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One terabit of data in a fingertip-size NAND flash memory package from Intel and Micron joint venture
Flash Memory: The New Technology Driver [Sept 3, 2010]
Related information on this blog:
– Continued Toshiba-SanDisk dominance for flash memories [Feb 26, 2012]
Intel, Micron Extend NAND Flash Technology Leadership with Introduction of World’s First 128Gb NAND Device and Mass Production of 64Gb 20nm NAND [IntelPR, Dec 6, 2011]
New 128Gb Device Ideal for Small Form Factor Tablets, Smartphones, SSDs and High-Performance Compute Devices
News Highlights
- The new 20nm 128Gb MLC NAND device doubles the storage capacity and performance of the companies’ existing 20nm 64Gb NAND device.
- Intel and Micron continue to lead the industry with the most advanced NAND production process technology, announcing mass production of their 20nm 64Gb NAND flash.
- The industry’s first monolithic 128Gb part can store 1 terabit of data in a single fingertip-size package with just eight die-a new storage benchmark that meets the ongoing demand for slim, sleek products.
- The companies’ 20nm NAND is the first to use an innovative planar cell structure that overcomes the scaling constraints of standard floating gate NAND.
Intel and Micron noted that the December production ramp of their 20nm 64Gb NAND flash product will enable a rapid transition to the 128Gb device in 2012. Samples of the 128Gb device will be available in January, closely followed by mass production in the first half of 2012. Achievement of this milestone will further enable greater densities and overall fab output, while also helping the companies’ development teams cultivate the expertise required to design complex storage solutions and refine future technologies.
Intel-Micron Flash Technologies 20nm die— The industry’s first monolithic 128 gigabit (Gb) NAND die represents continued leadership by Intel and Micron on the world’s most advanced 20 nanometer (nm) NAND production process technology. The new 20nm 128Gb device doubles the storage capacity and performance of the companies’ existing 20nm 64Gb NAND device.
World’s Highest-Capacity NAND flash memory die — New 20nm NAND from Intel and Micron provides unprecedented storage density. The industry’s first monolithic 128 gigabit (Gb) part can store 1 terabit of data in a single fingertip-size package with just eight die—a new storage benchmark that meets the ongoing demand for slim, sleek products.
Intel Corporation and Micron Technology, Inc., today announced a new benchmark in NAND flash technology – the world’s first 20 nanometer (nm), 128 gigabit (Gb), multilevel-cell (MLC) device. The companies also announced mass production of their 64Gb 20nm NAND, which further extends the companies’ leadership in NAND process technology.
Developed through Intel and Micron’s joint-development venture, IM Flash Technologies (IMFT), the new 20nm monolithic 128Gb device is the first in the industry to enable a terabit (Tb) of data storage in a fingertip-size package by using just eight die. It also provides twice the storage capacity and performance of the companies’ existing 20nm 64Gb NAND device. The 128Gb device meets the high-speed ONFI 3.0 specification to achieve speeds of 333 megatransfers per second (MT/s) [will enable a new class of high-performance SSDs by doubling the current NAND interface transfer rates to 400 megabytes per second], providing customers with a more cost-effective solid-state storage solution for today’s slim, sleek product designs, including tablets, smartphones and high-capacity solid-state drives (SSDs.)
“As portable devices get smaller and sleeker, and server demands increase, our customers look to Micron for innovative new storage technologies and system solutions that meet these challenges,” said Glen Hawk, vice president of Micron’s NAND Solutions Group. “Our collaboration with Intel continues to deliver leading NAND technologies and expertise that are critical to building those systems.”
The companies also revealed that the key to their success with 20nm process technology is due to an innovative new cell structure that enables more aggressive cell scaling than conventional architectures. Their 20nm NAND uses a planar cell structure – the first in the industry – to overcome the inherent difficulties that accompany advanced process technology, enabling performance and reliability on par with the previous generation. The planar cell structure successfully breaks the scaling constraints of the standard NAND floating gate cell by integrating the first Hi-K/metal gate stack on NAND production.
“It is gratifying to see the continued NAND leadership from the Intel-Micron joint development with yet more firsts as our manufacturing teams deliver these high-density, low-cost, compute-quality 20nm NAND devices,” said Rob Crooke, Intel vice president and general manager of Intel’s Non-Volatile Memory Solutions Group. “Through the utilization of planar cell structure and Hi-K/Metal gate stack, IMFT continues to advance the technological capabilities of our NAND flash memory solutions to enable exciting new products, services and form factors.”
The demand for high-capacity NAND flash devices is driven by three interconnected market trends: data storage growth, the shift to the cloud and the proliferation of portable devices. As digital content continues to grow, users expect that data to be available across a multitude of devices, all synchronized via the cloud. To effectively stream data, servers require high-performance, high-capacity storage that NAND delivers, and storage in mobile devices has consistently grown with increased access to data. High-definition video is one example of an application that requires high-capacity storage, since attempting to stream this type of data can create a poor user experience. These developments create great opportunities for high-performance, small-footprint storage, both in the mobile devices that consume the content and the storage servers that deliver it.
Glen Hawk Interview from 2011 Flash Memory Summit [Aug 17, 2011]
See also: The Alchemy of NAND Flash [FMS2011 keynote presentation PDF by Glen Hawk, Vice President NAND Solutions Group, Micron Technology]
from which it is worth to include picture of 3D NAND which was in the focus of his presentation technologically.
One can understand this even more when looking into: Intel’s SoC strategy strengthened by 22nm Tri-Gate technology [May 10 – Nov 30, 2011] where Intel reliance on 22nm 3-D Tri-Gate Transistor Technology is described.
[Micron Technology] Corporate Profile
Overview
Micron is one of the world’s leading semiconductor companies. Our DRAM, NAND and NOR Flash memory products are used in everything from computing, networking, and server applications, to mobile, embedded, consumer, automotive, and industrial designs. We’re an innovator and industry leader, developing groundbreaking technologies that transform what’s possible. We’re also a partner with other manufacturers and enablers, making it easier for our customers to try new things and gain competitive advantages in their markets.
Facilities
We leverage Micron’s global operations to design and manufacture products and support customers around the world. The close coordination of research, manufacturing, and support functions helps us deliver high-quality products that meet our customers’ requirements while achieving low cost production through decreased manufacturing cycle times and increased yields.
The Company has wholly owned wafer fabrication facilities in Boise, Idaho, Manassas, Virginia, Kiryat Gat, Israel, Agrate and Avezzano, Italy, and Singapore; wholly owned assembly and test operations in Boise, Idaho, Xi’an, China, Muar, Malaysia, and Singapore; and memory module assembly operations in Boise, Idaho, Singapore and Aguadilla, Puerto Rico.
IM Flash Technologies (IMFT), Micron’s joint venture with Intel, produces NAND Flash at Micron’s Virginia fabrication facility, as well as the IMFT facility in Lehi, UT which Micron contributed to the joint venture. IM Flash Singapore (IMFS), Micron’s other joint venture with Intel, will be producing NAND Flash in Singapore. Inotera Memories, Micron’s joint venture with Nanya Technology, operates two 300mm DRAM fabrication facilities in Taiwan.
…
Micron at a Glance
Founded: October 1978, Boise, ID
FY2011 Net Sales: $8.7 billion
NASDAQ Symbol: MU
Employees: ~20,000 worldwide (excludes contractors, temps, and JV employees)
[IM Flash Technologies, LLC] Company Overview
In January 2006, Micron Technology, Inc., one of the world’s leading providers of advanced semiconductor solutions, and Intel Corporation, the world’s largest chip maker, came together to form a new company: IM Flash Technologies, LLC.
IM Flash marries the technology, assets, and experience of two major corporations to manufacture NAND Flash memory—an increasingly important and fast-growing memory technology used in consumer electronics, removable storage, and handheld communication devices.
Manufacturing products exclusively for Micron and Intel, IM Flash combines Micron’s expertise in developing NAND technology and operating highly efficient manufacturing facilities with Intel’s multi-level cell technology and history of innovation in the Flash memory business.
With an uncompromising focus on integrity, execution, and teamwork, and a strong commitment to success, we believe there is no limit to the opportunities ahead. Join us as we help chart the future—apply for a job at our Lehi, Utah facility.
Watch this video about working for IM Flash
Interested in purchasing NAND Flash Products? Please visit Micron or Intel.
IM Flash Technologies – A Behind the Scenes Look: How We Make Our Product [Oct 14, 2011]
Lexar — A Behind the Scenes Look: How We Make Our Products [Jan 3, 2011] till 1:55 it is the same as the above video as that part is covering the manufacturing of chips for Lexar’s products
Chip Shot: Intel-Micron Win Most Innovative Flash Award [IntelPR, Aug 11, 2011]
Intel Corporation and Micron Technology, Inc., received the Most Innovative Flash Memory Technology award Aug. 10 at the 2011 Flash Memory Summit for the companies’ industry-leading 20 nanometer (nm) NAND Flash memory process technology. The breakthrough technology saves board space enabling tablet and smartphone manufacturers to offer such end-product improvements as a bigger battery, larger screen or another chip to handle new features.
Chip Shot: IMFT Wins EE Times ACE Most Popular Product Award [IntelPR, May 6, 2011]
Intel and Micron’s 3-bit-per-cell (3bpc) NAND flash memory has won the EE Times Annual Creativity in Electronics (ACE) Award for Most Popular Memory Product. Designed by the IM Flash Technologies (IMFT) NAND flash joint venture, the 64 gigabit memory device offers improved cost efficiencies for higher storage capacity for USB, SD flash cards and consumer electronics. The ACE Awards celebrate the creators of technology who demonstrate leadership and innovation in the global industry and shape the world we live in.
[IM Flash Singapore, LLP] Company Overview
IM Flash Singapore, LLP was formed in February 2007, by subsidiaries of Micron Technology, Inc. and Intel Corporation. The limited liability partnership primarily manufactures NAND Flash memory – an increasingly important and fast-growing memory technology used in consumer electronics, removable storage and handheld communication devices.
Manufacturing products exclusively for Micron and Intel, IM Flash Singapore, LLP combines Micron’s expertise in developing NAND technology and operating highly efficient manufacturing facilities with Intel’s multi-level cell technology and history of innovation in the Flash memory business.
With an uncompromising focus on integrity, execution, and teamwork, and a strong commitment to success, we believe there is no limit to the opportunities ahead. Join us as we help chart the future—apply for a job at our Singapore facility.
