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World’s lowest cost, US$40-50 Android smartphones — sub-$100 retail — are enabled by Spreadtrum

Updates: Spreadtrum selects CSR connectivity and Location for Smartphone reference designs [CSR press release, Feb 27, 2012]

CSR plc (LSE: CSR; NASDAQ: CSRE) today announced that Spreadtrum Communications, Inc. (NASDAQ: SPRD), a Chinese fabless semiconductor company, has chosen CSR plc to provide wireless connectivity and location technologies for the Spreadtrum® SC8805G TD-SCDMA and SC6810 EDGE/WIFI low cost smartphone reference designs in order to meet market demand in China and emerging markets for internet access, data transfer, and location. Specifically, CSR will provide its CSR6027™ Wi-Fi solution, the SiRFstarIV™ location platform and Bluetooth for the reference designs. This is an extension to CSR’s relationship with Spreadtrum on feature phone platforms on which CSR connectivity, location and Bluetooth technologies are already in volume shipment.

“Spreadtrum has been instrumental in helping Chinese manufacturers to capitalise on the smartphone revolution by offering low-cost, easy-to-integrate processors and reference designs that speed time-to-market for wireless communication products,” said Ahmet Alpdemir, senior vice president of CSR’s Mobile Business Group “We view this partnership as an excellent way to continue to expand our market presence in China and other emerging markets for cost effective smartphones.”

Part of CSR’s UniFi® product line, CSR6027/6030 is a WAPI-qualified version for the Chinese market of the CSR6026™ single-chip solution delivering Wi-Fi 802.11n support for mobile embedded devices such as smartphones. The product provides manufacturers with low-cost, high performance Wi-Fi support without compromising battery life or space. CSR6027 offers a PowerSave feature ensuring that mobile devices can achieve optimal battery life, and offers a very small system footprint and very low eBom (electronic bill of materials), enabling easy integration into mobile devices.

SiRFstarIV is the market-leading location platform, now deployed in hundreds of consumer products worldwide, offering high acquisition and tracking performance and accuracy, low battery consumption, and active jammer removal. These features will bring to consumers of SC8805G and SC6810-enabled devices the ability to get a position fix with optimal speed, in varying conditions such as under dense foliage or in urban canyons, with very low battery consumption.

About the SC8805G and SC6810

The SC8805G for TD-SCDMA and the SC6810 for EDGE/Wi-Fi both come with a hardware reference design and compliance-tested software, which will accelerate time to market. Both are based on an ARM-9 600MHz processor which supports Android 2.2, 2D graphics, camera support up to 5MP, MPEG4 decoder and encoder, an HVGA touch screen LCD display and a range of connectivity options including Wi-Fi, GPS, Bluetooth.

About CSR

CSR is a global provider of innovative silicon and software solutions for the location-aware, media-rich, cloud-connected world. Our platforms are optimised for the automotive navigation and infotainment, digital cameras and imaging, connected home infotainment and wireless audio markets. We provide solutions to complex problems in the audio-visual, connectivity and location technology domains across a broad range of markets, with a technology portfolio that includes GPS/GNSS systems, Bluetooth®, Wi-Fi®, FM, NFC, aptX® and CVC™ audio codecs, JPEG, MPEG, H.264 imaging, IPS printing, microcontrollers, DSPs and broadband receivers. CSR’s technology solutions and market platforms enable its customers to deliver a superior user experience and are adopted by leaders in the auto, computer, home and mobile markets. More information can be found at www.csr.com. Keep up to date with CSR on our blog, or follow us on Twitter at twitter.com/CSR_plc.

Spreadtrum Introduces 1GHz Low-Cost Smartphone Platform For TD-SCDMA & EDGE/WiFi [Spreadtrum press release, Jan 4, 2012]

Delivers 1GHz Smartphone Performance to US$100 Handsets

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in 2G and 3G wireless communications standards, today introduced a 1GHz Android smartphone platform for TD-SCDMA (SC8810) and EDGE/WiFi (SC6820) and announced that both products are now sampling with customers. With these two new solutions, Spreadtrum is redefining the performance standard for low-cost smartphones, enabling OEMs to deliver 1GHz performance at US$100 retail prices.

“Our 1GHz Android platform sets a new bar for low-cost smartphone performance,” said Dr. Leo Li, Spreadtrum’s president and CEO.  “The graphics and web browsing performance of the SC8810 and SC6820 compares favorably to one of the most popular smartphone models globally, delivering a high performance applications and gaming experience for consumers. This type of experience has previously been available only in mid- to high-end handset models and can now be delivered by OEMs in US$100 smartphone models.  This will reshape the definition of and consumer expectations for a low-cost handset.”

Spreadtrum’s 1GHz platform is the most highly integrated, lowest power smartphone platform for the TD-SCDMA market. The solution delivers the lowest chip count with a multimode single-chip RF transceiver supporting TD-SCDMA, EDGE, GPRS and GSM and integrates power management.  The platform’s Cortex A5 processor architecture delivers more than 40% lower power consumption compared to ARM11-based products and more than 70% lower power consumption than Cortex A9 products, delivering differentiated standby and talk time performance relative to other smartphone models.

Designed with 40nm CMOS silicon technology, the SC8810 and SC6820 baseband platforms are powered by a Cortex A5 1GHz processor and incorporate an advanced multimedia subsystem which includes a Mali GPU with 3D/2D graphics acceleration and supports high definition video playback, a 5 megapixel camera, a WVGA touch panel and connectivity features including Bluetooth, WiFi and GPS. The SC8810 supports TD-SCDMA with HSDPA at 2.8Mbps, HSUPA at 2.2Mbps as well as quad-band GSM/GPRS/EDGE with dual-mode auto handover, while the SC6820 supports quad-band EDGE/GPRS/GSM.  Both products combine silicon hardware with turnkey Android software that reduce both the design time and design resources required to deliver new handsets to market.

Spreadtrum’s expansion of its smartphone platform coincides with rapidly increasing demand in China for smartphone products.  Industry analysts expect the smartphone market in China to exceed 100 million units in 2012, leading global demand for smartphone products.

Spreadtrum Introduces Single-Chip MultiMode TD-LTE/TD-SCDMA/GSM Baseband Modem at CES 2012 [Jan 9, 2012]

Highly Integrated TD-LTE Platform Places Spreadtrum at Forefront of 4G Evolution in China

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company” ), a leading fabless semiconductor provider inChina with advanced technology in 2G, 3G and 4G wireless communications standards, today introduced its first TD-LTE baseband modem, the SC9610. Designed with 40nm CMOS silicon, the SC9610 integrates multiple communication standards into a single-chip design, including multiband TD-LTE and TD-SCDMA and quad-band EDGE/GPRS/GSM. The SC9610, which now expands Spreadtrum’s product portfolio to 4G standards, is sampling with customers who are evaluating the chip for use in high end smartphone and datacard designs.

“Our single-chip multi-mode TD-LTE solution is a highly integrated platform specifically designed for the communication standards in use inChina,” said Dr.Leo Li, Spreadtrum’s president and CEO. “We are launching our solution as China Mobile begins more extensive trials domestically. The depth of experience we bring in TD-SCDMA products, combined with our early leadership in China’s 4G network evolution, positionsSpreadtrumas a long-term leading provider of multimode baseband solutions.”

TD-LTE or “Time-Division Long-Term Evolution” is a 4G standard and the evolution path from 3G TD-SCDMA for China Mobile, China’s largest domestic operator with more than 640 million total subscribers and an expected 50 million 3G subscribers as of the end of 2011. China Mobile has begun trials and network investment in TD-LTE and will continue to do so until commercial licenses are granted by the China government, which has also required that TD-LTE handsets be backward compatible with TD-SCDMA. Spreadtrum’s leadership in the TD-SCDMA market and the maturity of its multimode technology for TD-SCDMA/EDGE/GPRS/GSM ensures strong performance across both TD-LTE and TD-SCDMA communications standards while the single-chip multi-mode design enables a more seamless handover experience than multi-chip solutions.

Spreadtrum’s SC9610 supports multiple bands, achieves downlink speeds of 100 Mbps and uplink speeds of 50 Mbps and supports 5, 10, 15 and 20 MHz channels and 2×2 MIMO. The SC9610 is currently progressing through field trials inChinain tandem with customer design-in activities.

End of updates

Competitive information:
Huawei’s IDEOS U8150 smartphone for US$86 in Kenya: 350,000 units sold in 8 months [Aug 17 – 23, 2011] and that is an Android 2.2 smartphone based on Qualcomm SoC
Blurring lines between smartphones and feature phones: the Muve Music Phone case from Cricket Communications [Dec 2, 2011] where the entry level, Qualcomm SoC based Android smartphone has an M.S.R.P. of $129.99 while on Amazon currently sold for $69.99
OPhone 2.5 and beyond from Borqs for China Mobile [Dec 5, 2011] in which the current entry-level Ophone 2.5 (Android 2.2 compatible) TD-SCDMA smartphones (based on Marvell’s PXA918/920 SoC) have street price of ~$140
First real chances for Marvell on the tablet and smartphone fronts [Aug 21 – Nov 23, 2011] where other Marvell related information is shown as well the fact is well illustrated that Marvell continues to be the only provider of a single-chip TD smartphone solution, the first to work with SoC customers to deliver $100 TD smartphones.
High expectations on Marvell’s opportunities with China Mobile [May 28, 2011]
ASUS, China Mobile and Marvell join hands in the OPhone ecosystem effort for “Blue Ocean” dominance [March 8, 2011]

Third Quarter 2011 Spreadtrum Communications Inc Earnings Conference Call [Transcript, Nov 11, 2011]

In the fourth quarter, Spreadtrum will be introducing a low-cost TD-SCDMA smartphone solution. This solution will be based upon 40 nanometer single core processor, running Android 2.2, that can enable a PCBA cost of less than $30. We believe that this low-cost solution will help to grow total smartphone volume next year.

We expect the TD-SCDMA market to grow significantly in volumes in 2012 and 2013. The TD network is continuing to improve, and China Mobile phase five deployment is now addressing the blind spots in cities and delivering nationwide coverage as well. The government has indicated that they do not plan to issue a commercial license for LTE until 2014. In the meantime, China Mobile needs to offload the voice and data traffic from the congested 2.5G network to the TD-SCDMA network, which has a greater capacity.

Consumers now have access to a wider portfolio of feature phones and smartphones, with the price and performance of TD-SCDMA feature phones close to the EDGE handset.We believe that in 2012 the TD-SCDMA market will grow to around 90 million units, up from the estimated 50 million units this year. We expect that 60 million units will be delivered through the China Mobile central and local channels. Another 30 million units will sell through the open channels.

With the 40 nanometer platform, we are now — is more than 50% of market share of total shipments of TD-SCDMA market. I hope we can maintain a dominant position moving next year, because continue with the 40 nanometers products.

On top of that, like I said in my script, we have introduced low-end smartphone platforms, so by the end of the year, to the TD-SCDMA market as well. So, in other words, we will be providing more products, a better portfolio to the TD-SCDMA market, so, hopefully, that we will still maintaining the leading position in TD-SCDMA market.

Bill Lu – Morgan Stanley – Analyst

I think you’re introducing some smartphone solutions right now. If we just focus on the EDGE solution, this is something that a couple of competitors have done in the past, and it hasn’t done very well, historically, right — the EDGE smartphone. I think part of it was maybe cost was too high. It sounds like you’re addressing that.

Your PCBA cost is quite low, but something that other people complain about is also the performance just isn’t good enough with a low velocity processor — that the whole thing is just too laggy. You’re going to do it with a single chip approach. I’m sure you’ve talked to many customers about this.What kind of feedback are you getting from customers, and how do you think (inaudible)?

… local kings and the brand names, operators in the emerging market. They all asked me the same question. They said, Leo, can you provide us with adequate performance? Not the best — not even say good performance — adequate, right? However, with the EDGE (inaudible), right? And the EDGE / WiFi, obviously, Android based.

Basically, the idea is it’s not necessary to say, hey, let’s, like, take more — customer away from high-end smartphones. Rather, I think this is to convert some of the high-end feature phone people to, say, affordable smartphones.

To address your first part of the question, you say, hey, Leo, why the competitors have a similar solution, and they’re not as successful as we think. There — you said one reason is the cost is not low enough. Second, we also compare our performance, which is 40 nano, about 600 megahertz, and on the same — the Android 2.2, right, what we found was the better or improved performance on our chip.

On top of that, one of the main things, also, is the 40 nano brings down the current consumption — power consumption, right. That also helps a little bit. However, yes, this is the first introduction to the market. I think it has the usage. I said it my script also.

If you want to say use WCDMA based smartphones, right. So, in addition to more expensive baseband chips, on top of that, you have to pay also the IP royalty to others, and that which is like a 6% to 7% of handset price, that is very, very high. So — and in the emerging market, the WCDMA signals is not that great. Coverage is very poor, so it’s no point to use the WCDMA.

Rather, if you have one of the faster communication, use WiFi, and then, the rest of the day, just use EDGE. So it seems to be attractive product.The feedback from customers, by the way, on this one, is very positive.

… could talk about your [smartphone] targets …

What I said in my script, with low-end introduction, 600 megahertz, single core. However, I think, around Q1 next year, we will be introducing a one gigahertz TD-SCDMA smartphone chip to the market, and also, 900 to one gig EDGE/WiFi Android 2.2 and Android 2.3 platforms to the market. Yes.

I think the smartphone is very important to everyone, so we also kind of try to speed up the smartphone development. So, the first ones are 600 megahertz, like I said, TD-SCDMA and EDGE/WiFi to both market.

Qin Zhang- JP Morgan – Analyst

I just have a follow-up question on this. So, for instance, my understanding is that Marvell actually has over 50% market share in the TD smartphone segment in the fourth quarter. I just wonder, like, what is the target market share that you think Spreadtrum can get in the TD smartphone space?

Yes. In Q3, even early part of the Q4, obviously, we do not have a low-end smartphone solution.Yes, the other people who had a solution enjoyed the show there. However, I think, next year, when we introduce the low-end 600 megahertz — and we will be introducing one gig in — like, an Android 2.3 product to the market. I mean, the cost will be very competitive, and yes, the performance will be attractive to regular consumers — a better performance. That’s my point.

I think we definitely can take market share away from the competitors — to exactly what number, obviously, the higher the better for us. However — my — the general point, really, is with the smartphone solution, we definitely will be able compete better — I mean, next year — a better position to compete next year.

Qin Zhang- JP Morgan – Analyst

Got it. And my second question is also on — it’s also on the timeline of the Android product. So, I just wonder, like, let’s say, for the fourth quarter, when we launch the TD-SCDMA, as well as EDGE Android platforms, how many months do we have to wait until we see these products in the retail market?

I think you should be able to see that in Q1, hopefully, on the — unfortunately, Q1, there is China — Chinese New Year, right — a delay, somewhat, for the action. I think, generally, the — in Q1 and early Q2, there definitely will see the product introduced to the market, both for TD and for EDGE/WiFi. And then, also, that — we’re talking about the one we introduce by the end of this year, Android 2.2. And then, I think, around Q2 timeframe, yes, we should be introducing 2.3 to the market as well. So we are addressing smartphones segment next year.

Bill Lu – Morgan Stanley – Analyst

… your EDGE smartphone … I think you have mentioned that this solution is including WiFi. Is that your own WiFi, or are you buzzing somebody else’s WiFi?

… I do not have my WiFi solution yet. I think that we will work with a partner. …
[they have selected CSR6027™ Wi-Fi solution for that, which was announced by CSR just on Feb 27, 2012 on MWC, but the decision should have been much earlier]

Jessica Chang – Deutsche Bank – Analyst

Thanks. Hi, Leo and Shannon. Congrats on your good results again. I have a few questions. First, can you share with us how many TD smartphone customers have you been working with right now?

Five to six clients. … entering mass production … Q1 next year. … with the Android 2.2 platform.

Jessica Chang – Deutsche Bank – Analyst

And how about your — the EDGE/WiFi smartphone? How many clients do you have right now? 

I have more clients. Maybe eight to ten customers.Yes. I think the introduction to the market will be also in Q1 timeframe.

Jessica Chang – Deutsche Bank – Analyst

… you have so many new products and different platform, different geometry and clock space. Can you help us to maybe rank your growth driver for next year — maybe, like, your first three, by the (inaudible)?

Yes, we have quite a few products, which will be — introduced or will be introduced to the market. That’s why I spent so much money in R&D. Anyway, I think the first one will be smartphones introduced to the market, like, 600 megahertz, right — clock speed wise.

And then, the second quarter, or Q3, will be one gigahertz, or 900 megahertz, smartphones solution to the market.The second, also, in next year — I think, around summertime next year, most of — almost all of our products will be 40 nano based, which is very good.

Thirdly, also, the driving factor will be — in the summer, or Q3, will be first to hopefully introduce a WCDMA solution to the market. That is revenue I never had before. Okay? So, it would be nice to have some new additional revenue. In other words, the driving factors, from technology product point of view, are smartphones and 40 nano based and thirdly,Ws.

Jay Srivatsa – Chardan Capital Markets – Analyst

Yes. Thanks for taking my question, Leo. There’s been a lot of questions on TD. Let me ask a question on WCDMA. As you look to next year to roll out your WCDMA solution, obviously, there’s a large incoming player there. How do you hope to be able to penetrate that market successfully with your solution?

The WCDMA position product — first of all, we’re going to use our 40 nano based platform to do the design, so that, not only the die size will be fairly small, right. Second, the current consumption will be fairly good, and also, in same time, to enhance the performance of WCDMA products. So — and also, with the — like, HSPA+ type of WCDMA, combined with the 2.5G platform of Spreadtrum’s, I think our products will be fairly competitive and attractive.

I know the WCDMA is a relatively mature — more mature market than TD. There’s more competitors out there. However, with a more advanced platform, and then, with the — with — so, with the turnkey solutions, and there’s some business models, and also, closeness to the handset makers that in China, and I think we are confident to compete in that area as well.

Jay Srivatsa – Chardan Capital Markets – Analyst

You’ve talked about Android quite a bit. Can you — and the other hardware development you’ve got coming. Can you talk a little bit on the software side? What is your plan to go after Windows Mobile or other operating systems, as you look ahead to some of the other products out there?

We have a plan also to engage with Windows. I think, maybe, not this year. Maybe — hopefully, we’ll start the next year.You can see the clear trend. Nokia and Microsoft, I think, want a more massive introduction to the market — the Windows — Window based — Windows 7, right? I think it started with 7. Maybe year after next year, it end up with 8.Who knows?

But, yes, I think that’s one of the things that we will catch up with. However, at the moment, for open market, the Android, free of charge — still a nicer thing to the customers.

Spreadtrum Introduces World’s Lowest Cost Android Smartphone Platform for TD-SCDMA and EDGE/WiFi, Reaffirms Q4 Guidance [Spreadtrum press releases, Dec 8, 2011]

Solutions Define New Entry Level for Smartphones, Increasing Affordability for China and Emerging Market Consumers

SHANGHAI, Dec. 8, 2011 /PRNewswire-Asia-FirstCall/ — Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced the commercial availability of two low-cost Android smartphone platforms, the SC8805G for TD-SCDMA and the SC6810 for EDGE/WiFi.  The two 40nm-based 600MHz solutions are based on a low power, cost efficient architecture that lower total phone cost to US$40-50, well below currently available smartphones and easily within reach of sub-$100 retail prices.  This entry point can accelerate the overall footprint for smartphones in China and emerging markets by appealing to consumers who might otherwise choose a high end feature phone and by expanding smartphone distribution beyond operator channels to the open market.

“The SC8805G and SC6810 mark Spreadtrum’s entry into the smartphone category [via Android],” said Dr. Leo Li, Spreadtrum’s president and chief executive officer.  “We have combined our expertise in 40nm baseband platforms [meaning SC88xx and SC68xx series of SoCs require an additional application processor chip as well] and highly integrated systems to deliver a low-cost solution in a new price segment that will make smartphone devices more accessible to consumers in China and emerging markets.”

Spreadtrum also reaffirmed previously-released Q4 revenue guidance of US$188 million – US$194 million and gross margin guidance of approximately 41%.  Dr. Li added, “Our smartphone solutions for TD and EDGE/WiFi are now commercially available and have started shipping. Demand in our 2G and 3G business lines remains healthy and we are on track to meet or exceed our Q4 revenue outlook.”

The SC8805G and the SC6810 are based on Spreadtrum’s turnkey platform, which consists of a hardware reference design and compliance-tested software suite that reduces the engineering requirement and accelerates time to market for handset manufacturers. The two solutions incorporate an ARM-9 600MHz processor, integrate power management and support Android 2.2, 2D graphics, camera support up to 5MP, MPEG4 decoder and encoder, an HVGA touch screen LCD display, as well as connectivity and broadcast functions including Wi-Fi, GPS, Bluetooth, FM and mobile TV.

The SC8805G targets China’s growing demand for low-cost smartphones, supporting China Mobile’s TD-SCDMA standard. China Mobile estimates that next year more than 30 million TD-SCDMA smart phones will be sold to consumers, most in the low-cost segment. The SC6810 is designed for emerging markets, where 3G rollouts are still in development and EDGE/WiFi provides consumers interested in a smartphone experience with the best coverage available.

The two platforms have been designed into models by more than a dozen handset manufacturers, with the first models expected to ship this month. Designs with Spreadtrum’s SC8805G have passed China Mobile’s qualification testing, paving the way for product launch.

About Spreadtrum Communications

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum”) is a fabless semiconductor company that develops baseband and RF processor solutions for the wireless communications market.  Spreadtrum combines its semiconductor design expertise with its software development capabilities to deliver highly integrated baseband processors with multimedia functionality and power management.  Spreadtrum has developed solutions based on an open development platform, enabling its customers to develop customized wireless products that are feature-rich to meet their cost and time-to-market requirements. For more information, visit www.spreadtrum.com.

Earlier comprehensive information about Spreadtrum: Marvell beaten by Chinese chipmakers in sub 1,000 yuan handset procurement tender of China Mobile [Nov 15, 2010]


Hisense N52 is a feature phone (with CMMB etc.) as New Postcom N332 and T-Smart Q1 are.
Also in the follow-up: Marvell’s single chip TD-SCDMA solutions beaten (again) by two-chip solutions of Chinese vendors [July 11, 2011]

Currently available, related products:

3G Series Baseband Chips:
SC8800D : TD-SCDMA/GSM/GPRS Multimedia Baseband Chip with ARM926EJ-S® core, clock speeds up to 100MHz
SC8800S : HSDPA/TD-SCDMA/GSM/GPRS/EDGE Baseband Chip with ARM926EJ-S® core, speeds up to 200MHz: can be used to develop the solutions of Feature phone and Smart phone; and it also can be applied for the PC data card solutions.
SC8800G : TD-HSPA/TD-SCDMA/GSM/GPRS/EDGE Baseband Chip with ARM926EJ-S® core, clock speeds up to 400MHz:
>>> the world’s first 40nm low power TD-HSPA/TD-SCDMA dual mode communication baseband processor
>>> can be applied to develop the solutions of Feature phone and Smart phone at extremely low cost.

2G Series Baseband Chips (all with ARM7TDMI® at either 78/80/104/192/200MHz) : SC6600D / SC6600H / SC6600I / SC6600L6 / SC6600L7 / SC6600R / SC6800D / SC6800H / SC6610/SC6620

Previous products:

SC8800H : HSDPA/TD-SCDMA/GSM/GPRS/EDGE Baseband Chip with ARM926EJ-S® core, speeds up to 200MHz: for enabling handset manufacturers and operators to offer powerful 3G applications.

Comparison of H, S and G baseband chips of the SC8800:

Spreadtrum Baseband Chips SC8800H-S-G -- Dec-2011

In more detail from SPRD Annual and Transition Report on EDGARonline [April 6, 2011]

The SC8800 series of baseband semiconductors was first commercially released in October 2005 and is designed for value multimedia and mid-range multimedia wireless terminals that support TD-SCDMA/HSPA and GSM/GPRS/EDGE. The SC8800 baseband semiconductors support dual mode functionality, which enables wireless terminals to support 2G, 2.5G, 2.75G, 3G and 3.5G technologies, and incorporate integrated power management. The SC8800 series supports up to 2.8Mbps HSDPA and 2.2Mbps HSUPA features. Additionally, the SC8800 series supports a digital still camera with a resolution of up to 5 mega-pixels. The SC8800 series incorporates multimedia functionality, which includes streaming video, video telephony, digital audio playback that supports MP3 and other music formats such as AAC and AAC+ and MPEG4 digital video playback, and 64-channel polyphonic ringtone playback.

Model Number   Date of Initial Commercial Release   • Target Wireless Handset

SC8800D   October 2005   • Value TD-SCDMA handsets
[but developed SC880A as “world’s first single chip dual-mode TD-SCDMA/GSM baseband chip” in Apr, 2004 – see below]

  • GSM/GPRS Class12, TD- SCDMA Downlink 384kbps
  • ARM926EJ core.
  • 16K I-Cache,16K D-Cache
  • AMR-NB/Midi/ ADPCM/AAC
  • Integrated with SDIO I/F
  • Integrated touch panel driver

SC8800S   September 2009   •  Multimedia handsets [like the Lenovo O1 smart phone which also has a 624 MHz Marvell PXA310 application processor] [but developed SC8800H Feb, 2007 – see below]

  • GSM/GPRS Class12, Edge class10 Quad-band; TD-SCDMA/ HSDPA 1.6Mbps Dual-band
  • ARM926EJ 160MHz
  • AMR-NB/Midi/ ADPCM/AAC/AAC+
  • MPEG4/H.263 QVGA Decoding 25fps
  • 2M YUV I/F, 5M JPEG I/F
  • Integrated touch panel driver

SC8800H   February 2010  • Videophone handsets [like the Hisense N51 or T-Smart Q1 feature phones] [but developed SC8800H Feb, 2007 – see below]

  • GSM/GPRS Class12, Edge class10 Quad-band; TD-SCDMA/ HSDPA 1.6MbpsDual-band
  • ARM926EJ 200MHz
  • MPEG4/H.263 QCIF Codec 15fps
  • 2M YUV I/F, 5M JPEG I/F
  • Integrated touch panel driver

SC8800G   December 2010   •  CMMB handsets [rather for high-end feature phones [like the Hisense T36 and T39] – see the below CEO statement in Oct’11]

  • GSM/GPRS Class12, Edge class10 Quad-band; TD-SCDMA/ HSDPA 2.8Mbps/HSUPA 2.2MbpsDual-band
  • ARM926EJ 400MHz
  • AMR-NB/Midi/ ADPCM/AAC/AAC+
  • MPEG4/H.263 CIF Decoding 30fps
  • H.264 QVGA Decoding 30fps
  • 2M YUV I/F, 5M JPEG I/F
  • Integrated touch panel driver

SC8801G   December 2010   •  Ultra Low-cost handsets [rather for low-end feature phones [like the Huawei T2011 or Hisense T30 TD, T11 and T51] – see the below CEO statement in Oct’11]

  • GSM/GPRS Class12, Edge class10 Quad-band; TD-SCDMA/ HSDPA 2.8MbpsDual-band
  • ARM926EJ 256MHz
  • AMR-NB/Midi/ ADPCM/AAC/AAC+
  • MPEG4/H.263 CIF Decoding 30fps
  • MPEG4/H.263 QCIF Codec 15fps
  • 2M YUV I/F
  • Integrated touch panel driver

SC8802G   December 2010   •  TD Modem

  • GSM/GPRS Class12, Edge class10 Quad-band; TD-SCDMA/ HSDPA 2.8Mbps/HSUPA 2.2MbpsDual-band
  • ARM926EJ 192MHz16K I-Cache,16K D-Cache
  • AMR-NB/Midi/ ADPCM

[SC8805G is for the Android smart phones – see the below CEO statement in Oct’11. ]

Related Milestones :

2001. Jul. Spreadtrum’s wholly-owned subsidiary established in Shanghai, China.
Apr. Spreadtrum incorporated in the Cayman Islands and its wholly owned subsidiary established in California, USA.

2004. Apr. Developed the SC8800A, the world’s first single chip dual-mode TD-SCDMA/GSM baseband chip.

2007. Feb. Successfully developed the SC8800Hchip, a TD-SCDMA Chip that supports HSDPA.

2008. Jan. Acquired US-based RF designcompany – Quorum Systems, Inc.

2009. Feb. Spreadtrum launched the world’s first single-chip RF transceiverto support TD-SCDMA/HSDPA/EDGE/GPRS/GSM standards.

2011. Jan. Successfully launched the world’s first commercial 40nm TD-HSPA/TD-SCDMA multi-mode baseband processor-SC8800G.

My own additions:

The ARM926EJ-S® core is faster than the ARM7TDMI® one. But keep in mind that:
– The entry level ZTE smartphones (one of the leaders on the entry market) are using the Qualcomm MSM7627 chip which has Dual cores: the main one being a higher performing ARM1136EJ-S at 600MHz, and the second core is a 400MHz ARM926EJ-S processor dedicated to modem duties. See: Blurring lines between smartphones and feature phones: the Muve Music Phone case from Cricket Communications [Dec 2, 2011]
– The same is true for the Marvell 918/920/920H single-chip based TD-SCDMA phones introduced by a number of vendors on the Chinese market (ASUS, Coolpad, Hisense, Huawei, Guangdong Mobile, Lenovo, Motorola, RIM, Samsung, Sharp, Sony Ericsson, Yulong and ZTE) with its on-chip dedicated, Marvell-designed ARM9 Modem core and an associated Modem DSP core as well.
– The DMIPS/MHz values of other ARM cores used today is even much higher (in addition to their higher max frequencies for current low power versions shown beneath the DMIPS/MHz values):

ARM7
ARM9
ARM11
Marvell PJ1 Sheeva
ARM Cortex A8
Marvell PJ4 Sheeva
Qualcomm Scorpion
ARM Cortex A9
0.94
1.1
1.25
1.46
2.0
2.5
2.1
2.41
200
600
1000
1000
1200
1200
1500
1500

Spreadtrum Communications, Inc. Announces Third Quarter 2011 Financial Results [Spreadtrum press releases, Nov 11, 2011]

BUSINESS HIGHLIGHTS:

Commenting on the results, Spreadtrum’s Chairman and CEO, Dr. Leo Li said, “We exceeded revenue guidance in 3Q 2011 as quarterly revenue grew in both our 3G and 2.5G product lines. In the TD-SCDMA market, we continued to gain market share with global and domestic handset manufacturers as a result of our breakthrough standby and talk time and high level of integration. Our basebands are powering the TD-SCDMA version of the Samsung Galaxy S II*, which launched in the third quarter and was well received by consumers. The overall TD-SCDMA market has continued to grow at a good pace given the combination of continuously improving network coverage and compelling portfolio of low-cost feature phones and smartphones that are now available to consumers. In the fourth quarter, we are on track to introduce our low-cost 40nm-based smartphone solutions for both TD-SCDMA and EDGE/WiFi, which we believe will drive further growth in both markets going into 2012. Through improvement in product mix, we have been able to mitigate ASP pressure in low-end feature phones. Looking ahead to 4Q 2011, with continuing growth vectors in both the TD-SCDMA and 2.5G markets, we expect revenue to be in the range of US$188 million – US$194 million with a gross margin of approximately 41%.”

Key business highlights include:

  • Expanded Beyond 50% Market Share in TD-SCDMA: Spreadtrum expanded its market footprint with more than 30 customers with 72 handset models, including both global and domestic tier-1 handset manufacturers, by the end of September 2011. In the third quarter, Spreadtrum achieved a dominant market share position in both the feature phone and fixed wireless handset markets and entered the smartphone market with the Samsung Galaxy S II* launch.
  • Increased Product Footprint at Samsung to Basebands: The TD-SCDMA version of the Samsung Galaxy S II launched in China in the third quarter and is powered by Spreadtrum’s RF and baseband solutions. This is Spreadtrum’s first entry in the TD-SCDMA smartphone market as well as its first shipping baseband design win with a global tier-1 OEM. The successful engagement with Samsung lays the foundation for Spreadrum to engage with other global tier-1 manufacturers.
  • Mitigated Price Pressure in 2.5G Markets with Improved Product Mix: With higher ASP products such as the ARM9-based SC6800H and TD product portfolio, Spreadtrum has been able to mitigate price pressure in the 2.5G feature phone market and maintain revenue growth and margin stability.
  • Completed Majority Acquisition of WCDMA Vendor MobilePeak: Spreadtrum completed the acquisition of a majority 85.6% ownership stake in MobilePeak, in preparation for delivery of WCDMA/HSPA+ solutions by mid-2012.

(*) Samsung Galaxy S II TD-SCDMA version (i9108) has a Samsung S5PV310 Exynos 4210 dual-core ARM Cortex A9 1.2GHz application processor as well. Its street price currently is ¥ 3100 (US$ 489) vs. ¥ 3750 (US$ 592) list price.

Strategically important, other information regarding Spreadtrum:

Spreadtrum and Sohu.com Partner to Deliver an App Store for Feature Phones [Spreadtrum press releases, Nov 3, 2011]

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company” ), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced a strategic partnership with Sohu.com Inc., China’s leading online media, search, gaming, community and mobile service group. Through this partnership, Sohu has developed a mobile app store for Spreadtrum’s WRE (“Windows Runtime Environment”) platform for feature phones. Sohu will also use the app store, which supports applications both from Sohu and other mobile developers, to deliver rich Internet applications and services to China consumers.

Spreadtrum’s WRE platform is middleware for feature phones that enables dynamic loading and updating of applications post-sale, providing the same experience to consumers as smartphone handsets. Sohu has leveraged Spreadtrum’s platform to deliver a complete app store solution, including its related server-side operations. Spreadtrum’s WRE platform with Sohu’s app store solution has been rolled out in volume by one of China’s top ten design houses and is now integrated into Spreadtrum’s standard feature phone platform solution.

“Sohu.com has more than ten years of experience in delivering applications to more than one hundred million users, and is a leading provider of online applications and games in China,” said Dr. Leo Li, Spreadtrum’s president and CEO. “By partnering with Sohu.com, we bring together their core competency in Internet services with our strength in feature phone platforms, bringing smartphone and app store capability to the highest volume phone segment in China and emerging markets. This expands Sohu’s and other application developers’ reach to a larger mobile user base and transforms the traditional definition of feature phones.”

Dr. Charles Zhang, Sohu.com Inc’s Chairman and CEO, said: “The strategic cooperation with Spreadtrum is far-reaching in impact to the mobile internet industry. As a global top five mobile phone chip supplier, Spreadtrum’s customers reach a large user base interested in the mobile Internet experience. By cooperating with Spreadtrum, we can provide a variety of mobile internet services to this group of users, including web, video, microblogging, search, maps and other applications.”

Spreadtrum’s WRE platform with Sohu.com’s app store is now shipping in volume with Spreadtrum’s SC6800H chip to one of China’s top ten design houses. Spreadtrum expects shipments to grow over the coming quarters.

About Spreadtrum Communications, Inc.

About Sohu.com, Inc.

Sohu.com Inc. is China’s premier online brand and indispensable to the daily life of millions of Chinese, providing a network of web properties and community based/web 2.0 products which offer the vast Sohu user community a broad array of choices regarding information, entertainment and communication. Sohu has built one of the most comprehensive matrices of Chinese language web properties and proprietary search engines, consisting of the mass portal and leading online media destination. Sohu corporate services consist of online brand advertising on its matrix of websites as well as bid listing and home page on its in-house developed search directory and engine. Sohu also offers wireless value-added services such as news, information, music, ringtone and picture content sent over mobile phones. Sohu’s online game subsidiary, Changyou.com and its subsidiaries currently operate over 10 online games that includes in-house developed MMORPGs, such as Tian Long Ba Bu, one of the most popular online games in China, and Duke of Mount Deer, as well as Web-based games such as DDTank. Sohu.com, established by Dr. Charles Zhang, one of China’s internet pioneers, is in its fifteenth year of operation.

Spreadtrum Introduces First TD-Dual-SIM Dual-Standby Solution for TD-SCDMA [Spreadtrum press releases, Oct 11, 2011]

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced the introduction of the industry’s first dual-SIM dual-standby technology for TD-SCDMA mobile phones. Spreadtrum’s TD-SCDMA dual-SIM technology allows consumers to receive calls and texts, or browse data, on either number while the phone is turned on.

For consumers, dual-SIM TD-SCDMA provides flexibility in the choice of voice or data plan, allowing them to retain or use different China Mobile subscriptions for different purposes. Dual-SIM provides the added convenience of allowing for two “local” numbers, enabling users to place local-rated calls while traveling between provinces, without carrying two phones. And, it enables users to use phone and data functions from two different SIMs simultaneously, allowing users to optimize their voice or data usage to a preferred plan. Consumers are able to use the dual-SIM capability across both the 3G TD-SCDMA and the 2G GSM/GPRS/EDGE networks and use SIMs from different carriers in the same phone.

Spreadtrum’s dual-SIM dual-standby feature is the latest in its series of innovations for the China TD-SCDMA market, following the introduction of its SC8800G seriesof basebands on an advanced 40nm platform whose low power consumption delivers breakthrough standby and talk time performance relative to other solutions available in the market. Spreadtrum currently commands greater than 50% market share of TD-SCDMA baseband shipments, and its wireless communications solutions are being used in fixed wireless, feature phone and smartphone handsets sold by both global and domestic tier-1 brands.

“Dual-SIM enabled by a single baseband is a technology innovation that Spreadtrum was the first to develop for the 2.5G market,” said Leo Li, Spreadtrum’s president and chief executive officer. “Now, by bringing dual-SIM to TD-SCDMA, we are simplifying the 3G handset purchase decision by allowing consumers to take on new subscriptions while retaining their existing plans. We believe this attractive feature will contribute to further growth in TD-SCDMA handset shipment volumes.”

Dual-SIM dual-standby will be available as an option on Spreadtrum’s SC88xx series of TD-SCDMA basebands as well as future products, beginning in 4Q11.

Spreadtrum Completes Majority Acquisition of WCDMA Provider MobilePeak [Spreadtrum press releases, Oct 3, 2011]

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced that it has completed a majority acquisition of WCDMA solutions provider MobilePeak Holdings, Ltd. (“MobilePeak”) on September 30, 2011.

The acquisition of MobilePeak allows Spreadtrum to enter the global 3G and LTE markets with WCDMA/HSPA+ technology. MobilePeak’s 3G technology combined with Spreadtrum’s advanced 40nm baseband platform will enable Spreadtrum to deliver low-cost, high-performance WCDMA solutions for the global market and serve as a foundation for the Company’s next-generation multi-mode 3G/4G solutions. MobilePeak’s technology supports 3GPP standards through Release 7, including a full-rate 384Kbps modem and HSPA+ technology up to Category 14 at 21Mbps maximum downlink speed and 11Mbps maximum uplink speed. Spreadtrum anticipates that its first WCDMA baseband platform introduction leveraging MobilePeak’s technology will be in the first half of 2012, targeting consumers in emerging markets as well as 3G subscribers on the China Unicom network.

Spreadtrum increased its equity ownership in MobilePeak to approximately 85% as a result of the acquisition. Spreadtrum expects to purchase the remaining outstanding shares by year end. Spreadtrum expects the total cash consideration for the ordinary shares, including shares purchased on September 30, 2011 and shares that remain to be purchased, to be approximately US$5 million. Spreadtrum may also pay additional cash and grant restricted share units to MobilePeak team members as they meet certain product development milestones.

Li Liyou: Spreadtrum push WCDMA Smartphone chips next year [Oct 17, 2011]
(updated from Leo Li, Spreadtrum, WCDMA, smart phone chip, LTE as well)

Spreadtrum, Chairman and CEO of Li Liyou revealed, Spreadtrum launch [of] WCDMA Smartphone chips [is] planned for 2012, and will push the TD+WCDMA dual-mode chips [as well]. At the same time, Spreadtrum will from 2012 [do] research and development [of] 28-nanometer LTEchip products.

Prior to [this,] Spreadtrum launches [of] chip products are [were] mainly concentrated in the area of GSM and TD.

It is understood that, since 2003, [as the] Spreadtrum TD chip [was] put into research and development, and in 2005 developed the industry’s first TD-chip, nearly half of the existing R & D efforts [were] in the development of TD-related products.

Currently, Spreadtrum series chips and solutions [are] including: SC8800G for high-end feature phones and SC8801G for low-end feature phones, as well as the Modem chip SC8802G and SC8805G for the Android smart phones. The SC8800G, launched by Spreadtrum in early 2011, was the world’s first 40 nanometer TD baseband chip, this chip will enhance the development of telecommunications technology capabilities to the forefront of the industry. It is reported that shipments of this 40 nm chip were more than 10 million.

Push the TD+WCDMA dual-mode chips

Leo Li introduced [that] in the domestic TD field Spreadtrum’s market share has reached about 50%, its chip product line has been adopted by international brand mobile phone manufacturers, for example, Samsung GALAXY S II has the TD Spreadtrum baseband chip SC8802G.

Continue to increase input of the field of TD, Spreadtrum also plans to enter the field of WCDMA. Li Liyou revealed that “next year will have WCDMA Smartphone chip shipments. ”

“I communicate with overseas operators found that the other party want to have more expensive to call WCDMA handsets.” Li Li, Yu explained that in addition to better use of data services in addition, 3G networks are often ignored, another a little – a very high efficiency of call, the network capacity is much higher than 2.5G networks.

Based on this demand, that Leo Li, TD + WCDMA chip solution Spreadtrum will also become the mainstream of future product launches. In fact, Spreadtrum has recently introduced the industry’s first TD dual card dual standby mobile phone program to meet the users a mobile phone and TD, GSM / WCDMA networks twenty-two switch.

Based on this market demand, Li Liyou believes that TD+WCDMA chip solution will become the mainstream of of future product launches. In fact, Spreadtrum has recently launched the industry’s first TD dual card dual standby mobile phone program, [which] can meet the userusing a cell phone and switch between TD and GSM/WCDMA networks.

Plan to research and develop 28-nm LTE chips

Leo Li introduced the [plans for] products in the future planning. Spreadtrum will invest more in the field of smart phones. In addition, Spreadtrum also plans to launch in 2012 baseband and radio frequency in one single chip, and in the future to support TD-LTE/FDD LTE / TD-SCDMA / GSM [in a] multi-mode single-chip.

“The current 40-nanometer chips may not be able to meet the LTE network computation, therefore, Spreadtrum will from 2012 commence product research and development of 28-nanometer chips to meet future demand for the use of LTE products.” Li Liyou believes that world’s first 40 nm TD baseband chip has made the launch of Spreadtrum technology to go beyond the traditional European and US companies, but research and development [of] 28-nanometer chips will remain a major challenge [for] Spreadtrum.

“LTE’s development will also have some time [to happen]. Before this the way to ease pressure on the GSM network is to promote TD-SCDMA network.“ Li Liyou stressed that ”China Mobile has more than 600 million users, [with] an average of about two years for a machine there is nearly 200 million of replacement, [so] the market potential is huge. ”

It is understood that Spreadtrum TD-chip products are currently used in custom machines [by] operators and open market, and custom machines accounted for one third of the total market. “I hope that operators will cancel subsidies for customizing machine, and use this money as phone bill, subsidies to purchase TD cell phone users, allowing consumers to select the end product.” Li Liyou believes that this approach would eliminate a number of mobile phones, to make the healthy development of the community channel, and thus accelerate the TD in the open market instead of GSM phones.

Spreadtrum Meets Milestone for China Mobile TD-SCDMA Grant [Spreadtrum press releases, Sept 30, 2011]

Shipment growth continues with more than 50% market share and technology leadership in TD-SCDMA, with 40nm single-chip with TD-SCDMA/EDGE/GPRS/GSM, multi-media and power management features

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced that in 3Q 2011 it has met the last major milestone of a TD-SCDMA research and development grant awarded by China Mobile to the Company in 2009. This marks successful completion of the project and will enable the Company to recognize more than US$8 million in research and development grantsas an offset to operating expenses in the third quarter of 2011, including subsidies recognized from both the China Mobile and other government projects. Spreadtrum’s TD-SCDMA customers include more than 30 global and domestic tier-1 manufacturers and design houses who have introduced more than 72 feature phone and smartphone models in 2011 using Spreadtrum’s baseband solutions.

Spreadtrum now commands more than 50% market share of TD-SCDMA shipment volumes. Dr. Leo Li, Spreadtrum’s president and CEO commented, “We are the clear leader in the feature phone and fixed wireless segments of the TD-SCDMA market, which account for the majority of industry shipments so far this year. Our 40nm-based single-chips with TD-SCDMA/EDGE/GPRS/GSM, multi-media and power management features have enabled customers building handsets on our platform to achieve breakthrough standby and talk times, at a retail price point that is attractive to 3G handset buyers. We further expect to expand our footprint in the smartphone segment following the launch of our low-cost single-chip smartphone product.”

Dr. Li added, “In addition to today’s news and in response to recent shareholder inquiries, we would like to provide additional clarification on our corporate structure. Our primary operations in China are conducted through a wholly foreign owned enterprise (WFOE), distinct from the variable interest entity (VIE) structures that are common in the China Internet sector and that have been the subject of recent press speculation with regards to possible PRC or US government review. There is no active investigation that we are aware of by either the China government or the US Department of Justice of our corporate structure or accounting practices, which adhere to conservative interpretation of US GAAP.”

Samsung Taps Spreadtrum as Baseband Supplier for High Performance TD-SCDMA Smartphone [Spreadtrum press releases, Sept 2, 2011]

Spreadtrum’s SC8802 Shipping in Newest Samsung GALAXY SII Smartphone for China Mobile Subscribers

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company” ), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced that its newest TD-SCDMA baseband chip, the SC8802G, is shipping in Samsung’s top-of-the-line GALAXY S II smartphone targeting China Mobile subscribers.

