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China: Entry-level dual core IPS WVGA (480×800) smartphones $65+ now, quad-core $70+ in June

China market: Qualcomm, Spreadtrum cutting quad-core processor prices [DIGITIMES, April 25, 2013]

Qualcomm and Spreadtrum Communications have both cut prices for their quad-core products to better compete against MediaTek, which controls half of the smartphone-chip market in China, according to industry sources.

Qualcomm recently quoted its quad-core solutions at less than US$10, slightly cheaper than MediaTek’s offerings, the sources indicated. Meanwhile, Spreadtrum has lowered its quad-core processor prices to similar levels. Both firms are trying to gain market share through aggressive pricing, the sources said.

Monthly shipments of MediaTek’s smartphone chips have topped 15 million units recently, and even approached the 20 million level, the sources revealed. The booming shipments already lifted MediaTek’s share of China’s smartphone-IC market to 50%, the sources said.

MediaTek’s quad-core solutions reportedly have attracted orders from Coolpad, Huawei, Lenovo and ZTE.

In other news, MediaTek has reported higher-than-expected sales for the first quarter of 2013. The firm has scheduled an investors meeting on May 6 to discuss its performance in the first quarter, and business outlook.

Remark: the inserted slides are from 1Q13 Investor Roadshow Presentation [Feb 26, 2013] from Spreadtrum

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And as $48 Mogu M0 “peoplephone”, i.e. an Android smartphone for everybody to hit the Chinese market on November 15 [Nov 9, 2012]
now Mogu S2 went on sale today [China Smartphones, April 22, 2013]

A leader in the production of super cheap smart phones, the Chinese company Mogu, today held a preliminary sales of its new budget smartphone Mogu S2. The official price of the unit is 399 yuan, or about $65. Today, the sale was put on a limited batch of 5000 smartphones at the price of 299 yuan ($48).

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Mogu S2 is running the 2-core processor with a clock speed of 1.2 Ghz, and used 4-inch screen with a resolution of WVGA [480×800] to display the information. In addition there is 512 MB RAM, 4GB of ROM and a 5-megapixel camera. A nice addition is its support for two SIM cards, modules, WIFI, Bluetooth, and GPS. The operating system is installed MOGO OS (Android 2.3 Gingerbread).

Additional key information from the company’s product page [MOGU蘑菇手机, April 20, 2013]: i.e. IPS display and the Spreadtrum SC8825 or SC6825 SoC

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We’ve seen the effect of the earlier SC6820 SoC leading to Temporary Nokia setback in India [‘Experiencing the Cloud’, April 28, 2013]. This is how Spreadtrum presented this situtation recently:

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The two new SoCs are the same to the maximum as SC8825 has only the following additional functionality:

TD-SCDMA standards (3GPP R7), 2010~2025MHz / 1880~1920MHz/2300~2400MHz

and prospects for that additional functionality (internal to China) were presented as exceptionally bright by the company: 

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Spreadtrum Announces Commercial Launch of Dual-Core Smartphone Chipsets for TD-SCDMA and EDGE [press release, April 2, 2013]

SC8825 (TD-SCDMA) and SC6825 (EDGE) set new standard for dual-core smartphone chipset cost and performance with high level of integration, standout graphics performance and best-in-class TD-SCDMA technology
Spreadtrum Communications, Inc. (NASDAQ: SPRD; “Spreadtrum” or the “Company”), a leading fabless semiconductor provider inChina with advanced technology in 2G, 3G and 4G wireless communications standards, today announced the commercial availability of its dual-core 1.2GHz smartphone chipsets for TD-SCDMA (SC8825) and EDGE (SC6825), following the successful qualification of its platform by China Mobile.
“With our new dual-core chipsets, Spreadtrum has leveraged our expertise in system design to deliver the lowest-cost dual-core platform in combination with high end graphics performance for the TD-SCDMA and EDGE markets,” said Dr. Leo Li, chairman and CEO of Spreadtrum. “This combination of low-cost architecture, standout graphics performance, and best-in-class TD-SCDMA technology provides smartphone designers with unprecedented value in bringing high end features to low-cost devices.”
Spreadtrum’s SC8825, which supports dual-mode TD-SCDMA/HSPA & EDGE/GPRS/GSM and the SC6825, which supports EDGE/GPRS/GSM, are based on a highly efficient multi-core architecture delivering the lowest cost platform available for dual-core TD-SCDMA and EDGE smartphone products. The single-chip chipsets integrate a dual-core 1.2GHz Cortex-A5 core processor, a dual-core Mali 400 graphics processor and multimedia and hardware accelerators for differentiated performance and user experience. Both chipsets are further paired with a single-chip mutimode RF transceiver for a high level of integration and are pin-to-pin compatible, enabling handset makers to leverage a common handset development effort for products shipping to China as well as to emerging markets.
In addition to their high level of integration and low-cost architecture, Spreadtrum’s chipsets further deliver standout graphics performance. The solutions’ powerful graphics processing capability enhances the user experience for games and other graphics-rich applications, and enables Spreadtrum to bring high end features such as the larger screen sizes more commonly found in premium smartphones to low-cost devices.
“The benchmark results we are achieving for our dual-core solution, measured by popular benchmark programs such as AnTuTu and GLBenchmark 2.5, significantly outperform other commercial dual-core products,” added Dr. Li. “This powerful processing capability provides our customers with an even more cost-effective and power-efficient way to deliver high end features in low-cost smartphones.”
Other features of Spreadtrum’s SC8825 and SC6825 chipsets include support for HD 1280×720 LCD display, H.264 720p video playback, up to 8 megapixel RGB camera and dual-SIM, dual-standby capability. The chipsets ship with turnkey Android and systems software, reducing the engineering time and resources required by handset makers to bring devices to market, with reference implementations available for both 4-layer and 6-layer PCB layouts.
The SC8825 and SC6825 are commercially available now. The chipsets have already been incorporated by leading China handset makers into smartphone models that are expected to ship commercially during 2Q 2013.
About Spreadtrum Communications, Inc.
Spreadtrum Communications, Inc. (NASDAQ:SPRD; “Spreadtrum”) is a fabless semiconductor company that develops mobile chipset platforms for smartphones, feature phones and other consumer electronics products, supporting 2G, 3G and 4G wireless communications standards. Spreadtrum’s solutions combine its highly integrated, power-efficient chipsets with customizable software and reference designs in a complete turnkey platform, enabling customers to achieve faster design cycles with a lower development cost. Spreadtrum’s customers include global and China-based manufacturers developing mobile products for consumers in China and emerging markets around the world. For more information, visit www.spreadtrum.com.

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SC8825 TD-HSPA+/TD-SCDMA/GSM/GPRS/EDGE Baseband Chip [product site, April 2, 2013]

Spreadtrum’s SC8825 is a highly integrated mixed signal baseband processor for dual-mode TD-SCDMA/HSDPA/HSUPA/HSPA+ and GSM/GPRS/EDGE applications. SC8825 integrates a dual-core 1.2GHz ARM Cortex-A5 processor, a dual-core Mali 400 graphics processor and multimedia and hardware accelerators in a highly efficient system architecture that brings differentiated performance and user experience to low-cost smartphones. SC8825 is coupled with Spreadtrum’s single-chip tri-band TD-SCDMA/quad-band EDGE/GPRS/GSM RF transceiver for small footprint, and ships with turnkey Android systems software for rapid time to market and efficiency in handset design.

SC8825 Baseband Chip Diagram

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SC8825 Key Features

Core Description

  • ARM Cortex-A5 dual-core, clock speeds up to 1.2GHz
  • 32KB I-Cache, 32KB D-Cache
  • 32KB I-Cache, 32KB D-Cache
  • 128bit FP data path

Communication Features

  • GSM/GPRS/EDGE standards, GSM850/EGSM900/DCS1800/PCS1900
  • EGPRS Class 12
  • TD-SCDMA standards (3GPP R7), 2010~2025MHz / 1880~1920MHz/2300~2400MHz
  • HR, FR, EFR, AMR-NB
  • HSPA+ 4.2 Mbps,HSUPA 2.2 Mbps

Multimedia Support For

  • Mali 400 GPU MP2, 40MTri/s, 700Mpix/s, OpenGL ES 1.1/2.0
  • Decoder: MPEG4/H.263 720p@30fps; H.264 720p@30fps ; VP8 720p@30fps
  • Encoder:H.263/H.264/MPEG4 D1@30fps
  • Video Streaming: MPEG4/H.263/H.264 720p@30fps
  • 3G-324M Video Telephony
  • 8 MP Camera Sub-system JPEG decoder/encoder
  • Support MP3/AAC/AAC+/MIDI/AMR-NB/WAV format
  • Audio codec included

LCD Display Features

  • Support up to HD resolution
  • Built-in LCD Controller,touch panel controller
  • MIPI and RGB @60fps
  • Support OSD / Rotation / Scaling

Memory I/F Support For

  • NAND flash(8bit and 16 bit devices)
  • HW ECC, multi-bit ECC
  • 2G byte SDR/LPDDR1/LPDDR2 (16bit and 32bit devices)
  • eMMC(4.4.1) boot

Peripheral I/F Support For

  • HS USB 2.0
  • 4 x UART
  • 3 x SPI interface , 3-wire SPI,4-wire SPI, synchronous SPI
  • 4 x I2C interfaces
  • 2 x I2S and PCM interface
  • 3 x SDIO interfaces
  • 1 x eMMC interfaces
  • 2 x SIM/USIM interfaces
  • 4 x PWM outputs
  • ETM port
  • More than 100 GPIO pins
  • 8*8 keyboard interfaces

Other Features

  • Operating ambient temperature range: -45 to +95 degrees centigrade
  • 12.1mm×12.1mm 517-ball, 0.4mm ball pitch

SC6825 GSM/GPRS/EDGE Baseband Chip [product site, April 2, 2013]

Spreadtrum’s SC6825 is a highly integrated mixed signal baseband processor for GSM/GPRS/EDGE applications. SC6825 integrates a dual-core 1.2GHz ARM Cortex-A5 core processor, a dual-core Mali 400 graphics processor and multimedia and hardware accelerators in a highly efficient system architecture that brings differentiated performance and user experience to low-cost smartphones. SC6825 is coupled with Spreadtrum’s single-chip quad-band EDGE/GPRS/GSM RF transceiver for small footprint, and ships with turnkey Android systems software for rapid time to market and efficiency in handset design.

SC6825 Baseband Chip Diagram

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SC6825 Key Features

Core Description

  • ARM Cortex-A5 dual-core, clock speeds up to 1.2GHz
  • 32KB I-Cache, 32KB D-Cache
  • 256KB L2 Cache
  • 128bit FP data path

Communication Features

  • GSM/GPRS/EDGE standards, GSM850/EGSM900/DCS1800/PCS1900
  • EGPRS Class 12
  • HR, FR, EFR, AMR-NB

Multimedia Support For

  • Mali 400 GPU MP2, 40MTri/s, 700Mpix/s, OpenGL ES 1.1/2.0
  • Decoder:MPEG4/H.263 720p@30fps; H.264 720p@30fps ; VP8 720p@30fps
  • Encoder:H.263/H.264/MPEG4 D1@30fps
  • Video Streaming: MPEG4/H.263/H.264 720p@30fps
  • 3G-324M Video Telephony
  • 8 MP Camera Sub-system JPEG decoder/encoder
  • Support MP3/AAC/AAC+/MIDI/AMR-NB/WAV format
  • Audio codec included

LCD Display Features

  • Support up to HD resolution
  • Built-in LCD Controller,touch panel controller
  • MIPI and RGB @60fps
  • Support OSD / Rotation / Scaling

Memory I/F Support For

  • NAND flash(8bit and 16 bit devices)
  • HW ECC, multi-bit ECC
  • 2G byte SDR/LPDDR1/LPDDR2 (16bit and 32bit devices)
  • eMMC(4.4.1) boot

Peripheral I/F Support For

  • HS USB 2.0
  • 4 x UART
  • 3 x SPI interface , 3-wire SPI,4-wire SPI, synchronous SPI
  • 4 x I2C interfaces
  • 2 x I2S and PCM interface
  • 3 x SDIO interfaces
  • 1 x eMMC interfaces
  • 2 x SIM/USIM interfaces
  • 4 x PWM outputs
  • ETM port
  • More than 100 GPIO pins
  • 8*8 keyboard interfaces

Other Features

  • Operating ambient temperature range: -45 to +95 degrees centigrade
  • 12.1mm×12.1mm 517-ball, 0.4mm ball pitch

As much as up to 10 million of new small touch Microsoft Surface devices could be sold in H2 2013?

Despite of the initial state of Microsoft Surface with some questions about the performance and smoothness of the experience [‘Experiencing the Cloud’, Nov 12 – 28, 2012] Forbes says that Microsoft Surface Outsells The Nexus 10 And Points To Redmond’s Post-PC Future [April 20, 2013]:

Nexus 10 numbers are from Evans, who takes the relatively unique screen size of the Nexus 10 tablet, identified as ‘xlarge XHDPI’ in the development data that Google provides. Take these numbers, exclude China, and apply it equally to the Google Play user base (which Google now use for all their Android usage numbers) and Evans comes out with an initial figure, albeit with caveats, of 680,000 Nexus 10 tablets in use.

Microsoft Surface slaes numbers are also hard to come by, but Bloomberg’s call of 1.5 million Surface RT and Surface Pro devices is in line with many analysts, so let’s run with that number. Even allowing for some give and take in the calculations, Microsoft’s Surface is doing better than the Nexus 10.

Certainly Surface as a brand is nowhere close to the sales of the iPad (over 23 million units sold). But if you take the Surface Pro (which Bloomberg reckons makes up around 400,000 of those sold units, and that’s with just one month of availability in the quarter), and give Microsoft a healthy margin on the unit of around $500 on the Pro, that gives Redmond’s Surface division a potential revenue of $200 million.

Yes the volumes are low, and the Surface range is not as attractive as the iOS choices available. But if Microsoft can build up the sales of the Surface Pro in 2013 and reach four to five million unit sales a year, they will have a healthy income stream from their Surface range. Much like sales estimates, there is conjecture and assumption in making a jump from 400,000 sales in one month and extrapolating a similar sales level throughout the whole year, but it’s not an impossible jump to make. It’s certainly within Redmond’s reach.

For Google, the Nexus 10 is almost a technology demonstrator. But Microsoft’s Surface is a key part of the companies future, and sales of the hardware are a key part of their strategy. The advantage to out-selling the Nexus 10 is that Microsoft are reaching more than the developers, hackers, and geekerati that the Nexus 10 reaches… but they need to keep reaching out and selling to create a place in the new mobile computing era.

The chain which lead to the above mentioned “680,000 Nexus 10 tablets” estimation is:
Nexus tablet sales: not many [Benedict Evans, April 17, 2013]
Nexus 7 maths [Benedict Evans, Feb 19, 2013 with update on March 6, 2013]
Issue 2: Condé Nast, Nexus 7 sales, Chinese Android, Lonely Planet, Tumblr, Verizon & Vodafone [Benedict Evans, March 10, 2013]

Given that now we know from Microsoft: With cloud services investments starting to pay off Windows 8 and Windows Blue will bring more competitive devices particularly in new smaller form factors targeting the tablet market [‘Experiencing the Cloud’, April 19, 2013]

… we are expanding both the product set and distribution, and that is broadly, all devices, inclusive of Surface. We are expanding distribution of Surface. We are now in 22 countries, 70 retailers. And we’ll continue to look to expand that. Not only just expanding, but improving the experience. And that’s true not just for Surface, but for broadly Windows 8 devices. And sowe’ll be investing against that for both Surface and a broader array of Windows 8 devices at multiple price points, including lower price pointsgoing forward.

….

Over the last couple of months, we’ve started seeing devices that take full advantage of Windows 8, and we expect to see more devices across more attractive price points over the coming months. As part of this, we are also working closely with OEMs on a new suite of small touch devices powered by Windows. These devices will have competitive price points, partly enabled by our latest OEM offerings designed specifically for these smaller devices, and will be available in the coming months.

so, given that we may predict that there could be as much as up to 10 million of these new small touch Surface devices sold in H2 2013 (as according to Nexus tablet sales: not many [Benedict Evans, April 17, 2013] there were “5.35m [Nexus 7 tablets sold] in the second half of 2012”).

Microsoft: With cloud services investments starting to pay off Windows 8 and Windows Blue will bring more competitive devices particularly in new smaller form factors targeting the tablet market

This statement is the essential  summary of Microsoft current performance according to the results  in the first 3 months of 2013 and the near term actions the company declared now to further improve its stance, particularly in the market which Microsoft critics are calling “PC market”, but not Microsoft, as its Earnings Call discussion was started with the following:

Before I dive into more details on our progress …, I want to address what’s top of mind for many of you, which is our Windows business.
There is no doubt that the device market is evolving. Consumers and businesses are increasingly shifting their focus to touch and mobility, and as a result, they want touch-enabled computing devices that are ultrathin, lightweight, and have long battery life. While Windows revenue has been impacted by the transition from the traditional PC to a new era of computing devices, the overall addressable markets are growing, and we are excited by the opportunities ahead of us.
We built Windows 8 with touch and mobility at the center of the experience, which positions us well in this new era. However, the transition is complicated, given the size of our hardware and software ecosystem. We still have an immense amount of work to do, yet we feel good about the foundation we have laid and are optimistic about the long term success of Windows.
I want to take some time now to be clear about where we are in this journey, and what we are doing to help drive this change. With Windows 8, we are setting a new, accelerated pace for updates and innovations, as we focus on making the Windows experience richer and better.
Since launch we have delivered several important updates to improve our mail, storage, search, music, and video services. During the quarter, we also added to the Surface family of devices with Surface Pro, which combines the performance capabilities of a PC with a modern tablet design.

This means that Microsoft is showing clear signs of staying relevant unlike some recent conclusions just stemming from the initial market difficulties of the new Windows 8 platform:

When Gartner issued its “Forecast: Devices by Operating System and User Type, Worldwide, 2010-2017, 1Q13 Update.” on April 4 and stated in its related press release that:
Traditional PC Market Predicted to Decline 7.6 Percent as Change in Consumers’ Behavior Drives Transition to Tablets and Ultramobiles
The proliferation of lower-priced tablets and their growing capability is accelerating the shift from PCs to tablets. “While there will be some individuals who retain both a personal PC and a tablet, especially those who use either or both for work and play, most will be satisfied with the experience they get from a tablet as their main computing device,” said Carolina Milanesi, research vice president at Gartner. “As consumers shift their time away from their PC to tablets and smartphones, they will no longer see their PC as a device that they need to replace on a regular basis.”
the Daily Ticker of Yahoo! Finance came to conclusion that Microsoft Could Be Obsolete By 2017: Gartner Report.

So let’s examine all this in detail:

Microsoft Reports Third-Quarter Results [press release, April 18, 2013], the sales revenue historic diagram is from qz.com while that of the Online Services Division operating income from businessinsider.com

Microsoft Corp. today announced quarterly revenue of $20.49 billion for the quarter ended March 31, 2013. Operating income, net income, and diluted earnings per share for the quarter were $7.61 billion, $6.06 billion, and $0.72 per share.

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The bold bets we made on cloud services are paying off as people increasingly choose Microsoft services including Office 365, Windows Azure, Xbox LIVE, and Skype,” said Steve Ballmer, chief executive officer at Microsoft. “While there is still work to do, we are optimistic that the bets we’ve made on Windows devices position us well for the long-term.”

The Microsoft Business Division posted $6.32 billion of revenue, an 8% increase from the prior year period. Adjusting for the net recognition of revenue related to the Office Upgrade Offer and Pre-Sales, Microsoft Business Division non-GAAP revenue increased 5%. During the quarter, we launched the new Office, enhancing productivity and the user experience through new mobility, social, and cloud features.

The Server & Tools business reported $5.04 billion of revenue, an 11% increase from the prior year period, driven by double-digit percentage revenue growth in SQL Server and System Center.
Our enterprise business continues to thrive,” said Kevin Turner, chief operating officer at Microsoft. “Enterprise customers are increasingly turning to Microsoft for their IT solutions and as a result, we continue to take share from our competitors in key areas including hybrid cloud, data platform, and virtualization.”

The Windows Division posted revenue of $5.70 billion, a 23% increase from the prior year period. Adjusting for the recognition of revenue related to the Windows Upgrade Offer [see: How Microsoft got Windows revenue to go up despite PC sales going down [The Guardian, Feb 19, 2013]], Windows Division non-GAAP revenue was flat. During the quarter, we added to the Surface family of devices with Surface Pro.

The Online Services Division reported revenue of $832 million, an 18% increase from the prior year period. Online advertising revenue grew 22% driven by an increase in revenue per search.
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The Entertainment and Devices Division posted revenue of $2.53 billion, an increase of 56% from the prior year period. Adjusting for the recognition of revenue related to the Video Game Deferral, the division’s non-GAAP revenue increased 33% for the third quarter. Xbox LIVE now has over 46 million members worldwide, an 18% increase from the prior year period.
“Our diverse business continues to deliver solid financial results, even as we navigate the evolving device market,” said Peter Klein, chief financial officer at Microsoft. “Looking ahead, we will continue to invest in long-term growth opportunities to drive our devices and services strategy forward and deliver ongoing value to shareholders.”

Microsoft’s Management Discusses F3Q 2013 Results – Earnings Call Transcript [Seeking Alpha, April 18, 2013] from which I extracted the following excerpts as the most notable ones:

Peter Klein – Chief Financial Officer

I think one of the main takeaways for me is in particularly some of our cloud services, we’re really starting to get scale. Bing continues to improve, their margins. And Office 365 is really starting to get to scale. So those things are really encouraging.

Ed Maguire – CLSA

You just launched your Azure infrastructure as a service. Just went generally available this week. And I’d love to get some color on how much that’s figuring in the growth in long term contracts, and what your expectations might be for more traditional infrastructure as a service uptake over the next several quarters.

Peter Klein – Chief Financial Officer

Great question. It’s clearly a key enabler of our [unintelligible] cloud OS story, and how we’re driving what we’re doing with enterprise in the data center. We have infrastructure as a service, we have now the most complete end-to-end offering through platform, and software, identity, and access.

But having the infrastructure is a key enabler, and I think a real accelerator for the Windows Azure strategy, and really more broadly the cloud OS strategy. We now have a complete end-to-end story through the data center, from private, to hosted, to public, from infrastructure to platform, so I think it’s, again, a key enabler of that [all up] strategy, and an accelerator.

Gregg Moskowitz – Cowen & Company

In recent periods, we’ve seen your MBD [Microsoft Business Division]growth significantly outpace PC unit growth, although we now have a dynamic where your Office subscription is really resonating with customers. So the question is, just looking at it on a directional basis, is MBD revenue outperformance relative to PC units something that you think is sustainable going forward?

Peter Klein – Chief Financial Officer

The answer is that it will depend, and certainly an offset between attach gains we’re making against the market, offset against some deferrals as revenue moves to a subscription. And so it will kind of depend each quarter. Long term, it’s a great trend, because we’re building up a banked book of business on the subscription side, which will become less and less connected to the PC market.

Then I focused on four subjects for which made further extracts from the Earnings Call:

  1. The Windows and Office (productivity) markets
  2. Q3 FY13 performance for that
  3. Q4 FY13 outlook for that
  4. PC market

1. The Windows and Office (productivity) markets: Peter Klein – Chief Financial Officer

Looking ahead, we will release the next version of Windows, codenamed Windows Blue, which further advances the vision of Windows 8 as well as responds to customer feedback. The assortment of touch-enabled devices that are built for Windows 8 by our OEM partners is also improving.

Over the last couple of months, we’ve started seeing devices that take full advantage of Windows 8, and we expect to see more devices across more attractive price points over the coming months. As part of this, we are also working closely with OEMs on a new suite of small touch devices powered by Windows. These devices will have competitive price points, partly enabled by our latest OEM offerings designed specifically for these smaller devices, and will be available in the coming months.

In the upcoming back to school selling season, we expect to see devices that incorporate advances from throughout the supply chain, including chipsets. As well, Intel’s fourth generation Core processor will help enable new devices that combine performance benefits with power savings. Later in the year, we expect to see devices based on Intel’s upcoming Bay Trail Atom processor, which promises to deliver tablets and hybrid PCs with extended battery life at competitive prices.

Today in the Windows Store, there are six times as many apps since launch, and we expect more to be added as we gain traction with Windows 8 adoption. In June, we will host Build, our developer conference, where we will provide more tools and information for developers to build great Windows 8 apps.

In retail, we are working to improve the consumer purchasing experience. Our initiatives include focused efforts to further educate and incentivize retail sales professionals and to have better in-store product differentiation.

In summary, Windows is transforming to the new era of computing. As I said on our last earnings call, growth in Windows depends on our ability to give customers the exciting hardware they want at the price points they demand, and a wider range of apps and services to meet their diverse need. We are hard at work with our partners to meet these goals, and we’re confident we are moving in the right direction.

Now, switching gears to productivity, this quarter we launched the latest version of Office, which brings mobility, social, and cloud features to the world’s most popular productivity app. Importantly, the new Office represents a fundamental shift in our model. Now both businesses and consumers can access Office through subscription.

With this shift, we expect to grow our customer base, increase customer satisfaction via continuous updates, and reduce piracy. As our enterprise customers modernize their productivity infrastructures, we are confident that they will continue to deploy Office 365. We also expect our transactional customers to increasingly transition to the cloud with Office 365.

It’s been a while now that we’ve been talking about our investments in the cloud, and I’m pleased to share that we are starting to realize the benefits of those investments in a meaningful way.

Office 365 lights up with this latest release, as evidenced by our growing customer adoption. This quarter was our strongest ever, with net seat additions up 5 times of the prior year. One in four of our enterprise customers now has Office 365, and the business is on a $1 billion annual revenue run rate.

2. Q3 FY13 performance: Chris Suh – General Manager of Investor Relations

In the Windows Division, revenue was flat this quarter. Within that, OEM revenue performance was in line with the underlying x86 PC market, which continues to be challenged as the PC market evolves beyond the traditional PC to touch and mobile devices. This quarter, inventory levels were drawn down as the channel awaits new Windows 8 devices.

Non-OEM revenue grew 40% this quarter, driven by sales in Surface and continued double digit growth in volume licensing. Businesses continue to value the Windows platform, and volume licensing of Windows is on track to deliver almost $4 billion in revenue this year, and nearly three-quarters of enterprise agreements that we signed this year include Windows.

Additionally, this quarter we saw continued progress in the transition of Windows XP to Windows 7, and now two-thirds of enterprise desktops are running Windows 7.

Now, I’ll move on to the Microsoft Business Division, where revenue grew 5%. Within that, business revenue grew 10%, driven by 16% growth in multiyear licensing. In January, we launched the new Office for consumers. The new Office introduces touch, social, and mobile scenarios as well as tight integration with SkyDrive, enabling access to documents from any device.

The new Office is also available as a subscription, which benefits customers as they are always using the most modern version of Office. As Peter stated, we expect the shift to grow our customer base, and we saw strong early adoption of the subscription service.

I would like to remind you that with subscription, the revenue is earned ratably over the length of the subscription, rather than at the initial purchase. All up, consumer revenue was roughly in line with the consumer PC market, influenced by the shift to subscription and strong [attach] gain.

Peter Klein – Chief Financial Officer

We are seeing [near term impact from going to subscription revenues on our revenues], particularly in our transactional business, in MBD [Microsoft Business Division], as people move from what may have been a transactional to a perpetual license, where the revenue is recognized up front, to a subscription service, where it’s recognized ratably. So you’re basically deferring the rest of the term of the subscription. So in the short term, you’ll be deferring revenues that were not in a subscription, and would have been recognized immediately.

And as the subscription business is growing, you’ll see that impact growing, but over time, what you’ll get is what looks like an annuity revenue stream, that’s more predictable and has higher customer satisfaction and probably higher retention rates going forward. But in the short term, that will impact mostly in the transactional side of the MBD business.

It is a fact that we are starting to get scale in our cloud services, and so the growth that we’re seeing in Office 365 is really coming at an improved margin as we scale that out.

3. Q4 FY13 outlook: Peter Klein – Chief Financial Officer

In the Windows Division, similar to this quarter, revenue will continue to reflect sales of Surface and strong volume licensing, while OEM revenue will be impacted by the declining traditional PC market as we work to increase our share in tablets.

In the Microsoft Business Division, multiyear licensing revenue, which is approximately 60% of the division’s total, should grow low double digits. Excluding the recognition of revenue from the Office upgrade offer, transactional revenue, which is the remaining 40% of the division total, should be in line with the x86 PC market.

As a reminder, when updating your Q4 models, we expect to recognize approximately $780 million of revenue related to the Office upgrade offer.

… we are expanding both the product set and distribution, and that is broadly, all devices, inclusive of Surface. We are expanding distribution of Surface. We are now in 22 countries, 70 retailers. And we’ll continue to look to expand that. Not only just expanding, but improving the experience. And that’s true not just for Surface, but for broadly Windows 8 devices. And so we’ll be investing against that for both Surface and a broader array of Windows 8 devices at multiple price points, including lower price points going forward.

4. PC market: Peter Klein – Chief Financial Officer

On the PC market, I would look to some of the third parties, IDC and Gartner. They’re sort of in the 12-13-14 [%] down range this quarter. And in terms of the chipsets, we’ve always felt that with Windows 8, it was a process of the ecosystem of innovating across the board, and really starting to see that on the chips. And we’re very encouraged by both Haswell and some of the Atom processors to really improve the overall user experience that Windows 8 delivers. And over the coming selling season, I think that’s very encouraging and we’re optimistic about that.

I think broadly, in improving our position in tablets, and generally in devices, there’s five or six dimensions ranging from what we’re doing with OEMs on the devices and the range of devices, and how they can have a range of price points. What the chips can do, because I think that’s a part of it. Both first party and third-party apps, and we’ve seen improvements across the board there. The user interface, and how we’re innovating across the user experience. And then distribution

So if you start sort of from the bottom up, all the way to when you buy the product, we’re working across all those dimensions. And on the device side, we are working closely with the OEMs to help them take Windows 8 and show it off in all its glory, across different form factors. I talked about new smaller form factors and how Windows 8 can innovate to improve that experience.

So I think the biggest thing we’re doing is helping them develop new and improved user experiences across the board, across size, across price point, and deliver a really compelling Windows 8 experience. And it’s not just the devices, like I said, it’s chips, it’s the apps, it’s the buying experience, it’s the user interface. So we’re really focused on all five or six of those dimensions going forward.

