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Nokia: Continued moderate progress with Lumia, urgent Asha Touch refresh and new innovations to come against the onslaught of unbranded Android and forked Android players in China and India

Nokia Corporation’s CEO Discusses Q1 2013 Results – Earnings Call Transcript [Seeking Alpha, April 18, 2013]

… At the highest level, I am pleased that in Q1 2013 Nokia Group achieved underlying operating profitability for the third quarter in a row. In a moment, I will share my perspective on Nokia’s Q1 performance. However, I wanted to first note that we believe this quarter further underscored that Nokia, and other industry participants continue to operate in one of the most exciting and fast moving business environments in the world today.
Compared to a year ago a lot has changed in our industry, and I wanted to share some of the trends we’re seeing. For example, the distance between the various Android participants seems starker than ever before as the dominance of one hardware vendor becomes more visible. Additionally, unbranded Android and forked Android players continue to emerge from China and India creating new dynamics both within and increasingly outside of Asia. With this growth in low-priced fragmented versions of Android the Android experience is becoming inconsistent across the lower-end price range.
In February, Mobile World Congress highlighted the growth in startup alternative platforms with many new entrants placing bets on next generation technologies like HTML5. While we have not yet seen one of these alternative platforms gain broad scale we should not underestimate what could happen if a dominant Android provider shifts some of its focus to an alternative platform.
We also saw new attempts to disrupt existing business models, whether it is the new Facebook home forking the Android experience or Amazon providing a differentiated tablet that forks the Android stack, we see leading technology companies take deliberate steps to change Android and possibly disrupt our industry. There are some patterns of change that seem inevitable. For example, consumers are expecting their digital lives to be more and more mobile as evidenced by the recent statistics about the shift towards mobility at the expense of less mobile PC experiences. Consumers are also increasingly discerning about the capabilities and new experiences that attract their attention. They are less interested in counting cores and pixel density, and more interested in experiences that are truly innovative.
This constant pattern of change in our industry is an opportunity. We believe we can move through the industry fragmentation and churn within unrelenting focus on executing our strategy. Thus, we remain focused on improving the competitiveness of our products effectively managing our costs and moving with urgency. …

image

People are responding positively to the new innovation throughout the Lumia portfolio imaging, design and navigation are capturing attention among reviewers, operators, retail associates and ultimately consumers. We believe we have increased the competitiveness of our Smart Devices, and as a result Lumia is clearly making progress. We’re pleased that today Lumia is even out shipping the iPhone in countries like Argentina, India, Poland, Ukraine and of course in our home country of Finland.
Importantly, the positive consumer reaction to the innovation and differentiation in Lumia is starting to come through in our numbers. We are encouraged by the financial performance of our newer Lumia devices based on Windows Phone 8, which generated not only solid growth, but also a gross margin in Q1 that was somewhat above the Smart Devices average.
At the same time, we’ve recognize that we must continue to increase our sales and improve our retail execution for Lumia. For example, in the United States, securing what operators call hero status or the top spot at the point of sale is critically important, because it attracts premium subsidies and additional marketing investment.

Later this quarter, a new Lumia device is anticipated to have hero status with a leading U.S. operator, an event which will mark the beginning of a season of new product introductions. Additionally, Nokia, Microsoft and operators have committed to increase the global Windows Phone marketing dollars towards Lumia. Together with Microsoft we are working on major marketing campaigns, training more retail associates, improving how we leverage operator marketing that is available to us, and seeding more live devices to create a more engaging point of sale experience. Overall, we are very pleased with our progress around Lumia.

… indeed we plan a refresh of elements of our mobile phones portfolio. Some of which has been announced, and it’s just landing in the market. For example, the very lowest price points the Nokia 105, which when you look at the volumes for Q1, some of the significant movement in volume levels were at the end of the predecessor to the 105 product line, that space, and now we’re just entering the market with new product there. And, of course, we’ve also signaled that in the very near term you should expect to see a freshening in the Asha product line. If you know, we’re roughly 9 months or so into the Asha full touch line relative to when we began shipping it.

So, reasonable to expect that it’s due for freshening and we’re looking forward to that in the near-term.

With respect to the Lumia portfolio going into Q2 some of the principal drivers of additional volume relate to the newer products that are entering the market, the 720 and 520 are important in this, particularly the 520. 520 is obviously at a lower price point and moving into markets, where that’s far more competitive than some of the hero products could be except for the people willing to pay top dollar for a device.

Nokia Corporation Q1 2013 Interim Report [April 18, 2013]

Nokia Group net sales in Q1 2013 were EUR 5.9 billion
– Devices & Services Q1 net sales decreased 25% quarter-on-quarter to EUR 2.9 billion.
– Lumia Q1 volumes increased 27% quarter-on-quarter to 5.6 million units, reflecting increasing momentum.
– Mobile Phones Q1 volumes decreased 30% quarter-on-quarter to 55.8 million units, reflecting competitive industry dynamics and an estimated higher than normal seasonal decline in the market addressable by Mobile Phones.
– Nokia Siemens Networks net sales decreased 30% quarter-on-quarter to EUR 2.8 billion, reflecting industry seasonality.
Nokia Group net cash higher quarter-on-quarter
– Nokia Group ends first quarter 2013 with a strong balance sheet and solid cash position. Gross cash was EUR 10.1 billion and net cash was EUR 4.5 billion.
– Nokia Group strengthened its net cash position by approximately EUR 120 million sequentially. Nokia Siemens Networks contributed approximately EUR 210 million to the Nokia Group net cash position.
NOKIA OUTLOOK
– Nokia expects its Devices & Services non-IFRS operating margin in the second quarter 2013 to be approximately negative 2 percent, plus or minus four percentage points. This outlook is based on Nokia’s expectations regarding a number of factors, including:
>> competitive industry dynamics continuing to negatively affect the Mobile Phones and Smart Devices business units;
>> consumer demand for our products, particularly for our Mobile Phones products;
>> continued ramp up for our Lumia smartphones;
>> expected increases in Devices & Services’ operating expenses; and
>> the macroeconomic environment.
– In the second quarter 2013 supported by the wider availability of recently announced Lumia products, Nokia expects the sequential growth in Lumia unit volumes to be higher than the 27% sequential growth in the first quarter 2013.
– Nokia continues to target to reduce its Devices & Services non-IFRS operating expenses to an annualized run rate of approximately EUR 3.0 billion by the end of 2013.
– Nokia expects HERE’s non-IFRS operating margin in the second quarter 2013 to be negative primarily due to lower recognized revenue from internal sales.
– Nokia and Nokia Siemens Networks expect Nokia Siemens Networks non-IFRS operating margin in the second quarter 2013 to be approximately positive 5 percent, plus or minus four percentage points. This outlook is based on Nokia Siemens Networks’ expectations regarding a number of factors, including:
>> competitive industry dynamics;
>> product and regional mix; and
>> the macroeconomic environment.
– Nokia and Nokia Siemens Networks continue to target to reduce Nokia Siemens Networks’ non-IFRS annualized operating expenses and production overheads by more than EUR 1 billion by the end of 2013, compared to the end of 2011.
In the first quarter 2013, we received a quarterly platform support payment of USD 250 million (approximately EUR 188 million) from Microsoft. Our agreement with Microsoft includes platform support payments from Microsoft to us as well as software royalty payments from us to Microsoft. Under the terms of the agreement governing the platform support payments, the amount of each quarterly platform support payment is USD 250 million. We have a competitive software royalty structure, which includes annual minimum software royalty commitments that vary over the life of the agreement. Software royalty payments, with minimum commitments are paid quarterly. Over the life of the agreement, both the platform support payments and the minimum software royalty commitments are expected to measure in the billions of US dollars. Over the life of the agreement the total amount of the platform support payments is expected to slightly exceed the total amount of the minimum software royalty commitment payments. In accordance with the terms of the agreement, the platform support payments and annual minimum software royalty commitment payments continue for a corresponding period of time.
The following table sets forth the mobile device volumes for our Devices & Services business for the periods indicated, as well as the year-on-year and sequential growth rates, by geographic area.

DEVICES & SERVICES MOBILE DEVICE VOLUMES BY GEOGRAPHIC AREA

million units
Q1/2013
Q1/2012
YoY
Change

Q4/2012
QoQ
Change

Europe
11.8
15.8
-25%
19.4
-39%
Middle East & Africa
15.5
21.4
-28%
21.8
-29%
Greater China
3.4
9.2
-63%
4.6
-26%
Asia-Pacific
23.1
26.1
-11%
28.7
-20%
North America
0.4
0.6
-33%
0.7
-43%
Latin America
7.7
9.6
-20%
11.1
-31%
Total
61.9
82.7
-25%
86.3
-28%
On a year-on-year basis, net sales decreased in all regions except North America where the increase was primarily due to our Smart Devices business unit. The largest relative year-on-year decline in net sales was in Greater China followed by Europe and Middle East and Africa. In Greater China and Europe the net sales declines were primarily due to our Smart Devices business unit whereas in the Middle East and Africa the net sales decline was primarily due to our Mobile Phones business unit.
On a sequential basis, net sales decreased in all regions except Greater China where the increase was primarily due to our Smart Devices business unit. The largest relative sequential declines in net sales were in North America followed by Middle East and Africa and Europe. The sequential net sales decline in North America was primarily due to our Smart Devices business unit, whereas in Middle East and Africa and Europe the net sales declines were primarily due to our Mobile Phones business unit.
At constant currency Devices & Services’ net sales would have decreased 33% year-on-year and 23% sequentially.

Volume
During the first quarter 2013 we shipped 55.8 million Mobile Phones units, of which 5.0 million were Asha full touch smartphones.
On a year-on-year basis, our Mobile Phones volumes in the first quarter 2013 were negatively affected by competitive industry dynamics, including intense smartphone competition at increasingly lower price points and intense competition at the low end of our product portfolio as well as an estimated higher than normal seasonal decline in the market addressable by Mobile Phones. Compared to the first quarter 2012, our Mobile Phones volumes declined across our portfolio, most notably for our non-full touch devices that we sell to our customers for above EUR 30. These declines were partially offset by sales volumes of Asha full touch smartphones in the first quarter 2013 that were not part of our portfolio in the first quarter 2012.
On a sequential basis, our Mobile Phones volumes in the first quarter 2013 were negatively affected by competitive industry dynamics, including intense competition at the low end of our product portfolio and smartphone competition at increasingly lower price points affecting the rest of our Mobile Phones portfolio, as well as estimated higher than normal seasonal decline in the market addressable by Mobile Phones. Compared to the fourth quarter 2012 our Mobile Phones volumes declined across our portfolio, most notably for lower priced devices that we sell to our customers for below EUR 30.
Asha full touch smartphones Q1 volumes decreased 46% quarter-on-quarter to 5.0 million units, reflecting intense competitive industry dynamics as well as lower seasonal demand.
During the first quarter 2013, our Mobile Phones channel inventory declined in absolute unit volumes.
Average Selling Price
The year-on-year decline in our Mobile Phones ASP in the first quarter 2013 was primarily due to general price erosion and an increased proportion of sales of lower priced devices, partially offset by a net positive impact related to foreign currency fluctuations.
The sequential decline in our Mobile Phones ASP in the first quarter 2013 was primarily due to general price erosion, a net negative impact related to foreign currency fluctuations and a higher proportion of sales of lower priced devices.
Gross Margin

The year-on-year decline in our Mobile Phones gross margin in the first quarter 2013 was primarily due to a negative product mix shift towards lower gross margin devices, as well as the net negative impact related to foreign currency fluctuations, partially offset by lower freight costs.
On a sequential basis, the increase in our Mobile Phones gross margin in the first quarter 2013 was primarily due to lower warranty costs, partially offset by higher price erosion than cost erosion and higher fixed costs per unit because of lower sales volumes.
Q1 OPERATING HIGHLIGHTS
DEVICES & SERVICES OPERATING HIGHLIGHTS

SMART DEVICES
– Nokia started shipping the Nokia Lumia 620, a compact smartphone with a colorful design that brings Windows Phone 8 to a more youthful audience.
– Nokia announced the Lumia 520, its most affordable Windows Phone 8 smartphone, delivering experiences normally found only in high-end smartphones, such as the same digital camera lenses found on the flagship Nokia Lumia 920, Nokia Music for free music out of the box and even offline, and the HERE location suite.
– Nokia announced and started shipping the Nokia Lumia 720, a midrange Windows 8 smartphone with high-end camera performance featuring a large f/1.9 aperture and exclusive Carl Zeiss optics designed to deliver clear pictures day and night. The sleek and stylish smartphone comes with the latest high-end Nokia Lumia experiences, including Nokia Music, the HERE location suite, and the option to add wireless charging with a snap-on wireless charging cover.
– Nokia’s Lumia range of smartphones continued to attract businesses, including Foxtons, London’s leading estate agent, which has chosen the Nokia Lumia 820 as its business smartphone; Mall of America, the United States’ largest retail and entertainment complex, which is switching from BlackBerry to the Nokia Lumia 920 because of the tight integration with Microsoft services and built-in Microsoft Office suite; and The Coca-Cola Company, whose sales associates in Vietnam and Cambodia are using Nokia Lumia smartphones for order processing, equipment validation and market execution improvement.
– The Windows Phone Store continued to strengthen in terms of the quantity and quality of applications. Windows Phone offers more than 135 000 applications and games. Key new applications that arrived in Store during the quarter included Pandora, United Airlines and Temple Run.
MOBILE PHONES
– Nokia announced the Nokia 301, the most affordable Nokia device to offer video streaming; it also comes with new smart camera features inspired by the digital camera lenses on Nokia’s Lumia smartphones.
– Nokia announced the Nokia Asha 310, which provides Dual SIM and Wi-Fi in the same device, a first for Nokia smartphones.
– Nokia announced the Nokia 105, its most affordable phone to date, retailing at a recommended price of EUR 15. The Nokia 105 is the ideal device for the first-time phone buyer, featuring a bright color screen with clear menus and essentials like FM radio, multiple alarm clocks, speaking clock and flashlight. The dust- and splash-proof, pillowed keymat and battery life of up to 35 days also make it ideal for people in search of a reliable back-up phone.     
HERE OPERATING HIGHLIGHTS
In the first quarter 2013, HERE continued to strengthen its offering on Nokia’s Lumia range as well as broaden the experiences available across the Windows Phone 8 ecosystem:
– HERE further integrated its location-based experiences to enable people to seamlessly transition from driving to walking to public transit thanks to improved app-to-app linking and syncing of favorites from here.com to any HERE experience. HERE now also offers unique capabilities for users to customize their home screen as a personal location dashboard.
– With LiveSight technology, HERE introduced innovation that is aimed at changing the way people interact with maps, and their world. After first showcasing the technology in the HERE City Lens application, HERE also announced that it is extending LiveSight to HERE Maps. LiveSight recognizes what people see through their phone’s camera and layers that view with relevant, place-based information.
– HERE further strengthened the Windows Phone 8 ecosystem by making its suite of location-based experiences available for non-Nokia Windows Phone 8 devices. HERE offers HERE Drive, HERE Maps and HERE Transit to owners of non-Nokia Windows Phone 8 devices in Canada, France, Germany, Italy, Mexico, Spain, the United Kingdom and the United States. HERE also continued to broaden access to its maps content and the HERE Platform through several new partnerships, including:
Mozilla, which as a first collaborative step with HERE now has HTML5-based HERE Maps for the new Firefox OS.
Toyota Motor Europe, which selected the HERE platform’s Local Search for Automotive to power its next generation Touch & Go navigation and infotainment systems. Local Search for Automotive is a specifically designed solution developed to fulfill the requirements of the automotive industry. This announcement marks a significant advancement in our longstanding partnership with Toyota and includes plans to collaborate with Nokia to study more services that leverage the HERE Location Platform.
– More than 10 companies decided to adopt the HERE Location platform, including Terra in Brazil and Tiscali and SEAT Pagine Gialle in Italy, demonstrating that the platform is gaining momentum across industries.
– Wetter.com, Europe’s largest German language weather portal with 13 million unique visitors, which is laying information from radar stations and satellite imagery on top of their HERE-powered map. For instance, this enables people to pinpoint where it is raining with great precision.
– Garmin, which is the first customer to launch Natural Guidance in the U.S. market and did so at the Consumer Electronics Show. Natural Guidance provides directions in a more humanized way with recognizable landmarks, buildings, traffic lights and stop signs, such as “turn right after the church” or “turn left at the traffic light.”
– HERE continued to strengthen its long lasting relationships within the automotive industry, with a number of companies deciding that they would continue to benefit from our automotive grade quality maps by selecting HERE as their partner for Map Updates. These included FujitsuTEN Australia Limited, KIA Europe, Mitsubishi Motor Corporation (MMC), Nissan Mexico, Subaru Canada and Volkswagen Europe.

The future of mobile gaming at GDC 2013 and elsewhere

Laszlo Kishonti at MWC 2013 (see the video embedded later, as well as the CLBenchmark data supporting the below statement):

[1:20] Currently Mali T-600 is the first and only GPU which can run this desktop grade software. [1:27]

The Great Equalizer 3: How Fast is Your Smartphone/Tablet in PC GPU Terms [AnandTech, April 4, 2013]

… At the end of the day I’d say it’s safe to assume the current crop of high-end ultra mobile devices [T604 based Nexus 10, Adreno 320 as in Nexus 4, Tegra 3 T33 @1.6GHz as in HTC One X+] can deliver GPU performance similar to that of mid to high-end GPUs from 2006.

The caveat there is that we have to be talking about performance in workloads that don’t have the same memory bandwidth demands as the games from that same era. While compute power has definitely kept up (as has memory capacity), memory bandwidth is no where near as good as it was on even low end to mainstream cards from that time period. For these ultra mobile devices to really shine as gaming devices, it will take a combination of further increasing compute as well as significantly enhancing memory bandwidth. Apple (and now companies like Samsung as well) has been steadily increasing memory bandwidth on its mobile SoCs for the past few generations, but it will need to do more. I suspect the mobile SoC vendors will take a page from the console folks and/or Intel and begin looking at embedded/stacked DRAM options over the coming years to address this problem.

Hisilicon K3V3 to use Mali-T658 GPU, ten times the performance of Mali-400 MP [GSM Insider, March 27, 2013]

At the Mobile World Congress 2013, many people expected Huawei to unveil the Hisilicon K3V3 processor. But the upcoming processor from the Chinese company is yet to unveil to date.
According to sources from China [obviously from this SHUMABAOBEI.NET article of March 26], the Hisilicon K3V3 processor is based on the 28nm technology and it is a quad-core processor. The Hisilicon is able to clock up to 1.8GHz. It has two sets of dual-core processor. The first set is an A15 architecture dual-core and the second set is an A7 architecture dual-core processor.
The most important is the GPU inside the Hisilicon. Sources reported that the Hisilicon K3V3 comes with Mali-T658 GPU. ARM stated that the Mali-T658 has ten times better performance than the Mali-400 MP and four times better than the Mali-T604. The Exynos 4412 in Samsung Galaxy S3 and Samsung Galaxy Note 2 is using the Mali-400 MP GPU.
Look like the Hisilicon K3V3 is focusing on the graphics rather than on the numbers of core. The Hisilicon K3V3 could launch in second quarter of the year.

Related information:
Mali-T658 GPU Extends Graphics And GPU Compute Leadership For High Performance Devices [press release, Nov 10, 2011] “To address high-end consumer requirements, the Mali-T658 GPU delivers up to ten times the graphics performance of the Mali-400 MP GPU, found in a wide range of today’s mainstream consumer products. It also features four times the GPU Compute performance of the Mali-T604 GPU, enabling a raft of new use-cases outside of traditional graphics processing, including computational photography, image-processing and augmented reality. … The ability of the Mali-T658 GPU to scale up to eight cores provides unprecedented energy-efficiency, flexibility and scalability to match the CPU and GPU performance points through one coherent interface.
ARM Mali-T658 GPU Arrives at the Japan Technical Symposium [ARM Multimedia blog, Nov 10, 2011] “It’s all about higher performance – twice as many shader cores and double the arithmetic pipelines per core [as the Mali-T604].”
imageARM’s Mali-T658 GPU in 2013, Up to 10x Faster than Mali-400 [AnandTech, Nov 9, 2011] which contains the following ARM roadmap clearly accelerated by a year or so, especially with the 2nd generation Mali T-600 Series 9 months later. Currently it is not clear why Mali-T658 is missing as a product on the ARM site. One reason might be that it was replaced by the more flexible 2nd generation Mal-T600 Series, especially since the PoP availability for that since January 2013 (see below). 
Hisilicon Licenses Range of ARM Mali Graphics Processors to Drive the Next-Generation of Smart Connected Devices [joint press release, May 21, 2012] “… including the market leading Mali-400 MP GPU and the latest high-performance Mali-T658 GPU.
Nufront and ARM Extend Partnership to Provide OEMs with Competitive Solutions for Next-Generation Smartphones, Tablets and Smart-TVs [joint press release, Sept 24, 2012]  “Nufront has broadened its portfolio of ARM technology with licenses for the ARM® Cortex™-A15 MPCore™ Processor and ARM Mali™-T658 Graphics Processing Unit (GPU).

Mali-T600 Series Completing the ARM 64-bit System Story [ARM Multimedia blog, Oct 30, 2012]

Today ARM announced the ARM® Cortex™-A50 processor series, which include ARMs first low-power 64-bit implementations of the ARMv8 architecture. These highly anticipated products bring with them not only an enhanced 32-bit CPU architecture but also open up the wider range of opportunities that 64-bit architectures offer for high performance energy efficient devices.
The second generation of the Cortex/Mali pairing – the Cortex-A15 and Mali-T604 is appearing now in consumer devices from Google (Samsung Chromebook and Nexus 10 Tablet) based on the Samsung Exynos 5250 which enables, like its predecessors, market leading devices in a wide range of markets
The combination of the Cortex-A50 and the Mali-T600 series brings to market the highest performance CPU/GPU pairing targeting energy efficient devices. The Mali-T600 series is already able to support 64-bit addressing and offers IEEE 754 compliant 64-bit floating point arithmetic; so really is “64-bit system” ready. This opens up the potential for developers to get started earlier on the GPU elements with real silicon. The Mali-T600 series of products have all been designed with support for the latest ARMv8 architecture for both 32-bit (AArch32) and 64-bit mode(AArch64). This close functional matching will become even more important as GPU Computing opens up more exciting use cases over the coming years, and ARM will continue to focus on delivering leading processor and system IP that silicon vendors can rapidly deploy. Keep watching..

Mali-T604image [ARM microsite, Nov 8, 2012]

This fourth-generation of Mali embedded graphics IP, designed to meet the needs of General Purpose computing on GPU (GPGPU), extends API support to include full profile as well as embedded Khronos™ OpenCL™ and Microsoft® DirectX®.

Performance

The Mali-T604 GPU delivers up to 5x performance improvement over previous Mali graphics processors and is scalable up to four cores

image

Mali Graphics plus GPU Compute
[ARM microsite, Nov 7, 2012]

ARM Mali Graphics with GPU Compute provides premium graphics solutions to high end electronic devices. The graphics performance capability of these products is higher than Graphics only roadmap. ARM Mali Graphics with GPU Compute Midgard Tri-pipe architecture and includes the Mali-T678, Mali-T628 and the Mali-T624.

image

See also: “The GPU king is doing well, long live Mali-450 MP” [ARM Multimedia blog, June 18, 2012]

ARM Launches Second Generation of MALI-T600 Graphics Processors Driving Improved User Experience for Tablets, Smartphones and Smart-TVs [press release, Aug 6, 2012]

Each of the products features a 50% performance increase* and are the first to include Adaptive Scalable Texture Compression (ASTC), a texture compression technique that originated from ARM. ASTC significantly optimizes GPU performance and increases battery life in devices, enabling an always-on, always-connected experience, and has now been adopted by the Khronos™ Group, an important industry consortium that focuses on open standards.
ARM continues to invest in GPU compute capabilities by integrating the leadership that ARM has in the CPU space, with ARM Cortex™ processors, and applying it to the Mali GPU architecture. GPU compute enables greater control when balancing tasks between the CPU and GPU, allowing performance of the right task by the most efficient architecture. This enables improved energy-efficiency for current and new math intensive activities, such as: 
    • Computational photography: computational methods of enhancing or extending digital photography
    • Multi perspective views: the ability to have multiple views from different positions
    • Real-time photo editing on mobile devices: photo editing at your fingertips on your smartphone, tablet, etc. 
      GPU compute also extends the range of use cases possible on mass-market mobile devices, allowing features like photo editing and video stabilization to be available in a wider range of consumer products. 
      *Each of the second generation Mali-T600 Series GPUs features a 50% performance increase compared to first generation Mali-T600 products (based on industry standard benchmarks), on the same silicon process. This 50% increase has been facilitated by a combination of frequency improvements, such as optimizing the register transfer level (RTL) for increased performance, and micro-architectural improvements so that graphics are executed more efficiently.
      The design of each new product addresses different performance points: 
      ARM Mali-T624/Mali-T628 
      The Mali-T624 GPU offers scalability from one to four cores, whilst the Mali-T628 from one to eight cores provides up to twice the graphics and GPU compute performance of the Mali-T624, extending the graphics potential for smartphones and smart-TVs. These products provide breathtaking graphical displays for advanced consumer applications, such as 3D graphics, visual computing and real time photo editing for smartphones and smart-TVs. 
      ARM Mali-T678
      The ARM Mali-T678 GPU offers the highest GPU compute performance available in the Mali-T600 Series of products, delivering a four-fold increase when compared with the Mali-T624 GPU through features, such as increased ALU support. This brings a wide range of performance points to address the vibrant tablet market. The Mali-T678 offers energy-efficient high-end visual computing applications, such as computational photography, multi perspective views and augmented reality
      What is ASTC? 
      ASTC supports a very wide range of pixel formats and bit rates, and enables significantly higher quality than most other formats currently in use. This allows the designer to use texture compression throughout the application, and to choose the optimal format and bit rate for each use case. This highly efficient texture compression standard reduces the already market-leading Mali GPU memory bandwidth and memory footprint even further, while extending mobile battery life.
      All products are designed to support the following APIs; OpenGL® ES 1.1, OpenGL ES 2.0, OpenGL ES 3.0, DirectX 11 FL 9_3, DirectX® 11, OpenCL™ 1.1 Full Profile and Google Renderscript compute. 

      ARM Announces 8-core 2nd Gen Mali-T600 GPUs [AnandTech, Aug 6, 2012]

      Both the T628 and T678 are eight-core parts, the primary difference between the two (and between graphics/GPU compute optimized ARM GPUs in general) is the composition of each shader core. The T628 features two ALUs, a LSU and texture unit per shader, while the T658 doubles up the ALUs per core.

      image

      Long term you can expect high end smartphones to integrate cores from the graphics & compute optimized roadmap, while the mainstream and lower end smartphones wll pick from the graphics-only roadmap. All of this sounds good on paper, however there’s still the fact that we’re talking about the second generation of Mali-T600 GPUs before the first generation has even shipped. We will see the first gen Mali-T600 parts before the end of the year, but there’s still a lot of room for improvement in the way mobile GPUs and SoCs are launched…

      ARM Announces POP IP Technology for Mali-T600 Series GPUs [press release, Oct 11, 2012]

      What: ARM® today introduced the first POP™ IP solution for ARM Mali™-T600 series graphics processor units (GPUs). This latest offering of POP IP — core-hardening acceleration technology that produces the best implementations of ARM processors in the fastest time-to-market — is optimized for the Mali-T628 and Mali-T678 on TSMC 28nm HPM process technology. Mali GPUs go into a variety of end devices, including a wide range of smartphones, from high performance to mass market, as well as tablets and smart TVs. It is critical that designers can optimize their Mali GPU for their selected end applications.
      Developed in synergistic collaboration by ARM’s Media Processing and Physical IP divisions, the optimized POP IP technology has been created to produce the most efficient GPU implementations at 28nm. The POP IP enabled Mali-T600 series GPU implementation results in superior performance density/watt, and significant silicon savings. Benefits of this POP IP have been proven to deliver up to 27 percent higher frequency, 24 percent lower area, and 19 percent lower power than implementations which do not use POP IP.
      POP IP technology is comprised of three critical elements necessary to achieve an optimized ARM processor or GPU implementation. First, it contains Artisan® physical IP standard cell logic and memory cache instances that are specifically tuned for a given ARM processor and foundry technology. Second, it includes a comprehensive benchmarking report to document the exact conditions and results ARM achieved for the processor implementation across an envelope of configuration and design targets. Finally, it includes the detailed implementation knowledge including floor plans, scripts, design utilities and a POP implementation guide, which enables the end customer to achieve similar results quickly and with lower risk.
      Why: “As the industry moves toward 28nm, designers need options that can lower their risk and help them achieve the fastest time-to-market. ARM is pleased to bring the benefits that have been experienced with POP IP usage around Cortex process implementation to Mali GPUs,” said Pete Hutton, general manager, Media Processing Division at ARM. “POP IP for Mali GPUs is not about pre-determined benchmarks, it’s about giving our partners greater flexibility by leveraging ARM’s holistic approach to explore and find the right optimization customized to the specific end-application.”
      When: The POP IP for Mali-T628 and T678 on TSMC 28HPM process is available for immediate license to both existing and new licensees. The IP will be available in January 2013.

