have scaled down their chipset orders for the fourth quarter as compared with the third on concerns of the global economy, according to sources at Taiwan-based chipset makers.
While most smartphone vendors are likely to reach their shipment targets for the third quarter, they have begun to reduce orders for parts and components for the fourth quarter in preparation for a possible impact from changing economic conditions, the sources noted.
HTC raised its internal shipment target for 2011 to 70 million units in the first quarter, from 50 million units it projected at the end of 2010. However, the company has recently revised downward the target to 50-60 million units, according to sources familiar with HTC’s roadmap.
Sources in the supply chain of iPhone have revealed that Apple has also scaled down its orders for handset parts and components to be shipped at the end of third quarter.
MediaTek to increase investment in 3G, says chairman [July 19, 2011]
MediaTek will further strengthen its deployment in the global 3G chipset market by pouring more capital and resources into the development of platform products and application software, according to company chairman Tsai Ming-kai.
Buoyed by rapid growth in applications for mobile connectivity, the 3G industry and market in China has been developing in a fast manner, and MediaTek aims to grow in tandem with China’s booming 3G industry, Tsai said at a WCDMA supply chain conference held by China Unicom in China recently.
MediaTek will also cooperate with the WCDMA operators and makers of the WCDMA supply chain in China on technology development and marketingto accelerate the advancement of the WCDMA industry in China.
MediaTek has offered its highly integrated MT6268 WCDMA solution plus multiple application software platforms to handset makers to develop and manufacture high performance WCDMA handsets.
MediaTek to ship 3G solutions in August [July 13, 2011]
MediaTek has confirmed that it will begin to ship its HSUPA solution, the MT6573, to clients in August, but the company declined to comment on market speculations that it has landed orders for a quantity of over one million units each from clients including Lenovo and ZTE.
The specifications and performance of the MT6573, which is set to run on Android 2.3.3 platform, are similar to those chips adopted by Apple’s iPhones and HTC’s 3G smartphones, indicating that MediaTek has begun to make inroads into the global 3G chipset market, commented industry sources in Taiwan.
Other China-based handset makers, including Ningbo Bird, China Tianx and Shanghai Ragentek Communication Technology, have also decided to adopt the MT6573 solutions, the sources added.
Qualcomm likely to slash 30% off entry-level 3G solutions in next 9-12 months, says paper [June 16, 2011]
Qualcomm is likely to slash its prices for 3G smartphone solutions by 30% in the next 9-12 months in order to prevent other chipset makers from grabbing its share in the entry-level 3G solution segment, the Chinese-language Commercial Times quoted Michael Chou, a semiconductor analyst with Deutsche Securities in Taipei, as indicating.
More first-tier branded handset vendors are likely to adopt Qualcomm’s solutions for the production of entry-level and mid-range 3G smartphones in the next 12 months as Qualcomm has migrated the production of its chipset solutions to a 40nm processat Taiwan Semiconductor Manufacturing Company (TSMC), Chou said.
Qualcomm’s price-cutting strategy will affect the performance of Asia-based chipset makers, including MediaTek and MStar Semiconductor. Deutsche Securities has recommended a sell rating on shares of MediaTek and a hold rating on MStar, said the paper.
MT6573 Innovative Platform for Mainstream Smartphones [Feb 11, 2011]
Overview
The MediaTek MT6573 platform incorporates a highly-integrated core chipset, a full range of connectivity solutions and supports the latest versions of the popular AndroidTM operating system. The MT6573 platform supports a quad-band, 3G/HSPA modem with mobile broadband rates of 7.2Mbps in the downlink and 5.76 Mbps uplink, as well as quad-band EDGE. The integrated applications processing system combines a 650 MHz dedicated ARM®11 subsystem for the Android operating system; support for advanced 3D graphics; multi-format video capture and playback up to FWVGA 30fps; high-resolution camera support to 8MP and a high-end FWVGA, touch-screen display. This platform chipset is completed with a full range of connectivity solutions for Bluetooth, WiFi, GPS, FM and Mobile TV from MediaTek.
Key Features
• The core chipset of the MT6573 integrates the modem, applications & multimedia subsystem and all necessary power management functions into a single SOC.
• Combined with a single-chip, multi-mode, multi-band transceiver, it enables extremely small footprints that allow for smaller, more innovative industrial designs and form-factors.
• Additionally, the integrated 3D graphics capability brings gaming and user interface capabilities that were previously available only to high-end smartphones.
• Finally, the platform provides for advanced camera and multimedia features that include smile and face detection, panorama and burst shot, as well as high-resolution video capture and playback.
• The platform can be delivered as a full system solution consisting of hardware reference design and fully-tested, compliant software suite that can improve design efficiency and speed time to market for customers in the rapidly changing smartphone market.
MediaTek’s newly announced MT6573 application processor integrates POWERVR graphics [March 8, 2011]
New SoC brings advanced graphics to mass-market smartphones
MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, and Imagination Technologies, a leading multimedia and communications technologies company, announce that MediaTek’s new application processor, features POWERVR graphics acceleration.
The MT6573 incorporates a POWERVR Series5 SGX GPU (graphics processing unit) from Imaginationto enable advanced smartphone graphics applications including gaming, navigation and location-based services, augmented reality and highly visual and dynamic user interfaces for the mainstream volume phone market.