Interested in purchasing NAND Flash Products? Please visit Micron or Intel.
Chip Shot: IMFT Opens Singapore Fab [IntelPR, Apr 20, 2011]
Intel Corporation and Micron Technology, Inc., today expanded their NAND flash memory joint venture operations with the official opening of the IM Flash Singapore fabrication facility. The $US 3 billion state-of-the-art 300 millimeter facility is currently ramping production of the companies’ industry-leading 25 nanometer NAND flash memory and is anticipated to employ more than 1,200 employees.
IM Flash Technologies – Our Manufacturing Process [Nov 11, 2011]
Chip Shot: Intel, Micron Sample 20nm NAND Flash [IntelPR, Apr 13, 2011]
Intel Corporation and Micron Technology Inc. today introduced the most advanced, 20-nanometer (nm) process technology for manufacturing NAND flash memory. Manufactured by IM Flash Technologies (IMFT), the companies’ NAND flash joint venture, the new 20nm 8GB multi-level cell (MLC) NAND flash device provides a high-capacity, small form factor storage option for saving music, video, books and other data on smartphones, tablets and computing solutions such as solid-state drives (SSDs).
Chip Shot: ONFI 3.0 Paves Way for Faster SSDs [IntelPR, Mar 15, 2011]
The Open NAND Flash Interface (ONFI) Working Group, the organization dedicated to simplifying integration of NAND Flash memory into consumer electronic devices, computing platforms and industrial systems, has introduced the new ONFI 3.0 standard. Intel supports the new specification, which will enable a new class of high-performance SSDs by doubling the current NAND interface transfer rates to 400 megabytes per second.
Intel, Micron Extend NAND Flash Technology Leadership, Introduce Industry’s Smallest, Most Advanced 20-Nanometer Process [IntelPR, Apr 14, 2011]
New 20nm, 8-gigabyte Device Delivers Highest Capacity in Smallest Form Factor for Tablets, Smartphones, SSDs and Other Consumer and Compute Devices
NEWS HIGHLIGHTS
- Intel and Micron deliver industry’s smallest, most advanced NAND flash process technology at 20nm.
- IM Flash Technologies leads the industry with 20nm process and quick transitions of the entire fab network.
- Measuring just 118mm2, the 8GB MLC NAND device provides high capacity for smartphones, tablets, SSDs and more.
Intel Corporation and Micron Technology Inc. today introduced a new, finer 20-nanometer (nm) process technology for manufacturing NAND flash memory. The new 20nm process produces an 8-gigabyte (GB) multi-level cell (MLC) NAND flash device, providing a high-capacity, small form factor storage option for saving music, video, books and other data on smartphones, tablets and computing solutions such as solid-state drives (SSDs).
The growth in data storage combined with feature enhancements for tablets and smartphones is creating new demands for NAND flash technology, especially greater capacity in smaller designs. The new 20nm 8GB device measures just 118mm2and enables a 30 to 40 percent reduction in board space (depending on package type) compared to the companies’ existing 25nm 8GB NAND device. A reduction in the flash storage layout provides greater system level efficiency as it enables tablet and smartphone manufacturers to use the extra space for end-product improvements such as a bigger battery, larger screen or adding another chip to handle new features.
Manufactured by IM Flash Technologies(IMFT), Intel and Micron’s NAND flash joint venture, the new 20nm 8GB device is a breakthrough in NAND process and technology design, further extending the companies’ lithography leadership. Shrinking NAND lithography to this technology node is the most cost-effective method for increasing fab output, as it provides approximately 50 percent more gigabyte capacity from these factories when compared to current technology. The new 20nm process maintains similar performance and endurance as the previous generation 25nm NAND technology.
“Close customer collaboration is one of Micron’s core values and through these efforts we are constantly uncovering compelling end-product design opportunities for NAND flash storage,” said Glen Hawk, vice president of Micron’s NAND Solutions Group. “Our innovation and growth opportunities continue with the 20nm NAND process, enabling Micron to deliver cost-effective, value-added solid-state storage solutions for our customers.”
“Our goal is to enable instant, affordable access to the world’s information,” said Tom Rampone, vice president and general manager, Intel Non-Volatile Memory Solutions Group. “Industry-leading NAND gives Intel the ability to provide the highest quality and most cost-effective solutions to our customers, generation after generation. The Intel-Micron joint venture is a model for the manufacturing industry as we continue to lead the industry in process technology and make quick transitions of our entire fab network to smaller and smaller lithographies.”
The 20nm, 8GB device is sampling now and expected to enter mass production in the second half of 2011. At that time, Intel and Micron also expect to unveil samples of a 16GB device, creating up to 128GBs of capacity in a single solid-state storage solution that is smaller than a U.S. postage stamp.
New 64 Gigabit (Gb) NAND flash die from Intel Micron Flash Technologies – Intel and Micron deliver the industry’s smallest, most advanced NAND flash process technology at 20nm. Shown is a 64Gb, or 8 Gigabyte (GB), die measuring just 118mm2. The 64Gb Multi-Level Cell (MLC) NAND device provides high capacity for smartphones, tablets, SSDs and more.
Comparison of two 32Gb 34nm die versus one 64Gb on 25nm and 20nm process from IMFT – This photo shows a comparison of two 32 Gigabit (Gb) Intel Micron Flash Technologies (IMFT) 34nm die versus one 64Gb, or 8 Gigabyte (GB), die on 25nm and new 20nm processes. Shrinking NAND lithography is the most cost-effective method for increasing fab output and reducing die cost. Shrinking from 25nm to 20nm process will provide an approximately 50 percent more gigabyte capacity from IMFT factories when compared to current technology. The new 20nm process maintains similar performance and endurance as the previous generation 25nm NAND technology.
Intel, Micron First to Sample 3-Bit-Per-Cell NAND Flash Memory on Industry-Leading 25-Nanometer Silicon Process Technology [News story by Intel, Apr 17, 2010]
Intel Corporation and Micron Technology Inc. today announced the delivery of 3-bit-per-cell (3bpc) NAND flash memory on 25-nanometer (nm) process technology, producing the industry’s highest capacity, smallest NAND device. The companies have sent initial product samples to select customers. Intel and Micron expect to be in full production by the end of the year.
The new 64-gigabit (Gb) 3bpc on 25nm memory device offers improved cost efficiencies and higher storage capacity for the competitive USB, SD (Secure Digital) flash card and consumer electronics markets. Flash memory is primarily used to store data, photos and other multimedia for use in capturing and transferring data between computing and digital devices such as digital cameras, portable media players, digital camcorders and all types of personal computers. These markets are under constant pressure to provide higher capacities at low prices.
Designed by the IM Flash Technologies (IMFT) NAND flash joint venture, the 64-Gb, or 8 gigabyte (GB), 25nm lithography stores three bits of information per cell, rather than the traditional one bit (single-level cell) or two bits (multi-level cell). The industry also refers to 3bpc as triple-level cell (TLC.)
The device is more than 20 percent smaller than the same capacity of Intel and Micron’s 25nm MLC, which is currently the smallest single 8GB device in production today. Small form-factor flash memory is especially important for consumer end-product flash cards given their intrinsic compact design. The die measures 131mm2and comes in an industry-standard TSOP package.
“With January’s introduction of the industry’s smallest die size at 25nm, quickly followed by the move to 3-bit-per-cell on 25nm, we continue to gain momentum and offer customers a compelling set of leadership products,” said Tom Rampone, Intel vice president and general manager of Intel NAND Solutions Group. “Intel plans to use the design and manufacturing leadership of IMFT to deliver higher-density, cost-competitive products to our customers based on the new 8GB TLC 25nm NAND device.”
“As the role of NAND memory continues to escalate in consumer electronics products, we see the early transition to TLC on 25nm as a competitive edge in our growing portfolio of NAND memory products,” said Brian Shirley, vice president of Micron’s NAND Solutions Group. “We are already working to qualify the 8GB TLC NAND flash device within end-product designs, including higher-capacity products from Lexar Media and Micron.”
Relevant Links
There are other ways to stay up-to-date on Micron and Intel news:
- Micron Innovations Blog: www.micronblogs.com
- Micron on Twitter: http://twitter.com/microntechpr
- Intel NAND Flash: www.intel.com/design/flash/nand
- Intel Blog: blogs.intel.com
- Intel on Twitter: http://twitter.com/intelnews
- Intel Communities: communities.intel.com
The killing power of bloated web communications
Case #1: Will Windows 8 be a complete failure?
1. IDC Predictions 2012: System Infrastructure Software, Dec 15, 2011
2. A recruing twitter [Dec 2, 2011] for that event by an IDC person:
#IDC SIS 2012 Prediction 10: Windows 8 Will Launch with Split Success
3. Mary Jo Foley is bloating this as:
“Windows 8 will be ‘largely irrelevant’ to traditional PC users: IDC” [Dec 5, 2011]
4. In Hungary it is evolving into a gloomy question mark: “Totális bukás lesz a Windows 8?” [Dec 6, 2011] i.e. Will Windows 8 be a complete failure?
All in just 4 days (from 2. to 4.)!
Case #2: Silverlight is dead
The damaging communication situation has been described within A too early assesment of the emerging ‘Windows 8’ dev & UX functionality[June 24, 2011]
The root of the bloated wave of web communications was a simple twitter message:
Right now there’s a faction war inside Microsoft over HTML5 vs Silverlight. oh and WPF is dead.. i mean..it kind of was..but now.. funeral.
@MossyBlog Scott Barnes 9 Sep [20]10 via web
This how the bloating communication the next 4 days has been described by the author of that twitter message himself:
I am a little shocked at how fast my tweets spread across the interweb this week regarding my thoughts on HTML5, Silverlight and WPF. I’m not shocked by how fast people picked it up, or the fact that a well-respected journalist like Tim Anderson was able to take these tweetsand built out quite a comprehensive story around it that actually fitted to the context of my tweets – I love Tim’s work, as he is one of the few journalist online that actually has integrity.
What shocked me is how arrogant Microsoft staff was to the reaction or the sense of false belief that this was all some secret that everyone outside of Microsoft wasn’t privy to? Again, take a few tweets piece them together and a journalist was able to weave these threadsinto a pretty informed article or two around it all. I know Mary Jo from ZDNet has similar notes and so on.