      How does Mali POP help …. from: Mali POP IP Efficient GPU implementations [Dec 5, 2012]

        • ARM Mali-T628 & TSMC 28nm HPM can be used in multiple target applications.
          – The sheer number of available options can make selection difficult.
        • ARM has invested significant time & effort in investigating the ARM Mali-T62x PPA envelope
        • ARM have performed all our analysis using real GPU work load which has led to improvements in implementation and analysis
      image

      ARM and Synopsys Collaborate to Optimize ARM Mali GPU 20nm Implementation [joint press release, Feb 25, 2013]

      Highlights:

      • Combination of ARM® Artisan® physical IP, Mali GPU IP and Synopsys Galaxy Implementation Platform proven ready for 20nm and smaller
      • On-going collaboration aims to optimize and deliver double patterning technology (DPT)-ready methodology for Mali GPU implementation
      • First implementation of the Mali-T600 series of products in 20nm technologies, with learning from this implementation accelerating the product family into sub-20nm technologies
      ARM (LON: ARM; Nasdaq: ARMH) and Synopsys, Inc. (Nasdaq: SNPS) today announced a collaboration to optimize performance of ARM® Mali™ graphics processing units  (GPUs) in 20-nanometer (nm) and smaller process geometries using the Synopsys Galaxy™ Implementation Platform. The companies successfully taped out the first ARM Mali-T658 design using a 20nm process technology, ARM Artisan® physical IP and shader functionality. The resulting RTL-through-sign-off design flow includes double-patterning support throughout. The ongoing collaboration will help designers optimize the implementation of Mali GPUs for their target applications.
      “Mali GPUs are found in most Android™ tablets and smart digital TVs currently shipping, and are one of the most popular graphics solutions for smartphones. Users’ demand for advanced graphics continues to increase, which means that optimizing GPUs for selected end devices is essential,” said Pete Hutton, general manager, Media Processing Division, ARM. “Building on a long history of successful collaborations with Synopsys, this implementation will enable designers to optimally implement ARM Mali-T600 family GPUs using Synopsys tools in sub 20nm leading-edge process technologies.”
      The Mali-T600 series includes five members (Mali-T604, Mali-T624, Mali-T628, Mali-T658 and Mali-T678), which have all been designed to provide exceptional graphics performance and they feature the first graphics technology to bring GPU compute functionality into mobile devices. This combined functionality brings additional hardware complexity which is further compounded by the new double-patterning requirements introduced by 20nm and below technologies.
      Smaller process technologies, such as 20nm and below, require a highly integrated design flow for fast closure while delivering optimal results. The collaboration used the Galaxy Implementation Platform to produce a methodology tuned for the Mali GPU with ARM Artisan physical IP in 20nm. Primary tools used included Synopsys’ Design Compiler® synthesis, Formality® formal verification, DFTMAX and TetraMAX® test, IC Compiler layout, StarRC extraction and PrimeTime® timing analysis and signoff. In addition, IC Validator In-Design capabilities for physical verification were used during the implementation process to speed design closure. The methodology also benefitted from the use of DC Explorer & Dataflow Analyzer to perform early exploration, especially of floorplans and macro placement so critical to GPU performance.
      “Twenty-nanometer and smaller process technologies introduce new complexity requiring early and deep technical collaboration among semiconductor ecosystem partners,” said Antun Domic, senior vice president and general manager, Implementation Group, Synopsys. “Through this collaboration with ARM, the Synopsys Galaxy Implementation Platform with In-Design physical verification combines with the ARM Mali IP and Artisan physical IP to provide a proven, DPT-compliant solution that will help  accelerate the time to design closure on complex SoCs at 20 nanometers and below.”

      ARM Mali SeeMore Demo: Lighting Effects, OpenGL ES 3 & Enlighten Engine – GDC 2013 [ARMflix YouTube channel, March 28, 2013]

      Stacy Smith, Senior Software Engineer at ARM, shows us the SeeMore demo running on an Insignal Arndale Development Board (Samsung Exynos 5 Dual – quadcore ARM Mali-T604 GPU and dualcore ARM Cortex-A15). Features include animation effects, texture projection, constant changing lighting and effects with the Enlighten engine.

      More information:
      Mali Developer Tools, Augmented Reality, Lighting, SDKs & More at GDC [ARM Multimedia blog, April 2, 2013]
      Meet the experts in mobile graphics at GDC 2013 [With Imagination Blog, March 20, 2013]
      Imagination delivers latest version of leading tools for game development at GDC 2013 [press release, March 25, 2013]

      Kishonti CLBenchmark Mali-T600 GPU Compute (MWC 2013) [ARMflix YouTube channel, March 5, 2013]

      Kishonti Informatics demonstrates ARM Mali-T600 with GPU Compute running desktop-grade software.
      image
      Source: CLBenchmark Results Database as of April 6, 2013.
      Intel® Core™ i3-3240 Processor (2 cores, 4 threads, 3M Cache, 3.40 GHz)
      Intel® Celeron® Processor B820 (2 cores, 2 threads, 2M Cache, 1.70 GHz)
      AMD A4-5300 (2 cores, 1M Cache, 3.40 GHz)
      AMD A6-4400M (2 cores, 1M cache, 2.7 GHz)
      The interpretation of the above benchmark apps see at the very end of this post

      Note that in pure GLbenchmark performances against the latest Apple tablet the T604 is underperforming and even not significantly higher against some other tablets:

      • Nexus 10 GPU: Mali T604 (four cores) @500MHz
      • iPad Mini GPU: SGX543MP2 (two cores) @250MHz
      • iPad (4th generation) GPU: SGX554MP4 (four cores) @300MHz
      • iPad (iPad 3) GPU: SGX543MP4 (four cores) @250MHz
      • Onda V812 and Onda V972 have an SGX544MP2 (two cores) GPU

      This might explain quite well why ARM was heavily pushing ahead with its 2nd generation T600 Series. (See also AllWinner A31 and A31s with PowerVR graphics [my other ‘USD 99 Allwinner’ blog, Jan 3 – March 29, 2013] for complete understanding of Imaginations’s PowerVR competition).

      OpenCL benchmark CLBenchmark running on Google Nexus 10 (Android 4.2.1)! [KishontiLtd YouTube channel, Feb 12, 2013]

      CLBenchmark 1.1.2 Desktop Edition running on Google Nexus 10 (Mali T-604 GPU) with the currently available stock Android version (4.2.1): world’s first OpenCL-enabled tablet! The result is fully comparable to results of desktop devices. See the detailed result at the website: http://clbenchmark.com/device-info.jsp?config=14669863&test=CLB10101 CLBenchmark 1.1 Desktop Edition is an easy-to-use tool for comparing the computational performance of different platforms. It offers an unbiased way of testing and comparing the performance of implementations of OpenCL 1.1, a royalty-free standard for heterogeneous parallel programming maintained by Khronos Group. CLBenchmark compares the strengths and weaknesses of different hardware architectures such as CPUs, GPUs and APUs. The test results are listed in a transparent and public OpenCL performance database. http://www.clbenchmark.com

      ARM Mali-T604 GPU running OpenCL at MWC13 [LEAPconf YouTube channel, Feb 27, 2013]

      At Mobile World Congress 2013 ARM were showing the Kishonti desktop OpenCL benchmark running on the Insignal Arndale board. The Arndale board features the Samsung Exynos dual Cortex-A15 SoC which includes quad-core Mali-T604 GPU. The Mali-T604 is able to run the desktop benchmark as it supports OpenCL 1.1 full profile. For more info on Low-Energy Application Parallelism, visit: http://www.LEAPconf.com

      The Future of Mobile Gaming Panel Interview at GDC 2013 [ARMflix YouTube channel, April 3, 2013]

      We interviewed panelists of “The Future of Mobile Gaming” panel at GDC 2013 to get their opinions and key takeaways. Panelists: Baudouin Corman, VP of Publishing, Americas, Gameloft (1:33); Niccolo De Masi, President and CEO, Glu Mobile (0:11); Jason Della Rocca, Co-Founder / Indie Evangelist, Execution Labs (Moderator) (2:49); Chris Doran, Founder & COO, Geomerics (7:12), David Helgason, Co-Founder & CEO, Unity Technologies Michael Ludden, Senior Manager, Samsung Developers (4:38); Nizar Romdhane, Director of Ecosystem, Media Processing Division, ARM (8:01); Jasper Smith, Founder and CEO, PlayJam Inc.(5:48)

      More information: What is the Future of Mobile Gaming? GDC Panel Summary [ARM Multimedia blog, April 3, 2013]

      … The panel got off to a fine start with a debate on the importance of AAA gaming in the mobile space. This brought out a range of opinions from AAA being the main path for mobile and the mobile experience, with many believing that consumers are looking for bigger and better experiences from gaming on their mobile devices, and that AAA is key in creating the ‘wow’ factor for the next generation mobile devices.
      Consumers will need high-end content like AAA quality games to drive the use of higher performance mobile devices. The alternative opinion was that with innovation being applied to casual gaming, the expectation is that we will move away from the current categories of games with an even larger number of gaming categories – with elements of regional aspects being built into the gaming experience. David from Unity talked about how short the half-life of games were at only 2 years compared to films which are 5-10 years. …
      Remark: AAA Game [By Warren Schultz, About.com Guide, May 23, 2012]
      A AAA game, or pronounced “triple-A game”, is generally a title developed by a large studio, funded by a massive budget.
      These games will have a marketing budget in the multiple-millions of dollars, and are planned to earn out in excess of one million titles sold. Investors/publishers expect a multiple-of-cost return on their investment. In order to recoup general development costs, publishers will generally produce the title for the major platforms (currently Xbox 360, PS3, and PC) to maximize profits, unless it is a console exclusive, in which case the console maker will pay for exclusivity to offset the loss of potential profit to the developer.
      Pronunciation: triple-A game

      Glue Mobile representative in the beginning of the above video is essentially stating that mobile only gaming sooner or later would disrupt the console industry. So it is worth to take a look at the relevant excerpts from Glu Mobile Corporate Overview, Presentation at Roth Capital Investor Conference [March 18, 2013]:

      image

      image

      image

      image

      Interpret’s New GameByte™ Data Shows Only Half of All Gamers Play Retail Console Games [Interpret LLC press release via BusinessWire, April 4, 2013]

      Interpret, a leading entertainment, media and technology market research firm, today announced top-level findings from GameByte™, a syndicated study designed to understand cross-platform digital gaming adoption and behavior in ten global markets.
      The service, now in its second year, studies consumers (age 6-64) of every form of video gaming, including both traditional retail business models and digital business models. The latest data reveals that 96% of all US gamers have played some form of digital game in the past six months. By contrast, only 53% of US gamers have played a traditional retail console game in the same period.
      “The trend carries across all ten countries covered by GameByte,” said Jason Coston, senior analyst at Interpret. “If you’re a gamer, you’re a digital gamer. Retail console games still capture a significant portion of gamers, but several digital business models now command just as much market share: mobile game apps, social network games on PC, and casual games on PC.”
      GameByte data also confirms the ubiquity of digital gaming in other countries traditionally focused on consoles, such as the UK and Japan. Ninety-four percent of UK gamers now play digital games, as well as 87% of Japanese gamers.
      Interpret will soon roll out in-depth reports covering revenue sizes and gaming attitude and behavior in each territory over the coming months.

      What Forced Riccitiello Out at Electronic Arts? [Bloomberg YouTube channel, March 18, 2013]

      Electronic Arts said John Riccitiello stepped down as chief executive officer and will leave the board. Cory Johnson reports on Bloomberg Television’s “Bloomberg West.” (Source: Bloomberg)

      EA: Demise of console gaming ‘very premature’ [GameSpot, April 1, 2013]

      COO Peter Moore says even though mobile is growing, gamers continue to show enthusiasm for core titles.
      The demise of traditional console gaming is not a reality the industry faces, according to Electronic Arts chief operating officer Peter Moore. Speaking with Bloomberg TV, Moore said even though the mobile space has grown, gamers still want core titles they can play on a big screen.
      “The console business is still a core part of our business; it’s the majority of our business. The demise of console gaming is very premature as far as we’re concerned,” Moore said.
      “We still have thousands of people focused on developing current-generation Xbox 360 and PS3 games, as well as people focused now on the next generation when that finally arrives,” he added. “And so, people still want core games. People want to sit back in their living rooms, take advantage of their HD TVs, and and play fully immersive games like [Battlefield 4].
      Also during the interview, Moore said he expects EA’s digital sales–which includes mobile, downloadable content, and subscriptions–to possibly overtake its traditional packaged goods business by 2015.
      In two years we could be looking at the tipping point where digital becomes bigger than the traditional core,” Moore said.
      Moore is believed to be a leading candidate to take over as the next EA CEO. He would not comment on this conjecture, but praised John Riccitiello for leaving the company in “tremendous shape.” Moore said one thing the new EA CEO needs to do is execute.
      “We did not executive to the level that we needed to in [fiscal year 2013] and [John Riccitiello] took accountability for that. And I think the future CEO will focus on pure execution because all the ingredients are there; we have the world’s best developers, we have a tremendous publishing pipeline, and we’ve made the hard decisions about our platform.

      Meet the ARM Mali-T604 [ARMflix YouTube channel, Nov 10, 2010]

      ARM TechCon 2012 – Consumer Products Announced based on ARM Mali-T604 [ARMflix YouTube channel, Nov 5, 2012]

      Kevin Smith, VP Strategic Marketing, Media Processing Division, ARM talks about recent announcements and product releases of consumers products released and starting to ship based on ARM Cortex-A15 CPU and ARM Mali-T604 GPU

      The Mali-T604 is available only with Samsung Electronics as per Global Businesses Select ARM Mali GPU Technology [News on the Mali Developer Center of ARM, Feb 25, 2013]

      Samsung Electronics
      “Samsung Smart TV has been leading market in transforming the viewing experiences of consumers in the living room. Through the adoption of the quad-core ARM Cortex-A15 processor and Mali-T604 GPUs, Samsung Smart TV, including the world’s first quad-core built-in F8000, will enable a new way of enjoying content on TV with innovative user interfaces and faster performance,” said Cheul-Hee Hahm, Master of R&D Team, Visual Display Business, Samsung Electronics, Co., Ltd.
      In 2013 there will be a significant increase in the number of mass market smartphones based on Mali-400 and Mali-450 GPUs, and of high-end phones taking advantage of the high performance of the Mali-T600 family.

      ARM® Mali™ Timbuktu2 based on Samsung® Exynos™ 5 Dual [ARMflix YouTube channel, Sept 10, 2012]

      Timbuktu2 is a game graphics technology demo that builds on the original Timbuktu. This version highlights the performance and visual advantages of using OpenGL® ES 3.0 on the new Mali-T604 GPU. The Samsung® Exynos™ 5 Dual development board is a dual core Cortex™-A15 CPU and quad-core Mali-T604 GPU test chip.

      Note that mobile gaming as one should talk about the new Mali products in a more general context, such as: ARM Mali GPUs turn GPU Compute into reality at MWC [News at Mali Developer Center, Feb 22, 2013]

      When:
      25th – 28th February 2013, MWC, Barcelona, Spain.
      Where:
      ARM stand at Mobile World Congress, Hall 6 Stand 6A31.
      What: 
      ARM will showcase a range of Mali™ GPU Compute use cases running on devices, demonstrating the benefits of Renderscript and OpenCL.
      ARM Mali GPUs are the first to bring the benefits of GPU Compute to mobile devices. ARM is also the first IP vendor to pass OpenCL 1.1 Full Profile Khronos conformance test. GPU Compute ensures that the right task is placed in the right place at the right time, enabling greater performance efficiencies.
      In a world where smartphones and tablets act as our primary compute platform for more than accessing the internet and social media, but also used to create and view videos and experience on-the-go gaming, leading companies are discovering new ways to ensure technology is making the phone last longer and do far more than ever before
      You’ll discover how running a task on a GPU is faster, while enabling other tasks to be run at the same time. See firsthand how smart allocation of the tasks is far more efficient and is seamless to the user. GPU compute opens up new use cases whilst existing tasks are done more efficiently.
      Mali GPUs are the first graphics technology to support Google Renderscript Compute, enabling real devices to bring new exciting features to consumers. 
      ARM is the first to offer Full Profile OpenCL™ support for mobile devices. ARM will show how OpenCL can be used in applications including high accuracy facial detection and multi-face detection – improving photography on mobile devices as well as creating significant performance improvements.
      ARM continues to build a thriving and strong ecosystem around Mali GPU Compute, with strategic collaborations from leaders and experts across the whole industry. This is opening new markets for ARM partners and adding value to Mali GPU Compute users.
      Computational Photography
      A key initial area to benefit from GPU compute  – you will also be able to see the performance improvement possible when real-time image filters are applied to a camera feed and the performance improvements possible by moving the task from the CPU to the GPU. This demonstration shows the accelerations in image processing content made possible by Renderscript. ARM is committed to delivering more performance within a mobile power budget through innovative technologies which ensure a compute task is completed on the most energy efficient processing element. GPU Compute and big.LITTLE™ processing are the most recent examples of new technologies ensuring the right task can be run in the right place in the system.
      By supporting GPU Compute ARM Mali GPUs are expanding the potential use cases for tablets and smartphones:
      RS Benchmark from Kishonti will run for the first time on a mobile based GPU showing the key features that GPU enables – only possible with Mali-T604
      Gaming
      GPU Compute is also improving the gaming experience. You will see how a combination of OpenGL® ES 3.0 and OpenCL APIs offer a wider range of effects not seen before on mobile devices. OpenCL opens new levels of physics simulations and OpenGL ES 3.0 showcases effects such as showing the application of high dynamic range, adaptive luminance tone mapping and atmospheric scattering – features only normally seen in PC or console level gaming experiences.
      Why: 
      ARM Mali GPUs are the first GPUs focused on the mobile space showing GPU Compute is a reality. GPU compute will enable:
        • New use cases previously not possible to perform on a mobile device enhancing the user experience

        • Make previous tasks more efficient  – in conjunction with ARM big.LITTLE technology, GPU Compute is critical to running tasks using the most efficient part of the SoC

        Synthesis Super-Resolution Scaler Demo on Exynos 5 Dual Powered Tablet at MWC 2013 [SamsungExynos YouTube channel, March 19, 2013]

        This Synthesis Mali™ Super-Resolution Scaler demo is running on an Exynos 5 Dual-powered reference tablet in the ARM booth at Mobile World Congress 2013. Chris Varnsverry, software engineer for ARM, presented the Super-Resolution Scaler demonstration on an Exynos 5 Dual-powered reference tablet. This advanced scaler takes small images and scales them to larger sizes at 1080p, creating a much better quality image than if they were scaled with the original Android Scaler. The high frame rate enabled by the Mali™-T604 GPU ensures that Exynos 5 Dual-run devices have a smooth display experience.
        Note that Samsung selected a PowerVR SGX544MP GPU core from for its Samsung Exynos 5410 Octa processor (or simply Exynos 5 Octa) as indicated by The PowerVR SGX544, a modern GPU for today’s leading platforms [With Imagination blog, March 13, 2013]. For other information see Samsung Announces the Availability of Exynos 5 Octa for New Generation of Mobile Devices [Samsung Semiconductor press release, March 15, 2013]. This first big.LITTLE processor, also first by being manufactured using Samsung’s latest 28-nanometer (nm) HKMG (High-k Metal Gate) low power process and power-saving design, was released with the latest high-end and high-volume smartphones from Samsung, the Galaxy S 4 (“Samsung Altius” which also used in other half of the models a quadcore Qualcomm Snapdragon 600 APQ8064T SoC, manufactured by TSMC). See also: Samsung Introduces the GALAXY S 4 – A Life Companion for a richer, simpler and fuller life [March 14, 2013].

        Samsung Exynos 5 Dual [Samsung microsite, Feb 28, 2012]

        World First ARM Cortex A-15 based 1.7 GHz Dual-Core Mobile Application Processor
        Exynos 5 Dual is the world’s first A-15 Dual Core mobile CPU, presented by Samsung Semiconductor. Using 32nm HKMG (High-K Metal Gate) process technology, the 1.7GHz dual core Exynos 5 Dual brings unmatched performance to your leading-edge mobile devices while maintaining low power consumption
        Multitask with a Power, Energy Efficient SoC
        Exynos 5 Dual, using 32nm HKMG*, is designed to meet your graphic-intensive, multi-task and power efficient requirements. It performs nearly two times faster than the existing Cortex A9-based dual core processor, with an amazing 30% lower power consumption than our previous Exynos process developed on a 45nm process. Exynos 5 Dual is well qualified to lead the high-end mobile application processor market.
        *HKMG process – : High K Metal Gate Process
        See more: Process Technology – 32/28nm | Samsung Semiconductor [Feb 16, 2012]

        Enjoy New level of 3D gaming and reading experience

        World`s highest class mobile 3D graphic processor makes games and images come alive! You will feel like you’re actually part of the game. Featuring stereoscopic 3D, Exynos 5 Dual could take you right to the middle of the cheering audience of your favorite football game. Enjoy reading? The Exynos 5 Dual supports WQXGA provides high resolution for clear readability. It’s nearly like reading an actual newspaper.

        Get your Mobile devices well connected to WQXGA display!
        With Exynos 5 Dual, enjoy web-surfing, e-mailing, photos and videos at the best possible resolution, WQXGA, currently available for mobile devices. Exynos 5 Dual is equipped with embedded Display Port (eDP) interface, compliant with panel self refresh (PSR) technology. The PSR function instructs the application processor not to send image data to the LCD panel when the set is displaying still image, reducing power consumption. Exynos 5 Dual provides 12.8 GB/s memory bandwidth with 2-port 800MHz LPDDR3 for heavy traffic operations. Plus, various scopes of booting interfaces, (SATA, UART, USB3.0, eMMC4.5) guarantees our end users crisp and sharp multimedia transmission.
        Play 3D Stereoscopic video smoothly on your Full HD siplay without ever Encoding
        Exynos 5 Dual`s powerful 8 megapixel resolution image signal processor fully supports best-in-class cameras with high resolution video recording and playback. The 1080p 60 fps multi format codec enables the highest quality FHD videos. Additionally, your device will be able to play almost any type of video format with integrated MFC (Multi Format Codec)
        [Exynos 5 Dual] Arndale Board Video is NOW available! [Samsungsemi1 YouTube, Feb 7, 2013]
        Make your mobile application faster with Exynos 5 Dual processor! Try the industry’s first ARM Cortex-A15 core based development board! Samsung Exynos 5 Dual-based community development board providing easier access to open-source codes for mobile apps. Arndale board is the ideal solution that maximizes your experience with its exceptional performance and a crystal clear display – Design superior mobile apps faster with Samsung Exynos 5 Dual – Support latest Android™OS, Jelly Bean – Allow testing with various solutions and peripherals
        Enjoy the Ultimate WQXGA [2560×1600] Solution with Exynos 5 Dual [Samsung whitepaper, July 9, 2012]
        World’s Best 3D Performance
        Currently, the 3D graphics engine in mobile operating systems is used for 3D rendering and for all basic graphic work on the screen. Because the 3D graphic engine operates UI overlay, homescreen, 3D games, and more, 3D performance has become a very important feature for measuring Mobile AP’s overall performance. The 3D performance in the Exynos series has always been beyond compare; however, Exynos 5 Dual will raise the bar for mobile AP’s 3D performance even higher.
        Screen resolution is directly related to 3D performance. WQXGA resolution is four times better than WXGA, meaning that mobile APs must deliver 3D performance at least two times better than the previous generation. To meet the standard of WQXGA resolution, mobile AP requires a new 3D engine and architecture.
        Samsung System LSI worked closely with ARM to achieve the quad core Mali-T604, the most advanced mobile 3D engine to date. With Mali-T604, Exynos 5 Dual delivers two times better GPU performance than Exynos 4. Since Exynos 4 has more than enough 3D performance to satisfy WXGA [1280×800] resolution, Exynos 5 Dual is the only mobile AP that can handle WQXGA content with 60fps updates.

        image

        In addition, the 3D feature of Exynos 5 Dual fully supports GPGPU, including openCL v1.1 full profile.
        GPGPU is a solution that distributes the CPU’s computation workload to the GPU. In GPGPU support, the floating point performance and precision of GPUs are the key factors. While CPUs can handle 64-bit floating point (double-precision), most mobile GPUs can only handle 32-bit floating point (singleprecision). Exynos 5 Dual is the first mobile AP that can run double precision floating point and full precision with outstanding 72GFlops floating point performance. With this functionality, a developer can handle more precise and heavy computation works by simultaneously using Exynos 5 Dual’s cortex-A15 dual cores and quad Mali-T604 cores performance.
        Arndale Board Exynos 5250 ARM Cortex-A15 Mali-T604 Development Board [Charbax YouTube channel, Nov 1, 2012]
        The $249 http://arndaleboard.org by InSignal is the worlds most powerful ARM based development board, providing developers with an ARM Cortex-A15 with Mali-T604 Samsung Exynos5250 development platform. It includes Android support now, Ubuntu support soon and more also later. This video includes an unboxing of the ArndaleBoard bundled with the optional $250 7″ touch-screen.

        Samsung Exynos 5 Dual processor [Samsungsemi1 YouTube, Nov 2, 2012]

        Samsung Exynos 5 Dual ARM® Cortex™-A15 based dual core mobile application processor The first of its kind in the industry, A15 dual-core mobile CPU has been a fantastic experience. Designed for high-end tablets, Samsung’s newest 1.7 GHz dual-core Exynos 5 Dual utilizes 32 nm High-K Metal Gate low-power process technology to drastically reduce the power consumption of your mobile devices. Get the best resolution (WQXGA) for your mobile devices with Exynos 5 Dual and enjoy web-surfing, e-mailing, photos and videos like never before.

        Samsung Exynos 5 Dual Processor (ARM® Cortex™-A15 based Dual core processor) at ARM techcon [Samsungsemi1 YouTube, Nov 1, 2012]

        Akshay Agrawal of Samsung Semiconductor discusses the latest end devices built with the Samsung Exynos 5 Dual Processor, such as the Samsung Chromebook and Google Nexus 10 tablet. The Exynos 5 Dual processor is built with a dual core ARM Cortex-A15, ARM Mali-T604, ARM Artisan physical IP and ARM Development Studio 5 (DS-5) toolchain.

        Exynos 5 Dual [Application Processor Product Catalogue | Samsung Semiconductor, April 26, 2012]

        Features

        Dualcore/LPDDR2/LPDDR3/DDR3Dualchannelmemory/
        WQXGA60fps3Dgraphicsupport/32nmHKMGprocess/
        1080p60fpsmultiformatcodec/8Mpix30fpsEmbeddedISP

        Package

        SCP:1088FCFBGA/POP:1036FCFBGA

        General Description
        An application processor, or SoC (System on a Chip), is a microprocessor with a specialized architecture for deployment in embedded systems, such as digital still/video cameras, digital/smart TVs and set-top boxes, and automotive systems, among others. An SoC operates at frequencies from several hundred MHz to a few GHz, and is architected to deliver significant computing performances at low power consumption levels in limited board spaces. High-end SoCs often contain multiple cores, enabling them to deliver exceptional performances in applications such as digital imaging and multimedia devices.
        Current-generation SoCs are capable of running full-fledged versions of modern operating systems, providing the user a rich, interactive interface on devices such as smartphones and tablet computers. Almost all the latest SoCs have the ability to decode a majority of multimedia codecs, and contain hardware engines to deliver enhanced multimedia experiences to the user. They also contain dedicated MMUs (memory management units) to manage the memory for applications being run on the device. Recent SoCs also have a multitude of peripheral connectivity solutions on the chip, offering the designer extensive control in providing connectivity options on the device. SoCs are application specific, and contain features targeted towards the intended deployment segment. Thus, an SoC designed for a mobile handset would include front-end GSM RF functionalities on-chip, which would be absent in an SoC designed for deployment in a digital still camera. An increasing number of SoCs, however, are now offering a wide range of features, making the processor suitable for deployment on any application. Samsung is a worldwide leader in providing the most advanced, efficient, and customizable SoC solutions for deployment on a wide range of platforms, such as digital imaging, multimedia, and mobile communication and computing. Samsung’s line of SoCs offers the highest performance, thermal stability, reliability, and I/O density in the smallest form factors at the lowest power consumption levels. Worldwide, Samsung is the preferred provider for SoC solutions for a majority of developers and OEMs for deployment on the broadest computing and communication devices and platforms.

        Detail Features

        • CortexA15 dual core subsystem with 64-/128-bit SIMD NEON
        • 32KB (Instruction)/32KB (Data) L1 Cache and 1MB L2 Cache
        • 128-bit Multi-layered bus architecture
        • Internal ROM and RAM for secure booting, security, and general purposes
        • Memory Subsystem
          2-ports 32-bit 800MHz LPDDR3/DDR3 Interfaces
          2-ports 32-bit 533MHz LPDDR2 Interfaces
        • 8-bit ITU 601 Camera Interface
        • Multi-format Video Hardware Codec: 1080p 60fps (capable of decoding and encoding MPEG-4/H.263/H.264 and decoding only MPEG-2/VC1/VP8)
        • 3D and 2D graphics hardware, supporting OpenGL ES 1.1/2.0/Halti, OpenVG 1.1 and OpenCL 1.1 full profile
        • Image Signal Processor : supporting BayerRGB up to 14bit input with 14.6MP 15fps, 8MP 30fps through MIPI CSI2 & YUV 8bit interfaces and special functionalities such as 3-dimensional noise reduction (3DNR), video digital image stabilization (VDIS) and optical distortion compensation (ODC)
        • JPEG Hardware Codec
        • LCD single display, supporting max WQXGA, 24bpp RGB, YUV formats through MIPI DSI or eDP
        • Simultaneously display of WQXGA single LCD display and 1080p HDMI
        • HDMI 1.4 interfaces with on-chip PHY
        • 2-ports (4-lanes) MIPI CSI2 interfaces
        • 1-port (4-lanes) eDisplayPort (eDP)
        • 1-channel USB 3.0 Device or Host, supporting SS (5Gbps) with on-chip PHY
        • 1-channel USB 2.0 Host or Device, supporting LS/FS/HS (1.5Mbps/12Mbps/480Mbps) with on-chip PHY

        image

        • 2-channel USB HSIC, supporting 480Mbps with on-chip PHY
        • 1-channel HS-MMC 4.5
        • 1-channel SDIO 3.0
        • 2-channel SD 2.0 or HS-MMC4.41
        • 4-channel high-speed UART (up to 3Mbps data rate for Bluetooth 2.1 EDR and IrDA 1.0 SIR)
        • 3-channel SPI
        • 1-channel AC-97, 2-channel PCM, and 3-channel 24-bit I2S audio interface, supporting 5.1 channel audio
        • 1-channel S/PDIF interface support for digital audio
        • 4-channel I2C interface support (up to 400kbps) for PMIC, HDMI, and general-purpose multi-master
        • 4-channel HS-I2C (up to 3.1 Mbps)
        • Samsung Reconfiguration Processor supports low power audio play
        • MIPI-HSI v1.1, supporting 200Mbps full-duplex
        • C2C, supporting through path between DRAM and MODEM
        • Security subsystem supporting hardware crypto accelerators, ARM TrustZone and TZASC
        • 32-channel DMA Controller
        • Configurable GPIOs
        • Real time clock, PLLs, timer with PWM, multi-core timer, and watchdog timer

        CLBenchmark – High-performance compute benchmark for OpenCL 1.1 environment [CLBenchmark.com, Oct 16, 2012]

        Desktop 1.1

        The first professional OpenCL benchmark for desktop OSes

        CLBenchmark 1.1 Desktop Edition is an easy-to-use tool for comparing the computational performance of different platforms. It offers an unbiased way of testing and comparing the performance of implementations of OpenCL 1.1, a royalty-free standard for heterogeneous parallel programming maintained by Khronos Group. CLBenchmark compares the strengths and weaknesses of different hardware architectures such as CPUs, GPUs and APUs. The test results are listed in a transparent and public OpenCL performance database.

        Features:

        Physics: SPH Fluid Simulation

        image
        Physics simulation has a great history in computer science, as it’s original goal was to help scientists and engineers in their design efforts. With increased computing capacity, physics got into reach of virtual world simulations, for example games. Enabling physics simulation can uplift in-game interactions into a new dimension.
        In our SPH Fluid simulation, we’ve created a particle based simulation consisting of 32k particles. The results of the simulation is displayed on a surface calculated by a Marching Cubes implementation. This technique is widely adopted among games, for simulating the movement of fluids, and even smoke, or other gases.