MediaTek delivers innovative, feature-rich yet cost-effective solutions to meet consumer’s entertainment, communication and information needs. MediaTek is launching the MT6573 platform to address the accelerating demand for smartphones with features that can delight users at price points that meet the needs of operators in developed markets and consumers in emerging markets.
Says Hossein Yassaie, CEO, Imagination: “We are delighted that MediaTek has delivered this highly capable new mass-market application processor, which will enable its customers to address new levels of capabilities and meet emerging consumer demands for advanced performance in lower-priced smartphones. We look forward to building on our strategic relationship with this important semiconductor partner.”
Says Jeffrey Ju, General Manager of the Smartphone Business Unit at MediaTek: “MediaTek is committed to ensuring that wireless consumers across the globe can access the most advanced mobile technologies. Imagination delivers industry leading graphics technology and support, as well as an extensive and strong ecosystem of developers capable of utilising the technology. We are thrilled to have POWERVR graphics acceleration in MT6573, and the benefit of Imagination’s insight and experience as a strategic partner going forward.”
MediaTek announced the MT6573 platform for mainstream 3G smartphones [Feb 11] (emphasis is mine):
The MT6573 platform incorporates a highly-integrated, core chipset, a full range of connectivity solutions and supports the latest versions of the popular AndroidTM operating system. The MT6573 platform supports a quad-band [i.e.: all 4 GSM bands, the 850 and 1900 MHz bands – used in Americas – and 900/1800, used elsewhere], 3G/HSPA modem with mobile broadband rates of 7.2Mbps in the downlink and 5.76 Mbps uplink, as well as quad-band EDGE. The integrated applications processing system combines a 650 MHz dedicated ARM®11subsystem for the Android operating system; support for advanced 3D graphics; multi-format video capture and playback up to FWVGA 30fps; high-resolution camera support to 8MP and a high-end FWVGA, touch-screen display. The platform chipset is completed with a full range of connectivity solutions for Bluetooth, WiFi, GPS, FM radio and Mobile TV from MediaTek.
The core chipset of the MT6573 integrates the modem, applications, multimedia subsystem and all necessary power management functions into a single SOC. Combined with a single-chip, multi-mode, multi-band transceiver, it enables extremely small footprints that allow for smaller, more innovative industrial designs and form-factors. Additionally, the integrated 3D graphics capability brings gaming and user interface capabilities that were previously available only to high-end smartphones. Finally, the platform provides advanced camera and multimedia features that include smile and face detection, panorama and burst shot, as well as high-resolution video capture and playback. The platform can be delivered as a full system solution consisting of hardware reference design and fully-tested, compliant software suite that can improve design efficiency and speed time to market for customers in the rapidly changing smartphone market.
… The MT6573 platform is currently sampling to lead customers and will be in mass-production by mid 2011.
Google’s revitalization of its Android-based TV effort via Marvell SoC and reference design
Updates: Marvell and Google Transform TV [marvellmedia, Jan 10, 2012]
– Marvell GoogleTV – ARM at CES 2012 [Jan 11, 2012]
– Marvell licenses VeriSilicon DSP cores [Feb 13, 2012]
SAN FRANCISCO—Marvell Technology Group Ltd. has signed a licensing agreement for VeriSilicon Holdings Co. Ltd.’s ZSP G3 intellectual property cores, including the dual-MAC ZSP800M and ZSP880M synthesizable DSP cores, VeriSilicon said Monday (Feb. 13). Financial terms of the deal were not disclosed.
Marvell is also using VeriSilicon’s quad-MAC ZSP800 core and suite of HD-audio software solutions in the ARMADA 1000 HD media processor SoC and the recently introduced Marvell ARMADA 1500 media processor SoC, VeriSilicon (Santa Clara, Calif.) said. These chips are designed for applications such as Blu-ray players, digital media adapters, HD-STB and HDTVs.
According to VeriSilion, the dual-MAC ZSP architecture offers a balance of high performance, power efficiency and lower cost to support the increasing feature convergence in mobile and digital entertainment products and enable prolonged battery life. The company claims its products offer ease of use and strong customer support.
“We are quite impressed with the area and power efficiency of the dual-MAC ZSP800M core, combined with the ease of programming on the ZSP architecture,” said Ivan Lee, vice president of mobile products at Marvell, in a statement. “VeriSilicon’s ZSP-based HD-audio and voice software solutions will provide us with faster time-to-market advantages necessary to meet the growing demands of the mobile platform solutions for use in tablets and smartphones.”
– CES 2012: Samsung, LG plan to introduce Google TV [Jan 11, 2012]
Samsung Electronics and LG Electronics both indicated they plan to introduce Google TV products. However, LG noted that its own Netcast platform will account for 60% of all TV products. Samsung has not showcased Google TV products at CES 2012 but smart TV products that carry its own Samsung Apps are on display.
Industry sources believe the market has doubts on Google TV because the previous two generations lacked strong sales. Despite the fact that South Korea-based TV makers continue to dominate the market, the firms are unlikely to put all their eggs into one basket. It seems to be more beneficial for South Korea-based TV makers to bet on products that carry their own platforms. It is also possible for the firms to expand such platforms across their entire product lines into smartphones, and tablet PCs.