From: The rise and fall of Microsoft’s UX platform – Part 1 [Scott Barnes, Sept 13, 2010]
The real factual evidence behind all this was however quite thin. As described again by the originator in a self confessing blog post a year later:
… I was asked by a friend of mine in Seattle if I was open to some remote work. I said sure, and began working on a Silverlight based project for the Windows team. It was some stupid 3D rotating cube problem they were having and so I said fine, if they pay I’ll do it – I’m that much of a Silverlight whore.
…
I was in a meeting with Arturo when I get an email. The email is from a person I won’t name, but asked if I was keen to catch-up today while I was on campus?
I said fine, and meet with this person.
We started to talk about Silverlight and he was trying to gauge what I already knew so far, I didn’t have a lot of details at this stage as I really didn’t care about what Silverlight 5 was going to have as in reality any new features they were going to add had to be ground breaking and more focused on the workflow before I’d give a shit anyway?
He then told me about Windows 8 plans. I mean he put it down on the table, and just unloaded. He told me about how HTML5 was the major focus and that Silverlight was being switched off. I sat there thinking this guy is full of shit but I’ll listen anyway as what if he’s right?
We talked for a good two hours before I just left the room feeling deflated. Steve Sinofsky’s team were about to do some heavy deletion and this is not cool!
I had to verify this information though but I had to do it in a way that wasn’t obvious. I meet up with some others that I knew on campus and I’d start the convos with “So, HTML5 huh” mixed with a big grin.
You have to understand inside Microsoft a secret is only as good as those who are confident your in the dark about them. Once you persuade them “ I know as well” the flood gates open and open fast. Meanwhile I didn’t have the information and I was bluffing!
Sure enough the more people I talked to the more they confirmed the original meetings theories, Silverlight is going to die and WPF is dead right now.
I finished out my contract with ZAAZ (Actually I did as little work as possible – fuck you ZAAZ, signed me). And was sitting in a LAX Qantas lounge (after having a brutal flight from Seattle to LAX).
In the lounge I’m thinking about HTML5 and Windows 8. It doesn’t make sense!! This is stupid? Wtf would they do that to Silverlight? It was always an odd product but why kill it?
I tweeted about it all, frustrated in part but also keen to break the story so I can learn more from others reactions.
Journalists picked up on it and by the time I landed in Brisbane the next day (yes it takes forever to fly home) I had text messages, inbox was filled with “WTF BARNES!!” . I hadn’t honestly realized people paid attention to my tweets, but sure enough I had attention now and I am slowly but surely breaking the IE9 release secrets along with Windows 8!
I even got an email from Brian, that said:
- I don’t know what you are trying to accomplish – but it’s not helping us but in fact is making life for me pretty miserable. I just thought you should know that.
…
From the Why Silverlight was destined to fail and my time as one of its custodians. [Sept 21, 2011] post of Scott Barnes, which has since been deleted by him and only available on the FeedShow.
Case #3: Disappointing sales of Lumia phones from Nokia
While FUD has been a very powerful means of competition weakening efforts for decades it is nothing compared to the force of deliberate web rumors.
Here is a recent Nokia case: Nokia: Will Anyone Buy The Windows-Based Lumia Phones? (Updated) [Forbes [and a huge number of other media players], Nov 21, 2011]
Pacific Crest analyst James Faucette wrote in a research note that shipments of Nokia’s Windows Phone 7 units in the December quarter could prove disappointing. “We believe that shipmentsof Nokia’s new Windows Phone 7 products have been lower than we had previously anticipated,” he writes. “We had expected that the company could ship as many as 2 million units into the six targeted markets for the holidays; however, we now believe that those shipments are likely to be less than 1 million for the quarter.” He adds that sell-through checks find “disappointing sales” for the Lumia so far, and that December quarter sales could be under 500,000 units.
The effect was a share price drop last week from US$6.33 to US$5.29, i.e. by 16.5%:
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source: Google finance for NOK
For the last 6 months the current price is almost the same as the worst one in the summer:
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source: Google finance for NOK
And in such cases even an analyst report of a somewhat opposite view cannot change the fast spreading negative perception and further downward slide of the stock:
Deutsche Bank Securities Reiterates its HOLD Rating on Nokia [Nov 24, 2011]
New York, November 24 (FinanceEnquiry.com) – Analyst Kai Korschelt of Deutsche Bank Securities reiterates his HOLD rating on the shares of Nokia (NYSE: NOK). The 12-month target price is set to $4.5.
Analyst Kai Korschelt, in a research note published yesterday mentions that Nokia had decent sell through in the US, with 30% share of smartphone sales from independent retailers, but significantly lower at carrier-owned stores. In Germany and France, the sell through was hurt by lack of carrier/promotional support and concerns about the still subscale Windows ecosystem as compared to Apple and Android, the analyst says. The analyst expects limited to 2m Lumia channel sell-in for Q4. The HOLD rating is reiterated due to the uncertainty on the long-term market share opportunity of Nokia/Windows smartphone, the analyst adds.
Meanwhile in countries not reported above the Nokia situation is much better:
Nokia Lumia 800 sales going way better than previously reported [Nov 24, 2011]
The other day we told you aboutthe Pacific Crest analyst James Faucette prediction that Nokia WP devices will have a dismal quarter and will hardly sell the targeted quarter million units. Now we’ve got some sites closer to Nokia saying that the report was basically full of it and the demand for the Lumia 800 is quite high.
And here come some facts to back up those claims. The Nokia Lumia 800 is the second most-popular smartphone in the Vodafone UKwebsite, just behind the black iPhone 4S. What’s more the cyan version of the WP smartphone comes in third and that one is still on pre-order.
The online store of the Netherlands carrier KPN tells a similar story, with the Nokia Lumia 800 the second best-selling smartphone there. Someother Dutch stores also list the Lumia 800 as sold out, though we are not sure if that’s due to high interest or low supply.
We also got word that many Orange stores in UKare out of Nokia Lumia 800 units to sell.
We’ll only know for sure when the Q4 numbers came in, but for now it seems there’s more truth to the Nokia reports that they are having the best first week of sales so far, than to that Pacific Crest analysis.
China is Top Smartphone Buyer [The Wall Street Journal, Nov 24, 2011]
Deliveries of smart phones to operators and retailers in China grew 58% in the third quarter from the previous quarter to 24 million units. That surpassed 23 million units delivered to the U.S. market, down 7% from the previous quarter …
Nokia Corp. had the largest share of China’s smartphone market in the third quarter, with 29%. … Samsung Electronics Co. Ltd. is chasing hard with 18% of the Chinese market …
Strategy Analytics estimates that 57% of the world’s handsets were manufactured in China in 2010. … two of Nokia’s eight production facilities are based in China and the company said China is also one of its bigger suppliers of mobile handset components.
Meanwhile for Lumia 710 manufactured by Compal the outlook is not bad at all:
Compal Communications handset shipments increasing, says paper [Nov 22, 2011]
Buoyed by orders from Nokia, Compal Communications is expected to ship over 600,000 handsets in November compared to 200,000 units shipped in October, according to a Chinese-language Commercial Timesreport.
Compal shipped only 470,000 handsets in the third quarter of 2011 and a total of 2.1 million units in the January-September period, according to earlier reports.
With Nokia planning to expand the sale of its Lumia Mango smartphones to more than 30 countries in 2012, orders received by Compal for the first quarter of 2012 will more than double than the volume it landed in the fourth quarter of 2011, said the paper.
Nokia will begin to market its Lumia 800 and 710 Mango phones in the Taiwan market on November 22, the paper noted.
Samsung Exynos 5250
Samsung Exynos Processor [Nov 30, 2011]
Update: Samsung First With Cortex-A15 [The Linley Group, Dec 19, 2011]
Samsung Electronics recently began sampling the Exynos 5250, a dual-core application processor based on ARM’s Cortex-A15. Using Samsung’s 32nm high-k metal-gate (HKMG) process, the CPU is designed to operate at 2.0GHz. The company has thus won the race to sample the first Cortex-A15 products that system developers can evaluate for tablets and other high-end mobile systems scheduled for production in 2H12. Texas Instruments isn’t far behind, reaffirming that its 2.0GHz OMAP5 will sample this month. ST-Ericsson’s A15-based NovaThor LP9600 targets 2.5GHz, but the company is aiming to sample in early 2012.
The Exynos 5250 incorporates several system-level enhancements to support tablet designs. Compared with the Exynos 4212, memory bandwidth doubles to 12.8GB/s, neatly tracking the increase in CPU performance and allowing the Exynos 5250 to support WQXGA (2,560´1,600) displays. The new chip integrates an Embedded DisplayPort (eDP) interface with support for panel self-refresh (PSR) technology, allowing the video subsystem to reduce power for static frames. The chip also provides HDMI 1.4 output and integrates a video engine to enable recording and playback at 1080p full-HD resolution. The Exynos 5250 includes other tablet interfaces, such as SATA and USB 3.0.
Samsung specifies a “more than four-fold” improvement in 3D-graphics performance for the Exynos 5250 compared with the Exynos 4212. The 4212 is supposed to deliver 50% better performance than the currently shipping Exynos 4210, which already delivers better GLBenchmark performance than any mobile processor other than Apple’s A5 chip. To produce a 4x performance boost, the Exynos 5250 must use a new high-end graphics core. Although ARM’s Mali-T604 could meet this performance goal, we believe the Exynos 5250 incorporates the PowerVR SGX MP from Imagination Technologies, which Samsung recently announced it has licensed.
Samsung’s external chip business faces marketing challenges as the company works to establish a unique value proposition that can overcome the perceptions of channel conflict. To offset these challenges, Samsung must deliver a sizable technical advantage over competitors, but the Exynos 5250 specifications do not appear to do so. Even if it does not attract third-party designs, however, the new chip will help Samsung extend the high end of its own smartphone and tablet lineup.
Samsung Announces Industry First ARM Cortex-A15 Processor Samples for Tablet Computers [press release, Nov 30, 2011]
Samsung Electronics Co., Ltd., a world leader in advanced semiconductor solutions, announced today the industry’s first dual-core processor samples based on the ARM™ Cortex-A15 core. Designed specifically for high-end tablets, Samsung’s newest 2GHz dual-core Exynos 5250 utilizes 32nm high-k metal gate low-power process technology and will offer system-level designers an exciting new solution intended to meet the graphic-intensive, power-efficient requirements of these next-generation mobile products.