        Graphics: Raytrace

        Raytracing is an image synthesis technique used in wide variety of applications such as simulation-visualization, design, and special effects in movie making. This technique is also getting more attention as it is going to be available in real-time rendering, especially for games, which will enable developers to implement life-like lighting and shading models in their titles.
        image
        Our ray trace test implements the traditional recursive ray trace algorithm and supports reflections and soft shadows and also uses global illumination rays to replace the ambient term. The renderer uses kd-tree acceleration structure with the kd-restart traversal technique. The scene consists of 600k triangles and is rendered at 2048×1024 resolution.
        The problem domain is divided into a grid of tiles (or frustums) that are processed separately – this saves memory. In addition, multiple devices can process different tiles at the same time, so this test can stress even multi-GPU systems. Most of the calculations are happening in the ray traversal kernel, which tries to find the nearest triangle that intersects the ray.

        Optical flow: Feature Matching

        With this application we calculate the motion of the depicted object on a series of input images. For each image we calculate a vectorfield, which associates a motion vector to every pixel. These motion vectors are represented in colorspace. The color map used for this can be seen in the bottom left corner of the calculated vector field image.
        In computer vision, we can consider anything as a feature which has a high vertical and horizontal gradient and thus easily recognizable. A good feature can be robustly detected over a sequence of images. By matching these features over these image sequences, we can track the movement of objects.
        image
        We implemented the Moravec interest operator for our application, because it is easily parallelizable and can be easily and effectively implemented for the OpenCL platform. We developed a block-based matching strategy for tracking features. We applied the results of feature matching in a sample application in which we aim to calculate the velocity for each pixel. For this, we use a patch-based approach, calculating the sum of square differences for the neighborhood of the features.
        The algorithm works on pairs of images. The first step is feature detection and matching. Each pair of features defines a motion vector. This rare field of motion vector are then revised heuristically, to remove false matchings. The dense vector field is constructed from this revised field.
        Feature detection and the dense vector field calculation heavily utilize the image IO of the device. The device should also handle an increased number of kernel launches during this application.

        Image Filter

        From UI visualizations to graphics content creation and photography, image filters are extensively applied. As the most frequently used image filters are suites of convolution filters, we have included the most important types in CLBenchmark. In order to thoroughly examine the capabilities of the underlying hardware architectures, we have developed multiple implementations for a single filter.
        image
        Gauss Filter A Gauss filter is widely used for “smoothing” effects and, as it is a low-pass filter in frequency domain, it is also useful as a pre-pass of image resizing (down-sampling).
        Sobel Filter A Sobel filter has edge detecting property so it takes part in anti-aliasing filters and a variety of object recognition algorithms.
        Median Filter Despite the Median filter is not a convolution filter, it is widely accepted in the area of noise reduction, particularly applicable against salt and pepper noise.

        Programming Principles

        As a priority, we are trying to provide relevant real-world applications for benchmarking purposes. However, even a well selected set of use cases cannot match every possible workload, so we have added synthetic tests also. These are included in the Programming Principles group, containing multiple implementations of general problems which real-world parallel problems could be composited into.
        Scanning Inclusive prefix sum calculation. It’s the base operation of dynamic data generation and various sorting algorithms like radix sort. Multiple implementations included, such as Parallel (logarithmic) Scan on Local memory chunks and a mostly sequential case.
        Bucketing Making 5 homogeneous, compacted streams of a single heterogeneous array. Only Parallel Scan based version made.
        Reduction Many-to-one kind of operators like “sum of an array” are used in reductions. We’ve found addition ideal, as the operator’s computation cost is the lowest possible, and we can focus on the algorithm itself. A more specific sum also included, implemented to measure atomic addition on both global and local memory addresses.
        Bitonic Merge Sort Sorting algorithms are used in a wide variety of applications for example data structures, databases, computer graphics. Bitonic merge sort is parallel sorting algorithm, first ordering sub sequences in local memory, then merging the result in global memory.
        Tree-search Parallel search for multiple elements on an unbalanced tree using depth first strategy. It’s ideal to stress the device’s resistance to branch-divergency.

        Availability

        Community Edition:

        CLBenchmark 1.1 Desktop Edition is available for community use and can be downloaded free of charge. This edition requires network connection and collects information about your OpenCL devices. This method let us supply you with proper, device specific OpenCL binaries and enables CLBenchmark to fully utilize your device and helps to achieve its peak performance.
        For more information about downloading CLBenchmark 1.1. Desktop Communitiy Edition, please click here.

        Corporate Edition:

        CLBenchmark 1.1 Desktop Edition is also accessible for licensing, which is aimed at industry-leading technology companies for testing and optimizing their OpenCL implementations and thus bringing stable and efficient solutions to the market. Click here for more details or send us a message at sales@clbenchmark.com! Windows, OS X and generic Linux.

        Media Edition:

        For journalists, CLBenchmark 1.1 Desktop Edition is available in a special Media Edition. For more information, email us at pr@kishontiinformatics.com!

        Windows RT Buzz: only the naming will disappear?

        Microsoft defends Windows RT as necessary disruption [CNET, March 21, 2013]
        vs.
        Microsoft to merge Windows RT into next-generation Windows OS [DIGITIMES, March 27, 2013]

        These headlines tell everything. And don’t forget, end of March is the end of PRISM when all top level decisions for the next fiscal year have already been taken. Now put these two media reports against each other:

        [Michael] Angiulo [corporate vice president, Windows Planning, Hardware & PC Ecosystem] says Microsoft has good reason to stick with the platform.
        “It was a ton of work for us and we didn’t do the work and endure the disruption for any reason other than the fact that there’s a strategy there that just gets stronger over time.
        Looking at things now like power performance and standby time and passive [fanless] form factors. When we launched Windows 8, it was really competitive with a full-sized iPad. A lot of that was made possible by the ARM [chip] architecture.
        If you look forward a year or two and you look at the performance output of ARM chips, those are some really capable chips. I think it has a very bright future.
        People are talking about legacy desktop software not running, but they don’t think about the customer benefit of only running modern apps. The only apps that you install from the Windows store are the kind, that as a customer, you can manage your rights to.
        Let’s say you drop that PC in a pool. Well, you get a new one and then you just redownload [the apps]. That’s the kind of model people are used to with a phone or tablet today. I can maintain all the apps in the [Microsoft] store and reset with a single switch.
        So, on Windows RT, the user experience stays consistent over time. That’s a big benefit. And as the number of apps grow in the store, that value promise only gets stronger.
        And on the ARM side, there is a propensity for a much higher percentage of PCs that are going to ship with mobile broadband [3G/4G], precisely because ARM PCs have even longer battery life [than Intel PCs] on connected standby [when a device is in standby mode but still connected to e-mail, social networking sites, and the Internet in general].”
        Microsoft will no longer launch products under its Windows RT line and will instead merge the product line into the software giant’s next-generation Windows, codenamed Blue, according to sources from the upstream supply chain.
        Although the PC supply chain had pushed the Windows on ARM (WoA) platform aggressively, the Windows RT’s name, which has misled most consumers into believing that the operating system is able to support all existing x86 Windows programs, the lack of apps, as well as compatibility issues have all significantly damaged demand.
        The next-generation of Windows is expected to make its first appearance at the Microsoft Build Developer Conference 2013, hosted from June 26-28 in San Francisco, the US.
        The sources believe that Wintel PC demand is likely to drop significantly before Intel and Microsoft’s next-generation products show up in the second half of the year.

        With that the strategy to stick to Windows RT as a product, but not as a name, is crystall clear. Nevertheless between these two news dates we have other news articles in the world which are casting doubts on the future of Windows RT as a product.

        Look at the bulk of news headlines between March 21 and March 28 to see the kind of mixed reporting. As these headlines coming from the proper Google search:

        Nokia’s expanded, new risks and uncertainties for its Windows Phone strategy for 2013

        According to the Nokia SEC filing for the fiscal year ended December 31, 2012 (FY12) vs. that of the Nokia SEC filing for the fiscal year ended December 31, 2011 (FY11):

        As per the “Risks and Uncertainties” sections in both, there are the following expanded texts in the FY12 section vs. that of in the FY11 section (highlighted full text comparisons you can see in a PDF format downloadable from here):

        [We may not be able to make Nokia products with Windows Phone a competitive choice for consumers unless the Windows Phone ecosystem becomes a competitive and profitable global ecosystem that achieves sufficient scale, value and attractiveness to relevant market participants.]

        We believe that successful smartphone platforms require a successful ecosystem around them. … Today, industry participants are creating competing ecosystems of mutually beneficial partnerships to combine hardware, software, services and an application environment to create high-quality differentiated smartphones. Certain smartphone platforms and their related ecosystems have gained significant momentum and market share, specifically Google’s Android platform and Apple’s iOS platform, and are continuing apace, with Android-based smartphones continuing to gain significant market share during 2012 and also reaching lower price points.

        … Although Microsoft will continue to license Windows Phone to other mobile manufacturers, we believe we can differentiate Nokia smartphones from those of our competitors that also use the Windows Phone platform as well as other platforms. The first Nokia smartphones powered by Windows Phone were launched in October 2011 under the Lumia name. We launched additional Windows Phone 7 devices and the first Windows Phone 8 Lumia devices during 2012. See Item 4B. “Business Overview—Devices & Services—Smart Devices” for a more information.

        Microsoft has recently launched the Windows 8 operating system used to power personal computers and tablets, and the related Windows Phone 8 operating system is used in the latest Nokia smartphones. The success of Nokia’s Windows Phone 8 smartphones will be negatively affected if the Windows 8 platform does not achieve or retain broad or timely market acceptance or is not preferred by ecosystem participants, mobile operators and consumers.

        Other competitive major smartphone ecosystems, primarily Google’s Android and Apple’s iOS, have advantages that may be difficult for the Windows Phone ecosystem to overcome, such as first-mover advantage, momentum, a larger share of the smartphone market, engagement by developers, mobile operators and consumers and brand preference, and their advantages may become greater over time.

        [acknowledging that] We may not be able to develop sufficient quantities of high-quality differentiated Nokia products with Windows Phone in order to achieve the scale needed for a competitive global ecosystem in a timely manner, or at all. [vs. just “execute with speed” a year ago]

        Our competitors may use various technical and commercial means to make the Windows Phone ecosystem unattractive compared to other ecosystems, including for instance hindering application development, not providing tools to allow applications to be developed to industry standard or not allowing certain applications to work or work efficiently on the Windows Phone platform.
        [vs. just “Other competitive major smartphone ecosystems have advantages that may be difficult for us to overcome, such as first-mover advantage, momentum, engagement by developers, mobile operators and consumers and brand preference, and their advantages may become even greater before we complete our transition to the Windows Phone platform.” a year ago]

        The Windows Phone ecosystem is relatively small, and thus it may not be compelling for hardware and software suppliers and developers, which may for instance lead to our reliance on a limited number of suppliers, later availability of the latest innovations and increased cost of components and software.

        Mobile devices are increasingly used with other technical appliances, for instance speakers and car audio systems or have accessories and gadgets that can be used in conjunction with the mobile device. As the Windows Phone ecosystem is relatively small, it may not be compelling for third parties to design such technical appliances, accessories or gadgets to a similar extent as with other ecosystems.

        [As the recognition of the already observable effect of the “Other competitive major smartphone ecosystems, primarily Google’s Android and Apple’s iOS, have advantages that may be difficult for the Windows Phone ecosystem to overcome, such as …” vs. just a possible risk associated with “may not be able to attract developers and other participants to the Windows Phone ecosystem” a year ago]

        The frequency of Windows Phone operating system updates may be too slow and the platform may be too closed to address changing market and customer requirements in a timely manner, which may erode customer support and consumer attractiveness of the platform.

        Emergence of new alternative ecosystems and platforms could make the Windows Phone ecosystem less attractive to customers and consumers.

        As well as per:

        [Our success in the smartphone market depends on our ability to introduce and bring to market quantities of attractive, competitively priced Nokia products with Windows Phone that are positively differentiated from our competitors’ products, both outside and within the Windows Phone ecosystem, and receive broad market acceptance.]

        [despite of all the risks and uncertainties already given there is no change in the sense that]
        Our strategy is to compete in the smartphone market with Nokia products with Windows Phone.

        [but there are new warnings that]
        The Microsoft Windows Phone platform … may limit our ability to … bring certain hardware capabilities at the higher price points.

        we may not be able to introduce functionalities such as advanced imaging and sensor technology

        [as well as more intensive warnings by saying that there is]
        lack of proper training of sales personnel, insufficient marketing support and experience
        [vs. using just theinadequate attribute a year ago]
        still relatively unfamiliar Windows Phone platform in an otherwise highly competitive market.
        [vs. new and used a year ago]

        [Regarding “Microsoft may not be able to provide the software innovations and features we rely on for the Windows Phone operating system in a timely manner, if at all” it is now added that]
        Additionally, we are dependent on Microsoft for timely error corrections for customer and country variants as well as generic software releases.

        Other manufacturers also produce competing mobile products which are based on the Windows Phone operating system. We may face increased competition from other manufacturers, including Microsoft, who already produce or may produce competing Windows Phone based products. Increased competition within the Windows Phone ecosystem could result for instance in lower sales of our devices or lower potential for a profitable business model.

        We are aiming to expand our Windows Phone-based products to lower price points. The availability of Windows Phone-based products that we or our competitors offer at lower price points may have a negative effect on the sales of our higher priced Windows Phone-based products.

        With all that it is the case that

        [Our partnership with Microsoft is subject to risks and uncertainties.]

        In addition to the factors outlined above in connection with the Windows Phone ecosystem and sales of Nokia products with Windows Phone …

        [i.e. as the result of the above added risks there is an enhanced warning that]
        A further change in smartphone strategy either by Microsoft or Nokia could be costly and further adversely affect our market share, competitiveness and profitability.
        [vs. without that “either by Microsoft or Nokia” stated a year ago, meaning that on either side there is an increased risk in that regard vs. that of a year ago]
        [as well as adding now that]
        Microsoft could provide better support to another device manufacturer which produces devices that run on the Windows Phone platform

        We license from Microsoft the Windows Phone operating system as our primary smartphone platform. Microsoft may act independently of us with respect to decisions and communications on that operating system which may have a negative effect on us. Moreover, if Microsoft reduces investment in that operating system or discontinues it, our smartphone strategy would be directly negatively affected by such acts.

        Microsoft may make strategic decisions or changes that may be detrimental to us. For example, in addition to the Surface tablet, Microsoft may broaden its strategy to sell other mobile devices under its own brand, including smartphones. This could lead Microsoft to focus more on their own devices and less on mobile devices of other manufacturers that operate on the Windows Phone platform, including Nokia.

        We may not be able to sufficiently influence Microsoft in bringing the features or functionalities for the Windows Phone platform that we deem most important, or Microsoft may otherwise focus on other areas of its business leading to reduced resources devoted to the Windows Phone platform or failures to implement features or functionalities. This may be heightened if our position in the partnership deteriorates, for instance through other companies using leverage to influence Microsoft, or if Microsoft chooses to develop its own mobile devices, including smartphones, or if Microsoft otherwise develops interests that are contrary to ours.

        Linux client market share gains outside the Android? Instead of gains will it shrink to 5% in the next 3 years?

        The Linux Foudation quite proundly referred to ReadWriteMobile: The ‘Year of the Linux Desktop’? That’s So 2012 [Feb 3, 2013]

        For those Linux enthusiasts still pining for the mythical “Year of the Linux Desktop,” the wait is over. In fact, it already happened. In 2012 Microsoft’s share of computing devices fell to 20% from a high of 97% as recently as 2000, as a Goldman Sachs report reveals [”Clash of the titans” downloadable from here, dated Dec 7, 2012]. While Apple has taken a big chunk of Microsoft’s Windows lead, it’s actually Google that plays Robin Hood in the operating system market, now claiming 42% of all computing devices with its free “Linux desktop” OS, Android.

        Read more at ReadWriteMobile.

        from which I will include here the following chart:

        image

        for which Goldman Sachs commented as:

        The compute landscape has undergone a dramatic transformation over the last decade with consumers responsible for the massive market realignment. While PCs were the primary internet connected device in 2000 (139mn shipped that year), today they represent just 29% of all internet connected devices (1.2bn devices to ship in 2012), while smartphones and tablets comprise 66% of the total. Further, although Microsoft was the leading OS provider for compute devices in 2000 at 97% share, today the consumer compute market (1.07bn devices) is led by Android at 42% share, followed by Apple at 24%, Microsoft at 20% and other vendors at 14%.

        Note from Goldman Sachs: Microsoft has gone from 97 percent share of compute market to 20 percent [The Seattke Times Dec 7, 2012]:
        I asked Goldman Sachs about what happened in the 2004-2005 time frame — as seen in the above chart — that made Apple’s vendor share jump, Microsoft’s share plummet and the “other” category to go from zero to 29 percent. Goldman Sachs replied that it has to do with more mainstream adoption of non-PC consumer computing devices but declined to elaborate beyond that.

        Microsoft was put into the “Challenged” category (along with Google BTW) by Golmann Sachs noting that:

        … we estimate that Microsoft would have to sell roughly 5 Windows Phones or roughly two Windows 8 RT tablets to offset the loss of one traditional Windows PC sale, which we estimate has an overall blended selling price of $60 for business and consumer.

        but a kind of more positive than negative outlook was predicted for the company by

        … we expect the recent launches of Windows Phone 8 and Windows 8 tablets to help the company reclaim some share in coming years.

        Apple, at the same time, was into the “Beneficiaries” category (along with Facebook and Samsung BTW) by Goldmann Sachs for the reason of:

        … we believe loyalty to the company’s ecosystem is only increasing and this should translate into continued growth going forward. In particular, we see the potential for Apple to capture additional growth as existing iOS users move to multiple device ownership and as the company penetrates emerging regions with new devices such as the iPad miniAAPL and lower priced iPhones. As a result, we believe Apple’s market share in phones has room to rise much further, and that its dominant tablet market share appears to be more resilient than most expect. We expect these factors to continue to drive the stock higher.

        This is, however, not going to happen if taking a judgement from the stock market reflections since then with 13.7% drop in Apple’ share price vs. that of Dec 7 (the report publishing date) and a whopping 34.5% drop vs. its last peak on Sept 19, 2012 (at $702.1):image 
        source: Yahoo! Finance

        Why Did $AAPL Stock Go Down After Beating Earnings Estimates And $AMZN Stock Go Up After Missing? [Techcrunch, Jan 29, 2013] had the following explanation:

        The moves in different directions for Amazon and Apple have been about expectations and guidance. Wall Street has higher expectations for Apple and ‘different’ expectations for Amazon. Wall Street wants Apple’s ‘gross margins’ to grow. They don’t expect Amazon’s ‘profits’ to grow. It sounds silly, but if Apple has reported lower profits and a huge gross margin increase the stock might have shot up. If Amazon had reported record profits today on decreasing margins, Wall Street might have panicked.

        Wall Street has stopped caring about Apple’s profits today. They were displeased with forward guidance. Growth rates have slowed measurably at Apple which is understandable for a company of its’ size. Wall Street is worried that growth is slowing and competition from Google and Samsung are taking a toll. Apple has given Wall Street so many wonderful surprises so magic has become the norm. Now that Apple is boring, they have run for the hills.

        That moode didn’t change even after Apple CEO Tim Cook was trying to assure investors at the Goldman Sachs Internet and Technology Conference on Feb 12, just a week ago. Read the Wrap up: Apple CEO Tim Cook’s Goldman Sachs Conference keynote [AppleInsider, Feb 13, 2013] from which I will quote only the following excerpts as the most notable ones:

        Cook went on to say that introducing a “budget device” was not something Apple would be comfortable with, and instead pointed to the strategy seen with the iPhone lineup. In that model, new variants like the iPhone 5 are sold at the highest price while preceding versions like the iPhone 4S and iPhone 4 are sold at discounted rates.

        According to Cook, the iPad is “the poster child of the post-PC revolution” and has driving the push to tablets since its introduction in 2010.

        While Apple’s tablet has been the downfall for a number of PC alternatives, such as netbooks, the device is also said to be hurting the company’s own Mac computer sales. During the last quarter of 2012, Mac sales dropped 22 percent year-to-year on low demand and supply constraints. Apple’s iPad business, however, grew by nearly 50 percent over the same period.

        The cannibalization question raises its head a lot,” Cook said. “The truth is: we don’t really think about it that much. Our basic belief is: if we don’t cannibalize, someone else will. In the case of iPad particularly, I would argue that the Windows PC market is huge and there’s a lot more there to cannibalize than there is of Mac, or of iPad.”

        Cook noted that burgeoning markets like China and Brazil will be major players in future growth, and the company is banking on its ability to draw customers in to the Apple ecosystem with “halo products.”

        “Through the years, we’ve found a very clear correlation between people getting in and buying their first Apple product and some percentage of them buying other Apple products.”

        At the same conference Microsoft, similarly to Apple, declared a ‘no change’ strategy despite of the obvious failure of its Windows 8 and Windows Phone efforts so far. In the No “Plan B” for Microsoft’s mobile ambitions: CFO [Reuters, Feb 13, 2013] report one can read:

        “We’re very focused on continuing the success we have with PCs and taking that to tablets and phones,” Microsoft’s Chief Financial Officer Peter Klein said

        “It’s less ‘Plan B’ than how you execute on the current plan,” said Klein. “We aim to evolve this generation of Windows to make sure we have the right set of experiences at the right price points for all customers.”

        Gartner estimates that Microsoft sold fewer than 900,000 Surface tablets in the fourth quarter, which is a fraction of the 23 million iPads sold by Apple. Microsoft has not released its own figures but has not disputed Gartner’s.

        Windows phones now account for 3 percent of the global smartphone market, Gartner says, which is almost double their share a year ago but way behind Google’s Android with 70 percent and Apple with 21 percent.

        To grab more share, Klein said Microsoft was working with hardware makers to make sure Windows software is available on devices ranging from phones to tablets to larger all-in-one PCs.

        “It’s probably more nuanced than just you lower prices or raise prices,” said Klein. “It’s less a Plan B and more, how do you tweak your plan, how do you bring these things to market to make sure you have the right offerings at the right price points?”

        So the last 3 months went against Goldmann Sachs’ November 2012 predictions. The only question now remains whether those 3 months brought any changes in the non-Apple and non-Microsoft territories which would question other parts of the Goldmann Sachs’ forecast as well?

        There were no negative changes just strengthening of the already established dominant position against both Apple and Microsoft:

        1. Mainstream tablets 7-inch at US$199, say Taiwan makes [DIGITIMES, Feb 19, 2013]

        Google’s Nexus 7 and Amazon’s Kindle Fire HD have reshuffled the global tablet market and consequently 7-inch with a price cap of US$199 has become the mainstream standard for tablets, according to Taiwan-based supply chain makers.

        Cumulative sales of the Nexus 7 have reached six million and are expected to reach eight million units before the expected launch of the second-generation model in June 2013, the sources said. The Nexus 7 and Kindle Fire have driven vendors to develop inexpensive 7-inch tablet models instead of 10-inch ones, the sources indicated.

        In order to be as reach US$199, 7-inch tablets are equipped with basic required functions such as access to the Internet and watching video, the sources noted. While Google, Amazon, Samsung Electronics and Asustek Computer are competitive at US$199 for 7-inch tablets, white-box or other vendors need to launch 7-inch models at lower prices such as US$149, the sources said. Fox example, China-based graphics card vendor Galaxy Microsystems has cooperated with Nvidia to launch a 7-inch tablet in the China market at CNY999 (US$160).

        2. Digitimes Research: 68.6% of touch panels shipped in 4Q12 from the Greater China area [DIGITIMES, Feb 19, 2013] meaning that in supply chain terms there is a growing concentration on suppliers not only from Greater China but especially from mainland China:

        Taiwan- and China-based touch panel makers held a 68.6% global market share for touch panels shipped during the fourth quarter of 2012, according to Digitimes Research.

        China-based panel makers saw the biggest share in the handset touch panel market during the fourth quarter due to smartphone demand in China, while Taiwan-based panel makers only held a 27.5% share in the market largely due to lower-than-expected sales of the iPhone 5, said Digitimes Research.

        In terms of touch panels used in tablets, Taiwan-based panel makers saw a drop in their global market share to 59.9% during the period largely due to the iPad mini using DITO thin-film type touch screens provided from Japan-based touch panel makers. China-based panel makers meanwhile held 18.6% in the market due to demand for white-box tablets in China, added Digitimes Research.

        Meanwhile, Digitimes Research found that Taiwan-based TPK provided 70.9% of all touch panels used in notebook applications in 2012.

        3. Touch Panel Market Projected for a 34% Growth in 2013 from 2012 [Displaybank, sent in a newsletter form, Feb 19, 2013] published to promote Touch Panel Market Forecast and Cost/Issue/Industry Analysis for 2013 [Jan 30, 2013]

        The touch panel market is growing rapidly due to the increasing sale of smartphones and tablet PCs. The touch panel market size in 2012 was 1.3 billion units, a 39.4% growth over 2011. The market is projected to grow 34% in 2013, growing to more than 1.8 billion units.

        Touch Panel Market Forecast (Unit: Million)image(Source: Displaybank, “Touch Panel Market Forecast and Cost/Issue/Industry Analysis for 2013”)

        Smartphone and tablet PCs, major applications that use touch panels, are expected to continue to grow at a high rate. In addition, most IT devices that use display panels have either switched to or will start using the touch panels soon. Therefore the touch panel market will show a double digit growth annually until 2016, by unit. The market size is expected to reach more than 2.75 billion units by 2016.
        With the explosion in the sale of smartphones and tablet PCs during the past few years, our lives have changed dramatically. They are now common place in our lives, and have a huge influence in the IT industry in general. With the introduction of Windows 8 OS in October 2012, upsizing of touch panels has begun. The impact of this event on the immediate growth of the touch panel market and the long-term effect is so immense that it cannot be estimated at the moment.
        The financial crisis that started in 2008 left much of the IT industry hobbling worldwide. But only the touch panel market is enjoying a boom. Many new players are pouring into the industry, and those on the sidelines are waiting for the opportune moment to enter. As more players enter the competitive landscape, touch panel prices are falling rapidly. In addition, to gain competitiveness and to differentiate itself in the market has led players to develop and improve structure, technique and process, and seek out new materials.
        The introduction of Windows 8 is leading the increase in touch capable Notebook and AIO PCs. It is still too early for the touch interface to completely displace keyboard and mouse, but the touch functionality does add convenience to some operations. We are sure to see an increase in specialized apps that capitalize on such functions. Therefore, touch functions will complement traditional input methods. As the technology is still in early implementation stages, it is used only in select high-end Ultrabooks. But it’s only a matter of time before touch functions make its way to mid-end products.
        Forecasting the future of touch panel industry is not only difficult, but also outright confusing in the current landscape due to the rapid expansion; the increase in number of devices that use touch panels; more players in the market; and rapid development of new products and new processes. In serving clients, Displaybank has released “Touch Panel Market Forecast and Cost/Issue/Industry Analysis for 2013” to provide industry outlook by application, product, and capacitive touch structure. The report also includes the supply chain of set makers and touch panel manufacturers; and cost analysis of major capacitive touch panels by size and type. This report will serve as a guide to bring clarity and understanding of rapidly transforming touch panel industry.

        4. Cheaper components could allow 7-inch tablets priced below US$150, says TrendForce [DIGITIMES, Dec 14, 2012]

        Viewing that Google and Amazon have launched 7-inch tablets at US$199, other vendors can offer 7-inch tablets at below US$150 only by adopting cheaper components, according to Taiwan-based TrendForce.
        As panels and touch modules together account for 35-40% of the total material costs of a 7-inch tablet, replacing the commonly used 7-inch FFS panels with 7-inch TN LCD panels accompanied by additional wide-view angle compensation could save over 50% in panel costs, TrendForce indicated. In addition, replacing a G/G (glass/glass) or OGS (one glass solution) touch module with a G/F/F (glass/film/film) one, although inferior in terms of transmittance and touch sensitivity, can cut costs by about 70%. Thus, the adoption of a TN LCD panel and a G/F/F touch module for a 7-inch tablet could reduce material costs by about US$25, TrendForce said.
        Given that the type of DRAM affects standby time only as far as user experience is concerned, costs can be reduced through replacing 1GB mobile DRAM priced at about US$10 with 1GB commodity DRAM priced at about US$3.50, TrendForce noted. As for NAND flash, 8GB and 4GB eMMC cost US$6 and US$4, respectively, and therefore the latter should be the preferred choice to save costs.
        For CPUs, China-based IC design houses, including Allwinner Technology, Fuzhou Rockchip Electronics, Ingenic Semiconductor, Amlogic and Nufront Software Technology (Beijing), provide 40-55nm-based processors at about US$12 per chip which could be alternatives to chips used in high-end tablets which cost about US$24, TrendForce indicated.
        While the sales performance of tablets below US$150 is yet to be seen, such cheap models are expected to put pressure upon China-based white-box vendors, and in turn intensify price competition in the tablet market in 2013, TrendForce commented.

        5. Strong demand from non-iPad tablet sector to boost short-term performance of IC vendors [DIGITIMES, Jan 28, 2013]

        Demand for IC parts from the tablet industry in China has been stronger than expected in the first quarter of 2013, which could help boost the short-term performance of IC design houses, while offsetting the impact of slow demand from China’s smartphone sector caused by high inventory levels, according to industry sources.

        Entry-level tablets meet market demand in terms of pricing and functionality, particularly in China, said the sources, adding that demand for entry-level tablets in China and other emerging markets could top 4-5 million a month in 2013 compared to 2-3 million in the second half of 2012.

        MediaTek, while seeing demand for its handset solutions from China decrease in the first quarter of 2013, has also enjoyed emerging IC demand from the tablet sector, with plans to release chipset solutions for the segment in the second quarter of the year, the source revealed.

        Since the growth momentum for tablets in 2013 is expected to come from non-iPad vendors in China and other emerging markets, Taiwan-based suppliers of LCD driver, analog and touch-controller ICs as well as those of Wi-Fi, audio and Bluetooth chips will benefit from the trend thanks to cost advantages and strong business ties in these markets, the sources commented.