Designed with 40nm CMOS silicon technology, the SC8802G is the newest chip in Spreadtrum’s SC88xxG series for the TD-SCDMA market. Spreadtrum’s advanced 40nm platform delivers groundbreaking levels of performance and integration while simultaneously reducing power consumption, delivering standby and talk times that are a first in TD-SCDMA 3G. Spreadtrum’s SC8802G enables TD-HSUPA, TD-SCDMA as well as GSM, GPRS and EDGE operation and supports TD-HSDPA at 2.8Mbps, TD-HSUPA at 2.2Mbps. In combination with Spreadtrum’s RF transceiver, the SR3200LS, which is also shipping in the Samsung GALAXY S II, the SC8802G achieves a small modem footprint of less than 530mm2 enabling slim, sleek designs.

“We are honored to be selected by Samsung as a TD-SCDMA baseband chip supplier,” said Dr. Leo Li, Spreadtrum’s president and CEO. “We are seeing accelerating growth in the TD-SCDMA market as handset features and performance and network coverage align with consumer preference and expectations. Handsets such as Samsung’s GALAXY S II will raise the bar in terms of what consumers can expect from a 3G experience.”

Spreadtrum Secures Leadership Position in TD-SCDMA Market [Spreadtrum press releases, Aug 23, 2011]

Spreadtrum Achieves More than 50% Market Share, Sets New Standard for Standby and Talk Times in TD-SCDMA

Spreadtrum Communications, Inc., (Nasdaq: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced that it has achieved a leadership position in China’s TD-SCDMA market. TD-SCDMA is the China 3G standard adopted by China’s largest telecom operator China Mobile. Spreadtrum’s low-cost, high performance baseband solutions based on its advanced 40nm platform have enabled the Company to secure design wins with both tier-1 OEM handset manufacturers and independent design houses serving this market, with significant growth in the first half of 2011 resulting from shipments in the feature phone segment.

“In the first half of 2011, Spreadtrum secured more than 50% market share of TD-SCDMA shipments,” said Kevin Wang, Director, China Research of analyst firm IHS iSuppli. Spreadtrum expects TD-SCDMA uptake to accelerate in the second half of 2011, bringing the overall market from 34 million units shipped in 2010 to more than 50 million units shipment this year.

“Our advanced 40nm platform enables us to deliver a superior 3G experience on handsets,” said Dr. Leo Li, president and CEO of Spreadtrum. “The low power consumption of our TD-SCDMA baseband solutions enables up to 15 hours talk time and 17 days standby time off of 1000mAh batteries.”

Spreadtrum further expects that shifts in China Mobile’s purchasing strategy will help drive faster growth. As more phone models have become available, China Mobile’s purchasing has shifted from central procurement tenders, in which the head office negotiates for certain models and volumes, to purchasing through local distribution channels. “Local purchasing enables regions to order handset models that are best matched to local consumer preferences, price points and styles,” added Dr. Li. “The ability of consumers to purchase 3G handsets with an attractive user experience, feature set and design, at close to EDGE handset prices, is accelerating market uptake of TD-SCDMA handsets.”

Spreadtrum Acquires Telegent Systems [Spreadtrum press releases, July 19, 2011]

Acquisition expands patent and product portfolio with advanced mobile TV technology

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced that it has signed a definitive agreement to purchase Telegent Systems, Inc. (“Telegent”), a provider of semiconductor and software solutions for the reception of live, broadcast television on mobile phones. Spreadtrum does not expect significant impact to either its cash position or operating expenses as a result of the transaction.

“Broadcast mobile TV is a popular feature with consumers in emerging markets, which is a target market segment for Spreadtrum and one in which we are experiencing rapid growth,” said Dr. Leo Li, president and chief executive officer of Spreadtrum. “The acquisition of Telegent enhances the value proposition we can deliver to the supply chain serving this market segment from handset manufacturer to end market brand and accelerates our international footprint.”

Telegent’s technology portfolio delivers more than 70 patents granted or pending and a product line consisting of analog mobile TV ICs, hybrid analog/digital mobile TV ICs, mobile TV internal antenna technology, TV player software, and entertainment services software that enables the delivery of applications and advertising to handsets post-sale. Telegent’s newly introduced product line, the TLG12xx series, introduces new innovations to the mobile TV market, including integrated internal antenna technology and a single-chip analog mobile TV receiver with the lowest power consumption and the lowest external bill of materials. Following the acquisition, Spreadtrum will explore integration opportunities with the basebandthat deliver further performance and cost benefits.

In connection with the acquisition, approximately twenty hardware and software engineers from Telegent’s Shanghai office will join Spreadtrum. The transaction has been approved by the Spreadtrum and Telegent boards of directors and is subject to customary closing conditions, including the approval of Telegent stockholders.

Questions and answers regarding Spreadtrum’s acquisition of Telegent can be found at: http://phx.corporate-ir.net/External.File?item=UGFyZW50SUQ9MTAwMTk3fENoaWxkSUQ9LTF8VHlwZT0z&t=1

About Telegent Systems, Inc.

Telegent Systems is a fabless semiconductor company that enables the reception of live, free-to-air analog and digital broadcast television in mobile handsets and other portable consumer devices. Telegent’s television-on-a-chip solutions solve the long-standing technical challenges that have precluded mobile reception of analog broadcast TV, enabling manufacturers and operators to benefit from the convergence of broadcast TV with mobile and portable devices. Telegent’s products are the most widely sold broadcast television solutions for mobile handsets in the world. For more information, visit www.telegent.com.

Spreadtrum Announces High Performance Multimedia Mobile Phone Solution [Spreadtrum press releases, July 19, 2011]

Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced the introduction of a high performance multimedia mobile phone solution based on ARM9 CPU processor, the SC6800H. This product, which features enhanced application and multimedia processing capabilities, is designed to meet customers’ growing demand for video, photo, music, games and other entertainment requirements within the mid-end multimedia mobile phone market.

The SC6800H is more than twice as fast as ARM7 based chips, and its ARM9EJ-S processor core with multimedia and GPU engine provides an enhanced user experience in mid-end feature phone. The solution supports JAVA, Internet access, GPS navigation, mobile stocks, MSN/QQ and many other popular applications in addition to a High-definition video player, and a 5 megapixel camera. It enables HVGA screen resolution with a fashionable user interface, such as the 3D UI and Flash UI, further improving the user experience. In terms of communication, the SC6800H integrates multi-SIM card engine and controller, which enable Dual-SIM standby, Triple-SIM standby and Quad-SIM standby solutions in a set of baseband and RF chipset. Furthermore, the SC6800H provides interfaces for a number of mainstream peripheral components such as Wi-Fi, GPS, Bluetooth, and analog TV.

Dr. Leo Li, Spreadtrum’s President and CEO said, “In line with our commitment to delivering innovative technology in order to help customers differentiate their products, the SC6800H provides handset manufacturers a powerful and stable mobile phone solution that we believe will be an attractive and essential platform for the emerging mobile business. Along with our other pipeline products that offer enhanced multimedia features, the SC6800H is accelerating the growth of feature phone market, enabling our customers to launch more products with unique features to capitalize on increasing demand for mobile handset business, mobile internet applications, and mobile games/entertaining business.”

Spreadtrum and TSMC Achieve 3G TD-SCDMA Baseband Processor Milestone [Spreadtrum press releases, Jan 27, 2011]

First 40nm baseband chip to support China’s 3G standard

Spreadtrum Communications, Inc. (Nasdaq: SPRD; “Spreadtrum”) and TSMC (TWSE: 2330, NYSE: TSM) today unveiled their achievement on the first commercialized 40nm Time Division – Synchronous Code Division Multiple Access (TD-SCDMA) basebandprocessor. First time silicon success for this baseband processor was achieved by the two companies jointly optimizing design, process and manufacturing. The chip is in initial production at Fab 12, one of TSMC’s GIGAFAB(TM) facilities in Taiwan.

The new processor supports TD-SCDMA and other telecommunication 3.75G to 2G specifications including High-Speed Uplink Packet Access (HSUPA), Enhanced Data GSM Environment (EDGE), General Packet Radio Service (GPRS) and Global System for Mobile Communications (GSM). It also features up to a 2.8Mbps bandwidth that is more than one hundred times faster than the 2G standard.

The baseband processor leverages TSMC’s 40nm low power (40LP) process technology to extend battery lifetime in mobile telecommunication. The 40LPprocess also supports other leakage-sensitive applications such as application processor, portable consumer and wireless connectivity devices.

Dr. Leo Li, Spreadtrum’s President and CEO said, “40nm process technology is a critical element to Spreadtrum’s next-generation product portfolio. The success of the world’s first commercialized 40nm baseband processor demonstrates our design and time-to-production ability to deliver the cutting-edge technology in the 3G communication industry. TSMC is the clear foundry leader in 40nm process technology. With its excellent technical advantages and strategic support for Spreadtrum since 2003, TSMC ensures the quality and performance of our chips, which allows us to provide stable and superior products to our customers.”

“Spreadtrum is to be commended for bringing to production the first 40nm 3G baseband chip to meet China’s TD-SCDMA specification,” said Jason Chen, senior vice president of worldwide sales and marketing. “The achievement of this milestone underscores TSMC’s ongoing role as the foundation for logic IC innovation, including that of China’s IC design companies.”

Spreadtrum Announces the World’s First Commercial 40nm Low Power TD-HSPA /TD-SCDMA Multi-mode Communication Baseband Processor [Spreadtrum press releases, Jan 18, 2011]

Spreadtrum Communications, Inc. (Nasdaq: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider in China with advanced technology in both 2G and 3G wireless communications standards, today announced the world’s first 40nm low power TD-HSPA/TD-SCDMA multi-mode communication baseband processor, the SC8800G. The new product was announced during a technology forum jointly held by Spreadtrum, China Semiconductor Industry Association, Qingdao Hisense Communication Co., Ltd., HuaweiDevice Co., Ltd. and Shenyang New Postcom Equipment Co., Ltd. at the Great Hall of the People, Beijing, China. At the forum, Spreadtrum successfully demonstrated its latest commercial mobile handsets based on the SC8800G.

Designed with 40nm CMOS silicon technology, the SC8800G achieves groundbreaking levels of performance and integration while simultaneously reducing power consumption, lowering overall costs and meeting the need for next generation communication experience. Spreadtrum SC8800G enables TD-HSUPA, TD-SCDMA, GSM, GPRS and EDGE operation and supports TD-HSDPA at 2.8Mbps, TD-HSUPA at 2.2Mbps. This product will enable the price of TD-SCDMA mobile terminals to be close to that of 2.5G products. At the same time, it will offer a reliable platform for various 3G services and will play an integral role in driving the development of TD-SCDMA, TD-LTE and 4G technology. The TD-HSPA/TD-SCDMA multi-mode mobile phones developed based on SC8800G have already passed the network access testing of Telecommunication Bureau of Ministry of Industry and Information Technology and the market entry testingof China Mobile, meeting all commercial standards.

SC8800G achieves great speed advancement while significantly reducing power consumption. The chip is an ideal solution for customers to develop competitive low power consumption mobile handsets. Furthermore, this world’s first commercial 40nm low power TD-HSPA/TD-SCDMA multi-mode communication baseband processor will contribute to the development of Intelligent City, Internet of Things, Mobile Internet and the integration of telecommunications networks, cable TV networks and Computer network in China.

Dr. Leo Li, Spreadtrum’s President and CEO said, “As the inventor of the world’s first commercial 40nm low power TD-HSPA/TD-SCDMA multi-mode communication baseband processor, we are proud of our cutting-edge technology in 3G communication standards, our design capability in advanced technology and our world-class engineering team. The commercial TD-HSPA/TD-SCDMA mobile phones developed based on the SC8800G are representative of the progression from ‘made in China’ to ‘invented in China’. China’s IC design companies are presented with tremendous opportunities as the country undergoes a major upgrade in industry and economy development. Spreadtrum is dedicated to the continuous technology innovation in order to capitalize on these opportunities and play an instrumental role in the growth of China’s IC industry.”

Spreadtrum and Hisense Jointly Launched the World’s First Affordable TD-SCDMA Phone Supporting CMMB Digital TV [Spreadtrum press releases, Jan 10, 2011]

Spreadtrum Communications, Inc., a leading fabless semiconductor company that develops baseband and RF processor solutions for the wireless communications market (hereinafter referred to as “Spreadtrum”, Nasdaq Stock code: SPRD), and Qingdao Hisense Communication Co., Ltd., a subsidiary of a world leading provider of flat panel TVs, household appliances and mobile communications (hereinafter referred to as “Hisense Communication”), jointly launched the world’s first TD-SCDMA feature phoneHisense N51 — with retail price below 1000 RMB. Hisense N51 is the only affordable TD-SCDMA mobile phone that supports CMMB digital TV among all existing 3G phones that are available through China Mobile’s “TD-SCDMA Terminal Special Incentive Fund Project” program. With the increasing demand for affordable 3G phones in the Chinese market, the launch of Hisense N51 will greatly accelerate the adoption of the TD-SCDMA platform and further enrich TD-SCDMA terminal products and services.

Hisense N51 was jointly developed by Spreadtrum and Hisense in a highly collaborative technical partnership. Executive Vice President of Hisense Communication, Ms. Wenlin Yang, said: “Hisense and Spreadtrum share a long history of co-operation. Partnering with Spreadtrum, we successfully won the bid of ‘thousand-yuan 3G mobile phones’ project of China Mobile’s ‘TD-SCDMA Terminal Special Incentive Fund Project.’ Through our six-month joint effortsand Spreadtrum’s very competitive TD-SCDMA and CMMB solutions, the Hisense N51 was introduced. The excellent localized technical support and quick customer service response from Spreadtrum’s team have not only greatly shortened the time to launch Hisense N51, but also ensured that Hisense TD-SCDMA products will be competitive in the 3G phone market. Hisense has always been at the forefront of the TD-SCDMA industry. At present, China Mobile has completed the construction of a national network, by investing huge resources to support the end-products, especially affordable G3 handsets. Compounded with its huge customer base and mature terminal operating experience, I believe, in 2010, China’s TD users will show explosive growth and our partnership with Spreadtrum will move further in the next level.”

President and CEO of Spreadtrum Communications, Inc., Dr. Leo Li, said: “We are very pleased to be working with Hisense to develop affordable TD-SCDMA products targeting China’s 3G market. Hisense has an extensive research and development experience and leading technology, as well as a close partnership with Spreadtrum. Spreadtrum provides highly integrated TD-SCDMA/HSDPA/GSM/GPRS/EDGE baseband chip SC8800H and RF chip QS3200, which effectively reduce the cost of development and manufacturing of Hisense Communication products. Therefore, Hisense Communication is able to introduce cost-effective handsets such as N51 by targeting the Chinese 3G market quickly to meet the needs of consumers. Spreadtrum CMMB mobile TV chip SC6600Vprovides Hisense N51 with vast application space. Particularly, Hisense N51 is currently the world’s only 1000 RMB level TD-SCDMA phone that supports CMMB.”

Chief Scientist of Spreadtrum Communications, Inc., Dr. Xiaojian Dong, also remarked: “Spreadtrum has maintained a close cooperative partnership with mobile terminal manufacturers during the implementation process of China Mobile’s ‘TD-SCDMA Terminal Special Incentive Fund Project.’ Under the guidance of China Mobile, we jointly overcame difficulties and achieved our goals. Hisense N51 has successfully passed China Mobile’s testing, which marked Spreadtrum’s great leap forward in phone platform, TD-SCDMA/GSM wireless performance and 2/3G mutual operation and stability. The outstanding results fully confirmed that the performance and maturity of Spreadtrum’s TD-SCDMA solutions is at the forefront of its industry.

About Hisense N51:

Hisense N51 uses Spreadtrum’s highly integrated SC8800H-baseband, QS3200-RF and SC6600V-CMMB chips to support TD-SCDMA/HSDPA/GSM/GPRS/EDGE and mobile TV functionality. Hisense N51 is based on a slim design with a thickness of only 13.3mm and comes with a 2.4-inch screen and a 2 million pixel (HD) camera. Furthermore, Hisense N51 supports TD-SCDMA/HSDPA high-speed data services, TD-SCDMA/GSM dual-mode, WWW/WAP browser for fast Internet access, and has built-in Fetion, music player, cell phone securities, mobile maps, MMS, DM, and PIM, etc. Hisense N51 has a maximum downlink speed of up to 1.6Mbps and uplink speed of up to 384Kbps. For the function of CMMB mobile digital TV, Hisense N51 can receive and send TV broadcasting and communications signals simultaneously without mutual interference and provides maximum TV viewing experience with TD-SCDMA mobile digital TV service.

About CMMB:

For more information on China Mobile Multimedia Broadcasting, please visit http://www.cmmb.org.cn .

Spreadtrum’s TD-SCDMA Chip Adopted in the World’s First 3G OPhone Lenovo O1 [Spreadtrum press releases, Dec 14, 2009]

Lenovo Mobile Communication Technology Co., Ltd. (hereinafter referred to as “Lenovo Mobile”) launched the world’s first TD-SCDMA standard-based OPhone smart phones – Lenovo O1, with immediate sales in all local markets in mainland China. The phone is based on Spreadtrum Communications, Inc. (hereinafter referred to as “Spreadtrum”, Nasdaq: SPRD) TD-SCDMA solution, and supports China Mobile OPhone OS smart phone operating system.

Spreadtrum and Lenovo Mobile, in a highly collaborative technical partnership, jointly developed Lenovo O1. This new handset runs on the China Mobile led developed Intelligent Terminal software platform – the OPhone platform. Lenovo 01 uses Spreadtrum’s TD-SCDMA/HSDPA / GSM / GPRS / EDGE baseband chip SC8800S and radio frequency (“RF”) chip QS3200. It is currently the first 3G OPhone-based smart phone that supports TD-SCDMA, combining China Mobile’s integrated applications, openness, comprehensive entertainment, business applications and other major features for the mobile Internet. Lenovo O1 is a leading example of successful partnerships among key corporations targeting China’s TD-SCDMA market.

As the world’s first TD-SCDMA OPhone-based smart phone, Lenovo O1 adopted Spreadtrum TD-SCDMA chip technology to support GSM / GPRS / EDGE / HSDPAand meets the demand for convergence of video, interactive e-mail and web browsing among others. The introduction of TD-SCDMA OPhone-based smart phones, represented by Lenovo O1, should greatly push forward the development cycle for China’s TD-SCDMA devices.

Regarding Lenovo O1, Spreadtrum President and CEO, Dr. Leo Li said: “The newly introduced Lenovo O1 is an integration of advanced technology and in-depth research work and an outstanding achievement of the intensive cooperation between Lenovo Mobile and China Mobile. Spreadtrum provides highly integrated TD-SCDMA/HSDPA/GSM/GPRS/EDGE baseband chips SC8800S and RF chip QS3200, which fully meets the functional and business needs of the operators, while effectively reducing product development and manufacturing costs. Leveraging Lenovo Mobile’s excellent technology platform, O1 products possess an outstanding industrial design with an attractive look and feel at a far smaller thickness than other current available smart phone products. We believe that Lenovo O1 has undoubtedly opened the highly potential Chinese 3G market for future and further developments. The personalization and openness features of OPhone will set the standards for mainstream development of future mobile phones.”

Lenovo Mobile president and CEO Yan Lv, said: “We are very happy to work with Spreadtrum. Lenovo O1 is the result of complete independent research and development by Chinese companies. Spreadtrum provides Lenovo O1 a very competitive TD-SCDMA solution in both baseband and RF, with highly integrated features at an outstanding cost structure. Additionally, the localized services of Spreadtrum team greatly shortened the time for Lenovo O1 to enter the market. Leveraging Lenovo Mobile’s core business product development and methodology, O1 seamlessly integrates features of PC and cell phone. Its introduction will propel the China Telecommunication Industry towards the new 3G mobile Internet era. We also believe that, fully utilizing the 3G wireless Internet network, Lenovo O1, after its entrance into the market, will deliver enhanced mobile Internet user experience to end consumers.”

About OPhone OS:

OPhone OS uses Linux as its system kernel and Google Android as its reference. It is compatible with Google Android platform, integrating flexible and efficient Java application framework. OpenGL ES, SGL and other advanced 3D/2D graphics processing system has been applied in its design, as well as powerful multimedia systems based on PacketVideo’s and the open-source Webkit browser engine. OPhone OS fully draws on good user experience of mainstream operating system, providing a complete set of telephony solutions and a variety of mobile data operation solutions.

About Lenovo Mobile:

Lenovo Mobile Communication Technology Ltd. (hereafter referred to as “Lenovo Mobile”), established in 2002, is a well known player in the Chinese mobile phone industry that specializes in the R&D, production and marketing of mobile phones. Lenovo Mobile is dedicated to provide “Stylish, Simple Innovative & High Quality” products value-added service which will satisfy the personalized needs and enhance the joy of mobile communication. Relying on its independent R&D and powerful sales channels, Lenovo Mobile has become a fundamental influence in the Chinese handset industry. For more information, please visit www.lenovomobile.com

OPhone 2.5 and beyond from Borqs for China Mobile

Recommended preliminary reading: OPhone OS (OMS) 2.0 based on Android 2.1 [July 5 – Dec 13, 2010]

China Mobile trailer video [Jan 8, 2011]

Borqs: The Early Bird Catches More Worms  [Borqs article, Nov 23, 2011]

The lower versions of Android were found to be instable, and so was TD-SCDMA system. All these brought unexpected troubles to Borqs.

At the Mobile World Congress (MWC) held in Barcelona on Feb. 14th this year, Intel Capital, Intel’s global investment organization, announced that it would invest USD 26 million in six mobile startups to help drive innovation and development of mobile hardware, software and application ecosystems. Borqs, as a software solution provider from China, was one of them. Arvind Sodhani, Executive Vice President of Intel, commented on the investment as an important commitment to the key growth fields in mobile ecosystems.

Although officially introduced as a China-headquartered Android software integrator for mobile devices at MWC, Borqs has already been known as the strategic developer of China Mobile for OPhone OS. It has succeccfully ugraded OPhone from version 1.0 to 2.5 through constantly opitimizing TD chips and network, increasing its OEM partnerships from 8 to 20. Currently, Borqs’ Android solutions have been widely used in more than 30 W-CDMA and TD-SCDMA based Android mobile devices with a total shipment of 2 million plus.

“I saw the great potential of Android, and then I thought it’s time for me to start Borqs.” Pat Chan, CEO and President of Borqs, said during an interview by CBN Weekly. According to him, Borqs was one of the only four or five companies that had access to non-complete open-source codes before the launch of Android by Google. This enabled Borqs to initiate system development one year earilier than its competitors.

The technical strength of its team also gave the company more opportunities. Pat Chan was the former Vice President and CTO of UT Starcom Incorporated, taking charge of operations of communication infrastructures (wireless, broadband and IPTV, etc.). Bob Li, Senior Vice President of Borqs as well as the partner of  venture fund, Yellowstone Capital, once held a position of senior developer at Philips Semiconductor. Rao Hong, another Vice President of Borqs, known as one of the excellent local employees trained by Motorola, was the founder of Linux-based Motorola EZX phone platform, which afterwards evolved into a famous operating system of Motorola – Linux-Java(LJ) .

At that time, China Mobile was investing heavily into mobile value-added services and developed a series of new services such as Mobile Newspaper, Fetion, Mobile Stock, Mobile E-mail Box, Mobile SNS, etc. In the Mobile Internet era, however, the trump to dominate the terminal market is to launch an independently developed operating system and pre-build customized value-added services into terminals; at least that was how China Mobile defined its marketing strategies at that moment.

As once expected by China Mobile, interface and services of Android may be replaced with China Mobile owned services – OMS and OPhone may be built onto OMS in cooperation with OEMs. So that China Mobile would launch services and advertising on its own handsets. To this end, Borqs, which has been always dedicated to Android, became the partner of China Mobile for the development of mobile operating system.

Voices of doubt about OMS system development were often heard at the beginning. “It was quite difficult. There were so many problems about campatibility and configuration. Nobody believed that we could make it“, Phat Chan said. Since mid-2007, the team had been researching and developing the operating system, and then finally succeded after two years.

However, OPhone failed to become a hit on the maket at the very start. Lenovo’s first OPhone-based product, also the first OMS handset, was initally launched at the price of RMB 5,999 yuan, expected as a powerful weapon to beat iPhone. However, its price declined to RMB 1,500 yuan as of the end of 2010.

In fact, Borqs made a number of modifications to the bottom layers of Android catering to customer demand in the process of developing OMS platform. These efforts have successfully made OPhone quite different from Android, such as appearance and kernals. But, nearly all the Androids before version 1.5 was instable, resulting in its frequent upgrates by Google. In addition, compatibility issues still exist between Android 1.0 and 1.5. All these had posed big challenges to Borqs.

What’s more, immature TD technology impacted on customer experience to some extent. At the beginning of TD’s commercialization, terminals were in severe shortage. Most OEMs only launched one or two types of handsets with lower performance in the apsects of apperance, application, interface compared with the mature 2G phones. Simultaneous work of about 7 chips were required for a TD terminal. This, plus deficiency in power consumption and adaption as well as high terminal price, led to low shipment and OEMs’ failure of making profits.

“Any tiny trouble may influence the use of handsets. Before launching Ophone 2.0, we have solved 159 TD chip related problems, and modified over 1,000 items of OPhone OS 2.5,” Pat Chan pointed out. According to him, MTBF test requiring a 200h or above of predicted elapsed time between inherent failures during operation was made to improve the stability in the course of development. This indicated that the design level of OPhone based terminals must be close to or even aligned with that of TCDMA terminals.

“The criteria of 200h was just enlightened from our partner. The MTBF value was once required to hit 800 hours when we dealt with a US company,“ Pat Chan stated. From the first-round to the fourth-round debugging, the stability of OPhone has increased from 24 hours to 255 hours. “We used to define Failure to Pass as system crash, but now even a failure to execute a single command will count”, he added.

According to him, among OPhone 2.5 based handsets launched this year, Motorola MT 620 boasts a MTBF value of over 200 hours, far surpassing other common terminals with a value of 60-70 hours. “stability is the essential premise for good consumer experience,” he said.

At the time being, chip development saw some progress too.
Marvell’s single chip solution provides the first access for TD smart terminals to stand on the same starting line with WCDMA terminals.

Marvell TD-SCDMA single chips solution, PXA320, is sponsored by the Research Institution of China Mobile. It not only help realize great improvements of chip performance, but also enables easy resolution to the soft spot in apperance design and power consumption.

In overseas markets, cooperation with Qualcomm and Infineon Technologies helps Borqs accumulate lots of experience in W-CDMA chips. Also, the company has established partnerships with some handset manufacturers in Japan and India, as well as Singtel from Singapore. One of them has used Borqs’ chip solutions on its gobal Andriod terminals.

From 2007 to 2010, OPhone accounted for 60% of our business, but now this figure has dropped to 30%,” Pat Chan said. As he stated, what make him proud most is to carve out Borqs, not that fast, but eventually recognized. He plans to further invest into technology. “Our next focus will be still on operating system, and we will also make continuous investment in cloud computing,” he further stated. For now, it is said that the research and development expenses account for 80% of the total payout at Borqs.

About Borqs
Average growth rate for three years:1054%
Founder: Pat Chan
Headquarters: Hong Kong
Core technology : End-to-end integrated software solutions for mobile Internet
Leading-edge technology: Seamless connection of mobile operators, terminals, chips and mobile Internet.
Technology revenue :R&D expenses account for 80% of the total
Financing amount: USD 35 million
Business model: Borqs is committed to providing end-to-end software solutions for mobile Internet industy, thereby helping partners map out their own solutions.

Borqs: Dedicated to End-to-end Integrated Software Solutions [China Computerworld via Borqs, Nov 4, 2011]

Ms. Wang Tun, Vice President, Business Development at Borqs International Holding Corp (Borqs) said: “We have received much attention for OMS (Open Mobile System) represented by OPhone that we developed for China Mobile. However, OMS is just part of our core business.” As far as what she said goes, China’s independently developed OMS has aroused widespread concern in recent years, bringing its developer, Borqs, under the spotlight. However, Borqs is not well known to the public yet. The technical competitiveness of this emerging tech company established in 2007 and its other operations except for OMS are still behind the curtain. Now a recent field interview may help you know more about this somewhat still mysterious company.

Dedicated to end-to-end integrated software solutions

Borqs operates in an independent six-storey white building in Wangjing Plaza, Beijing. According to an employee with Borqs, considering its robust growth in recent years, the company rented this office building in whole, but it is just one of its office locations in Beijing. During the interview in a meeting room, it was easy to be impressed by a variety of patent certificates on the wall and, somewhat surprisingly, the straightforward talk by Ms. Wang Tun, Vice President, Business Development at Borqs.

“Our business is composed of three lineups since the establishment. Borqs is not just about OS,” Ms. Wang said. Incorporated in 2007, the company is a high-tech enterprise dedicated to providing end-to-end integrated software solutions for the whole industrial chain of mobile communications. “Cloud, management and terminal”, referring to, respectively, Mobile Cloud Computing Platform, Mobile Information Management System Platform (Mobee, Mobile Widget) and OMS, were positioned as three main lineups underpinning Borqs for making its corporate objective real.

Borqs’ OMS is mainly represented by Android-based OPhone running on the Linux kernel. It is an independently developed operating system essentially different from those operating systems modified from Android in China’s market. Ms. Wang Tun said: “OMS is an open mobile intelligent software platform. It includes a Linux Kernel, middleware, Java virtual machine, application software and other applications such as FOTA [Firmware Over-the-Air], RIL [Radio Interface Layer] and WebKit. It also features high compatibility same as that of Android and Bada.”

OMS is the trailblazer of China-owned mobile operating system, but facing a fierce competition against several powerful rivals in local Chinese market, such as Cloud OS launched by Alibaba. It has been affirmed that Baidu will roll out its mobile operating system supportable to China Telecom’s CDMA 2000 standard at the end of this year. Nevertheless, Ms. Wang Tun said for sure that there was no need to worry about that.

She explained her confidence quite directly: OMS is a continued evolution of advanced technology, also an integrated solution. According to her, many new features, such as Html5 and cloud application, are hyped up by the industry, but they are immature with many defects, including slow traffic caused by real-time networking and compromised user experience by unstable network. Reversely, Borqs, rather than talking big, is always committed to improving the performances of OMS for constantly enhanced user experience. Its next-generation OMS will focus on voice intelligence, multi-screen play, LTE, IPv6, security and more powerful chips. To that end, the company has established a wide range of partnership programs with some global players, such as NEC and Singtel.

Focusing on Mobile Internet Market

The success of mobile Internet on the consumer market is just a starting point of its future rise. Together with the increasing popularity of mobile Internet and smart terminals, more applications for mobile business purpose will be created and provided for a wide spectrum of industries. Simple, efficient and safe corporate-level solutions will be bringing more benefits. With this in mind, Borqs has been striving to deliver end-to-end integrated software solutions just for business customers, with some remarkable achievements already made.

According to Ms. Wang Tun, Borqs has had some success cases in the fields of information system construction and e-government, the major part of which is mobile Internet-enabled industry application systems built upon mobile clients and mobile cloud computing on the back end. Its information management system is customized based on [its] Mobee management platform, integrating an audio/video information system for content distribution.

Also, Mr. Wang Tun disclosed that [its] Big Cloud, developed by Borqs with advanced open source technology, is designed to provide a complete, innovative solution for massive data processing and user management catering to mobile Internet. Big Cloud is a system platform innovated and developed with IRP [?Internet Resource Planning?] on mobile Internet, IT support system solution and the low-cost PC-Grid computing technology. It is a platform with high performance of reliability, availability and scalability. She even revealed that the company has been dedicated to the research of Big Cloud-related technologies since its establishment.

At present, Mobee is far from public knowledge. It is reported that Mobee is a mobile Internet application platform based on mobile information management technology, covering application management, news, e-books and audios & videos. Borqs has made a special strategy for Mobee: As the core of information management systems, it is made available for customers on a customized basis; meanwhile, generous efforts are made in brand incubation to promote its offerings such as Mobee Apps, Mobee News, Mobee Readings, Mobee Weather, Mobee Stock, etc.

Mentioning the future industry applications, Ms. Wang Tun said that Borqs, with strong technical power, is willing to create a win-win industry chain by partnering with system integrators and developers from various industries.

Now, many new features of mobile operating systems, such as Html5 and cloud application, are just hypes, rather immature with many defects, including slow traffic caused by real-time networking and compromised user experience by unstable network.

Asus T20 introduced smart phones, using OPhone 2.5 platform [Oct 25, 2011]

Asus in Beijing released T20 smart phones. According to information, released the T20 smart phones, mobile launch, working with the second paragraph TD mobile phones.

T20 in mobile leading harsh OPhone2.5 mobile terminal product special test, with minimal number, the total score of the excellent result ranked first in the first through the test, and become the first OPhone2.5 China mobile platform 3 G smartphones.

Computer China headquarters handheld division TangShiLin general manager, said on the 3 G information age, asus has issued the Windows platform of mobile phones, the M A of the Android platform of mobile phones, and began in 2009 and China mobile cooperation development TD mobile phone, support our country with independent intellectual property rights td-scdma technology standards, released Ophone system of mobile phone T, to the mobile phone released today T20, asus always insist the complete set up from the personal computing end to the clouds of the bridge operation mission, smart phones can let users instant, namely, to get more human nature on the content and all kinds of clouds service, is to the clouds of calculation an important terminal.

China Mobile Research Institute: Ophone basic catch up iPhone [Beijing Morning Post, via Google Translate, June 10, 2011]

Morning News (Reporter Jiao Likun) held yesterday TD intelligent terminal technology development seminar, China Mobile Research Institute Bill Huang said that China Mobile Ophone has basically caught up with the iPhone’s level, in addition to a technology – Multi-Touch screen.

Bill Huang pointed out that after five years of development, the Ophone has the best multi-tasking, open, API, etc. to catch up with iPhone, but still in the multi-touch in Apple’s lead.

iPhone touch screen mobile phone caused a global boom. China Mobile Ophone is the leading smartphone platform. Borqs Tun Wang, vice president of Commerce, said that so far, OPhone phone has been developed 29. To the end of last year, Ophone in TD smart device market share up to 38%.

Wang Tun said that this year will introduce OPhone 2.6 platform to support high-definition video transmission and interactive television, Ophone will use the Tablet PC Edition operating system.

Borqs to Launch OPhone 3.0 in Q1 2012 [Marbridge Daily, Netease Tech, June 8, 2011]

Wang Tun, VP of Beijing-based mobile software solutions provider Borqs, recently revealed that version 3.0 of China Mobile’s (NYSE: CHL; 0941.HK) OPhone mobile OS will be released in Q1 2012, featuring improved security, IPv6 support, and new cloud-based services.

The OPhone or Open Mobile System (OMS) is an Android-based platform that supports a number of China Mobile data services, such as mobile IM client Fetion, the Mobile Market app store, and 139 mobile e-mail. Wang said Borqs is cooperating with over 20 handset manufacturers to produce OPhone smartphones, with R&D completed on 29 handsets, more than 20 of which have already been released. As of the end of last year, OPhone accounted for 38% of the TD-SCDMA smartphone market. A number of handset manufacturers, including Motorola, Sony Ericsson, Huawei, ZTE (0763.HK; 000063.SZ), and Sharp, will continue to release products this year featuring the recently released OPhone 2.5 mobile OS, at prices significantly lower than those in the past two years.

Borqs OPhone years of “stealth” to cloud the future [Communications World Network via Google translation, Aug 15, 2011]

Communications World Network ( CWW ) 8 (Reuters) broadcast communications, an industry that is familiar and unfamiliar company, familiar because of their many years of time to focus on OPhone OS operating system platform development, and OPhone products have also been seen as a TD terminal symbol of product development; and it is because they are unfamiliar with China Mobile in the market between the origin of long-term low-key publicity.

Along the way, OPhone ups and downs

August 31, 2009 China Mobile jointly released the first batch of more than OPhone mobile terminal manufacturers, and OPhone OS 1.0 version of the operating system is also to meet with the user. Borqs Tun Wang, vice president of business media conference admitted in, OPhone end product from scratch, is a gradually mature, and gradually perfect the process. OPhone launch five platform version of the two years, more than 30 terminals, OPhone more mature; simultaneously fit all of the TD Modem and mainstream chip, driven by the industrial partners, industry, environment, maturity and development.

Initially released in 2009 to Lenovo O1 OPhone most typical mobile phone, from the terminal point of view, TD industry in terms of the chip industry is a new challenge, because chip solution immature, then a TD mobile phone chip requires about seven simultaneously, the power consumption and adapter for mobile phones and other issues, it faces enormous challenges. TD mobile phone form factor is also a single, larger one important reason. And, TD network instability also affects the user experience.

Insiders pointed out, it is undeniable that when criticized by the parties OPhone terminal operating system is not all over, in the TD network, terminal hardware support are varying degrees of problems, integrated all the factors causing the user for the OPhone misunderstandings, but also caused difficulties in the latter part of OPhone terminal advance.

OPhone early stages of development, the terminal price is a major cause of limited advance, while the single-section shipments are not ideal terminal into a terminal manufacturers are not profitable, the hardware chip count not a big bang, end the vicious cycle of high prices.

Wang Tun, concedes, Marvell single-chip solution can be said that the launch of TD industry chain of development, making TD the first opportunity to intelligent terminals and WCDMA terminals stood quite the starting line.

It is understood, Marvell’s TD-SCDMA PXA920 single-chip solution is strongly supported by the Research Institute of China Mobile TD-chip R & D projects, and the introduction of single-chip solution not only in chip performance has been greatly improved, while the terminal design and energy problems are solved.

Currently, OPhone OS version 2.5 has been reached, after the first two years of pain, the current OPhone either hardware support or software systems, are the best period of development ushered in history. Gradually introduced in the first half of this year, a variety of OPhone phone prices were 2,000 yuan, while Huawei T8300 has achieved a thousand OPhone goal, which broadcast communications, said Ray Wang, senior director of product management, the current OPhone the price of smart phones has basically become more reasonable, cost-effective but also more acceptable to users, will usher in the next outbreak.

Stability is the key OPhone

In April, Borqs released its latest 2.5 version of the OMS, based on kernel development Android 2.2 made, it is reported, OPhone OS 2.5 version compared to the previous version has more than 1000 improved, more focus on user experience. Wang Lei said, OMS2.5 whether or Widget UI design experience more in line with the Chinese people for the smart phone experience, while the Internet anytime, anywhere “with e-line” client, 2G / 3G network access to the “VPN enterprise network,” The new “mobile reading” experience, support Wi-Fi to download the “game room”, etc. are OPhone2.5 improvement highlights.

OPhone OS operating system from the emergence of the software compatibility has been criticized by the industry’s biggest problem, now the new 2.5 version of this problem has been completely resolved. Borqs Commercial Director Zou Junfeng said, “first-line OPhone phone manufacturers need Google 100% compatibility testing, while doing OPhone the outset, we and Google are the anti-secession agreement, and now in the Android market, all the software in OPhone 2.5 can be run on the phone. ”

Wang Lei said that in the year listed OPhone 2.5 phone, Motorola MT620 mobile phone has been tested time and stable operation of its independence in 200 hours or more, and now the vast majority of end-user experience of failure-free run-time is generally 60-70 hours, and stability to the user experience is an important prerequisite for good.

According to reports, Motorola MT620 terminal shipments more than 30 million, and this year with Huawei T8300 phone shipments will exceed 50 million, which will refresh OPhone new record mobile phone shipments.

OPhone from the terminal to the cloud

While the current “mobile cloud” concept continually referred to by the terminal manufacturers, mobile phone from the terminal has become an inevitable trend toward the clouds, which Wang Tun introduced to, OPhone OS 3.0 is developing next-generation version, but in this version, the “cloud “OPhone will be implanted into the phone, while the cloud service system will be realized in the end.

Wang Tun said, including cloud services such as Apple’s iCloud launch, users also enjoy the convenience of personal privacy is under threat, due to personal information are all on the cloud, personal security, and national security is bound to be under threat.

Currently Borqs ongoing services in the cloud-end R & D program, but also China Mobile “big cloud” 1.0 plan providers, I believe that with the clouds and end-system continues to mature, I believe that will provide stable and secure cloud the overall service .

http://pdadb.net/index.php?m=pdamaster&posted=1&os=a250o

image

Motorola MOTO MT620
Release Date: June, 2011
OS: Borqs OPhone OS 2.5 Chinese
CPU: 32bit Marvell PXA920, 806MHz
Memory: 512MiB RAM, 512MiB ROM
Display: 3.1″ 320×480 pixel color transflective TFT
Cellular Phone: GSM900, GSM1800, GSM1900,..

Physical Attributes:60 x 122 x 12.4 mm, 123 g

WLANBluetoothGPSdigital media tunerBuilt-in QWERTY-type keyboardCameraSecondary Camera

image

Sony Ericsson WT18 / WT18i
Release Date: June, 2011
OS: Borqs OPhone OS 2.5
CPU: 32bit Marvell PXA920, 806MHz
Memory: 512MiB ROM
Display: 3.2″ 320×480 pixel color transflective TFT
Cellular Phone: GSM850, GSM900, GSM1800,..
Physical Attributes: 56.5 x 106 x 14.3 mm, 110 g

WLANBluetoothGPSCamera

Sony Ericsson WT18i also started to launch similar mobile phones [Nov 24, 2011]

There was an increase in demand for mobile music after the launch of the Walkman series phones from Sony Ericsson. To take on phones Sony Ericsson music, other companies also started to launch similar mobile phones. Whatever the level of competition from SE Walkman phones definitely belong to a class way beyond the reach of its rivals. This time he came with the new Sony Ericsson  WT18iphone Android  to charm the masses.

After the announcement of the new W8, WT18iis the final Walkman phone from Sony Ericsson that was introduced in China. This is a phone that works with TD-SCDMA/GSMA Chinese version of the operating system Android 2.2 (Froyo) called OPhone 2.5 which is fully compatible with all Android applications. It is available on China Mobile and uses Marvell PXA920 806MHz CPU processor power. The WT18i has a 3.2-inch HVGA capacitive touchscreen with a resolution of 320 × 480 pixels.

GC Sony Ericsson WT18i1 300x209 Sony Ericsson  WT18i also started to launch similar mobile phones

Other features include the WT18i 3Mega pixel camera, 150GB of internal memory, Bluetooth 2.1 + EDR, GPS, Wi-Fi b / g / n, an FM tuner, Sony Walkman basic audio, and a micro card slot SDHC. It is also able to shoot videos 480/24p. Coming soon in China, the Sony Ericsson WT18i uses a battery 1200mAh, 56.5 × 106 × 14.3mm and weighs in a position only 110 grams.

WT18i indicated is similar to a Walkman phone Sony Ericsson W8, Sony Ericsson WT18i specifications indicate that this phone is designed for low-end marketsand cheap, young people who consider price. Sony Ericsson uses Marvell PXA 920 processor WT18i, 806 MHz clock speed and a screen 3.2 “HVGA. Device is equipped with a 150 MB the internal memory and microSD card slot (up to 32GB)

Sony Ericsson WT18i Specification and features :

  • Display: 3.2 inch HVGA capacitive touchscreen display with 320 × 480 pixels, 16M colors
  • Single-Touch and ease of handwriting recognition
  • 3GP and MP4 video
  • Camera: 3 MP camera with video recorder 480p
  • Virtual QWERTY Keyboard
  • Expandable memory: up to 32 GB MicroSD Card
  • Operating System: Android OS 2.2 Froyo
  • Connectivity: Bluetooth and Wi-Fi 802.11b/g/n options
  • Dimension: 106 x 56.5 x 14.3 mm
  • Weight: 110 grams
  • Battery: Li-ion 1200 mAh

With the Walkman W8 WT18i and advertising, things are going well for Sony Ericsson. However, these are mid-range. Hopefully they have something in reserve for high-end consumers. On the other hand, many people do not see the point of most Walkman phones. Is Sony taking a gamble with their latest offers? We think so. The most important question is: the bet will pay off eventually? Stay Connected for more news about it!