“The ARM Cortex-A15 brings unparalleled performance to our Exynos processor family and the exploding mobile marketplace,” said Dojun Rhee, vice president of System LSI marketing, Device Solutions, Samsung Electronics. “Designers need an application processor platform that delivers full high definition multimedia capabilities, fast processing speed and high performance graphics to meet end users’ expectation for a connected life on the go. The advanced low-power, high-performance processor technology of the new Exynos 5250 continues to deliver an unprecedented level of performance for users to enjoy a completely new mobile experience.”
Samsung’s new dual-core ARM Cortex-A15 based application processor, the Exynos 5250, is capable of processing 14 billion instructions per second (DMIPS, Dhrystone million instructions per second) at 2.0GHz, nearly doubling the performance over a current state of the art Cortex-A9-based dual core processor running at 1.5GHz capable of 7,500 DMIPS.
In particular, the Exynos 5250 design was architected to drive up to an industry leading 2560 x 1600 (WQXGA) display which reflects the significance of advanced display technology transitioning toward ever higher and sharper resolutions. These leading-edge features enable users to enjoy crisper video images on their mobile devices and deliver readability equivalent to real paper for an ultimate electronic reading experience.
To maximize power efficiencies at the system level, the Exynos 5250 has an embedded DisplayPort (eDP) interface that is compliant with panel self-refresh technology (PSR) applied to the timing controller (T-CON). The embedded PSR technology enables static images to be refreshed directly from the frame buffer memory incorporated in the T-CON, resolving the need for regular display refresh instructions to be made by the application processor in cases such as reading static web pages or e-books.
The 3D graphics processing capabilities, enhanced by more than four-fold over the 1.5GHz Cortex-A9 dual-core processor, and a stereoscopic 3D feature raise the bar of user experience on high-specification 3D gaming, user-interfacing and stereoscopic 3D video playback.
Moreover, the Exynos 5250 features a doubled memory bandwidth of 12.8 Gigabytes per second (GB/s) compared to current dual-core processors that support a maximum of 6.4GB/s to enable fast data processing features, superb 3D graphics and high-resolution display. This memory bandwidth is a key requirement for a processor to support WQXGA resolution displays.
Samsung’s Exynos 5250 offers a host of peripheral functions including an embedded image signal processor enabling 8 Megapixel resolution images at 30 frames per second, a full HD 60 frame per second video hardware codec engine for high resolution 1080p video recording and playback, a HDMI 1.4 interface for sharp and crisp multimedia content transmission, along with a diverse scope of embedded booting device interfaces such as SATA, UART, USB and external ports such as USB3.0, eMMC4.5 and eSD3.0.
The Exynos 5250 is currently sampling to customers and is scheduled for mass-production in the second quarter of 2012.
See also:
– Samsung’s Exynos site
– Realizing the ARM Cortex-A15: What does the road to 2.5GHz look like? [Nov 9, 2011]
– ST-Ericsson NovaThor SoCs for future Windows Phones from Nokia [Nov 3-24, 2011] (availability: 2H 2012 but at 2.5 GHz)
– Not Just a Faster Horse: TI’s OMAP™ 5 Platform Transforms the Concept of ‘Mobile’ [press release, Feb 7, 2011]: “… 28 nanometer … TI’s OMAP 5 platform is expected to sample in the second half of 2011, with devices on the market in the second half of 2012.” (“OMAP 5, which, according to Talla [TI’s general manager of mobile computing], will feature the industry’s first Cortex A15 mobile processor. This model will come to market at the end of 2012.” From: Texas Instruments: ‘Tablets could become the centre of computing convergence’ [Nov 23, 2011])
– OMAP™ 5 mobile applications platform [product bulletin, July 13, 2011]
– ARM 15 White Paper [Brian Carlson, OMAP 5 Product Line Manager, May 24, 2011]
OPhone 2.5 and beyond from Borqs for China Mobile
Recommended preliminary reading: OPhone OS (OMS) 2.0 based on Android 2.1 [July 5 – Dec 13, 2010]
China Mobile trailer video [Jan 8, 2011]
Borqs: The Early Bird Catches More Worms [Borqs article, Nov 23, 2011]
The lower versions of Android were found to be instable, and so was TD-SCDMA system. All these brought unexpected troubles to Borqs.
At the Mobile World Congress (MWC) held in Barcelona on Feb. 14th this year, Intel Capital, Intel’s global investment organization, announced that it would invest USD 26 million in six mobile startups to help drive innovation and development of mobile hardware, software and application ecosystems. Borqs, as a software solution provider from China, was one of them. Arvind Sodhani, Executive Vice President of Intel, commented on the investment as an important commitment to the key growth fields in mobile ecosystems.
Although officially introduced as a China-headquartered Android software integrator for mobile devices at MWC, Borqs has already been known as the strategic developer of China Mobile for OPhone OS. It has succeccfully ugraded OPhone from version 1.0 to 2.5 through constantly opitimizing TD chips and network, increasing its OEM partnerships from 8 to 20. Currently, Borqs’ Android solutions have been widely used in more than 30 W-CDMA and TD-SCDMA based Android mobile devices with a total shipment of 2 million plus.
“I saw the great potential of Android, and then I thought it’s time for me to start Borqs.” Pat Chan, CEO and President of Borqs, said during an interview by CBN Weekly. According to him, Borqs was one of the only four or five companies that had access to non-complete open-source codes before the launch of Android by Google. This enabled Borqs to initiate system development one year earilier than its competitors.
The technical strength of its team also gave the company more opportunities. Pat Chan was the former Vice President and CTO of UT Starcom Incorporated, taking charge of operations of communication infrastructures (wireless, broadband and IPTV, etc.). Bob Li, Senior Vice President of Borqs as well as the partner of venture fund, Yellowstone Capital, once held a position of senior developer at Philips Semiconductor. Rao Hong, another Vice President of Borqs, known as one of the excellent local employees trained by Motorola, was the founder of Linux-based Motorola EZX phone platform, which afterwards evolved into a famous operating system of Motorola – Linux-Java(LJ) .
At that time, China Mobile was investing heavily into mobile value-added services and developed a series of new services such as Mobile Newspaper, Fetion, Mobile Stock, Mobile E-mail Box, Mobile SNS, etc. In the Mobile Internet era, however, the trump to dominate the terminal market is to launch an independently developed operating system and pre-build customized value-added services into terminals; at least that was how China Mobile defined its marketing strategies at that moment.
As once expected by China Mobile, interface and services of Android may be replaced with China Mobile owned services – OMS and OPhone may be built onto OMS in cooperation with OEMs. So that China Mobile would launch services and advertising on its own handsets. To this end, Borqs, which has been always dedicated to Android, became the partner of China Mobile for the development of mobile operating system.
Voices of doubt about OMS system development were often heard at the beginning. “It was quite difficult. There were so many problems about campatibility and configuration. Nobody believed that we could make it“, Phat Chan said. Since mid-2007, the team had been researching and developing the operating system, and then finally succeded after two years.
However, OPhone failed to become a hit on the maket at the very start. Lenovo’s first OPhone-based product, also the first OMS handset, was initally launched at the price of RMB 5,999 yuan, expected as a powerful weapon to beat iPhone. However, its price declined to RMB 1,500 yuan as of the end of 2010.
In fact, Borqs made a number of modifications to the bottom layers of Android catering to customer demand in the process of developing OMS platform. These efforts have successfully made OPhone quite different from Android, such as appearance and kernals. But, nearly all the Androids before version 1.5 was instable, resulting in its frequent upgrates by Google. In addition, compatibility issues still exist between Android 1.0 and 1.5. All these had posed big challenges to Borqs.
What’s more, immature TD technology impacted on customer experience to some extent. At the beginning of TD’s commercialization, terminals were in severe shortage. Most OEMs only launched one or two types of handsets with lower performance in the apsects of apperance, application, interface compared with the mature 2G phones. Simultaneous work of about 7 chips were required for a TD terminal. This, plus deficiency in power consumption and adaption as well as high terminal price, led to low shipment and OEMs’ failure of making profits.
“Any tiny trouble may influence the use of handsets. Before launching Ophone 2.0, we have solved 159 TD chip related problems, and modified over 1,000 items of OPhone OS 2.5,” Pat Chan pointed out. According to him, MTBF test requiring a 200h or above of predicted elapsed time between inherent failures during operation was made to improve the stability in the course of development. This indicated that the design level of OPhone based terminals must be close to or even aligned with that of TCDMA terminals.
“The criteria of 200h was just enlightened from our partner. The MTBF value was once required to hit 800 hours when we dealt with a US company,“ Pat Chan stated. From the first-round to the fourth-round debugging, the stability of OPhone has increased from 24 hours to 255 hours. “We used to define Failure to Pass as system crash, but now even a failure to execute a single command will count”, he added.
According to him, among OPhone 2.5 based handsets launched this year, Motorola MT 620 boasts a MTBF value of over 200 hours, far surpassing other common terminals with a value of 60-70 hours. “stability is the essential premise for good consumer experience,” he said.
At the time being, chip development saw some progress too.
Marvell’s single chip solution provides the first access for TD smart terminals to stand on the same starting line with WCDMA terminals.Marvell TD-SCDMA single chips solution, PXA320, is sponsored by the Research Institution of China Mobile. It not only help realize great improvements of chip performance, but also enables easy resolution to the soft spot in apperance design and power consumption.
In overseas markets, cooperation with Qualcomm and Infineon Technologies helps Borqs accumulate lots of experience in W-CDMA chips. Also, the company has established partnerships with some handset manufacturers in Japan and India, as well as Singtel from Singapore. One of them has used Borqs’ chip solutions on its gobal Andriod terminals.
“From 2007 to 2010, OPhone accounted for 60% of our business, but now this figure has dropped to 30%,” Pat Chan said. As he stated, what make him proud most is to carve out Borqs, not that fast, but eventually recognized. He plans to further invest into technology. “Our next focus will be still on operating system, and we will also make continuous investment in cloud computing,” he further stated. For now, it is said that the research and development expenses account for 80% of the total payout at Borqs.
About Borqs
Average growth rate for three years:1054%
Founder: Pat Chan
Headquarters: Hong Kong
Core technology : End-to-end integrated software solutions for mobile Internet
Leading-edge technology: Seamless connection of mobile operators, terminals, chips and mobile Internet.
Technology revenue :R&D expenses account for 80% of the total
Financing amount: USD 35 million
Business model: Borqs is committed to providing end-to-end software solutions for mobile Internet industy, thereby helping partners map out their own solutions.