Nokia: Continued moderate progress with Lumia, urgent Asha Touch refresh and new innovations to come against the onslaught of unbranded Android and forked Android players in China and India

Nokia Corporation’s CEO Discusses Q1 2013 Results – Earnings Call Transcript [Seeking Alpha, April 18, 2013]

… At the highest level, I am pleased that in Q1 2013 Nokia Group achieved underlying operating profitability for the third quarter in a row. In a moment, I will share my perspective on Nokia’s Q1 performance. However, I wanted to first note that we believe this quarter further underscored that Nokia, and other industry participants continue to operate in one of the most exciting and fast moving business environments in the world today.
Compared to a year ago a lot has changed in our industry, and I wanted to share some of the trends we’re seeing. For example, the distance between the various Android participants seems starker than ever before as the dominance of one hardware vendor becomes more visible. Additionally, unbranded Android and forked Android players continue to emerge from China and India creating new dynamics both within and increasingly outside of Asia. With this growth in low-priced fragmented versions of Android the Android experience is becoming inconsistent across the lower-end price range.
In February, Mobile World Congress highlighted the growth in startup alternative platforms with many new entrants placing bets on next generation technologies like HTML5. While we have not yet seen one of these alternative platforms gain broad scale we should not underestimate what could happen if a dominant Android provider shifts some of its focus to an alternative platform.
We also saw new attempts to disrupt existing business models, whether it is the new Facebook home forking the Android experience or Amazon providing a differentiated tablet that forks the Android stack, we see leading technology companies take deliberate steps to change Android and possibly disrupt our industry. There are some patterns of change that seem inevitable. For example, consumers are expecting their digital lives to be more and more mobile as evidenced by the recent statistics about the shift towards mobility at the expense of less mobile PC experiences. Consumers are also increasingly discerning about the capabilities and new experiences that attract their attention. They are less interested in counting cores and pixel density, and more interested in experiences that are truly innovative.
This constant pattern of change in our industry is an opportunity. We believe we can move through the industry fragmentation and churn within unrelenting focus on executing our strategy. Thus, we remain focused on improving the competitiveness of our products effectively managing our costs and moving with urgency. …

image

People are responding positively to the new innovation throughout the Lumia portfolio imaging, design and navigation are capturing attention among reviewers, operators, retail associates and ultimately consumers. We believe we have increased the competitiveness of our Smart Devices, and as a result Lumia is clearly making progress. We’re pleased that today Lumia is even out shipping the iPhone in countries like Argentina, India, Poland, Ukraine and of course in our home country of Finland.
Importantly, the positive consumer reaction to the innovation and differentiation in Lumia is starting to come through in our numbers. We are encouraged by the financial performance of our newer Lumia devices based on Windows Phone 8, which generated not only solid growth, but also a gross margin in Q1 that was somewhat above the Smart Devices average.
At the same time, we’ve recognize that we must continue to increase our sales and improve our retail execution for Lumia. For example, in the United States, securing what operators call hero status or the top spot at the point of sale is critically important, because it attracts premium subsidies and additional marketing investment.

Later this quarter, a new Lumia device is anticipated to have hero status with a leading U.S. operator, an event which will mark the beginning of a season of new product introductions. Additionally, Nokia, Microsoft and operators have committed to increase the global Windows Phone marketing dollars towards Lumia. Together with Microsoft we are working on major marketing campaigns, training more retail associates, improving how we leverage operator marketing that is available to us, and seeding more live devices to create a more engaging point of sale experience. Overall, we are very pleased with our progress around Lumia.

… indeed we plan a refresh of elements of our mobile phones portfolio. Some of which has been announced, and it’s just landing in the market. For example, the very lowest price points the Nokia 105, which when you look at the volumes for Q1, some of the significant movement in volume levels were at the end of the predecessor to the 105 product line, that space, and now we’re just entering the market with new product there. And, of course, we’ve also signaled that in the very near term you should expect to see a freshening in the Asha product line. If you know, we’re roughly 9 months or so into the Asha full touch line relative to when we began shipping it.

So, reasonable to expect that it’s due for freshening and we’re looking forward to that in the near-term.

With respect to the Lumia portfolio going into Q2 some of the principal drivers of additional volume relate to the newer products that are entering the market, the 720 and 520 are important in this, particularly the 520. 520 is obviously at a lower price point and moving into markets, where that’s far more competitive than some of the hero products could be except for the people willing to pay top dollar for a device.

Nokia Corporation Q1 2013 Interim Report [April 18, 2013]

Nokia Group net sales in Q1 2013 were EUR 5.9 billion
– Devices & Services Q1 net sales decreased 25% quarter-on-quarter to EUR 2.9 billion.
– Lumia Q1 volumes increased 27% quarter-on-quarter to 5.6 million units, reflecting increasing momentum.
– Mobile Phones Q1 volumes decreased 30% quarter-on-quarter to 55.8 million units, reflecting competitive industry dynamics and an estimated higher than normal seasonal decline in the market addressable by Mobile Phones.
– Nokia Siemens Networks net sales decreased 30% quarter-on-quarter to EUR 2.8 billion, reflecting industry seasonality.
Nokia Group net cash higher quarter-on-quarter
– Nokia Group ends first quarter 2013 with a strong balance sheet and solid cash position. Gross cash was EUR 10.1 billion and net cash was EUR 4.5 billion.
– Nokia Group strengthened its net cash position by approximately EUR 120 million sequentially. Nokia Siemens Networks contributed approximately EUR 210 million to the Nokia Group net cash position.
NOKIA OUTLOOK
– Nokia expects its Devices & Services non-IFRS operating margin in the second quarter 2013 to be approximately negative 2 percent, plus or minus four percentage points. This outlook is based on Nokia’s expectations regarding a number of factors, including:
>> competitive industry dynamics continuing to negatively affect the Mobile Phones and Smart Devices business units;
>> consumer demand for our products, particularly for our Mobile Phones products;
>> continued ramp up for our Lumia smartphones;
>> expected increases in Devices & Services’ operating expenses; and
>> the macroeconomic environment.
– In the second quarter 2013 supported by the wider availability of recently announced Lumia products, Nokia expects the sequential growth in Lumia unit volumes to be higher than the 27% sequential growth in the first quarter 2013.
– Nokia continues to target to reduce its Devices & Services non-IFRS operating expenses to an annualized run rate of approximately EUR 3.0 billion by the end of 2013.
– Nokia expects HERE’s non-IFRS operating margin in the second quarter 2013 to be negative primarily due to lower recognized revenue from internal sales.
– Nokia and Nokia Siemens Networks expect Nokia Siemens Networks non-IFRS operating margin in the second quarter 2013 to be approximately positive 5 percent, plus or minus four percentage points. This outlook is based on Nokia Siemens Networks’ expectations regarding a number of factors, including:
>> competitive industry dynamics;
>> product and regional mix; and
>> the macroeconomic environment.
– Nokia and Nokia Siemens Networks continue to target to reduce Nokia Siemens Networks’ non-IFRS annualized operating expenses and production overheads by more than EUR 1 billion by the end of 2013, compared to the end of 2011.
In the first quarter 2013, we received a quarterly platform support payment of USD 250 million (approximately EUR 188 million) from Microsoft. Our agreement with Microsoft includes platform support payments from Microsoft to us as well as software royalty payments from us to Microsoft. Under the terms of the agreement governing the platform support payments, the amount of each quarterly platform support payment is USD 250 million. We have a competitive software royalty structure, which includes annual minimum software royalty commitments that vary over the life of the agreement. Software royalty payments, with minimum commitments are paid quarterly. Over the life of the agreement, both the platform support payments and the minimum software royalty commitments are expected to measure in the billions of US dollars. Over the life of the agreement the total amount of the platform support payments is expected to slightly exceed the total amount of the minimum software royalty commitment payments. In accordance with the terms of the agreement, the platform support payments and annual minimum software royalty commitment payments continue for a corresponding period of time.
The following table sets forth the mobile device volumes for our Devices & Services business for the periods indicated, as well as the year-on-year and sequential growth rates, by geographic area.

DEVICES & SERVICES MOBILE DEVICE VOLUMES BY GEOGRAPHIC AREA

million units
Q1/2013
Q1/2012
YoY
Change

Q4/2012
QoQ
Change

Europe
11.8
15.8
-25%
19.4
-39%
Middle East & Africa
15.5
21.4
-28%
21.8
-29%
Greater China
3.4
9.2
-63%
4.6
-26%
Asia-Pacific
23.1
26.1
-11%
28.7
-20%
North America
0.4
0.6
-33%
0.7
-43%
Latin America
7.7
9.6
-20%
11.1
-31%
Total
61.9
82.7
-25%
86.3
-28%
On a year-on-year basis, net sales decreased in all regions except North America where the increase was primarily due to our Smart Devices business unit. The largest relative year-on-year decline in net sales was in Greater China followed by Europe and Middle East and Africa. In Greater China and Europe the net sales declines were primarily due to our Smart Devices business unit whereas in the Middle East and Africa the net sales decline was primarily due to our Mobile Phones business unit.
On a sequential basis, net sales decreased in all regions except Greater China where the increase was primarily due to our Smart Devices business unit. The largest relative sequential declines in net sales were in North America followed by Middle East and Africa and Europe. The sequential net sales decline in North America was primarily due to our Smart Devices business unit, whereas in Middle East and Africa and Europe the net sales declines were primarily due to our Mobile Phones business unit.
At constant currency Devices & Services’ net sales would have decreased 33% year-on-year and 23% sequentially.

Volume
During the first quarter 2013 we shipped 55.8 million Mobile Phones units, of which 5.0 million were Asha full touch smartphones.
On a year-on-year basis, our Mobile Phones volumes in the first quarter 2013 were negatively affected by competitive industry dynamics, including intense smartphone competition at increasingly lower price points and intense competition at the low end of our product portfolio as well as an estimated higher than normal seasonal decline in the market addressable by Mobile Phones. Compared to the first quarter 2012, our Mobile Phones volumes declined across our portfolio, most notably for our non-full touch devices that we sell to our customers for above EUR 30. These declines were partially offset by sales volumes of Asha full touch smartphones in the first quarter 2013 that were not part of our portfolio in the first quarter 2012.
On a sequential basis, our Mobile Phones volumes in the first quarter 2013 were negatively affected by competitive industry dynamics, including intense competition at the low end of our product portfolio and smartphone competition at increasingly lower price points affecting the rest of our Mobile Phones portfolio, as well as estimated higher than normal seasonal decline in the market addressable by Mobile Phones. Compared to the fourth quarter 2012 our Mobile Phones volumes declined across our portfolio, most notably for lower priced devices that we sell to our customers for below EUR 30.
Asha full touch smartphones Q1 volumes decreased 46% quarter-on-quarter to 5.0 million units, reflecting intense competitive industry dynamics as well as lower seasonal demand.
During the first quarter 2013, our Mobile Phones channel inventory declined in absolute unit volumes.
Average Selling Price
The year-on-year decline in our Mobile Phones ASP in the first quarter 2013 was primarily due to general price erosion and an increased proportion of sales of lower priced devices, partially offset by a net positive impact related to foreign currency fluctuations.
The sequential decline in our Mobile Phones ASP in the first quarter 2013 was primarily due to general price erosion, a net negative impact related to foreign currency fluctuations and a higher proportion of sales of lower priced devices.
Gross Margin

The year-on-year decline in our Mobile Phones gross margin in the first quarter 2013 was primarily due to a negative product mix shift towards lower gross margin devices, as well as the net negative impact related to foreign currency fluctuations, partially offset by lower freight costs.
On a sequential basis, the increase in our Mobile Phones gross margin in the first quarter 2013 was primarily due to lower warranty costs, partially offset by higher price erosion than cost erosion and higher fixed costs per unit because of lower sales volumes.
Q1 OPERATING HIGHLIGHTS
DEVICES & SERVICES OPERATING HIGHLIGHTS

SMART DEVICES
– Nokia started shipping the Nokia Lumia 620, a compact smartphone with a colorful design that brings Windows Phone 8 to a more youthful audience.
– Nokia announced the Lumia 520, its most affordable Windows Phone 8 smartphone, delivering experiences normally found only in high-end smartphones, such as the same digital camera lenses found on the flagship Nokia Lumia 920, Nokia Music for free music out of the box and even offline, and the HERE location suite.
– Nokia announced and started shipping the Nokia Lumia 720, a midrange Windows 8 smartphone with high-end camera performance featuring a large f/1.9 aperture and exclusive Carl Zeiss optics designed to deliver clear pictures day and night. The sleek and stylish smartphone comes with the latest high-end Nokia Lumia experiences, including Nokia Music, the HERE location suite, and the option to add wireless charging with a snap-on wireless charging cover.
– Nokia’s Lumia range of smartphones continued to attract businesses, including Foxtons, London’s leading estate agent, which has chosen the Nokia Lumia 820 as its business smartphone; Mall of America, the United States’ largest retail and entertainment complex, which is switching from BlackBerry to the Nokia Lumia 920 because of the tight integration with Microsoft services and built-in Microsoft Office suite; and The Coca-Cola Company, whose sales associates in Vietnam and Cambodia are using Nokia Lumia smartphones for order processing, equipment validation and market execution improvement.
– The Windows Phone Store continued to strengthen in terms of the quantity and quality of applications. Windows Phone offers more than 135 000 applications and games. Key new applications that arrived in Store during the quarter included Pandora, United Airlines and Temple Run.
MOBILE PHONES
– Nokia announced the Nokia 301, the most affordable Nokia device to offer video streaming; it also comes with new smart camera features inspired by the digital camera lenses on Nokia’s Lumia smartphones.
– Nokia announced the Nokia Asha 310, which provides Dual SIM and Wi-Fi in the same device, a first for Nokia smartphones.
– Nokia announced the Nokia 105, its most affordable phone to date, retailing at a recommended price of EUR 15. The Nokia 105 is the ideal device for the first-time phone buyer, featuring a bright color screen with clear menus and essentials like FM radio, multiple alarm clocks, speaking clock and flashlight. The dust- and splash-proof, pillowed keymat and battery life of up to 35 days also make it ideal for people in search of a reliable back-up phone.     
HERE OPERATING HIGHLIGHTS
In the first quarter 2013, HERE continued to strengthen its offering on Nokia’s Lumia range as well as broaden the experiences available across the Windows Phone 8 ecosystem:
– HERE further integrated its location-based experiences to enable people to seamlessly transition from driving to walking to public transit thanks to improved app-to-app linking and syncing of favorites from here.com to any HERE experience. HERE now also offers unique capabilities for users to customize their home screen as a personal location dashboard.
– With LiveSight technology, HERE introduced innovation that is aimed at changing the way people interact with maps, and their world. After first showcasing the technology in the HERE City Lens application, HERE also announced that it is extending LiveSight to HERE Maps. LiveSight recognizes what people see through their phone’s camera and layers that view with relevant, place-based information.
– HERE further strengthened the Windows Phone 8 ecosystem by making its suite of location-based experiences available for non-Nokia Windows Phone 8 devices. HERE offers HERE Drive, HERE Maps and HERE Transit to owners of non-Nokia Windows Phone 8 devices in Canada, France, Germany, Italy, Mexico, Spain, the United Kingdom and the United States. HERE also continued to broaden access to its maps content and the HERE Platform through several new partnerships, including:
Mozilla, which as a first collaborative step with HERE now has HTML5-based HERE Maps for the new Firefox OS.
Toyota Motor Europe, which selected the HERE platform’s Local Search for Automotive to power its next generation Touch & Go navigation and infotainment systems. Local Search for Automotive is a specifically designed solution developed to fulfill the requirements of the automotive industry. This announcement marks a significant advancement in our longstanding partnership with Toyota and includes plans to collaborate with Nokia to study more services that leverage the HERE Location Platform.
– More than 10 companies decided to adopt the HERE Location platform, including Terra in Brazil and Tiscali and SEAT Pagine Gialle in Italy, demonstrating that the platform is gaining momentum across industries.
– Wetter.com, Europe’s largest German language weather portal with 13 million unique visitors, which is laying information from radar stations and satellite imagery on top of their HERE-powered map. For instance, this enables people to pinpoint where it is raining with great precision.
– Garmin, which is the first customer to launch Natural Guidance in the U.S. market and did so at the Consumer Electronics Show. Natural Guidance provides directions in a more humanized way with recognizable landmarks, buildings, traffic lights and stop signs, such as “turn right after the church” or “turn left at the traffic light.”
– HERE continued to strengthen its long lasting relationships within the automotive industry, with a number of companies deciding that they would continue to benefit from our automotive grade quality maps by selecting HERE as their partner for Map Updates. These included FujitsuTEN Australia Limited, KIA Europe, Mitsubishi Motor Corporation (MMC), Nissan Mexico, Subaru Canada and Volkswagen Europe.

Saving Intel: next-gen Intel ultrabooks for enterprise and professional markets from $500; next-gen Intel notebooks, other value devices and tablets for entry level computing and consumer markets from $300

imageimageOR “2 for 1” (or “two-for-one”) touch and voice enabled ultrabooks of convertible and detachable form factors with Haswell / 4th generation Intel Core processor family (shipping now and on track for Q2’13 launch) starting as low as $500.

Touch-enabled notebooks [other value devices and tablets]
with Bay Trail
down to the $300 to $400 range
in Q4’13, and as low as $200 later.

OR after Intel’s biggest flop: at least 3-month delay in delivering the power management solution for its first tablet SoC [‘Experiencing the Cloud’, Dec 20, 2012] AND Urgent search for an Intel savior [‘Experiencing the Cloud’, Nov 21 – Dec 11, 2012] Intel is finally ready to drop entry level prices to competitive levels in both enterprise/professional and entry level computing /consumer markets

Updates: a young Seeking Alpha investment research contributor reflected on it as Intel Just Made A Huge Decision [April 14, 2013] with the following reasoning to close his article which I wholeheartedly agree with:

Intel’s “Atom” chips command margins roughly in line with the corporate average. This makes sense given that Nvidia recently disclosed that its “Tegra” mobile SoC business carried roughly 50% gross margins. Given that Intel owns its own fabs (and doesn’t pay royalties to ARM), gross margins in the 60%+ range are completely plausible. The problem is that raw ASPs for the chips are much lower than that of the traditional notebook and desktop chips.
Selling a $25 – $30 processor isn’t going to give you the raw margin dollars that a $100 processor will, even if the gross margin percentage is the same. If we start seeing a trend where people are simply going with the Atom based solutions rather than the Core solutions, then this will of course be a problem for Intel at the top and bottom lines. But if we see the “Core” solutions staying mostly flat with the rejuvenated Atom helping to gain back market share from the ARM vendors, then this is pure upside for Intel.
My guess is that the “truth” is going to be somewhere in the middle. The people who need performance, will always need performance, and the people who generally bought low cost, would have bought the cheaper “Celeron” and “Pentium” products (these aren’t too much more expensive than an Atom/ARM SoC) anyway. I expect that the difference is that while today’s “Celeron” and “Pentium” products generally end up in crappy systems with bad screens, slow hard disks, and lousy battery life, the “Atom” products will end up in much more compelling systems, as the PC OEMs/Intel can’t really afford to keep the good stuff confined to expensive systems that people may not be buying anyway.
Conclusion
Intel made the right move to unleash Atom and to grin and bear the potential blended ASP erosion that is sure to happen. The key, then, is to focus not on blended ASPs, but to keep an eye on total revenue and gross margin dollars. If these grow as a result of Atom, then great – Intel gets rewarded with a higher multiple as it will have proven its viability going forward, and increased revenues/earnings will only further serve to amplify the share price. If revenues stagnate, then Intel still made the right decision (because it is likely that without Atom being competitive, ARM based chips would have caused continued negative growth), but will need to really focus on increasing the total # of devices that it serves.
In no way is making Atom more competitive a “mistake”, and Intel would rather cannibalize itself than let the other chip vendors do it. The big question mark is how total sales are going to be, and whether a competitive Atom at the low end PC + tablet spaces is going to be enough. My bet is “yes”, but nothing is ever sure when it comes to business.

Don’t forget meawhile that Intel promotes Android convertible notebooks, say vendors [DIGITIMES, April 19, 2013]

Viewing that Windows 8 has been unable to stimulate global demand for notebooks, and global sales of Android tablets have been increasing, Intel has begun to promote Android tablet-convertible notebooks, and China-based vendor Lenovo has taken the initiative to launch initial models in May while Hewlett-Packard (HP), Toshiba, Acer and Asustek Computer will launch models in the third quarter, according to sources from notebook vendors.
Lenovo’s Android-based Yoga notebook [see: Lenovo Yoga 11S ultrabook tablet-convertible [Notebookitalia YouTube channel, Jan 7, 2013] and the IDF Bejing slide inserted on the left in a smaller format, both embedded much below in this post], set for release in May, is expected to feature an 11-inch display, the sources noted.
Intel has estimated that the price sweet spot of Android-based notebooks is around US$500, and the machines will also need to feature detachable keyboard designs to allow transformation into a tablet, the sources said.
Since most consumers are familiar with Android, with the addition of document processing applications, the sources believe Android-based notebooks should be able to attract strong demand.

At the same time Some China-based white-box vendors plan to develop Windows 8 tablets [DIGITIMES, April 17, 2013]

Viewing that Android tablets, especially 7-inch models, have been under intense price competition and therefore profitability is thinning, some China-based white-box vendors are considering developing Windows 8 tablets equipped with Intel processors for market segmentation, according to industry sources at the 2013 China Sourcing Fair: Electronics and Components taking place in Hong Kong during April 12-15.
The products are expected to show up at the beginning of the third quarter, at the soonest.
The sources believe that since the volume of tablets using a Windows operating system is still low, if they are able to enter the market ahead of others, there may be a chance of gaining profits.
Although related costs are expected to increase by using Intel’s platform and Microsoft’s operating system, the sources pointed out that the advantage as an early mover will allow them to achieve better gross margins than for Android-based models. The fees from the operating system are not really a huge concern, the sources added.

End of updates

Sections of this post:

  1. Touch-enabled notebooks [other value devices and tablets] with Bay Trail down to the $300 to $400 range in Q4’13, and as low as $200 later.
  2. “2 for 1” (or “two-for-one”) touch and voice enabled ultrabooks of convertible and detachable form factors with Haswell/4th generation Intel Core processor family (shipping now and on track for Q2’13 launch) starting as low as $500.
  3. Intel’s CEO Discusses Q1 2013 Results – Earnings Call Transcript [Seeking Alpha, April 16, 2013]
  4. Earlier information from Intel


1. Touch-enabled notebooks [other value devices and tablets] with Bay Trail down to the $300 to $400 range in Q4’13, and as low as $200 later.

image
Note that on this slide demoed on the screen of Bay Trail prototype (see the video embedded below) the targeted launch is set for “HR’13”, meaning “Holiday Revenue 2013”. Note as well that the Bail Trail SoC is both for entry desktop (i.e. Celeron) and entry notebook (i.e. current Atom) replacement. This why in the video below both an entry desktop motherboard prototype (from Gigabyte) and an entry notebook (from ASUS) is demoed. The range of devices with Bay Trail SoC is going to be however much wider than that, as is communicated already by Intel in the below excerpts. More exact information will be available later.

From: Intel’s CEO Discusses Q1 2013 Results – Earnings Call Transcript [Seeking Alpha, April 16, 2013]

… as we get into the Christmas selling season … we’ll see, because of Bay Trail coming into the marketplace, you’ll see touch-enabled thin notebooks with really good performance that are hitting kind of $300 price points. And then with our Android tablets, you’ll see things that are significantly …

… If you look at touch-enabled Intel based notebooks that are ultrathin and light using non-Core processors, those prices are going to be down to as low as $200 probably. …

Intel Bay Trail Prototype Hands On & HD Video Demo [minipcpro YouTube channel, April 9, 2013]

Intel Bay Trail http://www.mobilegeeks.com. At IDF Beijing Intel took the opportunity to quietly announce Bay Trail, this new processor line up will be aimed at entry level computing. The new product line will feature Baytrail M for Mobile and Baytrail D for desktop. The 22nm chipset will be aimed at smartphones and tablets and in desktop think All in One systems. Bay Trail will be the most powerful Atom processor to date as it will be offering a Quad Core SoC, it should double the computing performance on Intel’s current generation of tablet processors.

From: Intel Developer Forum: Transforming Computing Experiences from the Device to the Cloud [press release, April 10, 2013] Images are inserted from:
Reinventing the Computing Experience presentation at IDF 2013 by Kirk Skaugen, Intel senior vice president and general manager of the PC Client Group
Mobile Inside at IDF 2013 by Tan Weng Kuan, vice president and general manager of the Mobile Communications Group, Intel China
Developing on Innovative Intel® Atom™ Processor Based Tablet Platforms [April 11, 2013 presentation by Intel at the IDF Beijing]

Augmenting the company’s offerings for computing at a variety of price points, Skaugen announced plans for new market variants of its “Bay Trail22nm SoC with PC feature sets specifically designed for value convertibles, clamshell laptops, desktops and value all-in-one computers to ship later this year.

imageTaking full advantage of the broad spectrum of capabilities enabled by Intel® architecture, processor technology leadership, manufacturing and multi OS support across Windows* 8 and Android*, Tan discussed the company’s forthcoming smartphone and tablet products based on Intel’s leading-edge 22nm process and an entirely new Atom microarchitecture. Intel’s quad-core Atom SoC (“Bay Trail“) will be the most powerful Atom processor to-date, doubling the computing performance of Intel’s current-generation tablet offering1. Scheduled for holiday 2013 tablets [in market Q4’13], “Bay Trail” will help enable new experiences and designs as thin as 8mm that have all-day battery life and weeks of standby.

image

What’s New in Tablets? Intel Powers Android & Windows 8 [channelintel YouTube channel, Feb 27, 2013]

Intel continues its tablet expansion, now powering both Android and Windows 8 devices.


2. “2 for 1” (or “two-for-one”) touch and voice enabled ultrabooks of convertible and detachable form factors with Haswell / 4th generation Intel Core processor family (shipping now and on track for Q2’13 launch) starting as low as $500.

From: Intel’s CEO Discusses Q1 2013 Results – Earnings Call Transcript [Seeking Alpha, April 16, 2013]

… as we get into the Christmas selling season, your expectation is you will see touch-enabled ultrabooks that are $499 and $599 pretty commonly out there. $599 commonly, and $499 as kind of special SKUs.

From: Intel Developer Forum: Transforming Computing Experiences from the Device to the Cloud [press release, April 10, 2013]
Images are inserted from Reinventing the Computing Experience presentation at IDF2013 by Kirk Skaugen, Intel senior vice president and general manager of the PC Client Group

Reinventing the Computing Experience

During his keynote, Kirk Skaugen, Intel senior vice president and general manager of the PC Client Group, provided a deeper look at the forthcoming 4th generation Intel Core processor family, which he said is now shipping to OEM customers and will launch later this quarter.

Ultrabooks based on the 4th generation Intel Core processor family will enable exciting, new computing experiences and all-day battery life delivering the most significant battery life capability improvement in Intel’s history,” said Skaugen. “It will also bring to consumers a new wave of ‘two-for-oneconvertible and detachable systems that combine the best of a full PC experience with the best of a tablet in amazing new form factors.”

NEW Architecture on 22nm Tri Gate

NEW Intel Power Optimizer: 20x Power Reduction
vs. 2nd gen Intel® Core™ Processors

NEW Integrated on package PCH [Platform Controller Hub]
for amazing form factors

NEW Integrated Audio DSP: more battery life, higher quality

Shipping Now and On Track for Q2 2013 Launch

The new Intel Core microarchitecture will allow the company to deliver up to double the graphics performance over the previous generation. In addition, the new graphics solution will have high levels of integration to enable new form factors and designs with excellent visual quality built in. Skaugen demonstrated these graphics improvements on the 4th generation Intel Core processor-based Ultrabook reference design called “Harris Beach.” The demo featured Dirt 3*, a popular gaming title, showing the same visual experience and game play as a discrete graphics card that users would otherwise have to add separately. He also showed the 4th generation Intel Core processor-based concept, codenamed “Niagara,” a premium notebook with the ability to play the unreleased enthusiast title Grid 2* from CodeMasters* without the aid of a discrete graphics card.

Along with touch capability, Intel® Wireless Display (Intel WiDi) will be enabled on all 4th generation Intel Core processor-based Ultrabook devices to allow people to quickly and securely stream content and apps from devices to the big screen, free from the burden of cables. Skaugen said the China ecosystem is taking the lead on integrating Intel WiDi into systems, and announced that the leading television manufacturer in China, TCL*, has a new model with the Intel WiDi technology built in. He also announced new receivers certified for Intel WiDi from QVOD* and Lenovo* and a set-top box from Gehua*.

Where the idea of “2 for 1” (or “two-for-one”) was already demonstrated in 
Convertible Ultrabook™ Features [channelintel YouTube channel, Feb 7, 2013]

A complimentary piece to the “Best of Both World’s” Live-action video. This animation is intended to educate the viewer on the specific features and details surrounding convertible Ultrabook™. Many different form factors are shown as well as several usage models to give the user an idea for the many different ways that a user can take advantage of a convertible Ultrabook™.

and here is The Best of Both Worlds, a Convertible Ultrabook™ Story (Long Version) [channelintel YouTube channel, Feb 27, 2013] live–action video for that

A day in the life of our favorite PC user, Alysha Nett. Watch as she uses her Intel-based Convertible Ultrabook™ for both work and play — follow the two sides of her story as she uses the Ultrabook™ by day in her interior design job and by night out with friends watching her favorite band, “We Will Be Lions”. A shorter version of this video is also available.

Shown first at CES 2013 for May’13 delivery: Lenovo Yoga 11S ultrabook tablet-convertible [Notebookitalia YouTube channel, Jan 7, 2013]

Lenovo unveiled the IdeaPad Yoga 11S at CES 2013, highlighting the ability of this 11.6-inch notebook to turn into an 11.6-inch tablet.

As well as a detachable form factor ultrabook reference design: IDF Beijing 2013 Keynote Demo – North Cape [channelintel YouTube channel, April 17, 2013]

Kirk Skaugen showcases the North Cape reference design at the Intel Developer Forum in Beijing.

Kirk Skaugen:

[0:17] This is a full 17 mm clamshell ultrabook. In this configuration it actually has 13 hours of battery life, and it is a full Core i5 computer. But what I can do here, as I can just very simply push in an electronic eject button, and lift it out very simply with one hand. About 3 hours of battery life comes from a battery that sits under the keyboard. But here then I have an amazing notebook that gives me a less than 3 pound tablet with 10 hours of battery life. [0:51]

At CeBIT 2013 in Hannover, Germany (March 5-9) North Cape was demonstrated as:
Haswell Ultrabook – North Cape Reference Design Hands-On [Steve Chippy Paine YouTube channel, March 5, 2013]

and in the companion article it was reported:

In a chat with one of the marketing managers I confirmed that there will be COnnected Standby and non-Connected Standby Ultrabooks on Haswell. The CS Ultrabooks are likely to be the cream of the crop and will be more expensive but will have lower power profiles. Clearly the hybrid designs are the perfect fit for CS-capable Ultrabooks but I’ wouldn’t be surprised to see Samsung have a CS-capable Series 9. Remember, CS is not just about being up-to-date with emails, it means apps can run when the Ultrabook is in your bag, without a fan, on an SSD, for days. It’s the mark of extreme battery life, it’s very exciting technology and likely to be exclusive to Ultrabooks.

then immediately before IDF the same source delivered the news that Haswell Ultrabooks could achieve Tablet-like 100mW Connected-Idle [April 9, 2013]

imageIn a presentation due to go out at the Intel Developer Forum over the next two days Intel will outline best practices for low-power idle on Ultrabooks. Today you’ll be lucky to see an Ultrabook idle to less than 3000mW (3 Watts) which is a background drain that’s always there. On Haswell, Intel says that you could get to a screen-off idle state of 100mW.
By effectively removing nearly 3W of background drain, all operations are going to benefit, not just idle. Where Internet browsing was a 9W operation, expect to see that go down to around 6W for a big increase in battery life.
The 100mW target requires both system designers and software engineers to build to the best standards but when it comes to laptops, it’s the Ultrabooks that have the best chance of getting the best engineers working on them. Low-power DDR3 memory, SSD storage, high-quality power components and tight board design mean the best systems won’t be cheap systems but all the ingredients and skills are now available to make laptops that idle like tablets.
Intel also want’s to see engineers using configurable TDP and other features to create systems in the 10W (fanless) range. High Density Interconnects on motherboards could also bring advantages. By reducing the mainboard size, space is created for more battery. Intel says there’s a chance to fit 20-45% more battery inside when motherboard sizes are reduced using HDI techniques.
imageWhile the ingredients and techniques might be on the shelf, it’s up to the OEMS to decide how they use them. Pricing pressures often lead to compromises so don’t expect all of the new engineering techniques to appear on anything but the high-end Ultrabooks.