Samsung Apps has been increasing the diversity of its content with downloads reaching 20 million. Samsung Apps can also be used on Galaxy mobile and tablet devices. This is to compete with Apple’s iPad and iPhone products, which also have a unified platform.
Samsung indicated the development of Google TV is to add diversity to its product line and it plans the launch to take place in the second half of 2012.
Vizio’s Google TV delayed until early fall, now edge-lit [C|net, Jan 10, 2012]
LAS VEGAS–Google TV has a way of disappointing expectations, and one strong case in point is the Vizio’s VIA Plus platform for TVs.
At CES 2011 we named the VIA Plus models as our favorite TV product of CES. They used Google TV to deliver what the company described as interoperability between the TV and Android-equipped phones and tablets. Among other features, Via Plus was also said to support the OnLive gaming service. Those extras, along with the same kind of full-array local-dimming backlight we know and love, was enough to convince us that the so-equipped TVs were going to be pretty awesome.
Unfortunately, because of what Vizio describes as Google TV-related issues beyond its control, they never came out.
We asked about the VIA Plus sets during a pre-CES briefing with Vizio and were told they were still on the company’s product release roadmap. The new release date is “early fall.” They will have different model numbers and at least one change for the worse: that backlight is now an edge-lit affair. Vizio further specified that the new VIA Plus models would have a 240Hz refresh rate, passive 3D, and three screen sizes: 47-, 55-, and a new 65-inch option.
On the bright side, maybe having all that extra time to perfect VIA Plus will allow Vizio to do something really special with Google TV’s Honeycomb customizations. We’ll see.
End of updates
Google TV Demo [GoogleTV, Dec 12, 2011]
Eric Schmidt’s Le Web Keynote Video: “Android is Ahead Of The iPhone” [TechCrunch, Dec 7, 2011]
Google chairman Eric Schmidt spoke yesterday at Le Web in Paris, and now the entire interview is on YouTube.
…
At about 39 minutes in he makes this startling prediction: “By the summer of 2012, the majority of the televisions you see will have Google TV embedded in it. A similar strategy to what we did with Android. The price is free from Google, so you are only paying for the television.”
Marvell and Google Team up to Transform TV [marvellmedia, Jan 7, 2012]
Marvell and Google Team Up to Transform TV into the Command Center for the ‘Connected Lifestyle’ [Marvell press release, Jan 5, 2011]
Marvell’s new revolutionary ARMADA-based “Foresight Platform” powers new Google TV, offers best of television and multimedia experience for the new generation of Smart TVs, set-top boxes, Blue-ray players, and beyond.
Representing a major breakthrough in the convergence of TV, gaming, streaming video, popular web apps and social media, Marvell (Nasdaq: MRVL), a worldwide leader in integrated silicon solutions, today announced that the new Foresight Platform, powered by the Marvell® ARMADA™ 1500 HD Media System-on-a-Chip (SoC), has been designed into the next generation of Google TVs debuting at CES 2012. Using Marvell’s award-winning Qdeo™ video processing technology, the ARMADA-based Foresight Platform is designed to deliver superior 3D video, impressively rich audio, striking 3D graphics and TV-friendly Web content.
“Marvell and Google have teamed up to change home entertainment forever – transforming the TV into the command center for our connected lifestyle. Marvell and Google are fundamentally changing the relationship between the producers and consumers of content – from Hollywood to Madison Avenue to publishing and major news networks – creating a dynamic, two-way experience featuring real-time global news, social network, entertainment and information,” said Weili Dai, Co-founder of Marvell. “I believe this is a major breakthrough movement and it’s just the beginning of our bigger vision. The same forces that are revolutionizing today’s television experience will transform numerous vertical applications for small businesses and large enterprises, enhancing the way we all work, connect with each other and collaborate globally.”
“The Google and Marvell teams have been working closely together to bring our combined software and chipset technologies to market to grow the Google TV ecosystem of manufacturers and devices. Marvell-powered Google TV solutions will enable powerful products to be brought to market at attractive prices,” said Mario Queiroz, VP, Product Management Google TV.
For consumers, today’s digital home offers an endless choice of devices and content. For OEMs and service providers, it’s an all-out sprint to create offerings that perform noticeably better than competitors and at mass-market prices. The Connected TV Marketing Association (CTVMA) estimates 123 million connected TVs will be sold worldwide in 2014. Those consumers will expect access to the services they love – Netflix, Pandora, YouTube, Picasa and many more – in a lightning-fast, crystal-clear and resource-friendly package.
Powerful, energy-efficient, ultra-scalable and immensely affordable, the ARMADA 1500 contains Marvell’s highest-performing ARM v6/7-compatible PJ4B SMP super-scalar dual-core CPU. The chip is designed to enable PC-like processing power to support Web browsing with support for Flash™ and other key technologies – with the aid of more than 6000 Dhrystone MIPS of computing horsepower, FPU v3.0, 512KB of L2 cache and WMMX2. The Foresight Platform is energy efficient and has advanced cell-phone like power management.
The ARMADA 1500 also contains Marvell’s award-winning Qdeo video processing for state-of-the-art HD and 3D video, including scaling, noise reduction, de-interlacing, low bit-rate internet video enhancement and FRC and color/contrast enhancement. The chip offers VMeta™, a multi-format video decoder/encoder/transcoder that can decode up to two simultaneous 1080p streamsas well as a host of other video formats and containers. These features make the Foresight Platform ideal for Google TV, which requires tremendous processing power for its numerous applications at a cost effective price point.