        6. Allwinner A31 SoC is here with products and the A20 SoC, its A10 pin-compatible dual-core is coming in February 2013 [Dec 10, 2012] and The upcoming Chinese tablet and device invasion lead by the Allwinner SoCs [Dec 4, 2012], both from my own separated trend tracking site devoted to the ‘Allwinner phenomenon’ coming from mainland China and having the potential of drastically altering the 2013 device market (not taken into account at all by Goldmann Sachs report):

        Allwinner Tech tell us about the new features of their A31 product targeted for tablets, smartphones and smart TVs. Based on quadcore ARM Cortex-A7.

        that already resulted in huge growth of the mainland China Android tablet manufacturing in 2012, as well shown by this chart:which has already fundamentally affected the worldwide tablet market in 2012:

        7. What Allwinner started in 2012 with the single core A10/A13 SoCs and which was further boosted by the quad-core Cortex-A7 A31 SoC on Dec 5, 2012 with the release of Onda V972 and V812 tablets (for US$ 208 and US$144 respectively) is an incredible strategic inflection point for the whole ICT industry, which ALL SoC vendors should compete with. Rockchip shown as the #2 on the mainland China market just followed the suite:

        Rockchip’s new RK3188 chipset: quadcore ARM Cortex-A9 and quadcore ARM Mali-400, 28nm HKMG process. Plus an update on Rockchip’s involvement with products for the education market.

        8. Now the most ambitious external challenger Marvell Announces Industry’s Most Advanced Single-chip Quad-core World Phone Processor to Power High-performance, Smartphones and Tablets with Worldwide Automatic Roaming on 3G Networks [press release, Feb 19, 2013] which is going to add to the competition the integrated on the SoC 3.5G modems:

        Marvell’s PXA1088 is the industry’s most advanced single-chip solution to feature a quad-core processor with support for 3G field-proven cellular modems including High Speed Packet Access Plus (HSPA+), Time division High Speed Packet Access Plus (TD-HSPA+) and Enhanced Data for GSM Environment (EDGE).

        The Marvell PXA1088 solution incorporates the performance of a quad-core ARM Cortex-A7 with Marvell’s mature and proven WCDMA and TD-SCDMA modem technology to provide a low-cost [elsewhere stated by Marvell that this SoC is for the phones space in the “$100 range”] 3G platform for both smartphones and tablets. The advanced application processor technology of the PXA1088 enables a breakthrough end user experience for multimedia and gaming applications with universal connectivity. Marvell’s complete mobile platform solution includes the Avastar® 88W8777 WLAN + Bluetooth 4.0 + FM single-chip SoC and the L2000 GNSS Hybrid Location Processor, and an integrated power management and audio codec IC.

        Marvell’s PXA1088 is backward pin-to-pin compatible with its dual-core single-chip Unified 3G Platform, the PXA988/PXA986, enabling device partners to upgrade their next-generation mobile devices to quad-core without  additional design cost.

        Currently, the PXA1088 platform is sampling with leading global customers. Products based on this platform are expected to be commercially available in 2013 [elsewhere stated by Marvell thatWe’ll start seeing PXA1088-based phones in the first half of this year”].

        9. Yesterday we had two significant advancements described in the Ubuntu and HTC in lockstep [Feb 19, 2013] post here. Especially the Ubuntu related part is remarkable as first time we had a new platform which can span the whole spectrum of devices: from smartphones, to tablets, to desktops, to TVs – actually all from a smartphone capability expanded via docking and other means to a screen, to a TV, a keyboard, and a mouse. This is certainly an extreme case of the new Ubuntu capability which can have implementation in different devices as well. Even in that case, however, the source and binary codes could be the same. This is also cleverly using the already well established Android drivers and Android Board Support Package (BSP) infrastructure of the most cost-efficient ARM SoC vendors. Note that this is furthest from any “license violation” attacks as the original OHA terms and conditions are stating the Apache V2 licencing which:

        The Apache license allows manufacturers and mobile operators to innovate using the platform without the requirement to contribute those innovations back to the open source community. Because these innovations and differentiated features can be kept proprietary … Because the Apache license does not have a copyleft clause, industry players can add proprietary functionality to their products based on Android without needing to contribute anything back to the platform. As the entire platform is open, companies can remove functionality if they choose.

        10. Finally today came Google Glass: showing how radically the user experience might be changing in the next 2-3 years:

        Want to see how Glass actually feels? It’s surprisingly simple. Say “take a picture” to take a picture. Record what you see, hands free. Even share what you see, live. Directions are right in front of you. Speak to send a message, or translate your voice. Get the notifications that matter most. Ask whatever’s on your mind and get answers without having to ask. All video footage captured through Glass. Welcome to a world through Glass. See more athttp://www.google.com/glass/start “New Lipstick” by The Kissaway Trail on Google Play -http://goo.gl/v4dUf

        More information: Google Glass – Home [Feb 20, 2013] where it is also possible to grasp its wonderful, non-intrusive seign like this:

        image

        Conclusion: There are even more uncalculated by Goldmann and Sachs advancements in the non-Apple and non-Microsoft spaces than in Apple and Microsoft ones. Just in these 3 months! Therefore it would be ridiculous if Goldmann and Sachs’ “consumer compute platform share” forecast as shown in the chart above will be fullfilled!

        Ubuntu and HTC in lockstep

        Update at 18:05 PM CET: Both Ubuntu’s and HTC’s countdowns have ended, and there was no relationship between the two. Ubuntu, however, managed a clever publicity this way. What Ubuntu is promising now – touch enhanced experience from a single binary through tablets to desktop and TV. It would be even possible to use your Ubuntu smartphone and dock it to a larger touchscreen and Ubuntu presents a tablet interface, add to the tablet a keyboard and mouse and your tablet becomes a desktop PC on which even Microsoft Windows application can be run via one of the thin client solutions, even the presentation may go to your TV screen.  

        This is what I observed today at 12:05 AM CET on ubuntu.com and htc.com:image
        imageWhat is going on? Here is the explanation from HTC HOSTING SPECIAL EVENT IN NYC & LONDON ON FEB 19, HINTS AT NEW M7FLAGSHIP [UnleashThePhones.com, Jan 30, 2013] with the invitation:
        Meanwhile on HTC’s social site yesterday appeared a table with a number of devices covered by cloth, and one of them has a tablet like shape:
        image(via Instagram). Interesting coincidence with the Ubuntu home page declaring:

        Tick, tock, tablet time!

        as seen on my lockstep screenshot above.
        What is this Ubuntu thing anyway?

        Ubuntu comes to the phone, with a beautifully distilled interface and a unique full PC capability when docked [Canonical press release, Jan 2, 2013]

          • Leading open PC platform with huge global following announces mobile version for network operators, OEMs and silicon vendors
          • Fast, beautiful interface for entry level smartphones
          • Unique PC experience on superphones when docked with a monitor, keyboard and mouse
          • Ubuntu raises the bar for mobile UI design, for richer and more immersive apps
          • A single OS for phone, PC and TV
        Canonical today announced a distinctive smartphone interface for its popular operating system, Ubuntu, using all four edges of the screen for a more immersive experience. Ubuntu uniquely gives handset OEMs and mobile operators the ability to converge phone, PC and thin client into a single enterprise superphone.
        “We expect Ubuntu to be popular in the enterprise market, enabling customers to provision a single secure device for all PC, thin client and phone functions. Ubuntu is already the most widely used Linux enterprise desktop, with customers in a wide range of sectors focused on security, cost and manageability” said Jane Silber, CEO of Canonical. “We also see an opportunity in basic smartphones that are used for the phone, SMS, web and email, where Ubuntu outperforms thanks to its native core apps and stylish presentation.”
        Ubuntu is aimed at two core mobile segments: the high-end superphone, and the entry-level basic smartphone, helping operators grow the use of data amongst consumers who typically use only the phone and messaging but who might embrace the use of web and email on their phone. Ubuntu also appeals to aspirational prosumers who want a fresh experience with faster, richer performance on a lower bill-of-materials device.

        The handset interface for Ubuntu introduces distinctive new user experiences to the mobile market, including:

          • Edge magic: thumb gestures from all four edges of the screen enable users to find content and switch between apps faster than other phones.
          • Deep content immersion – controls appear only when the user wants them.
          • A beautiful global search for apps, content and products.
          • Voice and text commands in any application for faster access to rich capabilities.
          • Both native and web or HTML5 apps.
          • Evolving personalised art on the welcome screen.
        Ubuntu offers compelling customisation options for partner apps, content and services. Operators and OEMs can easily add their own branded offerings. Canonical’s personal cloud service, Ubuntu One, provides storage and media services, file sharing and a secure transaction service which enables partners to integrate their own service offerings easily.
        Canonical makes it easy to build phones with Ubuntu. The company provides engineering services to offload the complexity of maintaining multiple code bases which has proven to be a common issue for smartphone manufacturers, freeing the manufacturer to focus on hardware design and integration. For silicon vendors, Ubuntu is compatible with a typical Android Board Support Package (BSP). This means Ubuntu is ready to run on the most cost-efficient chipset designs.
        In bringing Ubuntu to the phone, Canonical is uniquely placed with a single operating system for client, server and cloud, and a unified family of interfaces for the phone, the PC and the TV. “We are defining a new era of convergence in technology, with one unified operating system that underpins cloud computing, data centers, PCs and consumer electronics” says Mark Shuttleworth, founder of Ubuntu and VP Products at Canonical.
        Canonical currently serves the leading PC OEMs: ASUS, Dell, HP, and Lenovo all certify the majority of their PCs on Ubuntu and pre-install it in global markets. Over 20 million desktop PCs run the OS today, and Canonical estimates that close to 10% of the world’s new desktops and laptops will ship with Ubuntu in 2014. Ubuntu is also wildly popular as a server platform, the number one server OS on the key major public clouds and the leading host OS for OpenStack, the open source IAAS.

        With that Canonical had achieved something even much more: Ubuntu for phones – Industry proposition [celebrateubuntu YouTube channel, Jan 2, 2013]

        Watch Ubuntu founder Mark Shuttleworth explain Ubuntu’s mobile strategy and what it offers industry partners.

        So this is the Ubuntu thing, most probably today to be expanded into the tablets as well.

        Will add that information as released in a couple of hours or so!


        Ubuntu unveils tablet experience with multi-tasking [Canonical press release, Feb 19, 2013]

        • Unique ‘side stage’ multi-tasking puts phone and tablet apps on a single tablet screen
        • Secure enterprise tablets with full disk encryption, multiple secure user accounts and standard management tool that covers Ubuntu server, PC and touch
        • Unique convergence across all four form factors: a phone can provide tablet, TV and PC interfaces when docked to the appropriate screen / keyboard / remote
        Canonical today presented Ubuntu’s tablet interface – the next step towards one unified family of experiences for personal computing on phones, tablets, PCs and TVs.
        “Multi-tasking productivity meets elegance and rigorous security in our tablet experience,” said Mark Shuttleworth, founder of Ubuntu and Canonical. “Our family of interfaces now scales across all screens, so your phone can provide tablet, PC and TV experiences when you dock it. That’s unique to Ubuntu and it’s the future of personal computing.”
        “Fashion industry friends say the Ubuntu phone and tablet are the most beautiful interfaces they’ve seen for touch,” said Ivo Weevers, who leads the Canonical design team. “We’re inspired by the twin goals of style and usability, and working with developers who are motivated to create the best possible experience for friends, family and industry.”

        The new tablet design doesn’t just raise the bar for elegant presentation, it breaks new ground in design and engineering, featuring:

        • Real multitasking: Uniquely, Ubuntu allows a phone app on the screen at the same time as a tablet app. The Ubuntu side stage was invented both to enable efficient multitasking and to improve the usability of phone apps on tablets.
        • Secure multi-user: Multiple accounts on one tablet with full encryption for personal data, combined with the trusted Ubuntu security model that is widely used in banks, governments and sensitive environments, making it ideal for work and family use.
        • Voice controlled HUD productivity: The Heads-Up Display, unique to Ubuntu, makes it fast and easy to do complex things on touch devices, and transforms touch interfaces for rich applications, bringing all the power of the PC to your tablet.
        • Edge magic for cleaner apps: Screen edges are used for navigation between apps, settings and controls. That makes for less clutter, more content, and sleeker hardware. No physical or soft buttons are required. It’s pure touch elegance.
        • Content focus: Media is neatly presented on the customisable home screen, which can search hundreds of sources. Perfect for carriers and content owners that want to highlight their own content, while still providing access to a global catalogue.
        • Full convergence: The tablet interface is presented by exactly the same OS and code that provides the phone, PC and TV interfaces, enabling true device convergence. Ubuntu is uniquely designed to scale smoothly across all form factors.
        The Ubuntu tablet interface supports screen sizes from 6″ to 20″ and resolutions from 100 to 450 PPI. “The tablet fits perfectly between phone and PC in the Ubuntu family,” says Oren Horev, lead designer for the Ubuntu tablet experience. “Not only do we integrate phone apps in a distinctive way, we shift from tablet to PC very smoothly in convergence devices.”
        On high end silicon, Ubuntu offers a full PC experience when the tablet is docked to a keyboard, with access to remote Windows applications over standard protocols from Microsoft, Citrix, VMware and Wyse. “An Ubuntu tablet is a secure thin client that can be managed with the same tools as any Ubuntu server or desktop,” said Stephane Verdy, who leads enterprise desktop and thin client products at Canonical. “We are delighted to support partners on touch and mobile thin clients for the enterprise market.”
        Even without chipset-specific optimisation, Ubuntu performs beautifully on entry level hardware. “Our four-year engagement with ARM has shaped Ubuntu for mobile” said Rick Spencer, VP Ubuntu Engineering at Canonical. “We benefit from the huge number of contributing developers who run Ubuntu every day, many of whom are moving to touch devices as their primary development environment.”
        For silicon vendors, Ubuntu is compatible with any Linux-oriented Board Support Package (BSP). This means Ubuntu is easy to enable on most chipset designs that are currently running Android. Ubuntu and Android are the two platforms enabled by Linaro members.
        The Touch Developer Preview of Ubuntu will be published on the 21st February 2013 with installation instructions for the Nexus 7 and Nexus 10 tablet devices as well as smartphones such as the Nexus 4 and Galaxy Nexus. Installable images and source code will be available from developer.ubuntu.com.
        The Preview SDK, which currently supports phone app development, will now be updated to support tablet apps as well. Uniquely, on Ubuntu, developers can create a single application that works on the phone, tablet, PC and TV because it is the same system and all services work across all form factors.
        Visit us at Mobile World Congress: Booth Number: 81D30, App Planet Hall 8.1. The Canonical team will be available to install Ubuntu on your phones and tablets at Mobile World Congress. Note: Ubuntu Touch Developer Preview is a developer build and not a consumer-ready release.

        Ubuntu for tablets – Full video [celebrateubuntu YouTube channel, Feb 19, 2013]

        Watch Ubuntu founder Mark Shuttleworth explain Ubuntu for tablets and what it offers industry partners.

        Touch Developer Preview of Ubuntu to be published on 21 February 2013 [Canonical press release, Feb 15, 2013]

          • Touch Developer Preview of Ubuntu for Galaxy Nexus and Nexus 4 will be available
          • Daily update mechanism to follow progress in Ubuntu
          • Canonical will flash phones at MWC for industry, developers and enthusiasts
          • Preview SDK and App Design Guides already available for developers building touch apps for Ubuntu
        Images and open source code for the Touch Developer Preview of Ubuntu will be published on Thursday 21st February, supporting the Galaxy Nexus and Nexus 4 smartphones.
        They are intended for enthusiasts and developers, to familiarise themselves with Ubuntu’™s smartphone experience and develop applications on spare handsets. Tools that manage the flashing of the phone will be available on the same day in the Ubuntu archives, making it easy to keep a device up to date with the latest version of the Touch Developer Preview.
        Attendees of Mobile World Congress (MWC) in Barcelona, 25th – 28th February can have their phones flashed to Ubuntu by Canonical team members at the Ubuntu stand, booth number 81D30, App Planet Hall 8.1, where Ubuntu will be shown on a range of devices.
        The code release is a milestone in the development program for Ubuntu’™s phone experience, and enables developers to port the platform to other devices. “Our platform supports a wide range of screen sizes and resolutions. Developers who have experience bringing up phone environments will find it relatively easy to port Ubuntu to current handsets” said Pat McGowan, who leads the integration effort that produced the images being released. “We look forward to adding support for additional devices for everyday testing and experimentation.”
        The install process and supported device list are maintained at wiki.ubuntu.com/TouchInstallProcess and will be updated as new devices are added.
        The release also marks the start of a new era for Ubuntu, with true convergence between devices. When complete, the same Ubuntu code will deliver a mobile, tablet, desktop or TV experiences depending on the device it is installed on, or where it is docked. Ubuntu 13.10 (due in October) will include a complete entry-level smartphone experience.
        Canonical has published a Preview SDK and App Design Guides to allow developers to create applications for the full range of Ubuntu platforms. The toolkit provides a range of documented templates to enable native applications to be created quickly and easily. The App Design Guides explain how these templates can be used to design and build beautiful and usable apps. Blackberry Touch developers will be familiar with the Qt/QML environment, which supports rich native touch apps. Developers will not need to cross-compile or package applications differently for phone, tablet, PC and TV. One platform serves all four, a single application binary can do the same.
        On Ubuntu, native and web or HTML5 applications sit as equal citizens and so those developers already developing HTML5 applications will easily gain support for Ubuntu.
        “This release marks the threshold of wider engagement – both with industry and community.” says Mark Shuttleworth, founder of Ubuntu. “For developers, contributors and partners, there is now a coherent experience that warrants attention. The cleanest, most stylish mobile interface around.”

        Availability:
        Go to wiki.ubuntu.com/TouchInstallProcess to download Touch Developer Preview of Ubuntu from Thursday 21st February.
        Go to developer.ubuntu.com to download the SDK to develop applications for Ubuntu.
        Go to http://design.ubuntu.com/apps to read the Apps Design Guide giving advice about designing and building beautiful and usable apps for Ubuntu on the phone.
        Visit Canonical at Mobile World Congress: Booth Number: 81D30, App Planet Hall 8.1.

        Introducing the New HTC One [HTC YouTube channel, Feb 19, 2013]

        With a sleek aluminum body, a live home screen that streams all of your favorite content, a photo gallery that comes to life, and dual frontal stereo speakers, the New HTC One is ready to reshape your smartphone experience.
        With a sleek aluminum body, a live home screen that streams all of your favorite content, a photo gallery that comes to life, and dual frontal stereo speakers, the New HTC One is ready to reshape your smartphone experience.
          We introduced the brand new HTC One to the world in London and New York on 19 February, 2013. This is the full press conference led by HTC CEO Peter Chou in London

          HTC BlinkFeedTM, HTC ZoeTM and HTC BoomSoundTM Deliver HTC One’s Unprecedented New Smartphone Experience

          HTC, a global leader in mobile innovation and design, today announced its new flagship smartphone, the new HTC One. Crafted with a distinct zero-gap aluminium unibody, the new HTC One introduces HTC BlinkFeedTM, HTC ZoeTM and HTC BoomSoundTM, key new HTC Sense® innovations that reinvent the mobile experience and set a new standard for smartphones.
          “People today immerse themselves in a constant stream of updates, news and information. Although smartphones are one of the main ways we stay in touch with the people and information we care about, conventional designs have failed to keep pace with how people are actually using them,” said Peter Chou, CEO of HTC Corporation. “A new, exciting approach to the smartphone is needed and with the new HTC One, we have re-imagined the mobile experience from the ground up to reflect this new reality.”
          HTC BlinkFeed: A personal live stream right on the home screen
          At the centre of the new HTC One experience is HTC BlinkFeed. HTC BlinkFeed is a bold new experience that transforms the home screen into a single live stream of personally relevant information such as social updates, entertainment and lifestyle updates, news and photos with immersive images so that people no longer need to go to separate applications to find out what’s happening. HTC BlinkFeed aggregates the freshest content from the most relevant and interesting sources, giving it to people at a glance, all in one place, without the need to jump between multiple applications and web sites.
          To enable this new dynamic approach to the smartphone, HTC will provide both local and global content from more than 1,400 media sources with more than 10,000 articles per day from some of the most innovative media companies, such as the AOL family of media properties, ESPN, MTV, Vice Media, CoolHunting, Reuters and many others. For more information on HTC BlinkFeed’s content partners, visit the HTC Blog.
          page1image18280
          HTC UltraPixel Camera with HTC Zoe
          The breakthrough HTC UltraPixel Camera redefines how people capture, relive and share their most precious moments. HTC Zoe gives people the ability to shoot high-res photos that come to life in three-second snippets. These Zoes, photos and videos are then displayed in a unique way that brings the gallery to life and transforms the traditional photo gallery of still images into a motion gallery of memories. It also automatically creates integrated highlight films from each event comprised of Zoes, photos and videos set to music with professionally designed cuts, transitions and effects. These highlight videos can be remixed or set to different themes, and can be easily shared on social networks, email and other services.
          To enable this innovative camera experience, HTC developed a custom camera that includes a best-in-class f/2.0 aperture lens and a breakthrough sensor with UltraPixels that gather 300 percent more light than traditional smartphone camera sensors. This new approach also delivers astounding low-light performance and a variety of other improvements to photos and videos. In addition, the perfect self-portrait or video is just a tap away with an ultra-wide angle front-facing camera which supports 1080p video capture. Multi-axis optical image stabilisation for both the front and rear cameras also helps ensure video footage smoother whether stationary or on the move. HTC UltraPixel camera adds many other features and effects such as enhanced 360′ panorama, time sequencing and object removal.
          HTC BoomSound
          The new HTC One offers the best audio experience of any mobile phone available today. HTC BoomSound introduces for the first time on a phone, front-facing stereo speakers with a dedicated amplifier and an amazing full HD display that immerses people in music, videos, games and the YouTubeTM clips they love. BeatsTM Audio integration is enabled across the entire experience for rich, authentic sound whether you’re listening to your favorite music, watching a YouTube video or playing a game.
          HDR recording uses advanced dual microphones and audio processing to capture clean, rich sound that is worthy of high-definition video footage. Phone calls sound great on HTC One thanks to the addition of HTC Sense VoiceTM, which boosts the call volume and quality in noisy environments so that conversations come through loud and clear.
          HTC Sense TV
          HTC Sense TV transforms the new HTC One into an interactive program guide and remote control for most TVs, set-top boxes and receivers. Tapping the power of the cloud, Sense TV makes it simple and intuitive to see what’s on and find that favourite show.
          Metal Unibody Design
          Wrapped in a zero-gap aluminum unibody and sporting a brilliant 4.7”, Full HD (1080p) screen, the new HTC One features the latest Android Jelly Bean operating system and LTE network technology to offer blazingly-fast browsing in a package that combines premium design with breakthrough build quality.
          Available in stunning silver and beautiful black, the sleek and crafted aluminum unibody sits comfortably in the hand and showcases HTC’s unique antenna technology, which helps people achieve a crystal clear signal. The display also resists scratches and reduces glare, whilst offering incredible 468ppi resolution and rich, natural colours.
          Global Availability
          The new HTC One will be available globally through more than 185 mobile operators and major retailers in more than 80 regions and countries beginning in March. For more information and to pre-register for the new HTC One, visit http://www.htc.com.

          Windows Azure Media Services OR Intel & Microsoft going together in the consumer space (again)?

          With Intel Media: 10-20 year leap in television this year [Feb 16, 2013] and Microsoft entertainment as an affordable premium offering to be built on the basis of the Xbox console and Xbox LIVE services [Feb 13, 2013] this is a highly probable assumption.

          There is other evidence as well. In fact plenty of them. Especially from Microsoft side:

          image

          The Entertainment and Devices Division (EDD) of Microsof is currently the place where all of Microsoft consumer-only activities are concentrated. EDD revenue, however, was 11% down for the latest quarter vs. that of a year ago. Moreover, it was just 17.6% of the overall Microsoft revenue vs. 20.3% in the quarter a year ago.

          In addition:
          – in Microsoft Reports Record Revenue of $21.5 Billion in Second Quarter [Microsoft press  release, Jan 24, 2013] great progress was reported in the non-consumer segments of Microsoft:

          “Our big, bold ambition to reimagine Windows as well as launch Surface and Windows Phone 8 has sparked growing enthusiasm with our customers and unprecedented opportunity and creativity with our partners and developers,” said Steve Ballmer, chief executive officer at Microsoft. “With new Windows devices, including Surface Pro, and the new Office on the horizon, we’ll continue to drive excitement for the Windows ecosystem and deliver our software through devices and services people love and businesses need.”
          The Windows Division posted revenue of $5.88 billion, a 24% increase from the prior year period. Adjusting for the net deferral of revenue for the Windows Upgrade Offer and the recognition of the previously deferred revenue from Windows 8 Pre-sales, Windows Division non-GAAP revenue increased 11% for the second quarter. Microsoft has sold over 60 million Windows 8 licenses to date.
          “We saw strong growth in our enterprise business driven by multi-year commitments to the Microsoft platform, which positions us well for long-term growth,” said Peter Klein, chief financial officer at Microsoft. “Multi-year licensing revenue grew double-digits across Windows, Server & Tools, and the Microsoft Business Division.”
          The Server & Tools business reported $5.19 billion of revenue, a 9% increase from the prior year period, driven by double-digit percentage revenue growth in SQL Server and System Center.
          “We see strong momentum in our enterprise business. With the launch of SQL Server 2012 and Windows Server 2012, we continue to see healthy growth in our data platform and infrastructure businesses and win share from our competitors,” said Kevin Turner, chief operating officer at Microsoft. “With the coming launch of the new Office, we will provide a cloud-enabled suite of products that will deliver unparalleled productivity and flexibility.”
          The Microsoft Business Division posted $5.69 billion of revenue, a 10% decrease from the prior year period. Adjusting for the impact of the Office Upgrade Offer and Pre-sales, Microsoft Business Division non-GAAP revenue increased 3% for the second quarter. Revenue from Microsoft’s productivity server offerings – collectively including Lync, SharePoint, and Exchange – continued double-digit percentage growth.

          – while Entertainment and Devices Division Performance and KPIs for Earnings Release FY13 Q2 [Microsoft Investor Relations, Jan 24, 2013] were reported as:

          Continued leadership position in console market

          • 5.9M consoles sold, down 28%
          • Halo 4 best-selling title of gaming franchise
          • Xbox LIVE members >40 million
          • Windows Phone sales were over 4 times greater than last year
          • 138 billion minutes of calls on Skype in quarter, up 59%

          EDD revenue decreased, primarily due to lower Xbox 360 platform revenue, offset in part by higher Windows Phone revenue. Xbox 360 platform revenue decreased $1.1 billion or 29%, due mainly to lower volumes of consoles sold and lower video game revenue, offset in part by higher Xbox LIVE revenue. We shipped 5.9 million Xbox 360 consoles during the second quarter of fiscal year 2013, compared with 8.2 million Xbox 360 consoles during the second quarter of fiscal year 2012. Video game revenue decreased, primarily due to $380 million of revenue deferred associated with the Video Game Deferral. Windows Phone revenue increased $546 million, including patent licensing revenue and increased sales of Windows Phone licenses.

          EDD operating income increased, due mainly to lower cost of revenue and sales and marketing expenses, offset in part by decreased revenue and increased research and development expenses. Cost of revenue decreased $544 million or 19%, mainly due to decreased sales of Xbox 360 consoles, offset in part by payments made to Nokia related to joint strategic initiatives and increased royalties on Xbox LIVE content and video games. Sales and marketing expenses decreased $92 million or 21%, primarily reflecting decreased Xbox 360 platform marketing. Research and development expenses increased $98 million or 25%, primarily reflecting higher headcount-related expenses.

          – and here we should consider the following Segment Information for the Entertainment & Devices Division excerpted on Feb 17, 2013:

          Entertainment and Devices Division (“EDD”) develops and markets products and services designed to entertain and connect people. EDD offerings include the Xbox 360 entertainment platform (which includes the Xbox 360 gaming and entertainment console, Kinect for Xbox 360, Xbox 360 video games, Xbox LIVE, and Xbox 360 accessories), Mediaroom (our Internet protocol television software), Skype, and Windows Phone, including related patent licensing revenue. We acquired Skype on October 13, 2011, and its results of operations from that date are reflected in our results.

          Note here the inclusion of Mediaroom (MS IPTV platform) into the portfolio which was not in the FY12 portfolio as per Microsoft 2012 Annual Report [Microsoft Investor Relations, Oct 9, 2012]. Mediaroom is described by the Microsoft Mediaroom Newsroom [excerpt as of Feb 17, 2013] as:

          Microsoft Mediaroom powers multi-screen entertainment services for consumers in partnership with operators. Visit: Mediaroom Website
          Microsoft Mediaroom is the world’s most deployed IPTV platform. Mediaroom-powered TV services are being offered by more than 40 of the world’s leading operators, delivering services to more than eleven million consumer households equaling more than 22 million set top boxes deployed throughout the Americas, EMEA and APAC. Operator partners including AT&T, Deutsche Telekom and TELUS are already giving their subscribers the freedom to watch TV how they want, while gaining the most innovative ways to reach them wherever they are.

          As another notable change according to Announcing the Windows 8 Editions [Building Windows 8 blog, April 16, 2012]

          Windows Media Center will be available as an economical “media pack” add-on to Windows 8 Pro. If you are an enthusiast or you want to use your PC in a business environment, you will want Windows 8 Pro.

          With further details provided in Making Windows Media Center available in Windows 8 [Building Windows 8 blog, May 4, 2012]

          On the PC, … online sources [such as YouTube, Hulu, Netflix] are growing much faster than DVD & broadcast TV consumption, which are in sharp decline (no matter how you measure—unique users, minutes, percentage of sources, etc.). Globally, DVD sales have declined significantly year over year and Blu-ray on PCs is losing momentum as well. Watching broadcast TV on PCs, while incredibly important for some of you, has also declined steadily. These traditional media playback scenarios, optical media and broadcast TV, require a specialized set of decoders (and hardware) that cost a significant amount in royalties. With these decoders built into most Windows 7 editions, the industry has faced those costs broadly, regardless of whether or not a given device includes an optical drive or TV tuner.
          Our partners have shared clear concerns over the costs associated with codec licensing for traditional media playback, especially as Windows 8 enables an unprecedented variety of form factors. Windows has addressed these concerns in the past by limiting availability of these experiences to specialized “media” or “premium” editions. At the same time, we also heard clear feedback from customers and partners that led to our much simplified Windows 8 editions lineup.
          Given the changing landscape, the cost of decoder licensing, and the importance of a straight forward edition plan, we’ve decided to make Windows Media Center available to Windows 8 customers via the Add Features to Windows 8 control panel (formerly known as Windows Anytime Upgrade). This ensures that customers who are interested in Media Center have a convenient way to get it. Windows Media Player will continue to be available in all editions, but without DVD playback support. For optical discs playback on new Windows 8 devices, we are going to rely on the many quality solutions on the market, which provide great experiences for both DVD and Blu-ray.

          image

          Windows 8 Pro is designed to help tech enthusiasts obtain a broader set of Windows 8 technologies. Acquiring either the Windows 8 Media Center Pack or the Windows 8 Pro Pack gives you Media Center, including DVD playback (in Media Center, not in Media Player), broadcast TV recording and playback (DBV-T/S, ISDB-S/T, DMBH, and ATSC), and VOB file playback.