Borqs: Dedicated to End-to-end Integrated Software Solutions [China Computerworld via Borqs, Nov 4, 2011]
Ms. Wang Tun, Vice President, Business Development at Borqs International Holding Corp (Borqs) said: “We have received much attention for OMS (Open Mobile System) represented by OPhone that we developed for China Mobile. However, OMS is just part of our core business.” As far as what she said goes, China’s independently developed OMS has aroused widespread concern in recent years, bringing its developer, Borqs, under the spotlight. However, Borqs is not well known to the public yet. The technical competitiveness of this emerging tech company established in 2007 and its other operations except for OMS are still behind the curtain. Now a recent field interview may help you know more about this somewhat still mysterious company.
Dedicated to end-to-end integrated software solutions
Borqs operates in an independent six-storey white building in Wangjing Plaza, Beijing. According to an employee with Borqs, considering its robust growth in recent years, the company rented this office building in whole, but it is just one of its office locations in Beijing. During the interview in a meeting room, it was easy to be impressed by a variety of patent certificates on the wall and, somewhat surprisingly, the straightforward talk by Ms. Wang Tun, Vice President, Business Development at Borqs.
“Our business is composed of three lineups since the establishment. Borqs is not just about OS,” Ms. Wang said. Incorporated in 2007, the company is a high-tech enterprise dedicated to providing end-to-end integrated software solutions for the whole industrial chain of mobile communications. “Cloud, management and terminal”, referring to, respectively, Mobile Cloud Computing Platform, Mobile Information Management System Platform (Mobee, Mobile Widget) and OMS, were positioned as three main lineups underpinning Borqs for making its corporate objective real.
Borqs’ OMS is mainly represented by Android-based OPhone running on the Linux kernel. It is an independently developed operating system essentially different from those operating systems modified from Android in China’s market. Ms. Wang Tun said: “OMS is an open mobile intelligent software platform. It includes a Linux Kernel, middleware, Java virtual machine, application software and other applications such as FOTA [Firmware Over-the-Air], RIL [Radio Interface Layer] and WebKit. It also features high compatibility same as that of Android and Bada.”
OMS is the trailblazer of China-owned mobile operating system, but facing a fierce competition against several powerful rivals in local Chinese market, such as Cloud OS launched by Alibaba. It has been affirmed that Baidu will roll out its mobile operating system supportable to China Telecom’s CDMA 2000 standard at the end of this year. Nevertheless, Ms. Wang Tun said for sure that there was no need to worry about that.
She explained her confidence quite directly: OMS is a continued evolution of advanced technology, also an integrated solution. According to her, many new features, such as Html5 and cloud application, are hyped up by the industry, but they are immature with many defects, including slow traffic caused by real-time networking and compromised user experience by unstable network. Reversely, Borqs, rather than talking big, is always committed to improving the performances of OMS for constantly enhanced user experience. Its next-generation OMS will focus on voice intelligence, multi-screen play, LTE, IPv6, security and more powerful chips. To that end, the company has established a wide range of partnership programs with some global players, such as NEC and Singtel.
Focusing on Mobile Internet Market
The success of mobile Internet on the consumer market is just a starting point of its future rise. Together with the increasing popularity of mobile Internet and smart terminals, more applications for mobile business purpose will be created and provided for a wide spectrum of industries. Simple, efficient and safe corporate-level solutions will be bringing more benefits. With this in mind, Borqs has been striving to deliver end-to-end integrated software solutions just for business customers, with some remarkable achievements already made.
According to Ms. Wang Tun, Borqs has had some success cases in the fields of information system construction and e-government, the major part of which is mobile Internet-enabled industry application systems built upon mobile clients and mobile cloud computing on the back end. Its information management system is customized based on [its] Mobee management platform, integrating an audio/video information system for content distribution.
Also, Mr. Wang Tun disclosed that [its] Big Cloud, developed by Borqs with advanced open source technology, is designed to provide a complete, innovative solution for massive data processing and user management catering to mobile Internet. Big Cloud is a system platform innovated and developed with IRP [?Internet Resource Planning?] on mobile Internet, IT support system solution and the low-cost PC-Grid computing technology. It is a platform with high performance of reliability, availability and scalability. She even revealed that the company has been dedicated to the research of Big Cloud-related technologies since its establishment.
At present, Mobee is far from public knowledge. It is reported that Mobee is a mobile Internet application platform based on mobile information management technology, covering application management, news, e-books and audios & videos. Borqs has made a special strategy for Mobee: As the core of information management systems, it is made available for customers on a customized basis; meanwhile, generous efforts are made in brand incubation to promote its offerings such as Mobee Apps, Mobee News, Mobee Readings, Mobee Weather, Mobee Stock, etc.
Mentioning the future industry applications, Ms. Wang Tun said that Borqs, with strong technical power, is willing to create a win-win industry chain by partnering with system integrators and developers from various industries.
Now, many new features of mobile operating systems, such as Html5 and cloud application, are just hypes, rather immature with many defects, including slow traffic caused by real-time networking and compromised user experience by unstable network.
Asus T20 introduced smart phones, using OPhone 2.5 platform [Oct 25, 2011]
Asus in Beijing released T20 smart phones. According to information, released the T20 smart phones, mobile launch, working with the second paragraph TD mobile phones.
T20 in mobile leading harsh OPhone2.5 mobile terminal product special test, with minimal number, the total score of the excellent result ranked first in the first through the test, and become the first OPhone2.5 China mobile platform 3 G smartphones.
Computer China headquarters handheld division TangShiLin general manager, said on the 3 G information age, asus has issued the Windows platform of mobile phones, the M A of the Android platform of mobile phones, and began in 2009 and China mobile cooperation development TD mobile phone, support our country with independent intellectual property rights td-scdma technology standards, released Ophone system of mobile phone T, to the mobile phone released today T20, asus always insist the complete set up from the personal computing end to the clouds of the bridge operation mission, smart phones can let users instant, namely, to get more human nature on the content and all kinds of clouds service, is to the clouds of calculation an important terminal.
China Mobile Research Institute: Ophone basic catch up iPhone [Beijing Morning Post, via Google Translate, June 10, 2011]
Morning News (Reporter Jiao Likun) held yesterday TD intelligent terminal technology development seminar, China Mobile Research Institute Bill Huang said that China Mobile Ophone has basically caught up with the iPhone’s level, in addition to a technology – Multi-Touch screen.
Bill Huang pointed out that after five years of development, the Ophone has the best multi-tasking, open, API, etc. to catch up with iPhone, but still in the multi-touch in Apple’s lead.
iPhone touch screen mobile phone caused a global boom. China Mobile Ophone is the leading smartphone platform. Borqs Tun Wang, vice president of Commerce, said that so far, OPhone phone has been developed 29. To the end of last year, Ophone in TD smart device market share up to 38%.
Wang Tun said that this year will introduce OPhone 2.6 platform to support high-definition video transmission and interactive television, Ophone will use the Tablet PC Edition operating system.
Borqs to Launch OPhone 3.0 in Q1 2012 [Marbridge Daily, Netease Tech, June 8, 2011]
Wang Tun, VP of Beijing-based mobile software solutions provider Borqs, recently revealed that version 3.0 of China Mobile’s (NYSE: CHL; 0941.HK) OPhone mobile OS will be released in Q1 2012, featuring improved security, IPv6 support, and new cloud-based services.
The OPhone or Open Mobile System (OMS) is an Android-based platform that supports a number of China Mobile data services, such as mobile IM client Fetion, the Mobile Market app store, and 139 mobile e-mail. Wang said Borqs is cooperating with over 20 handset manufacturers to produce OPhone smartphones, with R&D completed on 29 handsets, more than 20 of which have already been released. As of the end of last year, OPhone accounted for 38% of the TD-SCDMA smartphone market. A number of handset manufacturers, including Motorola, Sony Ericsson, Huawei, ZTE (0763.HK; 000063.SZ), and Sharp, will continue to release products this year featuring the recently released OPhone 2.5 mobile OS, at prices significantly lower than those in the past two years.
Borqs OPhone years of “stealth” to cloud the future [Communications World Network via Google translation, Aug 15, 2011]
Communications World Network ( CWW ) 8 (Reuters) broadcast communications, an industry that is familiar and unfamiliar company, familiar because of their many years of time to focus on OPhone OS operating system platform development, and OPhone products have also been seen as a TD terminal symbol of product development; and it is because they are unfamiliar with China Mobile in the market between the origin of long-term low-key publicity.
Along the way, OPhone ups and downs
August 31, 2009 China Mobile jointly released the first batch of more than OPhone mobile terminal manufacturers, and OPhone OS 1.0 version of the operating system is also to meet with the user. Borqs Tun Wang, vice president of business media conference admitted in, OPhone end product from scratch, is a gradually mature, and gradually perfect the process. OPhone launch five platform version of the two years, more than 30 terminals, OPhone more mature; simultaneously fit all of the TD Modem and mainstream chip, driven by the industrial partners, industry, environment, maturity and development.
Initially released in 2009 to Lenovo O1 OPhone most typical mobile phone, from the terminal point of view, TD industry in terms of the chip industry is a new challenge, because chip solution immature, then a TD mobile phone chip requires about seven simultaneously, the power consumption and adapter for mobile phones and other issues, it faces enormous challenges. TD mobile phone form factor is also a single, larger one important reason. And, TD network instability also affects the user experience.
Insiders pointed out, it is undeniable that when criticized by the parties OPhone terminal operating system is not all over, in the TD network, terminal hardware support are varying degrees of problems, integrated all the factors causing the user for the OPhone misunderstandings, but also caused difficulties in the latter part of OPhone terminal advance.
OPhone early stages of development, the terminal price is a major cause of limited advance, while the single-section shipments are not ideal terminal into a terminal manufacturers are not profitable, the hardware chip count not a big bang, end the vicious cycle of high prices.
Wang Tun, concedes, Marvell single-chip solution can be said that the launch of TD industry chain of development, making TD the first opportunity to intelligent terminals and WCDMA terminals stood quite the starting line.
It is understood, Marvell’s TD-SCDMA PXA920 single-chip solution is strongly supported by the Research Institute of China Mobile TD-chip R & D projects, and the introduction of single-chip solution not only in chip performance has been greatly improved, while the terminal design and energy problems are solved.