 

More information: Form Factor and Average Power Innovations for Ultrabooks™
[April 10, 2013 presentation by Intel at the IDF Beijing] with the following abstract:

Intended Audience: OEMs and ODMs – Motherboard Layout Designers, Power Delivery, and Power Management Architects
In this session we propose methods to improve, form factor, battery capacity, and power consumption for Ultrabook™ devices. We show how High Density Interconnects (HDI) Printed Circuit Boards could free up considerable space for more battery and other features, especially in thinner Ultrabooks. We show current practices with HDI and propose better ways to achieve higher mother board area reduction to close the cost gap between type 3 and type 4 (HDI) designs. For power consumption, we also show design methods to reduce average power, especially by reducing platform idle power.

and agenda:

    • What is HDI?
    • Benefits of HDI in Form Factor Constrained Systems
    • Reducing the Cost of HDI
    • Reducing Platform Power
    • Thermal management an Power Configurability

North Cape was first shown at CES 2013, so OEMs had pretty much time to work on Haswell based offerings to be unveiled in Q2’13:
Intel Delivers Broad Range of New Mobile Experiences [press release, Jan 7, 2013]

      • 4th generation Intel® Core™ processor family (formerly codenamed “Haswell“) will enable a broad new range of Ultrabook convertibles, detachables and tablets with all-day battery life; the biggest battery life gain over a previous generation in company’s history3.
3 4th Generation Intel Core processors provide 3-5 hours of additional battery life when compared to 3rd Generation Intel Core processors, based on measurement of 1080p HD video playback.

Low Power Fuels Ultrabook Innovation

Since mid-2011, Intel has led the industry in enabling Ultrabook devices aimed at providing new, richer mobile computing experiences in thin, elegant and increasingly convertible and detachable designs. To enable these innovative designs, Intel announced last September that it added a new line of processors to its forthcoming 4th generation Intel Core processor family targeted at about 10 watt design power, while still delivering the excellent performance people want and need.

Skaugen announced today that the company is bringing the low-power line of processors into its existing 3rd generation Intel Core processor family. Available now, these chips will operate as low as 7 watts, allowing manufacturers greater flexibility in thinner, lighter convertible designs. Currently there are more than a dozen designs in development based on this new low-power offering and they are expected to enable a full PC experience in innovative mobile form factors including tablets and Ultrabook convertibles. The Lenovo IdeaPad Yoga* 11S Ultrabook and a future Ultrabook detachable from Acer will be among the first to market this spring based on the new Intel processors and were demonstrated by Skaugen on stage.

The 4th generation Intel Core processor family enables true all-day battery life — representing the most significant battery life capability improvement in Intel history. Skaugen disclosed that new systems are expected to deliver up to 9 hours of continuous battery life, freeing people from some of the wires and bulky power bricks typically toted around.
“The 4th generation Core processors are the first Intel chips built from the ground up with the Ultrabook in mind,” Skaugen said. “We expect the tremendous advancements in lower-power Core processors, and the significant ramp of touch-based systems will lead to a significant new wave of convertible Ultrabooks and tablets that are thinner, lighter and, at the same time, have the performance required for more human-like interaction such as touch, voice and gesture controls.”

To demonstrate the impact of the 4th generation Intel Core processor family, Skaugen showed a new form factor Ultrabook detachable reference design (codenamed “North Cape“) that converts into a 10mm tablet and can run on battery for up to 13 hours while docked.

Advancements made in the way consumers will interact with their computing devices were also demonstrated, including natural and more immersive interaction experiences using a 3-D depth camera. Intel showed applications running on an Ultrabook in which objects can be manipulated naturally with free movements of the hands, fingers, face and voice. One application that was demonstrated can be used for enabling new and immersive video collaboration and blogging experiences. These were all enabled using the Intel® Perceptual Computing SDK Beta. This year, Intel expects more Ultrabooks and all-in-one (AIO) systems to offer applications for voice control (Dragon Assistant*) and facial recognition (Fast Access*) for convenience and freedom from passwords.

So this was first shown at CES 2013 as well: IDF Beijing 2013 Keynote Demo — Perceptual Computing SDK [channelintel YouTube channel, April 17, 2013]

New gesture and voice capabilities shown during Doug Fisher’s keynote at the Intel Developer Forum in Beijing

which was used in the IDF Beijing 2013 Keynote Demo – Personified Chat [channelintel YouTube channel, April 17, 2013]

The latest in perceptual computing demonstrated using an example of personified chat at the Intel Developer Forum Beijing.

IDF 2013 Beijing Highlights Day One [channelintel YouTube channel, April 16, 2013]

Intel® UltrabookConvertible SBA v1 [channelintel YouTube channel, April 2, 2013]

Get the flexibility to move your business forward with the ultra versatile, ultra sleek, Ultrabook™. Inspired by Intel®

Intel® UltrabookPerformance SBA v2 [channelintel YouTube channel, April 2, 2013]

You have big business goals. Reaching them requires the right tools. The ultra responsive, ultra sleek Ultrabook™. Inspired by Intel®.

3. Intel’s CEO Discusses Q1 2013 Results – Earnings Call Transcript [Seeking Alpha, April 16, 2013]

Paul Otellini for the second half of the year for sales:

… as the OEMs start looking at new form factors that they can design around our new chips, Haswell in particular, and maybe Bay Trail, and Windows 8, enabling touch, the explosion in form factors and the competitiveness of that platform is going to be substantially different, at price points down into the $300 to $400 range enabling touch. We didn’t have that last year. So you go into the prime selling season with new products, new technologies, new form factors, and new capabilities that, up to now, were unapproachable price points.

Paul Otellini regarding his current view on Haswell’s potential to revitalize the PC market with Windows 8:

With Haswell, there’s a number of things. First of all, the overall performance goes up, graphics performance goes up, as well as the integer performance. So it’s a better punch in the package than we’ve had with Ivy Bridge. Point one. Point two, the power envelope, or the batter life for that level of performance, is exceptionally better than Ivy Bridge.

Third, it gets into the form factor innovation and the integration with touch as I spoke about earlier, which I think is really part of the recipe required for Win 8 adoption. I’ve recently converted personally to Windows 8 with touch, and it is a better Windows than Windows 7 in the desktop mode, when you implement the touch and the touch-based applications and operating environment. It’s just a lot easier to use.

There is an adoption curve, and once you get over that adoption curve, I don’t think you go back. And we didn’t quite have that same kind of adoption curve in Windows 7 versus XP before it. This requires a little bit of training. And I think people are attracted to touch, and the touch price points today are still fairly high, and they’re coming down very rapidly over the next couple of quarters.

Paul Otellini about technology transitions:

We’ve also got the technology transition to the 14 nanometers. [unintelligible] a first order, all of our spending is focused on 14 nanometers , which gives us a fairly significant ramp capability. If demand for older products exceeds what we could build on 14, we could still build 22 for quite some time. So I really think it depends on whatever demand scenario you see out there. In any event, the most important thing for us is to make that transition to 14 and continue to have the leading edge.

Lenovo Talks Tablets [detachable ultrabooks] at HIMSS 13 [channelintel YouTube channel, April 16, 2013]

At HIMSS 13, Lenovo Ambassador Ashley Rodrigue showed off the company’s new health IT convertible devices that feature the best of both worlds for clinicians—a detachable tablet and an Ultrabook laptop for more robust activity. The benefit for health IT professionals? Just one device to manage. Find out more information and read the latest blog posts on health IT in the Intel Healthcare Community: http://communities.intel.com/community/healthcare

Paul Ottelini on what Intel can do to help the PC ecosystem to become healthy again:

I think continue to give them the tools to innovate. And I wouldn’t paint the entire customer base with the same brush that you just did. Certainly if you looked at the last quarter, even inside the PC space, Lenovo outperformed everybody else, and actually had a very good year on year set of numbers, in a down year. Apple continues to do well.

Subsets of customers in different segments are also doing very well in terms of, say, those. Those providing products into the internet data centers. What I see when we look out is a tremendous amount of innovation, particularly at the ODM and Taiwanese OEM side, where the ability to miniaturize and bring things into extremely thin form factors is as revolutionary as the amount of changes I’ve seen in my time in this industry.

And so I think what we can do is give them the products, like Haswell and Bay Trail to innovate around. We can help them with other feature sets like voice and speech that go around them, and just help them build better products.

Paul Ottelini on Intel efforts to invest in things outside of what could called core PC, such as the set top box or in the foundry efforts or other areas of revenue that the company is seeking:

I don’t look at things with quite that level of granularity. The foundry thing, the investment is really going to be taking advantage, at least near term, with the current customer base, of capacity that we’re already putting in place. That doesn’t mean that at some point we won’t have to actually build extra capacity for a foundry customer or a foundry business, but today, up to this point, it’s certainly within our ability to absorb.

The set top box spending, or the stuff we’re doing in Intel Media, in the grand scheme of things, is not a lot of spending. So the real issue is inside of our core microprocessor and platform development, and we’re at the point now where roughly half of our spending is focused on System on Chip, inside the microprocessor world.

And the System on Chip environment is really a lot of the ultramobile products. It’s the phones, it’s the tablets. It’s embedded systems. It’s automotive, etc. Where we have fairly strong growth opportunities. So it’s not the same monolithic Tick-Tock model that we put in place eight years ago.

Paul Otellini on the proper interpretation of the new price points mentioned earlier in the earnings call:

We have a certain spec for ultrabooks, and that is the product that Stacy said is going to be centered at as low as $599 with some [diverse] SKUs to $499. If you look at touch-enabled Intel based notebooks that are ultrathin and light using non-Core processors, those prices are going to be down to as low as $200 probably.

Re: Stacy Smith (Chief Financial Officer, Executive Vice President) about the sources of increased confidence now in versus where Intel was three months ago talking earlier in the earnings call as follows:

First of all, just to make sure I’m not oversoaking things here, you really just need seasonal from where we are in order to achieve the low single digit revenue growth. So I don’t think we have a hugely high bar out there, and I went through a dissection of where I think the revenue comes from.

In terms of the things that give me confidence, or at least I personally believe it could be better than seasonal, it’s the things we talked about, improving macroeconomic environment, the fact that we now are participating across a range of compute devices, and so the mix between those don’t impact us nearly as much.

And then third, as Paul said, you have innovative form factors coming out in ultrabooks, in convertibles, and in detachables, that are hitting these really compelling mainstream price points that are touch enabled. And as we get into the Christmas selling season, your expectation is you will see touch-enabled ultrabooks that are $499 and $599 pretty commonly out there. $599 commonly, and $499 as kind of special SKUs.

And then we’ll see, because of Bay Trail coming into the marketplace, you’ll see touch-enabled thin notebooks with really good performance that are hitting kind of $300 price points. And then with our Android tablets, you’ll see things that are significantly, [hey, I have that]. So we’ll be participating across a broad range of compute devices as we get into the back half of this year.


4. Earlier information from Intel:

Intel Accelerates Mobile Computing Push [press release, Feb 24, 2012]

NEWS HIGHLIGHTS

  • Launches dual-core Intel® Atom™ Processor-based platform (formerly “Clover Trail+”) aimed at performance and mainstream smartphone market segments, and providing double the compute performance and 3x graphics capabilities1 with competitive battery life. Product to also debut in Android* tablets.
  • Reveals one of the world’s smallest2 and lowest-power multimode-multiband LTE solutions for global roaming in one SKU with envelope tracking and antenna tuning. Shipping single mode now with multimode shipments beginning first half of 2013.
  • Demonstrates continued momentum in emerging markets with Intel® Atom™ Z2420 processor, including new smartphone engagement with Etisalat* in Egypt. ASUS* to also debut a new Android* tablet based on the Atom Z2420 processor.
  • Announces support from leading ODMs for next-generation quad-core Atom SoC (“Bay Trail”), scheduled to be available for holiday 2013.
  • Extends mobile device enabling efforts to tablets, followed by phones.
MOBILE WORLD CONGRESS, Barcelona, Spain, Feb. 25, 2013 – Intel Corporation today announced a range of new products, ecosystem and enabling efforts that will further accelerate the company’s presence in mobile and help usher in new devices and richer experiences with Intel Inside®.
The announcements include a new dual-core Atom™ SoC (“Clover Trail+“) platform for smartphones and Android* tablets, and the company’s first global, multimode-multiband LTE solution that will ship in the first half of this year. Other disclosures included “Bay Trail” momentum, mobile device enabling efforts, and continued smartphone momentum in emerging markets with the Intel® Atom™ Z2420 processor-based platform.
“Today’s announcements build on Intel’s growing device portfolio across a range of mobile market segments,” said Hermann Eul, Intel vice president and co-general manager of the Mobile and Communications Group. “In less than a year’s time we have worked closely with our customers to bring Intel-based smartphones to market in more than 20 countries around the world, and have also delivered an industry-leading low-power Atom™ SoC tablet solution running Windows* 8, and shipping with leading OEM customers today. Looking forward, we will build upon this foundation and work closely with our ecosystem partners, across operating systems, to deliver the best mobile products and experiences for consumers with Intel Inside.”
New, Efficient Atom™ SoC Platform
Intel’s new Atom™ processor platform (“Clover Trail+“) and smartphone reference design delivers industry-leading performance with low-power and long battery life that rivals today’s most popular Android* phones. The product brings Intel’s classic product strengths, including high performance that lets you enjoy smooth Web browsing,  vibrant, glitch-free, full HD movies, and an Android* applications experience that launches fast and runs great.
The platform’s 32nm dual core Intel® Atom™ Processors — Z2580, Z2560, Z2520 — are available in speeds up to 2.0 GHz, 1.6 GHz and 1.2GHz, respectively. The processor also features support for Intel® Hyper-Threading Technology, supporting four simultaneous application threads and further enhancing the overall efficiency of the Atom cores.
The integrated platform also includes an Intel® Graphics Media Accelerator engine with a graphics core supporting up to 533MHz with boost mode, and delivering up to three times the graphics performance1 for rich 3-D visuals, lifelike gaming and smooth, full 1080P hardware-accelerated video encode and decode at 30fps.
“Our second-generation product delivers double the compute performance and up to three times the graphics capabilities1, all while maintaining competitive low power,” Eul said. “As we transition to 22nm Atom SoCs later this year, we will take full advantage of the broad spectrum of capabilities enabled by our design, architecture, 22nm tri-gate transistor technology, and leading-edge manufacturing to further accelerate our position.”
The new Atom platform also brings advanced imaging capabilities, including support for two cameras, with a primary camera sensor up to 16 megapixels. The imaging system also enables panorama capture, a 15 frame-per-second burst mode for 8 megapixel photos, real-time facial detection and recognition, and mobile HDR image capture with de-ghosting for clearer pictures in flight.
The platform is also equipped with Intel® Identity Protection Technology (Intel IPT), helping to enable strong, two-factor authentication for protecting cloud services such as remote banking, e-commerce, online gaming and social networking from unauthorized access. Since Intel IPT is embedded at chip-level, unlike hardware or phone-based tokens, it can enable more secure, yet user-friendly cloud access protection. Intel is working with partners including Feitian*, Garanti Bank*, MasterCard*, McAfee*, SecureKey* Technologies Inc., Symantec*, Vasco Data Security International* Inc. and Visa* Inc. to incorporate this technology into their services.
With WUXGA display support of 1920×12003, the platform will also enable larger-screen Android* tablet designs. It also includes support for Android* 4.2 (Jelly Bean), Intel Wireless Display Technology, HSPA+ at 42Mbps with the Intel® XMM 6360 slim modem solution, and the new industry-standard UltraViolet™ Common File Format.
Customers announcing support for “Clover Trail+” platform for phones and tablets include ASUS*, Lenovo*, and ZTE*.
Debuting at CES last month, the Lenovo* IdeaPhone K900* is based on the Intel® Atom™ processor Z2580 and delivers rich video, graphics and Web content at fantastic speeds. The IdeaPhone is 6.9mm thin and also features the world’s first 5.5-inch full high-definition 400+ PPI screen for increased clarity of text and images. The K900 will be the first product to market based on the Atom processor Z2580. Lenovo plans to introduce the smartphone in the second quarter of 2013 in China, followed soon by select international markets.
Building on the Atom processor platform (“Clover Trail+”), Intel also highlighted its forthcoming 22nm smartphone Atom™ SoC (“Merrifield“). The product is based on Intel’s leading-edge 22nm process and an entirely new Atom microarchitecture that will help enable increased smartphone performance, power efficiency and battery life.
Long-Term Evolution (4G LTE)
Intel’s strategy is to deliver a leading low-power, global modem solution that works across multiple bands, modes, regions and devices.
The Intel XMM 7160 is one of the world’s smallest2 and lowest-power multimode-multiband LTE solutions (LTE / DC-HSPA+ / EDGE), supporting multiple devices including smartphones, tablets and Ultrabooks™.  The 7160 global modem supports 15 LTE bands simultaneously, more than any other in-market solution. It also includes a highly configurable RF architecture running real time algorithms for envelope tracking and antenna tuning that enables cost-efficient multiband configurations, extended battery life, and global roaming in a single SKU.
“The 7160 is a well-timed and highly competitive 4G LTE solution that we expect will meet the growing needs of the emerging global 4G market,” Eul said. “Independent analysts have shown our solution to be world class and I’m confident that our offerings will lead Intel into new multi-comm solutions. With LTE connections projected to double over the next 12 months to more than 120 million connections, we believe our solution will give developers and service providers a single competitive offering while delivering to consumers the best global 4G experience. Building on this, Intel will also accelerate the delivery of new advanced features to be timed with future advanced 4G network deployments.”
Intel is currently shipping its single mode 4G LTE data solution and will begin multimode shipments later in the first half of this year. The company is also optimizing its LTE solutions concurrently with its SoC roadmap to ensure the delivery of leading-edge low-power combined solutions to the marketplace.
Intel® Atom™ Platform Z2420
As Intel expands its geographic presence, the company sees tremendous opportunity in delivering rich Intel-based mobile experiences to consumers across emerging markets.
As part of its strategy to take advantage of the fast growing market for value smartphones in emerging markets, which some analysts expect to reach 500 million units by 2015, Intel highlighted continuing momentum with the Intel Atom Processor Z2420 platform (formerly “Lexington“). Since it was first announced at CES, Acer* (Thailand, Malaysia), Lava* (India) and Safaricom* (Kenya) have all announced new handsets.
Etisalat Misr*, a leading telco operator based in Egypt and a subsidiary of Etisalat group UAE, in collaboration with Intel today announced plans for the Etisalat E-20 Smartphone with Intel Inside®. Set to debut in Egypt in April, the Intel-based handset will be the first in the Middle East and North Africa region, and the second introduction in Africa to-date, building on the recent launch of Safaricom* in Kenya.
Demonstrating the flexibility of the Atom SoC platform to accommodate a range of device and market segment needs, ASUS* later today will announce a new Android* tablet based on the Intel® Atom™ Processor Z2420.

Tablets with Intel Inside®

Building on the device momentum and industry-leading power-efficiency of the award-winning Atom processor Z2760, Intel’s first quad-core Atom SoC (“Bay Trail“), will be the most powerful Atom processor to-date — doubling the computing performance of Intel’s current- generation tablet offering and providing the ecosystem with a strong technology foundation and feature set from which to innovate. The “Bay Trail” platform, scheduled to be available for holiday 2013, is already up and running on Windows* and Android* and will help enable new experiences in designs as thin as 8mm that have all-day battery life and weeks of standby.

Intel is currently working with Compal*, ECS*, Pegatron*, Quanta* and Wistron* to accelerate “Bay Trail” tablets to the market. Intel is also extending its work with leading OEM partners globally, building on the strong foundation of  Intel Atom processor Z2760-based tablet designs in market from Acer*, ASUS*, Dell*, Fujitsu*, HP*, Lenovo*, LG Electronics and Samsung*.

Enabling Mobile Devices with Intel Inside®

Intel today announced an expansion of its ecosystem enabling efforts to deliver new device and market innovations across a range of Windows*- and Android*-based mobile devices.

Intel platform and enabling programs have been the foundation of OEM and ODM innovation for decades. The new program will focus on accelerating time to market for leading-edge mobile devices based on Intel® architecture with top OEMs and ODMs. The program will focus first on tablets, followed by phones, providing pre-qualified solutions with simplified building blocks to scale designs quickly for mature and emerging markets. The Atom Processor Z2760 and the company’s forthcoming 22nm Atom SoC, codenamed “Bay Trail,” will be the starting foundation for the effort.

1 Compared to the Intel Atom Processor Z2460 platform; Graphics clock will vary based on SKU: Z2580, Z2560, Z2520.
2 Compared with competitive solutions shipping in market today.
3 Corrected from misprinted ‘1900×1200’ to ‘1920×1200’ – Feb. 27,21013

Intel Developer Forum: Transforming Computing Experiences  from the Device to the Cloud [press release, April 10, 2013]
Images are inserted from Reinventing the Computing Experience presentation at IDF2013 by Kirk Skaugen, Intel senior vice president and general manager of the PC Client Group

Company Accelerates Expansion of 22nm Data Center Processor Families; Graphics Innovations, Intel® Wireless Display Coming to Next-Generation Ultrabooks

NEWS HIGHLIGHTS

  • Accelerates expansion of offerings across the data center processor product lines based on Intel’s innovative 22nm manufacturing technology.
  • Aims to revolutionize the server rack design by delivering an Intel rack scale architecture for increased flexibility, density and utilization of servers leading to lower total cost of ownership.
  • Next-generation, 64-bit Intel® Atom™ processor for microservers, codenamed “Avoton,” is being sampled to customers with broad availability expected in the second half of this year.
  • 4th generation Intel® Core™ processors are now shipping to customers and will launch later this quarter.
INTEL DEVELOPER FORUM, Beijing, April 10, 2013 – During Intel Corporation’s annual developer forum this week, company executives announced new technologies and partnerships aimed at transforming how people experience technology from the device to the cloud. The announcements included details on new data center product lines based on the 22-nanometer (nm) process technology and the new Intel rack scale architecture, along with details on the forthcoming 4th generation Intel® Core™ processor family.
During her keynote, Diane Bryant, Intel senior vice president and general manager of the Datacenter and Connected Systems Group, underscored the importance of the data center in enabling amazing personal computing experiences to deliver real-time information and services. She also outlined the steps Intel is taking to provide the hardware and software needed for data analytics to improve the capabilities of intelligent devices and data center infrastructure.
“People are increasingly demanding more from their devices through applications and services whether at home, at work or wherever they may be,” Bryant said. “Intel is delivering a powerful portfolio of hardware and software computing technologies from the device to the data center that can improve experiences and enable new services.”
Bryant outlined plans to accelerate the expansion of Intel’s offerings across the data center processor product lines based on its innovative 22nm manufacturing technology before the end of the year, thereby enabling a more cost-effective and efficient data center infrastructure. Intel’s broad portfolio of data center intellectual property enables Intel to quickly integrate features into new products and bring them to market. For example, Intel is launching the new Intel® Atom™ S12x9 processor family customized for storage today, just four months after the debut of the Intel Atom S1200 processor for microservers.
Intel plans to deliver two more Intel Atom processor-based products this year that promise to deliver new architectures, improved performance-per-watt and an expanded feature set. Bryant demonstrated for the first time the next-generation Intel Atom processor family for microservers, codenamed “Avoton,” and confirmed it is currently shipping samples to customers for evaluation. Avoton will feature an integrated Ethernet controller and is expected to deliver industry-leading energy efficiency and performance-per-watt for microservers and scale out workloads.
Re-Architecting the Data Center
Bryant also revealed details on Intel’s plans to develop a reference design for rack scale architecture that uses a suite of Intel technologies optimized for deployment as a full rack. Hyper-scale data centers run by companies that maintain thousands of servers and store vast amounts of data require continued advancements in rack designs that make it easier and more cost effective to deal with major growth in users, data and devices. Traditional rack systems are designed to handle a wide variety of application workloads and may not always achieve the highest efficiency under all hyper-scale usages. The reference design will help re-architect a rack level solution that is modular at the subsystem level (storage, CPU, memory, network) while providing the ability to provision and refresh or logically allocate resources based on application specific workload requirements. Benefits include increased flexibility, higher density and higher utilization leading to a lower total cost of ownership.
Additional information on these announcements as well as the new Intel Atom processor S12x9 product family for storage servers, Intel® Xeon® processor E3v3 product family, Intel Xeon processor E7v2 product family and Intel Atom processor for communication and networking devices codenamed “Rangeley” is available in the news fact sheet.

Reinventing the Computing Experience

During his keynote, Kirk Skaugen, Intel senior vice president and general manager of the PC Client Group, provided a deeper look at the forthcoming 4th generation Intel Core processor family, which he said is now shipping to OEM customers and will launch later this quarter.

Ultrabooks based on the 4th generation Intel Core processor family will enable exciting, new computing experiences and all-day battery life delivering the most significant battery life capability improvement in Intel’s history,” said Skaugen. “It will also bring to consumers a new wave of ‘two-for-oneconvertible and detachable systems that combine the best of a full PC experience with the best of a tablet in amazing new form factors.”

image

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NEW Architecture on 22nm Tri Gate

NEW Intel Power Optimizer: 20x Power Reduction
vs. 2nd gen Intel® Core™ Processors

NEW Integrated on package PCH [Platform Controller Hub]
for amazing form factors

NEW Integrated Audio DSP: more battery life, higher quality

Shipping Now and On Track for Q2 2013 Launch

The new Intel Core microarchitecture will allow the company to deliver up to double the graphics performance over the previous generation. In addition, the new graphics solution will have high levels of integration to enable new form factors and designs with excellent visual quality built in. Skaugen demonstrated these graphics improvements on the 4th generation Intel Core processor-based Ultrabook reference design called “Harris Beach.” The demo featured Dirt 3*, a popular gaming title, showing the same visual experience and game play as a discrete graphics card that users would otherwise have to add separately. He also showed the 4th generation Intel Core processor-based concept, codenamed “Niagara,” a premium notebook with the ability to play the unreleased enthusiast title Grid 2* from CodeMasters* without the aid of a discrete graphics card.

Along with touch capability, Intel® Wireless Display (Intel WiDi) will be enabled on all 4th generation Intel Core processor-based Ultrabook devices to allow people to quickly and securely stream content and apps from devices to the big screen, free from the burden of cables. Skaugen said the China ecosystem is taking the lead on integrating Intel WiDi into systems, and announced that the leading television manufacturer in China, TCL*, has a new model with the Intel WiDi technology built in. He also announced new receivers certified for Intel WiDi from QVOD* and Lenovo* and a set-top box from Gehua*.

Illustrating the low-power advances in Ultrabook devices, Skaugen showed off the new Toshiba Portege* Ultrabook detachable, based on the new low-power line of the 3rd generation Intel® Core™ processors.

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Furthermore, Skaugen revealed that voice interaction in Mandarin is now available on Ultrabook devices from Intel through Nuance*.

Augmenting the company’s offerings for computing at a variety of price points, Skaugen announced plans for new market variants of its “Bay Trail” 22nm SoC with PC feature sets specifically designed for value convertibles, clamshell laptops, desktops and value all-in-one computers to ship later this year.

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Mobile Inside
Tan Weng Kuan, vice president and general manager of the Mobile Communications Group, Intel China, highlighted how the company is working with ecosystem partners to deliver the best smartphone and tablet experiences with Intel inside. Tan discussed the company’s progress with the new Intel® Atom™ processor Z2580 (“Clover Trail+“) for smartphones and the Intel Atom Processor Z2760 (“Clover Trail“) for tablets, both of which are helping to usher in a range of new devices and user experiences.

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Taking full advantage of the broad spectrum of capabilities enabled by Intel® architecture, processor technology leadership, manufacturing and multi OS support across Windows* 8 and Android*, Tan discussed the company’s forthcoming smartphone and tablet products based on Intel’s leading-edge 22nm process and an entirely new Atom microarchitecture. Intel’s quad-core Atom SoC (“Bay Trail“) will be the most powerful Atom processor to-date, doubling the computing performance of Intel’s current-generation tablet offering1. Scheduled for holiday 2013 tablets [in market Q4’13], “Bay Trail” will help enable new experiences and designs as thin as 8mm that have all-day battery life and weeks of standby.

Tan also highlighted Intel’s Atom SoC, codenamed “Merrifield,” which is scheduled to ship to customers by the end of this year [in market Q1’14]. The product will deliver increased smartphone performance, power efficiency and battery life over the current-generation offering.
Tan closed his remarks by calling upon China developers for collective innovation in helping to accelerate and grow the mobile market together. He announced the creation of a China-specific expansion of the company’s platform and ecosystem enabling efforts, focused initially on Atom processor-based tablets running Android*, and designed to speed time-to-market of leading-edge mobile devices based on Intel technology. He added that China developers are instrumental to this effort and will bring speed, scale and ingenuity that will drive new innovation globally.
Day 2 IDF Preview
Doug Fisher, vice president and general manager of Intel’s System Software Division, will open the second day of IDF, addressing several myths surrounding the industry and providing a vision on the vast opportunities that await developers. Specifically, he will showcase Intel’s transformation of the PC experience and advances in device segments, support of multiple operating environments and efforts to help developers scale and modernize computing with new hardware features and software advancements for more compelling user experiences. He will discuss how developers can utilize HTML5 to help lower total costs and improve time-to-market for cross-platform applications development and deployment, incorporate touch and sensor interfaces to modernize applications, and use perceptual compute technologies to enable consumers to interact with PCs via voice control, gesture recognition and more.
Intel Chief Technology Officer Justin Rattner will also take the stage to discuss how Intel Labs is drawing up plans for a bright future. He will reveal a vision for connected and sustainable cities where information technology helps to address challenges of clean air, clean water, better health and improved safety. He will also explain how today’s mobile, urban lifestyle is demanding faster and cheaper wireless broadband communications. Forecasting a move beyond the information age, Rattner will describe a new era coined “the data society” and show how information in the cloud will work on everyone’s behalf, collaboratively and safely, by analyzing and relating different data to deliver new value to individuals, enterprises and society as a whole. Rattner plans to surprise the audience with an exclusive first look at Intel® Silicon Photonics Technology.