          According to Should I Upgrade to Windows 8 Media Center? [About.com Guide, Nov 23, 2012]

          The short answer? No. As of this writing, Media Center 8 is an exact duplicate of Media Center 7. No new features, no improvements, nothing.

          So with Windows 8 Microsoft was clearly placing the bet on the on-line video!

          Then we should consider also that Microsoft was just Announcing Release of Windows Azure Media Services [Scott Guthrie’s blog, Jan 22, 2013] supporting Xbox and IPTV (?i.e. when instead of Mediaroom –I would assume [to be verified!]– the content comes to the IPTV set-top boxes from Windows Azure Media Services?) as well:

          image
          with the following conceptual functionality (“architecture”) inside: image

          What was announced is the V1 of the cloud-based variety of the overall Microsoft Media Platform (built on foundations of Windows Azure, Internet Information Services, Smooth Streaming and PlayReady) as defined in Microsoft Media Platform: Encoding and Serving Choices and Migration Considerations [Microsoft whitepaper, Jan 2, 2013] (corrections, emphases and additions are mine):

          Two Microsoft Media Platform Technologies are on-premises (that is, they run on servers placed directly in an enterprise), while the latest, Windows Azure Media Services, is cloud-based as part of Microsoft’s Windows Azure cloud computing platform ( http://www.windowsazure.com/).

          On-premises media technologies:

          Cloud-based media technologies:

          The initial components of Windows Azure Media Services, including Ingest [Upload media], Encoding [encode assets using a range of standard codecs, including popular adaptive bitrate formats], Content Protection [store and deliver your content securely using Microsoft PlayReady DRM or Apple AES Encryption], and On-Demand [Streaming] [deliver a fast, smooth, and adaptive experience to users while leveraging format conversion on the fly], are available or shipping soon with this release. Advertising (Ad Insertion) is currently available through Client SDKs. Additional components, including Live Streaming and Analytics, will be rolled out as they become available. When all of the components are in place, Windows Azure Media Services will offer a complete end-to-end media services solution, including video ingest, encoding and conversion, content protection, on-demand streaming, live streaming, and analytics.

          The current environment for video streaming is experiencing new challenges. The video portion of Internet traffic today is significant and growing rapidly, as is the number of internet connected TVs and mobile devices. In this environment, video providers and broadcasters are switching to IP as the medium of choice to reach this wide diversity of endpoints.

          To address these challenges, Windows Azure Media Services is designed to become a one-stop platform for securely encoding, packaging, and delivering video content from Windows Azure or CDNs, thus offering the scalability and reach of the cloud.

          Some of advantages of migrating to Windows Azure Media Services are:

          • Windows Azure Media Services has the scalability and reliability of a cloud platform and can handle large bursts in demand for video applications.
          • It is widely available for a global audience and can use third-party CDNs like Akamai, Level3, or Limelight.
          • Windows Azure Media Services has cloud-based versions of familiar Microsoft Media Platform and media partner technologies.
          • As a Platform-as-a-Service (PaaS), Windows Azure Media Services is faster, cheaper, and lowers risk:
            • PaaS is faster because there is less work for developers. End-to-end solutions benefit from a single platform that solves integration issues. As a result, applications can go from idea to availability more quickly.
            • PaaS is cheaper because it offers less administration and management overhead, and greater economies of scale: you pay only for what you use, and large capital outlays for media servers and network infrastructure can be replaced by the more efficient operating expenses of cloud computing.
            • PaaS lowers risk. Because the platform does more for you, there are fewer opportunities for error.
          • Security Standards and Certifications: Windows Azure Media Services Security is working towards SOC2 (Service Organization Control 2) compliance and plans to complete a CDSA (Content Delivery and Security Association) certification process and an MPAA audit in 2013.

          Windows Azure Media Services have the flexibility and power to enable you to create whatever media services solution that you envision. Some key usage scenarios are:

          • Creating an end-to-end workflow in the cloud. For example, a content management service can use Windows Azure Media Services to process on-demand Smooth Streaming video and distribute it to a variety of mobile and desktop clients.
          • Developing hybrid workflows that incorporate pre-existing on-premises resources. For example, a video production house might upload its finished videos to Windows Azure Media Services for encoding into multiple formats, and then use the Windows Azure Media Services Origin Service and a third-party CDN to deliver video on demand.
          • Choosing to utilize built-in Media Services components, or mixing and matching your own custom components or components from third parties. Individual Windows Azure Media Services components can be called via standard REST APIs for easy integration with external applications and services.

          [see more detailed information in the whitepaper itself and in the announcement blog referred earlier]

          I should only highlight one particular additional feature with the V1 release from Announcing Release of Windows Azure Media Services [Scott Guthrie’s blog, Jan 22, 2013]

          … our on-demand streaming support also now gives you a cool new feature we call dynamic packaging.

          Traditionally, once content has been encoded, it needs to be packaged and stored for multiple targeted clients (iOS, XBox, PC, etc.).  This traditional packaging process converts multi-bitrate MP4 files into multi-bitrate HLS file-sets or multi-bitrate Smooth Streaming files.  This triples the storage requirements and adds significant processing cost and delay.
          With dynamic packaging, we now allow users to store a single file format and stream to many adaptive protocol formats automatically.  The packaging and conversion happens in real-time on the origin server which results in significant storage cost and time savings:

          image

          Today the source formats can be multi-bitrate MP4 or Smooth based, and these can be converted dynamically to either HLS or Smooth.  The pluggable nature of this architecture will allow us, over the next few months, to also add DASH Live Profile streaming of fragmented MP-4 segments using time-based indexing as well.  The support of HLS and the addition of DASH enables an ecosystem-friendly model based on common and standards-based streaming protocols, and ensures that you can target any type of device.

          ADDITIONAL MPEG DASH / MICROSOFT RELATED INFORMATION:
          Microsoft Announces Support for MPEG-DASH in Microsoft Media Platform [Microsoft Media Platform team blog, April 16, 2012]
          Alex Zambelli of Microsoft at Streaming Media West – held on Oct 30-31, 2012 [streamingmediavideo YouTube channel, published on Jan 2, 2013]

          Microsoft Sr. Tech Evangelist, Microsoft Media Platform discusses the ascendancy of MPEG DASH.

          as well as the quite universal aspect of multitargeting even in this V1:

          Consume

          Windows Azure Media Services provides a large set of client player SDKs for all major devices and platforms, and they let you not only reach any device with a format that’s best suited for that device – but also build a custom player experience that uniquely integrates into your product or service.

          Your users can consume media assets by building rich media applications rapidly on many platforms, such as Windows, iOS, XBox, etc.  At this time, we ship SDKs and player frameworks for:

          • Windows 8
          • iOS
          • Xbox
          • Flash Player (built using Adobe OSMF)
          • Silverlight
          • Windows Phone
          • Android
          • Embedded devices (Connected TV, IPTV)

          To complement all that here is a brief introduction into the whole Microsoft Media Platform (the on-premises varieties as well) followed in details with how HTML5 is fitting into that, from streamingmediavideo YouTube channel [May 9, 2012]:

          This session explores the role of HTML5 in the Microsoft Media Platform.

          In Streaming Servers 2012: New Features, New Opportunities [StreamingMedia.com, Oct 24, 2012] the latest features of the streaming server/platform solutions from Adobe, Anevia, CodeShop, Microsoft, and RealNetworks are overviewed, together with some upcoming features. This shows quite well how much the Microsoft Media Platform is advanced and hence could be the best platform for such an effort as that of Intel Media.

          There is a wortwhile comment as well from the same Microsoft specialist as already shown in the videos above:

          Alex Zambelli · Seattle, Washington

          Hi Tim,
          Just a few corrections: The latest version of IIS Media Services, known as IIS Media Services 5.0 Premium, targeting OTT linear TV scenarios is available exclusively to Mediaroom customers as part of Mediaroom Component Technologies.

          See also: How to Use Continuous Network DVR Feature in PlayReady Premium and IIS Media Services Premium? [PlayReady blog, Dec 29, 2012] “PlayReady 2.x Premium and IIS Media Services 5.0 Premium have enabled the following four key features which are needed for scalable live TV service:”

          This is showing that Mediaroom is using the latest technologies available in the Microsoft Media Platform along with Windows Azure Media Services.

          Finally Intel Media is heavily betting on the new H.265/HEVC standard. This is how the same Alex Zambelli (since January working for a premium video workflow services and products partner of Microsoft) is viewing this issue in his H.265/HEVC Ratification and 4K Video Streaming [Alex Zambelli’s Streaming Media Blog, Jan 28, 2013] post:

          The media world today is abuzz with news of H.265/HEVC approval by the ITU. In case you’ve been hiding from NAB/IBC/SM events for the past two years – or if you’re a WebM hermit – I will have you know that H.265 is the successor standard to H.264, aka MPEG-4 AVC. As was the case with its predecessor it is the product of years of collaboration between the ISO/IEC Moving Picture Experts Group (MPEG) and the International Telecommunications Union (ITU) Video Coding Experts Group (VCEG). The new video coding standard is important because it promises bandwidth savings of about 40-45% for the same quality as H.264. In a world where video is increasingly being delivered over-the-top and bandwidth is not free – that kind of savings is a big deal.
          What most media reports seem to have focused on is the potential effect that H.265 will have on bringing us closer to 4K video resolution in OTT delivery. Most reports speculate that H.265 will allow 4K video to be delivered over the Internet at bit rates between 20 and 30 Mbps. In comparison, my friend Bob Cowherd recently theorized on his blog that 4K delivery using the current H.264 video standard would require about 45 Mbps to deliver 4K video OTT.
          While I think the relative difference between those two estimates is in the ballpark of the 40% bandwidth savings that H.265 promises, I actually think that both estimates are somewhat pessimistic. Given the current state of video streaming technology, I think we’ll actually be able to deliver 4K video at lower bit rates when the time comes for 4K streaming.
          A common mistake that most people dealing with lossy video compression seem to make is to assume that the ratio between bit rate (bps) and picture size (pixels/sec) remains proportional and fixed as the values of both axis change. I don’t think that’s the case. I believe that the relationship between bit rate and picture size is not linear, but closer to a power function that looks like this:

          image

          In other words, I believe that as the pixel count gets higher a DCT-based video codec requires fewer bits to maintain the same level of visual quality. Here’s why:
          1. The size of a 16×16 macroblock, which is the smallest unit of DCT-based compression used in contemporary codecs such as H.264 and VC-1, grows smaller relative to the total size of the video image as the image resolution grows higher. For example,  in a 320×180 video the 16×16 macroblock represents 0.444% of the total image size, whereas in a 1920×1080 video the 16×16 macroblock represents only 0.0123% of the total image. A badly compressed macroblock in a 320×180 frame would therefore be more objectionable than a badly compressed macroblock in a 1920×1080 frame.
          2. As many studies have shown, the law of diminishing returns applies to video/image resolution too. If you sit at a fixed distance from your video display device eventually you will no longer be able to distinguish the difference between 720p, 1080p and 4K resolutions due to your eye’s inability to resolve tiny pixels from a certain distance. Ipso facto, as the video resolution goes up your eyes become less likely to distinguish compression artifacts too – which means the video compression can afford to get sloppier.
          3. Historically the bit rates used for OTT video delivery and streaming have been much lower than those used in broadcasting, consumer electronics and physical media. For example, digital broadcast HDTV typically averages ~19 Mbps for video (in CBR mode), while most Blu-ray 1080p videos average ~15-20 Mbps (in 2-pass VBR mode). Those kinds of bit rates are possible because those delivery channels have the luxury of either dedicated bandwidth or high-capacity physical media. However, in the OTT and streaming world video bit rate has always been shortchanged in comparison. Most 720p30 video streaming today, whether live or on-demand, is encoded at average 2.5-3.5 Mbps (depending on complexity and frame rate). 1080p30 video, when available, is usually streamed at 5-6 Mbps. Whereas Blu-ray tries to give us movies at a quality level approaching visual transparency, streaming/OTT is completely driven by the economics of bandwidth and consequently only gives us video at the minimum bit rate required to make the video look generally acceptable (and worthy of its HD moniker). To put it bluntly, streaming video is not yet a videophile’s medium.
          So taking those factors into consideration, what kind of bandwidth should we expect for 4K video OTT delivery? If 1080p video is currently being widely streamed online using H.264 compression at 6 Mbps, then 4K (4096×2304) video could probably be delivered at bit rates around 18-20 Mbps using the same codec at similar quality levels. Again, remember, we’re not comparing Blu-ray quality levels here – we’re comparing 2013 OTT quality levels which are “good enough” but not ideal. If we switch from H.264 to H.265 compression we could probably expect OTT delivery of 4K video at bit rates closer to 12-15 Mbps(assuming H.265′s 40% efficiency improvements do indeed come true). I should note that those estimates are only applicable to 24-30 fps video. If the dream of 4K OTT video also carries an implication of high frame rates – e.g. 48 to 120 fps – then the bandwidth requirements would certainly go up accordingly too. But if the goal is simply to stream a 4K version of “Lawrence of Arabia” into your home at 24 fps, that dream might be closer to reality than you think.
          One last thing: In his report about H.265 Ryan Lawler writes that “nearly every video publisher has standardized [H.264] after the release of the iPad and several other connected devices. It seems crazy now, but once upon a time, Apple’s adoption of H.264 and insistence on HTML5-based video players was controversial – especially since most video before the iPad was encoded in VP6 to play through Adobe’s proprietary Flash player.” Not so fast, Ryan. While Apple does deserve credit for backing H.264 against alternatives, they were hardly the pioneers of H.264 web streaming. H.264 was already a mandatory part of the HD-DVD and Blu-ray specifications when those formats launched in 2006 as symbols of the new HD video movement. Adobe added H.264 support to Flash 9 (“Moviestar”) in December 2007. Microsoft added H.264 support to Silverlight 3 and Windows 7 in July 2009. The Apple iPad did not launch until April 2010, which was also the same month Steve Jobs posted his infamous “Thoughts on Flash” blog post. So while Apple certainly did contribute to H.264′s success, they were hardly the controversial H.264 advocate Ryan makes them out to be. H.264 was already widely accepted at that point and its success was simply a matter of time.

          More information:
          What Is HEVC (H.265)? [StreamingMedia.com, Feb 14, 2013]
          Episode 99 – Windows Azure Media Services General Availibility [Microsoft Channel 9 video, Jan 25, 2013]

          In this episode Nick Harris and Nate Totten are joined by Mingfei Yan Program Manager II on Windows Azure Media Services.  With Windows Azure Media Services reaching General Availability Mingfei joined us to demonstrate how you can use it to build great, extremely scalable, end-to-end media solutions for streaming on-demand video to consumers on any device and in this particular demo shows off the portal, encoding and both a Windows Store app  and iOS device consuming encoded content.

          For more information visit the Windows Azure Media Services page to learn more about the capabilities, and visit the Windows Azure Media Service Dev Center for tutorials, how-to articles, blogs, and more information and get started building applications with it today!

          How to build customized Media Workflows using the Media Services .NET SDK – Part I [Microsoft Channel 9 video, Feb 5, 2013]

          In this two part video, Mingfei Yan will teach you how to use the Windows Azure Media Services .NET SDK to create your own media workflow including how to upload, encode, package and deliver your video assets.  In this part you will learn how to create media asset and upload a video file from local drive.

          After completing this part you can watch part II here. You can get started with Windows Azure Media Services today for free!

          How to build customized Media Workflows using the Media Services .NET SDK – Part II [Microsoft Channel 9 video, Feb 5, 2013]

          – IMPORTANT: Client Ecosystem for Windows Azure Media Services [Mingfei Yan blog, Jan 14, 2013]

          This blog gives an overview of what kind of client support Microsoft offers as part of Windows Azure media Services. On one side, you could create, manage, package and deliver media asset through Windows Azure media services. Many popular streaming formats are supported, such as Smooth Streaming, Http Llive Streaming and MPEG-dash. On the other hand, we provide various SDKs and frameworks for you to consume media asset by building rich media applications rapidly on many platforms, such as PC, XBox, mobile and etc.

          What is Windows Azure Media Services [Mingfei Yan blog, Aug 21, 2012]

          Introducing Microsoft Media Platform [Media & Entertainment Insights blog, April 12, 2011]
          Microsoft Media Platform – David Sayed interview [Quantel blog April 20, 2011]
          H2 2012 Media Platform Product Update Roundup [Alex Zambelli’s Streaming Media Blog, Nov 16, 2012]: “It’s been a busy summer with most of the team focused on Windows Azure Media Services, but I’d like to take a moment to highlight a few other Media Platform releases of the past few months:”
          Mediaroom 2.0 Unites Software and Cloud Services to Power New TV Experiences Across Three Screens [Media & Entertainment Insights blog, April 6, 2010]

          Intel Media: 10-20 year leap in television this year

          Updates: Coming Soon: Intel’s Must-See TV [Barrons.com, June 22, 2013]

          The chip giant readies a TV subscription service powered by a set-top box unlike any other.
          Full disclosure, dear readers—I’m not a TV viewer. I chucked the set years ago and mainly watch things on computers.
          But then, television hasn’t changed much in decades, so I feel I’m still qualified to opine on the boob tube’s future. And two weeks ago, I was fortunate enough to glimpse a possible part of that future at the Santa Clara, Calif., headquarters of Intel (ticker: INTC), where I saw a TV service that is novel, elegant, and highly desirable, even to a television Luddite like me. The service faces a number of hurdles, including potential obstruction by the cable and telephone industries, but what I witnessed could take Intel in a thrilling new direction.

          Sometime this year, the chip giant will offer a set-top box at retail, with a subscription service that brings you live television over your broadband Internet connection.

          It is, in industry argot, an “over the top” video connection, requiring no actual TV package from the four major “multiple system operators,” or MSOs, as they’re called—Comcast (CMCSA), Cablevision (CVC), Time Warner Cable (TWC), and Charter Communications (CHTR)—or from Verizon Communications (VZ) and AT&T(T).

          WITHOUT GIVING TOO MUCH AWAY, the user interface seemed to hover beautifully above the currently playing show. An elegant simple menu made it easy to switch between channels or to pick and rent a recent film. It was light years from the cumbersome garbage that takes up most of the screen when using a standard cable-channel picker.

          There was a wide array of popular channels to choose from that would be familiar to any couch potato, though the final lineup is still being formulated. Equally important, when you hit the button on the remote, the TV seemed to jump to the next channel faster than is typical on cable. There also is a time-shifting aspect that goes beyond DVR, allowing you to go back through recent episodes.

          One wonders: Why hasn’t TV always been this way?

          Others who’ve viewed the project are enthusiastic, too. “The No. 1 thing I noticed was speed,” says Patrick Moorhead of Moor Insights & Strategy. Intel’s horsepower in the set-top is partially responsible for this, but multiple data centers that Intel is building to serve video also were a factor. “A lot of the value comes from what they’ve done on the back end,” says Moorhead. “They have the highest-performance Intel servers and video-encoding technology.” And he notes, “This is live television,” unlike other over-the-top offerings, like those from the TV network consortium Hulu, Apple‘s (AAPL) AppleTV,Netflix (NFLX), or closely held Roku, which merely provide on-demand content from a back catalog. “It’s something I’ve never experienced before” in an Internet offering, Moorhead adds.

          No less thrilling is the fact that Intel, which makes $53 billion in yearly revenue from selling chips, and spends billions to make them, is becoming both a hardware and software vendor.

          The project is the effort of Erik Huggers and his staff of 350 people. Huggers, 40, won praise for developing the iPlayer for the BBC, a piece of video software that allows one to follow the channel’s TV and radio broadcasts. He came to Intel two years ago to advance efforts to sell chips to set-top makers. He made a bold move in telling his boss that the $4.5 billion TV-chip market wasn’t desirable. “The market was split up between 20 or more silicon providers, and it was a race to the bottom on prices,” says Huggers. “I said, ‘I don’t know how we ever turn that into a profitable market.’ ” Instead, he pleaded, “Release me to go after the $500 billion television market in a very different way.” He got his wish.

          Erik Huggers over het televisieproject van Intel (Erik Huggers ons the television project of Intel) [MT Management Team, May 13, 2013] the essence of which is summarized below (the quotes were translated from Dutch):

          imageHired in April 2011 and spending with 12 others 3 months on the plan Erik Huggers suggested that instead of manufacturing and selling chips for smart TVs and similar products Intel should take a different course of developing a complete TV solution. He got an approval for that in December 2011 and since he managed to grow the project to a 300+ people organisation working in tight separation from the rest of the Intel and in stealth mode typical of Silicon Valley. He used the so called acquihire approach (a novel thing although used by Facebook very much) to speed up the process when “you at once take a whole team of a company over, but not the company itself”. Intel Media bought in this way a number of “very targeted small businesses”. So it was only twelve months needed to arrive at “a device, the software, the user interface, design, packaging, branding, all services, the back-end and various deals.”

          Such urgency was essential “because I think the time for over-the-top live television has arrived.” The product will initially be launched in the U.S. only as it is the largest media market in the world which also happens to be the most difficult one as it is so saturated and “ if you come up with something new, you have to have something very good.” They are going to offer “live TV, catch-up TV, Video On Demand as a transaction model, an iTunes-like service so that you pay per viewing time. And in addition, we will offer what they call in the United States electronic selltrue. You can buy a digital copy of a film in the cloud, which is playable on various devices.” That is there will be various payment models behind the television service of the Intel Media.

          It was initially difficult to convince content providers to come on the board. He said that “there are a total of nine parties in America depositing content to consumers, plus another 5 or 6 providers like Comcast. It is a very concentrated market, where we now stand as a newcomer. The balance in this market is very, um, let me just say very interesting. The established parties are very close to each other and have a lot to do with each other. The idea to deliver video over the Internet television is as revolutionary. We will use the infrastructure of the cable company, which is the same infrastructure they sell to consumers. It was so difficult to explain that, now it’s purely for the execution.”

          With 300+ people Intel Media will compete in such an environment. It is even more unusual as “we compete with companies like Comcast, which has 80,000 employees, and it’s just one of the many parties that are active in this market” he said. They are going to launch before the end of the year and see the iPod as an example to follow. He said: “Look at the rise of the iPod. Around 2004, in 2005 there were hundreds of MP3 players, but none worked really well. Then came the iPod and was at one time game over for all other players. The current state of affairs of smart television and streaming boxes is similar to the mp3 world for the introduction of the iPod. It is interesting that a lot like Apple, to date at least, very disappointing in television. Apple TV works fine, but it is not revolutionary. ” 

          Regarding his first public announcements two months ago (which is detailed in this original post below) he said: “The reason I sit at All Things Digital on stage was because we had to show. Just 4 or 5 weeks before, during CES, senior officials from the media industry had seen our product. Sometimes more than 10 people per company. So between 100 to 200 people have seen the device, and all like to talk. … In addition, we were just starting to roll out the product to Intel employees. First it was tested by fifty families, but we wanted to test it on scale. So currently it is used by 1,000 families in Arizona, California and Oregon. Soon we will go to 5,000 families. They are all Intel household, so with people who are with us on the payroll. Now as it is seen slowly but surely seen by more people, it is better to put a story myself. You don’t have control, but so you can do a twist of your own. You don’t want it through the back door on some blog. But we still have very many details omitted. That we keep it that way, until we are ready.”

          End of updates

          Excerpts from Video – Dive Into Media: Intel’s Erik Huggers on What’s Next for Web TV [Feb 12, 2013] – the full transcript will follow in a separate section later on:

          [00:38] “We have been working for about a year now to set up a new group called Intel Media, … a new group focused on developing an Internet TV platform.”

          [~2:00] “For the first time … we will deliver a new consumer electronics product that consumers will buy directly from us or through retail under a new brand. This is obviously associated with Intel brand. It is an Intel powered device, it is a consumer electronics product with beautiful industrial design powered by, obviously, an Intel chip. That’s not where it ends, it’s not just the device. Where it really gets interesting is, we are working with the entire industry to figure out how do we get proper TV delivered via the Internet to consumers.”

          ADDITIONAL INSERT BBC iPlayer (Global) – Available for iPad, iPhone and iPod Touch! [BBCiplayerglobal YouTube channel, Sept 28, 2011]

          BBC iPlayer has launched on iPad, iPhone and iPod Touch! -http://bit.ly/SRjYWB – here’s the exclusive video guide to the BBC iPlayer app. Download the free app today with taster clips and episodes! Subscribe for unlimited access – even when you’re offline, and watch a selection of the best classic and contemporary British shows on demand. The BBC iPlayer app is currently available in the following countries: Austria, Australia, Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Luxembourg, Netherlands, Portugal, Spain, Sweden and Switzerland. Please note, not all programming is available in all countries.

          [03:08] “At the BBC we launched the product in 2007 called BBC iPlayer. The iPlayer is the promise to consumers, to audiences that we would make the unmissible truly unmissible. And so what does that mean: basically all the BBC output, everything on radio and television networks, is available from transmission points plus seven days on over 650 different devices. And so this is not a cherry pick of a variety of products for output, this is literally everything. So if you missed something you don’t have to record it because it’s already there. It’s a cloud based service that offers you catch up. [03:50]

          ADDITIONAL INSERT BBC WiE: Daniel Danker on evolving the BBC iPlayer [TheBBCAcademy YouTube channel, Aug 9, 2012]

          Daniel Danker, general manger, BBC iPlayer, explains how the nation’s favourite catch-up service has evolved. http://www.bbc.co.uk/academy/news/view/wie_iplayer

          Android: An update [Dave Price, Head of BBC iPlayer on BBC Internet blog, Dec 12, 2012]: “Android as a platform is becoming increasingly complex and fragmented with a huge difference between video playback capabilities across the 1500+ Android devices.”
          BBC has new competitors, warns iPlayer boss Daniel Danker [BBC Ariel, Feb 8, 2013]

          Daniel Danker, the general manager for on-demand and iPlayer, said that the BBC’s fiercest and most nimble competitors are no longer likely to be Sky, Channel 4 and ITV.
          ‘I think we are measuring ourselves against the wrong competitors, because actually the companies that are most likely to be disruptive in what we do are Google through YouTube, Amazon through LoveFilm and Netflix,’ he told Ariel in an exclusive interview on Thursday.

          … Today, iPlayer reaches about 25% of the UK every month, he said, but YouTube reaches about 40%. …

          … American giant Netflix is leading the way by releasing its drama House of Cards online to its subscribers. It took a gamble by releasing the entire series, a remake of a BBC political drama from 1990, immediately.

          Danker, an Israeli-born American who spent 11 years at Microsoft, said the series is ‘pretty good’ and has attracted big names, including Kevin Spacey. He called Netflix ‘innovative and nimble’. …

          … The iPlayer manager said that in YouTube’s Soho offices, artists and content creators are being asked to ‘professionalise their content’ at specially built studios. He predicted that it won’t be ‘skateboarding chimpanzees’ for much longer, but high-quality content. …

          [~12:00] “I don’t believe that the industry’s ready for pure a’la cart [where you only pay for the channels you want]”, he stated and suggested that this would be a great opportunity to create offers that provide users with greater flexibility. “I believe there’s value in bundles, I believe that is a form of curation” he concluded.

          [~ 13:30] “This thing looks like a leap in time of 10-20 years compared to what you have today. That is much more personal, that learns about you, that actually cares about who you are.”

          [~14:00] “We think there’s real value in the ability to actually identify the various users. Today, television doesn’t really know anything about you. It’s the same television service for everyone in the household. In order to actually recognise who is there and to offer you your personal experience, rather than having to log in or put your fingerprint or do a retina scan whatever, to make it completely seamless you need a camera. If you don’t like the idea of a camera, you think it’s creepy there is a nice little shutter and you just close the camera” Huggers said.

          [~19:00-20:00] “Intel is very interested in getting into consumer businesses, having a direct relationship with those consumers. Intel as a company is making a big shift towards, what Intel calls, becoming an experience driven company.”

          [~22:00] “We have gone out of our way to bring a completely new class, new type of skill sets into this crew. And we’ve set the group up in such a way that it is run in its own building, complete own building, with our own security, we have our own culture. We are still proud to be part of Intel, don’t make any mistakes, but this is a new effort.”

          [~25:00] “It’s not a value play, it’s a quality play where we’ll create a superior experience for the end user.”

          [~35:00] “The model that we are envisioning is a model where live TV and catch up TV all live in the same paradigm. These are not different applications, and so if you’re a programmer why would you want your catch up programs to live in an app somewhere else? Why doesn’t that live under your brand?”


          Video – Dive Into Media:
          Intel’s Erik Huggers on What’s Next for Web TV – WSJ.com
          [Feb 12, 2013]

          image

          Intel’s Erik Huggers took the stage with Walt Mossberg at D: Dive Into Media on Tuesday [Feb 12, 2013] to talk about the company’s forthcoming TV device that he describes as revolutionary.