Currently, OPhone OS version 2.5 has been reached, after the first two years of pain, the current OPhone either hardware support or software systems, are the best period of development ushered in history. Gradually introduced in the first half of this year, a variety of OPhone phone prices were 2,000 yuan, while Huawei T8300 has achieved a thousand OPhone goal, which broadcast communications, said Ray Wang, senior director of product management, the current OPhone the price of smart phones has basically become more reasonable, cost-effective but also more acceptable to users, will usher in the next outbreak.
Stability is the key OPhone
In April, Borqs released its latest 2.5 version of the OMS, based on kernel development Android 2.2 made, it is reported, OPhone OS 2.5 version compared to the previous version has more than 1000 improved, more focus on user experience. Wang Lei said, OMS2.5 whether or Widget UI design experience more in line with the Chinese people for the smart phone experience, while the Internet anytime, anywhere “with e-line” client, 2G / 3G network access to the “VPN enterprise network,” The new “mobile reading” experience, support Wi-Fi to download the “game room”, etc. are OPhone2.5 improvement highlights.
OPhone OS operating system from the emergence of the software compatibility has been criticized by the industry’s biggest problem, now the new 2.5 version of this problem has been completely resolved. Borqs Commercial Director Zou Junfeng said, “first-line OPhone phone manufacturers need Google 100% compatibility testing, while doing OPhone the outset, we and Google are the anti-secession agreement, and now in the Android market, all the software in OPhone 2.5 can be run on the phone. ”
Wang Lei said that in the year listed OPhone 2.5 phone, Motorola MT620 mobile phone has been tested time and stable operation of its independence in 200 hours or more, and now the vast majority of end-user experience of failure-free run-time is generally 60-70 hours, and stability to the user experience is an important prerequisite for good.
According to reports, Motorola MT620 terminal shipments more than 30 million, and this year with Huawei T8300 phone shipments will exceed 50 million, which will refresh OPhone new record mobile phone shipments.
OPhone from the terminal to the cloud
While the current “mobile cloud” concept continually referred to by the terminal manufacturers, mobile phone from the terminal has become an inevitable trend toward the clouds, which Wang Tun introduced to, OPhone OS 3.0 is developing next-generation version, but in this version, the “cloud “OPhone will be implanted into the phone, while the cloud service system will be realized in the end.
Wang Tun said, including cloud services such as Apple’s iCloud launch, users also enjoy the convenience of personal privacy is under threat, due to personal information are all on the cloud, personal security, and national security is bound to be under threat.
Currently Borqs ongoing services in the cloud-end R & D program, but also China Mobile “big cloud” 1.0 plan providers, I believe that with the clouds and end-system continues to mature, I believe that will provide stable and secure cloud the overall service .
http://pdadb.net/index.php?m=pdamaster&posted=1&os=a250o
Motorola MOTO MT620
Release Date: June, 2011
OS: Borqs OPhone OS 2.5 Chinese
CPU: 32bit Marvell PXA920, 806MHz
Memory: 512MiB RAM, 512MiB ROM
Display: 3.1″ 320×480 pixel color transflective TFT
Cellular Phone: GSM900, GSM1800, GSM1900,..Physical Attributes:60 x 122 x 12.4 mm, 123 g
Sony Ericsson WT18 / WT18i
Release Date: June, 2011
OS: Borqs OPhone OS 2.5
CPU: 32bit Marvell PXA920, 806MHz
Memory: 512MiB ROM
Display: 3.2″ 320×480 pixel color transflective TFT
Cellular Phone: GSM850, GSM900, GSM1800,..
Physical Attributes: 56.5 x 106 x 14.3 mm, 110 g
Sony Ericsson WT18i also started to launch similar mobile phones [Nov 24, 2011]
There was an increase in demand for mobile music after the launch of the Walkman series phones from Sony Ericsson. To take on phones Sony Ericsson music, other companies also started to launch similar mobile phones. Whatever the level of competition from SE Walkman phones definitely belong to a class way beyond the reach of its rivals. This time he came with the new Sony Ericsson WT18iphone Android to charm the masses.
After the announcement of the new W8, WT18iis the final Walkman phone from Sony Ericsson that was introduced in China. This is a phone that works with TD-SCDMA/GSMA Chinese version of the operating system Android 2.2 (Froyo) called OPhone 2.5 which is fully compatible with all Android applications. It is available on China Mobile and uses Marvell PXA920 806MHz CPU processor power. The WT18i has a 3.2-inch HVGA capacitive touchscreen with a resolution of 320 × 480 pixels.
Other features include the WT18i 3Mega pixel camera, 150GB of internal memory, Bluetooth 2.1 + EDR, GPS, Wi-Fi b / g / n, an FM tuner, Sony Walkman basic audio, and a micro card slot SDHC. It is also able to shoot videos 480/24p. Coming soon in China, the Sony Ericsson WT18i uses a battery 1200mAh, 56.5 × 106 × 14.3mm and weighs in a position only 110 grams.
WT18i indicated is similar to a Walkman phone Sony Ericsson W8, Sony Ericsson WT18i specifications indicate that this phone is designed for low-end marketsand cheap, young people who consider price. Sony Ericsson uses Marvell PXA 920 processor WT18i, 806 MHz clock speed and a screen 3.2 “HVGA. Device is equipped with a 150 MB the internal memory and microSD card slot (up to 32GB)
Sony Ericsson WT18i Specification and features :
- Display: 3.2 inch HVGA capacitive touchscreen display with 320 × 480 pixels, 16M colors
- Single-Touch and ease of handwriting recognition
- 3GP and MP4 video
- Camera: 3 MP camera with video recorder 480p
- Virtual QWERTY Keyboard
- Expandable memory: up to 32 GB MicroSD Card
- Operating System: Android OS 2.2 Froyo
- Connectivity: Bluetooth and Wi-Fi 802.11b/g/n options
- Dimension: 106 x 56.5 x 14.3 mm
- Weight: 110 grams
- Battery: Li-ion 1200 mAh
With the Walkman W8 WT18i and advertising, things are going well for Sony Ericsson. However, these are mid-range. Hopefully they have something in reserve for high-end consumers. On the other hand, many people do not see the point of most Walkman phones. Is Sony taking a gamble with their latest offers? We think so. The most important question is: the bet will pay off eventually? Stay Connected for more news about it!
Price :
- PKR: Rs.27, 500
- USD: $ 299.99
The current (Nov 29, 2011) low-end offerings are the following ones:
| Brand: | Huawei | Coolpad |
| Model: | T83003.2″ Capacitive Screen Ophone 2.5 TD-SCDMA 3G Smart Phone w/ WiFi+GPS – Black | 88093.2″ Touch Screen 3G TD-SCDMA OPhone 2.5 Android Smartphone w/ Wi-Fi + TV – Black |
| Price: | $138.90 [elsewhere is the same street price of ¥ 888.00 = $139.21] EUR 114.33 | $141.60EUR 116.55 |
| Color: | Black | Black |
| Special Features: | Slim body,quick react screen, 3.2″ capacitive screen display, Customized App can be removed by root. | TV and Wi-Fi function available, Ophone 2.5 system, fully compatible with the Android 2.2 OS applications |
| IMEI: | Unique | Unique |
| Format: | Touch Smart Phone | Touch bar smartphone |
| Cell Phone Weight (w/Battery) | 104.0 grams | 127g |
| Operating System: | Android based, Ophone 2.5 | Ophone 2.5, fully compatible with the Android 2.2 OS applications |
| Processor: | Marvell [PXA918], 600MHZ | Marvell PXA918, 624MHz |
| LCD Screen: | 3.2-inch capacitive touchscreen | 3.2-inch screen |
| Screen Resolution: | 480 x 320 pixels | 480 x 320 pixels |
| Touch Sensitive: | Yes | Yes |
| Network Bands: | GSM/TD-SCDMA, 2G:GSM850/900/1800/1900,3G:TD-SCDMA1880-1920/2010-2025MHZ | GSM/TD-SCDMAGSM:900MHz/1800MHz/1900MHzTDSCDMA:1880/2010MHz |
| SIM Slots: | Single SIM slot | Single SIM slot |
| Data Connections: | WiFi/WAP/GPRS/EDGE/HSPA | GSM/GPRS/EDGE/TD-SCDMA |
| Bluetooth: | V2.1+A2DP | V3.0 |
| Wifi/Wireless LAN/WLAN: | Yes. 802.11b/g | Yes, 802.11b/g/n |
| Speakers: | 1 Speaker | Single speaker |
| Memory Slot Type: | MicroSD/TF card up to 32GB in size (2GB memory card included) | MicroSD/TF card up to 32 GB in size (2GB memory card included) |
| Built-in/Included Memory: | 512MB ROM, 512MB RAM | 512MB ROM, 256MB RAM |
| Digital Camera(s): | 3.2MP, Picture Max Resolution: 2048×1536 pixels | 300 KP front camera plus 3.0 MP back camera with 1536 x 2048 pixels resolution |
| GPS: | Built-in GPS | |
| G-sensor: | Yes | |
| JAVA: | Yes | |
| Playback Formats: | MP3/3GP/MP4/JPG/TXT (with certain App almost all the formats are supported) | MP4/3GP/MP3/AAC/MIDI |
| TV Tuner: | No | Yes, PAL/NTSC/AUTO |
| FM Radio Tuner: | Built-in FM Radio Tuner | No |
| Voice Recording: | Voice Recording Supported | Yes |
| Batteries: | 1 x 1200 mAh lithium ion rechargeable batteries included | 1 x 1450mAh lithium battery |
| AC Charger: | 100~240V AC Battery Charger included (2-Flat-Pin Plug) | AC 100~240V Power Adapter (EU plug) |
| Recharge via USB Port: | Yes | Yes |
| Phone Language(s): | Chinese/English | Chinese / English |
| User’s Guide: | English user’s guide included | English/Chinese user manual |
| Accessories Included: | 1 x 3.5mm earphone1 x 1200mAh battery1 x USB Charging/Data Cable | 1 x 3.5mm earphone1 x 1450mAh lithium battery1 x USB cable with AC adapter1 x 2GB TF card |
| Manufacturer’s Warranty: | 12 Months excluding physical damages (see specifications for terms and details) | 15 Months excluding physical damages (see specifications for terms and details) |
Note that the Huawei T8300 is the TD-SCDMA specific redesign of the IDEOS X3 smartphone announced at MWC’11 (but only delivered since June’11, for around US$240 in Singapore and for around US$200 in Malaysia). The Qualcomm MSM7227 SoC (announced in Feb’09 for sub-$150 smartphones) used in X3 was not able to support TD-SCDMA so the only available SoC was Marvell’s PXA920/918 SoCs family available since Sep’09 (although capable of passing the rigorous TD-SCDMA tests only almost 2 years).
