Home » Cloud client SW platforms (Page 7)

Category Archives: Cloud client SW platforms

$99 Android 4.0.3 7” IPS tablet with an Allwinner SoC capable of 2160p Quad HD and built-in HDMI–another inflection point, from China again

[This is a huge, compiled collection basically finished in September, 2012. Contains updates till November, 2012. It was published in early December, 2012. A new USD 99 Allwinner blog was launched on Nov 30, 2012 based on this compilation. Please read the two entry posts of that as well: The upcoming Chinese tablet and device invasion lead by the Allwinner SoCs and $40 entry-level Allwinner tablets–now for the 220 million students Aakash project in India in order to understand very quickly that  It’s a Strategic Inflection Point of enourmous consequences, and not only for the ICT industry.]
Or it is first time that we can see globally that China is on a different, significantly more effective price/performance/functionality trajectory of its own than anybody else. Even the latest challengers to the already fading Wintel empire will be affected by this. We should therefore understand: 1. The new challenge—2. The learnings from similar fundamental shifts in the history of ICT—3. The current market for this new industry trajectory—4. The initial advantage that made possible this trajectory—5. The most significant new customer value which will assure its global victory in the end—6. The current way of thinking of the established client device players.—7. Possible further hardware advances sustaining this new trajectory.
Inside PRC the situation is even more dramatic. Below you could see 3 market leading products on the mainland China market as was indicated on Sept 25 by vast and quite sophisticated marketplace information of PConline, the largest portal in the PRC specialising in IT product-related content, in terms of advertising revenue. The type of SoC used in those products is shown in blue ink. A13 and A10 are from Allwinner Technology, while RK3066 is from Fuzhou Rockchip Electronics. Both are quite successful SoC companies founded in China. Information about these tablets will be given in section 3. The Teclast & Window tablets shown below are also available globally for $120 and $215 respectively.

image

Update: All three tablets essentially have kept their position up to now (Dec 3). The price of Teclast P75D even went down to ¥499 i.e. $80 at one of the dealers, three of the dealers have price between ¥594 and ¥599, i.e. between $95 and $96, while 5 others still selling it for ¥699 i.e. $112 by today’s exchange rate. This is showing clearly that the $99 pricing for the HAIPAD i7 is realistic even in terms of the hottest tablet of such kind on the mainland China market which has ¥646 i.e. $104 across all of its dealers on PConline.
At the same time the unchanged ¥259 i.e. $41.5 price of Andorra A713 clearly shows the fact that for a non-IPS 7” tablet with the Allwinner A13 SoC, essentially a constrained to 512M RAM version of A10 with no HDMI output, there is a well established entry-level price in China. Note that the A713 tablet has a capacitive multi-touch (5-point touch) screen, so it is not a kind of cheap resistive screen variety of tablets.
This whole story will end in section 7. with the even more dramatic development of a PCMCIA card (or as was renamed PC Card) format package called EOMA-68 (see: Embedded Open Modular Architecture), which contains a whole computer with an Allwinner A10 SoC, 1GB of RAM, 1 to 16 GB of NAND Flash etc. All this for a target price of $15. Almost all interfaces available of the Allwinner A10 SoC have been made available on the 55x85mm credit-card-sized card, including both Transport Streams, SIM Card, PATA, the 24-pin Camera Interface, both 24-pin LCD Interfaces, VGA, Composite Video (CVBS), SPDIF, AC97, I2S, GPS, CAN-Bus, Infrared, and many more. This is in addition to the standard EOMA-68 Interfaces of Ethernet, I2C, SATA, LCD 24-pin RGB/TTL, USB2 and 16 GPIO pins.
While this is a FLOSS-related initiative rooted in UK, the hardware part is fully based on mainland China companies, including Allwinner Technology. What is the benefit for the FLOSS-people could be much more for the Chinese industry network already moving along a much faster and more effective trajectory than the outside world. To me it can go as far as a SoC vendor like Allwinner Technology will be able to produce these type of cards as well which will significantly enhance the possibilities and worldwide competitiveness of the hundreds of independent manufacturers is Shenzhen, Zhuhai and elsewhere in PRC. As a consequence the consumer equipment prices could go down even more and/or functionaly, as well as quality, could be risen even more.
Meanwhile the SoC and subsequent Android tablet competition is intensifying very-very fast inside PRC as evidenced by this latest Overview of the latest/best 7″ Tablets out of Shenzhen China [Charbax YouTube channel, Oct 28, 2012]:
Here’s my overview video showing some of the latest best value 7″ Android tablets that I have found in Shenzhen on this trip. At least the samples that I was able to buy. [IN BULK PRICES, i.e. in 1K orders at least:] $40 A13 800×480, $65 RK3066 1024×600, $80 Nufront NS115 1024×600 IPS, and there’s also the sub-$50 VIA 8850 (which can run a Windows RT clone UI on top of Android), and I compare these with the $199 Kindle Fire HD
Finally there is an even stronger newcomer, Nufront already on the Chinese SoC market, also posing the greatest challenge to Allwinner for the next year as it stands on Nov 1. We are talking about the Taishan platform with:
The NS115 mobile computing chip, a dual-core ARM Cortex™-A9 MPCore™ processor up to 1.5GHz and Mali™-400 MP GPU implementation, features 1080P HD encode/decode and support of Android 4.0
which justifies a whole section of its own to describe the whole strength of:
8. The Nufront challenge coming from inside

All those finding are compiled into this very large composite post on my trend-tracking blog here, which has the following sections with final names reflecting better the individual section contents as:

    1. The new challenge
    2. A proper recollection of what happened to Intel’s memory business
    3. The market and industry situation reflecting this new inflection point
    4. The Allwinner advantage 全志
    5. The wireless display and 2160p (“Quad HD”/4K) outlook
    6. Are the established client device players recognizing this strategic inflection point or not?
    7. Possible further hardware advances sustaining this new trajectory
    8. The Nufront challenge coming from inside

      Please go through those compiled sections at least by reading the emphasized texts which I’ve put everywhere to make fast reading possible.

      Note as well that section 2. is also on a new blog of mine, USD 99 Allwinner, as an expanded version standing on its own and made accessible from every post there via It’s a Strategic Inflection Point page.

      Finally, on this new blog you will find the USD 99 Allwinner page as well which, besides providing the rationale for the naming and the existence of that blog, will summarize my current (Dec. 1) opinion about the mobile device market for 2013, especially the threat which may force Microsoft and Intel to adjust their current strategies radically.


      1. The new challenge

      HAIPAD I7 IPS 1024*600 Multitouch Screen with Android 4.0 Dual Camera 1080P HDMI [Merimobiles.com, Sept 10, 2012]

      List Price: $269.99   Your Price: $99.99  [with free shipping worldwide]
      [when it became available in April’12 it was briefly $137.99 already]
      [more tablets of this kind coming to the market too, e.g. the $99 Dragon]

      Haipad i7 Android ICS 7” capacitive IPS Thin Tablet Review – Allwinner A10 Merimobiles ColonelZap [SchlumpfiHB YouTube channel, April 15, 2012]
      The only cons are that the cameras are “really, really bad”

      TECH SPECS:

      Warranty:
      – 1 Year, click here for details
      CPU:
      Allwinner A10 1.2 GHz
      OS:
      – Android 4.0.3
      Memory:
      1GB DDR3 Ram, 8GB Nandflash built in
      – Extend Memory up to 32GB via micro sd card
      Screen:
      – 7 inch IPS 5 points Capacitive Multitouch
      – 1024*600
      Audio:
      – Stereo Speaker
      – 3.5MM headphone jack
      – Supports: AAC, AAC+, eAAC+, AMR-NB, AMR-WB, QCP, MP3, WMA, WAV, MIDI, M4A
      Video:
      1080P,WMV/ASF/MP4/
      3GP/3G2M4V/AVI/MJPEG/RV10/DivX/
      VC-1/MPEG-2/
      MPEG-4/H.263/H.264
      – 1280*720P HD 30 fps, 1080P,720*480 D1 30fps
      – Real-time Video decode
      Camera:
      Front 0.3MP camera,
      back 2.0MP
      Battery:
      – 3600mAh
      Features and highlights: – Allwinner A10
      – 8GB Nandflash
      – 3D G- Sensor
      – 802.11b/g,support WAPI
      – Capacitive touching panel multi-point( 5 point touch)
      – OTG and host expand
      – USB2.0 data transfer
      – Micro 5pin USB
      – Supports mouse, external keyboard
      HDMI output
      – Multilanguage support
      – Excellent Ebook reader
      – Weather on line
      – Web Browser
      – Slim body
      – Sound Card:AC97
      – 196.3*122.3*8.5mm
      – standby time:36 hours
      – working time:4~5hours (play video online)
      Package Content:
        • HAIPAD I7
        • Earphone
        • USB Cable
        • Charger
        Color:
          • Gray
          Language:
          • English
          Regarding the multimedia capabilities I will suggest to go through a review of a similar tablet: MPMan MID74c (NATPC Primatab 7″) tablet review part 3: multimedia and HD video playing capabilities (Boxchip Allwinner A10) [ARCHTABLET NEWS, May 25, 2012]. Two videos are included there as well!

          As you can see this process was well visible much earlier, in the beginning of Q2 2012 at the latest. Besides the September milestone of reaching the $99 cost with such a high-quality IPS tablet, another impetus for me to write this post was a last Sunday’s article titled Hardware is dead [VentureBeat, September 15, 2012]:

          I go to China every four or five months for work. I have to visit all the corporate headquarters in Beijing and Shanghai, but the highlight of every trip is the day I spend at Hua Qiang Road North in Shenzhen. Pretty much every piece of electronics we use today is sourced and manufactured within 100 miles of Shenzhen, and Hua Qiang is the city’s electronics shopping district.
          On my last trip, in July, I met a ‘procurement’ consultant, and he told me which of the 50 mega malls in the area to visit to buy tablets.
          In the US, when we talk about tablets we usually mean the iPad and increasingly the Kindle devices, but beyond that there is not much else in the market. I had heard that tablets in China had already reached low price points. You can buy a reasonable Android phone for $100 retail, and I wanted to see if I could find a $150 tablet. This consultant pointed me to a mall filled with hundreds of stalls selling nothing but tablets. I walked into the middle of the scrum to a random stall. I pointed to one of the devices on display and asked, “How much for this one?” 300 kuai. My Mandarin is a bit rusty, so I had to ask again. Slowly, the stall owner repeated renminbi 300 yuan.
          If this were a movie, the lights would have dimmed and all the activity in the room frozen. 300 renminbi is US $ 45. And that was the initial offer price given to a bewildered foreigner in China, no haggling. I felt a literal shock.
          I bought the device and did some more research. This was a 7-inch tablet, Wi-Fi only with all the attributes of a good tablet. Capacitive touchscreen. Snappy processor. Front facing camera. 4GB of internal memory and an expandable memory slot.
          I later found out that these devices are now all over the supply chain in Shenzhen. At volume, say 20,000 units, you can get them for $35 apiece. My device ran full Android 4.0 Ice Cream Sandwich and had access to the full Google API, including Gmail, Maps, YouTube and Google Play (not quite sure how that works either).
          Once my heart started beating again, the first thing I thought was, “I thought the screen alone would cost more than $45.” My next thought was, “This is really bad news for anyone who makes computing hardware.”
          My contacts in the supply chain tell me they expect these devices to ship 20 million to 40 million units this year. Most of these designs are powered by a processor from a company that is not known outside China — All Winner [Allwinner]. As a result, we have heard the tablets referred to as “A-Pads.”
          When I show this tablet to people in the industry, they have universally shared my shock. And then they always ask “Who made it?.” My stock answer is “Who cares?” But the truth of it is that I do not know. There was no brand on the box or on the device. I have combed some of the internal documentation and cannot find an answer. This is how far the Shenzhen electronics complex has evolved. The hardware maker literally does not matter. Contract manufacturers can download a reference design from the chip maker and build to suit customer orders. If I had 20,000 friends and an easy way to import these into the US, I would put my own name on it and hand them out as a business cards or Chanukah gifts.
          I think this leads to an important conclusion: No one can make money selling hardware anymore. The only way to make money with hardware is to sell something else and get consumers to pay for the whole device and experience.
          Postscript
          I thought discovering the A-Pad was pretty exciting. So I was dismayed to find that the week after I got back from China, a device that looks a lot like my A-Pad was on sale at Fry’s Electronics for $79. No brand listed. The process has already begun.
          Jay Goldberg is a financial analyst with an investment bank. He has been working with tech companies for ten years. Prior to that he lived and worked in China for almost 10 years.

          A morale of this story is not the one written in the title of the article, i.e. it is not true at all that “hardware is dead”, rather we are witnessing again an old phenomenon first discovered by Intel’s Andy Grove back in the 80’s and coined with a term “[strategic inflection point]”. With no proper representations in places like Wikipedia (don’t confuse with mathemetical concept only included there) you better search the web with the phrase:

          “Andy Grove” “inflection point” Japanese “memory chips”

          For me the best quote for my initial purposes here is from the permitted excerpt of Andy Grove’s famous Only the Paranoid Survive [Sept 1, 1996] book, reformatted for more immediate recognition of the intended meanings as follows:

          I’ll describe what a strategic inflection point is a bit later in this book. For now, let me just say that a strategic inflection point is a time in the life of a business when its fundamentals are about to change.  That change can mean an opportunity to rise to new heights.  But it may just as likely signal the beginning of the end.
          You can be the subject of a strategic inflection point but you can also be the cause of one. Intel, where I work, has been both
            • In the mid-eighties, the Japanese memory producers brought upon us an inflection point so overwhelming that it forced us out of memory chips and into the relatively new field of microprocessors.
            • The microprocessor business that we have dedicated ourselves to has since gone on to cause the mother of all inflection points for other companies, bringing very difficult times to the classical mainframe computer industry
              Having both been affected by strategic inflection points and having caused them, I can safely say that the former is tougher.

              Next I should give a brief explanation for “changing fundamentals of a business”. As is obvious from the recollection given below (section 2.) there were certain assumptions on which Intel’s original DRAM business was based upon. These assumptions were questioned by its Japanese competitors entering the lucrative DRAM market, first time winning against Intel in 1979 with better manufacturing yields and then by 1982 in terms of overall manufacturing competence as well. Equally important was that Intel was not able to remedy the situation although the symptoms were well recognized and seemingly effective actions were taken as well.

              Please study that recollection first and then the sections which follow after that and which describe the observable facts about this very latest strategic inflection point. You will be able to both understand the current situation properly (unlike the investment analyst quoted above) as well as to predict the possible outcome of this inflection point for the ICT industry as whole (with the highest probability possible at all). I wish you good reading!

              From the brief understanding of the new challenge as given above I should also paraphrase my remaining points of study as:

              2. A proper recollection of what happenned to Intel’s memory business
              3. The market and industry situation reflecting this new inflection point
              4. The Allwinner advantage
              5. The wireless display and 2160p (“Quad HD”/4K) outlook
              6. Are the established client device players recognizing this strategic inflection point or not?
              7. Possible further hardware advances sustaining this new trajectory


              2. A proper recollection
              of what happened to Intel’s memory business

              Exerpts about the factual evidence are taken from the following scientific article:
              A PROCESS MODEL OF STRATEGIC BUSINESS EXIT: IMPLICATIONS FOR AN EVOLUTIONARY PERSPECTIVE ON STRATEGY [Robert A. Burgelman, Strategic Management Journal, Vol. 17, 193-214 (1996)] (available here for download)

              Table 1. Key events in the evolution of DRAMs at Intel: 1970-85
              1970
              E1. Intel introduced the first 1K (kilobit) dynamic random access memory (DRAM) in volume. The product used the new metal-oxide semiconductor (MOS) process technology. This process technology was relatively slow but less power consuming than the standard bipolar process technology. Intel was the first successful mover in DRAMs.
              1972-74
              E2. Intel introduced 4K DRAMs. Intel captured more than 80% of the 4K DRAM market in 1974.
              E3. The first competitive challenge came from Mostek, a new startup. Mostek focused on user-friendliness of DRAMs in the 4K DRAM generation.
              1976-77
              E4. Intel introduced a standard 16K DRAM. Intel captured more than 35% of the 16K DRAM market in 1976.
              E5. The competitive challenge from Mostek and others continued. By 1979, Intel’s market share in standard 16K DRAM was less than 5%.
              E6. High demand for EPROMs created a shortage in Intel’s manufacturing capacity. For the first time, DRAM manufacturing capacity was shifted toward the higher-margin EPROM products.
              1979
              E7. Intel introduced the first 5-volt ‘single-power-supply’ 16K DRAM. Single-power supply greatly simplified the user’s design and production tasks. In 1979, Intel was the only supplier of single-power-supply 16K DRAMs and captured a price premium of double the industry average for three-power-supply 16K DRAMs.
              E8. Intel expected the 64K DRAM generation to be introduced later and to be based on single power supply. Fujitsu introduced a standard 64K DRAM in 1979 and captured a large market share.
              E9. The single-power-supply 16K DRAM remained a small-niche product.
              E10. Intel fell behind in manufacturing yields relative to top Japanese producers of DRAMs (Prestowitz, 1988: 46).
              1982
              E11. Intel’s 64K DRAM with ‘redundancy’ entered production. Redundancy involves adding an extra column of memory elements so that, in the event of a process-induced defect, the auxiliary column could be activated. This allows a defective memory chip (at testing) to be reprogrammed before shipment and to increase yields. Intel expected that ‘redundancy’ would help overcome its disadvantage in manufacturing yields relative to the Japanese, and that the 256K DRAM generation would be based on the redundancy process technology.
              E12. However; Fujitsu and Hitachi entered with a standard 256K DRAM in 1982 and captured a large market share.
              E13. Intel was now far behind in manufacturing competence relative to the Japanese.
              March 1985
              E30. COO Andy Grove felt strongly that the burgeoning logic (microprocessor) business needed to get more resources
              Summer 1985
              E34. The General Manager of the Components Group stepped down and was reassigned to another business area. Andy Grove assumed direct operational control over the DRAM exit process. He assigned two senior managers to immediately and fully implement the DRAM exit decision.
              October 1985
              E35. The decision was reached to close Fab 5 for DRAM production. Fab 5 was to be transformed into a process technology site for microprocessors. Animosity and mistrust between manufacturing and process technology personnel flared at Fab 5.
              E36. Andy Grove went to Portland to speak to the group: ‘Welcome to the Mainstream Intel’. That is, Intel the ‘microcomputer company’.

              Intel’s initial success in the 1K (kilobit) DRAM (1971-73) was due to the ability of its technologists to come up with a process technology that allowed production yields sufficiently high to beat magnetic core memory, which was the industry standard of the day, in the market (E1). Process technology was therefore viewed by Intel management as the firms’ ‘distinctive competence’ (Selznick, 1957) on which its ability to differentiate its products and get a premium price depended (E7, E11, E18, E22). Having maintained leadership in the 4K DRAM generation (1972-76) (E2, E3), Intel’s process technologists came up with the first 5-volt single-power-supply 16K DRAM in 1979. Intel process technologists decided to focus on the single-power-supply 16K DRAM because they projected a relatively long life cycle for the 16K generation due to the technological challenges posed by the 64K generation (E18). They also believed that the single-power-supply process would eventually dominate the memory industry. They considered it too risky to tackle both the 64K DRAM generation and the single power supply in the same product.
              While it is usually difficult to observe distinctive competence independent of the successful product with which it is associated, and the risk of tautology is high, Intel’s pattern of strategic actions offers the opportunity to make independent observations. When changes in the DRAM industry structure shifted the basis of competition from process technology to largescale precision manufacturing, Intel continued to rely on process technology to compete in four successive product generations. The first independent observation concerned the 16K DRAM generation. But, as documented below, inertial deployment of process technology competence was also observed in the 64K, 256K, and 1 Meg (megabit) product generations. Paradoxically, the distinctive competence that provided Intel with its initial competitive advantage became a source of failure later on.
              Falling behind reinforces the impetus process
              Falling behind in the market made it difficult for the DRAM business managers to compete with Intel’s other businesses for resources. Business managers had tried to reposition Intel’s single power-supply 16K DRAM as a niche product that would fetch a higher unit price (‘2x’). They had expected that eventually the whole 16K market would have to go for single-power-supply. This did not happen for the 16K generation, however, and further impetus for exit was gained when the strategy to reposition Intel’s DRAMs as niche products failed (E9; Cogan and Burgelman, 1990).
              Repositioning
              Intel was already late in the 64K generation and Japanese companies had entered the DRAM market in 1979. In addition, Intel’s 64K product design was flawed and expected to result in uncompetitive low manufacturing yields (E10). The DRAM process technology group responded by introducing a new process technology called ‘redundancy’, as a way to overcome the low yield problem (E11). This new process, however, had a major defect which showed up late in its development. Intel introduced its 64K DRAM with redundancy only in 1982. These delays were fatal for Intel’s strategic position in the 64K generation. A former General Manager of the Memory Components Division (during the early 1980s) said that he took a 1-week trip to see the Intel sales engineers and explain that Intel would be late. He said (Cogan and Burgelman, 1990: 15):
              The sales force was very disappointed in the company’s performance. Any sales force wants a commodity line. It’s an easy sell and sometimes it’s a big sell. That trip was perhaps the most difficult time in my whole career. When I announced we would be late with the product, the implication was that Intel would not be a factor in the 64K generation.
              Having assessed that they were behind in the 64K generation, the DRAM process technology group took another gamble. They had come up with yet another innovative process technology—complementary metal-oxide semiconductor (CMOS)—which was to eventually supersede the standard n-channel MOS (NMOS) technology. They decided to apply the CMOS technology to a new 64K DRAM product as well as in the 256K generation (E16). This raised the difficult question for the memory components division about how to effect the transition from NMOS to CMOS. The NMOS products had been made at the Chandler (Arizona) facility, but that capacity had been shifted to microcontrollers based on the maxmize margin-per-wafer start rule. In early 1984, the decision was made to phase out the NMOS line (E17).
              The former General Manager of the Memory Components Division (during the early 1980s) said that the new business strategy was to reposition Intel in DRAMs. The idea was to create a niche market with premium pricing for 64K and 256K CMOS products, so that Intel could maintain a memory presence while accelerating back into an overall leadership position at the 1 Meg (Megabit) generation. But for both the 64K and 256K DRAM products, the innovative solution did not produce competitive advantage. The large majority of customers for the 64K generation were looking for standard products of high quality (few defect devices) at low prices. Japanese companies provided what customers wanted at very low prices. The Japanese had introduced standard 256K DRAMs in 1982 (E12), and Intel had fallen far behind the Japanese in manufacturing yields (E13). Intel entered with its CMOS 256K product only in 1984, and it remained a small niche product. The former General Manager of the Memory Components Division (during the early 1980s) said that standard DRAMs were being sold at less than half of the price Intel was asking, and the improved performance of the CMOS chips just wasn’t worth it to most customers. Intel’s repositioning effort resulted in completely losing strategic position in the DRAM market. Intel’ s market share shrunk from more than 80 percent in the 4K DRAM generation in 1974 to less than 1 percent in the 256K DRAM generation in 1984 (Cogan and Burgelman, 1990). Repositioning thus failed to reestablish Intel as a key player in the industry. Also, prices for the niche products were lower than expected, making it harder for DRAMs to compete with other products for Intel’s scarce manufacturing resources.
              The Director of Technology Development observed that Intel’s DRAM business had entered a ‘death spiral’. In the face of strong competition from Japanese manufacturers, business managers’ focus on the more profitable products and technology development’ s preoccupation with leading-edge processes contributed to missing the
              DRAM mainstream market. This led to cutbacks in manufacturing capacity and budgets which made it even more difficult to compete. This manager, in an interview in October 1988, anticipated a similar vicious circle (‘death spiral’) for EPROMs, which had also become a commodity product, and correctly foresaw the decision to exit from EPROM manufacturing, which happened in 1991.
              Strategic context
              For Intel’s top management, the strategic context of DRAMs had always been very clear. DRAMs had very strong legitimacy. DRAMs was the business that ‘made Intel’, as one senior manager put it, and some top managers, including the CEO, viewed DRAMs as a core business and one that served as technology driver on which the learning curve of the company depended. It was not easy for top management to admit that the legitimacy of DRAMs was vanishing. And it was difficult to decide to exit from DRAMs even though objective analysis seemed to suggest that this was the appropriate course of action in light of Intel’s strategic alternatives.

              3. The market and industry situation
              reflecting this new inflection point

              Let’s see first the latest market data by one global analyst companies, IDC:image 
              Source: IDC Expects Smart Connected Device Shipments to Grow by 14% Annually Through 2016, Led by Tablets and Smartphones [IDC press release, Sept 26, 2012]

              According to the latest information from China the tablet market is quite underestimated by IDC:

              How many tablets does China make, how big is the Chinese market?
              80 percent of media tablets made in China are exported
              Unit: Million of units
              S
              ource: Chinese industry estimates

              as China alone will be delivering 50 million tablets this year and the overall Chinese estimate is 155 million units vs. 120 million per IDC:

              By volume, the Android tablet sector has grown to an estimated 80 million units, outpacing the 75 million iPads sold by Apple thus far, according to estimates by Rockchip [marketing] vice president Feng Chen.

              as reported by Junko Yoshida, ex-editor in chief of EE Times who now has a strong emphasis on China as “a roving reporter”: 

              in China Fabless: Rockchip rattled by Android tablet wars [Sept 25, 2012]
              Just nine months ago, Fuzhou Rockchip Electronics, a developer of apps processor for tablets, looked almost invincible. …
              … since then, the Android-based media tablet market has gotten far more competitive. By volume, the Android tablet sector has grown to an estimated 80 million units, outpacing the 75 million iPads sold by Apple thus far, according to estimates by Rockchip [marketing] vice president Feng Chen.
              At the beginning of 2012, the target price of a 7-inch capacitive screen media tablet featuring Cortex-A8 was $99. That price has since dropped to around $65, due largely to Allwinner, a red-hot Chinese fabless company that has flooded the tablet market with its own turnkey system. … Rockchip’s situation vividly illustrates the challenges most Chinese fabless chip companies now face.

              During a recent interview with EE Times here, Rockchip’s Chen said, “This is a new world war we’re fighting.” … Indeed, nearly every apps processor [sic, SoC] vendor here is in a rough spot because “the time-to-market requirement has gotten much shorter,” he noted. “Worse, catching the market rhythm or cycle — at the right time – has become much harder.”

              “… now, as end-product cycles get shorter, we do everything from designing a chip to developing a board and software that goes around the hardware — literally within a couple of months,” he explained. In March, for example, Rockchip started to design its RK3066, a dual-core Cortex A9 chip with a quad-core Mali-400 GPU. By April [15], it hustled to showcase sample tablets based on the chip at the Hong Kong Electronics Fair. By May, the company began shipping the new apps processor to its customers.

              Note regarding the timing of RK3066 SoC development:
              – The initial version of RK3066 datasheet brief is dated Oct 30, 2011. the 1.0 version of it February 15, 2012.
              – The RK30xx platform was announced on Feb 27, 2012 with information that “Dual-core ARM Cortex-A9 processor with up to 1.4GHz speed, implemented with Artisan Processor Optimization Pack (POP)” and that “Samples of the Rockchip RK30xx platform will be available in March 2012.”

              Unlike other startups here, Rockchip has been profitable from the start. But as the tablet battle heats up, it also needs to find a way to move to the next level. “We are fighting a world war. We need the world’s top talent.”
              The company also needs access to capital. Without it, Rockchip can’t even think about mergers or acquisitions. Organic growth alone won’t get it to the next level, Chen acknowledge, saying he expects consolidation in the Chinese fabless sector but “no Chinese companies want to give up.” 
              Lastly, Chen said, “We need to be clear on the market” so that Rockchip can choose its battles.

              Another of her observation:

              Yoshida in China: How Nokia failed, MediaTek won [Sept 26, 2012]

              Earlier this month when I sat down for breakfast here with Feng Chen, vice president of China fabless company Rockchip, he abruptly asked if I knew the “80-3-2 rule.” I had never heard of it.
              The subject came up as we were discussing the global media tablet market. Chen, who noted that this is his personal theory, not Rockchip’s, explained: If you design a system (or chip) with performance of at 80 percent compared to the best-in-class product on the market, and if you offer it at one-third the price, you can double the sales volume of your system (chip).
              Chen used the media tablet market as an example. Many Android-based tablets with relatively less performance than Apple’s iPad, will eventually exceed sales of iPad in volume, he argued.
              In other words, don’t over-engineer it.
              Android, along with outsourcing and faster product turnarounds are the key elements that make the 80-3-2 rule possible. The rule also offers a mechanism for getting products in the hands of consumers.
              Source: IHS iSuppli
              Does the 80-3-2 rule make sense? Sort of.
              The chart above illustrates the theory’s flaw: While Apple gets all the profits generated by the iPad, sales revenue for the Android camp is divvied up by many me-too Android tablet and chip suppliers.  Presumably those companies, all subscribing to the 80-3-2 rule, are fiercely undercutting one another, further reducing their margins.
              So, the 80-3-2 rule is simplicity itself, but it doesn’t look sustainable to me.
              Chen’s theory reminded me of something else. The Economist carried a story about “frugal innovation.” The article cited companies like General Electric and India’s Tata Consultancy Services (TCS) that developed new products like a hand-held electrocardiogram (by GE) and a water filter (TCS).
              “Instead of adding ever more bells and whistles, they strip the products down to their bare essentials,” embarking on “frugal innovation,” or as it is sometimes called, “reverse innovation,” the Economist explained.
              According to the Economist, “Frugal innovation is not just about redesigning products; it involves rethinking entire production processes and business models. Companies need to squeeze costs so they can reach more customers, and accept thin profit margins to gain volume….”
              Therein are the dots we can use to connect to Chen’s theory. His 80-3-2 rule also addresses the issue of how a company finds a way to develop a product and a business process to squeeze costs, gain volume and reach millions of new customers.
              (Full disclosure here. The Economist article was first pointed out to me by a U.K.-based engineering executive who works for Taiwan’s chip giant MediaTek. He was explaining how MediaTek’s recent success has a lot to do with “frugal innovation.” MediaTek, virtually unknown 10 years ago, is now a power house with huge market share in the Chinese smartphone  and media tablet markets.)
              MediaTek has fundamentally changed the playbook for the chip industry here, especially for smartphones and tablets. More chip suppliers for smartphones and tablets who are competing with MediaTek are now expected to provide similar “turnkey systems” that MediaTek delivers, rather than just reference designs.
              Technology development, especially in the electronics industry, has historically been one-dimensional. It all pretty much comes down to how your engineering team makes a system operate faster, run more apps and features, while consuming less power.
              Frugal, or reverse, innovation and the 80-3-2 rule both suggest that it’s time to rethink innovation in more in multi-dimensional terms.
              I can think of two good examples for how ignoring reverse innovation costs companies. … Nokia … Japanese LCD TV manufacturers like Sharp …

              Her latest report continues with Yoshida in China: ‘Shanzhai’ clouds tablet data [EE Times, Nov 8, 2012]

              NEW YORK – The global tablet market may be a lot bigger — perhaps as much as 50 percent bigger — than previously thought depending on how you measure the increasing numbers of “Shanzhai” tablets produced in China.
              Loosely translated, “Shanzhai” means white box, as in, no label. These tablets manufactured in China are distinguished from “knockoff” products, which the original Chinese term “Shanzhai” suggests.
              Earlier, I wrote about the global market for tablets during the third quarter of this year. According to estimates, shipments reached 27.8 million units.
              Several industry sources based in Beijing and Shenzhen responded with notes  saying that the math behind the industry estimates didn’t add up. The Chinese observers argue that most estimates ignore the size of the white box tablet market. 

              Factoring in the number of apps processors shipped by Chinese fabless companies and tablet displays from its panel vendors, the number of white box tablets made in Shenzhen during the third quarter could total as high as 18 million units, Chinese sources claimed. 

              Add those to the branded tablets sold by Apple, Samsung, Amazon, Asus and Lenovo and the global tablet market in the third quarter jumps to 42.5 million units. That’s 52 percent more than the global total estimated by IDC in 3Q.
              This huge gap makes me wonder what other Chinese consumer electronics products are uncounted or under-counted.

              One thing to take into account is Chinese fabless chip company Allwinner Technology — how it operates and and how it has taken advantage of the growing white box market.

              The  applications processor vendor has substantially expanded its market share over the last 18 months, primarily based on the strength of its turnkey system that has been described as “super easy to use” by Chinese industry sources. The solution allegedly makes it a snap for practically any white-box vendor to make media tablets and ramp up production in a Shenzhen minute.

              According to sources in Shenzhen, Allwinner holds as much as 60 percent of the white box market and shipped 3.5 million apps processors in August alone. Allwinner is said to have shipped 5 million apps processors in October, generating $30 million revenue (at a $6 average selling price). If true, wow!

              The momentum behind white box tablet production in Shenzhen is building. Chinese sources now believe shipments have climbed from 6 million units in August to 9 million in October.

              Who’s buying all these tablets?

              A source in Beijing describes them as “tablets shipped by no-name brands at about $50.” The end market is not necessarily China, but “mostly emerging economies including Southeast Asia, the Middle East, Eastern Europe, South America and Africa, etc.” He added that Chinese consumers “have similar tastes and demands as those living in the developed world. They don’t really buy these low-end tablets. They buy iPad or Samsung.”

              If true, we may need to rethink not just the size of the booming tablet market, but the consumer revolution triggered by the tablet market well beyond China’s border.
              The lack of recognizable brand names makes it that much harder to track unit shipments. Plus, chip shipment figures can be inflated or double-counted. Then there is China’s vast gray market.
              Even taking all of those factors in account, the explosion of tablets in emerging markets is no mirage – and it might be spreading much faster than any one imagined.
              For example, one source in Shenzhen estimates that  annual shipment of white box tablets this year could hit 50 million units.

              With all that she (Junko Yoshida) came closest from the West to understand the new ICT phenomenon rooted in China. Now let’s look at what others have come to so far:

              The overall tablet market trend is illustrated by IHS iSuppli via the tablet display shipments as follows: 

              image

              then it is described in Global Tablet Display Shipments to Soar by 56 Percent in 2012 [IHS iSuppli press release, Sept 17, 2012] as:

              … [the first part of the press release is essentially giving information which is represented by the diagram above] …

              LG and Samsung Dominate Tablet Display Shipments
              LG Display and Samsung Display were the main suppliers of tablet displays in the first quarter with 42 percent and 38 percent shipment market share, respectively. Both are market leaders because they make the liquid crystal display (LCD) panels that are used in the iPad, which continued to dominate the media tablet space with a commanding 58 percent of all tablets shipped in the first quarter.
              [LG Display holds 70% of iPad panel shipments [DIGITIMES, Sept 20, 2012]: while Samsung Electronics, Sharp and Chimei Innolux (CMI) have all been seeing decreasing shipments … CMI will make up less than 5% of overall iPad panel shipments by the end of the third quarter in 2012.]
              Aside from supplying Apple, LGD also furnishes display panels to Amazon and Barnes & Noble, while Samsung provides panels to its internal tablet division. Investments are being made by the two major tablet panel suppliers in capacity allocation and technological improvements to supply high-performance tablet panels and to develop wide-viewing-angle technologies like in-plane switching (IPS) and fringe-field switching (FFS). Both LGD and Samsung Display are also looking to convert amorphous-silicon fabs into making oxide silicon panels to help improve tablet panel resolution, power consumption and overall performance.
              Panel Manufacturers Enter the Tablet Panel Fray
              Other LCD panel suppliers also are jumping into the fast-growing tablet market. In particular, Japanese suppliers such as Sharp, Japan Display and Panasonic are actively targeting the tablet panel market by dedicating capacity at their Generation 6 and Generation 8 fabs in order to make tablet panels.
              Together the capacity allocation this year for small and medium displays by the Japanese is expected to increase 164 percent from last year’s levels, reaching 5.5 million square meters in 2012. Of particular interest is the oxide silicon capacity at Sharp, which has been supplying panels from its G8 fab for the latest iteration of the iPad—also called the new iPad. Another company, Panasonic, is likely to produce 7.x-inch and 8.x-inch tablet panels during the second half of this year.

              For their part, LCD suppliers based in Taiwan, such as AU Optronics and ChiMei Innolux, reportedly are adjusting their business models—some to focus on tablets for the education sector, and others to supply tablets for the white-box market in China.

              It is believed that AUO may be one of the suppliers qualified to supply the smaller iPad’s 7.85-in panels.

              But unlike Tier 1 tablet display makers LGD and Samsung Display, Taiwanese panel suppliers primarily target the Chinese market that is geared more toward lower-priced tablets. To meet lower price points, display specifications are usually dialed down compared to Tier 1 products. Displays targeted at the white-box tablet market in China mainly employ the more basic twisted nematic (TN) LCD, not the wide-viewing-angle LCD technologies of IPS and FFS.

              Regardless of the display technology and market segment, display suppliers are making sure they align their strategies to serve this fast-growing market.

              Chimei Innolux to Win 40%-50% Share of White-brand Tablet PC Touch-panel Market [CENS, Aug 15, 2012]

              Chimei Innolux Corp., the largest thin film transistor-liquid crystal display (TFT-LCD) panel manufacturer in Taiwan, is expected to win a 40% to 50% share of the global market for white-brand tablet PC applications, according to the company.

              Some 40 million to 60 million white-brand tablet PCs are expected to be shipped this year, similar to the total shipments of Apple`s iPad.

              Major market research firm DisplaySearch recently forecast that some 121 million tablet PCs would be shipped worldwide this year, and the annual volume would increase to 416 million units in 2016, in conjunction with a compound annual growth rate (CAGR) of 28% over next five years. Apple would continue to be the market leader in next five years with a market share of 60%, while white-brand counterparts are expected to enjoy high growth due to their advantageous pricing.
              Jeff Hsu, Chimei Innolux`s vice president, pointed out that demand for white-brand tablet PCs from emerging markets has been quite strong this year. In addition to sales in China, many Chinese white-brand tablet PC makers also export products to other nations. So, the annual demand for touch panels for white-brand tablet PCs this year is expected to reach some 60 million units, with 7-inch models as the mainstream and followed by 10-inch ones. Chimei Innolux aims to ship more than 25 million touch panels for white-brand tablet PCs, accounting for 40% to 50% of the application market, Hsu said.
              Hsu also added that this year, the mainstream touch-panel type in tablet PC application has shifted from resistor to capacitive, which is expected to benefit many Taiwanese suppliers with more advanced technology. Jtouch Corp. of Taiwan, for example, is stepping up boosting production capacity of its new touch-panel factory in Hunan Province of China. The firm`s large-sized touch panels are expected to account for more than 20% of its revenue this year. Mutto Optronics Co., Ltd. recently also won big-ticket orders for tablet PC touch panels, and expected to see a 30% sequential revenue growth in the third quarter.
              Google recently pushed its Nexus 7 tablet PC priced for only US$199, and the company immediately sold out one million units. A white-brand tablet PC with 7-inch screen is often priced for about US$100 only, and such more affordable device has won very hot market responses in Latin America, Southeast Asia etc. Currently, monthly tablet PC shipments in China are between three million and four million units.

              However in Tablet PCs will have good sales in the third quarter [Micdigi from China, July 19, 2012], from a knowledgeable source in Shezhen:

              In the first quarter of 2012, the manufactures have good business, but in the second quarter they have so worse business.
              As they have produced so many products in the first quarter, they have large stock of goods that they have to mark down price to sell them.
              In the second quarter of 2011, the tablet PCs has good sales. But in this year, it is so cold.
              In the third quarter, tablet market will rebound.
              VIA chips was the winner in all the chip manufactures last year.
              But in this year, Allwinner with high cost/performance chips gets the winner.
              Most of Shenzhen tablet manufactures export to other countries. Because Chinese do not like knock off tablet PCs or SurperPad tablet PCs, they like brand ones.
              In the third quarter, the tablet market will rebound and the fourth quarter will be the boom season.
              I think the manufactures must get ready for the fourth quarter.
              They had better prepare products with high cost performance.

              This is one of the reasons why Nexus 7 not yet allowed to enter China market [Sept 11, 2012]:

              While the Nexus 7, the tablet co-developed by Google and Taiwan-based vendor Asustek Computer, has been witnessing booming sales in major markets around the world, it is difficult for the model to be available for sale in the China market because the China government has not yet approved its import, according to industry sources in Taiwan.
              The China government’s negative attitude is interpreted as a response to Google’s announcement of withdrawing from the China market in March 2010, the sources pointed out. It is difficult for the Nexus 7 to enter the China market, even through sale of Asustek’s marketing network there, the sources indicated.
              Without the Nexus 7 in the market, China-based white-box vendors of tablets are under much less competitive pressure, the sources indicated. This is because the Nexus 7 has the advantage of Google’s and Asustek’s brand image with commensurate product quality and is expected to be strongly competitive with 8GB Android 4.0 tablet models in the 7- to 9-inch range launched by China-based white-box vendors, including Ainol, Onda, Teclast and Cube, at US$149, the sources pointed out. In addition, the Nexus 7 will bring competitive pressure on tablet PC models of equal specifications offered by Samsung Electronics and China-based vendors Lenovo and Hasee Computer in the China market, the sources indicated.
              Without the China market, the cumulative global sales volume of Nexus 7 will reach an estimated 3.5 million units at the end of 2012, the sources noted.

              Tablet Shipments to Surpass Notebook Shipments in 2016 [NPD DisplaySearch press release, July 3, 2012]

              Total Mobile PC Shipments Exceed 800M Units by 2017
              Tablet PCs, such as Apple’s iPad, are expected to be the growth driver for the mobile PC market over the next few years. Tablet shipments will surpass notebook shipments in 2016, according to the latest NPD DisplaySearch Quarterly Mobile PC Shipment and Forecast Report. Overall mobile PC shipments will grow from 347M units in 2012 to over 809M units by 2017.
              While notebook PC shipments are expected to increase from 208M units in 2012 to 393M units by 2017, tablet PC shipments are expected to grow from 121M units to 416M units in this period, for a compound annual growth rate of 28%. A key driver for tablet PC growth is adoption in mature markets (including North America, Japan and Western Europe), which will account for 66% of shipments in 2012 and remain in the 60% range throughout the forecast period. Tablet PC shipments into mature markets will grow from 80M units in 2012 to 254M units by 2017.
              Figure 1: Worldwide Mobile PC Shipment Forecast (000s)

              Source: NPD DisplaySearch Quarterly Mobile PC Shipment and Forecast Report
              “Consumer preference for mobile computing devices is shifting from notebook to tablet PCs, particularly in mature markets,” said Richard Shim, senior analyst at NPD DisplaySearch. “While the lines between tablet and notebook PCs are blurring, we expect mature markets to be the primary regions for tablet PC adoption. New entrants are tending to launch their initial products in mature markets. Services and infrastructure needed to create compelling new usage models are often better established in mature markets.”
              Figure 2: Emerging and Mature Market Tablet Shipments (000s)

              Source: NPD DisplaySearch Quarterly Mobile PC Shipment and Forecast Report
              Building upon convenience-oriented features including instant-on capability, long battery life and extreme portability, tablet PCs are expected to evolve in form factor and performance, making them a compelling alternative to notebook PCs. Tablet PCs are expected to incorporate multi-core processors, increasingly stable operating systems, growing app libraries and higher resolution displays.
              In addition, notebook PCs are also evolving to meet the challenge from tablet PCs. Thinner form factors, higher resolution displays and touch functionality features are expected to increase. The notebook PC market will remain the largest part of the mobile PC market during the forecast period, accounting for 60% of mobile PC shipments in 2012, declining to 49% by 2017.

              Digitimes Research: China tablet SoC developers enjoy robust shipment growth in 2012 [DIGITIMES Research, Nov 20, 2012]

              There has been a surge in demand for tablet-use SoC solutions in the China market thus far in 2012, benefiting local IC design companies such as Allwinner Technology, Rockchip Technology and Amlogic, according to Digitimes Research. The tablet-IC market in China is dominated by local SoC developers, which mainly adopt the ARM architecture enabling a low-cost and easy-to-design platform.

              Shipments of China makers’ branded and white-box tablets destined for the local market are forecast to reach about 15 million units in 2012, while those destined for overseas will climb to as high as 44.15 million, Digitimes Research said. In total, shipments of China makers’ branded and white-box tablets are estimated at nearly 60 million units in 2012, Digitimes Research indicated.

              China’s white-box tablet companies will account for 81% of the overall units shipped in 2012, Digitimes Research said. Shipments of China’s brand-name tablet companies are set to reach only about five million units in 2012, Digitimes Research added.

              Europe, the Middle East, Southeast Asia and South America are the key markets which China-based tablet exporters will target in 2012, Digitimes Research noted. The exporters, mainly white-box makers, have their products sold through local distributors and telecom carriers in the target markets. [8%]

              Allwinner will unseat Rockchip as the top developer of tablet SoCs in 2012. Allwinner is forecast to ship a total of 22 million chips in 2012 [37%], while Rockchip‘s shipments will total 12.5 million units [21%], Digitimes Research said. Amlogic will rank third with shipments of 5.5 million units [9%],  followed by Taiwan-based VIA Technologies with 4.5 million units [8%], according to Digitimes Research.
              Source: Digitimes Research, November 2012

              Non-Apple tablets to drop to US$150-200 upon release of upcoming 7.85-inch iPad [DIGITIMES, Sept 18, 2012]

              Tablets priced US$199-400 are expected to drop in price to US$150-200 in order to help non-Apple tablet makers stay competitive when Apple releases its reported 7.85-inch iPad, according to industry sources.
              The sources are predicting that Apple will have a big influence on the 7-inch tablet market just like it currently has with its 9.7-inch iPad series and competitors will need to drop their tablet prices as well as provide more value-added features for the devices, said the sources.
              If major tablet makers were to drop product prices they would most likely not incur losses as many makers make a substantial amount of profits from 3G plans with telecommunication providers, added the sources.
              The sources still haven’t confirmed an exact release date for Apple’s 7.85-inch iPad but are expecting it will be early in the fourth quarter.

              MediaTek’s Q3 sales expected to beat company’s guidance [Focus Taiwan, Sept 16, 2012]

              … Bill Lu, a Morgan Stanley analyst in Hong Kong, expected MediaTek to ship over 200 million smartphone chips in 2013 by offering a more complete solution to Chinese handset. …

              Another upside factor for MediaTek is growing interest in “white-box” tablets in emerging markets, which could approach 100 million to 150 million units in 2013 and drive up MediaTek’s revenue if the company can tap into the supply chain, Lu said.

              A white-box tablet is a model without a registered brand name, which is usually sold more cheaply than branded tablets to gain traction among price-sensitive consumers.

              Global shipments of white-box tablet PCs to reach 40 million units in 2012, say chip designers [DIGITIMES, July 25, 2012]

              Forecast global shipments of white-box tablet PCs in 2012 have been upward adjusted from 30 million units originally to 40 million units due to growing demand in emerging markets including China, India, Thailand and Latin America, according to Taiwan-based design houses of ICs used in tablet PCs.

              An estimated 10 million white-box tablet PCs were shipped globally in 2011, and shipments increased to 18 million units in the first half of 2012, the sources indicated.

              Vendors/makers of white-box tablet PCs currently cluster in Shenzhen and Dongguan, southern China, the sources noted. A large portion originally made netbooks and have stepped into tablet PCs as chips and the Android operating systems have matured, the sources said.

              White-box tablet PCs are primarily competitive in price with models launched by own-brand vendors, with retail prices standing at US$59 for 7-inch models and US$149 for 10.1-inch models, the sources indicated.

              China white-box vendors showcase tablets at HK fair [DIGITIMES, April 16, 2012]

              Many China-based white-box vendors are showcasing 7.0-inch tablet PC models at shipment prices of US$65-80 and 10.1-inch models at US$100-110 at the 2012 Hong Kong Electronics Fair (Spring Edition) taking place during April 13-16.
              These white-box vendors include Dream Technology, Aocos, PCTX, HKC, Onn and Onda.
              These tablet PC models are equipped with chipset solutions mostly developed by China-based Allwinner Technology, Android 4.0, Wi-Fi modules, 4GB built-in memory, 800×480 or 1,024×600 16:9 touch screens, plastic casings. In addition, 9.7-inch tablet PCs equipped with IPS touch screens and metal casings are priced at US$130-140.
              If these tablet PC models are also equipped with 3.5G modules, shipment prices will increase by US$45 on average, according to white-box vendors.
              White-box vendors indicated that they have reached combined shipments of three million tablet PCs a month.

              China-based white-box tablet PC makers ramping up shipments, say sources [DIGITIMES, April 13, 2012]

              China-based white-box tablet PC makers have ramped up their combined shipments to three million units a month recently, and total shipments of tablet PCs by all makers are expected to top 50 million units in 2012, market research firm eMedia Asia has estimated.
              In Guangdong province alone, hundreds of small- and medium-size businesses have entered the development and production of tablet PCs on an OEM, ODM or OBM basis, according to industry sources.
              With the availability of Android 4.0 platform, white-box makers have rolled out tablets in 7-, 8-, 9.7- and 10.1-inch sizes with specifications catered to customer’s demand, said the sources, adding that the models target markets in the Middle East, Southeast Asia and Latin America.
              The white-box makers are able to deliver a 10.1-inch model, which runs on Android 4.0 and has a display resolution of 1024 by 600 and 4GB built-in storage, at FOB prices of about US$100-110, indicated the sources.
              Shipments of tablet PCs by China-based makers totaled 14 million units in 2011, eMedia Asia said.

              Suggested further reading: Here is a recent set of briefing documents produced by Seasize Technology Co., Ltd, formed in 2007 in Shenzhen China with roots in trading of electronic goods for export as early as 2005, see: Support [Seasize, Aug 20, 2012] 

              Download Free
              CHINA TABLET PC SOURCING GUIDE (English) [Aug 8, 2012]
              This is a guide to purchasing (“sourcing”) from China, and working with Chinese factories. It will probably be most helpful to people like me – entrepreneurs developing a new product or starting a new business that need to obtain parts and raw materials from China. It is written humorously, but hopefully there is some useful advice.
              CHINA TABLET PC WHOLDSALES MARKET 2012(English) [Aug 7, 2012]
              This article is provided by Seasize Technology- professional tablet PC manufacturer in Shenzhen,China, exclusively to customers. You may share this information to your friends and colleagues. Seasize should not be held responsible for any information that may be misleading or incorrect.
              CHINA TABLET SOLUTIONS INTRODUCTION(English) [Aug 8, 2012]
              This article is provided by Seasize Technology- China popular tablet pc solutions:chips company&chips introduction. The performance of a tablet model is determined by the tablet solution. To select and source the right tablet products, you have to know the difference among tablet solutions and identify the right tablet designers and manufacturers.
              which are giving a kind of industry insider’s view into the complex world of the Chinese ICT goods market.
              How relevant is it? A year earlier Company Introduction [Sept 5, 2011] described Seasize Technology’s business as:
              After years of development, Seasize technology already has a strong domestic procurement and export capacities. We are committed to provide affordable and quality digital video and GPS navigation products. Our company persist the principle of: Customer first, quality first not only meets the needs of customers and has been recognized by customers.
              Since its inception, the company mainly engaged in two major product lines: digital audio playback systems and GPS navigation devices,
              Digital audio and video aspects of the products covered MP3/MP4/MP5 players, digital TV set-top box, digital television etc.
              GPS navigation devices contain : GPS navigator, GPS tracker, networking version of GPS, GPS navigation and digital TV combo products, and the recently launched GPS navigation function with Internet personal terminal device (MID).
              Based on trade in the same time, has been developing its own brand and own technology products, after years of effort, the company has filed multiple patents in the country, and has registered the brand. Dependent on many years of trading experience and technology accumulation Seasize Technology already has more advanced ability to enter  this industry. It can be  expected in the near future that we will get a place in the relevant fields, and access to long-term development.
              Its new profile [May 27, 2012] stated a subsequently changed description as:
              After years of development, we have grown up into a strong company which enjoys many advantages from procurement, production and export. We have passed ISO9001:2008 certificate in year 2011 and established a standard quality system that will ensure our delivery of quality product to our customers. Our product lines include two areas: digital audio&video products and GPS-related products. We are committed to provide our customers with cost-effective solutions, whose value has been seriously balanced against its prices.
              and then there is a SOURCING GUIDE-Android Tablet pc,tablet pc,wifi tablet pc,google tablet pc,tablet pc review,wholesale tablet pc [Aug 8, 2012] page which was quite probably the marketing campaign page for the above documents with leads generated via registrations for each, with more direct indication of the China Tablet Solutions Introduction [Aug 8, 2012] as well as another one of Risks of Doing Business in China.
              Seasize therefore is definitely trying to expand its purchasing business as well, so its documents could be valuable, even sufficiently authentic for those people who are potential partners of Seasize. As such these documents might describe the purchasing situation over there for everybody else as well. For Seasize’s track record of activities see: Seasize Technology Co., Ltd.: Newsletter Archive [May 31, 2011 – Aug 7, 2012 and beyond].

              4. The Allwinner advantage 全志

              image珠海 Zhuhai 全志科技 Allwinner Technology (150 ~ 499 employees) — 148 campus hirees only for 2013 (click here for a full content) recruited with a roadshow held in:
              – 西安 Xi’an: at 西安交通大学 Xi’an Jiaotong University (XJTU) on Sep 18; at 西安电子科技大学 Xidian University on Sept 21
              – 哈尔滨  Harbin: at 哈尔滨工业大学 Harbin Institute of Technology on Sept 25
              – 武汉 Wuhan: at 华中科技大学 Huazhong University of Science & Technology (HUST) on Sept 22.
              – 广州 Guangzhou: at 华南理工大学 South China University of Technology (SCUT) on Sept 17, at 中山大学 Sun Yat-sen University TBD
              – 成都 Chengdu: at 电子科技大学 University of Electronic Science and Technology of China (UESTC) on Oct 11.

              image

              From jobyun.com:
              = US$ 1,113

              Company Overview of AllWinner Technology Co., Ltd.
              [Bloomberg Businessweek]

              AllWinner Technology Co., Ltd. engages in mixed-mode SOC technology research and VLSI design. The company’s products are used in high-definition television and digital photo frame markets. It also provides support services. The company was founded in 2007 and is based in Zhuhai [Guangdong province], China.

              From: AllWinner Technology Selects ARM Cortex CPU and Mali GPU Technologies To Bring Integrated SoC To Android OS-Based, Connected Consumer Devices [ARM press release, April 12, 2011]

              AllWinner Technology Co., Ltd was founded in 2007, and is engaged in mixed-mode SOC technology research and VLSI design.  AllWinner Technology is dedicated to be the major leader in the HD media field, to excel in low-power VLSI design, advanced technology and innovative architecture; to be the pulse of the consumer market, with a unique understanding of self-developed core technologies.  Through functionality, performance and cost advantages of integrated products and the industrialization of the operational capabilities of the market to provide customers with leading designs and services from SOC products to comprehensive solutions. 

              From: Zhuhai sez daily: Gan Lin investigated in high-tech zones “two little two two high” enterprise [Allwinner press release, June 10, 2010]

              Gan LinParty Secretary of Zhuhai city … accompanied by director of the CMC Qiu Shi, successively investigated the Kingsoft Park (Jinshan Software Park) project site, Xuan Garment Co., Ltd. Design Center, BOXlight (Po Wright) Medical Technology Inc., Tin Shui Power Technology Limited, Allwinner Technology Co., Ltd. and Bioenergy Limited. …
              Zhuhai Allwinner Technology Limited is committed to becoming a leader of application requirements in the area of key technologies for HD multimedia and communication networks, radio and television networks, and the Internet “triple play”; specializes in low power VLSI design capacity of independent research and development of core technologies, has completely independent intellectual property rights. According to the General Manager [Chairman and CEO] of the company, Zhang Jianhui (张建辉), the Allwinner company was established in 2007. In the first two years to April 2009, the company had been working hard on technology R & D and did not earn a penny, then launched two categories for the introduction of a series of nine full HD network integrated smardescriptiont chips in order to become one of the leading manufacturer of ultra-large-scale system-on-chip and embedded software technology.

              The roots of the Allwinner Technology:

              May I ask [about] Zhuhai [珠海] Victory Technology [全胜 科技] – How can I like it? [http://laoyaoba.com in Chinese, Oct 23, 2010]  

              Looking for a job, this company has come to our school, a little want to go, but I don’t know how on Earth is this company, [since there is] almost no information on the Internet, looking for an insider look, appreciate it!

              The entrepreneurial team of Zhao Guangmin[赵广民先]’s [Zhuhai] Actions Semiconductor Co., Ltd. was brought over after Zhao’s unfortunate, untimely death. The Zhang Jianhui[张建辉]-led team, however, is still very strong in the Chinese semiconductor industry. It began to grab the PMP [Personal Media Player >>> MP3 etc.] market share last year, and it is estimated that [its] revenue this year should be around $ 30 million ….

              The life and spiritual heritage of the legendary Chinese IC design industry leader Zhao Guangmin [Baidu in Chinese, Aug 27, 2007]

              … In early 2006, Zhao Guangmin left Actions, where had been working for a number of years, and with a number of like-minded partners co-founded Victory (Zhuhai) Microelectronics Co. as chairman with aspirations to win a new peak. …

              Actions pass the sudden departure of founder, investors have been excluded [VentureData.org, April 4, 2006], the picture of Zhao Guangmin below is from this source which is the Chinese origin of this material below:

              Led the company successfully landed on the Nasdaq after 4 months, founder of Zhuhai Actions Semiconductor Co., Ltd. (hereinafter referred to as “Actions”), Zhao Guangmin [then vice chairman of the company] suddenly announced his resignation.

              Zhao Guangmin the early 1980s graduated from Xi’an Jiaotong University, has a number of Semiconductor companies in the office. Zhao Guangmin founded in December 2001 and served as general manager [not CEO] of Actions. Actions a total investment of $ 10 million, primarily engaged in the development of VLSI design and test production. Taiwan-funded by the holding of shares in which Zhao Guangmin unknown.
              Under Zhao Guangmin leadership, relying on keen to capture the opportunity to MP3 chips, Actions to achieve rapid development. In 2002, Actions Semiconductor sales only 1.08 million yuan [US$ 130K]; in 2003 sales increased to 4,000 million [US$ 4.3 million – see the chart later]; in 2004 sales soared to more 460 million [US$ 55.5 million], net profit up 200 million yuan [US$ 24.1 million].
              At the same time, Actions also introduced more than a dozen proprietary chip. In 2004, the company was selected as the China Semiconductor Industry Association, the annual top ten IC design companies. To the fourth quarter of 2004, Actions in the global chip market share in the first MP3.
              November 30, 2005, to Actions as the main Action Semiconductor Co.Ltd (Nasdaq: ACTS) in the U.S. Nasdaq market, the first phase of financing $ 72 million. Since listing, the market responded well to the Actions, and there have been investment banking analyst cut its rating to “buy.”
              Actions with the same period of rapid development and to the patent dispute. Zhao Guangmin issue in the mail two days before departure, the U.S. International Trade Commission a preliminary ruling, Actions part of the audio processor infringes two U.S. SigmaTel’s patents. SigmaTel is the world’s leading mobile phones and digital audio players, chip vendors, the company early last year to the U.S. District Court in Austin, sued Actions Semiconductor infringed its patents.
              “Now I can not say anything, but to leave and certainly nothing to do with the lawsuit.” Zhao Guangmin side of the phone hesitantly.
              Zhao reasons for leaving, Actions official answer is “retired.” One of the company staff responsible for media relations, said, “Although less than the retirement age, but Zhao fame in this industry has made the decision to retreat is also very natural.”
              However, close to Zhao Guangmin the industry does not think so. He said that Zhao’s departure and the investors.
              The source said, as early as Actions Prior to listing, to facilitate investment in the idea of ​​a replacement company executives. Public information, Zhao Guangmin general manager of the term of Actions of August 2005, is the company going public push. Zhao’s successor as general manager, is working with many years experience in the semiconductor industry, China Taiwan nationals Yenan Hong.
              On this course, after listing a media interview, Zhao Guangmin stunned: “In order listed, and sometimes take their cut first!”
              According to Zhao said, in order to make more in line with investors Actions taste, Actions update prior to listing a number of board members and executives. Most of these people in the chip industry has a deep background and is familiar to foreign investors, including former vice president of operations SMIC Chiu Tsz Wan.
              Interestingly, in the Actions of the prospectus, as the founder of Zhao Guangmin not appear in the list of shareholders, executives, Zhao’s team did not name.

              Further explanation is given here, only two sentences are important to quote (the picture of Zhao Guangmin below is from this source which is the Chinese origin of this material below):

              … [Till] June 2005 Zhao Guangmin has been Actions’ general manager, [then] since June to become vice president, and in November the company officially listed [that] Zhao Guangmin had [been] transformed into a vice chairman. … In fact, although Zhao Guangmin since 1993 as was general manager of Zhuhai Actions, but he has had no control of the company, the company has had been in a firm grip on the hands of equity investment in Taiwan.

              Note that Actions is a still existing company keeping its description as under Zhao Guangmin’s leadersip: About Actions [Sept 6, 2005]

              … Actions has successfully put into market some products, such as digital audio/video SOC chip and its total solution, a series of IC for digital potential meter, SOC chip for TV entertainment products and its total solution, … etc, since the first day it was found. All Actions’ products are under the protection of intellectual property law, and have been gradually showing their competitive power after directly joining the international market.

              With management and techniques accumulated, high-tech and product positioning, precise market position, strong innovative power, Actions sustains fast improvement and development. In 2003, Actions was identified as one of the top 10 fastest growing IC design companies within the China area by the China semiconductor association; the same situation will happen again in 2004 as well.

              Actions’ latest product developed under his leadership: Actions Introduces New Video Technology — Advanced Media Video (AMV) [Actions press release, April 10, 2006]

              … provides comprehensive mixed-signal system-on-a-chip solutions for portable consumer electronics, today introduced a new generation of video technology, Advanced Media Video-AMV3.0.  This new technology supports a higher degree of picture resolution (QCIF i.e. 176 x 144), a better display of motion picture than the AMV1.0 and 2.0 technologies, and is capable of converting SWF files and other regular movie formats.  This technology was developed specifically to be the video engine for Actions’ new 9 series SoCs.
              The history of Actions’ audio and video technology can be traced back to 2004, when Actions introduced two video technologies, MTV1.0 and MTV2.2, ahead of a majority of its competitors. This breakthrough innovation of Actions had risen the technology playing field of the entire digital music industry to a higher level.
              “Although our current 9 series SoCs require conversion software to enable playback, our next generation of SoC products, embedded with a MIPS core, will support direct streaming video playback.  With the benefits of a MIPS core, the data processing speed will be much faster,” continued Mr. [John] Lee [Senior Product Manager of the company].
              “The advancement of our MIPS core technology will remain consistent with our development in AMV4.0.  Furthermore, based on the MIPS platform, both the design house and the manufacturer will be able to freely take full advantage of their expert technology, thus providing them with a favorable position in a fiercely competitive market,” concluded Mr. Lee.
              Here is the “Proven Management Experience and Expertise” slide (#11) from the May 2006 Corporate Overview of Actions presentation. Note that this was immediately after the departure of Zhao Guangmin and there were three managers from the original founding team, neither of them with executive power (as evidenced by EDGAR submissions), and only Shao Chuan (Shawn) Li is still with Actions as a director of the board (since September 2005) but more importantly as Chief Technology Officer (since the establishment of Actions in December 2001), while Zhang Jianhui was the head of Multimedia Division and as such he was the topmost manager with core innovation competency, and it was no surprise that he left Actions when Zhao Guangmin established his next venture, Victory (Zhuhai) Microelectronics Co. which after his death became the current Allwinner managed by Zhang Jianhui. (There is no information about Gong Hui.) Note as well that at the time of that presentation Actions had 280 employees; 210 engineers with IC, system, and software capabilities.
              image
              imageIt is quite remarkable that after Zhao Guangmin’s departure Actions went into decline as visible from the chart showing the revenues generated by the company. With $150M in 2005 Actions was the second-largest China-based fabless company. Employing not less than 280 people in 2006 the new Taiwanese executive duo of Nan-Horng Yeh as CEO and David Lee as CFO (both educated in the United States) have completely failed. This is all despite of their strategy to move into midrange products by developing mobile TV SoCs via licensing core technology from U.S.-based Mavrix Technology. See: SoC firm finds fertile ground in China [EDN, Aug 22, 2006]. This licensing decision led only into an industry sideline with stronger external reliance on MIPS processor cores (originally selected by Zhao Guangmin in July 2005 as the vice president, but for fast internal development) and a subsequent, necessary acquisition of Mavrix as licensee in 2010. Paradoxically Mavrix’s CEO, Dr. Zhenyu Zhou became even the CEO of Actions in December 2011. Only David Lee has still a high-level position with the company as chairman of the board. The future outlook for Actions is also rather uncertain as only a single analyst had any interest in the company’s Q2 2012 Results Call [Aug 7, 2012].