          My transcript (lead reporter is Walt Mossberg, his second in command is Peter Kafka):

          [00:38] We have been working for about a year now to set up a new group called Intel Media. It’s a completely new division with new people, sort of a mix of existing Intel people with a lot of people from outside the company. To give you an example we hired people from Apple, from Jawbone, from Microsoft, from the BBC, and the list goes on, even Netflix and Google. So it’s a new group focused on developing an Internet TV platform.
          There’s no other Internet TV platfom? 
          There’s quite a few out there but my opinion is that not many have yet actually cracked it, not many have truly delivered.
          Have any cracked it in your opinion?
          No, actually. That’s my opinion.
          Just to be clear. You are talking about becoming a pay TV service to deliver video over the web like instead of paying cable company for video I will pay you.
          That’s right. And so for the first time what we will do we will actually deliver a couple things to consumers. We will deliver a new consumer electronics product that consumers will buy directly from us or through retail under a new brand. This is obviously associated with Intel brand. [01:56]
          [02:12] It is an Intel powered device,  it is a consumer electronics product with beautiful industrial design powered by, obviously, an Intel chip. That’s not where it ends, it’s not just the device. Where it really gets interesting is, we are working with the entire industry to figure out how do we get proper TV delivered via the Internet to consumers.
          This is an over the top service where we will deliver both live television, broadcasts, cable nets and other output, but also have catch up TV and introduce that properly to this market Because I personally think catch up TV still really doesn’t exist here, not as it exists in Europe today. And will have on demand and a host of applications. [02:57]
          [03:08] At the BBC we launched the product in 2007 called BBC iPlayer. The iPlayer is the promise to consumers, to audiences that we would make the unmissible truly unmissible. And so what does that mean: basically all the BBC output, everything on radio and television networks, is available from transmission points plus seven days on over 650 different devices. And so this is not a cherry pick of a variety of products for output, this is literally everything. So if you missed something you don’t have to record it because it’s already there. It’s a cloud based service that offers you catch up. [03:50]
          In the UK with the BBC what happened was that iPlayer became sort of synonymous with on demand. Just like Xerox is copying and Kleenex is tissues. So I think that in this market we have yet to see a proper catch up TV service, like the one that I just described. [04:09]
          [04:45] When you say proper TV, I was struck by the term of that, I like that, proper TV, because you are talking about what I get through my cable box. And this is the key, because I have a Roku, I have an Apple TV on my big television at home. They give me a lot of interesting things but they don’t get me cable. … the cable box right up to pay a lot of money to the cable company and the effect of three things. You tell me you’re going to be one thing that would do almost three things? 
          Our ultimate vision is you need one …
          Ultimate vision? That means … 
          Ultimately we think there is an all in one solution. … Rome wasn’t built in a day. It takes time sometimes but where we will start, to be clear, is: we will have live TV, catch up TV, consistent. We will have on demand and we’ll have a set of applications. But the proper TV piece is something that I want to just pause for a second. Why do I say that?
          [05:57] I think that what we’ve seen so far in the industry are sort of … it’s like the interface is that you have to date on all these variety of television connected devices [the so called smart TVs] they all look like Web pages from the 1990s blown up to ten foot.  … They’re pretty  clumsy to use, they are hard to use and … When I say proper TV the other thing I think about is I think about when my five year old came to me over the weekend literally, and he is — like probably every other five year old — a wizard with iPads and Android devices, he is completely self sufficient. Yet he comes to me on Saturday morning and gives me two remote controls and says ‘Daddy can you please put up …’ some PBS stuff, I forgot what it was, because he literally doesn’t know how to use it. It is impossible. [06:56]
          [07:53] So are you doing something different or are you going to do what I am already getting?
          We are going to do a lot of things different.
          First of all, in the pay TV space today what you get from experience perspective is, let’s talk about the EPG (electronic program guide) for just a second. EPG today is equivalent to a spreadsheet, it’s basically columns and columns and rows and rows, and you have to go through and through and through it, until you’re blue in the face. It is not very friendly, it is not very easy to use, and it is sort of feels like, it reminds me of my days of my first computer, the Commodore 64. There’s a lot of room for improvement there. If you look at what people are used to today on iPads, on iPhones, on Apple TVs and other devices out there, there is a massive gap. So I think that’s one, the incredible user experience that is completely easy to use. [We have] the people that we brought over from the UK, the people that did the iPlayer UI. So we’ve got a team that really know how to do this sort of stuff.
          [8:00] The second thing is that we’ll have a scenario where you don’t need a lot of different inputs anymore. You do not need to have all these different HDMI inputs. Today in my home I had to buy an HDMI switch because I have too many devices. [09:22]
          [10:15] The bundle thing that Peter [Kafka] mentioned is really really important. It’s a piece of the puzzle. There’s loads of people who deeply resent their cable and satellite company, for a number of reasons, but one of them is this bundle. I have to buy all these channels, I don’t watch all these channels, I don’t want all these channels. … You are going to revolutionize TV, you are going to bring us this box, but a minute ago I heard you say you’re still going to have these bundles. Is that right? 
          [11:17] I agree with you that what consumers want is choice, control and convenience. I do believe that there is value in bundles actually. The whole world talks about curation because there’s such a mass of information out there. In a way if bundles are done right, bundles are bundled right, for the lack of a better way to explain it, then there’s real value in that. … I think there are opportunities out there to create a much more flexible environment where the end user has more control than what they have today. I don’t believe that the industry’s ready for pure a’la cart. [11:56]
          [12:19] All I’m talking about … is the fact that I believe there’s value in bundles. I believe that is a form of curation. [12:27] … it’s somewhere in the middle [between current bundles and pure a’la cart] [12:34]
          So it’s still bundles, but more intelligent bundles, or smaller bundles … 
          That’s a great way to explain things.
          … things that are more logical to me as a consumer?
          As a consumer.
          I may be so glad to not see the bundle Comcast makes me buy that I’ll say these guys at least giving me a better set of choices
          That’s the hope.
          It’s not a pure a’la cart but at least a better set of choices 
          It’s way towards more control, more choice for audience. [13:00]
          Are we going to save money?
          What this is not about for sure, it’s not about a value play. … What I believe is that if you get a vastly superior experience where the delta literally, when you get to see it ready to show you, this thing looks like a leap in time of 10-20 years compared to what you have today. That is much more personal, that learns about you, that actually cares about who you are versus being just … [13:40]
          The boxes would be a caring box? 
          We hope so. …
          … There is a less positive way to spin that caring box, this is the box that watches what you are watching, and targets you with advertising … 
          We think there is real value in the ability to actually identify the various users. Today TV doesn’t really know anything about you. It’s the same TV service for everyone in the household.
          … little creepiness here?
          I don’t think so because one of the features we put on there is, in order to actually recognize who is there and to offer you your personal experience, rather than having to log in or put on your fingerprint or do a retina scan whatever, to make it completely seamless, you need a camera, but if you don’t like the idea of a camera, you think it’s creepy there is a nice little shutter and you just close the camera and off your uncle. [15:00]
          … But cameras in iPads [etc.] are for those people to turn them on if they want to have a chatter, to take pictures something with it. It’s not looking at them for the purpose of serving up ads based on them. …  
          [15:58] But there is value. Let me talk about the value of a camera if we have to explain that. Imagine a scenario where you are watching your favorite TV show whenever that may be. … The idea of television back when I grow at least was that it was truly a social experience, a family experience. You’re together in the living room. What if you could actually watch that episode completely synchronized across the country and have a real social experience.
          … but we are talking about the camera watching you for the purpose of targeting, and that’s not the same as voluntarily Peter and I turning on the camera
          [17:02] I didn’t talk about that we will use the camera for targeting. What I’ve talked about  … it’s gonna watch you because: imagine the following scenario … I’ll give you another example. I have a Netflix account, and my five and nine year old will use that Netflix account all the time. When its my time to use that Netflix account with my wife the recommendations that I get are usually cartoons. They are not relevant to me because it’s a household account versus a personal account. That sort of the enviropnment is the living room. But if I can just … Want your kids a separate account. I’m cheap I am Dutch. … If you have the ability to actually distinguish that it’s you or Peter, or me or the kids, or me and the kids, then you can create an environment where you can recommend me ads actually relevant for you.
          [18:14] Why is Intel getting into the consumer business? 
          Over the weekend I visited the Intel museum for the first time. … Tjere was a quote on the wall that actually stuck with me. One of our founders, Robert Noyce, he said, apparently, don’t be encumbered by past history. You go off and do something wonderful. So that’s what we’re trying to do. We’re trying to get closer to the end user. We understand that the end user audiences have a much bigger control these days over the direction of travel.
          [18:56] When you use the term end user then you’re not all the way there yet? 
          Audiences, audiences … We talk about one thing. Back of our card, of the Intel Media card, it says: the audience is at the heart of everything we do. So we really care about audiences.
          [19:32] Is it just because Robert Noyce said … or is it because Intel’s principal business making chips for PCs has been flat or down in recent years? 
          Intel is very interested in getting into consumer businesses, having a direct relationship with those consumers. Intel as a company is making a big shift towards, what Intel calls, becoming an experience driven company. So if you think about it what better way to learn what experience driven is all about than through digital media, through a service that directly relates to audiences, that directly delivers experiences to audiences. [20:16]
          …. [Will the coming CEO sign off for that as well?] …
          [20:40] Intel Media is governed by a small board, some of the most senior people at Intel. While our CEO is certainly a very important proponent of what we’re doing here with Intel Media there is a very broad support for …
          [20:58] Why are you going to be better at having that kind of resonance with the consumer than big companies that happened to have a lot of consumer wealth already? Apple, Microsoft … Google. These are not companies that have to come from someplace different. They are right there in the consumer space. Look at this room and look at the logos of the devices, and they don’t say Intel. Intel somewhere in the device but … The point is what makes you thinking to compete with these guys? 
          In the end of the day all comes down to people … people, people, people. I spent the last twelve months putting together an incredible leadership team. We have a lady from Apple who’s been there for literally twelve years. She launched most of their iProducts. She’s our head of marketing. We have a gentleman from Jawbone who put Jawbone, the Bluetooth company, in twenty thousand retail outlets around the world. We have a gentleman from Microsoft who built the Mediaroom platform that AT&T U-verse runs on. The list goes on and on. We have gone out of our way to bring a completely new class, new type of skill sets into this crew. And we’ve set the group up in such a way that it is run in its own building, complete own building, with our own security, we have our own culture. We are still proud to be part of Intel, don’t make any mistakes, but this is a new effort. [22:43]
          In many ways I sort of compare it with … when I’m [going] back in the day when I was at Microsoft, many years ago, there was this moment when Microsoft indeed got into the gaming console business, and a lot of people said what are they doing, you make enterprise software you don’t know anything about this space. Yet ten years later or maybe more it’s the enormous success … [23:10]
          [23:26] Why do you think no one else [from those already consumer companies] has stepped forward [in the TV space] so far? 
          I don’t know frankly. It’s hard to tell. I mean those companies [already in the consumer space and trying] should speak for themselves.
          [24:16] We’ve taken the leap of faith that time is here. I mean broadband capability is here, it works. Compression of video is completely changing landscapes again. I mean we are moving to a new codec HEVC [H.265] which again compresses fifty percent better than H.264. So the ability to deliver super high quality video via the Internet live and on demand is here today. We have the silicon and the software, and the knowledge and the know how to create an incredible product with an incredible UI, with a new user paradigm. Rather than wait for others to jump into that market and see it take off we’re jumping in, and we’re going to try and make … [24:57]
          [25:22] But it’s not a value play, this is not a kind of cutting our cable bill
          It is not a value play, it is a quality play. It is a play where we will create a superior experience for the end user.

          [30:57] You’ve got all these connected devices already. Why just not build apps for them?
          When we started the discussion we talked about the fact that I built this thing called iPlayer in the UK. We made that service available to over 650 different devices. Everything from phones to tablets, to game consoles, to smart TVs, to Blueray … literally anything that plays back audio and video as I play on it. … It’s fair to say that with the experience that we’ve had over there in the UK, this is definitely a direction that we’re going to follow with this as well.
          Why build the device it’s an excellent question. I happen to believe that if we want to deliver the experience that we have in mind for the living room there is no platform out there today where we can do that. In order to deliver on our vision of that new experience you need to control everything, you need to control the chip, you need to control the operating system, you need to control the app players, you need to control the sensors etc. That sort of the reason why we were there. If there were platforms out there where we could deliver exactly what we have in mind there wouldn’t be a need to do it but there isn’t. [32:15]
          [32:30] At the end of the day I believe in the world where you have a good, better, [and] best experience. The best experience that we have in mind. We will deliver on that device that we will ship and sell to audiences.
          [32:55] The programmers are taking billions and billions of dollars from the cable companies. What incentive do they have to unbundle and work in different ways? No matter how beautiful your devices are going to be, what incentive do they have to break their established business models and give you some of their content, no matter how much are they getting paid for?
          [33:12] First of all I didn’t say that we will unbundle. What I said we will create new bundles. … But your question is a very valid question.
          Let’s take a look at history. We went from over the air television to cable TV, to satellite TV, to telco driven television. Constantly there were new forms of distribution out there. For programmers to get new distribution is a good thing in the end of the day. So I believe that this is just another step in the evolution of distribution. The internet has finally got to a point where you can deliver a true television experience where channel zapping becomes the same experience that we lost twenty years ago when we went digital. In the analog days when you zap to channel it was instant. In today’s digital world if you zap a channel you have 2-3 seconds of nothing in your waiting. We can bring an incredible TV experience via the Internet to consumers, and that is a real opportunity for programmers.
          The final thing I would say is that the model that we are envisioning is a model where live TV and catch up TV all live in the same paradigm. These are not different applications, and so if you’re a programmer why would you want your catch up programs to live in an app somewhere else? Why doesn’t that live under your brand? If you were an NBC or something like that, why do I need to go to the service provider catch up service to find the NBC programs when actually I wanted to find it through … [34:58]
          [35:14] The ability to wirelessly beam things from these devices to your TV, which Apple brands AirPlay and other companies have something like it, but I think Apple’s is the only one that’s really taken off and a lot people use so far, is that can be a feature of what you do? Wireless beaming from my other devices?
          This is certainly something that we’re looking for sure. It is an important use case where consumers have obviously a multitude of media capable devices, whether it’s photos, audio or video. The ability to display that on another screen a certain something I’m of intense interest.


          Historical evidence

          Insight: Intel’s plans for virtual TV come into focus [Reuters, June 8, 2012]

          Intel is counting on facial-recognition technology for targeted ads and a team of veteran entertainment dealmakers to win over reluctant media partners for its new virtual television service

          But so far it’s proving a challenge to get the service off the ground, thanks to an unwillingness on the part of major media content providers to let Intel unbundle and license specific networks and shows at a discount to what cable and satellite partners pay.
          Intel, the world’s largest chipmaker, has kept its strategy to launch a slimmed down cable TV service under wraps as the tech giant risks getting into a completely new line of business.
          According to five sources who have been negotiating with Intel for months, the company is emphasizing a set-top box employing Intel technology that can distinguish who is watching, potentially allowing Intel to target advertising.
          The set-top box pitched by Intel doesn’t identify specific people, but it could provide general data about viewers’ gender or whether they’re adults or children to help target advertising, two sources said.
          Intel’s plans put it in the middle of Silicon Valley’s battle for the living room. Heavyweights such as Apple, Amazon and Google believe the $100 billion U.S. cable television ecosystem – dominated by major distributors such as Comcast and DirecTV Group and program makers like Walt Disney Co and Time Warner Inc. – is ripe for disruption for reasons ranging from shifting viewer habits to ever-increasing programming costs.
          While none of these companies have so far been able to make major inroads, Intel thinks it can build a better set-top box and over-the-top subscription service to deliver TV content to consumers, even though the initiative catapults it into virgin market territory. A successful TV service showcasing Intel technology could be a big step toward making its chips prevalent in more living room devices.
          “If they can create a virtual network and it incorporates proprietary Intel technology, they could certainly bring something different to the subscription TV model.” said JMP analyst Alex Gauna.
          Intel’s offering aims to exploit one of the TV industry’s major issues: the reliability, or lack thereof, of Nielsen ratings data on audiences. Nielsen has long been the dominant provider of TV ratings, but the accuracy of its data has come under attack by some network programmers, who argue that its polling system of 50,000 homes is antiquated for the digital age.
          For its part, Intel claims that the new interactive features in its set-top box would add greater value to TV advertising and help offset reduced revenue from licensing fees for network owners.
          “They’ve told us the technology is going to be so much more interactive with ads that you can make more money. But it’s just a little unproven,” said one executive who has been involved in the talks.
          An Intel representative declined to comment for this story.
          Chip features making it easier for Hollywood studios to protect content streamed to computers, as well as tools for detecting faces and analyzing audiences, are examples of current proprietary technology that Intel would like to see widely adopted.
          BEYOND PCs
          While Intel’s processors power 80 percent of the world’s PCs, its chips have not achieved a significant presence in smartphones, tablets and other interconnected devices. Intel executives say they are eager to make sure its semiconductors play major roles in new markets with big growth potential.
          According to a company source, ensuring that its chips become prevalent in home entertainment devices would be the driving reason behind any Internet TV service it launches.
          Comcast, for instance, recently announced the gradual rollout of an Intel-based set-top box that customers can control with their smarpthones. Called “X1,” the platform will rely on data centers packed with high-end servers — which typically also use Intel chips.
          Intel last year wound down a push to make chips specifically for “smart” TVs after Google TV, which it had backed, failed to make a major splash with consumers.
          At the same time, it formed the Intel Media business group with a mandate of promoting digital content on Intel-based platforms.
          According to sources, Intel is proposing to media companies a service could include both a bundle of TV channels similar to a normal cable package and an on-demand component.
          ENLISTING HEAVYWEIGHTS
          Intel is intent on launching its video service before the end of the year, sources said. Original plans called for it to be launched by November, said one of the sources, but that deadline likely will not be met.
          The biggest problem Intel faces is its inability to reach deals with major content providers, which are reluctant to license their networks and TV shows at rates that could undercut their larger established cable and satellite partners.
          Intel wants to keep its costs down by licensing smaller packages of TV networks instead of replicating the basic cable TV bundle of more than 100 channels. But network owners won’t agree to smaller bundles without being paid a premium for the channels they choose to license.
          “Why would I want you to take subscribers away from another distributor at a lower price?,” asked the same media executive who spoke with Reuters on condition of anonymity.
          To change that mindset, Intel has assembled a team of television industry veterans well-schooled in negotiating distribution deals. Leading the group as head of Intel Media is Erik Huggers, who worked on media at Microsoft before going to the BBC. Huggers enlisted as an adviser Garth Ancier, who most recently served as president for BBC Worldwide America and before that worked at NBC, FOX, and Disney.
          In addition to Huggers and Ancier, sources said, two other names prominent in TV circles have emerged as consultants for Intel: entertainment lawyer Ken Ziffren and former MTV executive Nicole Browning.
          Browning, who previously negotiated on the other side of the table for MTV, has been handling some of the talks with partners, sources said.
          Ziffren built his reputation representing Hollywood talent – he was instrumental in negotiating the deal that returned the “Tonight Show” to Jay Leno. Lesser known is his firm’s work negotiating deals for DirecTV’s video-on-demand service and carriage agreements for pay-TV network Starz.
          But even that quartet of executives may not be enough to resolve an intractable problem, which is that content companies have little incentive to offer their channels to Intel at a discount and Intel is loathe to pay a premium.
          “They’d love a better deal but they won’t get one,” said Needham & Co analyst Laura Martin of Intel. “The industry has always worked on volume discounts.”
          Underscoring the difficulty insurgent tech companies face in securing content, Microsoft in January indefinitely postponed plans for its own online TV subscription service after deciding that licensing costs were too high, according to people familiar with those discussions.
          And therein lies that dilemma that Intel and other insurgent over-the-top providers must tackle before their big plans can be realized.

          Intel eyes Internet-based TV service: WSJ [Reuters, March 12, 2012]

          Chipmaker Intel Corp is developing an Internet-based TV service for consumers and has been promoting it with media companies, the Wall Street Journal said, citing people familiar with the effort.

          The world’s top chipmaker plans to create a “virtual cable operator” that would offer media companies’ TV channels in a bundle over the Internet, the WSJ said.

          An Intel spokeswoman declined to comment on the story.

          The product could use an Intel set-top box and Intel’s name, and the chipmaker has told its potential partners it wants to start the service before the end of the year, the WSJ said.

          In October, Intel wound down its efforts to make chips for digital “smart” TVs, although it continues to make chips for set-top boxes.

          At the same time, it formed the Intel Media business group, headed by former BBC executive Erik Huggers, aimed at promoting digital content on Intel-based platforms.

          Intel winds down smart TV business [Digital TV Europe, Oct 13, 2011]

          Intel has ditched its move into internet connected TVs after closing its Digital Home Group.

          The company will continue to supply chips to gateway devices and set-top boxes but will wind down its Digital Home business. Digital Home Group staff will be relocated to focus on netbooks, smartphones and tablet devices.

          Erik Huggers, a high profile appointment from BBC Future Media in January, will remain at Intel where he will lead a new group called Intel Media.

          Intel’s decision is reportedly due to a lack of demand for its chipsets for internet-enabled flatscreen TVs. Intel’s Atom CE4100 chips currently are used to power to a variety of devices including  Sony’s Google TVs and the Logitech Revue Google TV-enabled set-top, but also the D-Link Boxee box as well as French ISP Free’s Freebox Révolution and Liberty Global’s Samsung-built Horizon set-tops.

          Intel Looks Beyond Smartphones, Tablets & TVs [Information Express blog, Oct 19, 2011]

          – Appoints Huggers to Found & Run New Intel Media Group
          – Digital Home Group Merged into Netbook & Tablet Group  

          Intel, under the hands-on direction and guidance of CEO Paul Otellini, wants to look beyond smartphones, tablets, TVs and consumer PCs, way beyond, so it can plot a course for its future, not just for the near term. To that end, Intel has taken two giant steps.  

          It has created a new group called Intel Media that Erik Huggers will head. Huggers’ Digital Home Group, except for smart TVs, will be merged into the existing Netbooks and Tablets Group that Doug Davis will continue to operate. The smart TV operation is being closed down except for existing customers.

          Intel sees the TV market as currently being a “footage per dollar” one. Consumers set a budget for what they can spend and then try to buy as big of a screen as possible for less than their budget. Evidence of that is 60-inch TVs that are going for $1,200 and a 42-inch LED smart TV from LG, this year’s model, being sold by Amazon for $650 including delivery to the home and the chip making giant Broadcom exiting the market a few weeks ago. 
          The economic downturn and increased competition has put brand name makers of TV sets under tremendous pricing pressure. Sony, once the king of high-end TV sets, has lost billions of dollars in the TV market and says it expects to lose millions more. Sony, Toshiba and Hitachi are working together with a government-backed fund to spin off and merge their LCD businesses. (Why not? The US did almost the same for US car makers with loans and advances for “green” cars.) 

          No one has cracked the smart TV platform yet and that’s why so many have popped up. In some respects Intel is doing what the smart TV industry will have to do at some point: stop and ask where we are going. It’s like the early days of MP3 players, Huggers said, when there were lots of MP3 players but no one was buying. Suddenly Apple entered the market with the iPod and the iTunes store and player, perfectly synched, and consumers started buying millions of its players and songs from iTunes.  

          Perhaps the straw that will break the camel’s back in TV pricing is that two major new factories are being built in China to make displays, according to Intel. The golden age for buying TV sets will continue but goodness help you if you’re trying to make them for a profit. 
          As long as the pricing pressure on TVs continues, TV set makers don’t want to add any feature they don’t have to — although it’s widely acknowledged that the tipping point for smart TVs has been passed. All TV sets will be smart, just like they all now have color. 
          There’s another reason for Intel to meld IPTVs and tablets. As Apple has clearly shown, successful CE makers will have one silicon and one ecosystem. Apple, for example, is not going to use a different silicon family or ecosystem for apps and online store than the ones it uses for iPhones and iPads if it were to launch a line of TV sets. 

          Let Us Praise the Dead Digital Home Group

          The Digital Home Group had some notable successes handling the CE versions of the Atom processor:
          – The Boxee Box
          – The failed (through no fault of Intel) Google TV that Sony andLogitech made
          – The IPTV STB Comcast ordered from Pace
          – The snazzy Samsung STB that Liberty Global’s UPC ordered 

          The follow up on those and others like them will be handled in Intel’s Netbook and Tablet Group. 
          Intel sees a major opportunity in IPTV boxes — media processors and the gateway/home network businesses. It sees the synergy that’s emerging between tablets and smart TVs plus other smart consumer devices. 
          The move to all-IP infrastructures by the cablecos and the links between TV sets and tablets were loudly obvious at The Cable Show in Chicago.

          The world’s telcos started with IP for their TV technology and the cablecos are rushing to catch up. The race to integrate tablets and TVs takes two forms:  

          – The use of the tablet as a second viewing device — a mobile TV within the home. 
          – The tablet and smartphone becomes a companion screen to what’s on the TV, one where viewers can chat with friends and the show’s stars about what they’re watching. It goes beyond allowing viewers to “click” on advertising links to learn more about a product. Ask any parent of teenagers about it.  

          Intel spokesman Claudine Mangano said, “We believe the future of TV is in IP delivery and multi-screen usages and are aligning our focus to these areas, and with other top corporate imperatives that include ultrabooks, smartphones and tablets.” She made it clear that Intel is not abandoning its existing smart TV customers.  

          Intel Media Looks Way Ahead

          Intel Media is being founded to look beyond the current generation of smartphones, tablets, TVs, PCs and IPTV. It is mandated to answer, “What technology will be needed as the digital media industry progresses?”  

          Intel is not clear publicly on what Intel Media’s mandate is but in Erik Huggers it has put one of the industry’s leading digital media executives in charge. Huggers is not talking about it very much except to say Intel is very, very serious and ambitious in digital media and that he is super-excited by Otellini’s challenge. 
          Huggers was previously at the BBC as director of the its future media and technology division until Intel hired him earlier this year. Before that he worked for Microsoft in various digital media projects. 
          With impossible hurdles in front of him, Huggers led the technology dinosaur BBC into the digital media era. He oversaw the launch of the BBC’s iPlayer for catch up TV. Launched in 2007, it was years ahead of its time and still ahead of anything in the States. 
          He nearly led the BBC to the forefront in smart TV platforms with Project Canvass, now called YouView. It is an attempt to develop a standard smart TV platform that lets developers easily add apps and CE makers to easily add to their gear. Unfortunately the BBC Trust, which runs the BBC, decided to play politics instead of getting out of the way.
          It forced the BBC to bring in seven other companies such as BT, each with a different opinion as to what should be done, to help develop and deploy YouView. Know the story about the committee and the camel? Well, that’s what happened. YouView is still not on the market and the rival HbbTV standard is becoming dominant on continental Europe. 
          A common smart TV platform would have benefitted consumers and CE makers just as Windows did for PC makers and consumers. Instead the world is awash in smart TV platforms — all incompatible and inconsistent in their user interface — and with some companies changing platforms from year-to-year. 

          The closest Huggers comes to revealing anything about Intel Media is to say, “For Intel to be successful in digital media, it must have the best access to digital content.” He then says that Amazon is showing the way with its Kindle Fire.  

          Intel wants Intel Media to sail out into the future of digital media and see what’s there. It has selected the best man for that task. Perhaps Huggers will again be called “director of future media and technology” as he was at the BBC.

          Innovation in Media [Erik Huggers on Intel Capital, Global Summit 2011, Nov 15, 2011]

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          Huggers joins CMI supervisory board [CMI press release, Oct 27, 2011]

          Consolidated Media Industries, the innovative European digital media group, is delighted to announce that Erik Huggers is joining its Supervisory Board. The Intel Executive and former BBC Future Media & Technology director, has an extensive international track record at the forefront of digital media innovation.
          “Erik Huggers really understands how innovative technology is changing the behaviour of media consumers worldwide,” said CMI President and CEO Bart-Jan van Genderen. “He will play a key role in the realization of CMI’s international ambitions. Erik’s experience and vision on global media, innovative consumer services and digital content creation are of tremendous value to us. We’re delighted such a talented person is joining our Board to share his insights and expertise.”
          “CMI is one of the most digitally savvy media enterprises in Europe” said Erik Huggers, Corporate Vice President of Intel Media. “I feel privileged to join this team and look forward to working closely with the other Board members during this important phase of CMI’s growth.”
          Erik Huggers Career
          Erik Huggers is currently Corporate Vice President and General Manager of Intel Media and a member of Intel’s Management Committee. Erik’s mission is to establish Intel as a global leader in consumer software and digital media services.
          Prior to his position at Intel, Huggers has worked with Endemol Entertainment as Director of Business Development for its interactive division. He then joined Microsoft, where he led the global business development for Windows Media Technologies.
          He joined the BBC in 2007 and became a member of the BBC’s Executive Board. He was appointed Director of BBC Future Media & Technology and during his tenure was responsible for the successful roll-out of BBC Online, BBC iPlayer, Mobile and Red Button services. All these technologies were designed to help audiences enjoy easy access to BBC content, on demand and on any device. Huggers also held responsibility for managing the Broadcast and Enterprise Technology group, BBC Archives, as well as leading the Research & Development department.

          Intel Names BBC Executive to Lead Digital Home Effort [Intel Newsroom post, Jan 18, 2011]

          Intel Corporation today announced that Erik Huggers will serve as corporate vice president and general manager of the company’s Digital Home Group and become a member of Intel’s Management Committee. Huggers is director of the BBC’s Future Media & Technology division and serves as a member of the BBC’s Executive Board. He replaces interim general manager Brad Daniels.
          “Erik Huggers’ proven track record of managing a variety of digital media businesses will be an extraordinary asset to Intel’s digital home initiative,” said Intel President and CEO Paul Otellini. “Erik’s background and vision for delivering new platforms, interactive content and services to consumers are an outstanding fit for Intel, and I am thrilled to welcome such a talented person to drive this key strategic business for Intel. We look forward to him joining our team.”
          Huggers joined the BBC in 2007 and is responsible for delivering BBC content over the Internet, interactive TV and mobile, helping audiences enjoy programming using a wide variety of devices from any location. He is also responsible for managing the BBC’s Broadcast and Enterprise Technology Group and BBC Archives, as well as leading the BBC’s Research and Development activities.
          Huggers has long been at the forefront of digital media innovation. Prior to joining the BBC, he was with Microsoft where he led the global business development for Windows Media Technologies. Before joining Microsoft, Huggers worked with Endemol Entertainment as director of business development for its interactive division.
          “I look forward to joining one of the leading technology companies in the world,” said Huggers. “This is a tremendous opportunity to build a new business for silicon, software and services to unlock the potential of high-quality connected media experiences in the living room.”

          Intellect Consumer Electronics Conference 2011 – Keynote presentation by Intel’s Eric Huggers [IntellectTechnology YouTube channel, Aug 2, 2011]

          Keynote presentation by Eric Huggers from Intel at the Intellect Consumer Electronics Conference 2011: Future of Digital Entertainment.

          image

          One on One with Erik Huggers [Intel Free Press, Aug 18, 2011]

          Former BBC executive heading up Intel’s consumer electronics efforts on management, smart TV and life.