Related Links:
- Product information: http://www.marvell.com/digital-entertainment/armada-1500/
- Marvell media materials: http://www.marvell.com/company/press_kit/
More information on this blog:
– Marvell ARMADA beats Qualcomm Snapdragon, NVIDIA Tegra and Samsung/Apple Hummingbird in the SoC market [again] [Sept 23, 2010 – Jan 17, 2011]
Google TV: CES 2012 Video [GoogleTV, Jan 4, 2012]
But Marvell is not alone in this revitalization effort (note that MediaTek is there as well and LG is using its own chipset in the new line of Google TV powered TV sets):
From the Las Vegas Strip to your living room: Google TV partners at CES [the official Google TV blog, Jan 5, 2011]
Last October, we launched an update to Google TV: a simpler interface, a new way to discover great web and TV content, a more TV-like YouTube experience, and Android Market. Since launching the update, we’ve seen our activation rates more than double. New features and new apps are coming to the living room via Google TV almost every day. We now have more than 150 apps which developers have specifically built for TV with thousands more Android apps from the mobile world available to deepen your living room TV experience. We’ve also been working with our hardware partners to bring new Google TV-powered devices to consumers. Next week is the Consumer Electronics Show (CES) in Las Vegas. Here are some of the Google TV partners to look out for at CES and throughout 2012:
- LG – We’re thrilled to welcome global consumer electronics leader LG to the Google TV family. LG will showcase a new line of TVs powered by Google TV running on their own L9 chipset at CES.
- Marvell – Also new to the Google TV family this year is Marvell, an innovative worldwide leader in chipsets. Marvell will be showcasing a new generation of Google TV solutions which will help bring more products across more price points to consumers.
- MediaTek – We’re also excited to partner with MediaTek, the leading Taiwanese chipset designer. MediaTek chipsets will power yet another wave of Google TV devices.
- Samsung – We’re excited to work closely with Samsung to bring Google-TV powered Samsung devices to market in 2012.
- Sony – We’re happy to build on our partnership with Sony. At CES, Sony will unveil new devices for the US and plans to offer Google TV powered products in several countries around the world in 2012.
- Vizio – Last year we announced our partnership with Vizio at CES. This year we’re excited to join Vizio as they hold private demos at CES showcasing their new line of Google TV-powered products.
As we’ve said before, Google TV is about bringing new entertainment and innovation from the Web to TV and our team along with our partners are pleased to bring more Google TV powered products to more people, across more devices in more countries in 2012.
Record of the chat with Larry Yang — Google TV Product Manager [GoogleTV, Dec 11, 2011]
He is responsible for the platform and the partnerships.
MediaTek Releases World’s First 120Hz SoC Solutions for High-end Smart TV [MediaTek press release, Jan 5, 2012]
Next Generation Wi-Fi Display Technology Brings the “Living Room” Revolution to a New Level
MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions today announced the release of the world’s first 120Hz Smart TV supported single chip solution model. In addition to providing an unparalleled 3D viewing experience, the chip is also an industry leader in support for Wi-Fi display technology, which allow Smart TVs to synchronize with Wi-Fi network hubs without the use of external modems or Internet connection, ensuring that high definition content can be easily shared on TV screens anytime or anywhere. MediaTek’s groundbreaking solution is bringing the “living room” revolution to a new level, while creating a new generation of “smart homes.”
According to the Topology Research Institute’s most recent report, as more brands continue to release Smart TVs, worldwide shipments of Smart TVs in the next two years could double. In 2011 alone, 25.18 million Smart TVs were sold worldwide, accounting for 10.4% of overall TV sales. In 2012, that number is set to double to at least 52.85 million units. A yearly growth of 100% means that by the end of 2012, Smart TVs will account for 20% of overall TV sales. The report went on to say that as “smart” becomes the new catchword in electronics, the addition of 3D and LED innovative hardware features is set to bring about more explosive growth to the already red hot Smart TV market.
MediaTek’s new Smart TV single chip solution offers a number of highly integrated advanced applications. In addition to support for numerous high definition video image processing technologies, the chip also comes with MediaTek’s patented MDDiTM deinterlace solution, greatly enhancing the clarity of moving images and allowing support for 120 Hz MEMC (Motion Estimation, Motion Compensation) and 3D visuals, thus making images even more lifelike and giving consumers a smoother and more vivid viewing experience. As the first to support the next generation Wi-Fi Alliance Standard, MediaTek’s Wi-Fi display technology allows Smart TVs to be synchronized with one or more Wi-Fi stations, thus allowing simultaneous broadcast of content between the devices. Enjoying a new smart digital home experience, consumers can now easily share high definition video content with both friends and family.
In addition, MediaTek provides support for digital TV’s worldwide common platforms, as well as the customization of solutions, enabling customers to instead focus their resources on product differentiation and various application developments, thereby shortening the time to market for products. Mr. Joe Chen, General Manager of Digital TV BU at MediaTek Inc., said, “Compared with traditional TVs, Smart TVs offer Internet access and Internet service platforms which give consumers a more superior all around visual experience. Following the introduction of Smart TV technology, the traditional TV has been transformed into a digital home entertainment center; with interactive features available, as well as having built in a variety of different applications, this new generation of Smart TVs completely redefines the traditional role of the “living room TV”, and sets a new milestone for TV technology. By offering a Smart TV single chip solution that features high-performance, high integration and customizable features, MediaTek continues to help customers worldwide achieve global brand value.