This was summarized by Intel in a New Ultrabook™ experiences unveiled at IDF Beijing 2013 [Intel Developer Zone blog, April 16, 2013] post as follows:

Last week at the Intel® Developer Forum held April 10-11, 2013 in Beijing, China, Ultrabooks™ were in the spotlight as new experiences based on the 4th generation Intel® Core™ processor family were announced:

“Ultrabooks based on the 4th generation Intel Core processor family will enable exciting, new computing experiences and all-day battery life delivering the most significant battery life capability improvement in Intel’s history,” said Skaugen. “It will also bring to consumers a new wave of ‘two-for-one’ convertible and detachable systems that combine the best of a full PC experience with the best of a tablet in amazing new form factors.” – Kirk Skaugen, Intel senior vice president and general manager of the PC Client Group

There are three major factors in this new announcement: amazing graphics, even more Ultrabook form factor designs, and low-power advances creating longer battery life. Touch capability will also be part of this new generation of devices, along with Intel® Wireless Display (Intel WiDi) enabled on all on all 4th generation Intel Core processor-based Ultrabook devices to allow people to quickly and securely stream content and apps from devices to the big screen.

4th generation Intel® Core™ processors

The Ultrabook computing category was first introduced in 2011 with a 2nd generation Intel® Core™ processor. This was ramped up greatly in 2012 with the addition of touch and mainstream price points, along with the 3rdgeneration Intel core processor. In 2013, we get to experience a 4th generation Intel Core processor and the concept of “2 for 1” computing; basically, we get to experience a table and a PC experience in one machine:

“The new Intel Core microarchitecture will allow the company to deliver up to double the graphics performance over the previous generation. In addition, the new graphics solution will have high levels of integration to enable new form factors and designs with excellent visual quality built in. Skaugen demonstrated these graphics improvements on the 4th generation Intel Core processor-based Ultrabook reference design called “Harris Beach.” The demo featured Dirt 3*, a popular gaming title, showing the same visual experience and game play as a discrete graphics card that users would otherwise have to add separately. He also showed the 4th generation Intel Core processor-based concept, codenamed “Niagara,” a premium notebook with the ability to play the unreleased enthusiast title Grid 2* from CodeMasters* without the aid of a discrete graphics card.” –Intel Newsroom

These new processors will include:

  • new architecture on 22nm Tri Gate
  • Intel Power Optimizer: 20x power reduction vs. 2nd gen Intel Core Processors
  • integrated on package PCH for amazing form factors
  • integrated audio DSP which means more battery life and higher quality

Graphics

With this new generation of processors comes increasingly higher level graphics support, including:

  • 3D graphics with up to 2x performance
  • integrated on-package EDRAM memory
  • API support
  • Display with new 3-screen collage display
  • enhanced 4k x 2k support
  • 2x bandwidth with display port 1.2
  • Media with new faster Intel Quick Sync Video
  • faster JPEG and MPEG decode
  • new OpenCL 1.2 support

(Source: IDF Keynote)

Touch

Touch is becoming more mainstream, and more consumers than ever before are expecting touch as a standard addition to their devices. In an Intel study of touch carried out in December of 2011, users chose touch nearly 80% of the time when given the choice between touch, keyboard, mouse, and track pad. These findings were echoed in another touch study by UX Innovation Manager Daria Loi:

“With touch capability becoming available in more and more Ultrabook devices, Intel undertook a research program to better understand if and how people might use touch capabilities in more traditional, notebook form-factor devices…… To spoil the ending, the results were positive-very positive, in fact. Users who were presented with a way to interact with their computers via touch, keyboard, and mouse found it an extremely natural and fluid way of working. One user described it using the Italian word simpatico-literally, that her computer was in tune with her and sympathetic to her demands.” – “The Human Touch: Building Ultrabook™ Applications in a Post-PC Age” [Intel Developer Zone blog, July 11, 2012]

Touch designs in Ultrabook form factors continue to ramp up, especially with the October 2012 launch of Windows*8, and this trend is expected to continue.

Power

One of the most intriguing announcements to come out of Beijing was the idea of heightened power consumption for the Ultrabook. Chips for notebooks, phones, and tablets are going to be greatly enhanced, boosting both runtime and standby power:

“By effectively removing nearly 3W of background drain, all operations are going to benefit, not just idle. Where Internet browsing was a 9W operation, expect to see that go down to around 6W for a big increase in battery life….. By reducing the mainboard size, space is created for more battery. Intel says there’s a chance to fit 20-45% more battery inside when motherboard sizes are reduced using HDI techniques.” – Ultrabooknews.com

Higher power expectations ties in with the announcement of 4th generation Intel Core processor Ultrabook systems that are coming out as early as June 2013 and on track for Q2 2013 launch.

Ultrabooks: just getting started

The experience you can expect from an Ultrabook with the new 4th generation core processor is, in a word, superior. These are extremely responsive machines that offer amazing performance, a natural UI with touch and voice, and AOAC (always on always connected) as a given. You also get to take advantage of Intel Identity Protection, anti-virus, facial log-in, vPro, and Small Business Advantage so your data is always safe. The machine itself is meant to be mobile, with all-day battery life, thinner lighter designs, and Intel Wireless Display. And let’s not forget that it just looks cool; great visuals, 2 in 1 convertibles and detachable form factors, not to mention a high res display.

Ultrabook as a PC category is continuing to drive market innovation; we’re seeing thinner form factors, intriguing designs (convertibles, detachable, etc.), and more natural human/computer interaction, such as voice control integration. Ultrabooks are able to deliver what is essentially a mobile computing experience; we’re looking at consumption usages similar to that of a smartphone or a tablet, with the productivity potential and sheer computing power of that of a full-blown PC. Is it a notebook or is it a tablet? The beauty of an Ultrabook is that it’s both.

The future of mobile gaming at GDC 2013 and elsewhere

Laszlo Kishonti at MWC 2013 (see the video embedded later, as well as the CLBenchmark data supporting the below statement):

[1:20] Currently Mali T-600 is the first and only GPU which can run this desktop grade software. [1:27]

The Great Equalizer 3: How Fast is Your Smartphone/Tablet in PC GPU Terms [AnandTech, April 4, 2013]

… At the end of the day I’d say it’s safe to assume the current crop of high-end ultra mobile devices [T604 based Nexus 10, Adreno 320 as in Nexus 4, Tegra 3 T33 @1.6GHz as in HTC One X+] can deliver GPU performance similar to that of mid to high-end GPUs from 2006.

The caveat there is that we have to be talking about performance in workloads that don’t have the same memory bandwidth demands as the games from that same era. While compute power has definitely kept up (as has memory capacity), memory bandwidth is no where near as good as it was on even low end to mainstream cards from that time period. For these ultra mobile devices to really shine as gaming devices, it will take a combination of further increasing compute as well as significantly enhancing memory bandwidth. Apple (and now companies like Samsung as well) has been steadily increasing memory bandwidth on its mobile SoCs for the past few generations, but it will need to do more. I suspect the mobile SoC vendors will take a page from the console folks and/or Intel and begin looking at embedded/stacked DRAM options over the coming years to address this problem.

Hisilicon K3V3 to use Mali-T658 GPU, ten times the performance of Mali-400 MP [GSM Insider, March 27, 2013]

At the Mobile World Congress 2013, many people expected Huawei to unveil the Hisilicon K3V3 processor. But the upcoming processor from the Chinese company is yet to unveil to date.
According to sources from China [obviously from this SHUMABAOBEI.NET article of March 26], the Hisilicon K3V3 processor is based on the 28nm technology and it is a quad-core processor. The Hisilicon is able to clock up to 1.8GHz. It has two sets of dual-core processor. The first set is an A15 architecture dual-core and the second set is an A7 architecture dual-core processor.
The most important is the GPU inside the Hisilicon. Sources reported that the Hisilicon K3V3 comes with Mali-T658 GPU. ARM stated that the Mali-T658 has ten times better performance than the Mali-400 MP and four times better than the Mali-T604. The Exynos 4412 in Samsung Galaxy S3 and Samsung Galaxy Note 2 is using the Mali-400 MP GPU.
Look like the Hisilicon K3V3 is focusing on the graphics rather than on the numbers of core. The Hisilicon K3V3 could launch in second quarter of the year.

Related information:
Mali-T658 GPU Extends Graphics And GPU Compute Leadership For High Performance Devices [press release, Nov 10, 2011] “To address high-end consumer requirements, the Mali-T658 GPU delivers up to ten times the graphics performance of the Mali-400 MP GPU, found in a wide range of today’s mainstream consumer products. It also features four times the GPU Compute performance of the Mali-T604 GPU, enabling a raft of new use-cases outside of traditional graphics processing, including computational photography, image-processing and augmented reality. … The ability of the Mali-T658 GPU to scale up to eight cores provides unprecedented energy-efficiency, flexibility and scalability to match the CPU and GPU performance points through one coherent interface.
ARM Mali-T658 GPU Arrives at the Japan Technical Symposium [ARM Multimedia blog, Nov 10, 2011] “It’s all about higher performance – twice as many shader cores and double the arithmetic pipelines per core [as the Mali-T604].”
imageARM’s Mali-T658 GPU in 2013, Up to 10x Faster than Mali-400 [AnandTech, Nov 9, 2011] which contains the following ARM roadmap clearly accelerated by a year or so, especially with the 2nd generation Mali T-600 Series 9 months later. Currently it is not clear why Mali-T658 is missing as a product on the ARM site. One reason might be that it was replaced by the more flexible 2nd generation Mal-T600 Series, especially since the PoP availability for that since January 2013 (see below). 
Hisilicon Licenses Range of ARM Mali Graphics Processors to Drive the Next-Generation of Smart Connected Devices [joint press release, May 21, 2012] “… including the market leading Mali-400 MP GPU and the latest high-performance Mali-T658 GPU.
Nufront and ARM Extend Partnership to Provide OEMs with Competitive Solutions for Next-Generation Smartphones, Tablets and Smart-TVs [joint press release, Sept 24, 2012]  “Nufront has broadened its portfolio of ARM technology with licenses for the ARM® Cortex™-A15 MPCore™ Processor and ARM Mali™-T658 Graphics Processing Unit (GPU).

Mali-T600 Series Completing the ARM 64-bit System Story [ARM Multimedia blog, Oct 30, 2012]

Today ARM announced the ARM® Cortex™-A50 processor series, which include ARMs first low-power 64-bit implementations of the ARMv8 architecture. These highly anticipated products bring with them not only an enhanced 32-bit CPU architecture but also open up the wider range of opportunities that 64-bit architectures offer for high performance energy efficient devices.
The second generation of the Cortex/Mali pairing – the Cortex-A15 and Mali-T604 is appearing now in consumer devices from Google (Samsung Chromebook and Nexus 10 Tablet) based on the Samsung Exynos 5250 which enables, like its predecessors, market leading devices in a wide range of markets
The combination of the Cortex-A50 and the Mali-T600 series brings to market the highest performance CPU/GPU pairing targeting energy efficient devices. The Mali-T600 series is already able to support 64-bit addressing and offers IEEE 754 compliant 64-bit floating point arithmetic; so really is “64-bit system” ready. This opens up the potential for developers to get started earlier on the GPU elements with real silicon. The Mali-T600 series of products have all been designed with support for the latest ARMv8 architecture for both 32-bit (AArch32) and 64-bit mode(AArch64). This close functional matching will become even more important as GPU Computing opens up more exciting use cases over the coming years, and ARM will continue to focus on delivering leading processor and system IP that silicon vendors can rapidly deploy. Keep watching..

Mali-T604image [ARM microsite, Nov 8, 2012]

This fourth-generation of Mali embedded graphics IP, designed to meet the needs of General Purpose computing on GPU (GPGPU), extends API support to include full profile as well as embedded Khronos™ OpenCL™ and Microsoft® DirectX®.

Performance

The Mali-T604 GPU delivers up to 5x performance improvement over previous Mali graphics processors and is scalable up to four cores

image

Mali Graphics plus GPU Compute
[ARM microsite, Nov 7, 2012]

ARM Mali Graphics with GPU Compute provides premium graphics solutions to high end electronic devices. The graphics performance capability of these products is higher than Graphics only roadmap. ARM Mali Graphics with GPU Compute Midgard Tri-pipe architecture and includes the Mali-T678, Mali-T628 and the Mali-T624.

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See also: “The GPU king is doing well, long live Mali-450 MP” [ARM Multimedia blog, June 18, 2012]

ARM Launches Second Generation of MALI-T600 Graphics Processors Driving Improved User Experience for Tablets, Smartphones and Smart-TVs [press release, Aug 6, 2012]

Each of the products features a 50% performance increase* and are the first to include Adaptive Scalable Texture Compression (ASTC), a texture compression technique that originated from ARM. ASTC significantly optimizes GPU performance and increases battery life in devices, enabling an always-on, always-connected experience, and has now been adopted by the Khronos™ Group, an important industry consortium that focuses on open standards.
ARM continues to invest in GPU compute capabilities by integrating the leadership that ARM has in the CPU space, with ARM Cortex™ processors, and applying it to the Mali GPU architecture. GPU compute enables greater control when balancing tasks between the CPU and GPU, allowing performance of the right task by the most efficient architecture. This enables improved energy-efficiency for current and new math intensive activities, such as: 
    • Computational photography: computational methods of enhancing or extending digital photography
    • Multi perspective views: the ability to have multiple views from different positions
    • Real-time photo editing on mobile devices: photo editing at your fingertips on your smartphone, tablet, etc. 
      GPU compute also extends the range of use cases possible on mass-market mobile devices, allowing features like photo editing and video stabilization to be available in a wider range of consumer products. 
      *Each of the second generation Mali-T600 Series GPUs features a 50% performance increase compared to first generation Mali-T600 products (based on industry standard benchmarks), on the same silicon process. This 50% increase has been facilitated by a combination of frequency improvements, such as optimizing the register transfer level (RTL) for increased performance, and micro-architectural improvements so that graphics are executed more efficiently.
      The design of each new product addresses different performance points: 
      ARM Mali-T624/Mali-T628 
      The Mali-T624 GPU offers scalability from one to four cores, whilst the Mali-T628 from one to eight cores provides up to twice the graphics and GPU compute performance of the Mali-T624, extending the graphics potential for smartphones and smart-TVs. These products provide breathtaking graphical displays for advanced consumer applications, such as 3D graphics, visual computing and real time photo editing for smartphones and smart-TVs. 
      ARM Mali-T678
      The ARM Mali-T678 GPU offers the highest GPU compute performance available in the Mali-T600 Series of products, delivering a four-fold increase when compared with the Mali-T624 GPU through features, such as increased ALU support. This brings a wide range of performance points to address the vibrant tablet market. The Mali-T678 offers energy-efficient high-end visual computing applications, such as computational photography, multi perspective views and augmented reality
      What is ASTC? 
      ASTC supports a very wide range of pixel formats and bit rates, and enables significantly higher quality than most other formats currently in use. This allows the designer to use texture compression throughout the application, and to choose the optimal format and bit rate for each use case. This highly efficient texture compression standard reduces the already market-leading Mali GPU memory bandwidth and memory footprint even further, while extending mobile battery life.
      All products are designed to support the following APIs; OpenGL® ES 1.1, OpenGL ES 2.0, OpenGL ES 3.0, DirectX 11 FL 9_3, DirectX® 11, OpenCL™ 1.1 Full Profile and Google Renderscript compute. 

      ARM Announces 8-core 2nd Gen Mali-T600 GPUs [AnandTech, Aug 6, 2012]

      Both the T628 and T678 are eight-core parts, the primary difference between the two (and between graphics/GPU compute optimized ARM GPUs in general) is the composition of each shader core. The T628 features two ALUs, a LSU and texture unit per shader, while the T658 doubles up the ALUs per core.

      image

      Long term you can expect high end smartphones to integrate cores from the graphics & compute optimized roadmap, while the mainstream and lower end smartphones wll pick from the graphics-only roadmap. All of this sounds good on paper, however there’s still the fact that we’re talking about the second generation of Mali-T600 GPUs before the first generation has even shipped. We will see the first gen Mali-T600 parts before the end of the year, but there’s still a lot of room for improvement in the way mobile GPUs and SoCs are launched…

      ARM Announces POP IP Technology for Mali-T600 Series GPUs [press release, Oct 11, 2012]

      What: ARM® today introduced the first POP™ IP solution for ARM Mali™-T600 series graphics processor units (GPUs). This latest offering of POP IP — core-hardening acceleration technology that produces the best implementations of ARM processors in the fastest time-to-market — is optimized for the Mali-T628 and Mali-T678 on TSMC 28nm HPM process technology. Mali GPUs go into a variety of end devices, including a wide range of smartphones, from high performance to mass market, as well as tablets and smart TVs. It is critical that designers can optimize their Mali GPU for their selected end applications.
      Developed in synergistic collaboration by ARM’s Media Processing and Physical IP divisions, the optimized POP IP technology has been created to produce the most efficient GPU implementations at 28nm. The POP IP enabled Mali-T600 series GPU implementation results in superior performance density/watt, and significant silicon savings. Benefits of this POP IP have been proven to deliver up to 27 percent higher frequency, 24 percent lower area, and 19 percent lower power than implementations which do not use POP IP.
      POP IP technology is comprised of three critical elements necessary to achieve an optimized ARM processor or GPU implementation. First, it contains Artisan® physical IP standard cell logic and memory cache instances that are specifically tuned for a given ARM processor and foundry technology. Second, it includes a comprehensive benchmarking report to document the exact conditions and results ARM achieved for the processor implementation across an envelope of configuration and design targets. Finally, it includes the detailed implementation knowledge including floor plans, scripts, design utilities and a POP implementation guide, which enables the end customer to achieve similar results quickly and with lower risk.
      Why: “As the industry moves toward 28nm, designers need options that can lower their risk and help them achieve the fastest time-to-market. ARM is pleased to bring the benefits that have been experienced with POP IP usage around Cortex process implementation to Mali GPUs,” said Pete Hutton, general manager, Media Processing Division at ARM. “POP IP for Mali GPUs is not about pre-determined benchmarks, it’s about giving our partners greater flexibility by leveraging ARM’s holistic approach to explore and find the right optimization customized to the specific end-application.”
      When: The POP IP for Mali-T628 and T678 on TSMC 28HPM process is available for immediate license to both existing and new licensees. The IP will be available in January 2013.

      How does Mali POP help …. from: Mali POP IP Efficient GPU implementations [Dec 5, 2012]

        • ARM Mali-T628 & TSMC 28nm HPM can be used in multiple target applications.
          – The sheer number of available options can make selection difficult.
        • ARM has invested significant time & effort in investigating the ARM Mali-T62x PPA envelope
        • ARM have performed all our analysis using real GPU work load which has led to improvements in implementation and analysis
      image

      ARM and Synopsys Collaborate to Optimize ARM Mali GPU 20nm Implementation [joint press release, Feb 25, 2013]

      Highlights:

      • Combination of ARM® Artisan® physical IP, Mali GPU IP and Synopsys Galaxy Implementation Platform proven ready for 20nm and smaller
      • On-going collaboration aims to optimize and deliver double patterning technology (DPT)-ready methodology for Mali GPU implementation
      • First implementation of the Mali-T600 series of products in 20nm technologies, with learning from this implementation accelerating the product family into sub-20nm technologies
      ARM (LON: ARM; Nasdaq: ARMH) and Synopsys, Inc. (Nasdaq: SNPS) today announced a collaboration to optimize performance of ARM® Mali™ graphics processing units  (GPUs) in 20-nanometer (nm) and smaller process geometries using the Synopsys Galaxy™ Implementation Platform. The companies successfully taped out the first ARM Mali-T658 design using a 20nm process technology, ARM Artisan® physical IP and shader functionality. The resulting RTL-through-sign-off design flow includes double-patterning support throughout. The ongoing collaboration will help designers optimize the implementation of Mali GPUs for their target applications.
      “Mali GPUs are found in most Android™ tablets and smart digital TVs currently shipping, and are one of the most popular graphics solutions for smartphones. Users’ demand for advanced graphics continues to increase, which means that optimizing GPUs for selected end devices is essential,” said Pete Hutton, general manager, Media Processing Division, ARM. “Building on a long history of successful collaborations with Synopsys, this implementation will enable designers to optimally implement ARM Mali-T600 family GPUs using Synopsys tools in sub 20nm leading-edge process technologies.”
      The Mali-T600 series includes five members (Mali-T604, Mali-T624, Mali-T628, Mali-T658 and Mali-T678), which have all been designed to provide exceptional graphics performance and they feature the first graphics technology to bring GPU compute functionality into mobile devices. This combined functionality brings additional hardware complexity which is further compounded by the new double-patterning requirements introduced by 20nm and below technologies.
      Smaller process technologies, such as 20nm and below, require a highly integrated design flow for fast closure while delivering optimal results. The collaboration used the Galaxy Implementation Platform to produce a methodology tuned for the Mali GPU with ARM Artisan physical IP in 20nm. Primary tools used included Synopsys’ Design Compiler® synthesis, Formality® formal verification, DFTMAX and TetraMAX® test, IC Compiler layout, StarRC extraction and PrimeTime® timing analysis and signoff. In addition, IC Validator In-Design capabilities for physical verification were used during the implementation process to speed design closure. The methodology also benefitted from the use of DC Explorer & Dataflow Analyzer to perform early exploration, especially of floorplans and macro placement so critical to GPU performance.
      “Twenty-nanometer and smaller process technologies introduce new complexity requiring early and deep technical collaboration among semiconductor ecosystem partners,” said Antun Domic, senior vice president and general manager, Implementation Group, Synopsys. “Through this collaboration with ARM, the Synopsys Galaxy Implementation Platform with In-Design physical verification combines with the ARM Mali IP and Artisan physical IP to provide a proven, DPT-compliant solution that will help  accelerate the time to design closure on complex SoCs at 20 nanometers and below.”

      ARM Mali SeeMore Demo: Lighting Effects, OpenGL ES 3 & Enlighten Engine – GDC 2013 [ARMflix YouTube channel, March 28, 2013]

      Stacy Smith, Senior Software Engineer at ARM, shows us the SeeMore demo running on an Insignal Arndale Development Board (Samsung Exynos 5 Dual – quadcore ARM Mali-T604 GPU and dualcore ARM Cortex-A15). Features include animation effects, texture projection, constant changing lighting and effects with the Enlighten engine.

      More information:
      Mali Developer Tools, Augmented Reality, Lighting, SDKs & More at GDC [ARM Multimedia blog, April 2, 2013]
      Meet the experts in mobile graphics at GDC 2013 [With Imagination Blog, March 20, 2013]
      Imagination delivers latest version of leading tools for game development at GDC 2013 [press release, March 25, 2013]

      Kishonti CLBenchmark Mali-T600 GPU Compute (MWC 2013) [ARMflix YouTube channel, March 5, 2013]

      Kishonti Informatics demonstrates ARM Mali-T600 with GPU Compute running desktop-grade software.
      image
      Source: CLBenchmark Results Database as of April 6, 2013.
      Intel® Core™ i3-3240 Processor (2 cores, 4 threads, 3M Cache, 3.40 GHz)
      Intel® Celeron® Processor B820 (2 cores, 2 threads, 2M Cache, 1.70 GHz)
      AMD A4-5300 (2 cores, 1M Cache, 3.40 GHz)
      AMD A6-4400M (2 cores, 1M cache, 2.7 GHz)
      The interpretation of the above benchmark apps see at the very end of this post

      Note that in pure GLbenchmark performances against the latest Apple tablet the T604 is underperforming and even not significantly higher against some other tablets:

      • Nexus 10 GPU: Mali T604 (four cores) @500MHz
      • iPad Mini GPU: SGX543MP2 (two cores) @250MHz
      • iPad (4th generation) GPU: SGX554MP4 (four cores) @300MHz
      • iPad (iPad 3) GPU: SGX543MP4 (four cores) @250MHz
      • Onda V812 and Onda V972 have an SGX544MP2 (two cores) GPU

      This might explain quite well why ARM was heavily pushing ahead with its 2nd generation T600 Series. (See also AllWinner A31 and A31s with PowerVR graphics [my other ‘USD 99 Allwinner’ blog, Jan 3 – March 29, 2013] for complete understanding of Imaginations’s PowerVR competition).

      OpenCL benchmark CLBenchmark running on Google Nexus 10 (Android 4.2.1)! [KishontiLtd YouTube channel, Feb 12, 2013]

      CLBenchmark 1.1.2 Desktop Edition running on Google Nexus 10 (Mali T-604 GPU) with the currently available stock Android version (4.2.1): world’s first OpenCL-enabled tablet! The result is fully comparable to results of desktop devices. See the detailed result at the website: http://clbenchmark.com/device-info.jsp?config=14669863&test=CLB10101 CLBenchmark 1.1 Desktop Edition is an easy-to-use tool for comparing the computational performance of different platforms. It offers an unbiased way of testing and comparing the performance of implementations of OpenCL 1.1, a royalty-free standard for heterogeneous parallel programming maintained by Khronos Group. CLBenchmark compares the strengths and weaknesses of different hardware architectures such as CPUs, GPUs and APUs. The test results are listed in a transparent and public OpenCL performance database. http://www.clbenchmark.com

      ARM Mali-T604 GPU running OpenCL at MWC13 [LEAPconf YouTube channel, Feb 27, 2013]

      At Mobile World Congress 2013 ARM were showing the Kishonti desktop OpenCL benchmark running on the Insignal Arndale board. The Arndale board features the Samsung Exynos dual Cortex-A15 SoC which includes quad-core Mali-T604 GPU. The Mali-T604 is able to run the desktop benchmark as it supports OpenCL 1.1 full profile. For more info on Low-Energy Application Parallelism, visit: http://www.LEAPconf.com

      The Future of Mobile Gaming Panel Interview at GDC 2013 [ARMflix YouTube channel, April 3, 2013]

      We interviewed panelists of “The Future of Mobile Gaming” panel at GDC 2013 to get their opinions and key takeaways. Panelists: Baudouin Corman, VP of Publishing, Americas, Gameloft (1:33); Niccolo De Masi, President and CEO, Glu Mobile (0:11); Jason Della Rocca, Co-Founder / Indie Evangelist, Execution Labs (Moderator) (2:49); Chris Doran, Founder & COO, Geomerics (7:12), David Helgason, Co-Founder & CEO, Unity Technologies Michael Ludden, Senior Manager, Samsung Developers (4:38); Nizar Romdhane, Director of Ecosystem, Media Processing Division, ARM (8:01); Jasper Smith, Founder and CEO, PlayJam Inc.(5:48)

      More information: What is the Future of Mobile Gaming? GDC Panel Summary [ARM Multimedia blog, April 3, 2013]

      … The panel got off to a fine start with a debate on the importance of AAA gaming in the mobile space. This brought out a range of opinions from AAA being the main path for mobile and the mobile experience, with many believing that consumers are looking for bigger and better experiences from gaming on their mobile devices, and that AAA is key in creating the ‘wow’ factor for the next generation mobile devices.
      Consumers will need high-end content like AAA quality games to drive the use of higher performance mobile devices. The alternative opinion was that with innovation being applied to casual gaming, the expectation is that we will move away from the current categories of games with an even larger number of gaming categories – with elements of regional aspects being built into the gaming experience. David from Unity talked about how short the half-life of games were at only 2 years compared to films which are 5-10 years. …
      Remark: AAA Game [By Warren Schultz, About.com Guide, May 23, 2012]
      A AAA game, or pronounced “triple-A game”, is generally a title developed by a large studio, funded by a massive budget.
      These games will have a marketing budget in the multiple-millions of dollars, and are planned to earn out in excess of one million titles sold. Investors/publishers expect a multiple-of-cost return on their investment. In order to recoup general development costs, publishers will generally produce the title for the major platforms (currently Xbox 360, PS3, and PC) to maximize profits, unless it is a console exclusive, in which case the console maker will pay for exclusivity to offset the loss of potential profit to the developer.
      Pronunciation: triple-A game

      Glue Mobile representative in the beginning of the above video is essentially stating that mobile only gaming sooner or later would disrupt the console industry. So it is worth to take a look at the relevant excerpts from Glu Mobile Corporate Overview, Presentation at Roth Capital Investor Conference [March 18, 2013]:

      image

      image

      image

      image

      Interpret’s New GameByte™ Data Shows Only Half of All Gamers Play Retail Console Games [Interpret LLC press release via BusinessWire, April 4, 2013]

      Interpret, a leading entertainment, media and technology market research firm, today announced top-level findings from GameByte™, a syndicated study designed to understand cross-platform digital gaming adoption and behavior in ten global markets.
      The service, now in its second year, studies consumers (age 6-64) of every form of video gaming, including both traditional retail business models and digital business models. The latest data reveals that 96% of all US gamers have played some form of digital game in the past six months. By contrast, only 53% of US gamers have played a traditional retail console game in the same period.
      “The trend carries across all ten countries covered by GameByte,” said Jason Coston, senior analyst at Interpret. “If you’re a gamer, you’re a digital gamer. Retail console games still capture a significant portion of gamers, but several digital business models now command just as much market share: mobile game apps, social network games on PC, and casual games on PC.”
      GameByte data also confirms the ubiquity of digital gaming in other countries traditionally focused on consoles, such as the UK and Japan. Ninety-four percent of UK gamers now play digital games, as well as 87% of Japanese gamers.
      Interpret will soon roll out in-depth reports covering revenue sizes and gaming attitude and behavior in each territory over the coming months.

      What Forced Riccitiello Out at Electronic Arts? [Bloomberg YouTube channel, March 18, 2013]

      Electronic Arts said John Riccitiello stepped down as chief executive officer and will leave the board. Cory Johnson reports on Bloomberg Television’s “Bloomberg West.” (Source: Bloomberg)

      EA: Demise of console gaming ‘very premature’ [GameSpot, April 1, 2013]

      COO Peter Moore says even though mobile is growing, gamers continue to show enthusiasm for core titles.
      The demise of traditional console gaming is not a reality the industry faces, according to Electronic Arts chief operating officer Peter Moore. Speaking with Bloomberg TV, Moore said even though the mobile space has grown, gamers still want core titles they can play on a big screen.
      “The console business is still a core part of our business; it’s the majority of our business. The demise of console gaming is very premature as far as we’re concerned,” Moore said.
      “We still have thousands of people focused on developing current-generation Xbox 360 and PS3 games, as well as people focused now on the next generation when that finally arrives,” he added. “And so, people still want core games. People want to sit back in their living rooms, take advantage of their HD TVs, and and play fully immersive games like [Battlefield 4].
      Also during the interview, Moore said he expects EA’s digital sales–which includes mobile, downloadable content, and subscriptions–to possibly overtake its traditional packaged goods business by 2015.
      In two years we could be looking at the tipping point where digital becomes bigger than the traditional core,” Moore said.
      Moore is believed to be a leading candidate to take over as the next EA CEO. He would not comment on this conjecture, but praised John Riccitiello for leaving the company in “tremendous shape.” Moore said one thing the new EA CEO needs to do is execute.
      “We did not executive to the level that we needed to in [fiscal year 2013] and [John Riccitiello] took accountability for that. And I think the future CEO will focus on pure execution because all the ingredients are there; we have the world’s best developers, we have a tremendous publishing pipeline, and we’ve made the hard decisions about our platform.