Price :

  • PKR: Rs.27, 500
  • USD: $ 299.99

The current (Nov 29, 2011) low-end offerings are the following ones:

Brand: Huawei Coolpad
Model: T83003.2″ Capacitive Screen Ophone 2.5 TD-SCDMA 3G Smart Phone w/ WiFi+GPS – Black 88093.2″ Touch Screen 3G TD-SCDMA OPhone 2.5 Android Smartphone w/ Wi-Fi + TV – Black
Price: $138.90 [elsewhere is the same street price of ¥ 888.00 = $139.21]     EUR 114.33 $141.60EUR 116.55
clip_image002 clip_image004
Color: Black Black
Special Features: Slim body,quick react screen, 3.2″ capacitive screen display, Customized App can be removed by root. TV and Wi-Fi function available, Ophone 2.5 system, fully compatible with the Android 2.2 OS applications
IMEI: Unique Unique
Format: Touch Smart Phone Touch bar smartphone
Cell Phone Weight (w/Battery) 104.0 grams 127g
Operating System: Android based, Ophone 2.5 Ophone 2.5, fully compatible with the Android 2.2 OS applications
Processor: Marvell [PXA918], 600MHZ Marvell PXA918, 624MHz
LCD Screen: 3.2-inch capacitive touchscreen 3.2-inch screen
Screen Resolution: 480 x 320 pixels 480 x 320 pixels
Touch Sensitive: Yes Yes
Network Bands: GSM/TD-SCDMA, 2G:GSM850/900/1800/1900,3G:TD-SCDMA1880-1920/2010-2025MHZ GSM/TD-SCDMAGSM:900MHz/1800MHz/1900MHzTDSCDMA:1880/2010MHz
SIM Slots: Single SIM slot Single SIM slot
Data Connections: WiFi/WAP/GPRS/EDGE/HSPA GSM/GPRS/EDGE/TD-SCDMA
Bluetooth: V2.1+A2DP V3.0
Wifi/Wireless LAN/WLAN: Yes. 802.11b/g Yes, 802.11b/g/n
Speakers: 1 Speaker Single speaker
Memory Slot Type: MicroSD/TF card up to 32GB in size (2GB memory card included) MicroSD/TF card up to 32 GB in size (2GB memory card included)
Built-in/Included Memory: 512MB ROM, 512MB RAM 512MB ROM, 256MB RAM
Digital Camera(s): 3.2MP, Picture Max Resolution: 2048×1536 pixels 300 KP front camera plus 3.0 MP back camera with 1536 x 2048 pixels resolution
GPS: Built-in GPS
G-sensor: Yes
JAVA: Yes
Playback Formats: MP3/3GP/MP4/JPG/TXT (with certain App almost all the formats are supported) MP4/3GP/MP3/AAC/MIDI
TV Tuner: No Yes, PAL/NTSC/AUTO
FM Radio Tuner: Built-in FM Radio Tuner No
Voice Recording: Voice Recording Supported Yes
Batteries: 1 x 1200 mAh lithium ion rechargeable batteries included 1 x 1450mAh lithium battery
AC Charger: 100~240V AC Battery Charger included (2-Flat-Pin Plug) AC 100~240V Power Adapter (EU plug)
Recharge via USB Port: Yes Yes
Phone Language(s): Chinese/English Chinese / English
User’s Guide: English user’s guide included English/Chinese user manual
Accessories Included: 1 x 3.5mm earphone1 x 1200mAh battery1 x USB Charging/Data Cable 1 x 3.5mm earphone1 x 1450mAh lithium battery1 x USB cable with AC adapter1 x 2GB TF card
Manufacturer’s Warranty: 12 Months excluding physical damages (see specifications for terms and details) 15 Months excluding physical damages (see specifications for terms and details)

Note that the Huawei T8300 is the TD-SCDMA specific redesign of the IDEOS X3 smartphone announced at MWC’11 (but only delivered since June’11, for around US$240 in Singapore and for around US$200 in Malaysia). The Qualcomm MSM7227 SoC (announced in Feb’09 for sub-$150 smartphones) used in X3 was not able to support TD-SCDMA so the only available SoC was Marvell’s PXA920/918 SoCs family available since Sep’09 (although capable of passing the rigorous TD-SCDMA tests only almost 2 years).

Coolpad Will Dump Chinese Mobile Phone Manufacturing Next Year [Nov 30, 2011]

Li Wang, executive vice president of the Chinese mobile phone brand Coolpad, revealed that the company plans to completely stop manufacturing mobile phones and non-smartphone devices in 2012.

Instead, the company will try to focus only on smartphone manufacturing. Li told local media that Coolpad’s mobile device shipments in the entire year of 2011 is expected to reach over 12 million units, of which over 60% are smartphones.

Coolpad’s current business focus in reportedly on the domestic Chinese market and the first- and second-tier cities are its key markets. With its gradual penetration into the third- and fourth-tier cities, Coolpad will adjust its sales and marketing strategy accordingly, said Li. Apart from the domestic market, the company will continue to expand into overseas markets. Following its entry into India and Indonesia, the company has started developing the North American and European markets.

Borqs Unveils Latest OPhone Handsets at 14th China Beijing International High-tech Expo [Borqs article, May 20, 2011]

With the coming of the World Telecommunications Day, the 14th China Beijing International High-tech Expo (the Expo) opened at China International Exhibition Center from May 18th to 22nd, 2011. This Expo was co-organized by several state departments of China, including the Ministry of Science and Technology, Ministry of Commerce, Ministry of Education, and Ministry of Industry and Information Technology. Many innovative enterprises participated into the Expo with their innovation achievements. Borqs, one of the members of China’s National Special Key Projects, were also invited and exhibited the new serial of TD smartphones running on OPhone OS 2.0 or higher.

From “Made in China” to “Created in China”, and then to “China Standards”, enterprises based in Zhongguancun have always been committed to innovation and development since their establishment. As technology advancement and industry transfer are seen everywhere around the world, China Mobile developed and launched the first 3G standard in China, TD-SCDMA, a decade plus ago. As of today, China Mobile has maintained 61.9 million 3G mobile users as well as 26.99 million TD-SCDMA users. Recently, Mr. Jianzhou Wang, the Chairman of China Mobile, pointed out that TD system was no longer a test network but a commercial one covering 656 cities around China with the joint efforts of China Mobile and its industry partners from within and outside the country. Especially, the TD-SCDMA industry chain has emerged in recent years,, consisting of near 50 telecommunication enterprises, including many manufacturers and providers of network, terminals and chips, in and outside China.

OPhone OS is closely related to TD. Up to now, OPhone smartphones account for 50% of TD smartphones. At the Expo, a wide range of TD terminals are exhibited, including many new OPhone-based models. Following its receiving recognition from the state officials at the prior 11th Five-year Plan Major Science & Technology Achievements Exhibition, OPhone OS continued to be all the rage and attracted many visitors at the Expo.

Mr. Huang Xiaoqing: China Mobile Started Research of OPhone 3.0 [Borqs article, Oct 13, 2010]

NetEase Tech, October 12th – Mr. Huang Xiaoqing, President of the Research Institution of China Mobile, told NetEase Tech during an interview at the ICT China High Level Forum 2010 that China Mobile had initiated the research plan for OPhone 2.5 and OPhone 3.0.

As of today, China Mobile has introduced a number of OPhone-based smartphones by partnering with some mobile manufacturers, but without any flagship products at various prices that could deliver outstanding user experience. Mr. Huang Xiaoqing says, “It is a big challenge for both the Research Institution of China Mobile and even the entire telecommunication industry in China. It’s about how the nationwide industry could evolve and catch up with the world’s leading technology in an open-source environment.”

According to Mr. Huang, terminal testing results proved that OPhone 2.0, following OPhone 1.0 and 1.5, had been built with an industry-leading performance enabling a wide range of mobile phone functionalities. China Mobile has now been working on the development of OPhone 2.5 and 3.0. He expressed his ambition that the new versions could “be in the world’s leading position”.

While developing upgraded versions of OPhone OS, China Mobile has incorporated the target to develop low-price terminals into its OPhone roadmap. Mr. Huang explained, “There are quite many OPhone mobile phones on the market, but most of them are too much expensive. It has been one of our goals to cut down the price of OPhone mobile phones to 1,000 Yuan or below, equivalent to that of ordinary mobile terminals, but without sacrificing user experience.”

Leadcore, a China-based chip manufacturer, is reported to have launched the first OPhone-based TD-SCDMA single-chip smartphone solution for OPhone smartphones priced at RMB 1,000 Yuan. Industry experts estimate that China Mobile might be able to launch some OPhone-based smart phones priced at RMB 1,000 Yuan or even below at year-end of 2010 and beginning of 2011 in a joint effort with some partners from its industry chain.

OPhone is a smartphone operating system based on Google Android. At the end of August 2009, China Mobile launched OPhone platform in three versions successively, including OPhone 1.0, 1.5 and 2.0. As of now, more than 20 mobile manufacturers in/outside China has joined the camp of OPhone and launched many popular OPhone-based mobile phones.

Blurring lines between smartphones and feature phones: the Muve Music Phone case from Cricket Communications

Related information: Continued Toshiba-SanDisk dominance for flash memories [Feb 26, 2012]

slotMusic and slotRadio has been, like you said, some of that we did in the content area, we don’t continue these products anymore. … However, we did take these security capabilities of using DRM for securing the content into some more interesting applications that we’ve had. One of them, we presented last year. It’s the Muve Music card that Cricket is offering to their subscribers. So it’s based on the very same technology. And actually, it takes the content, that they bring into [indiscernible] this package and they sell to their customers a package of data, voice and content combined. So the technology is coming from us, the content is bought by them.

CTIA December Wireless at Work: Music on the Go [Nov 22, 2011]

Muve Music is the first music service designed specifically for the mobile phone. For your regular monthly phone bill which includes unlimited talk, text and web you get unlimited music dowloads with Muve Music. Music is available from all four of the major record labels [Universal Music Group, Warner Music Group, Sony Music Entertainment and EMI Music] in the world and accounts for millions of songs.

Our customers download about four hundred songs a month. They listen to their device with Muve Music for about two-and-a-half to three hours a day. Included in this are unlimited ringtones and ring back tones which are very very popular with our customers. We’ve got about two hundred thousand customers rigth now of Muve Music and again it’s part of your regular monthly rate plan from Cricket.

imageimageWith Nokia Lumia introductions we got free Nokia Music and MixRadio as the key feature. Now two ZTE phones are available as well at rock bottom prices of $50 and $70 with an unlimited Muve Music service plan at $45 and $55 per month from Cricket Communications (U.S.).
See: Introducing the newest Muve Music phone – The ZTE Chorus [Dec 1, 2011].

 

Feature phone:

Cricket ZTE [D930] Chorus™
M.S.R.P. $119.99
[$49.99 on Amaz.]
(on Cricket site)
$49.99 for a limited time (introductory promotion)
[$99.99 after that!]

Android smartphone:

Cricket ZTE [X500] Score™ M.S.R.P. $129.99
[$69.99 on Amazon]
(on Cricket site)

see also:
http://www.mycricket.com/
Muve Music service:
(description of the service is below and also after the press releases, under the “Cricket’s Muve Music introduction” heading)
Yes, $55 per month ($45 per month in Best Buy [?and Amazon?])
• Dedicated Muve Music key
• Only Muve Music device with a premium audio experience (SRS WOW-HD)
Yes, $65 per month
($55 per month in Best Buy and Amazon)
• Access to Millions of songs to download to your phone
• My DJ creates a personalized playlist
• Unlimited ringtones and ringback tones
Other software features: • Mobile Web, MyBackup
• MyAccount, Cricket Storefront and 3 customizable idlescreens
• Access to over 200,000 apps on the Android market
• Google Maps and Navigator
• Email, MyAccount, Cricket411, and much more
Processor: 600MHz dual ARM processor [MSM7627] Qualcomm MSM7627 chip [ARMv6: ARM1136EJ-S] 600MHz Dual ARM Processor [the second core is a 400MHz ARM926EJ-S processor dedicated to modem duties, there is an additional DSP and an Adreno 200 GPU as well]
Technology: 1xRTT / EVDOrA [3G] 1xRTT / EVDO rA [3G] Cell/PCS/AWS
Wi-Fi: No 802.11 b/g
Bluetooth: 2.1 + EDR 2.1 + EDR
Memory: 512 x 256 MByte (SD up to 32 GB) 512 x 512 MByte (Supports up to 32 GB microSD card)
Touch screen user interface: 3.2” WQVGA [420×240] TFT 262K colors Resistive Touch 3.5” QVGA [HVGA 480×320] TFT 262K colors Capacitive Touch
OS Platform: Linux based OS optimized for easy personalization [Android 2.3 deprived of Android accounts and applications assistance] Android 2.3.4 Gingerbread OS
Camera: 2 MP Camera Fixed Focus 3.2 MP Camera Fixed Focus
Camcorder: MPEG4 (15fps QVGA [320×240]) MPEG4 (15fps QVGA [320×240])
Speaker Type: Stereo – audio codec – SRS Surround Sound certificate Stereo – audio codec – SRS Surround Sound certificate
Music: Standard 3.5mm headset Standard 3.5mm headset
TTY / TTD : Yes Yes
HAC: Compliance (M4/T3) Compliance (M4/T3)
Connectivity: Standard micro USB charging Standard micro USB charging
Accelerometer: Yes (full video view) Yes
GPS: GPS, aGPS, sGPS GPS, aGPS, sGPS
Battery: Li-ion 1000 mAh (Talk: 250 mins. Standby: 200 Hrs) Li-ion 1200 mAh (Talk: 240 mins. Standby: 250 Hrs)
In-Box Contents: •ZTE Chorus™ Phone
•Li-ion Battery
•4 GB SanDisk® Muve capable Memory Card (3GB for MUVE Music)
•Travel Charger/USB cable
•Quick Start Guide
•Enhancement Guide
•Quick Reference Manual
•Muve Music User Guide
•ZTE Score™ Phone
•Li-ion Battery
•4 GB SanDisk® Muve capable Memory Card (3GB for MUVE Music)
•Travel Adapter/Data Cable
•Quick Start Guide
•Enhancement Guide
•Quick Reference Manual
•Muve Music User Guide

Muve Music from Cricket Commercial on Cricket Samsung Suede feature phone  [Leap Wireless – Cricket Commercial, Sept 19, 2011]

Cricket Introduces First Wireless Rate Plan with Unlimited Music Included [Dec 20, 2010]

The Muve Music service also includes a new technology solution from SanDisk that’s a key part of the service. Muve Music content is downloaded DRM-free over the air to the phone. It is stored and protected on a special flash memory card. This alleviates the need for any cumbersome digital rights management (DRM) scheme and results in a greatly improved user experience, better handset performance and longer battery life.

Muve Music demo on Cricket Samsung Vitality Android smartphone [Oct 19, 2011]

More introductory information is after the press releases, under the “Cricket’s Muve Music introduction” heading.

The complete value proposition site [from Dec 20, 2010 on, excerpted on Dec 2, 2011 corresponding to Muve Music v2.4]:
Mobile Music | Unlimited Music Downloads | Muve Music | Cricket Wireless

Muve Music Features

Get Music

This is where all the music is. We’re talking millions of songs, ringtones and ringback tones ready for you to seatrch, explore and download. [For the first time anywhere in the U.S. – see the below service announcement.]

My Music

Once you’ve downloaded the music you love, My Music automatically organizes it for you. Listen to songs, create playlists, cut ringtones amd manage your music experience.

Get Social

Get Social is all about connecting with friends and other Muve Music users. You can check out their music collections, download their songs and share what’s on your phone too.

My DJ

This is where you’ll discover new music. My DJ creates playlists for you and sends them to your phone. It does all the work, while you just enjoy the new music.

Shazam™

Hear it. Like it. Identify it. Download it.
Ever hear a song somewhere that you didn’t know but liked?
Press Shazam™ to identify the title and artist instantly. Then download the song with the touch of a button.

Android™-powered

Move Music + Android™ power
– The best selling smartphone OS in the world*
– Access over 250K apps in the Android Marketplace
– Navigate with built-in GPS & Google Maps
– Stay social with Facebook & Twitter
– Only Cricket puts Android and Muve Music together

* Canalys, Google’s Android becomes the world’s leading smart phone platform, (31 January 2011)

Muve Music Phones

image

Browse Artists

image

Select from the menu above to browse through the artists available on Muve Music.

image

Top 5 Ways Muve Music Releases You

Wouldn’t It Be Amazing If…

…#1 I didn’t have to carry a phone and an .mp3 player

With Muve Music from Cricket, your phone and your music are one. So you can download millions of songs directly to your phone from anywhere. No computers. No cords. No syncing.

…#2 I didn’t have to pay for phone service and song purchases

With Muve Music, you get unlimited song downloads, plus nationwide talk, text & web. No paying extra fees for music and no contracts required.

…#3 I could create my own ringtones and ringback tones

You got it. Muve Music gives you the ability to create your very own ringtone and ringback tones. Just download, create and assign to your contacts. It’s that easy.

…#4 I had new music sent automatically to my phone each and every day

Awake every morning to new music from Muve Music. My DJ creates playlists for you and sends them right to your phone. It does all the work, while you just enjoy the new music.

…#5 I could share my love of music with all my friends

Muve Music can be freely shared with other Muve Music users. See what they’re listening to, download their favorite songs, view their ringtones and more. Talk about being social!

Below there is more information, mainly from press releases:

Leap Reports Third Quarter Results [Oct 31, 2011]


– ARPU Increases by More Than $4.00 Year-Over-Year, Primarily Due to Smartphone Customers

… said Doug Hutcheson, Leap’s president and chief executive officer.  “… ARPU increased to $41.25, reflecting the adoption of smartphones and Muve Music™ devices and related service plans by a third of our voice customers. We continue to pursue initiatives to build on this customer growth, including efforts to increase our distribution presence, enhance our already-compelling device line-up, improve customer awareness through a new nationwide marketing campaign and expand awareness and distribution of our successful Muve Music offering.  We are pleased with our progress and believe we have attractive service plans and devices as we move into our stronger selling seasons.”

  • Nearly 50 percent of the Company’s new handset sales in the third quarter of 2011 were for smartphones and Muve Music devices and approximately 10 percent of the Company’s customer base upgraded their handsets during the quarter, typically to better devices coupled with higher-ARPU service plans.

Capital Expenditures

  • Capital expenditures during the third quarter of 2011 were $103.1 million.
  • Total capital expenditures for 2011 are expected to be between $425 million and $475 million, primarily to support the ongoing maintenance, development and growth of the Company’s network in its operating markets and the initial deployment of LTE network technology.
  • Annual capital expenditures for 2012 to support the ongoing maintenance and development of the Company’s network and other business assets are expected to be in the mid-teens as a percentage of annual service revenues.
  • The Company currently plans to deploy LTE across approximately two-thirds of its current network footprint over the next two to three years, with a commercial trial market scheduled to be launched in late 2011. The Company plans to cover approximately 25 million POPs with LTE network technology in 2012. Aggregate capital expenditures for LTE deployment are expected to be less than $10 per covered POP, excluding capitalized interest. Approximately half of the estimated capital expenditures for LTE deployment are included in the amounts estimated to be necessary to support the ongoing maintenance and development of the Company’s network. The actual amount the Company spends to deploy LTE will depend upon multiple factors, including the scope and pace of the Company’s deployment activities.

Other Quarterly Highlights

  • Announced a major retail expansion that will result in Cricket products and services being available to consumers nationwide. By mid-November, Cricket’s innovative products and services are expected to be launched in key major retailers including Best Buy, select Walmart locations, Dollar General and through one of America’s most popular interactive multi-channel retailers, the Home Shopping Network.
  • Introduced Muve Music, new, nationwide all-inclusive service plans and new Android handsets, including the introduction of the Samsung Vitality and the ZTE Score into more than 1,300 Best Buy and Best Buy Mobile specialty stores nationwide. These new products enable Cricket to bring its industry-leading value proposition to an expanded nationwide audience.
  • Surpassed the 200,000 customer threshold for Muve Music in early September, a doubling of its subscriber base in less than 60 days. In addition, the Company recently gained its 250,000th Muve Music customer.
  • Announced Muve First™ and Muve Headliner™, two new monthly music programs exclusively for Muve Music customers. Muve First offers subscribers exclusive content before any other digital music service. Muve Headliner is a monthly program that features A-list artists and provides Muve Music users with exclusive and featured music.
  • Launched the Huawei Ascend II, the successor to Cricket’s highly-successful deployment of its first low-cost Android device, the Ascend, which was launched in October 2010.
  • Introduced two feature-phones, the Samsung Comment and the Kyocera Luno.

About Leap

Leap provides innovative, high-value wireless services to a young and ethnically diverse customer base. With the value of unlimited wireless services as the foundation of its business, Leap pioneered its Cricket service. Cricket products and services are available nationwide through company-owned stores, dealers, national retailers and at MyCricket.com. Through its affordable, flat-rate service plans, Cricket offers customers a choice of unlimited voice, text, data and mobile Web services. Headquartered in San Diego, Calif., Leap is traded on the NASDAQ Global Select Market under the ticker symbol “LEAP.” For more information, please visit www.leapwireless.com.

Cricket’s Muve Music Debuts Nationwide on Amazon.com [Nov 21, 2011]

Amazon.com customers now have the opportunity to order Muve Music on either the Samsung Vitality or the ZTE Score Android phones.  In addition to the Vitality and the Score, the Huawei Pillar [intro at $69.99: Sept 22, 2011] feature phone is available now and will soon be joined by other Cricket feature phones including the ZTE Chorus, Kyocera Domino [intro at $99.99: Jul 20, 2010] and the Samsung Chrono [intro at $39.99: June 10, 2011].
[only the ZTE Chorus feature phone is a Cricket Muve Music Phone]

With the Muve Music Smartphone rate plan, Amazon.com customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as nationwide calling; unlimited text, picture, video messaging and 3G mobile data; mobile video; data back-up, and 411 assistance all for just $55 per month.  The feature phones will be available on the recently announced Cricket PAYGo service plans at $25 and $35 per month.  Both plans include unlimited text, picture and video messaging and unlimited mobile web.  The $25 plan includes 300 minutes of US calling per month while the $35 plan includes 1,000 minutes of US calling.

Operating on the Android 2.3 Gingerbread platform powered by an 800MHz processor, the fast and affordable Samsung Vitality is easy to use and features Muve Music as well as the Android Market™, Gmail™, Google Maps™ and Google Talk™.

The ZTE Score is a full-featured Android smartphone providing speed and ease of use, making it particularly appealing for those customers looking to upgrade to a device with today’s newest technologies.

Cricket Introduces ZTE Chorus™ with Muve Music [Nov 23, 2011]

imageThe ZTE Chorus™ is ideal for value-conscious consumers looking for a single device to simultaneously manage their mobile and music needs. The bar-style feature phone delivers high functionality with 3G web browsing capabilities and 600 megahertz of processing power while serving as an ideal platform for Cricket’s innovative and unlimited Muve Musicservice. The ZTE Chorus incorporates SRS WOW HD technology for advanced audio playback quality and a dynamic 3D entertainment experience with a deep, rich bass and high-frequency clarity.  Users can customize their sound preferences with SRS sound settings that complement popular music styles including acoustic, blues, hip hop, pop and rock.

The ZTE Chorus provides a robust multimedia experience with its vibrant 3.2-inch WQVGA TFT display with resistive touch screen, 2.0MP camera/camcorder, music and video players, stereo Bluetooth™, and speech recognition capabilities. XT9 Trace technology and a virtual keypad provide a convenient messaging experience with fast and easy text entry.  In addition to Muve Music, the ZTE Chorus comes preloaded with Mobile Web, MyBackup, MyAccount, Cricket Storefront and three customizable idlescreens.

The ZTE Chorus, with an MSRP of $119.99, is available for as low as $39.99 [$49.99] for a limited time at www.mycricket.com, Cricket branded retail stores and dealers.

With the $55 per month Muve Music planfor the ZTE Chorus, Cricket Wireless customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as unlimited text, picture, and video messaging, 3G mobile data, mobile video, data back-up, and 411 assistance.

Muve Music is the first unlimited music service to be included as part of a wireless rate plan and now has more than 270,000 customers. By applying its philosophy of unlimited services and value innovation, Cricket and Muve Music have given their customers a new music experience that ranks high in customer satisfaction.

Cricket ZTE Chorus™ FAQ (ZTE USA)

Can ZTE Chorus Smart Phone be upgraded from Android 2.2 operating system to Android 2.3?

Currently ZTE Chorus Smart Phone directly uses Android 2.3 operating system. It does not need to upgrade.

Comparing to the previous version, what improvements and characteristics does Android 2.3 operating system have?

  1. Large-scale improvement on the overall performance.
  2. 3G network sharing;
  3. Support Flash;
  4. App2sdfunction;
  5. Brand new application store;
  6. Development of more Web application API interfaces.

How to add Android account in Chorus Smart Phone?

The Phone doesn’t support this function.

[vs. the Cricket ZTE Score true Android smartphone:

Method 1. When you use the handset for the first time, the handset will prompt the user to enter a g-mail account to bind with the handset.
Method 2. It doesn’t matter if you forget to bind a g-mail account with the handset at the first time, and you can also go to Menu—Settings—Accounts & sync to select “Add account”.
X500 Smart Phone doesn’t support g-mail account binding because it has no GMS application.
]

How to install the applications to my Android handset?

You can’t connect to the PC to install the applications through 91 handset assistant because there is no built-in driver in the phone. You can download APK application alone into the SD card in advance, insert the SD card into the phone, and install apk application in Myfiles on the desktop.

[vs. the Cricket ZTE Score true Android smartphone:

Please use 91 handset assistant for Android newly published on the 91 handset website. ]

Does Android belong to Linux operation [sic] system?

Strictly speaking, Android doesn’t belong to Linux operation system and it runs based on Linux2.6. kernel. The levels of Android system can be described like this, the bottom is Linux, the middle is java virtual machine called Dalvik, and the top is Android running time library. The applications in Android system are the Java applications running on Dalvik, but Dalvik is running in Linux. Therefore, it can be said that Android is the operating system that runs on the Linux operating system, and Android itself is not any version of Linux.

What is “Android Market”?

The new Android Marketis described as an “open content distribution system”, which can help Android handset end-users search, purchase, download and install all kinds of contents. Unlike the platform of Microsoft and Apple, Android Market can provide users with diversified contents, including the contents from every large media company and the programs from amateur developers.

Cricket to Introduce Unique New Nationwide Cricket Products Into Best Buy and Best Buy Mobile Locations Nationwide [Sept 22, 2011]

The recently launched Samsung Vitality smartphone will be available for $199.99 (MSRP).  In addition, Muve Music will be available on the newly-launched ZTE Score smartphone for $129.99 (MSRP).  A new Muve Music feature phone will also be introduced in Best Buy, the ZTE Chorus, which will be available later this year at $99.99 (MSRP).
[It has been introduced 2 month later at $119.99 but for a limited time (as an introductory promotion) it is available for $39.99 only (so after that $99.99 could be well established).]

With the Muve Music Smartphone rate plan, Best Buy customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as nationwide calling; unlimited text, picture, video messaging and 3G mobile data; mobile video; data back-up, and 411 assistance all for just $55 per month. The Muve Music feature phone rate plan in Best Buy will be available for $45 per month.

In addition, Cricket is introducing two additional standard feature phones at Best Buy, the Huawei Pillar ($69.99 MSRP) and the Samsung Chrono($39.99 MSRP).  The Pillar features a QWERTY keyboard for fast and easy text and picture messaging.  Customers can enjoy easy talk and test with one simple flip with the Samsung Chrono.

Both feature phones will be available on two new Cricket PAYGo service plans at $25 and $35 per month.  Both plans include unlimited text, picture and video messaging and unlimited mobile web.  The $25 plan includes 300 minutes of US calling per month while the $35 plan includes 1,000 minutes of US calling.

image

Cricket Announces Upcoming Launch of Muve Music on the Android™ Platform [Sept 8, 2011]

Optimized for a superior music experience, the Samsung Vitality is Cricket’s first Muve Music enabled Android smartphone. Operating on the Android 2.3 Gingerbread platform powered by an 800MHz processor, the fast and affordable Samsung Vitality is easy to use and features Muve Music as well as the Android Market™, Gmail™, Google Maps™ and Google Talk™.  The Samsung Vitality comes preloaded with a special Muve Music 4GB SanDisk flash memory card, which holds up to 3,000 songs and has 1GB set aside for other multimedia content such as photos and videos.  An 8GB Muve Music memory card will be available for purchase and holds up to 6,000 songs from the Muve Music service.

Other key features include:

  • Real web browsing at 3G speeds
  • 3.5″ HVGA Touchscreen display
  • 3.2MP camera/camcorder
  • Stereo Bluetooth wireless technology
  • Wi-Fi®
  • Access to more than 250,000 apps through the Android Market™
  • Social networking capabilities
  • Email applications for both consumer and business email
  • Voice search

With the Muve Music Smartphone plan, Cricket Wireless customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as unlimited nationwide calling, text, picture, and video messaging, 3G mobile data, mobile video, data back-up, and 411 assistance all for just $65 per month.

Muve Music will be available next week at Cricket company-owned stores and at www.mycricket.com, as well as through select partner retail outlets. The Cricket Muve Music wireless unlimited plan is $65 per month on the Samsung Vitality and $55 per month on the Samsung Suede. The Samsung Vitality has an M.S.R.P of $219.99, but will be available with a $20 instant rebate. The Samsung Suede has an M.S.R.P. of $199.99, but prices may vary by market and by promotional programs.

Cricket Introduces ZTE Score Android™ Smartphone [Sept 22, 2011]

~ First ZTE Smartphone Launched by Cricket ~

Cricket is the first carrier to launch the ZTE Score, which will be available beginning Sunday, September 25 in Best Buy and Best Buy Mobile locations across the United States and will soon be available through Cricket stores and dealers.

The ZTE Score is a full-featured Android smartphone providing speed and ease of use, making it particularly appealing for those customers looking to upgrade to a device with today’s newest technologies. The phone is based on Android 2.3 (Gingerbread) comes with 600 MHz of processing speed and features a 3.5″ HVGA capacitive touch display, accelerometer and virtual qwerty keypad, 3.2MP camera/camcorder, WiFi capable, 3G real web browsing and XT9 Trace for easy text entry.  The ZTE Score also includes the new and innovative Muve Music service, and it also offers access to more than 200,000 apps on the Android market, Google Maps and Navigator, Email, MyAccount, Cricket411, and much more.  The smartphone will be available for $129.99 (MSRP).

With the Muve Music smartphone plan, Cricket Wireless customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as unlimited text, picture, and video messaging, 3G mobile data, mobile video, data back-up, and 411 assistance.

Cricket’s Muve Music introduction

The Muve Music datasheet at the announcement [Dec 19, 2010]

Muve Music is like no other mobile music service. It was designed exclusively for the mobile phone. With Cricket’s Muve Music rate plan, there are no download fees, no monthly music subscriptions, no streaming music that impacts customers’ data and no contracts or credit cards are required.

Muve Music was created by Cricket in collaboration with the four major record labels: Universal Music Group, Sony Music Entertainment, Warner Music Group, and EMI Music, and technology partners Samsung Mobile and SanDisk. Muve Music will launch with a robust catalog of music content from each of the four labels.

clip_image002Muve Music, the first wireless rate plan with unlimited music. For just $55 per month Muve Music customers get:
• Unlimited nationwide calling
• Unlimited nationwide text, picture & video messaging
• Unlimited global text messaging
• Unlimited 3G mobile Web
• Unlimited email
• Unlimited data back up
• Unlimited video
PLUS
• Unlimited full track downloads
• Unlimited ringtones
• Unlimited ringback tones

Muve Music will be available in January 2011 on the Samsung Suede™ (SCH-r710). It features a dedicated music button, prominently displayed on the front of the device that takes customers to the Muve Music experience with one touch. Other highlights include:

  • high-end 3G multi-media device
  • full 3-inch touchscreen display
  • HTML web browser
  • virtual QWERTY keyboard
  • easy-to-navigate user interface
  • 4GB SanDisk flash memory card included
  • $199 M.S.R.P.

The cadence of nationwide introduction:
Cricket Launches Muve Music in Las Vegas [Jan 20, 2011]
Cricket Expands Availability of Muve Music to 13 New Markets Nationwide [Feb 14, 2011]
Cricket Launches Muve Music Unlimited Wireless Rate Plan in New Markets [March 31, 2011]: “… With the addition of these new markets, Muve Music will be available in 26 Cricket markets across the country.
Cricket Passes Three-Quarter Mark in Launching its Muve Music Unlimited Wireless Rate Plan in New Markets across United States [April 12, 2011]: “… With the addition of these new markets, Muve Music is now available in 48 Cricket markets across the country.
Cricket Turns up the Volume: Muve Music Now Available in All Cricket Markets [May 2, 2011]
Cricket’s Muve Music Hits a High Note; Surpasses 100,000 Customer Mark in Five Short Months [July 7, 2011]

Cricket Introduces First Wireless Rate Plan with Unlimited Music Included

~ Innovative, New Digital Music Service Muve Music™ will Debut
at the 2011 Consumer Electronics Show in Las Vegas

SAN DIEGO – December 20, 2010 – Cricket Communications Inc., a leading provider of innovative and value-driven wireless services and a wholly owned subsidiary of Leap Wireless International, Inc. (NASDAQ:LEAP), today announcedit is the first U.S. wireless carrier to offer consumers unlimited music as part of a new wireless rate plan. This product offering features an innovative new digital music service called Muve Music. It is the first music experience designed specifically for the mobile phone.

Cricket was the first to introduce an unlimited wireless rate plan and now we are the first to introduce a new unlimited wireless rate plan that includes unlimited music. With Muve Music, Cricket is bringing together the best of wireless and music in a way no one has ever done before,” said Doug Hutcheson, president and chief executive officer of Cricket Communications. “Our recent experience with smartphones has shown us that the right products offered at the right price will be successful with value-oriented customers. We are excited and confident that Muve Music will provide a superior mobile experience for customers who want to create a personal music experience without being tethered to a computer. The result of our collaboration with the music industry during the past two years allows unlimited music downloads, ringtones and ringback tones to be included in a wireless service for a flat monthly rate. We believe the high quality Muve Music experience is the right product at the right time for value oriented customers.”

“Muve Music from Cricket is a game changer for everyone,” said Ben Bajarin, director of Consumer Technology Practice at Creative Strategies. “By tightly integrating the music service into the handset and the billing plan everyone in the value chain benefits and consumers have a complete music service where the phone is the hub not the PC.”

The Muve Music Rate Plan

For just $55 per month, Muve Music customers will get the following features on Cricket’s nationwide 3G network:

  • Unlimited nationwide calling
  • Unlimited nationwide text, picture & video messaging
  • Unlimited global text messaging
  • Unlimited 3G mobile Web
  • Unlimited email
  • Unlimited data back up
  • Unlimited video

And for the first time anywhere in the U.S.

  • Unlimited full track downloads
  • Unlimited ringtones
  • Unlimited ringback tones

With Cricket’s Muve Music rate plan, there are no download fees and no monthly music subscriptions. Customers’ data plans will not be impacted by streaming music over the wireless network and customers won’t be required to use a credit card to purchase music. Unlimited Muve Music is included in the flat rate monthly wireless service plan.

Introducing the Muve Music Service Experience

Two years ago Cricket, in collaboration with key music industry and technology partners, began to create new IP and design a new music experience to meet the needs of customers for whom the phone, not their computer, is the center of their digital life. Muve Music brings the functionality that resides on many online digital music services to the palm of the customer’s hand. The service also delivers innovative new features and functionality that only a wireless network and true mobile offering can provide. With Cricket’s new service there are no cables, no drivers, no synching and no complexity. Everything happens over Cricket’s nationwide 3G network to deliver a robust music experience to music lovers on the go.

Muve Music will have a robust catalog of music content which includes the four major record labels: Universal Music Group, Warner Music Group, Sony Music Entertainment and EMI Music. This groundbreaking new music service and business model was brought about through a unique collaboration, led by Cricket, between the music industry labels, as well as technology partners Samsung Mobile and SanDisk.

“When we first began working with Cricket to model this new service, we quickly realized what a great opportunity it was to develop the first-ever US unlimited music service that comes bundled with a mobile voice, text, and web plan and is fully integrated into the phone itself,” stated David Ring, executive vice president of business development and business affairs for Universal Music Group, eLabs. “There has been nothing like this product or business model ever attempted in this country.”

“Cricket has developed a very compelling experience for their customers which is extremely well integrated into the device and wireless service plan through a new business model that establishes a great approach to partnership in the mobile music space,” said Michael Nash, executive vice president, digital strategy and business development, Warner Music Group. “We’re thrilled to work with their talented team and hope their innovative Muve Music service proves to be influential as we continue to work with the wireless industry to transform the way consumers experience music on mobile phones.”

“Muve Music is a first-of-its-kind solution for US consumers,” said Thomas Hesse, president, global digital business, U.S. sales and corporate strategy, Sony Music Entertainment. “The inclusion of a premium digital music service in the wireless plan is an exciting new opportunity to expand the market for commercial digital music.”

“Muve Music is a truly new kind of mobile music experience, and we’re excited about its potential to connect fans to the artists they love in a unique and innovative way,” said Mark Piibe, executive vice president of global business development, EMI Music.

The Samsung Suede Debuts as the First Muve Music Phone

At launch, Muve Music will be available on the Samsung Suede™ (SCH-r710), marking the unique integration of an innovative new music service and a phone from a leading global handset manufacturer. The Suede is a high-end 3G multi-media devicewith a full 3-inch touchscreen display, HTML web browser, virtual QWERTY keyboard and an easy-to-navigate user interface. Most notably, it features a dedicated music button, prominently displayed on the front of the device, that takes customers to the Muve Music experience with one touch.

The Muve Music service also includes a new technology solution from SanDisk that’s a key part of the service. Muve Music content is downloaded DRM-free over the air to the phone. It is stored and protected on a special flash memory card. This alleviates the need for any cumbersome digital rights management (DRM) scheme and results in a greatly improved user experience, better handset performance and longer battery life.

Muve Music: Meeting the Customers’ Needs

Muve Music is Cricket’s latest innovation. It had its genesis in 2007 when the Company observed interesting customer behavior surrounding its newly launched basic ringback tone service. Within a few quarters of launch, Cricket was generating more revenue for the music industry from ringback tones than most U.S. wireless carriers even though Cricket had a much smaller customer base. Continued analysis led the Company to conclude that Cricket’s customers loved music but they were not having a good music experiencethus prompting the development of Muve Music to provide customers with a way to get the music they love on their wireless phones through a flat-rate plan served by a network they can rely upon.

See Muve Music at CES

Muve Music and the Samsung Suede will debut at the Consumer Electronics Show (CES) in Las Vegas, January 6-10, 2011 and can been seen at South Hall 4, upper level, Room S210 at the Las Vegas Convention Center. The service will be available in January 2011, at select Cricket company-owned stores and at http://www.mycricket.com, as well as through select partner retail outlets. The Cricket Muve Music wireless unlimited plan is $55 per month. The Samsung Suede has an M.S.R.P. of $199.

For more information about Muve Music visit http://www.muvemusic.com and for Cricket’s dynamic device lineup, please visit http://www.mycricket.com.

About Cricket

Cricket is the pioneer of simple and affordable unlimited wireless services with no long-term commitments or credit checks required serving more than 5 million customers in 35 states and the District of Columbia. Cricket offers wireless voice and broadband Internet services over the latest technology, high-quality, all-digital 3G CDMA2000 1X and 1xEV-DO wireless network. Cricket’s nationwide wireless voice service plans include unlimited anytime minutes, unlimited U.S. long distance, unlimited text and picture messaging, unlimited text to Mexico, unlimited Mobile Web, unlimited directory assistance, as well as a variety of calling features and feature-rich mobile applications such as popular games, ringtones and wallpapers. Cricket Broadband provides unlimited Internet access anywhere within Cricket’s coverage areas at speeds comparable to DSL. For more information on Cricket, visit http://www.mycricket.com. Cricket is offered by Leap Wireless International, Inc., headquartered in San Diego, Calif. For more information on Leap, visit www.leapwireless.com.

China becoming the lead market for mobile Internet in 2012/13

Update: China government not expected to issue TD-LTE operating license for the time being [Jan 16, 2012]

While China Mobile has been actively promoting TD-LTE, the China government is not expected to issue a TD-LTE operating license to China Mobile for the time being, according to industry sources.

China Mobile finished initial TD-LTE trials in seven selected cities in China around the end of 2011 and has proposed a second-round of trials, but the China government has not yet approved the plans, signaling the government’s attitude to slow down promotion of TD-LTE in China, the sources indicated.

This is because 3G mobile communication services are taking off in the China market and therefore the government does not want to issue a TD-LTE operating license out of consideration for China Telecom and China Unicom, the sources said.

China in Smartphone Lead [Nov 24, 2011]

China overtook the U.S. as the world’s largest smartphone market by volume in the third quarter, according to a report by research firm Strategy Analytics.

Deliveries of smart phones to operators and retailers in China grew 58% in the third quarter from the previous quarter to 24 million units. That surpassed 23 million units delivered to the U.S. market, down 7% from the previous quarter …

Nokia Corp. had the largest share of China’s smartphone market in the third quarter, with 29%. … Samsung Electronics Co. Ltd. is chasing hard with 18% of the Chinese market …

Strategy Analytics said that China is now at the forefront of the worldwide mobile computing boom and has become a large and growing smartphone market that no hardware vendor, component maker or content developer can afford to ignore. …

Strategy Analytics estimates that 57% of the world’s handsets were manufactured in China in 2010. … two of Nokia’s eight production facilities are based in China and the company said China is also one of its bigger suppliers of mobile handset components.

HSPA+ and LTE Investment Key to Operator Profitability [Strategy Analytics press release, Nov 29, 2011]

In its latest Wireless Operator Strategies (WOS) report, “Outlook & Forecast: How HSPA+ and LTE Investments will save Mobile Operator Profits,” Strategy Analytics projects the impact of HSPA+ and LTE investments on operator margins through 2016.  Successful operators will be those who accelerate investment in next generation infrastructure in response to the dramatic growth in Broadband data demand. The race is on to reduce cost per Gigabyte (GB) to match the rate at which revenue per GB is falling. Operators who invest early in next generation HSPA+ and LTE infrastructure will see improvements in gross margins after 2014

VAS and mobile internet in China [Nov 24, 2011]

David Song, Co-Founder, Great Wall Club, presentation in S.Petersburg 2011-11-24, VIII VAS Mobile Conference. English. See more VAS Mobile Conference http://www.mforum.ru/news/article/098465.htm.

See as well the slides at http://www.mforum.ru/news/article/099412.htm

China Telcos Announce October 2011 Subscriber Totals [Marbridge Daily, Nov 21, 2011]

China’s three main telecom operators have announced their subscriber totals for October 2011.

October saw the net addition of 12.05 mln new mobile subscribers. China Mobile (NYSE: CHL; 0941.HK) added 5.37 mln new mobile subscribers, pushing the operator’s total mobile user base to 638.89 mln, of which a total of 45.33 mln subscribers used China Mobile’s TD-SCDMA terminals during the month. China Mobile added 2.17 mln new TD-SCDMA subscribers in October.

China Unicom (NYSE: CHU; 0762.HK; 600050.SH) added 3.34 mln new mobile subscribers, bringing its total to 192.38 mln. Of the new mobile subs added, 0.42 mln were GSM subscribers, bringing China Unicom’s total GSM user base to 159.23 mln, and 2.92 mln were WCDMA subscribers, pushing the company’s total WCDMA user base to 33.15 mln subscribers.

China Telecom (NYSE: CHA; 0728.HK) added 3.34 mln CDMA subs, taking its total to 120.29 mln, of which 31.19 mln were CDMA2000 EV-DO subscribers. China Telecom added 2.76 mln new CDMA2000 EV-DO subscribers in October.

Of the combined total of 109.67 mln 3G subs, China Mobile holds 41.3%, China Unicom 30.2%, and China Telecom 28.4%. Of total new mobile subs added in October, China Mobile took 44.57%, dropping its share of China’s total mobile user base to 67.14%. China Unicom’s share of the total mobile user base rose to 20.22%, while China Telecom’s share increased for the 34th straight month, rising from 12.45% at the end of September to 12.64% at the end of October.

China Telecom lost 560,000 fixed-line subs, reducing its total to 170.4 mln, and China Unicom lost 278,000 fixed-line subs, dropping its total to 94.3 mln.

China Telecom added 1.07 mln new broadband subscribers to reach 74.76 mln, and China Unicom added 512,000 new broadband subs to reach 55.05 mln.

Analysys International: Chinese Mobile Internet Users Reached 370 Million in 2011 Q2 [Nov 14, 2011]

According to the EnfoDesk recently released by Analysys International, the number of domestic [mobile] internet users was 369 million in Q2, 2011, with a sequential growth rate being 7.6% and a year-on-year increase of 72.3%.

image

In terms of 3G mobile Internet, however, there is a huge potential for growth. Taking just the global 3G technology leader W-CDMA against the home-grown TD-SCDMA:
– As at 30 June 2011, the total number of subscribers of the China Unicom reached 181.61 million, an increase of 15.7% over the same period last year. Not much considering that the penetration rate of W-CDMA subscribers reached is still 13.2%. (From: China Unicom (Hong Kong) Limited Announces 2011 Interim Results [Aug 24, 2011])
– For China Telecom (CDMA and CDMA 200 EV-DO for 3G) the total number of subscribers reached 120.29 million, of which 31.19 million were 3G subscribers, i.e. 25.9% of the subscriber base. (From the above Marbridge Daily report)
– Meanwhile at 30 June 2011, the total number of subscribers of the China Mobile reached 616.79 million and the penetration rate of TD-SCDMA subscribers reached 5.7% only. (Here and below from: China Mobile Operation Operation Data – Customer Numbers)
– At the end of October 2011 China Mobile had 638.889 million subscribers and the number of 3G subscribers was still just 7.1% of the whole subscriber base.
– Considering the monthly 3G subscriber data from the corresponding operators (till October 2011) we can clearly see that China Mobile’s TD-SCDMA is not only underperforming against China Unicom’s W-CDMA, but that underperformance is getting worse month after month:

China - TD-SCDMA and W-CDMA 3G subscribers -- Oct-2011

The consequence is that the #1 global operator, China Mobile, is fast moving towards a combined 3G/4G strategy now:

China Mobile to add 10,000-20,000 TD-LTE base stations in 2012 [Nov 21, 2011]

China Mobile will set up 10,000-20,000 additional TD-LTE base stations around China in 2012, according to company vice chairman Xi Guohua.

Under the auspices of the China government, China Mobile has been establishing TD-LTE experimental networks in six cities in China and has set up more than 850 base stations in total, Xi indicated. In addition, 50% of China Mobile’ 250,000 TD-SCDMA base stations around China can be gradually upgraded to TD-LTE, Xi said.

China Mobile has been promoting international adoption of TD-LTE through cooperation with mobile telecom carriers in North America, Europe and Asia, with more than 30 TD-LTE experimental networks completed or under establishment as of the end of October 2011, Xi indicated.