LG to Introduce Google TV at CES 2012 [LG press release, Jan 6, 2012]
Combining Android OS with LG’s 3D and Smart TV Technologies, LG’s Google TV
Provides Consumers with a New and Attractive Home Entertainment Option
SEOUL, Jan. 6, 2012 -– LG Electronics (LG) will introduce its highly anticipated Google TV at the Consumer Electronics Show (CES) in Las Vegas. LG Smart TV with Google TV combines the familiarity of Google’s Android OS with the convenience and comfort of LG’s 3D and Smart TV technologies, offering consumers a new and attractive home entertainment option.
“LG has constantly strived to provide consumers with wider choices in home entertainment that bring the highest level of sophistication and convenience,” said Havis Kwon, President and CEO of LG Electronics Home Entertainment Company. “Through Google TV, LG has merged Google’s established Android operating system with LG’s proven 3D and Smart TV technologies, offering consumers a new and enthralling TV experience.”
LG’s Google TV’s most attractive feature is its ease of use, thanks to the combination of its Android-based user interface and the Magic Remote Qwerty designed by LG. LG’s Google TV’s user interface and main screen have been designed for convenient browsing and content selection. Multi-tasking is also possible, as the search, social networking and TV functions can be run simultaneously. The user interface can be accessed using the Magic Remote Qwerty which combine the user-friendly benefits of LG’s Magic Remote with a QWERTY keyboard.
Equipped with LG’s own CINEMA 3D technology, Google TV provides a home entertainment experience that is immersive, comfortable and convenient. Based on LG’s own Film Patterned Retarder (FPR) technology, CINEMA 3D glasses are battery-free, comfortable and lightweight. The glasses are also very affordable, making LG’s Google TV ideal for viewing by a large group of family and friends when used in 3D mode. And with a single click of the remote, any 2D program or movie can be viewed in 3D, thanks to the built-in 2D to 3D conversion engine.
Alongside Google TV, LG will continue to advance its own Smart TV platform based on NetCast, which will be available in more than 60 percent of LG’s flat panel TVs scheduled for introduction over the coming year. With a growing collection of content and services, LG’s Smart TV platform will continue to provide consumers with a unique user experience.
The first demonstration of LG’s Google TV will take place at the LG Electronics Press Conference on January 9.
Samsung Expands Blu-ray and Companion Box Lineup [Samsung press release, Jan 7, 2012]
New Blu-ray Player and Companion Box Enabling Google TV Unveiled at iCES 2011
LAS VEGAS, Jan 7, 2011—Today at the International Consumer Electronics Show, Samsung Electronics Co, Ltd. ., unveiled a new Blu-ray player and companion box enabling Google TV, as part of its ongoing smart TV product offerings.
As part of Samsung’s continued roll-out of smart TV products and services, Samsung’s new Blu-ray player and companion box enabling Google TV lets consumers surf the Internet on their TV screens just as they would on a computer including the ability to update social networks, track fantasy football scores, check e-mail and more.
Seamlessly integrating web content into a traditional TV watching experience, Samsung’s new Blu-ray player and companion box enabling Google TV feature an Android based platform, which will include a variety of Internet services for consumers. . In addition, a special Google TV remote control will provide users with a full QWERTY keypad and voice search supported through an internal microphone.
Sitting at the heart of Samsung’s smart TV home digital entertainment, the new Blu-ray player and companion box enabling Google TV will be on display at CES Booth #11033 throughout the show. The new devices are expected to be available at retail by 1st half, 2011.
For more information about Samsung’s technology lineup at CES 2011, and to track buzz during the show, visit www.samsungces2011.com.
Google TV: Update Video [GoogleTV, Oct 31, 2011]
This all is coupled with the second iteration of the Google TV software launched in October: Google TV, Take 2: Android Apps Join the Smart TV Party [Wired, Oct 28, 2011]
Google’s smart TV software platform, Google TV, is poised for its first significant overhaul since it launched in Logitech and Sony hardware a year ago. Via over-the-air updates that should begin streaming to hardware devices on October 30, Google TV users will find new TV-optimized Android Apps, an improved YouTube experience, and new features that provide easy, direct discovery of TV and movie content.
All this Googly goodness is wrapped up in a new user interface that aims to simplify a challenging information design — a design that’s left many Google TV customers with a persistent sense of yuck.
…
Well, all dreams of cord-cutting should be put to rest. As Rishi Chandra, director of product management, Google TV, told me, “There was a perception that we were a cord-cutting product, and that’s something that we didn’t do enough to dispel. Our point of view is that there’s new content coming, content that you just haven’t been able to access with your TV. Now we’re bringing that content, and adding the discovery experience on top of it.”
So, no, Google TV can’t be your all-in-one, zero-compromises, Internet-only video delivery system. But what it can do well — namely, deliver YouTube, Netflix and other web-based video to your HDTV — is about to get better. I recently traveled to Google’s headquarters for a hands-on demo of the new software, and what I saw is a substantial improvement over Google existing (however compromised) status quo.