          When Intel went looking for a new leader to replace departing executive Eric Kim as head of the Digital Home Group, they went to someone who knew very little about silicon.
          But through his work at the British Broadcasting Corporation (BBC) as director of the Future Media & Technology organization, and Microsoft, where he drove a wide variety of digital media initiatives, Erik Huggers is no stranger to digital media innovation.
          In the following Q&A, Huggers, a native of The Netherlands, talks about why he joined Intel, how the company needs to get into the heads of digitally savvy teenagers, and why his new user experience design team is in London is a key asset.
          Since joining Intel 4 months ago, have you ever asked yourself, “What have I gotten myself into here?”
          On day one. I’ll tell you the honest truth. Let me first say, I do not regret joining Intel for a second. I’ve been overwhelmed by the warm reception I’ve gotten.
          When I was at the BBC as an executive board member in a media and entertainment company, you get a certain set of privileges when it comes to office spaces.
          I had a proper executive suite on the top of the building, lots of windows, a living room set up in my office, projectors, televisions. That’s how it’s done for those companies for the last 90 years.
          When I arrived here on day one and they showed me to my cube on floor five [in the Robert Noyce Building of Intel’s Santa Clara, Calif. headquarters], I literally thought, what have I done?
          I’ll adapt, don’t get me wrong. But the delta on day one between the executive suite and my new cube (laughs). I had a bit of detox to go through, I think.
          So when I moved [in 2007] from Microsoft to the BBC I had people in front of BBC Television Centre dressed up in these chemical nuclear suits picketing against my appointment.
          At Intel, I’ve only been warmly welcomed by colleagues and folks around the business. And so far, it’s been an amazing 4 months.
          During your short tenure at Intel, have you seen areas where we can improve?
          As someone who’s been here for 4 months, I don’t claim to have tons of wisdom. I was surprised by the number of steering groups and meetings that happened. Some of these meetings are like professional debating societies, where there are armies of Intel people talking about incredible minutia. I would’ve thought we would be fleeter of foot.
          In these meetings, I am surprised by the number of people doing email. If you don’t want to be in a meeting, get out. Don’t do mail. Close your laptop.
          One of the things that I really learned being in the media industry directly and indirectly for 15, 20 years now, is that what those industries do really well is put the audience at the heart of everything they do. I don’t think that’s what we do today.
          What we talk about is valid stuff like the next process node, or putting more transistors on a die, or can we do more gigahertz or flips or flops or whatever we measure, and we get really excited — for good reasons. But what’s more important is: What does this stuff enable for the consumer?
          And I’m not talking about the people who buy our technologies and build end-products. I mean the person who buys the end-product. How is what we build valuable to a 15-year-old who’s completely connected?
          We need that hardcore technical super-engineering capability that we have in spades here. But we also need the audience insight.
          Finally, I’m a big supporter of our investments in software development, and I think that’s absolutely critical. We need to attract the best possible engineering talent in order to take a bit more control over our own destiny as a company.
          Can you talk more about user experience?
          Everyone talks about user experience at Intel these days. I’ve come to the conclusion that most people don’t know what they’re talking about.
          We have great talent inside Intel, don’t get me wrong. Genevieve Bell and the team [Interaction and Experience Research (IXR) group in Intel Labs] clearly get it.
          We need to bring top talent that can execute on that user experience and design piece into Intel so that starts to influence our culture, our way of thinking, how we think about products, the audience. So, we just hired a user experience design crew in London.
          Why London?
          Here in the Silicon Valley, when it comes to those sorts of skills, it’s impossible for us to — well not impossible — but it’s very difficult for us to compete, because you’re competing with Facebook, Apple, Google. We don’t have that same sort of competitive situation in the UK right now, and traditionally the UK has been a hub for design talent.
          Plus, the people that I’ve been able to attract I know very well, because they worked in my organization. These are the guys that have designed industry award-winning services across television, telephone, tablets, PCs.
          I think bringing that expertise into Intel will influence the direction of travel for whatever we do in next-generation silicon, next-generation software, next-generation services, so that we start with that audience in mind, and then we work our way back.
          So in 2 years, where do you see smart TVs and Intel’s play?
          My hope is that our play in smart TV is going to be more than just silicon. Silicon is absolutely a critical element to get right, and I would argue that the silicon engineering team has performed miracles.
          Just having that platform in your living room means nothing if there’s no content, no services, no applications, if there isn’t a vibrant ecosystem of third party ISVs and media companies who target that platform as a means of reaching the consumer and building a viable business.
          So is DHG only about smart TV?
          I think it’s important to realize that we have some pretty interesting early momentum. Getting Comcast to work with us is a huge milestone. Getting other service providers to take us seriously, like Free in France, a wonderful success story, and Sony on Google TV. As Intel, we’re going beyond the PC. We have early glimpses of what that world could look like in DHG. We have shipping products, we have customers.
          My entire career has been dedicated to digital media. And consumers do not care whether it’s consumed on a TV, a PC, a phone or a tablet. It doesn’t matter.
          Consumers today are hungry for taking control over their digital media consumption.
          And so to me, DHG is not just about television. DHG can potentially help the rest of Intel with our digital media ambitions.
          How would people at the BBC and Microsoft describe your management style?
          In some cases, if a project is going completely off the rails, maybe the management style is slightly more autocratic and directive and hands-on and micromanaging. In other cases, you have a great leadership team in place and they’re ticking along quite well, it’s much more coaching and supporting and helping resolve blocking issues. I don’t think there’s such a thing as a single style.
          Dutch people are very direct, and they call it as they see it, and I think that’s very important.
          Is there some area of management that you’ve had to improve upon?
          No one’s perfect. Everyone has opportunities to improve their day to day work, the way they interact with others. I think everyone always has to work on communication style and over-communicating, because just because you think something doesn’t mean that everyone automatically understands what you’re saying.
          What I’ve found is that when I get bored of the message, that’s when it really starts to ring through with other people.
          Who was your best manager?
          Two individuals that I have in mind were both entrepreneurial, self-starters, not afraid of managing up or managing down.
          They also were able to create teamwork, group spirit, and didn’t necessarily pit their best people against each other. A bit of creative tension is good, but animosity and negativity, that’s simply not good.
          What made you decide to come to Intel?
          [President and CEO] Paul Otellini convinced me that he was absolutely, completely, and utterly dead serious about moving Intel beyond the PC.
          The PC was going to remain critically important as were servers, but he was dead-set on making sure that we as an organization were going to be successful in phones, in tablets, in television, and whatever other form or factors comes along. We’re going to move from a PC company to be a compute company.
          How do you balance work with life?
          I’m passionate about what I do. This is not for me about a paycheck. I want to be part of an organization and contribute to an organization and lead an organization that has the ambition to change the world, change the industry.
          When you’re mission-driven like that, putting in the long hours doesn’t matter. You’re passionate about it, you love what you do, you enjoy it, that’s what gets you out of bed every day. And so, work/life balance is tough, but I’m fortunate that I’ve got a brilliant wife who’s very understanding and forgiving.
          How do you relieve stress?
          What I do is I talk all day with customers, with partners, with employees, with colleagues. To relieve some stress, I like to be quiet. Maybe simple stuff like watch a movie or go for a walk.
          What are your hobbies, besides traveling?
          I’m passionate about technology, keeping up-to-speed with the latest and greatest of what’s happening on the web, what’s happening with consumer electronics. I get the latest widgets and gizmos and try them out.
          My wife is a Formula 1 fan, and because of her, I get kind of forced into it.

          Media City Forum : Erik Huggers Presentation [SalfordUniversity YouTube channel, March 5, 2010]

          Erik Huggers delivers his presentation to Media City Forum and talks about opportunities for Higher Education (Part 5 of 5)

          BYOD trends vs. Mobile enterprise platform trends

          With the literal explosion of mobile computing devices there is a huge challenge both on the enterprise computing vendor and customer sides. The easiest way of looking at those challenges is analyzing the so called BYOD (Bring your own device) and mobile enterprise platforms trends on the market where customers and suppliers meet each other.

          Note as well that these are all parts of a bigger trend, the so-called “consumerization of IT” which I already covered from an overall leading vendor point of view in the Pre-Commerce and the Consumerization of IT [Sept 10, 201] post on this site. Please read that before looking at the current trends discussed here in the below detailed sections. Then I will recommend to read The Changing Of The Enterprise Guard [TechCrunch, Jan 19th, 2013] article by the CEO of Box.com, the most successfull rising star in the enterprise IT vendor space. Even the ex MS leader Steven Sinofsky was recommending it in his Twitter meassage as:

          Interesting thoughts on enterprise computing http://techcrunch.com/2013/01/19/the-changing-of-the-enterprise-guard/ … from Aaron @levie

          Note that the BYOD trend I will present mostly through the Middle-East area where to solve the BYOD issue properly for the true enterprise space is the most pressing one in the world.


          BYOD trends

          Bring your own device [Wikipedia article, started on Jan 1, 2012]

          History

          BYOD first entered in 2009 courtesy of Intel when it recognized an increasing tendency among its employees to bring their own devices to work and connect them to the corporate network.[5] However, it took until early 2011 before the term achieved any real prominence when IT services provider Unisys and software vendor Citrix Systems started to share their perceptions of this emergent trend.

          In 2012 the Equal Employment Opportunity Commission adopted a BYOD policy, but many employees continued to use their government-issued BlackBerrys because of concerns about billing, and the lack of alternative devices.[6]

          Issues

          BYOD has resulted in data breaches.[citation needed] For example, if an employee uses a smartphone to access the company network and then loses that phone, any unsecured data stored on the phone could potentially be retrieved by untrusted parties.[7]

          It is important to consider damage liability issues when considering BYOD. If an employee brings their personal device to work, and it is physically damaged through no fault of their own it is unclear whether the company is responsible for repair or replacement.[citation needed]

          Pros

          Business

          A business that adopts a BYOD policy allows itself to save money on high-priced devices that it would normally be required to purchase for their employees. Employees may take better care of devices that they view as their own property.[citation needed]Companies can take advantage of newer technology faster.[citation needed]

          Employees

          Employees who work for a business with a BYOD policy are able to decide on the technology that they wish to use for work rather than being assigned a company device. This is thought to improve morale and productivity.[8] Exclusive control of features is given to the employee.

          Cons

          Business

          Company information will often not be as secure as it would be on a device exclusively controlled by the company.[citation needed] (Security professionals have termed it ‘Bring Your Own Danger‘ and ‘Bring Your Own Disaster‘.[9]) The company may have to pay for employee devices’ phone service, which they use outside company time. BYOD is an extreme case of the end node problem.
          Employees

          Due to security issues, the employees often do not have true full control over their devices[citation needed], as the company they work for would need to ensure that proprietary and private information is secure at all times. It is an out-of-pocket expense for the employees. They would be responsible for repairs if their devices were damaged or broken at work.[citation needed]

          Businesses that fall under compliancy rules such as PCI or HIPAA must still comply when using BYOD.[citation needed]

          Prevalence

          The Middle East was reported to have one of the highest adoption rates of the practice worldwide in 2012.[10]

          [10] El Ajou, Nadeen (24 September 2012). “Bring Your Own Device trend is ICT industry’s hottest talking point at GITEX Technology Week”. AMEinfo.com. Retrieved 26 September 2012.

          Frost & Sullivan: Consumerisation of Smart Phones and Bring Your Own Device (BYOD) are the biggest trends driving the Network Security Market in the Middle East [Frost & Sullivan press release, Nov 12, 2012]

          Dubai, the U.A.E., 21 November, 2012 – With an increase in the number of Advanced Persistent Threats (APTs), information security risks are becoming a major concern for organisations globally. Enterprises are swiftly adopting and deploying applications and new services to combat the same. In their quest to obtain high levels of security assurance and develop advanced intelligence technologies, organisations in the Middle East are increasingly adopting methods such as virtualisation and cloud computing. Over the past few years, this has led to increased Government investment in information and communication technology (ICT)-related projects in the Middle East and this is expected to proliferate further in future. To address these threats to enterprise security and brainstorm best-in-class Enterprise Security Solutions and Strategies, Frost & Sullivan convened the best minds in enterprise security at its Middle East Enterprise Security Summit 2012 on November 21, at Habtoor Grand Beach Resort, Dubai, U.A.E.

          Held for the first time in the Middle East, the Summit was attended by CIOs, CISOs, CTOs, Vice Presidents, General Managers, Network Managers, Enterprise Security Architects, Internet Security Architects, Compliance Officers, and Department Heads from across a variety of industry sectors such as Banking, Finance & Insurance (BFSI); Telecom; IT; Manufacturing; Government; Education; Healthcare; Media and Entertainment; Retail; and Automotive and Logistics.

          According to Frost & Sullivan, consumerisation of smart phones and Bring Your Own Device (BYOD) are the biggest trends driving network security issues in the Middle East today. The network security market is in a high-growth stage. Frost & Sullivan anticipates that technology convergence, regulatory compliance, and continuous growth of network infrastructure will continue to drive up sales for security suppliers in the Middle East during the period 2012-2018.

          Frost & Sullivan’s Middle East Enterprise Security Summit 2012 Summit began with an inaugural address by Andy Baul-Lewis, Director, ICT Practice, Frost & Sullivan, describing the prevalent enterprise security landscape in the Middle East. “Building security for electronic assets is one of the most critical tasks facing organisations today. In a converged world, where the threats of each system are multiplied; getting advice, sharing best practice, and talking to partners is a vital part of the construction process. This is what Frost & Sullivan endeavours to provide through this interactive Summit,” stated Mr Baul-Lewis at the Summit.

          The Summit included in-depth discussions and case studies on enterprise security management. The first of these was, ‘The Evolving Role of a Chief Information Security Officer’ by Roshan Daluwakgoda, Senior Director – Security Strategy Planning Risk Assessment and DR at Emirates Integrated Telecommunication Company, du, Dubai, the U.A.E. This was followed by a thought-provoking presentation on ‘Information Security Management – When the Going Gets Tough,’ by Kamran Ahsan, Head of Information Security, Injazat Data Systems, the U.A.E. Bashar Bashaireh, Regional Director, the Middle East, Fortinet, gave a presentation ‘How to Make your Security Aware in a BYOD World’. Thameem Rizvon, IT Director, Kamal Osman Jamjoom Group LLC (KOJ) presented, ‘Learn from your Peers: Security Implementation in a Retail Environment’. The session on Secure the Cloud,’ by Joe So, VP Business Sales, Huawei;was followed by a panel discussion on ‘Security Convergence and its Impact on Business.’

          Speaking on the occasion, Kamran Ahsan stated, “Information security is increasingly emerging as a critical concern in today’s modern business environment. This trend is very much evident in the Middle East, where enterprises have experienced information-related threats such as infiltration, data leakage, and cyber warfare among others. Injazat Data Systems will highlight how enterprises can proactively address these challenges and mitigate risks associated with business assets and services of enterprises. Moreover, with the best minds in enterprise security attending this Event, we expect to have an in-depth discussion of new trends and developments in information security in the Middle East.”

          Sharing his views on the Summit, Bashar Bashaireh said, “Information Technology has become central in driving the business processes of enterprises. However, as trends such as mobility, cloud computing, and BYOD are fast gaining momentum in the U.A.E., helping drive business profit and innovation; they are also bringing forth new challenges to IT security. Organisations in the U.A.E. should act now to regain control of their IT infrastructure by strongly securing their network and applying granular control over users, devices, and applications. The Summit organised by Frost & Sullivan is a great platform for us to share with end customers our insights on the new approach aimed towards IT security.”

          Talking about Securing the Cloud, Dong Wu, Vice President, Huawei Enterprise Middle East said, “As organisations roll out cloud-based models into their business infrastructure, the issue of security becomes an ever increasing concern.  The Middle East Enterprise Security Summit is a way for Huawei and other industry leaders to come together and discuss how businesses can be better secured and protected from the fast-evolving cyber threats that exist today. At the summit, we look forward to sharing our insights on how organisations can improve their planning processes before making their move into the cloud.”

          The Summit was supported by Injazat as Platinum Partner, while Fortinet and Huawei were the Event’s Silver Partners. Telecom Review, Teknotel and Connect-World Magazine supported the Summit as Media Partners; with Tech Channel MEA as the Online Partner for the event.

          If you are interested to know more about insights shared at the Middle East Enterprise Security Summit 2012 then send an e-mail to Tanu Chopra/Deepshri Iyer, Corporate Communications, at tanu.chopra@frost.com/deepshrii@frost.com, with your full name, company name, title, telephone number, company e-mail address, company website, and country.

          For more information on the Summit, please visit: http://www.frost.com/EnterpriseSecurityMiddleEast

          About Frost & Sullivan

          Frost & Sullivan, the Growth Partnership Company, works in collaboration with clients to leverage visionary innovation that addresses the global challenges and related growth opportunities that will make or break today’s market participants.

          Our “Growth Partnership” supports clients by addressing these opportunities and incorporating two key elements driving visionary innovation: The Integrated Value Proposition and The Partnership Infrastructure.

          • The Integrated Value Proposition provides support to our clients throughout all phases of their journey to visionary innovation including research, analysis, strategy, vision, innovation, and implementation.
          • The Partnership Infrastructure is entirely unique as it constructs the foundation upon which visionary innovation becomes possible. This includes our 360-degree research, comprehensive industry coverage, career best practices, as well as our global footprint of more than 40 offices.

          For more than 50 years, we have been developing growth strategies for the global 1000, emerging businesses, the public sector, and the investment community. Is your organisation prepared for the next profound wave of industry convergence, disruptive technologies, increasing competitive intensity, Mega Trends, breakthrough best practices, changing customer dynamics, and emerging economies?

          Mobile application management [Wikipedia article, started on Oct 17, 2011]

          Mobile Application Management (MAM) describes software and services responsible for provisioning and controlling access to internally developed and commercially available mobile apps used in business settings on both company-provided and “bring your own” smartphones and tablet computers.

          Mobile application management differs from Mobile device management (MDM) in the degree of control that it has over the managed device. As the names suggest; MAM focuses on application management, but stop short of managing the entire device. MDM solutions manage the down to device firmware and configuration settings and can include management of all applications and application data.[1]

          History

          Enterprise mobile application management has been driven by the widespread adoption and use of mobile devices in business settings. In 2010 IDC reported that smartphone use in the workplace will double between 2009 and 2014.[2]

          The BYOD (“Bring Your Own Device”) phenomenon is a factor behind mobile application management, with personal PC, smartphone and tablet use in business settings (vs. business-owned devices) rising from 31 percent in 2010 to 41 percent in 2011.[3] When an employee brings a personal device into an enterprise setting, mobile application management enables the corporate IT staff to download required applications, control access to business data, and remove locally cached business data from the device if it is lost, or when its owner no longer works with the company.[4]

          Use of mobile devices in the workplace is also being driven from above. According to Forrester Research, businesses now see mobile as an opportunity to drive innovation across a wide range of business processes.[5] Forrester issued a forecast in August 2011 predicting that the “mobile management services market” would reach $6.6 billion by 2015 – a 69 percent increase over a previous forecast issued six months earlier.[5]

          Citing the plethora of mobile devices in the enterprise – and a growing demand for mobile apps from employees, line-of-business decision-makers, and customers – the report states that organizations are broadening their “mobility strategy” beyond mobile device management to “managing a growing number of mobile applications.”[5]

          MAM system features

          An end-to-end MAM solution provides the ability to: control the provisioning, updating and removal of mobile applications via an enterprise app store, monitor application performance and usage, and remotely wipe data from managed applications. Core features of mobile application management systems include:

          • App delivery (Enterprise App Store)
          • App updating
          • App performance monitoring
          • User authentication
          • Crash log reporting
          • User & group access control
          • App Version management
          • App configuration management
          • Push services
          • Reporting and tracking
          • Usage analytics
          • Event management

          The Middle East angle #1:
          Mitigating the Risks of BYOD with MAM [ITP.net, Nov 14, 2012]

          Organizations need to decide how to manage BYOD, says Johnny Karam, Regional Director, Middle East and French Speaking Africa, Symantec

          According to a recent Symantec survey, 59% of enterprises are making line-of-business applications accessible from mobile devices in an effort to increase efficiency, increase workplace effectiveness and reduce time required to accomplish tasks.

          The average annual cost of mobile incidents for enterprises, including data loss, damage to the brand, productivity loss, and loss of customer trust was $429,000 for enterprise. The average annual cost of mobile incidents for small businesses was $126,000.

          According to Symantec’s State of Mobility Survey, 67% of companies are concerned with malware attacks spreading from mobile devices to internal networks. In addition, Symantec’s latest Internet Security Threat Report highlighted that mobile vulnerabilities increased by 93% in 2011.

          To manage or not to manage:

          The first question every business must ask around BYOD is: How much management of user-owned devices connecting to corporate resources does the company want? This is critical because the degree to which an enterprise is involved in managing various aspects of user-owned mobile devices has consequences. For example, a key anticipated benefit of implementing BYOD means often no longer having to fully manage employees’ mobile devices. In return, support costs are hopefully reduced.

          However, fully managing user-owned devices often results in intruding on the personal information and activity of those devices. This might include enforcing device-level authentication and encryption policies and complete device remote locking or wiping, including users’ personal content.

          Delivering corporate [apps and] resources

          Securing corporate [apps and] resources once they are delivered

          The Middle East angle #2:
          BYOD is not a new problem
          [Gitex Review 2012 published on ITP.net, Nov 18, 2012]

          Cloud and big data were the big talking points during GITEX Technology Week 2012. Leading UAE and global companies discuss those trends.

          Florian Malecki, head of product marketing at Dell SonicWALL, says that enterprises need to be prepared to allow employees to use their toys.

          Ilike to be a bit controversial over the growing BYOD trend. If you listen to the analysts; IDC, Gartner, Forrester; they are all predicting that the number of smartphones being sold by 2014-2015 will outgrow the number of laptops being sold.

          We all say that the employees want to use their own device, but if you look at what they want to use, it is either a tablet or a smartphone, so companies and IT managers have to accommodate all users needs.

          We did a survey and we looked at what devices our customers are supporting or are open to support, and there is no clear winner. If you look at it from a device point of view, there are people who want to use tablets (about 60%), people who want to use smartphones and people who want to use laptops.

          How to start
          A good way to start BYOD and try to minimise risks is by using an SSL VPN gateway. The beauty of an SSL VPN gateway is that you are able to identify the user and the user profile as well as identifying the device and setting up a profile for the device. You could have a profile that is a managed device or a personal device, but registered within the corporate ID system. Any organisation whether an SMB or enterprise, if they don’t really know where to start the BYOD journey, if they start looking at implementing an SSL VPN solution like the Dell SonicWALL solution then they probably meet 90% of employees requirements when it comes to BYOD.

          How to control BYOD
          The threat of personal devices on a corporate network is a big problem, according to Darren Gross, EMEA senior sales director, Centrify, and companies must be able to control information on those devices.

          Security compliance experts Centrify have released mobile device management software, which integrates one single identity for each individual employee within an organisation, so wherever they go the company can control where they are going and what they are doing, through policies and security settings.

          “There is a lot of competition in that space, but we are quite unique because we come from an angle of joining the system to Active Directory, so if I leave my iPad on the train, help desk can go and remotely wipe that device so there is no threat to the enterprise,” says Darren Gross, EMEA senior sales director, Centrify.

          Enterprises also need to look at mobile device configuration to prevent viruses from accessing the corporate network.

          … <LONG>

          People that use mobile devices tend to have no passcodes on them. Centrify is able to enforce passwords and encryption on a personal device accessing the corporate network.

          Cloud
          The company is also developing authentication for off premis cloud software and service type applications so for example SalesForce and WebEx.

          “Users will be able to sign on with one identity within Active Directory so you control what a user is doing and see where they are going, there is full accountability to what individuals are doing within the organisations,” said Gross.

          Disaster recovery in the region
          Yasser Zeineldin, CEO, eHosting DataFort, says the company is offering regional enterprises the opportunity to develop DR sites.

          We offer clients both in UAE and the Middle East region the ability to have a hot disaster recovery site where data is replicated between their production system and the disaster recovery system that is hosted with us. This means that in real time if there is a failure in the primary system they can switch over to the secondary system.

          <BIG DATA PART OF THE REPORT>


          Mobile enterprise computing platform

          Hal’s (Im)Perfect Vision on a possible (and much needed) further direction by Microsoft :
          There is no ARM in Windows RT [Jan 2, 2013]

          Windows RT is the name of Microsoft’s version of Windows 8 for ARM processors, right?  It’s aimed primarily at Consumers, right?  It’s role in business is primarily in the BYOD realm, right?  That’s so 2012!  Let’s talk about strategy and where I think Microsoft will go with Windows and particularly Windows RT.  And how their strategy may become more obvious in 2013.

          The name Windows RT wasn’t chosen to convey a message about Windows moving to ARM processors.  Nor was it chosen to convey that it was a Tablet OS.  The name appears to have been chosen primarily for one reason, it is an operating system devoted to running Windows RunTime apps.  It splits the mainstream Windows product into two families.  Windows for running Win32 “desktop” and Windows RunTime applications and Windows RT that drops the legacy Win32 application support.  Windows RT is Microsoft’s go forward client operating system, while Windows is the operating system Microsoft will need to keep selling and enhancing for a transition that will last a decade or more, but it will eventually be considered a legacy.

          I know I just sent a lot of people’s blood pressure through the roof because today they either (a) dislike Metro/Modern/whatever-you-call-it ,Windows RunTime, or the Start Screen and/or (b) the new environment isn’t really suitable for their usage scenario.  But keep in mind I’m talking about where things are going over several releases of the re-imagined Windows.  There will be many refinements, improvements, and changes before Windows RT replaces Windows as Microsoft’s primary client operating system offering.

          The desktop lives forever, right?  Well, on Windows yes but not on Windows RT.  Today Windows RT only needs the desktop for two reasons.  First, many traditional utilities from the File Explorer to much of system management are only available as desktop apps.  Second, Microsoft Office is only available as desktop apps.  But in each release going forward this will become less true.  A Metro File Explorer will become standard.  More and more system management will move to the new model.  And eventually Microsoft will remove the desktop from Windows RT.  Then it will be able to remove many pieces of legacy (including Win32), making Windows RT smaller, faster, and more secure (via smaller attack surface) than it’s Windows sibling.

          Microsoft started the ball rolling with Windows RT on ARM because that was the most practical thing to do.  With ARM unable to run existing x86 apps Microsoft had to decide if it would evangelize conversions of existing applications to ARM or put the energy into getting developers to write new Metro/Modern apps.  And without a library of Modern apps it was unlikely that any of the x86-oriented OEMs would create an x86 Windows RT system.   No rational amount of pricing difference on Microsoft’s part would encourage a OEM to use an operating system with no applications when they could just as simply use one with a huge, if aging, library.  ARM thus became the obvious place to introduce Windows RT.

          As the library of applications in the Windows Store grows it becomes more and more likely that Microsoft will introduce Windows RT for x86 systems.  Will that happen in 2013?  By the end of 2013 the Windows Store will likely have in excess of 150,000 Apps.  Perhaps in excess of 200,000.  Assuming that the quality is there (meaning they are the apps people want and are equal to their iPad and Android equivalents) the market for systems with no need to run legacy desktop apps will have grown dramatically.  Microsoft, many of its OEMs, and Intel (of course) will want the option of using Clover Trail (and its follow-ons) in those systems.  So it is quite possible that Microsoft makes Windows RT available for Clover Trail-based systems in 2013, and it seems a certainty for 2014.

          As a side note this is something that Paul Thurrott will probably not be happy about.  Paul has called on Microsoft to use Clover Trail in its next generation of the Surface so that it would have the full Windows experience.  But I expect that if Microsoft did use Clover Trail in a Surface (as opposed to Surface Pro) replacement that system would still run Windows RT.  Sorry Paul :-)

          If Windows RT for x86 is speculative in 2013 here is something I think is a surer bet.  Windows RT will expand into a family that mirrors the editions of Windows.  I expect that in 2013 we will see a Windows RT Enterprise (and perhaps Pro as well) edition.  Why?  Well the current edition of Windows RT is missing some key functionality that would accelerate its adoption within Enterprises.  And I’m not even talking about UI or Windows RunTime changes that would increase the application space it was applicable to.  I’m talking purely about lower level operating system features.

          Being able to participate in a domain is part of Microsoft’s secret sauce for enterprises, and today Windows RT can’t do that.  A Windows RT Enterprise edition would bring the ability to join a domain, use DirectAccess, use BitLocker, fully participate in Microsoft’s management capabilities, etc.  Whereas the solutions introduced in 2012 are acceptable for BYOD situations and some limited application scenarios, an Enterprise edition would allow Windows RT systems to participate as full members of the enterprise computing environment.

          Windows RT Enterprise will not allow side-loading of desktop applications, but it may allow side-loading of limited types of system software.  As great as DirectAccess is (and given my involvement in it I’m biased, but then I also lived with it as my “VPN” for a year so know how fantastic the user experience is) most enterprises use Cisco VPNs.  And while Windows RT is certainly adequately protected with Windows Defender, IE SmartScreen, etc. most enterprises will want at least the management capabilities of enterprise-oriented security products and probably the ability to use their corporate standard (i.e., Symantec, McAfee, etc.) products and infrastructure.  Unless Microsoft addresses these adoption of Windows RT will be much slower than desired.

          And what about requirements for access to desktop applications on Windows RT systems?  Many, perhaps most, enterprises are fine with using VDI to allow users of these systems to access desktop applications.  Some are downright enthusiastic.  But many do not want that access occurring off their corporate network.  Hence the need for the ability to join a domain, and use DirectAccess or VPNs when users need remote access.  You then run VDI over the corporate network.

          Now we get to another wildcard in all of this, Office.  Today’s situation with Office being a desktop Win32 application on Windows RT, and only being available in the Home and Student edition, represents a major drag on Microsoft’s ability to move Windows RT forward.  Microsoft needs to either allow upgrade of the edition of Office on Windows RT to an Enterprise edition (including, for example, making Outlook available) or to move Office fully to Metro/Modern (likely in multiple editions).  They may do both given the time it could take to create a true Office RT.

          An Office RT would benefit the entire Windows RT  and Windows 8 market and is the logical direction for Office to go.  But I find it hard to believe they can get to full equivalence with the Win32 Office apps in a year, let alone in a traditional longer release cycle.  We’ll see some, perhaps substantial, movement in this direction in 2013 but I don’t know how far Microsoft will get.  In the mean time they may find it prudent to release Office 2013 Enterprise (standalone and/or as based part of Office 365) for Windows RT systems.  However this rolls out, Microsoft will substantially improve the Office for Windows RT situation in 2013.

          Finally, let me reinforce a point I’ve blogged about before.  Microsoft is moving to annual (or more frequent) updates as a (at least unofficial) corporate standard for release cycles.  There may be exceptions from time to time, but I’d expect pretty much every actively developed product to have annual releases.  That means faster evolution in smaller chunks is the norm.  You don’t like how the Start Screen works today?  By the end of the year there will no doubt be improvements that address major complaints.  Windows RunTime missing an API that keeps you from creating a Metro/Modern version of your App?  You might have it later this year.  Can’t stand that the Share contract doesn’t work with Outlook?  Again, a solution may appear faster than Microsoft customers have ever imagined possible.

          2012 was an exciting year for Microsoft and its customers.  2013 may be even more exciting, and delightful.

          But there are new contenders for the enterprise IT space not based on any earlier paradigms, neither on the enterprise desktop and notebook (like Microsoft’s Professional and especially Enterprise editions of Windows) evolved from the PC platform, nor on the web browser based enterprise thin client (from the Java-like Apex code programmable Force.com PaaS platform usable along with standard HTML, JavaScript and CSS in the browser, to a wide range of JavaScript frameworks of a kind of “enterprise quality” which include even versions for mobile browsers) evolved from the web platform.

          A typical new contender, differing from both of the two earlier platforms in that by its very nature of cloud based file sharing can best exploit the power of new mobile computing devices, is the Box (service) [Wikipedia article, started on Nov 15, 2006]

          Box (formerly Box.net) is an online file sharing and Cloud content management service for enterprise companies. … A mobile version of the service is available for Android, BlackBerry, iPhone, iPad, WebOS, andWindows Phone devices.[4]

          Products

          The core of the service is based around sharing, collaborating, and working with files that are uploaded to Box. Box offers 3 account types: Enterprise, Business and Personal.[12] Depending on the type of account, Box has a number of features such as unlimited storage, custom branding, administrative controls and 3rd party integrations with applications like Google apps, Gmail, NetSuite and Salesforce. The service also has a variety of social features such as discussions, groups and an update feed.