Coolpad Will Dump Chinese Mobile Phone Manufacturing Next Year [Nov 30, 2011]
Li Wang, executive vice president of the Chinese mobile phone brand Coolpad, revealed that the company plans to completely stop manufacturing mobile phones and non-smartphone devices in 2012.
Instead, the company will try to focus only on smartphone manufacturing. Li told local media that Coolpad’s mobile device shipments in the entire year of 2011 is expected to reach over 12 million units, of which over 60% are smartphones.
…
Coolpad’s current business focus in reportedly on the domestic Chinese market and the first- and second-tier cities are its key markets. With its gradual penetration into the third- and fourth-tier cities, Coolpad will adjust its sales and marketing strategy accordingly, said Li. Apart from the domestic market, the company will continue to expand into overseas markets. Following its entry into India and Indonesia, the company has started developing the North American and European markets.
Borqs Unveils Latest OPhone Handsets at 14th China Beijing International High-tech Expo [Borqs article, May 20, 2011]
With the coming of the World Telecommunications Day, the 14th China Beijing International High-tech Expo (the Expo) opened at China International Exhibition Center from May 18th to 22nd, 2011. This Expo was co-organized by several state departments of China, including the Ministry of Science and Technology, Ministry of Commerce, Ministry of Education, and Ministry of Industry and Information Technology. Many innovative enterprises participated into the Expo with their innovation achievements. Borqs, one of the members of China’s National Special Key Projects, were also invited and exhibited the new serial of TD smartphones running on OPhone OS 2.0 or higher.
From “Made in China” to “Created in China”, and then to “China Standards”, enterprises based in Zhongguancun have always been committed to innovation and development since their establishment. As technology advancement and industry transfer are seen everywhere around the world, China Mobile developed and launched the first 3G standard in China, TD-SCDMA, a decade plus ago. As of today, China Mobile has maintained 61.9 million 3G mobile users as well as 26.99 million TD-SCDMA users. Recently, Mr. Jianzhou Wang, the Chairman of China Mobile, pointed out that TD system was no longer a test network but a commercial one covering 656 cities around China with the joint efforts of China Mobile and its industry partners from within and outside the country. Especially, the TD-SCDMA industry chain has emerged in recent years,, consisting of near 50 telecommunication enterprises, including many manufacturers and providers of network, terminals and chips, in and outside China.
OPhone OS is closely related to TD. Up to now, OPhone smartphones account for 50% of TD smartphones. At the Expo, a wide range of TD terminals are exhibited, including many new OPhone-based models. Following its receiving recognition from the state officials at the prior 11th Five-year Plan Major Science & Technology Achievements Exhibition, OPhone OS continued to be all the rage and attracted many visitors at the Expo.
Mr. Huang Xiaoqing: China Mobile Started Research of OPhone 3.0 [Borqs article, Oct 13, 2010]
NetEase Tech, October 12th – Mr. Huang Xiaoqing, President of the Research Institution of China Mobile, told NetEase Tech during an interview at the ICT China High Level Forum 2010 that China Mobile had initiated the research plan for OPhone 2.5 and OPhone 3.0.
As of today, China Mobile has introduced a number of OPhone-based smartphones by partnering with some mobile manufacturers, but without any flagship products at various prices that could deliver outstanding user experience. Mr. Huang Xiaoqing says, “It is a big challenge for both the Research Institution of China Mobile and even the entire telecommunication industry in China. It’s about how the nationwide industry could evolve and catch up with the world’s leading technology in an open-source environment.”
According to Mr. Huang, terminal testing results proved that OPhone 2.0, following OPhone 1.0 and 1.5, had been built with an industry-leading performance enabling a wide range of mobile phone functionalities. China Mobile has now been working on the development of OPhone 2.5 and 3.0. He expressed his ambition that the new versions could “be in the world’s leading position”.
While developing upgraded versions of OPhone OS, China Mobile has incorporated the target to develop low-price terminals into its OPhone roadmap. Mr. Huang explained, “There are quite many OPhone mobile phones on the market, but most of them are too much expensive. It has been one of our goals to cut down the price of OPhone mobile phones to 1,000 Yuan or below, equivalent to that of ordinary mobile terminals, but without sacrificing user experience.”
Leadcore, a China-based chip manufacturer, is reported to have launched the first OPhone-based TD-SCDMA single-chip smartphone solution for OPhone smartphones priced at RMB 1,000 Yuan. Industry experts estimate that China Mobile might be able to launch some OPhone-based smart phones priced at RMB 1,000 Yuan or even below at year-end of 2010 and beginning of 2011 in a joint effort with some partners from its industry chain.
OPhone is a smartphone operating system based on Google Android. At the end of August 2009, China Mobile launched OPhone platform in three versions successively, including OPhone 1.0, 1.5 and 2.0. As of now, more than 20 mobile manufacturers in/outside China has joined the camp of OPhone and launched many popular OPhone-based mobile phones.
Blurring lines between smartphones and feature phones: the Muve Music Phone case from Cricket Communications
Related information: Continued Toshiba-SanDisk dominance for flash memories [Feb 26, 2012]
slotMusic and slotRadio has been, like you said, some of that we did in the content area, we don’t continue these products anymore. … However, we did take these security capabilities of using DRM for securing the content into some more interesting applications that we’ve had. One of them, we presented last year. It’s the Muve Music card that Cricket is offering to their subscribers. So it’s based on the very same technology. And actually, it takes the content, that they bring into [indiscernible] this package and they sell to their customers a package of data, voice and content combined. So the technology is coming from us, the content is bought by them.
CTIA December Wireless at Work: Music on the Go [Nov 22, 2011]
Muve Music is the first music service designed specifically for the mobile phone. For your regular monthly phone bill which includes unlimited talk, text and web you get unlimited music dowloads with Muve Music. Music is available from all four of the major record labels [Universal Music Group, Warner Music Group, Sony Music Entertainment and EMI Music] in the world and accounts for millions of songs.
Our customers download about four hundred songs a month. They listen to their device with Muve Music for about two-and-a-half to three hours a day. Included in this are unlimited ringtones and ring back tones which are very very popular with our customers. We’ve got about two hundred thousand customers rigth now of Muve Music and again it’s part of your regular monthly rate plan from Cricket.
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With Nokia Lumia introductions we got free Nokia Music and MixRadio as the key feature. Now two ZTE phones are available as well at rock bottom prices of $50 and $70 with an unlimited Muve Music service plan at $45 and $55 per month from Cricket Communications (U.S.).
See: Introducing the newest Muve Music phone – The ZTE Chorus [Dec 1, 2011].
Feature phone:Cricket ZTE [D930] Chorus™ |
Android smartphone:Cricket ZTE [X500] Score™ M.S.R.P. $129.99 see also:
|
|
| Muve Music service: (description of the service is below and also after the press releases, under the “Cricket’s Muve Music introduction” heading) |
Yes, $55 per month ($45 per month in Best Buy [?and Amazon?]) • Dedicated Muve Music key • Only Muve Music device with a premium audio experience (SRS WOW-HD) |
Yes, $65 per month ($55 per month in Best Buy and Amazon) • Access to Millions of songs to download to your phone • My DJ creates a personalized playlist • Unlimited ringtones and ringback tones |
| Other software features: | • Mobile Web, MyBackup • MyAccount, Cricket Storefront and 3 customizable idlescreens |
• Access to over 200,000 apps on the Android market • Google Maps and Navigator • Email, MyAccount, Cricket411, and much more |
| Processor: | 600MHz dual ARM processor [MSM7627] | Qualcomm MSM7627 chip [ARMv6: ARM1136EJ-S] 600MHz Dual ARM Processor [the second core is a 400MHz ARM926EJ-S processor dedicated to modem duties, there is an additional DSP and an Adreno 200 GPU as well] |
| Technology: | 1xRTT / EVDOrA [3G] | 1xRTT / EVDO rA [3G] Cell/PCS/AWS |
| Wi-Fi: | No | 802.11 b/g |
| Bluetooth: | 2.1 + EDR | 2.1 + EDR |
| Memory: | 512 x 256 MByte (SD up to 32 GB) | 512 x 512 MByte (Supports up to 32 GB microSD card) |
| Touch screen user interface: | 3.2” WQVGA [420×240] TFT 262K colors Resistive Touch | 3.5” |
| OS Platform: | Linux based OS optimized for easy personalization [Android 2.3 deprived of Android accounts and applications assistance] | Android 2.3.4 Gingerbread OS |
| Camera: | 2 MP Camera Fixed Focus | 3.2 MP Camera Fixed Focus |
| Camcorder: | MPEG4 (15fps QVGA [320×240]) | MPEG4 (15fps QVGA [320×240]) |
| Speaker Type: | Stereo – audio codec – SRS Surround Sound certificate | Stereo – audio codec – SRS Surround Sound certificate |
| Music: | Standard 3.5mm headset | Standard 3.5mm headset |
| TTY / TTD : | Yes | Yes |
| HAC: | Compliance (M4/T3) | Compliance (M4/T3) |
| Connectivity: | Standard micro USB charging | Standard micro USB charging |
| Accelerometer: | Yes (full video view) | Yes |
| GPS: | GPS, aGPS, sGPS | GPS, aGPS, sGPS |
| Battery: | Li-ion 1000 mAh (Talk: 250 mins. Standby: 200 Hrs) | Li-ion 1200 mAh (Talk: 240 mins. Standby: 250 Hrs) |
| In-Box Contents: | •ZTE Chorus™ Phone •Li-ion Battery •4 GB SanDisk® Muve capable Memory Card (3GB for MUVE Music) •Travel Charger/USB cable •Quick Start Guide •Enhancement Guide •Quick Reference Manual •Muve Music User Guide |
•ZTE Score™ Phone •Li-ion Battery •4 GB SanDisk® Muve capable Memory Card (3GB for MUVE Music) •Travel Adapter/Data Cable •Quick Start Guide •Enhancement Guide •Quick Reference Manual •Muve Music User Guide |
Muve Music from Cricket Commercial on Cricket Samsung Suede feature phone [Leap Wireless – Cricket Commercial, Sept 19, 2011]
Cricket Introduces First Wireless Rate Plan with Unlimited Music Included [Dec 20, 2010]
The Muve Music service also includes a new technology solution from SanDisk that’s a key part of the service. Muve Music content is downloaded DRM-free over the air to the phone. It is stored and protected on a special flash memory card. This alleviates the need for any cumbersome digital rights management (DRM) scheme and results in a greatly improved user experience, better handset performance and longer battery life.