Here are four key improvements you’ll see in the next version of Google TV. …
Improved User Interface
…
The new home screen, however, is defined by a simple menu bar at the bottom of your display (see screenshot above). It’s clean, simple, and simply more fashion-forward than its predecessor. Likewise, the new Google TV software features a revised view of your All Apps menu. The old view listed apps in a long, single-file list arrangement. The new view (see screenshot below) mimics an Android Honeycomb tablet interface. Apps are arranged in rows of four, and the arrangement is customizable.
These may not seem like big changes — unless you’re already using Google TV, and have spent the last year coping with a cluttered, “something’s sort of ‘off’ here” U.I . From what I saw in my hands-on demo, various key interface elements have been tweaked and finessed to do away with Google TV’s previously horsey (or at least user-antagonistic) design sensibility.
TV and Movie Discovery
…
Vastly Improved YouTube
…
A New Home For Android Apps
In the most significant Google TV update of all, Android Apps now have a home on your big-screen TV.
Obviously, not all the apps in Android Market would even work for TV-screen deployment. For example, those that reply on touch gestures or GPS just wouldn’t make sense for Google TV (at least not as the platform is currently deployed). But Chandra estimates some 1,500 existing apps are already Google TV-compatible, and these will appear in the “filtered” version of Android Market that appears in the new software interface.
The real app gems, however, will be found in Google TV’s “Featured For TV” section. These apps — 30 should be available at launch — have been expressly developed for big-screen deployment, and Google TV’s unique talents.
Sure, one app I saw demoed is nothing more than a wrapper for an HD yule-log video (see Classy Fireplace in the screenshot above). But others are game apps (yes, Google TV is now a tenable platform for casual games), and the best apps will likely be the ones that deliver premium video content.
It’s quite ingenious: Google TV’s new Android initiative allows video-savvy media companies to do an end-run around licensing and distribution deals with the cable and satellite networks. Whether your media company is an indie upstart or a blue-chip heavyweight, this holds promise.
Take, for example, the Wall Street Journal. “They’re a premium brand,” says Chandra, “and they have great content, but they don’t want to build a 24-7 news cycle. They don’t want to negotiate deals to get content on the air, and they don’t want to pay to get access to users. So what do they do? They build an app.”
The possibilities: Dizzying. The proof: It remains in the pudding.
But as Mario Queiroz, Google’s vice president of product management, told me, Google considers Google TV to be a marathon project, not a sprint.
“We ask, ‘How can we make the product better?’ instead of belaboring what’s being said,” Queiroz said. “We’ve tried to take what we could use constructively, and build a better product with version 2. As a Google mantra, we always launch early and iterate.”
And iterate they will. Google will soon announce new chipset partners for brand new Google TV hardware in 2012 (Samsung and Vizio are already on board). So, no, the story of Google TV does not begin and end with a single software version, or just a small collection of set-top boxes and TVs from Sony and Logitech.
Google TV is real and its ambition levels remain high. Stay tuned for hands-on reviews of the new version software and upcoming Google TV hardware.
Google TV Goes ARM with Marvell’s ARMADA 1500 [AnandTech, Jan 5, 2011]
It wouldn’t be far off the mark to call Google TV as one of the unmitigated disasters of 2010 – 2011. Through the failure of the Logitech Revue, it was responsible for Logitech’s below-par performance last year, and also for the stepping down of its CEO. Anand covered Intel’s winding down of the Digital Home Groupand it could be said that Google TV / Intel’s concept of Smart TV not taking off as expected was one of the reasons.
However, Google doesn’t give up on its efforts without a fight. With access to the Android market and an upgrade to Honeycomb, Google TV received some life support last October. However, pricing and device power consumption were the two other prime factors which needed to get addressed. The first generation Google TV devices were all based on the Intel’s CE4100. Despite being a highly capable platform, it suffered from a number of issues such as high silicon cost (leading to higher priced Google TV units) and unreasonably high power consumption. With Intel’s shuttering of the Digital Home Group, it was inevitable that Google and its partners would end up moving to an ARM based platform. Given that ARM has remained the architecture of choice for Android smartphones, this was also a move predicted by many.
We covered Marvell’s foray into the DMA (Digital Media Adapter) market with their ARMADA 1000 platform. Today, Marvell is officially launching the next generation ARMADA 1500 (88DE3010) SoC. They also announced their team up with Google and indicated that all the Google TV boxes at the 2012 CES would be powered by Marvell silicon.
The ARMADA 1500 (88DE3100) is the follow up to the ARMADA 1000 (88DE3010) introduced a couple of years back. The 88DE3010 is the same chip which is being used in the Nixeus Fusion XS which started shipping recently. It is also the chip used in some high end (in terms of cost) 3D Blu-ray players like the Kaiboer K860i and the Asus O!Play BD players (BDS-500 and BDS-700).
More details from Anandtech:
– Marvell’s ARMADA 1500: The 88DE3100
– Final Words: Where is Google TV Headed?
ARMADA 1500 (88DE3100) Features
The ARMADA 1500 is a powerful, all-in-one HD media SoC, ideal for driving the connected home entertainment system through blu-ray players, set-top boxes, and DTV platforms.