          Sharing

          Box is a file sharing network, which saves and stores the information uploaded by the customer to their web site. They have the full legal right to demographic information about their customers, sales, and traffic to their partners and advertisers. Even though this company does not have the right to give, sell, rent, share or trade any personal information uploaded to their web site by their customers unless consent is given by the user of an account, a third party may be able to view some information. For which some terms and policies have been set forth, to protect the web site as well as the customers alike to establish a full functioning informative and well organized sharing network.[22]

          With the users consent, and if they are to choose they can share their private details with other customers such as:[22]

          To see your name, Email address, Photo, Profile information

          Chosen files to share –where comments can be made, and others can contact the user by email. People you invite as editors can also edit your shared files, upload documents and photos to your shared files, share those documents outside of Box, and give other users rights to view your shared files.[22]

          On the website its platform services for Enterprise IT are described in the following framework:

          Consolidate File Services: Consolidate All Your Content Services on Box

          Box – the single, secure solution for content access, sharing and collaboration – lets you replace a myriad of file transfer systems and unsecured, consumer-focused tools like YouSendIt and Dropbox. Bottom line: You reduce content silos, lower costs and give users the simplicity and functionality they want with the security IT requires. Learn more

          • Replace NFS, FTP, MFT and consumer file-sharing and sync tools
          • Streamline system administration and reporting
          • Reduce IT resource requirements while effortlessly meeting increasing storage needs

          Enterprise Mobility: Support Mobile Content Management

          Box works with any mobile device, giving remote workers access to critical content they need to succeed. Simultaneously, Box features a comprehensive and sophisticated security suite – and its seamless integration with third-party mobile device management tools like Good Technology and MobileIron provide an additional layer of data protection.Learn More

          • Users get anywhere, anytime access to critical content; and that content is synced across all their devices
          • IT enjoys remote device management coupled with auto logout and locking while sanctioning the use of specific mobile devices and apps
          • IT also gains a new level of content visibility, with insight into how content is managed and accessed in the organisation – and beyond

          Cloud Content Management: Discover Content Management in the Cloud

          As a Web-based service, Box is up and running in minutes and deployed in days. There’s no hardware to maintain or software to update and it complements existing content management platforms.
          Learn more

          • Start working in the cloud immediately: no on-premise installation, provisioning, maintenance or DMZ setup
          • Enable employees to access and share enterprise content quickly and securely, both internally and with external partners and vendors
          • Significantly lower hardware and storage costs

          Security and Architecture: Ensure Your Corporate Information is Secure

          It’s true: Box is a leader in content management security and makes ongoing investments in the safety of our data centres and corporate operations. Box has been issued an SSAE 16 Type II report, and our solution also features Safe Harbor certification and provides easy-to-use configuration tools, so you can tailor Box to meet your security requirements. Learn More

          • Global permission controls and detailed audit trails
          • Full data encryption plus data centre backups and redundancy
          • Guaranteed 99.9% uptime

          The Box Platform: Extend Box With Our Platform and Integrations

          Box is more than just a Web application; our comprehensive yet flexible platform lets you easily integrate, extend and customise your cloud deployment. Connect Box to the leading SaaS applications you already use, integrate it into your IT infrastructure or build apps designed to do whatever your business needs. Learn more

          • Easily connect to other business applications like Salesforce, NetSuite and Google Apps
          • Extend Box to meet additional needs with our 120+ Box Apps including eFax, DocuSign, FedEx and mobile Box Apps like Quickoffice
          • Create custom mobile, Web and desktop applications powered by Box

          Professional Services: Deploy Easily With Professional Services

          Our Customer Success team offers a comprehensive range of professional and client support services, from end-user training to systems integration and performance tuning. Learn more

          • Content migration services transfer your existing data to Box quickly and securely
          • Custom implementation road maps streamline deployment across the enterprise
          • A dedicated Customer Success representative gives you the responsive, personalised support you deserve

          The current state was described in Box Platform: Announcing v2 API in GA and Year in Review [on box blog by Chris Yeh, VP of Platform, Dec 14, 2012]

          2012 has been an amazing ride for the Box platform, and I’m excited to announce that we’re ending the year on a high note with the general availability of the Box v2 API. First released back in April in beta, we’ve made tremendous strides to bring our partners, developers and customers a simple, elegant and intuitive API that will power the next generation of business collaboration.

          Our v2 API represents a major step forward for Box. It is RESTful, implements the OAuth2 spec to standardize user authentication, has much improved error handling and it is well documented. Our Platform Manager Peter Rexer has a deep dive into all the details of the v2 API here. We’re also introducing Box developer accounts, which offer developers access to all of Box’s enterprise features through both the Box web app and the API. In celebration of our new API, we’re offering 25GB of Box free for any developer account created before January 18, 2013.

          API Momentum in 2012

          Our new API is being launched at a time of tremendous platform growth for Box. In 2012, every API metric that we tracked grew significantly. Here’s just a sample of some of the massive traction we’re seeing with the Box API:

          • 129%: growth in third party developers using Box
          • 140%: growth in number of third party API calls per month
          • 133%: growth in apps in the Box Apps Marketplace
          • 200%: growth in number of weekly users of third party apps on Box

          Of course, we wouldn’t have seen such strong platform growth and API engagement without the efforts and work driven by the amazing Box platform team and our ecosystem of third party developers. We built industry-first products including Box OneCloud and Box Embed, travelled the world meeting amazing companies along the way and got together as a community to hack some pretty cool projects. Here’s a brief look back at an amazing 2012.

          Box OneCloud

          In April, we introduced Box OneCloud for iOS, the first mobile cloud for the enterprise. OneCloud helps you discover useful productivity apps that are deeply integrated with Box for productivity on common business tasks like document editing, PDF annotation, e-signature, etc. We launched on iOS with 50 apps and shortly thereafter brought this to Android. By year’s end we’ll have nearly 300 OneCloud app integration partners across both iOS and Android. 40% of all Box’s Fortune 500 customers are using Box OneCloud.

          Box Platform on the Road – New York & London

          In New York this spring, we announced our v2 API in beta, 100 new OneCloud apps and partnerships with General Assembly and TechStars. We welcomed over 650 attendees to Skylight West to hear from Box CEO Aaron Levie, Take Two Interactive CEO Strauss Zelnick and former Editor-in-Chief of Wired Chris Anderson. Later, everyone danced to cool tunes spun by Elijah Wood. Our friends in New York include the Bizodo team, which makes a great form-filling app that puts content into Box. We also hung out with the Handshake team, which created a rich order-taking app useful in many business and retail settings. When the Handshake logo appeared on our OneCloud billboard on the 101, they tweeted that it was the startup equivalent of your voice dropping. One of the most interesting things about New York is the concentration of enterprise-focused startups. For example, we’re really pleased to support Jonathan Lehr’s NY Enterprise Technology Meetup and Nick Gavronsky’s New York City Startup Weekend, which just occurred last weekend.

          In late August, we parachuted into the middle of Carnival week in London to talk to analysts, press, London-based startups and supporting government organizations. We hosted a developer meet-up at Shoreditch House and were awestruck by the energy in London, particularly in Tech City. We spent time in Google’s shared space in London, where we first met Ben Wirtz, CEO of Unifyo, which brings together multiple sources of customer data to provide enterprises with a singular view of customers. We wandered down to Chelsea to meet Will Lovelace, CEO of Datownia, a company that allows the easy translation of Excel spreadsheets into APIs for external consumption. And we visited the lofty digs of the Chelsea Apps Factory, a super high quality app consultancy and production company.

          It’s great to meet with so many wonderful people and even better when you can get together and build some really cool things.

          Box Hack Event

          Full disclosure, our first public hack event at Box HQ was not intended to be thematically linked to astronauts shooting each other, but that’s another story. At this event, called “Redefine Work,” 150 hackers stayed overnight creating more than 40 contest entries. Participating technology partners included TokBox, Firebase, Mashery, Twilio, Parse, Iron.io and SendGrid. Our winning hack, called OMGHelp, is an application that improves the technical support experience by allowing a customer to use a smartphone camera to show a technical support person what they’re doing. If you’re interested, here is a really nice recap of our event that was created by Mashery’s Neil Mansilla on Storify.

          We closed out our active year in October with…

          BoxWorks Dev Day

          At BoxWorks, we announced a brand new technology that lets you quickly and easily extend the full Box experience anywhere you work. We call it Box Embed, our robust HTML5 framework for adding Box directly into the user interfaces of other applications. We launched with ten partners, including NetSuite, Jive, Conur, Oracle and others and we plan to continue adding to that number. Box Embed is particularly exciting to us because it’s one of the easiest ways for our partners to help make the content you have stored on Box accessible from anywhere.

          We also ran an un-conference-like Developer Day where hundreds of developers joined us to hear about the latest web development technologies and learn about enterprise development. We ran a well-attended startup camp with Boxers from various departments (design, sales, marketing in addition to developer evangelists) providing consulting. And we concluded with one of my favorite reporters/writers, Drew Olanoff of TechCrunch, interviewing one of my favorite “startup” CEOs, Jeff Lawson of Twilio, about the ways that developers should think about using APIs in their apps.

          We were fortunate to have many of our platform partners join us at BoxWorks this year. Jesse Miller and the attachments.meteam met with Box customers on the main show floor. David Klein and the SlideShark team presented in one of our sessions, as did Milind Gadekar from CloudOn.

          As you can see, we’ve had an amazing year. Thanks to all of our platform partners, big and small, for working with us. We look forward to reaching the next level in the new year.

          2013: Looking Forward

          As 2013 approaches, we’re working on making it even easier for developers to work with Box by focusing on our SDKs and other developer tools. We’re also excited to be building new platform products. On one front, we’re working on new developer-focused metadata tools. On another, we’re looking at allowing developers to hook into workflow products that will allow content to move through Box in various business flows.

          We’re sure that it will be a fun ride. Happy holidays to all and we’ll look forward to working with you in 2013!

          Regarding the most demanding enterprise customers of Box.com here are few excepts from Why Box.com is king of enterprise cloud storage [CNET, May 15, 2012]

          It may be known to some as the Dropbox-for-the-enterprise, but Box.com could be forgiven for insisting on its own identity.

          With more than 120,000 customers, including 82 percent of the Fortune 500, the company has made a name for itself as one of the leaders in the enterprise cloud storage and data management space. And though Box.com has Microsoft, and more recently, Google breathing down its neck, CEO Aaron Levie doesn’t appear the least bit nervous.

          That may be because the company has spent seven years building its business and solidifying a technology platform that gets more sophisticated — and cost-effective — every day. And as it has evolved into occupying a sizable Silicon Valley building, and employing more than 400 people, Box is now setting its sights on new businesses, including providing customers with the infrastructure on which to build cloud-based applications.

          Last week, the 27-year-old Levie sat down with CNET in a conference room at Box.com headquarters for an interview about the state of his company, the competitive landscape in the cloud storage and service space, and even the value of wearing a hoodie in a meeting with potential investors.

          How do you pitch Box.com to customers?
          Levie: So many different kinds of businesses out there are all going through the exact same challenge and transition. It’s almost counterintuitive how predictable everybody’s situation is. Because whether you’re in construction or finance or real estate or consumer or media tech, every CIO we talk with, and these are companies that are 5,000, or 10,000, or 50,000 employees, they’re going through the same kind of transition and they’re at the same junctures as organizations, where they have decades of legacy technologies that they’re still managing. And it’s, How am I going to build an IT and technology strategy for the next five to ten years. And often, if you look at how vast the change has been in the landscape, the technology strategy they’re going to end up with is very different than the one they just came from.

          So what is Box.com?
          Levie: The vision of Box is to make it easy for customers to share, manage, and access information from anywhere. That means we need lots of different kinds of technologies to make that happen, including technology that will sit on your iPhone, your Mac, your Android device or your Blackberry. And we just announced something with Nokia with their Windows Phones and tablets. We’re a 100 percent enterprise-focused company, and all the technology we’re building goes towards asking how do we make it easier or more scalable, or simpler, and just a better way for businesses to share and manage and access this data.

          Any regrets on being 100 percent enterprise?
          Levie: God, no. Our thesis is basically that if you look at the cost of storage, it goes down roughly about 50 percent every 18 to 24 months. So our hard costs are about a tenth of what they were when we started the company seven years ago. And you can predict that in the next five to ten years, we’ll have another 10x improvement in storage density and performance. Eventually you’ll get to a point where storage is infinite and free, because companies like Google, and Microsoft, and Apple can essentially subsidize the cost of storage for their consumers because it’s so cheap and the value of keeping people locked into their system is so great for them. But in the enterprise, storage is critically important, so we had to give people lots of space, but what you pay for is the security, the platform value, the collaboration, and the integration into your enterprise, and this is where we can build differentiated technology instead of just being measured on how much storage we give you and at what price.

          Who poses the biggest threat to your business?
          Levie: I would say Microsoft knows the most about the enterprise of any of these players. Google has a phenomenal brand, but it’s getting to be a broader brand, because it’s everything from your wallet to your car to your TV to your phone. The other thing that gets lost in the entire conversation because Google and Microsoft and Apple are so aggressive about this space, is the big transition companies are going to do from Oracle, IBM, EMC, and a lot of these traditional enterprise infrastructure players. Because as these dollars, and as your computing goes to the cloud, it moves away from implementing on-premise systems. It’s not going to be that Dropbox or Apple or Google loses. It’s going to be a lot of the legacy systems that we were spending lots of money on. As the $290 billion enterprise software market moves to the cloud, an entire new landscape of players and vendors are going to be the beneficiaries of that, unless these legacy vendors really get their act together.

          Marko Ahtisaari from Nokia and Steven Guggenheimer from Microsoft on the Internet of Things day of LeWeb Paris’12

          Marko Ahtisaari: From the HERE location cloud, through design (principles) and new Lumia 620 announced, to the Internet of (Small) Things, or Nokia’s vision for IoT [leweb YouTube channel, Dec 5, 2012]

          – [02:20] Now the Internet is everywhere around us on the multitude of devices.
          – [02:40] We move forward … to an Internet of ten, twenty, thirty, forty smaller things that are on, in around us that are all connected to the Internet
          – [03:48] So what kind of world we do want to have as we go forward is something where the technology allows us to reach each other remotely but doesn’t get in the way of human interaction and in that connection with the environment that we have every day. So that’s the first, I think, important shift when you’re talking about the Internet of Things. But the other, equallly important , is a return to the significance of place.
          – [04:50] Now as we look at these devices that are increasingly packed with sensors, we know that they are aware and they know where they are. And all of these ten, twenty, imagethirty, forty things that we will have, on us, with us, will be located in a place. And to take advantage of that, to use location, if you like, as a lens for our activities and the experience we make, you need a digital model of the real world. And that’s what we’re building with what we have just recently recently announced as the HERE location cloud. [05:27]
          [see:
          Nokia redefines digital map landscape by introducing HERE as new brand for its location and mapping service [Nokia press release, Nov 13, 2012]
          – HERE. City and Country Maps – Driving Directions – Satellite Views – Routes.
          – HERE.
          Developer Site.]
          – [05:34] A real-time digital abstraction of the world, we call it HERE.
          <from this on you should better watch the video about HERE>
          – [10:08] <talk about design, you should watch as well> [10:55] The role of the architect and designer is to give a gentler structured life. The way I interpret that is that you focus on those things the people do fifty to hundred times a day, and you make them better. [11:10] <talk about design principles, continued now for Nokia smartphones> [14:06]
          – [14:08] <talk about the new Lumia 620 announced on the scene> [19:45]
          – When do you think the Internet of Things will be a reality?
          [21:00] What you’re seeing now is the startups here are in the forefront. I think the key thing is to establish things that do one or two or three things, and do them extremely well. And for that we have these products here today. [21:28

          Marko Ahtisaari, Executive Vice President, Design, Nokia… and introducing the brand new entry-level Lumia 620 as the manifestation of that Internet of SMALL Things as compact

          Detailed information about the three subjects of his talk (or closely related), on my blog:

          Nokia HERE Maps for everything, for FireFox OS in a strategic partnership with Mozilla [Nov 13, 2012]
          The Where Platform from Nokia: a company move to taking data as a raw material to build products [April 7, 2012]
          Nokia’s Lumia strategy is capitalizing on platform enhancement opportunities with location-based services, better photographic experience etc. [Jan 12 – April 27, 2012]
          I WILL ADD TO THAT NOW:
          Nokia HERE by Michael Halbherr [JB Su YouTube channel, Nov 15, 2012]

          Nokia Design direction [Aug 1 – Oct 31, 2012]
          Best practice industrial and user experience design – Nokia and Microsoft [Dec 17, 2011 – Jan 31, 2012]
          Designing smarter phones–Marko Ahtisaari (Nokia) and Albert Shum (Microsoft) [Nov 23, 2011]
          Nokia N9 UX [?Swipe?] on MeeGo 1.2 Harmattan [June 24, 2011 – Aug 10, 2012]
          Nokia to enter design pattern competition for 2011 smartphones with MeeGo [Dec 9, 2010 – Jan 31, 2012]
          – my detailed companion post on Lumia 620 giving also comparison with other WP8 Lumias: High-volume Nokia Lumia superphones with Windows Phone 8 extended on the top for China, and on the entry level needed for Asia and Middle-East as well [Dec 5, 2012]
          Unique differentiators of Nokia Lumia 920/820 innovated for high-volume superphone markets of North America, Europe and elsewhere [Sept 6 – Nov 13, 2012]
          Less focus on feature phones while extending the smartphones effort: further readjustments at Nokia [June 25 – Aug 9, 2012]
          Nokia Lumia (Windows Phone 7) value proposition [Oct 26-28, 2011]

          + Nokia under transition (as reported by the company) [March 11 – 30, 2012]

          + Regarding the new products below the Windows Phone 8 based Lumias (Lumia 620 … Lumia 920) see:
          With Asha Touch starting at $83 and Lumia at $186 Nokia targeting the entry-level and low-end smartphone markets–UPDATED [Dec 19, 2012] new entry prices and Lumia 505 (? $220 ?) with AMOLED ClearBlack and Gorilla Glass [Nov 1 – Dec 19, 2012]

          france3 TV station put three questions to Ahtisaari after his keynote which shed more light on what is the connection of those things he was talking about to the subject of the Internet of Things:

          Three questions to Marko Ahtisaari, Executive Vice President of NOKIA, and responsible for the Design 1. How the connected objects changed your life? 2. What is the connected object which you dream? 3. What will be your news in the next 12 months? Trois questions à Marko Ahtisaari, vice-président exécutif de NOKIA, et Responsable du Design 1. Comment les objets connectés ont-ils changé votre quotidien? 2. Quel est l’objet connecté dont vous revez? 3. Quelle va etre votre actualité dans les 12 prochains mois?

          Strangely (or not, if taken otherwise) I could not find any written reports on the web about the HERE, the talk on design, only for the Lumia 620 announcement by Ahtisaari:

          From The Australian report:

          “It is a performance device in a compact package,” he said.

          … the device does support Near Field Communication, which makes it possible for users to transmit data merely by tapping their phones or waving them near terminals equipped with the technology.

          According to Mr Ahtisaari, when the phone goes on sale in January it will retail for $US249 ($238) before tax or subsidy. It will launch into the Asia Pacific region, the Middle East and Africa, before coming to Europe later.

          “When we designed the Lumia family, we knew there was an opportunity for a more compact product,” he said. “But it still has the solid products like the camera and the signature apps we have developed like Maps, Drive, City Lens.

          “We wanted something that was a bit more playful in a market that is essentially grey or black or white rectangles. We are introducing choice.”
          The phone sits nicely in the hand and the high-colour gloss finishes have a richness which Mr Ahtisaari said was achieved by overlaying a translucent layer on top of an opaque layer.

          From CNET report:

          Marko Ahtisaari, Nokia’s executive vice president of design, put the new colors front and center as he unveiled the phone at the LeWeb conference here.

          The phone comes in base colors, but using Nokia’s “dual shot” approach, transparent but colored covers that form new color combinations.

          “With the 620, we wanted to introduce some bold blends,” Ahtisaari said. “We use a technique called dual-shot application of color, with an opaque layer underneath then a translucent layer above.” A yellow base becomes lime green with a cyan cover and orange with a red cover, for example.


          Steven Guggenheimer: pretty clear Microsoft vision coming out of his discussion at LeWeb as:

          – Huge ecosystem is the major attraction for partners
          – Consistent UI across devices with choice in price, form factors and personalisation

          CHOICE is indeed a unique proposition of Windows 8 for end-users, as it was well demonstrated (here just in form factors) by Microsoft on another event, the Gadget Show Live Christmas in UK (Dec 1, 2012). And keep in mind that this is just the beginning.

          – Continuity in innovation while running an app on all those seemlessly
          – Relieve HW manufacturers of the pretty painful extra SW work and bring more vendors to operators than just Apple and Samsung (even if Samsung will jump on the Windows bandwagon in full, in addition to Android) to select from, in particular Nokia as a big player
          – CIOs getting cool devices that fit into enterprise IT in terms of security etc., while might be offered as real alternatives to iOS/iPad and Android devices to the end-users in terms of consumerization of IT
          – Developers reusing their skills in the world of Windows embedded for IoT as well
          – While Steven Sinofsky is a phenomenal visionary and shipper, one who ships products, but there is a great bench of executives, Julie Larsen Green, John DeVaan …, so the team is still there to continue on
          – Enabling the digital world globally by serving the fastest growing markets of the developing world as well

          Steven Guggenheimer, Corporate Vice President, Developer & Platform Evangelism Group, Microsoft & David Kirkpatrick, Founder & CEO, Techonomy Media. Questions from Kirkpatrick were: 1. [02:57] Why should we care about Microsoft and Windows? 2. [05:26] What is the case that you can really have a better phone, a better tablet than what Apple is making , and what Google is making and licensing? 3. [07:12] What is the most amazing stuff we are going to see as consumers, as employees on these phones and tablets, that we can’t do on the other products? What is the differentiated selling proposition? 4. [09:19] What is the next phase beyond the little rectangle of glass we carry on in or pocket? 5. [11:36] The trade-off required from the HW vendors for this, does it frustrate them, or you feel they can be completely fine with it? … with some going with Android … Samsung we have seen making big-big play on Android. 6. [13:04] How big of a potential partner is Samsung for you? … [13:45] Presumably there is a huge opportunity for you guys … to get a swing in effect. 7. [14:50] Operators might want a third choice [vs. Apple and Samsung only] but if Windows 8 starts to really take-off … Samsung will just go right there and that does not really help the operators in that respect. [Your opinion?] … [15:35] Operators in a way are key ally for you. 8. [15:55] CIOs are clearly another huge ally of yours. … Tell us a few of the reasons why. 9. [17:30] How is IoT fit into Windows 8 pitch? 10. [19:40] What does it [Sinofsky being forced out] do to the shape of Microsoft? What was your reaction to Sinofsky leaving? How big the deal is it for the company? 11. [20:58] How do you think about global and the developing worlds’ importance in terms of what you are doing?

          Detailed information about the subjects of this discussion (or essentially related, as that of Intel), on my blog:
          Boosting both the commodity and premium brand markets in 2013 with much more smartphones and tablets while the Windows notebook shipments will shrink by 2% [Nov 20, 2012]
          Giving up the total OEM reliance strategy: the Microsoft Surface tablet [June 19 – July 30, 2012]
          The future of Windows Embedded: from standalone devices to intelligent systems [March 9-29, 2012]
          Steven Sinofsky, ex Microsoft: The victim of an extremely complex web of the “western world” high-tech interests [Nov 13, 2012]
          Microsoft Surface with some questions about the performance and smoothness of the experience [Nov 12, 2012]
          Microsoft Surface: its premium quality/price vs. even iPad3 [Oct 26, 2012]
          Microsoft Surface: First media reflections after the New-York press launch [Oct 26, 2012]
          ASUS: We are the real transformers, not Microsoft [Oct 17, 2012]
          Urgent search for an Intel savior [Nov 21, 2012]
          Intel Haswell: “Mobile computing is not limited to tiny, low-performing devices” [Nov 15, 2012]
          Can VIA Technologies save the mobile computing future of the x86 (x64) legacy platform? [Nov 23, 2012]
          AMD 2012-13: a new Windows 8 strategy expanded with ultra low-power APUs for the tablets and fanless clients [Feb 3, 2012]
          BUILD 2012: Notes on Day 1 and 2 Keynotes [Oct 31, 2012]
          Acer Iconia W510: Windows 8 Clover Trail (Intel Z2760) hybrid tablets from OEMs [Oct 28, 2012]
          NOOK Media LLC: the finalization of the strategic joint venture between Barnes & Noble and Microsoft [Oct 6, 2012]
          The cloud experience vision of .NET by Microsoft 12 years ago and its delivery now with Windows Azure, Windows 8/RT, Windows Phone, iOS and Android among others [Sept 16-20, 2012]

          I searched the web for reports on that discussion and attributed that to the questions shown above. It’s quite typical that there were only two reports, the TechCrunch one just simply copied in quite a number of others. As you could see these two reports are also just focusing on certain questions and also reporting on them in a kind of distorted/biased way. So I will recommend read once again my concise summary of the microsoft vision as truly represented by Guggenheimer and watch the video record as well (if you have not done so yet).

          Here is what I’ve found:

          1. [02:57] Why should we care about Microsoft and Windows? 
          TechCrunch’s summary of the answers:

          Starting off the discussion, Kirkpatrick noted how Microsoft is still unsurpassed in the enterprise and how its successes like Xbox and Kinect reflect on the company’s strengths. At the same time, though, many people remain very skeptical about the company’s future – especially in the startup and developer community. Asked about why we should care about Microsoft and Windows 8, Guggenheimer noted that the company’s scale, including the millions of PCs that are expected to sell next year, make it an interested target for developers. He also stressed how the Windows store charges developers less than most other stores (especially for developers with sales over $25,000) and offers them access to a broader hardware ecosystem and access to significantly more eyeballs than other platforms.

          memburn’s summary of the answers:

          In one word: “opportunity.” Guggenheimer confirmed that some 1500 devices have been certified for Windows 8 already… and it only launched in October. The potential for growth is massive. Users can upgrade from older versions of Windows or buy a new device: and Windows 8 runs on tablets, laptops, desktop computers and smartphones. Whether the adoption curve will really spike as high as Microsoft hopes it will remains to be seen, but this is a key point for major app developers: they won’t build for a platform that no one is using, or for one where they can’t guarantee the best possible experience for their users.

          Guggenheimer says that if developers want hundreds of millions of devices to have the potential to access their apps, Windows 8 is the way to go. He also stressed the flexibility of the company’s system. For example, developers can use Microsoft’s engine to accept payments from users, or they can use their own.

          2. [05:26] What is the case that you can really have a better phone, a better tablet than what Apple is making , and what Google is making and licensing?
          3. [07:12] What is the most amazing stuff we are going to see as consumers, as employees on these phones and tablets, that we can’t do on the other products? What is the differentiated selling proposition?
          TechCrunch’s summary of the answers:

          Kirkpatrick pushed Guggenheimer to explain why Microsoft’s products are better and why developers – and consumers – should care. Guggenheimer took the standard Microsoft line here and argued that the company’s new products like Windows 8 and Windows Phone 8 offer a more personalized experience (he was clearly referring to the live tiles here) and a broader choice of form factors and price points than its competitors. It’s clear that for Guggenheimer, who previously focused on hardware, after all, the wide variety of hardware devices in the Windows ecosystem is a major selling point. This holiday, he said, will be interesting, but we will see thousands of devices in all kinds of sizes and designs by next year.

          memburn’s summary of the answers:

          “For the individual, it’s the personalised setup,” said Guggenheimer. There is a “constantly updating customised screen”, a number of devices at a range of price points and the choice of more and more phones, tablets, laptops and desktop computers. “Give hardware manufacturers a year with Windows 8, and you’ll see hundreds of thousands of devices,” said Guggenheimer.

          While the devices come in every shape, size and colour, he said they have one thing in common: a consistent user experience. “As developers, when you build an app, it runs on all of those [devices],” said Guggenheimer.

          5. [11:36] The trade-off required from the HW vendors for this, does it frustrate them, or you feel they can be completely fine with it? … with some going with Android … Samsung we have seen making big-big play on Android.
          memburn’s summary of the answers:

          He sees it as a middle ground between Android and Apple’s strategies:

          1. Apple’s model: Build all the hardware so all the software will run on the machines, but only offer consumers a limited choice of devices
          2. Android’s model: While manufacturers can build any hardware they like, the software experience is not consistent over all devices. It’s lead to the dreaded f-word that is a major drawback for Android users: fragmentation.
          3. Microsoft’s model: Partner with manufacturers and provide enough definitions for the hardware so that there are set standards, so all the applications will run on every device, but still offer the customers a wide product range.

          10. [19:40] What does it [Sinofsky being forced out] do to the shape of Microsoft? What was your reaction to Sinofsky leaving? How big the deal is it for the company?
          TechCrunch’s summary of the answers:

          Kirkpatrick, of course, also used this opportunity to ask about Steven Sinofsky’s unexpected exit from Microsoft just days after the launch of Windows 8. According to Guggenheimer, Sinofsky is a “phenomenal visionary” and “phenomenal shipper.” While Kirkpatrick insinuated that Sinofsky was pushed out, Guggenheimer obviously wouldn’t say so and just reiterated Microsoft’s company line that he “decided to leave.” “We’ll miss Steven,” he said, but he also argued that Microsoft has a very deep bench of executive talent.

          memburn’s summary of the answers:

          The quick departure of the former President of the Windows Division just days after the launch of the OS he helped design has sparked lots of rumours about whether he left voluntarily or was pushed out. Guggenheimer didn’t elaborate on exactly what happened, but he admits that while they’ll “miss him” and “he did great things” at Microsoft, “we have a great bench — the team under Steven is still there.”

          11. [20:58] How do you think about global and the developing worlds’ importance in terms of what you are doing?
          memburn’s summary of the answers:

          With the range of low and high-end devices and partnerships with major international manufacturers, Guggenheimer seems to think the answer to that question is ‘yes’. He said that they’re focusing on the shift: the market in countries like China has outstripped places like the US, and Microsoft is aiming to enable the digital world globally. He said that international expansion is not an obstacle for developers, stating simply that “if you develop for Windows, it’s going to work in 200 countries.”

          And finally see what was shown by Microsoft at LeWeb 2012 [Charbax, Dec 8, 2012]

          Microsoft is showing off Surface RT, Windows Phone 8, Windows 8, a bunch of devices running these.