              What a contrast with Zhao Guangmin’s new company which became after his death today’s Allwinner. Here is the Commemorate [what] Zhao insisted: a win-win situation, team together and do things realistic [Aug 24, 2007] by his deputy (??) and effective successor in charge of his Victory Microelectronics Co., Ltd., Zhang Jianhui:

              Zhao went away from us, the circle of friends chatted about Zhao, and so far we are still unable to accept that this is a fact. Remembered Zhao, in addition to in the legendary entrepreneurial experience at Actions, we talk about the most, is the insistence of Zhao and low-key.
              Speaking of the insistence of old Zhao, when Zhao won the Zhuhai Special Economic Person of the Year in 2004, in an interview he said: “As long as you choose the right direction, be sure to persist in walking, did not insist on was not successful.” It is this insistence on belief and perseverance of action which created Zhao’s unusual success story.
              First, Zhao insisted on the concept of win-win, through the development of core IC products to add value for the customer, and industry chain downstream supporting enterprise vertical and horizontal, building win-win business model among enterprises, resulting in overall lead between the company and the customer.
              Zhao served as general manager of Actions by virtue of more than 10 years accumulated of IC design and enterprise operating management experience. He led there a well-trained professional operating team to share common goals, to carry out efforts with hard work, to get global semiconductor industry attention via achievements. This made Actions from an unknown small company, in just a few years, China IC design industry’s  first to become a globally known enterprise. The MP3 multimedia master chip R & D accounted for more than 50% of the world market share. This led to billions of dollars via the quick formation of the MP3 industry chain in China, prompting mainland China to become world’s major export base of MP3 which has brought tremendous development and benefits to the consumer electronics industry [here].
              This was for the first time as a mainland China IC design company established itself in the field of global consumer electronics products, mastered and mass provided the core technology products with international advanced level. Actions’ operating income grew significantly from a few million yuan in 2002 to 1.2 billion yuan in 2005, [thus] creating rapid growth of more than 100 times for the Actions Semiconductor in three years only, and [then] eventually prompting the success of Actions to be listed on NASDAQ.
              Second, Zhao insisted on the need to uphold the integrity of the fundamental values [which] can be established between the team and the customer, [on the] long term sustainable growth of business culture, [that] the strength of the team is always greater than the power of any individual.
              In the early venture days of Actions Zhao personally wrote a column for the internal publications, talked about the issues of development ideas and the reform of corporate culture, and also to encourage other executives to write articles for publication. Fixed each Wednesday [?his?] commuting leadership talked about the exchange of business issues, to develop common thinking habits and language of communication – because every time before this would open, the kitchen will cook a pot of noodles as participants of dinner, affectionately called “noodles will”.
              This will sometimes be open until two o’clock at night, and the truth is argued more and more out; companies and departments use the monthly regular meeting with employees face-to-face communication. After a year passed, not only everyone has made great progress, but he also formed a fully functional teamwork of high degree of homogeneity and quality, great combat effectiveness of entrepreneurial backbone of the team, and subsequently laid a very good foundation to the success of the company.
              Third, Zhao insisted on doing anything seriously, down-to-earth. He used to say that a 99.99% working IC is still not working. Design paradoxes are in place, it is where the BUG. In 1995 I and old Zhao did cooperative research and development projects for the first time. I was responsible for the system design, Zhao for the circuit design. There was no RTL coding method as now, the circuit was built by human hand structures. Zhao’s design adhered to repeated scrutiny and carefully optimized design logic based on clear, simple drawing. Sometimes he explained to me where is the circuit of the collar, which is the heart of the circuit and the limbs, old Zhao could meander, and the favorite circuit design is input ready.
              It is quite unfortunate that China’s IC design industry has lost an outstanding leader, and friends lost an honest, down-to-earth best friend. However, true to Zhao’s spirit, I believe in increasing prosperity and burgeoning growth of Chinese IC design, offering useful lessons and inspirations, and I believe this will also correspond to Zhao’s heartfelt wishes and expectations.
              Mr. Zhao Guangmin may rest [in peace] .
              Author: Zhang Jianhui, Victory Microelectronics [全胜] Co., Ltd. (Zhuhai), general manager, for the friends and colleagues of Zhao Guangmin years
              For more information see Mr. Zhao Guangmin Memorial page [Aug 29, 2007] of eMedia Asia Global resources. Note from there that he entered the university in 1977 which is the first year of entry after the Cultural Revolution when only exceptional people were able to enter the universities. More explanation about that phenomenon see in Yoshida in China: Cultural rev survivors leap forward [EE Times, Oct 1, 2012]

              Allwinner’s close cooperation with ARM Holdings started with Victory Technology selects ARM processor for ultra-low-power high-definition network video applications [joint press release available only in Chineese on eetrend.com and elsewhere, Feb 9, 2010]

              ARM926EJ-S processor to achieve high-definition video processing while reducing power consumption by up to 50%.
              Zhuhai Victory Technology Co., Ltd. (referred Victory Technology) and ARM [(LSE: ARM); (Nasdaq: ARMH)] today jointly announced: Victory Technology licensed the ARM926EJ-S ™ processor for its IC design for ultra-low-power high-definition network video applications. These applications include: home Internet video streaming via the Internet, cable television and wireless network high-definition video player and other network video equipment.applications include: home video streaming via the Internet, cable television and wireless network high-definition video player and other video devices on the network.
              Victory CEO Zhang Jianhui said: “In addition to the well known high-performance and low-power characteristics, another important feature of the ARM ® processors is versatility, they can bring better scalability, reducing the workload and difficulty of development, and shorten time to market. These features help us design IC products for the fast-changing Internet video applications, and are very important. ARM has always spared no effort to promote innovation through its strong product planning, which provides an opportunity for us to further cooperation in the future. The resources required to design the system is very rich around the ARM ecosystem, and we are very confident in each other’s cooperation capability that it will be successful.”
              With more and more Chinese consumers having broadband access at home or on the move, China’s Internet video applications market is developing very rapidly. With rich experience in the field of video processing technology, as well as a deep understanding of the market, combined with ARM’s top high-performance, low-power processor technology Victory Technology has the capability to meet the standards and local consumer demand to develop IC products for the high-definition Internet video equipment. Through the use of excellent performance at low power consumption of ARM926EJ-S processor as well as Victory Technology’s ultra-low-power design techniques, the company hopes that its new chip can achieve 50% of energy consumption savings versus the similar products on the market, without sacrificing performance needed for HD video streaming on the Internet.

              Brief English content appearing about the same on Sept 26, 2012:
              Gan Lin, Party Secretary of Zhuhai, Visited Allwinner Technology

               

              全志科技

              全志科技

              Gan Lin, Party Secretary of Zhuhai, accompanied by several other leaders, visited Allwinner Technology on June 10, 2011.
              During the visit, Gan gave Allwinner Technology credit for its independent R&D and spirit of leadership in technology. He pointed out that Allwinner Technology should continue embracing innovation to boost its competitive edge and accelerate the development of strategic emerging industry.

              A10 won “The Most Promising Award” on the Sixth “China Chip” Ceremony [Allwinner press release, in Chinese: Dec 31, 2011, reproduced in English: Sept 26, 2011]

              Allwinner Technology A10, xPad SoC of High Integration and High Definition, has won “The Most Promising Award” in China IC Industry Promotion Conference 2011, also the sixth “China chip” ceremony held in Jinan on December 16th.
              The China Chip hosted by the Software and Integrate Circuit Promotion center (CSIP) of Information Industry Ministry, is a rather influential ceremony among domestic IC enterprises, experts, as well as other manufacturers involved in the industry chain. More than three hundreds enterprise representatives attended this ceremony.
              On the basis of striking video codec technology, DVFS, multi-core multiplexing technology, and advanced 55nm process, A10 outruns other competing solutions in its high integration, and outstanding multimedia and network processing capability. It supports 3D video playback, 2160P ultra-HD video decoding and 1080P HD H.264 video encoding, multi-screen, and integrates full-format audio codec engine, rich A/V outputs such as HDMI, LVDS, VGA, TVOUT, etc, and memory interfaces such as DDR3, DDR2, LPDDR1, NAND flash, etc, plus its edge in BOM and power consumption, it becomes one of the most favored solutions after marketing for several months, and is honored “the most promising” solutions in this ceremony.
              Zhang Jianhui, General Manager of Allwinner Technology, said that this award bears testimony to the efforts Allwinner has made in the past few years, and will definitely encourage Allwinner to come up with better solutions to meet customer demand, and carry forward the IC industry.

              Allwinner Technology and ARM working together to get to market quicker [ARM’s Multimedia blog, June 19, 2012in Chinese on Oct 4, 2012]

              Attached ImageThe dynamics of the mobile device industry can be seen in the rise of tablets and in particular the growth in Android based tablets. This new form factor has grown to an expected 100M shipping volume in 2012 with this being projected to exceed 200M by 2016 – when Android tablet shipments is expected to be over 50% (Source: IDC). This new form factor and pace of change have opened up opportunities for new companies to offer specific System on Chip (SoC) businesses a chance to address this market. Allwinner Technology Co., Ltd.is one of these. Over the last 12 months Allwinner Technology has become one of the major China Android tablet SoC chip vendors, with many of the Android tablet OEM system makers adopting our chip and system solution. A key industry analyst in China expects 40M Android tablets to ship in the China grey market in 2012, and it is expected that 60% of the share will be from Allwinner Technology.
              Attached ImageThis rapid time to market has been achievable through the close working relationship and usage of ARM Intellectual Property (IP). Allwinner Technology uses a combination of the ARM CortexTM-A8 and ARM MaliTM-400 MP. This combination enables Allwinner Technology to balance the required performance needs for tablet applications with the power consumption boundaries of a mobile device. By working with ARM for both CPU and GPU elements Allwinner Technology have been able to maximize the benefits of both high performance with low power consumption that ARMs years of knowledge in the mobile device market brings to new entrants to the market.
              Allwinner Technology has gone from the licensing [in April 2011] of the Mali-400 to production silicon in 7 months . This speed of execution has been enabled by the close linkage between the CPU and GPU from a design perspective, the RVDS [toolchain, the legacy solution for software development on older ARM processors replaced by the new ARM Development Studio 5, DS-5] and ARM DS-5TM toolchain [comprises tools such as the best-in-class ARM C/C++ Compiler, a powerful Linux/Android™/RTOS-aware debugger, the ARM Streamline™ system-wide performance analyzer and real-time system model simulators, all conveniently packaged in a user friendly integrated development environment (IDE) based on the Eclipse] and the out-the-box quality software drivers which are all supported by localised support teams. All these elements combined have enabled Allwinner Technology to move swifter and in an agile way to address the needs of this market and we look forward to working with ARM going forward.
              Attached Image
              Guest Partner Blogger:
              Jack Lee, CMO, Allwinner Technology Co., Ltd.

              ARM gaining traction in GPU IP market [DIGITIMES, June 22, 2012]

              … ARM has expanded its GPU licensee base at a fast pace, according to Kevin Smith, VP of strategic marketing at the firm’s media processing division. Taking the China market as an example, ARM’s Mali GPUs are currently shipping in over 70% of graphics-enabled digital TVs, 50% of Android tablet PCs and 20% of Android phones, said Smith.
              ARM’s partners are forecast to ship more than 100 million Mali GPUs in 2012, up over 100% from 2011 levels, Smith indicated. The anticipated shipment rise – driven by brisk demand for Android smartphones and tablets, and China’s growing smart-TV market – will boost ARM’s presence significantly in the global GPU-IP market this year, Smith added.
              ARM’s Mali GPUs are targeted at smart TVs, handsets and tablets, which require high-definition graphics and higher picture fluency, Smith stated. The product line has been enhanced to meet various customer needs such as high-resolution images, multi-game offerings and energy saving, Smith said.

              Combining with ARM’s CPU platform, the Mali GPU technology comes with additional features such as power efficiency, Smith noted. The combination is able to generate a complete multi-IP solution, Smith said.

              In addition, Smith indicated that ARM’s solutions are able to help system customers speed up time-to-market. For example, it took less than half a year for both China-based AllWinner Technology and Rockchip Electronics to launch their integrated CPU-GPU SoC solutions targeting the local tablet PC market, Smith said.

              New ARM DS-5 v5.9 Toolchain Provides Developers With an Integrated Processor and GPU Software Optimization Platform For Mobile Gaming [ARM press release, March 5, 2012]

              ARM today released the latest edition of the ARM Development Studio 5 (DS-5™ v5.9) toolchain with additional support for graphics analysis on ARM Mali Graphics Processing Units (GPUs). The toolchain can be downloaded by developers today, enabling them to achieve integrated optimization across the whole system, including both the applications processor and GPU. The ARM DS-5 v5.9 toolchain provides significant benefits to semiconductor suppliers and OEMs, as well as mobile application and game developers, by enabling improved system visibility and decreased time-to-market. In particular, the ARM Streamline™ Performance Analyzer, within the DS-5 toolchain, allows developers to design more interactive interfaces and immersive game play for end users whilst extending battery life. This will enable next generation user experiences for use on smartphones, tablets, smart-TVs and set-top boxes.
              The launch of the updated toolchain addresses the increasing demand for high-performance graphics development. Such advanced visual computing capabilities will deliver next generation smartphone and tablet applications where console-like gaming graphics, 3D User Interfaces (UI) and Augmented Reality (AR) will be the norm. Multicore systems, such as these, benefit from optimization of intensive tasks where integrated applications processor, GPU and memory subsystem designs can be configured to achieve the highest levels of performance and energy-efficiency.
              By using the ARM DS-5 v5.9 toolchain, developers can quickly and easily locate system performance bottlenecks across the Cortex processors, Mali GPUs and System IP, enabling the creation of faster applications and accelerating the software development cycle.
              … [additional information: Developing Top Performing Graphics Applications for Android Made Easy [ARM’s Software Enablement blog, March 7, 2012] and

              ARM Launches Free Toolkit For Android Application Developer Community [ARM press release of the DS-5 Community Edition, Nov 28, 2011]]

              The first Allwinner A10 tablets came to the market from a number of vendors in November 2011. See just these reports by Micdigi from China:

              In December more tablets of that kind came to the Chinese market as Micdigi reported:

              The tablet based on Allwinner A10 processor and 5-point touch capacitive screen [Dec 7, 2011]

              Recently, Allwinner tablet PCs are so popular. 7-inch capacitive screen tablet based on Allwinner [Cortex-]A8 solution sells for only $80.

              Now I will introduce a tablet based on Allwinner A10 from Shenzhen HongYuXing.

              Based on Allwinner A10 processor, Q780 is launched [Dec 8, 2011]

              Allwinner A10 has so good cost performance that it is the most suitable chip for entry level tablet PCs.

              Q780 from Shenzhen Xlong is launched.

              Allwinner A10 tablet—PC741 [from Shenzhen Inote] [Dec 12, 2011]

              Now the tablet chips are like a hundred flowers in bloom, like ten thousand horses galloping ahead. Allwinner A10 appeared late in the market but they came back. At present most of the tablet PCs from China are based on Allwinner A10 chips.

              Q701 based on Allwinner A10 [Dec 16, 2011]

              With cheap price and powerful performance for video playback, Allwinner A10 processor is popular in the world.

              Q701 is introduced Allwinner A10 processor.

              Then the events unfolded as follows:

              Based on high cost performance, Allwinner A10 has good sales after the Spring Festival. The chips with high cost performance are welcome.

              AMLogic based on A9 core is a high-end chip, which is introduced by SONY and Philips.

              RockChip chips became cheaper and cheaper since Allwinner released A10.

              As the first chip of Allwinner, A10 is released with cheap price, which makes it has good sales. Allwinner is a famous company in MP3 times so that Allwinner has a strong customer base.

              In addition, A10 has few bugs since it is released. The performance of other chips is not stable in the beginning, such as RK2808 and VIA8505.

              The agents who have ordered VIA chips go to order Allwinner A10. VIA will release VIA8850 next month [but mass production just started in June, see later] which is based on A9 core. The performance is not different from A10. It means that it does not have any advantage.

              VIA8850 will be cheaper than Allwinner A10. Allwinner will release A13 to compete with VIA8850 so that VIA will get in a difficult position. [Was more expensive the the A13 when  mass production started in June, see later]

              MTK will release MTK6575 which is the upgraded version of MTK6573, based on dual-core, 1GHz frequency and A9 core. The chip with excellent call function is mainly introduced by smart phone. It is also suitable for tablet PCs.

              AMLogic will release AMLogic M6 and RockChip will release RK30XX. They are all dual-core chips.

              [for RK30XX  and the earlier RK29XX and RK28XX see MWC 2012: Fuzhou Rockchip Electronics [this same ‘Experiencing the Cloud’ blog, March 13, 2012] where it is stated: Samples of the Rockchip RK30xx platform will be available in March 2012]

              At present, there are few new products in the market, but many new products will be released in May.

              As Allwinner A10 solution is so cheap, it is introduced by most of Chinese tablet PCs.

              The Allwinner A10 PCBA from Shenzhen Crownho sells for about $27.

              With this PCBA, the cost price of the tablet will be less than $64, such as DA701 [tablet] based on capacitive screen, which sells for about $63.5.


              INSERT ABOUT THE CURRENT AND FUTURE SoC COMPETITION

              Competitive SoCs from Chinese vendors that were available in March’12 or came soon after March’12:
              Amlogic 8726-MX (dual core), 8726-M3; Rockchip RK3066(dual core), RK2918Source: http://www.eeworld.com.cn/xfdz/2012/0725/article_14042.html
              (A10 $7, A13 $5)image

              Among those competitors the Rockchip RK3066 (dual core) became a market leader in China on its own as was already shown in the very beginning by the example of Window N90 Dual Core II 2 (16G) leading the dual core market in China:

              No surprise therefore that this is also a kind of leading product on the global market as shown by Merimobiles:
              List Price: $399.99 Your Price: $214.99 (with shipping)

              First Review – Window N90 Dual Core II 2 – RK3066 IPS – Purchase at: Merimobiles.com [MrTasselhof YouTube channel, May 24, 2012]

              while the Benchmarks Review – Window N90 Dual Core II 2 – RK3066 IPS – Purchase at: Merimobiles.com [MrTasselhof YouTube channel, May 24, 2012] is:

              Window N90 II – Dual Core – SlateDroid Forum: – http://www.slatedroid.com/forum/337-window-n90-ii-dual-core/ Window N90 Dual Core II – WiFi Benchmark Results – http://www.slatedroid.com/topic/33590-benchmarks-window-n90-dual-core-ii-wifi… Window N90 Dual Core II – Internal Components Pictures – http://www.slatedroid.com/topic/33614-window-n90-dual-core-ii-teardown-compon…

              and the global dual-core competition represented by Merimobiles as follows:

              Window N90 Dual Core 1.6GHz RK3066 9.7 Inch Comparison Chart

              imageNote that for the 1.5GHz Windows N70 (as opposed to the above 1.6GHz version available globally) the AnTuTu v2.4 benchmark on the PConline is on the right (see also: AnTuTu Benchmark):

              Since a multiple core Cortex ARM based Allwinner SoC will come just after those SoCs (“processors” – as named wrongly) shown in the table above, given the credentials of Allwinner presented in this post I dare to predict that the next-generation in the “A series” SoCs from Allwinner will beat the Rockchip RK3066 (or RK30XX in general) and others. There was just one concrete rumor recently: Ampe Allwinner Cortex-A7 Quad-core Tablet is Coming [ChinaEshops.com, July 12, 2012]

              Rockchip and AMLogic dual-core tablet come out to snatch the tablet PC market while AllWinner dual-core tablet keeps in silence. Although Allwinner A10 & A13 still hot in the middle-low end market. Rockchip RK3066 and AMLogic AML8726-MX has already listed for two months from the beginning of May. Now these two chip still mainly occupy the china dual-core tablet PC market. Freescale’s quad-core tablet PCs begin to launch, even Tegra3 quad-core.  Obviously, allwinner may it is late for launch dual-core, but it doesn’t mean that Allwinner will give up dual-core tablet.  Allwinner will launch Quad-core chips in August. Latest news report that AMPE will launch a new 10.1 Inch IPS Tablet PC equipped with allwinner quad-core processor.
              According to latest report the allwinner quad-core is using ARM Cortex-A7 structure. …
              max says: August 8, 2012 at 8:43 pm
              any news on this.
              chinaeshops says: August 31, 2012 at 5:11 pm
              Sorry, it is coming soon
              .

              As a matter of fact the Cortex-A7 was meant to be a companion ship for the Cortex-A15, all targeted for 28nm TSMC technology which is in extremely tighty supply at least till the end of the year. On the Cortex-A7 Processor—Related Products page we can find (among other things) that:

              Physical IP

              ARM Physical IP Platforms deliver process optimized IP, for best-in-class implementations of the Cortex-A7 processor at 40nm and below. A set of high performance Processor Optimization Packs (POPs) containing advanced ARM Physical IP for 28nm technologies to enable rapid development of leadership physical implementation supports the Cortex-A7 processor. ARM is also working early to assure a roadmap to 20nm optimizations. Optimization packs support ARM’s strategy of offering specifically targeted Physical IP to enable Partners to achieve tuned implementations of ARM cores. ARM is uniquely able to design the optimization packs in parallel with the Cortex-A7 MPCore processor architecture, enabling the processor and physical IP combination to deliver workstation class performance in a mobile power envelope while facilitating rapid time-to-market.

              But according to the later ARM Expands Processor Optimization Pack Solutions for TSMC 40nm and 28nm Process Variants [ARM press release, April 16, 2012] Cortex-A7 PoP became available for both “TSMC 40LP” and “TSMC 40 LP high speed options” type of process technologies (where LP stands for “Low Power”). This practically means that Allwinner can indeed deliver by this time its next-gen SoC at 40nm.

              Breaking news:

              1. Quad-core tablets large chaos department: Allwinner quad-wide prototype will debut in November [Bolopad.com, Oct 3, 2012]

              Before beginning I have to say to you: “I’m sorry”. Because last week we happily told everyone interested in quad-core prototype that it appeared in September, and it is not far from the days of mass production. But yesterday your editor suddenly received a mysterious call to be informed that the Allwinner quad-core prototype can’t come in September, it is estimated to be out in November to meet with you. I really wanted OOXX to be cursed to death (thought better of course).

              2. Exclusive: Allwinner quad-core processors code-named A15X coming soon [Bolopad.com, Sept 18, 2012]

              All right, now that the product finally appeared, we at Bolopad are also excited and highly interested in the quad-core chip code-named A15X (don’t get me wrong, this A15X has nothing to do with Apple A15 [rather Cortex A15 wrongly percieved by many to be in the A6 SoC of the iPhone 5]). Now the related PCBA layout began to take shape, the chip samples came out and so on. Last reportedly bounced because the Allwinner quad-core is dependent on [Cortex] A7 architecture build, but as 40nm and 32nm was short of the desired effect, the 28nm tapeout eventually came in to achieve the desired results.

              END OF THE INSERT ABOUT THE CURRENT AND FUTURE SoC COMPETITION


              NOW BACK TO THE CADENCE OF
              ALLWINNER A10-RELATED EVENTS & INFORMATION:

              An even bigger market push started when Allwinner A10 with the Android 4.0.3 Software Development Kit was officially launched on March 10, 2012. From the press release:

              TSMC’s 55 nanometer “half generation” derivative of the 65-nanometer process technology directly miniatures 90%, including input/output and analog circuits, for customer provides competitive advantage with single die cost significantly reduced, while can also save power consumption by 8% at the same speed of operation.

              As it was reported later in Taiwan: Allwinner Technology Introduces New SoC Platform on TSMC 55nm Process [CENS, March 29, 2012]

              Allwinner Technology Co., Ltd., a leading supplier of high-definition media semiconductor solutions headquartered in Shanghai [Zhuhai, as the contact address is: Block 1 Software Park, Zhuhai City, Guangdong Province, B6, four], recently released a new system-on-chip (SoC) platform based on Taiwan Semiconductor Manufacturing Co.’s (TSMC’s) 55nm process technology.
              The platform, codenamed A10, employs advanced SoC design technology to integrate central processing unit, graphic processing unit, high-definition multi-frame video engine, 3D multi-screen engine, and high-speed video interface module on a chip.
              Equipped with Allwinner’s Android 4.0.3 Software Development Kit, A10 consumes fewer energy to achieve higher computing efficiency on mobile devices.
              Using TSMC’s 55nm process technology, A10 is able to deliver quality dynamic voltage frequency scaling (DVFS) performance and brand new video management capability on mobile computing devices, and extend battery lifespan of the devices.
              TSMC’s 55nm process shrinks geometry of integrated circuits, including I/O, on chips by 90% as compared with chips with 65nm process, considerably cutting down cost of every single chip and saving electricity on a chip by 8% relative to competing chips.
              Allwinner General Manager Zhang Jianghui pointed out that TSMC has been a reliable partner supporting Allwinner in product production, quality and lead time.

              Allwinner Technology-A10 [product page, April 13, 2012]    The full Jifh A10 chip

              In A10 Allwinner used 55nm technology, the integrated chip has four times full HD [i.e. the 2160p “Quad HD”] video decoding technology, smart power management system CoolFlex, HD multi-screen display processing and output, efficient and high-speed system architecture, mixed analog-digital high-speed signal design and integration of advanced technology, and integrated, smart power balance, and more items of leading technology. A10 is mainly used in tablet PCs, high-definition players, smart phones, network set-top boxes, smart TV machines.
              With A10, Allwinner Technology will drive SoC into a brand new era of connected Smart HD which can enhance the application of connected HD SoC as well as user experience of electronic multimedia products. A10 is offering MULTI-CHANNEL decoding and 1080p encoding, MULTI-CHANNEL display with independently developed advanced frame, as well as MULTI-CHANNEL Analog TV Decoder Interfaces. What’s more, power consumption can be much lower than its competitors during 1080p decoding process.
              Features
              • VPU
                HD Video Decoding (Super HD 2160P/3D Film)
                – Support all popular video formats, including VP8, AVS, H. 264 MVC, VC-1, MPEG-1/2/4, …
                HD Video Encoding (H.264 High Profile) [datasheet: 1080p@60fps]
                – Support encoding in H.264 format
                [datasheet: 720p@100fps]
              • Rich Connectivity
                – USB2.0 Port
                – CSI, TS
                – SD Card3.0
                10/100 Ethernet controller
                CAN Bus, Built-in SATA2.0 Interface
                I2S, SPDIF and AC97 audio interfaces
                PS2 , SPI , TWI and UART
              • DPU
                MULTI-CHANNEL HD displays
                Built-in HDMI
                – YPbPr, CVBS, VGA
                – LCD interfaces: CPU, RGB, LVDS up to Full HD
              • Boot Devices
                – NAND FLASH
                – SPI NOR FLASH
                – SD Card
                – USB

              • Powerful Acceleration
                – Graphic( 2D/3D)
                – VPU(Super HD)
                – APU
                – E-reader

              Benefits
                • High-performance processing and multimedia capabilities
                • Outstanding Super HD 2160p/3D Film video decoder makes bunds of creative application possible
                • High level of integration enables you to launch products in less time, with less effort and at a lower total system cost
                • Further development Kits, including OS BSP( Android2.3.4, Linux2.6,WinCE6.0)
                Typical Application

                Pad
                Integrated Smart TV
                Internet Player
                Vehicle Multimedia Center
                HDMI Dongle
                Projector

                2160p [Wikipedia, excerpted on Sept 18, 2012]

                2160p is the shorthand name for 4K UHDTV, a video mode planned to appear in future HDTV products.[1] It has a resolution of 3840×2160 (8.3 megapixels in the 16:9 aspect ratio) and is one of the levels of Ultra-high-definition television.[2][3][4][5] The number 2160 stands for 2,160 lines of vertical display resolution, while the letter p stands for progressive scan or non-interlaced. In a progressive image, the lines of resolution of the image go from the top of the screen to the bottom.
                2160p is also called “Quad HD” since it displays four times the number of pixels of the highest HDTV standard resolution, 1080p (a standard which is also known as “Full HD“). The only planned higher definition format for television is 8K UHDTV.
                Phillips has made a 3D Quad HDTV with a native resolution of 2160p.[6]
                In June 2012, Toshiba launched the world’s first 3D TV without glasses with 9 parallax images which passed through special lenticular lenses to deliver 3D effect with glasses-free on a 55″ Toshiba Regza RZ1 Quad Full HD TV, 3840x2160p resolution.[7] Due to delivered 9 parallax images at the same time, so the 3D image will only be seen as HD 720p (1280×720) —> 3840×2160 = 9x1280x720.
                Sony plans Quad HD TV to launch between 2012 and 2020. Holographic Versatile Discs and Blu-ray Disc may be used for 2160p video, since it theoretically has a storage capacity of up to 10 Terabytes.[citation needed]

                The AllWinner A10 System on Chip Specifications [the alternative allwinner.com product page, July 20, 2012]

                Overview

                Using 55nm technology, Allwinner Technology’s A10 SoC chip integrates full HD video decoding technology, multi-screen display processing, various analog-digital I/O interfaces, and a high-speed efficient ARM core with intelligent power management. The A10 is used in a number of consumer products such as tablet PCs, high-definition players, smart phones, network set-top boxes and mobile media hubs but with the availability of excellent development tools, the A10 is positioned to expand that list.

                Key Features

                VPU
                HD Video Decoding (Super HD 2160P/3D Film)
                Support all popular video formats, including VP8, AVS, H. 264 MVC ,VC-1, MPEG-1, 2,4, …
                HD Video Encoding (H.264 High Profile)
                Support encoding in H.264 format
                1080p @ 60 fps
                720p @ 100 fps
                DPU
                MULTI-CHANNEL of HD displays
                Built-in HDMI v1.3/v1.4
                YPbPr, CVBS,VGA
                LCD interfaces: CPU, RGB, LVDS up to Full HD
                Rich Connectivity
                THREE USB2.0 Port (OTG/HOST/UTI)
                UTI Digital TV(TS over USB)
                CSI(2), TS(2)
                SD Card3.0(4)
                10/100 Ethernet controller
                CAN Bus, Built-in SATA2.0 Interface
                • I2S, SPDIF and AC97 audio interfaces
                PS2 (2), SPI (4), TWI (3) and UART (8)
                Boot Devices
                On board NAND FLASH
                SPI NOR FLASH
                SD Card
                USB
                Powerful Acceleration
                Graphic( 2D/3D, Mali400 MP)
                VPU(Super HD 2160P/3D)
                APU
                E-reader
                Support text in EPUB, PDF, FB2, PDB, CHM, HTML, TXT
                Support coding format in ANSI/ASCII, UTF-8, UTF16-BE, UTF16-LE, GB2312, EUC-KR, SHIFT-JIS, Windows-1250/1251, Support Chinese, English, French, Italian, Spanish, Dutch, Russian, Japanese, and Korea
                CPU/GPU
                ARM Cortex-A8 at 1.2 Ghz without cooling
                • 32KB I-Cache/32KB D-Cache
                256KB L2 Cache
                MALI 400 MP GPU
                ARM NEON general-purpose SIMD engine
                Memory
                DDR3 SDRAM, 32-bit 16G bits Memory Capacity
                • SLC/MLC/TLC/DDR NAND
                8 flash chips, ECC 64bits
                Memory Capacity up to 64GB/chip
                Security
                Trustzone Technology and DRM
                Supports DES, 3DES AES encryption/decryption
                Support SHA-1, MD5 message digest
                hardware 64-bit random generator
                128-bit EFUSE chip ID
                PMU
                Flexible built-in power options
                Intelligent Power Select allocates power safely and transparently among USB, external AC adapter, Li-battery and application loads
                adaptive and USB-compatible PWM charger
                Benefits
                • Very high performance processing and multimedia capabilities
                • Hardware acceleration enables very low power consumption for HD video and graphics
                • High level of integration makes you can launch product in less time, with less effort and at a lower total system cost
                • Optimized Standard Operation Procedure (SOP) creates high First Pass Yield (FPY) in mass production
                • OS Board Support Packages for Android, Linux and WinCE

                AllWinner A10 Datasheet V1.0

                NEW Allwinner Technology-A10s [product page, Sept 26, 2012]

                全志科技 A10s 芯片

                Allwinner Tech has expanded its processor lineup to include a new ARM Cortex-A8 chip A10s which is even more competitive for HDMI Dongle with higher performance (ManyCore Structure), better compatibility of Streaming Video Protocol/local multimedia formats, lower power consumption, and lower total system cost. As the brains of Android 4.0.4, A10s makes multitasking smoother, apps loading more quickly, and anything you use responds instantly. What’s more important, A10s is available in BGA336 package with Audio Codec, and HDMI integrated.
                Features
                • CPU / GPU
                  – ARM Cortex-A8 Core
                  – 32KB D-Cache / 32KB I-Cache
                  – 256KB L2 Cache
                  – Mali-400 3-D Engine
                • VPU
                  – HD Video Decoding
                  – 1920 * 1080 @ 30fps
                  – Support VP8/6, H.264/H.263, WMV9/VC-1, WMV7/8, MPEG-4/2/1, Xvid, etc
                  – HD Video Encoding
                  – Support encoding in H.264 format up to 1920 * 1080 @ 30fps
                • HDMI
                  HDMI 1.4
                  1080P Output
                • Boot Devices
                  – NAND Flash
                  – SPI Nor Flash
                  – SD Card
                  – USB
                • Ultra-low System Power Consumption
                  15 ~ 20% lower than competitors
                • DPU
                  – LCD Interfaces: CPU, RGB
                • Memory
                  – DDR2/DDR3: Up to 533MHz
                  – 16 bits/32 bits Data Bus
                  – MLC / TLC / SLC / EF-NAND
                  – ECC 64-bit
                  – Support NAND of 4xnm, 3xnm, 2xnm …
                  – Support NADN of Samsung, Toshiba, Hynix …
                • Peripherals
                  – USB2.0 OTG, USB2.0 HOST (OHCI / EHCI)
                  – SD Card V.3.0, eMMC V.4.2
                  – SPI, TWI and UART
                  TS Port
                  EMAC
                  – CSI
                  IIS
                • Audio Codec
                  – integrated Audio Codec
                  – MIC/FM/LINEIN Input
                • Powerful Acceleration
                  – Graphic (3D, Mali400 MP)
                  – VPU (1080P)
                  – APU
                • Package
                  BGA336, 14mm*14mm
                Benefits
                Optimum multimedia and processing abilities
                Lower power consumption of HD videos and graphics due to hardware acceleration
                Lower power consumption of HD videos and graphics due to hardware acceleration
                Total solution, including OS BSP (Android 4.0.4 UP)
                Typical application

                HDMI Dongle
                Homlet (Android Box)

                And A10s is definitely coming to the market as per this [Sept, 21, 2012] discussion thread

                Today I found a seller on on a website selling new model of Android TV stick, it claims adopting new A10S chip & support DLNA function that is just what I want, is that a good deal?

                Allwinner Technology-A13 [product page, April 13, 2012]

                The full Jifh A13 chip

                Allwinner Technology has expanded its processor lineup to include a new ARM Cortex-A8 chip A13 which is even more competitive for Android tablets with higher performance (ManyCore Lite), lower power consumption, and lower total system cost. As the brains of Android 4.0. 3, A13 makes multitasking smoother, apps loading more quickly, and anything you touch responds instantly. What’s more important, A13 is available in eLQFP176 package with Audio Codec, and 2 Points R-TP integrated.

                Features

                • CPU / GPU
                  – ARM Cortex-A8 Core
                  – 32KB D-Cache / 32KB I-Cache
                  – 256KB L2 Cache
                  – Mali-400 3-D Engine
                • VPU
                  – HD Video Decoding
                  – 1920 * 1080 @ 30fps
                  – Support H.264, H.263, VC1, Mpeg1/2/4, Divx 3/4/5/6, Xvid, VP6 / 8, AVS etc
                  – HD Video Encoding
                  – Support encoding in H.264 format up to 1920 * 1080 @ 30fps

                • Boot Devices
                  – NAND Flash
                  – SPI Nor Flash
                  – SD Card
                  – USB
                • Ultra-low System Power Consumption
                  15 ~ 20% lower than competitors
                  – Smart Backlight: auto adjust backlight acc. to the image display

                • DPU
                  – LCD Interfaces: CPU, RGB
                • Memory
                  – DDR2/DDR3: Up to 533MHz
                  – 16 bits Data Bus
                  Memory capacity up to 512MB
                  – MLC / TLC / SLC / EF-NAND
                  – 2 flash chips, ECC 64-bit
                  – Support NAND of 5xnm, 4xnm, 3xnm, 2xnm …
                  – Support NADN of Samsung, Toshiba, Hynix …
                • Peripherals
                  – USB2.0 OTG, USB2.0 HOST (OHCI / EHCI)
                  – SD Card V.3.0, eMMC V.4.2
                  – SPI, TWI and UART
                  – integrated Audio Codec
                  – CSI
                • R-TP Controller
                  – 4-wire resistive TP interface
                  2 points and gesture detection
                • Powerful Acceleration
                  – Graphic (3D, Mali400 MP)
                  – VPU (1080P)
                  – APU
                  E-Reader
                • Package
                  eLQFP176

                Benefits
                  • Optimum multimedia and processing abilities
                  • Lower power consumption of HD videos and graphics due to hardware acceleration
                  • Much faster, easier and cost efficient product launch due to the high integration
                  • Further development kits, including OS BSP (Android 4.0.3 UP)
                  Typical application

                  Pad
                  E-BOOK

                  Note that Allwinner is operating in a world-class environment as you could easily see from the below picture of their office building taken from their brief intro page [April 13, 2012]:

                  Jifh Southern Software Park Zhuhai

                  全志科技 Allwinner Technology has been committed to the IC design industry, is one of a handful of domestic enterprise engaged in system-level ultra-large-scale mixed analog-digital chip design the SoC and intelligent power management. Our main products are intelligent terminal application processor chip, smart power management chip.
                  With excellent R & D team and technical strength, the company’s products to achieve industry-leading levels of high-definition video codec, a high level of integration, low power consumption, rapid market expansion, has become a domestic Tablet PC application processor chip, high-definition player application processor chip as well as one of the mainstream supplier of intelligent power management chip market, has a clear lead.

                  New content replacing the above on Sept 26, 2012:

                  Allwinner Technology, one of the domestic companies in integrated circuit design industry, is dedicated to the design of mixed analog-digital VLSI SoC and smart power management SoC.

                  Depending on its excellent R&D capability, Allwinner Technology has been led the industry in terms of its HD video codec, high integration and low power consumption, etc. As a result, it is gaining more market share, and has become one of the domestic mainstream suppliers of tablet processors, HD player processors, as well as smart power management SoC.

                  Note therefore that Allwinner’s roots are in the video (multimedia) related chips as also shown by their latest pre-A10 SoC product (introduced in August’11) for that market, the F1C100 (another SoC, the more focussed F20 introduced in August’11 for portable video players, living room computers etc. has even better, 1080p full HD decode technology; as well as the very latest F10 introduced in April’12 for HD players and lower end –relative to A10—car multimedia), described on its product page as:
                  With advanced independently developed video decoding technique, F1C100 becomes the ONLY processor in the market that can decode video in all formats based on ONLY 4MB NOR FLASH and 16MB SDRAM. In the mass production of final products, NOR bootloader burning is much easier and faster compared with NAND FLAHS ‘. Last but not least, F1C100 supports two-point touch which can improve the using experience of end-users.

                  New F10 content replacing the above on Sept 26, 2012:

                  The F10 is an advanced HD video CODEC processor with unparalleled competitive edges in integration, video compatibility and cost efficiency, which have been widely verified by mass production of dozens of applications. End-users are overwhelmed by its capability to serve banquet for the eyes.

                  Typical Application

                  HD PMP
                  Student Computer
                  HD Media Player
                  Car MP5
                  HD AD Player

                  F1C100’s datasheet [initial version, March 31, 2011] is providing the following, more precise description:

                  image

                  and for the video engine of their own design in particular:

                  image

                  image

                  With this intellectual property they were able to upscale to a market leading 2160p functionality in the A10 (vs. the 720p in the above F1C100) while using a less upscaled IP for the 1080p in A13. So they can even have a scaleable video engine IP of their own.

                  In the A10 datasheet or here [initial version, Aug 22, 2011] the following description is giving some hint regarding the company’s strategic intent to remain in the forefront of video acceleration technology:

                  image

                  It is quite notable that neither on the product page nor in this datasheet Allwinner is giving further information about their video engine. Even in the functional block diagram of datasheet the video engine (VE) is simple put into a central box with Cartex-A8 and the Mali GPU:

                  image

                  The only available information is the CedarX wiki page [July 14 – Sept 16, 2012] on linux-sunxi wiki:

                  CedarX is Allwinner’s multimedia decoding technology. It is composed of several parts, including:

                    1. A hardware video decoding unit
                    2. Proprietary libraries to communicate with the hardware unit
                    3. Glue code to use those libraries on an actual system with video playback capabilities (e.g. Android)
                    Benefits
                      • Efficient use of system resources when decoding multimedia.
                      • Allows small ARM systems to playback high resolution/bitrate multimedia content, which wouldn’t be possible using software-only decoding.
                          Disadvantages
                            • The proprietary libraries have no clear usage license.
                            • The android glue code is implemented as a “media player” (parallel to stagefright) instead of as OMX components.
                            • This media player has limitations when it comes to playing back content pointed to by Android URIs and some web-based content.
                            • There is no glue code for any other multimedia frameworks on GNU/Linux systems. The use of OMX would’ve rendered this a non-issue, with existing projects like GstOpenMAX.
                                Integration
                                Reverse Engineering
                                On June 15 2012 Iain Bullard started reverse engineering the proprietary libraries.
                                Some leading tablets (single core) as of April, 2012  per Merimobiles (with an office in Canada)
                                (Haipad I7 is now $99, the price of Ployer Momo9 is unchanged, see: HAIPAD I7 IPS 1024*600 Multitouch Screen with Android 4.0 Dual Camera 1080P HDMI [Merimobiles.com, Sept 10, 2012],  Haipad’s latest 7-inch ICS tablet Haipad i7 gets FCC clearance [Merimobiles blog, March 6, 2012], from Shenzhen Haina Electronic Co., Ltd “founded in 2003 as a high-tech company specializing in laptops and other digital mobile devices”)

                                comparison-chart-haipad-i7.png

                                The Allwinner A10 based tablets came to the global market from quite a number of vendors as shown by the following table (=50) compiled from two related threads from SlateDroid.com (note that global arrival of A10-based product started in Jan’12):

                                Comprehensive List of Allwinner A1X/A10 devices on SlateDroid.com, as of April 18, 2012 (first version: Feb 26, 2012)
                                A10 Tablets with less than 1GB memory („1st generation”):
                                AllDro Speed
                                Ainol: Novo 7 Advanced, Novo 7 Advanced II
                                OEM Novo 7 Advanced
                                Allview AllDro Speed
                                Audemars Piguet PC741 (w/ bluetooth)
                                Aura LY-F1
                                BRONCHO A710
                                Bmorn: V9 plus, V11
                                Dropad A8HD
                                Eken: MB1001, T01A, t10a
                                Eneoze 7 inch or 10 inch
                                Hyundai A7
                                ICOO: D70W, D90W
                                LY-F1 (Netpad A10, TPGA-7AWN, A710)
                                Leoxsys Leopad i7-1500
                                Moonpad2
                                Onda: VX610W, Vi20W, Vi10 deluxe edition, Vi20W deluxe (the original Vi20W is RK2918-based), Vi30W deluxe, Vx610w, VX580W Deluxe Edition (5” tablet)
                                Ployer: Momo8 (8″ screen 800×600), Momo9 (C, Enhanced, etc), Momo15 (10” screen)
                                Rexing V7
                                Sanei N70 N71 N72 N73 N80 N81 (N7x is 7” and N8x is 8”)
                                Saycool A710
                                Scroll Excel
                                Sigotech V700 (resistive touch)
                                Skypad Alpha 2
                                Teclast: P76 Resistive, P76ti
                                Tracer OVO
                                WoPad A7 (upcoming)
                                „2nd generation” A10 tablets (with 1 GB or more):
                                Ainol: Novo Elf, Novo Aurora
                                Bmorn V11 Extreme
                                Ampe A90
                                Gemei: G9, Gemei G2
                                Eken A90
                                Ployer Momo11 Bird
                                newman P81
                                Onda: Vi40 (8g, 16g, 32g/ 10” screen), Vi10 elite, 1GB Ram, 8 GB Flash, 1024×600 LCD
                                Teclast: P85 (8″ screen), A10
                                Later/OTHER devices (not verified, just put on the thread, THOSE WITH LINKS are from the Adding new Allwinner A10 CPU Devices THREAD [Jan 19-Sept 17, 2012]):
                                Ampe: A80, A85, A10
                                Andtai FG-A97
                                Benyi M8
                                Coby Kryos 7042
                                Gemei G3
                                Haipad i7
                                HKC M701
                                ICOO: D50 deluxe edition, D80W
                                iNote: V4, A8, A8-2, A-8-3
                                Kliver MB9703
                                MyAudio 908A
                                Naviatec MD710
                                Onda Vi40 Flagship
                                Polaroid PMID701C
                                Shimaro M5
                                Sinvigo M7
                                Sysbay s-mp99
                                Treq A10C
                                Trio Stealth Pro 7
                                VISTURE 3
                                Zonge M90
                                Yarvik Xerios TAB464
                                Xtouch X716
                                Woxter Tablet PC 97

                                Note that there were only couple of Chinese vendors with multiple Allwinner A10-based tablet offerings, namely: Ainol, Ampe, Bmorn, Eken, Gemei, ICOO, iNote, Onda, Ployer, Sanei, Teclast (i.e. just 11 out of 50).

                                There is a much shorter and later started list of Allwinner A13-based tablets on SlateDroid.com, see: List of Allwinner A13 CPU Devices [from Aug 1, 2012]

                                Then from April to August there were the following events unfolding in China as per Micdigi reports:

                                A13 is cheaper than A10 with only 512M memory and 800×600 resolution but without Bluetooth and HDMI. Allwinner A13 can be only used for 7-inch tablet PC and 8-inch tablet PC, it does not support 10-inch tablet PC.

                                Contrasted with VIA8850 and RK2906, A13 with low cost will have strong market competitive capability. The price of 7-inch tablet with A13 and capacitive screen will be less than $48 in May.

                                Rockchip has released RK2906 chip to defeat Allwinner A10. The chip is not different from RK2918 but it can only used for 7-inch tablet and 8-inch tablet.

                                The tablet based on RK2906 comes from Shenzhen DavidMid.

                                The two sample tablet PCs from SMIT are based on slot-in screen and flat screen. The price of the slot-in screen is less $8 than the price of the flat screen.  

                                The price of the PCBA sells for about $19, the tablet PC based on A13 solution, slot-in screen and capacitive control sells for about $47.

                                … The slot-in screen does not have external glass and interaction sets that it is cheaper. But the experience is not different from the flat screen. …

                                Remark: Embedded Touchscreen Technology and Market Analysis [Displaybank, March, 2010]

                                The embedded touch technology is divided into In-cell and On-cell technologies. Conventionally, only the In-cell technology which was exclusively developed by panel makers drew attention, but it entailed issues in technology and cost regarding a mass production by satisfying the touch function demanded by customers and market. The on-cell technology lies at a grafting point between the conventional touch industry infra and LCD panel industry that it tends to mutually supplement the two industries in terms of performance and function.
                                The embedded touch technology which includes above On-cell and In-cell technologies is ideal since it reduces thickness and weight as well as it overcomes shortcomings of the conventional add-on type: reduced transmittance, lowered readability due to contrast ratio decrease, and thick bezel width. Based on above advantages, related makers continue with the technology development. The market is yet insignificant, but it is expected to show high growth rate comparable to the Touch market’s growth.

                                Latest info:
                                On-cell Touch Screen Panel Slims Down Mobile Displays [Electronic Design, June 10, 2012]
                                TOUCH TECHNOLOGY IN SMARTPHONES EXPLAINED [FlatpanelsHD, Sept 19, 2012]

                                VIA8850 based on Cortex-A9 core is powerful than VIA8650. VIA8650 is so worse that some famous manufactures in China have not made their tablet PCs to introduce VIA8650 chip, such as Ramos, Window and TOBE.

                                VIA8850 will come with cheap price and powerful performance. It will be mainly used for SuperPad tablet PCs. It is said that VIA will release another chip for big-brand companies.

                                Actually it is same with VIA8850, but it has different name.

                                As VIA8650 chip is so worse, Infotmic [X200] 7-inch chip, Allwinner A10, Allwinner A13 have got most of the market share.

                                Could VIA8850 chip get more market share in this year?

                                1.  There are so many Allwinner A10 tablet PCs that the competition is so fierce. Some manufactures do not make any money. They will not continue to release A10 tablet PCs. Maybe they will release VIA8850 tablet PCs.

                                2.  VIA8850 based on Cortex-A9 core is [more] powerful than Allwinner A10 based on A8 core and A13 based on A8 core. With the resource of HTC, the system optimization of the VIA8850 tablet PC is excellent. It not only has powerful performance but also has cheap price.

                                3. VIA is a famous chip company in the world. They have good marketing channel.

                                Allwinner has released the A10 chip for about half a year. They have earned so much money including the investment cost and the profit.

                                VIA must do their best to earn the investment cost. The cost of VIA8850 is [more] expensive than Allwinner A13.

                                Allwinner has advantage in the price war.

                                Configurations: Infotmic solution, 256M memory, 4G storage, 7-inch resistive screen with 800×480 resolution, front facing camera, Android2.3 OS.

                                Infotmic X200 series are based on ARM11, 1GHz frequency, supports 1080P video decode.

                                Recent examples of tablets:

                                $39 AllWinner A13 Tablet (100K bulk) by Hott at IFA 2012 [Charbax YouTube channel, Sept 2, 2012]

                                Hott presents one of their latest cheapest tablet to manufacture and they also have a new cheap bluetooth and cabled speaker.

                                $46 AllWinner A13 by OMG at IFA 2012 [Charbax YouTube channel, Sept 2, 2012]

                                I show a range of the latest tablets by OMG of Shenzhen China. $46-$48 (if buying 500) AllWinner A13, $55 VIA Cortex-A9 [VIA/WM8850], $110 AllWinner A10 with 3G modem (likely Huawei).

                                $99 3G Allwinner A10 Eken G70 at IFA 2012 [Charbax YouTube channel, Sept 1, 2012]

                                Here’s a sub-$100 (in bulk) 3G-connected Allwinner A10 7″ capacitive tablet.

                                And here is an earlier $55 AllWinner Boxchip A13 Tablet Factory Tour [Charbax YouTube channel, May 27, 2012] to understand why and how the workforce is able to assembe the tablets at such a cheap price:

                                See how they are assembling the $55 (soon $49) AllWinner Boxchip A13 7″ Capacitive tablet. This Shenzhen factory assembly line cranks out about 4000 such tablets in a day’s work. If you like this video, you should also watch my Shenzhen Speakers Factory video (http://www.youtube.com/watch?v=3fcmbHMnqbo) that I posted last month. I think that they are treated better than Apple/Foxconn workers, I think they make better money, they have better working conditions (for example they may wear their own clothes), they probably have more flexibility and the work may be less monotonous. Yet, of course I think working conditions can be improved for all Chinese consumer electronics factory workers. My suggestion is that consumers must have the choice to buy “vouchers that go 100% to the workers that made the devices”, for example, decide to pay $5 extra for your tablet, and know that the $5 goes 100% to the factory workers that build it meaning you double their salary (if 50% of all consumers decide to give an average of $5 each per device).

                                AAPPAA Shenzhen JinPinXing Tablets [Charbax YouTube channel, Sept 2, 2012]

                                Here they’re showing [on IFA 2012 in Berlin] their PCB and Tablet casing designs. They claim to have the worlds thinnest 9.7″ IPS tablet at 8.9mm.

                                Some important information mentioned in the video:

                                MID-971:
                                – World’s Thinnest 9.7” [IPS] Pad
                                – Only 8.9 mm
                                – Built-in 3G (can be also without it)
                                – WiFi + Bluetooth
                                VIMICRO??? or Longcheer 2918/3066
                                – the WiFi only version is US$115-120 depending on quantity

                                MID-803:
                                – 8” Pad
                                – Built-in 3G
                                – Dual Camera
                                Rockchip 3066 dual core
                                – US$172 with 8GB and 3G

                                ?MID-973?: a 9” tablet with Allwinner A13 is said to cost US$73-74
                                30K tablets sold per month, can sell upto 50K per month
                                On their product microsite (see below) the tablets shown currently have the following SoCs and parameters:
                                Allwinner A10 (Cortex A8@1.5GHz): MID-501 and MID-702 (both 512MB DDR3 and 7” 800×480 with Android 4.0.4)
                                Allwinner A13 (Cortex A8@1.0GHz): MID-438 (7” 262×480 and Android 4.0.3), MID-703 (7” 800×480 and Android 4.0.4) both with 512MB DDR3
                                VIMICRO882 (Cortex A8@1.0GHz): MID-706 (512MB DDR3 and 7” 800×480 with Android 4.0)
                                – all the those are with capacitive touch screens, NAND FLASH 4GB/8GB/16GB / 32GB (optional), AMD graphics acceleration, full support for OpenGL ES2.0 (AMD Z340) and h.264 720P HD 1080i

                                Jinpin Xing Technology Co., Ltd., Shenzhen – Tablet PC – Products – [as of Sept 18, 2012]
                                深圳市金品兴科技有限公司 – 平板电脑 – 产品介绍


                                MID-702


                                MID-438

                                MID-971


                                MID-973


                                MID-708


                                MID-706


                                MID-501


                                MID-1001


                                MID-703

                                AAPPAA –About us [Aug 19, 2011]

                                AAPPAA, founded in 2005, is an established manufacture of smart digital products with super perfect design in MP3/4/5, Mini Speaker products field. We design and produce super perfect quality products, many of them are original which we ship to wholesale customers all over the world. Given the wide array of geographic regions across which we distribute product, we work closely with our customers and retail partners to ensure the AAPPAA team remains innovative and competitive in a constantly evolving market sector.

                                AAPPAA’s Success: AAPPAA’s success can be attributed to close collaboration with our global set of customers and partners combined with internal efforts to continually improve our productivity, design creativity and quality management initiatives. Through the years, AAPPAA has experienced tremendous growth while also enhancing the personal lives of our customers, and the well being of our loyal employee base. AAPPAA employs 60+ people with an average employment tenure of nearly 3 years a fantastic achievement amidst China’s explosive growth that has offered a continuous list of new opportunities of a young, energetic workers.
                                AAPPAA’s Manufacturing Capacity: AAPPAA’s 1500 square meters of manufacturing space and 60+ workers are based in Shenzhen China. We operate multiple production lines with SMT machines, hot plastic packing machines as well as high & low temperature age and vibration testing units. Production capacity exceeds 110,000 units per month. In addition, AAPPAA’s products are CE, FCC, RoHS certified.
                                Address: 5F, Nankeng No.2 Industrial Park Abuilding, Bantian Town, Longgang District, ShenZhen City 518129, China
                                Tel : +86-755-83579180    Fax:+86-755-83579189    E-mail: sales@aappaa.com

                                5. The wireless display and 2160p (“Quad HD”/4K) outlook

                                Wi-Fi CERTIFIED Miracast™: Your Content – Now Showing on Screens Everywhere [WiFiAlliance YouTube channel, Sept 18, 2012]

                                Wi-Fi CERTIFIED Miracast™ is a groundbreaking solution for seamlessly displaying video between devices, without cables or a network connection. Users can do things like view pictures from a smartphone on a big screen television, share a laptop screen with the conference room projector in real-time, and watch live programs from a home cable box on a tablet. Miracast connections are formed using Wi-Fi CERTIFIED Wi-Fi Direct™, so access to a Wi-Fi® network is not needed — the ability to connect is inside Miracast-certified devices. Miracast is an industry-wide solution, so the technology works well across devices, regardless of brand. Connections are easy to set up and use since the devices choose the appropriate settings automatically. Miracast supports premium content—like Blu-ray feature films, live television shows and sports, or any other copy-protected premium content—allowing you to watch what you want, where you want.

                                What that means practically is currently best shown by a non-Chinese tablet SoC vendor:
                                NVIDIA Tegra 3 Enhances Miracast Wireless Display [nvidia YouTube channel, July 26, 2012]

                                Watch how NVIDIA’s Tegra 3 can enhance the experience of the WiFi Alliance’s new open standard for wireless display called Miracast. From the same organization that established the ubiquitous Wi-Fi standard, comes the ability to wirelessly beam the display contents of your mobile phone or tablet directly to the large HDTV screen in your home without a wireless router. See how the performance of Tegra 3 can deliver the ultimate Miracast experience by bringing super clear HD videos and console quality game play with Tegra Zone games

                                What you see here is the Hardware + software optimization done by NVIDIA for Miracast. Since Allwinner is using its own video processing unit (VPU) which is said to be the fastest relative to the video engines of its Chinese SoC competitors (e.g. Amlogic) we can expect a similar to the NVIDIA’s kind of software optimization for the Allwinner VPU. (Take also into consideration “the company’s strategic intent to remain in the forefront of video acceleration technology” as it was proven in the “Allwinner Advantage” section before.)

                                In other respect a separate 3d party WiFi chip is coming into the play, and there is already quite a number of those chips already to be designated Wi-Fi CERTIFIED Miracast:

                                Easy-to-use, multi-vendor wireless display has arrived: Wi-Fi Alliance® launches Wi-Fi CERTIFIED Miracast™ [Wi-Fi Alliance press release, Sept 19, 2012]

                                Wi-Fi Alliance® today announced the launch of the Wi-Fi CERTIFIED Miracastcertification program. Miracast devices provide simplified discovery and setup, so users can quickly transmit video content from one device to another. Industry analysts predict annual shipments of Miracast-certified devices to exceed one billion units within the next four years.
                                Miracast users can do things like view pictures from a smartphone on a big screen television, share a laptop screen with the conference room projector in real-time, and watch live programs from a home cable box on a tablet. Miracast connections are formed using Wi-Fi CERTIFIED Wi-Fi Direct, so access to a Wi-Fi® network is not needed – the ability to connect is inside Miracast-certified devices.
                                “Wi-Fi users around the world want to experience multimedia on the device of their choice – no matter what brand – and Miracast is the breakthrough they have been waiting for,” said Edgar Figueroa, CEO of Wi-Fi Alliance. “We have been delighted with the level of enthusiasm and support among our member companies for this new offering.”
                                Miracast supports protected content streaming, enabling devices to stream feature films and other copy-protected materials. To protect premium content, Miracast uses a wireless adaptation of the trusted content protection mechanisms widely used today for cabled interfaces like HDMI® and DisplayPort. In addition, the latest WPA2™ security protections are automatically enabled on every device, making the transport of all multimedia content private.
                                “Miracast builds on Wi-Fi Direct with a compelling application,” said Brian O’Rourke from IHS iSuppli Research. “This is a big step forward in a market migration from single-vendor display solutions, into an offering from a wide array of vendors. With more than 1.5 billion Miracast devices expected to ship in 2016, the program is poised to have broad adoption.”
                                The technology underlying Miracast was developed in Wi-Fi Alliance by a diverse group of mobile and consumer electronics manufacturers and silicon vendors to standardize methods for simplified video sharing. Based on the Wi-Fi Alliance Display Specification, products bearing the Miracast brand interoperate across vendors, making it easy to enjoy video on screens throughout the home or office.
                                The first products to be designated Wi-Fi CERTIFIED Miracast, and which form the test suite for the certification program, are:
                                  • Broadcom Dualband 11n WiFi
                                  • Intel® WiDi
                                  • Marvell Avastar USB-8782 802.11n 1×1 Dual-band Reference Design
                                  • MediaTek a/b/g/n Dualband Mobile Phone Client, MT662X_v1 and DTV Sink, MV0690
                                  • Ralink 802.11n Wireless Adapter, RT3592
                                  • Realtek Dual-band 2×2 RTL8192DE HM92D01 PCIe Half Mini Card and RTD1185 RealShare Smart Display Adapter
                                    The first consumer products certified since testing opened to vendors include the LG Optimus G smartphone, Samsung Galaxy S III smartphone and Samsung Echo-P Series TV.
                                    More information, including a list of Wi-Fi CERTIFIED Miracast products, the Wi-Fi Alliance Display technical specification, white paper, and more is available at www.wi-fi.org/miracast.  
                                    Broad industry support for Wi-Fi CERTIFIED Miracast
                                    “As a Wi-Fi market leader, Broadcom is honored to be one of the primary certification solutions for the Wi-Fi Alliance Miracast™ program and is committed to driving new Wi-Fi standards,” said Dino Bekis, Senior Director, Wireless Connectivity Combo Group at Broadcom. “The standardization of this technology will enable consumers to easily and seamlessly share content across the ever-growing landscape of connected devices.”
                                    “Users clearly expect that they should be able to move their content and applications freely at home, at work, in the classroom, and on the go,” said Joe Van De Water, Director of Consumer Product Marketing at Intel. “Intel has seen tremendous user enthusiasm for Intel® WiDi, and as a member of the Wi-Fi Alliance, we support enabling this usage more broadly and are excited to announce WiDi as one of the first Wi-Fi CERTIFIED Miracast solutions.’’
                                    “We celebrate the launch of the Wi-Fi CERTIFIED Miracast program,” said Hyunghoon Oh, Head of LG Mobile Communication R&D Division. “Miracast brings an exciting advancement in the way devices deliver display applications.”
                                    “The Wi-Fi Alliance’s Miracast certification program will allow for easy sharing of video content, regardless of vendor,” said Bart Giordano, Director, Wireless Marketing at Marvell Semiconductor, Inc. “We have included Miracast in our solutions, and are honored to have been selected for the program’s test bed.”
                                    “The video streaming applications enabled by Wi-Fi CERTIFIED Miracast™ are key to the growth of the Wi-Fi ecosystem encompassing Consumer Electronics, Personal Computing, and Mobile devices.” said Mr. SR Tsai, General Manager of Wireless Connectivity & Networking Business Unit at MediaTek. “We are honored to have our Android mobile platforms, Digital TV, as well as our connectivity solutions for Windows platforms selected for the Miracast test bed.”
                                    “Miracast on NVIDIA Tegra will bridge the distance between mobile devices and high-def TVs, providing customers a rich – and cable-free – multimedia experience,” said Matt Wuebbling, Director of Product Marketing at NVIDIA. “We have embraced Miracast and are working with our OEM partners to bring its amazing possibilities to market.”
                                    “We are happy to have been involved in developing the Miracast program and to be one of the first companies to receive certification,” said Jessy Chen, Vice President and Spokesman at Realtek. “The solution will greatly expand the market for easy-to-use interoperable wireless display connectivity.”
                                    “As a leader in N-screen technology, Samsung has introduced AllShare Cast (based on Miracast), which is incorporated into most of Samsung’s high-end smart mobile devices including the GALAXY S III, GALAXY Note 10.1, and GALAXY Note II, “ said Hankil Yoon, Senior Vice President of Product Strategy Team, Samsung’s Mobile Communication Business. “We will continue to support the program, and plan to offer more Miracast-certified devices to our customers going forward.”
                                    “Sony Mobile is pleased to support the Wi-Fi CERTIFIED Miracast™ certification program. We continuously strive to deliver new exciting user experiences and Miracast™ technology will enhance our ability to offer consumers seamless connectivity to move their content freely between smartphones and other screens,” says Nikolaus Scheurer, Director Marketing Planning for Sony Mobile Communications.
                                    “Miracast will play an important role in enabling true seamless media streaming, gaming and content sharing between mobile screens and large displays,” said Ram Machness, director of marketing, Wireless Connectivity Solutions, Texas Instruments Incorporated. “Our OMAP™ platform, DaVinci™ video processors and WiLink™ connectivity products will offer Miracast-certified source and sink solutions to provide a rich experience for our customers’ end products.”
                                    About the Wi-Fi Alliance®
                                    www.wi-fi.org
                                    The Wi-Fi Alliance is a global non-profit industry association of hundreds of leading companies devoted to seamless connectivity. With technology development, market building, and regulatory programs, the Wi-Fi Alliance has enabled widespread adoption of Wi-Fi worldwide.
                                    The Wi-Fi CERTIFIED™ program was launched in March 2000. It provides a widely-recognized designation of interoperability and quality and it helps to ensure that Wi-Fi-enabled products deliver the best user experience. The Wi-Fi Alliance has completed more than 15,000 product certifications, encouraging the expanded use of Wi-Fi products and services in new and established markets.
                                    Wi-Fi®, Wi-Fi Alliance®, WMM®, Wi-Fi Protected Access® (WPA), the Wi-Fi CERTIFIED logo, the Wi-Fi logo, the Wi-Fi ZONE logo and the Wi-Fi Protected Setup logo are registered trademarks of the Wi-Fi Alliance. Wi-Fi CERTIFIED™, Wi-Fi Direct™, Wi-Fi Protected Setup™, Wi-Fi Multimedia™, WPA2™, Wi-Fi CERTIFIED Passpoint™, Passpoint™, Wi-Fi CERTIFIED Miracast™, Miracast™, Wi-Fi ZONE™ and the Wi-Fi Alliance logo are trademarks of the Wi-Fi Alliance.
                                    All other company and product names mentioned are trademarks and/or registered trademarks of their respective owners.

                                    For Chinese vendors the WiFi-related MediaTek chips are the most accessible and affordable, so I am including the additional MediaTek press release as well:

                                    MediaTek Interlinks Mobile Devices and TVs for Wireless Display MiracastTM Applications [MediaTek press release, Sept 19, 2012]

                                    MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, today announced that its 802.11a/b/g/n Dual-band Mobile Phone Client (MT662X), 802.11n Wireless Adapter (RT3592) and DTV Sink solutions (MV0690) have all been selected as part of the Wi-Fi CERTIFIED MiracastTM test bed. As the benchmark to drive interoperability testing for the newest Wi-Fi program, MediaTek’s Miracast-certified solutions allow mobile devices to wirelessly stream multimedia content, such as video and games, onto big screen DTVs without a connection to an access point.
                                    “We congratulate MediaTek on achieving selection to the Wi-Fi CERTIFIED MiracastTM test bed,” said Wi-Fi Alliance CEO Edgar Figueroa. “MediaTek’s participation in the development of this program has been instrumental in the achievement of industry-wide certification.”
                                    In a typical MiracastTM usage scenario, one device acts as the source (the transmitting device sending out the content) while the other becomes a sink (a receiving device displaying the content). Thanks to the new Wi-Fi test program and MediaTek’s proven technologies, interoperability and user experience of Miracast applications can be guaranteed.
                                    “We are partnering with MediaTek to provide consumers with high-performance, affordable smartphone solutions that incorporate the latest Miracast Wi-Fi display technology for the home and on the go, “ said Dr. Ji-Yang Wang, COO at TCL Communications Technology. “MediaTek’s industry-leading technologies, cross-platform advantages across home and mobile, and ‘hands-on’ approach to design and support, are essential in creating products that helps us deliver a compelling user experience and differentiated offering.”
                                    “The video streaming applications enabled by Wi-Fi CERTIFIED MiracastTM are key to the growth of the Wi-Fi ecosystem encompassing Consumer Electronics, Personal Computing, and mobile devices.” said Mr. SR Tsai, General Manager of MediaTek’s Wireless Connectivity & Networking Business Unit. “Having our Android Smartphone, Digital TV, as well as our connectivity solutions for Windows platforms selected for the MiracastTM test bed is a strong testament to the breadth and quality of MediaTek’s Wi-Fi technology.”
                                    MediaTek offers a broad portfolio of high-performance SoC and wireless connectivity solutions for the proliferation of smartphones, tablets, PCs, DTVs, Blu-ray players and AP/routers. The Wi-Fi CERTIFIED MiracastTM MediaTek solutions included in the test bed are:
                                    MT662X a/b/g/n Dual-band Mobile Connectivity Combo
                                    RT3592, Ralink 802.11n Wireless Adapter
                                    MV0690 DTV Sink
                                    The Wi-Fi CERTIFIED MiracastTM MediaTek solutions have entered mass production and are shipping in commercially launched devices.
                                    * Windows is a registered trademark of Microsoft Corporation in the United States and other countries.

                                    See also:
                                    Wi-Fi CERTIFIED Wi-Fi Direct™: Personal, portable Wi-Fi® that goes with you anywhere, anytime [Wi-Fi Alliance, Aug 15, 2010]

                                    As far as the 2160p (“Quad HD” or 4K) technology is concerned, which is already on our footsteps, I would first recommend to watch the below demo video available on YouTube in QUAD HD resolution. You should “simply” select the “Original” quality in full screen viewing mode, and if your monitor has sufficient resolution than you could get the proper experience (do not forget that your Internet connection should be sufficiently fast in terms of guarranteed dowload speed as well). If not than correspondingly less:

                                    IT005 QUAD HD 4K – Italy travel guide Bird watching [VOXLIBERTUM YouTube channel]

                                    Birdwatching in 4K on the River Adda. Natural Reserve maintained by Pro loco Villa D’adda – Footage courtesy by http://www.iris32.com – This 4K video is posted in original QUAD HD resolution. It has been produced with RED 16×9 HD with 4096 x 2304 pixel resolution. The color grading was done with REDCINE PRO X. It was mastered in FCP 7 with 4444 PRORES and than downscaled to 3840 x 2160 (QUAD HD) in PRORES 422 (LT) to reduce the file size under 20 GB. All original sequences used in this video are available on http://www.iris32.com. Should you require the 4444 PRORES original for maximum quality, please go to the IRIS32 website and mail a request. I hope you enjoy this little piece of birdwatching on the River Adda. Copyright 2012 – Frederick von Sulle, VOXLIBERTUM

                                    Then please watch another video which is showing what the leader in this TV technology, Toshiba was showing on the recent IFA 2012 fair in Berlin:
                                    Toshiba 4K Quad-HD 3840×2160 TVs with CEVO Engine upscaling/processing from 55″ to 84″ [Charbax YouTube channel, Aug 30, 2012]

                                    Toshiba is ramping up the production of their awesome Quad-HD screens, the 2D-only 55″ is awesome, but only for sale in Japan for now. But this year and the next, Toshiba is going to ramp up the manufacturing of these, I hope they lower the price of 55″ Quad-HD to sub-$2000 as soon as possible! The slideshows of 8 megapixel photos and 4K videos filmed with the Red camera videos look awesome on it!