      Meet the ARM Mali-T604 [ARMflix YouTube channel, Nov 10, 2010]

      ARM TechCon 2012 – Consumer Products Announced based on ARM Mali-T604 [ARMflix YouTube channel, Nov 5, 2012]

      Kevin Smith, VP Strategic Marketing, Media Processing Division, ARM talks about recent announcements and product releases of consumers products released and starting to ship based on ARM Cortex-A15 CPU and ARM Mali-T604 GPU

      The Mali-T604 is available only with Samsung Electronics as per Global Businesses Select ARM Mali GPU Technology [News on the Mali Developer Center of ARM, Feb 25, 2013]

      Samsung Electronics
      “Samsung Smart TV has been leading market in transforming the viewing experiences of consumers in the living room. Through the adoption of the quad-core ARM Cortex-A15 processor and Mali-T604 GPUs, Samsung Smart TV, including the world’s first quad-core built-in F8000, will enable a new way of enjoying content on TV with innovative user interfaces and faster performance,” said Cheul-Hee Hahm, Master of R&D Team, Visual Display Business, Samsung Electronics, Co., Ltd.
      In 2013 there will be a significant increase in the number of mass market smartphones based on Mali-400 and Mali-450 GPUs, and of high-end phones taking advantage of the high performance of the Mali-T600 family.

      ARM® Mali™ Timbuktu2 based on Samsung® Exynos™ 5 Dual [ARMflix YouTube channel, Sept 10, 2012]

      Timbuktu2 is a game graphics technology demo that builds on the original Timbuktu. This version highlights the performance and visual advantages of using OpenGL® ES 3.0 on the new Mali-T604 GPU. The Samsung® Exynos™ 5 Dual development board is a dual core Cortex™-A15 CPU and quad-core Mali-T604 GPU test chip.

      Note that mobile gaming as one should talk about the new Mali products in a more general context, such as: ARM Mali GPUs turn GPU Compute into reality at MWC [News at Mali Developer Center, Feb 22, 2013]

      When:
      25th – 28th February 2013, MWC, Barcelona, Spain.
      Where:
      ARM stand at Mobile World Congress, Hall 6 Stand 6A31.
      What: 
      ARM will showcase a range of Mali™ GPU Compute use cases running on devices, demonstrating the benefits of Renderscript and OpenCL.
      ARM Mali GPUs are the first to bring the benefits of GPU Compute to mobile devices. ARM is also the first IP vendor to pass OpenCL 1.1 Full Profile Khronos conformance test. GPU Compute ensures that the right task is placed in the right place at the right time, enabling greater performance efficiencies.
      In a world where smartphones and tablets act as our primary compute platform for more than accessing the internet and social media, but also used to create and view videos and experience on-the-go gaming, leading companies are discovering new ways to ensure technology is making the phone last longer and do far more than ever before
      You’ll discover how running a task on a GPU is faster, while enabling other tasks to be run at the same time. See firsthand how smart allocation of the tasks is far more efficient and is seamless to the user. GPU compute opens up new use cases whilst existing tasks are done more efficiently.
      Mali GPUs are the first graphics technology to support Google Renderscript Compute, enabling real devices to bring new exciting features to consumers. 
      ARM is the first to offer Full Profile OpenCL™ support for mobile devices. ARM will show how OpenCL can be used in applications including high accuracy facial detection and multi-face detection – improving photography on mobile devices as well as creating significant performance improvements.
      ARM continues to build a thriving and strong ecosystem around Mali GPU Compute, with strategic collaborations from leaders and experts across the whole industry. This is opening new markets for ARM partners and adding value to Mali GPU Compute users.
      Computational Photography
      A key initial area to benefit from GPU compute  – you will also be able to see the performance improvement possible when real-time image filters are applied to a camera feed and the performance improvements possible by moving the task from the CPU to the GPU. This demonstration shows the accelerations in image processing content made possible by Renderscript. ARM is committed to delivering more performance within a mobile power budget through innovative technologies which ensure a compute task is completed on the most energy efficient processing element. GPU Compute and big.LITTLE™ processing are the most recent examples of new technologies ensuring the right task can be run in the right place in the system.
      By supporting GPU Compute ARM Mali GPUs are expanding the potential use cases for tablets and smartphones:
      RS Benchmark from Kishonti will run for the first time on a mobile based GPU showing the key features that GPU enables – only possible with Mali-T604
      Gaming
      GPU Compute is also improving the gaming experience. You will see how a combination of OpenGL® ES 3.0 and OpenCL APIs offer a wider range of effects not seen before on mobile devices. OpenCL opens new levels of physics simulations and OpenGL ES 3.0 showcases effects such as showing the application of high dynamic range, adaptive luminance tone mapping and atmospheric scattering – features only normally seen in PC or console level gaming experiences.
      Why: 
      ARM Mali GPUs are the first GPUs focused on the mobile space showing GPU Compute is a reality. GPU compute will enable:
        • New use cases previously not possible to perform on a mobile device enhancing the user experience

        • Make previous tasks more efficient  – in conjunction with ARM big.LITTLE technology, GPU Compute is critical to running tasks using the most efficient part of the SoC

        Synthesis Super-Resolution Scaler Demo on Exynos 5 Dual Powered Tablet at MWC 2013 [SamsungExynos YouTube channel, March 19, 2013]

        This Synthesis Mali™ Super-Resolution Scaler demo is running on an Exynos 5 Dual-powered reference tablet in the ARM booth at Mobile World Congress 2013. Chris Varnsverry, software engineer for ARM, presented the Super-Resolution Scaler demonstration on an Exynos 5 Dual-powered reference tablet. This advanced scaler takes small images and scales them to larger sizes at 1080p, creating a much better quality image than if they were scaled with the original Android Scaler. The high frame rate enabled by the Mali™-T604 GPU ensures that Exynos 5 Dual-run devices have a smooth display experience.
        Note that Samsung selected a PowerVR SGX544MP GPU core from for its Samsung Exynos 5410 Octa processor (or simply Exynos 5 Octa) as indicated by The PowerVR SGX544, a modern GPU for today’s leading platforms [With Imagination blog, March 13, 2013]. For other information see Samsung Announces the Availability of Exynos 5 Octa for New Generation of Mobile Devices [Samsung Semiconductor press release, March 15, 2013]. This first big.LITTLE processor, also first by being manufactured using Samsung’s latest 28-nanometer (nm) HKMG (High-k Metal Gate) low power process and power-saving design, was released with the latest high-end and high-volume smartphones from Samsung, the Galaxy S 4 (“Samsung Altius” which also used in other half of the models a quadcore Qualcomm Snapdragon 600 APQ8064T SoC, manufactured by TSMC). See also: Samsung Introduces the GALAXY S 4 – A Life Companion for a richer, simpler and fuller life [March 14, 2013].

        Samsung Exynos 5 Dual [Samsung microsite, Feb 28, 2012]

        World First ARM Cortex A-15 based 1.7 GHz Dual-Core Mobile Application Processor
        Exynos 5 Dual is the world’s first A-15 Dual Core mobile CPU, presented by Samsung Semiconductor. Using 32nm HKMG (High-K Metal Gate) process technology, the 1.7GHz dual core Exynos 5 Dual brings unmatched performance to your leading-edge mobile devices while maintaining low power consumption
        Multitask with a Power, Energy Efficient SoC
        Exynos 5 Dual, using 32nm HKMG*, is designed to meet your graphic-intensive, multi-task and power efficient requirements. It performs nearly two times faster than the existing Cortex A9-based dual core processor, with an amazing 30% lower power consumption than our previous Exynos process developed on a 45nm process. Exynos 5 Dual is well qualified to lead the high-end mobile application processor market.
        *HKMG process – : High K Metal Gate Process
        See more: Process Technology – 32/28nm | Samsung Semiconductor [Feb 16, 2012]

        Enjoy New level of 3D gaming and reading experience

        World`s highest class mobile 3D graphic processor makes games and images come alive! You will feel like you’re actually part of the game. Featuring stereoscopic 3D, Exynos 5 Dual could take you right to the middle of the cheering audience of your favorite football game. Enjoy reading? The Exynos 5 Dual supports WQXGA provides high resolution for clear readability. It’s nearly like reading an actual newspaper.

        Get your Mobile devices well connected to WQXGA display!
        With Exynos 5 Dual, enjoy web-surfing, e-mailing, photos and videos at the best possible resolution, WQXGA, currently available for mobile devices. Exynos 5 Dual is equipped with embedded Display Port (eDP) interface, compliant with panel self refresh (PSR) technology. The PSR function instructs the application processor not to send image data to the LCD panel when the set is displaying still image, reducing power consumption. Exynos 5 Dual provides 12.8 GB/s memory bandwidth with 2-port 800MHz LPDDR3 for heavy traffic operations. Plus, various scopes of booting interfaces, (SATA, UART, USB3.0, eMMC4.5) guarantees our end users crisp and sharp multimedia transmission.
        Play 3D Stereoscopic video smoothly on your Full HD siplay without ever Encoding
        Exynos 5 Dual`s powerful 8 megapixel resolution image signal processor fully supports best-in-class cameras with high resolution video recording and playback. The 1080p 60 fps multi format codec enables the highest quality FHD videos. Additionally, your device will be able to play almost any type of video format with integrated MFC (Multi Format Codec)
        [Exynos 5 Dual] Arndale Board Video is NOW available! [Samsungsemi1 YouTube, Feb 7, 2013]
        Make your mobile application faster with Exynos 5 Dual processor! Try the industry’s first ARM Cortex-A15 core based development board! Samsung Exynos 5 Dual-based community development board providing easier access to open-source codes for mobile apps. Arndale board is the ideal solution that maximizes your experience with its exceptional performance and a crystal clear display – Design superior mobile apps faster with Samsung Exynos 5 Dual – Support latest Android™OS, Jelly Bean – Allow testing with various solutions and peripherals
        Enjoy the Ultimate WQXGA [2560×1600] Solution with Exynos 5 Dual [Samsung whitepaper, July 9, 2012]
        World’s Best 3D Performance
        Currently, the 3D graphics engine in mobile operating systems is used for 3D rendering and for all basic graphic work on the screen. Because the 3D graphic engine operates UI overlay, homescreen, 3D games, and more, 3D performance has become a very important feature for measuring Mobile AP’s overall performance. The 3D performance in the Exynos series has always been beyond compare; however, Exynos 5 Dual will raise the bar for mobile AP’s 3D performance even higher.
        Screen resolution is directly related to 3D performance. WQXGA resolution is four times better than WXGA, meaning that mobile APs must deliver 3D performance at least two times better than the previous generation. To meet the standard of WQXGA resolution, mobile AP requires a new 3D engine and architecture.
        Samsung System LSI worked closely with ARM to achieve the quad core Mali-T604, the most advanced mobile 3D engine to date. With Mali-T604, Exynos 5 Dual delivers two times better GPU performance than Exynos 4. Since Exynos 4 has more than enough 3D performance to satisfy WXGA [1280×800] resolution, Exynos 5 Dual is the only mobile AP that can handle WQXGA content with 60fps updates.

        image

        In addition, the 3D feature of Exynos 5 Dual fully supports GPGPU, including openCL v1.1 full profile.
        GPGPU is a solution that distributes the CPU’s computation workload to the GPU. In GPGPU support, the floating point performance and precision of GPUs are the key factors. While CPUs can handle 64-bit floating point (double-precision), most mobile GPUs can only handle 32-bit floating point (singleprecision). Exynos 5 Dual is the first mobile AP that can run double precision floating point and full precision with outstanding 72GFlops floating point performance. With this functionality, a developer can handle more precise and heavy computation works by simultaneously using Exynos 5 Dual’s cortex-A15 dual cores and quad Mali-T604 cores performance.
        Arndale Board Exynos 5250 ARM Cortex-A15 Mali-T604 Development Board [Charbax YouTube channel, Nov 1, 2012]
        The $249 http://arndaleboard.org by InSignal is the worlds most powerful ARM based development board, providing developers with an ARM Cortex-A15 with Mali-T604 Samsung Exynos5250 development platform. It includes Android support now, Ubuntu support soon and more also later. This video includes an unboxing of the ArndaleBoard bundled with the optional $250 7″ touch-screen.

        Samsung Exynos 5 Dual processor [Samsungsemi1 YouTube, Nov 2, 2012]

        Samsung Exynos 5 Dual ARM® Cortex™-A15 based dual core mobile application processor The first of its kind in the industry, A15 dual-core mobile CPU has been a fantastic experience. Designed for high-end tablets, Samsung’s newest 1.7 GHz dual-core Exynos 5 Dual utilizes 32 nm High-K Metal Gate low-power process technology to drastically reduce the power consumption of your mobile devices. Get the best resolution (WQXGA) for your mobile devices with Exynos 5 Dual and enjoy web-surfing, e-mailing, photos and videos like never before.

        Samsung Exynos 5 Dual Processor (ARM® Cortex™-A15 based Dual core processor) at ARM techcon [Samsungsemi1 YouTube, Nov 1, 2012]

        Akshay Agrawal of Samsung Semiconductor discusses the latest end devices built with the Samsung Exynos 5 Dual Processor, such as the Samsung Chromebook and Google Nexus 10 tablet. The Exynos 5 Dual processor is built with a dual core ARM Cortex-A15, ARM Mali-T604, ARM Artisan physical IP and ARM Development Studio 5 (DS-5) toolchain.

        Exynos 5 Dual [Application Processor Product Catalogue | Samsung Semiconductor, April 26, 2012]

        Features

        Dualcore/LPDDR2/LPDDR3/DDR3Dualchannelmemory/
        WQXGA60fps3Dgraphicsupport/32nmHKMGprocess/
        1080p60fpsmultiformatcodec/8Mpix30fpsEmbeddedISP

        Package

        SCP:1088FCFBGA/POP:1036FCFBGA

        General Description
        An application processor, or SoC (System on a Chip), is a microprocessor with a specialized architecture for deployment in embedded systems, such as digital still/video cameras, digital/smart TVs and set-top boxes, and automotive systems, among others. An SoC operates at frequencies from several hundred MHz to a few GHz, and is architected to deliver significant computing performances at low power consumption levels in limited board spaces. High-end SoCs often contain multiple cores, enabling them to deliver exceptional performances in applications such as digital imaging and multimedia devices.
        Current-generation SoCs are capable of running full-fledged versions of modern operating systems, providing the user a rich, interactive interface on devices such as smartphones and tablet computers. Almost all the latest SoCs have the ability to decode a majority of multimedia codecs, and contain hardware engines to deliver enhanced multimedia experiences to the user. They also contain dedicated MMUs (memory management units) to manage the memory for applications being run on the device. Recent SoCs also have a multitude of peripheral connectivity solutions on the chip, offering the designer extensive control in providing connectivity options on the device. SoCs are application specific, and contain features targeted towards the intended deployment segment. Thus, an SoC designed for a mobile handset would include front-end GSM RF functionalities on-chip, which would be absent in an SoC designed for deployment in a digital still camera. An increasing number of SoCs, however, are now offering a wide range of features, making the processor suitable for deployment on any application. Samsung is a worldwide leader in providing the most advanced, efficient, and customizable SoC solutions for deployment on a wide range of platforms, such as digital imaging, multimedia, and mobile communication and computing. Samsung’s line of SoCs offers the highest performance, thermal stability, reliability, and I/O density in the smallest form factors at the lowest power consumption levels. Worldwide, Samsung is the preferred provider for SoC solutions for a majority of developers and OEMs for deployment on the broadest computing and communication devices and platforms.

        Detail Features

        • CortexA15 dual core subsystem with 64-/128-bit SIMD NEON
        • 32KB (Instruction)/32KB (Data) L1 Cache and 1MB L2 Cache
        • 128-bit Multi-layered bus architecture
        • Internal ROM and RAM for secure booting, security, and general purposes
        • Memory Subsystem
          2-ports 32-bit 800MHz LPDDR3/DDR3 Interfaces
          2-ports 32-bit 533MHz LPDDR2 Interfaces
        • 8-bit ITU 601 Camera Interface
        • Multi-format Video Hardware Codec: 1080p 60fps (capable of decoding and encoding MPEG-4/H.263/H.264 and decoding only MPEG-2/VC1/VP8)
        • 3D and 2D graphics hardware, supporting OpenGL ES 1.1/2.0/Halti, OpenVG 1.1 and OpenCL 1.1 full profile
        • Image Signal Processor : supporting BayerRGB up to 14bit input with 14.6MP 15fps, 8MP 30fps through MIPI CSI2 & YUV 8bit interfaces and special functionalities such as 3-dimensional noise reduction (3DNR), video digital image stabilization (VDIS) and optical distortion compensation (ODC)
        • JPEG Hardware Codec
        • LCD single display, supporting max WQXGA, 24bpp RGB, YUV formats through MIPI DSI or eDP
        • Simultaneously display of WQXGA single LCD display and 1080p HDMI
        • HDMI 1.4 interfaces with on-chip PHY
        • 2-ports (4-lanes) MIPI CSI2 interfaces
        • 1-port (4-lanes) eDisplayPort (eDP)
        • 1-channel USB 3.0 Device or Host, supporting SS (5Gbps) with on-chip PHY
        • 1-channel USB 2.0 Host or Device, supporting LS/FS/HS (1.5Mbps/12Mbps/480Mbps) with on-chip PHY

        image

        • 2-channel USB HSIC, supporting 480Mbps with on-chip PHY
        • 1-channel HS-MMC 4.5
        • 1-channel SDIO 3.0
        • 2-channel SD 2.0 or HS-MMC4.41
        • 4-channel high-speed UART (up to 3Mbps data rate for Bluetooth 2.1 EDR and IrDA 1.0 SIR)
        • 3-channel SPI
        • 1-channel AC-97, 2-channel PCM, and 3-channel 24-bit I2S audio interface, supporting 5.1 channel audio
        • 1-channel S/PDIF interface support for digital audio
        • 4-channel I2C interface support (up to 400kbps) for PMIC, HDMI, and general-purpose multi-master
        • 4-channel HS-I2C (up to 3.1 Mbps)
        • Samsung Reconfiguration Processor supports low power audio play
        • MIPI-HSI v1.1, supporting 200Mbps full-duplex
        • C2C, supporting through path between DRAM and MODEM
        • Security subsystem supporting hardware crypto accelerators, ARM TrustZone and TZASC
        • 32-channel DMA Controller
        • Configurable GPIOs
        • Real time clock, PLLs, timer with PWM, multi-core timer, and watchdog timer

        CLBenchmark – High-performance compute benchmark for OpenCL 1.1 environment [CLBenchmark.com, Oct 16, 2012]

        Desktop 1.1

        The first professional OpenCL benchmark for desktop OSes

        CLBenchmark 1.1 Desktop Edition is an easy-to-use tool for comparing the computational performance of different platforms. It offers an unbiased way of testing and comparing the performance of implementations of OpenCL 1.1, a royalty-free standard for heterogeneous parallel programming maintained by Khronos Group. CLBenchmark compares the strengths and weaknesses of different hardware architectures such as CPUs, GPUs and APUs. The test results are listed in a transparent and public OpenCL performance database.

        Features:

        Physics: SPH Fluid Simulation

        image
        Physics simulation has a great history in computer science, as it’s original goal was to help scientists and engineers in their design efforts. With increased computing capacity, physics got into reach of virtual world simulations, for example games. Enabling physics simulation can uplift in-game interactions into a new dimension.
        In our SPH Fluid simulation, we’ve created a particle based simulation consisting of 32k particles. The results of the simulation is displayed on a surface calculated by a Marching Cubes implementation. This technique is widely adopted among games, for simulating the movement of fluids, and even smoke, or other gases.

        Graphics: Raytrace

        Raytracing is an image synthesis technique used in wide variety of applications such as simulation-visualization, design, and special effects in movie making. This technique is also getting more attention as it is going to be available in real-time rendering, especially for games, which will enable developers to implement life-like lighting and shading models in their titles.
        image
        Our ray trace test implements the traditional recursive ray trace algorithm and supports reflections and soft shadows and also uses global illumination rays to replace the ambient term. The renderer uses kd-tree acceleration structure with the kd-restart traversal technique. The scene consists of 600k triangles and is rendered at 2048×1024 resolution.
        The problem domain is divided into a grid of tiles (or frustums) that are processed separately – this saves memory. In addition, multiple devices can process different tiles at the same time, so this test can stress even multi-GPU systems. Most of the calculations are happening in the ray traversal kernel, which tries to find the nearest triangle that intersects the ray.

        Optical flow: Feature Matching

        With this application we calculate the motion of the depicted object on a series of input images. For each image we calculate a vectorfield, which associates a motion vector to every pixel. These motion vectors are represented in colorspace. The color map used for this can be seen in the bottom left corner of the calculated vector field image.
        In computer vision, we can consider anything as a feature which has a high vertical and horizontal gradient and thus easily recognizable. A good feature can be robustly detected over a sequence of images. By matching these features over these image sequences, we can track the movement of objects.
        image
        We implemented the Moravec interest operator for our application, because it is easily parallelizable and can be easily and effectively implemented for the OpenCL platform. We developed a block-based matching strategy for tracking features. We applied the results of feature matching in a sample application in which we aim to calculate the velocity for each pixel. For this, we use a patch-based approach, calculating the sum of square differences for the neighborhood of the features.
        The algorithm works on pairs of images. The first step is feature detection and matching. Each pair of features defines a motion vector. This rare field of motion vector are then revised heuristically, to remove false matchings. The dense vector field is constructed from this revised field.
        Feature detection and the dense vector field calculation heavily utilize the image IO of the device. The device should also handle an increased number of kernel launches during this application.

        Image Filter

        From UI visualizations to graphics content creation and photography, image filters are extensively applied. As the most frequently used image filters are suites of convolution filters, we have included the most important types in CLBenchmark. In order to thoroughly examine the capabilities of the underlying hardware architectures, we have developed multiple implementations for a single filter.
        image
        Gauss Filter A Gauss filter is widely used for “smoothing” effects and, as it is a low-pass filter in frequency domain, it is also useful as a pre-pass of image resizing (down-sampling).
        Sobel Filter A Sobel filter has edge detecting property so it takes part in anti-aliasing filters and a variety of object recognition algorithms.
        Median Filter Despite the Median filter is not a convolution filter, it is widely accepted in the area of noise reduction, particularly applicable against salt and pepper noise.

        Programming Principles

        As a priority, we are trying to provide relevant real-world applications for benchmarking purposes. However, even a well selected set of use cases cannot match every possible workload, so we have added synthetic tests also. These are included in the Programming Principles group, containing multiple implementations of general problems which real-world parallel problems could be composited into.
        Scanning Inclusive prefix sum calculation. It’s the base operation of dynamic data generation and various sorting algorithms like radix sort. Multiple implementations included, such as Parallel (logarithmic) Scan on Local memory chunks and a mostly sequential case.
        Bucketing Making 5 homogeneous, compacted streams of a single heterogeneous array. Only Parallel Scan based version made.
        Reduction Many-to-one kind of operators like “sum of an array” are used in reductions. We’ve found addition ideal, as the operator’s computation cost is the lowest possible, and we can focus on the algorithm itself. A more specific sum also included, implemented to measure atomic addition on both global and local memory addresses.
        Bitonic Merge Sort Sorting algorithms are used in a wide variety of applications for example data structures, databases, computer graphics. Bitonic merge sort is parallel sorting algorithm, first ordering sub sequences in local memory, then merging the result in global memory.
        Tree-search Parallel search for multiple elements on an unbalanced tree using depth first strategy. It’s ideal to stress the device’s resistance to branch-divergency.

        Availability

        Community Edition:

        CLBenchmark 1.1 Desktop Edition is available for community use and can be downloaded free of charge. This edition requires network connection and collects information about your OpenCL devices. This method let us supply you with proper, device specific OpenCL binaries and enables CLBenchmark to fully utilize your device and helps to achieve its peak performance.
        For more information about downloading CLBenchmark 1.1. Desktop Communitiy Edition, please click here.

        Corporate Edition:

        CLBenchmark 1.1 Desktop Edition is also accessible for licensing, which is aimed at industry-leading technology companies for testing and optimizing their OpenCL implementations and thus bringing stable and efficient solutions to the market. Click here for more details or send us a message at sales@clbenchmark.com! Windows, OS X and generic Linux.

        Media Edition:

        For journalists, CLBenchmark 1.1 Desktop Edition is available in a special Media Edition. For more information, email us at pr@kishontiinformatics.com!

        New and successful “post feature phone” business of Nokia with a new set of risks and uncertainties

        Nokia successfully got over the “post feature phone” situation described a year ago as:

        … many mid-range to high-end feature phones increasingly offer access to the Internet and applications and provide more smartphone-like features and design, blurring the distinction between smartphones and feature phones. We are subject to intense competition over the entire spectrum we address through our Mobile Phones business unit. Recently, smartphones of other manufacturers, particularly Android-based smartphones, are reaching lower price points, which is increasingly reducing the addressable market and lowering the price points for feature phones. …

        … For higher-end feature phones in particular, the platform is a differentiating element with the addition of new functionalities and possibilities for customization and an improved user experience. If we are unable to produce competitive low-end and high-end feature phones and preserve our market share and profitability of our feature phones business, our business, results of operation and financial condition could be materially and adversely affected.

        Now it has new types of affordable devices for which it needs only to add:

        1. Continuation with their affordability
        2. “… very rapid and low-cost production … increasingly at lower price points …”
        3. Ability “to produce competitive devices at various price points”

        This significant achievement is well reflected in the changes of the title of the risk descriptions:

        pp.18-19 of the Nokia SEC filing for the fiscal year ended December 31, 2011 (FY11)

        pp. 15-17 of the Nokia SEC filing for the fiscal year ended December 31, 2012 (FY12)

        We may not be able to produce attractive and competitive feature phones, including devices with more smartphone-like features, in a timely and cost efficient manner with differentiated hardware, software, localized services and applications.

        We may not be able to produce attractive and competitive devices in our Mobile Phones business unit, including feature phones and devices with features such as full touch that can be categorized as smartphones, in a timely and cost efficient manner with differentiated hardware, software, localized services and applications.

        Consequently there is a new set of risks and uncertainties associated with that new “post feature phone” space as follows (highlighted full text comparisons of FY11 vs. FY12 you can see in a PDF format downloadable from here):

        The market we address with the more affordable devices from our Mobile Phones business unit may further reduce in size if the higher-end price points become dominated by more affordable smartphones, such as Android-based smartphones, and the higher-end devices from our Mobile Phones business unit are not sufficiently competitive compared to those.

        The features of higher-end devices from our Mobile Phones business unit may not be sufficiently competitive compared to more affordable smartphones, such as Android-based smartphones.

        Our estimates of the growth potential in the markets we address through our Mobile Phones business unit may not be accurate and as such result in misplaced investments of resources.

        Speed of shifts in market development and demand, for example, related to 2G, 3G and 4G mobile communication technology transitions and requirements, may be faster than we have anticipated, making our Mobile Phones portfolio less competitive if we are unable to timely develop and produce devices addressing such shifts.

        We are using our internally developed platforms for our devices from the Mobile Phones business unit, which may hinder our ability or increase our costs in integrating hardware and sourcing components and other parts due to limitations in the platform and vendors tooling their supply and configurations for devices that operate on other platforms.

        If the platforms that we use for our devices from the Mobile Phones business unit are not sufficiently competitive or otherwise optimal for our devices, developing the platform or switching to another platform may be time-consuming and costly, and there are no guarantees that our competitive position would benefit from such actions or that the development costs would result in a positive return on our investments. If the attractiveness of the platforms we use in the Mobile Phones business unit deteriorates, corrective actions will consume time and resources from us and may not lead to desired results, and may expose our Mobile Phones business unit to a significant deterioration in competiveness.

        [vs. just a too general statement for all that used a year ago:
        We may need to make significant investments to further develop platforms for devices from our Mobile Phones business unit. There can be no assurances regarding consumer acceptance of such platform developments or that the development costs would result in a positive return on our investments.]

        There are shifts in the desired features and products in the market that are appealing to customers and consumers and such shifts may not be in our favor from a net sales or profitability perspective; for instance, QWERTY devices have been a traditional strength for us, but the overall market demand for QWERTY devices has declined and is expected to continue to decline.

        [vs. nothing said about that a year ago]

        Microsoft’s Future Vision: Live, Work, Play [March 1, 2013]

        http://aka.ms/envision – Technology could transform our life at work, on the go, and at home. This is a snapshot of what the future will look like five to ten years from now. In the years ahead, technology will amplify our senses; help us stay connected to the people we care about and transform the way we live, work and play.

        Inside Microsoft’s house of the future [BBC, March 4, 2013]

        Microsoft invited BBC News to take a first look at its revamped Space of the Future at its headquarters in Redmond, Washington. The facility is used to portray what the firm thinks life might be like five to 10 years in the future.

        A lot is riding on its vision being correct.

        In a recent interview when chairman Bill Gates was asked if he was happy with the performance of the firm under chief executive Steve Ballmer’s rule, he replied: “There are a lot of amazing things that Steve’s leadership got done at the company over the last year… but is it enough? No. He and I are not satisfied in terms of breakthrough things that we’re doing everything possible.”

        The firm’s stock price is roughly where it was five years ago while rivals Apple, Amazon and Samsung have all seen theirs more than double.

        So, launching best-selling products for the home could help bolster Microsoft’s reputation for innovation and reinvigorate investors.

        And its engineers revealed a host of ideas including desks that recognise users and match their ergonomic requirements, widespread gesture control and online content that queries itself.

        Video produced by the BBC’s Matthew Danzico

        5G WiFi with Wi-Fi CERTIFIED™ ac Miracast™ from Broadcom for streaming content to UHD (4K) TVs as well

        If one has $17K to spend on LG’s 84LM960V UHD (4K) TV already equipped with Broadcom’s BCM43526 chip for 5G WiFi/IEEE 802.11ac transceiver functions, as well as some more for a ’2013 vintage’, Wi-Fi CERTIFIED™ ac and Wi-Fi CERTIFIED Miracast™ capable, Android 4.2 smartphone having, for example, Broadcom’s BCM4335 chip for 5G WiFi™ 802.11ac among others (like the new HTC One to be available in March, or LG’s own ‘next generation’ device), then one can already have LG Ultra HD Streaming [TheVerge YouTube channel, Feb 25, 2013]:

        LG is demonstrating its wireless Ultra HD transmission technology this week at Mobile World Congress. At the company’s booth I got a chance to walk through a gaming demo on an [LG] Android device that was displaying at 1080p on the phone, upscaling to 4K on the TV. The technology works by connecting over Wi-Fi and using the Miracast peer-to-peer wireless screencast standard, allowing you to simply stream what you’re seeing on the phone to a TV. The streaming was fairly smooth, but panning did cause some frame rate drops occasionally. I noticed that LG is keeping the phone brightness low on its own Android devices for this demo to ensure they don’t overheat, so it’s clear this is an early demo. Nevertheless, if LG and others can bring this technology to the masses in 1080p Android phones, then we’re looking at a future where a phone or tablet could truly be an all round gaming device that connects up to your TV.