Taiwan-based companies are expected to play an important role in China Mobile’s promotion of TD-LTE, Xi said. For example, Taiwan-based IC design house MediaTek has completed development of TD-LTE/3G and FDD-LTE/3G chips for use in smartphones and Quanta Computer has finished development of TD-LTE network interface cards and TD-LTE-enabled tablet PCs.

TDD Camp Sets Out Global Ambitions [Nov 17, 2011]

“Our belief is, LTE is the next GSM,” Bill Huang, general manager of China Mobile Ltd. (NYSE: CHL)’s Research Institute, told a packed seminar organized by Global TD-LTE Initiative(GTI), the industry body set up to promote the technology.

Huang said that by 2013, GTI’s operator members will have 39 percent of the world’s mobile population covered. “But I think it’s not enough. We can cover 50 percent by 2015, or something close to that.”

He also thinks China Mobile should go head-to-head with fixed-line broadband using TDD, “as long as we can get our costs down.”

China Mobile guided the technology through the 3rd Generation Partnership Project (3GPP) standards process and was instrumental in gaining the support of other influential operators such as Japan’s SoftBank Mobile Corp. , India’s Bharti Airtel Ltd. (Mumbai: BHARTIARTL) and Vodafone Group plc (NYSE: VOD).

In addition, China Mobile helped form the GTI, headed by former GSMA chairman Craig Erlich, and persuaded some WiMax operators, such as Malaysia’s Packet One Networks (Malaysia) Sdn Bhd. (P1) and Australia’s vividwireless Pty Ltd. to climb aboard. (See P1 Joins Global LTE TDD Group, Another WiMax Operator Converts to LTE, Going WiMax to LTE Down Under and GSMA Names New Chairman.)

LTE TDD’s big draw is that it can be deployed by those operators holding licenses for unpaired spectrum, which is currently used to provide WiMax services. FDD’s paired channels work well for voice but are wasteful for data, which is mostly asymmetrical in nature. Additionally, the guard bands in FDD mean up to 30 percent of it is not used, compared with about 10 percent for TDD.

Those capabilities, and the availability of unpaired spectrum, has resulted in a growing interest in LTE TDD — something reflected in the rising prices paid in spectrum auctions, according to Donald Lu, Beijing-based executive director of global investment research for Goldman Sachs & Co.“It’s the unpaired spectrum that has made the difference. The value of unpaired has increased by comparison to paired,” he said.

That said, the majority of awarded spectrum is of the FDD variety: Of the 185 LTE network projects underway globally, just 33 are trialing LTE TDD and of those only about 10 have absolutely committed to the technology, according to the Global Mobile Suppliers Association (GSA). And as Ovum’s McCormick notes, while the FDD players might supplement their existing spectrum with TDD licenses, they’re not going to switch from one to the other.

As a result the global LTE TDD market is not set to be enormous for the coming few years, at least while the ecosystem continues to grow. Goldman Sachs estimates that global LTE TDD capex will total US$15-20 billion during the 2012-2014 timeframe, while 40 million devices will likely be shipped.

China Mobile aims to complete next phase 4G trial by June [Reuters, Nov 15, 2011]

China Mobile expects to finish the second-phase of its fourth-generation (4G) network trials by June, a senior company executive said on Tuesday, as the world’s largest mobile carrier tries to boost its data services to attract high-end users.

China Mobile has built more than 850 base stations in six major cities in China and has made “remarkable progress” in its tests of the new-generation network technology based on TD-LTE platform, Li Zhengmao, an executive vice president, said at an event in Hong Kong. [LTE TDD/FDD International Summit 2011 Hong Kong GTI Summit, Nov 15, 2011]

“With the growing popularity of mobile Internet and smart devices, data consumption is increasing at an explosive speed, which has brought huge pressure to global mobile networks.”

“Under such a situation, the need to speed up the commercialisation of LTE is more compelling.”

China Mobile, the country’s biggest mobile carrier with 633.5 million subscribers — more than the entire population of North America — has been losing out to smaller rivals China Unicom and China Telecom in attracting higher-end 3G users.

China Unicom is the only official iPhone seller among the three Chinese carriers. China Mobile has 10 million iPhone users even though it does not have an agreement with Apple, but iPhone subscribers using the carrier do not have access to 3G download speeds.

Apple has been reluctant to strike a deal with China Mobile due to its inferior homegrown 3G technology called TD-SCDMA.

Apple has promised to make an iPhone compatible with China Mobile’s TD-LTE standard when its next-generation model comes out, the Chinese firm’s Chairman Wang Jianzhou told Reuters last month.

Li said seven telecom equipment makers and threechip makers participated in the first phase of the 4G trial. The Beijing-based carrier has begun purchasing TD-LTE devices, he said.

China Mobile and U.S. 4G operator Clearwire Corp have teamed up to develop high-speed mobile devices and infrastructure. Under their agreement China Mobile will work on chipsets and devices for TD-LTE that both companies are planning on using.

China Mobile and Clearwire Announce Collaboration on TD-LTE Devices [Clearwire press release, Sept 24, 2011]

China Mobile, the world’s largest mobile operator in terms of subscribers, and Clearwire Corporation (Nasdaq:CLWR), a leading provider of 4G wireless broadband services in the United States, today announced a collaboration to accelerate the development of TD-LTE devices. Specifically, the two companies agreed to work together to cultivate a robust device ecosystem that supports multi-mode, multi-band devices with minimum component complexity and cost.

China Mobile and Clearwire both support the global 2.5 GHz spectrum band for 4G deployments along with many other operators around the world. To date, both China Mobile and Clearwire have conducted successful TD-LTE trials and tests using commercially available / production-ready TD-LTE devices from numerous vendors. The two companies will work jointly to further accelerate the time-to-market availability of high volume TD-LTE chipsets and devices that should be commercially available starting in 2012. In addition, the two companies will collaborate to enable worldwide data roaming among TD-LTE, FDD-LTE and other 2G/3G networks.

“The availability and cost of TD-LTE devices are critical success factors for operators to deploy TD-LTE networks,” said Mr. Jianzhou Wang, Chairman of China Mobile Communications Corporation. “The cooperation with Clearwire will leverage economies of scale in the two largest markets in the world to speed up the development of TD-LTE devices. We anticipate the widest variety and most cost effective high performance devicesmodems, routers, smart phones and tablets– to provide end users with affordable advanced mobile broadband services.”

“We expect to launch a next-generation LTE network that will offer more capacity than any other 4G network in the United States,” said John Stanton, Executive Chairman of Clearwire. “By working with China Mobile, we fully expect to benefit from a device ecosystem aimed to support billions of potential users worldwide. This unmatched scale should reduce costs and increase choices for our customers in the years ahead.”

Today’s announcement further supports Clearwire’s recent announcement of its intent to add LTE technology to its 4G network. By joining forces on TD-LTE technology, product, deployment and roaming solutions, China Mobile and Clearwire are well positioned to build a viable and competitive TD-LTE ecosystem for the highest demand 4G markets around the globe.

Clearwire gets a boost from China Mobile’s TD-LTE progress [Nov 15, 2011]

In an interview in September with FierceBroadbandWireless, Clearwire CTO John Saw said the primary goal of the partnership is to accelerate the development of a global multi-band, multi-mode chipset that incorporates frequencies between 2.3 GHz and 2.7 GHz. However, because Clearwire’s push into TD-LTE remains on hold while it searches for more funding, China Mobile’s progress is propelling the partnership forward.

The next phase for China Mobile is to have the network running for “large scale commercial” use, and the company plans to launch a network demonstration in Beijing’s main Chang An Street and in the city’s financial district. “4G handsets and data terminals are expected to be ready for mass production next year. We will launch 4G services commercially when both the network and devices are ready,” said Bill Huang, the general manager of China Mobile’s Research Institute, according to Dow Jones Newswires.

Clearwire, meanwhile, has said it needs $600 million to deploy TD-LTE over its mobile WiMAX footprint. Sprint Nextel (NYSE:S), Clearwire’s majority owner and largest wholesale customer, said it may use a portion of the $4 billion in debt it recently raised to fund Clearwire. Sprint also said last month that it signed a non-binding deal with Clearwire to jointly work on LTE network development. The agreement covers cell site selection, site builds, chipsets for devices and is intended to assure seamless handoffs between Sprint’s forthcoming LTE network and Clearwire’s LTE network.

Clearwire CEO Prusch: We Got Our ‘Big Three’ In Sprint Deal [Forbes, Dec 1, 2011]

In an interview with Forbes this afternoon, Prusch was practically gushing about the company’s new multi-part agreement with Sprint, a development that spurred a 14% jump in the company’s stock price today. Just a few days ago, there were worries that the company might decide not to make a $273 million interest payment on its debt that was due today. Today, the company not only made the payment on schedule, it also apparently reached a detente in its fractious relationship with majority owner Sprint.

“This is a significant event, a foundational event,” Prusch said. “This is the springboard for a lot of different things to occur.”

Prusch said the deal achieved three key objectives: it extends the company’s deal to provide WiMax service to Sprint; they got a commitment to support its planned rollout of LTE service over the current WiMax footprint; and they got a commitment for additional equity funding. “We’re excited about it, clearly,” he said, apparently with no pun intended. “It gives us an avenue to get our LTE build completed as we had suggested we wanted to do by the end of 2012 or the beginning of 2013.” It was, he adds, “a very important step” to have the company’s top shareholder getting behind the company’s expansion plan.

Sprint and Clearwire Announce New Agreements [joint press release, Dec 1, 2011]

– Offers Clearwire Up to $1.6 Billion in Conditional Aggregate Revenues and Funding
– Clearwire to Receive Total of $926 Million From Sprint for Unlimited 4G  WiMAX Services in 2012 and 2013; WiMAX Network to Operate Through at Least 2015

– Sprint to Provide Support for Future LTE Services

– Companies Agree on Parameters for Additional Sprint Equity Investment

– Clearwire to Pay $237 Million Total Interest for First-Priority, Second-Priority and Exchangeable Notes as Scheduled

OVERLAND PARK, Kan. and BELLEVUE, Wash. Dec. 1, 2011 Sprint Nextel (NYSE:S) and Clearwire(NASDAQ: CLWR)today announced agreements potentially worth up to $1.6 billion over the next four years in payments for WiMAX services, possible pre-payments for LTE services and potential equity investments. The agreements further align Clearwire’s LTE network build as a complement to Sprint’s Network Vision strategy.

Also today, Clearwire announced that it has made interest payments totaling $237 million on its first-priority, second-priority and exchangeable notes which were due Dec. 1, 2011.

“These agreements are a result of the technical MOU we outlined during our third quarter results call and extend our relationship with Clearwire,” said Dan Hesse, Sprint CEO. “It provides Sprint improved pricing, allows us to continue to provide WiMAX 4G services to our customers today and to new customers in the future and provides additional LTE capacity to help complement our Network Vision strategy and meet our customers’ growing data demands.”

“Today’s announcement further cements the mutually beneficial relationship between our two companies,” said Erik Prusch, president and CEO of Clearwire. “It is an important step toward meeting Clearwire’s key goals of extending our current 4G network arrangement, securing a commitment to our future LTE Advanced-ready network, and funding the business. We continue to move closer to realizing the full value of our deep spectrum resources as we are uniquely positioned to meet the rapidly growing demand for 4G mobile broadband.”

Wholesale Pricing and 4G Availability

The agreements modify prior wholesale pricing agreements and provide Sprint with unlimited access to Clearwire’s WiMAX network to meet its growing 4G data demands. Under the terms of the agreements, Sprint will pay Clearwire a total of $926 million, approximately two-thirds of which will be paid in 2012, for unlimited 4G WiMAX retail services during 2012 and 2013, subject to certain conditions. The agreements also establish long-term usage-based pricing for WiMAX services in 2014 and beyond. Sprint will have access to Clearwire’s WiMAX network through at least 2015. Sprint plans to continue selling WiMAX devices with two-year contracts through at least 2012 and support those devices through the life of the contract.

In addition, the agreement contains separate, competitive pricing for re-wholesaling by Sprint that provides flexibility for Sprint to grow its 4G WiMAX wholesale business while at the same time providing Clearwire increased pricing flexibility that should allow Clearwire to grow its wholesale markets and attract new customers.

TDD-LTE Collaboration

The agreements also lay the foundation for the deployment of Clearwire’s planned LTE Advanced-ready overlay network and outline the terms for Sprint to gain access to the additional LTE capacity. The TDD-LTE rollout will capitalize on Clearwire’s deep spectrum resources to deliver on 4G capacity needs over the long-term. Under the terms, Sprint will pay Clearwire up to $350 million in a series of prepayments over a period of up to two years for LTE capacity if Clearwire achieves certain build-out targets and network specifications by June 2013. The agreements also establish long-term usage-based pricing for LTE services for 2012 and beyond. The companies have agreed to collaborate on a network build plan and will jointly select LTE macro-cell sites to cover Sprint’s high usage area “hotspots.”  Clearwire plans to seek additional funding before initiating the build-out of its LTE Advanced-ready network.

In addition, Clearwire and Sprint will work collaboratively to support the ecosystem for TDD-LTE in Band Class 41 for devices, chipsets and standards. Subject to the timing of the build-out and other factors, Sprint expects to launch devices including laptop cards and phones that will utilize Clearwire’s TDD-LTE network in 2013.

Equity Investment

Sprint has committed to providing additional equity funding to Clearwire in the event of an equity offering. If Clearwire raises new equity between $400 and $700 million, Sprint will participate in the offering on a pro rata basis up to $347 million, consistent with Sprint’s current voting interest of 49.6 percent on the same terms and conditions as other participating companies.

About Sprint Nextel

Sprint Nextel offers a comprehensive range of wireless and wireline communications services bringing the freedom of mobility to consumers, businesses and government users. Sprint Nextel served more than 53 million customers at the end of 3Q 2011 and is widely recognized for developing, engineering and deploying innovative technologies, including the first wireless 4G service from a national carrier in the United States; offering industry-leading mobile data services, leading prepaid brands including Virgin Mobile USA, Boost Mobile, and Assurance Wireless; instant national and international push-to-talk capabilities; and a global Tier 1 Internet backbone. Newsweek ranked Sprint No. 3 in its 2011 Green Rankings, listing it as one of the nation’s greenest companies, the highest of any telecommunications company. You can learn more and visit Sprint at http://www.sprint.com or http://www.facebook.com/sprint and www.twitter.com/sprint.

About Clearwire

Clearwire Corporation (NASDAQ:CLWR), through its operating subsidiaries, is a leading provider of mobile broadband services. Clearwire’s 4G network currently provides coverage in areas of the U.S. where more than 130 million people live. Clearwire’s open all-IP network, combined with significant spectrum holdings, provides an unprecedented combination of speed and mobility to deliver next generation broadband access. The company markets its 4G service through its own brand called CLEAR® as well as through its wholesale relationships with companies such as Sprint, Comcast, Time Warner Cable, Locus Telecommunications, Cbeyond, Mitel, Best Buy and United Online. Strategic investors include Intel Capital, Comcast, Sprint, Google, Time Warner Cable, and Bright House Networks. Clearwire is headquartered in Bellevue, Wash. Additional information is available at http://www.clearwire.com.

GSMA: Dual-Mode a Must for LTE Devices [Nov 16, 2011]

For Long Term Evolution (LTE) to succeed, it’s “absolutely critical” that devices be able to support both the TDD and FDD versions of the next-generation mobile technology, according to GSM Association (GSMA) Director General Anne Bouverot.

Bouverot told a conference held by the Global TD-LTE Initiative (GTI), an industry group promoting Long Term Evolution Time Division Duplex (LTE TDD), that it was not enough just to get the products to market.

The chipsets are the key. Only four chip vendors — mostly startups — designed and built TD-SCDMA chips, points out Bill Huang, general manager of China Mobile Ltd.’s Research Institute.

Now, though, around 16 chip specialists, including Qualcomm Inc. (Nasdaq: QCOM), ST-Ericsson and Sequans Communications , are doing “various kind of baseband” for LTE TDD, Huang stated.

To date around 35 LTE TDD terminals (mostly data cards or MyFi-style hotspots) have been developed, while ZTE Corp. has already produced a dual-mode card.

But Huang said the problem is not whether the two 3GPP standards will be combined into one chipset, but whether the chips can support all the required spectrum bands. “The question is: What spectrum from TDD or what spectrum from FDD that [the chip] will support?” stated the China Mobile man. “We now have six spectrum bands identified that will cover maybe 80 percent of the world — we may increase that to eight bands to get 100 percent coverage.”

Internet giants have taken over from pure mobile internet players [Nov 11, 2011]

According to data provided by China Mobile, the internet giants, that’s to say Tencent, Baidu and Sina, have become the leading players in the mobile internet market, boosting traffic levels and overtaking the pioneering pure mobile internet players in their respective sectors (See Exhibit 1 below).

Exhibit 1: Traffic of the Top Fifteen Mobile Internet Players (Unit: TB)

Note: 1) By China Mobile we mean related sites such as the Monternet homepage, reading and Mobile Market sites. 2) The highlighted companies are internet players who aim the bulk of their services at the traditional PC-based internet.
Source: China Mobile. Figures are based on traffic data for Fujian, Guangdong, Henan, Jiangsu and Shanghai in August 2011 and August 2010.

In the portal sector, both Tencent and Sina have supplanted 3g.cn, the previous market leader specifying on WAP portal. Sina, it should be noted, lagged a long way behind 3g.cn a year ago in terms of traffic (15.1 TB vs. 28.5TB). In the search market, Baidu and Soso more than doubled their traffic within a year and are now much larger than Easou, once the market leader. Easou’s traffic shrank to less than 50% of its previous level. Ecommerce is also extending from internet to mobile internet space. Taobao, the dominant B2C and C2C site, China’s third largest internet site in terms of traffic, secured itself 14th place in the mobile internet industry in August 2011, proof of a dramatic take-off in traffic. Furthermore, transaction volume has also rocketed. Unveiled in 2009, Taobao’s mobile site expects to have a turnover above RMB 10 billion in 2011, up from RMB 1.8 billion and RMB 0.25 billion in 2010 and 2009 respectively.

There are three main reasons for the significant changes in the past year:

  • Internet applications and content perform much better on the large-screen smartphones and tablets that have come into widespread use in the past two years. The launch of the iPhone proved to be a critical turning point. Users now find little difference between accessing websites through a PC and through portal devices.
  • Internet giants are eagerly promoting services/applications for mobile users. For example, Tencent has launched various SMS+IM packages leveraging its 700 Million strong QQ user base, and Sina has invested heavily in its SMS+weibo (twitter type) service.
  • Pure mobile internet players lack differentiation and diversification. Pioneer mobile service providers, for example 3g.cn and Easou, rely totally on mobile ads on WAP sites or search portals. They lack product lines such as SNS, IM, or games which feature high user stickiness.

Among above mobile internet companies, there are a few exceptional cases which are still well positioned and report strong uptake:

  • UCWeb has maintained No.2 position thanks to its popular mobile browser. Despite the rapid growth of various App Stores, the mobile browser is still the main access point for mobile internet content. Tencent has in turn unveiled its QQ browser, aiming to gain some share of the market.
  • The mobile SNS site Lexun has remained the leader in this sector, unaffected by rapidly growing internet SNS services, such as Renren and Kaixin. However, overall traffic growth on mobile SNS sites remains flat, in contrast to the significant take-off of the mobile internet as a whole.

Looking forward, mobile internet market will see fiercer competition and more players expanding to mobile internet sector with their popular internet applications.

China’s app growth is up by 840% in 2011 [Nov 4, 2011]

China’s mobile applicationmarket is now the second largest in the world, according to research.

Analyticsfirm, Flurry, found that China has had an 840% increase in app usage during this year. The growth is four times more than the rate experienced by other countries.

The country now ranks behind the United Statesin the stakes to become number 1 in the apps market.

Countries within Asiawere also featured in the top 10 of biggest growers, with India at 398% and Thailand at 351%.

China’s growth could be due to the country’s increasing affluence for middle class people, meaning more people are starting to own smartphones.

Peter Farago from Flurry said: “While the top 100 countries are averaging session growth of over 200%, China is delivering more than four times this growth rate, spurred by a massive population voraciously adopting applications.”

Flurry also found that the United States have suffered a decrease in activity, meaning China could overtake the country in the bid to be the top country for app usage by 2013.

The findings are based on the number of customers that downloaded apps from their country’s store, along with how long customers spend on the apps stores.

Farago continued: “As one of the fastest modernizing and largest countries in the world, the adoption of mobile apps in China is unprecedented. Whether studying China by existing app session generated or new demand for apps, the growth rates are similar.”

To learn more about the future of multiplatform apps and how marketers, developers, businesses, brands and operators are benefiting from the market’s rapid growth, visit www.apps-world.net/europe on 29-30 November in London and hear from leading global brands and industry experts.

Smartphones making rapid headway in cities [China Daily, Nov 11, 2011]

About 35 percent of urban Chinese use smartphones, the third-highest level in the world, a survey has found.

China’s smartphone adoption rate follows Singapore’s 62 percent and Australia’s 37 percent, according to the survey by Google Inc and research company Ipsos, which was based on 30,000 interviewees from 30 countries and regions.

“If you consider that the device didn’t exist more than five years ago, the fact that already one-third of the population in the cities has it is actually quite remarkable,” said Ryan Hayward, Asia-Pacific mobile product marketing manager of Google.

“When we look back at how long it took for people to adopt radio and TV, I doubt that one in three had them within four years. That just didn’t happen.”

The survey covered 2,000 people in seven large cities: Shenyang, Beijing, Shanghai, Xi’an, Chengdu, Wuhan and Guangzhou.

“People living in first- and second-tier cities change their mobile phones relatively often,” said Wang Ying, an analyst with domestic research company Analysys International.

“Economic development in the cities has spurred residents’ demand for smartphones, which in turn, led to mobile carriers’ initiatives to promote smartphones,” she added.

Urban Chinese consumers are also most likely to own multiple mobile phones, whether smartphones or regular feature phones. One out of three people in urban China have at least two smartphones, a proportion that is the highest in the Asia-Pacific region, according to the report.

The wide adoption of smartphones has been partly boosted by China’s construction of a third-generation (3G) networks, which which have improved the user experience for smartphone owners with higher speed.

China had more than 100 million 3G users at the end of September, representing more than 10 percent of total mobile phone subscribers, according to the Ministry of Industry and Information Technology.

The smartphone adoption level is probably less than 20 percent nationwide, however, taking less-developed cities and rural areas into account, said Wang. The market needs to be further tapped as these areas gradually adopt 3G networks and people there change mobile phones.

In areas that require advanced technology, such as cloud computing, the US will continue to be a leader for a long time. But in other areas, such as social applications, games and mobile Internet services, there will be promising companies emerging in China in the coming years, Kai-Fu Lee, former head of Google China, said last month at an industry forum in Beijing.

China spurs growth of mobile Internet [China Daily, Nov 1, 2011]

A senior expert said Monday that China will take greater strides in promoting the development of its mobile Internet sector.

image

Wang Xiujun, chief engineer of the Ministry of Industry and Information Technology (MIIT), said that the government will step up policy support for mobile Internet because it “promotes industrial integration and leads to revolutionary changes in development and technology.”

Wang said the country will speed up comprehensive upgrades for its information networks and boost the development of third-generation technology (3G), especially homegrown TD variants of 3G and LTE (long-term evolution) technology.

Along with the development of information networks, the innovation and development of integrated technologies and businesses should also be highlighted, Wang said during the ongoing fifth International Mobile Internet Conference, which opened Monday in Beijing.

Wang said that the Chinese government will attach more importance to the protection of users’ personal information and their rightful interests and maintain a healthy environment for the development of the mobile Internet sector.

The two-day meeting is sponsored by China Mobile, the world’s largest telecommunications firm by number of users.

“The development speed of mobile Internet is far quicker than what we imagined. Mobile Internet is becoming a reality, and is deeply changing our habits and behaviors,” a statement on the firm’s website said.

The statement said mobile Internet has also had a great impact on the traditional operation and business modules of the mobile telecommunications industry.

MIIT data showed that the number of Chinese mobile phone users hit 952.31 million by the end of September, 102.46 million of whom are 3G users.

According to the China Internet Networks Information Center (CNNIC), the number of netizens in China reached 485 million by the end of June this year. As of the end of 2010, the number of people who accessed the Internet through mobile phones had already reached 303 million.

Mobile Internet users are even expected to outnumber those who access the Internet through computers next year, according to Enfodesk, a think tank engaged in researching of new media economics in China.

Li Zhengmao, China Mobile’s vice president, said the production of smart mobile phones has jumped 50 percent year-on-year globally. Li added that the continuous development and deepened applications of 3G and LTE technologies means that mobile Internet has entered a new phase for rapid growth.

With more than 630 million subscribers, China Mobilehas been pushing for the country’s homegrown 4G standard, known as TD-LTE, or “Time Division-Long Term Evolution,” to become a globally accepted standard.

Huang Xiaoqing, who heads China Mobile’s telecommunications research institute, said the TD-LTE technology will substantially lower bandwidth costs. He said the technology will provide faster broadband wireless services to meet future demand that the current 3G network would be unable to deliver.

China Mobile also announced Friday the incorporation of a new company to accelerate its development of 3G and smartphone technology.

The subsidiary, China Mobile Terminal Co Ltd, will handle customization, testing, procurement, sales and service for the group’s third-generation (3G) devices. The new firm will also speed up the research and development of TD-LTE.

Market Scale of China Mobile Internet Grows to 10.83 Billion Yuan in Q3 2011, Showing Huge Development Potential [Nov 15, 2011]

According to the data of iResearch, market scale of mobile Internet reaches to 10.83 billion in Q3 2011, up 154.6% year-on-year and 38.9% quarter-on-quarter. Meanwhile, growth rate of mobile Internet increases nearly 18% compared with last quarter.

iResearch views competition among mobile devices and mobile operation systems is more fierce, which will accelerate popularity of smart phones and lead growth rate of mobile Internet to a new peak. Besides, traditional Internet enterprises all invest more in mobile Internet, and new applications and commercial modes also attract more companies to participant in the mobile Internet market, which helps growth of the market segments.

Changing track of mobile Internet segments in Q3 is similar to Q2 2011. Share of mobile value-added service market in the mobile Internet will further fall to 43.7% while share of mobile ecommerce obviously become bigger, up to 34.8% from 27.9% in the second quarter. Moreover, with higher awareness of advertisers, development of mobile advertisement network enterprises and increasing number of mobile device users, market scale of mobile advertisement rises to 10.3% from 9.5% in the second quarter. In the other segments, mobile value-added service, mobile games and mobile search develop steadily and their share falls slightly. Mobile Internet market segments will face balanced development.

Mobile value-added service increases 17.7% quarter-on-quarter, which is attributed to the following reasons: Firstly, mobile operators enhance the development of value-added service and pay more attention to product integration. Secondly, a variety of new applications such as mobile reading, mobile instant messaging and location based service develop rapidly and bring more revenue. Therefore, iResearch considers new applications in the mobile Internet develop well and have more users while most commercial modes aren’t mature. As a result, new applications don’t do much contribution to mobile Internet.

Mobile ecommerce maintains strong growth, up 508.1% compared with Q3 2010. It has become a main driving power for the growth of mobile Internet owing to the following reasons: Firstly, traditional ecommerce websites have operated mobile terminals and increased marketing efforts in order to attract a large quantity of users to generate buy deeds. Secondly, some large B2C websites support cash on delivery (COD) instead of mobile payment, which solve the payment problem of many users. Finally, applications of mobile ecommerce more efficiently improve users’ experience and maintain the relationship with clients. Therefore, iResearch holds China mobile ecommerce has showed a trend of accelerated development in Q3 2011 and its share will continue to increase in the future.

As the mobile phones jump into the third generation from the second generation, mobile advertisement as a new marketing method is developing in the content and form. Up to now, advertisers have more mature awareness of mobile advertisement and companies, which provide free applications depending on advertisement platform, achieve profitability. Traditional Internet enterprises expand their business to mobile Internet, producing new demand of marketing and motivate development of mobile advertisement.

Based on the state of mobile Internet market in the third quarter, iResearch views mobile Internet market will continue to rapidly increase in the fourth quarter 2011. In mobile Internet segments, share of mobile ecommerce will expand and Q4 market scale of mobile ecommerce will keep growth rate of 90% or more because mobile ecommerce is attached much attention by traditional ecommerce enterprises and users have gradually cultivated the habit of mobile online shopping; Mobile advertisement will rapidly grow in the process of exploration because it has solved the problem in the profit model of mobile medial even though it remains in the initial stage; Traditional mobile value-added service will develop steadily; Mobile reading and mobile video remain in the search of profit model and may give initial result in the fourth quarter; Mobile games will have a slower growth compared with other mobile Internet segments.

About iResearch
iResearch is China’s leading internet research company, dedicated to providing high quality products and services to deepen our clients’ understanding of China’s internet industry.
For more information, please visit www.iresearchchina.com.
iResearch Client Solutions www.iresearchchina.com/solution.shtml.
More Views & Reports www.iresearchchina.com/report.aspx.

CNC report from Beijing [Sept 15, 2011]

CNC (China Xinhua News Network Corporation) is a TV news network run by Xinhua News Agency, aiming to serve the audiences across the world.

By the end of 2010, cell phone internet subscribers reached 303 million in China – accounting for 66 percent of total internet users in the country.

Weibo is China’ s version of Twitter.

It’ s the most popular online social media site in the country. And, one of the major reasons many people in China began logging on more frequently.

As of June, the number of Chinese people using Weibo and other blog sites reached 195 million – an increase of 209 percent in just one year!

And, just like Twitter, many users have become addicted.

TITLE: THE FUTURE OF MOBILE WEB IN CHINA

Some of the most influential leaders of the mobile internet industry in China recently gathered in Beijing for the China Mobile Internet Industry Investment Forum.

Mobile internet is quite new in China.

In fact, it wasn’t introduced until 2009.

As a result, some people in the country are weary of the new technology.

Education is key, but something many people won’t receive until they can afford to try out the technology.

And, the cost of mobile internet in China, is preventing many people from making the purchase.

SOUNDBITE(CHINESE): HOU WEIWEI, OFFICE STAFF
“It costs me about 3 US dollars per month for a 250 Mbyte package. I have to pay extra bills if I surf the net too much, so I would have to go to places that offer free Wi-Fi.”

The cost of the service isn’t the only complaint from customers.

Many people don’t like the high cost of apps that are needed to take full advantage of mobile technology.

Price. Education. And, other hiccups in the expansion of the mobile internet industry are constant topics of discussion at events like the  China Mobile Internet Industry Investment Forum.

The number of mobile internet users in China is expected to reach an estimated 800 million people within 5 years!

Picture: Mobile Internet is innovation and entrepreneurship and investment boom [Aug 29, 2011]

China Internet Network Information Center released the <<28th China Internet Development Statistics Report>>, as of June this year, China’s mobile phone users reached 318 million, accounting for 65.6% of the total number of Internet users. Most of the increase in business class application remains such as the online shopping rate increased to 35.6%, 12.15 million new users six months, the user growth rate of 7.6% in six months.

CCID Consulting: China’s Mobile Internet Industry Sees Equal Strengths in South and North with Rise in West [Aug 25, 2011]

BEIJING–(BUSINESS WIRE)–Mobile Internet, an integral part of the new-generation information technology, has been recognized as one of China’s strategic emerging industries and given priority by China’s Ministry of Information and Technology in its 12th Five-Year Plan scheme. As such, CCID Consulting has drawn a map of China’s mobile Internet industry in the coming years based on analyses on its current characteristics and growth trends.

“One Belt (the Circum-Bohai Sea, the Yangtze River Delta and the Pearl River Delta in a line) Plus One Triangle (the West Triangle)”

Equal Strengths in South and North with Rise in West; Guangdong Province Taking the Lead

In 2010, China’s mobile Internet industrial recorded an output value of RMB 293.69 billion, to which the four major regions, namely the Pearl River Delta in the south, the Circum-Bohai Sea in the north, the Yangtze River Delta in the east and the West Triangle centered on Chengdu, Chongqing and Xi’an, contributed over 90 percent.

Figure 1 China’s Mobile Internet Industry Size

http://event.ccidconsulting.com/en/images/en-0824-1.jpg
Source: CCID Consulting Mobile Internet Industry Database, May 2011

In China, Guangdong Province is the champion in the mobile Internet industry with an annual output value of more than RMB 100 billion leveraging its strength in terminal manufacturing; the Circum-Bohai Sea is China’s second largest mobile Internet base with significant strengths in mobile terminal manufacturing, mobile Internet software and services; the Yangtze River Delta is also of great importance to China’s mobile Internet industry, which is strong in mobile Internet-related software and services, but relatively weak in terminal manufacturing; the West Triangle is enjoying the greatest growth potential in China’s mobile Internet industry.

“One Belt Plus One Triangle”

The layout of China’s mobile Internet industry is described as “One Belt (the Circum-Bohai Sea, the Yangtze River Delta and the Pearl River Delta in a line) Plus One Triangle (the West Triangle)”. The major cities on “One Belt Plus One Triangle”, including Beijing, Guangzhou, Shenzhen and Hangzhou in the east and Chongqing, Chengdu and Xi’an in the west, are all well equipped in industrial development conditions to support the mobile Internet industry

Figure 2 Key Cities of China’s Mobile Internet Industry

http://event.ccidconsulting.com/en/images/en-0824-2.jpg
Source: CCID Consulting Mobile Internet Industry Database, May 2011

Overall Development with Highlighted Clusters and Evolution in Echelons in Future

In the coming decade, China’s mobile Internet industry will usher in an age of overall development as its industrialization advances to facilitate the transformation of the telecommunications and Internet industries, while the existing industrial clusters will remain the focuses of the industry.

Meanwhile, the evolution of the mobile Internet industry will feature multiple echelons at different growth levels. The first echelon will include the Circum-Bohai Sea, the Yangtze River Delta and the West Triangle, with Beijing, Shanghai, Hangzhou, Shenzhen, Guangzhou, Chengdu, and Chongqing staying in a leading position in the fields of mobile terminal design & manufacturing, mobile software and application R&D. Wuhan, Zhengzhou, Changsha, Xiamen and other second-tier major cities located in the second echelon of Wuhan-Changsha Cluster and the Western Taiwan Straits Economic Zone will specialize in mobile terminal manufacturing and mobile software and application development. Other provinces and regions including Yunnan, Guangxi, Shanxi, Inner Mongolia, Gansu and Ningxia will start with infrastructures construction and promote mobile Internet applications with the local governments and operators playing a major role.

Mobile Terminal Manufacturing Sector to Shift to Lower-cost North and West

As the comprehensive cost in coastal cities stay high, the cost-sensitive mobile terminal manufacturing sector has accelerated its shift to Central and Western regions with lower labor and operation costs. For example, the leading OEM Foxconn has shifted part of its capacities to Henan, Shandong, Sichuan and Chongqing. In addition, the related upstream and downstream sectors including chip manufacturing and mold manufacturing will follow the same trend.

Mobile Software and Application Sector to Continue Relying on Industry-Academy-Research-Application Chain

The mobile software and application sector, both intelligence-intensive and capital-intensive, requires educated and highly skilled talents, innovative technologies as well as high market-penetration of software and applications. Hence, of the sector will continue to focus on major cities in the first echelon where the industry, academy, research, and application forces are tightly integrated.

About CCID Consulting Co., Ltd.

CCID Consulting Co., Ltd. (hereinafter known as CCID Consulting), the first Chinese consulting firm listed in the Growth Enterprise Market (GEM) of the Stock Exchange of Hong Kong (HKSE: 08235) and the first consulting firm which gets ISO 9001 international and national quality management system standard certification, is directly affiliated to China Center for Information Industry Development (hereinafter known as CCID Group). Headquartered in Beijing, CCID Consulting has so far set up branch offices in Shanghai, Guangzhou, Shenzhen, Wuhan and Chengdu with over 300 professional consultants after many years of development. The company’s business scope has covered over 200 large and medium-sized cities in China. With its powerful industrial resources, information technology and data channels, CCID Consulting provides customers with public policy establishment, industry competitiveness upgrade, development strategy and planning, marketing strategy and research, HR management, IT programming and management services. The company’s customers range from industrial users in electronics, telecommunications, energy, finance and automobile to government departments at all levels and diversified industrial parks. CCID Consulting commits itself to becoming China’s No.1 advisor for enterprise management, No.1 consultancy for government decision and No.1 brand for informatization consulting.

New China-made smartphone unveiled [Xinhua, Aug 30, 2011]

A new smartphone made by a Chinese high-profile Internet startup has the potential to shake the world’s largest mobile phone market driving prices down for high-performance handsets.

The low-cost but high-specification phone was unveiled by Lei Jun, founder of Xiaomi Technology Co. that produced it, at a presentation in Beijing on Aug. 16.

Xiaomi Phone, which runs a MIUI ROM on top of Android, is 125mm x 63mm x 11.9mm in size and weighs 149 grams — so it’s both a little heavier and bigger than the iPhone 4.

Lei said that his phone stands out with its fast dual core processor, big screen, high-quality signal, and large battery capacity.

But most impressively perhaps is its 1,999-yuan (313 U.S. dollars) price tag, 3,000 yuan cheaper than the iPhone 4.

“The success of Apple encourages others to follow suit. It has become a trend to promote platforms with terminals and promote App stores with platforms. The question is whether somebody else can be the winner after Apple,” said Sun Taoran, the founder of e-payment service company Lakala.

Lei, also board chairman of Chinese software company Kingsoft, has dismissed comparisons by Internet users between him and Apple’s just-retired CEO Steve Jobs, saying on his microblog that he didn’t imitate Jobs in clothing and “Jobs’ charm is matchless.”

But he did compare his phone with the iPhone several times during the product’s launch.

A total of 16.81 million smartphones were sold in the Chinese market in the second quarter of the year, up 7.5 percent from the previous three months, according to the IT consulting firm Analysys International.

Analysys has said that the number of smartphones sold in China could reach 95 million for this year.

Phones produced by Taiwan-based company HTC, Lenovo’s LePhone and the iPhone are among the best sellers in China.

Lenovo claimed recently in a report that it sold 34 percent more cellphones in the first quarter year-on-year. Its 2,900-yuan LePhone has been selling well, and, according to recent reports, through its sales the company holds a 10 percent share of the middle and high-end domestic smartphone market.

Also, Lenovo this month unveiled its second smartphone, the A60, which has a 88.9-mm touch screen and uses the Android 2.3 operating system, priced at 959 yuan.

But the real change in China’s smartphone market is that domestic Internet firms are starting to compete in it.

Last month Alibaba.com, a major Business-to-Business electronic commerce company, released its smart phone which runs “ALI cloud” OS.
Also, China’s online search giant Baidu is planning to launch its own mobile phone OS Qiushi.

And the country’s leading web-portal Tencent is also working on its own brand Qphone mobile phone and operating system, according to Beijing-based International Herald Leader newspaper.

“The companies including Alibaba, Tencent and Baidu have successfully produced PCs. However, as people are spending more and more time on mobile terminals, their influence could decline,” said Li Yi, secretary general of the China Mobile Internet Industry Alliance.

Competition in the smartphone market may get fiercer as international competitors look to grab a bigger slice both in China and worldwide.
Google Inc. has agreed to buy Motorola Mobility Holdings Inc. for about 12.5 billion U.S. dollars, the largest purchase for the Internet search giant that will allow it to compete more directly with other mobile phone makers.

By the end of the first quarter this year, Nokia, Apple and RIM, the leading three smart phone producers enjoyed more than a half stake in the global market. And it is estimated that more than 100 million smartphones were sold worldwide in the first quarter this year.

But, so far, Chinese companies have only captured a small piece of the global market.

Zhu Junmin, a Beijing-based telecom expert, said domestic companies’ smartphones are still lagging behind in terms of designing. “Foreign brands do better in industrial and user-oriented designing. Lack of innovation makes domestic companies to have to follow and imitate.”

Ma Zihui, chief economist of Samsung Economic Research Center also expressed his worries about the lack of novelty of domestic companies. “Without creativity, a company can hardly compete with foreign counterparts and make ideal profits.”

Survival of the smartest [Global Times, Aug 1, 2011]

For many months now, Beijing’s swankier cafes have been filled with people perusing the Internet not on a laptop computer but on their smartphones.

However, while the mobile Internet has taken off in China, it has remained dominated by foreign platforms, such as Apple’s iPhone OS, Google’s Android and RIM’s Blackberry – until now.

That could be set to change as Chinese companies prepare to launch their own operating systems (OS), with two Chinese companies launching smartphone OS products this month alone.

Xiaomi Tech, a high-tech company set up in April last year, launched MIUI, a system based on Android, on July 8 and plans to launch its own MIUI mobile phone – the M1 – in September. It is a new system with more than 100 personalized services, including free voice call options.

Xiaomi’s founder and CEO Lei Jun, who is also chairman of Chinese software developer Kingsoft and an angel investor in the mobile Internet sector, announced on July 12 that the company had attracted $41 million investment from Morningside Group, Qiming Venture Partners and IDG Capital. The company is valued at about $250 million.

Alibaba Group, China’s e-commerce giant, launched its Ali Cloud Mobile OS Thursday. The Ali Cloud Mobile OS uses cloud computing technology and not only uses Alibaba Group’s own text input software, search engine and e-mail, but also embeds its business services, such as group-buying business Juhuasuan, online retailing marketplace Taobao.com, mobile instant messaging service Ali Wangwang and online buyer community Taobao Girl.

The OS provides users with 8GB storage volume on the phone and over 100 GB storage space on the company’s cloud server side. Users don’t need to download software or applications, they just register to enjoy various applications developed by the company and other developers based on Android OS, with software and applications stored and run on the cloud server side.

Though China’s biggest Internet company Tencent has so far denied that it is developing its own smartphone OS, industry experts believe it is working on one.

“Tencent did a lot of market research on users’ expectations for its QPhone since 2009. Tencent hopes the QPhone brand can cover both the high-end market to compete with iPhone and Google’s Android phones and low-end market to compete with Nokia in China,” a Tencent marketing official said, requesting anonymity.

Tencent partnered with Intel in April 2010 to cooperate on Intel’s smartphone OS MeeGo. Tencent will carry out its own research and development based on the MeeGo OS to make it more suitable for the Chinese market and Tencent’s products and services, which in other words means MeeGo will be used in Tencent’s QPhone.

China’s biggest search engine Baidu also has plans for a smartphone OS. Rumors have swirled since last July that Baidu will launch its Android-based smartphone OS in November this year.

China Mobile started earlier than the country’s Internet giants. It put its OMS (Open Mobile System) into commercial use in 2009. Currently many handset manufacturers produce customized terminals using the system for China Mobile, including Motorola, HTC, Lenovo Mobile and Dell.

Crucial moment

But why are so many big companies rushing to enter what is already a fiercely competitive sector?

“Smartphone OS is the way forward in the mobile Internet industry. Just like the importance of the PC-based Windows OS for the Internet industry, how the smartphone OS field develops is very important for the future market structure and competition pattern,” Chen Yanshu, analyst of IT market research company eShip Consulting said.

Once a company has the advantage in the competition between the different smartphone OS, it can attract more users and application developers and develop new business models based on these resources.

“Selling applications to users through mobile phone application stores is a popular business model now. If a company’s smartphone OS gains more support from users and developers, it will attract more and more other users and developers, which means it has more potential buyers,” said Chen.

“Handset manufacturers, telecom operators and application developers will all cooperate together. But in the ever-changing mobile Internet sector, more and more business models will appear. No one wants to miss this chance. So they have all started to develop a smartphone OS to try to occupy the entrance.”
Multilevel competition

However, achieving market-leader position is far from easy.

“Currently, the competition in China’s smartphone OS area is happening in two dimensions, between industries and between domestic companies and international giants,” Chen said.

Domestic IT and Internet giants are very active in developing smart phone OS because they own a lot of content and applications.

Alibaba Group has established a sound ecosystem in its e-commerce business, which has 370 million registered C2C buyers and sellers, an excellent online payment system, widely used instant messaging services and many others. But the company is looking to shift all this onto the mobile Internet via a smartphone OS.

Tencent has 647 million users of its instant messaging service QQ. Its online community, microblogging, online shopping mall and online games can also be migrated to mobile Internet. The same is true for Baidu’s search engine, map service, location based services, video broadcasting service and so on.
But the difficulties for IT and Internet companies are huge.

“The mobile Internet is very different from the standard Internet. On the standard Internet, things are more open and a company can get users only if it provides excellent products and services. But in the mobile Internet industry, there are many more participants, such as telecom operators, mobile phone chipset manufacturers, mobile phone designers and manufacturers and application software developers,” said Chen.

“The competition is not simply in better products and services to users, but also related to partners, negotiation ability, the business ecosystem construction and many others. This is a new problem for IT and Internet giants. Just copying what they did in the past won’t get them success.”

China’s domestic mobile phone manufacturers are not as strong as international giants such as Nokia and Google and have lagged behind in developing a smartphone OS, according to Chen.

“They cooperate with telecom operators. Lack of power is one reason. Another reason is that traditionally the telecom operators are at the top of mobile Internet industry. The mobile Internet is accessed over their networks. They have big influence on the industry. But what they don’t have is what the IT and Internet giants do have – content and applications,” Chen said.

Web apps for the open web from Mozilla

Mozilla releasing new version of Firefox for Android [Nov 22, 2011]

The new version is strategically important for Mozilla for multiple reasons. First, smartphones and tablets are at the center of a mobile-first transformation of the computing industry, and Firefox isn’t preinstalled anywhere right now. Second, with Firefox shut out on Apple’s iOS and Microsoft’s Windows Phone, Android is effectively the only route for Mozilla to bring its browser to the mobile market.