                                    The reporter (Nicolas Charbonnier alias Charbax) did an excellent job with this video, as well as the Toshiba guy showing him around. Even his English is very good and enjoyable. Note that from [02:10] and “Glassless 3D” is shown and explained quite extensively, then highly zoomable Google Maps in 3D etc. Charbonnier is doing during all this an excellent job zooming with camera so one can really grasp the 4K and 3D experience quite well even in a normal viewing environment of your monitor. THANKS!

                                    More information:
                                    Toshiba unveils the first large-screen glasses-free 3D TV in Asia
                                    [Toshiba Singapore press release, May 3, 2012]
                                    Toshiba Brings New Generation of TVs and PCs to the Philippines Announces New Brand Ambassador [Toshiba Philippines press release, June 20, 2012]
                                    RZ1 SERIES NEW! Glasses-Free 3D TV [Regza Asia microsite, June 4, 2012]
                                    Toshiba Regza RZ1 [Toshiba Regza YouTube channel, May 31, 2012]

                                    Toshiba Regza RZ1 3D TV Review [gadgetguruindia YouTube channel, Aug 6, 2012]

                                    You can also watch Charbonnier’s shorter report about Sony 84″ 4K TV KD-84X9005 with 4K X-Reality Pro [Charbax YouTube channel, Sept 2, 2012] which came after Toshiba to the market and said to be widely available for Christmas.

                                    Finally: Status of the TV Display industry by Paul Gray, Director of European TV Research for DisplaySearch [Charbax YouTube channel, Aug 31, 2012]

                                    Here’s a 10-minute overview of the TV Display industry by Paul Gray, Director of European TV Research for DisplaySearch. Talking about Samsung, LG, Panasonic, Sharp, AUO, CMI, how they are losing money, how they are trying to bring new technologies like 3D and hopefully as soon as possible 4K to the market.

                                    6. Are the established client device players
                                    recognizing this strategic inflection point or not?

                                    Decide for your yoursel, dear reader:

                                    Ballmer trumpets Microsoft’s ‘epic year’ [The Seattle Times, Sept 15, 2012]

                                    Q: The iPad has the largest share of the tablet market, but its soft spot, it seems to me, is the price.With the Surface, are you planning to compete with the iPad on price or on features?
                                    A: We haven’t announced pricing. I think we have a very competitive product from the features perspective. …
                                    I think most people would tell you that the iPad is not a superexpensive device. … (When) people offer cheaper, they do less. They look less good, they’re chintzier, they’re cheaper.
                                    If you say to somebody, would you use one of the 7-inch tablets, would somebody ever use a Kindle (Kindle Fire, $199) to do their homework? The answer is no; you never would. It’s just not a good enough product. It doesn’t mean you might not read a book on it….
                                    If you look at the bulk of the PC market, it would run between, say, probably $300 to about $700 or $800. That’s the sweet spot.
                                    Q: Where do you see Microsoft’s position in five years, 10 years?
                                    A: First of all, I’d say: pre-eminent technology company. I think that in a back-looking view, people would say we were a software company. That’s kind of how we were born.
                                    I think when you look forward, our core capability will be software, (but) you’ll probably think of us more as a devices-and-services company. Which is a little different. Software powers devices and software powers these cloud services, but it’s a different form of delivery….
                                    Doesn’t mean we have to make every device. I don’t want you to leap to that conclusion. We’ll have partners who make devices with our software in it and our services built in. … We’re going to be a leader at that.

                                    Supply chain estimates x86 Surface Price at US$500-700 and RT below US$399 [DIGITIMES, Sept 18, 2012]

                                    Microsoft’s own-brand Surface tablets are expected to launch at the end of October with the related supply chain players estimating that the Surface RT’s hardware cost is at around US$300-400 and the end price will be less than US$399. However, the pricing is not confirmed by Microsoft.
                                    Microsoft’s pricing strategy for its own-brand tablets will relatively affect PC brand vendors’ pricing strategy and sales projections for their Windows 8 tablets. As the launch time at the end of October is approaching, PC brand vendors are keeping a close eye on Microsoft’s actions. With the related Surface pricing speculations having been floating around the market, Surface RT was previously rumored to be priced at only US$199, leaving the PC brand vendor in a cold sweat.
                                    Since CEO Steve Ballmer in a recent interview pointed out that a price level between US$300-800 will be the sweet spot for PC sales, some market watchers have interpreted the statement as a hint for Surface pricing.
                                    The sources revealed that the hardware cost of Surface RT is at US$300-400 and US$400-500 for the x86 version. Since the devices will not need to pay the licensing fee for the operating system. The RT version will be priced below US$399, while the x86 version is estimated to be US$100-200 higher based on hardware costs and priced at US$500-700.
                                    The PC brand vendors also pointed out that they will not be absent from launching x86-based Windows tablet products since Windows still has leadership position in the global enterprise market. If the x86 Surface’s end user price is at US$500-700, although they will feel the pressure from competition, the product line would still be profitable.

                                    Acer, Asustek Windows 8 tablet prices may be to high to attract consumers [DIGITIMES, Sept 20, 2012]

                                    Acer and Asustek Computer’s Windows 8 tablets are reportedly to be priced at above US$800, about the same price as the New iPad with the highest specifications, and market watchers are concerned that the high price may drag down consumer demand and impact the vendors’ performance.

                                    Although PC brands including Acer, Toshiba, Dell, Lenovo, Asustek, Samsung and Sony, have mostly unveiled or showcased their Windows 8 tablets publicly, their prices and specifications are still not yet to be officially revealed. However, some websites have recently leaked information about Acer and Asustek’s tablets including prices and specifications.

                                    Asustek is reportedly to release three Windows 8 tablet models and the 11.6-inch Vivo Tab will be priced at US$799.

                                    Acer reportedly will release two sizes of Windows 8 tablet – the 10.1-inch 64GB Iconia Tab W510 with Wi-Fi support only and priced at NZD999 (US$827), a keyboard accessory will raise the price to about US$993; and the 11.6-inch 128GB Iconia Tab W700 with Wi-Fi support only at NZD1,799 (US$1,490), and with a Bluetooth keyboard, the machine’s price will go up to about US $1,570.

                                    However, Acer and Asustek have both declined to comment on the leaked prices and only pointed out that they will host product launches in the near future. Intel has also recently sent out media invitations and will host a Windows 8 tablet conference on September 27 in the US to showcase tablets and convertibles from Acer, Asustek, HP, Lenovo, Dell, Samsung and ZTE to promote for the launch of Windows 8.

                                    Acer and Asus to Launch Windows 8 Tablet PCs in Q4 [CENS, Aug 22, 2012]

                                    Eying business opportunities created by the new Windows 8 operating system (OS), scheduled for release in October, Taiwan-based personal computer (PC) vendors Acer and Asus will soon launch Win 8 tablet PC models.

                                    Acer plans to launch two Windows 8 tablet PCs supporting keyboard input, and will soon launch several Android smartphone models, including the A9- and C-series in September. Acer`s CA and C1 smartphones will be demonstrated in pan-European market in the fourth quarter possibly in cooperation with some telecom carriers.

                                    Industry sources said that Asus` new tablet PC TF500T will be priced between its lower-end Transformer Pad TF300 and high-level model Transformer Pad Infinity TF700.

                                    Some institutional investors deem that after the Windows 8 products go to market, consumer response will decide how intensive PC vendors will promote compatible models.

                                    Lenovo has also announced to launch price-competitive Windows 8 tablet models priced from US$200 to US$300, with its IdeaPad Yoga notebook PC also to be announced in October.

                                    According to PC part and component suppliers, all major international vendors, including Dell, HP, Lenovo, Samsung, Acer and Asus, are actively developing Windows 8 products, leading to parts suppliers` revenue peaks in the fourth quarter.

                                    Compal Electronics Inc., a major contract notebook PC assembler, is reportedly developing Windows 8 notebook PC models for HP, which plans to unveil the new models in the fourth quarter to boost sales in the Christmas season.

                                    Acer to Keep Launching Netbook PCs: Chairman Wang [CENS, Sept 18, 2012]

                                    In the face of tablet PCs encroaching on sales of netbooks worldwide, J.T. Wang, chairman of Acer Inc., a Taiwanese, globally leading brand vendor of PCs, stated that his company will keep launching netbook models in the future.
                                    Since the launch of Apple Inc.’s iPad in 2010 ignited the market for tablet PCs, such emerging electronic devices have rapidly eaten into market shares of netbook PCs over the past few years. This forces most PC vendors, including Samsung, Dell and Lenovo, to consider giving up the diminishing market.
                                    Acer’s Taiwanese counterpart Asustek Computer Inc., which once rode on netbook PCs to achieve bigger shares of the global laptop market, also confirmed earlier that it will retire netbook PC production lines starting in the fourth quarter of this year, since such products, the company’s CEO Jerry Shen said, have already fulfilled tasks for the development of the global PC industry.
                                    Another factor prompting PC vendors to exit the netbook market is the lack of support from Microsoft and Intel. Accordingly, Microsoft doesn’t launch any starter edition of Windows 8 for netbook PCs, while Intel will focus the development of its Atom processors on tablet PCs and smartphones. This has made netbook PCs even more unworthy of development.
                                    But, Acer’s chairman Wang is still optimistic about the market for netbook PCs. He said that consumer demand for such devices will continue growing in emerging countries, not to mention that netbook sales in developed countries still make up a majority of the global total at present. Therefore, Wang said promotion of netbook PCs will remain part of his company’s product strategy in the short term.
                                    The latest statistics issued by International Data Corp. (IDC), a global PC market researcher, show that global sales of netbook PC totaled 8.913 million units in the first half of this year, with 26.2% of which supplied by Acer. The sales volume is estimated to reach between 15 million and 16 million units for the whole year.
                                    With most of its peers jumping out of the market, Acer, backed by strong brand recognition and huge outlets, is expected to take over most of the shares that they will leave to dominate this segment.

                                    Shares by Top 5 Brands in Global Market for Netbook PCs in Q2

                                    Ranking

                                    Brand

                                    Sales Volume

                                    Market Share

                                    1

                                    Acer

                                    1.182 million units

                                    26.2%

                                    2

                                    Asus

                                    1.019 million units

                                    22.6%

                                    3

                                    HP

                                    413,000 units

                                    9.2%

                                    4

                                    Samsung

                                    407,000 units

                                    9.0%

                                    5

                                    Canaima

                                    293,000 units

                                    6.5%

                                    Source: International Data Corp.

                                    Contract Manufacturers Make About Nine Out of 10 Media Tablets in 2012 [IHS iSuppli press release, Sept 21, 2012]

                                    Although your new media tablet may sport the logo of a familiar brand name like Apple or Amazon, there’s a 90 percent chance the device was actually made by a company with a much less famous moniker, such as Hon Hai or Quanta.
                                    That’s because the vast majority of tablets—including the iPad and Kindle Fire—actually are made by contract or outsourced manufacturers based in Asia, according to an IHS iSuppli Global Manufacturing & Design Report from information and analytics provider IHS. (NYSE: IHS). The percentage of tablets made by outsourced manufacturers is set to rise this year and beyond as brands seek to minimize operational risks and reduce costs.
                                    Outsourced manufacturers in 2011 were responsible for 87.5 percent of tablet production, compared to 12.5 percent that were made in-house. The percentage of outsourced tablets this year is expected to increase to 89.2 percent, with the portion claimed by in-house production projected to decline to 10.8 percent, as shown in the figure below. The years after that will see the share by outsourced manufacturing of tablets remain in the low 90 percent range, hitting a high of 91.1 percent by 2015 before settling back down at 90.4 percent in 2016.
                                    “The high percentage of outsourced manufacturing of tablets reflects the choice among tablet brands and original equipment manufacturers—even ones as big as Apple—to refrain from in-house production,” said Jeffrey Wu, senior analyst for OEM at IHS. “Tablet brands use outsourcing for many reasons, including faster time to market; the leveraging of capabilities, especially for firmware development and hardware integration; and asset flexibility that translates into reduced corporate expenditures and lower headcount.”
                                    Hon Hai Dominates Tablet Contract Manufacturing
                                    The biggest contract manufacturer of tablets is Apple partner Hon Hai, of Taiwan, also known as Foxconn. Hon Hai accounted for 62 percent of tablet shipments last year. The company’s position in the tablet space is unique—not only because it accounts for the majority of tablet shipments in 2011, but also because of its close relationship with Apple.
                                    Hon Hai is an EMS provider, a type of outsourced manufacturer that generally does not participate in designing product but simply offers manufacturing and supply chain management services. EMS providers for the most part control a smaller piece of the outsourced manufacturing space for computing products like notebook PCs—traditionally dominated by a rival group of makers known as original design manufacturers (ODM), which enjoy an advantage over EMS providers by being able to design products and offer manufacturing services alike. In the tablet production space, however, ODMs are the underdogs.
                                    This is because Hon Hai, with Apple as its main client, holds the coveted right to make the iPad, the industry’s best-selling tablet by a wide margin. The ODMs have then been left to scramble for what remains of the tablet market—making rival devices for the likes of Barnes & Noble, Amazon and Asus, none of whose product offerings matches the iPad’s soaring sales and unequalled clout.
                                    Android and Windows Power Rise of ODMs in Tablet Market
                                    With the emergence of Android—and soon, Windows-based tablets—ODMs will have a better chance of breaking Hon Hai’s near-impregnable hold on the market. If the Android and Windows tablets prove successful, ODMs could see their share of the tablet outsourcing market grow, expanding to as much as 53 percent by 2016, on the assumption that consumers will embrace iPad alternatives.
                                    Nonetheless, concerns for ODMs and Hon Hai alike could be in store.
                                    Currently sidelined in much of the dynamic tablet space, ODMs also have concerns about their prospects in future tablet production. Most ODMs make notebook PCs as well, and choosing to produce tablets for other clients could mean endangering their own stake in the PC market—much as tablets are now eating into the share traditionally enjoyed by notebook computers among consumers. However, strengthening their foothold in the tablet space is inevitable for ODMs, especially as tablets continue to gain momentum at the expense of notebook computers.
                                    ODMs also face potentially higher operating expenses and risks with the emergence of more tablet platform options—signified by the rise of Android and Windows—which would involve additional research and development costs in order for ODMs to maintain technical capabilities on those fronts.
                                    Hon Hai, the current champion among tablet producers, is likewise not entirely free of peril. Should Apple shift some of its tablet production to other contract manufacturers in an effort to diversify its contract manufacturing base, Hon Hai could suffer a blow.
                                    For other tablet brands like Samsung and Motorola that choose in-house production, their share of tablet manufacturing is not expected to exceed the 12.5 percent that the collective in-house space saw in 2011. Share of in-house production in the years ahead will stay in the 9 to 10 percent range, IHS  predicts, as ODMs and EMS providers battle fiercely among themselves for an increasing stake in the hotly contested tablet business.

                                    7. Possible further hardware advances
                                    sustaining this new trajectory.

                                    The current and already mature value proposition in brief is:

                                    the rhombus tech initiative, along with the EOMA-68 standard, has been designed to tackle the very problems that RockChip and other SoC vendors face. our strategy is very straightforward:

                                    a) invite SoC vendors to release EVBs in a standardised modular form which can go straight into mass-production, needing only a very simple 2 to 4 layer PCB for the main I/O of any matching product.

                                    b) standardise and therefore greatly simplify the software development. the advantage of having standard I/O boards (products into which the CPU Modules can fit) is that the software for those products will already have been written. porting a CPU Card to work in a range of existing hardware products is far, far simpler than forcing everyone to design complete products from scratch (including the software).

                                    the cost savings and time savings should be evident, and this is absolutely critical and will only become more so as the prices are driven down further by 28nm and beyond, as well as the product lifecycles becoming shorter and shorter.

                                    it’s quite complex to explain initially but very straightforward once it’s fully understood, and very exciting as well. would you be so kind as to mention to Mr Chen that we would love to work with him, especially to help introduce RockChip CPUs properly into the Free Software Community, which will result in considerable engineering cost saving for RockChip, apart from anything else? i am easy to find on the internet but here is my email address anyway: lkcl@lkcl.net

                                    Comment on 10/1/2012 by Luke Kenneth Casson Leighton, CTO at Rhombus Tech entered for China Fabless: Rockchip rattled by Android tablet wars [EE Times, Sept 25, 2012] 

                                    Latest information: A10 EOMA-68 CPU Card [luke.leighton | 24 Nov, 2012]

                                    hi folks, small update: wits-tech detected an ambiguity in how the usb
                                    interfaces work, which needed clarification from allwinner as well as
                                    a PCB layout alteration.  we'll have more details as-and-when they're
                                    available to us and as-and-when knowledge of the solution has been
                                    shared with is.  usual china "save face" thing is going on at the
                                    moment i.e. don't share details of the problem until a full solution
                                    has been found.
                                    
                                    what this translates into is at least another 2 weeks whilst the new
                                    PCB layout's done and the new sample PCBs are printed.  obviously
                                    that's an estimate, as it's beyond our control.

                                    Note: wits-tech = Shenzhen WITS Technology Co.,Ltd

                                    The original concept of a year ago:

                                    Embedded Open Modular Architecture/EOMA-68 [Embedded Linux Wiki, Sept 23, 2012]
                                    earlier: Embedded Open Modular Architecture/PCMCIA [Embedded Linux Wiki, Sept 5, 2011 – March 11, 2012]

                                    The Obligatory Tablet – a simple tablet motherboard which could potentially be developed as a very low cost single-sided 2-layer PCB. Components are chosen to reduce development cost and risk, as well as reduce manufacturing cost.

                                    Embedded Open Modular Architecture/EOMA-68/Tablet [Embedded Linux Wiki, Sept 21, 2011],
                                    note that what is excerpted below had not essentially been changed till Feb 12, 2012, the last date of change for this wiki page

                                    The Tablet Motherboard

                                    Popular by decree, but only successfully-sold when the price is stunningly low yet the feature-set rich, tablets are the “must-have” for all ODMs and OEMs who aspire to a chunk of the large apple pie. Key goals for this motherboard are therefore to be small, slim, low component count and based on a low-risk development strategy. Thanks also to the modular design, the board is sufficiently simple that it may even be possible to do as a single 2-layer PCB, thus reducing costs even further.

                                    Connectors and Components

                                    The connectors required are:

                                    • 1x USB2
                                    • PCMCIA Connector “inline” (signals conforming to EOMA/PCMCIA Standard)
                                    • 5V Power
                                    • 1x PCI Express “inline” (supporting USB Wifi, not PCI-e Wifi, such as RT2070 and RT8191)
                                    • 1x Stereo Speakers and Microphone
                                    • 1x RGB/TTL LCD Output (with LED Backlight)
                                    • 2x Battery Connectors

                                    Major components are:

                                    • An STM32F103RBT6 Embedded Controller (same as in the Micro Engineering Board)
                                    • A 4-port USB-2 High-speed Hub (e.g. FE11
                                    • 12.5Mhz XTAL (for the USB Hub)
                                    • Power Management ICs (Buck Converters for 3.8v Lithium to 5.0v; 3.3v LDOs)
                                    • Step-up DC-DC Converter for the LCD Backlight AP3029
                                    • An I2C EEPROM
                                    • An RT2070, RT8191 or Atheros ath9k USB-compliant MiniPCIe WIFI Module
                                    • An Antenna for the WIFI Module
                                    • A 7in LED-backlit LCD (e.g. AT070TN93)
                                    • A resistive or capacitive touchpanel (resistive: low-cost; capactive: expensive, often more expensive than the LCD)
                                    • A slim-line PCMCIA Ejector Assembly

                                    The estimated BOM is therefore around the $30 to 35 mark [Sept 21, 2011 !], excluding the EOMA/PCMCIA-compliant CPU Card, and including the batteries, case and WIFI module. The most expensive component is the LCD Panel, whilst the 2nd most expensive one is the batteries.

                                    Diagram of Tablet Motherboard Layout

                                    From this diagram, it can be seen that there is very little involved. Like the Odroid, it’s possible to have a product where the connectors and buttons define the size of the PCB more than the ICs and discrete components. In this case, many of the major connectors (such as USB-OTG, HDMI, Micro-SD and Headphones) will already be on the EOMA/PCMCIA-compliant CPU Card, leaving nothing left for the motherboard than to provide USB2 and Power connectors! An alternative revision is also shown which takes a USB 3G Modem, in PCI-e form-factor.

                                    image

                                    Diagram of Tablet Construction

                                    image

                                    Others:     Laptop                                               LCD Monitor (TV)

                                    File:A10 eoma pcmcia laptop.pngFile:EOMA Lcd tv motherboard.png

                                    Embedded Open Modular Architecture/EOMA-68 [Embedded Linux Wiki, Sept 23, 2012]
                                    earlier: Embedded Open Modular Architecture/PCMCIA [Embedded Linux Wiki, Sept 5, 2011 – March 11, 2012],
                                    note that the excerpts below are essentially as of Sept 21, 2011, image: Jan 16, 2012

                                    EOMA-68 Specification

                                    This page describes the specification of EOMA-68. The number of pins on the interface is 68; the physical form-factor is the legacy PCMCIA.

                                    Re-purposing of the PCMCIA interface and form-factor has been chosen to create portable Embedded Computing Modules (Computer on Module). Mass-volume “Lowest Common Denominator” interfaces have been chosen, all of which have existed for over a decade, but are low-power enough to be standard across virtually all mass-produced powerful Embedded CPUs.

                                    The interfaces are:

                                    • 24-pin RGB/TTL (for LCD Panels)
                                    • I2C
                                    • USB (Low Speed, Full Speed, optionally Hi Speed/480 Mbit/s and optionally USB3)
                                    • 10/100 Ethernet (optionally 1,000 ethernet)
                                    • SATA-II (optionally SATA-III)
                                    • 8 pins of General-purpose Digital I/O (GPIO).

                                    These interfaces are NOT OPTIONAL for CPU Cards. All CPU Cards MUST provide all interfaces. I/O Boards on the other hand are free to implement whichever interfaces are required for the device. For example: whilst all CPU Cards must have an SATA interface, devices such as tablets or laptops into which CPU Cards are plugged are not required to have an SATA hard drive.

                                    Future Versions

                                    … At the time of writing (2011), the interfaces in the 1.0 Specification are “Lowest Common Denominator” yet are still present across the majority of 2011’s powerful embedded SoCs (OMAP4440, Enyxos4210, Tegra 3, iMX53 etc.) However, in the future, the “Lowest Common Denominator” could well comprise MIPI instead of RGB/TTL, 2 lane PCI-express (or its successor), and USB-3 instead of USB-2 (perhaps even a faster version of ULPI).

                                    As of 2011 however, the total number of Embedded CPUs supporting all these newer interfaces and still keeping to a 1.5 watt budget is precisely zero. Support for these high-speed interfaces will therefore be re-evaluated in 2 to 3 years time, and a future version of this standard created when a large proportion of available embedded CPUs have these or other high-speed interfaces that are available at the time.

                                    The project had been initiated by a Crowd funding proposal [Rhombus Tech, Dec 25, 2011],

                                    note that Rhombus Tech website rhombus-tech.net started on Nov 18, 2011 as well as there was an earlier low-cost EOMA-PCMCIA CPU Card initiative (allwinner cortex a8) e-mail by Luke Kenneth Casson Leighton <lkcl@lkcl.net> on Dec 14, 2011
                                    To: opensuse-arm@opensuse.orglinaro-dev@lists.linaro.org, arm@lists.fedoraproject.orgmeego-community@meego.com,ubuntu-server-arm@lists.ubuntu.com,   maemo-developers@maemo.org, gentoo-embedded@lists.gentoo.orggeneral@lists.tizen.org,
                                    ARM <debian-arm@lists.debian.org>
                                    Cc: Linux on small ARM machines <arm-netbook@lists.phcomp.co.uk>

                                    Aim: Small (Free as in Speech) Linux device which can be upgraded

                                    In particular, a small CPU card which:-

                                    • Complies with GPL (Free as in Speech)
                                    • Powerful
                                    • Upgradeable
                                    • Cheap

                                    For example I can buy a tablet, after a few years the display, touch-screen and memory will be perfect. After a few years I may want to upgrade the CPU, or fix a software bug, or both – at the moment this is not possible.

                                    We are aiming for this CPU Card will have full GPL Source Code publicly available and will be suitable for many purposes including use as a Freedom Box, or as an embedded computer, or in the future to drive products such as Tablets, Laptops, IPTVs and Desktop PCs simply by plugging it in. These devices can then run a nice GNU/Linux distribution like Debian, Ubuntu or similar.

                                    Current Situation
                                    Not many tablets or small devices run a nice GNU/Linux distribution like Debian, Ubuntu or similar. They are either low powered, closed source, GPL violating or not cheap.
                                    The problem that if you want low-cost mass-produced hardware, you normally have to go with GPL-violating product. We then spend the majority of our time reverse-engineering before getting something useful. By the time we are done, the product is usually end-of-life: thus if it breaks, we are back to square one. If there is a security bug in the kernel supplied – again we are back to square one.
                                    The reason for the GPL violations is that the low-cost China-based Factories simply have zero software skill and a chain of about five business relationships between the seller and manufacturer. The manufacturer has got their money at this stage, so at this point we are asking the manufacturer for more effort in return for no extra income. Thus, we logically concluded that the only way to get non-GPL-violating product out there is to go directly to the factories and be the supplier of their software.
                                    Aim of this Funding Round
                                    To get funding, to deliver a stable CPU on a card:-
                                      • GPL: Full source code available.
                                      • Powerful: 1.5ghz
                                      • Upgradeable: A standard layout, which will allow the card to be ejected and replaced.
                                      • Cheap: Stable version at $30
                                        Long Term Aim
                                        High-volume production, then the costs will be $15. Yes $15 for GPL-Loving, powerful, packaged CPU Card.
                                        So put this with :-
                                          • 2000mAh battery $8,
                                          • 7in 800×600 LCD $15,
                                          • resistive touchpanel $5,
                                          • main motherboard including WIFI module about $8,
                                          • Case about $3

                                            Total of $39. yes, really – $39. So basically, you can see that a mass-volume retail cost of about $80 for a 7in tablet with the Allwinner A10 and a resistive touchpanel would be quite reasonable. Running Debian, with a CPU upgrade only costing $15.

                                            Progress So Far
                                            Rhombus Tech has been established to serve Free Software Developers, entrepreneurs, enthusiasts and Engineers with access to affordable, modern and importantly GPL-compliant hardware. It is a Community interest company – designed for social enterprises that want to use their profits and assets for the public good.
                                            Over the past two years we been contacting and vetting China-based factories, directly, to find at least one which is prepared to work with us. We found one.

                                            We have also found an absolutely great CPU, called the Allwinner A10, which in mass-volume quantities is only about $7: that means that a PCB similar to the raspberrypi with similar features can be made for about $15 (not $25) and, because the Allwinner CPU is an ARM Cortex A8 not an ARM11 it is at least three times quicker than the raspberrypi’s CPU. (A 400-pin highly feature-rich 1.5ghz ARM Cortex A8 with a MALI400 GPU. )

                                            We have full support of the Board of Directors of the Allwinner CPU: they released full source code to us in advance. We have made it available and found it to compile successfully.

                                            We have selected a standard layout, which will fit within 55mm, which large number of pins can be removed by the user without damage. Which will be the cases are already available and which will have a trivial cost in low-volumes. A PCMCIA format.
                                              • Complies with GPL – Yes
                                              • Powerful – Yes
                                              • Upgradeable – Yes
                                              • Cheap – Not yet.
                                                Next Steps
                                                The primary reason for using a Community Interest Company for the sale of GPL-compliant products to Free Software Developers is that profits from sales will be re-invested directly into development of further products, with a primary focus of serving the Free Software Community yet at the same time leveraging mass-volume sales opportunities.
                                                But this needs a kick-start. Then the end-product will get cheaper, then profits are re-invested and end-products get cheaper still. The snowball needs a little magic snow to get it started.
                                                Magic Snow required: $13,500
                                                To fund the three stages:-
                                                  • Unstable (Also know as Sid for all Debian lovers) : $3,500
                                                  • Testing Stage: $4,000
                                                  • Stable: $6,000
                                                  • Long Term Support: Self-funding
                                                    Unstable
                                                    5 CPU cards available at a cost of $3,500
                                                    A initial cost of $2000 per “board development change”. This is the non-recurring expense. This sets up the PCB tooling so further changes cost about $1500. The aim is to have a development board, tweak then have a second set of development boards.
                                                    This gives us the hardware only – about 5 development boards available. Time for the 15 Debian developers, already on board to start coding. (Bootloader, Kernel and main software).
                                                    Timeframe – AA months
                                                    Rhombus Tech to loan the boards to the developers, free as in beer, in return for help with coding.
                                                    Testing
                                                    100 CPU cards available at a total cost of $4,000 Timeframe – AA + BB months
                                                    We have a board, the bootloader work and the kernel is okay. No full Distribution images as yet. If you are a software developer and are basically happy to get involved doing u-boot, debian-installer, ubuntu images a board is suitable to play with at this point. Hard, but not impossible.
                                                    Rhombus Tech to loan half (50) CPU cards to developers, free as in beer, in return for help with coding. The other half of the board to be sent as premium rewards.
                                                    Stable
                                                    250 CPU cards available at a total cost of $6,000 Timeframe – AA + BB + CC months
                                                    Rhombus Tech to give 50 boards to developers, free as in beer who helped with coding. The remainder of CPU cards to be sent as rewards.
                                                    Long Term Support (Just for Ubuntu lovers)
                                                    Timeframe – AA + BB + CC + DD months CPU Cards at less than $30
                                                    The CPU cards can then be produced in mass-volume. Sold through Rhombus Tech, with profits used to seed further CPU upgrades.
                                                    Rewards
                                                    Total funds required for Unstable, Testing and Stable stages: $13,500
                                                      • Testing CPU Cards – $50 (Aiming for 50 = $2,500)
                                                      • Stable CPU Cards, with working OS image – $50 (Aiming for 50 = $2,500)
                                                      • Stable CPU Cards – $35 (Aiming for 200 = $7,000)
                                                        Special Rewards
                                                          • A Rhombus Tech Sticker sent world wide – $5 ($1.50 profit per sticker)
                                                          • Mention in the source code – $5
                                                          • A certificate mentioning your contribution to the Small (Free as in Speech) Linux device which can be upgraded. – $10
                                                          • A testing CPU Card, with your choice of Debian Packages loaded by a Debian Developer – $250
                                                          • You select the code name for the Unstable Board (legal, ethical names only) – $250
                                                          • You select the code name for Testing CPU Card (legal, ethical names only) – $500
                                                          • You select the code name for Stable CPU Card (legal, ethical names only) – $1,000

                                                          Then more information came in the for of FAQ [Rhombus Tech, March 25, 2012]

                                                          What’s the goal, again?
                                                            • To create a synergy between the ultra-low-cost Factories and SoC vendors of China with their expertise in Hardware, and Software (Libre) Developers with their expertise in GNU/Linux and other OSes, with a view to leveraging the combination to create affordable and desirable mass-volume products that are GPL-compliant before they hit the Retail Hypermarket shelves;
                                                            • For those products to be modular, versatile and open, so that they can be upgraded without the environmental waste of throwing away an entire device; for Retailers, Factories and users to be able to keep up with the rapid and increasing pace of technological development;
                                                            • For anyone to be able to use the products for their original purpose as well as for Educational purposes, Research, Engineering and more.
                                                              How will this goal be achieved?
                                                              Very carefully, in small steps, having learned from the experiences of the OpenMoko and OpenPandora projects.
                                                                1. Produce very simple EOMA-68-compliant CPU modules which can act as stand-alone computers in their own right (powered via USB-OTG) so that Software (Libre) Developers have something to start working on.
                                                                2. Start designing IO boards.
                                                                3. Software (Libre) Developers help develop the software to run on the products.
                                                                4. Products go to market.
                                                                5. Profit.
                                                                6. Use profits to repeat the process, to the benefit of all parties, including the Software (Libre) Developers.
                                                                  And… a CIC? really? But those are for Social Clubs!
                                                                  The rules for CICs are “to not make a loss”, which makes sense for any business. There is no limit on the profitability of a CIC: it’s just that, at the end of each Financial Year, the profits have to be allocated to a charitable cause, or they have to have been ploughed back into the business. A Community Interest Company simply does makes more sense in the context of the goals of bringing Software (Libre) Developers together into this exciting technological area that has previously been dominated by vertical market sales strategies.
                                                                  Why is the price of the Allwinner A10 EOMA-68 Card $15?
                                                                  It damn well isn’t! We are getting a massive amount of misunderstandings about this. We have reported that based on estimates from the Reference Board supplied by the Manufacturer of the SoC that the MATERIALS COST is APPROACHING $15 in MASS VOLUME quantities of 100,000 units.
                                                                  That is excluding a case, power supply (which as the unit can be powered by USB-OTG is not needed), packaging, tax, customs duty, shipping and, most importantly, a profit margin.
                                                                  Any company has to make a profit, and a CIC is no different. Charities and Not-for-Profit Foundations can get away with not making a profit, but Rhombus Tech is not a Charity.
                                                                  Profits made will be used to fund Free Software Developers, as well as future CPU Cards and the creation of Reference Design Products: Laptops, Routers and so on, all of which will be done in an Open fashion.
                                                                  What is EOMA?
                                                                  It stands for “Embedded Open Modular Architecture”. The concept of modular architecture isn’t new: many companies have divided out CPUs into separate PCBs or modules, but it just hasn’t been done recently, not on a mass-volume scale and not on a user-controllable basis. See the elinux.org EOMA page for more information.
                                                                  Why re-use PCMCIA??
                                                                  It’s legacy – nobody makes PCMCIA cards any more: it’s all changed to the PCIe-based “PCI express” aka “ExpressCard” thing. However, it turns out that Satellite TV “Conditional Access Modules” are in PCMCIA form-factor, meaning that the connectors, housings and assemblies are all still mass-produced. So there’s less risk of having someone destroy their CPU card if they force-break the mechanical barriers (see specification for details) but the pricing on parts is still good in mass-volume quantities.
                                                                  What’s so special about the interfaces on EOMA-68?
                                                                  The interfaces that have been picked happen to have been around for at least a decade, and the number of pins, including 16 pins of GPIO and including enough GND pins to separate each of the high-speed signals, by a jammy coincidence comes to exactly 68 pins.
                                                                    • RGB/TTL: 28 pins
                                                                    • USB2: 2 pins
                                                                    • I2C: 2 pins
                                                                    • 10/100 Ethernet: 4 pins
                                                                    • SATA-II: 4 pins
                                                                    • GPIO: 16 pins
                                                                    • 5V Power: 2 pins @ 0.5A per pin
                                                                      The total comes to 58 pins, and there are 5 groups of GND pins to separate each group. Grand total: 68 pins. jammy or what? More information is available here.
                                                                      Whoa, wait, PCMCIA is 100ohms approximately!
                                                                      Yes, we know. It’s not all bad. By a coincidence, SATA-II is 100 ohms and USB-2 is 90 ohms. We think that’s close enough. Absolute absolute last resort: both SATA-II and USB-2 can be ramped down in speed. This would be a bugger, but at least product would work. Other than that: yes it is possible to adjust impedance through careful placement of tracks and ground planes etc.
                                                                      Bottom line: we’ll just have to pick the right PCMCIA connector supplier, that’s all.
                                                                      Why is the first CPU that RHT picked a China-based one?
                                                                      Cost and features – pure and simple. Consumers do not care about Software Freedom – they just don’t. Only Software (Libre) Developers care about Software Freedom. However, GPL Compliance is very very important to RHT, because we do not wish to be liable for GPL violations, and we do not wish our mass-volume Retail Hypermarket Clients to be liable for GPL Violations, either. So, RHT has spent the past two years negotiating with SoC vendors to find one that has the three critical factors of: 1) Cost 2) features 3) GPL Compliance. Amazingly, it was a China-based Fabless Semiconductor Company that first met the requirements. Yes we are looking for more.
                                                                      Which CPUs have you analysed so far, and why were they rejected?
                                                                      We have analysed dozens of CPUs. With the exception of the Allwinner A10, none of them really fulfil all of the criteria. This section turned out to be so large that it was moved to its own page: Evaluated CPUs.
                                                                      So what FSF Hardware-Endorseable options are there?
                                                                        • The Ingenic MIPS jz4760 (700mhz) – $USD 7 in mass-volume
                                                                        • The 600mhz ARM Cortex A8 OMAP 3503 ($19, 1k volumes)
                                                                        • The 720mhz ARM Cortex A8 AM3357 – ($14, 1k volumes and $5 in 100k)
                                                                          Sadly, none of these CPUs however fulfil the mass-volume criteria of being able to do 3D Graphics or 1080p video. Some of them can do 720p, but that is not enough for commercial mass-volume purposes: it really does have to be 1080p now. 4 years ago, 720p was acceptable: now it isn’t.
                                                                          These CPUs are listed on the Evaluated CPUs page.
                                                                          Is this an “Open Hardware” Project i.e. can I get the full schematics?
                                                                          This is a misleading question: here’s some clarification. The EOMA-68 initiative is an “Open Specification. That means that anyone can create either CPU cards or motherboards that conform to it. Thus, it is possible for anyone to create an “Open Hardware” compliant CPU card or motherboard.
                                                                          Rhombus Tech has chosen to work with a small, dynamic factory in China that loved the idea of the “we’ll do the software if you do the hardware” deal. It would be rather a different proposition for us to then ask them to release the full schematics.
                                                                          Also in development is a 8mm-high (Type III) EOMA-68 CPU card with a AMD 64-bit x86 APU with Dual-core CPU, integrated Radeon 3D Graphics, with full Free Software support.
                                                                          Bari also has an initiative to turn the Beaglebone or any other ARM SOC or AMD Fusion APU into an EOMA-68 CPU card, if enough people show interest in this happening. Given that the Beaglebone (and other systems like it such as the IMX53QSB, Origen, Pandaboard etc.) schematics are available under an Open Hardware License, the Beaglebone EOMA-68 CPU Card will be “Open Hardware”.
                                                                          Additionally, given that the Leaflabs Maple is an “Open Hardware” Project, there exists the possibility for the creation of EOMA-68-compliant Motherboards based around the adaption of Leaflabs Maple Boards.
                                                                          Summary of the above: it’ll happen. (update: 10jan12 – sooner than anticipated!schematics being developed here).

                                                                          Rhombus-Tech/ allwinner a10/ news

                                                                          24 Jul 2012: Casework for EOMA-68 CPU Card

                                                                          Titoma Design is delighted to be involved with the EOMA-68 project and has a preliminary design for the first EOMA-68 CPU Card, using the Allwinner A10 SoC. Titoma Design specialises in casework and full product design, and will be more than happy to assist clients to develop products based around the time and cost saving benefits of the EOMA-68 upgradeable design strategy.

                                                                          28 Jul 2012: GPIO and Expansion Headers for EOMA-68 CPU Card

                                                                          A rework of the GPIO and Expansion Headers for the first Qimod EOMA-68 CPU Card has been carried out. Almost all interfaces available of the Allwinner A10 CPU have been made available on the 55x85mm Credit-card-sized CPU Card, including both Transport Streams, SIM Card, PATA, the 24-pin Camera Interface, both 24-pin LCD Interfaces, VGA, Composite Video (CVBS), SPDIF, AC97, I2S, GPS, CAN-Bus, Infrared, and many more. This is in addition to the standard EOMA-68 Interfaces of Ethernet, I2C, SATA, LCD 24-pin RGB/TTL, USB2 and 16 GPIO pins.

                                                                          The rework involved adding an extra optional 45-pin FPC, which is in addition to the optional 44-pin FPC. The orders page has been updated to reflect the full pinouts, as well as the finalised selection for the 16 EOMA-68 GPIO pins.

                                                                          The most current product information therefore is available on Preorders [Rhombus Tech, July 28, 2012, but preorders are listed from Dec 12, 2011 to Sept 23, 2012]

                                                                          This is the preorders page for EOMA-68-compliant Allwinner Cortex A8 CPU modules. This product will have full GPL Source Code publicly available, and will be suitable for many purposes including Educational and R&D purposes, a USB-OTG-powered Thin Client, use as a Freedom Box, or as an embedded computer, or in the future to drive products such as Tablets, Laptops, IPTVs and Desktop PCs simply by plugging it in. Some options for hardware that is on the roadmap are described as example motherboards on the EOMA-68 page.

                                                                          Features

                                                                          The Allwinner EOMA-68-compliant module will have the following features:

                                                                          • Approximately Credit-card size format (56mm x 90mm)
                                                                          • An Allwinner A10, 1.2ghz ARM Cortex A8
                                                                          • 1gb of RAM
                                                                          • at least 1gb of NAND Flash (possibly up to 16gb)
                                                                          • Operation as a stand-alone computer (USB-OTG powered)
                                                                          • 2160p (double 1080p) Video playback
                                                                          • MALI 400MP 3D Graphics, OpenGL ES 2.0 compliant.
                                                                          • HDMI, Micro-SD, Headphones Socket,
                                                                          • EOMA-68-compliant interfaces (RGB/TTL, I2C, USB2, SATA-II, 10/100 Eth)
                                                                          • Expansion Header (similar to Beagleboard, IMX53QSB, Origen etc.)

                                                                          These are the available interfaces on the 44-pin [Expansion Header’s interfaces] DIL:

                                                                          • 2pins: 1x USB-2
                                                                          • 8pins: 5-pin AC97 shared with 8-pin I2S Signals.
                                                                          • 2pins: PWM0 (PB2)
                                                                          • 4pins: TV-Out, VGA-Out
                                                                          • 4pins: 4-wire Resistive Touchscreen
                                                                          • 10pins: LVDS0 (multiplexed with LCD0)
                                                                          • 10pins: LVDS1 (multiplexed with LCD0)
                                                                          • 5V and 3.3V power

                                                                          Due to multiplexing on the Allwinner A10, the following interfaces are also available on the PCMCIA connector via the 24-pin RGB/TTL pins (WARNING: non-EOMA-compliant).
                                                                          • IDE (PATA)
                                                                          • 24-bit Camera Sensor
                                                                          • 20 External Interrupts
                                                                          • 8×8 Keypad Interface
                                                                          • 2 full UARTS with RX,TX,CTS,RTS
                                                                          • CAN-bus
                                                                          • 2 PS/2 interfaces
                                                                          • SD/MMC 3.0 Ultra-High-Speed Class, UHC-I
                                                                          Further multiplexing also allows the I2C interface to be switched over to two extra GPIO pins (WARNING: non-EOMA-compliant).
                                                                          Also, the pins on the Micro SD/MMC interface can also be switched over to JTAG and a UART. With a special PCB with a Micro SD/MMC slot on the end it is possible to perform debugging of the device, live, without opening it up.
                                                                          The Infrared Interface on the expansion header supports the following data formats:
                                                                          • MIR FIR IrDA 1.1
                                                                          • 0.576 Mbit/s 1.152 Mbit/s Medium Infrared (MIR)
                                                                          • 4 Mbit/s FIR IrDA 1.4
                                                                          • CIR
                                                                          These are being considered:
                                                                          • 2pins: 3.8v Battery Connection, on separate connector
                                                                          • 3pins: Reset and Power, on separate connector
                                                                          • 3pins: u-boot select, on separate connector
                                                                          Pricing
                                                                          Regarding pricing: the hardware NREs from the factory are $USD 2,000. Therefore, based on the number of committments so far (23 as of 2011Dec12), pricing looks set to be around $100. By the time the number of preorders reaches 30, that will be around $75 (30 reached as of 2011Dec17). (Update: as of 2012Mar01 the alpha units have reached 141 and it’s down to $41 per unit assuming NREs of $2,000 and component costs of $30. Please note: we do not yet know the unit cost! this is entirely preliminary!).
                                                                          The mass-volume (100k units) cost will be somewhere around $15: the more committments received, the closer the price will get to that. One expression of interest has been received for 1,000 (stable) units: a pricing evaluation request is outstanding with the factory and will be reported as soon as it is received.
                                                                          Please note: this cost excludes a case, power supply, packaging, shipping, tax, customs and import duty. and profit.
                                                                          Software Freedom Information
                                                                          Regarding Software Freedom: the caveat regarding this CPU is that it requires ARM-proprietary libraries for the 3D Graphics (as does virtually every single suitable consumer-grade embedded SoC on the planet with the almost exclusive sole exception of the Ingenic jz4760 and some of the TI ARM Cortex OMAP and Sitara SoCs). However, simply not using the proprietary MALI 3D GPU does not impact any other functionality in any way.
                                                                          (update: MALI 400MP is being reverse-engineered)
                                                                          Yet to be determined is how to program the proprietary 2160p MPEG decoder, but through a preliminary examination of the GPL Source Code it would appear that the drivers are publicly available. However, this CPU does have NEON, so can be used for Software Decode of Open CODECs.
                                                                          Overall: if this module is not for you, an AM3357 module may be more suitable.

                                                                          [committments so far:
                                                                          – 23 as of Dec 12, 2011
                                                                          – 30 as of Dec 17, 2011
                                                                          – 141 alpha units as of Mar 01, 2012
                                                                          large (=5 or more) number of units on preorder after Mar 01:
                                                                          215= 43×5
                                                                          762=9×10+1×15+1×18+3×20+1×30+1×49+2×50+4×100
                                                                          3466=1000+1000+1000+466
                                                                          75000=15000+50000+10000
                                                                          so the whole project looks quite feasible from the point of view of achieving the $15 unit cost for which 100K units should be on order
                                                                          ]

                                                                          Rhombus-Tech/ allwinner a10/ news

                                                                          6 Sep 2012: PCB design completed for EOMA-68 CPU Card

                                                                          Many thanks to Wits Tech for completing the PCB design: the board layout and GERBER files are done. This brings the A10 EOMA-68 CPU Card one step closer to reality. The next stage is to get initial samples made up, the first script.fex created and a first boot completed.

                                                                          [Wits Tech with products such as: MID and PCBA, e-book, smart MP4, 1080P high-definition MP4, 768P, 1080P harddisk player, IPTV, Google TV-BOX and so on]

                                                                          Following on very very quickly from this, and driving a rather fast development schedule, is a commission from a client to convert an existing x86 laptop (1280×800) over to using the new A10 EOMA-68 CPU Card, and to provide 25 working prototypes for a Trade Show. Luckily, as the CPU Card is completely independent of the I/O Board, separate teams can focus on the development tasks.

                                                                          Other news coverage:

                                                                          Marketing Strategy [Rhombus Tech, May 1, 2012]

                                                                          • TTM – Time to market lead
                                                                          • Open versatile Common Platform
                                                                          • EOMA One

                                                                          Three ways EOMA helps to bring new products to market faster and save money

                                                                          EOMA – From month to weeks TTM reduction
                                                                          ODM
                                                                          One platform, many Distros: Vanilla GNU/Linux, Android etc.
                                                                          Software comes pre-flashed by default
                                                                          One module, many applications
                                                                          Instant upstream compatibility with Linux GIT tree
                                                                          OEM
                                                                          Need for software expertise is removed from OEM side
                                                                          BOM reduction X 5
                                                                          Access to bigger market platform
                                                                          Readapting the design is as easy as changing one module
                                                                          System Integrators
                                                                          Quick access to many ODM designs
                                                                          Plug and play
                                                                          LOW TTM and high flexibility
                                                                          Update process is made trivial and faster
                                                                          Reasoning behind the Marketing Strategy
                                                                          EOMA is platform for the whole industry that benefits the whole “food chain”.
                                                                          Its good for ODM because they will have upstream support and they will be able to support their own clients better.
                                                                          For OEMs the benefit is that they will no longer need to deal with software by themselves, it simplifies production and logistics, lowers production run times thus less cost of capital.
                                                                          For integrators, the benefit is less obvious, but its also lower time to market, increased ability to reuse existing designs.
                                                                          In general, the idea is that EOMA uses open source principles to increase efficiency across the industry. EOMA will be doing to computer hardware market the same thing what linux has done to server OS market.

                                                                          Rhombus Tech Presentation [Rhombus Tech, March 12, 2012]

                                                                          • what is the project.
                                                                              EOMA is an initiative to separate the platform from the widget
                                                                              EOMA module is System-On-Module that will come in standardized 68 pin package
                                                                              It can utilize most of low cost SoC of your choice. At current stage, Allwinner A10 is the favoured chip.
                                                                              The first EOMA-68 CPU Card is Cortex A8 based design
                                                                              Module provides I2C, USB, Ethernet, SATA, 8 bit ttl rgb (display), and gpio on remaining pins
                                                                              At current stage Rhombus plans to reinvest all profits into platform development and improvement
                                                                              • what is the advantage and scenarios.
                                                                                  Rhombus facilitates upstream integration with linux and other major OSS projects.
                                                                                  OEMs receive standard platform that greatly reduces time-to-market.
                                                                                  OEMs no longer need to contract ODMs or have extensive software expertise to make a worthwhile product.
                                                                                  • what is the latest status of this project.
                                                                                      Rhombus is in process of getting pre-orders
                                                                                      lkcl [Luke Kenneth Casson Leighton] is working with manufacturers to start production

                                                                                    See also: Embedded Open Modular Architecture

                                                                                    This slideshow could not be started. Try refreshing the page or viewing it in another browser.


                                                                                    More background: British company looks to create cheap, open platforms [iTWire [Australia], Jan 10, 2012]

                                                                                    Luke LeightonA British community interest company, Rhombus Tech, is part of the way towards developing a micro-computer on a circuit board, much like the Raspberry Pi.
                                                                                    The man behind the effort, Luke Kenneth Casson Leighton, says his product will be much more powerful, having an ARM Cortex A8 CPU, which is 3x times faster than the 700mhz ARM11 used in the Raspberry Pi. The mass-volume cost target being aimed for is $US15 and it will be available for educational purposes as well as being a part of a retail product line.
                                                                                    Leighton (pictured above), who is a free software developer, is also attempting to bring together FOSS developers with Chinese hardware makers, so that each can use the other’s creation and benefit from doing so.
                                                                                    He has ambitious plans for Rhombus Tech to help build a number of devices, including a tablet, using the same method – harnessing the effort of free software developers and Chinese hardware manufacturers.
                                                                                    One thing he sees as a plus in the tablet effort is that it will create an Android system that conforms to the norms of the GPL and be easier for FOSS developers to deal with. At present, there is a plethora or tablets and many of the manufacturers, who are the vendors as well, are unaware of GPL requirements or else do not care.
                                                                                    “We are acting as the catalyst to invite other people to make such products by inviting them to participate, through the EOMA-PCMCIA initiative – simplified modular upgradeable hardware – and putting them in touch with Software (Libre) Developers,” Leighton says.  
                                                                                    “We’re not funding the products, we’re doing deals with factories and with SoC fabless semiconductor companies, offering them free access to free software developers, asking them in return that they not charge us for their hardware engineering time.”
                                                                                    Leighton says the efforts he is making are both altruistic and profit-oriented. “The fundamental principles behind Software (Libre) are more important to me than profit, but no profit gets you nowhere, so we’re setting out to do something rather unusual: merge both worlds.
                                                                                    “I’ve learned the lesson: you can’t make money from selling software (Libre) as a service in a world which has been Pavlov-trained to pay for boxed product and zero for the service. Patronage is dead – I’m the lead developer of – or have been the lead developer of – quite a number of free software projects, and the amount of money I’ve received through donations since 1996 is under $1000 in total. That’s under $65 per year, despite saving hundreds of thousands of businesses vast sums of money in proprietary software licence fees.
                                                                                    Instead, we’ve made the decision to profit from sales of hardware, with GPL-compliant software (Libre) pre-installed that actually does the job, masquerading as ‘yet another mass-volume product’ and beating the (GPL-violating) competition on price, convenience and usefulness.”
                                                                                    Leighton has been at this game for nearly eight years. “I started contacting companies to get the source code of Linux phones – the Shanghai-based E28 smartphone, for example – back in about 2004,” he says.
                                                                                    “It was a complete failure. I just had to let the GPL violations go. Instead I focused on reverse-engineering HTC’s smartphones. Then Android came along, some years later, and the situation has clearly got worse, not better.”
                                                                                    But there are some upsides to the plethora of Android devices out in the market. “At least the cost of hardware came tumbling down. However, because of Android and because of the endemic GPL violations surrounding Android, this fantastic hardware, which could potentially be used for so much more than it is, is basically stuck in dead-end roles such as ‘browsing uh few web pagiz’, ‘wotchin uh film’ and ‘playing a few gamez like angry burds’.”
                                                                                    Leighton has had some interesting early experiences trying to achieve his goal, learning through his own mistakes. “As the very first experimental ARM11 (non-x86) Linux-based (non-Android), laptop (non-tablet) hardware began to make its way out of China-based R&D companies, we reached out to them. The first was the Chitech CT-PC89E which turned out to be a complete nightmare, but an important learning curve.”
                                                                                    “Over the course of several months, and after 18 months of thinking about what the hell went wrong, empirical evidence tends to suggest that the development of the CT-PC89E was PRC Government-funded, and was supposed to be used for monitoring of PRC citizens, in a hardware-locked fashion, running an ARM-based PRC-Government-funded port of Red Flag Linux.”
                                                                                    Leighton says that he was “naively” intending to sell this ARM-based laptop in Europe and asked for versions of the laptop that would support European-based EDGE/3G modems. All that he was offered were China Telecom WCDMA modems that would only work in China.
                                                                                    Since source code could not be obtained, he took recourse to reverse-engineering. “We reverse-engineered the Linux kernel (discovering some very poorly-designed ‘security’ measures along the way), installed Debian on it, and an associate of ours took it along to their office and presented one of their machines running Debian/Lenny to them. They went extremely quiet.
                                                                                    “The poor girls at the Chitech factory in China, who have absolutely no software engineers but just ‘make hardware’, were so scared of what they learned, through us, that they pulled the product from their portfolio. We were the first – and last – people to ever order samples. That was over two years ago, now.”
                                                                                    Leighton was not put off, however, and persisted in trying to make headway. Next we decided that this was a ridiculous situation, and began a process of contacting more than 200 factories in China to find one that was willing to do a deal. Two years later, we found one. It actually took going over to China and having face-to-face meetings with over 30 companies even to find that one factory.”
                                                                                    His deal with the factory basically boils down to “we won’t charge you for software engineering if you won’t charge us for hardware engineering“.
                                                                                    “As these factories often have to pay large sums of cash upfront for BSPs (board support packages) and then have to also pay to have them customised so that the factory at least has ‘some’ unique selling point and they ‘still’ end up with a GPL-violating binary-only firmware blob, it’s a good deal for them,” he says.
                                                                                    The problems Leighton has faced make for interesting reading – though they were anything but interesting at the time when he encountered them.
                                                                                    “We’ve bought samples from factories, shipped some of them to potential clients, requested the GPL source code and been denied access to it, in direct violation of the GPL,” he says. “Often we were told that we had to place orders for 20,000 units in order to be given the source code; we told them absolutely not, why the hell would we place such a massive order for an untested product that didn’t do the job that the client needed? In the cases where product was shipped to potential clients prior to non-receipt of the GPL source code, this was incredibly embarrassing for us.”
                                                                                    What he has learned is that there is a long chain of people involved, with communication breakdowns and GPL violations in some cases beginning right at the start of the chain.

                                                                                    “The SoC (system on a chip) manufacturer provides a reference design including a BSP. The reference design is bought by original design manufacturers (ODMs), usually under NDA (which is the first GPL violation). The ODMs license their modifications to factories and give them binary-only distributions, a second GPL violation.

                                                                                    “The factories have absolutely no software engineers. They do not even know what source code is, let alone what an ‘Apache’ (licence) or a ‘GPL’ is. The factories sell product to importers; they in turn sell to wholesalers who sell to retailers and from there it is sold to end-users.”

                                                                                    Leighton says it is absolute hell to chase a GPL violation back through this chain, fighting ignorance and arrogance across international boundaries every step of the way. “After trying to be patient with this process, several times, we have concluded that it is a complete waste of time to pursue GPL violations just to do a deal, selling hardware product that is GPL-compliant: it’s too late by then.”

                                                                                    Instead, he has decided to do things a different way. “We are looking to work with the factories and with the SoC vendors, being involved right down the chain, keeping software (Libre) developers involved and informed along the way as well, such that the products, when they reach the shelves in Europe for example, are fully GPL-compliant before they even get there.
                                                                                    “That involves finding a SoC company, a factory and software (Libre) developers who will trust us, as well as finding a hypermarket retail store in Europe that will trust us!”
                                                                                    Despite all these issues, light is visible at the end of the tunnel. “We’re at a critical phase where we’ve managed to convince our first China-based factory of the value of a ‘we won’t charge you for software engineering time if you won’t charge us for hardware engineering time’ deal. The CPU that we’ve found is an ARM Cortex A8, it runs at up to 1.5ghz, it’s an absolute corker, and it’s only $7 in mass-volume. That means that a PCB that’s equivalent to the Raspberry Pi in size and features could be manufactured for a whopping 40 per cent less money – only around $15 instead of $25, and yet it would be at least 3 times faster than the Raspberry Pi (which uses only a 700mhz ARM11),” Leighton says.
                                                                                    We have the full support of the SoC fabless semiconductor company, Allwinner: they’ve given us full access to the GPL source code and the complete BSP; from a small-scale series of announcements (we’ve kept it to the debian-arm mailing list so far) we have more than 30 software (Libre) developers interested in buying first alphas of the ‘bare-bones’ EOMA-PCMCIA-compliant CPU card using Allwinner’s CPU card.”
                                                                                    While Rhombus Tech’s first product will be just a credit-card-sized PCMCIA CPU card that can run as a USB-OTG-powered computer, Leighton says that, provided there are sufficient advance orders, “for a 10-inch laptop, with Android, we’re looking at mass-volume pricing of around £90, retail, in the UK (and about £125 for a 12in one). For a 7-inch tablet (with the lower-quality but lower-priced resistive touch screen), we’re looking at around £50 retail.”
                                                                                    He says the only reason this is achievable is because there was no £250,000 to £500,000 up-front cost on development of the product – not on the cost of the hardware, and not on the cost of the software. The products will all be fully GPL-compliant.
                                                                                    “What’s even better is that when a new, or faster, or cheaper (or all three) CPU comes along, then rather than force people to throw away the entire device, we will be in a position to pay a factory to get a new EOMA-PCMCIA-compliant CPU card out in record time, and then just sell that through the same channels, as a user-installable ‘upgrade’ to their ‘existing’ laptop, tablet, desktop, internet TV, whatever it is that’s been designed to take EOMA-PCMCIA-compliant CPU cards at the time.
                                                                                    “With the embedded computing market moving so rapidly, we want to give both factories and users the opportunity to keep up-to-date without feeling guilty about land-fill. And, the GPL compliance and involvement of the free software community means that the devices will always be ‘unlocked’, and will serve both their original purpose as well as being a low-cost open educational and R&D platform.”
                                                                                    Rhombus Tech has just five people involved, all operating on a commissions-only basis. The relationships between the five go way back, with the company being set up just two years ago.
                                                                                    Luke Kenneth Casson Leighton, CTO at Rhombus Tech [LinkedIn]
                                                                                    Current: Rhombus Tech [since Nov 2011], Pyjamas, VizzEco Inc.
                                                                                    Previous: NC3A, iYonderBZflag
                                                                                    Education: Imperial College London

                                                                                    I’m a free software advocate, technology specialist and technology researcher.
                                                                                    My vocation is to seek out, understand, document and then explain all the archaic, esoteric and obscure technologies i come into contact with. So far, that has led me to network-reverse-engineering of Windows NT 4.0 Domains; reverse-engineering the High Tech Corporation’s Wince Mobiles in order to run Linux on them just for fun; Adopting Python as a core programming skill before it became fashionable; Writing an XML-based programming language before _that_ became fashionable.
                                                                                    The upshot of all this is that there really isn’t very much in Computing Technology that I would particularly find difficult – or if it _is_ difficult, I’ll be able to tell you why; and if I’ve not encountered a technology before, I’ll tell you so, up-front, and then go find out about it for you. So if you need advice on what technology can do for you, or if you need to know if something is possible, you only have to ask.
                                                                                    Also, I am able to advise on best working practices in Software Development, as I have done a significant amount of Software Engineering and Project Management in Free Software. Free Software leadership is a little different from traditional Project Management, in that the people you’re leading don’t actually have to listen to you! So if there is a delicate situation that needs handling, and your current approaches simply aren’t working and you still need to get results, you might want to consider asking for my help and advice.

                                                                                    Rhombus Tech preparing to launch a PCMCIA-sized computer module for tablets, notebooks, more [Liliputing, Sept 8, 2012]

                                                                                    Rhombus Tech is working on a project to develop a computer module that supports open source software and which can be used in a variety of devices.
                                                                                    The idea is that you’ll have a PC-on-a-board that works a bit like a Raspberry Pi or MK802 mini PC. But instead of using this as a standalone computer, you’ll be able to slot it into a wide range of devices including tablets and notebooks.
                                                                                    So instead of replacing your laptop when the CPU starts to feel outdated, you’ll be able to pull out the module containing the CPU and other vital components and slide in a newer model.
                                                                                    The first Rhombus Tech design is called the A10 EOMA-68, and it’s expected to be a PCMCIA card-sized PC module powered by an Allwinner A10 ARM Cortex-A8 processor.
                                                                                    That’s the same chip used in the Mela A1000, MK802, Mini X, and a number of other inexpensive Android tablets, TV boxes, and other devices.
                                                                                    In fact, members of the Rhombus Tech team were responsible for the first builds of Ubuntu Linux that were able to run on the Mele A1000… which led to a number of developers porting Ubuntu, Fedora, Puppy, and other Linux-based operating systems to run on Allwinner A10 devices such as the MK802.
                                                                                    Right now the A10 EOMA-68 is still in the planning stages, but Rhombus Tech announced that there’s now a PCB design in place, and the next step is to produce samples that can be used for testing and demonstration purposes.

                                                                                    Tom Cubie’s role in the initiative and elsewhere:

                                                                                    Tom Cubie’s Public Profile – Ushi

                                                                                    Tom Cubie cubieTech co-founder
                                                                                    China’s Mainland
                                                                                    Guangdong – Zhuhai >>>>>>>>>
                                                                                    Industry: Semi-conductor

                                                                                    Work Experience

                                                                                    嵌入式软件工程师 [Embedded software engineer]
                                                                                    珠海全志科技 [珠海Zhuhai全志科技Allwinner Technology] (100 ~ 499)

                                                                                    June 2011 – Present (1 year 3 months)
                                                                                    ARM Linux BSP 内核开发[Kernel development]

                                                                                    [Software] Design Engineer
                                                                                    Imagination Technologies Ltd.
                                                                                    August 2010 – June 2011 (10 months)

                                                                                    Education:
                                                                                    HUST [Huazhong University of Science and Technology]

                                                                                    CUBIETECH LIMITED or in more detail
                                                                                    方糖科技有限公司

                                                                                    Domicile: Hong Kong
                                                                                    Type: Private, ltd by shares
                                                                                    Formed: 29-Aug-2012
                                                                                    HK companies registry: 1793090

                                                                                    websites: 1. www.cubietech.com  2. http://cubieboard.org but the content is the same at the moment

                                                                                    Zhuhai [Wikipedia]

                                                                                    Zhūhǎi (Chinese: 珠海) is a prefecture-level city on the southern coast of Guangdong province in the People’s Republic of China. Located in the Pearl River Delta, Zhuhai borders Jiangmen to the northwest, Zhongshan to the north, and Macau to the south. Zhuhai was one of the original Special Economic Zones established in the 1980s. Zhuhai is also one of China’s premier tourist destinations, being called the Chinese Riviera.
                                                                                    Zhuhai became a city in 1979, a year before it was named as one of the first Special Economic Zones (SEZ). The neighboring city of Shenzhen became the first Special Economic Zones of the Special Economy Zone in 1978. The implementation of this policy is logical as Zhuhai is located on the strategic position facing Macau, in the identical fashion by which Shenzhen faces Hong Kong. This enabled the Chinese Central Government to open another “window” in front of Macau. Even though the city is situated at the southern end of the Pearl River Delta area, Zhuhai acts as one of the central cities in the Pearl River Delta according to the new general urban plan approved by the State Council. The implementation of Special Economy Zone means that the city will grow as a powerful modern port city, science and education city, scenic and tourism city, and as a regional hub for transportation.