        A general UHD (4K) capability will come with smartphones having the Qualcomm Snapdragon 800 SoC, as an example, when you will be able to play UHD (4K) video content on the smartphone and watch it in UHD (4K) on the UHD TV.

        [Recognition] Credible Praise for LG Ultra HD TV by the Experts [WHY LG TV BLOG, Feb 28, 2013]

        Best of Innovations 2013 – Video Display Category at CES 2013

        “The 84LM9600 is the world’s largest Ultra Definition (UD) 3D TV delivering immersive entertainment in stunning ultra-definition with a combination of CINEMA 3D technology and Smart TV features.”

        8/10 Rating by Digital Trends

        “Bottom line: Higher pixel density makes images on the screen look more like reality than TV. Scenes of the bright blue Mediterranean looked so convincing; it was hard not to want to jump right in. The stars in night skies looked much more like stars – tiny pinpoints of light – than a smattering of blurry white spots.”

        A Stellar Review from HDTV Solutions

        “The picture quality of the LG Ultra HD TV is definitely a major step up from the output of a high-end 1080p HDTV. The difference can be startling when playing 4K content. But even when comparing playback of Blu-rays, the LG’s upscaling to 4K is noticeably better.”

        Rated Excellent by AVForums

        “Once you throw in LG’s reference Smart TV platform, two remotes, Game Play, built-in WiFi, well designed menus and exceptional calibration controls, you start to see a TV that can almost justify its hefty price tag. The huge nature of the screen isn’t reflected in the other dimensions, with the surrounding bezel measuring 3cm at the top, 2.5cm at the sides and 4cm along the bottom. The entire chassis is only 4cm deep, which is remarkable when you consider the screen size and how much technology is crammed inside.”

        LG 84LM960V Ultra HD TV [LGBlogUK YouTube channel, Jan 3, 2013]

        LG 84 inch ULTRA HD TV presents a whole new level of picture quality, boasting a resolution four times higher than Full HD. Naturally, it is incredibly immersive, vivid and crisp, even when viewed from close distances. Ultra High Definition TV is the future of TV viewing and brings the cinema experience home.

        LG TO DEMONSTRATE WORLD’S FIRST WIRELESS ULTRA HD TRANSMISSION TECHNOLOGY AT MWC 2013 [LG Electronics press release, Feb 25, 2013]

        LG Electronics (LG) will showcase its industry-leading Wireless Ultra High Definition (Ultra HD) Transmission technology for the first time at Mobile World Congress (MWC) 2013 in Barcelona. This exciting next generation mobile feature enables users to view games and other smartphone content on Ultra HD TVs in real time, via wireless data transfer.

        “Thanks to our innovative Wireless Ultra HD Transmission technology, users can now enjoy their favorite mobile content on today’s most advanced Ultra HD TVs,” said Dr. Jong-seok Park, President and CEO of the LG Electronics Mobile Communications Company. “With the development of this cutting-edge technology, LG again confirms its industry leadership in the area of display and mobile convergence for a truly enjoyable viewing experience.”

        image

        Wireless Ultra HD Transmission technology makes the delivery of smartphone multimedia content to TVs faster and smoother than previous mobile video compression and transfer systems. With minimal lag and data loss, LG’s next generation mobile feature performs this feat using ubiquitous WiFi connections. During transmission, multimedia content is automatically adjusted to match the receiving TV’s screen resolution, resulting in flawless visuals.

        What’s more, LG’s Wireless Ultra HD Transmission system consumes less than half the power of other similar transmission technologies. It achieves this by reducing the burden on the smartphone’s CPU and other hardware resources.

        [CES 2013] LG Ultra HD TV [ElectoTube YouTube channel by LG, Jan 9, 2013]

        Broadcom Powers First LG 5G WiFi Digital Televisions [Broadcom press release, Jan 7, 2013]

        Heads to CES with Growing 5G WiFi Ecosystem; Enables LG Consumers to Stream HD Video Wirelessly from Mobile Devices to the TV

        News Highlights:
        -LG Electronics to offer the industry’s first digital televisions powered by Broadcom’s 5G WiFi
        -New 5G WiFi digital televisions with Wi-Fi CERTIFIED Miracast™ enable consumers to escape the small screen and reliably stream HD-quality video onto larger displays
        -5G WiFi delivers dramatic capacity, range and power benefits

        2013 CES International —Broadcom Corporation (NASDAQ: BRCM), a global innovation leader in semiconductor solutions for wired and wireless communications, today announced LG Electronics has chosen Broadcom’s 5G WiFi technology, based on the IEEE 802.11ac standard, for use in select 2013 LG digital TV models. By adopting Broadcom’s BCM43526, LG Electronics is the first to enable consumers to seamlessly stream and share high-resolution content between mobile devices and smart TVs. Learn how Broadcom® innovation is enabling the Connected Life at home, at work, and on-the-go at Broadcom@CES.

        “LG is leading the market with next-generation digital TV innovations that dramatically enhance the consumer’s viewing experience,” said Sangyeob Lee, LG Electronics Senior Director, TV Product Planning. “By adding 5G WiFi to our flagship Smart TV platforms, our customers will experience the fastest, most reliable wireless connectivity yet. Partnering with Broadcom allows us to raise the bar and be the first company to introduce the next generation of WiFi in our Smart TV platforms.”

        “Last year at CES 2012, Broadcom introduced the industry’s first 5G WiFi chips and committed to enabling the adoption of the technology across all wireless product segments,” said Dino Bekis, Broadcom Senior Director, Product Marketing, Wireless Connectivity Combo. “Today marks yet another important milestone — the industry’s first 5G WiFi Smart TV. We’re thrilled to partner with LG to further expand the ecosystem of 5G WiFi products available to consumers and continue to drive rapid adoption of the technology.”

        The increased reliance on wireless networks, the explosion of video consumption and the growing number of wireless devices are all putting stress on legacy 802.11a/b/g/n networks. As a result, consumers are prone to experience deteriorated performance such as choppy videos and slower load times, especially when streaming content from the cloud, smartphone or tablet to a digital TV. 5G WiFi dramatically improves home wireless range, providing higher-capacity video streaming, the ability to connect multiple devices to the network at the same time and broader coverage with fewer dead spots. It also reduces power consumption by up to 83 percent[1] in mobile devices, so consumers can go longer without having to plug in.

        The average U.S. household has nearly 4.8 devices connected to the network[2]. Yet, sharing content between these devices can be complicated — and sometimes impossible. Wi-Fi CERTIFIED Miracast addresses this issue by allowing users to easily stream content wirelessly between devices. By incorporating the BCM43526 and Wi-Fi CERTIFIED Miracast into its newest digital TV products, LG Electronics is ensuring consumers enjoy fast, reliable connectivity between multiple devices in multiple places throughout the home.

        Availability

        LG Electronics’ new line of 5G WiFi digital televisions will be available in 2013 in various markets.

        LG 4K 84-inch Ultra HD 3D LED HDTV: Abt Electronics [AbtElectronics YouTube channel, Jan 28, 2013]

        Buy now: LG 84″ Ultra HD 3D 4K LED HDTV–84LM9600 $16999.00 4K Resolution (3840×2160)/ Local Dimming/ Triple XD Engine/ TruMotion 240Hz/ Resolution Upscaler Plus/ 2D To 3D Conversion/ Dual Play Gaming/ Dual Core Processor/ Magic Remote Voice/ Infinite Surround Sound/ 10,000,000:1 Dynamic Contrast Ratio/ Home Dashboard 2.0/ 3D World (3D Content Streaming)/ Web Browser/ Wi-Fi Built-In/ Built-In ATSC/NTSC/Clear QAM Tuner/ Includes Six 3D Glasses/ Black Finish http://www.abt.com/product/65819/LG-84LM9600.html

        Broadcom 5G WiFi Powers New HTC One Smartphone [Broadcom press release, Feb 25, 2013]

        Expands Ecosystem of 5G WiFi Products Available

        • HTC chooses Broadcom 5G WiFi technology in its newly launched HTC One smartphone
        • 5G WiFi delivers faster, more reliable wireless connectivity with significantly less battery drain

        Broadcom Corporation (NASDAQ: BRCM), a global innovation leader in semiconductor solutions for wired and wireless communications, today announced HTC has chosen Broadcom® 5G WiFi technology in its new flagship HTC One device. By adopting the BCM4335, HTC is delivering the speed, reliability and power benefits of 5G WiFi in its newest smartphone. Visit Broadcom @ Mobile World Congress for more news.

        “With the launch of the HTC One, we’re reinventing the mobile experience and setting a new standard for smartphones,” said Kouji Kodera, Chief Product Officer, HTC. “Our customers today are consuming more and more video on their mobile devices and expect a seamless streaming experience. Broadcom’s 5G WiFi delivers higher bandwidth and broader range so our customers experience the fastest, most reliable wireless connectivity yet — while also preserving battery power.”

        The explosion of video consumption and the growing number of wireless devices being used are putting stress on legacy 802.11a/b/g/n networks. As a result, consumers are prone to experience deteriorated performance such as choppy videos and slower load times, especially when streaming content to a smartphone. 5G WiFi, which is based on the IEEE 802.11ac standard, improves the range of a wireless connection, providing higher-capacity video streaming, the ability to connect multiple devices to the network at the same time and broader coverage with fewer dead spots. Broadcom’s 5G WiFi also reduces power consumption by up to 83 percent[1] in mobile devices, so consumers can go longer without having to plug in.

        “Broadcom continues to lead the transition to the next generation of Wi-Fi across all product segments,” said Michael Hurlston, Senior Vice President and General Manager, Wireless Connectivity Combos. “We’ve hit a major inflection point with 5G WiFi in mobile phones. Now consumers will be able to unlock the real benefits of the technology, especially when used with the many other 802.11ac products on the market today.”

        Availability
        The new HTC One powered by Broadcom 5G WiFi will be available globally through more than 185 mobile operators and major retailers in more than 80 regions and countries beginning in March. For more information on the HTC One, please visit the HTC Newsroom or Product Page.

        [1] 5GHz 802.11ac running at 80MHz bandwidth as compared to 2.4GHz 802.11n running at 20MHz

        From HTC One Specs [HTC microsite, Feb 19, 2013]

        CONNECTIVITY
        • 3.5 mm stereo audio jack
        • NFC capable3
        • Compliant with Bluetooth 4.0
        • Bluetooth 4.0 with aptX™ enabled
        • Wi-Fi®: IEEE 802.11 a/ac/b/g/n
        • DLNA® for wirelessly streaming media from the phone to a compatible TV or computer
        • Support consumer infrared remote control
        • micro-USB 2.0 (5-pin) port with mobile high-definition video link (MHL) for USB or HDMI connection (Special cable required for HDMI connection.)

        Broadcom CEO Talks 4K TV, 5G WiFi [TheStreetTV YouTube channel, Jan 9, 2013]

        Broadcom CEO Discusses Q4 2012 Results – Earnings Call Transcript [Seeking Alpha, Jan 29, 2013]

        Scott A. McGregor – Chief Executive Officer, President and Director

        … We have been shipping our 5G WiFi combo to lead customers and expect the [first 5G WiFi] smartphones to launch in the coming weeks. …

        … I think the 5G WiFi will continue to grow significantly. That’s a new technology that has penetrated access points in 2012, and will roll out in the mobile handsets over the course of this year. That is likely to be the largest magnitude of the set. …

        Miracast™ Makes a Splash with Partners at Mobile World Congress [Broadcom Connected blog, Feb 25, 2013]

        The geek love for Wi-Fi Certified Miracast™, an innovative Wi-Fi standard that relies on a technology dubbed “wireless display mirroring,” seemed to be inevitable when we first started talking about it. The technology, which allows consumers to easily and seamlessly share media from one device to another over Wi-Fi, was designed for today’s multimedia lifestyles.

        The Miracast technology standard is built on the premise that users have a ton of content on their smartphones and laptops – photos, videos and games, to name a few – that they’d like to engage with over a large screen. But for users to seamlessly transfer that content, the technology standard must reside in both the device and the display.

        That’s where Broadcom comes into the game. Broadcom and its partners are looking to spur on Miracast adoption with software and hardware that aims to speed up the integration of Miracast into electronics, getting the technology to consumers faster.

        At Mobile World Congress today, Broadcom is highlighting recent Miracast partnerships with top tech players and retailers — including Google (in Android 4.2), Intel, Roku, NVIDIA, Best Buy Stores and more.

        Adoption is expected to pick up steam this year as Miracast shows up in PCs, smart TVs and gaming platforms worldwide, including products like the Nexus 4, some of LG Electronics’ TVs and Optimus G smartphones, Samsung’s Galaxy S III smartphone and others. Some 1.5 billion Miracast devices are expected to ship in 2016, according to ABI Research.

        Wi-Fi CERTIFIED Miracast™ is appearing in a range of televisions, tablets, handsets and more. Miracast makes it easy to display applications or video content from one Wi-Fi device on another, even when the devices are different brands. http://www.wi-fi.org/miracast

        [Note the second demo at [1:07-2:08] which is by using an LG Optimus smartphone for wireless streaming.]

        Broadcom’s contribution to the Miracast ecosystem is in the form of a robust, complete software stack that allows smartphone, display, smart TV and set-top box makers to roll out  the technology in their newest products.

        Broadcom is also offering an off-the-shelf wireless dongle design that allows display makers to add Miracast to any device with an HDMI port — similar to the early products that helped bring Wi-Fi and Bluetooth to personal computers before the now-standard technologies were embedded. Best Buy is already selling Miracast-enabled video receivers in its online under its Rocketfish brand, featuring Broadcom’s technology.

        Best Buy’s Rocketfish Miracast Video Receiver, Broadcom tech inside.

        The standard has been promoted by the Wi-Fi Alliance and Broadcom since last year. In September, the Wi-Fi Alliance handpicked Broadcom’s technology for its Miracast test bed. And Miracast-enabled devices were all over the show floor at the Consumer Electronics Show in Las Vegas last month, with somebig-name CE players throwing their weight behind the standard to continue to drive adoption momentum.

        Come by and see Miracast in action at:
        Hall 3 (Hybrid Hall) Booth #3C14 Fira de Barcelona Gran Via

        Not heading to Barcelona? Get the latest MWC newsfrom Broadcom and our partners by liking us on Facebook, following us on Twitter and reading the blog.

        Broadcom Drives Wireless Media Sharing Across Consumer Electronics Ecosystem [Broadcom press release, Feb 25, 2013]

        Best Buy, NVIDIA and others adopt Broadcom Miracast™ solution

        • Broadcom is among first vendors to deliver end-to-end Wi-Fi CERTIFIED Miracast solutions
        • Broadcom Miracast solution gains traction in PC, smart TV and gaming platforms   
        • Growth opportunity with more than 1.5 billion Miracast devices expected to ship in 20161
          Broadcom Corporation (NASDAQ: BRCM), a global innovation leader in semiconductor solutions for wired and wireless communications, today announced broad adoption of its Miracast solutions by industry leaders across a range of consumer electronics products. Visit Broadcom @ Mobile World Congress for more news.
          Broadcom offers the most complete Miracast software solution, enabling ultra low-latency gaming, 3D and 4K display formats and advanced content protection for reduced time-to-market across a broad and diverse set of platforms. Miracast, a Wi-Fi Alliance standard, transmits video over a robust wireless connection to allow consumers to stream movies, play games and access thousands of applications on a larger screen without delay or interruption.
          As a testament to its proven solutions, Broadcom Miracast-compatible devices are among the first to interoperate with wireless display on Nexus 4 as part of Android 4.2, Jelly Bean. Industry leaders, including LG Electronics and Nintendo, have selected Broadcom for its connectivity expertise and now have the ability to add Miracast capabilities to improve the experience of their users. Through strategic partnerships and product innovation, Broadcom is playing a pivotal role in delivering Miracast solutions to support a broad spectrum of consumer electronics products for immediate deployment.
          In addition to its Miracast software solution, Broadcom offers a portfolio of wireless HDMI dongle designs that includes its dual-band MIMO Wi-Fi device and high-performance media processor. This high-performance, USB-powered solution leverages 5GHz MIMO technology in a compact design that adds Miracast capabilities to existing consumer devices, simplifies upgrades and lowers total cost for OEMs.
          “Intel is excited to collaborate with Broadcom on their Wi-Fi CERTIFIED Miracast HDMI dongle solutions. This collaboration enables consumers who have a PC, phone or a tablet featuring Intel® Wireless Display to enjoy their personal and online content on an even broader set of consumer devices,” saidKerry Forell, Intel WiDi Product Manager.
          Broadcom is extending its leadership as the first vendor to offer a wireless HDMI dongle design based on the IEEE 802.11ac Wi-Fi standard, further reducing latency and enabling simultaneous high-definition video streaming across multiple devices.
          A range of Broadcom Miracast solutions are currently in production with major technology manufacturers and retailers.
            • Best Buy’s Rocketfish Miracast dongle is currently available at retail locations
            • Miracast support for NVIDIA Tegra 4-powered devices will be available in Q2 2013
              For ongoing news, visit Broadcom’s Newsroom, read the B-Connected Blog, or visit Facebook or Twitter. And to stay connected, subscribe to Broadcom’s RSS Feed.
              Patrick McGinnis, Vice President, Best Buy Exclusive Brands
              “Best Buy is dedicated to delivering technology products that provide more choice, value and improved experiences for our customers. As a leader in Wi-Fi innovation, Broadcom is an ideal partner for Best Buy as we introduce our Rocketfish dongle with Miracast technology for a new viewing and entertainment solution.”
              Matt Wuebbling, Director, Tegra Product Marketing, NVIDIA
              “Pairing NVIDIA Tegra processors with Broadcom’s leading wireless solutions will allow consumers to share photos, stream HD movies and play amazing games on the big screen seamlessly. We’ve worked closely with Broadcom to bring this groundbreaking wireless display technology to market.”
              Edgar Figueroa, CEO, Wi-Fi Alliance
              “We congratulate Broadcom on its Wi-Fi CERTIFIED Miracast reference design as well as inclusion of its software in our test bed. Broadcom’s participation in the development of this program has been instrumental in the achievement of an industry-wide certification for this program.”
              Dino Bekis, Broadcom Senior Director, Wireless Connectivity Combo Group
              “As a leader across all segments of the Wi-Fi market, Broadcom is uniquely positioned to drive mass adoption of Miracast technology. The integration ofBroadcom’s solution into a broad-based foundation of devices from major consumer electronics vendors and retailers will allow consumers to simply and effortlessly share content across the continuously expanding environment of connected devices.”
              1 IHS iSuppli Research, Wi-Fi Alliance Wi-Fi CERTIFIED Miracast™ Press Release, September 12, 2012

              LG DWD-300 Miracast™ Certified Wireless HDMI® Adapter [trainofthoughtmkt YouTube channel, Feb 1, 2013]

              Check email, send a text, or use other apps, all while continuously playing a video or other content on a separate, larger screen with Dual Screen Dual Play. All you’ll need is the DWD-300 Miracast™ Certified Wireless HDMI® Adapter and a compatible smartphone.

              LG DWD-300 Wireless HDMI Adapter – LG Optimus G™ accessories from AT&T [AT&T, Jan 18, 2013]

              LG DWD-300 Wireless HDMI Adapter – LG Optimus G™

              Retail price     $99.00

              Overview

              The LG DWD-300 is a lightweight Miracast™ Certified wireless HDMI adapter that uses Wi-Fi technology. Use the DWD-300 as a wireless AV accessory for devices that support the Wi-Fi protocol.

              You can view your phone’s content on a larger screen via a convenient Wi-Fi connection. Simply attach, connect, and enjoy! Scroll through an album, share a presentation, or play a video for the whole family. Use Dual Screen Dual Play (if supported by your phone) to check your email, send a text, or use other apps on your phone while playing a video on the larger screen.

              LG CES 2013 Press Event First Look – OLED TV, Google TV, 4K TV, and More! [TechSmartt YouTube channel, Jan 7, 2013]

              LG held their Press Event today at CES 2013. Most of the things they were allegedly supposed to release were predicted, but they threw a few curve balls. For starters and featured before the event, was the OLED TV. The quality and thin qualities it portrays are stunning. Up next was the Ultra HDTV, which is in 4K resolution. It again looks stunning, and comes in various sizes. New technology arose from LG with the Laser TV projecting clear video at 100-inches. The Google TV LG is now featuring looks a lot cleaner, and can preview success for the company. Built into the small, QWERT-enabled keyboard is voice-recognition and Android capabilities. For LG this Press Event was a success, and 2013 looks to be a positive year for South Korean company. Stay tuned to TechSmartt for in-depth demos on all of LG’s products!

              Broadcom Unveils World’s First UltraHD TV Home Gateway Chip [Broadcom press release, Jan 8, 2013]

              Opens 2013 Consumer Electronics Show With Game Changer for Big Screen and Internet Video Delivery in the Home

              News Highlights:
              – Enables UltraHD (4Kx2K resolution) TV into the home for dramatically improved picture quality on big screens
              – Supports HEVC video coding standard; reduces video bandwidth usage by 50 percent
              – Simultaneously delivers four transcoded HD video streams over IP for content on any screen
              – Delivers unprecedented 21000 DMIPs of application performance while protecting high-value content with web domain security features

              Broadcom Corporation (NASDAQ: BRCM), a global innovation leader in semiconductor solutions for wired and wireless communications, today announced the world’s first Ultra High Definition Television (UltraHD TV) video decoder solution on the market. Learn how Broadcom® innovation is enabling the Connected Life at home, at work, and on-the-go at Broadcom@CES.
              The BCM7445 is the first step to delivering UltraHD TV into the home with the performance and picture quality needed for the evolution in multi-screen connected home entertainment. Broadcom’s 28 nanometer (nm) ARM-based BCM7445 UltraHD video decoder solution, serving as the primary gateway to the home, delivers more transcoding, CPU processing performance and home networking throughput to support a greater range of applications such as video-on-demand (VoD), gaming, social media and web store applications. 
              UltraHD TV technology, formerly known as 4K, marks a major innovation in HD resolution. UltraHD TV screens display four times the resolution of today’s 1080p60 displays. The delivery of UltraHD TV requires a more efficient compression codec made possible by the use of the new High Efficiency Video Coding (HEVC) standard. HEVC speeds Internet video downloads giving operators and users the ability to download content such as movies in half the time and with higher quality video at 50 percent of the bit rate previously required.
              “The clarity and brilliance of UltraHD television is a significant step forward in viewing enjoyment and is the next true evolution in TV innovation,” said Dan Marotta, Broadcom’s Executive Vice President and General Manager, Broadband Communications Group.”By integrating HEVC, Quad 1080p transcoding, quad-core CPU, gigabit networking speeds and web domain security, Broadcom is enabling a dramatic improvement in the TV viewing experience while making UltraHD video delivery economics work for service providers.”
              HEVC, which will be known as MPEG-H or H.265, will be required to broadcast UltraHD content, notably major sporting events and Hollywood content,” said Michael Inouye, Senior Analyst of TV and Video, ABI Research.  “Next generation user experience, including 80 inch and larger displays, will be improved by the adoption of UltraHD and HEVC. The efficiency of HEVC will also enable additional services including faster IP downloads and the provisioning of VoD services over wireless networks.”
              Key Features:
                • Based on 28 nm process technology, the BCM7445 features the new Brahma15 21,000 DMIP CPU, four 1080p30 real-time transcoders and HEVC compression that delivers resolution up to 4096x2160p60.
                • The BCM7445 also features web domain security, an industry leading hardware security oversight to separate Internet services from premium broadcast content. This protects critical core network functions from malware threats, paving the way for operators to securely converge and deliver pay-TV programming and open Internet applications to subscribers for a web-based TV experience.
                  Brahma15 Application Processing
                  The Brahma15 is a 21,000 DMIP Quad-core ARMv7-A instruction set compatible multiprocessor. 32KB instruction and 32KB data caches per processor are backed by a shared 2MB L2 cache and feed the multi-issue, out-of-order superscalar 15-stage plus write back pipeline of the Brahma15. A 32KB read-ahead cache between the L2 cache and the memory controllers provides 8KB of read latency reduction per processor. The Brahama15 supports the ARM Trust Zone® security architecture, software virtualization and hardware virtualization by core for complete security isolation. Each core individually supports single cycle ARM NEON 128- bit vectors for software based media processing applications. The entire architecture supports Broadcom’s Nexus and Trellis software interfaces ensuring a seamless continuation of the home gateway and client experience.
                  Availability
                  Samples of the BCM7445 UltraHD TV video decoder for the home are now available, with volume production expected in mid-2014. The BCM7445 will be demonstrated at Broadcom’s booth at 2013 CES International.

                  Getting 4K with Broadcom’s HEVC Encoding – CES 2013 [TEKHD YouTube channel, Jan 11, 2013]

                  Miracast™ Technology Brings Wireless Streaming to the Living Room [Broadcom Connected blog, Jan 3, 2013]

                  Moving high-definition content from a small-screen device such as a smartphone or a tablet to a bigger screen, such as a TV or desktop computer, can be a challenge. But thanks to a technology standard that’s on the verge of going mainstream, those headaches are about to become a thing of the past.

                  Meet Miracast™, a technology that CNET Australia has called “a near-perfect wireless streaming solution.” At next week’s International Consumer Electronics Show in Las Vegas, expect to hear about a growing number of devices that are outfitted with Miracast, which is actually a Wi-Fi standard that relies on technology dubbed “wireless display mirroring.

                  The idea is for consumers to stream content between Wi-Fi connected devices seamlessly, without an intermediate box such as a router or gateway. Think of Miracast as a seal of approval for electronics devices so that problems with compatibility and interoperability become a thing of the past.

                  The standard has been promoted by the Wi-Fi Alliance and Broadcom for some time. In September, the Wi-Fi Alliance handpicked Broadcom’s technology for its Miracast test bed.

                  And some big name CE players have already signaled their support for Miracast, including handset and TV makers Samsung and LG.  Embedded companies also have hopped on board, including Intel, Ralink, Marvell, Texas Instruments, Realtek and MediaTek.

                  CES 2013 LogoCES 2013 is likely to be Miracast’s true coming-out party with the industry, with hundreds of Miracast-enabled products on the show floor. Miracast is one of the top trends forecast by Broadcom at our December “Geek Peek.”

                  At the show today, Broadcom is announcing partnerships with top tech players and retailers —including Google (debuted in Android 4.2), Roku, NVidia, Best Buy and more—to promote Miracast’s adoption.

                  Broadcom’s contribution to the Miracast ecosystem is in the form of a robust, complete software stack that allows smartphone, display, smart TV and set-top box makers to roll out technology in their newest products. To further accelerate the adoption, Broadcom is also offering an off-the-shelf wireless dongle design that allows display makers to add Miracast to any device with an HDMI port—similar to the early products that helped bring Wi-Fi and Bluetooth to personal computers before the technologies were embedded

                  Miracast is in its earliest stages of adoption. But, already, it’s prepared to meet the needs of next-generation home entertainment, including support for leading-edge 3D and Ultra HD display formats that allow seamless movie streaming, game play and access to thousands of apps—all over Wi-Fi.

                  Just in Time for CES: Broadcom and Intel Team Up to Drive Wireless Display Adoption [Broadcom Connected blog, Jan 3, 2013]

                  The volume of video being consumed over the Internet is growing at an exponential rate, representing about half of all global Internet traffic today and expected to reach 93 percent by 2015. At the same time, the number of devices consumers are using to watch video is also on the rise. Researchers estimate that approximately 4.8 devices are in an average U.S. household with a home network — nearly double from just four years ago.

                  The challenge for consumers is how to share their content between devices. That’s where technologies such as Intel® Wireless Display (Intel® WiDi) come into play.

                  Broadcom today became the first Wi-Fi silicon vendor with a license for Intel WiDi technology in PCs.  As part of this agreement, Broadcom will integrate Intel WiDi software onto its WLAN chips to help drive adoption of the technology in Ultrabook™ systems.  The multistream 2×2 Wi-Fi data rates in Broadcom’s chip coupled with Intel WiDi software will deliver a seamless, high-quality experience to users.

                  Wi-Fi Display, Wi-Fi CERTIFIED Miracast™ and Intel WiDi are based on the same underlying technologies that allow you to do one very useful thing: easily stream content between two devices wirelessly. Those streams will become more commonplace this year as new standards for Wi-Fi-enabled devices eliminate interoperability and compatibility issues. Intel WiDi and industry standard Miracast are compatible technologies that improve the consumer experience for sharing video content between devices.

                  Intel and its ecosystem partners have shipped more than 30 million Intel WiDi-capable notebooks. This agreement will help drive the proliferation of the technology across a much broader offering of notebook PCs. Learn more about Intel WiDi, or visit the Intel booth (Central Hall, Booth No. 7252) at the International Consumer Electronics Show, which is this week at the Las Vegas Convention Center.

                  Broadcom Flames WiFi Display demo – Computex 2012 [FirstZoom YouTube channel, June 9, 2012]

                  Sharing video content has become a daily event in many households, but many TV;s don’t have the ability to sync with handheld devices in any meaningful way to allow the media content to be streamed to the TV. That being said, TVs are expensive and most people will not buy a new tv simply to add this capability. Hence Flames, which allows devices to stream intelligently to your TV HDMI port via WiFi. The device is self contained with all the relevant software and hardware to enable your tv to become a multimedia hub immediately.

                  5G W iFi Smartphone Technology [Broadcom whitepaper, July 2012]

                  Mobile-to-Digital TV use cases are gaining traction as consumers begin using interactive gaming, streaming video, and remote control devices in a home. A key benefit is the ability to shift video from a small mobile screen to a larger one using peer-to-peer technologies like Wi-Fi Display and to support the increased throughput required for future video formats such as 2K4K (2048 × 4096 pixels) and 4K4K (4096 × 4096 pixels). With multiple high-resolution video devices connected to a digital TV, this presents a challenge for sustained WLAN throughput and range.