Last, Mozilla’s objective–to ensure an open Web–relies on Firefox. Right now, Apple and Google browsers based on the open-source WebKit project dominate mobile browsing.

Release manager Christian Legnitto announced the move Friday. Initially the new version was geared just for phones, but Mozilla expanded it to tablets, too, after concluding it couldn’t offer separate versions.

Firefox for personal computers, and many of the add-ons that helped make the browser popular by making it more customizable, use an interface called XUL (XML User Interface Language). But because the XUL-based version of Firefox took so long to start up on Android and isn’t as responsive, Mozilla instead embraced Andoid’s built-in technology.

Mozilla releases roadmap for Boot to Gecko project [thinq, Nov 7, 2011]

Mozilla is continuing its assault on the operating system, releasing an updated roadmap for its Boot to Gecko (B2G) project that sees its developers using the mobile platform as their primary phone device by the end of the year.

Mozilla’s Boot to Gecko project first appeared back in July, when researcher Andreas Gal posted a message to the mozilla.dev.platform Usenet group asking for volunteers to help develop a new mobile platformthat brings the concept of the open web to smartphones as well as the desktop.

“We propose a project we’re calling ‘Boot to Gecko’ (B2G) to pursue the goal of building a complete, standalone operating system for the open web. We will do this work in the open, we will release the source in real-time, we will take all successful additions to an appropriate standards group, and we will track changes that come out of that process. We aren’t trying to have these native-grade apps just run on Firefox,” Gal claimed at the time, “we’re trying to have them run on the web.”

As well as a standalone platform, Gal explained that initial versions of the software would operate as a “low-level substrate for an Android-compatible device,” allowing tablets and smartphones based on Google’s popular mobile platform to boot into B2G as well.

The B2G project stands as an apparent answer to the success of Google’s Android and the work the advertising giant has done on the Chrome OS project for so-called ‘Chromebook’ devices. A combination of the two – a smartphone platform and a web app platform – B2G promises to appeal to those looking to offload their processing from a mobile device to the cloud.

In the latest version of the B2G roadmap, Mozilla claims that the first milestone is to get developers using a B2G device as their day-to-day smartphone – a goal it aims to achieve by the end of the year.

The project has a way to go, however: while B2G currently has access to smartphone features including the camera and the ability to make outgoing calls via Android, work has yet to be completed on messaging and full telephony functionality, along with power management, Android contacts integration and screen management.

Mozilla B2G interface mockup

Once complete, the team is planning to turn its attention to the nicer aspects: support for Bluetooth, USB and Near-Field Communications hardware is planned – although not yet scheduled – while plans to release an open web apps store= much like Google’s own Chrome Store, which lists web apps solely for use with its own browser – and add full Firefox-like functionality to the web browser are scheduled.

Once complete, that work will result in a public demonstration of the project as early as Q1 2012, the team claims, followed by “productisation” in Q2 – at which point the public at large will be given their chance to play with Mozilla’s creation.

The company has a long road ahead, however: Google’s Android is a popular platform, and while B2G promises to maintain compatibility with the system – likely by integrating a dual-boot functionality or using B2G as an overlay on top of the still-running Android OS where possible – it’s likely to struggle to convince non-technical types that it’s worth the effort.

Should the company secure a deal with a major handset manufacturer to ship B2G as standard with a smartphone, however, that could rapidly change.

Full details of the B2G project are available on the official wiki.

B2G/Roadmap [Nov 4, 2011]

This page is edited by brendan, cjones. Please don’t change without permission. DRAFT
[Brendan Eich co-founded mozilla.org and is currently the CTO of Mozilla. He is widely known for his contributions to the evolution of the Web, including inventing JavaScript and spearheading its ongoing standardization and evolution. See also: Mozilla’s Brendan Eich on the Birth of Firefox [Nov 9, 2011].]

Milestone 1: Developer Phone Q4 2011

Developers will use B2G as their day-to-day phone.

Gecko

Gecko implements standard and proposed Web APIs.

  • Accelerometer
  • Geolocation
  • Camera
  • Visibility
  • Messaging: (filed 7/27)
    • android backend (ON TRACK, first patch 8/11)
    • RIL backend (ON TRACK)
    • SMS IndexedDB database (ASSIGNED)
  • Telephony: (filed 7/27)
    • outgoing calls on android
    • RIL backend (ON TRACK)
    • mute and speakerphone-toggle through libaudio (ON TRACK, landing estimated 11/15)
  • Battery: (filed 8/12)
    • android backend (ON TRACK)
    • Linux upower backend (ON TRACK)
    • sysfs backend (ON TRACK)
  • Contacts: (ON TRACK)
    • android backend (ON TRACK)
    • native IndexedDB backend (ON TRACK)
  • Screen/power management: (SCHEDULED)
  • Settings: (SCHEDULED)
  • Intents/Actions interface (SCHEDULED)

System (Gonk)

Gonk provides the OS kernel and lower-level native-code libraries that Gecko depends on.

  • Boot into Gecko-based runtime
  • Basic developer tools
    • debugger (gdb)
    • profiler

User Interface (Gaia)

Gaia is Mozilla’s phone user experience.

  • Home screen
  • Lock screen
  • Dialer
  • SMS application
  • Basic web browser
  • Contacts manager

Integration and testing

Infrastructure to collaborate with partners on source using established tools from Android ecosystem. Test correctness and performance.

  • Project Eideticker(performance testing): (ON TRACK, prototype finished)
  • Control B2G devices: (ON TRACK)
  • git.mozilla.org and gerrit server: (ASSIGNED)

Milestone 2: Product Demo Q1 2012

Gecko

  • Open Web Apps and Store (ON TRACK)
  • Network status
  • Network management
  • Vibrator(ON TRACK)
    • android backend (ON TRACK)
    • sysfs backend (ASSIGNED)
  • Lights
  • Sensors(ON TRACK)
    • proximity and ambient-light sensors (ON TRACK)
      • android backend (ON TRACK)
      • gonk backend (ASSIGNED)
  • Bluetooth(STRETCH)
  • USB(STRETCH)
  • NFC(STRETCH)
  • Completed port to Gonk
    • widget backend built on GL context for screen (ON TRACK)
    • user-input processing (ON TRACK)
    • gonk backend for all device APIs
    • audio and video playback
  • Developer tools: remote debuggers
    • JS
    • DOM (STRETCH)
    • CSS (STRETCH)

System (Gonk)

  • Dalvik removal
  • Developer tools
    • valgrind
    • OpenGL debugger
    • OpenGL profiler

profilers

User Interface (Gaia)

  • Full-featured web browser
  • Settings manager
  • Apps store
  • eBook reader
  • Camera
  • Gallery
  • Media player
  • Distinct look-and-feel

Integration and testing

  • Automated correctness testing

Milestone 3: Productization Q2 2012

Gecko

Boot To Gecko (B2G) [A Minute With Brendan, Oct 19, 2011]

Back from JSConf EU and other travels, the minute with team is happy to return with a special episode from Brendan about the new Boot To Gecko (B2G)system. This is targeted to allow users of mobile devices to boot directly to a Gecko based browsing interface and to run web applications. It is really doing some stunning work around the new web APIs and privilege model that all developers should be aware of. Enjoy!

Crowd Sourced Full Transcript: http://piratepad.net/amwb-20111019 [Brendan Eich, Oct 19, 2011]

When I last spoke about the whole area of the rise of mobile smartphones and tablets really, and how Mozilla needs to climb the stack, use the Firefox desktop-heavy user-base to grow and make new product offerings, new projects, I did not talk about Boot To Gecko, but it’s, it was latent in what I, I did talk about, because we, we look around the world of mobile devices, and we see different operating systems that are increasingly locked in, vertically in terms of browsers or app models, or, even down to the OS and hardware, and that goes against Mozilla’s mission.

So what we really want is an offering that allows you to use the web to access all those great device APIs, with security, with user, user’s permission, with the principle of least-authority, so that there’s not a big security nightmare. But we do expect that the web languages, JavaScript especially, are capable of doing the high level sequencing and operations that you want, for things like your camera, USB connectivity, even futuristic stuff like Near Field Communication. That can all be just APIs exposed to JavaScript. You shouldn’t have to write native code that’s like Java interfaced on Android, or Objective-C, on, on, or C or C++ on another platform.

And so Boot To Gecko really is trying to make a thin OS layer, using open-source stacks like the linux kernel that’s in Android, or some similar linux kernel, and lib-c, and, you know, the Bluetooth open stack, and other things, to have a completely unencumbered operating system that gets you straight into the web languages as fast as possible. The, the launchers, home-screen, or the front-end of the user experience of the OS will really be realized with web technologies.

And, you know you might think this is similar to webOS, from Palm originally, now HP, and ChromeOS, there’s a lot similar in spirit. I would, I would say there’s some differences strategic for Mozilla and in what users will see there. What we’re trying to provide is not a new big fat JavaScript library or stack, but the web libraries that you find on Github, the ones you’re already using in your front-end development. We want web developers to be right at home, we don’t want to give them yet another, sorta framework. And I think that the webOS has some of that going on, which you know, may or may not be a strike against it, but it’s different from what we intend. We intend to be totally aligned with the grain of the web.

ChromeOS is fully open source, as fully as it can be, I think, more so than Android, at least Android Honeycomb, and that’s, that’s a good thing about it. It’s currently targeting you know notebooks, machines with keyboards, I think it’s, it’s also being brought up on some tablets, I’m not sure where that stands. And maybe even some phones, so the telephony, you know the dialer and the signaling stuff will be there. And not sure how that’ll play out. But ChromeOS is kind of Chrome, and therefore Chromium Webkit, and sort of Google dominated, to be fair. And I, so inspite of the philosophical alignment I feel with ChromeOS, it needs to be something like Android, which is really linux plus some Java stuff, I think Mozilla has to take a shot at something like Boot To Gecko.

We want to keep the Gecko code base relevant, even as it sort of dissolves into the operating system, becomes part of the ambient functionality you find on devices. So we’re looking for interoperation between Webkit and Gecko. We’re not just saying: “one open-source widely-used renderer is enough”. And, of course, as, as I mentioned last time, there’s a lot of, sort of, implicit version forking or vendor specific, you know, bug injection going on with Webkit. This is inevitable with any widely used codebase, it’s not something peculiar to Webkit.

But it, I think it even more raises the temperature on having another rendering engine, ideally open-source, like Gecko, out there, with a lot of users, even in the future where tablets and smartphones dominate the desktop population of devices, of PC’s and Macs.

So, Boot To Gecko is trying to differentiate by bringing web developers all those APIs that are going to take awhile to standardize. The stuff that Phonegap, from Nitobi, does well, we want to bring it as quickly as possible and feed it into the standards body, and, bodies, and iterate on it, and we want to run well on certain, certain devices. Now, this also requires making choices, because you can’t just say this is gonna be something users can download for any old phone. It, it, all the phones are different, you really have to flash into ROM, and you know, to burn, burn a ROM with this code. That’s part of the challenge, because for tablets, you might need some, some extra support that isn’t yet open-source. I mentioned Android Honeycomb.

We’re gonna persevere, and try to get this to be completely open-source, and running on relevant devices. There’s some really sweet hardware out there that we like a lot. We like the Samsung devices, the Galaxy II-S, we went with the Galaxy Tab 10 inch. Getting up on those right now with fully open-source stacks is a little hard. So part of our mission is to overcome that obstacle, and then interface the device APIs in the OS and down in the linux layer directly to the web.

And, so we won’t run equally well on every device, but we will pick devices that we think are likely to be popular, that are well executed hardware, that, you know, can actually give Apple a bit of a run for its money, and try to get something up and demonstratable in a few months.

So, I will be talking about this at least in, in October at a couple of conferences, probably Web 2.0 Expo in New York, and another one. And that, that puts a short fuse on the initial prototyping work for Boot To Gecko, so it’s paramount that we leverage what’s out there as open-source already, and then build on it with the Gecko technology that allows web developers to get at the device APIs. And I’ll have more to say about this as it progresses, but it’ll be exciting, and I, it’ll, I hope be really awesome on certain well designed hardware.

Booting to the Web [Andreas Gal, Director of Research at Mozilla Corporation, Jul 25, 2011]

Mozilla believes that the web can displace proprietary, single-vendor stacks for application development. To make open web technologies a better basis for future applications on mobile and desktop alike, we need to keep pushing the envelope of the web to include — and in places exceed — the capabilities of the competing stacks in question.

We also need a hill to take, in order to scope and focus our efforts. Recently we saw the pdf.js [http://github.com/andreasgal/pdf.js/] project expose small gaps that needed filling in order for “HTML5” to be a superset of PDF. We want to take a bigger step now, and find the gaps that keep web developers from being able to build apps that are — in every way — the equals of native apps built for the iPhone, Android, and WP7.

To that end, we propose a project we’re calling “Boot to Gecko” [http://wiki.mozilla.org/B2G] (B2G) to pursue the goal of building a complete, standalone operating system for the open web. It’s going to require work in a number of areas.

* New web APIs: build prototype APIs for exposing device and OS capabilities to content (Telephony, SMS, Camera, USB, Bluetooth, NFC, etc.)
* Privilege model: making sure that these new capabilities are safely exposed to pages and applications
* Booting: prototype a low-level substrate for an Android-compatible device;
* Applications: choose and port or build apps to prove out and prioritize the power of the system.

We will do this work in the open, we will release the source [http://github.com/andreasgal/B2G] in real-time, we will take all successful additions to an appropriate standards group, and we will track changes that come out of that process. We aren’t trying to have these native-grade apps just run on Firefox, we’re trying to have them run on the web.

This project is in its infancy; some pieces of it are only captured in our heads today, others aren’t fully explored. We’re talking about it now because we want expertise from all over Mozilla — and from people who aren’t yet part of Mozilla — to inform and build the project we’re outlining here.

brendan, cjones, gal, shaver

Boot To Gecko misconceptions [Luke Wagner, Sept 16, 2011]

I’m all jazz hands about Boot To Gecko (B2G). I think B2G is really important to the Mozilla mission. Perhaps stemming from the early-and-open nature of B2G, there are some misconceptions about B2G that I’ve seen in articles and forums. I am not closely involved in the project, but I do know enough to identify and correct a few of these misconceptions with the following three B2G facts:

  1. B2G will not run in kernel mode. To be clear, B2G will run on top of the Linux kernel; Gecko will run as user-mode processes. Furthermore, a crash in Gecko will not take down the entire phone: with Electrolysis (already being used in Firefox Mobile), different apps/sites will run in different processes.
  2. B2G will (ultimately) not run on top of Android. To bootstrap the project, work is currently being done on top of Android. However, the goal is to incrementally remove each dependency on Android, leaving only drivers and low-level libraries. In particular, this means B2G would not contain the Dalvik Java VM which should significantly improve the patentencumbered Java situationas well as reduce the number of VMs needed to browse the web from 2 to 1.
  3. B2G will use Gecko, but it’s not just about Gecko. A clearer name might have been “Boot to Web platform”. Gecko will, of course, be the engine used to prototype new Web APIs but since these are targeted at open standards developed in the open (as opposed to dumped in the open) [referring to a Dart presentation], a possible/desirable outcome is a separate “Boot To Webkit” implementation able to run the same home screen and apps as B2G.

If you are excited, feel free to contribute to the project; it’s just starting and there are many important problems to be solved.

1st search: HTML5 CSS3 Javascript “Windows 8” Chrome Firefox Apple Opera “web apps”

2nd search: “web apps” Mozilla

The State of Mozilla Annual Report – Opportunities [Oct 10, 2011]

Improving Web Capabilities

Mozilla has long been at the forefront of making the Web a more capable, rich and compelling platform. We continue this leadership today.

Identity

Apps

Apps represent a new, convenient way of interacting with the Internet, but they lack a number of the features that are great about the Web. The Mozilla open app ecosystemwill let users take their apps with them across platforms and devices. It will bridge contact lists and social graphs from different providers across the Web. It will allow users to discover apps in open and flexible ways, just as we discover other content on the Web.

Education

Media

WebFWD

Boot to Gecko

The State of Mozilla Annual Report – FAQ [Oct 10, 2011]

FAQ

What are the key projects for Mozilla in the next year? How do you plan to influence the market going forward?

Firefox continues to be a fundamental lever in driving the Web forward and advancing the Mozilla mission. At the same time, the Web is evolving and moving into new areas and so is Mozilla. In addition to delivering Firefox on mobile phones and tablets, we will focus on new projects in the important areas of Apps, Identity, Education, and more.

Do you see a continued need for an independent player like Mozilla, now that competition in the browser market has accelerated?

Absolutely, Mozilla’s public benefit mission and nonprofit nature enables us to advocate for the user and remain committed to keeping the Web open and participatory, rather than focusing on market share or profits. The desktop browser market is innovative and competitive, but no one other than Mozilla is organized solely for the good of the Web as a whole, and we believe that as people become increasingly aware and informed online citizens that more and more people will look for a Web browser, like Firefox, that answers only to them.

What was Mozilla’s total revenue for 2010?

Mozilla’s consolidated reported revenue (Mozilla Foundation and all subsidiaries) for 2010 was $123 million, up approximately 18 percent from 2009.

How does Mozilla generate revenue?

The majority of Mozilla’s revenue is generated from search functionality included in our Firefox product through all major search partners including Google, Bing, Yahoo, Yandex, Amazon, Ebay and others. Mozilla’s reported revenues also include very important individual and corporate donations and grants as well as other forms of income from our investable assets.

What is the status of the organization’s search partnerships?

We currently have partnerships with a number of search providers that differ by market. Our largest contract, with Google, comes up for renewal in November. We have every confidence that search partnerships will remain a solid generator of revenue for Mozilla for the foreseeable future.

Do Mozilla’s partnerships affect its independence?

Our mission and development process are completely unrelated to revenue or revenue generating relationships. Our open development process is governed by Mozilla’s mission and our commitment to improving the Web.

Are you exploring partnership opportunities to diversify your revenue stream?

We currently have several key business partnerships and are actively exploring search partnership opportunities and other potential revenue opportunities. We’ll continue to build great products that help people enjoy the richness of the Internet, and we’re confident that this allows us to identify appropriate sources of revenue.

Prototype of an Open Web App Ecosystem [Mozilla Labs, Oct 19, 2010]

The open Web is a great platform for rich applications. It would be even better if it had additional capabilities to ease discovery, acquisition, installation and use of apps, while also enabling monetization for developers. We designed and built a prototype of a system for open Web apps: Apps built using HTML/CSS/JavaScript that work both on computers and mobile phones, have many of the characteristics that users find compelling about native apps and provide developers with open and flexible distribution options.

Today, we are releasing technical documentationof the proposed system and a developer preview prototype that allows you to install, manage and launch Web apps in any modern desktop or mobile browser (Firefox 3.6 and later, Firefox for mobile, Internet Explorer 8, Chrome 6, Safari 5, Opera 10 and WebKit mobile). This prototype provides a simple mechanism to support paid apps and authentication features to allow apps to log users in upon launch.

The design proposed here provides the following capabilities and enables a new category of what we call “Open Web Apps” — apps that are truly of the Web.

Open Web Apps:

  • Are built using HTML, CSS and JavaScript.
  • Can be “installed” to a dashboard within your mobile or desktop Web browser, or to your native OS desktop or mobile home screen.
  • Work in all modern Web browsers, while enabling each browser to compete on app presentation, organization and management user interfaces.
  • Support paid apps by means of an authorization model that uses existing identity systems like OpenID.
  • Support portable purchases: An app purchased for one browser works in other browsers, and across multiple desktop and mobile platforms without repurchase.
  • Can request access to one or more advanced and/or privacy-sensitive capabilities that they would like access to (like geolocation) which the system will mediate, giving the user the ability to opt-in to them if desired.
  • Can be distributed by developers directly to users without any gatekeeper, and distributed through multiple stores, allowing stores to compete on customer service, price, policies, app discoverability, ratings, reviews and other attributes.
  • Can receive notifications from the cloud.
  • Support deep search across apps: Apps can implement an interface that enables the app container (generally the Web browser) to provide the user with a cross-app search experience that links deeply into any app that can satisfy the search.

Mozilla Labs | Open Web Apps [Oct 19, 2010]

Overview of Mozilla Labs’ proposal for an Open Web App Ecosystem, its underlying technology and tech preview implementation.

OpenWebAppPlatformFAQ

Q: Why is Mozilla building an Open Web App platform?

Web apps are becoming a commonly used class of applications – often directly competing with native apps. Web apps offer similar features to native apps and are available through any modern Web browser (both desktop and mobile) from any place in the world. Yet, Web apps lack certain essential features around the user experience, including installation and launch, app discovery, monetization and some platform features, such as notifications and unified search through installed apps. App experiences are usually a tightly vertically integrated (e.g. iPhone/iTunes) with problems such as an opaque approval processes, lack of choice for developers, platform lock-in, high(er) development cost when going cross-platform, etc. Realizing these gaps and issues, Mozilla decided to build the underlying system to enable Open Web Apps – these apps are fundamentally built upon the Web infrastructure.

Q: Is Mozilla creating an Open Web App store?

At this point in time, Mozilla has no intention to build our own store or distribute apps ourselves. We expect to see app stores develop, which will provide access to both free and paid Open Web Apps. Developers will be able to publish their apps on their own sites and, if they choose to do so, charge for them.

Q: How are Open Web Apps different from add-ons?

Open Web Apps are applications produced on and delivered through the Web. Open Web Apps are complete applications such as office applications, productivity applications, image processing applications, games, etc. Open Web Apps run in any modern Web browser (both on desktop as well as mobile). Add-ons are extensions to your Firefox browser, which provide specific functionality to the browser itself.

Q: How will people discover new apps? Will there be recommended apps?We expect that we will see a whole array of directories and stores being developed to aid in discovery. This will be another area where stores will compete with each other. Further – as you can link into apps – a developer can market an app through the established online marketing channels such as keyword advertising.

Q: Will developers need to submit or create a new app?

All developers have to do to make their apps work in the proposed system is to provide a short manifest (as text document consisting of a few lines of JSON code). There is no submission process – the simple existence of a manifest is enough for the system to understand that the particular URL is an app. If the developer chooses to sell her app, she has to add some boilerplate code for purchase verification. We will provide example code and libraries for this purpose.

Q: Will the apps be localized and available globally?

This is completely up to the developer. An app can be distributed globally in exactly the same way you publish a website today – once the app is available through its URL, anyone around the world can access it. It’s up to the developer to decide if they want to localize, provide special features for certain geographies, etc.

Q: What is important about Mozilla’s proposed Open Web App infrastructure?

Apps are fundamentally of the Web; they live on the Web and you can link into them.
– Apps can be published without limitations (on your own site, in directories, in stores), fostering innovation on the store fronts/directories, remove problems with approval processes, etc.

  • The system provides mechanisms for identification and authentication.
    – You can easily charge for apps, similarly to experiences you have today on the iPhone or Android devices.
  • Apps run in any modern Web browser.
    – You are not tied to a specific browser, your apps travel with you from browser to browser independent from the underlying OS (e.g. desktop to mobile). For developers, this means that they develop once and can deploy on every device that runs a modern Web browser.

Open Web Apps – An Update [Nov 30, 2010]

There has been a lot of discussion and progress in the month since we announced our proposal for an “Open Web App Ecosystem”, and we wanted to provide a snapshot of our progress and current thinking. This post outlines a new feature, “Application Sync”, as well as several proposed technical changes to Open Web Apps.

Syncing Apps

The way the Web works today, changes made on a site are often transparently visible across all of a user’s devices, changes such as photos posted to Flickr or updates sent to Twitter. Given that many popular sites use server based storage behind an authenticated user account, this “feature” is quite natural for the Web.

Open Web Apps, on the other hand, are more similar to browser bookmarks than they are to photos on Flickr. The set of applications that a user has installed is persistent in a browser’s storage on the client, and is not stored on any central server by default.

A problem in user’s expectations arises here: the more and more the dashboard ends up feeling like a hosted Web application, the more a user will expect to see her stuff wherever she is.

To address this problem, we have included “application synchronization” as a first class feature. The goal of this feature is to allow a user to synchronize their applications between devices and browsers if they choose. We’ve begun prototyping synchronization, and you’re welcome to follow our progresson github.

Refining the Manifest

The application manifest format for Open Web Apps is a specification of JSON encoded meta-data that describes the presentation, launch, and capabilities of an Open Web App. This specification is central to the system we propose, as it will be an important integration point for application developers, browser vendors, and application stores.

Given the central role of the manifest, it has been the focus of a commensurate amount of attention. We have received feedback from standards groups, engineers working on “Installable Web Apps” at other browser vendors, companies and individuals interested in running application stores, application developers, and our own security experts here at Mozilla.

All of this discussion has culminated in a handful of concrete proposed revisions to the manifest format which attempt to build a more secure platform for Web apps that serve all parties involved in the ecosystem. You can learn more about the current proposed changes, and join the discussion, in a separate blog entry dedicated to refining the manifest.

Defining the Application Repository

One key component of Open Web Apps is what we’re calling the Application Repository. This is a client side entity that exposes an API to Web content: applications, stores, and dashboards. Its primary responsibilities are to manage the collection of installed applications and ensure that the user remains in control of them.

One interesting element of the application repository is that it is the piece that we propose be built into browsers as a native component. In the past month we’ve completed a first pass proposal and proof of concept (in the form of browser add-ons) of the API that the application repository will expose. This API can also be provided by a JavaScript library to support browsers that have no special support for Open Web Apps.

You can view the latest versionof this API specification on github, and we’re especially interested in feedback from browser developers on this API. Our hope is that it will be possible to implement this API on browsers across mobile and desktop environments alike.

Upcoming

In the upcoming weeks we hope to complete a first prototype of application sync, and we will have a complete revision of the application manifest ready for further community review. Finally, we should have prototype add-ons complete for multiple browsers available for people to try out.

Our longer term goal is to have an Integration Release of the Open Web Apps concept ready by early next year, which will serve as a blueprint from which we can work with members of the community to help spark a vibrant new ecosystem of rich applications for your browser.

Building the Open Web App Ecosystem [Dec 6, 2011]

Editor’s Note: Today, Mozilla Labs posted an update on the Open Web App Ecosystem project. Included below is an excerpt from this post. You can read the full details from Director of Mozilla Labs, Pascal Finette here.

The Web needs support for the co-existence of multiple Open Web App stores, and to enable users to use applications from these stores in a consistent manner. People buy their shoes, food and music from different stores on the Web today, and we see the same need for diversity and choice with Open Web Apps. We are excited to build a truly free and open market which is the basis for innovation and fundamental to the Web.

We recently launched a project to build the infrastructure for an Open Web App Ecosystem because we want to enable many different stores to exist and work in any modern browser across devices and platforms. The Open Web App Ecosystem will allow app developers to publish apps on their own website under their own terms, and will provide opportunities for individuals and companies to develop innovative services.

Building the Open Web App Ecosystem [Dec 6, 2010]

The Web needs support for the co-existence of multiple Open Web App stores, and to enable users to use applications from these stores in a consistent manner. People buy their shoes, food and music from different stores on the Web today, and we see the same need for diversity and choice with Open Web Apps. We are excited to build a truly free and open market which is the basis for innovation and fundamental to the Web.

We recently launched a project to build the infrastructure for an Open Web App Ecosystembecause we want to enable many different stores to exist and work in any modern browser across devices and platforms. The Open Web App Ecosystem will allow app developers to publish apps on their own website under their own terms, and will provide opportunities for individuals and companies to develop innovative services.

Concretely, the system consists of a machine readable format to describe applications (the manifest), a client side collection of the apps a users has installed (the app repository), a user facing application launcher (the dashboard), as well as the interactions to support commerce (such as proving a user’s ownership of an app).

Progress

Numerous app developers and companies have shared plans to build stores and services (search, recommendations, etc.) based on the Open Web App Ecosystem prototype we released.

On the technical side, we are in the process of finalizing the APIs and the manifest format for developers (read more about the details of this work here).

We are experimenting with new app capabilities such as notifications, app sync and the possibility for apps to exchange data directly if permitted by the user(allowing your email app access to your address book and calendar app for example). We also continue to work on multi-browser specific integrations of the user-facing application launcher (currently referred to as the Dashboard).

What’s next?

Our “integration release” is on track to be available in Q1 2011, and will have a stable manifest format and APIs, and will include initial custom browser support for most popular browsers (via extensions), application sync, and an application dashboard. Additionally we are actively working with developers of apps and stores to help them integrate a presence within the Open Web App Ecosystem into their plans.

Find out more

To stay up to date on the development or get in touch with the team,

First developer release of Web Apps Project [March 3, 2011]

We are excited to announce the availability of the first milestone release of Mozilla’s Web Application project. Web Apps are applications that run on any device, and can be distributed through any store or directly by the developer. This release contains stable APIs, developer utilities and documentation to help you get a jumpstart on building Web Apps and stores.

Developers can use this release to publish their application to users, or to create a Web App store or directory. Users can review a gallery of user experience ideas and beta-quality versions of Firefox and Chromeadd-ons that integrate the Web App experience more tightly with the browser.

To get started, watch this short video which describes the main features of the release, then head over to our landing page to learn more.

Web Apps are applications that run on any device, and can be distributed through any store or directly by the developer.

Ready. Set. Build!

Head on over to the Mozilla Developer Network to understand how to:

  1. Build a Web App
  2. Describe your Web App using the stable manifest description
  3. Use our stable JavaScript APIs to let your Web App interact with the browser

Check out this gallery of some of the cool Web Appsthat developers have already started building using our APIs.

If you are interested in building a Web App Store, we have documentation to help you get started.

Further we have some nifty utilities that will help you test how your new Web App works in modern browsers:

  1. Download the Mozilla Web App extension for Firefox and/or Chrome. This extension implements the application launch and application management APIs.
  2. Use the Manifest Validatorto ensure your Web App manifests are working.
  3. Check out this proof-of-concept Web App dashboard written in HTML5. You may even be inspired to write your own dashboard!

To give you a taste of how we envision Web Apps will enable rich, immersive user experiences, head over to the user interface concepts gallery

What’s next?

In the coming weeks, we plan to pursue several new ideas, including:

  • A deeply integrated “in browser” experience that spans the entire find, install, launch, use and manage flow.
  • Syncing your Web Apps to your mobile devices.
  • Supporting native browser controls and OS integration.
  • Support for widgets and notifications to make your Web Apps more lively.
  • and many more.

Give us feedback!

As always, we would love to hear from youas you build and deploy Web Apps. In particular, we’d love to hear if:

  1. You have feedback on improvements you’d like to see in our APIs and documentation.
  2. You have built an awesome Web App and want to show it off.
  3. You have an amazing dashboard you’ve built.
  4. You have an idea for a cool Web App.

We believe Web Apps enable us to package all the generativity of the Web as rich, immersive experiences that delight users. We look forward to building this world with you.

The Mozilla Web Apps team

Web Apps Update – experiments in Web Activities, App Discovery [July 7, 2011]

At Mozilla Labs, we’ve been experimenting with several concepts and ideas to build a Web of Apps. Today, we’re proud to release a new version of the experimental OpenWebApps add-on for Firefox that allows you to easily install and manage web applications in Firefox and aims to provide a tightly integrated app experience.

These features are aimed at developers and adventurous users and give you an idea of what to expect in the future. You can download the latest version of the add-on here.

With this release, you can try two new experimental features – Web Activities and App Discovery.

v0.3 release of the Mozilla Open Web Apps project

Web Activites

This experiment is focused around the concept of linking apps together.

For example, if you use Flickr to share photos, then the Flickr Web App should let you easily share and integrate your Flickr photos with other Web Apps. If you use Twitter to share links with your friends, then other Web Apps should allow you to easily share via Twitter.

To try out Web Activities, do the following:

  1. Install the Rainbooth Add-On.
  2. Take an awesome photo.
  3. Install and Authorize the Flickr Connector Web App(you’ll need a Flickr account).
  4. Click Send To in the Rainbooth Web App to automatically send the photo over to Flickr.

We’re working with Google’s Chrome team on this new feature.

App Discovery

This experiment is built around the notion that you should be able to discover interesting Web Apps as you browse the web. To try this, once you have installed the OpenWebApps add-on in Firefox, visit nytimes.comand you will see a prompt to install the awesome NY Times web app.

Note:We have faked this for the NY Times site to give you a sense and idea of what the experience might be as more web sites add support for browser-based App Discovery.

What Next?

As a developer, you can:

  1. turn your web page into an Open Web App by publishing a manifest
  2. play with Web Activites by declaring that you support certain services in your manifest, and implementing the service handlers.

As always, we would love to hear your feedback. Check out our github repository. File bugs. Join us on irc and join our Google Group.


The Mozilla Web Apps team

Designing smarter phones–Marko Ahtisaari (Nokia) and Albert Shum (Microsoft)

Including Joe Belfiore’s “Building a different kind of UI” talk as well (for completeness): see that in the very end.

Marko Ahtisaari interview: Nokia Senior VP of Design [The Verge, Oct 31, 2011]

Nokia designer Marko Ahtisaari sits down with us to chat about innovation in the phone world, why the Lumia 800 looks so much like the Nokia N9, and why the future of interfaces won’t be voice commands but something he calls “sloppy gestures”.

… the fact that he finds such harmony with Albert Shum’s Metro UI demonstrates the synergy that exists between Microsoft’s and Nokia’s design teams. As Marko explains while gesturing to his beloved Lumia 800, “What struck me so much is that when we got together, and looked at design principles that went into Metro, the design principles that went into this design language — it’s nearly identical, slightly different words. So great teams think alike.”

Nevertheless, Marko’s clear that innovation in the phone industry “isn’t done yet,” reminding me that it took 15 years for the automobile industry to standardize on the steering wheel as the dominant interface. While voice interaction like Apple’s Siri is an important development in the humane machine interface, Marko’s near-term interest is improving “design on the glass” via “sloppier gestures” that allow users to do something without requiring their full attention. He’s also exploring off-the-glass gestures, calling it a “key area where we’ll continue to innovate.” “The prototypes already exist,” he reassured me with a glint in his eye.

Suggested preliminary reading:
Nokia to enter design pattern competition for 2011 smartphones with MeeGo [Dec 9, 2010]
Nokia N9 UX [?Swipe?] on MeeGo 1.2 Harmattan [June 24 – Oct 27, 2011]
Nokia Lumia (Windows Phone 7) value proposition [Oct 26, 2011]

Albert Shum on the Design of Windows Phone 7 [Feb 16, 2011]

Albert Shum, one of the key thinkers behind the new Windows Phone 7 Series design, admits that 12 years at Nike doesnt sound like an obvious springboard to becoming director of Microsofts Mobile Experience Design team. In this video, Albert talks about the principles, thinking and user factors that went into the design of the completely reworked-from-the-ground up Windows Phone 7.

Windows Phone Designer Seeks the Right Balance [Microsoft Feature Story for the press, Feb 16, 2010]

Before joining Microsoft two and half years ago, Shum met with J Allard, chief experience officer in the company’s Entertainment & Devices division, and Don Coyner, general manager of Microsoft’s Entertainment Experience Group. They talked about using design as a way to not just create new mobile experiences, but also to help shift the culture at Microsoft.

“The tone was, ‘Let’s mix some folks from Nike, from the entertainment world, and from the technology world and start thinking differently about how we design, build and launch products,’” Shum says.

The first result of that new approach is Windows Phone 7 Series, a new mobile experience that’s designed for a life in motion, Shum says. The new user interface aims to connect content from the Web, applications, and services into one simple experience. “It presents a way to navigate and interact with the things you care about. That’s really the new fresh start we’re bringing to Windows phone.”

According to Shum it took an open, diverse team to look out across Microsoft’s various entertainment offerings and bring them all together into the new mobile experience. The key to connecting the dots was to stay focused on the consumer.

“You know, everybody says simple is the new awesome,” Shum says. “OK, make it simple. But also make it emotional and relevantfor the consumer.”

That’s what the design, engineering and business teams set out to do with Windows Phone 7 Series, he says. Shum hopes consumers see that personal connection right from the revamped Start page.

Microsoft Windows Phone Start Screen -- 16-Feb-2010Dynamic icons called “live tiles” display real-time content from users’ contacts and applications. The tiles are gateways to “hubs” of the content consumers care most about: people and social networking, pictures, games, music and videos, their workplace, and an application marketplace.

“We took the idea of making it personal so when you look at it with the Start experience, it’s all your content, it’s all your people, it’s all your pictures, it’s all your music,” Shum says. “I think that’s really a key part – that personalized way of navigating the things that you care about, the things that you want to share, the things you want to listen to.”

Metro Design Language of Windows Phone 7 [Microsoft Tutorial, Dec 10, 2010]

Metro Design Language of Windows Phone 7

Metro is the name of the new design language created for the Windows Phone 7 interface. When given the chance for a fresh start, the Windows Phone design team drew from many sources of inspiration to determine the guiding principles for the next generation phone interface. Sources included Swiss influenced print and packaging with its emphasis on simplicity, way-finding graphics found in transportation hubs and other Microsoft software such as Zune, Office Labs and games with a strong focus on motion and content over chrome.

Not only has the new design language enabled a unique and immersive experience for users of Windows Phone 7; it has also revitalized third party applications. The standards that have been developed for Metro provide a great baseline, for designers and developers alike. Those standards help them to create successful gesture-driven Windows Phone 7 experiences built for small devices.

Guiding Principles of the Design Language

There a few core concepts of the Metro design language which we’ll outline here. Each concept, or guiding principle, contributes to the look and feel of the whole system as well as the layout and frequency of elements used within the interface.

What’s covered in this video:

  • Design inspiration for Metro
  • Guiding principles of the Metro design language
  • Examples of each principle in action
watch video [clickable in the original]

Principles of Design

Typography. Type is beautiful. Not only is it attractive to the eye, but it can also be functional. The right balance of weight and positioning can create a visual hierarchy. Additionally, well placed type can help lead you to more content.

Motion is what brings the interface to life. Transitions are just as important as graphical design. By developing a consistent set of motions or animations, a system is created that provides context for usability, extra dimension and depth and improves the perceived performance of the whole interface.

Content not Chrome is one of the more unique principles of Metro. By removing all notions of extra chrome in the UI, the content becomes the main focus. This is especially relevant due to the smaller screen size and gesture-based interactions.

Honesty. Design explicitly for the form factor of a hand held device using touch, a high resolution screen and simplified and expedited forms of interaction. In other words, be “authentically digital”.

Unique Components of the Interface

Following the guiding principles of Metro, the Windows Phone design team has come up with more than a few unique interface components. In this section you will see different Windows Phone 7 UI components in action.

What’s covered in this video:

  • Fonts, colors and themes
  • Interface navigation components
  • Application level components
watch video [clickable in the original]

Signature Examples of Motion

At this point, you have seen examples of the signature animations in Metro. In this section, you will see each animation singled out, allowing you to see how the system of interactions is created and how the motions adhere to the guiding principles. Not only will this continue to illustrate the Metro design language but it will also help you design your use of motion in your own applications.

What’s covered in this video:

  • Taking a look at interface level animations such as Live Tiles
  • Application level animations such as Swivel and Zoom
watch video [clickable in the original]

Conclusion

In this lesson, an overview of the design language of Windows Phone 7 was provided. After a brief background, the guiding principles were explained and examples of the principles in action were given. You were also given a look at the unique interface and application level components and the signature animations that comprise the Windows Phone 7 interface.

Nokia World 2011 Panel Discussion: Designing smarter phones [NokiaConversations, Nov 8, 2011 [upload date]]

Panel Discussion at Nokia World 2011: http://events.nokia.com/nokiaworld/ titled “Designing smarter phones” with Marko Ahtisaari from Nokia and Albert Shum from Microsoft Nokia World is an annual conference and exhibition devoted to all things Nokia, that took place this year on the 26th and 27th October in London. The two days were packed with captivating talks, inspiring discussions, exciting surprises and fruitful networking. The event offered visitors to experience all new mobile products, services and innovations from Nokia and partners. Marko Ahtisaari heads the Design team and is responsible for user experience and industrial design. Albert Shum is the General Manager of the Windows Phone Design Studio.

Designing Smarter Phones [Steve Litchfield, David Gilson, All About Windows Phone, Nov 2, 2011]

Marko Ahtisaari

He [Marko Ahtisaari] described the designas a reductionist process, leaving only what was absolutely needed“.

He went on to explain that just because the design process strips away all unnecessary elements, the result doesn’t have to be “de-humanising”. Things can always be reduced in such a way that they still feel natural, rather than “artificial and impersonal”. This is certainly reflected in the N9/Lumia 800, with its gently curved back and front glass.

Even though the design is stripped down to bare essentials, it isn’t boring to look at. Marko elucidated to the audience how the design looks very different from various angles. From the front or back, it’s a hard rectangle. However, the back has a “complex pillow-like curvature“, whilst the sides are semi-cylindrical. The curved glass screen complements the curvature by blending in smoothly with the body.

Marko went on to describe how the polycarbonate uni-body required “extreme product making”, and that it was not at all easy to manufacture. There was a lot of attention to the craftsmanship involved, and that each process was “extraordinary”. For those who don’t know, the body of each N9 and Lumia 800 is made from a single piece of polycarbonate, which is precisely milled to the required shape. There is a great deal of attention to ensure that no production marks are left on the body. He also commented that the final assembly (which is done by hand) was like “putting a ship in a bottle”.

Albert Shum

… started by telling the audience that even though the partnership was only eight months old, “both teams have worked together very well“. He explained how each had introduced itself to the other by summarising its core values. Both groups soon saw that those values “aligned very well“, as shown below.

Design values
Common design values

Albert discussed the design principles of Windows Phone, citing the line “People First“, as we’d heard several times from Joe Belfiore; and matching with Nokia’s “Connecting Peoplevalue. He also explained that Microsoft has conducted lots of case studies, which enabled it to build four archetypal “personas”for which it is designing Windows Phone.

Another common value between the two teams is “craftsmanship“, balancing the needs of science and art. An example of this was working with Nokia to optimise the touch screen drivers for individual handsets.

Albert talked briefly about how important typography was to Windows Phone. It has to be “artistic, yet facilitate finding information quickly“. …

In-depth checking of typography in Windows Phone
In-depth checking of typography in Windows Phone

Albert then reflected Marko’s reductionist point of view. He stated that the Windows Phone development studio believes in “Content, not chrome“. Furthermore, a design philosophy that his studio finds useful is, “You’re never done with a design until you’ve removed all you don’t need“. Therefore, a lot of the Windows Phone design process has been removing and simplifying elements. This is reflected in the set of Windows Phone icons, which was shown on the slide below.

The Windows Phone 7 icon set
The Windows Phone 7 icon set

Albert finished by discussing how Microsoft is trying to improve the Windows Phone ecosystem. One way is to “bring diversity to its services and applications“. Of course, he cited the software and services that are exclusive to Nokia as a way of doing this. The team are also looking ahead to other opportunities for expanding Windows Phone. To illustrate this, he showed a chart with phones, tablets, televisions and other nondescript devices.

Discussion

After both had given their speeches, they sat down for a discussion about their views on user interface (UI) design. Marko opened with his view that UIs should allow people to have their “heads up again, rather than down in their phones. This is the idea that UIs should give you quick glanceable information, rather than having you tap through applications. He believes that Live Tiles are a good way of achieving this, because information “bubbles up”when you need it.

Both of the designers agreed that Windows Phones need to be tried before you buy one. Albert made the analogy that you “wouldn’t buy a car without trying it first“.

They wrapped up the discussion by echoing Joe Belfiore‘s comment, that the Metro UI grid is a consistent way to present information to the user in each “Scene”. The mention of Scenes was the real piece of new information here. It turns out that this is the term given to the section of the UI that is currently on screen. One can think of an application page as a panorama, and we drag horizontally from scene to scene within the panorama.

Positive impressions: HTC Radar and Nokia Lumia 800 [Tero Lehto from Espoo [but not Nokia related], Nov 20, 2011, ]

The second Windows Phone 7.5 smartphone I played with is the highly anticipated Nokia Lumia 800. Microsoft held two events, Hello Helsinki for consumers and TechNet for developers and IT pros. There I had the chance to try Lumia 800, but just for about one hour, in two sessions. Even though Lumia 800 does not yet bring anything very special to the Windows Phone platform, I have to say it’s absolutely the best looking and feeling Windows Phone device so far. It’s almost as great piece of art as Nokia N9, and somewhat even better.

Lumia 800 has got very good reviews online. Many have written it’s probably the best smartphone Nokia has ever done. Of course, it’s good to note Americans haven’t got most of Nokia’s smartphones to the United States, and it seems they never got used to Symbian. Nokia N9 (MeeGo) is not shipping there either.

Lumia 800 has the same kind of nice polycarbonate chassis as N9, which means a special quality of plastic. In this case plastic is not a bad thing, because the device feels very robust and sturdy. And the material enables having very vivid colours of cyan, magenta and black. And if you scratch the device, the colour surface should remain the same, because all of the plastic material has been painted. The last argument is from Nokia, I haven’t actually seen that in real life yet.

Looking at hardware specifications, Nokia Lumia 800 is not the best WP Mango device available. HTC and Samsung have models with front cameras for video calls. HTC Titan also boasts an impressive 4,7 inch screen and faster Qualcomm Snapdragon 1,5 GHz processor.

I was disappointed to note Lumia 800 uses the same, very modest standard camera application of the Windows Phone platform. As mobile cameras are Nokia’s core know-how, I would have expected them to shine in this areawith the same kind of an application we’ve seen on MeeGo and Symbian. I took a few pictures live at the event, but I couldn’t figure the image quality based on that yet. However, in those dim light conditions the result did not look as good as what I’ve used to with N8 and N9 based on what I saw on the screen.