                                                                                    Introducing the MK802 FreedomStick [FreedomBoxBlog, ]

                                                                                    Recently a whole range of cheap Android devices have become available, all powered by the Allwinner A10 SOC. Thanks to the way A10 devices boot they are very easy to hack. All that is needed is a bootable SD card. How to make such a card is no big secret, and there are now multiple SD card images available. You can boot for example Lubuntu or Debian instead of Android. One A10 device, the MK802 stick computer, is almost ideal for a small home server. I bought one to examine its potential for the FreedomBox.
                                                                                    What A10 devices are available?
                                                                                    The A10 is used in a whole range of products, from tablets to TV multi media boxes to stick computers. The most popular devices are:
                                                                                    The $70 Mele A1000. This is a complete computer. Some specs: 512 Mb RAM, SD slot, support for SATA Hard-disks, connectors for multiple types of monitor (VGA/HDMI/Analog video), 10/100 Ethernet connector, WIFI, Audio out and two USB host ports.
                                                                                    The $65 MK802. This is a stick sized computer (0.47 x 3.46 x 1.38 inch) that has (of course) less connectors than the Mele A1000. The specs are: 1024 MB RAM (older versions 512 MB), microSD slot, HDMI video out, WIFI, one USB host port and one USB-OTG port.
                                                                                    You will probably agree with me that the $70 Mele is a better deal – the MK802 is overpriced. It would not surprise me if the MK802 drops in price to about $40 in the near future.
                                                                                    Links.
                                                                                    Here are some links to start with if you are interested in A10 devices:
                                                                                    Much pioneering work on the A10 was done by Luke Kenneth Casson Leighton. Luke is the one behind Rhombus Tech. A Community Interest Company, which is developing an open hardware Computer-on-Module that uses the A10. Lots of info can be found at:
                                                                                    http://rhombus-tech.net/allwinner_a10/

                                                                                    A good place to buy an A10 device is “The Cubies hacker shop” at:
                                                                                    http://www.aliexpress.com/store/511685

                                                                                    from HERE: Tom Cubie Jul 15, 2012 +3 
                                                                                    Hi, i am Tom Cubie, i have a shop on aliexpress selling allwinner powered devices. I am also the developer who ported u-boot to A10 and contribute to the A10 kernel source code. Welcome to my shop: http://www.aliexpress.com/store/511685
                                                                                    Mele A1000 70$(A10, 512MB, 4G)
                                                                                    Mele A2000 75$(A10, 512MB, 4G)
                                                                                    Smallart uHost 70$(A10, 1GB, 4G)
                                                                                    [these are set-top boxes]

                                                                                    Tom Cubie (alias hipboi) is very actively involved in getting GNU/Linux working on the A10. Just like Luke he is planning to release open hardware based on the A10.
                                                                                    http://cubieboard.org/

                                                                                    Both the SD card images i used come from the miniand.com website. Miniand sells A10 devices and has a busy forum at:
                                                                                    https://www.miniand.com/forums/
                                                                                    MK802 images are available at:
                                                                                    https://www.miniand.com/forums/forums/development/topics/mk802-guides-and-images
                                                                                    Another company that sells the MK802 and other A10 devices is Rikomagic.
                                                                                    http://www.rikomagic.co.uk/
                                                                                    forum:
                                                                                    http://www.rikomagic.co.uk/forum/viewforum.php?f=2&sid=3c3ef83dd83af61f8af6a82c6b28cf47
                                                                                    Someone named gnexus has a very interesting site about A10 devices:
                                                                                    http://a10linux.org/
                                                                                    Last but not least – i enjoyed the info at Jeff Doozan’s site.
                                                                                    http://forum.doozan.com/list.php?6
                                                                                    Android-powered Cubieboard is already sold out [TG Daily, Sept 11, 2012]
                                                                                    We first covered [Sept 3, 2011 – bit the first public info was available from CNXSoft on Aug 31, 2012] the Android-powered Cubieboard – which is targeted at devs and modders – last week.
                                                                                    The uber-mini developer board is priced at a rather sweet $49, so one really can’t avoid drawing comparisons  between this little device and the wildly popular Raspberry Pi.
                                                                                    However, the little Cubieboard boasts a faster processor, more memory and integrated storage. The first Cubieboard prototypes were offered for $49 plus shipping (from China) on  AliExpress – but have already sold out. [e-mail address be given on a cubieboard page]
                                                                                    Here’s a quick rundown of the Cubieboard specs if you missed it the first time around last week. The device is powered by a a 1 GHz Allwinner A10 ARM Cortex-A8 processor paired with Mali 400 Graphics. Cubieboard also features 512 MB of RAM and 4 GB integrated flash storage. Unsurprisingly, a souped-up version of the board is reportedly in the works and will be loaded with a total of 1 GB of RAM.
                                                                                    The dev board is also equipped with an HDMI output, dual USB ports, an SD card slot for memory expansion, and other expansion pins and connectors for adding peripherals. Although the Cubieboard does sport an integrated Ethernet jack it lacks integrated Wi-Fi. As such, one of the available USB ports will have to be given up for a dongle – if wireless access is required. Soldering is a must if you want to use any of those header pins for additional accessories.
                                                                                    Originally, there was no indication that the bare-bones Cubieboard was equipped with 4 GB of flash storage,  a feature which will make the already attractive system even more appealing to devs and modders.
                                                                                    Cubieboard is capable of running Android (2.3 and 4.0), as well as multiple flavors of Linux.

                                                                                    There is a Cubieboard wiki page [Aug 4 – Sept 24, 2012] on linux-sunxi wiki from June 30, 2012. This wiki is:

                                                                                    dedicated to all software and documentation related to hacking sunxi based devices and to thedevices themselves and is maintained by the arm-netbook community.
                                                                                    sunxi represents the family of ARM SoCs made by Allwinner Tech. in Zhuhai (Guangdong, China). The most popular sunxi SoC model is the Allwinner A10 (aka sun4i) and the Allwinner A13 (aka sun5i). Their predecesor was an ARM9 named Boxchip F20 (sun3i) and their successor whose specs are currently unknown, will be the sun6i.
                                                                                    Main components of the A10 / A13:
                                                                                      The A13 is a cheaper version of the A10. It lacks HDMI and SATA and is primarily targeted towards tablets.[1]
                                                                                      Featured Community Hardware
                                                                                      EOMA68-A10

                                                                                      RhombusTech aims to create an Open Hardware EOMA68 compliant CoM with an Allwinner A10 CPU inside to be the user replaceable heart of different devices.
                                                                                      cubieboard

                                                                                      A mini (10x6cm), hacker friendly, extendable and very low-cost while powerful ARM board with A10.
                                                                                      Open Source Hardware
                                                                                      A13-OLinuXino

                                                                                      Open Hardware SBC with an Allwinner A13 CPU inside developed by Olimex with 512MB RAM, 4GB NAND Flash, VGA, Audio In/Out, WIFI, 3x USB Hosts, USB-OTG, LiPo, SD-card, 72 GPIOs, 6-16VDC power input

                                                                                      A10-OLinuXino

                                                                                      Open Hardware SBC with an Allwinner A10 CPU inside developed by Olimex with 1GB RAM, 4GB NAND Flash, VGA, HDMI, RS232, JTAG, SATA, 100MBit Ethernet, SD and micro-SD cards, 2x USB hosts, USB-OTG, LiPo, 132 GPIOs, 6-16VDC power input

                                                                                      CedarX wiki page [July 14 – Sept 16, 2012] on linux-sunxi wiki:

                                                                                      CedarX is Allwinner’s multimedia decoding technology. It is composed of several parts, including:
                                                                                        1. A hardware video decoding unit
                                                                                        2. Proprietary libraries to communicate with the hardware unit
                                                                                        3. Glue code to use those libraries on an actual system with video playback capabilities (e.g. Android)
                                                                                        Benefits
                                                                                          • Efficient use of system resources when decoding multimedia.
                                                                                          • Allows small ARM systems to playback high resolution/bitrate multimedia content, which wouldn’t be possible using software-only decoding.
                                                                                              Disadvantages
                                                                                                • The proprietary libraries have no clear usage license.
                                                                                                • The android glue code is implemented as a “media player” (parallel to stagefright) instead of as OMX components.
                                                                                                • This media player has limitations when it comes to playing back content pointed to by Android URIs and some web-based content.
                                                                                                • There is no glue code for any other multimedia frameworks on GNU/Linux systems. The use of OMX would’ve rendered this a non-issue, with existing projects like GstOpenMAX.
                                                                                                    Integration
                                                                                                    Reverse Engineering
                                                                                                    On June 15 2012 Iain Bullard started reverse engineering the proprietary libraries.

                                                                                                    Allwinner A10 devices [XBMC Wiki for collaborative documentation of XBMC Media Center and related topics, May 19 – Sept 6, 2012]

                                                                                                    Set-top boxes

                                                                                                    Mele A1000/A2000
                                                                                                    Mele A2000.jpg
                                                                                                    Mele A1000 is the same hardware and specs as the Mele A2000. The case design is slightly different, and the A1000 only has 2GB of internal flash formatted, but still has 4GB of internal flash total (should be able to be reformatted to use full 4GB).
                                                                                                    The Mele units appear to have the most ports available of all the Allwinner A10 set-top/TV boxes, including SATA (normally accessible from a top “dock” for 2.5 HDDs, but can also be accessed from plugging an SATA cable to the main board inside.)
                                                                                                      Mele A100
                                                                                                      Same as the A1000/A2000, but lacks an SATA dock/connector.
                                                                                                      MK802
                                                                                                      MK802.jpg
                                                                                                      Some units have 512MB of RAM, while others have 1GB of RAM. Has a female mini HDMI port, but comes with a short miniHDMI to full sized HDMI cable. One USB B port, and one USB mini OTG port that can also act as a USB host port with included adapter, or be powered by the mini USB port. DC power connector. Internal wifi. MicroSD card slot.
                                                                                                      DX.com has a listing for a “AK802” that appears to be an identical unit to the 1GB RAM version.
                                                                                                        Mini X
                                                                                                        Pineriver H24.jpg
                                                                                                        Might be called Mini X, H24, or even the Mini Xplus (for legal reasons, apparently). All three are the exact same hardware. Has HDMI and analog video (composite?), two USB ports, one microSD card slot, IR sensor (most should come with a remote), removable wifi antenna, DC power connector (5 volts). Can be powered by included DC adapter, USB to DC cable (not included) or a male-to-male USB cable on the USB OTG port. Similar to the MK802, some units have 512MB of RAM, while others have 1GB of RAM.
                                                                                                          Smallart UHOST
                                                                                                          Smallart UHOST.jpg
                                                                                                          Comes with a motion activated remote. Male HDMI port is directly on device. Size: 120mm x 50mm x 13mm. 1GB RAM. Built-in wifi b/g/n. Has one USB host port, and another microUSB port that turns the device into a USB drive. This microUSB port also seems to provide power to the device. Micro SD card slot. Mic jack and what seems to be an on-board mic (?).
                                                                                                          Also sold as “Oval Elephant” from Oval Elephant.

                                                                                                            Other

                                                                                                            Gooseberry Board
                                                                                                            Gooseberry.jpg
                                                                                                              HackBerry
                                                                                                              Hackberry.jpg
                                                                                                              1 GB RAM, 4GB internal flash, SDHC slot, 2 USB 2.0 ports, 10/100Mbit ethernet, wifi: 802.11 b/g/n, HDMI video out, composite video out, audio in minijack, audio out minijack, IR sensor.
                                                                                                                Cubieboard
                                                                                                                1G ARM cortex-A8 processor, NEON, VFPv3, 512KB L2 cache, Mali400, OpenGL ES GPU, 1GB DDR3 @480MHz, HDMI 1080p Output, 100M Ethernet, 4GB Nand Flash 2 USB Host, 1 MMC slot, 1 SATA, 1 ir, 96 extend pin including i2c, spi, lcd, sensors, ..

                                                                                                                MeLE website: http://www.mele.cn/ (Chinese) or http://en.mele.cn/ (English)

                                                                                                                Congratulation to Mele’s 8th Anniversary [Mele press release, Sept 4, 2012]

                                                                                                                About Mele [Dec 20, 2012]:

                                                                                                                Shenzhen Mele Digital Technology Ltd. is a global leader for design and manufacturing of internet High Definition (HD) multimedia terminals and a system solution provider for customers worldwide.
                                                                                                                Shenzhen Mele has been leading the trend of introducing multimedia internet devices and applications into living rooms. Shenzhen Mele’s forward-looking market research, proven technological expertise and acumen, mature and efficient development process, ever-expanding manufacturing capacity and capability, rigorous quality assurance measures, enables Shenzhen Mele to win competitions by product innovation, feature differentiation, and time to market. Shenzhen Mele has a long history of successful track records of providing Original Product-planning Manufacturing (OPM) services and Original Design Manufacturing (ODM) services to our premium brand customers globally, and providing internet multimedia terminals with Shenzhen Mele’s own brand to our consumers in China.
                                                                                                                Shenzhen Mele’s multimedia terminal products manifest the direction of digital evolution of future home. Shenzhen Mele’s products integrate internet applications, local area network (LAN) content browsing and sharing, data storage, data transport, HD multimedia playback and recording, HD digital TV playback and recording, multimedia home theater system, multimedia player and DVD combo, SoundBar multimedia player, camera and mobile phone etc. Shenzhen Mele’s system solutions include remote content distribution, device configuration and management, and product and feature customization for service providers, and remote data transport and content management service for end customers.
                                                                                                                Shenzhen Mele is devoted to Complete Customer Satisfaction (CCS). We provide 7×24 around the clock services. We always solve customer issues by investigating root causes and addressing source of a problem. We strive for daily improvement and continuous progress in our course of pursuing perfectionism. Our corporate vision, our corporate social responsibility, and our down-to-the-earth working style of “starting from me” motivate our staff to work harder and smarter everyday. We sincerely believe that Innovations Enriches Quality Life.

                                                                                                                8. The Nufront challenge coming from inside

                                                                                                                Information about the latest tablet SoC contender Nufront, also posing the greatest challenge to Allwinner for the next year as it stands now (as of Nov 1, 2012):
                                                                                                                Nufront Announces Taishan Platform Targeting Mobile Devices Market [Nufront press release, May 7, 2012]: “The NS115 mobile computing chip, a dual-core ARM Cortex™-A9 MPCore™ processor up to 1.5GHz and Mali™-400 MP GPU implementation, features 1080P HD encode/decode and support of Android 4.0.
                                                                                                                NUFRONT NS115 dualcore chipset – ARM at Computex 2012 [ARMflixYouTube channel, June 14, 2012]
                                                                                                                $81 Nufront NS115 ARM Cortex-A9 Dual-core 7″ 1024×600 IPS Tablet by Xusit [Charbax YouTube channel, Oct 28, 2012]
                                                                                                                Nufront and ARM Extend Partnership to Provide OEMs with Competitive Solutions for Next-Generation Smartphones, Tablets and Smart-TVs [joint ARM and Nufront press release, Sept 24, 2012]: “Nufront licenses latest ARM Cortex-A15 Processor and Mali-T658 GPU technology to drive innovation and address consumer demand for advanced features
                                                                                                                Nufront licenses cores from Ceva, Vivante [EE Times, Sept 8, 2011]
                                                                                                                Interview with Nufront: “Windows RT will take away market share from notebooks” [ITProPortal, Oct 17, 2012]: “When do you expect Nufront to bring out (a) its first Cortex-A15/Mali Midgard products (b) products based on your Vivante/Ceva license? We are targeting the end of 2013.
                                                                                                                Why is it that Nufront is not as popular as rivals such as AllWinner, VIA, Mediatek, Rockchip especially at the lower end of the market? We started from dual core system-on-chips, and dual core SoCs are going down to low end but not yet, it’s still single Cortex-A8 everywhere, while we believe the dual core A9 will go to the low end by the end of this year, and we will definitely be there, we are ready.”
                                                                                                                ARM Technologies Power Nufront’s First Computer System Chip To Reshape Laptop Market [Nufront press release, Sept 14, 2010]: “NuSmart™ 2816 is the world’s first chip to integrate a 2GHz dual-core ARM Cortex-A9 processor, a multi-core 2D/3D graphics processor, 64bits DDR2/3-1066 memory controller, 1080p multi-format video engine, SATA2 controller, USB2, Ethernet, together with general I/O controllers. By leveraging the multi-layer hybrid interconnection technology, multi-level fine grain power management technology and advanced 40nm manufacture process, NuSmart™ 2816 is very energy efficient consuming less than 2 Watts when running at 1.6GHz.
                                                                                                                Ubuntu Adds Sparkle to Nufront Laptops at CES [PCWorld, Jan 7, 2011]
                                                                                                                – From ARM.com: POP™ IP > Cortex-A9: “Nufront was the first company to produce an SoC with the Osprey hard macro running at 2.0 GHz (typical conditions).” … Osprey: ARM Announces 2GHz Capable Cortex-A9 Dual Core Processor Implementation [ARM press release, Sept 16, 2009]: “The Cortex-A9 hard macros and the corresponding optimized physical IP used to develop the speed-optimized and power-optimized implementations are available for license today with delivery in the fourth quarter of 2009.” … Partnership in action > Nufront CSC: Vince Zhou, General Manager at NUFRONT CSC on their adoption of ARM’s Cortex-A9 processor and Mali multi-core graphics processor technology, and high-performance Physical IP “... For 2011, we have set a target that $250 laptops will be widely available in China and rest of the world, based on the NuSmart 2816. Together with our partners we have an opportunity to create low-cost laptops with low-energy chips that drive the new computing era.
                                                                                                                ARM announces ‘Osprey’ A9 core as Atom-beater [EE Times, Sept 16, 2009]
                                                                                                                Nufront released the second generation of NuSmart2816 series chip – NuSmart2816M [Nufront press release, Feb 13, 2012]
                                                                                                                Nufront at Computex 2012 [Charbax YouTube channel, June 8, 2012] where both the 2nd gen NumSmart2816M and the 3d gen NS115 are shown, the latter introduced as a LP (Low Power) and improved architecture implementation with 40% less power consumption than the NS2816M, also targeted for the smartphone market (in the video also their baseband chip is shown to be shipped in 2-3 months) and to be shipped a month later. Towards the end they acknowledge that their big hope for the NS2816 and NS2816M didn’t become a reality, because the laptop market remained a niche one (I would add it was due to overwhelming success of Android in the tablet space vs. the envisaged by them Ubuntu on the laptops), so they are refocusing on the tablet market. They also acknowledge trying to work with Microsoft on the Windows RT opportunity (but Microsoft is NOT shown as a partner). It is also said that they have almost 700 people working for them. To the last question they say that they have been living so far on mobile TV systems for China only [not true considering that they lost the battle against CMMB in China as shown in the following]. Note from their website: “Our superior, patented T-MMB (Terrestrial- Mobile Multimedia Broadcasting) system” (see also the T-MMB Q&A), Enhanced Ultra-High Throughput (EUHT) SuperWlanUHT (Ultra-high Throughput Wireless LAN) and NUHT (Next UHT), and probably video search by “NuVideoTM supports hundreds of TV channels anywhere, anytime in any situation with real time catalog, automatic high-speed editing and processing.” as well.
                                                                                                                – From Nufront’s own sponsored content on DIGITIMES [June 6, 2012]: “… Nufront was established in June 2004 with its first office located in Bejing, China. Through support from the government, Nufront began R&D of T-MMB systems. By 2006, Nufront’s T-MMB system had passed field tests conducted by the government. By November 2007, the firm had announced success in developing the first T-MMB chip called NF9001. In 2009, Nufront added two new branches, Beijing Pu Ji Xin Technology and Beijing Nufront Mobile Communication Technology. … The firm stated its goal is to become a comparable firm to Qualcomm and MediaTek. Nufront aims to create a unified platform that consists of both telecommunication and PC functions to meet the needs of various types of mobile smart products.
                                                                                                                China Digital TV Transmitter Market Report, 2012 [Reportlinker.com press release, Oct 30, 2012]: “With respect to mobile devices, T-MMB was adopted as the national standard on April 3, 2008, but denied by the State Administration of Radio, Film and Television (SARFT) which has been actively promoting CMMB (China Mobile Multimedia Broadcasting) network construction. With investment in digital TV transmitter reaching approximately RMB600 million in 2010 and not less than RMB800 million in 2011, CMMB has become the major player with respect to signal coverage and user group.
                                                                                                                2011 Mobile TV Development Report [Zhang Rui on Sina blog, Oct 15, 2012]: “.. by the end of 2011, CMMB network covered more than 336 prefecture-level cities, 885 economically developed county-level cities with signal coverage rate reaching 98.22%, covering a population of nearly 800 million, and as such CMMB has become the world’s largest mobile radio and TV coverage network. … as of the end of 2011, CMMB nationally more than 35 million users, paying subscribers reached 16 million. In 2011, through the widespread cooperation with China Mobile, they jointly promoted the development of 11.29 million bi-directional end users, creating a precedent for the conversion rate of mobile data services with a 73.3% conversion rate; with new users the one-way terminal user base increased in 2011 to 6 million. …” Note: CMMB… is based on the Satellite and Terrestrial Interactive Multiservice Infrastructure (STiMi), developed by TiMiTech, a company formed by the Chinese Academy of Broadcasting Science. Announced in October 2006, it has been described as being similar to Europe’s DVB-SH standard for digital video broadcast from both satellites and terrestrial repeaters to handheld devices. …
                                                                                                                Mobile TV: at least three years to take to maturity, preliminary [coming in 20]08 [XINHUANET.COM, Aug 14, 2006]: “<nicely and broadly covering the STiMi story then TMMB as well: > … T-MMB standard was developed under the auspices of the Ministry of information industry, which is Korea DMB standard as the basis for in-depth research and development of a standard, part of independent intellectual property rights. It is a broadcast system, is also a one way system. T-MMB advantages: first, compatibility, compatible Korea T-DMB technology easier to implement roaming. …
                                                                                                                – which is really shown by the below illustration from this Aug’11 Norvegian research paper:

                                                                                                                – Then 3 years later came Tug of war [China Daily, April 14, 2008] between SARFT and MIIT: “The format (T-MMB) was not strictly tested or undergo necessary trials and the standardization was manipulated by a small group of people,” claims Wang Xiaojie, head of SARFT’s Science and Technology Department. “The result is not relevant to us and we will not adopt the standard.” which resulted in the current situation when still the old NF9001 is the only T-MMB chip and Nufront is not listed even as a mobile TV chip provider while some other providers are covering now several standards with a single chip. The current best example is DiBcom whose “Octopus2s [launched on Sept 5, 2012] … single die System-On-Chip … supports all the active digital TV formats available in the World such as ISDB-T one-seg, full-seg, and sb for Japan and South America; DVB-T for Europe, Africa, South East Asia and Columbia; DAB/DAB+ digital radio for Europe; T-DMB for Korea, CMMB and CTTB for China; ATSC and ATSC M/H for North America.
                                                                                                                – Media report published on the Nufront website: Nufront: Technological innovation-oriented computing and communications develop simultaneously [April 27, 2012]: “… “In fact, as early as in 2005, began in-depth study of wireless LAN technology, developed a new generation of ultra-high-speed wireless LAN technology EUHT before the 802.11n standard in data throughput, spectrum efficiency and economy have done better than the existing WiFi technology, “said Yang Yuxin. Outdoor communications 3G/4G network in the room it will rely on the ultra-high-speed local area network. “The mentioned EUHT He is a new generation of communications technology specifically for the short-range wireless communication environment specifically optimized design can short distance (100 m coverage, expandable to 500 m) to support a large number of high-speed connection, and to ensure the business real-time requirements, the physical layer peak rates up to 3.86Gbps, about 90% of the efficiency of the system can be widely used in the Internet of Things, digital applications in the home, digital city, has obvious advantages compared with existing wireless LAN technology. …Note: MIIT in China announced on February 13, 2012 that it has approved the UHT/EUHT standard specification (click for Chinese announcement). The announcement reads that MIIT has finalized the previously discussed UHT and EUHT layer standards; the document for download is simply a table naming the two finalized standards. The actual text of the standards will be published by the Peoples’ Post and Telecoms Publishing House.

                                                                                                                And the latest report about Nufront: China fabless: Nufront ventures beyond tablet chips [EE Times, Nov 6, 2012]

                                                                                                                … Where Nufront differs from other up and comers, though, is that the company, founded in 2004, has already been around the block. Its eight years in the industry have cemented closer ties with the Chinese government agencies. With that comes government funding. Not everything has worked out in its favor, though, and the company has a few scars to show for it.
                                                                                                                A case in point is China’s mobile TV standard. Nufront, in the mid-2000’s, dabbled with the nascent digital mobile TV market, throwing itself behind one of China’s home-grown mobile TV standards, Terrestrial-Mobile Multimedia Broadcasting (T-MMB). However, just before the Beijing Olympics, China’s State Administration of Radio, Film and Television (SARFT) ended up supporting — and institutionalizing — a rival standard, China Mobile Multimedia Broadcasting (CMMB).
                                                                                                                Nufront is also known for its deep involvement in developing China’s national wireless technology, called Enhanced Ultra-High Throughput (EUHT) WLAN. With government funding, Nufront has been working on the national standard for more than several years. While the world is yet to see EUHT commercialized, Rock Yang, vice president of marketing at Nufront, stressed that the project is still on, and its ultra-high throughput wireless technology – 1.2Gbit per second throughput – will be deployed in China’s vertical market in 2013.
                                                                                                                Nufront today has about 700 employees, with a team of 400 engineers. Two hundred are software engineers, while 150 are working on hardware systems, and 50 are specifically focused on chipsets, according to the company.
                                                                                                                Nufront’s strategy doesn’t stop at the apps processor. The company is rolling out its first-generation GSM/WCDMA 3G baseband chip, TeLink 7619. Calling it a “dual-modem platform,” the new chip incorporates digital RF, power management and baseband, according to the company. How this will fare against other GSM/WCDMA baseband chips from competitors is unknown. But Nufront hopes to offer a “complete smartphone solution” in 2013, by adding its baseband chip to NS115.
                                                                                                                Yang made it clear that Nufront, during the second quarter this year, acquired some essential IPRs on WCDMA. The Chinese company paid $9.0 million to InterDigital, a company with broad wireless patent portfolio. However, it remains unclear what exactly Nufront got. InterDigital only confirms the deal in vague terms: “We did enter into a set of agreements with Nufront, and those agreements included the transfer of a certain number of patents as well as other elements.” InterDigital’s spokesman added, “Our practice is not to offer any comment on the specifics of patent transfers with partners.”
                                                                                                                Separately, in June, Intel cut a deal to buy about a host of wireless technology patents from InterDigital for $375 million.
                                                                                                                The “Internet of Things” is also in Nufront’s sights. The company believes its 3G modules could be particularly useful in the vertical market for Internet of Things applications.

                                                                                                                $50 Nokia Asha 205 QWERTY phones and Nokia 206 feature phones with smartphone like connectivity and web experience but with more convenient keyboard interactions

                                                                                                                Or further steps taken by Nokia to defend its enviable position of stabilized 75+ million quarterly unit sales on the “sub-smartphone” market. This is a significant addition to the already successful:
                                                                                                                Smartphone-like Asha Touch from Nokia: targeting the next billion users with superior UX created for ultra low-cost and full touch S40 devices [July 20 – Oct 18, 2012] and
                                                                                                                With Asha Touch starting at $83 and Lumia at $186 Nokia targeting the entry-level and low-end smartphone markets [Nov 1, 2012]

                                                                                                                Nokia Asha 205 Price in India is Rs. 2,750/-, i.e. ~$50 at the online Shopping Portals there. The retail store price will be more than this. Since the estimated retail price announced was around $62 for both we could say that for the Nokia 206 the lowest retail price will be the same $50. With this Nokia has a perfect entry barrier against the onslaught of the entry level Android devices as well. I mean:
                                                                                                                $48 Mogu M0 “peoplephone”, i.e. an Android smartphone for everybody to hit the Chinese market on November 15 [Nov 9, 2012]

                                                                                                                Nokia Asha 205 Dual SIM: Everyone online now [nokia YouTube channel, Nov 26, 2012]

                                                                                                                The Nokia Asha 205 combines expressive design with modern, vivid colour combinations. The eye-catching looks are combined with fast internet access, low data consumption, Facebook just a click away and Slam for fun, fast content sharing. Along with Facebook and Twitter, all the popular chat services are supported with homescreen notifications. And when you’re not catching up with friends, 40 free games to download from EA will keep you busy. Easy swap dual SIM lets you swap SIM cards without switching off your phone. Discover Nokia Asha 205 Dual SIM http://nokia.ly/XVsyfW

                                                                                                                Nokia 206 Dual SIM: Larger than life [nokia YouTube channel, Nov 26, 2012]

                                                                                                                The Nokia 206 Dual SIM is bold, big and beautiful. Equipped with a big screen of 6 cm (2.4′) & a tactile keypad, you enjoy a richer, easier & affordable internet experience via the Nokia Xpress browser. In addition, you can delve into the best of entertainment by viewing videos on Youtube. Fast access to Social networks such as Facebook & Twitter is just one click away from the home screen. You can also share images directly to Facebook with Social Share .A new sharing feature called SLAM enables you share files( music, video, images or contacts) faster and easier. Easy swap dual SIM lets you swap SIM cards without switching off your phone. Discover Nokia 206 Dual SIM http://nokia.ly/Qlj4Gk
                                                                                                                Most social ever: Nokia Asha 205 Nokia 206 
                                                                                                                – reinventing the feature phone
                                                                                                                With its QWERTY keypad, it’s made to make messaging and connecting through social networks quick and easy.
                                                                                                                The usability of the keyboard is one of the key factors in the success of QWERTY phones, and the Nokia Asha 205 comes with isolated keys and quick-access buttons for superior speed and accuracy. Super-social, the phone even boasts a dedicated button for access to Facebook, for the first time on a Nokia phone.
                                                                                                                The Nokia 206 brings together classic and contemporary, with a traditional keypad married to a stunning design and a generous 2.4-inch screen. Like the Nokia Asha 205, it comes in single and dual-SIM varieties.
                                                                                                                Sharing accelerated with Slam
                                                                                                                The Nokia Asha 205 (and the Nokia 206 –also announced today) sees the debut of a brand new sharing technology from Nokia called ‘Slam’. What is it? Let’s say you take a picture, choose ‘Send’ and then ‘Slam’ from the list. This quickly detects the nearest Bluetooth-enabled device and offers that device the file.
                                                                                                                The other person can accept and download the picture instantly, without any need to pair the two devices, as you have to with regular Bluetooth sharing. The owner of the other device doesn’t even need to have a Nokia phone or Slam installed. You can also share using all the normal options like social networks and email.
                                                                                                                Slam it to me
                                                                                                                As with the Nokia Asha 205, owners of the Nokia 206 can take advantage of the new Nokia Slam technology for sharing items on their phone. This uses Bluetooth for transmission, but doesn’t require you to pair the two phones. We’ll be going deeper into how it works and why you want Slam in a forthcoming article.
                                                                                                                Smarter Internet for service savings
                                                                                                                The Nokia Asha 205 is designed to make smarter use of the Internet, sipping data as it’s asked for, rather than guzzling it down unnecessarily. Notably, the latest version of the Nokia Xpress Browser is preinstalled, which uses cloud-based servers to reduce data volumes by 90 per cent, saving owners money. The browser is optimised for social networks and content discovery, making it quick and easy to make updates or read the content you want.
                                                                                                                Owners will also find Nokia Nearby installed. While the phone doesn’t have GPS, it can make use of cell-tower co-ordinates to present a local map and identify nearby points of interest like cafes or landmarks. The app shares the massive database of places used in Nokia Maps, so they’ll never run out of places to go.
                                                                                                                 
                                                                                                                With the Nokia Xpress Browser installed, owners don’t need to fear running up excessive data charges when browsing the Web on their phone. It calls upon cloud-based servers which cut download sizes by up to 90 per cent, saving the owner money.
                                                                                                                Where the service is available, the Nokia 206 will ship with Nokia Life.
                                                                                                                King of content
                                                                                                                Facebook, Twitter and eBuddy apps are preinstalled to connect with friends and family from the start. There’s also the very popular EA gift pack of 40 free premium games (worth around €75, depending on the market) to download and keep forever.
                                                                                                                Of course, owners also have access to the Nokia Store and the 1000s of free and paid games and apps available there.
                                                                                                                In selected markets, the phone will also ship with Nokia Life or the new Nokia Life+.
                                                                                                                Appstravaganza
                                                                                                                You can also share instantly to Facebook, as well as email. WhatsApp ( in the single SIM version) and eBuddy are preinstalled, and there’s a gift pack of ten premium entertainment titles to download.  In addition, there are 1000s of free and paid games and apps in the Nokia Store.
                                                                                                                The camera is optimised for content sharing with lower sized files. The 1.3-megapixel resolution can automatically resize pictures to around 700KB. This is great for a Facebook posting. It also offers an ‘intelligent imaging’ feature, which will tell you when self-portraits are in focus, and allows you to take a sequence of shots and choose the best. Video capture is also supported.

                                                                                                                Facebook and Nokia partner to increase connections on-the-go [Nokia press release, Nov 26, 2012]

                                                                                                                Facebook and Nokia have today announced an innovation with the introduction of a built-in Facebook button available on the new Nokia Asha 205.

                                                                                                                Introduced today, the Nokia Asha 205 is the first Nokia phone that includes a dedicated Facebook button, designed for people who want the fastest, one-click access to popular Facebook features.

                                                                                                                “People around the world use Facebook Mobile to connect and share with their friends,” said Javier Olivan, head of growth, engagement and mobile for Facebook. “We are focused on delivering the best Facebook experience to as many people as possible and our partnership with Nokia perfectly complements our strategy of giving people around the world a rich Facebook experience for keeping in touch with their friends.”

                                                                                                                “Globally, young consumers have increasingly started using Facebook for socializing, keeping in touch and striking new friendships. The launch of the Nokia Asha 205 responds to this growing demand and gives them a unique option for accessing Facebook while on-the-go,” said Timo Toikkanen, executive vice president, Mobile Phones, Nokia. “We have seen that many people who use Nokia Asha devices are hyper-social and we are proud to partner with Facebook to improve the user experience of those consumers further with the introduction of the Facebook button.”

                                                                                                                The new Nokia Asha 205 enables people to easily access the Facebook for Every Phone app and use messaging, one of its most popular features. People using the messaging features in Facebook for Every Phone can now:

                                                                                                                • See which of their friends are online to start chatting with them right away
                                                                                                                • Start messages and group chats fast
                                                                                                                • Reach more of the people they know, wherever they are, no matter what device they are using

                                                                                                                People using the Nokia Asha 205 can also easily access other Facebook features, such as sharing photos and status updates with their friends, so they can stay close to the people around them with the touch of a button.

                                                                                                                Nokia introduces ‘Slam’ on the new Nokia Asha 205 and Nokia 206 [Nokia press release, Nov 26, 2012]

                                                                                                                Introducing Slam for fast, in the moment content-sharing
                                                                                                                The Nokia Asha 205 and Nokia 206 are the first Mobile Phones devices to include Nokia’s exclusive Slam feature. Slam allows consumers to share multimedia content like photos and videos with nearby friends almost instantly. Slam works with most Bluetooth-enabled mobile phones without the need to pair devices, and without the recipient needing to also have Slam*. In just a few clicks, people can ‘Slam’ their content to another device faster than with Bluetooth alone and without consuming Internet data.

                                                                                                                “The latest Nokia devices give super-social consumers new ways to express their personalities through design, color and innovative new features like Slam,” explains Timo Toikkanen, Executive Vice President, Mobile Phones, Nokia. “Both devices are built with the trust and quality people have come to expect from Nokia, and offer smarter Internet experiences that help save money today and tomorrow.”

                                                                                                                Nokia Asha 205: the ultimate social phone
                                                                                                                The expressive Nokia Asha 205 has a pleasingly tactile QWERTY keyboard.  It also introduces a new, dedicated Facebook button, making it the perfect device for social people who want the fastest access to their Facebook profile. Combined with eBuddy Chat, Twitter and support for popular email accounts such as Gmail, the Nokia Asha 205 is designed to allow that people are never more than a few clicks away from their social networks.

                                                                                                                Other key features of the Nokia Asha 205 include:
                                                                                                                – eBuddy screen notifications that keep users up-to-the-minute on new conversations
                                                                                                                – The free Nokia Life+ web app, including the Life Skills and Live Healthy services
                                                                                                                – A comprehensive mobile entertainment package, including 40 free EA Games available for download, along with tens of thousands of other apps available from the Nokia Store
                                                                                                                – Available in single SIM and dual SIM models
                                                                                                                – Dual SIM model features Nokia’s exclusive EasySwap technology that enables consumers to change SIM cards without having to turn off the device
                                                                                                                – Great standby time: up to 37 days with single SIM and up to 25 days with dual SIM

                                                                                                                The Nokia Asha 205 is available in Cyan, Magenta and Orange. The estimated retail price for the Nokia Asha 205 is around USD 62, excluding taxes and subsidies, and it is expected to start shipping in the fourth quarter of 2012.

                                                                                                                Nokia 206: beautifully bold Internet
                                                                                                                The Nokia 206 features a classic alphanumeric keypad and a generous 2.4″ display, giving ample room to surf the Internet, play games, or chat with friends. People can also enjoy fast access to Facebook and Twitter right from the home screen. Featuring a vibrant color palette including Cyan, Magenta and Yellow, the Nokia 206 is the ideal phone for those who want familiarity and ease of use, coupled with beautiful design and all the benefits of the mobile Internet.

                                                                                                                Other key features of the Nokia 206 include:
                                                                                                                – Imaging technology that optimizes photos taken with the 1.3MP camera for sharing on Facebook 
                                                                                                                – A comprehensive social and mobile entertainment package with eBuddy Chat, WhatsApp** and a gift pack of 10 free, premium content items
                                                                                                                – Available in single SIM and dual SIM models
                                                                                                                – Dual SIM model features Nokia’s exclusive EasySwap technology that enables consumers to change SIM cards without having to turn off the device
                                                                                                                – Impressive standby time: up to 47 days with single SIM and up to 28 days with dual SIM

                                                                                                                The estimated retail price for the Nokia 206 is around USD 62, excluding taxes and subsidies, and it is expected to start shipping in the fourth quarter of 2012.


                                                                                                                The new devices take full advantage of the Nokia Xpress Internet platform, which uses Nokia’s cloud technology to reduce data consumption by up to 90%, helping consumers enjoy more affordable Internet access. They also feature Nokia Nearby, a web app that helps consumers discover points of interest such as restaurants, shopping and ATM machines close to their location.

                                                                                                                *’Slam’ currently not compatible with iOS and Windows Phone devices

                                                                                                                **Available on single SIM variants only

                                                                                                                http://www.developer.nokia.com/Devices/Device_specifications/Comparison.xhtml?dev=Asha_205,Nokia_206

                                                                                                                 

                                                                                                                Nokia Asha 205

                                                                                                                the ultimate social phone, with a QWERTY keyboard and new Facebook button

                                                                                                                Nokia 206

                                                                                                                reinventing the feature phone, with a traditional keypad married to a stunning design and a generous 2.4-inch screen
                                                                                                                                                     

                                                                                                                Technical Specs

                                                                                                                Developer Platform

                                                                                                                Series 40 Developer Platform 1.0

                                                                                                                Series 40 Developer Platform 1.0

                                                                                                                                                     

                                                                                                                Operating System

                                                                                                                Nokia OS

                                                                                                                Nokia OS

                                                                                                                                                     

                                                                                                                Screen Resolution

                                                                                                                320 x 240 pixels

                                                                                                                240 x 320 pixels

                                                                                                                                                     

                                                                                                                General

                                                                                                                Development Frameworks

                                                                                                                Java
                                                                                                                Flash
                                                                                                                Series 40 Web Apps

                                                                                                                Java
                                                                                                                Series 40 Web Apps

                                                                                                                                                     

                                                                                                                Screen Resolution

                                                                                                                320 x 240 pixels

                                                                                                                240 x 320 pixels

                                                                                                                                                     

                                                                                                                Screen Color Depth

                                                                                                                16 bits

                                                                                                                16 bits

                                                                                                                                                     

                                                                                                                Screen Size

                                                                                                                2.4 inches

                                                                                                                2.6 inches

                                                                                                                                                     

                                                                                                                Display Technology

                                                                                                                LCD transmissive

                                                                                                                LCD transmissive

                                                                                                                                                     

                                                                                                                Device Size

                                                                                                                112.8 x 61.1 x 13 mm

                                                                                                                116 x 49.4 x 12.4 mm

                                                                                                                                                     

                                                                                                                Volume

                                                                                                                104 cc

                                                                                                                64 cc

                                                                                                                                                     

                                                                                                                Weight

                                                                                                                94 g

                                                                                                                91 g

                                                                                                                                                     

                                                                                                                Keypad

                                                                                                                QWERTY Keyboard

                                                                                                                Grid Key Mat

                                                                                                                                                     

                                                                                                                Other Keys

                                                                                                                2 Labeled Soft Keys
                                                                                                                5-way Scrolling
                                                                                                                Browser Key
                                                                                                                Call Creation Key
                                                                                                                Call Termination Key[1]
                                                                                                                Community Key
                                                                                                                Messaging Key
                                                                                                                Volume Keys

                                                                                                                3 Labeled Soft Keys
                                                                                                                5-way Scrolling
                                                                                                                Call Creation Key
                                                                                                                Call Termination Key[1]

                                                                                                                                                     

                                                                                                                Frequency Bands

                                                                                                                GSM 1800
                                                                                                                GSM 1900
                                                                                                                GSM 850
                                                                                                                GSM 900

                                                                                                                GSM 1800
                                                                                                                GSM 900

                                                                                                                                                     

                                                                                                                Data Bearers

                                                                                                                Dual Transfer Mode (MSC 12)
                                                                                                                EGPRS
                                                                                                                GPRS

                                                                                                                Dual Transfer Mode (MSC 12)
                                                                                                                EGPRS
                                                                                                                GPRS

                                                                                                                                                     

                                                                                                                Regional Availability

                                                                                                                Global

                                                                                                                Africa, Asia-Pacific, Europe, Middle East

                                                                                                                                                     

                                                                                                                Consumer Link

                                                                                                                Device Home Page

                                                                                                                Device Home Page

                                                                                                                                                     

                                                                                                                Developer Page Link

                                                                                                                Developer Home Page

                                                                                                                Developer Home Page

                                                                                                                                                     

                                                                                                                Notes

                                                                                                                1Combined call termination and power key

                                                                                                                1Combined Call Termination and Power key.

                                                                                                                                                     

                                                                                                                Extra Features

                                                                                                                Extra Features

                                                                                                                Dual SIM[1]
                                                                                                                Flight Mode
                                                                                                                FOTA Firmware over the Air
                                                                                                                Nokia Life
                                                                                                                Nokia Money
                                                                                                                Nokia Store
                                                                                                                Themes

                                                                                                                Dual SIM[1]
                                                                                                                Flight Mode
                                                                                                                FOTA Firmware over the Air
                                                                                                                Nokia Life
                                                                                                                Nokia Store
                                                                                                                Themes

                                                                                                                                                     

                                                                                                                Notes

                                                                                                                1with RM-862

                                                                                                                1with RM-872

                                                                                                                                                     

                                                                                                                APIs

                                                                                                                Java Runtime

                                                                                                                Java Runtime 1.0.0 for Series 40

                                                                                                                Java Runtime 1.0.0 for Series 40

                                                                                                                                                     

                                                                                                                Java Technology

                                                                                                                JSR 139 Connected, Limited Device Configuration (CLDC) 1.1
                                                                                                                JSR 118 MIDP 2.1
                                                                                                                JSR 75 FileConnection and PIM API 1.0
                                                                                                                JSR 82 Java™ APIs for Bluetooth 1.1
                                                                                                                JSR 135 Mobile Media API 1.1
                                                                                                                JSR 172 J2ME™ Web Services Specification 1.0 (RPC package)
                                                                                                                JSR 172 J2ME™ Web Services Specification 1.0 (XML Parser package)
                                                                                                                JSR 177 Security and Trust Services API for J2ME™ 1.0 (SATSA-APDU package)
                                                                                                                JSR 177 Security and Trust Services API for J2ME™ 1.0 (SATSA-CRYPTO package)
                                                                                                                JSR 179 Location API for J2ME™ 1.0
                                                                                                                JSR 184 Mobile 3D Graphics API for J2ME™ 1.1
                                                                                                                JSR 205 Wireless Messaging API 2.0
                                                                                                                JSR 211 Content Handler API 1.0
                                                                                                                JSR 226 Scalable 2D Vector Graphics API for J2ME™ 1.1
                                                                                                                JSR 234 Advanced Multimedia Supplements 1.1 (audio3d)
                                                                                                                JSR 234 Advanced Multimedia Supplements 1.1 (camera)
                                                                                                                JSR 234 Advanced Multimedia Supplements 1.1 (music)
                                                                                                                Nokia UI API 1.1
                                                                                                                JSR 248 Mobile Service Architecture Subset 1.1 for CLDC 1.1
                                                                                                                JSR 139 Connected, Limited Device Configuration (CLDC) 1.1
                                                                                                                JSR 118 MIDP 2.1
                                                                                                                JSR 75 FileConnection and PIM API 1.0
                                                                                                                JSR 82 Java™ APIs for Bluetooth 1.1
                                                                                                                JSR 172 J2ME™ Web Services Specification 1.0 (RPC package)
                                                                                                                JSR 172 J2ME™ Web Services Specification 1.0 (XML Parser package)
                                                                                                                JSR 177 Security and Trust Services API for J2ME™ 1.0 (SATSA-APDU package)
                                                                                                                JSR 177 Security and Trust Services API for J2ME™ 1.0 (SATSA-CRYPTO package)
                                                                                                                JSR 179 Location API for J2ME™ 1.0
                                                                                                                JSR 184 Mobile 3D Graphics API for J2ME™ 1.1
                                                                                                                JSR 205 Wireless Messaging API 2.0
                                                                                                                JSR 211 Content Handler API 1.0
                                                                                                                JSR 226 Scalable 2D Vector Graphics API for J2ME™ 1.1
                                                                                                                JSR 234 Advanced Multimedia Supplements 1.1 (audio3d)
                                                                                                                JSR 234 Advanced Multimedia Supplements 1.1 (music)
                                                                                                                Nokia UI API 1.1
                                                                                                                JSR 135 Mobile Media API 1.2[1]
                                                                                                                JSR 248 Mobile Service Architecture Subset 1.1 for CLDC 1.1
                                                                                                                                                     

                                                                                                                Recommended Java SDK

                                                                                                                Nokia SDK 1.0 for Java

                                                                                                                Nokia SDK 1.0 for Java

                                                                                                                                                     

                                                                                                                Java API Access Permissions

                                                                                                                Java API Access Permissions

                                                                                                                Java API Access Permissions

                                                                                                                                                     

                                                                                                                Certificates

                                                                                                                UTI Root

                                                                                                                UTI Root

                                                                                                                                                     

                                                                                                                Notes

                                                                                                                1without RTSP

                                                                                                                                                     

                                                                                                                Browser, Flash and Web Technologies

                                                                                                                UAProfile Link

                                                                                                                Profile

                                                                                                                                                     

                                                                                                                Browser Details

                                                                                                                HTML 4.0
                                                                                                                HTML over TCP/IP
                                                                                                                Javascript 1.8
                                                                                                                Nokia Xpress Browser
                                                                                                                WAP 2.0
                                                                                                                XHTML
                                                                                                                XHTML 1.1
                                                                                                                XHTML over TCP/IP
                                                                                                                XHTML over TCP/IP (Americas)

                                                                                                                HTML 4.0
                                                                                                                HTML over TCP/IP
                                                                                                                Javascript 1.8
                                                                                                                Nokia Xpress Browser
                                                                                                                WAP 2.0
                                                                                                                XHTML
                                                                                                                XHTML Basic
                                                                                                                XHTML over TCP/IP
                                                                                                                XHTML over TCP/IP (Americas)

                                                                                                                                                     

                                                                                                                Flash Technology

                                                                                                                Flash Lite 4.0

                                                                                                                                                     

                                                                                                                Flash Lite Features

                                                                                                                Screensaver
                                                                                                                Wall Paper

                                                                                                                                                     

                                                                                                                Multimedia

                                                                                                                Camera Resolution

                                                                                                                640 x 480 pixels

                                                                                                                1280 x 960 pixels

                                                                                                                                                     

                                                                                                                CMOS Sensor

                                                                                                                300000 pixels

                                                                                                                1.3 Megapixels

                                                                                                                                                     

                                                                                                                Camera Digital Zoom

                                                                                                                4 x

                                                                                                                4 x

                                                                                                                                                     

                                                                                                                Camera F-Stop/Aperture

                                                                                                                f/2.8

                                                                                                                f/2.8

                                                                                                                                                     

                                                                                                                Camera Focus range

                                                                                                                15 cm to infinity

                                                                                                                15 cm to infinity

                                                                                                                                                     

                                                                                                                Camera Image Formats

                                                                                                                JPEG/Exif

                                                                                                                JPEG/Exif

                                                                                                                                                     

                                                                                                                Camera Features

                                                                                                                Auto and Manual White Balance, Full Screen Viewfinder, Self Timer, Still Image Editor

                                                                                                                Auto and Manual White Balance, Full Screen Viewfinder, Self Timer, Still Image Editor

                                                                                                                                                     

                                                                                                                Video Recording Resolution

                                                                                                                176 x 144 pixels

                                                                                                                640 x 480 pixels

                                                                                                                                                     

                                                                                                                Video Recording Frame Rate

                                                                                                                10 fps

                                                                                                                15 fps

                                                                                                                                                     

                                                                                                                Video Digital Zoom

                                                                                                                4 x

                                                                                                                                                     

                                                                                                                Video Recording Formats

                                                                                                                H.263

                                                                                                                H.263, MPEG-4

                                                                                                                                                     

                                                                                                                Video Features

                                                                                                                Video Player
                                                                                                                Video Recorder
                                                                                                                Video Ringtones

                                                                                                                Video Player
                                                                                                                Video Recorder
                                                                                                                Video Ringtones
                                                                                                                Video Streaming

                                                                                                                                                     

                                                                                                                Video Playback Formats

                                                                                                                3GPP formats (H.263), H.264/AVC, MPEG-4

                                                                                                                3GPP formats (H.263), ASF, AVI, H.264/AVC, MP4, MPEG-4, WMV

                                                                                                                                                     

                                                                                                                Video Playback Frame Rate

                                                                                                                15 fps

                                                                                                                15 fps

                                                                                                                                                     

                                                                                                                Graphic Formats

                                                                                                                BMP, GIF87a, GIF89a, JPEG, M3G, PNG, SVG-T, WBMP

                                                                                                                BMP, GIF87a, GIF89a, JPEG, M3G, PNG, SVG-T, WBMP

                                                                                                                                                     

                                                                                                                Theme Version

                                                                                                                Series 40 Theme v3.0

                                                                                                                Series 40 Theme v3.0

                                                                                                                                                     

                                                                                                                Suggested Theme Template

                                                                                                                Series 40 Compact UI

                                                                                                                Series 40 Simple UI

                                                                                                                                                     

                                                                                                                Audio Features

                                                                                                                Audio Equalizer
                                                                                                                Audio Recorder AMR
                                                                                                                Handsfree Speaker[1]
                                                                                                                Loudness
                                                                                                                MP3 Ringtones
                                                                                                                Music Player
                                                                                                                Stereo FM RDS Radio[2]

                                                                                                                Audio Recorder AMR
                                                                                                                Handsfree Speaker
                                                                                                                Loudness
                                                                                                                MP3 Ringtones
                                                                                                                Music Player
                                                                                                                Stereo FM RDS Radio

                                                                                                                                                     

                                                                                                                Audio Formats

                                                                                                                AAC, AAC LC, AMR-NB, AMR-WB, HE-AAC v2, MIDI Tones (poly 64), Mobile XMF, MP3, MP4, NRT, True tones, WAV, WMA

                                                                                                                AAC, AMR-NB, AMR-WB, MIDI Tones (poly 64), Mobile XMF, MP3, MP4, NRT, True tones, WAV, WMA

                                                                                                                                                     

                                                                                                                Speech Codecs

                                                                                                                AMR-NB
                                                                                                                EFR
                                                                                                                GSM FR
                                                                                                                GSM HR

                                                                                                                AMR-NB
                                                                                                                EFR
                                                                                                                GSM FR
                                                                                                                GSM HR

                                                                                                                                                     

                                                                                                                Notes

                                                                                                                1up to 103 phon
                                                                                                                2with radio recording

                                                                                                                                                     

                                                                                                                Memory Functions

                                                                                                                ROM Memory

                                                                                                                64 MB

                                                                                                                64 MB

                                                                                                                                                     

                                                                                                                RAM Memory

                                                                                                                16 MB

                                                                                                                32 MB

                                                                                                                                                     

                                                                                                                Memory Card type

                                                                                                                Micro SD

                                                                                                                Micro SD

                                                                                                                                                     

                                                                                                                Maximum Memory Card Size

                                                                                                                32 GB

                                                                                                                32 GB

                                                                                                                                                     

                                                                                                                Maximum Heap Size

                                                                                                                2 MB

                                                                                                                2 MB

                                                                                                                                                     

                                                                                                                Maximum JAR Size

                                                                                                                2 MB

                                                                                                                2 MB

                                                                                                                                                     

                                                                                                                Connectivity

                                                                                                                Local Connectivity

                                                                                                                Bluetooth 2.1 +EDR[1]
                                                                                                                Nokia AV 3.5mm

                                                                                                                Bluetooth 2.1 +EDR
                                                                                                                Nokia AV 3.5mm

                                                                                                                                                     

                                                                                                                Bluetooth Profiles

                                                                                                                DUN, FTP, GAP, GOEP, HFP, HSP, L2CAP, OPP, PBAP 1.0, SDAP, SPP 1.0

                                                                                                                DUN, FTP, GAP, GOEP, HFP, HSP, OPP, PBAP 1.0, SAP, SDAP, SPP 1.0

                                                                                                                                                     

                                                                                                                Notes

                                                                                                                1with Slam

                                                                                                                                                     

                                                                                                                Messaging

                                                                                                                Messaging

                                                                                                                AMS, IM, MMS+SMIL, SMS

                                                                                                                AMS, IM, MMS+SMIL, SMS

                                                                                                                                                     

                                                                                                                Messaging Features

                                                                                                                OMA Instant Messaging and Presence Service v1.2.1
                                                                                                                OMA Multimedia Messaging Service v1.3

                                                                                                                OMA Instant Messaging and Presence Service v1.2.1
                                                                                                                OMA Multimedia Messaging Service v1.3

                                                                                                                                                     

                                                                                                                Email Solutions

                                                                                                                Gmail: IMAP/SMTP
                                                                                                                Hotmail: MSP
                                                                                                                Nokia Mail: IMAP/SMTP
                                                                                                                Nokia Messaging 3.2
                                                                                                                Yahoo: IMAP/SMTP

                                                                                                                Gmail: IMAP/SMTP
                                                                                                                Hotmail: MSP
                                                                                                                Nokia Email
                                                                                                                Nokia Messaging 3.0
                                                                                                                Yahoo: IMAP/SMTP

                                                                                                                                                     

                                                                                                                Supported Email Protocols

                                                                                                                IMAP4, IMAPS, POP3, SMTP

                                                                                                                IMAP4, IMAPS, POP3, SMTP

                                                                                                                                                     

                                                                                                                Power Management

                                                                                                                Power Management

                                                                                                                2.0mm Charger Connector

                                                                                                                2.0mm Charger Connector

                                                                                                                                                     

                                                                                                                Battery model

                                                                                                                BL-5C 3.7V 1020mAh

                                                                                                                BL-4U 3.7V 1110 mAh

                                                                                                                                                     

                                                                                                                GSM Talk Time up to

                                                                                                                11.0 hours

                                                                                                                20.0 hours

                                                                                                                                                     

                                                                                                                GSM Standby Time up to

                                                                                                                891.0 hours

                                                                                                                1132.0 hours

                                                                                                                                                     

                                                                                                                Video Playback Time up to

                                                                                                                6.0 hours

                                                                                                                                                     

                                                                                                                Video Recording Time up to

                                                                                                                5.0 hours

                                                                                                                                                     

                                                                                                                Music Playback Time up to

                                                                                                                31.0 hours

                                                                                                                41.0 hours

                                                                                                                                                     

                                                                                                                Other

                                                                                                                OMA Device Management

                                                                                                                OMA Client Provisioning v1.1
                                                                                                                OMA Device Management v1.2

                                                                                                                OMA Client Provisioning v1.1
                                                                                                                OMA Device Management v1.2

                                                                                                                                                     

                                                                                                                Synchronization

                                                                                                                OMA Data Synchronization v1.1.2
                                                                                                                SyncML

                                                                                                                OMA Data Synchronization v1.1.2
                                                                                                                SyncML

                                                                                                                                                     

                                                                                                                Digital Rights Management

                                                                                                                OMA DRM Forward Lock
                                                                                                                OMA DRM v1.0
                                                                                                                OMA DRM v2.0

                                                                                                                OMA DRM Forward Lock
                                                                                                                OMA DRM v1.0
                                                                                                                OMA DRM v2.0
                                                                                                                OMA DRM v2.1

                                                                                                                                                     

                                                                                                                DRM Delivery Method

                                                                                                                HTTP Download
                                                                                                                MMS
                                                                                                                OMA Download v1.0

                                                                                                                HTTP Download
                                                                                                                MMS
                                                                                                                OMA Download v1.0

                                                                                                                                                     

                                                                                                                Tune in with Nokia Internet Radio for Series 40 devices [Nokia Conversations blog, Nov 28, 2012]

                                                                                                                Listening to the radio feels intimate and personal in a way that’s difficult to replicate when you are watching TV. Unless, of course, you’re only listening to some pop or dance music station while you are doing the washing up. 

                                                                                                                But isn’t that variety part of radio’s magic? You might be listening to a heart-rending eulogy one minute and then a live sports commentary the next.

                                                                                                                Another advantage that radio has traditionally enjoyed over TV is that it’s genuinely portable. Portability certainly lies at the heart of the Nokia Internet Radio app for Series 40 devices.

                                                                                                                This great app, which is free to download from the Nokia Store, streams hundreds of radio stations from around the world direct to your mobile phone.

                                                                                                                It is one of my favourite apps on my Nokia Asha 311, where it uses the WiFi connection so that it is not using any of my precious data allowance.

                                                                                                                Nokia Internet Radio

                                                                                                                Finding the stations

                                                                                                                Using Nokia Internet Radio is extremely easy and once you are familiar with how it works then you can also set up quick access to your favourite stations. 

                                                                                                                To start you will need to select a station to listen to. As you might imagine, there are hundreds of radio stations being streamed online all over the world, so Nokia Internet Radio has created a directory to help you find what you are looking for.

                                                                                                                Select the three horizontal lines icon in the top left corner to open the app’s menu and tap on Station Directory.

                                                                                                                The directory itself is further divided into these categories: 

                                                                                                                • Genres
                                                                                                                • Languages
                                                                                                                • Countries and Regions

                                                                                                                There is also a search option if you happen to know the name of the station that you wish to listen to. 

                                                                                                                For example, if you want to discover which jazz music stations are available then you would select, Genre and scroll down to Jazz.

                                                                                                                Nokia Internet Radio

                                                                                                                Selecting this folder will present you with a list of all jazz stations  – as a matter of fact there happens to be 707 jazz stations listed in the directory. Pressing on any of these stations will start the stream and you can listen to your heart’s content.

                                                                                                                As I am writing this, I happen to have 4U Smooth Jazz, a French station, playing on my Asha 311’s fantastic external speaker. That’s not a station I could have picked up with my old analogue radio!

                                                                                                                The player

                                                                                                                At any time you can return from the directory to the ‘player’. You do this by again selecting the option in the menu button (or by pressing the back button in the bottom right).

                                                                                                                The player gives you further controls such as adjusting the volume, selecting the next station in the directory, or previous station and, where it’s available, the name of the song that is being played will even scroll across your screen.

                                                                                                                One thing that may not be immediately obvious is that you can tap on the name of the station in the player and this will give you further information about it.

                                                                                                                Saving favourites

                                                                                                                Having such a vast directory is fantastic but it can also make navigating through them all rather time consuming.

                                                                                                                Thankfully, once you’ve found the station you’re after, or have stumbled upon something that you like, it can be easily saved as a favourite for quick access in the future.

                                                                                                                You can do this for any station that is currently playing by bringing up the menu on the player screen and selecting ‘Add to favourites’.

                                                                                                                From the menu list – if you select Favourites you will find all your selected stations. After a while you might have a lot of stations stored even in your favourites! However, there is an easy remedy to this problem – you can also create different folders within your favourites to keep them organised.

                                                                                                                To create a folder, select the menu button when you are in your Favourites and you will see the ‘Add New Folder’ option appear. You can even name your folders.

                                                                                                                Another of my favourite features is the ‘recently played’ list that you can select from the main menu.

                                                                                                                This shows you all the songs (where the naming information is available) that you have been listening to across all the radio stations. It’s really handy if you want to get the name of a song.

                                                                                                                One final great feature about Nokia Internet Radio is that it continues playing even when you have put the display to sleep and the phone is locked. A minor thing perhaps but it truly turns my Asha 311 into a true Internet Radio.

                                                                                                                Nokia Internet Radio is available for a number of Series 40 devices, including Asha. Series 40 devices with a smaller screen than QVGA [320×240] are not supported. [Note, both Nokia Asha 205 and Nokia 206 are QVGA devices]

                                                                                                                Nokia HERE Maps for everything, for FireFox OS in a strategic partnership with Mozilla

                                                                                                                A highly recommended prerequisite reading: The Where Platform from Nokia: a company move to taking data as a raw material to build products [April 7, 2012]

                                                                                                                So, while Microsoft was struggling today with Steven Sinofsky, ex Microsoft: The victim of an extremely complex web of the “western world” high-tech interests [this same blog, Nov 13, 2012] Nokia made a big leap forward on its 2 year’s to counter the lethal dangers of Be aware of ZTE et al. and white-box (Shanzhai) vendors: Wake up call now for Nokia, soon for Microsoft, Intel, RIM and even Apple! [Feb 21, 2011] phenomenon it recognized earlier than every other high-tech company in the “western world”.

                                                                                                                Below there is the collection of the information made public today which shows quite well that in mid-term they could even become the most successful “western” high-tech company to overcome the tide raising from China towards the legacy high-tech companies. Their strategic partnership with Mozilla for the FireFox OS is even showing that they are not stupid at all to put all their eggs in the Windows Phone bag (albeit it is publicly only to bring HERE to that OS). They have already a very well positioned Asha and Asha Touch product line in the lower end (see With Asha Touch starting at $83 and Lumia at $186 Nokia targeting the entry-level and low-end smartphone markets [this same blog, Nov 1, 2012]), and now with FireFox OS they could have a 3d one positioned for what they called “taking advantage of future technology disruptions and trends” (see Nokia under transition (as reported by the company) [this same blog, March 11, 2012]).

                                                                                                                Nokia redefines digital map landscape by introducing HERE as new brand for its location and mapping service [Nokia press release, Nov 13, 2012]

                                                                                                                Nokia extends its service across devices and operating systems

                                                                                                                Nokia announces new partnership with Mozilla and planned acquisition of 3D capture company, earthmine

                                                                                                                San Francisco, California – Today Nokia introduced HERE, the first location cloud to deliver the world’s best maps and location experiences across multiple screens and operating systems. With the new brand, HERE, Nokia aims to inspire a new generation of location services and devices that make the mobile experience more personally significant for people everywhere.

                                                                                                                “People want great maps, and with HERE we can bring together Nokia’s location offering to deliver people a better way to explore, discover and share their world,” said Nokia President and CEO Stephen Elop. “Additionally, with HERE we can extend our 20 years of location expertise to new devices and operating systems that reach beyond Nokia. As a result, we believe that more people benefit from and contribute to our leading mapping and location service.”

                                                                                                                Pushing location beyond Nokia
                                                                                                                To further extend its location services, Nokia is launching a maps application for iOS under the HERE brand. Based on HTML5, it will include offline capabilities, voice-guided walk navigation, and public transport directions. The application is scheduled to be available for free download from Apple’s App Store in the coming weeks.

                                                                                                                Nokia further announced a strategic partnership with Mozilla to bring new location experiences to the Firefox OS. Nokia plans to debut a mobile Web version of HERE Maps for the new Firefox OS next year. The companies are working together to give people the best mapping experience on Firefox OS.

                                                                                                                “Mozilla is a leader in HTML5, building the Web as a platform for developing compelling applications, and location is a key part of that platform,” said Jay Sullivan, Mozilla Vice President of Products. “We are excited to work with Nokia as the combination of Firefox OS and HERE’s location platform provides rich possibilities for mobile application developers to create amazing experiences for users.”

                                                                                                                Nokia also demonstrated an Android OS-based reference application and announced plans for the availability of a HERE SDK for Android OEMs in early 2013. This is aimed at enabling partners to create location-based applications for Android devices with Nokia’s leading content.

                                                                                                                Innovating modern mapmaking
                                                                                                                To advance the 3D capabilities of HERE, Nokia announced the planned acquisition of Berkeley, Calif. company earthmine. The company’s reality capture and processing technologies will become integral parts of HERE’s 3D map making capabilities.   

                                                                                                                Nokia expects the transaction to close by the end of 2012.

                                                                                                                “Maps are hard to get right – but location is revolutionizing how we use technology to engage with the real world,” said Michael Halbherr, Executive Vice President of Location & Commerce and responsible for the HERE brand. “That’s why we have been investing and will continue to invest in building the world’s most powerful location offering, one that is unlike anything in the market today.”

                                                                                                                Using LiveSight(TM) to see more of the real world
                                                                                                                As part of its announcement, Nokia introduced LiveSight(TM), a technology based on a highly accurate, 3D map of the world.  LiveSight(TM) provides the most precise and intuitive augmented reality experience and uses a phone’s camera viewfinder to make discovering the world as easy as lifting up a phone. Nokia City Lens, which was developed exclusively for Nokia Lumia devices, is the first application providing a LiveSight-enabled experience.

                                                                                                                “Establishing a new brand is the right move for Nokia in the map and location business.  Nokia’s assets in this space are world class. We believe mapping and location will be increasingly important to developing next generation devices and services across a wide array of segments,” said Crawford Del Prete, Executive Vice President and Head of worldwide research at IDC.

                                                                                                                iOS, Android, Firefox OS: HERE is available everywhere [Nokia Conversations, Nov 13, 2012]

                                                                                                                Today’s announcement means that we’re bringing HERE to all devices and operating systems to give more people, with any type of device the ability to use the best location platform in the world. This openness is what sets HERE apart from other digital maps in the world. And with HERE, location will set Nokia apart.

                                                                                                                Introducing HERE Maps for iOS

                                                                                                                We’re making HERE Maps available in the Apple App Store: iOS users can more easily access our rich mapping experience with a single tap on their home screen. The app has been developed with the same HTML5 technology that powers the mobile web and is therefore very versatile and optimized for mobile use.

                                                                                                                With HERE Maps for iOS you can get smart directions to navigate your way around town, whether you’re driving, walking or taking public transportation, so let’s have a closer look at all the features available.

                                                                                                                What is HERE Maps for iOS?

                                                                                                                With HERE Maps for iOS you can save an area to your device, so you can explore even without data coverage. You can save an area in advance and use it later at up to 4 different zoom levels.

                                                                                                                Since you don’t walk on the same routes you drive, HERE Maps for iOS gives you dedicated voice guided turn-by-turn walk navigation that guides you along the best route for walking there: pedestrian routes, through parks, down alleyways, and more. With voice navigation, you will spend less time looking at your phone and more time enjoying getting there.

                                                                                                                Because HERE Maps for iOS has been designed for urban use, the voice navigation only works for journeys on foot. However, there’s also public transportation and driving directions in over 500 cities and you can make transfers easily with detailed public transport connections. With live traffic information and incident notices, you know where the traffic is, so you can spend less time driving there and more time being there.

                                                                                                                With HERE Maps for iOS you can organize favourite places by categories such as “Hip Bars” or “Cheap Eats” and sync them withHERE.com so you can build your personal map on the go and easily find them again.

                                                                                                                For instance, you can add a place to your favourites on your phone and post a review when you get home: wherever you are, you’re always in sync. This feature is very easy to use because you can sign-on with your Nokia or Facebook accounts.

                                                                                                                On an iPad you can also see the top 25 places nearby at a glance: HERE Maps automatically displays up to 25 best places near you in a scroll window at the bottom of the screen. Simply tap a place and get all the details or scroll down and filter your results by category (shopping, going out, sights and more).

                                                                                                                Whether you’re making plans for later or just want to share a great new find, HERE.com lets you share locations with just a tap, including how to get there, with a simple link sent over SMS, email, or social networks.

                                                                                                                Introducing HERE Maps for Firefox OS

                                                                                                                Because one of the main attributes of HERE is its openness, we’re also partnering with Mozilla to create new location experiences for Firefox OS. In the coming months, we will introduce HERE Maps for Firefox OS and we’ll continue working, together with Mozilla, to give people the best mapping experience on the OS.

                                                                                                                One more thing… HERE Android API

                                                                                                                HERE Maps for iOS and Firefox OS are not our only effort to give everyone the ability to use the best location platform in the world. Today, we’re also introducing HERE Maps API for Android, which will made available to partners in the next months.