                  5G WiFi provides a number of performance advantages compared to previous generations of Wi-Fi:

                  • More than six times higher throughput than 2.4 GHz Wi-Fi devices
                  • Significantly lower power consumption for a given data range
                  • Improved range and elimination of fading by using antenna beamforming
                  • Higher throughput at the same distance from an access point
                  • Reduced interference from other wireless devices (uses 5 GHz frequency band)
                  5G WiFi is not just a technology breakthrough — it enables new use cases and improves existing ones. In the previous generation of smartphones, high bandwidth applications such as HD video streaming are extremely limited due to low data rates. 5G WiFi breaks that barrier and allows media streaming from a handset to a digital television at data rates comparable to that supported by wired Ethernet connections. At the same time, 5G WiFi enables high-speed data and media synchronization, turning an hour-long backup process into a matter of minutes.
                  5G WiFi also solves some of the longest-standing problems with Wi-Fi in smartphones. By reducing signal fading and lost connections, it significantly improves the Wi-Fi user experience. By reducing overall power consumption for large data transfers, it also extends battery life.
                  In summary, 5G WiFi redefines the concept of a smartphone. Whereas today’s smartphone Wi-Fi users are limited to basic applications such as web browsing and e-mail, tomorrow’s 5G WiFi users will have a fullfeatured media center in their hands.

                  Broadcom 5G WiFi solutions – Computex 2012 [FirstZoom YouTube channel, June 7, 2012]

                  Dino from Broadcom introduced us to their new 5G WiFi router that was streaming simultaneously a total of four HD video streams, set up in the Computex arena, where WiFi was incredibly congested. 5G WiFi has amazing bandwidth and exceeds anything to be seen in 3G and 4G. The ramp up to 5G has started, with products from ASUS already, and by next year this time, 5G will be pretty common even in mobile devices.

                  Broadcom and 5G WiFi [Broadcom technology site, July 25, 2012]

                  Broadcom Delivers 5G WiFi
                  Broadcom Delivers 5G WiFi
                  Broadcom’s mission as a global innovator is simple – Connect everything. As a leader in semiconductor solutions, Broadcom boasts that 99.98 percent of all Internet traffic crosses a Broadcom chip, across vast lineup of products. Broadcom is investing in the advancement of 5G WiFi, a platform for IEEE 802.11ac, the standard behind the next generation of Wi-Fi. Broadcom recognizes that each previous generation has come in at the right time to address an inflection point in consumer needs. 5G WiFi is no different. It is here as a panacea for the video challenge and represents the continued commitment by Broadcom and the industry to meet wireless needs in both homes and workplaces.
                  Bringing 5G WiFi to Market
                  Bringing 5G WiFi to Market
                  Broadcom introduced its family of 5G WiFi chips for access points and PCs at the Consumer Electronics Show in January 2012. Soon after, the world’s first 5G WiFi routers were unveiled by companies such as Netgear, Belkin and Buffalo Technologies, with others, such as ASUS and D-Link, soon following. At the Computex show in June 2012, ASUS announced the world’s first 5G WiFi laptop & motherboard, bringing the power of the next generation of Wi-Fi to the world of computing.
                  In July 2012, Broadcom introduced the BCM4335, the industry’s first 5G WiFi combo chip for smartphones, tablets, ultrabooks and other mobile devices. The new device extends Broadcom’s wireless connectivity leadership and establishes it as the first chip vendor to sample solutions based on the 802.11ac standard for every major Wi-Fi product segment. Smartphones and tablets powered by the new BCM4335, which are expected to hit shelves in Q1 2013, will allow consumers to reap the full benefits of 5G WiFi on both ends of the wireless connection.

                  Broadcom Corporation_Unleashing the Power of the 5G WiFi Ecosystem [SUMMITFORUM2012 YouTube channel, June 18, 2012]

                  Mr. Michael Hurlston Senior Vice President and General Manager, Wireless Combo Connectivity Line of Business Broadcom Corporation

                  Tenda leads China’s Gigabit Wireless Age [Tenda press release, Nov 20, 2012]

                  Tenda ® (Shenzhen Tenda Technology Co., Ltd), a global networking company that delivers innovative products to consumers and businesses, today announced the world’s fastest next-generation gigabit WiFi 802.11ac product series at the press conference jointly held with Broadcom®, the world’s leading chipmaker. Tenda, the first in China to launch the high-speed 802.11ac products, demonstrated its courageous commitment to leading innovation at the conference in the presence of over 130 guests from major news, media, government authorities and channels, etc.
                  President and CEO of Tenda, Mr Dengping Quan, highlighted Tenda’s dedicated commitment to innovation and pioneers of the spirit of innovation. He said at the conference, the demand for high-performance routers operating in the less crowded 5 GHz band is growing significantly in China. By working with Broadcom, Tenda has consistently delivered an innovation pipeline of leading edge technologies designed to address the needs of today’s consumers in China. To improve and facilitate innovation processes, we spent huge sums of money to import IPD (Integrated Product Development), the most advanced product development process, from IBM and Agile IT systems from Oracle.
                  Consistently investing in innovation and highly valuing the core technology, Tenda contributed a lot— the first to launch wireless terminal products, the first to introduce wireless 11n products in China, the first to launch portable wireless router and easy-to-install router, the first to…
                  Marketing and Product Director Mr. Hongwei Wang from Tenda introduced the 11ac technology advantage: a remarkably higher transmission rate– up to 433Mbps for a single antenna, and up to 1300Mbps for 3 combined antennas; in the near future, multiple antennas operating in 160MHz will deliver speeds up to 3.47Gbps or even higher. Plus, the advantages of Tenda’s new products based on 11ac standards consist of faster throughput, higher capacity, stronger anti-jamming capability, fashion design and easy usage. Operating on 5G band, these Tenda new 5G WiFi products are designed to better meet the need of smart home entertainment center as well small and medium-sized enterprises, ideal for interference-free video streaming, including transmission from a router to TV device and between different devices.
                  In 2007, Tenda pioneered to promote 11n products as replacement of the legacy 11g products. Now, Tenda has developed new 5G WiFi products that deliver the speed and reliability required for today’s evolving consumer needs. He gave details of Tenda new products at the conference and announced plans to upgrade the existing series routers to smart and easy to install routers (intelligently detect Internet connection type, intelligently diagnose network faults, intelligently connect to secondary uplink router), as well as to create the world’s most easy-to-install router. It also announced that Tenda will be the first to provide a free telephone service in the industry.
                  Mr. Micheal Hurlson, Broadcom SVP and GM, Wireless Connectivity Combo described the cooperation with Tenda a win-win relationship and would deepen the strategic partnership. He said, Broadcom will keep its industry leadership and clearly focus on developing 5G WiFi chips. Chinese market is very important to Broadcom and Tenda is found unbelievable in terms of bringing new technology to market. Mr Dengping  Quan expressed that, Broadcom is an innovation leader in wireless field. Tenda will keep on close cooperation with Broadcom to bring the latest technologies into Chinese market.
                  Broadcom’s 5G WiFi dramatically improves the wireless range in the home, allowing consumers to watch HD-quality video from more devices, in more places, simultaneously. The increased speed enables consumers to download web content from a mobile device faster and quickly synch large files, such as videos. Since 5G WiFi transfers the same volume of data at a much faster rate, devices enter low-power mode faster, which can result in significant power consumption advantages. Michael Hurlston, Broadcom SVP and GM, Wireless Connectivity Combo said, “China is rapidly emerging as a top consumer of IPTV services. As Chinese consumers turn to mobile devices to watch video over Wi-Fi, the need for an interference-free, clean wireless experience has become increasingly apparent. Tenda’s new 5G WiFi routers deliver the speed and reliability required for today’s evolving consumer needs.” He also predicted that by the year of 2014, 5G Wi-Fi technology will not only become standard on mobile terminals such as mobile phones tablet but also be widely incorporated into home appliances and medical equipment. Currently Broadcom’s 5G Wi-Fi chips has been applied in the field of routers, PC, tablet, phone, and more terminal devices equipped with 5G Wi-Fi technology are expected to be brought into ordinary people’s life by the end of the first quarter of next year.
                  He also said that the broadcom technical advantages allow 5G Wi-Fi seamless roaming, remote control, situational awareness platform for applications such as home digital entertainment center. In order to allow better play 5G Wi-Fi charm, Broadcom also integrates other technologies such as NFC, Bluetooth, allowing better content sharing and multi-screen interaction.
                  Mr Dengping Quan, President and CEO of Tenda, Mr Michael Hurlston, Broadcom SVP and GM, Wireless Connectivity Combo, Roundtable forum, Ms. Jackie Baon, Senior PL Manager of Mobile and Wireless, Dr. Jinqiao Chen, Secretary-General, Committee of Economic Experts of the Ministry of Industry and Information Technology, deputy chief engineer of Telecommunication Research Institute, Mr. Xiaoyong Liu, deputy chief engineer of the State Radio Monitoring Center Testing Center,  Mr. Li Chen, director of category management, Amazon (China), Mr. Ning Lu, Purchasing Director, Gome, and Mr Zixiang Zhang, President of Henan JHD Network Technology Co., Ltd. Etc joined a  splendid discussion at the roundtable forum.
                  Below presents an overview of Tenda’s new 5G WiFi retail products including the W1800R, W80E and W900U.

                  Tenda 5G WIFI [TendaSupport YouTube channel, Feb 18, 2013]

                  Phablet competition in India: $258 Micromax-MediaTek-2013 against $360 Samsung-Broadcom-2012

                  Allwinner in mainland China moved first to quad-core Cortex-A7 with the A31 SoC introduced with the launch of the first two tablet products, Onda V972 and V812, on December 5, 2012 (and delivered from December 24, 2012 on in mainland China). That prompted a direction only reaction that Qualcomm quad-core Cortex-A7 SoCs with Adreno 305 and 1080p coming for the high-volume global market and China [Dec 9, 2012]), with sampling just planned for Q2’13 and only now publishing a completely redesigned 2013 roadmap according to Qualcomm moving ahead of Allwinner et al. in CPU and GPU while trying to catch up with Allwinner in Ultra HD [Jan 12 – Feb 20, 2013]. The #2 SoC vendor MediaTek from Taiwan had already plans to move to Cortex-A7 so was able to react much more quickly with MediaTek MT6589 quad-core Cortex-A7 SoC with HSPA+ and TD-SCDMA is available for Android smartphones and tablets of Q1 delivery [Dec 12, 2012]. Such a delivery first happened with Micromax A116 in India (from February 14, 2013 on) which targeted the delivery of Samsung Galaxy Grand (from January 21, 2013 on) based on a very much ‘2012 vintage’ SoC from Broadcom still using a dual core Cortex-A9 driven CPU.

                  So here we have an interesting possibility of comparing a ‘2013 vintage’ (quad-core Cortex-A7 at 28nm etc.) phablet solution with a ‘2012 vintage’ (dual core Cortex-A9 at 40nm LP etc.) one. In addition from a vendor (MediaTek) trying to agressively conquer the global market after the Greater China one by going against the global #1 heavyweight Samsung. Such an analysis would, no doubt, reveal quite interesting facts not only about the current state of the market but about the future market as well.

                  First here is an overall comparison video from India:
                  Micromax Canvas HD A116 VS Samsung Galaxy Grand – Gaming, Benchmarks, Camera, Performance, Display [intellectdigest YouTube channel, Feb 16, 2013]

                  See also: ‘Micromax Canvas HD A116 Detailed In Depth Video Review And Comparison With Galaxy Grand’ at http://www.intellectdigest.in/micromax-canvas-hd-a-116-price-and-review-583/

                  Next there is a detailed specification comparison is in the table somewhat below.

                  Before that, however, note that to do such a comparison one needs to invest more than one day of time which shows quite well that in the consumer computing space customers will hardly be able to recognize the really deciding differentiators(in the same way as this happens with consumer products in general). I am particularly dismayed by the fact that even from such a table one will hardly recognize the most important differentiator that from power consumption point of view the Galaxy Grand is ways better that the Micromax A116 (440 hours of standby time vs. 174 hours, and 10 hours 10 minutes of talk time vs. 5 hours).

                  Then the display quality difference discussed first in the above video is far less than one would conclude from the below table (TFT LCD at 800×480 resolution on Grand and IPS at 1280×720 on Micromax A116) as evidenced by the excerpted video image included below (taken az [1:15] with A116 on the left and Grand on the right, for both the brightness set to maximum for the comparison). One of the reasons for that is the mDNIe (mobile Digital Natural Image engine) technology from Samsung going back to 2003 with TVs. In fact MediaTek just now came up with a kind of similar technology of its own (see in the end of Section 1) called MiraVision. Immediately after that (in the whole Section 2) I included all available material about both the mDNIe and its “parent from TVs”, DNIe in order to make possible to understand the maturity of Samsung solution vs. the MediaTek one. And there are definitely other “tricks” (additional layers etc.) which are also essential for making the Grand screen a true masterpice of display engineering.

                  image

                  Click on the image below or this link in order to go to a clickable version of the table!image
                              Click on the image above or this link in order to go to a clickable version of the table!

                  Finally, in addition to the already mentioned first two sections of the detailed analysis there is a Section 3 in the end devoted to the Broadcom SoC technology used in the Samsung Galaxy Grand

                  More information for this introductory part:
                  Micromax Canvas HD A116 [Micromax microsite, Feb 13, 2013]
                  MediaTek High Performance Quad Core Solution Empowers Micromax A116 Canvas HD [MediaTek press release, Jan 22, 2013]
                  Micromax Canvas HD demo Video [micromaxtube YouTube channel, Feb 19, 2013]

                  Micromax launches Canvas HD to strengthen phablet leadership [Micromax press release, Jan 21, 2013]

                  … it is the ideal phone for the young generation who is always on the lookout for better, faster and savvier smart phones on the go!

                  Commenting on the launch and association with MediaTek, Mr. Deepak Mehrotra, Chief Executive Officer, Micromax said, “At Micromax, we constantly strive to innovate and develop  great technological experiences for our consumers. Today’s launch marks our association with MediaTek to bring forth our first quad core phone in this segment, offering consumers a great user experience with latest features and added functionality.” He further added, “We are excited with the success of Canvas 2, which has clearly established Micromax as number one player in the new 5” phablet category in India. We are looking forward to similar success with the new phone being unveiled today.”
                  Speaking at the occasion,  Dr. Finbarr Moynihan, General Manager  – Business Development at MediaTek, said, “In less than 2 years of launching our first smartphone chipset, MediaTek’s shipments in this category have grown more than ten times, with 110 million units in 2012. As the world’s first commercialized quad-core Cortex-A7 SoC, the MT6589 is an innovative solution that accelerates product development, simplifies differentiation, and offers the best possible experience that mid to high-end smart device owners desire. Micromax shares our core philosophy of pushing the bar on innovation and bringing it within the reach of the masses. We are delighted that India’s leading youth mobile brand has chosen MediaTek to power its top-end mobile smartphones.”

                  About Micromax [the 12th largest handset manufacturer in the world]:
                  Micromax started as an IT software company in the year 2000 working on embedded platforms. In 2008, it entered mobile handset business and by 2010 it became one of the largest Indian domestic mobile handsets company by offering unique affordable innovations. … The brand’s product portfolio embraces more than 60 models today, ranging from feature rich, dual – SIM phones, 3G Android smartphones, tablets, LED televisions and data cards. The company has many firsts to its credit when it comes to the mobile handset market including the 30-day battery backup, dual SIM phones, QWERTY keypads, dual reception mode handsets, universal remote control mobile phones etc. Micromax has presence in more than 500 districts through 100,000 retail outlets in India. The company has global business presence spread across Hong Kong, Bangladesh, Nepal, Sri-Lanka, Maldives, UAE, Kingdom of Saudi Arabia, Kuwait, Qatar, Oman, Afghanistan and Brazil.

                  Samsung Galaxy Grand (i9082) full review hands on video [mobiscrub YouTube channel, Feb 4, 2013]

                  [2:06] The display of the Grand is a 5 inch Super Clear LCD with a resolution of 480 x 800 pixels. When compared to the Super AMOLED screen in the Galaxy Note II or the S III, the screen does look less saturated, however, color rendition is great & looks very natural. Wide viewing angles & good outdoor visibility lets you watch movies & read content easily. [2:42]
                  The Galaxy Grand camera is an 8 MP sensor with autofocus & LED Flash. The camera also features BIS (Backside Illumination Sensor) which basically takes great shots even in low light condition. The shutter speed of the Galaxy Grand camera is quite nice as well but not as fast as the Note II or the S III.
                  Much of the smart features in the Galaxy Grand resemble to those found in the S III & Note II such as: Multi window, Smart Rotation, Smart Stay, Smart Alert, Direct call & pop up play. Obviously there is no S Pen included with the Galaxy Grand, that differentiates from the smartphone beast, the Note II.

                  Samsung GALAXY Grand [Samsung Mobile Press announcement, Dec 18, 2012]
                  Samsung Unveiled GALAXY Grand [Samsung Tomorrow Global, Dec 18, 2012]
                  Galaxy Grand GT-i9082 [Samsung India microsite, Jan 22, 2013]
                  Samsung Galaxy Grand Redefines Smartphone Experience for All [Samsung India press release, Jan 22, 2013]

                  Even though it supports a massive 5.0″ screen with WVGA TFT display powered with mDNIe [mobile Digital Natural Image engine]technology, the device is incredibly slim and comes with an ergonomic design which makes is comfortable to hold. The vivid display provides an expansive viewing experience rendering messaging, multimedia and Web content in brilliant color and clarity.

                  image image

                  Samsung GT-i9082 Galaxy Grand [Duos]

                  Micromax Canvas HD A116 Detailed In Depth Video Review And Comparison With Galaxy Grand [Intellect Digest, Feb 17, 2013]
                  List of Top 5 Phablets under Rs 20k – Feb 2013 [My PhoneFactor.in, Feb 20, 2013]
                  Micromax A116 Canvas HD performance review vs. other quad-core phones [Thinkdigit, Feb 15, 2013]


                  Section 1   MT6589
                  Quad-Core Cortex-A7 1GHz+CPU Smartphone Platform [MediaTek product page, Dec 27, 2012]

                  Overview

                  The world’s first commercialized quad-core SoC available for mid to high end smartphone and tablets market
                  The Coolest quad core solution- MT6589 is the world’s first commercialized quad-core SoC (AP+BB) available for mid to high end smartphone and tablets market, the MT6589 integrates a power-efficient Cortex™-A7 CPU subsystem from ARM, PowerVR™ Series5XT GPU from Imagination Technologies, and MediaTek’s advanced multi-mode UMTS Rel. 8/HSPA+/TD-SCDMA modem. The MT6589 is delivered in advanced 28nm process technology, creating a universal platform that delivers powerful performance at a very competitive price.

                  Features

                  Innovative, Advanced Dual-SIM solution
                    • Dual-SIM and Dual-Active functionality frees users to seamlessly make and receive calls on two SIM cards at the same time.
                      High-end Multimedia Capabilities
                        • 13MP camera with integrated ISP, 1080p playback and recording at 30fps, and enhanced image processing for DTV-grade image quality
                        • Full HD (1920×1080) [1080p] LCD support for razor sharp visuals
                          Best-in-class MediaTek Technology
                            • Integrated leading 4-in-1 connectivity combo, providing 802.11n Wi-Fi, BT4.0, GPS and FM radio

                            MT6589 – The Coolest Quad-Core SoC Platform – Thermal Benchmark [mediateklab YouTube channel, Dec 28, 2012]

                            MediaTek MT6589 -The World’s First Commercialized Quad-Core Cortex-A7 SoC Available for Mid to High End Smartphone and Tablets Market.

                            See also:
                            MediaTek Strengthens Global Position with World’s First Quad-Core Cortex-A7 System on a Chip – MT6589 [MediaTek press release, Dec 11, 2012]

                            MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, announced the launch of the MT6589, the world’s first commercialized quad-core System on a Chip (SoC), available for mid to high-end Android smartphones and tablets worldwide. The new quad-core SoC integrates MediaTek’s advanced multi-mode UMTS Rel. 8/HSPA+/TD-SCDMA modem, a power-efficient quad-core Cortex™-A7 CPU subsystem from ARM, PowerVR™ Series5XT GPU from Imagination Technologies, and is delivered in 28nm process technology. As a leader in Dual-SIM technology, the MT6589 is also the world’s first HSPA+ smartphone platform supporting Dual-SIM, Dual-Active functionality to address increasing multi-SIM demand around the world. The integration of these compelling features makes the MT6589 a universal platform that delivers premium multimedia capabilities with extremely low power consumption for an outstanding user experience. It also enables handset makers to reduce time to market, simplify product development and manage product differentiation in a more cost effective way, for any market worldwide.
                            The MT6589 also supports Miracast™ technology for multi-screen content sharing and pre-integrates MediaTek’s leading 4-in-1 connectivity combo, which supports 802.11n Wi-Fi, BT4.0, GPS and FM.
                            The MediaTek MT6589 is currently being incorporated into smart devices by MediaTek’s leading global customers, and the first models based on this new chipset are expected to ship commercially in Q1 2013.

                            Lenovo S3000 uses MediaTek quad-core ARM Cortex-A7 [Charbax YouTube channel, Feb 26, 2013]

                            Lenovo announces the Android tablet market has overtaken the iPad market, with 53% worldwide market share for Android and 43% for iPad. Lenovo is the biggest tablet brand in China, with a tight relation to MediaTek, here’s Lenovo’s latest quad-core 7″ 1024×600 IPS tablet.

                            MediaTek Powers Lenovo’s Premium Multimedia IdeaTab S6000 Tablet [MediaTek press release, Feb 25, 2013]

                            This year, at Mobile World Congress, MediaTek’s quad core SoC will be powering three new Android tablets launched by Lenovo, led by the Lenovo IdeaTab S6000. Built on the Android 4.2 Jelly Bean operating system, the S6000 is a sleek (8.6mm) and light (560g), 10” tablet which leverages quad-core processing to deliver performance, connectivity, and clarity.
                            Jeffrey Ju, GM of Smartphone Business Unit of MediaTek. “Our aim is to democratize the smartphone market by enabling the smart ecosystem to make high performance products at affordable prices for the mainstream market.  This in turn will be the catalyst for the smart age as customers will demand greater device integration to share and view their entertainment and information seamlessly across multiple screens – requiring a sophisticated smart ecosystem that only MediaTek’s SoC total solutions can drive.”

                            How MediaTek helps lower mobile device power consumption? [mediateklab YouTube channel, Feb 24, 2013]

                            MediaTek is continuously making technological breakthrough with each new generation of smartphone solution. Through high levels of hardware and software integration and the efforts of system optimization, the CPU power saving for MT6589 allows for up to 11 extra hours of operation with a typical battery. Watch the video to learn more…

                            MiraVision makes Full-HD support for mobile devices a reality to everyone [MediaTek press release, Feb 25, 2013]

                            MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions announced today the availability of “MiraVision,” the world’s most comprehensive suite of display picture quality technology, for its smartphone and tablet platforms.
                            The joint hardware and software suite of display picture quality technology – MiraVision – aims to strengthen Mediatek’s leading position in the smart age, where consumers can expect the same, high quality of the visual experience across various display resolutions. Leveraging MediaTek’s leading display picture quality technology developed in digital TV (DTV), MiraVision is designed to deliver seamless full high-definition display picture quality on mobile devices. It empowers handset and tablets makers to provide the best visual quality on the mobile platform with reduced time to market, simplified product development and differentiation for consumers everywhere.
                            MiraVision is equipped with specific features that enable users to enjoy DTV-grade display picture quality on their mobile devices. With MiraVision, contents will be displayed more vivid and saturated with more details, providing a far richer and more colorful viewing experience previously only available on a high-end DTV. Furthermore, specifically tailored for mobile devices, the all-important power efficiency has been addressed and boosted through the Ambient-Light Adaptive Luma (AAL) technology, which intelligently adjusts the panel backlight in response to the ambient light intensity and the displayed contents to simultaneously optimize battery life and viewing experience. The combination of enhanced sharpness, richer color and adaptive Luma technology means true seamless quality across multiple devices is closer than ever before.
                            “The future is more than just TVs or smartphones alone,” commented Jeffrey Ju, GM of Smartphone Business Unit of MediaTek, “our focus is on innovative solutions that enhance the chip, driving speed to market at premium performance up for our customers while ensuring the seamless cross-screen experience across the array of devices through which users are consuming entertainment and information. We are proud to be the one who can truly integrate technologies of DTV and mobile phones/tablets in the smart age, making the premium cross-screen experience real to everyone in every market.”

                            This background technology from MediaTek is also available to the MT6589 as evidenced by [2:00 – 3:00] time fragment of this recorded video (at [0:56] it is explicitly said: “Miravision engine which has been included in the new MT6589 quad-core SoC”):
                            MiraVision: world’s leading digital TV-grade picture-quality engine for mobile devices [mediateklab YouTube channel, Feb 24, 2013]

                            With advanced algorithms, the Miravision picture-quality engine can calculate the optimal level of backlighting for any given environment, while also ensuring that the backlighting is optimized by the content. This kind of flexible optimization for backlighting and pixel intensity gives the user a level of screen brightness that is most comfortable and pleasing for the eyes.


                            Section 2 Samsung mDNIe [mobile Digital Natural Image engine]

                            Into the New Wave – the Samsung Wave S8500 [samsungwave YouTube channel, Feb 14, 2010]

                            Samsung Wave S8500 is the first mobile handset to be released on Samsung’s new, open mobile platform, Samsung bada. … Display: 3.3 WVGA (800×480) Super AMOLED with mDNIe (mobile Digital Natural Image engine) technology. DNIe technology is proven display technology which was incorporated to Samsung’s LCD TV and LED TVs lineups. It boosts an even sharper and crisper viewing experience for photos, videos, and e-books than the Super AMOLED by itself.

                            Mobile Digital Natural Image Engine – mDNIe [Read a tech, June 12, 2010]

                            Samsung Wave display features Samsung’s mDNIe – mobile Digital Natural Image engine technology, borrowed from Samsung’s latest LCD TV and LED TV products, says the company. The mDNIe technology is said to offer better viewing angles and “super fast response.” The Wave’s display is also touted for its tempered glass and anti-smudge surface.

                            From http://tvtonight.televisionshop.info/samsung-hl-s5087w-50-inch-1080p-dlp-hdtv-on-sale/

                            The Samsung Digital Natural Image engine (DNIe) Video Enhancer refines all analog NTSC and wideband video inputs for an overall improvement in picture quality. DNIe improves contrast, white level, picture detail and incorporates digital noise reduction to improve lower quality video inputs. The 3-line digital comb filter constantly analyzes the three dimensions of picture height, picture width, and picture changes-over-time to dramatically reduce edge image artifacts while improving transition detail. Samsung’s Cinema Smooth 3:2 pull-down film mode corrects for the artificial frames created when films are converted to DVDs. The result is a clearer image without the subtle motion artifacts caused by 24-to-30 frames per second video conversion.

                            Samsung’s DNIe™

                            Samsung’s DNIe™ technology offers digital perfection in naturally presented, crystal-clear images that uncover even the most minute detail.


                            Motion Optimizer: The visual data are automatically broken down into signal and noise and adjusted through a combined spatial/temporal process to eliminate noise and blurring without the slightest damage to the original signal. This guarantees the viewer a picture of astounding sharpness, whether the scene is still or moving.


                            Contrast Enhancer: DNIe has done away with the unwanted side-effects that conventional contrast enhancement can produce, such as noise boost-up and flicker by developing an algorithm that recognizes over 1 million criteria for applying contrast. Its detail contrast enhancement technology can automatically analyze up to 70,000 local images within a frame, treating the viewer to a picture rich in contrast even in the tiniest details.


                            Color optimizer: For each scene the color optimizer calculates the saturation of red, green, and blue in the input signal and adjusts it to the shades that the human eye accepts as natural. Even a conventional process like white tone enhancement produces more striking results when when used with DNIe. The end result is a palette of vivid hues and pure white tones to satisfy the most discerning viewers eye.


                            Detail enhancer: Many viewers complain of the unnatural effect that conventional uniform detail enhancement produces by relying on artificial amplification of the input signal. In contrast, DNIe automatically analyzes the portion to be amplified, detecting and re-processing any noise or defect to bring the viewer a startlingly sharp and lifelike image.

                            Samsung DNIe ‘Pixel’ [sangafilms YouTube channel, Dec 5, 2007]

                            “Nature created DNA, but SAMSUNG developed DNIe.” Samsung Electronics Unveils New “Natural Image” Technology for Digital TV [Samsung press release, April 2003]

                            – Digital TVs with new DNIe technology are being put on the world market. DNIe technology can be applied to all digital TV typesLCD, PDP, projection or CRT.
                            – The cleanest and most natural images are produced under all viewing conditions.
                            – Samsung, which leads the world market in color TVs, TFT-LCDs, and color monitors, aims to do the same with digital TVs.
                            Samsung Electronics has developed the Digital Natural Image engine (DNIe) that greatly improves the clarity and detail of images reproduced by color TVs. The company expects its technology breakthrough to elevate the Samsung brand the top of the rapidly growing world digital TV market.
                            On April 29, Samsung Electronics held a briefing on the new DNIe technology and digital TV business strategy. On display were PDP, LCD, projection and cathode ray tube (CRT) models supported by DNIe, which offers far greater image detail than conventional digital TVs. Samsung Electronics began its research project to improve picture quality back in 1996 and implemented it in stages. The first prototype digital TV with DNIe was ready last December. The technology can be used with all types of digital TVs to re-create natural colors that truly please. Last year, Samsung sold more color TVs than any other manufacturer, and now the company is ready to do the same in the digital TV market.
                            DNIe technology optimizes the moving picture image and color, while the contrast ratio and fine details are amplified. These four processes automatically and precisely capture broadcast signals in all formats, from analog to high definition. This high clarity, high detail image technology provides the best possible picture quality under all conditions.
                            Last December, Samsung Electronics completed development of the four processes. The next four months were applying the new technology to CRT TVs (29”-32”), DLP projection TVs (43” to 61”), CRT projection TVs (43” to 52”) PDP TVs (42” to 63”) and LCD TVs (32” to 40”) and commercializing the new products.
                            Significance of New DNIe Technology
                            Samsung Electronics’ high clarity, high detail image technology is the product of a determined effort to improve picture quality. This approach is far more than a simple picture improvement based on analog signal reception. Rather, the new technology produces complete image quality; any signal input comes out cleaner and more natural.
                            DNIe can completely eliminate blurring from movement or image prolongation. A deep contrast can also be achieved. What is more, the finest detail appears sharp, while the vivid natural color is most pleasing to the eye.
                            The Samsung Electronics briefing clearly demonstrated the superiority of the company’s latest technology over conventional technology. The company has received 85 foreign and domestic patents related to DNIe, including a basic technology patent for contrast reproduction.

                            DNIe Technology in a Nutshell

                            Samsung’s unique DNIe technology encompasses four functions that analyze all signal input, from analog to high definition, in stages. The volume of noise in the signal is detected and the signal level is classified according into analog, SD or HD and then optimized accordingly.
                            Motion Optimizer: Processes Noise More Completely than Ever Before
                            This noise processing technology integrates temporal and spatial concepts to ensure clear images even when the motion is very fast.
                            Contrast Enhancer: For a Deeper Contrast
                            This technology employs a contrast ratio of one million or more and a new algorithm that can reproduce the optimal contrast to provide a deep and rich image quality.
                            Detail Enhancer: Complete Images, True to the Finest Detail
                            A vastly improved technology for automatically analyzing the picture signal reproduces images in amazing detail, resulting in more lifelike video.
                            Color Optimizer: Vivid, Natural Colors
                            The video signals being generated are analyzed and the quantities of reds, greens and blues are calculated to provide the colors most natural to the human eye.