Features Benefits Hardware-accelerated, dual-stream multi-standard, video decode and audio decode Multi-format AV decode support enables adoption in a number of different platforms and allows playability of a wide range of content Low-power SoC Low-power consumption enables fanless design Award-winning Qdeo video processing Delivers an immersive viewing experience Integrated Marvell dual-CPU SMP cores at 1.2 GHz
[@ 1.2GHz, the PJ4B core is delivering 2.61 DMIPS/MHz performance (see below), while Cortex A9 core 2.5 DMIPS/MHz]Dual cores running in Symmetric Multi-Processing configuration for quick startup and loading times, as well as uncompromised performance for many networked, Java, and media applications Full suite of integrated peripherals (such as USB, Ethernet, HDMI, SATA, and SDIO) Allows for complete connectivity in DTV, BD, STB, and DMA applications Turnkey reference designs of connected applications Highly cost-effective products and fast time-to-market
Video content is being accessed, streamed, and viewed through more options than ever before, and streaming services like YouTube and Netflix deliver that content at various levels of quality–from D to HD. Regardless of the content source, viewers expect an immersive, high-definition viewing experience from their home entertainment system.
Marvell’s award-winning Qdeo video processing technology delivers consistently high-quality video despite the source. At the core of Marvell’s digital entertainment processors, Qdeo uses a suite of “quiet video” technologies to produce video at up to full high-definition 1080p resolution with superb clarity and accuracy. Conventional video processing can actually produce noise and distortion that are distracting on today’s high-quality displays. With Qdeo your video—from QVGA to 4K×2K—will be rendered clearer and more natural, without the typical noise and artifacts.
Benefits of Qdeo
Noise reduction:
- Per pixel compression artifact reduction removes artifacts inherent in digital video
- Per pixel video noise reduction removes noise inherent in digital video
Format conversion:
- Per pixel motion adaptive 3D de-interlacing prevents “jaggies” and eliminates feathering
- Non linear scaling enables optimal mapping to display of choice
Enhancement:
- Adaptive Contrast Enhancement (ACE) and Intelligent Color Remapping (ICR) render rich and vivid images
- Natural Depth Expansion (NDE) enhances details and sensation of depth for greater realism and super-resolution effect
- Qdeo True Color eliminates contouring seen when viewing typical 8-bit consumer video
ARMADA 1500 Software & Standards
Software Standards
Marvell’s connected home platform meets the following software standards for a complete home entertainment solution.
Broadcast
- ATSC
- DVB
- MHEG
- CI+
- ARIB
- Ginga
- Tru2Way, CableCard
Organizations
- ITU – International Telecommunication Union
- MPEG Industry Forum
- SMPTE
- Blu-Ray
- 3D @ Home
Formats
- Sensio
Protocols
- HLS
- DASH
- DLNA
- CEA-2014
- RVU
Application Programming Interfaces
- directFB
- OpenGLes
- OpenMax IL
Connected Applications
- Adobe Flash
- DivX
- DLNA
- Netflix
- Skype
- Hulu Plus
- Vudu
- Cinema Now
- Pandora
- YouTube
- Picasa
- Flickr
- OIPF
- YouView
- HbbTV
- iPlayer
- Android ICS
Software Architecture
Marvell provides a robust connected home platform to aid customers in their product development.
Marvell 88DE3100 High-Definition Secure Media Processor System-on-Chip (SoC) [product brief, Jan 4, 2012]
Product Overview
The Marvell® ARMADA™ 1500 (88DE3100) secure media processor system-on-chip (SoC) is a high-definition (HD) advanced multi-format video and audio decoder that includes two high-performance ARMv7 compatible PJ4B processors with symmetric multi-processing (SMP), a large L2 cache, and a complete set of peripherals. It decodes 2 full HD streams along with multi-channel audio and both 2D and 3D graphics pipelines that enable rich and sophisticated User Interfaces (UI) along with high performance gaming experience. It also provides support for the Blu-ray 3D specifications. The ARMADA 1500 has a dedicated secure processor that supports various DRM schemes and 4Kbit one-time-programmable memory and implements multiple crypto accelerators. Additionally, the
ARMADA 1500 integrates a video/image post-processing subsystem that implements Marvell’s award-winning Qdeo™ processing, performing per-pixel 3D noise reduction, 3D de-interlacing, scaling, natural depth expansion, intelligent color remapping, and adaptive contrast enhancement. An integrated audio post-processor enables advanced audio
algorithms such as Dolby®, DTS, and AEC for high-quality, multi-channel, and stereo audio output.Marvell’s ARMADA 1500 provides a high-performance and cost-efficient solution for IP/cable/satellite set-top boxes (STBs), feature-rich connected Blu-ray players, digital media adapters (DMAs), Google TV™, and DTV applications with 88DE6010 (Marvell’s DTV analog front-end companion chip).