                                                                                                                In apps built with the HERE Android API, users will be able to interact with extruded 3D buildings, search for specific buildings and preview their routes in detail to more realistically show where they’re going.

                                                                                                                To showcase what partners can offer when they build Android apps with our HERE API, we have prepared a reference app in the following video.

                                                                                                                Read more about HERE for iOS, Android and Firefox OS here:http://conversations.nokia.com/?p=103078 In apps built with the HERE Android API, users will be able to interact with extruded 3D buildings, search for specific buildings and preview their routes in detail to more realistically show where they’re going. To showcase what partners can offer when they build Android apps with our HERE API, we have prepared a reference app in this video.

                                                                                                                Disclaimer: this is not an actual app that we are releasing in the Google Play Store, it is just a reference app we have developed to showcase which features we are offering to partners for their location-based Android apps.

                                                                                                                Follow us on Twitter: @heremaps.

                                                                                                                HERE: the next generation of location services [Nokia Conversations, Nov 13, 2012]

                                                                                                                Mapping and location-based services are integral to Nokia’s future and a key way that we stand out from the crowd.

                                                                                                                Nokia’s commitment to building the leading location offering is demonstrated every day around the world in its rich set of location-based apps like Nokia Drive, Nokia Transport, Nokia Maps, Nokia Pulse and Nokia City Lens. Quite literally, Nokia helps people navigate their world. But this is only the tip of the iceberg: as a result of our acquisition of NAVTEQ and other mapping industry players, Nokia was the first to build the world’s most accurate and comprehensive global digital map by sending teams to verify every street in every city.

                                                                                                                The next step forward – sensing our world

                                                                                                                We can do more with our location heritage and mapping expertise, and go beyond a digital version of the paper map. Maps can be more than getting a person from point A to point B. They should bring places to life and inspire us to sense our world.

                                                                                                                This is why today we are introducing HERE, the world’s first location cloud that delivers a location platform, location content and location apps across any screen and any operating system.

                                                                                                                Just like digital cameras created possibilities that were unthinkable with analog photography, today’s digital mapping has amazing potential to grow into what we call computational cartography, the ability to produce maps on-demand and tailored to their actual use cases. Today’s digital maps are generic – i.e. always the same, irrespective of the content they visualize. We also believe that this game-changing evolution in mapmaking should be available to more businesses and more people around the world – it should expand beyond cars and beyond Nokia devices.

                                                                                                                “Location based experiences need to evolve from an app-centric approach towards a holistic customer experience; consumers want services that are optimized for multi-mobile device use and available on demand, everywhere”, said Thilo Koslowski, VP and Lead Automotive Analyst, Gartner.

                                                                                                                What does it mean?

                                                                                                                Nokia Lumia and HERE are naturally made for each other, providing the best location experience on a smartphone, but we aren’t reserving HERE just for Windows Phone. Instead, we are opening it up to all devices and operating systems to give everyone, with any type of device, the possibility to recognize and the ability to use the best location platform in the world. This openness is what sets HERE apart from other digital maps in the world. And with HERE, location will be an even more powerful differentiation for Nokia.

                                                                                                                We’re making HERE Maps available for iOS in the Apple App Store as a HTML5-based app and introducing HERE Maps API for Android. We will also introduce HERE Maps for Firefox OS and we’ll continue working, together with Mozilla, to give people the best mapping experience on the OS.

                                                                                                                We are introducing LiveSight, a technology based on a highly accurate, 3D map of the world, which provides the most precise and intuitive augmented reality experience. Nokia City Lens, developed exclusively for Nokia Lumia devices, is the first application using LiveSight.

                                                                                                                Our industrial collection of data is about to leap a chasm with the planned acquisition of earthmine. earthmine offers a complete solution for collecting, processing, managing, and hosting 3D street level imagery.

                                                                                                                So stay tuned. There is so much more to say in the coming hours and days and the long-term, and we’re looking forward to your continued feedback as we move ahead. You can also follow us on Twitter: @heremaps.

                                                                                                                LiveSight: immersive experiences you can act on [Nokia Conversations, Nov 13, 2012]

                                                                                                                Read more about LiveSight at http://conversations.nokia.com/?p=103081 After type pads, touchscreens and voice recognition, we want sight recognition to be another standard way to interact with the world around you. But it’s not only about sight recognition; it’s also about live map information. In one word, it’s… LiveSight. Nokia City Lens, developed exclusively for Nokia Lumia devices, is the first application providing a LiveSight-enabled experience.

                                                                                                                  Nokia City Lens, exclusively available for Nokia Lumia, is one of our most-talked-about apps and we’re very proud of it. Using the phone’s camera viewfinder, Nokia City Lens provides an augmented reality overlay view of buildings and instantly highlights places of interest. Nokia City Lens is basically turning sight into the next interface for searching the world around you. Although Nokia City Lens is powered by a complex system of collection technologies, it’s very easy to use. After all, what could be simpler to use than sight? It’s the most human sense for sensing and exploring the world.

                                                                                                                  After type pads, touchscreens and voice recognition, we want sight recognition to be another standard way to interact with the world around you. But it’s not only about sight recognition; it’s also aboutlive map information. In one word, it’s… LiveSight. Nokia City Lens, developed exclusively for Nokia Lumia devices, is the first application providing a LiveSight-enabled experience.

                                                                                                                  LiveSight is a collection of mechanisms:

                                                                                                                  • 3D sight interface: buildings are detected by our collection technologies with high accuracy and feeling of depth

                                                                                                                  • Line of sight: with the line of sight view, only POIs in sight are displayed

                                                                                                                  • Freeze frame: save a live view to inspect the city without having to hold the camera pointed at the target

                                                                                                                  • Building directory: click on a building to see what is inside

                                                                                                                    This new technology is going to address everyday actions like finding a store indoor, finding your friends in a crowd or your parked car. Yes, with LiveSight you can create a place for your parked car.

                                                                                                                    “We’ve all been there — trying get to where we are going by following that dot on our phones; you take a few steps in one direction to see if the dot moves where it should; with LiveSight you can orient yourself by simply lifting up your phone and looking through the camera view finder and find your destination whether it is right in front of you or three blocks away” said Peter Skillman, head of UX Design for HERE.

                                                                                                                    You can also follow us on Twitter: @heremaps.

                                                                                                                    Innovating modern map making with earthmine [Nokia Conversations, Nov 13, 2012]

                                                                                                                    Because we know that maps are hard to get right, we have been investing and will continue to invest time and money to build the world’s most powerful location offering, one that is unlike anything in the market today. Content creation in cartography is a continuous quest to make maps more precise and to map the whole world. We useinnovative collection technologies (e.g. LiDAR, cameras, etc.) and a team of local experts to create close to perfect digital copies of reality.

                                                                                                                    Innovating map making

                                                                                                                    Map makers today have a vast array of data at their disposal and digital technology has made the map accessible to everyone. But at their core today’s digital maps are little changed from paper maps: they are static because they represent the world at the moment the data is captured and they still require a lot of work and imagination to get the most out of them.

                                                                                                                    We believe, in fact, that location services are revolutionizing how we use technology to engage with the real world. This is why we are innovating every aspect of what a cartographer does: we use data that’s never been incorporated into maps and then make sense of it in a way that transforms the experience. We are innovating what we capture, the way we capture it, and how we model to give rise to a new generation of user experiences.

                                                                                                                    earthmine acquisition

                                                                                                                    Today our industrial collection of data is about to leap a chasm with the planned acquisition of earthmine.

                                                                                                                    earthmine offers a complete solution for collecting, processing, managing, and hosting 3D street level imagery. This will add competitive advantages and increased differentiation to HERE‘s Location Content and Location Platform, sustaining competitiveness in B2B (e.g. data for in-car navigation systems) and driving highly engaging user experiences.

                                                                                                                    earthmine has developed the first truly scalable 3D mobile mapping solution, enabling collection of entire metropolitan areas, states or countries from tens or hundreds of thousands of linear miles of roadway. By combining high fidelity and resolution panoramic imagery with 3D data for every pixel in every image, the result is quantifiably more than just pretty pictures.

                                                                                                                    earthmine is going to be a major asset in our arsenal of collection tools in that it complements our internal technologies with capabilities that enhance what we are already doing. The most obvious is the sensor design and integration that can be seen on a earthmine car, which enables mobile mapping and is massively scalable. And when we collect with earthmine we get the same wealth of visual and other sensor data that enables us achieve our mapmaking automation goals. By next year, with earthmine we will expand the number of countries to 31 in which we are automatically collecting 3D information. Additionally, earthmine brings advanced image processing capability and geographic information system tools that make the processed imagery and data readily available enabling us to move faster than we otherwise could.

                                                                                                                    Follow us on Twitter: @heremaps.

                                                                                                                    I will add to that the following eartmine case study video as a latest one:
                                                                                                                    earthmine Helps 911 Dispatchers [earthmine YouTube channel, June 19, 2012]

                                                                                                                    earthmine Helps 911 Dispatchers in Columbia County – Courtesy of WJBF News Channel 6

                                                                                                                    Fueling the future of digital maps [Nokia Conversations, Oct 25, 2012]

                                                                                                                    NAVTEQ True utilizes a unique combination of technologies to create a 3D model of the real world. We combine rotating LIDAR, positioning sensors, panoramic cameras, and high res multi view cameras to capture real world dimension, fueling more realistic and interactive location experiences for you.

                                                                                                                      At the heart of any location experience is the understanding of where you are and what’s around you, an awareness often achieved by using a map. While today’s digital maps are much more advanced than the maps of just 20 years ago, they will continue to get more accurate and comprehensive, simplifying how we navigate and interact with an ever-changing world.

                                                                                                                      So, how do we build a high quality map and keep it fresh? At the core of the process is our innovative collection technologies blended with a team of local experts.

                                                                                                                      Using their intimate knowledge of local road networks and surrounding areas, these experts, who drive millions of roadways each year, use specially equipped vehicles to collect and verify location data.

                                                                                                                      Depending on local conditions, product requirements and a variety of other factors, the local drivers use distinct collection technology, ranging from highly mobile pedestrian collection tools to the sophisticated NAVTEQ True technology.

                                                                                                                      NAVTEQ True is actually composed of four unique technologies:

                                                                                                                      • 360° LIDAR: Rotating lasers capture 1.3 million 3D digital data points every second, which generates a virtual 3D model of the world around the vehicle.

                                                                                                                      • Position Sensors: GPS and military grade Inertial Measurement Unit (IMU) sensors measure the vehicle’s speed, orientation and even gravitational forces to provide highly precise location references to every point within the virtual 3D model.

                                                                                                                      • Panoramic Cameras: These cameras layer in a 360° images synchronized to the 3D LIDAR points—giving us the most true to life representation of the world

                                                                                                                      • High Resolution Multi-View Cameras: High-resolution images give us the opportunity to increase automation so we can more quickly bring advanced location content to more people.

                                                                                                                        Worldwide, NAVTEQ True technology is gathering an immense amount of data.

                                                                                                                        For instance, in one single day, we might collect 12 million signage images, two million panoramic images, a trillion LIDAR points, and 65 million million (65,000,000,000,000!) colour pixels. We’re not just taking pictures of the world; we’re creating a new data model of the world.

                                                                                                                        With this level of high quality data, NAVTEQ True technology is capturing real world dimension, fueling more realistic and interactive experiences. With data collected by NAVTEQ True, you can explore the world more easily and in a whole new way – you can instantly see all the best places to eat and things to do and see it right on your phone’s camera display. It’s like having x-ray vision, revealing the hidden spots you might otherwise miss. 

                                                                                                                        You can experience an implementation example of the collected data in 3D with Nokia City Lens for Nokia Lumia. Simply by following the instructions on the right.

                                                                                                                        I will add to that the following NAVTEQ video giving more explanation about the excellence of Nokia’s mapping technology:
                                                                                                                        Building the most accurate and fresh map [NAVTEQCompany YouTube channel, Oct 5, 2012]

                                                                                                                        Discover what is behind the collection process of NAVTEQ Maps, and how our expert team uses cutting edge technology to create maps that are more precise and rich in details than ever before.

                                                                                                                        Frequently Asked Questions: Maps on Windows Phone 8 [Nokia Conversations, Oct 31, 2012]

                                                                                                                        Compass

                                                                                                                        With Windows Phone 8 officially introduced last Monday and the first smartphones based on this platform being shipped or reviewed, it’s time to have a quick overview of its location-based apps and experiences.

                                                                                                                        As you may already know, Nokia is delivering the backbone for all location experiences on Windows Phone 8 and offering Nokia Drive to all Windows Phone 8 partners, empowering this new OS with voice guided turn-by-turn car navigation.

                                                                                                                        Since we made these announcements, some legitimate questions have been asked on Twitter, on this blog and in the first reviews of Windows Phone 8. I would therefore like to summarize them and provide some clarification.

                                                                                                                        What does it mean that the Nokia Location Platform is powering the Windows Phone 8 ecosystem?

                                                                                                                        It basically means that location-based apps for Windows Phone 8 developed by Nokia (e.g. Nokia Maps, Nokia Drive, Nokia City Lens and Nokia Transport), apps developed by Microsoft (e.g. Bing Maps) and apps by any other developer make use of basic functionalities provided by Nokia.

                                                                                                                        It also means that some features like offline maps are now completely embedded into Windows Phone 8. You can find this option in your smartphone settings.

                                                                                                                        WIndows Phone 8 Start Screen Windows Phone 8 Settings

                                                                                                                        Is Nokia Maps on all Windows Phone 8 smartphones?

                                                                                                                        The Nokia Location Platform is powering the Windows Phone 8 ecosystem, not Nokia Maps, which is an app. On non-Nokia Windows Phone 8 smartphones, the default mapping application is Windows Phone Maps. This is running on top of our map data. It is using our geocoding, our traffic information and our routes, but it’s ultimately developed by Windows Phone, with a custom UI, search and POI database.

                                                                                                                        Where is turn-by-turn navigation?

                                                                                                                        Nokia Drive is the application that provides voice-guided turn-by-turn car navigation on Nokia smartphones and with Windows Phone 8 it’s also being made available to other manufacturers. Nokia Drive has been rewritten from the ground up specifically for Windows Phone 8, to leverage the power of this OS and offering new features.

                                                                                                                        We are currently testing it and a beta version will be made available very soon. On a Nokia smartphone like Nokia Lumia 920, you will find a tile on the start screen that will take you to the Windows Phone Store to download Nokia Drive Beta. Other manufacturers and Microsoft will decide in which countries and on which devices Nokia Drive will be offered to their customers.

                                                                                                                        You will be very pleased to know that some of the features you have requested the most, spoken street names and route planning options to avoid toll roads, ferries, etc., have been included in this release. However, while currently in beta, Nokia Drive for Windows Phone 8 won’t support My Commute just yet and we strongly suggest you to make use of the offline maps to enjoy your travels.

                                                                                                                        What’s new in Nokia Maps for Windows Phone 8?

                                                                                                                        On Nokia smartphones with Windows Phone 8, the default mapping application is Nokia Maps. We’ve been working hard during the past few months to develop a great new release specifically for Windows Phone 8. In a previous blog post I’ve explained all the features we are including in Nokia Maps for Windows Phone 8 or currently working on.

                                                                                                                        While the first version of Nokia Maps for Windows Phone 8 was being preinstalled on our newest smartphones (v 2.9), we were already working on an update with even more features. This is why, when you first start your new Nokia smartphone with Windows Phone 8, we encourage you to immediately update Nokia Maps and enjoy all the latest features (v 3.0).

                                                                                                                        In a nutshell, you won’t only be able to use offline maps but also offline search and routing, also for public transport. You can use turn-by-turn walk navigation or start Nokia Drive to get voice-guided, turn-by-turn car navigation. Last but not least, you will also find your way indoors with the support of venue maps in almost 18,000 buildings in 40 countries (and counting).

                                                                                                                        ‘Nokia Maps offers the most advanced mobile maps offering to consumers today with largest global coverage, highest quality mapping data and true offline availability’ said Francisco Jeronimo, Research Manager, European Mobile Devices, IDC. 

                                                                                                                        Nokia Maps Starbucks in Manhattan Nokia Maps Navigation

                                                                                                                        What’s new in Nokia Transport for Windows Phone 8?

                                                                                                                        Nokia Transport (aka Nokia Transit in North America) has also been updated with great new features. Just like Nokia Maps, we started working on a new version of Nokia Transport immediately after preinstalling it on the Nokia smartphones with Windows Phone 8. This is why you will find an update in the Windows Phone Store in coming days.

                                                                                                                        With the new version of Nokia Transport for Windows Phone 8, automatic over-the-air updates help ensure you have the latest information on schedules and routes as well as on newly supported cities. You can now get a combined segment map and detail view to orient yourself at a glance: just tap or swipe a specific segment of your journey to expand an intuitive map and detail view that easily lets you see where you are and where you need to be.

                                                                                                                        New display settings will give you the options to select miles or kilometers, the time of departure or the time you have until the next departure and plan ahead by setting time and date of your journey.  From Nokia Transport, you can now also launch the turn-by-turn walk navigation provided by Nokia Maps to get to the next stop or to your final destination. The search history has also been redesigned to be easier to use and to support entries management. For example, you can now manually delete previous searches and keep the history tidier.

                                                                                                                        Nokia Transport Overview

                                                                                                                        What is Nokia City Lens?

                                                                                                                        Nokia City Lens turns sight into the next interface for searching the world around you. The app provides information about each building or landmark in the area, giving people an at-a-glance understanding of what restaurants, museums, shops and others places of interest are nearby. Seeing a place of interest through augmented reality provides a wealth of information not available with the naked eye, allowing you to see the world around you using your smartphone instead of having to perform web searches.

                                                                                                                        The technology powering Nokia City Lens is particularly advanced and accurate. We are capturing real world dimension, fueling more realistic and interactive experiences. It’s like having X-ray vision, revealing hidden spots you might otherwise miss.

                                                                                                                        Nokia City Lens comes preinstalled on Nokia smartphones with Windows Phone 8 and we are already busy working on the next release, which you can learn more in this previous blog post.

                                                                                                                        Image credit: Walt Stoneburner

                                                                                                                        Steven Sinofsky, ex Microsoft: The victim of an extremely complex web of the “western world” high-tech interests

                                                                                                                        See: Ballmer’s memo announcing Steven Sinofsky’s departure [CNET, Nov 12, 2012]
                                                                                                                        and Microsoft Announces Leadership Changes to Drive Next Wave of Products [Microsoft press release, Nov 12, 2012]

                                                                                                                        A Microsoft Without Sinofsky? Mini-Microsoft Monday, November 12, 2012

                                                                                                                        Well, I can’t believe it: Microsoft Announces Leadership Changes to Drive Next Wave of Products.

                                                                                                                        People walking the hallways tonight at work certainly can’t believe it. I can’t believe it – working at a Microsoft without Sinofsky?
                                                                                                                        Inconceivable.

                                                                                                                        But, if you’re going to leave on a high-note, it doesn’t get much better. Mr. Sinofsky got a standing ovation from the Windows team during the Company Meeting for all that he’s done to take them on a multi-year journey to create Windows 7 and then hit the big multi-division reset button for Windows 8. He truly demonstrated technical leadership at its best.

                                                                                                                        And I don’t believe his departure rules him out at all for Microsoft CEO. In fact, I think if he stays in tech and becomes CEO of another company it makes him an even more obvious choice to come back to Microsoft as its leader.

                                                                                                                        Meanwhile, Ms. Larson-Green: best of luck following this act.

                                                                                                                        The only response to A Microsoft Without Sinofsky? I think is worth to include here as representing the only factual evidence which might be behind Steven Sinofsky’s abrupt departure from Microsoft (although not in such a direct way as you might think from this, see my remarks following that):

                                                                                                                        1. Monday, November 12, 2012 10:58:00 PM

                                                                                                                        So Sinofsky is gone and replaced with a completely talentless hack like Julie Larson-Green. Seriously? Her ascent through the ranks is a case study in the Peter Principle… I worked with Julie when she was on FrontPage, and she was nothing more than a talking head then. She’s now a ridiculous joke, and she’s running the show.

                                                                                                                        Surface RT is on track to be a disaster, as is the upcoming Surface Ultrabook thing. Someone stick a fork in Microsoft already, jeez.

                                                                                                                        2. Monday, November 12, 2012 11:31:00 PM 

                                                                                                                        What facts do you have to back that up? Sounds like you’re another opinionated MSoftie.

                                                                                                                        Also, why are you panning Julie already? Another ax to grind?”

                                                                                                                        First: I drive by the Microsoft store every day. The first week after Surface released it was fairly busy — it’s now a ghost town while the Apple store across the street is always SRO. Given that it’s the only store where can buy Surface, that tells you everything you need to know.

                                                                                                                        And seriously – real the media commentary. Even ignoring Ballmer’s “sales are modest” quote, they’re all saying that consumer interest has fallen off a cliff over the last week. It’s as dead as Windows Phone. But don’t take my word for it, just wait and see.

                                                                                                                        As for Julie, she’s one of those Microsofties who everyone always threw their hands up about whenver we heard she was promoted again. They are all over Microsoft — people with no actual talent but who excel in the art of succeeding in a big corporate environment. Seriously, search out her talks on Youtube — the woman is barely cogent at the best of times, and at her worst she’s an unintentional comedian.

                                                                                                                        I left Microsoft a while ago so my axes are long since ground. Now I just enjoy watching the clown car roll along.

                                                                                                                        So the real question is: Why “Surface RT is on track to be a disaster”?

                                                                                                                        My answer to that was already published yesterday:
                                                                                                                        Microsoft Surface with some questions about the performance and smoothness of the experience [this same blog, Nov 12, 2012]

                                                                                                                        In the end of that post I’ve included also the reasons for the performance and smoothness problems of Microsoft Surface as it stands now, and in very factual way:

                                                                                                                        Who is gaining with that?
                                                                                                                        It is no doubt that Intel is the party gaining most with that!
                                                                                                                        Look at the stakes:
                                                                                                                        – Intel market capitalisation: US$ 103.50B which is critical for large investors because a collapse of Intel may cause an unprecedented upheaval on the stock market. Also note that Windows 8 is the last chance for Intel to prevent such collapse to happen.
                                                                                                                        – Intel fabs which are:
                                                                                                                          1. Huge, numerous and most of them are representing the latest manufacturing technologies: see List of Intel manufacturing sites on Wikipedia
                                                                                                                          2. Each representing multibillion dollars of multi-year investments:
                                                                                                                            see New $5 billion Intel facility planned for Chandler [AZCentral.com, Feb 19, 2011] as the latest example
                                                                                                                          3. A tremendous effort made by Intel to outgun its fabless competitors exactly through such cutting-edge manufacturing. It is now described not only as leading edge in terms of smaller die sizes and thus higher chip volumes on the same wafers, better performance and/or lower power use, but also speed and agility with the time to manufacture a component halved in the past five years.
                                                                                                                          4. Strategic for the US economy as whole to prevent its advanced manufacturing sector to go the way of its lower-tech predecessors – to Asia. See Insight: As chip plants get pricey, U.S. risks losing edge [Reuters, May 1, 2012].
                                                                                                                          5. Entering into a critical phase against its major by far fab competitor, TSMC for whom the capacity shortage of its leading 28nm nodes will end by December, 2012. See my Qualcomm’s critical reliance on supply constrained 28nm foundry capacity [this same ‘Experiencing the cloud’ blog, July 27-Nov 8, 2012] post as updated just 4 days ago. Considering that the competitive strength of all of its fabless competitors depend on TSMC manufacturing capabilities this is the most critical window for strategic survival in Intel’s whole history.
                                                                                                                            A further evidence of why Intel’s survival might be behind that is the fact that the latest mobile SoC from Intel, so called Clover Trail will be in the Windows 8 tablets only in the later part of November. Even the first tablets based on that, the Acer Iconia W510 models are “Temporarily out of stock” on the Amazon while it was oiginally promised to be available from Nov 9 in the US and Canada. See: Acer Iconia W510: Windows 8 Clover Trail (Intel Z2760) hybrid tablets from OEMs [this same ‘Experiencing the cloud’ blog, Oct 28, 2012]. So the tuning was going on well after the “final” Windows 8 launch of Oct 26, and might continue even these days.
                                                                                                                            Another evidence is the fact that the x86-based version of the Microsoft Surface, Surface Pro will arrive just 3 month later as was pointed out in the leParisien interview of Steve Ballmer referred to in beginning of this post. Moreover when it was announced it was for the much better performing Ivy Bridge processor, not the Clover Trail we indicated here as available in a numerous products by the end of November. This could mean a delivery of Surface Pro as late as January next year! Plenty of time to make the new Windows software and the available applications performing well and smooth in all respects.

                                                                                                                            Which needs only a few additional explanations, mainly for the overwhelming misunderstandings absolutely typical in the opinions about the reasons of Sinofsky’s abrupt departure from the company he was working for since he finished his university studies in 1989.

                                                                                                                            1. Microsoft is sitting in the centre of an extremely complex web of interests. In fact most of the high-tech pile up of the “Western world” on the stock market is highly dependent on the course of actions Microsoft is taking along the ARM route of the hardware platform opportunity.
                                                                                                                            2. As the HW future of the Android SW platform is already outside of the influence of that high-tech pile up, the only remaining potential to defend its diminishing position is in the Windows.
                                                                                                                            3. The measures taken during the Windows development to pressure Microsoft and its CEO to “under-engineer” the Windows RT version (which is well reflected in Microsoft Surface as it was brought out 18 days ago) were clearly not enough to achieve the established goals of such a defensive strategy. It might even be the case that the “half-hearted” Windows RT effort was decided to be “downscaled” even further as a last ditch effort by the forces of “Western world high-tech pile-up” interests.

                                                                                                                            Just to remind you:
                                                                                                                            The SoC behind the $48 Mogu M0 “peoplephone”, i.e. an Android smartphone for everybody to hit the Chinese market on November 15 [this same blog, Nov 9, 2012] is sold for about $6 according to CEO of Spreadtrum saying that 37% of its Q3CY12 revenue of US$187.9 millionmostly address the smartphones” which were 11 million SoCs in the official financial release then “raised” somewhat to 12 million towards the end of the Earnings Call.
                                                                                                                            – The leading entry level SoC for the Chinese made Android tablets, the Allwinner A10 and A13 is sold for $7 and $5 respectively, and the volume of them was quite high already in Q3CY12: 3.5 million SoCs in August rising to 5 million SoCs in October, according to Yoshida in China: ‘Shanzhai’ clouds tablet data [EE Times, Nov 8, 2012]
                                                                                                                            – Intel’s latest technology entry level SoC, the Z2760 “Cover Trail” should definitely be more than $50 (even much more) as the latest (Q1’12 intro, with the same 32nm litography) traditional Atom model D2550, having price indication, has a published tray price of $47. This means an order of magnitude SoC price difference considering that by the end of 2012 the entry level tablet SoCs will come down at least to 2xCortex-A9 performance at 1 GHz+ (could be even quadcore at 28nm litography, we will see), so performance wise there will be at least parity.

                                                                                                                            So these are the things everybody should think first and not the simplistic reasoning reflected everywhere. See a 24 hour search on “Sinofsky departure” which currently has headlines such as:

                                                                                                                            End of the original post (as seen above), publication time: UTC 11:00 a.m.


                                                                                                                            Postscripts:

                                                                                                                            … Many have scratched their head about Windows RT, and in particular its lack of support for third-party “desktop” apps.  Ultimately I think Windows RT is the result of heavy reliance on telemetry. … reliance on statistical analysis may explain why the end-user reaction to Windows RT and Windows 8 overall seems much better than that of pundits and power users. …

                                                                                                                            Why did 90+% of users choose to pay more for a Windows-based Netbook than to go with a Linux-based Netbook?  If these devices were simply used for web browsing than the user behavior doesn’t make sense.  We can speculate on this of course.  Familiarity of UI, compatibility with devices such as printers, ability to run Windows applications (even though that is counter to the original idea behind netbooks), etc.  As I said we can speculate.  And analysts can survey customers and make their claims.  But Microsoft?  Microsoft has precise data from the CEIP.

                                                                                                                            And what do you think Microsoft got from the CEIP telemetry?  I’m guessing that they saw the vast majority of Netbook usage was for web browsing, with use of Microsoft Office representing a much smaller but still substantial portion.  And then I’m guessing they saw a dramatic fall-off with no apps really registering as significantNetbooks were basically web browsing plus Office machines.  Then they looked at the web usage and saw that a great deal of it matched the kinds of “consumption” apps that were popular on the iPhone and that they were going to target with the new Windows 8 “Metro” app model.  And they saw heavy use of traditional Windows features like broad peripheral support, network connectivity, etc.  Combine the actual usage data on Netbooks with the emergence of Natural User Interface and the re-invigoration of local apps that was demonstrated by the Apple App Store and you have Windows RT.

                                                                                                                            So take a look at Windows RT, or even better the Microsoft Surface, and realize what it is.  The Surface is the intersection of Netbook meets iPad.  It brings exactly what most users liked about Windows on Netbooks into the modern era while dispensing with much of the Windows world that Netbook users simply didn’t take advantage of.   It is exactly what users told Microsoft via their actual usage data, extrapolated from the historical Netbook world into the modern device world, they wanted.

                                                                                                                            The use of Telemetry may explain why Windows 8, Windows RT, and the Surface seem to do better with average users than the pundits and power users out around and beyond two standard deviations.  Windows RT and the Surface are designed to actual usage data on a segment of the computing spectrum that was also derided by many pundits and power users.   A segment that garnered (as I recall) about 20% of PC unit volume before being obliterated in the “post-PC” shift.  If Microsoft has used its wealth of telemetry to build something that nails the real world usage scenarios that originally made Netbooks popular, while also being roughly as good as the iPad for the scenarios Apple optimized for, than they have a huge winner.  Even if pundits and power users don’t seem to like what they’ve done.

                                                                                                                            And if Windows RT fails?  Well it could be the result of pundits and power users convincing the target audience not to give it a chance.  Or it could be the result of poor design decisions being made despite having excellent data.  Or it could be a series of marketing, sales, and partner missteps that have little to do with the product itself.  Or it could be that particularly vicious form of lies known as statistics.

                                                                                                                             

                                                                                                                            I was only a few reports down from Sinofsky and actually had the pleasure of working with him in person. Always very professional and energetic. Nothing unreasonable for a corporate environment. And definitely nothing like what people compare to Steve Jobs or Bill Gates (check out “BillG review” on the Internet for what THAT was like).

                                                                                                                            LOL, listen this is a great post and all but if he was truly great Ballmer would have kept him, more C level execs would have fought to keep him. The truth is there is a time and place for people like Sinofsky and there is time to ring them in and say “Hey you are making people’s lives hell!” That is a big deal by the way. MS may be a huge corporation with lots of people willing and wanting to work with them but word of mouth gets around and that is bad. …

                                                                                                                            … Sinofsky has been nothing but excellent for Microsoft. He has fought for consumers and made the tough decisions that others would not have. Sinofsky made the trains run on time. He embraced the Metro design language, borrowing from the Zune team and Windows Phone team. It is quite clear that Sinofsky quit. I believe he wanted more power or certain decisions to go his way that did not and he ultimately decided to quit. Ballmer has been great at protecting himself and his position of CEO over the last decade. I do not think he wanted Sinofsky to gain more power and potentially become CEO down the road. It’s telling that he split Sinofsky’s position to two women who I think he can easily control. I think Sinofsky’s influence and legacy on the company will remain even though he is not there anymore. More things are going to be kept secret until it is the appropriate time to release the information. Microsoft will also get more and more into hardware. I believe we will see Sinofsky back a few years from now as CEO of Microsoft. …

                                                                                                                            Then the whole essence of his writing is summarized in the end as:

                                                                                                                            tl;dr: Steven Sinofsky rocks and was good for Microsoft! I also believe he quit on his own accord. Bloggers hate him because they had a direct financial loss due to having less information about the company and ignore the good he did.

                                                                                                                            P.S. Love/Hate relationship with Sinofsky and bloggers can be traced way back to 2007 starting with Long Zheng http://www.istartedsomething.com/20071207/director-windows-disclosure/

                                                                                                                            He explained that creating Windows 8 and its new tablet-friendly Windows Runtime has absorbed much of the C++ team’s energy.
                                                                                                                            We’ve been really busy for two years with our biggest release ever. There’s an industry tsunami to the tablet revolution, the GPU compute revolution. Because C++ matters is why we’re at the centre of it. Now we can emphasise conformance again,” he said.

                                                                                                                            “We have a really mature compiler and optimiser. It’s been around for a decade or two, on x86 and x64. Then we have a version 1 release of ARM. You can expect that to get better.”

                                                                                                                            Note that people present on that BUILD 2012 session and even having an opportunity to speak to Herb Sutter the day before were not only confirming the importance of the above but even adding to that: “the Visual C++ team had the biggest pressure inside Microsoft in the last 2 years as everybody was relying on them

                                                                                                                            Hal. Hey there, I find myself feeling to offer some insight — relative to what you say above, I never initiated any discussions to bring together the organizations/products you describe and no one ever approached me to manage them as part of Windows 7 or 8. Basic organization theory as described by @teyc would support the current state as a practical working model.

                                                                                                                            If we had worked together you would know that historically, very few things moved into teams I managed as (you’ve no doubt seen in internal blogs) and when they did I usually pushed back hard looking for a cross-group way to achieve the goal (in other words, decide open issues rather than force an org change to subsequently decide something). It is far better to collaborate with the org in place and avoid the disruption unless it is on a product cycle boundary and far better to plan and execute together than just organize together.

                                                                                                                            in response to Hal Berenson’s earlies assumption in his post that:

                                                                                                                            Steven had apparently lost recent battles to bring both Windows Phone and the Developer Division under his control. I suspect that he saw those loses both as a roadblock to where he wanted to take Windows over the next few years, and a clear indication that his political power within Microsoft had peaked. At the very point where he should have been able to ask for, and receive, almost anything as reward for his proven success he got slapped down. And so he chose to leave.

                                                                                                                            then Berenson acknowledged in response:

                                                                                                                            Steven, thanks for the first hand insight. I am obviously going on what others in Microsoft have told me. And seriously, good luck with whatever you do next!

                                                                                                                            Patch Tuesday, the second Tuesday of the month, and the time when Microsoft pushes out software updates for their products.

                                                                                                                            On this occasion this includes includes Microsoft’s first ARM computer, the Surface, and the update  is  a “Cumulative Update for performance/compatibility” and another is a firmware update which hopefully addresses the same issue.

                                                                                                                            We noticed definite performance improvements, including in multi-tasking, text input, quicker loading times and improvements in IE, including in tab switching and closing.

                                                                                                                            Techtony • a day ago
                                                                                                                            Not only the Surface was updated, The Asus Vivo Tab RT was also Updated. New Firmware Message and a total of 8 Updates

                                                                                                                            RJD • 2 days ago Absolutely notice performance improvements across the board…loading apps, screen accuracy, word accuracy, IE improved to boot.

                                                                                                                            surur Mod Eric Hon2 days ago Apparently apps open faster.

                                                                                                                            GG002 surur2 days ago And less sound stuttering while Surface sleeps. At least buggy music playback while Sleep isn’t a problem for me anymore (knock on wood).

                                                                                                                            It is indeed faster. In some cases much faster. A Hungarian developer was measuring the improvement via the CPU usage with the Mandelbrot program as a benchmark: C#: +25%, C++: +110%!, C++ AMP (software emultaion): +72% improvements were found by him (see in this Facebook message in Hungarian).

                                                                                                                            White-box tablets are expected to see a surge in shipment growth in 2012 with volumes surpassing 50 million units, according to Digitimes Research senior analyst James Wang.

                                                                                                                            There are three major drivers that will help white-box tablets achieve strong growth in the year: a large number of potential consumers brought in by Android handsets, mature development of China-based processors, and decreasing costs of white-box tablets. With the addition of white-box tablet shipments, Android is expected to surpass iOS and become the largest mobile operating system in 2012, while 7-inch displays will also become the mainstream specification for tablets.

                                                                                                                            As the branded tablet PC market is seeing fierce competition in terms of technology, capacity, yield rates, patents and prices, the rise of white-box tablets has already made these players a new force in the tablet market, with some white-box players even seeing higher shipment volumes than first-tier vendors.

                                                                                                                            Digitimes Research believes that brand vendors should be aware of white-box tablet players’ developments in the future, since even platform designers such as Google and Microsoft have used their resources to increase price competition in the tablet market, and the situation may gradually turn to favor China-based players with expertise in lowering costs.


                                                                                                                            Source: Digitimes Research, November 2012
                                                                                                                            or from the Chinese version of the same [Nov 9, 2012]:

                                                                                                                            I’m not a microsoftie but I can see parallels with two other companies, where I used to work.

                                                                                                                            1. Lucent. Coasting along on their previous life as the original AT&T and Bell Labs and living on their monopoly profits, I found their upper echelon to be as political and non technical as I see MSFT’s descriptions today. Pat Russo was a BA in political science for crying out loud. And she ended up running and selling Bell Labs (!) to Alcatel. Before that she ran Kodak. See the pattern?

                                                                                                                            2. Carly Fiorina at HP. Before that she was at Lucent. BA in Political Science. Political Science. Well, okay then, let’s just have her run HP. What does HP mostly sell now? Ink?

                                                                                                                            The pattern is simple. You get a large corp running off a semi monopoly, then in due course the people who rise are the politicians and sales guys. The engineers get used and thrown aside.

                                                                                                                            Now apparently this Julia person isn’t an engineer and she’s going to run the OS group. Good luck with that.

                                                                                                                            Lots of noise in the comments. Been out of Microsoft for 3 years and haven’t been in Steve Si’s org since he left the Office group.

                                                                                                                            I worked in the same group as Julie Larson before her meteoric rise. I wasn’t so impressed, but remember that Steve Si was very impressed. If he likes someone’s work, they rise to the top very, very quickly. I don’t think he was making those choices for political reasons. I think he was making those decisions for engineering and product quality. That said, does heading program management translate into running a large engineering organization. I don’t know as it’s been many, many years since I worked near Julie.

                                                                                                                            Steve Si never struck me as someone who cared about rising to be the CEO. He cared about designing products that could be built and then building it. I’m not sure as an engineering guy, he was the right guy for Balmer’s job.

                                                                                                                            I’ve had a number of people question if  Julie Larson-Green is up to the task of running Windows Engineering.  No one has questioned Tami Reller’s expanded responsibilities because, well, Tami is pretty much doing the same job she had before except that the buck now stops with her instead of falling on the shoulders of a division President.  So I’ll focus this post on Julie and her new role.  And moreover on the experiment it represents.

                                                                                                                            So is Julie a good choice?  On a strategic level I think there was no one better positioned to finish the job of re-imagining Windows that started with Windows 8.  I have some evidence that Julie is indeed easier to collaborate with than Steven was.  And she’s inheriting from Steven a well-functioning engineering organization that, of course, she helped create.  She doesn’t have to fix anything (major) that I know of on the organizational or engineering process fronts.  That means she has time for her multi-discipline general management skills to mature while focusing most of her energy on completing the Windows re-invention.  Plus, by splitting the business and engineering responsibilities across two executives (and taking on the President responsibilities himself) Steve has kept Julie’s new role from being too much of a stretch.  So yes, I think Julie is a good choice.  Hopefully we’ll be able to look back in a few years and say that she was a great choice.

                                                                                                                            http://www.euronews.com/ Microsoft executive, Steven Sinofsky has left the world’s largest software company barely two weeks after launching the flagship Window 8. The 23-year veteran of the company has refused to comment on his departure with insiders saying his exit was, “mutual”. The 47-year-old was widely tipped to become the next chief executive of Microsoft which has been struggling to keep pace with Apple and Google in mobile computing. “Shocking news;” was one analysts reaction. Find us on: Youtube http://bit.ly/zr3upY Facebook http://www.facebook.com/euronews.fans Twitter http://twitter.com/euronews
                                                                                                                            • Then WSJLive was next to put this report, around one and a half hour later to the YouTube: Microsoft’s Windows Chief to Depart [WSJDigitalNetwork YouTube channel, Nov 13, 2012., 11:01 a.m. ET [UTC 4:01 p.m.]], this with a detailed assesment, so far also the closest one to mine (although still far from that):
                                                                                                                            Windows unit president Steven Sinofsky is leaving the company, effective immediately, AllThingsD has confirmed. The move comes less than a month after Sinofsky presided over the launch of Windows 8 and Microsoft’s Surface tablet. Photo: Getty Images. Subscribe to the WSJ Live YouTube Channel -http://www.youtube.com/subscription_center?add_user=wsjdigitalnetworkork More WSJLive YouTube: http://www.youtube.com/wsj Facebook: http://www.facebook.com/wsjlive Twitter: https://twitter.com/WSJVideo WSJ: http://www.wsj.com

                                                                                                                            Arik Hesseldahl, AllThingsD reporter was the expert journalist interviewed by WSJLive. See also the similarly titled Microsoft’s Windows Chief to Depart [The Wall Street Journal, November 13, 2012, 11:01 a.m. ET [UTC 4:01 p.m.]] article which this video was embedded into.

                                                                                                                            Steven Sinofsky, the brains behind Microsoft’s latest operating system is leaving the company.

                                                                                                                            although a written article by the same people behind the video was published 10 hours earlier: Windows head Steven Sinofsky to leave Microsoft [November 13, 2012 02:10 AM ET [UTC 7:10 a.m.]] albeit with a different, initial content.

                                                                                                                            • The same WSJLive realized only 10 hours after its first video report seen above the fact that there are TWO heirs to the Sinofsky’s empire: The Women Behind Microsoft Windows [WSJDigitalNetwork YouTube channel, Nov 13, 2012., 9:13 p.m. ET [Nov 14, UTC 2:13 a.m.]]
                                                                                                                            For the first time in its history, Microsoft’s Windows unit won’t be headed by a man. Shira Ovide discusses the appointment of Julie Larson-Green and Tami Reller to head Windows following the departure of Steve Sinofsky. Photo: AP Images.

                                                                                                                            yet WSJLive missed the most important point that both report to Steve Ballmer (see the press release). The written article which contains the same video embedded into it does not contain that fact either: Windows’ Future in Hands of Two Veterans [The Wall Street Journal, Nov 13, 2012., 9:13 p.m. ET [Nov 14, UTC 2:13 a.m.]]

                                                                                                                            Chuck Coppola dissects what the departure of Windows President Steven Sinofsky means for Microsoft. Rob Enderle is brought into via Skype as a “High-Tech Industry Analyst” for the assesment.

                                                                                                                            From Wikipedia on First Business:

                                                                                                                            First Business is a nationally syndicated financial news and analysis television program, produced by First Business Network LLC, a subsidiary of Weigel Broadcasting, in Chicago. Anchor Angela Miles, Reporters Chuck Coppola, Bill Moller, and Executive Producer Harvey Moshman bring viewers commentary from the floors of the Chicago Mercantile Exchange, and the Chicago Board Options Exchange, as well as from their studios in the West Loop. The program covers the financial and economic markets including equities, futures, options,commodities, foreign exchange and geo-political news. …

                                                                                                                            Here’s the complete letter from Steven Sinofsky to employees [WinSuperSite, Nov 12, 2012]

                                                                                                                            From: Steven Sinofsky
                                                                                                                            Sent: Monday, November 12, 2012 6:42 PM
                                                                                                                            To: Microsoft – All Employees (QBDG)
                                                                                                                            Subject: RE: Windows Leadership Changes

                                                                                                                            With the general availability of Windows 8/RT and Surface, I have decided it is time for me to take a step back from my responsibilities at Microsoft. I’ve always advocated using the break between product cycles as an opportunity to reflect and to look ahead, and that applies to me too.

                                                                                                                            After more than 23 years working on a wide range of Microsoft products, I have decided to leave the company to seek new opportunities that build on these experiences. My passion for building products is as strong as ever and I look forward focusing my energy and creativity along similar lines. 

                                                                                                                            The Windows team, in partnerships across all of Microsoft and our industry, just completed products and services introducing a new era of Windows computing. It is an incredible experience to be part of a generational change in a unique product like Windows, one accomplished with an undeniable elegance. Building on Windows, Surface excels in design and utility for a new era of PCs.   With the Store, Internet Explorer, Outlook.com, SkyDrive and more, each of which lead the way, this experience is connected to amazing cloud services.

                                                                                                                            It is inspiring to think of these efforts making their way into the hands of Microsoft’s next billion customers. We can reflect on this project as a remarkable achievement for each of us and for the team.  Our work is not done, such is the world of technology, and so much more is in store for customers.

                                                                                                                            It is impossible to count the blessings I have received over my years at Microsoft. I am humbled by the professionalism and generosity of everyone I have had the good fortune to work with at this awesome company. I am beyond grateful.

                                                                                                                            I have always promised myself when the right time came for me to change course, I would be brief, unlike one of my infamous short blog posts, and strive to be less memorable than the products and teams with which I have been proudly and humbly associated.   The brevity of this announcement is simply a feature.

                                                                                                                            Some might notice a bit of chatter speculating about this decision or timing.  I can assure you that none could be true as this was a personal and private choice that in no way reflects any speculation or theories one might read—about me, opportunity, the company or its leadership. 

                                                                                                                            As I’ve always believed in making space for new leaders as quickly as possible, this announcement is effective immediately and I will assist however needed with the transition. 

                                                                                                                            I am super excited for what the future holds for the team and Microsoft.

                                                                                                                            With my deepest appreciation,

                                                                                                                            Steven Sinofsky

                                                                                                                            Sent from Surface RT

                                                                                                                            Ouya $99 open console project based on Android Jelly Bean backed by $8.6M of crowd funding on Kickstarter

                                                                                                                            Android had a tremendous impetus for the ICT industry as a whole, and that role continues even more with projects like Ouya (withering this time the console business of Microsoft, Sony and Nintendo?):

                                                                                                                            Official OUYA Kickstarter Video [OUYAS YouTube channel, Aug 29, 2012]

                                                                                                                            Key people appearing in the video: Julie Uhrman, Ouya, Founder; Brian Fargo, Founder, inXile; Alex Schwartz, Chief Scientist, Owlchemy Labs; Yves Behar, Product Designer; Adam Saltsman, Creator, “Canabalt”

                                                                                                                            More information:
                                                                                                                            Ouya article on Wikipedia
                                                                                                                            Ouya project microsite on Kickstarter indicating also the promised March 2013 delivery date and the $8.6M crowd funding (closed on Aug 9, 2012) vs. the initial $950K goal which made the Ouya Kickstarter the second highest earning in the Kickstarter’s history
                                                                                                                            – and the most amazing thing appreciated by so many that it is sufficient to inlude here a couple headlines from the most prestigious sources: Ouya No Bigger Than a Rubik’s Cube, Ouya will be about the size of a Rubik’s Cube, Ouya console “around size of Rubik’s cube, Ouya Console Will Be As Small As a Rubik’s Cube etc.
                                                                                                                            OUYA Console – Ask the experts at CVG [techradararchive YouTube channel, Oct 18, 2012]

                                                                                                                            Our colleagues at CVG give you the down-low on the new $99 Android console.

                                                                                                                            The state of the project as of Oct 31, 2012:

                                                                                                                            Our CAD models and SLAs (plastic prototypes that provide us with a physical look and feel of the product) are finished, and we moved out of the design phase and into development a couple of weeks ago.
                                                                                                                            Last week was a huge milestone for us — we received our first development run of PCBs (Printed Circuit Boards) for the console.
                                                                                                                            We are now in what’s referred to in the industry as the EVT (Engineering Verification Testing) phase.
                                                                                                                            Have a look at our PCB:

                                                                                                                            During the EVT phase, we’ll be testing both the console and the controller with our OUYA software. We’ll continue to verify our design and push the performance limits of our software. We’ll go through a couple more EVT build phases, as we weed out issues and refine the design for optimal performance and large-scale manufacturing, before we start cranking out OUYAs.

                                                                                                                            So, awesome news: we’re set to complete this EVT phase on time, and we’re in sync with our December target for developer kits. Since these dev kits are still in pre-production phase, we’ll build a limited quantity. Each one will be a collector’s item — unique in design, build and appearance. (So, they’ll look different from the consumer-ready units.)

                                                                                                                            SO LONG, ICE CREAM SANDWICH:
                                                                                                                            I’m happy to announce OUYA will run on Android Jelly Bean, the newest version of the Android operating system. We’re making the jump from the old version, Ice Cream Sandwich, to ensure that we’re running on the most up-to-date software available. You asked if it could be done, we looked into it, and we made it happen.

                                                                                                                            see: The big hardware update (and more) by Julie Uhrman, Ouya, Founder [Ouya project posts on Kickstarter, Oct 31, 2012]

                                                                                                                            OUYA Demo [OUYAS YouTube channel, July 10 , 2012]

                                                                                                                            A trusty engineer powers up our first OUYA and takes us for a short, but sweet, ride through the user interface! http://www.ouya.tv

                                                                                                                            from the time of starting to raise funding via Kickstarter.

                                                                                                                            And here is a recent independent evaluation of the project:
                                                                                                                            OUYA – The Game Pop News [SurrenderTwenty YouTube channel, Nov 5, 2012]

                                                                                                                            Cracking open the last closed platform: the TV. A beautiful, affordable console — built on Android, by the creator of Jambox. The thegamepop.com/ooo-yah/article by: Julieta Ramos For more on the OUYA visit: http://bit.ly/TGPOUYA http://www.ouya.tv/ Social Networks http://www.twitter.com/TheGamePopBlog http://www.twitter.com/SurrenderTwenty http://www.facebook.com/TheGamePopBlog http://www.facebook.com/SurrenderTwenty

                                                                                                                            Ooo-Yah [Julieta Ramos on The Game Pop, Nov 7, 2012]

                                                                                                                            If you keep tabs on new tech and gaming news sites such as this one, you have no doubt heard of the OUYA. I will admit that the minute I heard of it, I was set to donate and get dibs on my own console. Here’s why: it’s open source; offers free-to-play titles; hacker friendly; decent specs ; runs on Android Jelly Bean; will have its own online store; it’s a brand new console; and most importantly, incredibly cheap going for $99 (w/o shipping).
                                                                                                                            Giants such as Microsoft, Sony, and Nintendo have led the game console market in recent years. In the 90’s, we longed for amazing graphics and innovative design from these companies, and they have delivered. But who would have thought that 10+ years later, those small portable devices we use to communicate with others were to become competition? This is the time of portable gaming, and it is a fascinating time in which all the tools to develop a game, such as the ones we fell in love with as kids, are easily accessible to anyone. In fact, a whole new wave of game applications has surfaced because of iPhones and Android phones. As your typical dork that has been fortunate to have had at least 1 modern console since childhood. I am thrilled and welcome the new device that will make people fall in love with consoles again.
                                                                                                                            That is why the OUYA was exciting on first impression. However, there are numerous things anyone supporting it should consider. Is the price tag too good to be true? In reality, yes, it is. After you do a bit of research on similar gadgets. You will find that there are bootleg devices that, more or less, offer similar features for a slightly smaller price tag and are already up for sale. The China based electronics manufacturer JinXing Digital (JXD) has developed a number of portable devices which run on the latest Android OS. Android’s very own MK808 4.1 Mini PC/TV Box was recently released as well with a price tag of $90 flat. Given that these devices did not get attention nor funding through Kickstarter, they offer similar features as the OUYA while not hiding their tech behind a brand new design which can require extensive production time and money. Think about it, folks. This is a brand new product. It will require patents, quality assurance testing, and numerous other factors that might become obstacles along development.
                                                                                                                            Some of us may be too young to recall or have heard of The Phantom. After googling it, I know your reaction will be similar to mine when I read about it, “How did this NOT take off?!” Just reading a brief bio on it, you realize it was ahead of the game. Its design was small, slick, and sexy… everything we love about our PS360Wii slims; you could play PC games on it; develop for it easily; play online. The people at Infinium Labs even had a working prototype at E3 in 2004—not just a well edited teaser video clip. It was unfortunate that it never made it to stores due to problems during production and online software.
                                                                                                                            But that was another time when online game play was not as strong as it is now. These days, online capability is a given for mostly any game and portable device. The team behind OUYA appear to have enough savvy in order to deliver something to its supporters. Just this past week, Julie Uhrman, OUYA founder and CEO, released news that the console was now in the development phase and meeting milestones in time. Will they be able to deliver in time? Will it actually succeed? Part of me remains hopeful and optimistic to see indie developers have a chance at putting their project out there through a brand new console that caters to them.

                                                                                                                            Windows Phone 8: getting much closer to a unified development platform with Windows 8

                                                                                                                            After a broad but concise overview of the Windows Phone 8 development platform there is just one topic for me worth to consider in detail here:

                                                                                                                            How close is the Windows Phone 8 development platform to Windows 8?

                                                                                                                            First here is an illustration of what developers have in general:

                                                                                                                            image

                                                                                                                            I will proceed with that elaboration in the following sections:

                                                                                                                            1. Windows Phone 8 development platform overview
                                                                                                                            2. Native C++ and DirectX brought to the platform
                                                                                                                            3. Partial WinRT support with phone extensions but no WinJS support
                                                                                                                            4. Managed (.NET) code with XAML and a number of enhancements
                                                                                                                              – Core information
                                                                                                                              – XAML related information
                                                                                                                              – Code sharing between Windows platforms
                                                                                                                              – Code sharing with 3d party frameworks
                                                                                                                              – Cloud backends made super-easy: Windows Azure Mobile Services
                                                                                                                            5. Web based, HTML5/JavaScript et al, client applications

                                                                                                                            1. Windows Phone 8 development platform overview

                                                                                                                            Build 2012: Microsoft launches SDK for Windows Phone 8 [networkworld, Oct 30, 2012]

                                                                                                                            At the Build 2012 developer conference in Redmond, Washington, Kevin Gallo from Microsoft announced the Windows Phone 8 development platform.

                                                                                                                            The full transcript of his speech is here, while the full video record of his announcement is in Keynote 1 BUT START AT [01:11:20] ESSENTIALLY AT [01:13:00]. Also read his blog post on Announcing the new Windows Phone 8 Developer Platform [Windows Phone Developer blog, Oct 30, 2012] from which it is especially important to draw the attention of developer oriented people to the referred from there Introducing Windows Phone SDK 8.0 [The Visual Studio Blog, Oct 30, 2012], Touring the Windows Phone 8 Dev Center [The Visual Studio Blog, Nov 2, 2012] and Announcing the release of the .NET Framework for Windows Phone 8 [.NET Framework blog, Oct 30, 2012] posts, and the following excerpts from the related keynote part:

                                                                                                                            [01:19:38] Back in June I talked about how Windows Phone 8 was a foundational release, because we now share a common core with Windows. On top of this common core we have a common API set. You can now build shared components that are identical to both Windows and Windows Phone and use them inside of those apps. [01:20:00]

                                                                                                                            Following that: first a picture-sharing app is shown … already paired the phone and tablet using NFC … then it is shown how a photo image-editing app  written 10 years ago in C++ can be wrapped as a Windows runtime component, so it could be called from C#  in Windows Phone app … next how simple is to reuse the exact same code throughout the project inside of Windows 8 …

                                                                                                                            [01:24:17] talk about some of the new features coming to the Windows Phone 8 platform. …

                                                                                                                            See all these other features that we’ve been adding to the platform over the last release. I want to highlight a lot of them there. I want to highlight a few. You asked us to make it easier to build fast and fluid UI. We delivered. We’re writing more controls to the platform and we’ve dramatically improved the performance of the existing controls. Your apps will be noticeably faster when you use them. You asked us to do more with Live Tiles. We delivered. We now support Live Tiles in three sizes. We also allow you to show notifications on the launch screen, and you can create and update the wallpaper of the phone directly from within your application.

                                                                                                                            You asked for speech support. We now support having full conversations in your app. So, not only can you launch apps, you can control them using speech. We’ve improved   you’ve asked for us to improve our dev center and store. We’ve streamlined our store. It’s now more efficient to submit and update your apps, and you have more ways to monetize your apps in our store. You asked for deeper integration with the phone experiences. We delivered. We’ve opened up our camera and now we support a feature called Lenses. We’re actually better multitasking. We support location-based applications running in the background, as well as first-class support for VoIP and video chat.

                                                                                                                            You asked for us to improve and to give you advanced networking capabilities. We’ve heard your request. For Bluetooth data transfer, peer networking with Bluetooth and Wi-Fi, as well as proximity connect with NFC. Our response is done, done and done. In total we’ve delivered on over 90 percent of the top developer requests. And over the next few days you will be able to have over 20 sessions to go into detail about how to use these in your apps. [01:26:40]

                                                                                                                            Then an AR Drone Quadcopter app is shown which comes with a native code library that allows communication with it and a front end built out in XAML. What follows that is a talk about native games, supporting C++ code, which allows to write high-performance physics engines, as well as audio libraries, and get access to low-level, hardware-accelerated APIs like Direct3D, with fully programmable shader support, both pixel and vertex shaders. … Then Unity is showing the first-ever demo of the Unity gaming engine running on a Windows Phone.  …

                                                                                                                            After that Richard Kerris from Nokia is coming to the stage first making publicity for the Lumia 920 and finishing with the annoumcement that every attendee will get a Lumia 920. Finally Kevin Gallo is closing with the announcement that Microsoft will reduce the individual registration for their dev center from the normal $99 to $8 for the next eight days

                                                                                                                            For a general overview by the keynoter see: Windows Phone 8 developer platform highlights [Kevin Gallo on Windows Phone Developer Blog, Nov 5, 2012] which is drawing attention to the following capabilities

                                                                                                                            C++ … Introducing Direct3D app … New and expansive Windows 8 aligned APIs … XAML app improvements … XAML control improvements (LongListSelector control, Map control, WebBrowser control, Control performance) Windows Runtime Components … C++ code reuse … XAML and Direct3D (<DrawingSurface/>, <DrawingSurfaceBackgroundGrid/>) … Text improvements … New gesture support … Multi-res support … Networking improvements … App performance (Compile in the cloud, Startup splash screen, Binary XAML, Off-thread input) … Camera and Lenses … Wallet … In-app purchasing … App-to-app communication … Lock notifications, wallpaper and new Live Tile support … Speech (Voice commands, APIs for in-app dialog, Text-to-speech) … VoIP platform … Enterprise app support … Contacts and calendar … Fast application resume … Location aware apps

                                                                                                                            As Kevin Gallo told on the keynote there were detailed sessions about the Windows Phone 8 development platform. Those sessions are the following ones:image
                                                                                                                            When you click on the above image or HERE you will get an expanded PDF version of that which contains the abstracts to the sessions as well links to the Channel 9 video records and the associated PowerPoint slidesets. There is also another PDF document which contains related information excerpts from MSDN and elsewhere for those sessions.

                                                                                                                            There are certainly other reports on the new platform which are worth to link here:
                                                                                                                            All the New Features for Windows Phone 8 Developers [DZone, Nov 4, 2012]
                                                                                                                            What’s new in Windows Phone SDK 8.0 [blur blur blur, Nov 5, 2012]
                                                                                                                            WP8 Developer Series–Getting to know Common API’s for Windows Phone 8 and Windows 8 [Nithin Mohan T K’s Blog Space, Nov 4, 2012]
                                                                                                                            Windows Phone 8 unveiled: all the new features for developers [qmatteoq.com Diary of a Windows Phone develop, Oct 31, 2012]
                                                                                                                            The Windows Phone 8 Features You Didn’t See Yesterday [RYANLOWDERMILK.COM, Oct 31, 2012]
                                                                                                                            Nokia’s Marco Argenti on Windows Phone 8 [Nokia Conversations, Nov 1, 2012]
                                                                                                                            HIGHLY RECOMMENDED What’s new in Windows Phone 8 [Nokia Developer Wiki, Nov 1, 2012]
                                                                                                                            Windows Phone development – useful links [Nokia Developer Wiki, Nov 1, 2012]
                                                                                                                            Nokia Developer – Learn [interactive webinars announced – Nov 14,15, 21,22, 28 and 29 – for Lumia Windows Phone 8 app projects, Oct 30, 2012]
                                                                                                                            8 days of Windows Phone 8 [by Geert van der Cruijsen, Oct 30, 31×2, Nov 2, 3×2, 4, ??]

                                                                                                                            And there are some very general guides from Microsoft and elsewhere as:
                                                                                                                            Windows Phone 8 Reviewer’s Guide [Microsoft, Oct 17, 2012]
                                                                                                                            What’s new in Windows Phone SDK 8.0 [Windows Phone Dev Center, Oct 26, 2012]
                                                                                                                            WindowsPhone magazine Issue #1 [November 2012]
                                                                                                                            Getting started with developing for Windows Phone [MSDN Library, 2012, Oct 26]
                                                                                                                            Windows Phone 8 How-to [Windows Phone, Oct 29, 2012]


                                                                                                                            2. Native C++ and DirectX brought to the platform

                                                                                                                            image

                                                                                                                            Choosing the right project template for your game for Windows Phone 8 [MSDN Library, Oct 26, 2012]

                                                                                                                            Windows Phone 8 applications belong to one of two categories. Managed apps are based on managed code, but you can also invoke native code from this application type. The other application type is referred to as a “Direct3D app”. You cannot invoke managed code from within a Direct3D app. In Windows Phone 8, many of the phone features are exposed via Windows Phone Runtime APIs, which are accessible from both native and managed code. Many application scenarios can be achieved with either a managed app or a Direct3D app. But even though you can achieve similar results, there are some big differences in the structure, implementation, and available APIs for each application type. It’s important that you understand these differences and choose the right model for you app before you start coding.

                                                                                                                            Direct3D – Direct3D apps are intended for apps for which the highest-possible performance is required, such as complex 3D games. There are no built-in controls or other user interface primitives. Pure native applications are easier to port to Windows 8 native applications as well as other platforms that support native code.

                                                                                                                            For more information on creating Direct3D apps, see Direct3D app development for Windows Phone 8.

                                                                                                                            Building C++ Apps for Windows Phone 8 [Channel 9 discussion video, Oct 30, 2012]

                                                                                                                            C++ and Windows Phone 8 Development – Ask questions about writing C++ components for Windows Phone 8 apps or writing DirectX apps for WP8 with Window Phone team members Peter Torr and Tim Laverty.

                                                                                                                            So it is not only for gaming: Speed: in which MSDOS meets Windows Phone 8 [Shawn Hargreaves Blog, Nov 1, 2012]

                                                                                                                            … One of our goals in supporting native C++ was to make it easier to port existing software and frameworks to the platform

                                                                                                                            Porting Existing C++ Code to Windows 8/Windows Phone 8 [InfoQ, Oct 30, 2012]

                                                                                                                            When moving a C++ application to Windows 8/Windows Phone 8 the first consideration is the user interface. Few, if any, applications have a user interface that is appropriate for the touch-centric UI that Windows 8 showcases. There are four options for the UI layer:

                                                                                                                            • DirectX with C++
                                                                                                                            • XAML with C++
                                                                                                                            • XAML with .NET
                                                                                                                            • HTML5 over Windows RT

                                                                                                                            Since the UI needs to be rewritten rather than ported, coverage of these technologies it outside the scope of this report.

                                                                                                                            Tarek Madkour of Microsoft [Bringing existing C++ code to Windows Store apps, BUILD, Oct 30, 2012] recommends that developers porting existing libraries to use the Windows Application Certification Kit instead of the macro. To do this, create a new XAML based application and reference all of the libraries you want to port. You then need to run it once so that it is deployed on the computer. Next you run the Certification Kit against the application to generate a list of API calls that need to be replaced or removed.

                                                                                                                            Another resource in this area is the Alternatives to Windows APIs in Windows Store apps list.

                                                                                                                            Threading

                                                                                                                            Async

                                                                                                                            Exposing Libraries

                                                                                                                            How Visual Studio Improves C++ Performance [InfoQ, Oct 30, 2012]

                                                                                                                            Today at Build Jim Radigan and Don McCrady gave a presentation [It’s all about performance: Using Visual C++ 2012 to make the best use of your hardware, Build, Oct 31, 2012] that discussed how the improved Visual Studio 2012 (VS2012) compiler can benefit developers programming in C++. Radigan began his talk, “Its all about performance: Using Visual C++ 2012 to Maximize Your Hardware”, by giving a brief historical overview of the increases in computer power since the introduction of the original Pentium.

                                                                                                                            That first Pentium had 3.1 million transistors while the current generation Ivy Bridge CPUs have 1.4 billion transistors. As McCrady would later note, C++ AMP allows developers to utilize everything with one single langauge– both the CPU, and the GPU that is increasingly present on CPU dies (in addition to the GPUs present in discrete expansion cards.)

                                                                                                                            While using code targeting C++ AMP can frequently provide the best performance versus generic code, Radigan continued by noting that the auto-vectorization and auto-parallelization optimizations present in VS2012 mean that in many cases recompiling existing C++ code can provide immediate benefits. As a result the optimizer present in VS2012 is double the size of previous versions.

                                                                                                                            Apollo has landed [Shawn Hargreaves Blog, Oct 30, 2012]

                                                                                                                            The developer SDK for Windows Phone 8 (codename Apollo) is now available for download from an internet near you.  Which means I can finally talk about what I’ve been working on this past year!  I am dev lead for graphics, so I’ll probably have most to say about that area, but knowing me I’m sure I’ll find other topics to write about too.

                                                                                                                            This first post is basically just a bullet list summarizing the graphics capabilities of the platform:

                                                                                                                            • Write games in high performance native C++
                                                                                                                            • Or you can interop between XAML and C++/D3D, similar to the Silverlight/XNA interop feature in Mango
                                                                                                                            • Graphics APIs are a subset of Windows 8, so it’s easy to move code back and forth between phones, tablets, and desktop PCs
                                                                                                                            • Direct3D 11.1 API, targeting feature level 9.3 hardware capabilities
                                                                                                                            • DirectXMath provides high performance SIMD vector math, optimized for SSE and NEON
                                                                                                                            • XAudio2 provides game focused audio playback, mixing, and effects (ok, you got me, this one isn’t graphics)
                                                                                                                            • Not all Windows graphics components are supported on phone
                                                                                                                              • No WIC – use DirectXTex to preconvert textures to .dds format, thenDirectXTK to load them
                                                                                                                              • No Direct2D or DirectWrite – use DirectXTK instead
                                                                                                                              • No legacy features such as GDI, D3DX, or fixed function – parts of these can be replaced with DirectXTK

                                                                                                                            So what notable D3D11 features are NOT included in feature level 9.3?

                                                                                                                            • No geometry shaders
                                                                                                                            • No hull/domain shaders
                                                                                                                            • No DirectCompute
                                                                                                                            • No resource arrays
                                                                                                                            • No BC4–BC7 compression
                                                                                                                            • No vertex texture fetch

                                                                                                                            Anything else important you should know?

                                                                                                                            • Windows Phone 8 uses a tiled GPU architecture, so for best performance you’ll need to understand how to use the D3D11_MAP_WRITE and D3D11_COPY flags to specify DISCARD and NOOVERWRITE behaviors, and when to call ID3D11DeviceContext1::DiscardView  (ooh, good topic for future articles)
                                                                                                                            • Native D3D apps handle their own rotation: this isn’t automatic like in XNA.
                                                                                                                            • Windows Phone 8 device manufacturers can choose one of three screen resolutions:
                                                                                                                              • 480×800
                                                                                                                              • 720×1280
                                                                                                                              • 768×1280

                                                                                                                            Windows Phone 8 includes the same hardware scaler feature as WP7.  Use this to draw at the same resolution on all devices (simplifying development) or to draw fewer pixels for better performance.  Use the new DXGI_SCALING_ASPECT_RATIO_STRETCHED mode.