It’s clear Nokia can do a lot better than what Lumia 800 shows, and fortunately they are already working on this. I got to meet Albert Shum from Microsoft at the same event. He is the man responsible for the Metro UI of the Windows Phone platform. Shum told they have very close co-operation with Nokia. He has described his work on this YouTube video.

Even though Shum obviously couldn’t reveal any specific new features of future Nokia device, based on the interview I’m convinced we will see more personalisation and more features specific to Nokia. The camera application and integration to other parts of the OS are important. People centric features will become even more advanced. IM and VoIP will be integratedwith Lync and Skype support. Lync should come already before the end of this year, for Skype the schedule is more uncertain.

You could possibly see where people are, what they’re doing, invite them for a coffee based on your map location, or pictures taken with the camera could be shown on your map location, et cetera.

It’s also interesting to see which features will be specific to Nokia, and which ones will become available for all the vendors. I will blog more about the interview with Albert Shum if I have time later.

Nokia World 2011: Joe Belfiore – Building a different kind of UI [NokiaConversations, Nov 8, 2011 [upload date]]

Joe Belfiore at Nokia World 2011: http://events.nokia.com/nokiaworld/ speaking about “Building a different kind of UI” Nokia World is an annual conference and exhibition devoted to all things Nokia, that took place this year on the 26th and 27th October in London. The two days were packed with captivating talks, inspiring discussions, exciting surprises, fruitful networking. The event offered visitors to experience all new mobile products, services and innovations from Nokia and partners. Joe Belfiore co-manages the Windows Phone team, heading up product definition and design. A huge consumer advocate, Joe has spent his career working to make technology products easier to use and to give people a more satisfying and “delightful” experience. The “Metro” design language of Windows Phone is a product of Joe’s team working over many years to revitalize design at Microsoft.

Building a different kind of UI [Steve Litchfield, David Gilson, All About Windows Phone, Oct 28, 2011]

Joe started with the assertion that “Windows Phone is about celebrating people”, quoting core values stated by the design team:

  • People first” – your friends and loved ones (and what they’re up to) should be front and centre in the interface. Being ‘people first’ is. Joe contends, fundamentally different to iOS, Blackberry, Symbian and other mobile operating systems, which all force an “application by application” basis.
  • Celebrate me” – Joe contrasted the effortless celebration of ‘you’ to Android’s customisability, where you have to put in quite a lot of effort in terms of homescreen tweaking and configuring. In Windows Phone, an awful lot is done for you.
  • Right here, right now” – instant display of the people, events and information that you need in real time, plus an awareness of searching for things physically close ro you in real life

Metro is, as you will have observed, and as Joe contends, “completely different”. It has evolved from other things that Microsoft have done. E.g., Windows Media Centre and Zune HD, and the name comes from the idea of taking the user on a journey. And, to set that up nicely, the visual style was inspired by metropolitan transportation signs – i.e. they do what they need to do, clearly and simply, “expressing typography, without unnecessary frills”.

Transport sign inspiration

The same is true of Metro UI’s textual elements and iconography, with the added aim to be “artistic” – Joe showed some examples of classic and modern art based on typography. Ideas above a mobile OS user interface’s station? Pretentious? Maybe, but we can absolutely see what Joe means and the overall effect is undoubtedly very stylish.

Metro design languageMetro UI certainly offers a different approach to the usual grids of largely static icons, though the cheeky resizing of the phones to give one a psychological edge made us chuckle!

Also important to Metro is “motion“, whether it’s your Xbox live avatar peeking out cheekily in your live tile, the lock screen bouncing when tapped to indicate what to do, the ‘busy’ moving dots or indeed the core kinetic scrolling of all the panes and content. Joe says that “motion makes so much difference, which is why comments based on screenshots don’t represent the whole ‘picture’…” He says that “the motion helps to create an emotional connection.”

Perhaps unsurprisingly, the Metro UI design is “getting better feedback from women and first time users”. The competing Android UI design “is like the web – it can accomodate lots of styles”. Joe defends Windows Phone in a direct comparison saying that Metro isn’t as constrained as some say and that the very consistency and the ‘airyness’ helps users, plus developers can create their own design, incorporating the Metro style without it getting in their way.

Application Craft: a multiplatform rapid development system and SaaS for HTML5 et al

Application Craft – our one minute overview [Oct 29, 2011]

Check out our fantastic one minute video. It shows you just some of the great development features available.

Related information: Microsoft and jQuery Mobile, PhoneGap [Oct 13, 2011]

More information:
New website [Nov 4, 2011]
Technology
Features
How our system works [Nov 9, 2011]
– Example SmartSites (=websites for smartphones, their core value proposition) in the Content ideas: Location Specific Web Sites, Retail, Publishing and Other
– Use cases in App Dev – Build Web, Mobile and Tablet Apps: Mobile, Workflow, Forms, Reporting, Mashups and Features for that
[this is called by them AppOps – their developer value proposition – meaning: “a substantial set of developer oriented functionality that allows you to build pretty well any sort of business or data-centric App (so not great for games) ”]
Application Craft – Learning Center [from Oct 22, 2011 on, only half done yet]
(including an API Cheat Sheet, the other resources are very concise videos and links to the reference manual )
Application Craft – User Guide
Professional Services [Oct 20, 2011] offerings:

Developer Resources

Fork Application Craft on GitHub

As of today (November 3rd, 2011) we are preparing our code for public availability on GitHub. Current estimations are that it will be available in the last week of November. As soon as it is available, we will be letting everyone know and you will find a large link here.

Freddy May, Founder CEO:

I founded Application Craft in September 2009. We started writing code a month or two later and we released our first really proper version in June 2011.

I do the product design and have an extraordinary team of guys and one gal in Russia [in Yoshkar-Ola the capital city of the Mari El Republic]who are a full part of the company. They do all the really hard work and have most of the brains.

Investors [April 8, 2011]

Application Craft is a UK company, founded by Freddy May and backed by 3 Angel Investors.

Urs Wietlisbach – Angel

Urs is the co-founder and Vice Chairman of Partners Group, one of the world’s largest independent private markets asset management companies, with over US$ 23 billion in assets under management [and over 500 employees and 15 offices].

Application Craft IDE [Fredy May, Application Craft, Oct 13, 2011]
[Release: 1.12.1, October 24, 2011 with jQuery Mobile RC1 and Alpha release of Workflow.Detail; Release: 1.10.7, October 3, 2011]

We are just launching our new IDE for building Apps and Content that can be deployed to Mobile, Tablet and Desktop. It is all browser based and uses just HTML5/Javascript/CSS.</p>
<p>It is now released and available on our cloud platform (for not a lot of money) as well as on Amazon AWS from November (for free).</p>
<p>We are looking for advanced content designers as well as javascript developers of all levels to give us their feedback and help guide the product. We are still offering free support at this stage so there really is $0 cost.</p>
<p>It has full support for Responsive Design as well as Client and Server Side Javascripting. </p>
<p>Anyway, take a look and please feel free to contact me directly fmay@applicationcraft.com or on skype 'freddymay'.</p>
<p>

We are just launching our new IDE for building Apps and Content that can be deployed to Mobile, Tablet and Desktop. It is all browser based and uses just HTML5/Javascript/CSS.

It is now released and available on our cloud platform (for not a lot of money) as well as on Amazon AWS from November (for free).

We are looking for advanced content designers as well as javascript developers of all levels to give us their feedback and help guide the product. We are still offering free support at this stage so there really is $0 cost.

It has full support for Responsive Design as well as Client and Server Side Javascripting.

Anyway, take a look and please feel free to contact me directly fmay@applicationcraft.com or on skype ‘freddymay’.

Responsive Design and Javascript Coding in a 100% browser based IDE. [Fredy May, Application Craft, Oct 30, 2011]

Responsive Design and Javascript Coding in a 100% browser based IDE. The first of its kind.</p>
<p>There is lots of chatter and twitter about Responsive Design for Web content right now. What about Apps (both Web Apps and Native ones)? This is my blog post on this topic </p>
<p>http://www.applicationcraft.com/blog/495-responsive-design-adaptive-layouts-application-craft </p>
<p>One of the key things that developers should be focusing on is how to build an App once that works on various screen sizes and, more importantly, on different devices such as Smartphones and Tablets. </p>
<p>This blog post looks at an extremely cool, 100% browser based IDE that enables mobile and desktop apps to be built while meeting all of these requirements for Responsive Design.</p>
<p>It highlights an App that works on everything from a large screen to an iPhone and looks great on all of them. This IDE (from Application Craft) also allows mobile content Apps to be built that also follow the Responsive Design principles.

Responsive Design and Javascript Coding in a 100% browser based IDE. The first of its kind.

There is lots of chatter and twitter about Responsive Design for Web content right now. What about Apps (both Web Apps and Native ones)? This is my blog post on this topic

applicationcraft.com/blog/…

One of the key things that developers should be focusing on is how to build an App once that works on various screen sizes and, more importantly, on different devices such as Smartphones and Tablets.

This blog post looks at an extremely cool, 100% browser based IDE that enables mobile and desktop apps to be built while meeting all of these requirements for Responsive Design.

It highlights an App that works on everything from a large screen to an iPhone and looks great on all of them. This IDE (from Application Craft) also allows mobile content Apps to be built that also follow the Responsive Design principles.

URL: http://www.applicationcraft.com/blog/495-responsive-design-adaptive-layouts-application-craft

PhoneGap + Application Craft = Pain-Free Mobile App Development [a PhoneGap case study, Nov 7, 2011]
Remark: while among jQuery related tools it is one of 13, it is the only other development system case-study by PhoneGap next to the earlier mobileFX!

Just as the PhoneGap mantra is fast and easy cross-platform mobile app deployment, Application Craftcreators are committed to making the mobile app and content development process pain-free. No wonder these two technologies get on so well!

Application Craft is a cloud-based, desktop and mobile app development environment for building enterprise apps and mobile and tablet content. On top of its advanced browser-based IDE, Application Craft offers a sophisticated back end that supports database integration, data storage and more. Examples of apps built with Application Craft include the Tate Modern Museum mobile app and the JamieOliver.comapp.

So, why is Application Craft and PhoneGap a match made in heaven?

Application Craft generates 100% JavaScript apps. When combined with PhoneGap and PhoneGap Build, apps built using Application Craft can access native device features and can be automatically deployed to app stores.

PhoneGap Build–a cloud-based services that compiles PhoneGap apps for various platforms–provides a “huge bonus” because it seamlessly manages the complexities of native compilers, says Freddy May, Founder and CEO of Application Craft. “The PhoneGap Build API is icing on the cake because it meant we were able to achieve the tightest possible integration with Application Craft.”

May adds that integrating the PhoneGap API into Application Craft was easy. Despite PhoneGap Build being in beta, Application Craft developers completed the integration without a single email or call to PhoneGap. The result is an app deployment feature that Application Craft is proud of–a build of five platform binaries takes about a minute. “This is more than acceptable especially when you consider it’s an asynchronous process and we allow our users to work on other things as the apps compile. Once a user can specify a single platform build via the build API, it should be even faster,” he says.

By adding cross-platform app compilation to Application Craft, PhoneGap Build saves developers many tedious testing hours, which translates into a major competitive advantage for the Application Craft development environment and, ultimately, makes for happier app developers.

Watch this video to get a closer look at how Application Craft and PhoneGap work together:

AC Phonegap Short.mov [Sept 6, 2011]

Application Craft Phonegap Build Ripple Emulator Short

In the last couple of weeks, Application Craft has launched a major update with a comprehensive implementation of jQueryMobile and added a new feaure allowing UI designers to build responsive design type page using the IDE. You can read more about this news on their blog.

World’s best and true cross platform to develop mobile application [dineshkamath1982, Nov 14, 2011]

Application Craft (AC) is the best true cross platform for developing mobile apps. AC allows you to develop apps and generate native files for major platforms (symbian, apple – ios, android, webos, blackberry).

They have excellent support (response within minutes) and they also direct you to the necessary documentation for your requirement. They have very good example videos.

The cloud based IDE for developing the apps is excellent. They provide you also preview and live mode to see how would your application behave on your mobile (even before trying out on your mobile).

I decided to go to AC after going through http://en.wikipedia.org/wiki/Mobile_a…. Its mentioned as it is the true cross platform (this is mentioned only for AC). But now i really know why is it.

I am neither an employee or marketing guy of AC. I am just a normal user trying out AC for my personal interest. Please try it out and see if what i quoted make sense 🙂
Application Craft ROCKKKKKKKKKKKKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Roadmap [Nov 9, 2011]

To be Released (target release date 21st Nov)

ServerSide Javascript Support

This will enable an AC User to build scripts that run and execute server side. This will allow secure execution of rules etc. It will also tie in with the Data Storage Access and associated permissions so that only server side scripts can read from and write to connections and queries.

Other Plans not yet prioritised

Improved WYSIWYG editor features

The Editor currently does an imperfect job of pasting in HTML from the clipboard. It also does not allow perfect support for AC’s own Styles. This is being rectified along with other user-friendliness aspects of the editor.

CRUD for Regular Databases

CRUD (database Create Read Update and Delete) operations only work on other Apps currently. We have just completed support for CRUD operations on regular databases such as MySQL, Postgres, Oracle etc.

Offline Instance Storage for Mobile Apps

Currently, a Native App cannot store instances to an offline mobile device. We are adding extensive capabilities to allow offline data collection that can be uploaded later.

JQuerymobile Themeroller [Freddy May, Nov 7, 2011]

Just been looking at the new JQuerymobile Themeroller and it  is a beauty. My plan is to annoy the hell out of Tolstoy (that is by new nickname for Max Kraev [Head of Engineering] by the way) and get this shoehorned in by the end of the year.

http://jquerymobile.com/themeroller/

I think it will make a beautiful addition to the product and give great control over the way that Mobile interfaces are created.

I think that we may then look at the regular Themeroller in a later stage as I think that our theme implementation is in need of improvement.

Anyone who wants to contribute thoughts and ideas on this before we get started, please do so here.

My thoughts are that it will fit into the Themes section of the console and pressing ‘edit’ will bring up the Themeroller Editor. Obviously, it will tie in nicely with the system and not require any manual messing around with the resultant CSS.

Why we love the ACE Cloud 9 Editor (and how we’ve integrated it) [Nov 8, 2011]

There are some parts of the Application Craft system where we need to give credit to other people or products where it is due. One of these is the ACE Cloud 9 Editor from ajax.org.

Code Editing is often an integral part of building an App and so having a really superb code editor is essential. We have successfully incorporated the ACE Editor into our IDE and we are extremely pleased with the result.

Click here to see a video in our Learning Center. Look at the first video (from 1:15) or the second one.

Where we use it

The most important part of our system is the Application Craft IDE. This does 2 main things

  • build UI screens with the WYSIWYG, drag-and-drop UI Layout Editor
  • edit javascript code (currently client-side code and, very soon, also server-side)

Mobile Widgets (from the AC User Guide)

We have gone to a lot of effort to make developing for Mobile devices a really positive experience. There are three main components that we are working with which we have integrated very tightly into the product.

JQueryMobile

Application Craft has embedded JQueryMobileinto the Application Craft widget framework. We comment on this only because we would like to thank the JQuery team for their very high quality work. If you find that there are some things on the jquerymobile.com site that you would like to see included in Application Craft then please let us know.

Phonegap [currently pointing to PhoneGap 1.1.0 not the latest 1.2.0 released by Nitobi on Nov 7, 2011]

Phonegapis the magic that transforms the Web Apps that come out of Application Craft into Native Apps. This lets your Apps be deployed through App Stores and it lets them access device features and hardware such as GPS, Camera, Audio, Contacts and so on.

Ripple

Rippleis a superb emulator plugin for Google Chrome that lets you test out device features without needing to deploy to an actual device.

Thanks to all of the above for majorly improving both our own and our users’ lives (well the development part of their lives at least).

Big Update – Application Craft & jQueryMobile [Fredy May, Application Craft blog, Sept 23, 2011] [Release: 1.10.6, September 20, 2011 with PhoneGap and jQuery Mobile Beta 3 and heavily extended Mobile Widgets support]

We have just launched a major update. It contains a comprehensive implementation of jQueryMobile within Application Craft. We think that this combination of JQM and AC has to be the easiest and fastest way to build Web Apps for mobile and tablet devices (and they pretty good on the desktop, too). And thanks to our Phonegap:Build integration, Native Apps are also extremely easy.

In this post, I am covering

  • A bit about the jQueryMobile implementation
  • The range of jQueryMobile widgets we currently support
  • A typical JQM widget inside the Application Craft IDE
  • Requests for widgets and jQueryMobile related features we don’t yet support
  • The next major announcement – Responsive Design and Adaptive Layouts



jQueryMobile implementation

The latest jQueryMobile (Beta 3) is a leap forward in terms of stability, functionality and speed. There were quite a few architectural changes, too. We have added these into a special ‘mobile’ toolbox section in the AC IDE. We find the stability to be really excellent and any bugs we found we have patched up, but they were few and far between. All jQueryMobile components have a comprehensive range of properties rendered in the IDE’s property bar and there is full javascript event support. Appropriate widgets also support the AC Data Storage Framework.

JQM comes with 5 standard themes. These have been well designed by the JQM team but we will soon be adding the ability for designers to upload their own custom CSS themes. These Themes are actually very simple and easy to add and everything is done in CSS. We’ll announce it on this blog when it’s ready.

The Mobile widgets we currently support

The table below shows the mobile specific widgets we support (we have a load more desktop ones, most of which can also be used in mobile Apps).  Each of these widgets is highly configurable via the property bar in the IDE as well as from AC Scripting (Javascript).

  • Checkbox
  • Checkbox Group
  • Select Button Group
  • Single Line Text Input
  • Multi Line Text Input
  • Mobile Toolbar (dockable)
  • Buttons (multi-size)
  • Search Input Field
  • Slider
  • Flip Switch
  • Navbar (button bar)
  • Popup Dropdown (selection wheel)
  • Popup Multi Select List
  • List (for navigation and content)
  • Collapsible Container
  • Accordion

A typical JQM widget in AC

You either set properties or use javascript to control all the finer points of a widget’s behavior. Below are a few variations of the Mobile List widget

You can add Items to the list in two ways. You can use the Item dialog for navigation type stuff where you know your items in advance. Or, you can add data to the list programmatically.

1. You have an array of the following object, one element for each list entry

{ “value”:”1″, // Data value that gets stored in AC (if required)

“label”:”United Kingdom”, // appears as list content

“image”: imgUrl,   // image url if required

“divider”: “false”,  // true if divider should be shown

“count”: “25”,   // the number to show in the count bubble

“aside”: “Short Text”,  // appears on the right in smaller font

“action”: id    // page jump action id

}

2. And this is how you update your list widget with the list item array
app.setData(‘myMobileList’, lstItems);

Populating a Mobile List manually
Populating a Mobile List with Javascript

Over in the property bar, we can now start to make all sorts of adjustments relating to cosmetic and functional behavior. Here are the two more interesting proeprty sections for the Mobile List widget

Documentation

We have documented the new Mobile features. Your can find them here.

Requests for widgets and jQueryMobile related features we don’t yet support

If anyone is aware of a mobile feature that we aren’t supporting but should be, then please let us know. We are also interested in any cool widgets that are already mobile compliant or with a little work, could be.

Responsive Design / Adaptive Layouts

This is a really exciting topic and one which one of the next blog posts will go into in detail. Initiatives like “Mobile First” state that modern web designers and app builders should think about putting the mobile device at the top of the list when thinking about platform support.

Responsive Design allows you to build a single app design that looks and works great on Desktop, Tablet and Mobile devices.

Inaugural Blog Post as Application Craft and SmartSites enters Private Beta [Fredy May, Application Craft blog, June 23, 2011] [Beta 1.0, June 22, 2011, first full Private Beta Release, pre-launch announcement: “Full mobile support and lots of ‘Visual Basic in the Cloud’ features.”]

After some long, hard development and a little bit of pivoting from the original concept, Application Craft is now ready for prime time. We are extremely proud of the platform we have built and we think it does a totally unique job of delivering beautiful, rich mobile and desktop sites (SmartSites) all the way up to full-blown applications.

If you are a Web Designer or Marketer, SmartSites lets you build device independent sites incredibly quickly. If you are a Javascript developer(or about to become one) then Application Craft lets you build anything from great front-ends to forms apps, workflow apps or full-blown relational applications.

SmartSites

[The essence of the new value proposition, i.e. the evolution from the original one: “Democratizing the Building of Data-driven Apps … for Citizen Developers as well – i.e. application stakeholders who have historically been peripheral to, or shut out of, the development process” see the below September 27, 2010 announcement]

A SmartSite is really a Mobile Web Site built on the Application Craft platform. There are several things that make SmartSites very different from other sites.

  • It is properly platform independent
  • The layout options are really exceptional, supporting many mobile specific widgets
  • Device orientation changes are fully supported
  • You can deploy your SmartSite app as a Web Site OR as a Native App
  • Thanks to the full development capabilities of Application Craft, you can turn a simple, static site into a full blown App with some Javascript knowledge.

Example SmartSites

Rather than explain what they are, take a look at the SmartSites section of our website, where you will find some really good examples.
See some examples on the various tabs on the SmartSites page

Application Development

Javascript is the lingua franca of the web and everything about Application Craft is Javascript. It is written 100% in it(a lot of thanks to JQuery and JQueryMobile by the way), SmartSites and Apps are pure Javascript and you can add business logic to your Sites and Apps using it.

More about Application Craft AppOps

Private Beta

We are starting off with a Private Beta phase which I anticipate will last 3 to 4 weeks before it goes into Public Beta. We are delighted with the stability and the feature set of the product but we want to make sure that our provisioning systems and platform operations are functioning smoothly before we switch on the automated provisioning.

Support & Feedback

Our main goal in the next months is to work very, very closely with our users. We brought the product to where it now is by working with real users with real issues. We started working with these users in the early days after Robert Scoble did a pre-release video interview late last year. We are immensely grateful to their input and we now are ready to do the same with the next wave of users.

If you contact us for help or suggestions, you will hear back from us. We don’t just want your feedback and input, we need it. We are available on Skype, Twitter etc. You can find full support and contact information here (click on the Support button).

Version 1.0 Release

Application Craft has had a lot of very hard testing before Private Beta from ourselves as well as a handful of early adopters who have built substantial Apps and Sites using Application Craft. The first Commercial Offering is not yet certain but it will not be later than Fall 2011.

Pricing

We will be announcing proper pricing plans in July. There will be versions for all types of users. including a Free version for basic, single-user SmartSites usage all the way up to high end versions including special releases, features, unlimited users (SmartSite/App builders not consumers) and support options.

Future Blog Entries & Requests

Initially, I plan to write a series of blogs on the many usages of Application Craft and SmartSites. I will be showing real examples that focus in on a particular use of the product. If you would like to see me blog on a specific topic, please tweet either @appcrafty or me (Freddy May) personally @3bfred.

SmartPhones need SmartSites [Fredy May, Application Craft blog, June 24, 2011]

The main thrust of this article is to discuss a major problem (and a corresponding solution) with almost all web sites when they are visited by a SmartPhone. They appear so small as to be pretty well unreadable and clicking links is a lottery.

We all know that SmartPhone usage is growing rapidly, so many companies should prepare for lots more people to visit their web site using a SmartPhone. The proliferation of Gelocation Apps and Services (Google Search/Places/Maps, SimpleGeo, Factual etc.) cater explicity to the Mobile user and increase SmartPhone traffic even further.

If you take a look at the image on the left, it will probably be a familiar sight. Given the size of the opportunity, it is pretty amazing how poorly this situation has been addressed.

As you can see from the infographic excerpts above (full Infographic from Microsoft Tag available here), there is already a lot of mobile based internet usage and by 2014 it will exceed desktop usage. And already one half of all searches are performed on mobile devices. This all leads to a lot of people visiting web sites using their SmartPhones.
You should view SmartPhone web site visitors as exciting opportunities, because

  • they are probably nearby
  • they probably have a very specific and immediate interest in your product or place
  • they need information, a local service or a product

One big problem

The big problem is that almost every web site looks terrible in a SmartPhone browser. And site navigation is even worse due to tiny links colliding with fat fingers (my good friend Dobs would appreciate this). Get your phone out and visit some random sites.

There are some notable exceptions (Twitter, Facebook) but take a look at these well known names below. Click on these to see them at their original size or go to the website on your phone or scan the QR-Code if you’ve got an App.

FYI: The QR-codes shown here can be read with QR-Reader Apps (iPhone try ‘ConnectMe’, Android try ‘Google Goggles’)


Starbucks


Apple


DHL

… with a SmartSite solution

Take a look at the following example, which is a typical local business you might want to get information on. Click on the thumbnail or scan the QR-Code to see the website rendered on a phone, then read on.

Now, take a look at the SmartSite below, which is an Application Craft SmartSite. It is actually live, so you can interact with it. Be sure to check out the Location pages and both tabs on the Contact page.

  • imageThis SmartSite took about 1 hour to build
  • It includes a simple but cool ‘contact’ form
  • It required absolutely no programming skills
  • It is a really easy job for a Web Designer, Marketer or Product Manager
  • If you want to add really advanced App capabilities and you have some Javascript knowledge then our AppOps features are genuinely superb (more on this in another post)

also reachable at
ac.applicationcraft.com/kallkwik

SmartPhone Visitors will probably want different (and simpler) content

Clearly, this is a good thing, because they will usually want access to

  • only the most relevant information
  • information that relates to the fact they are on the move and probably nearby
  • complex and rich layout is not required due to the limited form factor

Location Specific Content

There is another set of very relevant uses of SmartSites that are described on our SmartSites page. Location Specific Content is where you build a SmrtSite that is tied to an object, place or business and targets the SmartPhone user who is actually standing at the location. For instance, information boards at Airport, Tourist Office, Hotel or Shopping Centre. Or providing information to in-store shoppers. Printing QR-Codes/tiny URLs onto products as a better way of accessing manuals and assembly guides. The list is pretty well endless. Go to the SmartSites page to take a look at the example uses.

What are the alternatives?

There are alternative, but very expensive and non-trivial, ways of achieving an effective mobile-ready site

  • Hand code it using developer tools such as Sencha or JQueryMobile. This requires proper web development skills and will take many times longer than using Application Craft
  • Design your main web site to reformat for SmartPhones but this is really not for the faint-hearted

What if I want to add App like capabilities to my SmartSite

Well, this is where you really are in luck. Application Craft was initially conceived as a cloud based App development platform. Alongside SmartSites, we have AppOps, which is a substantial set of developer oriented functionality that allows you to build pretty well any sort of business or data-centric App (so not great for games) that you are likely to need.

I plan to do another blog post on AppOps soon, but feel free to explore AppOps now.

Application Craft: Sam Schillace to Advise Application Craft [Oct 7, 2010]

Google Docs Creator to Advise Cloud-based Rapid App Development Platform Innovator

London, UK October 7, 2010 – Application Craft today announced that Sam Schillace, creator of Google Docs and co-founder of new venture Restartle, is joining Application Craft as an Advisor. Launched at Tech Crunch Disrupt 2010 and currently in Public Beta, Application Craft radically shortens development cycles for even complex data-driven desktop and mobile applications. Importantly, Application Craft’s drag and drop Data Graphs and built-in collaboration tools allow an unparalleled level of involvement by Citizen Developers in the application development process. By eliminating the user/developer gulf, Application Craft reduces strain on development teams, promotes on-time and on-budget projects and blurs the boundary between content and applications.

Schillace led the Google Docs team after Google acquired Upstartle, the company he co-founded to bring the collaborative word processor Writely to market. Before leaving Google in June 2010 to found Restartle, he led the Internet giant’s Gmail and Apps team as Senior Engineering Director.

“I have seen how fast the Application Craft team has built a really superb product over the last year,” said Mr. Schillace. “It is a genuine enabler for a new class of application developer and I think it will result in some major changes to the desktop and mobile application development landscape. I am excited to be involved with Application Craft during these early, formative days.”

“You would be hard pressed to find a software entrepreneur with as much SaaS and PaaS expertise as Sam Schillace,” said Freddy May, Application Craft Founder and CEO. “I have benefited greatly from Sam’s counsel over the past year and I am delighted that Application Craft will continue to do so now that he has joined as a formal company Advisor.”

About Application Craft

Launched at Tech Crunch Disrupt 2010 and currently in Public Beta, Application Craft’s rapid application development platform allows professional and ‘Citizen’ developers to quickly and collaboratively build amazing data-driven desktop and mobile apps. By eliminating the user/developer gulf, Application Craft reduces strain on development teams, promotes on-time and on-budget projects and blurs the boundary between content and applications. To learn more, please visit: http://www.applicationcraft.com

Application Craft Invites Citizen and Pro Developers to Get Crafty Rapid Development [TechCrunch Disrupt, London, UK and San Francisco, CA (PRWEB) September 27, 2010]

Platform Democratizes the Building of Data-driven Apps

Application Craft today opened the public beta for their rapid development platform that allows both professional and ‘Citizen’ developers to quickly and collaboratively build amazing data-driven desktop and mobile apps. Citizen Developers are application stakeholders who have historically been peripheral to, or shut out of, the development process, such as web designers, analysts, knowledge workers and IT staff. Getting Crafty means unprecedented ease of collaboration between hard core coders and Citizen Developers.

“Throughout my IT career, I have witnessed countless development projects fail due to lack of alignment between users and developers and overloaded development teams. Application Craft aims to eliminate the user/developer gulf by fostering active collaboration, which reduces strain on dev teams and promotes on-time and on-budget projects,” said Freddy May, Application Craft Founder and CEO.

You’re Getting Crafty When…

  • Your apps can instantly pull data from virtually any source
  • You can rapid prototype in minutes and build a production app in hours
  • Web designers become Web developers in a day
  • Agile is easy!
  • Apps run everywhere out of the box
  • Usability takes center stage
  • Your projects are consistently on time and on budget

Watch this video to see it in action: http://tinyurl.com/GetCrafty

_C_ollaborative app development that welcomes pros and amateurs
_R_ich apps, extreme mash ups
_A_gile
_F_lexible deployment
_T_otal customization
_Y_our projects on time every time

About Application Craft
Application Craft is the quickest way to build apps. The company opened the Public Beta for their revolutionary Rapid Application Development Platform for Professional and ‘Citizen’ developers at TechCrunch Disrupt, where the company is also exhibiting on Tuesday, September 28. Application Craft is seeking Public Beta participants. To learn more and apply for the Beta, go to: http://tinyurl.com/GetCrafty

About TechCrunch Disrupt
TechCrunch Disrupt San Francisco (http://disrupt.techcrunch.com), is being held Sept 27-29 2010, at the San Francisco Design Center Concourse. TechCrunch Disrupt attracts over 1,500 leading technology innovators and investors and over 150 new startups. The format combines top thought-leader discussions with new product and company launches. Morning executive discussions debate the most timely disruptions in media, advertising and technology. Afternoons host the Startup Battlefield where 25 new companies will launch for the first time on stage, selected to present from more than 500 applications received from around the world. Another 100 early-stage startups will exhibit in Startup Alley. TechCrunch will award a $50,000 grand prize along with other award recognitions at the conclusion of the conference.

Corporate developers: exclusive first look at Application Craft, a new tool for corporate web apps [Robert Scoble, Sept 26, 2010]

http://www.applicationcraft.com/ has what they say is the quickest way to build apps. This is generally aimed at corporate developers, and looks like a modern Visual Studio — everything is in the web browser. Here I spend a bit of time with founder Freddy May who gives me a good look at what it does and why it’s an important new entrant into the web programming field.

In the 1990s we had Visual Basic, Delphi, and then Visual Studio come along. All great tools for corporate developers who needed to build apps for their workgroups.

But since then developer tools have stagnated. Yeah, we’ve had Ruby on Rails, but that’s really aimed at web developers (Twitter was originally built in it, for instance) and the kinds of database and UI tools that corporate developers needed weren’t there.

Today Application Craft (CrunchBase info on Application Craft) is releasing a new system that looks somewhat like Visual Studio, but is completely web based. Here CEO Freddy May spends a lot of time with me showing how it works and giving me some idea of the power underneath.

Oh, and you can build a LOT without knowing any code. May says it’s not just aimed at developers, but can be used by “citizen developers.” IE, those who don’t know how to code very well. That is exactly the audience that Visual Basic was aimed at back in 1992, and it went on to be the tool for corporate developers. Will Application Craft take over that mantle? We’ll see, but this is a very interesting start. What do you think?

NVIDIA Tegra 3 and ASUS Eee Pad Transformer Prime

Follow-up: Kindle Fire with its $200 price pushing everybody up, down or out of the Android tablet market [Dec 8, 2011]

Update: ASUS introduces [i.e. making available] the Eee Pad Transformer Prime with NVIDIA® Tegra® 3 Quad-Core Processor and Google® Android™ 4.0 Ice Cream Sandwich [ASUS press release, Dec 1, 2011]

Meet the ASUS Eee Pad Transformer Prime, the world’s first quad-core tablet. – Incredibly beautiful with a spun aluminum finish and measuring in at 8.3mm thin and 586g light. – Ultra performance with NVIDIA® Tegra® 3 quad-core processor, with 18 hours of battery life and upgradable to AndriodTM 4.0 Ice Cream Sandwich. – Amazing 8MP camera with LED flash and large F2.4 aperture. – Super IPS+ panel with 178° viewing angle and 600 nits display for outdoor enjoyment. – Supreme sound powered by ASUS SonicMaster Technology. ASUS exclusive application combined with the above makes the Transformer Prime the most powerful tablet ever.

Update: Nvidia Tegra 3 to challenge shipments of 25 million units in 2012 [Dec 2, 2011]

Nvidia is set to challenge to ship 25 million Tegra 3 processors for use in smartphones, tablet PCs and automobiles in 2012 as the company is unlikely to be able to achieve the same shipment goal for its Tegra 2 in 2011, according to industry sources.

Despite that Tegra 2 successfully landed orders from Motorola, LG Electronics, Samsung Electronics, Asustek Computer and Acer, because the chip was not able to gain enough share from the smartphone market, which is currently dominated by Qualcomm, while shipments of non-Apple tablet PCs, which Tegra 2 accounts for 75% of the volume, are limited, Nvidia’s goal of shipping 25 million Tegra 2 chips in 2011 will not be able to be realized, the sources noted.

Although Nvidia still faces strong competition from players such as Qualcomm and Texas Instruments, the company with its advances with the Tegra 3 processor will try to challenge the same shipments goal in 2012 and is eying Windows on ARM (WOA) in 2013 to achieve further growth.

Currently, there are 11 smartphones that have adopted Tegra 2 including Motorola’s Artix, LG’s Optimus 2X and Samsung’s Galaxy R. Meanwhile, there are 23 tablet PCs with Tegra 2 including Samsung’s Galaxy Tab 10.1, Asustek’s Eee Pad Transformer and Acer’s S3.

Tablet Specification Comparison (source: Anandtech)

  ASUS Eee Pad Transformer ASUS Eee Pad Transformer Prime Apple iPad 2 Samsung Galaxy Tab 10.1
Dimensions 271mm x 175mm x 12.95mm 263 x 180.8 x 8.3mm 241.2 x 185.7 x 8.8mm 256.6 x 172.9 x 8.6mm
Display 10.1-inch 1280 x 800 10.1-inch 1280 x 800 Super IPS+ 9.7-inch 1024 x 768 IPS 10.1-inch 1280 x 800 PLS
Weight 675g 586g 601g 565g
Processor 1GHz NVIDIA Tegra 2 (2 x Cortex A9) 1.3GHz NVIDIA Tegra 3 (4 x Cortex A9) 1GHz Apple A5 (2 x Cortex A9) 1GHz NVIDIA Tegra 2 (2 x Cortex A9)
Memory 1GB 1GB 512MB 1GB
Storage 16GB + microSD card 32GB/64GB + microSD slot 16GB 16GB
Pricing $399 $499/$599 $499 $499

ASUS Eee Pad Transformer Prime – All Details and Specifications [Nov 8, 2011]

ASUS Eee Pad Transformer Prime – http://www.netbooknews.com/38965/asus-eee-pad-transformer-prime-full-details/ – Check out the ASUS Eee Pad Transformer Prime, the very first quadcore tablet running on the new NVIDIA Tegra 3 platform

ASUS Announces the Eee Pad Transformer Prime [ASUS US press release, Nov 8, 2011]

ASUS officially announces the world’s first tablet with the NVIDIA® Tegra® 3 quad-core processor – the ASUS Eee Pad Transformer Prime. Cooperatively working with NVIDIA® to launch the first quad-core tablet in the world, the Eee Pad Transformer Prime features the innovative ASUS exclusive mobile dock, presenting a harmony of beauty and strength. ASUS CEO Jerry Shen says, “The combination between the Eee Pad Transformer Prime and Tegra 3 is the perfect fusion to deliver an uncompromising tablet experience. Together, we bring a whole new mobile computing experience to consumers around the world”. Echoing that sentiment, NVIDIA’s President and CEO Jen-Hsun Huang states, “The Eee Pad Transformer Prime is a category-defining product. Powered by Tegra 3, it brings us into a new era of mobile computing, in which quad-core performance and super energy-efficiency provide capabilities never available before. With Transformer Prime, ASUS has once again led the industry into the next generation.”

The Eee Pad Transformer Prime is ultra-thin at 8.3mm (0.33”) and lightweight at 586g (1.29lbs) while featuring a stylish metallic swirl design with class leading enhancements including ASUS SonicMaster audio technology, an HD 8MP rear auto-focus camera with LED flash and battery life rated for up to 18 hours*when combined with the optional mobile dock. Pricing will range from $499** (32GB) to $599** (64GB), with the optional mobile dock accessory priced at $149**.

Incredibly Slim yet Incredibly Powerful
Featuring an ultra-slim form factor, the Transformer Prime is only 8.3mm (0.33”) thin and weighs in at a mere 586g (1.29lbs without dock). This makes watching movies, surfing the web, playing games, taking photos, finishing up homework or video chatting with friends or family so easy and natural that you’ll wonder if the Transformer Prime was designed specifically with you in mind. Its innovative metallic swirl design is made of aluminum for a secure yet extremely comfortable grip that comes in two gorgeous colors: Amethyst Gray and Champagne Gold.

The Transformer Prime is the world’s first tablet to feature NVIDIA’s next-generation quad-core Tegra® 3 processor. With the quad-core CPU, 12-core GeForce® GPU and vSMP technology, the Transformer Prime delivers an optimum user experience featuring smooth multitasking capabilities, lightning fast app loading, a rich and fluid web experience, full 1080P HD video for realistic media playback or recording and of course, incredible gaming performance that allows you to experience games in an entirely new way.

Fantastic Battery Life
While the Transformer Prime is extremely slim and light, ASUS did not forget about battery life. Thanks to the advanced power management features of the Tegra® 3 processor and ASUS optimizations the Transformer Prime has a battery life of up to 12 hours*, but when combined with the mobile dock, it lasts up to an incredible 18 hours*, the longest battery life of any current tablet. That’s enough battery life for a trans-ocean flight, all-night game session, viewing several movies on a long road trip or even video recording, editing, and then playing back your child’s school play all in 1080P HD clarity.

Unrivaled Visuals
The Eee Pad Transformer Prime boasts a wide 178° viewing angle IPS display, protected by Corning® Gorilla® Glass, which features new ASUS technology to enhance the brightness of the screen for a better outdoor reading experience.
[The display’s normal brightness tops out at ~500 nits, but the Prime offers an alternate ‘Super IPS’ mode that pushes display brightness up to 600 nits for use in bright outdoor environments. ]

The high-resolution 10.1” display offers a remarkably vivid and brilliant viewing experience of photos, books, videos, games, and more in either landscape or portrait mode outdoors, indoors and even in low-light places like an airplane or train. Thanks to Multi-Touch technology, you can use your fingers to do everything from swiping through photos, surfing the web, playing the latest games, typing emails, instant messaging, reading books or magazines, and starting your favorite movie.

A 1.2MP front camera allows for instant photos or high-quality video conferencing with friends, family or coworkers while an 8MP rear camera with auto-focus and LED flash takes stunning photos or video thanks to a large F2.4 aperture, back illuminated CMOS sensor, touch-to-focus depth of field and low-light noise reduction to provide the clearest and sharpest photos or even 1080P HD videos.

Advanced Audio
The Transformer Prime offers impressive audio capabilities in a tablet, powered by ASUS exclusive SonicMaster technology, renowned for crisp and acoustically accurate audio. It produces crystal clear sound with a wide sound stage, increased audio fidelity, and distinct vocal enhancements for an immersive audio experience with your favorite music track, video, or movie.

Unlimited Productivity
The Transformer Prime is offered with either 32GB or 64B flash storage options for quick, efficient and reliable access to your applications. Both models feature a micro SD card slot, 3.5mm combo audio jack and micro HDMI port so sharing both what’s inside and on-screen is quick and easy. However, the function that gives the Transformer Prime its namesake is the mobile dock, which gives new meaning to the term versatility. This innovative and convenient design seamlessly provides the user with a keyboard and touchpad for superior content creation capabilities, longer battery life and incredible expandability options via the USB port and SD card slot.

ASUS will include several innovative applications like SuperNote that is fantastic for its ability to take, draw or record notes and Polaris® Office which is great for staying productive with the ability to read, edit or create Word, Excel and PowerPoint (MS Office 97-2007) compatible files. Thousands of top rated applications and games are also available at Android Market that fully takes advantage of the Transformer Prime’s amazing new features and power.

More information: Detailed specification [on NVIDIA site]

NVIDIA Tegra 3: Fifth Companion Core [NVIDIA, Nov 2, 2011]

The first mobile quad core CPU with The Fifth Companion Core is a look at how the Tegra 3 – Variable SMP processor works to deliver high performance while achieving the lowest power consumption.

Variable SMP – A Multi-Core CPU Architecture for Low Power and High Performance [NVIDIA whitepaper, Sept 20, 2011]


Variable Symmetric Multiprocessing

NVIDIA’s Project Kal-El is the world’s first mobile SoC device to implement a patented Variable Symmetric Multiprocessing (vSMP) technology that not only minimizes active standby state power consumption, but also delivers on-demand maximum quad core performance. In addition to four main Cortex A9 high-performance CPU cores, Kal-El has a fifth low power, low leakage Cortex A9 CPU core called the ‘CompanionCPU core that is optimized to minimize active standby state power consumption, and handle less demanding processing tasks.

Project Kal-El also includes other patented vSMP technologies that intelligently manage workload distribution between the main cores and the Companion core based on application and operating system requirements. This management is handled by NVIDIA’s Dynamic Voltage and Frequency Scaling (DVFS) and CPU Hot-Plug management software and does not require any other special modifications to the operating system

Low Power Companion Core

The Companion core is designed on a low power process technology, but has an identical internal architecture as the main Cortex A9 CPU cores. Since it is built on a low power process in the low performance ranges (and frequencies), it consumes lower power than the main CPU cores that are built on a fast process technology. Power-performance measurements on Kal-El show that the Companion core delivers higher performance per watt than the main cores at operating frequencies below 500 MHz, and therefore the maximum operating frequency of the Companion core is capped at 500MHz. Table 1 compares and contrasts the Companion core to the four main cores on Kal-El.

  Power optimized Companion CPU Core Performance optimized main CPU Cores
Architecture Cortex A9 Cortex A9
Process Technology Low Power (LP) General/Fast (G).
Operating Frequency Range 0 MHz to 500 MHz 0 MHz to Max GHz

Table 1 Companion and Main CPU Core features

The Companion core is used primarily when the mobile device is in active standby and performing background tasks such as Email syncs, Twitter updates, Facebook updates etc. It is also used for applications that do not require significant CPU processing power, such as streaming audio, offline audio, and both online or offline video playback. Note that both audio and video playback, in addition to video encoding, are largely processed by hardware-based encoders and decoders.

Unlike the Companion core, the main CPU cores need to operate at very high frequencies to deliver high performance. Therefore they are built on a fast process technology which allows them to scale up to very high operating frequencies at lower operating voltage ranges. Thus the main cores are able to deliver high performance without significant increases in dynamic power consumption.

imageFigure 3 Low Power Companion CPU on Kal-El

Using the combination of performance-optimized main cores and a power-optimized Companion core, Variable Symmetric Multiprocessing technology not only delivers ultra-low power consumption in active standby states, but also on-demand peak quad core performance for performance hungry mobile applications such as gaming, Web browsing, Flash media, and video conferencing.

vSMP technology successfully combines the power-performance benefits of the power-optimized CPU B and performance-optimized CPU A shown in Figure 2 and delivers a power-performance curve that looks like the one shown in Figure 4.

imageFigure 4 Power-Performance curve of Companion core
plus quad main cores running on vSMP technology

imageFigure 5 CPU core management based on workload

The Variable SMP architecture is also completely OS transparent, which means that operating systems and applications don’t need to be redesigned to take advantage of the fifth core.

More information: The Benefits of Quad Core CPUs in Mobile Devices [NVIDIA whitepaper, Sept 20, 2011] discusses the benefits of quad-core across different types of use cases – web, games, apps, multitasking and more. They also highlight examples of how quad-core Kal-El uses less power than dual-core processors across all performance points.

Anandtech:

With 1 core active, the max clock is 1.4GHz (up from 1.0GHz in the original Tegra 2 SoC). With more than one core active however the max clock is 1.3GHz. Each core can be power gated in Tegra 3, which wasn’t the case in Tegra 2. This should allow for lightly threaded workloads to execute on Tegra 3 in the same power envelope as Tegra 2. It’s only in those applications that fully utilize more than two cores that you’ll see Tegra 3 drawing more power than its predecessor.