Block Diagram
Fig 1. ARMADA 1500 (88DE3100) HD Media Processor SoC Block Diagram
Key Features and Benefits
FEATURES BENEFITS Hardware-accelerated, dual-stream multi-standard, video decode and audio decode Multi-format AV decode support enables adoption in a number of different platforms and allows playability of a wide range of content Low-power SoC Low-power consumption enables fanless design Award-winning Qdeo video processing Delivers an immersive viewing experience Integrated Marvell dual-CPU SMP cores at 1.2 GHz Dual cores running in Symmetric Multi-Processing configuration for quick startup and loading times, as well as uncompromised performance for many networked, Java, and Media applications Full suite of integrated peripherals (such as USB, Ethernet, HDMI, SATA, and SDIO) Allows for complete connectivity in DTV, BD, STB, and DMA applications. Turnkey reference designs of connected applications Highly cost-effective products and fast time-to-market
Applications
Marvell provides a complete go-to-market solution for IP/cable/satellite/terrestrial DTV, STB, DMA, and Blu-ray products:
- High-performance HD media processor
- Optical front-end, HDMI input, component input, tuner/demod, and wifi receiver companion chips
- Comprehensive software development kit enables fast development and customization:
– Both high-end Android-based and low-end Linux™-based solutions
– Android™ SDK
– Google TV
– Both connected applications and base TV software stacks
– DVD/VCD/CD-DA navigation
– HDMV, BD-J stack
– Ease of OSD customizationFig 4. Blu-ray Player System Diagram
THE MARVELL ADVANTAGE: Marvell chipsets come with complete reference designs which include board layout designs, software, manufacturing diagnostic tools, documentation, and other items to assist customers with product evaluation and production. Marvell’s worldwide field application engineers collaborate closely with end customers to develop and deliver new leading-edge products for quick time-to-market. Marvell utilizes world-leading semiconductor foundry and packaging services to reliably deliver high-volume and low-cost total solutions.
ABOUT MARVELL: Marvell is a leader in storage, communications, and consumer silicon solutions. Marvell’s diverse product portfolio includes switching, transceiver, communications controller, processor, wireless, power management, and storage solutions that power the entire communications infrastructure, including enterprise, metro, home, storage, and digital entertainment solutions. For more information, visit our Web site at http://www.marvell.com.
Marvell Smart TV Reference Platform [Jan 4, 2012]
Based on Google TV and Marvell ARMADA HD Media Processor
Product Overview
The Marvell® Smart TV reference platform, based on Google TV™ and Marvell’s ARMADA™ high-definition (HD) media processor system-on-chip (SoC), is available to OEMs and ODMs for designing network-connected televisions. The reference design includes Marvell’s HD media processor SoC, TV tuner, and Wi-Fi/Bluetooth connectivity chip. The HD media processor SoC is a highly integrated chip consisting of: dual high-performance (1 GHz+) ARM processors to support a PC-like web browsing experience; GPU for rendering HD graphics; secure demux engine for parsing and protecting high-value media content; multi-format HD AV decoder for decoding network AV streams; Qdeo™ processing, including automatic block/noise reduction for rendering best picture quality even for low bit-rate network content; customizable audio post-processor to support Dolby®/SRS audio post-processing routines; and peripherals such as USB, SDIO, and Ethernet. The reference hardware accepts legacy TV inputs such as RF terrestrial/cable, composite video, component video, and VGA and includes 4 HDMI v1.4 ports for capturing 3D video from BD players. One of the HDMI input port supports audio return channel to enable “one cable” connectivity with one home theater receivers. The video output from the platform can be directly connected to drive full-HD LCD panels. The platform supports multiple stereo audio inputs and outputs the processed audio to speakers or PCM/compressed audio to SPDIF/HDMI-ARC.
The package includes a DTV reference design PCB, ATSC/QAM/NTSC middleware, network applications including Google TV/Netflix®/YouTube®/Picasa®, a customizable reference user interface and documentation.
Key Features and Benefits
FEATURES BENEFITS
- Highest performing ARM v6/v7 compatible dual-CPU cores
- Fast application launch, PC-like web browsing
- Integrated with Marvell’s leading edge TV technologies:
– Clear RF
– Swift View
– Qdeo
- RF tuning performance matching legacy can tuners
- Fast switching between various analog/digital AV inputs
- High-resolution picture quality for HD, SD and low bit-rate content
- Inputs: RF, CVBS, Component, VGA, HDMI, USB, LR Audio
- Network: Wi-Fi/Bluetooth, Ethernet
- Output: LVDS, Speaker, Headphone Out, SPDIF
- Multiple AV Inputs for connectivity to legacy AV devices and to the network
- Reference design with field-proven Marvell connectivity ICs
- Lesser integration issues
- Google TV OS with marketplace support
- Network video-on-demand (Netflix, Amazon®)
- Worldwide DTV middleware support
- Customizable reference UI
- Complete system software to jump start Smart TV design and rollout products to market faster
Block Diagram
Figure 2. Marvell Smart TV System Block DiagramTHE MARVELL ADVANTAGE: Marvell chipsets come with complete reference designs which include board layout designs, software, manufacturing diagnostic tools, documentation, and other items to assist customers with product evaluation and production. Marvell’s worldwide field application engineers collaborate closely with end customers to develop and deliver new leading-edge products for quick time-to-market. Marvell utilizes world-leading semiconductor foundry and packaging services to reliably deliver high-volume and low-cost total solutions.
ABOUT MARVELL: Marvell is a leader in storage, communications, and consumer silicon solutions. Marvell’s diverse product portfolio includes switching, transceiver, communications controller, processor, wireless, power management, and storage solutions that power the entire communications infrastructure, including enterprise, metro, home, storage, and digital entertainment solutions. For more information, visit our Web site at http://www.marvell.com.

















