                                                                                                                            See also: Differences in game development between the phone and the desktop [MSDN Library, Oct 26, 2012]

                                                                                                                            Starting with Windows Phone 8, Windows Phone apps can be created using native code and Direct3D. This means that a lot of code and programming techniques are the same when creating games for Windows 8 and Windows Phone 8. However, due to the smaller form factor, the different input mechanisms, and the set of available APIs, there are some significant differences that you need to consider when creating a game for the phone platform. This topic highlights the major areas where the phone platform is different.

                                                                                                                            This topic contains the following sections.

                                                                                                                            New tools for Windows Phone 8 save developers time and money [Windows Phone Developer Blog, Oct 30, 2012]

                                                                                                                            Native gaming

                                                                                                                            One significant feature of the Windows Phone 8 development platform is support for the native C++ programming model. Native code offers a number of benefits related to code reuse, and it opens up opportunities for game engines, physics, animation, audio libraries, and more. The following organizations are announcing Windows Phone 8 support:


                                                                                                                            3. Partial WinRT support with phone extensions but no WinJS support

                                                                                                                            Windows Phone API reference [MSDN Library, Oct 26, 2012]

                                                                                                                            Windows Phone Runtime API

                                                                                                                            Windows Phone Runtime is a subset of native API that is built into the operating system. It is implemented in C++ and projected into C#, VB.NET, and C++, making it easy for you to consume naturally in the language of your choice. Developers that are familiar with the Windows Runtime will find the Windows Phone Runtime easy to learn. The frameworks are very similar. The following diagram shows the relationship between Windows Phone Runtime and Windows Runtime in terms of the API surface area it implements.

                                                                                                                            The diagram has three distinct areas and these are described as follows:

                                                                                                                            1. imageThe set of Windows Runtime API not supported on Windows Phone 8. The API surface area of Windows Runtime is very large, with over 11,000 members. We’ve adopted a subset for Windows Phone 8 that allows you to build compelling phone scenarios. Area 1 in the diagram above represents the APIs that are not available on Windows Phone 8.
                                                                                                                            2. The set of Windows Runtime API adopted for Windows Phone 8. This is represented by area 2 in the above diagram and consists of approximately 2,800 members. For some types, we have not implemented certain members. For others we have added additional members to support phone-only features. In both cases, these differences are noted in the API reference documentation.
                                                                                                                            3. We’ve added key APIs needed to build great apps for the phone. These are represented by area 3 in the diagram and total about 600 members. For example, we have brand-new APIs for speech synthesis and recognition, VOIP, and other features. Creating these as Windows Runtime style APIs means you can use them regardless of the programming language you use for your app.

                                                                                                                            The Windows Phone Runtime API consists of areas 2 and 3 in the above diagram. For more information, see Windows Phone Runtime API.


                                                                                                                            Supported languages

                                                                                                                            The following table shows what programming languages are supported in Windows Phone compared to Windows 8. Whether your development background is with native or managed code, you can build great apps for Windows Phone using your language of choice. JavaScript is not supported on Windows Phone 8.

                                                                                                                            clip_image002


                                                                                                                            4. Managed (.NET) code with XAML and a number of enhancements

                                                                                                                            Core information

                                                                                                                            image

                                                                                                                            Choosing the right project template for your game for Windows Phone 8 [MSDN Library, Oct 26, 2012]

                                                                                                                            Managed – The UI framework for managed apps, including controls and page navigation, means application development is quicker and easier. Access to the Windows Phone Runtime library, the DrawingSurface control, which allows you to render graphics into a XAML page using Direct3D, and the ability to invoke native assemblies from managed code means that managed apps have comparable functionality and performance to native-only apps. There are several useful features, like Live Tiles, the Background Transfer Service, and several of the built-in Launchers and Choosers that can only be used in managed apps applications. Managed apps apps will also allow you to reuse most code from Windows Phone OS 7.1 applications.

                                                                                                                            XAML and Direct3D apps for Windows Phone 8 [MSDN Library, Oct 26, 2012]

                                                                                                                            This topic describes the structure of a XAML and Direct3D app, and walks through the project template that’s included in Windows Phone SDK 8.0. This type of app uses the DrawingSurface control which allows you to use Direct3D to render graphics that are displayed behind or inline with XAML controls and content. The size and layout of your DrawingSurface are handled just as they are with other XAML controls.

                                                                                                                            A different app type is the Direct3D with XAML app which uses the DrawingSurfaceBackgroundGrid control. With that control, your graphics are displayed across the entire screen, below any other XAML elements on the page, including any elements in the frame. For info about choosing the control that’s right for your app, see Choosing the right project template for your game for Windows Phone 8.

                                                                                                                            Announcing the release of the .NET Framework for Windows Phone 8 [.NET Framework Blog, Oct 30, 2012]

                                                                                                                            Apps get (much) faster with Windows Phone 8

                                                                                                                            We’ve made many changes to the .NET Framework libraries and runtime in Windows Phone 8, including the introduction of the new async model. We also made substantial changes to the .NET Framework engine and to our ARM compiler. As a result, we’ve observed major performance improvements both in the lab and with actual Windows Phone Store apps. On average hardware, we have seen apps start up twice as fast as on Windows Phone 7.1 devices. End-users will notice and really appreciate the speed of your apps. We hope your apps see similar gains.

                                                                                                                            Async

                                                                                                                            The most important recent advance in the .NET Framework is the new async programming model, introduced by C# 5, Visual Basic 11 in .NET 4.5. We’ve enabled the task-based async model on Windows Phone 8, with changes to both the CoreCLR and the .NET Framework libraries. This change is particularly relevant since Windows Phone 8 will run on multicore hardware. You can take advantage of these improvements by using the new async and await language keywords or by also using the popular Task Parallel Library. As a result, it is now much easier to provide a highly responsive UI experience for your users by leveraging both the async model and the multiple cores on end-user devices.

                                                                                                                            CoreCLR engine and garbage collector

                                                                                                                            Windows Phone 8 includes the CoreCLR engine instead of the .NET Compact Framework. The CoreCLR includes many of the same features and optimizations as the CLR in the .NET Framework 4.5. As a result, it is a lot faster and more efficient than the .NET Compact Framework. In particular, the CoreCLR includes our world-class auto-tuning garbage collector. These changes result in reduced startup time and higher responsiveness in your apps.

                                                                                                                            Much faster code with “Compiler in the Cloud”

                                                                                                                            For Windows Phone 8, we adopted a new code generation approach that is much better suited to the phone, both to deliver higher performance and to save battery life. Windows Phone 8 apps are compiled to high-quality ARM code before they are downloaded and deployed on end-user devices. They are compiled in the Windows Phone Store, with an optimizing compiler that does not have to satisfy the time and power constraints of a just-in-time (JIT) compiler. As a result, end-users will enjoy very fast app launch times on Windows Phone 8.

                                                                                                                            These changes are specific to Windows Phone 8, but they also improve launch times for Windows Phone 7.x apps. Both Windows Phone 7.x and 8 apps can be pre-compiled to high quality ARM code in the Windows Phone Store, before being downloaded and installed on Windows Phone 8 devices. You and your customers get the benefits of pre-compilation, without requiring you to make changes to your app. You can test out the pre-compiled binaries on your own Windows Phone 8 devices using Visual Studio 2012.

                                                                                                                            While these changes provide significant performance improvements for end-users, they also help battery life. In Windows Phone 7.x, app code was compiled every time the app was launched, and the CPU was used to compile that code, requiring battery power. With the new code generation approach in Windows Phone 8, apps are compiled in the Windows Phone Store with AC power generated from the Columbia River in Washington. That’s a better battery to use than yours! As you can see, we’ve removed an entire category of battery use on end-user devices.

                                                                                                                            Windows Phone 7.1 apps run on Windows Phone 8

                                                                                                                            Windows Phone 8 is designed to run existing Windows Phone apps unchanged. We’ve put in significant effort into maintaining application compatibility to ensure that your Windows Phone 7.1 app continues to run on the new Windows Phone 8 devices. It is recommended that you test your 7.1 app using the Windows Phone 8 device or emulator to ensure that you are getting a compatible experience.

                                                                                                                            In advance of new Windows Phone 8 devices coming to market, you may want to consider upgrading your existing Windows Phone 7.1 app to Windows Phone 8 to leverage new updates to the platform. The Windows Phone SDK 8.0 makes it easy to upgrade projects in Visual Studio 2012. Keep in mind that when you upgrade your existing Windows Phone 7.xapp to Windows Phone 8, you may see changes in API behavior (serialization and isolated storage are the major categories in .NET to watch for) when the upgraded app is run on the Windows Phone 8 device or emulator. You can read more about compatibility on the Windows Phone app platform compatibility MSDN page.

                                                                                                                            Writing Windows Phone 8 apps

                                                                                                                            Windows Phone 8 provides major new improvements for developers. I have already talked about the adoption of C# 5 and Visual Basic 11, particularly around async, which you can use in Windows Phone 8 apps. Another major improvement is Windows Runtime interop. You can call Windows Runtime APIs in your code to get access to new native OS APIs and third-party native APIs.

                                                                                                                            I expect that many of you are building both Windows Phone 8 apps and Windows Store apps. In many cases, you will be building versions of those apps that differ only slightly between the Windows Phone and the various Windows 8 form factors. You should find that you can share a significant degree of your app logic between these platforms.

                                                                                                                            Windows Phone Runtime interop

                                                                                                                            Windows Phone 8 exposes a new type of native API through the Windows Phone Runtime [WinPRT], much like the Windows Runtime [WinRT] in Windows 8, if you are familiar with that new API technology. Many new APIs exposed in Windows Phone 8, like the Windows Phone Runtime Location API, are exposed by the Windows Phone Runtime. The CoreCLR engine has been updated to enable you to call Windows Phone Runtime APIs in your apps. In addition, native code developers can expose Windows Phone Runtime APIs, making their native code functionality available to .NET Framework developers. You will notice that you can call Windows Phone Runtime APIs just as naturally as you would call any managed APIs.

                                                                                                                            The Windows Phone Runtime enables you to call native APIs in both the Windows Phone SDK and as exposed by third parties. In Windows Phone 8, you cannot expose .NET Framework code via the Windows Phone Runtime.

                                                                                                                            Additionally, you can call native code from within a managed app, as long as the native code is packaged and exposed to callers as a Windows Runtime type. We expect that several third-party native gaming engines will be leveraged this way. Note that we do not enable you to create Windows Runtime APIs using C# or Visual Basic in this release of Windows Phone.

                                                                                                                            HIGHLY RECOMMENDED Mani Ramaswamy and Peter Sollich: Inside Compiler in the Cloud and MDIL [Channel 9 video, Nov 6, 2012]

                                                                                                                            By now you’ve learned that the CLR, Windows Phone Client, and Windows Phone Services teams got together to develop “Compiler in the Cloud”. All Windows Phone 8 apps written in .NET technologies will get the benefit of this collaboration. The end goal? Really fast startup of Windows Phone 8 .NET apps.

                                                                                                                            “Compiler in the Cloud?”, you ask.

                                                                                                                            The idea is pretty simple. First, enter MDIL or Machine Dependent Intermediate Language or .NET hybrid assembly language. MDIL is all about compiling to native assembly instructions whenever possible, and compile the rest to pseudo instructions that can quickly be translated to native instructions on the phone. Thus, this assembly containing a mix of pseudo instructions and native instructions can be shipped to the device (and is portable across the same architecture – example, across all the ARM devices), and on the device we perform a light-weight linking step to convert the entire assembly to a native image. Most of the heavy lifting is done when we compile the IL assembly to the intermediate file between an IL assembly and a native image (this is what MDIL is).

                                                                                                                            “So what?”, you ask. The linking step on the device that converts MDIL assembly to a native image only takes 1/5th the time as traditional NGEN on device. Thus, we get some of the benefits of both pre-compilation (since we are executing off the native image where all instructions are assembly instructions) and JIT-compilation (no heavy compilation on the device during framework updates).

                                                                                                                            Tune in to meet the program manager for code generation in .NET, Subramanian (Mani) Ramaswamy, and one of the lead developers of “Compiler in the Cloud”, Peter Sollich. Peter is an expert in precompilation. We go quite deep here with plenty of whiteboarding. Peter teaches us exactly what MDIL is and why it’s designed the way it is. We also talk about the higher level meaning in this (apps start fast, at native speed!). All around, it’s a great Going Deep episode. Take the time to watch and learn. Thanks Mani and Peter!!

                                                                                                                            See Subramanian’s BUILD 2012 session [Deep Dive into the Kernel of .NET on Windows Phone 8] where he goes into detail on MDIL/Compiler in the Cloud and other performance/functionality improvement in .NET for Windows Phone 8.

                                                                                                                            The NET Perspective: Then and Now [InfoQ, Nov 1, 2012]

                                                                                                                            With the introduction of WinRT and the dimming of Silverlight, some NET developers are concerned that the platform’s popularity, and therefore support,  at Microsoft may be on the decline. The platform’s flagship language is C#, but C# creator Anders Hejlsberg’s latest publicly released project is TypeScript. This turn of events brought a large audience to the presentation “The Evolution of .NET” by Brandon Bray to see what was in store for .NET.

                                                                                                                            Bray is the Group Program Manager of .NET and began his talk with an overview of the history of the platform: starting with its initial announcement at the 2000 Professional Developers Conference, and concluding with where it is today: marking the year of its 10 year annniversary as the .NET Framework 1.0 shipped in February 2002.

                                                                                                                            There are three enduring themes of the platform that Bray identified:

                                                                                                                            1. Broadening support for platforms and industry trends
                                                                                                                            2. Time to solution getting better
                                                                                                                            3. Performance improvements: by improving the runtime and libraries

                                                                                                                            As Bray worked through NET’s history, he did observe that Silverlight has “done a lot of great things for .NET” and said that the lessons learned from Silverlight have been applied to Windows Phone and Windows 8.  

                                                                                                                            Since .NET Framework 4.5 was released 3 months ago, it has recorded over 4 million downloads demonstrating its continued popularity. At this point in time, Bray observed that users want the following main features:

                                                                                                                            • Business compatible applications: Reflecting the consumerization of IT, the ability to bring your own device (phone/tablet/laptop) to work and in use it the corporate world is a growing trend.
                                                                                                                            • Fast & Fluid experience: This is not just a requirement that applies to the user interface’s performance, it also includes the necessity that users can easily figure out how to use their apps without requiring outside help.
                                                                                                                            • Modern connected apps: Getting data to and from their device to the web/cloud, desktop, etc.

                                                                                                                            From a developer’s perspective, Bray says that they want they ability to target multiple platforms: Windows Phone, web & cloud, and Windows 8. The needs of users and developers define what the .NET Framework is trying to serve.

                                                                                                                            Performance Improvements

                                                                                                                            So what are some of these available improvements? Bray highlighted .NET 4.5’s background garbage collection, multi-core JIT (just-in-time) compiler, and a reduced on-disk footprint. The adoption of this new background garbage collector by the Bing team saw them drop from an average 8% pause under the old GC to a 2% average pause with the new. Multi-core JIT is automatically used by ASP.NET, and developers can add it to their application by examining the ProfileOptimization class.

                                                                                                                            Developers seeing difficulties with DLL Hell as a result of thier upgrade to .NET 4.5 are encouraged by Bray to contact Microsoft as they are aware that there are problems and are actively working to resolve these issues.

                                                                                                                            .NET on Windows Phone 8: The Advantages of Compile in the Cloud

                                                                                                                            Moving to Windows Phone 8, Bray noted the following improvements that have been made:

                                                                                                                            • CoreCLR is now the foundation for NET on WP8
                                                                                                                            • Key NET4.5 capabilities are now on WP8
                                                                                                                            • Compile in the Cloud means your apps will launch faster

                                                                                                                            Using compile in the cloud the average phone app can expect to see a 2x gain in performance on WP8 launch hardware. Previously assemblies were deployed in a situation that in effect treated the phone as a compiler– which isn’t optimal for either performance or battery life. But with compile in the cloud, MDIL (machine dependent instruction language) is used to outsource the compilation. The MDIL compiler produces MDIL assembly which is then deployed to the phone.

                                                                                                                            The Future

                                                                                                                            Bray was reserved when discussing the platform’s future, as he clearly did not want to make any public announcements of new features. However he did reiterate that Microsoft cares about .NET and noted that it is an integral part of all MS platforms that are shipped. Bray went on record that “We (Microsoft) want .NET to be successful.”

                                                                                                                            Looking ahead, Bray observed that assumptions change and as a result so should the .NET platform. The new areas for future focus:

                                                                                                                            • Improving the device experience (Windows Phone, tablets, etc)
                                                                                                                            • First class cloud experience
                                                                                                                            • Heterogeneous development
                                                                                                                            • Targeting multiple platforms at once

                                                                                                                            Again, while no specifics were announced, some interesting clues were left. As it was claimed lessons were learned from Silverlight, so it seems that Microsoft’s Singularity project has also found its way into different projects. Looking at MDIL for WP8, Channel 9 user “Felix9” noted in August 2012 that MDIL had previously appeared with Singularity’s Bartok compiler.


                                                                                                                            XAML related information

                                                                                                                            Announcing Windows Phone 8 SDK–Design Great Apps with Blend for Visual Studio 2012 [BlendInsider YouTube channel]

                                                                                                                            Blend for Visual Studio 2012 makes it easy to design great apps for Windows Phone 8 using the Windows Phone 8 SDK. Blend for Visual Studio 2012 is included with many versions of Visual Studio 2012, including the free VS 2012 Express for Windows Phone 8, VS 2012 Express for Windows 8, and VS 2012 Pro, Premium, and Ultimate. Read more on our team blog at http://blendinsider.com.

                                                                                                                            Announcing Windows Phone 8 SDK–Design Great Apps with Blend [//blendinsider, Oct 30, 2012]

                                                                                                                            The Blend team is excited to announce our latest release of Blend and Visual Studio XAML design tools that support Windows Phone 8 development. In this release, our big focus was on unifying the XAML design support across Blend and Visual Studio, similar to the design experience available for other XAML platforms like Windows Store Apps, WPF, and Silverlight.

                                                                                                                            Blend is included with Visual Studio 2012. This makes it easy for you to create great Windows Phone 8 applications. The free Visual Studio 2012 Express for Windows Phone 8 comes with Blend as well. For all you Visual Studio 2012 Pro, Premium, and Ultimate customers out there, installing the Windows Phone 8 SDK automatically enables Windows Phone 8 development in your installed version of Blend and Visual Studio.

                                                                                                                            A lot of the Blend features you have come to love in the previous edition of Windows Phone tools are now available in Visual Studio as well, including the Device Panel, better support for editing controls like the AppBar, and template editing.

                                                                                                                            In addition to these, we have added support for designing for multiple resolutions in the Device Panel.

                                                                                                                            All the features of Blend available in the previous edition of the Windows Phone tools are carried over to the Windows Phone 8 tools as well, including Behaviors, visual state editing, and sample data. If you have the Windows Phone 8 SDK installed, you also get full design support for building Windows Phone 7.5 (Mango) apps in Blend and Visual Studio.

                                                                                                                            See also: Visual Studio Express 2012 for Windows Phone [MSDN Library, Oct 26, 2012]

                                                                                                                            Visual Studio Express 2012 for Windows Phone is a complete development environment for creating Windows Phone apps. Visual Studio Express 2012 for Windows Phone includes development features such as Windows Phone project templates, a code editor, a Windows Phone-based visual designer, and a Toolbox that contains Windows Phone controls. It also includes integrated testing features such as simulation, monitoring and profiling, and the Windows Phone Store Test Kit. With Visual Studio Express 2012 for Windows Phone, you can debug and deploy your apps on Windows Phone Emulator or a Windows Phone device.

                                                                                                                            Supported features

                                                                                                                            With the exception of a few debugging features, the Windows Phone Add-in for Visual Studio 2012 has equivalent functionality to Visual Studio Express 2012 for Windows Phone. For detailed information about the supported debugging features, see Debugging apps for Windows Phone.

                                                                                                                            The projects that you create with either Visual Studio Express 2012 for Windows Phone or the Windows Phone Add-in for Visual Studio 2012 are compatible with Blend for Visual Studio. You can open these projects in Blend without any conversion issues or loss of functionality.

                                                                                                                            Unsupported features

                                                                                                                            Some features in Visual Studio 2012 Professional or higher are not supported when you are using the Windows Phone Add-in for Visual Studio 2012. These unsupported features include the following:

                                                                                                                              • IntelliTrace

                                                                                                                              • Lab Management

                                                                                                                              • Testing

                                                                                                                              • Data (add data source, schema compare)

                                                                                                                              Writing Silverlight and WPF Apps with Windows Runtime XAML in Mind [Pete Brown in MSDN Magazine, Windows 8 Special Issue, Oct 12, 2012]

                                                                                                                              Windows Runtime (WinRT) XAML for new Windows Store apps is the latest member of the XAML and C#/Visual Basic family many of us have come to love. It all officially started in 2006 with the Microsoft .NET Framework 3.0 and “Avalon” (later named Windows Presentation Foundation, or WPF). After that came several more revisions of WPF, including the latest, WPF 4.5, and alongside we’ve had seven named versions of Silverlight (including 1.1 and 5.1), several versions of Windows Phone and more. You’ll even find part of the XAML stack available on .NET Micro Framework devices.

                                                                                                                              You might wonder why there are so many variations on XAML and the .NET Framework. Although many of the implementations have converged on similar uses (Silverlight to write desktop apps, for example), each platform was developed and optimized for different scenarios and target platforms. For example, Silverlight was designed to be cross-platform and Web-hosted. XAML on Windows Phone was designed for phone-specific scenarios and hardware, and WinRT XAML on Windows 8 was designed for high-performance, on the metal (x86/x64 and ARM), touch-first (but not touch-only) Windows Store apps.

                                                                                                                              Nevertheless, these implementations of XAML have far more in common than not. It’s because of these similarities that the differences seem so pronounced. Of course, tiny differences can cause a lot of development challenges, something I know from personal experience and from talking with other developers. However, the fact that we can even talk about compatibility at a detail level illustrates the similarity between the languages, libraries and markup.

                                                                                                                              In this article, I’m targeting two important scenarios: sharing code with a companion app and future-proofing your current development.

                                                                                                                              Companion App This is a simultaneous code-sharing, or cross-compilation, scenario for WPF and Silverlight application developers who want to develop companion Windows Store apps for Windows 8 at the same time.

                                                                                                                              Future Proofing In this scenario, developers are creating new WPF and Silverlight applications today but are not currently targeting Windows 8. When the organization adopts Windows 8, the developers want to be ready; they want to help ensure that appropriate portions of their apps will be more easily ported to the new Windows UI.

                                                                                                                              Decades of programming experience have taught us that reuse and portability are never free. However, with the techniques covered here, you’ll find much of the effort a minimal increment over what you would normally do to create well-architected apps.

                                                                                                                              Thoughtful Architecture Is Essential

                                                                                                                              Breaking large applications into smaller apps is possible only if you have good architecture to begin with. In fact, if your application has a lot of interdependencies between code modules, a lot of heavy class hierarchies, or otherwise feels like a ball of mud or throwaway code, reusing or porting anything will be extremely difficult. But don’t despair! Code can be refactored, and new code can be written with the new architecture in mind.

                                                                                                                              When designing new apps, I encourage XAML developers to follow a few key approaches: binding, the Model-View-ViewModel (MVVM) pattern and service classes.

                                                                                                                              Binding The more you embrace data binding when developing in XAML, the easier it is to keep your logic separated from the UI. Ideally, you set the DataContext for the UI, and everything else is handled by binding with data or commands. In practice, few apps are able to attain this level of separation, but the closer you get, the easier your life will be.

                                                                                                                              The MVVM Pattern The MVVM pattern goes hand-in-hand with data binding. The ViewModel is what the UI will bind to. There’s a ton of great information (and toolkits, which I’ll cover later) available for free on the Internet and in books, so I won’t rehash that here.

                                                                                                                              Service Classes This approach is not to be confused with Web services. Instead, these are classes that provide reusable functionality on the client. In some cases, they might call out to RESTful or other services. In other cases, they might interface with your business logic. In all cases, they encapsulate potentially volatile code and make swapping out implementations easier. For example, in Figure 1, the ViewModel talks to service classes in order to use both platform services and to resolve external dependencies.

                                                                                                                              Relationship Between the ViewModel and Service Classes
                                                                                                                              Figure 1 Relationship Between the ViewModel and Service Classes

                                                                                                                              I know. You’re thinking, “Ugh! Another layer diagram.” But you know how important these concepts are. The intent is to decouple yourself from the platform you’re on as much as is reasonable within your budget and time constraints. By factoring out code that, for example, makes COM or p-invoke calls into desktop elements such as Windows Imaging or DirectShow, you can more easily replace that implementation with the WinRT camera API in your Windows Store app. Service classes are also a great place to encapsulate other platform differences, such as contract implementations: sending an e-mail from your Windows Store app would use a contract, but on the desktop it would likely mean automating Outlook or hooking into an SMTP server.

                                                                                                                              Of course, it’s easy to go overboard with architecture and never actually deliver. Good architecture should make development easier, not harder. If you find your team struggling with the minutiae of a particular architectural pattern, you’re probably wasting time. Instead, understand the patterns and what they bring, and then make intelligent and informed decisions about the trade-offs. In most cases, implementing 85 percent of a great architecture is better than 0 percent of the same. Similarly, the cost involved in getting that last 15 percent implemented is often not worth it.

                                                                                                                              Once you separate out platform-dependent code, quite a bit of other nontrivial code can be reused.

                                                                                                                              Wrapping Up

                                                                                                                              WinRT XAML, Silverlight and WPF have been created with different purposes in mind, but they’re more similar than different. Sharing code between them is easy, and sharing XAML is possible. There are lots of additional techniques you can follow to target all three platforms and move from the desktop to the new Windows Store UI. I’d love to continue this conversation on Twitter and on my blog at 10rem.net. If you’ve used other techniques for multi-targeting or porting code to the Windows Runtime, I’d love to hear from you.


                                                                                                                              Pete Brown is the Windows 8 XAML and gadget guy at Microsoft. He’s also the author of “Silverlight 5 in Action” (Manning Publications, 2012) and “Windows 8 XAML in Action” (Manning Publications, 2012). His blog and Web site are 10rem.net, and you can follow him on Twitter at twitter.com/pete_brown.

                                                                                                                              Thanks to the following technical expert for reviewing this article: Tim Heuer

                                                                                                                              XAML TV – Pete Brown: Windows 8 XAML for Silverlight/WPF Developers [xamltv YouTube channel, July 10, 2012]

                                                                                                                              Windows 8 Metro style XAML apps represent the newest member of the .NET/XAML family that includes WPF, Silverlight, Windows Phone, and more. In this episode, we join Pete Brown, XAML guy at Microsoft, for a brief introduction to Metro style apps with a particular focus on what may be new or different for people coming from Silverlight and WPF.

                                                                                                                              Code sharing between Windows platforms

                                                                                                                              Maximize code reuse between Windows Phone 8 and Windows 8 [MSDN Library, Oct 26, 2012]

                                                                                                                              In this section, we will help you make the right choices to maximize code reuse in your apps. As a developer, you want to streamline your development and make maintaining your apps as efficient as possible. By working smarter, you give yourself more time to develop more apps and fill the marketplace with your creations. When building an app for Windows Phone 8 and Windows 8, you should look for opportunities to share code, designs, and assets as much as possible so that you maximize the return on your investment. This section describes the sharing techniques that you can use when building you app for both platforms.

                                                                                                                              Sharing techniques to maximize code reuse

                                                                                                                              The following table shows some of the techniques you can use to share code between your Windows Phone 8 and Windows 8 apps. Each is described in detail in the topics to which they are linked. The table calls out whether a technique applies to managed code, C# or VB, or native (C++) code. You can choose any of these techniques, or a combination of them.

                                                                                                                              Sharing technique

                                                                                                                              When to use

                                                                                                                              Separate UI and app logic using the Model-View-ViewModel pattern

                                                                                                                              This guidance is applicable to many app types, but particularly to apps that have a XAML UI. Separation allows you to write the app logic and to concentrate on user experience design separately. An added benefit is that your app logic is more likely to be common for your app on both platforms, and therefore is a great candidate for code sharing using the rest of the techniques described here. Model-View-ViewModel (MVVM) is a great way to achieve this separation.

                                                                                                                              Share functionality using Portable Class Libraries

                                                                                                                              Windows Phone 8 and Windows 8 share the same .NET Framework engine. In a XAML app, most of your app logic will be written in managed code. If you are using the MVVM design pattern, you have the potential to share your viewmodel and potentially your model. Note that Portable Class Libraries are a .NET Framework concept and don’t support C++.

                                                                                                                              Share code with Add as Link

                                                                                                                              Use this technique for code that is non-portable and therefore can’t be implemented in a Portable Class Library. For example, Windows Phone 8 and Windows 8 can use the common Windows Runtime API surface to harness the power of each platform for networking, proximity, in-app purchase, and many other features. Portable Class Libraries don’t support Windows Runtime API. Instead, you can abstract this non-portable code, which is common to both platforms, into a class that can be shared using Add as Link in Visual Studio. In C++ projects files are added to projects as linked files by default.

                                                                                                                              Share using Windows Runtime Components

                                                                                                                              In addition to consuming the common Windows Runtime API available on both platforms, you can write your own Windows Runtime Component to make your functionality available in all supported languages. This can be written in C++ and consumed by C# or VB. This is a very useful technique for language interoperability or for when you want to write compute-intensive code in C++ and use it in all languages.

                                                                                                                              Sharing XAML UI

                                                                                                                              The UI in Windows Phone 8 and Windows 8 is written in XAML. However, the XAML implementations are not portable between the platforms. But you can isolate some of your custom basic UI building blocks into UserControls and share those classes as linked files that will be compiled for each platform. This technique is limited and should be used only for simple, reusable parts of your UI. The core of your UI should be built and tailored separately for each platform.

                                                                                                                              Conditional compilation with preprocessor directives

                                                                                                                              If you have functionality that’s implemented differently for Windows Phone 8 and Windows 8, you can use conditional compilation to compile the code suitably for each platform. You can’t use conditional compilation in a Portable Class Library. How much you adopt this technique will depend on your app complexity, but it can lead to more difficult code maintenance if used extensively.

                                                                                                                              Windows Phone 8 and Windows 8 platform comparison [MSDN Library, Oct 26, 2012]

                                                                                                                              The release of Windows Phone 8 is a significant step toward convergence with Windows 8. Here, we compare the Windows Phone 8 and Windows 8 development platforms, and discuss how developers can create apps for both platforms and maximize code reuse.

                                                                                                                              This topic contains the following sections.

                                                                                                                              Common native API

                                                                                                                              Windows Phone 8 now includes support for building C++ games using our new Windows 8 aligned Direct3D app model. The set of native APIs that are common to Windows Phone 8 and Windows 8 are listed in the following table.

                                                                                                                              Common native API

                                                                                                                              • DirectX 11.1
                                                                                                                              • XAudio2
                                                                                                                              • MediaEngine
                                                                                                                              • STL
                                                                                                                              • CRT
                                                                                                                              • WinSock

                                                                                                                              For more info about native API support for Windows Phone 8, see the following:

                                                                                                                              Common Windows Runtime API

                                                                                                                              Windows Runtime is a technology first introduced in Windows 8 and which offers a core infrastructure, a common type system, and a standard programming model. It’s implemented in C++ and projected into C#, VB, C++, and JavaScript, so it’s easy to consume naturally in the language of your choice. A significant subset of Windows Runtime is built natively into Windows Phone 8, with the functionality exposed to all supported languages. This gives you the ability to use the same API for common tasks such as networking, working with sensors, processing location data, and implementing in-app purchase. By using common Windows Runtime API in your app, you increase the potential to share code between your Windows Phone 8 and Windows Store apps to save time and improve the maintainability of your apps over time. The following table lists the Windows Runtime APIs that are common to both platforms.

                                                                                                                              Common Windows Runtime API

                                                                                                                              • Networking
                                                                                                                              • Sensors
                                                                                                                              • Proximity
                                                                                                                              • Storage
                                                                                                                              • DataSaver/Connection Manager
                                                                                                                              • Location
                                                                                                                              • Touch
                                                                                                                              • Online Identity
                                                                                                                              • Keyboard
                                                                                                                              • Launchers & Choosers
                                                                                                                              • In-App Purchase
                                                                                                                              • Sensors
                                                                                                                              • Threading
                                                                                                                              • Base Types/ Windows.Foundation

                                                                                                                              We’ve also added Windows Runtime APIs for the phone to enable more phone scenarios, including APIs for speech synthesis and recognition, and VoIP. The combination of Windows Runtime APIs adopted from Windows 8 and the additional Windows Runtime APIs we’ve added on the phone is called Windows Phone Runtime API. For more info about the Windows Phone Runtime API set, see Windows Phone Runtime API.

                                                                                                                              Shared .NET engine

                                                                                                                              You can leverage the same .NET engine in your XAML apps for Windows Phone 8 and Windows 8, and use sharing techniques to maximize code reuse for these apps on both platforms. For more info, see .NET API for Windows Phone.

                                                                                                                              Similar XAML UI controls

                                                                                                                              Windows Phone 8 and Windows 8 have similar but different design guidelines and building blocks used to create your UI. The core guideline for UI development in Windows Phone 8 and Windows 8 is to design the user experience for your app tailored for each platform. It’s important to make your app look right and be immersive on each device on which it runs to create the best possible experience for your app users.

                                                                                                                              On Windows Phone 8 you’ll want to create your UI to target the phone form factor, supported screen resolutions, and unique user experiences such as lock screen integration, live Tiles, and the navigation model. Similarly, on Windows 8, your Windows Store app should adhere to Windows 8 user experience best practices, and take advantage of the platform’s support for different app views and navigation controls, and of integration with the device through contracts and the many other features that will enhance your app and make it a success.

                                                                                                                              You create your UI on both platforms using XAML. Your app will consist of one or more pages, and each page contains a UI created by and customized by UI controls. The set of controls available on Windows Phone 8 is available in the System.Windows.Controls namespace. The set of controls used on Windows 8 is in the Windows.UI.Xaml.Controls namespace. Although these are different namespaces and the types are different, there’s a lot of similarity in the controls that are supported. Most of the controls are named the same and will be familiar to you coming from either platform. This supports design reuse—you can design your app for Windows Phone 8 and Windows 8 with the same UI building blocks in mind. For a comparison of the control sets available on both platforms, see XAML controls comparison between Windows Phone 8 and Windows 8.

                                                                                                                              Cross Platform Development : Windows 8 and Windows Phone 8 [Amit Dey MSDN blog, Nov 6, 2012]

                                                                                                                              Introduction

                                                                                                                              With the recent launch of Windows 8 and Windows Phone 8, it is a great opportunity for App Developers to target these platforms. Both of these platforms provide multiple options to App Developers in terms of Programming Language and frameworks. Some of the languages and framework options are common across these platforms and hence facilitate cross platform development. If you are an App developer who would like to develop Apps for both these platforms then you should think about cross platform development. Think about Portable Common API Layer and minimal platform specific Layer. This will reduce development effort and increase consistency and maintainability. Let us analyze what option we have.

                                                                                                                              Following are the all Language + Framework options provided for both of these platforms

                                                                                                                              Windows 8

                                                                                                                                1. C# + XAML
                                                                                                                                2. Visual Basic + XAML
                                                                                                                                3. C++ + XAML
                                                                                                                                4. C++ + XAML + Direct2D
                                                                                                                                5. C++ + Direct3D
                                                                                                                                6. JavaScript + HTML5

                                                                                                                                  Windows Phone 8

                                                                                                                                    1. C# + XAML
                                                                                                                                    2. C# + XAML + Direct3D
                                                                                                                                    3. C# + HTML5
                                                                                                                                    4. VisualBasic + XAML
                                                                                                                                    5. VisualBasic + Direct3D
                                                                                                                                    6. VisualBasic + HTML5
                                                                                                                                    7. C++ + XAML + Direct3D
                                                                                                                                    8. C++ + Direct3D

                                                                                                                                      Cross Platform Development Options

                                                                                                                                      The Options you have depends on the what kind of App you are making

                                                                                                                                      Apps

                                                                                                                                      If you want to make form based Applications with Event Driven User Controls like buttons, textboxes and labels then XAML is your best bet.

                                                                                                                                        1. C# + XAML
                                                                                                                                        2. Visual Basic + XAML
                                                                                                                                        3. C++ + XAML

                                                                                                                                          You can read about this in more detail here Cross Platform Development : Windows 8 and Windows Phone 8 : C# + XAML

                                                                                                                                          Games

                                                                                                                                          If on the other hand you are interested in 2D and 3D Graphics Intensive Apps like Games then Direct3D is the way to go.

                                                                                                                                            1. C++ + Direct3D

                                                                                                                                            Share functionality using Portable Class Libraries [MSDN Library, Oct 26, 2012]

                                                                                                                                            This topic explains what a Portable Class Library is and how you can use it to share code between your apps for Windows Phone 8 and Windows 8.

                                                                                                                                            This topic contains the following sections.

                                                                                                                                            Portable Class Libraries and MVVM

                                                                                                                                            When you create your app for Windows Phone 8 and Windows 8 using the Model-View-ViewModel (MVVM) pattern and using .NET APIs, you have the potential to share a lot of code in a Portable Class Library. Your ViewModel and Model can be designed to be portable and you should place these in a Portable Class Library. The views of your app, and the startup code, typically are platform-specific and should be implemented in your Windows Phone 8 and Windows 8 app projects. This is illustrated in the following diagram.

                                                                                                                                            Alignment_Concept_PCL_MVVM

                                                                                                                                            If your ViewModel needs to call platform-specific code, you should abstract that functionality into the platform-independent interface and use the interface in the Portable Class Library. The interface can then be implemented in a platform-specific way in each app project. This is a very powerful code-sharing technique and allows binary sharing because the Portable Class Library is compiled once and then used in multiple platforms.

                                                                                                                                            Create Cross-platform Apps using Portable Class Libraries [BUILD session, Nov 2, 2012] PPTX

                                                                                                                                            [00:37:28]

                                                                                                                                            clip_image002

                                                                                                                                            This architecture is described in MSDN Magazine article by David Kean:

                                                                                                                                            From: Create a Continuous Client Using Portable Class Libraries [MSDN Magazine, March 2012]
                                                                                                                                            I feel lucky to live in the days of continuously connected devices. I love that I’m able to reply to e-mail using my phone while riding the bus home. It’s amazing to be able to Skype with my family on the other side of the world and team up with like-minded gamers across the country on my Xbox. However, in this world of permanent Internet connectivity, there is, as Joshua Topolsky puts it, “a missing link in our computing experience” (engt.co/9GVeKl).
                                                                                                                                            This missing link refers to the lack of what Topolsky calls a continuous client; that is, a solution to the broken workflow that occurs today when you move from one device to another. As I switch among my PC, tablet and phone in a typical day, my current browsing session, documents, windows and application state should naturally flow to all of them. That way, I’d spend less time on context switching and more time on actual work and play.
                                                                                                                                            In this article, I’ll show you how to build a simple continuous client application that spans multiple devices and platforms. I’ll make use of the new Portable Class Libraries (PCLs) to ease the development of a cross-platform application, and the cloud—in particular Windows Azure AppFabric Service Bus—to handle the communication between the devices.

                                                                                                                                            [00:39:40]

                                                                                                                                            With this kind of architecture we can build a Windows and a Windows Phone app and we can connect to the cloud, and sink data between them. … but in a lot of cases you want to target more platforms … you also need an iOS and an Android version of your application. … The pretty good solution to that is to use these tools from a company called Xamarin. … These basically will let you run C# code … platform specific user interface for these platforms …

                                                                                                                                            clip_image004

                                                                                                                                            [00:41:00] We will look at the demo of that: Twitter Search

                                                                                                                                            [00:44:38] In review: what we learned

                                                                                                                                            How to create cross-platform apps that take full advantage of platform-specific features while maximizing code reuse for the rest of your app

                                                                                                                                            • Share code across platforms with Portable Class Libraries
                                                                                                                                            • Use the MVVM pattern to write cross-platform apps
                                                                                                                                            • Put models and view models in portable libraries
                                                                                                                                            • Create platform-specific views
                                                                                                                                            • Create portable abstractions for non-portable functionality
                                                                                                                                            • Implement the abstractions for each platform you target
                                                                                                                                            • Consider using a service locator or IoC container to hook up implementations

                                                                                                                                            How much of a reduction actually is that? … People generally report from 60% at the low end to 95% at the high-end for the code that can be be shared between the platforms. … Using these patterns you can definitely reduce the work …

                                                                                                                                            http://tinyurl.com/Build2012PCL


                                                                                                                                            Code sharing with 3d party frameworks

                                                                                                                                            New tools for Windows Phone 8 save developers time and money [Windows Phone Developer Blog, Oct 30, 2012]

                                                                                                                                            Tools, cross-platform frameworks …

                                                                                                                                            On the C#/XAML development side, partners and communities have been getting ready. Here are the early birds who are supporting Windows Phone 8:

                                                                                                                                            • MVVM Light Toolkit gets a fresh new version that supports Windows Phone 8. Read the details on Laurent Bugnion’s blog.
                                                                                                                                            • Telerik today released a new version of its RadControls, with new, unique controls for Windows Phone 8. //Build attendees can visit Telerik on the Expo floor.
                                                                                                                                            • Infragistics now includes Windows Phone 8 support with its NetAdvantage offering. //Build attendees can visit Infragistics on the Expo floor
                                                                                                                                            • XAML Spy, the visual runtime inspector debugging tool from First Floor Software, adds support for Windows Phone 8 today.
                                                                                                                                            • Xamarin releases Xamarin.Mobile, a single API developers can use for common device services like contacts, camera, and geolocation, with Windows 8 and Windows Phone 8 support. //Build attendees can visit Xamarin on the Expo floor

                                                                                                                                            What is Xamarin.Mobile? [Xamarin, Ot 30, 2012]

                                                                                                                                            Xamarin.Mobile is a library that exposes a single set of APIs for accessing common mobile device functionality across iOS, Android, and Windows platforms. This increases the amount of code developers can share across mobile platforms, making mobile app development easier and faster.

                                                                                                                                            Xamarin.Mobile currently abstracts the contacts, camera, and geo-location APIs across iOS, Android and Windows platforms. Future plans include notifications and accelerometer services.

                                                                                                                                            Release Notes

                                                                                                                                            Release v0.6

                                                                                                                                            Features:

                                                                                                                                            • Windows 8 support for Xamarin.Media and Xamarin.Geolocation.
                                                                                                                                            • Windows Phone 8 support.

                                                                                                                                            Fixes:

                                                                                                                                            • Fixed positioning issues with MediaPicker.Pick* on retina iPads and iOS6.
                                                                                                                                            • Fixed MediaPicker presenting under certain view controller hierarchies.
                                                                                                                                            • Fixed incorrect Position.Timestamp on Android.
                                                                                                                                            • Fixed MediaPicker.Take* for Android devices with front facing cameras only.

                                                                                                                                            Further release notes are available in the readme.txt file included in the download.

                                                                                                                                            Real-World Software Development– Interviewing a Programming Guru about Mobile and Cloud [Bruno Terkaly’s MSDN blog, Aug 18, 2012] (this is also highly recommended from the overall best practices point of view)

                                                                                                                                            There are numerous notification services that are needed to support all these device types.

                                                                                                                                            007

                                                                                                                                            Building Cross Platform Applications [Xamarin documentation, July 21, 2012]
                                                                                                                                            Best Practices for Developing Mobile Applications with Xamarin

                                                                                                                                            Xamarin is  not  just  a “write-once, run everywhere” platform,  because one of its strengths is  the ability to implement native user interfaces specifically for each platform. However, with thoughtful design it’s  still possible to share most of the non-user interface code and get the best of both worlds: write your data storage and business logic code once, and present native UIs on each platform. This document discusses a general architectural approach to achieve this goal.

                                                                                                                                            Here is a summary of the key points for creating Xamarin cross-platform apps:

                                                                                                                                            • Use C# – Write your apps in C#.  Existing  code written in C# can be ported to iOS and Android using Xamarin very easily, and obviously used on Windows Phone.
                                                                                                                                            • Utilize the MVC  design pattern – Develop your  application’s User Interface using the Model/View/Controller pattern.  Architect your application using a Model/View/Controller approach or a Model/View/ViewModel approach where there is a clear separation between the “Model” and the rest. Determine which parts of your application will be using native user interface elements of each platform (iOS, Android, Windows Phone and Windows 8/RT) and use this as a guideline to split your application into two components: “Core” and “UserInterface”.
                                                                                                                                            • Build native UIs  – Each OS-specific application provides  a different user-interface layer (implemented in C# with the assistance of native UI design tools):

                                                                                                                                            1. On iOS use the MonoTouch.UIKit APIs to create native-looking applications, optionally utilizing Apple’s Interface Builder.

                                                                                                                                            2. On Android, use Android. Views to create native-looking applications, taking advantage of Xamarin’s UI designer

                                                                                                                                            3. On Windows Phone you will be using the XAML/Silverlight presentation layer, using Visual Studio or Blend’s UI designer

                                                                                                                                            4. On Windows 8, use the Metro APIs to create a native user experience.

                                                                                                                                            The amount of code re-use will depend largely on how much code is kept in the shared  core and how much code is user-interface specific. The  core code is anything that does not interact directly with the user, but instead provides services for parts of the application that will collect and display this information.

                                                                                                                                            To increase the amount of code re-use, you can adopt cross-platform components that provide common services across all these systems such as:

                                                                                                                                            • SQLite-NET for local SQL storage,
                                                                                                                                            • Xamarin.Mobile for accessing device-specific capabilities including the camera, contacts and geolocation,
                                                                                                                                            • Using framework features for networking, web services, IO and more.

                                                                                                                                            Some of these components are implemented in the  Tasky Pro and MWC 2012 case studies.

                                                                                                                                            SEPARATE REUSABLE CODE INTO A CORE LIBRARY

                                                                                                                                            By following the principle of separation of responsibility by layering your application architecture and then moving core functionality that is platform agnostic into a reusable core library, you can maximize code sharing across platforms, as the figure below illustrates:


                                                                                                                                            Cloud backends made super-easy: Windows Azure Mobile Services

                                                                                                                                            Getting Started with Windows Azure Mobile Services [windowsazure YouTube channel, Aug 28, 2012]

                                                                                                                                            Scott Guthrie provides an introduction to Windows Azure Mobile Services. Mobile Services makes it easy to add structured storage, user authentication, and push notifications to your Windows 8 app. Let your Windows 8 app unleash the power of the cloud and leave the backend to us. Learn more athttp://www.windowsazure.com/mobile.

                                                                                                                                            Announcing Windows Azure Mobile Services [Scott Guthrie’s blog, Aug 28, 2012]

                                                                                                                                            … I’m excited to announce a new capability we are adding to Windows Azure today:Windows Azure Mobile Services

                                                                                                                                            Windows Azure Mobile Services makes it incredibly easy to connect a scalable cloud backend to your client and mobile applications.  It allows you to easily store structured data in the cloud that can span both devices and users, integrate it with user authentication, as well as send out updates to clients via push notifications.

                                                                                                                                            Today’s release enables you to add these capabilities to any Windows 8 app in literally minutes, and provides a super productive way for you to quickly build out your app ideas.  We’ll also be adding support to enable these same scenarios for Windows Phone, iOS, and Android devices soon.

                                                                                                                                            Read this getting started tutorial to walkthrough how you can build (in less than 5 minutes) a simple Windows 8 “Todo List” app that is cloud enabled using Windows Azure Mobile Services.  Or watch this video of me showing how to do it step by step.

                                                                                                                                            Storing Data in the Cloud

                                                                                                                                            Storing data in the cloud with Windows Azure Mobile Services is incredibly easy. When you create a Windows Azure Mobile Service, we automatically associate it with a SQL Database inside Windows Azure.  The Windows Azure Mobile Service backend then provides built-in support for enabling remote apps to securely store and retrieve data from it (using secure REST end-points utilizing a JSON-based ODATA format) – without you having to write or deploy any custom server code.  Built-in management support is provided within the Windows Azure portal for creating new tables, browsing data, setting indexes, and controlling access permissions.

                                                                                                                                            This makes it incredibly easy to connect client applications to the cloud, and enables client developers who don’t have a server-code background to be productive from the very beginning.  They can instead focus on building the client app experience, and leverage Windows Azure Mobile Services to provide the cloud backend services they require.

                                                                                                                                            User Authentication and Push Notifications

                                                                                                                                            Windows Azure Mobile Services also make it incredibly easy to integrate user authentication/authorization and push notifications within your applications.  You can use these capabilities to enable authentication and fine grain access control permissions to the data you store in the cloud, as well as to trigger push notifications to users/devices when the data changes.  Windows Azure Mobile Services supports the concept of “server scripts” (small chunks of server-side script that executes in response to actions) that make it really easy to enable these scenarios.

                                                                                                                                            Manage and Monitor your Mobile Service

                                                                                                                                            Just like with every other service in Windows Azure, you can monitor usage and metrics of your mobile service backend using the “Dashboard” tab within the Windows Azure Portal.

                                                                                                                                            The dashboard tab provides a built-in monitoring view of the API calls, Bandwidth, and server CPU cycles of your Windows Azure Mobile Service.   You can also use the “Logs” tab within the portal to review error messages.  This makes it easy to monitor and track how your application is doing.

                                                                                                                                            Scale Up as Your Business Grows

                                                                                                                                            Windows Azure Mobile Services now allows every Windows Azure customer to create and run up to 10 Mobile Services in a free, shared/multi-tenant hosting environment (where your mobile backend will be one of multiple apps running on a shared set of server resources).  This provides an easy way to get started on projects at no cost beyond the database you connect your Windows Azure Mobile Service to (note: each Windows Azure free trial account also includes a 1GB SQL Database that you can use with any number of apps or Windows Azure Mobile Services).

                                                                                                                                            Summary

                                                                                                                                            I’ve only scratched the surface of what you can do with Windows Azure Mobile Services – there are a lot more features to explore.

                                                                                                                                            With Windows Azure Mobile Services you’ll be able to build mobile app experiences faster than ever, and enable even better user experiences – by connecting your client apps to the cloud.

                                                                                                                                            Visit the Windows Azure Mobile Services development center to learn more, and build your first Windows 8 app connected with Windows Azure today.  And read this getting started tutorial to walkthrough how you can build (in less than 5 minutes) a simple Windows 8 “Todo List” app that is cloud enabled using Windows Azure Mobile Services.

                                                                                                                                            Hope this helps,

                                                                                                                                            Scott

                                                                                                                                            Tuesday, August 28, 2012 4:14 PM by ScottGu

                                                                                                                                            @Vlad/@Mark,

                                                                                                                                            >>>>>> Do you plan to offer HTTP/REST API as well at some point?

                                                                                                                                            We are going to publish documentation for the HTTP REST APIs shortly – which will make it easy for anyone to consume them from any platform.  We’ll then provide pre-built REST helper methods for Win8/iOS/Android/others for those who want to work with language libraries as opposed to raw REST ones.

                                                                                                                                            Tuesday, August 28, 2012 4:16 PM by ScottGu

                                                                                                                                            @FDanconia,
                                                                                                                                            >>>>>> When you say “Windows 8 app”, do you mean a Metro app, or a Desktop app, or both?

                                                                                                                                            The language libraries we are providing today work with WinRT – so you’d use them within Windows 8 Store Apps.  But the underlying features can be accessed by any app using the REST APIs (including desktop ones). [So even web based, HTML5/JavaScript et al, client applications – discussed in the last section – can use the Windows Azure Mobile Services.]

                                                                                                                                            @Jeff,
                                                                                                                                            >>>>>> I am confused. Scalability, user management, structured data – all of the features, with the arguable exception of push notifications, are useful for all types of applications. What about this is “mobile”?

                                                                                                                                            We support all of those capabilities with other Azure features today as well (web-sites, storage, databases, cloud services, etc).  You can also build your own mobile backends today using those existing features/capabilities to power your mobile clients.

                                                                                                                                            The reason we are introducing Windows Azure Mobile Services is because a lot of developers don’t have the time/skillset/inclination to have to build a custom mobile backend themselves.  Instead they’d like to be able to leverage an existing solution to get started and then customize/extend further only as needed when their business grows.  Azure Mobile Services makes it really easy for them to do this – while preserving the ability to easily extend it with other azure features in the future.

                                                                                                                                            More information:
                                                                                                                                            Introducing Windows Azure Mobile Services AKA – The birth of ZUMO [on “the Joy of Code” blog by Josh Twist, Aug 30, 2012]
                                                                                                                                            Going deep with Mobile Services data [on “the Joy of Code” blog by Josh Twist, Sept 2, 2012]
                                                                                                                                            Understanding the pipeline (and sending complex objects into Mobile Services) [on “the Joy of Code” blog by Josh Twist, Sept 10, 2012]
                                                                                                                                            Windows Azure Mobile Services – doto sample [MSDN Code Sample by Josh Twist, Sept 25, 2012]
                                                                                                                                            Making HTTP requests from Scripts in Mobile Services [on “the Joy of Code” blog by Josh Twist, Sept 27, 2012]

                                                                                                                                            It’s no secret that my favorite feature of our first release of Mobile Services is the ability to execute scripts on the server. This is useful for all kinds of scenarios from validation and authorization to sending push notifications. We made it very easy to send push notifications via WNS (Windows Notification Services), it’s basically a single code statement:

                                                                                                                                            HTTP with request

                                                                                                                                            It’s also no secret that the Mobile Services runtime uses NodeJS to give you the power of JavaScript on the server – with the ability to require some of the best modules in Node, including my favorite: request from Mikeal.

                                                                                                                                            Now that we understand push and HTTP wouldn’t it be cool to pull the two together, and use the power of the internet to help us find an image to accompany our push notification. Imagine we want to send all our devices a live tile with an image whenever a new item is added to our list. And what’s more we want the image to be something that portrays the text of item inserted.

                                                                                                                                            Enter Bing Search.

                                                                                                                                            BUILD 2012 – the week we discovered ‘kickassium’ [on “the Joy of Code” blog by Josh Twist, Nov 4, 2012]

                                                                                                                                            [tl;dr – the code for my sessions is available further down in this post on my github]

                                                                                                                                            It’s been a very long week, but a very good one. Windows Azure Mobile Services got it’s first large piece of airtime at the BUILD conference and the reaction has been great. Here’s just a couple of my favorite quotes so far from the week:

                                                                                                                                            “Mobile Services is the best thing at BUILD, and there’s been a lot of cool stuff at BUILD” – Attendee in person

                                                                                                                                            “I’m tempted to use Windows Azure #mobileservices for the back end of everything from now on. Super super awesome stuff.#windowsazureAndy Cross

                                                                                                                                            “Starting #Azure #MobileServices with @joshtwist. I heard that in order to make it they had to locate the rare mineral Kickassium.#bldwin”- James Chambers

                                                                                                                                            Hackathon

                                                                                                                                            The BUILD team also hosted a hackathon and Mobile Services featured prominently. In fact two of the three winners of the hackathon was built on Mobile Services and you can watch the team talk about their experience in their live interview on Channel 9 (link to come when the content goes live). Again, some favorite quotes from the winning teams (some of which were mentored by the incredible Paul Batum):

                                                                                                                                            “I was watching the Mobile services talk on the live stream, and as I was watching it I started hooking it up. By the time he finished his talk, I got the backend for our app done” – Social Squares, winner

                                                                                                                                            “We got together on Monday and we did a lot of work – he did a service layer, I did a web service layer, we did bunch of stuff that would help [our app] to communicate, and then we went to Josh’s session… and we threw everything away and used Mobile Services. What took us roughly 2000 lines of code, we got for free with Mobile Services” – QBranch, winner

                                                                                                                                            Sessions

                                                                                                                                            I had three presentations at BUILD, including a demo at the beginning of the Windows Azure Keynote – check it out. Mobile Services is 10 minutes in: http://channel9.msdn.com/Events/Build/2012/1-002

                                                                                                                                            I also had two breakout sessions and I’m pleased to announce that the code for these is now available (links below each session):

                                                                                                                                            Developing Mobile Solutions on Windows Azure Part I

                                                                                                                                            We take a Windows Phone 8 application that has no connectivity and uses no cloud services, to building out a whole connected scenario in 60 minutes. There’s a lot of live coding, risk and we even get (entirely by coincidence) James Chambers up on stage for some audience interaction that doesn’t quite go to plan! The code for this is up on github here(download zip).

                                                                                                                                            Also, be sure to checkout my colleagues Nick and Chris’ awesome session which follows on from this: Developing Mobile Solutions on Windows Azure Part II.

                                                                                                                                            Windows 8 Connectathon with Windows Azure Mobile Services

                                                                                                                                            In this session, I build a Windows 8 application starting from the Mobile Services quickstart, going into some detail on authentication, scripts and push notifications including managing channels. The code for is up ongithub here (download zip) and – due to popular demand I created a C# version of the Windows 8 client. The Windows Phone client was pretty easy – I’ll leave that as an exercise for the reader.

                                                                                                                                            Channel 9 Live

                                                                                                                                            Paul and I were also interviewed by Scott Hanselman on Channel 9 Live – right after the keynote. We had a blast talking to Scott about Mobile Services and got to answer some questions coming in from the audience.

                                                                                                                                            One of the outcomes of the Channel 9 interview was we promised to setup a Mobile Services UserVoice. We never want to break a promise on Mobile Services so here you go: http://mobileservices.uservoice.com – so please log your requests and get voting! Don’t forget about our forums and always feel free to reach out to me on twitter @joshtwist.

                                                                                                                                            Even more information:
                                                                                                                                            Introduction to Consuming Azure Mobile Services from iOS (in 5 parts) [Bruno Terkaly’s MSDN blog, Sept 26-27, 2012]
                                                                                                                                            Introduction to Consuming Azure Mobile Services from Android (in 4 parts) [Bruno Terkaly’s MSDN blog, Oct 3, 2012]
                                                                                                                                            What Windows 8 Developers Should Know About The Cloud [Bruno Terkaly’s MSDN blog, July 11, 2012]
                                                                                                                                            Windows Azure Mobile Services videos on Channel 9 (7 so far) [Aug 28-Nov 3, 2012]
                                                                                                                                            – IMPORTANT: Windows Azure Mobile Services: New support for iOS apps, Facebook/Twitter/Google identity, Emails, SMS, Blobs, Service Bus and more [Scott Guthrie’s blog, Oct 16, 2012]
                                                                                                                                            – IMPORTANT: Announcing the Windows Azure Mobile Services October Update [Windows Azure MSDN blog, Oct 17, 2012]
                                                                                                                                            – IMPORTANT: Announcing Open Sourcing of Windows Azure Mobile Services SDK on GitHub, and Partnership with Xamarin [Windows Azure MSDN blog, Sept 20, 2012]
                                                                                                                                            – IMPORTANT: Building out Mobile Services support to Windows Phone 8 [Windows Azure MSDN blog, Nov 1, 2012]
                                                                                                                                            – IMPORTANT: Get started with Mobile Services (Windows Store, Windows Phone 8, and iOS tutorials) [Windows Azure site,  Oct 25, 2012]
                                                                                                                                            – IMPORTANT: Xamarin partners with Microsoft to support Windows Azure Mobile Services on Android and iOS [Xamarin blog, Sept 20, 2012]

                                                                                                                                            Our friends at Microsoft recently introduced Windows Azure Mobile Services, a cloud platform that provides a scalable backend for mobile applications. It’s an easy way to add login capabilities and remote data storage to your application without building your own backend.

                                                                                                                                            We are really pleased to announce that we have partnered with Microsoft to bring Mobile Services to iOS and Android developers, enabling them to easily use Microsoft’s cloud service from a common C# code base. While we have long enjoyed a productive relationship with Microsoft, we are excited to collaborating with Microsoft at a new level and to help Windows Azure Mobile Services and Microsoft reach additional platforms.

                                                                                                                                            We are making a preview of our cross-platform Azure Mobile Services client framework available today on GitHub under a permissive open source software license. The framework, which is a port of Microsoft’s own Mobile Services client library, will make it easy for developers to use Microsoft’s hosted backend in their Xamarin-powered Android and iOS applications. You can start using it today in your own projects.

                                                                                                                                            Azure Mobile Services offers elastic scalability, allowing you to get the capacity that you need as the popularity of your application grows. The client framework takes advantage of your favorite C# features to simplify data storage and retrieval. For example, you can access your remote data with LINQ queries instead of crafting your own REST API calls. Instead of dealing with a schema and parsing database output, you use attributes to associate remote data fields with class properties.


                                                                                                                                            5. Web based, HTML5/JavaScript et al, client applications

                                                                                                                                            Announcing Windows Phone 8 [Windows Phone blog, June 20, 2012]

                                                                                                                                            … We’ve based the next release of Windows Phone on the rock-solid technology core of Windows 8. It means Windows Phone and its bigger sibling will share common networking, security, media and web browser technology, and a common file system. That translates into better performance, more features, and new opportunities for app developers and hardware makers to innovate faster.

                                                                                                                                            This new shared core—along with all the extra work we’ve done on top of it—opens up a new world of capabilities, which you don’t have to be a techie to appreciate. Here’s a taste:

                                                                                                                                            Internet Explorer 10: The next version of Windows Phone comes with the same web browsing engine that’s headed for Window 8 PCs and tablets. IE10 is faster and more secure, with advanced anti-phishing features like SmartScreen Filter to block dangerous websites and malware.

                                                                                                                                            Creating a custom Tile to link to your website [Windows Phone Developer blog, Oct 19, 2012]

                                                                                                                                            This article guides you through the process of creating a custom pinned Tile that links to your website. This helps you control your brand when users pin your site to their Windows Phone Start screen. This works on phones running Windows Phone 7 and Windows Phone 8.

                                                                                                                                              Welcome to Internet Explorer 10 [internetexplorer YouTube channel, Oct 26, 2012]

                                                                                                                                              Internet Explorer 10. Fast, fluid, perfect for touch

                                                                                                                                              Internet Explorer 10 Wins (Again) on Performance [Exploring IE blog, Nov 6, 2012]

                                                                                                                                              Internet Explorer 10 is fast and fluid, and built from the ground up for real-world performance. Growing evidence shows Internet Explorer as the fastest web browser on Windows 8.

                                                                                                                                              1. Earlier today, New Relic published additional evidence showing that Internet Explorer 10 is the fastest Windows browser. New Relic monitors page views for thousands of Internet sites, and found that IE10 and IE9 have the “fastest browser response time on Windows, with IE10 showing a notable increase over IE9.”

                                                                                                                                              ew image
                                                                                                                                              Relic blog
                                                                                                                                              showing Windows browser response times.
                                                                                                                                              (Lower scores are faster.)

                                                                                                                                              Find your web browser on the chart above. Are you running the fastest Windows browser—or the slowest?

                                                                                                                                              2. On September 24, 2012, Tom’s Hardware ran a story on RoboHornet, a set of open-sourced micro-benchmarks released with Google participation on Github. Not surprisingly, they found “Internet Explorer 10 smashes the competition, performing 37% better than even the latest version of Google’s Chrome.”

                                                                                                                                              Our team built a demo using RoboHornet to run the micro-benchmark suite in the context of a real-world scenario, releasing the demo as RoboHornet Pro. We believe that this type of real world testing is much more representative of web browser performance than micro-benchmarks.

                                                                                                                                              Demo of RoboHornet Pro on IE10 and Chrome 21 on Windows 8 athttp://ie.microsoft.com/testdrive/performance/robohornetpro/. For more info about the demo and real world site web performance, check out the blog at http://blogs.windows.com/ie/b/ie/archive/2012/09/25/internet-explorer-10-may-score-well-with-robohornet-but-it-s-even-better-for-web-browsing-in-the-real-world.aspx

                                                                                                                                              3. On September 18, 2012, Strangeloop Networks published a report showing performance results from 2,000 of the world’s top retail sites, finding that “Internet Explorer 10 rendered pages faster than other browsers” and that“IE10 served pages 8% faster than Chrome 20.” The tests used Webpagetest.org, an open-source project primarily developed and supported by Google.

                                                                                                                                              image

                                                                                                                                              These unpaid, independent endorsements are just three votes in favor of IE10’s real-world performance. Since the arrival of Windows 8, millions more are using Internet Explorer 10 and learning first-hand that IE10 is fast, fluid, and perfect for touch.

                                                                                                                                              Roger Capriotti

                                                                                                                                              Director, Internet Explorer Marketing

                                                                                                                                              Internet Explorer 10 Now Available with Windows 8 [Exploring IE blog, Oct 26, 2012]

                                                                                                                                              Today, the Windows team shared that after much anticipation, Windows 8 is available to the world.

                                                                                                                                              Windows 8 represents a tremendous step forward in reimagining what people can expect from the devices in their life – whether PC, tablet, or something that can be both.

                                                                                                                                              The entirely new Internet Explorer 10 is a huge part of the reimagined Windows experience.

                                                                                                                                              IE10 is the Windows 8 browser. Built specifically to make the web a first class citizen on your new Windows 8 device right alongside apps.

                                                                                                                                              It is exceptionally fast and fluid when it comes to performance. Most importantly, IE10 is arguably the first browser that is perfect for touch.

                                                                                                                                              With an entirely new modern touch-first UI, IE10 raises the bar for what we should expect from the web on new modern devices. The underlying platform innovations in IE10 around touch are allowing developers to create new experiences that rival their native app counterparts. Check out this video from the recently released Contre Jour HTML5 game in IE10.

                                                                                                                                              Hauntingly beautiful, pleasantly challenging and strangely addicting – Contre Jour is now on the web! Swing, shoot, drop or fling Petit through 30 free challenging levels right in your browser. Optimized for touch, Contre Jour is at its best using the new Internet Explorer 10 on Windows 8 devices. The game also works well in Internet Explorer 9 and other modern browsers. Find out if you have what it takes to help Petit reach his goal. Play now! at http://www.contrejour.ie

                                                                                                                                              [See also: Artistry of ‘Contre Jour’ Comes to the Web With Internet Explorer 10 [Microsoft Feature story for the press, Oct 9, 2012]]

                                                                                                                                              There are a plethora of new features in Internet Explorer 10 that we are excited about, but we want to call out some of our favorites:

                                                                                                                                              Full-Screen Browsing: IE10 lets you enjoy the web as it was meant to be – with all of the focus on the sites you love. The browser appears only when you need it, and quietly gets out of the way when you don’t. Once you’ve experienced sites like Pulse with IE10, it’s hard to go back to having any chrome around your sites.

                                                                                                                                              Flip Ahead: With Flip Ahead, IE10 makes clicking “Next” obsolete. A simple “swipe” gesture allows you to advance to the next page, or article, or image on sites with “Flip Ahead” functionality. Try a Bing search on IE10 once you have enabled Flip Ahead and simply swipe forward or backward to navigate your results.