NVIDIA Tegra 3: Side by Side Comparisons [NVIDIA, Nov 2, 2011]

Check out all our Tegra 3 blog posts at: http://blogs.nvidia.com/tag/tegra-3/ Get the best mobile experience with the NVIDIA Tegra 3 quad core processor. These Side by Side Comparisons showcases the Tegra 3 advantage for obtaining better web performance, accelerating your apps and experiencing the best gaming on mobile. Make sure to check out all NVIDIA Tegra 3 videos below: http://www.youtube.com/watch?v=C30ShWQm5pI (Glowball Part 2) http://www.youtube.com/watch?v=R1qKdBX4-jc (Fifth Companion Core) http://www.youtube.com/watch?v=2U2r3yKg0Ng (Next-gen Games) http://www.youtube.com/watch?v=N11AYQkr5Zs (Mobility At The Speed Of Life) (kevesebb információ)

NVIDIA Quad-Core Tegra 3 Chip Sets New Standards of Mobile Computing Performance, Energy Efficiency [NVIDIA press release, Nov 8, 2011]

NVIDIA today ushered in the era of quad-core mobile computing with the introduction of the NVIDIA® Tegra® 3 processor, bringing PC-class performance levels, better battery life and improved mobile experiences to tablets and phones. The world’s first quad-core tablet with the Tegra 3 processor is the ASUS Eee Pad Transformer Prime.

Known previously by the codename “Project Kal-El,” the Tegra 3 processor provides up to 3x the graphics performance of Tegra 2, and up to 61 percent lower power consumption. This translates into an industry-leading 12 hours of battery life for HD video playback.

The Tegra 3 processor implements a new, patent-pending technology known as Variable Symmetric Multiprocessing(vSMP). vSMP includes a fifth CPU “companion,” specifically designed for work requiring little power. The four main cores are specifically designed for work requiring high performance, and generally consume less power than dual-core processors.

During tasks that require less power consumption — like listening to music, playing back video or updating background data — the Tegra 3 processor completely shuts down its four performance-tuned cores and, instead, uses its companion core. For high-performance tasks — like web browsing, multitasking and gaming — the Tegra 3 processor disables the companion.

“NVIDIA’s fifth core is ingenious,” said Nathan Brookwood, Research Fellow at Insight 64. “Tegra 3’s vSMP technology extends the battery life of next-generation mobile devices by using less power when they’re handling undemanding tasks and then ratcheting up performance when it’s really needed.”

The Tegra 3 quad-core CPUs are complemented with a new 12-core NVIDIA GeForce® GPU, which delivers more realism with dynamic lighting, physical effects and high resolution environments, plus support for 3D stereo, giving developers the means to bring the next generation of mobile gamesto life.

For the millions who play games on mobile devices, the Tegra 3 processor provides an experience comparable to that of a game console. It offers full game-controller support, enabling consumers to play games on their tablet or super phone, or connect to big screen HDTVs for a truly immersive experience. It also leverages NVIDIA’s award-winning 3D Vision technology and automatically converts OpenGLapplications to stereo 3D, so consumers can experience 3D on a big screen 3D TV (via HDMI™ 1.4 technology).

The Tegra 3 processor provides the industry’s….

  • Fastest web experience – with accelerated Adobe Flash Player 11, HTML5 and WebGL browsing, and an optimized Javascript engine
  • Fastest applications – with blazing performance for multimedia apps, such as photo and video editing
  • Fastest multitasking – for switching between common uses, such as playing music and games, and background tasks
  • Fastest, highest-quality gaming [not true, eg. the Apple iPhone 4S is powered by PowerVR SGX 543MP2 GPU which more performance, see the below table from Anandtech] – including new Tegra 3 processor-optimized NVIDIA Tegra Zone™ app games such as Shadowgun, Riptide GP, Sprinkle, Big Top THD, Bladeslinger, DaVinci THD and Chidori.

Highlights / Key Facts:

  • The Tegra 3 processor redefines power consumption and mobile-computing performance with:
    • The world’s first quad-core ARM Cortex A9 CPU
    • New patent-pending vSMP technology, including a fifth CPU core that runs at a lower frequency and operates at exceptionally low power
    • 12-core GeForce GPU, with 3x the graphics performance of the Tegra 2 processor, including support for stereoscopic 3D
    • New video engines with support for 1080p high profile video at 40 Mbps
    • Up to 3x higher memory bandwidth
    • Up to 2x faster Image Signal Processor
  • 40 games are expected to be available by the end of 2011, and over 15 Tegra 3 games are under development for Tegra Zone, NVIDIA’s free Android Market app that showcases the best games optimized for the Tegra processor.
  • The Tegra 3 processor is in production. Developers can order the Tegra 3 Developer Kit to create applications for devices with Tegra such as tablets and super phones, at developer.nvidia.com/tegra.

Mobile SoC GPU Comparison (source: Anandtech)

 
Adreno 225
PowerVR SGX 540
PowerVR SGX 543
PowerVR SGX 543MP2
Mali-400 MP4
GeForce ULP
Kal-El GeForce
SIMD Name
USSE
USSE2
USSE2
Core
Core
Core
# of SIMDs
8
4
4
8
4 + 1
8
12
MADs per SIMD
4
2
4
4
4 / 2
1
1
Total MADs
32
8
16
32
18
8
12
GFLOPS @ 200MHz
12.8 GFLOPS
3.2 GFLOPS
6.4 GFLOPS
12.8 GFLOPS
7.2 GFLOPS
3.2 GFLOPS
4.8 GFLOPS
GFLOPS @ 300MHz
19.2 GFLOPS
4.8 GFLOPS
9.6 GFLOPS
19.2 GFLOPS
10.8 GFLOPS
4.8 GFLOPS
7.2 GFLOPS

NVIDIA wouldn’t confirm the target clock for Tegra 3’s GPU other than to say it was higher than Tegra 2’s 300MHz. Peak floating point throughput per core is unchanged (one MAD per clock), but each core should be more efficient thanks to larger caches in the design.

A combination of these improvements as well as newer drivers are what give Tegra 3’s GPU its 2x – 3x performance advantage over Tegra 2 despite only a 50% increase in overall execution resources. In pixel shader bound scenarios, there’s an effective doubling of execution horsepower so the 2x gains are more believable there. I don’t expect many games will be vertex processing bound so the lack of significant improvement there shouldn’t be a big issue for Tegra 3.

Samsung push for bada in 2012 and other Linux based devices–with Tizen UPDATE: 1st Tizen devices in 2013

‘bada’ = the Korean word for ‘ocean.’

It is a Linux based proprietary operating system by Samsung which is otherwise rooted in MOCHA (Modular & Configurable Handset S/W Architecture), later evolved into SHP (Samsung Handset Platform) on which the bada OS has been running since 2010 as the smartphone enhancement of the SHP.

Samsung also started a longer term pure Linux based mobile platform development effort in 2007 with the LiMO Foundation (XO v1.0) which has evolved into Samsung Linux Platform (SLP) the v2.0 version of which became LiMo Release 2 and as such the platform for Vodafone 360 smartphones in late 2009.

As the Android tide has killed the Vodafone 360 and similar carrier initiated smartphone platforms Samsung made an alliance with Intel in which SLP and MeeGo will form the basis of a new open source, Linux based device platform, called Tizen, targeted for HTML5/WAC applications. See the Tizen article on Wikipedia for independent and community based description continuously updated, as well as the Tizen project site (tizen.org) site and the related Tizen Association site from the industry consortium dedicated to providing in-market support and actively shaping the industry presence of Tizen.

The latest state of the Tizen effort has been described in:

Update: Tizen 2.0 Magnolia SDK and Source Code Release [Tizen project, Feb 18, 2013] (see also the Tizen 2.0 Release Notes)

We are pleased to announce that Tizen 2.0 source code and SDK are now available at https://developer.tizen.org/downloads/sdk. Tizen 2.0 represents a major milestone for software developers and device vendors. We encourage you to download the new SDK, and let us know what you think of it after you have installed and used it. If you have questions, or need to submit bugs, please visit our community page.
This release includes many new features and improvements over Tizen 1.0 released in April, and Tizen 2.0 alpha in September, 2012. As a Tizen 2.0 developer, you will find strong HTML5/W3C APIs and a new native framework.

Highlights of this release include:

  • Enhanced Web framework that provides state-of-the-art HTML5/W3C API support
  • Web UI framework, including full-screen and multi-window support
  • Additional Tizen device APIs, such as Bluetooth and NFC support, and access to the device’s calendar, call history, and messaging subsystems
  • Web Runtime framework supporting new configuration elements for specifying the required features and privileges, and providing the basic runtime environment for NPRuntime plugins
  • Native framework supporting full-featured application development and providing a variety of features such as background applications, IP Push, and TTS (Text-To-Speech)
  • Core and native reference applications including Calendar, Contacts, Gallery, Phone, Settings, and Video Player
  • Enhanced Web IDE providing WYSIWYG design environment, Chrome-based JavaScript inspector, and JavaScript log viewer
  • Native IDE providing a project wizard, WYSIWYG design environment, unit test tool, and dynamic analyzer
Go to https://source.tizen.org/release for more information on the release. If you are interested in building Tizen for your own devices, documentation on development and tools is found here: https://source.tizen.org/os-development.
We strongly encourage developers to attend the Tizen Developer Conference, to be held in May 2013 in San Francisco. The conference will cover a variety of Tizen-related topics, including presentations on both application and platform development. The call for papers and the registration for this conference are now open, seehttps://www.tizen.org/events/tizen-developer-conference/2013.
The Tizen Technical Steering Group

image

Update: Samsung reveals lessons learnt from early Tizen work [Mobile World Live, Oct 3, 2012]

LIVE FROM APPS WORLD [*], LONDON: The evolution of the mobile OS Tizen has taught its development team a number of lessons ahead of the first handset launch next year, according to Samsung’s lead evangelist for Tizen, Cheng Luo [**].
[*Discover the future of multiplatform apps]
[**audio record: Tizen: Yet another open source project or a different one?
abstract: This presentation will answer the question whether Tizen is just another open source project like Maemo and Moblin or it has its unique and different approach to developers and the market. It will focus on the USP [Unique Selling Proposition] of the Tizen platform from different aspects.
]
Discussing the development of the Linux-based platform for smartphones, which marries the former MeeGo efforts of Intel and Nokia with the work of the LiMo Foundation and is backed by Samsung (among other industry heavyweights), Luo said that the need for all participants to use open standards such as HTML5 when developing the OS has become apparent.
However, he added that HTML5 has been overhyped; despite a lot of “cool stuff”, it is limited by its frame rate. Luo added that the technology should not be used to compete with native apps but more to “fill in the gaps” in functionality.
In terms of licensing and governance, the best long-term strategy has been found to be “transparent governance”, according to Luo.
Luo also stressed the importance of industry support for Tizen to succeed. “To make open source projects move ahead we need strong leaders. You can’t build a healthy ecosystem without industry leaders,” he said. As well as Samsung, Tizen is backed by the likes of Docomo, Intel, NEC, Panasonic, Orange, SK Telecom, Sprint and Vodafone.
The alpha version of the Tizen 2.0 SDK was recently launched, including an improved integrated development environment, user interface framework and a greater number of device APIs. The first Tizen-powered device is due to be released next year, Luo confirmed.

as well as in Tizen 2.0 Alpha SDK and Source Code release [Tizen blog, Sept 25, 2012]:

Tizen 2.0 alpha has additional features, tools, and other improvements, including:

  • Enhanced Web framework that provides better HTML5/W3C API support and more Tizen Device APIs
    • Multi-process Webkit2-based Web Runtime which provides better security and reliability for Web applications
    • Advanced HTML5 features such as video subtitles and captions, battery status API, screen orientation API, <keygen> and <details>, and more
    • New Tizen Device APIs for file transfer, notifications, and power control
  • Advanced IDE & SDK for Web application development
    • Install manager support for snapshot-based network installation
    • Enhanced support for OpenGL ES
  • New Platform SDK that helps platform development based on OBS [Open Build Service]

More information on the release can be found here: https://source.tizen.org/release

Documentation on development and tools can be found here: https://source.tizen.org/os-development

As it stands now the Qt technologies in Meego will not be included into Tizen although number of parties are heavily agitating The Linux Foundation for Qt inclusion as well.

Update as of August 10, 2012: After acquiring the Qt commercial licensing business in March 2011 from Nokia, the Helsinki based, ~1000 people strong Digia, with 2011 sales of 121.9 million Euro, yesterday acquired all the rest of the Qt business from Nokia. More details in the Digia extends Its commitment to Qt with plans to acquire full Qt software technology and business From Nokia [Digia’s Qt Commercial Blog, Aug 9, 2012] and Digia Committed to Thriving Qt Ecosystem [KDE.NEWS, Aug 9, 2012] posts from Digia’s R&D director Tuuka Turunen. With this all pre-Windows Phone software platform commitments except the Java based S40 (evolved in the new Asha range) have strategically been revoked by Nokia.

Other updates:
It’s a Wrap! Tizen Developer Conference Overview [Tizen blog, May 25, 2012]
– Tizen Developer Conference 2012: Converting your web app to Tizen [TheLinuxFoundation YouTube channel, May 16, 2012]

By Samsung’s lead evangelist for Tizen and Bada, Cheng Luo. Prior to joining Samsung’s global evangelist team, he spent most of his time on developing applications for Maemo, Symbian and bada. He has over 5 years experience on design and developing mobile applications on various areas. He was a researcher on networking protocol design and security in Finland.

The slides of the Cheng Lou’s presentation on the conference
Opening Keynote – Jim Zemlin [TheLinuxFoundation YouTube channel, May 15, 2012]

image
– Other Keynotes: Imad Sousou & Jong-Deok Choi; Dr. Kiyohito Nagata; James Pearce [TheLinuxFoundation YouTube channel, May 15, 2012]

Tizen Developer Conference Agenda and Tizen videos on linux.com
Tizen Developer Conference [Tizen site, March 29, 2012]: “… engages and educates developers on Tizen technology and HTML5 app development for Tizen devices … at the downtown Hyatt in San Francisco, CA on May 7-9th, 2012 … Platina Sponsor OpenMobile
Framingham company breaks the apps barrier [The MetroWest Daily News, Jan 23, 2012]: “… OpenMobile has developed the only compatibility layer that actually takes the Android run time and makes it portable to non-Android devices. This is not a virtualization; OpenMobile’s ACL leverages the actual Android virtual machine and makes it run transparently in the native environment. This is a much deeper and pure engineering integration that provides seamless integration, allows every app to appear as though it was created for the target operating system you are running and provides exactly the same performance as though it were running on a similar Android platform. …
– With OpenMobile ACL for Tizen there is even much more chance for Android Device Makers Are Mutinying, Says Insider [Technology Review by MIT, April 4, 2012]: “… Nobody wants to just be a manufacturer for Google. You see that with what Amazon has done, where they made it their own, and you also see a whole host of manufacturers taking Android down their own path. …
Tizen Developer Conference Agenda [Tizen blog, April 10, 2012]
4Q FY2011 Earnings Conference Call [Samsung presentation, Jan 27, 2012]

Tizen releases source code and SDK previews [Jan 18, 2012]

The nascent Tizen project unveiled its first set of materials on January 9, consisting of “preview” releases of the operating system source code and SDK, both intended to elicit feedback from developers. The announcement was accompanied by the launch of two new mailing lists and online documentation of the project’s architecture and APIs.

[Overview of sources, Web APIs and the SDK]

A related development on the project management front was the sudden disappearance of the LiMo Foundation web site, which was replaced by the Tizen Association on or about January 1. The Tizen Association is essentially a re-branding of the LiMo Foundation, and, as yet, Intel itself has not finalized its membership. The Association’s site describes its goal as enabling “key stakeholders to actively shape the industry role of Tizen and develop its market presence” by the “gathering of requirements, identification and facilitation of service models, and overall industry marketing and education.” The project itself will continue to be hosted by the Linux Foundation.

The specifics of Tizen’s project governance have not been fleshed out, but those are probably details that should come after the code itself has been released and developers have had a chance to work with it. In retrospect, the MeeGo project was very organization-heavy (as it was marketing-heavy), and in the end that did not help it make an impact in the marketplace. Tizen may still be a long way from shipping on commercial devices, but starting with the code rather than the other trappings of a large distributed project is a good first step.

Tizen Association Launched to Drive Industry Engagement for Tizen™ [Tizen Association news release, Jan 9, 2012]

WHAT:

Further to the announcement of 27 September 2011 from LiMo Foundation and Linux Foundation, Tizen Association has now been formed to drive industry engagement and in-market support for the Tizen software platform.Tizen Association comprises mobile industry leaders (see company list below) serving as a Board to guide Tizen and its application ecosystem to fulfill the broad industry requirement for a software platform that enables flexibility in service selection and deployment.

Tizen (www.tizen.org) is a Linux-based open source, standards-based, cross-architecture device software platform, including an operating system, HTML5 application framework and customizable user experience. Tizen will span multiple device categories including smartphones, tablets, smart TVs, netbooks and in-vehicle infotainment systems.

The industry- and market-facing role of LiMo Foundation has now been incorporated into Tizen Association, while the engineering of the Tizen software platform is taking place within the Tizen open source project hosted by Linux Foundation.

The alpha version of Tizen was released today as open source through the Tizen.org project page.

WHEN:

Tizen Association was formed on 1 January 2012. The alpha release of Tizen was made available on 9 January 2012.

WHERE:

For more information on Tizen Association visit www.tizenassociation.org. To participate in or learn more about the Tizen Project visit http://www.tizen.org.

WHO:

Tizen Association is led by a Board of Directors which guides the industry role of Tizen, including gathering of requirements, identification and facilitation of service models, and industry marketing and education. The Tizen Association Board of Directors includes representation from:

  • Intel
  • NEC Casio
  • NTT DOCOMO
  • Panasonic
  • Samsung
  • SK Telecom
  • Telefonica
  • Vodafone

CONTACT:

Vivian Kelly for Tizen Association ( viviankelly@interprosepr.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it. ).

# # #

LiMo is a trademark of the LiMo Foundation. The Linux Foundation and Tizen are trademarks of The Linux Foundation. Linux is a trademark of Linus Torvalds.

Developers (page on Tizen Association site):

Tizen will provide a robust and flexible environment for application developers, based on HTML5 and Wholesale Applications Community (WAC). With broad capabilities and cross platform flexibility, HTML5 is rapidly becoming a preferred development environment for mobile apps and services. The Tizen platform supports Web applications (HTML, Javascript, CSS) and provides a rich set of services that include the application framework, along with content, location, messaging, multimedia, network, social, and system services.

Tools will be made available to help developers use HTML5 and related web technologies to write applications that run across multiple device segments and software platforms. These applications can then be distributed via the Tizen app-store, which offers a flexible and customizable storefront and a common Tizen application catalog to service providers and OEMs . In addition, developers can take advantage of broad distribution of their apps on a wide range of devices coming to market that will support the standards based HTML5 and WAC application framework.

More details on how developers can create, distribute and monetize Tizen applications will be available soon.

End of updates

Tizen has much wider scope than Bada. It will support multiple device categories, such as smartphones, tablets, smart TVs, netbooks, and in-vehicle infotainment devices. It is still unclear how Samsung intends to use Tizen for smartphones. One possibility, nevertheless, is to enhance a future bada version with Tizen. Meantime Samsung is starting to put heavy emphasis on bada-based smartphones, with 2012 target of a 17% device share in its offerings.

Considering that in the Q3 2011 Samsung surpassed Apple and took the #1 position on the smartphone market this could bring a very significant change to the current ecosystem wars.

Below you can find all the detailed and relevant information for the above, i.e. the overall situation, bada related information, other Linux activities from Samsung, and Tizen.

The Overall Situation

Samsung’s Won-Pyo Hong on the Mobile Phone Wars: The Full AsiaD Interview (Video) [Nov 11, 2011]

Samsung Bada 2.0 demo on the Wave 3 [Nov 3, 2011]

Samsung wants Bada on 17 per cent of its devices [Nov 4, 2011]

Keith O’ Brien, head of content at Samsung mobile … said, “Next year we expect there to be some changes. 2011 has been about Android and next year, Android will have 66 per cent of Samsung device share and Bada and Windows will have 17 per cent each.”

O’Brien said that Samsung’s strategy is to go for as wide a reach as possible, adding, “Each [OS] gives you a choice. Bada is perfect as it is created in tandem and Bada for us represents a strategy we have always had.”

He admitted, though, “It’s been an Android year and Android has dominated sales.” O’Brien added, “Next year, the market will increase significantly and the size of the smartphone market will increase, with all three platforms growing at the same time.”

O’Brien hinted that Samsung is also working on further integrating all of its electronics devices through content, with Bada seen as the perfect OS as it belongs to the electronics firm.

Samsung Takes Top Spot as Smartphone Market Grows 42.6% in the Third Quarter, According to IDC  [IDC press release, Nov 3, 2011]

Samsung became the new leader in the worldwide smartphone market, with total smartphone shipments topping the 20 million unit mark for the first time in the company’s history. As in previous quarters, its Android-powered smartphones drove volumes higher, and joining the product mix was Samsung’s refreshed Galaxy S II. In addition, its bada-powered smartphones continued to gain salience in the market, and a new Windows Phone smartphone is expected to launch in 4Q11.

Apple, after taking the number one spot last quarter from Nokia, slipped to the number two spot worldwide. But even after relying on the iPhone 4 for five quarters and the iPhone 3G S for nine, demand for the iPhone remained strong enough for Apple to realize double-digit growth year over year. Now that Apple has launched its iPhone 4S and re-priced its older models in multiple countries, Apple stands poised to challenge Samsung for the leadership position.

Nokia maintained its third place position on the strength of its Symbian phones. Its most popular smartphones included older models, including the 5230, C5, and the C7. In addition, Nokia launched four models based on its newly enhanced Symbian Belle OS, including the Nokia 600, 603, 700, and 701 as well as its first MeeGo-powered smartphone, the N9. While these new models kept Nokia’s selection fresh, the N9 is expected to see limited availability and the Nokia 600 has been cancelled.

HTC moved up one spot and maintained its upward momentum during 3Q11. During the quarter, HTC acquired several companies to complement its devices, including Dashwire for cloud-based sync, Zoodles for kid-oriented applications, and a stake in audio company Beats. At the same time, HTC launched several devices for specific segments, including the multimedia-optimized Sensation, female oriented Rhyme, and the entry-level Explorer. HTC expects to ship similar volumes in 4Q11.

Research In Motion began shipping its new BB OS 7 smartphones to the market during 3Q11, including updated versions of the BlackBerry Bold, BlackBerry Curve, and the BlackBerry Torch. But, as in previous quarters, the company’s volumes were primarily comprised of older and less expensive models, leading to the company’s first quarter of year-on-year decline and landing in the number 5 position worldwide. Still, this was enough for Research In Motion to maintain a presence among the top five vendors worldwide, with a sizable margin ahead of the remaining vendors.

Vendor

3Q11 Unit Shipments

3Q11 Market Share

3Q10 Unit Shipments

3Q10 Market Share

Year-over-
year Change

Samsung

23.6

20.0%

7.3

8.8%

223.3%

Apple

17.1

14.5%

14.1

17.0%

21.3%

Nokia

16.8

14.2%

26.5

32.0%

-36.6%

HTC

12.7

10.8%

5.9

7.1%

115.3%

Research
In Motion

11.8

10.0%

12.4

15.0%

-4.8%

Others

36.1

30.6%

16.6

20.0%

117.5%

Total

118.1

100.0%

82.8

100.0%

42.6

Source: IDC Worldwide Quarterly Mobile Phone Tracker, November 3, 2011

Samsung Electronics Announces Third Quarter 2011 Results [Samsung press release, Oct 28, 2011]

Highlighting the quarterly performance, the Telecommunications businesses recorded all-time high quarterly sales of 14.90 trillion won [US$13.4B], up 37 percent from the previous year, with growth mainly driven by strong sales of Samsung’s GALAXY smartphones. Operating profit for the businesses also hit a record 2.52 trillion won [US$2.3B].

“Despite the difficult business environment due to the economic slowdown in developed markets, Samsung achieved a solid performance and recovered its double-digit operating profit margin in the quarter, driven by strong sales of our smartphones,” said Robert Yi, Vice President and Head of Investor Relations.

Record Profit Driven By Smartphone Sales Growth

The Telecommunications businesses – including mobile communications and telecommunication systems – posted a record operating profit of 2.52 trillion won on revenue of 14.90 trillion won. This represents an operating profit margin of 16.9 percent for the quarter.

Samsung’s Mobile Communications Business saw revenues rise 39 percent year-on-year to 14.42 trillion won [US$13B]. Handset shipments rose more than 20 percent quarter-on-quarter, driven by growth in the smartphone segment where sales were up more than 40 percent on-quarter and 300 percent year-on-year. Samsung continued the global rollout of its flagship GALAXY SII, which has now sold more than 10 million units in the five months since its introduction.

Despite enhanced price competition, the average sales price of Samsung’s handsets increased on-quarter, while sales volume for the GALAXY Tab portfolio of tablets increased with the expansion of the 8.9- and 10.1-inch devices into the lineup.

Samsung expects strong seasonal demand to drive sales of its diverse portfolio of smartphones in the fourth quarter assisted by the launch of new premium devices, including GALAXY Nexus which features the latest Android 4.0 operating system for the first time in a smartphone, and the 5.3-inch GALAXY Note which is opening a new mobile device category. Strong demand in developed countries will sustain tablet growth in the quarter.

For the Telecommunications Systems Business, sales and profitability improved year-on-year due to the expansion of its 4G Long-term Evolution (LTE) business and 3G network upgrade business. Samsung expects strong network sales growth with expansion of LTE business in North America and Asia as well as 3G network upgrade business globally.

Q3 2011 Earnings Release presentation [Samsung, Oct 28, 2011]


My comments:
– The Telecom segment has become the #1 profit center of Samsung in a year by increasing its contribution from 24% in 3Q ’10 to 59% in 3Q ’11. The profit margin has grown from 10.7% to 16.9% at the same time. The revenue contribution from 27% to 36%. This is only because of the Mobile Communications Business subsegment since the rest of the Telecom segment essentialy experienced no growth, having a revenue of 0.46 Trillion Won [US$414M] in 3Q ’10 and 0.48 Trillion Won [US$432M] in 3Q ’11, which constituted only 4.2% and 3.2% of the whole Telecom revenue subsequently.
– This is a quite remarkable change for Samsung since the profit margin of the previous #1 profit center, the Semiconductor segment, has decreased from 32.1% to 16.8% at the same time, and its revenue contribution from 26.5% to 23%.
– Even more important is that — according to the Q&A part of the earnings call webcastthe absolute amount of revenue growth and the contribution to the cash flow are more important in longer term for the Mobile subsegment than either keeping the currently achieved profit margin or buying market share agressively by joining the price competition.
– In fact for 4Q they intend to maintain profitability by introducing new premium products in the high-end (Galaxy Nexus and the new category, Galaxy Notes) as well as new ones to the mass-market (Galaxy Y for moving into the mid low-end and Galaxy Y Pro).
– Please note that on the corresponding presentation slide showing their 4Q flagship products (see the excerpt above) there is also a Windows Phone-based model as a premium offering and a bada based new model as a mass-market offering. This is a clear indication that they intend to work on lower end of the market with their own platform.
– See also: TI’s OMAP4460 in Samsung GALAXY Nexus with Android 4.0 [Oct 21, 2011]
Samsung celebrates 30 million global sales of GALAXY S and GALAXY SII [Samsung press release, Oct 17, 2011]

GALAXY SII has set a new record for Samsung, generating more than 10 million sales – quicker than any device in Samsung’s history. … Launched in 2010, Samsung GALAXY S reached almost 20 million unit sales, making it the highest-selling mobile device in Samsung’s portfolio to date, and another record-breaker for the company and the mobile market.

GALAXY Note hits European markets [Samsung press release, Oct 21, 2011]:

GALAXY Note features the world’s first and largest 5.3” HD Super AMOLED display. This is an expansive high-resolution smart screen that provides an immersive and best in class viewing experience while ensuring smartphone portability and on the go usability. Additionally, an advanced pen-input technology, called the S Pen, combines with GALAXY Note’s full touch screen to introduce a unique user experience. Taking full advantage of the large display, GALAXY Note users will be able to multi-task, create and consume more, with fewer interruptions, while on the go.

The incorporated digital S Pen can be used for accurate sketching and artwork, while superior handwriting recognition allows ideas to be freely captured and shared with other devices without the need to perform any additional digitization; handwritten text is accurately converted into digital characters.

“GALAXY Note is a revolutionary product to open a new category in the mobile industry and I am very proud of this accomplishment,” said JK Shin, President and Head of Samsung’s Mobile Communications Business. “Samsung GALAXY Note will redefine and enhance mobile communication by offering a more advanced, productive and creative user experience with its new innovative features such as S Memo, S Planner and S Choice.”

– Other information from the earnings call webcast:

  • Regarding 3Q 2011 performance:
    – Success of the high-end flagship Galaxy SII: 10 million units in the first 5 months, as well as the strong Galaxy brand: mass-market smartphones Galaxy Ace, Galaxy Mini.
    – Units 20% YoY, smartphone sales (revenue): 40% QoQ, ~300% YoY
  • Regarding technology support from the other segments for the future:
    Flexible display: 2012, first in handsets
    – Securing baseband technology for the AP business: currently looking for any possible solution — from inside or outside of Samsung — with regard to baseband technology

Samsung Y Smartphone – For the Young and the Restless [product page on Reliance Digital site in India, Oct 17, 2011, excerpted on Dec 29, 2011]

So make a SMART CHOICE – Buy the Samsung Galaxy Y S5360 Smartphone from any Reliance Digital StoreAnd we will make a SMART OFFER – 10% cash back on purchase! or 6 months easy finance on credit card at 0% interest and no processing fee!!

MRP : 7830
Offer Price : 7,399 (Gujarat, Kolkata, Madhya Pradesh, Maharashtra, Tamil Nadu)

Offer Price : 7,249 (Rest of India)    [ US$137 ]

Samsung Galaxy Y S5360 Smartphone

Quick Specs:

Specs Value
Dimension 104 x 58 x 11.5 mm (97.5 gms)
Display 3.0″ QVGA TFT (320 x 240)
Camera 2.0 Megapixel FF cameras – Panorama Shot, Smile Shot
Mobile Apps Samsung Apps / Android Market – Various applications downloadable
Social Hub Integrates all SNS, email, and calendar accounts – Integrated Calendar (Google/Outlook)
TouchWiz for Android Multiple Home screen, Hybrid Widgets
Bluetooth BT 3.0 HS
USB USB 2.0
FM FM Radio + RDS
Music Music Player with SoundAlive – 3.5 mm Ear Jack – MP3/ AMR-NB/ AMR-WB/ AAC/ AAC+/ e-AAC+/ i-Melody/Midi (SMF)/ WAV/ OGG
Video Video Playing (VGA@30fps), Video Recording (QVGA @ 15fps), Codec ( H.263, H.264, MPEG4), Format(3GPP, MPEG4, MKV)
Operating system Samsung Android 2.3 (Gingerbread)
Processor 832 MHz (BCM21552) [Broadcom]
Memory 180 MB + MicroSD 2 GB inbox (Up to 32 GB)
Battery Standard li-on (1,200 mAh), Standby time – 400 hrs (2G), 350 hrs (3G), Talk time – 560 mins.(2G), 300 mins. (3G)
Network HSDPA 7.2 900/2100 – EDGE/GPRS 850/900/1800/1900
Sensor Accelerometer Sensor, Proximity Sensor, Digital Compass
Integrated email Gmail, MS Exchange ActiveSync
Additional Features SWYPE, Document Viewer, Multi Touch zoom-in & out

(Yonhap Interview) Samsung bullish on smartphones, tablets [July 18, 2011]

Samsung Electronics Co. is expected to outdo its smartphone sales target this year, with the popularity of its latest Android devices and upcoming bada phones, which run on its own mobile software, and a ramp-up in low-cost smartphones, … said Shin Jong-kyun, president of Samsung’s mobile communications and digital imaging.

“We will likely sell more than 60 million smartphones this year,” Shin said in an interview with Yonhap News Agency in his office in Suwon. “The Galaxy S2 has been well-received not only in Korea, but also in Japan, Europe and other regions, and responses to other smartphones have been positive as well.”

In February, Shin estimated Samsung’s annual mobile handset sales will hit a record high of 300 million this year, including 60 million smartphones. The company, which is only behind Nokia Corp. in terms of mobile phone shipments, sold 280 million cell phones in 2010, including 25 million smartphones.

“For the first time, Samsung’s cell phone sales will top 300 million this year. It is a very meaningful and important event,” he said. “To meet the goal, Samsung should manufacture and sell 1 million phones on a daily average and secure components for 1 million handsets every day, which isn’t an easy task.”

Part of its strategies is to boost its smartphone lineup outside Google Inc.’s Android system, including handsets running on its own proprietary mobile software, bada, and Microsoft Corp.’s Windows-based phones, Shin said. Samsung will release more “noteworthy” bada smartphones during the rest of the year, with some of them to be featured during a September trade show in Berlin.

It will also raise the production of low-cost smartphones as mid-range smartphones are replacing low-end cell phones that cannot surf the Web or download applications. Shin forecast that mass-market smartphones will become available for as low as US$150 and Samsung will try to advance into that price bracket before December.

Under Shin’s leadership, the electronics giant nimbly transformed from a smartphone laggard into a leading player in the highly profitable, fastest-growing segment of the wireless market in a mere year.

On the software front, Samsung plans to break into the cloud computing system, following Google, Amazon and Apple, Shin said.

“We have plans. We will respond,” he said without elaboration.

bada related information

Samsung opens Bada 2.0 to developers [Nov 4, 2011]

At a Samsung developer day yesterday, the phone maker announced that Bada 2.0 is now live, with a development kit and new features, and that the Wave 3 smartphone is coming to the UK “later this year”.

Samsung mobile UK MD, Simon Stanford said that Bada “will be a big focus” for the company “in 2012 and beyond”.

The firm claims to have so far seen 5,300,201 downloads of Bada in the UK with 300,000 Bada devices sold in the UK and eight million worldwide.

A Trio of new bada 2.0-powered ‘Wave’ Smartphones to Debut at Berlin [Samsung Tomorrow, Aug 30, 2011]

Samsung Electronics has announced the launch of the flagship 4” chic smartphone Wave 3, the social-powerhouse Wave M and the smart-start Wave Y. These all wave smartphones will be on display at Samsung’s Stand at IFA 2011 in Berlin.

Samsung Wave 3 - Wave M - Wave Y

All three devices, borne of Samsung’s heritage in innovation, are powered by Samsung’s own new Bada 2.0 platform which brings together a wide variety of new capabilities including multi-tasking, Wi-Fi Direct, voice recognition and Near Field Communication.

ChatONis Samsung’s proprietary mobile communication service that works across all major mobile devices. A global cross-platform communication service links all your friends and contacts instantly. Micro-communities can be set up through group chat, while a web client allows the sharing of content and conversations between mobile and PC.

Samsung Apps, an integrated application store for Samsung smartphones, is also available. With an improved UI and enhanced store features, Samsung Apps offers a wide variety of applications from globally well-known content to locally-customized applications.

“Smartphones are gaining popularity by the day. The new additions to the Wave portfolio are the first to benefit from the power of our bada 2.0 platform; the full extent of our commitment is clear to see in each device. We’ve produced easy-to-use smartphones that will inspire the market,”

– JK Shin, President and Mobile Communications business

bada 2.0 Interview (Justin Hong, VP with Samsung Mobile Communication) [Aug 26, 2011]

Samsung Electronics announced the bada 2.0 SDK (Software Development Kit), an application development tool for Samsung’s own mobile platform. bada 2.0 is expected to be a catalyst in expanding the global distribution of bada smartphones, which have already received significant global sales. The expansion of the bada platform is led by the success of the seven existing Samsung Wave devices. The Wave smartphones have proven extremely popular in Europe, China and Southeast Asia, where consumers have been attracted to their affordability and functionality; the recognizable user-experience and touch interface has helped introduce existing Samsung feature phone users to Smartphone services and application experiences.

Samsung Wave [Sept 1, 2011]
The new bada 2.0 products summarized in a table view:

Samsung Spec and Price of Wave 3 - Wave M - Wave Y

The Chronicles of Bada OS [Samsung Tomorrow, Oct 17, 2011]

Bada is an exclusive operating system (OS) for mobile devices developed by Samsung Electronics.  Development was underway in 2010 when the smartphone wave started sweeping the worldwide mobile phone market. Since then Samsung has been gradually ramping up its mobile phone market share, selling mobile phones that are equipped with its latest OS, Bada 1.2. The main goal of Bada is not to compete with iOS or Android but to make easy-to-use and cost effective devices for everyone.

Smartphones which run Bada have proven extremely popular in Europe where consumers are more financially conservative, and the Bada-equipped phones have even ranked as the best selling smartphones in France. As far as market share is concerned, they beat Microsoft’s Windows OS smartphones.

Also, Bada offers support for running Samsung Apps with the purpose of creating its own mobile eco-system, with the total number of apps recently hitting 100 million downloads.

Launched at the same time as Galaxy S, Wave, (the first Bada-based flagship model), Wave37 and low-end Wave578 as well as Wave723 were most popular in Europe.

Bada 1.2 and the latest version, Bada 2.0, have a long history since around the year 2000. Of course, 10 years ago, the smartphone market wasn’t what it is now. Smartphones began to gain momentum only a couple of years ago whereas Bada has been around and constantly evolving over more than 10 years.

Bada OS runs on SHP (Samsung Handset Platform), which originates back to MOCHA (Modular & Configurable Handset S/W Architecture). MOCHA was developed by Samsung Electronics Software Laboratory which was looking ahead to the future growth of software segment. The laboratory aimed to develop an easily replicable platform that was able to easily multi-task.

Based on this platform, the first video-capable 3G mobile phone (SGH-Z100) was released to the European market. After its successful launch, MOCHA was replaced by SHP, a further developed version of MOCHA, which is now applied to many 3G mobile phones.  Each year, about 50 to 60 million handsets with SHP are shipped out of Samsung’s 200 million annual production volumes.

SHP has claimed a very important part of Samsung Electronics Mobile Business Division for over 10 years and the platform was upgraded in 2010 to keep pace with the popularization of smartphones.  The new generation contains such features as multipoint-touch, 3D graphics and an enhanced User Interface (UI) among other features. A middleware layer, called OSP (Open Service Platform), was added to the platform to be later renamed Bada, on which you could develop various applications or download apps from the Samsung app store.

Samsung enhances its own mobile platform with the launch of ‘bada 2.0’ [Samsung Tomorrow, Aug 25, 2011]

Unveiled at Mobile World Congress in February 2011, bada 2.0 includes many compelling, new features. Borne of Samsung’s heritage in innovation, bada 2.0 brings together a wide variety of new capabilities including multi-tasking, Wi-Fi Direct, Near Field Communication (NFC) and voice recognition. It enables smartphone users to experience advanced services such as mobile payment, transport pass-card recharge and file sharing without Internet networking.

With the improved support for web applications including Flash and HTML 5, users can experience enhanced web capabilities. It also means that smartphones based on bada 2.0 can run any web application developed with Flash or HTML. Samsung expects that this upgrade will help to greatly expand its developer community into Flash and JavaScript as well as the existing C++ community.

A key feature for developer partners is the introduction of In-app Ads. Using the Ads API (Application Programming Interface) developers for bada 2.0 can easily insert advertisements, creating new revenue opportunities. Samsung has also upgraded and strengthened its application development environment, providing developers with increased support. An Emulator has been added to foster a development process suitable to the target environment. Tools such as Profiler optimize the device’s performance ensuring that resources like memory and processing power are used to their fullest capacity.

Samsung has enhanced the ‘Samsung Apps’ retail store and expanded full availability through to 121 countries worldwide. With this 2.0 version, more differentiated functions will be offered from Samsung Apps, including new purchasing options and recommendations.

In the third quarter this year, three new Wave smartphones, powered by bada 2.0, will launch the market; the devices will range from premium models with enhanced performance to entry-level devices that focus on affordability. Bada 2.0 SDK can be downloaded from the bada developer site (developer.bada.com).

Other Linux activities from Samsung

Samsung Linux Platform v1.0 / v2.0 (Nov. 2008 ~ Present)

Samsung Linux Platform -- Nov-2011

Samsung Linux Platform (SLP) is a mobile operating system based on the Linux 2.6 kernel and X.org server. Evolving from XO v1.0, SLP changed and developed several features, such as the replacement of the window system to X Window, as well as the support of EFL (Enlightenment Foundation Library) for applications. Furthermore, SLP has gradually expanded its target devices from mobile phones to TVs, cameras, MP3 players, tablets, and laptops. Not only has SLP been compatible with LiMo, but the SLP team has become LiMo foundation’s leading contributor. SLP’s design is based on the principles of the standard Linux desktop, suitably adapted for the mobile environment. SLP reuses a large number of Open Source components. Hence, its software architecture is easy to understand for anyone familiar with a standard Linux desktop. The SLP software stack has a layered architecture consisting of applications, middleware, and the Linux kernel.
Members: approximately 300 developers

Vodafone 360 H1 / M1 – Linux-based SNS Specialized Smartphones (Jun. 2009 ~ Sep. 2009)

Based on SLP2, Vodafone 360 H1 and Vodafone 360 M1 are smartphones, the first LiMo Release 2 products that provide Vodafone’s specialized 360 online service focused on SNS. H1 is a high-end model based on TI (Texas Instruments)’s omap3430 CPU, which has the SGX340 GPU core. M1 is a lower-priced model based on SEC (Samsung Electronics)’s S3C6410 CPU. The Vodafone 360 H1 features a large 3.5-inch WVGA AMOLED display, a 5-megapixel autofocus camera with the capability to shoot 720p high-definition video, 16 GB of onboard storage, integrated GPS, plus Wi-Fi and Bluetooth wireless networking capabilities. It also supports EDGE/GPRS 850/900/1800/1900 and HSDPA mobile broadband capabilities. The M1 scales back slightly, providing a 3.2-inch TFT display, 1 GB of memory (with microSD expansion), a 3-megapixel camera, and integrated GPS. The M1 lacks Wi-Fi, but still offers HSDPA. Both phones feature a unique 3D interface that enables users to have a depth-based chronological view of mail and calendar items, as well as tie into exclusive Vodafone services.

Members: over 500 developers

XO v1.0 – LiMo Compatible Linux Platform (Sep. 2007 ~ Oct. 2008)

XO is a Linux-based mobile platform that provides high level features, performance, and reliability, while supporting multiple sets of BSP, Window System, and Mobile Browser. XO is compatible with LiMo Release 1. The LiMo Platform is a modern Linux-based Operating System for mobile handsets. As a window system, XO adopted DirectFB, a thin library that provides hardware graphics acceleration, input device handling and abstraction, integrated windowing system with support for translucent windows, and multiple display layers, not only on top of the Linux Frame Buffer Device.
Members: about 120 developers

Vodafone kills 360 at last [Oct 19, 2011]

Its attempt to create its own-branded mobile web experience will be closed down by year end

Vodafone is to shut down its 360 cloud-based service by the end of the year, in another blow to carriers’ hopes of creating web offerings under their own brands to fight back against Google and Apple.

In many ways, 360 was forward looking when it was introduced in 2009. It offered storage and synchronization across multiple devices in the cloud, long before iCloud or Amazon Cloud Drive came to Android, and it unified key user experiences such as social networks around a single address book and UI. It also included a portal for accessing music and video content, a number of third party widgets, and an application store.

There were several problems though. For one, Vodafone wanted 360 to be more than just a useful service to go a step further than simpler cloud offerings like O2’s. It wanted it to be a vehicle to assert its own independence in the software platform, so it ran the initial offering on LiMO, a Linux-based OS which was the latest attempt to create a carrier-controlled mobile environment (it is now merged with MeeGo to form Tizen). As with other such attempts, developers and consumers remained largely indifferent, putting their efforts into the mass market Android and iOS, and so after a while Vodafone scaled back its ambitions and transferred key elements of 360, such as the address book, to the Google OS.

However, the LiMO plan had cost it the interest of many handset makers and developers, and by the time it reworked the offering, other cloud services had appeared. Its main smartphone partner for LiMO and 360 was Samsung, but despite a friendly user interface, the 360-branded handsets were never as heavy hitting as models such as Galaxy Sand eventually they were axed altogether, relegating 360 to a service available on a range of smartphones.

Vodafone compounded its problems by trying to use its new-found Android support to push its 360 agenda. It caused a storm of negative publicity for its service when it forcibly downloaded 360-branded apps and UIs when customers upgraded their Android release on certain HTC handsets.

All these missteps meant 360 was pushed to the back of the Vodafone armory, along with its loftier cloud ambitions, and this week it confirmed it would phase out the brand over the next few months. It sent text messages to customers advising them to copy any contact details, emails or photos currently stored in the cloud before December 31. The writing has been on the wall for this round of Vodafone’s over-the-top endeavours for a while – a year ago, its head of internet services, Pieter Knook, poached from Microsoft two years earlier, resigned.

Samsung’s Software Prowess: Big Changes are Coming! [Samsung Tomorrow, Oct 14, 2011]

Dubbed as the Next Generation Software R&D Group, Samsung’s elite crew of programmers and experts endeavor to develop software for next generation media. It’s always hard to predict the future, but this group continues to move forward, based on media-market analyses and ongoing research. We had a chance to speak with some of the folks about the development.

Q. What does your team do?

Lee: The team develops the right software for the next generation mediabased on our research and analysis as to what types of media will prevail in the market. Bada, Android and iOS are currently in equal positions, allowing users of these devices to download applications from their own proprietary online application stores, such as “App Store” or “Android Market”.