                            Samsung DNIe [tnbtsingapore YouTube channel, Aug 12, 2010]

                            FAQs: What is DNIe [Samsung, Oct 10, 2012]

                            Samsung’s Digital Natural Image engine (DNIe TM) is a set of four advanced image processing technologies that makes digital TVs, including various types of displays such as LCD, PDP, projection, and CRT, produce the clearest, most detailed, and yet most natural-looking images ever.
                            The four technologies used by DNIe are:
                            • Motion Optimiser: eliminates noise, even in moving pictures
                            • Contrast Enhancer: increases the contrast
                            • Detail Enhancer: sharpens pictures and makes details visible
                            • Color Optimiser: provides natural and vibrant colours
                            The secret of DNIe TM begins with an Intelligent Analyser that analyses any kind of input signal to optimise the picture quality. By analysing the frequency characteristics of the input signal, the Analyser automatically detects the amount of noise in the signal, identifies the source level as analogue, SD, or HD, and even determines whether it has been scaled.
                            Through this analysis of the input signal at the first stage of the DNIe TM process, the Intelligent Analyser ensures that the optimal adjustments is made throughout the remaining four stages to the production of the final output.
                            DNIe technology is not only suitable for all usual input signals for television reception today, such as analogue, cable, satellite and digital, it also works with the input signals of DVD, camcorders and game computers.
                            DNIeTM R&D History
                            Progress in picture quality enhancement has been achieved through sustained research and investment at Samsung, beginning in 1996 with an independent project. In 1997, Samsung’s project developed a noise reduction function for the image enhancement of CRT TVs.
                            In 2000, Samsung embarked on a new picture quality enhancement project and confirmed its potential for production. By 2001, the fruits of these research efforts had laid the technological foundations for the birth of Samsung’s full-fledged image enhancement algorithm.
                            In March 2002, the basic version of Samsung’s unique DNIe technology was ready. At last it was possible to obtain optimal picture quality with signals ranging from RF all the way up to HD. The development of DNIe was completed by 2002, and early 2003 this radical new technology caught the eye of the world in a successful demo at a show in Las Vegas.
                            For more information on (DNIe) Digital Natural Image engine click Here

                            DNIe – Digital Natural Image engine [Birds-Eye.Net, Apr 3, 2011]

                            DNIe, or Digital Natural Image engine, is a “natural image” technology introduced by Samsung in 2003. Originally developed as part of a concerted effort by Samsung to improve television picture quality on non-high-definition-televisions, the DNIe chip is now used in Samsung’s plasma and high definition televisions (HDTV). DNIe makes input signals sharper, clearer and more lifelike. Its advanced image processors help to create true-to-life colors and high contrast, while pretty much eliminating digital artifacts.
                            DNIe offers better detail than conventional televisions by using four proprietary processes that optimize and enhance image quality and sound: a Motion Optimizer that is a noise processing technology used to eliminate blurring and noise in fast moving images and thus producing a more natural-looking motion; a Contrast Enhancer that offers rich details and image quality through brightness and contrast levels that are enhanced for deeper, richer blacks with greater detail, and more natural whites; a Detail Enhancer that automatically analyzes the picture signal elements in order to produce sharper detail, clearer image separation and more natural edge transition; and a Color Optimizer that analyzes the video signals being generated so that the quantities of reds, greens, and blues are calculated to provide colors with a more lifelike realism, where whites are more accurate, and skin tones are given a more natural hue. DNIe also offers Samsung’s patented “My Color Control” technology that the user to control specific colors without affecting the whole screen, providing six color-control selections: white, red, pink, yellow, green and blue, so the user can adjust a color to their liking.
                            Other Related Definitions for DNIe
                            “The secret of DNIe TM begins with an Intelligent Analyzer that analyzes any kind of input signal to optimize the picture quality. By analyzing the frequency characteristics of the input signal, the Analyzer automatically detects the amount of noise in the signal, identifies the source level as analogue, SD, or HD, and even determines whether it has been scaled.” [Samsung]
                            “The SAMSUNG DNIe vision is an image enhancement algorithm with remarkable engines that work in tandem and individually to improve the visual quality. This technology from SAMSUNG that spells the end of conventional television.” [Samsung]
                            “SAMSUNG’s DNIe Pro (Digital Natural Image engine) ensures the clearest, most natural images imaginable. Colour and motion are optimised and the contrast and detail are enhanced to ensure unprecedented image quality.” [Samsung]
                            “Samsung’s proprietary technology, DNIe – Digital Natural Image engine – is the secret to stunning HDTV picture quality. DNIe optimizes six different elements of image quality such as color balance, sharpness, and motion to reproduce the most life-like and vibrant picture throughout Samsung’s broad portfolio.” [Samsung]
                            “DNIe generally improves most HD and DVD content with a few exceptions, but it’s a mixed bag with NTSC sources. Many HD and DVD images are made sharper with DNIe, contrast is improved, and color accuracy is enhanced in many scenes.” [Extremetech.com]
                            “DNIe is Samsung’s image “enhancement” engine…On the surface these claims sound great, but on closer examination most of these features are either impossible (6 times density enhancer) or undesirable (dynamic contrast ratio). For every image DNIe makes better there are two images that it makes worse. There is no way these sets can hold a calibration with DNIe enabled. If accuracy is desired DNIe should be turned off and left off. On the HLP DNIe can be easily disabled in the user menu. It should be noted that there are a few models of Samsung DLPs (notably the HLR series) that have DNIe permanently enabled. Before purchasing a Samsung display I would make sure that DNIe can be toggled from the user menus.” [Gadgetbench.com]
                            “DNIe is a video enhancer that makes the picture more colorful and lifelike. You can tell too. In the DNIe product demo, the screen is split – one side shows natural footage, the other shows DNIe enhanced footage. The difference is remarkable. The natural footage is boring and robbed of color while the DNIe footage is bright and crisp. The user controls when DNIe is used, which is good because not everyone will want enhanced video all the time – like an editor previewing footage to see what color correction is required.” [Matthew Torres]
                            Links Related to DNIe
                            Nature created DNA, but SAMSUNG developed DNIe – Samsung Electronics Unveils New “Natural Image” Technology for Digital TV
                            What is DNIe? – Digital Natural Image engine

                            Technical Resources for DNIe

                            Feel the DNIeVideo demo of DNIe and Technical Information

                            Blogs about DNIe
                            Samsung Village – Official Samsung blog for news and inside stories
                            Books about DNIe
                            Digital Video and HD, Second Edition: Algorithms and Interfaces (The Morgan Kaufmann Series in Computer Graphics) – by by Charles A. Poynton
                            Global Marketing Management – by Kiefer Lee and Steve Carter
                            Other DNIe Related Books

                            Section 3

                            Smartphone HSPA+ Platform (from 2013 Products of Broadcom [Feb 8, 2013]):

                            • BCM28145: 720p 4G HSPA+ Smartphone Processor
                            • BCM28155: 1080p 4G HSPA+ Smartphone Processor

                            Broadcom CEO Discusses Q4 2012 Results – Earnings Call Transcript [Seeking Alpha, Jan 29, 2013]

                            Scott A. McGregor – Chief Executive Officer, President and Director

                            Samsung launched the Galaxy Grand, Grand Duos, and Galaxy S2 Plus, leveraging our complete Android platform, which includes our 3G cellular SOC and wireless connectivity.

                            We also have more than 40 designs in process in China on our turnkey reference platforms. Our technology mix is trending to HSPA+ dual core application processors and additional connectivity, features which command a meaningful ASP premium.

                            The Galaxy Grand, for example, includes Broadcom’s dual core SOC NFC controller, connectivity combo with built-in WiFi, Bluetooth and FM, RF transceiver, power management, and GPS.

                            From Broadcom Corp. – Analyst/Investor Day, December 6, 2012 (slides from here)

                            Robert Americo Rango, Executive Vice President and General Manager of Broadcom’s Mobile and Wireless Group:

                            image

                            Broadcom’s focus is on 3G and 4G. The reason we’re focused on 3G is because we see the 3G market continuing to grow. We see it being very important for emerging markets. And we see the 3G market taking over the feature phone market going forward. So for emerging markets, our focus is on 3G. And then the 4G market, of course, for developing regions like the U.S. Big investment in 4G, a lot of progress to report, and I’ll get into this in my presentation. So focused on both because these — this is where the growth is, and this is where the action is in the market.

                            So 2 years ago, we had one 3G smartphone SoC. That was the 21553. And you can see that’s the 7.2-megabit modem, single-core device. It could address screen sizes, say, from 3 to 3.5 inches. And this was the device that last year I talked about that powered the Samsung GALAXY Y, which was one of the most popular smartphones in India. Now, over the last year, we added 2 chips that we announced earlier this year, the 21654 and the 28145. We switched from 65-nanometer to 40-nanometer, and we went from single core to dual core. So — and you can see that it helped us address a bigger part of the market. We were able to move up to the 4- to 5-inch phone screen size.

                            Now today, with the announcement of the 21664 and extension of the 28145 to the 28155, we now have a full family of solutions on 3G. We can cover anything from 3 inch, all the way up to 7 to 10-inch, which would be a tablet. More interesting actually is the 5 to 7-inch category, because the phablet is growing at a 93% compounded average growth rate. And phablets turn out to be one of the biggest growth areas for phones in Asia, okay? So Broadcom has the ability now to address this entire market. And again, why is that important? Because once a customer invests in one of these chips and picks up the Broadcom software suite for one, it can quickly be applied to an entire family of products.

                            Now, again, 3G market is very competitive. We all know that 3G is probably the most competitive segment out there. The reason that we can win is because we have a family of devices here that offer different feature points, different cost points and allow us to make money at these various cost points, okay? So a full range of 3G for all of the segments is now complete.

                            Now, let me highlight one other point. So 82% of the volume is in this 5-inch and below, but I did mention the phablet being an important segment.

                            image

                            Now, let me highlight our multimedia capability. I just wanted to compare the 28155 on the right to the HTC One X on the left. So HTC One X is a phone you can buy today. HTC One X is the phone that has been touted to have a lot of multimedia capability, world-class imaging, world-class image signal processing. This is the post-processing that goes on, on the pictures to make the pictures look good. A console gaming capability, good browsing experience, a 720 HD screen, Miracast capability that I just described to you, this ability to beam videos from your phone to a TV as well as Wi-Fi Direct. All these are the multimedia capabilities touted by the HTC One X.

                            Now last year, I talked about the economics of the chips that we were announcing. For those of you who were here, I talked about how Broadcom’s ability to integrate with — change the economics of the smartphone business. And here’s a perfect example of how it changed it, okay? So HTC One X, tear it apart, what do you see inside? Three different chips. A thin modem chip, a quad-core application processor, discrete application processor, and a discrete ISP chip.

                            Tear apart one of our 28155 phones, what do you see inside? One chip, integrated modem, application processor, graphics and ISP. Okay. So I told you I would exemplify the power of the 28155, and I wanted to talk today about Samsung’s — Samsung is going to be announcing a series of phones based on Broadcom’s 28155 dual core HSPA+. I’m holding the first one in my hand. This is the GALAXY S II Plus, okay? And again if you look go back and look at the GALAXY S II, you’ll see a similar architecture, GALAXY S II Plus, based on 28155, is based on the Broadcom chip, the integrated chip. So those economics that I was talking to you about, they come to play right here with the Samsung GALAXY S II Plus. And in fact, there’s a series of phones that Samsung will be putting out based on the 28155 over the next couple of quarters.

                            image

                            So and then beyond that, what have we done in 2012? We’re working on customer diversity. And in order to achieve customer diversity in today’s 3G market, you need what’s called a turnkey device, a turnkey design. And you might ask what’s the difference between a turnkey and a reference design? Well, a turnkey is something that can quickly be put into production by a customer. So I’m holding up Broadcom’s 28155 turnkey design. And you can see it’s very thin, it’s very light, it’s the kind of phone that you’d want to carry with you. We have a design file that we can offer a customer. And it can reduce their investment from 6 to 9 months of time, down to 30 to 60 days. Where it used to take 200 to 300 engineers to put a design in production, now it’s something like 20 to 30 engineers because we’ve done the turnkey design. And this design is so complete, we have second-sourced the major components, the panel, the sensor, the memory, and we picked suppliers that are favorite suppliers for companies in China who are really building, taking advantage of these turnkeys. So what we’re doing is we’re enabling our handset companies to focus on what they do best, brand and distribution, and we focus on what we do best, which is engineering execution, okay? And we now have turnkeys for 21654, which is our single-core device, 40-nanometer single core; 21664, which is the part we just announced yesterday, which is our low-cost dual-core device, HSPA+ capable; and our 28155, which is what I’m holding up right now, which is our high-end dual core HSPA+ device. Okay.

                            image

                            So a lot of activity has been spawned by this — by these turnkeys and, again, this is a capability we’ve put in place in 2012. So it’s hard to measure the progress yet, but I tried to do that with this chart. And you can see, even in the short time that we’ve had the turnkey capability in place, the number of designs have gone up significantly, almost threefold. So significant number of designs that are currently going on, 15 from last year to 44. So you can see the power of the turnkey design because it enables companies — handset companies, to quickly adopt our platforms.

                            image

                            So talk some more about our expanding cellular SoC share. If you focus on that first row now, those are the phones that I’d like to highlight. Of course, I just mentioned the Samsung GALAXY S II, and I mentioned that there’ll be a series of phones based on Broadcom’s 28155 dual core HSPA+ coming from Samsung. The other phones you see here, GALAXY Chat, GALAXY Music, GALAXY Pocket Plus, are the beginning of a series of phones that are coming out on our single core HSPA+ device. And I’d also like to point to some of these interesting carrier-branded phones, okay? Kind of a blessing our 3G technology in the world’s biggest carriers: T-Mobile, with Concord, this is our first 3G phone in the U.S. market; Vodafone, with the Smart II and Orange. All phones based on Broadcom 3G SoCs, okay? And then all the phones in the bottom row, all in production still, all rolling along with our first 3G SoC, that’s the 21553 that I talked to you about last year. Samsung GALAXY Y is still selling like gangbusters along with a number of these Samsung smartphones in the developing countries, okay? So a lot of progress on 3G. And you can see a number of Chinese vendors on the chart, TCL, ZTE, G’FIVE, Sprocomm. Those are all customers and certainly, there’s other customers in China now working on our turnkey designs.

                            imageSo exemplifying that growth we have in the 3G space, this chart shows that from Q3 2011, Q3 2012, we grew our 3G business 500%. Pretty big growth. More important to me though, is the market share that we command. You can see that Strategy Analytics has now recognized that Broadcom has 15% of the 3G/4G Android smartphone SoC ecosystem, okay? 15%. And we haven’t started shipping our 4G LTE solution yet, okay? So again, significant market share gains over the last 24 months in the most important ecosystem for us, which is Android, 15% market share.

                            … roughly 15 different customers that make up that 44. And if you talk about when products hit the market, I mean, I think, they’re starting — they’re going to start hitting the market in — over the next 3 months.  …

                            … you’re asking, should I worry about the vertical integration at Samsung? And I think anything Samsung does on vertical integration only applies to one segment of their business. I mean, if you look at Samsung’s business, it’s very broad. Everything from entry-level smartphones, midrange 3G smartphones, 4G smartphones, they have a very broad portfolio. In order for them to make money in all these areas, they need chips that are optimized for each one of those segments. And I think I exemplified that with the 28155 for the GALAXY S II Plus. So I think the risk of vertical integration is kind of overblown because you just need to apply the best solution to the particular class of product you’re building. …

                            … we see Wi-Fi changing very rapidly and it will change even in the China market. So we don’t see the need to go integrate it. We believe the idea of having a connectivity island and a SoC island with app processor graphics and cellular modem, is the right partitioning for the next couple of years. …

                            My question is, I guess, is do you think your timing — it seems like now, you’ll really going to hit the market, 2014 is when you get any significant revenues. Is that — are you going to really miss out on the profit pools while you’re fighting it out at the — with MediaTek at the midrange and low-end, meanwhile your good buddies in Southern California capture all this profit and then use that to attack you elsewhere?

                            … if you look at the 3G space, it’s a lot more than just China. Right? I mean, I just showed you all the different phones from Samsung that are still coming out on 3G. So I do not believe that there’s not money to be made in 3G. Okay? Having said that, a big investment in 4G, absolutely recognize the importance. We’re moving very fast we have a big R&D investment in 4G. We think we’re going to get there in time to hit the sweet spot of the 4G market. And 4G will last for many years to come.

                            Can you talk a little bit about your position on the RF side of the equation? You’re building full turnkey solutions now, there’s a lot of complexity on the RF side of the handset and whether you have the applicable tool kit to do more integration on that side.

                            That’s an easy question because we have one of the world’s most capable RF teams in Broadcom. Broadcom pioneered CMOS RF, implementing RF in CMOS. And you can — as witnessed by our patent portfolio, which is second to none. We have a very capable team. The team has built RF chips for all of our devices. And I mentioned earlier that we sell more wireless chips with integrated RF than any company on the planet. So I’m very confident in the capabilities. They are doing the RF for all of our complete platforms that I showed you. So whether it’s 21553, 21654, 21664, 28155, those are complemented with Broadcom RF internal, 100% Broadcom IP. And again over the course of time, we can integrate all these IP into a single chip. That’s the reason these big OEMs, these big handset OEMs want to work with Broadcom because they know eventually all these connectivity pieces will integrate into a single connectivity island, and same thing with the baseband island.

                            As it relates to the wins that you had earlier this year with the single-core platform like let’s say for example going into Samsung, I think the rough dollar content is about $10 to $12. Because you’re not only supplying the baseband, you’re supplying the power management, RF, integrated connectivity. And I think you’ve told us before that as the team moves to the dual-core platform, very similar to the GALAXY S II plus announcement today, that it’s roughly about a $7 to $9 increase in dollar content. So first question is, is that still the case?

                            I think you’re asking is can our dual core — our 28155, for example, which is our high-end dual core, okay. As I mentioned, this is part that has integrated ISP. That’s the same ISP engine that Nokia used for their 41-megapixel camera that’s on board our 28155 device. We also have very high-end graphics on that device. The graphics on Broadcom 28155 rivals lot of the 4G SOCs that are out there. In fact, it surpasses a number of them, okay. So when you compare the price of that to the single core, absolutely the price delta would be in the range that you mentioned, okay, the ASP uplift.

                            And then the second question is, as a team rolls out the turnkey solution, my sense is that there is still a lot of customization that has to be done on the software and the firmware set for your customers.

                            … the idea behind the turnkey is not to have a lot of customization. The way that a company — a handset company could take advantage of our turnkey is to perhaps change the color, perhaps change the idea a little bit, but not change it. And that’s really what’s important. So there isn’t a lot of customization needed. We do all of the Android integration, all the tests. And we make sure all of the Android certification tests pass when we deliver that turnkey design. So if somebody wanted to put their own skin on top of it, we could do that, but would really prefer when it comes to the turnkey that they don’t touch anything, that they use this as their experience phone, if you will.

                            12 months from now, most of the growth of the smartphone market is coming from emerging markets, much lower-end mix, can you help me understand how that impacts the content, the pricing, the competitive landscape, the profitability? Is that China market really going to be it’s a Broadcom turnkey solution or it’s a MediaTek turnkey solution and whoever has that turnkey solution wins it all?

                            … first of all, every handset company, any smartphone handset company is — are spinning their 3G offerings today. So in order to — for them to take advantage of the growth in 3G, they’re all having to reduce their costs. They are all having to move to more integrated solutions. So I don’t see it as just a China play, okay. So I see it’s a worldwide event. And that certainly in China, I think the turnkey does help significantly because if you look at Tier 2s and Tier 3s in China, they don’t have as much engineering resource. So I do think it’s a big swing, an advantage to have a full turnkey and be able to supply this multi-sourcing capability to those Chinese customers. But again, the 3G turnover is going to happen across the world, not just in China.

                            SUPPLEMENTAL CONTENT:

                            image
                            Source: Broadcom 2012 Analyst Day Supplemental Content, Dec 6, 2012

                            BCM28145/28155
                            Dual Core 720p/1080p HSPA+ Baseband Processors [Broadcom product page, Feb 24, 2012]

                            The BCM28145/BCM28155 HSPA+ baseband processors are highly integrated high-performance dual-core CPUs implemented in a cost effective 40 nm LP process that squarely targets today’s power-conscious mobile platforms. These devices, combined with their complete reference platform, provide system designers with everything needed to bring next-generation mobile devices to market while also providing an extremely flexible platform for application, video, and multimedia developers.
                            BCM28145/BCM28155 devices integrate high performance dual-core ARM® Cortex-A9 processors, each with a NEON floating-point SIMD processing engine. A powerful 2D/3D graphics engine, the latest audio codecs, and advanced video and image processing capabilities are all delivered by the integrated Broadcom VideoCore-IV® technology.
                            Features
                            • Advanced 2G/3G modem with support for 21/5.8 Mbps HSPA+ and Class 33 EDGE
                            • Advanced applications processing subsystem
                              – Dual ARM cortex-A9 processors with NEON extensions, up to 1.2 GHz per core
                              VideoCore-IV multimedia and imaging processor
                              – Support for 20-Mpixel imaging, 720p (28145) /1080p (28155) video capture and playback, and accelerated 2D/3D graphics
                              – Full integration of audio subsystem
                            • High performance memory and peripheral interfaces
                              400 MHz LPDDR2 memory interface (single-28145, dual-28155)
                              – High-speed e.MMC/SD/SDIO and NAND interfaces
                              – CPI and MIPI® CSI-2 and MIPI DPI-2, DBI-B and DBI-C DSI serial camera and display interfaces

                            image

                            image
                            Source: Broadcom 2012 Analyst Day Supplemental Content, Dec 6, 2012

                            See also:
                            Broadcom Introduces New Platforms Optimized for Android ‘Ice Cream Sandwich’ Smartphones [Broadcom press release, Feb 27, 2012]

                            Single and Dual Core Processors with VideoCore® Technology Provide Premium Android Experience
                            Broadcom’s new family of 3G platforms will enable handset OEMs to affordably deliver a premium Android 4.0 user experience across multiple smartphone product tiers. The Broadcom® BCM21654G features a 1 GHz ARM Cortex A9 processor, an integrated 7.2/5.8 Mbps HSPA modem and low-power VGA video support. The BCM28145 and BCM28155 include dual ARM Cortex A9 cores up to 1.3 GHz, 21/5.8 Mbps HSPA+ modems and HD 720p and 1080p, video respectively. All three chips were developed in an advanced, low power 40 nanometer process technology and are complemented by radio frequency (RF), power management unit (PMU) and an advanced connectivity suite for a complete system solution.

                            All three platforms are sampling to customers and expected to be in production in the second half of 2012.

                            Optimized for Superior Android 4.0 ICS Smartphones:
                            • Broadcom’s industry-leading VideoCore technology offers a ‘third processing core’ to offload the application processor, enriching the Ice Cream Sandwich user experience with the industry’s lowest power HD playback and camcorder capabilities up to 1080p.
                            • Low latency memory and bus architecture boosts overall system performance for a highly responsive user interface.
                            • Highest quality imaging is provided by Broadcom’s latest Image Signal Processor (ISP) that supports cameras up to 42 megapixels, with very low light capabilities and wide dynamic range for the sharpest images.

                            From Broadcom Corp. – Analyst/Investor Day, December 14, 2011

                            Robert Americo Rango, Executive Vice President and General Manager of Broadcom’s Mobile and Wireless Group:

                            Broadcom has been investing for many years, actually, since 2004 when we did an acquisition, in graphics. In fact, we call it VideoCore, and that, it’s maybe a misnomer, it should be called MediaCore because this dedicated IP block does graphics, it does image signal processing. When your image comes off the camera, you need to post-process it, that’s called image signal processing, okay? And it does video. So you can’t do those functions well with standard application processors. You need to do that with dedicated hardware, dedicated customized hardware, and that’s called VideoCore.

                            image
                            Source: Broadcom 2011 Analyst Day, Dec 14, 2011

                            Now let’s see how we do versus the industry’s competition. One of the most recognized benchmarks that’s out there is called Taiji. It’s the OpenGL ES 2.0 benchmark most people will recognize as benchmark, as a very important benchmark. And what you see here is Broadcom versus Qualcomm versus TI. In fact, this TI chip, I think, is running the latest version of some of Ice Cream Sandwich phones that are out there. And you can see that Broadcom’s VideoCore is able to render over 50 frames a second while some of the competition can barely get to 30. And in fact, just another data point comparing Broadcom VideoCore 4, all this — again, this is a fair comparison because it’s comparing what’s in production to what’s in production. Our VideoCore 4 is in production in many different Nokia phones, smartphones. And Nokia’s multimedia experience is widely considered to be one of the best. Now comparing VideoCore 4, which again is in production, to one of Imagination’s latest IP cores, we’re 1/2 the power and 2x the performance.

                            So some of our competitors don’t have this IP. They go often license it from a company like Imagination. It sounds good on paper until you have a problem. And a customer calls you up and says, “Hey, this game, this Modern Warfare 3 won’t run,” and that company has to go call Imagination. Okay, Broadcom doesn’t have to do that. We’re a one-stop shop. All this IP that I’m talking about is owned and within Broadcom so I can walk down the hall, knock on the engineer’s door and say, “What were you thinking when you designed this?” and I usually get an answer very quickly. And I think that’s the respect we have with our customers, okay? We have the IP in-house. Okay, so the industry’s best graphics performance and power consumption. …

                            Broadcom Announces 1080p Multimedia Processor with Breakthrough Mobile Power-Performance [Broadcom press release, Dec 15, 2009]

                            New Broadcom® BCM2763 VideoCore® IV Processor Features 1080p Video, 20 Megapixel Photos and 1 Gigapixel Graphics in an Ultra-Low Power 40 Nanometer Design
                            Broadcom Corporation (Nasdaq: BRCM), a global leader in semiconductors for wired and wireless communications, today announced its next generation multimedia processor that delivers industry leading performance and lower power in the top multimedia categories for mobile devices. Using 40 nanometer (40nm) CMOS process technology, the new Broadcom® BCM2763 VideoCore® IV multimedia processor provides even higher integration, smaller footprint size and lower power consumption than 65nm designs.
                            With the higher integration and significant power savings from 40nm CMOS process technology, the BCM2763multimedia processor features the most advanced mobile high definition (HD) camcorder and video playback, up to 20 megapixel digital camera and photo image processing, and 1 gigapixel 2D/3D graphics rendering for a world-class gaming experience. HD video, 3D games and high resolution 20 megapixel pictures can be displayed at top quality on full-sized HD televisions and monitors using an on-chip industry standard HDMI interface. Additionally, the BCM2763‘s highly integrated architecture reduces bill-of-materials (BOM) cost to help drive sophisticated multimedia features into more affordable handsets.
                            Highlights/Key Facts:
                            The breadth and quality of Internet multimedia content is rapidlyimproving, with sites such as YouTube now supporting full HD 1080p video sharing. Consumers are also increasingly using cell phones as their primary digital camera and camcorder, which is driving demand for higher resolution and more sophisticated image processing which is currently only available on advanced standalone camcorders and cameras. Additionally, newer graphics-oriented user interfaces and mobile games now require enhanced graphics capabilities.
                            The new Broadcom BCM2763 VideoCore IV multimedia processor enables best-in-class performance in the following areas:
                            • Full HD 1080p camcorder capabilities in a cell phone with significantly improved quality over current generation handsets (which generally have VGA or lower resolution camcorders). 
                            • Up to 20 megapixel digital camera with advanced features such as multiple shots per second, image stabilization, face and smile detection and panorama mode.
                            • The ability to render mobile games natively at up to 1080p resolution, which in combination with an on-board HDMI output, allows a console-quality gaming experience on large screen HDTVs.
                            In addition to providing these capabilities on new handsets, the BCM2763 has improved power savings using a 40nm process without draining the battery or significantly reducing talk time. Additional ultra-low power consumption features include:
                            • 20% to 50% power reduction in comparison to the prior generation Videocore III multimedia processor.
                            • 4 to 6 hours of 1080p video recording and 8 to 10 hours of mobile playback, with up to 16 hours of full HD playback over HDMI given sufficient handset storage.
                            • Only 490 mW of chip power is required for 1080p camcorder H.264 High Profile encoding and only 160 mW for 1080p playback.
                            • Only 160 mW of power is required for mobile game graphics processing, supporting up to 1 gigapixel per second fill rates and improves graphics performance by a factor of 4x to 6x in comparison to the prior generation Videocore III multimedia processor.
                            The BCM2763 processor integrates the key functionality and components needed to drive advanced multimedia capabilities in new handsets. As a result of this high integration, the BCM2763 enables a lower overall BOM cost, enabling manufacturers to pass these lower costs on and introduce advanced features to lower tier phones than previously possible.
                            • The BCM2763 integrates the functions of eight chips including GPU and graphics memory, image signal processing (ISP) and ISP memory, video processing and video memory, HDMI and USB 2.0. 128MB of LPDDR2 graphics memory is stacked in a single package. 
                            • The 40nm process enables reduced power, improved performance and reduced handset board space.
                            Benefiting from an existing VideoCore software code base and legacy architecture, manufacturers of phones and other consumer electronics devices can easily add these new VideoCore IV multimedia features to their products, allowing faster time-to-market.
                            The BCM2763 is currently sampling to early access customers (pricing available upon request). Handsets utilizing this new 40nm VideoCore IV multimedia processor technology are expected to reach the market in 2011.
                            Supporting Quotes:
                            Mark Casey, Vice President & General Manager, Broadcom’s Mobile Multimedia line of business.
                            VideoCore IV is setting new benchmarks for performance, power consumption and affordability and is poised to drive advanced multimedia capabilities into new tiers of handsets. Supported by our comprehensive line of complementary cellular and connectivity solutions, our multimedia processor technology is the right choice for next generation mobile designs.”
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                            About Broadcom
                            Broadcom Corporation is a major technology innovator and global leader in semiconductors for wired and wireless communications. Broadcom products enable the delivery of voice, video, data and multimedia to and throughout the home, the office and the mobile environment. We provide the industry’s broadest portfolio of state-of-the-art system-on-a-chip and software solutions to manufacturers of computing and networking equipment, digital entertainment and broadband access products, and mobile devices. These solutions support our core mission: Connecting everything®.
                            Broadcom is one of the world’s largest fabless semiconductor companies, with 2008 revenue of $4.66 billion, and holds over 3,650 U.S. and over 1,450 foreign patents, more than 7,750 additional pending patent applications, and one of the broadest intellectual property portfolios addressing both wired and wireless transmission of voice, video, data and multimedia.
                            A FORTUNE 500® company, Broadcom is headquartered in Irvine, Calif., and has offices and research facilities in North America, Asia and Europe. Broadcom may be contacted at +1.949.926.5000 or at www.broadcom.com.