                                                                                                                                              Pinning: IE10 allows you to pin your favorite sites to the Start screen just like apps. Simply tapping the “Pin to Start” button in the navigation bar will create a tile on the Start screen so you can put your favorite sites right alongside your applications in a beautiful display that will truly make “Start” your home. Trying pinning Facebook, Twitter, or CNN with IE10 to see how it works.

                                                                                                                                              Screenshot

                                                                                                                                              Snapping: IE10 makes multi-tasking easy by allowing you to simply “snap” IE10 to one side of the screen, while having another application – such as Mail, Xbox Music or Microsoft Office – open on the other side. It’s small but awesome example of how the web, through IE10, just blends seamlessly into your Windows 8 experience.

                                                                                                                                              Welcome to IE10!

                                                                                                                                              Ryan Gavin

                                                                                                                                              General Manager, Internet Explorer

                                                                                                                                              Internet Explorer 10 for Windows Phone [From: Windows Phone 8 Reviewer’s Guide, Oct 17, 2012]

                                                                                                                                              imageYour Windows Phone puts what the Web is about in your pocket, making it easy to find, view, and act on Web content. You’ll find Internet Explorer 10 for Windows Phone — the fastest version ever — on the Start screen and in the App list, and can tap a hyperlink from anywhere on your phone to launch the browser and go to that page. We think you’ll find your phone’s built-in browser to be fast, fluid, and perfect for touch.

                                                                                                                                              Your phone’s built-in browser delivers many of the same features as Internet Explorer 10 in Windows 8, including a smart address bar, tabbed browsing, favorites, History, and the ability to delete your browsing history. Of course, we also optimized the browser for your phone, adding features such as multitouch zoom; landscape view; a Web-ready keyboard; and automatic recognition of street addresses, phone numbers, and email addresses on webpages.

                                                                                                                                              Internet Explorer 10 for Windows Phone also includes a new SmartScreen Filter — just like the one in Internet Explorer 10 in Windows 8 — to help protect you from malicious websites. JavaScript performance is up to seven times faster than with Windows Phone 7.5 and twice as many HTML5 features are supported. We also added more ways to share, enabled you to get links via NFC, and re-enabled Find-on-Page.

                                                                                                                                              A Fast, Fluid Browser (Improved)

                                                                                                                                              Rapid Access to the Web

                                                                                                                                              Mobile-Ready Browser

                                                                                                                                              Less Browser, More Web

                                                                                                                                              Smart Address Bar (Improved)

                                                                                                                                              Web-Ready Keyboard

                                                                                                                                              Optimized for Touch (Improved)

                                                                                                                                              Tabbed Browsing

                                                                                                                                              More Ways to Share

                                                                                                                                              Receive and Share Links Via NFC (New)

                                                                                                                                              Find on Page (New)

                                                                                                                                              Help Protect Your Safety and Privacy (Improved)

                                                                                                                                              SmartScreen Filter (New)

                                                                                                                                               

                                                                                                                                              Advances in JavaScript Performance in IE10 and Windows 8 [IEBlog, June 14, 2012]

                                                                                                                                              Thursday, May 31, 2012, we delivered the Windows 8 Release Preview and the Sixth IE10 Platform Preview. Windows 8 includes one HTML5 browsing engine that powers both browsing experiences (Metro style and desktop) as well as Metro style applications that use HTML5 and JavaScript. The release preview represents a major revision of the same modern JavaScript engine, Chakra, which first debuted with IE9. With each platform preview we make progress against our goals to create an engine that delivers great performance on the Web while ensuring that it is highly compatible, interoperable, and secure. This post will explore how the JavaScript engine has been enhanced to deliver great performance for emerging Web application scenarios.

                                                                                                                                              Performance for Real Web Applications

                                                                                                                                              Internals of Chakra

                                                                                                                                              Fast Page Load Time (Bytecode Interpreter, Deferred Parsing)

                                                                                                                                              Performance Improvements for JavaScript-Intensive Applications

                                                                                                                                              Just-in-Time Compiler – Reconsidered and Improved

                                                                                                                                              Faster Floating Point Arithmetic

                                                                                                                                              Faster Objects and Property Access

                                                                                                                                              Garbage Collection Enhancements

                                                                                                                                              Summary

                                                                                                                                              IE10 achieves dramatic performance gains for JavaScript-intensive applications, particularly HTML5 games and simulations. These gains were accomplished through a range of important improvements in Chakra: from new fundamental capabilities of the JIT compiler to changes in the garbage collector.

                                                                                                                                              As we wrap up development on IE10 we celebrate the progress we’ve made, but we are keenly aware that performance is a perpetual quest. New applications emerge almost daily that test the limits of modern browsers and their JavaScript engines. Without a doubt there will be plenty to work on in the next release!

                                                                                                                                              If you’re a JavaScript developer, we’d love to hear from you. If the new capabilities and performance advances in IE10 helped you create entirely new experiences for your users, or make existing applications better, please, let us know. If you’ve hit any performance limitations in IE, please, drop us a note as well. We carefully read all the comments on this blog, and we strive to make IE10 and Windows 8 the most comprehensive and performant application platform available.

                                                                                                                                              —Andrew Miadowicz, Program Manager, JavaScript

                                                                                                                                              Adapting Your Site to Different Window Sizes [IEBlog, June 20, 2012]

                                                                                                                                              IE10 in the Windows 8 Release Preview supports the width and height properties of the W3C Working Draft CSS Device Adaptation. This gives Web developers a simple tool to control automatic content scaling across various window dimensions. In particular, it enables Web sites to easily adapt to Windows 8 Metro style browser in the snapped view and portrait orientation.

                                                                                                                                              Auto-Scaling and When It Is Used

                                                                                                                                              Working Well In a Narrow Window

                                                                                                                                              Using @-ms-viewport

                                                                                                                                              Moving the Stable Web Forward in IE10 Release Preview [IEBlog, June 7, 2012]

                                                                                                                                              As part of Windows 8 Release Preview planning, we reviewed all the W3C draft standards supported by IE10. In particular, we looked for those specifications that:

                                                                                                                                              • Are stable, that is, there were no recent additions or changes and no renaming or major changes are expected;
                                                                                                                                              • Are supported by at least two browsers other than IE10;
                                                                                                                                              • Are interoperable across all these browsers for the features’ core use cases;
                                                                                                                                              • Are already used on the Web, including in their unprefixed form; and
                                                                                                                                              • Reached Candidate Recommendation since Windows 8 Consumer Preview or are likely to become Candidate Recommendations in 2012.

                                                                                                                                              The following W3C draft standard features match these criteria and IE10 now supports them in their unprefixed form:

                                                                                                                                              For compatibility with sites and apps developed using the Windows 8 Consumer Preview, IE10 also supports these standards in their vendor-prefixed form using the Microsoft vendor prefixes (‑ms‑/ms).

                                                                                                                                              IE10 also supports the following W3C draft standards in vendor-prefixed form. We believe these drafts do not yet meet the criteria listed above:

                                                                                                                                              etc. ….

                                                                                                                                              Web development for Windows Phone [MSDN Library, Oct 26, 2012]

                                                                                                                                              Internet Explorer for Windows Phone is based on Internet Explorer for the desktop; however, there are differences that web developers should consider. This topic describes some of these differences on a high level for both Windows Phone OS 8.0 as it relates to Internet Explorer 10, and Windows Phone OS 7.1 as it relates to Internet Explorer 9. For general info about designing mobile websites, see Designing Web Sites for Phone Browsers.

                                                                                                                                              This topic contains the following sections.

                                                                                                                                              WebBrowser control for Windows Phone [MSDN Library, Oct 26, 2012]

                                                                                                                                              Windows Phone provides a WebBrowser control that is based on the desktop browser. The WebBrowser control for Windows Phone OS 7.1 is based on Internet Explorer 9, and the WebBrowser control for Windows Phone 8 is based on Internet Explorer 10. Because of this, there are slight differences in the appearance of apps that use the WebBrowser control running on Windows Phone 7.5 compared to phones that run on Windows Phone 8.

                                                                                                                                              The WebBrowser control can be embedded in an app and used for a number of purposes that include, but are not limited to, the following:

                                                                                                                                              Script is disabled in the WebBrowser control by default. Set the IsScriptEnabled property to true if you want to enable scripting in your control. You can then call scripts using the InvokeScript method. The ScriptNotify event occurs when JavaScript in the WebBrowser control passes a string to managed code.

                                                                                                                                              You can also use the GetCookies(WebBrowser) method of the WebBrowserExtensions class to retrieve a collection of cookies from a website that you can use in future web requests. For more info about working with cookies, see How to get and set cookies for Windows Phone.

                                                                                                                                              Sample app

                                                                                                                                              To view a sample app that uses the WebBrowser control, see How to create your first app for Windows Phone.

                                                                                                                                              New tools for Windows Phone 8 save developers time and money [Windows Phone Developer Blog, Oct 30, 2012]

                                                                                                                                              Tools, cross-platform frameworks, HTML5, libraries, and UI

                                                                                                                                              We’re seeing growing support for Windows Phone 8 among cross-platform tools, frameworks, and libraries vendors. Many of them take advantage of extensive support for HTML5 in Internet Explorer 10. Here’s what’s new:

                                                                                                                                              jqMobi Becomes First High Performance Mobile HTML5 Framework To Support Windows 8 and Windows Phone 8 [jqMobi press release, Nov 5, 2012]

                                                                                                                                              jqMobi (www.jqmobi.com) today released the developer preview of jqMobi version 1.2, which adds support for Windows 8 and Windows Phone 8. jqMobi was the first JavaScript framework specifically designed for speed and continuity of user experience across mobile devices from different manufacturers. Since its introduction and open sourcing in January, jqMobi has been adopted by thousands of developers and powers millions of user sessions per day.

                                                                                                                                              In this release jqMobi adds support for Internet Explorer, making it the first time an additional mobile browser has been supported outside of WebKit based browsers. All of jqMobi’s core and base plugins have been extended to support the IE10 browser in Windows Phone 8, including fixed headers and footers, CSS3 transitions and JS-based scrolling. jqMobi 1.2 also adds commands to allow the developer to detect which OS it is running on and adds the $.os.ie prefix to support IE specific commands.

                                                                                                                                              “For HTML5 frameworks like jqMobi, the quality of the browser determines what we can deliver” said Ian Maffett, jqMobi lead developer. “Microsoft’s IE10 browser delivers really good performance that is competitive with the best browsers we’ve seen on Android and iOS. So that means that developers who want to take advantage of jqMobi to deliver iOS, Android, Windows 8 and Windows Phone 8 apps can give their users an identically fantastic experience across all four device platforms.”

                                                                                                                                              The preview version of jqMobi 1.2 is available free as an open source project at https://github.com/appmobi/jq.mobi. A demonstration video showing how to use jqMobi to create high performance Windows Phone 8 apps in Visual Studio is available at http://youtu.be/L_tz3juWzTk.

                                                                                                                                              About jqMobi

                                                                                                                                              jqMobi is the first JavaScript framework developed solely for use on mobile devices, and it is optimized for touch based interface and smaller screen sizes. It is significantly smaller and faster than other frameworks such as Sencha Touch and jQuery that were originally developed for desktop web. jqMobi was originally created by appMobi and open sourced in February 2012, and is being used in tens of thousands of mobile web apps and hybrid apps around the world. While most JavaScript app frameworks deliver a good user experience on iOS devices, many have difficulties with the highly fragmented Android platform. jqMobi offers developers a solid framework that delivers equivalent user experiences on iOS, Android, Windows 8 and Windows Phone 8 platforms. More information is available at http://www.jqmobi.com

                                                                                                                                              Announcing Windows Phone 8 support [The Typekit blog, Nov 1, 2012]

                                                                                                                                              On Monday, Microsoft officially announced their new Windows Phone 8 operating system for mobile devices. It comes with a long list of new features, but we’re most excited about the new web browser: a new mobile version of Internet Explorer 10 that finally brings support for web fonts and the standard WOFF font format to Windows Phone. Today, we’re announcing official Typekit support for Windows Phone 8 and up.

                                                                                                                                              BUILD 2012: Notes on Day 1 and 2 Keynotes

                                                                                                                                              While the first day keynote fo BUILD 2012 event from Microsoft was far from developers’ hearts the second one was much closer. In the end of that it was disclosed that:

                                                                                                                                              This BUILD is distinctly different: direct your imagination to exploit the platform capabilities.

                                                                                                                                              Still the first day keynote served that purpose weakly while the second day’s one was quite good for that. So my recommendation is that after coming through these notes the developer-oriented readers could find more interesting materials in the associated Channel 9 discussion and session records. So go to the Build 2012 event site on the Channel 9 and select related videos of interest using the provided filtering capabilities.

                                                                                                                                              Day 1 Keynote (Steve Ballmer)

                                                                                                                                              Steve Ballmer and Steve Guggenheimer: Build Day 1 full transcript and video record of it on Channel 9

                                                                                                                                              (There was also another keynote related to the announced Windows Phone 8 SDK by Kevin Gallo:

                                                                                                                                              Build 2012: Microsoft launches SDK for Windows Phone 8 [networkworld YouTube channel, Oct 30, 2012] … full transcript and …the same video record of Keynote 1 BUT START AT [01:11:20] ESSENTIALLY AT [01:13:00] and read his blog post on Announcing the new Windows Phone 8 Developer Platform [Windows Phone Developer blog, Oct 30, 2012] from which it is especially important to draw the attention of developer oriented people to the referred from there to the Introducing Windows Phone SDK 8.0 [The Visual Studio Blog, Oct 30, 2012] and Announcing the release of the .NET Framework for Windows Phone 8 [.NET Framework blog, Oct 30, 2012] posts, and the following excerpts from those as well as from the keynote:

                                                                                                                                              [from the keynote]

                                                                                                                                              image

                                                                                                                                               

                                                                                                                                              [01:19:38] Back in June I talked about how Windows Phone 8 was a foundational release, because we now share a common core with Windows. On top of this common core we have a common API set. You can now build shared components that are identical to both Windows and Windows Phone and use them inside of those apps. [01:20:00]
                                                                                                                                              Following that: first a picture-sharing app is shown … already paired the phone and tablet using NFC … then it is shown how a photo image-editing app  written 10 years ago in C++ can be wrapped as a Windows runtime component, so it could be called from C#  in Windows Phone app … next how simple is to reuse the exact same code throughout the project inside of Windows 8 …
                                                                                                                                              [01:24:17] talk about some of the new features coming to the Windows Phone 8 platform. …

                                                                                                                                              image 

                                                                                                                                              See all these other features that we’ve been adding to the platform over the last release. I want to highlight a lot of them there. I want to highlight a few. You asked us to make it easier to build fast and fluid UI. We delivered. We’re writing more controls to the platform and we’ve dramatically improved the performance of the existing controls. Your apps will be noticeably faster when you use them. You asked us to do more with Live Tiles. We delivered. We now support Live Tiles in three sizes. We also allow you to show notifications on the launch screen, and you can create and update the wallpaper of the phone directly from within your application.
                                                                                                                                              You asked for speech support. We now support having full conversations in your app. So, not only can you launch apps, you can control them using speech. We’ve improved   you’ve asked for us to improve our dev center and store. We’ve streamlined our store. It’s now more efficient to submit and update your apps, and you have more ways to monetize your apps in our store. You asked for deeper integration with the phone experiences. We delivered. We’ve opened up our camera and now we support a feature called Lenses. We’re actually better multitasking. We support location-based applications running in the background, as well as first-class support for VoIP and video chat.
                                                                                                                                              You asked for us to improve and to give you advanced networking capabilities. We’ve heard your request. For Bluetooth data transfer, peer networking with Bluetooth and Wi-Fi, as well as proximity connect with NFC. Our response is done, done and done. In total we’ve delivered on over 90 percent of the top developer requests. And over the next few days you will be able to have over 20 sessions to go into detail about how to use these in your apps. [01:26:40]
                                                                                                                                              Then an AR Drone Quadcopter app is shown which comes with a native code library that allows communication with it and a front end built out in XAML. What follows that is a talk about native games, supporting C++ code, which allows to write high-performance physics engines, as well as audio libraries, and get access to low-level, hardware-accelerated APIs like Direct3D, with fully programmable shader support, both pixel and vertex shaders. … Then Unity is showing the first-ever demo of the Unity gaming engine running on a Windows Phone.  …
                                                                                                                                              After that Richard Kerris from Nokia is coming to the stage first making publicity for the Lumia 920 and finishing with the annoumcement that every attendee will get a Lumia 920. Finally Kevin Gallo is closing with the announcement that Microsoft will reduce the individual registration for their dev center from the normal $99 to $8 for the next eight days.
                                                                                                                                              [from the “Multi-Targeting Windows Phone 7.1 and 8.0 apps” of the Introducing Windows …]
                                                                                                                                              With Window Phone SDK 8.0 and Visual Studio 2012 you can continue developing great Windows Phone 7.1 apps. These apps will run on Windows Phone 7 and Windows Phone 8 devices. The SDK comes with emulators for both Windows Phone 7.1 as well as 8.0 so that your apps can be validated on both these versions. … However, if you have an existing Windows Phone 7.1 project but wish to upgrade it to Windows Phone 8, you can do so with the new single-click upgrade feature. Once upgraded, apps will no longer run on Windows Phone 7.1 or earlier version devices.
                                                                                                                                              [from the “Tooling support for ‘Compiler in the Cloud’” of the Introducing Windows …]
                                                                                                                                              Windows Phone 8 managed application binaries are processed in the Store to improve your apps’ performance and to save battery life. As developers, you will be able to validate your apps’ real life installation and performance behavior. When deploying to the Windows Phone 8 device, tooling will automatically generate these processed binaries and use them for deployment and launching of the apps.
                                                                                                                                              [regarding that see also my earlier Windows Phone 8 software architecture vs. that of Windows Phone 7, 7.5 and the upcoming 7.8 [June 22, 2012] post]
                                                                                                                                              [from the “Much faster code with “Compiler in the Cloud”” of the Announcing the release …]
                                                                                                                                              For Windows Phone 8, we adopted a new code generation approach that is much better suited to the phone, both to deliver higher performance and to save battery life. Windows Phone 8 apps are compiled to high-quality ARM code before they are downloaded and deployed on end-user devices. They are compiled in the Windows Phone Store, with an optimizing compiler that does not have to satisfy the time and power constraints of a just-in-time (JIT) compiler. As a result, end-users will enjoy very fast app launch times on Windows Phone 8.
                                                                                                                                              These changes are specific to Windows Phone 8, but they also improve launch times for Windows Phone 7.x apps. Both Windows Phone 7.x and 8 apps can be pre-compiled to high quality ARM code in the Windows Phone Store, before being downloaded and installed on Windows Phone 8 devices. You and your customers get the benefits of pre-compilation, without requiring you to make changes to your app. You can test out the pre-compiled binaries on your own Windows Phone 8 devices using Visual Studio 2012.
                                                                                                                                              While these changes provide significant performance improvements for end-users, they also help battery life. In Windows Phone 7.x, app code was compiled every time the app was launched, and the CPU was used to compile that code, requiring battery power. With the new code generation approach in Windows Phone 8, apps are compiled in the Windows Phone Store with AC power generated from the Columbia River in Washington. That’s a better battery to use than yours! As you can see, we’ve removed an entire category of battery use on end-user devices.
                                                                                                                                              [from the end of the Announcing the release …]
                                                                                                                                              We recognize that many of you have a C# XAML Windows Store app or plan to write one soon, and it may well be similar in form and function to the companion Windows Phone 8 app. To enable you to share code across the two apps, you can use a feature we announced a little while ago – Portable Class Libraries. Visual Studio 2012 Professional and Ultimate SKUs have built-in support for creating Portable Class Libraries. If you have not explored using Portable Class Libraries before, the Targeting Multiple Platforms with Portable Code blog post has a good overview. You can read more about how to architect your code and leverage Portable Class Libraries in the MSDN Magazine article titled Create a Continuous Client Using Portable Class Libraries.
                                                                                                                                              See also: Nokia gives a Lumia 920 to all //Build 2012 attendees
                                                                                                                                              [LeFinFinnois YouTube channel, Oct 30, 2012])

                                                                                                                                              [1:35:45] Steve’s phone
                                                                                                                                              [1:36:46] Start speaking:

                                                                                                                                              Build 2012: 4M upgrades to Windows 8 in four days, says Microsoft CEO Steve Ballmer [networkworld YouTube channel, Oct 30, 2012]
                                                                                                                                              – in last 3 days 4 million Windows 8 upgrades sold
                                                                                                                                              – 1981: launch of IBM PC … 1975: Windows 95 (also for Internet) … 2012: Windows 8 and Windows Phone 8

                                                                                                                                              [1:53:09] experience demos on new “Windows 8 generation” hardware:

                                                                                                                                              Build 2012: Steve Ballmer shows off an 82-inch Windows 8 slate PC at Build 2012 [networkworld YouTube channel, Oct 30, 2012]

                                                                                                                                              1. Perceptive Pixel, 82” “slate”: … OneNote, New Office with touch as 1st class citize built-in …
                                                                                                                                              2. Dell XPS One 27” all-in-one: … Jessica Alba on Xbox video  and elsewhere (searching and sharing systemwide capabilities), lock …
                                                                                                                                              3. Smartphones: 4.8” Samsung ATIV S very personalized, HTC 8X with wide angle camera very thin very light, Nokia Lumia 920 with beautiful screen you can see very well in daylight with ink annotation earlier entered automatically rolled
                                                                                                                                              4. ASUS Vivo Tab RT: 1.15 lbs tablet (with Tegra 3) with detachable keyboard: … pinning to the start screen with live information (every developer can do and advized to do)
                                                                                                                                              5. Microsoft Surface: with TouchType … the best expression of the “PC meets the tablet” with Xbox Music built-into … built-in kickstand for …
                                                                                                                                              6. Lenovo ThinkPad Tablet 2: of 1.32 lbs which will be launched in next few weeks with Intel Atom processor: … with built-in stylus … new touch version of Microsoft Outlook .. making annotations
                                                                                                                                              7. Acer Aspire S7-191: … to surpise most of the people … with 2.38 lbs … very thin, very light notebook … also touch based … touch laptops are really cool … this type of machine will be also to do software development … new MSN for Windows 8, a website (not an app) optimized for IE10 and touch

                                                                                                                                              all [groups in Microsoft are] in … video shown in connection with Xbox [2:19:23] VIDEO

                                                                                                                                              [2:20:36] Steve Guggenheimer:
                                                                                                                                              – last 5 years spent with OEMs: inflection point for hardware industry
                                                                                                                                              – marriage of hardware, software and services in some case are demoed: … Disney game brought to Windows 8 (others from Disney coming) … (as other end of spectrum) from apps already built an Autodesk app for which making a complementary Sketch application (or service) … going to mobiler devices or from mobiles to … monetization (via Store or your own) with inapp purchase or advertising (PayPal to be released in a couple of weeks)
                                                                                                                                              reimagining software, the applications (bringing to the market brand new apps): e.g. the result of the “Windows 8 journey” of the new ESPN application (by VP on the scene)
                                                                                                                                              [2:36:22]

                                                                                                                                              (See more in Guggenheimer’s post on The Business Opportunity with Windows 8 [The Official Microsoft Blog, Oct 30, 2012] as well as the Making money with your app on the Windows Store session by Drew Robbins published as a Channel 9 video recorded)

                                                                                                                                              Ballmer back:
                                                                                                                                              – example of some brand new apps available in Microsoft Store
                                                                                                                                              – today: SAP announced, DropBox announced, Twitter announced
                                                                                                                                              – magic of “Live Kinect”
                                                                                                                                              – Why write for Windows 8? … lot of reasons … but volume is perhaps the most important … Windows 8 takes less resource than Windows 7 … vitality and explosion brought to the PC market, 400 million new devices you could target … Windows Phone … Microsoft will do more marketing and better marketing for Windows 8 systems and Windows Phone … this is the market which will explode … the best opportunity to make money …
                                                                                                                                              for every attendee: 100 GB SkyDrive storage + Microsoft Surface RT
                                                                                                                                              [2:046:00]

                                                                                                                                              Day 2 Keynote (Satya Nadella)

                                                                                                                                              Satya Nadella, Scott Guthrie and Jason Zander: Build Day 2 full transcript and video record of it on Channel 9

                                                                                                                                              [16:00] … new era of Devices & Services … very similarly on back-end we are reimagining the “Other” Windows … webscale services everywhere with diversity (SkyDrive, Office 365, Bing …) …

                                                                                                                                              (See also Nadella’s post on Reimagining the “Other” Windows [The Official Microsoft Blog, Oct 31, 2012]

                                                                                                                                              Device-centric apps
                                                                                                                                              – announced Windows Azure Mobile Services: Josh Twist to the scene … creation of an event buddy service etc. … full app  [37:00]
                                                                                                                                              – Windows Azure ISV usage examples

                                                                                                                                              Web as the next application pattern
                                                                                                                                              – … Scott Hanselman to the scene … videos on Windows Azure exposed as an ASP.NET application (from existing ASP.NET app into a touch enhanced one, both for web browsers and Windows 8 clients )  … [50:56]
                                                                                                                                              – a lot of apps taking advantage of ASP.NET with touch enhancement
                                                                                                                                              – make Scott Hanselman’s app and take it even richer … make building cloud-scale apps very easy
                                                                                                                                              Scott Guthrie to the scene … about Windows Azure Media Services (exposes REST API): in a ~1 min have a media service around which can program further … incremental publishing story … introducing a background service … have a built-in monitoring support … [1:18:20]
                                                                                                                                              – Announced: Windows Azure SDK October Update etc. … huge opportunity to boost …

                                                                                                                                              The new lifecyle of [cloud-scale] webapps
                                                                                                                                              – GA of the Team Foundation Service [1:22:15]
                                                                                                                                              Jazon Zander to the scene … [1:27:26]

                                                                                                                                              Cloud scale for enterprise apps
                                                                                                                                              – tremendous amount of traction with enterprise adoption of Windows Azure
                                                                                                                                              – 3 specific things (services) for that (very attractive for develeopers): 1. extending Office (SharePoint as a back-end especially) 2. service bus 3. identities (federation etc.)
                                                                                                                                              – video clip of a SaaS ISV company using these services: Workday [1:35:22]

                                                                                                                                              Data-centric
                                                                                                                                              – building the data platform to do more: … all kind of data types … OLTP .. stream data … HADOOP … adding machine learning modules … loading into in-memory distributed database [1:38:11]
                                                                                                                                              Dave Campbell to the scene … how to listen to services making refinement etc. … (past year’s) BUILD sessions as viewed overall … last week announced HDinsight (… HADOOP …) … Hive (a structured query language) … a LINQ provider … integrated Hive ODBC into Excel … geocode the country names … >>> building a user-specific recommendation engine based on all that … [1:49:25]
                                                                                                                                              – … Halo 4 on Windows Azure (Nov 6) also the first customer to use HDinsight … adding features based on recommendation stuff … so change the code base in a lot of ways

                                                                                                                                              (See also the related Microsoft feature story for the press Meet the ‘Plumbers’ Powering ‘Halo 4’ Infinity Multiplayer published on Oct 31, 2012).

                                                                                                                                              Wrap-up showing the progress and achievements 
                                                                                                                                              a distinctly different of this BUILD: direct your imagination to exploit the platform capabilities [1:53:16]

                                                                                                                                              The low priced, Android based smartphones of China will change the global market

                                                                                                                                              During the 12 months or so China took over the overall leading market role for smartphones from the key markets considered to be in the lead: US, Australia, Brazil, Great Britain (GB), Germany, France, Italy and Spain.

                                                                                                                                              An even more dramatic change was that while on the old, combined lead market of the above countries high/moderate margin products were the dominating ones, on the new lead market of China average retail prices went down in the second quarter of 2012 to 1560 yuan (i.e. US$246) for the #1 Android with a whopping 82.8% market share, and to 1320 yuan (i.e. US$208) for the #2 Symbian now having only 6% share of the market.

                                                                                                                                              It is notable as well that in China Apple had only a 6% market share vs. 23.7% in the combined old lead markets. According to a recent Reuters video report from Hong Kong we are witnessing (you can also watch this report in this post, as embedded well below in the following elaboration of details):

                                                                                                                                              … commoditization of smartphones … hardware specifications for the handsets have already peaked…

                                                                                                                                              A race to the bottom therefore will present a major challenge for Apple and Samsung who put together have dominated the industry in the last couple of years. If the China trends spread globally the shift to cheaper handsets will mean tighter margins and slower growth for this industry powerhouses and new opportunities for little known upstarts like Xiaomi.

                                                                                                                                              Given my previous trend tracking posts the change will even be more dramatic as:

                                                                                                                                              1. The best smartphone based on the MediaTek MT6577 both technically and in terms of price is the MT6577-based JiaYu G3 with IPS Gorilla glass 2 sreen of 4.5” etc. for $154 (factory direct) in China and $183 [Sept 13, 2012], which is also the best example of the low priced, Android based smartphones of China will change the global market.
                                                                                                                                              2. Lowest H2’12 device cost SoCs from Spreadtrum will redefine the entry level smartphone and feature phone markets [July 26 – Aug 16, 2012]
                                                                                                                                                Boosting the MediaTek MT6575 success story with the MT6577 announcement  – UPDATED with MT6588/83 coming early 2013 in Q42012 and 8-core MT6599 in 2013 [June 27, July 27, Sept 11-13, Sept 26, Oct 2, 2012]
                                                                                                                                                Smartphone-like Asha Touch from Nokia: targeting the next billion users with superior UX created for ultra low-cost and full touch S40 devices [July 20 – Aug 12, 2012]
                                                                                                                                                MediaTek’s ‘smart-feature phone’ effort with likely Nokia tie-up[Aug 15-31, 2012]
                                                                                                                                              3. Update: China to ship 300 mil. smartphones in ’13: MediaTek head [The China Post, Sept 26, 2012]: … overall shipments in China may reach 200 million in 2012.
                                                                                                                                              4. Update: China market: Dual-core CPUs, 4-inch displays become standards for entry-level smartphones [DIGITIMES, Sept 17, 2012]:
                                                                                                                                              Local brands in China have made upgrades to the specifications of their entry-level smartphones for the CNY1,000-1,500 (US$158-237) segment making dual-core 1GHz processors and 4-inch displays the industry standards, according to industry sources.
                                                                                                                                              Prices of the previous mainstream models with single-core CPUs and displays below 4-inch sizes for the CNY1,000 segment in the first half of 2012 are now expected to drop to CNY500-800, the sources added.
                                                                                                                                              China Unicom has led the purchase of the upgraded dual-core, 4-inch display smartphones recently, and its suppliers are all China-based vendors including Huawei Technologies, ZTE, Lenovo, Coolpad, TCL, Hisense, K-Touch and Wanlida, the sources revealed, adding that those makers will source chipset solutions from Qualcomm or MediaTek.
                                                                                                                                              First-tier international players did not participate in China Unicom’s procurement on concerns of pricing and hardware specifications, the source asserted.
                                                                                                                                              However, the pace of hardware upgrading may start slowing down as telecom companies in China are mulling reducing their subsidies to smartphone subscribers, while smartphone makers are also trying to maintain their profit margins, commented the sources.
                                                                                                                                              The next round of competition will shift from hardware to software including product design, user’s interface and also smart audio recognition, the sources noted.

                                                                                                                                              Neither Apple nor Samsung reacted to these challenges yet. Nokia was also playing safe with its recent announcement:
                                                                                                                                              Unique differentiators of Nokia Lumia 920/820 innovated for high-volume superphone markets of North America, Europe and elsewhere [Sept 6, 2012]

                                                                                                                                              We may expect a fundamental reorganisation of the market in the next two quarters.

                                                                                                                                              Meanwhile read through the details included below and make your own, hopefully more fine-tuned conclusions and predictions:

                                                                                                                                              imageimage

                                                                                                                                              See: Kantar: Windows Phone has overtaken RIM Market Share in USA, “Key 8 Countries”
                                                                                                                                              [WMPoweruser, Sept 3, 2012]

                                                                                                                                              imageimage

                                                                                                                                              Note that in terms of mobile data traffic the market share is quite different. For North America (U.S. and Canada) Chitika Insights, the independent research arm of online ad network Chitika, released the following web usage market share report [Sept 5, 2012]:

                                                                                                                                              image

                                                                                                                                              Remark: iPads and other tablets are included here as well!

                                                                                                                                              Relative to all that China is a quite different story:

                                                                                                                                              3G phones months shipments reach 21.64 million, domestic mobile share over 70% – 3G手机月出货量达2164万部 国产手机份额超七成 [Sohu IT – 搜狐IT, Sept 10, 2012]

                                                                                                                                              According to data published by the Telecommunications Research Institute of the Ministry of Industry and Information Technology …
                                                                                                                                              根据工业和信息化部电信研究院公布的数据 …

                                                                                                                                              [the data in the translated Chinese text I’ve compiled into the below table:]

                                                                                                                                              image

                                                                                                                                              China sees soaring smartphone market in Q2 [Xinhua, Sept 3, 2012]

                                                                                                                                              Beijing: China’s smartphone market saw its sales volume soar to 38.19 million units in the second quarter, according to a report released Monday by market researcher Analysys International.

                                                                                                                                              The figure represented a 22.5-per cent increase compared with that of the previous quarter and a sharp rise of 127.1 per cent over the corresponding period in 2011, said the report.

                                                                                                                                              Nearly 67 million mobile phones were sold in China in the second quarter, the report said, representing a 1-per cent decrease from the previous quarter and a 2-per cent decrease from the corresponding period in 2011.

                                                                                                                                              Stellar growth sees China take 27% of global smart phone shipments, powered by domestic vendors [Canalys press release, Aug 2, 2012] – Android is the clear platform of choice, accounting for 81% of Chinese shipments

                                                                                                                                              Shanghai, Palo Alto, Singapore and Reading – Canalys published its final Q2 2012 country-level shipment estimates to clients yesterday. Results show that China saw phenomenal growth of 199% year-on-year and 32% over the previous quarter. In total, more than 42 million smart phones were shipped into the channel in China in Q2 2012, representing the second consecutive quarter of record breaking volumes in a single country market. China accounted for 27% of the 158 million global smart phone shipments, compared to 16% for the United States.
                                                                                                                                              Notably, growth in China was heavily driven by domestic vendors, while international vendors struggled to keep pace.
                                                                                                                                              While Samsung maintained its overall leadership position in China with a 17% market share, this reduced sequentially as volumes were flat and as several local vendors closed the gap. ZTE, Lenovo and Huawei were the second-, third- and fourth-placed vendors, ahead of Apple, making up a third of the market. They achieved growth of 171%, 2,665% and 252% year-on-year respectively. Collectively, domestic Chinese vendors shipped 25.6 million units, representing a growth of 518% and 60% of the market. By comparison, international vendors grew by a more modest 67% to 16.7 million units. Apple fell to fifth place in China. While its shipments were up 102% year-on-year, they were down 37% compared to Q1 2012.
                                                                                                                                              ‘The rise of the domestic tier-one brands has been aided by a number of factors. Their reactiveness to market demands and deep understanding of local consumer behavior and preferences have been key in helping them surpass international peers in the fast-evolving Chinese market. Local tier-one vendors have worked hard in recent quarters to greatly improve their brand resonance among consumers and to expand and enhance their relationships and influence within operators,’ said Canalys Research Director for China, Nicole Peng. ‘But the tier-two vendors — the likes of Oppo, K-Touch and Gionee — have also stamped their mark, boosting smart phone shipments into tier-three and tier-four cities, predominantly through the open channels. As feature phone vendors, they already have established partnerships and strong brand awareness. These domestic vendors are making significant progress transitioning their portfolios and customer bases to be more focused on smart phones.’
                                                                                                                                              Nokia and Motorola both lost significant ground in China, with Nokia’s volumes down 47% on Q2 2011. ‘Among the international vendors, only HTC managed an outstanding performance in mainland China. Its shipments grew 389% year-on-year to reach 1.8 million units for the quarter,’ said Jessica Kwee, Canalys Research Analyst. ‘Its success this quarter is heavily based on the strong performance of Desire V series devices, designed with the local China market in mind, underscoring the importance of tailoring propositions to local consumer preferences.’
                                                                                                                                              Android has become a major growth driver in China, running on 81% of the smart phones shipped in China in Q2 2012.
                                                                                                                                              On a global basis, Android continued to grow in significance, surpassing 100 million quarterly smart phone shipments for the first time and reaching two-thirds share of the market. ‘Growth in Android volumes of 110% far outpaced growth in the overall market of 47% year-on-year, heavily driven by Samsung, which saw Android volumes of over 45 million, contributed to by a full and broad portfolio of products, from its high-end flagship Galaxy S III down to its aggressively priced Galaxy Y and Galaxy Mini. Its sponsorship of the London Olympics and subsequent product placements are sure to attract new customers to ensure that Q3 delivers a strong performance,’ commented Pete Cunningham, Canalys Principal Analyst.
                                                                                                                                              Samsung retained its gold medal position in the global smart phone market with a 31% share, followed by Apple and Nokia once again. Huawei and ZTE were unable to push in on the global top five with shipments of their own branded devices. HTC moved up to fourth place, though, just ahead of RIM, which shipped 8.5 million units in the calendar quarter.

                                                                                                                                              Global smart phone market

                                                                                                                                              Analyst contacts
                                                                                                                                              To speak with any analyst quoted in this release, please contact the appropriate Canalys office: Nicole Peng, Jessica Kwee (Canalys APAC), Pete Cunningham (Canalys EMEA). Alternatively, you can speak with other members of Canalys’ global team of mobile analysts: Chris Jones (Canalys Americas), Rachel Lashford (Canalys APAC), Tim Shepherd (Canalys EMEA).
                                                                                                                                              About Canalys
                                                                                                                                              Canalys is an independent analyst firm that strives to guide clients on the future of the technology industry and to think beyond the business models of the past. We deliver smart market insights to IT, channel and service provider professionals around the world. Our customer-driven analysis and consulting services empower businesses to make informed decisions and generate sales. We stake our reputation on the quality of our data, our innovative use of technology, and our high level of customer service.

                                                                                                                                              Smart phone and pad forecasts show varying OS fortunes [Canalys press release, Sept 10, 2012] – China and Android influence smart phone landscape, the US and Apple dominate pads

                                                                                                                                              Shanghai, Palo Alto, Singapore and Reading – The latest product announcements by leading smart phone and pad vendors will help drive consumer demand to new heights, according to Canalys. It forecasts that in 2016, global annual smart phone shipments will be around 1.2 billion units, meaning a CAGR (Compound Annual Growth Rate) of 19.5%. It predicts pad shipments in the same year will hit 207 million – a CAGR of 26.8%.
                                                                                                                                              Apple’s latest unveiling is attracting extraordinary interest and competitors have also made several major announcements in the past week, including Windows 8 devices from Nokia and Samsung; new Android smart phones from Sony, Motorola and Samsung; and Amazon’s enhanced Kindle Fire pads. With these big vendors attracting the headlines, Canalys has issued a timely reminder that the trends across pads and smart phones in various countries will be markedly different.
                                                                                                                                              In smart phones, Canalys expects Asia Pacific to remain the largest region by volume, with annual shipments reaching 594 million by 2016. China will account for almost half of all shipments in the region and nearly a quarter of the world’s smart phones in 2016. This equates to only 10 million less than is forecast to ship in the whole of the Americas in that year.
                                                                                                                                              Canalys managing director for Mobile and APAC, Rachel Lashford, said, ‘The latest, in-depth research for our dedicated Smart Phone Analysis China service reveals there will be a substantial increase in the number of first-time smart phone users in China over the next 12 months, while feature phone shipments will continue to decline. Smart phone sales will move beyond tier-one and tier-two cities.’
                                                                                                                                              China’s domestic feature phone vendors are rapidly moving their businesses to smart phones, supported by low-cost solutions from chipset providers, such as MediaTek, Spreadtrum and Qualcomm’s QRD.
                                                                                                                                              ‘We anticipate strong demand from local Chinese vendors selling in both operator and open channels,’ said Nicole Peng, Canalys Research Director for China. ‘Chipset vendors are reporting growing momentum in 2.5G (EDGE) smart phone solutions. For less developed areas where 3G coverage is limited, 2.5G smart phones have advantages in cost and battery life. They are becoming popular with consumers, especially where prices are already close to those of feature phones (around RMB500, US$78). The tier-three and tier-four cities are feature phone vendors’ traditional strongholds. Local vendors will use their long-standing relationships with open channels and their established infrastructure to distribute smart phones, with or without operator subsidies, over the next few years.’
                                                                                                                                              In terms of percentage growth, Canalys expects Latin America to move fastest, with a CAGR to 2016 of 27.3%. It forecasts good double-digit growth in all countries, but Brazil and Mexico will account for more than half of all shipments in the region.
                                                                                                                                              Globally, Canalys expects Android to remain dominant, with 57% of the smart phones shipped in 2016 running the OS (up from 49% in 2011). It expects Apple’s share of this much larger market to remain similar to today, at around 18%. Microsoft is expected to make inroads over the coming years.
                                                                                                                                              In the pad market, however, the OS picture will be quite different. Canalys expects Apple to take a little under half of the market in 2016. The plethora of Windows 8 pads that will be introduced over the next few years are predicted to bring Microsoft’s share to around 17%. Competitively priced Android pads, such as Google’s Nexus 7 and Amazon’s Kindle Fire models will have an impact in terms of volumes, but Android’s share is forecast to remain relatively stable at 35%, unless vendors make radical improvements to the overall user experience. In contrast to smart phone market trends, the US is expected to dominate pad shipments, with the volume more than doubling to 88 million units in 2016. China is expected to be the second largest country market, with shipments of around 20 million.
                                                                                                                                              ‘Pads are the fastest growing consumer electronics products in history and are forecast to represent 29% of total PC shipments in 2016. But the market remains dominated by a single vendor. Other PC and smart phone vendors are currently finding it hard to weaken Apple’s position,’ said Canalys Analyst Tim Coulling. ‘The only product that most would consider a big hit is the Kindle Fire, brought to market by Amazon – an Internet retailer. Tight integration of hardware, software and services is a prerequisite for competing in the pad market, even at low price points, and fragmentation among other pad vendors’ offers helps Apple maintain its position.’
                                                                                                                                              Analyst contacts
                                                                                                                                              To speak with any analyst quoted in this release, please contact the appropriate Canalys office: Rachel Lashford, Nicole Peng (Canalys APAC), Tim Coulling (Canalys EMEA). Or contact another member of Canalys’ global analyst team: Chris Jones (Canalys Americas), Jessica Kwee, Pin-Chen Tang (Canalys APAC), Pete Cunningham, Tim Shepherd, Tom Evans (Canalys EMEA).

                                                                                                                                              Analysys data: 2012Q2 China Android Smartphone market 82.8% [Analysys International release, Sept 5, 2012] as translated by Bing:

                                                                                                                                              Easy views network hearing” easy views international: according to EnfoDesk easy views intellectual library industry database recently publishing of 2012 2nd quarter China phone terminal market monitoring report under displayed, 2 quarter, China smart phone terminal (does not containing parallel and cottage machine) market in the, Android Department sales accounted for than from Shang last quarter of 76.7% upgrade to this quarter of 82.8%, net 6.1%. While the Symbian sales percentage has continued to free fall to the ground from the parent 11.8% to 6%. In addition, iOS small callback to 6%.

                                                                                                                                              2012Q2 OS smartphone market penetration in China (not including parallel and cottage)
                                                                                                                                              2 quarter pick-up systems from Smartphone ( encyclopedia of Analysys : smartphones ) [average smartphone] price changes, Android from 1670 [yuan i.e. US$263] last quarter, continuing down to the quarter of 1560 [yuan i.e. US$246]; 1320 [yuan i.e. US$208] of Symbian from last quarter down to 1170 dollars [yuan i.e. US$185] this quarter.

                                                                                                                                              2012Q2 China Android and Symbian Smartphone price
                                                                                                                                              (not including parallel and cottage)
                                                                                                                                              Information about the mobile Internet more relevant data, please visit
                                                                                                                                              http://data.eguan.CN/yidonghulian
                                                                                                                                              For more content, please visit http://www.enfodesk.com/SMinisite/maininfo/regapply-cf-17.html
                                                                                                                                              Or call the customer service-4006-515.

                                                                                                                                              Analysys data: 2012Q1 China Android Smartphone market share increased from 76.7% [Analysys International release, June 6, 2012] as translated by Bing:

                                                                                                                                              Analysys Web video” Analysys: at present, according to EnfoDesk Analysys think-tank on traditional retail markets of mobile phones (of the last quarter of 2012 quarterly monitoring mobile terminal market) data monitor display: Chinese smartphone market, Android system’s market share in handset sales rising 5 consecutive quarters.
                                                                                                                                              Vulnerability analysis:
                                                                                                                                              In the last quarter of 2012 China Mobile end-markets quarterly monitoring data show end of 2012 Q1, carrying Android in the Smartphone market system’s market share in the Smartphone Terminal 76.7%, 10% average quarterly market share gain. At the same time, as the Smartphone market continues to mature, carrying Android system average Smartphone prices are also way down to 1670 [yuan i.e. US$263 from 2300 yuan i.e. US$363 a year earlier].
                                                                                                                                              Combined with traditional mobile phone sales channels under the line status, EnfoDesk Analysys Research think-tank believes that mobile phone sales market share of Android system continue to enhance, benefit from its open source nature attract numerous manufacturers to participate in, and China in the past two years in the Smartphone market and 3G business increment. Through the performance of manufacturers on the market today as well as the impact of EnfoDesk Analysys think tank study says
                                                                                                                                              1. Is now dominated by application of the formation of eco-systems, as well as the Android open source, attracting new industry participants, such as Internet companies to enter product prices are depressed, make the increasingly intense market competition environment, product prices are driven down, threats to traditional enterprise bargaining power in the channel.
                                                                                                                                              2012Q1 China smartphone sales share
                                                                                                                                              2. Fragmentation trends exacerbate the Android system. Traditional manufacturing enterprises to overcome the effects of homogenization of products of intelligent systems, secondary development on the Android system, causes the application to version adjusted accordingly, application developer development costs gradually increased.
                                                                                                                                              Smartphone price quarterly changes of 2011Q1-2012Q1 Android system
                                                                                                                                              3. Sales in this period dominated by domestic brands in the low-end products, intelligent products of these enterprises continue to 3G input costs on the production line. But at the same time, while veteran international brand market share continues to decline, it would shorten the product line, focusing its research and development production 4G products research and development. With the advent of 4G era, will reshuffle the mobile terminal market. (Analysys International)
                                                                                                                                              Information about the mobile Internet more relevant data, please visit http://data.eguan.CN/dianzishangwu
                                                                                                                                              For more content, please visit Enfodesk Analysys Thinktank
                                                                                                                                              http://www.enfodesk.com/SMinisite/maininfo/regapply-cf-17.html
                                                                                                                                              Or call the customer service-4006-515.
                                                                                                                                              Related reading:
                                                                                                                                              2011Q2 China’s massive increase in Android share Symbian tumble

                                                                                                                                              Is sun setting on smartphone profit miracle? [ReutersVideo YouTube channel, Aug 16, 2012]

                                                                                                                                              … in 2 years the low-end has blown up …
                                                                                                                                              China smartphone sales by price tier Q1 – 2010 Q1 – 2012
                                                                                                                                              <1,500 yuan [<US$ 237] 17.7% 60%
                                                                                                                                              1,500-3,000 yuan [US$ 237-473] 51.5% 24%
                                                                                                                                              >3,000 yuan [>US$ 473] 30.8% 16%
                                                                                                                                              Source: Jefferies Research
                                                                                                                                              Faster, bigger, better: the smartphone tech arms race has produced great handsets and great returns. But China’s market trends suggest cheaper is set to be the next battle cry.
                                                                                                                                              Cynthia Meng, China/HK TMT Equity Research, Jefferies Hong Kong:
                                                                                                                                              [00:49] Next year it’s going to be about who is going to provide the best value for my money from a consumer point of view, from a telco point of view, because we think that hardware specifications for the handsets have already peaked. [01:03]
                                                                                                                                              Narrator, xxx Gordon in Hong Kong:
                                                                                                                                              In other words the oversized screen and quadcore processors of your precious Samsung [Galaxy] S III will soon be standard and achieved in handsets in China. [01:13]
                                                                                                                                              commoditization of smartphones
                                                                                                                                              [02:11] A race to the bottom will present a major challenge for Apple and Samsung who put together have dominated the industry in the last couple of years. [02:19] If the China trends spread globally the shift to cheaper handsets will mean tighter margins and slower growth for this industry powerhouses and new opportunities for little known upstarts like Xiaomi. [02:26]

                                                                                                                                              The Chinese View: VIDEO: STUDIO INTERVIEW: CHINA’S SMARTPHONE MARKET [CCTV News – CNTV English, Sept 3, 2012]

                                                                                                                                              iPhone Ranked Seventh in China’s Smartphone Market — Watch Out, ZTE [AllThingsD.com, Aug 24, 2012]

                                                                                                                                              Apple’s iPhone has been gaining a lot of traction in China recently. As Apple CEO Tim Cook said during the company’s third-quarter earnings call, greater China accounted for two-thirds of Apple’s revenue in the Asia-Pacific region during the period.
                                                                                                                                              “In terms of iPhones in general in mainland China, we were incredibly pleased with our results,” Cook said. “We were up over 100 percent, year over year.”
                                                                                                                                              That’s an impressive achievement. But Apple still has a lot of work to do in China before the iPhone claims the same levels of market penetration it enjoys in the U.S. In China, the iPhone has captured about 7.5 percent of the smartphone market, compared to rival Samsung, which has claimed more than 20 percent, according to IHS iSuppli. Despite its popularity in the country, the iPhone is still ranked seventh in the Chinese smartphone market.
                                                                                                                                              Why? Two reasons. First, Apple doesn’t yet offer a truly low-end smartphone that appeals to price-conscious Chinese consumers. (To be clear, China Telecom is offering the iPhone fully subsidized, but it requires subscribers to sign a contract that ties them to a two-year $62 per month plan.) Second, and more importantly, the iPhone doesn’t yet support Time Division Synchronous Code Division Multiple Access (TD-SCDMA), China’s homegrown wireless standard. And until it does, China Mobile, the world’s largest wireless carrier, can’t offer it to its 688 million or so subscribers.
                                                                                                                                              “Among all the international smartphone brands competing in China, Apple is the only one not offering a product that complies with the domestic TD-SCDMA air standard,” IHS iSuppli’s Kevin Wang said in a statement. “For Apple, this is a huge disadvantage, as TD-SCDMA represents the fastest-growing major air standard for smartphones in China, with shipments of compliant phones expected to rise by a factor of 10 from 2011 to 2016.”
                                                                                                                                              In other words, if Apple wants access to the massive addressable market that China Mobile has to offer, it’s going to have to offer a lower-end iPhone variant designed specifically for TD-SCDMA, something it has been loath to do in the past, and hasn’t given any indication that it’s willing to do in the future. As Cook said during Apple’s last earnings call, the company feels that its business is strongest when it focuses on making the best products it can, not the most inexpensive ones.
                                                                                                                                              “I firmly believe that people in the emerging markets want great products, like they do in developed markets,” Cook said. “And so we’re going to stick to our knitting and make the best products. And we think that if we do that, we’ve got a very, very good business ahead of us. So that’s what we are doing.”

                                                                                                                                              Breakingviews: Apple v. Samsung [ReutersVideo YouTube channel, Aug 27, 2012]

                                                                                                                                              Breakingviews columnists discuss the implications of Apple’s U.S. victory in the high-profile tech patent spat and the implications for future smartphone devices and lawsuits elsewhere.

                                                                                                                                              Apple Should Take The $199 Chinese Smartphone Seriously [Seeking Alpha, Sept 6, 2012]

                                                                                                                                              At a time when China is set to overtake the U.S. as the world’s largest smartphone market, little-known Chinese firms are prepared to battle it out for market dominance with the maker of the game-changing iPhone, Apple (AAPL). As per the predictions of IDC and Gartner, China’s smartphone shipments could hit 140 million this year, exceeding those in the United States.
                                                                                                                                              There are a number of Chinese brands offering similar capabilities, nominally, as the iPhone at half the price, most of them using a forked version of Google’s (GOOG) Android. The names include ZTE Corp., Lenovo Group, and other small private firms like Xiaomi, Gionee, and Meizu Technology. Even cheaper smartphones are offered by Alibaba Group, Shanda Interactive, and Baidu (BIDU) for fewer than ¥1,000 (~$150 U.S.).
                                                                                                                                              Xiaomi Technology, founded just two years ago, has emerged as a serious potential threat to the likes of Apple and Samsung in smartphone arena. According to its CEO, the company sold more than 3 million phones with revenues close to $1 billion for the first half of 2012. Its latest offering, a successor to its popular MiOne (MI) smartphone, the MI2, costs less than half the price of iPhone 4S, but exceeds its specifications. Xiaomi not only tries to mimic the iPhone’s specifications, but has also been able to charge fans ¥199 (~$31) to attend the Beijing launch of the phone, the same way as Apple followers would pay to see Steve Jobs showcasing new products. The Xiaomi conference was attended by more than 1,000 people, with the proceeds going to charity. The MI2, which is expected to hit the markets in October, will have quad-core Qualcomm (QCOM) S4 Pro SoC, an 8 mega-pixel camera, and a voice-assistant similar to Apple’s Siri, and is priced at ¥1,999 ($310). This is no cheap knock-off, but rather a serious piece of hardware packed with the latest technology.
                                                                                                                                              The fascinating part of Android’s rise here is that Microsoft (MSFT) will likely see more profit from many of these phones than Google will due to the licensing agreements many of them have made to avoid patent issues with Redmond. Reports are spotty, but Microsoft collects anywhere from $5 to $15 per Android license and has deals with at least half of the phones sold. Moreover, it is very possible it makes more money than Google does.
                                                                                                                                              In the coming years it is expected that Apple’s market share may flatten out or even dip, as it has this year, but market share is not Apple’s goal; it has always been about margins — selling a premium product at extremely high margins to those with the resources to not care about the upfront cost. Estimates from IDC place the sub-$200 smartphone at 40% of the shipments, while devices costing more than $700 made up 11% of the market, which is where Apple plays and why it still controls most of the profits generated by the industry. China and India make up 40% of new smartphone activations.
                                                                                                                                              This huge difference in shipments is mainly due to the limited purchasing power of an average Chinese person, which is around ¥800-¥1,500 ($130-$240). By contrast, the iPhone comes with a price tag of around $800, the equivalent of two months of earnings of an urban Chinese person (in an area that has around 670 million people).
                                                                                                                                              According to a report from Gartner, Apple’s market share by volume has been sliding and iOS‘ share of the mobile operating system space is expected to slip to third place by 2016 below Android and Windows Phone. The Gartner report is, however, very controversial as Windows Phone has not proven anything to this point, although Nokia’s (NOK) sales of its Lumia 610 and Asha line of proto-smartphones are keeping its brand alive while it searches for the killer phone. Even in its second-largest market, iPhone sales slipped for the April-June quarter due to inventory adjustments after the huge launch of the iPhone 4S.
                                                                                                                                              Apart from these estimates, Apple also suffers on various fronts in China. The iPhone is backed by China Telecom and China Unicom, but the country’s and the world’s leading telco China Mobile (with about 655 million subscribers) has still not supported it. Apple and China Mobile are still working on the details of China Mobile’s implementation of CDMA, which requires Apple to build a specific phone for its network.
                                                                                                                                              Responding to the competition and the difference between the iPhone and the local offerings, Apple recently slashed the price of the iPhone 3GS below $200. While an entry-level Apple phone is something that the market will absorb, part of Apple’s appeal is the status it confers and a 3GS simply not a strong enough status symbol to drive sales. Mix in that with Chinese preferences for buying from Chinese companies and this market becomes a whole lot harder for Apple to maintain not its sales per se — it can manipulate prices to maintain sales — but its extreme margins. The latest earnings call highlighted this as it sold a lot of lower-end iPads and iPhones in Asia, which pushed its results and future guidance under 40% net margins.
                                                                                                                                              Companies like Lenovo, ZTE, and Huawei are gaining because they are Chinese and are providing good products at reasonable prices. Lenovo, in particular, is pushing its smartphone and PC strategy both up and down the value chain, similar to Samsung’s approach. It is working very well for Lenovo, whose revenues were up 40% in the second quarter when everyone else was complaining of softening business.
                                                                                                                                              Apple’s problems are the standard problems for a company on top of the world; everyone will nibble away at it in various little ways. How it responds to this is key.
                                                                                                                                              The recent lawsuit victory over Samsung and its pressing of the legal attack smacks of a company that is frightened. Why should it fear Samsung? And if it doesn’t, why did it go after Samsung and restrict consumer choice, a clear breach of its branding compact with its fans? Is it trying to push Samsung into Windows 8 Phone’s arms? All of these things point to further margin erosion for Apple and a slowing of its titanic growth without a new market to push into. As things stand now, staking a new position in Apple requires believing none of these issues matter.
                                                                                                                                              It points to Apple becoming a value trap at some point in the future. Not every country, especially China, will grant Apple an injunction against knockoff competition; quite the opposite is true. Many investors are sitting on capital gains so large they can’t sell, and the dividend will pay them well enough to stay in even if the price goes nowhere. But new investors should be very careful in light of the market dynamics.

                                                                                                                                              Microsoft adding staff, R&D in China mobile push [Associated Press, Sept 6, 2012]

                                                                                                                                              BEIJING (AP) — Microsoft Corp. will hire more than 1,000 additional employees in China this year and boost research and development spending by 15 percent as it tries to catch up with Apple and Google in the fast-growing mobile Internet market, executives said Thursday.
                                                                                                                                              The announcement adds to intensifying competition in wireless Internet in China, where nearly 400 million people surf the Web using mobile phones and other devices. Microsoft is promoting its Windows 8 mobile operating system but came late to the market and trails Apple Inc. and Google Inc., whose Android system is widely used in China.
                                                                                                                                              “We respect that we have two players in the market which have a strong role, and we feel ready to attack and have different offers to basically change the game plan on that one,” said Microsoft’s CEO for China, Ralph Haupter, at a news conference.
                                                                                                                                              The new employees will be in addition to Microsoft’s workforce of 4,500 in China and will be spread across research and development, marketing and customer service, Haupter said.
                                                                                                                                              Research spending in China will rise by 15 percent over last year’s $500 million, according to another executive, Ya-Qin Zhang, Microsoft’s Asia-Pacific chairman for research and development. He said the current research staff of 3,000 would be expanded by about 15 percent.
                                                                                                                                              Global technology companies and local rivals are spending heavily to gain a foothold in mobile Internet in the world’s most populous online market as Chinese users shift quickly to the new technology.
                                                                                                                                              This week, Chinese search engine Baidu Inc. released its own new mobile browser to compete with Google and Apple and announced it will open a cloud computing center.
                                                                                                                                              China had 538 million people online at the end of July, up 11 percent from a year earlier, according to the China Internet Network Information Center, an industry group. The share that uses wireless devices grew twice as fast, rising 22 percent to 388 million, or 70 percent of the total.
                                                                                                                                              Android dominates the Chinese smartphone market, used on 76.7 percent of phones in the second first quarter of this year, according to Analysys International, a research firm. Apple’s iPhone dominates the higher end of the market.
                                                                                                                                              Microsoft plans to recruit more local partners to develop mobile applications specifically for China, said Haupter. He said the company believes it has an advantage in doing that because developers can draw on their experience working on other Microsoft products.
                                                                                                                                              Zhang said Microsoft’s six development centers in China that now spend about 80 percent of their time working on products for global markets will focus more on creating offerings tailored to Chinese customers.
                                                                                                                                              Microsoft also plans to expand its cloud computing business in China, the executives said. Zhang said about 100,000 commercial customers now use its private cloud computing service and a service for use by the public is being developed.

                                                                                                                                              Microsoft Names New Leaders in Key International Markets [Microsoft press release, April 13, 2012]

                                                                                                                                              Ralph Haupter, currently serving as area vice president (AVP) for Microsoft Germany, has been promoted to corporate vice president and named CEO for Microsoft GCR. Haupter is replacing Simon Leung who has decided to leave Microsoft for personal and family reasons. Gordon Frazer, currently serving as managing director (MD) for Microsoft U.K., has been named chief operating officer (COO) for Microsoft GCR. He is replacing Michel van der Bel, who will assume the role of MD for Microsoft U.K. Haupter and van der Bel will report to Jean-Philippe Courtois, president of Microsoft International, and Frazer will report to Haupter. …
                                                                                                                                              Haupter is a seven-year veteran of Microsoft, having delivered excellent and sustainable results in growth and profitability and repeatedly proving his ability to build and grow high-performing, diverse organizations. He previously served as head of the partner division for Europe, Middle East and Africa and general manager (GM) of Microsoft’s Small and Midmarket Solutions & Partners Group for Western Europe, both based in Paris, and served as COO for Microsoft Germany before becoming the German AVP. Before that, he worked for IBM both in Germany and internationally.
                                                                                                                                              Frazer is a 16-year veteran of Microsoft, having served as the GM for Microsoft South Africa for four years and most recently as the Microsoft U.K. MD for the past six years. He brings a tremendous amount of operational expertise to the Microsoft GCR team from his various roles across both developed and emerging markets. His leadership in managing the full breadth and depth of Microsoft’s business in the U.K. will serve as a strong asset in helping take Microsoft China’s operations to the next level of efficiency and growth.

                                                                                                                                              Leading the New Era, Winning the Future—Microsoft Announces Development Strategy in China [Microsoft China press release, Sept 6, 2012]

                                                                                                                                              Partnering for an Innovative, Competitive, and Talented China

                                                                                                                                              New leadership team in Greater China
                                                                                                                                              (third from left is the COO Gordon Frazer and the fourth is the CEO Ralph Haupter)
                                                                                                                                              September 6, 2012, Beijing– Microsoft China today announced its new strategy and commitment to partnering with the country for an innovative, competitive and talented China by further enhancing and accelerating investments. In the new fiscal year, Microsoft will recruit more than 1,000 staff in China, 50% of which will be college graduates. Microsoft’s annual R&D investment will exceed $500 million, and the company will explore local markets in more provinces and deepen its engagement in industrial informatization.
                                                                                                                                              Over two decades of growth, Microsoft China has continued to penetrate deeply into increasingly important local markets. Ralph Haupter, Corporate Vice President, Chairman & CEO Microsoft Greater China Region, said: “Since entering China 20 years ago, Microsoft has grown steadily in China and acquired a deeper understanding of the Chinese market. Our new strategy reflects our perception, emphasis and commitment to the China market. In this new era, China and the entire Greater China Region will become the source of global innovations. Through comprehensive devices and services combined with cloud computing, Microsoft is working closely with the Chinese government, partners, customers and the academic world, entering this new era by leveraging our advantages.”
                                                                                                                                              Haupter stressed that this year is a big year for Microsoft, with the introduction of many new products and technologies, and also a year where Microsoft China is making a great effort to further develop the market. “Our new leadership team in Greater China has helped develop a new strategy for customers and partners, deepening cooperation with governments of all levels to strengthen innovation in China. The team will popularize new technologies and explore new markets,” Haupter said.
                                                                                                                                              Through continuous investment of innovation resources and improving the scale of partnerships in China over the years, Microsoft Asia-Pacific R&D Group has become Microsoft’s largest R&D base outside of the United States, with the most complete functions and innovation chain covering basic research, technology incubation, product R&D and industry cooperation. Chinese R&D teams have made great contributions to Microsoft products launched this year, such as Windows Server2012, Windows 8, New Office, SQL Server 2012 and Surface. Ya-Qin Zhang, Corporate Vice President and Chairman of Microsoft Asia-Pacific R&D Group, said: “We are lucky to be in an era where globalization is deepening, the IT revolution is emerging and China is rising. Microsoft’s continuous exploration in natural human-machine interfaces, mobile Internet and cloud computing will help us win the future and contribute to China’s sustainable development.”
                                                                                                                                              Samuel Shen, COO of Microsoft Asia-Pacific R&D Group, said Microsoft’s software outsourcing business was now worth more than $200 million per year. In the future, Microsoft will continue to work closely with local communities through programs such as the Internet of Things, Big Data, cloud computing, cloud-based smart cities and the Microsoft Accelerator for Cloud Computing, accelerating the vision of “Innovation in China, Innovation for the World”
                                                                                                                                              According to Microsoft’s new strategy in China, Microsoft is committed to cooperating with the Chinese government and industry, aligning with China’s priorities and partnering for an Innovative, Competitive, and Talented China. Gordon Frazer, Vice President and COO of Microsoft Greater China Region, said that over the next five years, Microsoft China will expand its footprint in China, deepen cooperation with governments of all levels and partners, improve customer support and foster talents on a broad scale:
                                                                                                                                              • Expand Microsoft’s footprint in local markets: Over the next five years, Microsoft will expand its presence in over 20 cities across 15 provinces by expanding local teams, enhancing local management, working closely with local governments, making contributions to local informatization, building cloud-based smart cities, and providing cloud-based solutions for e-government, city management and citizen services.
                                                                                                                                              • Accelerate local partner ecosystems and expand service coverage: Microsoft will deepen customer services, deliver joint services and solutions with partners, and engage in further convergence of informatization and industry upgrading to improve the core competency of Chinese enterprises. By the end of this year, Microsoft will set up its second technical support center in China to enhance support for Chinese customers and partners, share best practices and knowledge of supporting global customers to help them accelerate the adoption of new technologies and share with them the experience of providing cloud services to customers in Asia. Microsoft will also drive partners’ development through many forms: system-grade innovation support for OEMs, software engineering assistance for software outsourcing companies and innovative design references for hardware manufacturers.
                                                                                                                                              • Foster talents in a large scale: Over the next five years, Microsoft will hire more talent in China to better serve and support its partners in China, foster talents for the Chinese software industry and improve the skills of Chinese youths.