In contrast, web-based OS will be using a cloud-based approach rather than individual users running applications installed on their devices. With the advent of web OS, users on any browser-enabled mobile device will be able to access a whole slew of services on the web without the bothersome task of installing. It is our top priority to develop web OS-specific software accessible to everyone.

Kim: It started with a big idea of building an open web application platform allowing you to run apps online written for any devices. Just to be clear, “next generation software” means applications distributed across web servers or online or running inside the cloud. We’ve been trying to explore possibilities for better solutions, continuing to engage in research and development to get geared up to be the market leader in the future.

Q. Can you share a bit more specifically what you do?

Kim: My team is currently developing UI related functions for a SLP browser. I’m sure it’s safe to say we’re the end user’s first point of contact, as they first come face-to-face with the UI when using the browser.

Lee: I’m looking after a script engine that converts JavaScript, being the only dynamic language on the web, into programming languages, which will help speed up PC gaming.

Park: I’m working on webcore, linking UI with the script engine.

Q. Tell us about your future goals.

Lee: We are looking at about 3 years for the emergence of a huge market for the web-based standard OS, creating an integrated ecosystem for mobile applications. Wouldn’t it be nice for us to take the lead?

This group debuted back in January, consisting of 40 professional engineers assembled and organized from the ground up within Samsung. Keeping up with the unprecedented pace of emerging technology, this team is now in the midst of developing web OS-specific software accessible to everyone. Samsung has a lot of confidence in its group of excited, passionate and able engineers. Shouldn’t be long before you have something made by this group running in your hands.

Tizen

Welcome Tizen to the Linux Foundation [Jim Zemlin, Executive Director of the Linux Foundation, Sept 27, 2011]

Tizen is a Linux-based, open source platform designed to address the future of HTML5-based applications across a variety of device types.

Welcome to Tizen [Dawn Foster, Community Manager for MeeGo, Intel, Sept 27, 2011]

Tizen will support multiple device categories, such as smartphones, tablets, smart TVs, netbooks, and in-vehicle infotainment devices.

The Tizen application programming interfaces are based on HTML5 and other web standards, and we anticipate that the vast majority of Tizen application development will be based on these emerging standards. These APIs will cover various platform capabilities, such as messaging, multimedia, camera, network, and social media. For those who use native code in their applications, the Tizen SDK will include a native development kit. We will open the entire Tizen software stack, from the core OS up through the core applications and polished user interfaces.

We expect the first release of Tizen and its SDK in the first quarter of 2012.

What’s Next for MeeGo [Imad Sousou, Meego’s technical steering group co-leader, Director, Intel Open Source Technology Center, Sept 27, 2011]

I want to personally thank everyone who has participated in MeeGo over the past year and a half, and I encourage you to join us at Tizen.org.

Limo Foundation And Linux Foundation Announce New Open Source Software Platform [LiMo Foundation™ and the Linux Foundation global press release, Morgan Gillis, Executive Director of LiMo Foundation, Sept 27, 2011]

Tizen combines the best open source technologies from LiMo and the Linux Foundation and adds a robust and flexible standards-based HTML5 and WAC web development environment within which device-independent applications can be produced efficiently for unconstrained cross-platform deployment. This approach leverages the robustness and flexibility of HTML5 which is rapidly emerging as a preferred application environment for mobile applications and the broad carrier support of the Wholesale Applications Community (WAC). Tizen additionally carries a state-of-the-art reference user interface enabling the creation of highly attractive and innovative user experience that can be further customized by operators and manufacturers.

… a well-timed step change which unites major mobile Linux proponents within a renewed ecosystem with an open web vision of application development which will help device vendors to innovate through software and liberalize access to consumers for developers and service providers.

(and see also LiMo&Tizen for what’s actually happening there).

Tizen Summit Asia 2011 coming! [Oct 27, 2011]

Nomovok organizes Tizen Summit Asia 2011 at Beijing Marriott Hotel City Wall 8-9 December. The event gathers together Open Source Vendors, OEMs, operators and other Tizen project contributors, together with local Open Source contributors in China. Check the event website and register here!

Dear Intel & Samsung, Can Tizen have some Qt ? [Oct 24, 2011]

Is banking everything on HTML5/JS/CSS3 the best way forward ? I think Not. Could we not have HTML5 + Qt Support in Tizen ? Already Nomovok have announced that they will provide Tizen with integrated Qt, but for this to work we need it to be adopted by the project as a whole. If we lose Qt then we Lose a lot of Developers that believe in it and NOT in HTML5 and have not bought into being able to make the move to HTML5. For the wholesale of applications HTML5 seems like the one, but for more specialist applications Qt is a Development Framework that a lot of development companies prefer and that is a fact that you can’t get away from.

….

sleeve says: October 26, 2011 at 10:33 pm

@uncle steve: now intel says no to qt?

no, samsung says no to qt as it is open source LGPL and any improvement or deployment would help Nokia tiny 1% – Samsung afraids. Samsung is happy with its vaporware BSD-licensed englightement without even one stable release in 11 yearsbecause the license allows to close any single bit if needed. If enlightenment fails samsung will use the backup tech aka HTML5 as already plans and no qt at all. Again, because in their flawed perception that would give nokia a point. All in samsung’s SLP/Limo – 4 bloody years without even single flawed release. The korean giant is strong in pushing hardware that’s all about it. Otherwise bada would be such a success for them.

Yeah Intel apparently HAPPILY supports qt on its part of tizen on its hardware and in AppUp stores. Intel wants apps SO qt will give what enlightenement wont.

More info about Tizen… [Florent Viard, Oct 24, 2011]

Hi all,

I want to share with you all the info the MeeGo Network France gathered from unofficial sources about Tizen.

Some of these info could be inaccurate, so consider them with care.

When the Tizen project was announced, it was more a “political” decision about a view for a future system than the announcement of an already existing new technical platform.

Ever since then, the Linux Foundation, Intel and Samsung are working on how they could create it based on MeeGo and Limo. It looks like they are still not sure of the architecture and this is certainly why they haven’t disclosed any technical info yet.

A big part of Tizen will be to have a framework and the corresponding SDK to support HTML5-WAC applications. Native applications development should also be supported through the usage of the EFL (Enlightenment_Foundation_Libraries –
http://en.wikipedia.org/wiki/Enlightenment_Foundation_Libraries) with the SDK. So we could suppose that the reference UI of the system will also be based on the EFL.

How the merge between MeeGo and Limo will be done? MeeGo will give a big part of the system with the components that are not QT-based, and Limo will provide the EFL components. More components of Limo will be used for the handset stack of Tizen. So, the overall appearance of the system should be similar to MeeGo and it should not be too hard to have derived version with the QT-things for those who want it.

In the current planning, the first version of Tizen is supposed to be released in February 2012 with the SDK. But we don’t know if the development and sources will be opened to everyone before this.

>From the governance side, the reassuring thing that we heard is that Samsung and Intel really want to have Tizen be a common system shared with other manufacturers and not be seen as their own system, so they gave the leadership to the Linux Foundation. And that is why there is currently not so much communication coming from Samsung or Intel about Tizen, because it is of the responsibility of the Linux Foundation to decide what and when communicate and if there could be community involvement or not in the first stage of Tizen.

So, our questions go to the Linux Foundation to know when they will start to disclose more info? If nothing will be available before February 2012, maybe it will be good to at least release MeeGo 1.3?

Don’t hesitate to reply if you want to correct things or if you have more details.

++
Florent
MeeGo Network France

Re: More info about Tizen… [Dawn M Foster, Community Manager for MeeGo, Intel, Oct 26, 2011]

On Oct 26, 2011, at 6:32 AM, Arnaud Delcasse wrote:

> Novomok looks like actually being the organizer, yes. But Linux
> Foundation people are announced for keynotes and presentations.
> On IRC, Paimen from Novomok said that he would send more
> informations on the mailing list “later today”.
>
> Short things I’ve read from him on IRC :
> – this would be an “unofficial” summit (14:16:56          Paimen | so
> basically this is unofficial event for community and vendors)
> – it replaces a “MeeGo summit” which should have been organized in
> Asia (14:18:19          Paimen | well it supposed to be meego summit
> and because of current events we decided to change it for open forum
> for tizen)

Yes, it is being organized by Nomovok as an unofficial summit, but we’ve known about it, and I have also been talking to Pasi Nieminen about this summit. We’ll work with Pasi and others to help clear up this confusion shortly.

Re: More info about Tizen… [Akira Tsukamoto, Oct 26, 2011]

Hi all,

I work for Nomovok and I would like to add some comments about Tizen summit in Asia: http://tizensummitasia2011.com/

  • I understand your frustration having no public information released from the Linux Foundation and relevant companies yet. Please be patient for a while because they are preparing the background to make the information public.
  • I understand that when the Linux Foundation frozen the all the MeeGo development infrastructure such as wiki, build server and repository, equivalent Tizen infrastructures are not hosted yet. It is also ongoing and please be patient.
  • As Ms. Dawn Foster from Intel mentioned that Pasi is the CEO of  the Nomovok and coordinating the Tizen Summit 2011 in Beijing with the Linux Foundation and relevant companies, so it is concrete event.
  • The main purpose of having the Tizen Summit is to get all the people interested on Tizen to have face to face gathering and share the information together. This activities should improve the speed of project of Tizen process.

I Hope thing gets clear with the above.
Jukka Raninen is also the person who has clear situation for the event.

Thanks,

Akira

Will Intel’s Tizen mobile operating system succeed where MeeGo failed? [Dr. Axel Rauschmayer, Oct 20, 2011, ]

Tizen [1], Intel’s new mobile operating system, is supposed to succeed where MeeGo failed. However, the article “From MeeGo to Tizen: the making of another software bubble” by David Neary for VisionMobile expresses doubt:

One thing which has not changed from MeeGo is the wide range of participants being targeted by the project. At the moment, the target audience can best be summarised as “everyone”. Tizen is aimed at platform developers, integrators, vendors, application developers, and mobile enthusiasts. That’s a very wide range of target audiences, each with different needs and expectations. Not knowing your target customer is a surefire way to throw money down the drain.

Technology-wise, there are also many cooks:

We also know is that the primary APIs for 3rd party developers are targeting HTML5 and WAC environments. WAC stands for Wholesale Applications Community, a set of APIs for building and delivering rich HTML5 applications, based on APIs from JIL (Joint Innovation Labs) and BONDI (a platform specified by the now-defunct Open Mobile Terminal Platform, OMTP). The Enlightenment Foundation Libraries (EFL), are also set to be a key part of the platform. We can infer two things from this: Qt will be taking a back seat in Tizen, if it is part of the platform at all, and it appears that SLP [the Samsung Linux Platform] will be the basis of the Tizen platform.

Explanations:

  • WAC is an organization run by telecom companies – not by handset makers. Supporting its standards smells like a marketing decision, not a technical decision. At least it makes sense in the HTML5 context. Compare: RIM supporting Android apps on the PlayBook where a completely different technology is hosted by the native QNX.
  • EFL is a portable user interface library that originated with the X11 (Unix) window manager Enlightenment. It has bindings for several languages, including Python, JavaScript, Perl, C++, and Ruby.

The world could really use a truly open mobile operating system. Using HTML5 for the user interface layer also makes a lot of sense. I’ve always wondered why Intel does not go it alone. So far it has not had a lot of luck with its partners; and with Tizen, it is already doing all the talking, while Samsung is largely silent. Another paragraph from the article explains the reason:

Tizen seems set to be another victim of misaligned incentives across several industry partners. Samsung is bringing SLP to the “standards” table simply to find a new home for it, now that LiMo [the organization that previously backed SLP] is winding down. Intel is seeking another marriage of convenience, trying to tempt a major OEM to ship significant x86 chip volumes.

Related reading:

  1. Intel replaces its MeeGo mobile OS with the HTML5-based Tizen

ST-Ericsson NovaThor SoCs for future Windows Phones from Nokia

Updates: STMicroelectronics’ COO Presents at UBS Global Technology and Services Conference – Conference Call Transcript Q&A [Seeking Alpha, Nov 24, 2011]

Gareth Jenkins

Okay. Before we come on to some of the shorter term questions, I was just wondering whether you could give us an update on the 300 million millimeter development in Crolles and where we’re at?

Didier Lamouche

So we are—to recall, the main manufacturing node at Crolles is 40 nanometer. We are, as you know, engaged deeply with our friends in IBM from here in Fishkill – IBM global foundry, Samsung to developing the next generation node. We will introduce in 2012 28 nanometer. The first chip that we will put on the market will be designed for ST-Ericsson, advanced processor and advanced modem in 28 nanometer, and we are working to get qualified and start to ramp in 20 nanometer end of next year, okay, also on those type of products. On 28 nanometer, we have other of our customer also interested by our technology in the communication infrastructure customers. A big customer from the U.S. west coast interested to our product that we will ramp out of Crolles, but not only out of Crolles – also at our foundry partners. The strategy we have on the advanced DLSI technology manufacturing is basically to manufacture one-third internally out of Crolles and two-thirds at foundry partners, and of course our preferred foundry partners are the ones who are together with us developing the base technology with IBM in Fishkill, so Samsung and Global Foundry. So that’s where we are at the moment.

Second, another key vehicle for the loading and the manufacturing in Crolles is our also imaging technology and products, which is pretty healthy at the moment.

Unidentified Analyst

Hi there. ST-Ericsson, I often get a lot of questions on this in terms of the underperformance. Is there a time frame in the Board’s mind about sort of when it has to achieve a turnaround within the business before a different strategic view is taken of it?

Didier Lamouche

Okay, thank you for the question. I got the question a hundred times already. No, I mean, you know our strategy and our difficulties in ST-Ericsson. I’m not going to repeat again. This is a company first, the difficulty is that it’s a merger of three companies, you have to remember, that we started in 2008; and I think it was visionary at the time because we needed to create some scale and we needed to go from a model where one company was basically serving one customer to a model where we are serving multiple customers with one platform. And I’m glad to see that many of our competitors are following that path today when you see – not to name them – but Intel acquiring Infineon and Broadcom acquiring modem company—I mean—

Tait Sorensen

LTE.

Didier Lamouche

Yes. So clearly, we have done it before, so we were at that point ahead of the curve, let’s say. And it’s not easy to integrate companies together, I tell you, and essentially to streamline and form a product portfolio, and going from an ASIC to a platform model. It’s not easy. So I’m not saying we are smarter than anybody, but certainly I don’t think it will be easier for anybody else to integrate. So that’s one.

Second, clearly we were expecting to turn around faster. We’ve since now a few months we have taken additional burden in the fact that our main customer, as you know, has really lost ground rapidly in the market share – not to name them, Nokia – we don’t even report their—starting last quarter, they fell obviously below 10% of our revenue because we don’t report their share anymore of our revenue, so that tells a lot. So that has increased our level of pain, and that explains a bit why clearly it is taking much longer than what we planned.

Now going specifically to your questions, we are not ready to accept to lose $200 million a quarter for an additional five, six, seven, eight quarters. We are not. We are not. But at the same time, we have not set a date by which we say, okay, by—I don’t know, such a date we pull the plug or we do anything brutal if things are not—no. We are not in that mindset. We are in the mindset where we have a plan in place and we trigger each action of the plan depending on what is the situation. For example, last June we have decided to put in place an additional restructuring plan that was not even foreseen three months before. Why we did that? Simply because we felt that we were not meeting the roadmap that we had set to ourselves and we need to do something else. Second example is the IP licensing that we advertise in Q3, I mean last month; so we licensed some of our technology to a player on the market. That was not planned three months ago, and we decided to do that simply because we felt we needed to bring more cash in the company. So we have a series of actions – I’m not going to tell you which ones, you will see – potential actions in place that we are going to trigger, but clearly to be a bit more precise in my answer, 2012 will be a crucial year for ST-Ericsson. 2012 is the year where it needs to happen.

STMicroelectronics’ CEO Discusses Q3 2011 Results – Earnings Call Transcript Q&A [Seeking Alpha, Oct 26, 2011]

Jerome Ramel – Exane BNP Paribas

Yeah, yeah. And may be just follow-up on capacity utilization rates specifically for Crolles 300 millimeter and would have an idea where you are today?

Philippe Lambinet

I don’t think we give Jerome we give information fab-by-fab. Clearly, the utilization is not the best, especially due to the weakness we see with ST-Ericsson and products. But, going forward I’m sure you capture the fact that ST-Ericsson has won a key design win with HTC recently, which is obviously a product which will be manufactured in – is manufactured in Crolles the 300 millimeter.

Second point is also, our Imaging product line if you look to our numbers is doing pretty well and this is the key product which is also manufactured over there. And today, without giving you a specific numbers, this is not the factory where we suffer the most, which is for the future good news because obviously this is the future products and product for future business which are manufacture over there.

European Commission nods support to STMicroelectronics’ R&D [Deb 6, 2009]

After much deliberation, the European Commission decided to allow France to grant financial support of 457 million euros to the Nano2012 R&D program in Crolles, France. Nano2012 aims at developing the next-generation process technology for many semiconductor applications. They have yet to pick a site and break ground, but they have lots of fellow collaborators like CETA-Leti, and the money is beginning to roll.

Mentor Graphics Announces Completion of 20 nm Test Chip Tapeout with STMicroelectronics Using Olympus-SoC Place and Route System [Nov 4, 2011]

“Increased process complexity and variability, lithography limitations, large design sizes and extreme low power add to the IC design challenges at 20 nm,” said Philippe Magarshack, group vice president at STMicroelectronics Technology Research and Development. “Through the ISDA and the DeCADE joint development program, we are working very closely with Mentor Graphics on various aspects of 20 nm design enablement. We are pleased with the Olympus-SoC integrated platform’s ability to deliver a 20 nm place and route solution with high quality of results, which we recently demonstrated on a 20 nm test chip tapeout. We consider this to be a significant milestone toward demonstrating our 20 nm readiness.”

About DeCADE

The joint-development project named DeCADE builds on advanced design solutions for SoC (System-On-Chip) development. DeCADE reinforces the Crolles cooperative R&D cluster, which gathers partners that develop and enable low-power SoCs and value-added application-specific technologies, and is a great example of a project developed within the framework of the Nano2012 program. Nano2012 is a strategic R&D program, led by STMicroelectronics, which gathers research institutes and industrial partners and is supported by French national, regional and local authorities

ST: FD-SOI for Competitive SOCs at 28nm and Beyond [Nov 18, 2011]

STMicroelectronics sees its flavor of planar FD-SOI as an excellent response to the complex needs of mobile multimedia chips.

The multi-functional system-on-chips (SOC) needed at the heart of the next generations of wireless, high-performance, low-power multimedia devices have very different needs than the mono-functional processors of the past. Traditionally, the trade-off for computers and servers has been accepting high operational voltages (Vdd) and high stand-by leakage in return for high-performance. This is obviously not an acceptable trade-off for mobile internet devices.

In a mobile world, high-performance must go hand-in-hand with low-operation Vdd and low stand-by leakage. That requires different technologies. As we approach the 20/22nm node and beyond, traditional planar-bulk technologies cannot meet these requirements. The choice comes down to either a planar fully-depleted (FD) SOI solution or a FinFET solution. At STMicroelectronics, we call our flavor of planar FD-SOI UTBB, for ultra-thin body & box. As such, it leverages SOI wafers with both ultra-thin top silicon and ultra-thin buried oxide (BOX). Where more practical, we use a hybrid SOI/bulk configuration, wherein certain devices are placed in the bulk silicon that has been exposed by etching back the insulating BOX layer.

The results we’ve obtained make UTBB a compelling option.

Designing a good SOC involves using the right blend of low-, standard- and high-threshold-voltage (Vth) devices according to the target application and how it’s being used at any given time. Our FD-SOI technology can handle multiple Vth devices and I/Os through a cost effective approach, solving challenges for low-power operation (LOP), low-standby power (LSTP) and analog and high-performance (HP) needs.

UTBB at 28nm

ST’s UTTB technology may be a good candidate even for the 28nm node, as it would provide a boost in speed before 20nm bulk technology is ready. Therefore, we have explored an industrial solution for its implementation.

Straightforward Move to 28nm

ST has been working on FD-SOI for over 10 years. We have research programs or partnerships on 3 sites : Crolles, Leti, and IBM Albany NanoTech. We have collaborated with Soitec for wafer supply.

The key technology elements for UTBB have been demonstrated.

The move from R&D to an industrial process of 28nm FD-SOI technology is for us (and for our partners) an efficient and straightforward response to the world-wide competition. The extension of FD-SOI towards the 20nm and 14nm nodes is also in preparation with new boosters to further increase the performance growth rate.

UTBB FD-SOI promises to give STMicroelectronics a significant edge in both the near term and for years to come.

ST-Ericsson board of directors appoints Didier Lamouche as president and CEO [Nov 28, 2011]

Lamouche, chief operating officer of STMicroelectronics [since January 2011], has served on the board of ST-Ericsson since April 2011 and brings more than twenty-five years of IT and semiconductor industry experience to the role.

Lamouche replaces Gilles Delfassy [only 4 years older] after the transformation of the company’s portfolio roadmap from legacy feature phone products to leading smartphone and tablet platforms. The Company now enters a phase with prime focus on proliferating design-wins and scaling up and delivering volume, with the objective of translating its new portfolio into sustainable profitability and growth.

Both parent companies, STMicroelectronics and Ericsson, are committed to the 50/50 joint venture and will continue to support its strategy towards industry leadership and sustainable financial return. ST-Ericsson plays an important role in Ericsson’s end-to-end strategy in a world with 50 billion connected devices and is part of ST’s vision to be a[n undisputed] leader* in multimedia convergence applications.
*[The other part of vision is to be an undisputed leader in Sense & Power applications.]

Gilles Delfassy will support Lamouche, as senior advisor to the CEO, during a transition period. Didier Lamouche, while maintaining his title of ST Chief Operating Officer, will focus full time on leading ST-Ericsson.

ST-Ericsson Board of Directors appoints wireless expert Gilles Delfassy as President and CEO [Sept 2, 2009]

Delfassy, 54, is a highly-respected expert in the wireless industry. During his 28-year career at Texas Instruments, he created and built what would become, during that time, the largest wireless semiconductor business in the world. After his retirement from Texas Instruments in 2007, Delfassy became an advisor to many high-tech companies and has served on several corporate boards.

Didier Lamouche

Lamouche started his career in Philips R&D before joining IBM Microelectronics in 1985, where he supervised the launch of IBM-Siemens Europe’s first DRAM 8-inch semiconductor project in Corbeil-Essonnes, France. Later, after three years as director of operations at Motorola, Lamouche rejoined IBM first in the US, then in France to lead the turnaround and strategic repositioning of the Corbeil site. He subsequently architected the creation and acted as CEO of Altis Semiconductor, a joint venture between IBM and Infineon.

In 2003, Lamouche became vice-president for IBM’s worldwide semiconductor operations, based in New York, managing, among other things, the ramp-up of the company’s first 12-inch facility in Fishkill, NY, and establishing IBM’s first outsourced semiconductor operation in Asia. In 2005-2010, Lamouche served as chairman and CEO of Bull, a French-based IT group with worldwide presence. In this capacity, he succeeded in turning around the company, revamping Bull’s product portfolio towards high performance computing leadership and transforming the group into a profitable and growing IT services-and-solutions supplier.

Lamouche has served as a board member at various private (Cameca ’05 to ’07) and listed companies, Atari (’07 to ’11). From 2006 to 2010, he sat on the Supervisory Board of STMicroelectronics, where he was also a member of the Audit committee. He is currently sitting on the boards of Soitec and ADECCO.

Lamouche was named Chevalier of the Legion of Honor (France) in 2010.

Didier Lamouche was born in Meknès, Morocco, in 1959. He is a graduate of the École Centrale of Lyon, France, and holds a PhD in semiconductor technology.

ST-Ericsson is a joint venture between Ericsson and STMicroelectronics, the latter being a French-Italian state-government controlled company with the following shareholder structure:

Source: Company Presentation [July 31, 2011]

The French side is as follows:
– FSI owns 79.2% of FT1CI, a holding company held together with the French Commissariat à l’Energie Atomique (CEA).
FSI on the other hand is a subsidiary of Caisse des Dépôts, and controlled by it, whose accounts will be consolidated with those of Caisse des Dépôts. The FSI is 49% owned by Government of France and 51% Caisse des Depots et Consignations.
Caisse des Dépôts is a public financial institution, created by the law of 28th April 1816. Its founders gave it a statute and mode of governance which were unique in France, aimed to ensure its autonomy so that it could manage private funds requiring particular protection. Caisse des Dépôts is “under Parliament’s supervision and guarantee”.

STMicroelectronics is a global  company with US$10.3B sales and 53,000 employees in 2010. Its president and CEO is Carlo Bozotti while Lamuche as a COO controls the sales&marketing as well the manufacturing and technology R&D parts of the company. He has no role in the product groups responsible for product development and none in corporate staff functions either. Now he has full control over the Wireless business segment of STMicroelectronics while also supporting the other two segments as a COO:

Source: Company Presentation [July 31, 2011]
End of Updates

ARM DMIPS/MHz
ARM Cortex A8 ARM Cortex A9 Qualcomm Scorpion Qualcomm Krait ARM Cortex A15
DMIPS/MHz 2.0 2.5 2.1 3.3 4.0*
* There is no ARM provided official DMIPS/MHz value for A15. Unofficially it is 3.5 while the 4.0 value is for the ST-Ericsson Nova A9600 showing that a tweaked implementation  can achieve more. (See the below ST-Ericsson NovaThor announcement).

Nokia selects ST-Ericsson as supplier for future Windows Phone devices [Nov 2, 2011]

NovaThor™ platform to enable Nokia to extend Windows Phone devices to new price points and geographies

Nokia has selected ST-Ericsson as a supplier for future devices it plans to introduce based on the Windows Phone mobile platform.

“We are pleased to have been selected by Nokia as a key partner for Windows smartphones, in line with our goal to be present in all segments and major operating systems,” said Gilles Delfassy, president and CEO of ST-Ericsson. “Our NovaThor platforms continue to gain traction as they enable customers to bring great smartphones to the market.”

ST Ericsson will power the future dual core Nokia Windows Phones [Nokia Buff, Nov 2, 2011]

Dual core ARM Cortex A9 CPU with speeds upto 1.85 GHz ( Normally 1 Ghz or 1.2 Ghz ). GPU is ARM Mali 400 MP1 ( With one fragment processor ). Coming to what Nokia will use, there are two models available now, which is the ideal time to start producing/concepting these phones for the next holiday season.

ST-Ericsson NovaThor U9500 (Nova A9500) 45nm 2 x ARM Cortex A9 @ 1.2GHz ARM Mali-400 MP1 1 x 32-bit LPDDR2 Now
ST-Ericsson NovaThor U8500 45nm 2 x ARM Cortex A9 @ 1.0GHz ARM Mali-400 MP1 1 x 32-bit LPDDR2 Now

The U8500 has been available for a while now. Mostly U8500 will be the choice because we have heard the CEO talk about that much earlier, dating back to February. As you can see, it has a dual core A9 1 GHz processor and Mali 400 GPU. Which is great, now. But we are looking at the future, and hence “meh!”. For comparison sake, we can take the hardware flagship smartphone – the Galaxy S2 which has a dual core A9 1.2 GHz processor and Mali 400 – MP4 ( Four fragment processors ). It was launched way back, and still has more GPU horse power than the “yet to be used” U8500. If you think the U8500 is lame, then check out the newer U9500, which still has the same GPU.

Why i am clobbering for more GPU power is simple, Nokia and Windows Phone have the opportunity to make a great XBOX phone, and if the GPU is better than the GPU on xbox 360, the phone will be able to run those games flawlessly. However, the Mali GPU is good enough for the present crop of graphic intensive mobile games, but developers are always hungry for more exploits from the hardware.

Ok, do not lose hope because there is more in the NovaThor pipeline, namely –

ST-Ericsson NovaThor LP9600 (Nova A9600) 28nm 2 x ARM Cortex-A15 @ 2.5GHz IMG PowerVR Series 6 (Rogue) Dual Memory 2013 2H
2012
ST-Ericsson Novathor L9540 (Nova A9540) 32nm 2 x ARM Cortex A9 @ 1.85GHz IMG PowerVR Series 5 2 x 32-bit LPDDR2 2H
1H 2012

So, there are better SoCs coming from ST-Ericsson, but the world cannot wait. Other manufacturers will have their own improved versions. Nokia gotta act fast and choose the right SoC, so that our dream of the Nokia xbox phone *or* tablet may one day come true. Fingers crossed.

+ NovaThor U5500

ST-Ericsson NovaThor (TM) family of integrated smartphone platforms. [Feb 15, 2011]

ST-Ericsson is raising the bar for smartphone and tablet platform performance with its new Nova™ application processors, Thor™ advanced modems and range of NovaThor™ complete integrated platform solutions. ST-Ericsson’s NovaThor platforms, are based on a scalable architecture and combine application engines, modems and connectivity chipsets into fully-integrated and tested solutions. Device manufacturers can use Novathor to quickly roll out a new wave of advanced smartphones and tablets with trailblazing multimedia capabilities across all segments.

Changing the game: ST-Ericsson Unveils NovaThor™ Family of Smartphone Platforms Combining its Most Advanced Application Processors with the Latest Generation of Modems [Feb 15, 2011]

The Nova A9600, built in 28nm, will deliver groundbreaking multimedia and graphics performance, featuring a dual-core ARM Cortex- A15-based processor running up to up to 2.5 GHz breaking the 20k DMIPS barrier, and a POWERVR Rogue GPU that delivers in excess of 210 GFLOPS. The graphics performance of the A9600 will exceed 350 million ‘real’ polygons per second and more than 5 gigapixels per second visible fill rate (which given POWERVR’s deferred rendering architecture results in more than 13 gigapixels per second effective fill rate). Thanks to Rogue Nova will support all existing APIs such as Microsoft DirectX. The Nova A9600 is sampling in 2011.

The Nova A9540, built in 32nm, uses a dual-core Cortex-A9 running at up to 1.8 GHz and delivers graphics performance up to four times that of the U8500 and is sampling H2 2011.

The Nova A9500, built in 45 nm, uses a dual-core Cortex-A9 running at clock speeds of up to 1.2GHz, with Mali™ 400 improving graphics performance up to 20 percent, supporting full HD camcorder capabilities and up to 20 megapixel cameras. It is sampling and in design with ST-Ericsson customers today.

The Thor M7400 can connect to 2G, 3G, TD-SCDMA, HSPA, HSPA+ dual carrier and LTE FDD/TDD networks. It offers peak download speeds of up to 100Mbps in LTE networks. The Thor M7400 supports voice calls via fallback to circuit-switched networks and via the VoLTE (Voice over LTE) standard, it is sampling Q2 2011.

The Thor M7300 is a multimode HSPA+ modem supporting speeds of up to 84Mbps and is sampling Q2 2011.

The NovaThor U9500 is a complete platform combining Thor M5730 with A9500 and is sampling now.

The NovaThor T5008 platform combines a TD-HSPA+ modem with dual-core ARM Cortex-A9 and Mali 400 graphics. It supports full HD camcorder capabilities and up to 20 megapixel cameras and is sampling Q2 2011.

The NovaThor U5500 platform combines a powerful Cortex-A9 application processor with a HSPA+ modem. It supports DVD-quality camcorder capabilities and 8 12 megapixel cameras and samples in 1H 2011.

ST-ERICSSON – MAKING MOBILE PHONES SMARTER AND SMARTER [Sept 23, 2011]

HIGH-DEFINITION HANDSETS

At the high-end of the mobile device market, consumers are looking for a highly-engaging and immersive web multimedia experience associated with advanced consumer electronics. The current wave of cutting-edge smartphones and tablet computers have built-in camcorders capable of filming in full high definition (HD) and still cameras capable of taking photos made up of 20 million pixels, as well as support for immersive, high-speed 3D games and a desktop-style web browsing experience. These capabilities are all supported by ST-Ericsson’s powerful NovaThor™ U8500, U9500 and U9540 platforms with integrated application processors, modems and connectivity. These platforms are being selected by leading manufacturers to underpin a new generation of smartphones to be launched commercially in 2011 and early 2012.

Of course, even high performance smartphones still need to have all-day battery life so that people can stay continually connected on the move without having to stop to recharge their handset. One of the most effective ways to achieve a long battery life in a high performance handset is to use low-power silicon technology coupled with smart multi-core processor architecture. ST-Ericsson’s NovaThor™ U8500 platform, for example, uses a very power-efficient dual-core architecture, which enables a handset to play 10 hours of HD video or 100 hours of music on one battery charge, when equipped with a standard 1,000mAH battery.

BRINGING SMARTPHONES TO THE MASSES

Not everyone will be able to afford or will want the most advanced handsets, so manufacturers are increasingly looking to broaden their smartphone portfolios for consumers to choose from a broad selection of models at different prices. ST-Ericsson is enabling its customers to do just this.

ST-Ericsson’s highly-integrated and very power-efficient NovaThor™ U5500 platform, for example, is designed to power affordable smartphones that deliver a no-compromise experience. The NovaThor™ U5500 offers a dual-core processor and a powerful multimedia platform that will enable consumers to enjoy high-speed navigation, web browsing, video streaming, email, WiFi, up to 12 megapixel cameras, a 720p HD camcorder and a touch screen, among other features.

MULTI-CORE PROCESSORS A STEP CHANGE IN PERFORMANCE

Multi-core processor architectures can increase the performance and power-efficiency of a smartphone or tablet computer, by splitting tasks between different processors, enabling the system to run at lower temperatures and suffer less power leakage. ST-Ericsson’s Nova™ A9600 brings over 200 percent more mobile computing performance compared to the NovaThor™ U8500 platform. It features a dual ARM Cortex-A15 with each core running up to 2.5GHz at very low power consumption thanks to very innovative power saving techniques. ST-Ericsson new Nova™ A9540 and A9500 include dual-core processors capable of running at clock speeds of 1.85GHz and 1.2GHz respectively.

28-nm in volume production, says TSMC [Oct 24, 2011]

While TSMC’s senior vice president Jason Chen noted in a press release that his firm was “first to 28-nm volume production,” Globalfoundries spokesman Jason Gorss told EE Times its high-k metal gate (HKMG) offerings had already been in production “for months.”

“Our 28-nm process is ready,” said Gorss, pointing out that Globalfoundries, unlike TSMC, had also produced wafers on the 32 nm process, with HKMG and that 28-nm was simply a shrink of that previous offering. Products on Globalfoundries’ 28-nm process would emerge sometime in 2012, Gorss noted.

AMD Still Hampered by Foundry Problems, CEO Says [Oct 27, 2011]

“Clearly we were disappointed with the yields with the 32-nm space,” said Rory Read, AMD’s chief executive officer, during a conference call with analysts. “As I mentioned… we are not out of the woods yet.”

AMD said the quarter was negatively impact by “32 nanometer yield, ramp and manufacturing issues”. “No doubt we must improve our execution,” Read said.

A spokesman with Globalfoundries said that the company is working “side by side with AMD every day” with AMD to resolve any outstanding issues. “It wouldn’t be appropriate for us to comment on a customer’s financial results, other than to say that we continue to work with AMD to build on the successful launch of Llano and other products based on our 32/28nm HKMG technology,” the spokesman said. HKMG refers to “High-K Metal Gate” technology, which minimizes leakage current in low-power applications.

“But it is important to note that Llano is an incredibly complex product–perhaps the most complex product ever manufactured by a foundry,” the Globalfoundries spokesman said. “Yet despite all of this complexity, we are seeing continued yield improvement and we have managed to bring this HKMG technology to market well ahead of any other foundry. We are expected to ship far more HKMG volume in 2011 than all other foundries combined.”

GLOBALFOUNDRIES Announces Winners of Inaugural “Leading in Innovation” Awards [Aug 30, 2011]

Innovative Mobile Solutions

STMicroelectronics, for its technology development used in ST-Ericsson’s leading edge Nova A9600 smartphone application processor, planned for production on GLOBALFOUNDRIES’ 28nm-SLP technology.

“We know GLOBALFOUNDRIES well, both as a partner in technology development through ISDA, International Semiconductor Development Alliance, and as one of our own trusted foundry partners,” said Jean-Marc Chery, Chief Technology Officer of STMicroelectronics. “The 28 nm technology portfolio from GLOBALFOUNDRIES is well-suited to manufacture the ST-Ericsson 9600 platform, enabling multi source wafer fabs for ST and ST-Ericsson platforms at the 28nm node. Over several years, ST has built an excellent working relationship with GLOBALFOUNDRIES. ST sources a wide variety of 200mm and 300mm wafer products from GLOBALFOUNDRIES, from 0.5um EEPROM for the automotive industry to leading edge application processors for wireless and we’ve found GLOBALFOUNDRIES to be an innovative, reliable and cost-effective partner, effectively complementing our strong internal manufacturing machine, and we look forward to continuing our successful relationship with them.”

ST Ericsson plants center in Silicon Valley [Sept 13, 2011]

ST Ericsson announced it has opened a small technical office in Silicon Valley as it scrambles to get ahead of the curve in the hyper competitive market for smartphone and tablet chips. It demoed its current HSPA+ products running Android here and talked about plans for LTE chips and support for Windows Phone software in the coming year.

At the launch, ST Ericsson demoed its U8500 integrated applications processor and HSPA+ baseband running on a new board geared for software developers. The chip supported stereo 3-D graphics, 1080-progressive video playback, games with motion sensors and a browser supporting augmented reality.

The processor uses a dual-core ARM Cortex A9 with Mali 400 graphics. In demos it supported Symbian and the Gingerbread and Honeycomb versions of Android.

The company does not have demo-ready versions of its next-generation discrete LTE baseband and application processor announced in February and slated for production in mid-2012. The schedule is behind that of rival Qualcomm which is expected to supply the first LTE handsets. However, the ST Ericsson chip will support eight LTE spectrum bands on a single RF transceiver.

ST Ericsson has taped out a dual-core ARM Cortex A-15 set to ship in 2012. It will outgun rivals including the Omap 5 from Texas Instruments because the STE chip uses the Imagination Rogue graphics core, said Gilles Delfassy, chief executive of ST Ericsson and former head of TI’s wireless business unit. Due to use of a new vector-processing architecture, the chip should also have smaller size, cost and power consumption than its rivals, he added.

In software, ST Ericsson is playing catch up with the shift by Nokia, a lead customer, from Symbian to Windows Phone. It does not expect to support Nokia’s first Windows Phone 7 handsets, but it has put a team in place to support Windows Phone 8 on its chips.

“We have a road map which is very aggressive, but the key question is will we deliver on it on time,” Delfassy said.

International Data Corp. analyst Mario Morales said smartphone makers want alternatives to integrated chips from Qualcomm, and are waiting on ST Ericsson to execute on its road map.

To that end, Delfassy said he has replaced some engineers in ST Ericsson and brought on two executives with strength in product execution. One is a senior vice president from the former Infineon wireless group who worked closely with Apple; another is a former Sony Ericsson executive who has supervised groups of more than a thousand engineers.

ST Ericsson has also simplified its product portfolio, pruning five modem technologies down to just one. It was the first company to deliver a 21 Mbit/second HSPA+ modem, Delfassy said.

So far ST Ericsson is not planning any quad-core products despite the fact rivals Nvidia and Qualcomm have announced plans for such parts. “We aim to be leaders in apps processors, but there is a big debate whether quad core is a case of diminishing returns,” Delfassy said.

Exclusive : ST-Ericsson To Integrate NFC Features Into its Platforms [March 31, 2011]

ST-Ericsson’s Chief Chip Architect & Principal Fellow, Louis Tannyeres, has told ITProPortal.com in an exclusive interview that the company will integrate NFC (Near Field Communication) capabilities in its platforms alongside other connectivity functions without giving more details about a release window.

… he did mention that the Nova A9600 is the only SoC announced to feature the Imagination Technologies PowerVR Rogue GPU.

According to ST-Ericsson’s own benchmarks, Rogue is up to 20x faster than the Mali 400 GPU, which is used in the Exynos 4210 SoC that powers the Samsung Galaxy S II and which is at least as powerful than the Adreno 205 GPU found inside the Xperia Play.

In addition, Tannyeres said that samples of the Nova A9600 would be shipped to partners in the second half of 2011 with the first products based on the SoC available in the second half of 2012.

Will ST-Ericsson’s New Product Programme Do The Trick? [July 28, 2011]

Currently ST-Ericsson is moving its product line onto 45nm and is sampling three 45nm products – its 8500 platform for smartphones, its 4500 platform which is the lower-end version of the 8500, and its CG2900 Bluetooth/GPS/FM combo modem.

“We shipped the 8500 in pre-production quantities in Q2and it will be ramping up at a number of customers this year,” Gerard Cronin, STE’s head of marketing, told me yesterday, “we have engagements on the 8500 with five out of the top ten handset manufacturers.”

Before the end of this year, ST-Ericsson intends to sample its first 32nm device, the A9540 application processorbased on Cortex A-9 which is the upgrade of the 8500 with 50% higher speed.

Early in 2012 it intends to sample its first 28nm device – the A9600based on the Cortex A-15.

Asked from which foundry ST-Ericsson hopes to get 28nm from, Cronin said ST-Ericsson is part of the Globalfoundries alliance.

However, according to Mike Bryant, CTO of Future Horizons, talking at IFS 2011 earlier this month, GloFo’s 28nm process in Dresden is running with almost zero yield.

GlobalFoundries lays out roadmap for 28 nm—and beyond [Aug 31, 2011]

At the GlobalFoundries Technology Conference yesterday, GlobalFoundries executives spoke at length about the company’s roadmap and prospects. There was much rejoicing about shipments of the foundry firm’s first 32-nm, high-k metal gate (HKMG) chips—otherwise known as AMD Fusion A-series processors, or Llano—but the event really centered on manufacturing at 28 nm and smaller geometries.

First things first, GlobalFoundries revealed that its 28-nm HKMG process is “fully enabled and ready to ramp,” with ramping scheduled for 2012 at its fabs in Dresden, Germany and Malta, New York. A “lead 28nm HKMG product” has already taped out (i.e. the chip design is complete and is about to be manufactured), and GlobalFoundries has managed to produce a functional 28-nm HKMG test chip based on an ARM Cortex-A9 core. On that subject, GlobalFoundries said it expects the High Performance Plus version of its 28-nm HKMG process to enable ARM Cortex-A9 processors clocked as high as 3GHz.

… the company says demand for its manufacturing capacity currently outstrips supply—in other words, it has to expand rapidly to satisfy its customers.

That expansion involves GlobalFoundries’ new fab in upstate New York, which is purportedly ahead of schedule. Production is set to begin there next summer. GlobalFoundries also plans to build a fab in Abu Dhabi—somewhere near the airport, we were told—but a precise timeline hasn’t been settled upon yet. (The company says its schedule will depend on ramp planning in Dresden and New York as well as market conditions.) Those fabs will complement the foundry firm’s facilities in Singapore, which it inherited after the acquisition of Chartered Semiconductor.

Low Power High-k Metal Gate 28nm CMOS Solutions for Mobile High Performance Applications [GlobalFoundries, July 8, 2011]

High-k Metal Gate (HKMG) is one of the most significant iunnovations in CMOS fabrication since the inception of silicon VLSI. HKMG enables a revival in transistor scaling that had stalled with poly SiON gate technology, threatening the continuation of Moore’s law. The Joint Development Alliance and Common Platform Alliance are driving the global standard for High-k Metal Gate (HKMG). Several world-leading semiconductor companies including GLOBALFOUNDRIES, IBM, Intel Mobility Communications (ex-Infinion), Renesas, STMicroelctronics, Smasung Electronics and Toshiba have participated in the 28nm CMOS Joint Development Alliance. This HKMG solution is far superior to alternatives currently pursued by the other leading foundries, in both scalability (performance, power, die size, design compatibility) and manufacturability. This solution is a “Gate-First” approach that shares the process flow, design flexibility, design elements and benefits of all previous nodes based upon poly SiON gates.

Cost is a substantial advantage of “Gate-First” implementation; a typical foundry customer will save tens of millions of dollars over the course of their 28nm product portfolio life cycle vs. the “Gate-Last” approach due to the 10-20% smaller die size obtainable by “Gate-First.” This represenets tremendous opportunity for customers and for the industry.

“Gate-First” HKMG has already transitioned from the develeopment phase to high-volume foundry manufacturing. Notably, AMD has announced production of accelerated processing units (APUs) for laptops and desktop PCs, and CPUs for server applications based on the “Gate-First” technology. This AMD “A-Series” APU is the first foundry HKMG product to ship in the industry. Samsung and ST-Ericsson have also announced wireless products based on “Gate-First” HKMG.

28nm Super Low Power (28nm-SLP) is the low power CMOS offering delivered on a bulk silicon substrate for mobile applications. … The 28nm-SLP is a lower cost technology relative to other 28nm options, being manufactured without the stress elements used to boost carrier mobilities for 28nm poly SiON and for 28nm HKMG HP (high performance) technologies, reducing process complexity and mask count substantially.

STMicroelectronis, through its wireless JV, ST-Ericsson, is now fullfilling customers’ power and perforamce demands on the Joint Development Alliance advanced HKMG low power processes. As a case in point, ST is now sampling a dual-core ARM Cortex-A9 processor that can run at 1.8GHz through the Nova A9540 product. The A9540 is almost 60% faster than previous 45/40nm technology products. This technology also benefits the next-generation ARM dual-core Cortex-A15 CPU which ST-Ericsson will be producing at 2.5GHz in 28nm-SLP, again for smartphone and tablet products, such as the ST-Ericsson Nova A9600 application processor.

Nova A9600