                                                                                                                                              China to Overtake United States in Smartphone Shipments in 2012, According to IDC [IDC press release, Aug 30, 2012]

                                                                                                                                              Top Five Smartphone Markets and Market Share for 2011, 2012, and 2016 (based on shipments)

                                                                                                                                              Country 2011 Market Share 2012 Market Share 2016 Market Share 2011 – 2016 CAGR
                                                                                                                                              PRC 18.3% 26.5% 23.0% 26.2%
                                                                                                                                              USA 21.3% 17.8% 14.5% 11.6%
                                                                                                                                              India 2.2% 2.5% 8.5% 57.5%
                                                                                                                                              Brazil 1.8% 2.3% 4.4% 44.0%
                                                                                                                                              United Kingdom 5.3% 4.5% 3.6% 11.5%
                                                                                                                                              Rest of World 51.1% 46.4% 46.0% 18.1%
                                                                                                                                              Total 100.0% 100.0% 100.0% 20.5%

                                                                                                                                              Source: IDC Worldwide Mobile Phone Tracker, 2012 Q2 Forecast Release, August 30 2012

                                                                                                                                              Strong end-user demand and an appetite for lower-priced smartphones will make China (PRC) the largest market for smartphones this year, overtaking the United States as the global leader in smartphone shipments. According to the International Data Corporation (IDC) Worldwide Quarterly Mobile Phone Tracker, China will account for 26.5% of all smartphone shipments in 2012, compared to 17.8% for the United States.
                                                                                                                                              “Looking ahead, the PRC smartphone market will continue to be lifted by the sub-US$200 Android segment,” said Wong Teck-Zhung, senior market analyst, Client Devices, IDC Asia/Pacific. “Near-term prices in the low-end segment will come down to US$100 and below as competition for market share intensifies among smartphone vendors. Carrier-subsidized and customized handsets from domestic vendors will further support the migration to smartphones and boost shipments. Looking ahead to the later years in the forecast, the move to 4G networks will be another growth catalyst.”
                                                                                                                                              “Regionally, we expect smartphone demand to flow down to lower-tier cities,” added James Yan, senior market analyst for Computing Systems Research at IDC China. “After going through a period of sustained high growth, top-tier cities are likely to see decelerating smartphone growth rates. In contrast, secondary cities are expected to experience accelerated smartphone growth, with strong demand for low-cost models as well as high-end models, which are desired as status symbols.”
                                                                                                                                              “The fact that China will overtake the United States in smartphone shipments does not mean that the U.S. smartphone market is grinding to a halt,” said Ramon Llamas, senior research analyst with IDC’s Mobile Phone Technology and Trends program. “Now that smartphones represent the majority of mobile phone shipments, growth is expected to continue, but at a slower pace. There is still a market for first-time users as well as thriving upgrade opportunities.”
                                                                                                                                              “In addition to China and the United States, several other countries will emerge as key markets for smartphone shipment volume over the next five years,” said Kevin Restivo, senior research analyst with IDC’s Worldwide Mobile Phone Tracker program. “High-growth countries such as Brazil and Russia will become some of the most hotly contested markets as vendors seek to capture new customers and market share.”
                                                                                                                                              Top Five Markets for Smartphone Shipments
                                                                                                                                              As it becomes the leading country for smartphone shipments this year, the PRC smartphone market will continue to grow, primarily on demand for lower-cost handsets. While this bodes well from a volume perspective, it also means lower average sales values (ASVs), thinner margins, and increased competition from all players. Over the course of the forecast, China’s share of the global smartphone market will decline somewhat as smartphone adoption accelerates in other emerging markets.
                                                                                                                                              Smartphone shipments into the United States will increase as users upgrade their devices and feature-phone users switch over to smartphones. Furthermore, a combination of lower-priced models, expansion of 4G networks, and the proliferation of shared data plans will encourage continued smartphone adoption. Smartphones are already the device of choice at the major carriers, and regional and prepaid carriers are following suit and competing with alternative service plans.
                                                                                                                                              With smartphone penetration in India currently among the lowest in Asia/Pacific, the market has tremendous untapped growth potential. Low-end smartphones offering dual-SIM capability and local apps and priced around US$100 will rapidly bring this market to life. Although 3G data plans are currently too expensive for the majority of consumers in India, IDC expects the popularization of 3G, and in later years 4G, to drive smartphone uptake as operators roll out more affordable data plans and generous subsidies while expanding offerings to tier 2 and tier 3 cities. The affordability of service plans will be another important key to smartphone adoption in India.
                                                                                                                                              Smartphone growth in Brazil will be bolstered by strategic investments by mobile operators, smartphone vendors, and regulators. Operators’ focus on increasing ARPU will drive greater demand for smartphones while smartphone vendors will look to reap greater profitability from offering such devices. The Brazilian government, meanwhile, will offer tax exemptions for smartphones and protect local manufacturing against foreign vendors. These factors, combined with solid end-user demand, will drive smartphone volumes in the coming years.
                                                                                                                                              The United Kingdom has been one of the fastest growing smartphone markets in Western Europe, driven by the high operator subsidies and long-term post-paid contracts. Over the forecast period, smartphone shipments will continue to increase due to the introduction of LTE and a new range of services that will appeal to heavy smartphone users. In addition, price erosion on HSPA devices will also attract feature phones users. Growth rates will slow in the later years of the forecast as penetration plateaus and operators seek out alternative subsidy models.

                                                                                                                                              MediaTek’s ‘smart-feature phone’ effort with likely Nokia tie-up

                                                                                                                                              With the new generation single-chip GSM/GPRS/EDGE-RX SoC products, MT6255 (in mass production: late Q1CY12) and its lower priced cousin MT6250 (in mass production: late Q2CY12), the Taiwanese MediaTek is strengthening its “smart feature phone” effort started in June 2011 with the launch of MediaTek’s MAUI Runtime Environment (MRE). MRE is a new middleware technology designed for mobile developers to deploy services and content for such “smart feature phones”. MRE was also launched with the simultaneous announcement that Yahoo! Messenger, News, Finance, Weather, and Mail will be the first Internet services on MRE.

                                                                                                                                              Phuket MRE Demo V0 9 [MediaTek100 YouTube channel, June 19, 2012]

                                                                                                                                              MT6255 and MT6250 are significantly reducing the number of external components and have a strong service/software portfolio now. The popular Yahoo! services have been complemented by Facebook and Twitter clients, as well as the Opera Mini mobile browser and Gameloft mobile games available with MRE all free. There is also an MRE specific App Store developed by MoMagic (India). Therefore everything is ready for the launch of market leading “smart feature phone” products by MediaTek partners in the coming months.

                                                                                                                                              Update: MT6250 Introduction Clip [mediateklab YouTube channel, Sept 3, 2012]

                                                                                                                                              Update: MediaTek Launches the 2nd Generation ULC Mobile Phone Single Chip [MediaTek press release, Aug 31, 2012]

                                                                                                                                              MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions announced today the debut of its MT6250, an ultra-low-cost (ULC) single chip solution catered for GSM/GPRS/EDGE Rx multimedia-rich mobile phones that targets the USD$40 entry market segment.

                                                                                                                                              The MediaTek MT6250 features a 64Mb pSRAM with an optimized software pack and fancy, friendly user interface that allows handset makers to pack more fun features into phones, while keeping the design sleek and slim. With MRE enabled, the MT6250 delivers smartphone-like experience to feature phones, providing users with access to Internet content and social network services, such as Facebook, Twitter and Yahoo. Together with the embedded rich multimedia application support, the MT6250 is also touch enabled for those who have either a touch screen or candy bar phone.
                                                                                                                                              According to market studies and forecasts by consultation organization, Strategy Analytics, “300 million ultra low cost mobile phones will be sold worldwide in 2013. Over one half of these will be sold in emerging markets and China and India will be primary markets driving that growth.” Although the overall market continues to be dominated by the smartphone segment, there is still a strong demand for entry-level and ultra-low-cost mobile handsets in emerging markets.
                                                                                                                                              “Mobile handset is becoming the center of one’s of mobile life, users desire to access to content services and enjoy more fun such gaming, video and music any time any where via their devices. “said Ching-Jiang Hsieh, President of MediaTek. “MediaTek understands that consumer habits and consumption patterns are changing, thus, we strive to smarten up mobile phones and bring smartphone-like experiences to feature phones users. The MT6250 is not only designed to provide the best mobile internet experience at a very competitive price, but it also brings together rich multimedia features and touch experience.
                                                                                                                                              The MT6250 has entered mass production and is shipping in commercially launched handsets.

                                                                                                                                              Important to note that Nokia is far ahead of MediaTek along this kind of strategy with its S40 legacy which has been developed into the market leading Asha mobile phones for the last year and a half. The latest Asha Touch phones are true smartphone-like offerings and are on the market since the first half of July. The Asha phones are also technologically superior to the MRE platform as they have much better Internet optimization and UX (user experience). Finally the Nokia Store (ex Ovi Store) has been well established on the market for years. There are no less than 410 Nokia developers with apps which have achieved more than 1 million downloads! India Games and Pico Brothers just passed 100 million each!

                                                                                                                                              Also Nokia will remain competitive with MediaTek partner offerings in the future as well since many sources pointed in the recent months to the likelihood that Nokia will use the new MediaTek SoCs (or derivatives of them) in its Asha product line.

                                                                                                                                              Finally, one should mention a China-specific development along this direction. China Mobile with its homegrown TD-SCDMA 3G network is opening a quite lucrative opportunity for these “smart feature phone” / smartphone-like feature phone efforts as well. MediaTek’s most ambitious competitor, Spreadtrum already delivered an extremely low-cost solution for the so-called EDGE/TD-SCDMA market, but with the latest Android platforms. According to Spreadtrum’s CEO many of its device partners are targeting a new price in the range of RMB500 to RMB700 [US$ 79 – US$ 110] and the company expects to ship more than 10 million smartphone chipsets in the third quarter alone and at least 25 million units for the whole year.

                                                                                                                                              As MediaTek will not have a competitive EDGE/TD-SCDMA offering this year the whole non-Android “smart feature phone” effort of MediaTek and partners will be limited in its very device launch period, and even Nokia’s Asha effort will be affected, in China at least.


                                                                                                                                              Core Supporting Information

                                                                                                                                              J.P. Morgan Equity Research on MediaTek Inc. [July 31, 2012]

                                                                                                                                              Finer product approach helps drive down chipset cost:
                                                                                                                                              Management is now expecting a native TD smartphone solution to ship in volume in 1Q13 and native EDGE solution to ship in 2Q13. Previously, Mediatek was using WCDMA parts to address TD/ EDGE market – such a move would  help reduce  die size  and thus  cost structure. This has  probably been made possible thanks to the easing engineer shortage.
                                                                                                                                              EDGE  shortage  &  proliferation  may  open  the  door  for  SPRD:
                                                                                                                                              Management  confirms EDGE  part shortage  – this  may  open the  door for  Spreadtrum  competition.  EDGE/  TD  smartphones come  with  a lower entry barrier than WCDMA due to the lack of global field testing challenge – thus an EDGE proliferation is good for Spreadtrumbut may draw tougher future competition for Mediatek.

                                                                                                                                              See: Lowest H2’12 device cost SoCs from Spreadtrum will redefine the entry level smartphone and feature phone markets [July 26 – Aug 10, 2012]

                                                                                                                                              We revise estimates:
                                                                                                                                              • Given the rise of smartphone shipment once again, the rise in EDGE portion and EDGE shortage makes us more wary of future pricing competition from Spreadtrum, thus lowering ASP estimate and also expecting slower margin improvement.
                                                                                                                                              • We are raising feature phone units assumptions in 2013, as there are increasing signs that Mediatek might break into Nokia feature phone (both 2G and TD) by late 2012/ early 2013.

                                                                                                                                              See: Smartphone-like Asha Touch from Nokia: targeting the next billion users with superior UX created for ultra low-cost and full touch S40 devices [July 20 – Aug 13, 2012]

                                                                                                                                              2Q12 earnings call notes
                                                                                                                                              Handset
                                                                                                                                              • New generation of feature phone 6250 integrates Bluetooth/ FM/ 200 MHz

                                                                                                                                              MT6250
                                                                                                                                              MT6255
                                                                                                                                              Single-Chip GSM/GPRS/EDGE-RX entry-multimedia solution
                                                                                                                                              [MediaTek product page, Aug 11, 2012]
                                                                                                                                              MT6250 is a single-chip GSM/GPRS/EDGE-RX solution that offers highest level of integration with lowest power consumption and best-in-class features. Key features include embedded 64Mb pseudo-SRAM, SAW-less, RTC-less, BT, FM, external dual SPI [Serial Peripheral Interface] serial flash, multimedia support up to 2Mpixel camera, MP4 HVGA video and HVGA display. Integrated RF solution offers exceptional radio performance under stringent ambient conditions. MT6250 platform is pre-integrated with MediaTek’s highly proven, feature-rich SW solution thus considerably reducing the design cycle time and increasing the phone premium for consumers.
                                                                                                                                              Single-Chip GSM/GPRS/EDGE-RX Smart Feature Phone solution
                                                                                                                                              [MediaTek product page, Aug 11, 2012]
                                                                                                                                              MT6255 is a single-chip GSM/GPRS/EDGE-RX solution that offers highest level of integration with lowest power consumption and best-in-class features. Key features include SAW-less, RTC-less, BT, FM, multimedia support up to 5Mpixel camera, MP4 WVGA video and WVGA display. Integrated RF solution offers exceptional radio performance under stringent ambient conditions. MT6255 platform is pre-integrated with MediaTek’s highly proven, feature-rich SW solution thus considerably reducing the design cycle time and increasing the phone premium for consumers.
                                                                                                                                              •  GSM/GPRS/EDGE-RX Class 12, Quad band
                                                                                                                                              •  ARM7-EJ 260MHz
                                                                                                                                              •  Embedded 64Mb pseudo-SRAM
                                                                                                                                              •  Audio: Ogg, FLAC, MP3, AAC, AMR-NarrowBand
                                                                                                                                              •  Tier-1 voice noise reduction and echo cancellation
                                                                                                                                              •  Support up to 262K color HVGA LCM
                                                                                                                                              •  Support up to 2MP camera (YUV)
                                                                                                                                              •  MP4 HVGA@30fps video decode and encode up to MP4 HVGA@15fps.
                                                                                                                                              •  Rich video codec support: H.264, WEBM/VP8, AVI, MJPEG
                                                                                                                                              •  Support dual-standby single talk
                                                                                                                                              •  Integrated RX-SAW, RTC, BT, FM, RF, PMU, USB 2.0 FS
                                                                                                                                              •  Integrated Class-AB audio amplifier (700mW@3.7V)
                                                                                                                                              •  Integrated resistive touch controller
                                                                                                                                              •  Pre-integrated with MediaTek’s highly proven, feature-rich SW platform
                                                                                                                                              •  GSM/GPRS/EDGE-RX Class 12, Quad band
                                                                                                                                              •  ARM926 EJ-S 416MHz
                                                                                                                                              •  Audio: Ogg, FLAC, MP3, AAC, AMR-NarrowBand
                                                                                                                                              •  Tier-1 voice noise reduction and echo cancellation
                                                                                                                                              •  Support up to 262K color WVGA LCM
                                                                                                                                              •  Support up to 3Mp(YUV), 5Mp(JPEG) camera
                                                                                                                                              •  MP4 WVGA@30fps video decode and encode up to MJPEG VGA@15fps.
                                                                                                                                              •  Rich video codec support: H.264, WEBM/MKV/VP8, FLV, AVI, MJPEG
                                                                                                                                              •  Support dual-standby single talk
                                                                                                                                              •  Integrated RX-SAW, RTC, BT, FM, RF, PMU, USB 2.0 HS
                                                                                                                                              •  Integrated Class-AB audio amplifier (700mW@3.7V)
                                                                                                                                              •  Integrated resistive touch controller
                                                                                                                                              •  Support NAND+LPDDR1 MCP
                                                                                                                                              •  Pre-integrated with MediaTek’s highly proven, feature-rich SW platform

                                                                                                                                              Sector Report by Capital Securities Corp., Taiwan [June 25, 2012]

                                                                                                                                              Shipment of MediaTek’s mainstream handset chip (2G/2.5G) arrived at 530mn units in FY11, accounting for ~60-70% of the overall market share
                                                                                                                                              worldwide. Nevertheless, revenue generated by 2G/2.5G handset chip is forecasted to decline by ~15-20% YoY in FY12 on account of weak demand and ASP cut.

                                                                                                                                              image
                                                                                                                                              [MP = Mass Production]

                                                                                                                                              J.P. Morgan Equity Research on MediaTek Inc. [April 29, 2012]

                                                                                                                                              1Q12 earnings call notes
                                                                                                                                              Feature phone
                                                                                                                                              • End market declining at double digit pace, vs. expectation of down 5% previously.
                                                                                                                                              • Feature phone pricing down about 25% in last 2 years. This year down probably even more than before.
                                                                                                                                              • Mediatek is trying to add more value there – with 400MPx, BT integration. MT6255 already in production – and well received.
                                                                                                                                              • MT6250 (for lower price) will go mass production in late 2Q

                                                                                                                                              MediaTek, Spreadtrum reportedly to land large orders for feature phones [DIGITIMES, July 16, 2012]

                                                                                                                                              Despite a slowdown in demand for feature phones, MediaTek and Spreadtrum Communications are expected to land large-volume solution orders for feature phones from international brands soon, according to industry sources.

                                                                                                                                              MediaTek (联发科的) is expected to receive the speculated feature phone solution orders from Nokia, which has announced plans to slash 10,000 jobs worldwide and other cost-reduction measures, the sources noted.

                                                                                                                                              Meanwhile, Samsung Electronics is expected to source 2.5G/2.75G handset solutions from Spreadtrum, the sourced added.
                                                                                                                                              Spreadtrum is also expected to roll out 4G and quad-core smartphone solutions before year-end 2012, ramping up the company’s total handset solution shipments in the second half of the year, the sources added.

                                                                                                                                              MediaTek lands 2.5G handset solution orders from Nokia, say sources [DIGITIMES, May 21, 2012]

                                                                                                                                              MediaTek reportedly has landed orders for 2.5G handset solutions from Nokia with shipments to begin in the third quarter of 2012, according to industry sources. MediaTek declined to comment.

                                                                                                                                              Given that global demand for 2.5G handset solutions still reaches one billion units a year, there is room for MediaTek to further expand sales in the segment although the company’s sales of 2.5G solutions have been turning weak recently, indicated the sources. MediaTek shipped 550 million 2.5G solutions in 2011.

                                                                                                                                              Indeed, MediaTek has been working on its new platform for so called ‘smart-feature phones’ during the last two years at least. The essence of it can summarized via the following quotes (these exerpts are from the closing “More Details” section, therefore no links are provided here):

                                                                                                                                              MediaTek:

                                                                                                                                              ‘Smart-Feature phone’ refers to a feature phone device with Internet functionality.

                                                                                                                                              July 11, 2012: for the latest Twitter case

                                                                                                                                              MRE (MAUI* Runtime Environment) is MediaTek’s innovative middleware technology designed for mobile developers and application providers to deploy services and content for ‘Smart-Feature phones’ [put it otherwise: MRE is a phone application development platform similar to JVM and Qualcomm Brew]. MRE-enabled devices will enable many users to access leading Internet services, such as Twitter, in an intuitive way.

                                                                                                                                              *MediaTek Feature Phone Software Framework and Platform

                                                                                                                                              With MRE, smart-feature phones will be able to run Twitter on minimal memory and hardware requirements, allowing manufacturers and brands to offer price-friendly devices with value-added mobile internet services. People with smart-feature phones will be able to experience a rich native application experience of Twitter consistent with smartphone applications like Twitter for iPhone or Twitter for Android.

                                                                                                                                              Key internet service and application provider partners for MediaTek:

                                                                                                                                              July 11, 2012:
                                                                                                                                              “Our new partnership with Twitter further reinforces MediaTek’s focus on providing differentiated services and value for handset brands, giving them the means to offer affordable, compelling and differentiated mobile solutions to consumers in key emerging markets ,” said Cheng-Te Chuang, Corporate Vice President of MediaTek.

                                                                                                                                              Jana Messerschmidt, Vice President of Business Development at Twitter, said, “The mobile Internet presents a great opportunity for Twitter to reach every person on the planet. Our partnership with MediaTek will help people in emerging markets enjoy the same rich Twitter experience on their mobile devices as more than 140 million others around the world.”

                                                                                                                                              Earlier global partnerships

                                                                                                                                              June, 2011:

                                                                                                                                              According to Ming-Kai Tsai, Chairman of MediaTek, “MediaTek has redefined the mobile landscape through our partnership with Yahoo!. By integrating Yahoo! services into our mobile platform solutions, we are providing our customers and end users with access to the best experience for hugely popular Yahoo! services like Messenger, Mail, News, Weather and much more.”

                                                                                                                                              Rose Tsou, Senior Vice President of Yahoo! Asia Pacific said, “The mobile Internet presents a wealth of opportunity for Yahoo! and our partnership with MediaTek will further connect us with our audiences in growing markets such as Indonesia, Malaysia, Philippines, Vietnam and India where new to Internet users are coming online for the first time through their mobile devices.”

                                                                                                                                              November, 2011:
                                                                                                                                              “Our new partnership with Facebook further reinforces MediaTek’s focus on providing differentiated services and value for handset brands, giving them the means to offer affordable, compelling and differentiated mobile solutions to consumers in key emerging markets such as India,” said Cheng-Te Chuang, Corporate Vice President of MediaTek.

                                                                                                                                              Vaughan Smith, Mobile Partnerships and Corporate Development Vice President of Facebook added, “Every phone should be social and we’re excited to be working with MediaTek to bring Facebook to more devices, in more markets around the world and helping users to connect and share anywhere, anytime.”

                                                                                                                                              May, 2012:
                                                                                                                                              Regarding the new partnership, Ching-Jiang Hsieh, President of MediaTek said, “With the rapid development of mobile Internet applications and services, mobile gaming has become one of the leading value-added service and application in the mobile Internet industry today. I see our new partnership with Gameloft as a major breakthrough for the industry: With MediaTek’s strong platform customization and Gameloft’s cutting-edge game development capabilities, together we will be able to bring even more value to mobile phones, thereby increasing the competitive edge of our customers among mobile phone industry.”

                                                                                                                                              “We look forward to leveraging MediaTek’s high performance mobile platforms to deliver our exciting selection of games to even more users worldwide. Gameloft has been present on the Chinese market for over 10 years with strong business and creation teams and we are thrilled to increase our presence to propose our games to the billion phone users in China. In sync with Mediatek’s philosophy, Gameloft’s mission is to provide a good experience to the mass market at a very reasonable price. Together we share the vision of leveraging our mutual technology and experience to serve the needs of the public in the broadest way possible,” said Gonzague de Vallois, senior vice president of Gameloft.

                                                                                                                                              Leading local handset brands partnering with MediaTek on that:

                                                                                                                                              November, 2011:
                                                                                                                                              “With MediaTek’s new MRE solution, we are in a position to redefine the mobile landscape and give our users their first mobile browsing and social networking experience on a handset that costs less than US$50,” shared Dilip Modi, Managing Director of Spice Mobility, India.

                                                                                                                                              May, 2012:
                                                                                                                                              George Zhu, CEO of TECNO, leading handset brand in Africa also noted regarding the MediaTek-Gameloft partnership, “As one of MediaTek’s strategic partners, the concept of “entertainment” has always been one of the mainstays of the TECNO brand name. We are very excited about the benefits that this strategic partnership will bring to our users. As these two giants combine their strengths, it will allow us to develop even more competitive products which will bring our customers an even better gaming experience.”

                                                                                                                                              Nokia, however, has already been on that route for some time:

                                                                                                                                              What we offer in the current Nokia Asha products is a nice combo of applications, Internet experience and contemporary services. Through our Store, people all over the world are downloading more than 3.5 million apps per day. We have put lot of emphasis on providing locally relevant apps so that you can find what is meaningful in your part of the world.

                                                                                                                                              However, we also have some of the global phenomenons like Angry Birds available on Asha as well. On the Internet experience side we are very proud of the Nokia Browser. It gives people access to the full web yet doing that in a cost-effective way. The browser can compress data traffic by upto 90% ensuring that your phone bill doesn’t explode. And the specific services we offer like Facebook, Twitter, QQ, Foursquare, Maps, email, etc. give people the tools that most of us are using on a regular basis.

                                                                                                                                              Source: Nokia’s next billion: Antti Vasara looks to the future for Series 40 [Conversations by Nokia, Jan 26, 2012]

                                                                                                                                              And Nokia continues with that approach quite parallel to the MediaTek’s recent effort:

                                                                                                                                              The new, free Twitter for Nokiaapp is now available for Series 40 feature phones. …

                                                                                                                                              This new app brings most of the features you’d expect to see from a Twitter client on a smartphone to hundreds of millions of feature phones around the world.

                                                                                                                                              Twitter for Nokia is available for download today wherever Twitter is accessible around the world. Future built Series 40 phones will have the app preinstalled.

                                                                                                                                              Source: Twitter for Nokia now on Series 40 [Conversations by Nokia blog, July 12, 2012]

                                                                                                                                              Nokia aims to

                                                                                                                                              • further develop its Series 40 and Series 30devices, and
                                                                                                                                              • invest in key feature phone technologies like the Nokia Browser, aiming to be the world’s most data efficient mobile browser. Early results of this innovation can be found in Nokia’s latest Asha feature phones which offer a full-touch screen experience at lower prices.

                                                                                                                                              Source: Nokia sharpens strategy and provides updates to its targets and outlook [Nokia press release, June 14, 2012]

                                                                                                                                              In the area of Mobile Phones, we continue to renew our Series 40 portfolio. … We acquired Smarterphone, a Norwegian company that brings new user interface technology and expertiseto Nokia. We’ve increased download rates from feature phones to more than 4 million a day by improving store access and payment schemes and adding new apps like Whatsapp, Foursquare and EA.

                                                                                                                                              We released a new version of Nokia Life, which delivers education, health, agriculture and entertainment services via SMS. And we delivered a new proxy browser, and we’re now bringing the browser and web apps down to super low-end devices.

                                                                                                                                              … the acquisition of Smarterphone in this space to give us more flexibility and speed as it relates to the user interface elements, for example, of that platform. ..

                                                                                                                                              Source: Nokia’s CEO Discusses Q1 2012 Results – Earnings Call Transcript [Seeking Alpha, April 19, 2012]

                                                                                                                                              Nokia has today announced the availability of Nokia Browser 2.0, a major update dedicated to Nokia Series 40 devices. The new version reduces data consumption by up to 90%, meaning that consumers can enjoy faster and cheaper internet access. Web sites load up to three times fasterin comparison to devices without cloud-accelerated browsing and consumers will also benefit from a number of other enhanced capabilities.

                                                                                                                                              The browser includes a revamped, modern user experience that makes it simple to find, install and use interesting web apps that offer a richer, more desktop-like internet experience. Launched in mid-2011, the Nokia Browser is the first browser of its kind to support web apps, and now boasts a catalogue of more than 10,000 of the latest apps. Several publishers have experienced over a million downloads in a matter of months, demonstrating strong consumer demand.

                                                                                                                                              Nokia makes internet access faster and easier with new browser for Series 40 devices [Nokia press release, April 23, 2012]

                                                                                                                                              Nokia Browser, Life Tools and Maps for Series 40 have become hugely popular, with Nokia Browser becoming the fastest growing Nokia service ever and Series 40 products accounting for a third of downloads from the Nokia Store (up from 13% in January 2011)

                                                                                                                                              Source: There’s something about Mary… [Conversations by Nokia, Jan 3, 2012]


                                                                                                                                              More Details

                                                                                                                                              MediaTek Announces Global Partnership to Bring Twitter to ‘Smart-Feature Phones’ [press release, July 11, 2012]

                                                                                                                                              MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, and leading communications platform Twitter, today announced a global strategic partnership that will see Twitter integrated into MediaTek’s mobile platform solutions, enabling users in emerging markets to access a rich Twitter experience via affordable mobile devices, more easily than ever before.

                                                                                                                                              With this partnership, MediaTek will preload the Twitter application in its MRE middleware as the default feature in its reference design for mobile handsets. Mobile manufacturers and brands can expect to reduce the time-to-market and to develop product differentiation for their consumers. With MRE, smart-feature phones will be able to run Twitter on minimal memory and hardware requirements, allowing manufacturers and brands to offer price-friendly devices with value-added mobile internet services. People with smart-feature phones will be able to experience a rich native application experience of Twitter consistent with smartphone applications like Twitter for iPhone or Twitter for Android.

                                                                                                                                              Mobile internet usage continues to grow every year, more so in emerging markets, innovative products such as the MRE solution helps MediaTek to address the growing demand for mobile internet access. This global partnership underscores the significant potential to present users worldwide with a gateway to access Twitter.

                                                                                                                                              MRE is MediaTek’s innovative middleware technology designed for mobile developers and application providers to deploy services and content for ‘Smart-Feature phones’. The MRE solution provides millions of users in emerging markets with the ability to enjoy rich online experiences previously available only on smartphones. MRE-enabled devices will enable many users to access leading Internet services, such as Twitter, in an intuitive way.

                                                                                                                                              “Our new partnership with Twitter further reinforces MediaTek’s focus on providing differentiated services and value for handset brands, giving them the means to offer affordable, compelling and differentiated mobile solutions to consumers in key emerging markets ,” said Cheng-Te Chuang, Corporate Vice President of MediaTek.

                                                                                                                                              Jana Messerschmidt, Vice President of Business Development at Twitter, said, “The mobile Internet presents a great opportunity for Twitter to reach every person on the planet. Our partnership with MediaTek will help people in emerging markets enjoy the same rich Twitter experience on their mobile devices as more than 140 million others around the world.”

                                                                                                                                              The latest smart-feature phone solution, the MediaTek MT6255, will be the first model to carry Twitter applications. In the near future, twitter service preload will be also expanded to all MediaTek mobile platforms.

                                                                                                                                              Mediatek MT6255 Baseband Chipset Features List [Quazmo blog, Feb 7, 2012]

                                                                                                                                              As you may aware Taiwanese based Mediatek is the top most producer of low cost mobile base band chipset. New to add to their 2G solutions arsenal is the cost down better spec version for MT 6235 platform. Its to be noted that in the recent past Mediatek is facing heavy pressure from Shanghai based Spreadtrum and Taiwan based M-Star also there are speculation that more to come. Let’s have a basic features list review for MT 6255 platform

                                                                                                                                              Mediatek MT 6255 chipset uses ARM9 [1.1 DIMPS/MHz] core processor with clock speed of 416 MHz. Built on System On Chip concept the added specialty is it has both SAW [Surface Acoustic Wave] and RTC [Real-Time Clock] embedded to the chipset which avoids external components. Also they have emphasized on the long battery life which is kind of a common requirement these days. Display can support up to WVGA [800×480] resolution. Cosmos 1.5 UI and Gemini 2.0 for dual sim function are available. Can support both optional 1Gb + 512Mb and 1Gb+256Mb memory options. Support external applications via MRE and Opera Mini v4 is pre installed. Can Play both Mp4 H.264 and H.263 formats at 30 frames per second for both HVGA [480×320] and CIF [352×288]resolutions. On design now, phone running on MT 6255 platform chipset will be available in the market some time around Q2 2012.

                                                                                                                                              From MT6235 Design Notice V2-3 [July 2008]:

                                                                                                                                              MT6235 Main Feature

                                                                                                                                              • EDGE Class12, GPRS Class 12
                                                                                                                                              • ARM926EJ-S 208MHz with cache
                                                                                                                                              • PMU / Touch panel driver integrated
                                                                                                                                              • 2M / 1.3M / VGA camera (YUV)
                                                                                                                                              • Chip UID – 315 bit
                                                                                                                                              • FR, EFR, HR, AMR speech codec
                                                                                                                                              • Support up to 16.77M color WQVGA LCM
                                                                                                                                              • Excellent melody format support
                                                                                                                                                – MIDI, WB AMR, AAC, AAC+, eAAC, digital music
                                                                                                                                              • Polyphonic melody, 64-tone wave table, stereo loudspeaker

                                                                                                                                              • SBC encoder capability supports BlueTooth A2DP function
                                                                                                                                              • Advanced DSP acoustic functionality
                                                                                                                                                – AEC, noise reduction
                                                                                                                                              • SD/MMC/MS/MSprocard & SDIO support
                                                                                                                                              • USIM support
                                                                                                                                              • Built in USB2.0 (High speed/Device), IrDA
                                                                                                                                              • QWERTY keypad support
                                                                                                                                              • Multi-memory system with more flexibility for phone design
                                                                                                                                                – NOR/pSRAMwith or without AD MUX; burst mode of up to 104 MHz supported
                                                                                                                                                – NAND-boot supported
                                                                                                                                                – NAND data storage supported
                                                                                                                                                – LPSDRAM supported

                                                                                                                                              Snapshot of MT6235 Reference Phone

                                                                                                                                              image

                                                                                                                                              From a MediaTek presentation [June 20, 2011]:

                                                                                                                                              Delivering Value-Added Services (VAS) with MRE now

                                                                                                                                              MRE

                                                                                                                                              MRE (MAUI* Runtime Environment) is a Middleware platform designed for MediaTek’s Feature-phone solution that provides a Content Downloadable Mechanism that enables applications expansion previously reserved for smartphones

                                                                                                                                              *MediaTek Feature Phone Software Framework and Platform

                                                                                                                                              MRE Overview

                                                                                                                                              Seamlessly Integrated into the Software Architecture

                                                                                                                                              image

                                                                                                                                              Partnership Establishment and MRE Strategy

                                                                                                                                              Partner with key leading service providers and Local Brands to enhance the MRE ecosystem through an integrated platform and open strategy

                                                                                                                                              Open and neutral strategy

                                                                                                                                              • Facilitate and foster the MRE ecosystem with an open attitude to enable more developersto participate in the ecosystem
                                                                                                                                              • Long-term objective: Open MRE SDK to the market

                                                                                                                                              MediaTek as ecosystem facilitator

                                                                                                                                              • We won’t be involved in MRE Service operation
                                                                                                                                                – Still focus on chipset core business
                                                                                                                                                – Won’t compete with Customers/Solution & Content Providers

                                                                                                                                              Enhance platform value

                                                                                                                                              • Migrate native applications to MRE to reduce maintenance effort & lower cost with more flexibility
                                                                                                                                              • Attract more developersto enrich MRE solutions/contents
                                                                                                                                              • More differentiation possibilities for customers

                                                                                                                                              Integrate key internet services

                                                                                                                                              • Launch MRE applications of key internet services as part of Mediatek solution e.g.: Yahoo, Facebook….

                                                                                                                                              Intensify partnership with local brands

                                                                                                                                              • Provide reliable solutions to local brandsfor VAS business

                                                                                                                                              The Must-Know Mediatek Ecosystem

                                                                                                                                              1. Extreme Price Sensitive:
                                                                                                                                              -Mediatek’s Customers care about every cent..
                                                                                                                                              2. Major Attention Focusing on Emerging Markets
                                                                                                                                              3. Significant Market Size:
                                                                                                                                              -2010 MTK Solution Shipment up to 500M even more than Nokia
                                                                                                                                              4. Low Memory Size/Very Optimized Contents Needed:
                                                                                                                                              -Smartphone development logic/practice not properly applicable to Mediatek’s feature devices
                                                                                                                                              5. A New Blue Ocean Market for VAS:
                                                                                                                                              -Not many well compatible VAS solutions for Mediatek devices especially for non-China emerging markets

                                                                                                                                              Why Does MRE Matter for Your Biz?

                                                                                                                                              1. An Official Middleware Supported by Mediatek:

                                                                                                                                              > MRE has become a “default component” with the activated status built in MTK feature phone OS/SW architecture

                                                                                                                                              • this is a very effective approach to penetrate MRE. As long as our customers take our SW branch (must be needed to operate our chipsets), MRE is as default existing right there.

                                                                                                                                              2. More Strong Stickness/Incentive for Customers to Take

                                                                                                                                              > More original Native MTK apps & Critical Killer Apps will be made by MRE apps in near future….

                                                                                                                                              • like fundamental app tools such as Calculator, Clock… Or even some key internet apps will be offered to customers in form of MRE instead of native apps as the default apps on SW branch. Customers must adopt MRE to get those key apps compatible. This strategy will create more strong stickness at our customer side to adopt MRE

                                                                                                                                              3. A Systematic Support Rolling Out….

                                                                                                                                              >“Mediatek Forum” established to promote MRE as key strategic plan since this May

                                                                                                                                              • Forum will organize MRE roadshows and technical seminars in SEA and India to joint our identified SP/CPs on launching out MRE solutions. This is the strong commitment made by Mediatek.

                                                                                                                                              4. Mediatek’s Customers Need MRE to Make More Differentiations:

                                                                                                                                              > More flexible & control for customers on developing differentiations

                                                                                                                                              • The SW/VAS differentiation for Mediatek’s customers to create is very vital for their survival in homogenous ecosystem. MRE is a technology platform/weapon committed by Mediatek to offer more flexibilities/control for customers to develop the competitive differentiations. SP/CP will take a significant role to facilitate this evolving trend and critical for our customers to rely on

                                                                                                                                              From another MediaTek presentation [June 20, 2011]

                                                                                                                                              Why MRE Rather Than Java?

                                                                                                                                              image

                                                                                                                                              MRE Competitiveness Summary

                                                                                                                                              1. Cost Efficiency:
                                                                                                                                                -Less Memory Required: even MCP 32+32 or 64+32 affordable to run
                                                                                                                                              2. Higher Performance:
                                                                                                                                                -Light and optimize to perform on Mediatek’s platform
                                                                                                                                              3. More Flexibility:
                                                                                                                                                -Many possibilities and development room for customers to create the differentiations, which can enhance the attractiveness/ stickiness
                                                                                                                                              4. More Penetration Space to monetize:
                                                                                                                                                -MRE is able to penetrate to low/mid feature phone segmentations which Java hard to reach, which is a new Ocean Blue market to grasp
                                                                                                                                                -Downloadable:
                                                                                                                                              5. More Biz Opportunities:
                                                                                                                                                -The emerging markets for VAS/Content demand on feature phone environment have a tremendous space to grow. This is like a Virgin Land for us to cultivate and to benefit

                                                                                                                                              What is MRE? [MRE blog, Jan 21, 2012]

                                                                                                                                              MRE (MAUI Runtime Environment) is a phone application development platform similar to JVM and Brew. On the MRE platform, you can realize solutions for smart feature phones on feature phones. Meanwhile, MediaTek also provides developers and end suppliers with highly efficient development tools (MRE SDK) and compilation environment for applications, allowing developers to develop applications more quickly and effectively.

                                                                                                                                              Use MRE Platform to Easily Construct a Value Chain for Phone Software
                                                                                                                                              All the functions in MRE are designed to reduce the development and deployment cost for application programs. They are the basic for constructing a good environment.

                                                                                                                                              • For phone users, phones with MRE platform allow you to download or install MRE applications and games to experience the fun of smart phones.
                                                                                                                                              • For developers, MRE SDK provides you with high-speed tools and rich APIs, helping you realize various types of applications.
                                                                                                                                              • For end suppliers, the MRE solutions solve the closed-ended [?closedness?] problems of feature phones and provide rich application experiences.

                                                                                                                                              MRE Features

                                                                                                                                              Supports Local Commands:
                                                                                                                                              MRE applications are developed by ANSI C language and support local commands compiled by ADS, RVCT and GCC. The operating speed of applications can reach or approach the speed of static binding commands. DLL is supported to run applications from the external memory card.
                                                                                                                                              Full Package of Development Tools:
                                                                                                                                              The MRE SDK package provides a full set of development tools and documents, including the integrated development environment, simulator, debugger, monitor, API reference files and sample codes.
                                                                                                                                              Bountiful Interfaces:
                                                                                                                                              MRE packages bountiful interfaces from the MAUI platform and provides standard and simple programming concepts which help you develop all kinds of MRE application programs in easier and faster ways.
                                                                                                                                              An Open Platform:
                                                                                                                                              MRE is a platform of full documents open to companies or individuals to develop application programs. You can acquire more development tools and support from this website.
                                                                                                                                              Sandbox and Digital Certification:
                                                                                                                                              The sandbox mechanism protects the phone system and the user’s personal data from being attacked by hackers through MRE API.
                                                                                                                                              The digital certification ensures the completeness of MRE applications and prevents the system from being damaged by hackers through modifying the MRE applications.

                                                                                                                                              MRE Modules

                                                                                                                                              The figure below lilsts the modules in the MRE platform.

                                                                                                                                              MRE is composed of SAL (Software Abstract Layer), Framework and MRE API. SAL and Framework construct a complete operational environment. Framework is established above SAL which realizes the core functions of MRE, e.g. memory management, dynamic link, etc. By MRE API, the MRE applications call the framework API and MTK platform API to achieve various and rich functions.

                                                                                                                                              From arm.com: ADS (ARM Developer Suite)

                                                                                                                                              ADS consists of a suite of applications, together with supporting documentation and examples, that enable you to write and debug applications for the ARM family of RISC processors. You can use ADS to develop, build, and debug C, C++, and ARM assembly language programs.

                                                                                                                                              The ADS toolkit consists of the following major components:

                                                                                                                                              • command-line development tools
                                                                                                                                              • GUI development tools
                                                                                                                                              • utilities
                                                                                                                                              • supporting software.

                                                                                                                                              See Further reading on page ix for a list of the ADS documentation

                                                                                                                                              From arm.com: RVCT (ARM RealView Compilation Tools)

                                                                                                                                              RealView Compilation Tools consists of a suite of applications, together with supporting documentation and examples, that enable you to write applications for the ARM family of processors. You can use RealView Compilation Tools to build C, C++, and ARM assembly language programs.

                                                                                                                                              … If you are new to RealView Compilation Tools, read the RealView Compilation Tools Essentials Guide for an overview of the ARM tools and an introduction to using them as part of your development project. …

                                                                                                                                              From wikipediaGCC (GNU Compiler Collection)

                                                                                                                                              … The current stable version of GCC is 4.7.1, which was released on June 14, 2012. … The standard compiler release 4.6 includes front ends for C (gcc), C++ (g++), Objective-C (gobjc), Fortran (gfortran), Java(gcj), Ada (GNAT), and Go (gccgo). Also available, but not in standard are Pascal (gpc), Mercury, Modula-2, Modula-3, PL/I, D (gdc), and VHDL (ghdl). A popular parallel language extension, OpenMP, is also supported. …

                                                                                                                                              From answer to “COSMOS platform and Touch Panel phone. Is this two?” question:

                                                                                                                                              COSMOS only support Touch platform. … The COSMOS platform we launched in W11.12MP, full touch platform, the UE, UI design to meet current user needs, giving users a new experience on a feature phone (class smartphone). … COSMOS support from MRE2.0.

                                                                                                                                              MediaTek Gemini solution to open the dual card dual standby new era [press release (Chiese), Jan 16, 2012]

                                                                                                                                              According to the latest report released by the U.S. market research firm Strategy Analytics, in the third quarter of 2011 has surpassed the United States, the world’s largest smart phone market. With the era of 3G smartphones, the freedom to switch between different networks become increasingly important consumers online increasingly urgent demand for voice and data at the same time, all this in mind, Samsung, Nokia, Motorola and other international manufacturers have access to the dual card dual standby market segments, dual card dual standby mobile phone market has great potential.

                                                                                                                                              At present, a lot of dual sim dual standby smart phone terminal market. However, due to frequent 2G/3G gateway into different countries, roaming and load data download service, dual card dual standby mobile phone prone to continued power a short time, dropped calls and download dropped. Part of the program provider is the blind pursuit of multi-card more than to be ignored these consumers are most concerned about the use of the fundamental problems.

                                                                                                                                              As a leading IC design roots in the mobile phone industry for many years, MediaTek has been a user needs as a fundamental starting point, and constantly develop innovative mobile phone solution. MediaTek years ago, leading the industry to launch dual-card dual standby solutions for the Gemini, the solution has been launched by virtue of the high stability of its platform, the industry’s lowest rate of dropped calls, high system integration and industry-unique low-power, in the short within the time had become the standard one of various mobile phone manufacturers to quickly lead the wave of mobile development.

                                                                                                                                              After continuous R & D and innovation, the United Nations Development Technology Gemini solve the program to achieve a cell phone in a set of chips (BB + RF) of the original architecture, almost does not increase any of the BOM cost of the software to achieve more than one SIM card standby function. Users can be more than one SIM card into a mobile phone in the standby mode to answer any one card calls. Continuing escalation of this program to consolidate MediaTek’s leading position in technological innovation, complete solutions (total solutions) is highly integrated and highly optimized mobile phone hardware and software system architecture, the terminal performance not only to the limit, but also the industry’s lowest power consumption level.

                                                                                                                                              MediaTek recently launched a new generation of dual-card dual standby solutions for the Gemini V2, continuation of the advantages of a the MediaTek total solution complete system solutions that can support two SIM cards operate in 2G/3G networks, the solution for mobile households huge demand of the Internet more to do breakthrough software to optimize the industry’s dual card dual standby program to achieve the only one SIM card during data transmission, another SIM card can receive or make calls, while the standby time with the previous performance the same. Other existing dual card dual standby program, data transmission at the same time, another SIM card is completely unable to voice dial-up behavior. MediaTek Technology Gemini V2 to innovative technologies to enhance the ability to support voice and data synchronization, and give full play to the advantages of dual-card users can enjoy download or the Internet, while answering the phone, avoiding the phenomenon of dropped calls, and truly worthy of the name pairs card dual standby.

                                                                                                                                              Years ago, the three operators in China had dual card dual standby become one of the customized standard, the MediaTek launch of the “true dual standby function will greatly operators welcome. Now is able to switch between the GSM, WCDMA network. The user can no longer have to worry about the bobble in the high-speed Internet access when important calls or call application setting, both to ensure call the Internet correct, they do not particularly change, this is a best of both worlds.

                                                                                                                                              The smart phone’s standby time is short, has been plagued by a number of smart phone users, how do low-power enhancements, MediaTek give full play to the advantages of its total solution, Gemini V2 also achieved a major breakthrough in power on hardware, software and system optimization and innovation, its power consumption is half of the other dual card dual standby solutions can be found: when tested with other programs, Gemini V2 mobile phone standby time is twice that of other programs , but not because of the dual-card feature caused by the wear and tear of standby time. Data upload and download speeds, Gemini V2 to achieve the same industry-leading level in the protocol stack to achieve a great deal of optimization, the program’s data upload and download speed of response is about two to three times faster than competing solutions. become the fastest dual card dual standby solution, which can provide users with an excellent online experience.

                                                                                                                                              In addition, MediaTek uphold from the consumers’ experience starting in Gemini V2 dual-card switching, and choice of Internet user interface (UI) has done a lot more intuitive, more user-friendly design, for example, the user can specify which a card for Internet access, so Internet access will give priority to use this card, which help users to achieve tariff optimization, while ensuring the quality of voice and data to achieve the best.

                                                                                                                                              With a high degree of stability and excellent performance, MediaTek dual card dual standby solution has become the leading fashion benchmark, widely recognized by the major operators, handset manufacturers and users. I believe in the future development, together Technologies R & D and introduced more chip products that meet market and consumer needs, work with partners to promote the Chinese mobile phone industry continue to move toward prosperity.

                                                                                                                                              MediaTek Brings Yahoo! Services Around The World [June 1, 2011]

                                                                                                                                              MediaTek Inc, a leading manufacturer of semiconductors for wireless communications and Yahoo! Inc. (NASDAQ: YHOO), the premier digital media company, today announced a global partnership that will embed Yahoo!’s services into MediaTek’s mobile platform solutions. MediaTek is the world’s largest mobile chipset maker and in 2010, the company shipped over 500 million units for assembly into a wide range of mobile phones distributed worldwide.

                                                                                                                                              Yahoo! will be MediaTek’s first global mobile service partner to deliver mobile Internet services including Yahoo! Messenger, News, Finance, Weather, Mail and other Yahoo! popular services on MediaTek’s MAUI Runtime Environment (MRE). MRE is MediaTek’s new middleware technology designed for mobile developers to deploy services and content for ‘Smart-Feature phones.’

                                                                                                                                              With the launch of the MRE technology and the partnership with Yahoo! and MediaTek, the market can expect more ‘Smart-Feature phones’ to be available at an affordable price. This partnership will also allow users of handsets powered by MediaTek’s System on Chips to easily discover and connect with Yahoo! through its best-in-class products, content, tools and services and help them get the most of the digital world. MediaTek has been working closely with leading handset brands such as Cherry Mobile, Spice Group, Spice CSL and Nexian to develop products based on the MRE technology and it is in ongoing discussions with other brands.

                                                                                                                                              According to Ming-Kai Tsai, Chairman of MediaTek, “MediaTek has redefined the mobile landscape through our partnership with Yahoo!. By integrating Yahoo! services into our mobile platform solutions, we are providing our customers and end users with access to the best experience for hugely popular Yahoo! services like Messenger, Mail, News, Weather and much more. ”

                                                                                                                                              “Our collaboration with Yahoo! makes it more convenient for handset manufacturers to accelerate their speed to market and to reduce their deployment cost of those popular services. This is a significant milestone and a win-win for all parties who can now capitalize on the high growth rate of feature phones happening around the world.”

                                                                                                                                              Rose Tsou, Senior Vice President of Yahoo! Asia Pacific said, “The mobile Internet presents a wealth of opportunity for Yahoo! and our partnership with MediaTek will further connect us with our audiences in growing markets such as Indonesia, Malaysia, Philippines, Vietnam and India where new to Internet users are coming online for the first time through their mobile devices.”

                                                                                                                                              The MediaTek and Yahoo! product development roadmap covers MRE, widget capable ‘Smart Feature phones’ and the Android platform. Services included in the roadmap are Yahoo! Messenger, Mail, News, Weather, Finance, Cricket, Flickr and Answers. More services will be added in the future.

                                                                                                                                              Yahoo Licensed MRE Clients [MRE blog, Jan 3, 2012]

                                                                                                                                              With MRE technology, Mediatek mobile device end user can enjoy powerful and high-performance Yahoo services in low-end feature phone. These Yahoo services include Yahoo Messenger, Yahoo News, Yahoo Weather and Yahoo Finance.

                                                                                                                                              Yahoo Messenger

                                                                                                                                              • Y!M (Yahoo Messenger) is Yahoo chat client for MRE (formerly VRE) enabled MTK platform phones.
                                                                                                                                              • This version of Yahoo Messenger supports basic features that enables users to do text chat with friends, manage friends, updating profile status, search, Profile picture display, emotion icons, links in chat etc.

                                                                                                                                              Yahoo Weather

                                                                                                                                              • This is Yahoo Weather mobile client application for MRE (MAUI Runtime Environment) enabled MTK handsets.
                                                                                                                                              • Application provides weather information for cities. Information provided will be either in Celsius or Fahrenheit units. Application provides weather forecast for five days. User can search cities for which he desires to get the weather information or he can also set a city as his favorite by adding it in My locations list. The weather information of favorite cities is displayed in home screen by default.

                                                                                                                                              Yahoo News

                                                                                                                                              • This is Yahoo News mobile client application for MRE (MAUI Runtime Environment) enabled MTK handsets.
                                                                                                                                              • Application helps to fetch news of various countries. User can make any country as his home country after which news categories of that country will get displayed. User can fetch list of headlines for particular selected category and can view summary of news for any listed headline. If user wants to read full news then application will open yahoo news link for that particular news in browser.

                                                                                                                                              Yahoo Finance

                                                                                                                                              • This is Yahoo Finance mobile client application for MRE (MAUI Runtime Environment) enabled MTK handsets.
                                                                                                                                              • Application provides information for stocks of various companies by using ticker symbol or searching company’s stock by name. Yahoo Finance application provides graphical representation of ups and downs of stocks of company for different time periods.

                                                                                                                                              MediaTek Announces Global Partnership to Bring Facebook to ‘Smart-Feature Phones’ [press release, Nov 8, 2011]

                                                                                                                                              MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, and Facebook today announced a global partnership that will see Facebook embedded into MediaTek’s mobile platform solutions, enabling users in emerging markets to access Facebook, many for the first time, via affordable mobile devices.

                                                                                                                                              MediaTek is the world’s largest mobile chipset platform provider, shipping over 500 million units in 2010, for assembly into a wide range of mobile phones distributed worldwide. This partnership will allow users of handsets powered by MediaTek’s Runtime Environment (MRE), to better connect with their friends, family and coworkers.

                                                                                                                                              MRE is MediaTek’s innovative middleware technology designed for mobile developers and application providers to deploy services and content for ‘Smart-Feature phones’*. The MRE solution provides millions of users in emerging markets with the ability to enjoy rich online experiences previously available only on smartphones. MRE-enabled devices will enable many users to access leading Internet services, such as Facebook, for the first time.

                                                                                                                                              This global partnership underscores the significant potential to present users worldwide with a gateway to access Facebook. Last year, phones powered by MediaTek chipsets represent over 40% of the overall Indian handset market. With the launch of this global partnership, MediaTek is expecting more than half of its customers in India to adopt its MRE solution.

                                                                                                                                              “Our new partnership with Facebook further reinforces MediaTek’s focus on providing differentiated services and value for handset brands, giving them the means to offer affordable, compelling and differentiated mobile solutions to consumers in key emerging markets such as India,” said Cheng-Te Chuang, Corporate Vice President of MediaTek.

                                                                                                                                              Vaughan Smith, Mobile Partnerships and Corporate Development Vice President of Facebook added, “Every phone should be social and we’re excited to be working with MediaTek to bring Facebook to more devices, in more markets around the world and helping users to connect and share anywhere, anytime.”

                                                                                                                                              MediaTek is currently working with leading handset brands, including Spice Group and Micromax in India, Cherry Mobile in the Philippines, and Nexian in Indonesia to roll out their mobile solutions in these key markets.

                                                                                                                                              MediaTek’s chips have been a powerful force behind the worldwide mobile telephony revolution. In emerging markets such as India, the ability to offer features such as color interfaces, cameras, video recorders, QWERTY keypads and dual SIM capability at a compelling price point has driven the uptake of MediaTek-powered ‘Smart-Feature phones’.

                                                                                                                                              “With MediaTek’s new MRE solution, we are in a position to redefine the mobile landscape and give our users their first mobile browsing and social networking experience on a handset that costs less than US$50,” shared Dilip Modi, Managing Director of Spice Mobility.

                                                                                                                                              “This is a true breakthrough for the industry, and we are very proud to be working with a leader in innovation like MediaTek to create unprecedented value for our users across India, many of whom will access popular internet services such as Facebook for the first time via their mobile device,” added Vikas Jain, Business Director of Micromax Mobile.

                                                                                                                                              *‘Smart-Feature phone’ refers to a feature phone device with Internet functionality

                                                                                                                                              MRE Facebook Client [MRE blog, March 8, 2012]

                                                                                                                                              Facebook helps you connect and share with the people in your life. Now it is available on MRE!

                                                                                                                                               

                                                                                                                                               

                                                                                                                                              Boost Up Web Browsing On Smart-Feature Phones [Dec 2, 2011]

                                                                                                                                              Opera Mini mobile browsers to ship worldwide on MediaTek’s MRE Platform

                                                                                                                                              Opera Software and MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, today announced that Opera Mini, the world’s most popular mobile browser, will be included into MediaTek’s Runtime Environment (MRE).

                                                                                                                                              MRE is MediaTek’s innovative middleware technology designed for mobile developers and application providers to deploy services and content for “smart-feature-phones”. The MRE solution provides millions of users in emerging markets with the ability to enjoy rich mobile Internet experiences previously available only on smartphones. This partnership will allow users of handsets powered by MediaTek’s MRE platform to enjoy the best and most affordable Internet experience.

                                                                                                                                              Opera Mini has an impressive user base, with more than 140 million users each month and growing. It offers cloud-assisted browsing, where its renowned compression technology reduces data load by up to 90% before sending it to phones. This results in a much faster page-loading speed on a limited bandwidth connection, as well as lower data costs.

                                                                                                                                              “MediaTek and Opera Software share the same vision. We both want people to access the Web on their own terms,” said Lars Boilesen, CEO of Opera Software. “The MRE solution makes the traditional feature phone smarter and, at the same time, delivers the best user experience. Opera Mini makes the Web an enjoyable experience regardless of bandwidth. We look forward to seeing the next billion people to surf with Opera Mini on MRE-powered phones.”

                                                                                                                                              MediaTek is the world’s largest mobile chipset platform provider, shipping over 500 million units in 2010, for assembly into a wide range of mobile phones distributed worldwide.

                                                                                                                                              MediaTek Announces Global Partnership with Mobile Gaming Giant Gameloft [press release, May 11, 2012]

                                                                                                                                              MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions and mobile gaming giant Gameloft, today jointly announced a global strategic partnership. Through this global partnership, Gameloft is committed to fully support a wide range of gaming applications available on MediaTek’s feature and smartphone platform solutions. Gameloft has also begun to allocate dedicated R&D team and resource for the development of games that will run on MediaTek’s mobile phone platforms.

                                                                                                                                              To meet the rapid growth of the mobile gaming market, MediaTek and Gameloft have come together to offer high quality games supported by MediaTek’s high performance mobile platforms that can meet the increasing demands of gamers regarding speed and multimedia features. MediaTek announced that its newest single chip solution, the MT6255, which will come pre-loaded with Asphalt 6: Adrenaline™, Gameloft’s most popular racing game to date, as well as trial versions of three other best selling games, Block Breaker 3™, Assassin’s Creed Revelations™, and Brain Challenge 3 : Think Again!™—all at no extra cost to manufacturers. Besides, Gameloft has already begun to funnel resources and game development teams in France, Vietnam, and China to create games that will run on MediaTek powered mobile platforms.

                                                                                                                                              According to a recently released market survey carried out by IT research firm SuperData, mobile gaming will be a $7.5 billion market by 2015E, more than triple the $2.7 billion that it is today. The survey also showed that Asia is currently the largest market for mobile gaming, with revenues forecasted to total $3.2 billion by 2015E, accounting for 40% of the total market. Since anywhere between 3.5% and 10% of mobile free-to-play game audiences will convert to paying users, this market segment offers a large potential for growth.

                                                                                                                                              Regarding the new partnership, Ching-Jiang Hsieh, President of MediaTek said, “With the rapid development of mobile Internet applications and services, mobile gaming has become one of the leading value-added service and application in the mobile Internet industry today. I see our new partnership with Gameloft as a major breakthrough for the industry: With MediaTek’s strong platform customization and Gameloft’s cutting-edge game development capabilities, together we will be able to bring even more value to mobile phones, thereby increasing the competitive edge of our customers among mobile phone industry.”

                                                                                                                                              “We look forward to leveraging MediaTek’s high performance mobile platforms to deliver our exciting selection of games to even more users worldwide. Gameloft has been present on the Chinese market for over 10 years with strong business and creation teams and we are thrilled to increase our presence to propose our games to the billion phone users in China. In sync with Mediatek’s philosophy, Gameloft’s mission is to provide a good experience to the mass market at a very reasonable price. Together we share the vision of leveraging our mutual technology and experience to serve the needs of the public in the broadest way possible,” said Gonzague de Vallois, senior vice president of Gameloft.

                                                                                                                                              George Zhu, CEO of TECNO, leading handset brand in Africa also noted, “As one of MediaTek’s strategic partners, the concept of “entertainment” has always been one of the mainstays of the TECNO brand name. We are very excited about the benefits that this strategic partnership will bring to our users. As these two giants combine their strengths, it will allow us to develop even more competitive products which will bring our customers an even better gaming experience.”

                                                                                                                                              MRE Gameloft Games [April 11, 2012]

                                                                                                                                              Gameloft is the leading mobile game provider in the world. Now end user can enjoy the high quality Gameloft games on MRE devices!

                                                                                                                                              Asphalt 6

                                                                                                                                               

                                                                                                                                               

                                                                                                                                              Assassin Creed

                                                                                                                                               

                                                                                                                                              Block Breaker 3

                                                                                                                                               

                                                                                                                                              Brain Challenge 3

                                                                                                                                               

                                                                                                                                              See also:
                                                                                                                                              App Review [list of posts on the MRE blog], currently 20
                                                                                                                                              MRE Eco-System Introduction [MRE blog, Feb 3, 2012]
                                                                                                                                              MRE Version Number Unveiled [MRE blog, Jan 16, 2012]

                                                                                                                                              MoMagic develops App Store solution on MRE platform for application users [MoMagic press release, March 29, 2012]

                                                                                                                                              MediaTek Inc, a leading fables semiconductor company for wireless communications and digital multimedia solutions and MoMagic Technologies which focuses on mobile platform operation and mobile Internet service for India and other emerging markets have tied up for an application development platform called Maui Runtime Environment (MRE).

                                                                                                                                              Developed by MediaTek MRE allows developers to realize smart phone solutions for feature phones. MRE provides application developers high speed tools and rich API set to provide users a rich experience. Phones with MRE Platform are closing the gap with smart phones.

                                                                                                                                              MoMagic has developed App Store solution on MRE platform to help application developers an efficient way to distribute and monetize their application. The App Store will be first launched with a large number of MRE Applications in all areas like Utility, SNS, Games, Entertainment and others. Solutions provided are of a wide variety for the huge feature phone customer base.

                                                                                                                                              “MoMagic Technologies is always focused to work on middle and low end of the phone user. The App Store has been developed keeping in mind the feature phone users”, said Mr. Arun Gupta, CEO, MoMagic Technologies.

                                                                                                                                              “The App Store is very easy to use and navigate around. Store allows users to view newest MRE Applications, most downloaded ones, highest rated ones and also the ones downloaded for future reference”, he added.

                                                                                                                                              Using this App Store user can view the Application details like description, user rating, download, etc. A number of Applications and games can be downloaded with the ease of the download manager and one can pause/resume downloads as preferred. All these features seem to take feature phone one step closer to smart phones in terms of application experience.

                                                                                                                                              It seems in a very short span of time the difference between smart and feature phones would fade awayand it’s all because of platforms like MRE and solutions like MoMagic’s App Store.

                                                                                                                                              “For the past few years we have seen multiple new entries in the mobile platform and hence development of Applications and App Store as a result. All this seems great but the development of Applications has been mostly directed towards smart phones and feature phones have been left out. We should not forget that worldwide feature phones market share is close to 70%, and in Asia and Africa it is still close to 80%”, Mr. Arun Gupta further said.

                                                                                                                                              MediaTek Announces Investment into Spice Digital [press release, July 29, 2011]

                                                                                                                                              MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, today announced that it has invested into Spice Digital Limited, one of the largest Mobile Value Added Services ( mVAS ) player in India with presence in close to 20 countries. In connection with this agreement, MediaTek will invest US$ 20 million.

                                                                                                                                              According to a recent study of Standard Chartered, India is set to become the fastest growing major economy in the world by 2012. It is also estimated to have more than 700M mobile subscribers, with that number still increasing. In addition, market research states that the mVAS (mobile value added service) market in India will enjoy over 100% growth over 5 yearsand will constitute about 10% of total telecom revenue for Indian operators. It is no surprise then that an increasing number of Indian operators are putting attention and resources into mVAS, which represents a huge market potential.

                                                                                                                                              Spice Digital Limited was incorporated in 2000 and has become one of India’s top VAS companies with over 30M subscribers. It offers innovative solutions for telecom operators, enterprises, and government agencies using different mobile connectivity mediums of Voice, IVR, SMS, USSD, WAP, 3G & Mobile Applications. The company is well connected with all major operators in India including Bharti Airtel, Vodafone, Reliance Communication and also enjoys accelerated penetration into Africa and SE Asia.

                                                                                                                                              During the signing ceremony held in MediaTek headquarters this morning, Mr. Ming-Kai Tsai, Chairman of MediaTek said, “The mobile Internet presents a wealth of opportunity for MediaTek and we believe India’s IVR and mVAS market, where Spice Digital’s core business lies, will continue to grow. Through this investment in Spice Digital, we are hoping to capitalize on its market potential and reinforce its strong operator relationship and leading position in India, SEA, Africa and Middle East.”

                                                                                                                                              Dr. Bhupendra Kumar Modi, Chairman of SPICE Global stated, “India is already one of the fastest growing large economies in the world and has the potential to become the world’s largest economy. Mobile Internet can help India achieve double digit GDP growth rate and our businesses continue to lead the country’s move on the digital highway with mobile Internet. MediaTek is well known as a leading Mobile IC solutions provider. We are very excited to have signed this definitive agreement with MediaTek. Through this investment, we can together offer more advanced and innovative services and enrich the digital mobile life of the future.”

                                                                                                                                              Oversea MRE Devices ! [MRE blog, April 6, 2012] [$73, 2.8”, 320×240]

                                                                                                                                              With MRE technology, Mediatek worldwide customers can easily to introduce the local applications for product differentiation. So more and more MRE enabled low-end feature phone devices appear in the market with rich mobile games and mobile internet services today.

                                                                                                                                              Thailand:

                                                                                                                                              GNET G818 GNET G817 i-Mobile U3502 I-Mobile S501T
                                                                                                                                              clip_image002 clip_image003 clip_image004 clip_image006

                                                                                                                                              India:

                                                                                                                                              Lava C51 [$42] Micromax MX434I Micromax X55 [$55] Spice M-5225 [$32]
                                                                                                                                              clip_image002[5] clip_image004 clip_image006[5] clip_image007
                                                                                                                                                     
                                                                                                                                              Wynncom O-888 Wynncom O-777 Wynncom O-799 Karbonn K55 [$51]
                                                                                                                                              clip_image009 clip_image011 clip_image013 clip_image015
                                                                                                                                                     
                                                                                                                                              LAVA KKT 36 [$64] FLY DS123 FLY E141 TV Micromax X288 [$36]
                                                                                                                                              clip_image017 clip_image019 clip_image021 clip_image023
                                                                                                                                                     
                                                                                                                                              Lemon Duo 339 Super [$45] Spice M-5885 [$60] HT Mobile I9 HT Mobile 404
                                                                                                                                              clip_image025 clip_image027 clip_image029 clip_image031
                                                                                                                                                     
                                                                                                                                              Micromax X368 [$38] FLY Q100 [$43] Micromax MX151 [$23] iBall i225 [$22]
                                                                                                                                              image image image image

                                                                                                                                              Philippines:

                                                                                                                                              Cherry Mobile W2 Star Mobile T501 Star Mobile B501 Star Mobile B302
                                                                                                                                              clip_image002 clip_image004[7] clip_image006 clip_image008[4]

                                                                                                                                              Indonesia:

                                                                                                                                              Nexian G963
                                                                                                                                              [$74, 3.5”, 480×320]
                                                                                                                                              Nexian G965
                                                                                                                                              [$85, 3.5”, 480×320]
                                                                                                                                              Nexian G790
                                                                                                                                              [$58, 2.8”, 320×240]
                                                                                                                                              IMO M306
                                                                                                                                              clip_image001 clip_image003[5] clip_image005 clip_image007[5]
                                                                                                                                                     
                                                                                                                                              Nexian G855 Nexian G967 Venera AKTIV215 IMO M180 [$45, 2.6”, 320×240]
                                                                                                                                              clip_image009 clip_image011 clip_image013 clip_image015

                                                                                                                                              Malaysia:

                                                                                                                                              Spice CSL BB 7500 Spice CSL DS 720
                                                                                                                                              clip_image002[9] clip_image004[5]

                                                                                                                                              Africa:

                                                                                                                                              Tecno T77 [$54] Tecno HD70 Mi-Fone MI-400 G-PLUS L300
                                                                                                                                              clip_image002[11] clip_image003[7] clip_image005[5] clip_image007[7]
                                                                                                                                                     
                                                                                                                                              G-PLUS S20 G-PLUS L300 Tecno T50 Tecno T281
                                                                                                                                              clip_image009[5] clip_image011[5] clip_image013[5] clip_image015[5]
                                                                                                                                                     
                                                                                                                                              iTel E7
                                                                                                                                              [$73, 2.8”, 320×240]
                                                                                                                                                   
                                                                                                                                              clip_image016      

                                                                                                                                              LaTAM:

                                                                                                                                              Verykool I605 BLU Deco Pro BLU Deco
                                                                                                                                              clip_image002[13] clip_image004[7] clip_image006[9]

                                                                                                                                              Other:

                                                                                                                                              MegaGate W750
                                                                                                                                              [$99, 3.5”, 480×320]
                                                                                                                                              F-Mobile B8300 [$67, 3.2”, 400×240]
                                                                                                                                              Pakistan Vietnam
                                                                                                                                              clip_image002[17] clip_image004[11]