Muve Music demo on Cricket Samsung Vitality Android smartphone [Oct 19, 2011]
More introductory information is after the press releases, under the “Cricket’s Muve Music introduction” heading.
The complete value proposition site [from Dec 20, 2010 on, excerpted on Dec 2, 2011 corresponding to Muve Music v2.4]:
Mobile Music | Unlimited Music Downloads | Muve Music | Cricket Wireless
Muve Music Features
Get Music
This is where all the music is. We’re talking millions of songs, ringtones and ringback tones ready for you to seatrch, explore and download. [For the first time anywhere in the U.S. – see the below service announcement.]
My Music
Once you’ve downloaded the music you love, My Music automatically organizes it for you. Listen to songs, create playlists, cut ringtones amd manage your music experience.
Get Social
Get Social is all about connecting with friends and other Muve Music users. You can check out their music collections, download their songs and share what’s on your phone too.
My DJ
This is where you’ll discover new music. My DJ creates playlists for you and sends them to your phone. It does all the work, while you just enjoy the new music.
Shazam™
Hear it. Like it. Identify it. Download it.
Ever hear a song somewhere that you didn’t know but liked?
Press Shazam™ to identify the title and artist instantly. Then download the song with the touch of a button.Android™-powered
Move Music + Android™ power
– The best selling smartphone OS in the world*
– Access over 250K apps in the Android Marketplace
– Navigate with built-in GPS & Google Maps
– Stay social with Facebook & Twitter
– Only Cricket puts Android and Muve Music together* Canalys, Google’s Android becomes the world’s leading smart phone platform, (31 January 2011)
Muve Music Phones
Browse Artists
Select from the menu above to browse through the artists available on Muve Music.
Top 5 Ways Muve Music Releases You
Wouldn’t It Be Amazing If…
…#1 I didn’t have to carry a phone and an .mp3 player
With Muve Music from Cricket, your phone and your music are one. So you can download millions of songs directly to your phone from anywhere. No computers. No cords. No syncing.
…#2 I didn’t have to pay for phone service and song purchases
With Muve Music, you get unlimited song downloads, plus nationwide talk, text & web. No paying extra fees for music and no contracts required.
…#3 I could create my own ringtones and ringback tones
You got it. Muve Music gives you the ability to create your very own ringtone and ringback tones. Just download, create and assign to your contacts. It’s that easy.
…#4 I had new music sent automatically to my phone each and every day
Awake every morning to new music from Muve Music. My DJ creates playlists for you and sends them right to your phone. It does all the work, while you just enjoy the new music.
…#5 I could share my love of music with all my friends
Muve Music can be freely shared with other Muve Music users. See what they’re listening to, download their favorite songs, view their ringtones and more. Talk about being social!
Below there is more information, mainly from press releases:
Leap Reports Third Quarter Results [Oct 31, 2011]
…
– ARPU Increases by More Than $4.00 Year-Over-Year, Primarily Due to Smartphone Customers
…… said Doug Hutcheson, Leap’s president and chief executive officer. “… ARPU increased to $41.25, reflecting the adoption of smartphones and Muve Music™ devices and related service plans by a third of our voice customers. We continue to pursue initiatives to build on this customer growth, including efforts to increase our distribution presence, enhance our already-compelling device line-up, improve customer awareness through a new nationwide marketing campaign and expand awareness and distribution of our successful Muve Music offering. We are pleased with our progress and believe we have attractive service plans and devices as we move into our stronger selling seasons.”
…
- Nearly 50 percent of the Company’s new handset sales in the third quarter of 2011 were for smartphones and Muve Music devices and approximately 10 percent of the Company’s customer base upgraded their handsets during the quarter, typically to better devices coupled with higher-ARPU service plans.
…
Capital Expenditures
- Capital expenditures during the third quarter of 2011 were $103.1 million.
- Total capital expenditures for 2011 are expected to be between $425 million and $475 million, primarily to support the ongoing maintenance, development and growth of the Company’s network in its operating markets and the initial deployment of LTE network technology.
- Annual capital expenditures for 2012 to support the ongoing maintenance and development of the Company’s network and other business assets are expected to be in the mid-teens as a percentage of annual service revenues.
- The Company currently plans to deploy LTE across approximately two-thirds of its current network footprint over the next two to three years, with a commercial trial market scheduled to be launched in late 2011. The Company plans to cover approximately 25 million POPs with LTE network technology in 2012. Aggregate capital expenditures for LTE deployment are expected to be less than $10 per covered POP, excluding capitalized interest. Approximately half of the estimated capital expenditures for LTE deployment are included in the amounts estimated to be necessary to support the ongoing maintenance and development of the Company’s network. The actual amount the Company spends to deploy LTE will depend upon multiple factors, including the scope and pace of the Company’s deployment activities.
…
Other Quarterly Highlights
- Announced a major retail expansion that will result in Cricket products and services being available to consumers nationwide. By mid-November, Cricket’s innovative products and services are expected to be launched in key major retailers including Best Buy, select Walmart locations, Dollar General and through one of America’s most popular interactive multi-channel retailers, the Home Shopping Network.
- Introduced Muve Music, new, nationwide all-inclusive service plans and new Android handsets, including the introduction of the Samsung Vitality and the ZTE Score into more than 1,300 Best Buy and Best Buy Mobile specialty stores nationwide. These new products enable Cricket to bring its industry-leading value proposition to an expanded nationwide audience.
- Surpassed the 200,000 customer threshold for Muve Music in early September, a doubling of its subscriber base in less than 60 days. In addition, the Company recently gained its 250,000th Muve Music customer.
- Announced Muve First™ and Muve Headliner™, two new monthly music programs exclusively for Muve Music customers. Muve First offers subscribers exclusive content before any other digital music service. Muve Headliner is a monthly program that features A-list artists and provides Muve Music users with exclusive and featured music.
- Launched the Huawei Ascend II, the successor to Cricket’s highly-successful deployment of its first low-cost Android device, the Ascend, which was launched in October 2010.
- Introduced two feature-phones, the Samsung Comment and the Kyocera Luno.
…
About Leap
Leap provides innovative, high-value wireless services to a young and ethnically diverse customer base. With the value of unlimited wireless services as the foundation of its business, Leap pioneered its Cricket service. Cricket products and services are available nationwide through company-owned stores, dealers, national retailers and at MyCricket.com. Through its affordable, flat-rate service plans, Cricket offers customers a choice of unlimited voice, text, data and mobile Web services. Headquartered in San Diego, Calif., Leap is traded on the NASDAQ Global Select Market under the ticker symbol “LEAP.” For more information, please visit www.leapwireless.com.
Cricket’s Muve Music Debuts Nationwide on Amazon.com [Nov 21, 2011]
Amazon.com customers now have the opportunity to order Muve Music on either the Samsung Vitality or the ZTE Score Android phones. In addition to the Vitality and the Score, the Huawei Pillar [intro at $69.99: Sept 22, 2011] feature phone is available now and will soon be joined by other Cricket feature phones including the ZTE Chorus, Kyocera Domino [intro at $99.99: Jul 20, 2010] and the Samsung Chrono [intro at $39.99: June 10, 2011].
[only the ZTE Chorus feature phone is a Cricket Muve Music Phone]With the Muve Music Smartphone rate plan, Amazon.com customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as nationwide calling; unlimited text, picture, video messaging and 3G mobile data; mobile video; data back-up, and 411 assistance all for just $55 per month. The feature phones will be available on the recently announced Cricket PAYGo service plans at $25 and $35 per month. Both plans include unlimited text, picture and video messaging and unlimited mobile web. The $25 plan includes 300 minutes of US calling per month while the $35 plan includes 1,000 minutes of US calling.
Operating on the Android 2.3 Gingerbread platform powered by an 800MHz processor, the fast and affordable Samsung Vitality is easy to use and features Muve Music as well as the Android Market™, Gmail™, Google Maps™ and Google Talk™.
The ZTE Score is a full-featured Android smartphone providing speed and ease of use, making it particularly appealing for those customers looking to upgrade to a device with today’s newest technologies.
Cricket Introduces ZTE Chorus™ with Muve Music [Nov 23, 2011]
The ZTE Chorus™ is ideal for value-conscious consumers looking for a single device to simultaneously manage their mobile and music needs. The bar-style feature phone delivers high functionality with 3G web browsing capabilities and 600 megahertz of processing power while serving as an ideal platform for Cricket’s innovative and unlimited Muve Musicservice. The ZTE Chorus incorporates SRS WOW HD technology for advanced audio playback quality and a dynamic 3D entertainment experience with a deep, rich bass and high-frequency clarity. Users can customize their sound preferences with SRS sound settings that complement popular music styles including acoustic, blues, hip hop, pop and rock.
The ZTE Chorus provides a robust multimedia experience with its vibrant 3.2-inch WQVGA TFT display with resistive touch screen, 2.0MP camera/camcorder, music and video players, stereo Bluetooth™, and speech recognition capabilities. XT9 Trace technology and a virtual keypad provide a convenient messaging experience with fast and easy text entry. In addition to Muve Music, the ZTE Chorus comes preloaded with Mobile Web, MyBackup, MyAccount, Cricket Storefront and three customizable idlescreens.
…
The ZTE Chorus, with an MSRP of $119.99, is available for as low as
$39.99[$49.99] for a limited time at www.mycricket.com, Cricket branded retail stores and dealers.With the $55 per month Muve Music planfor the ZTE Chorus, Cricket Wireless customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as unlimited text, picture, and video messaging, 3G mobile data, mobile video, data back-up, and 411 assistance.
Muve Music is the first unlimited music service to be included as part of a wireless rate plan and now has more than 270,000 customers. By applying its philosophy of unlimited services and value innovation, Cricket and Muve Music have given their customers a new music experience that ranks high in customer satisfaction.
Cricket ZTE Chorus™ FAQ (ZTE USA)
…
Can ZTE Chorus Smart Phone be upgraded from Android 2.2 operating system to Android 2.3?
Currently ZTE Chorus Smart Phone directly uses Android 2.3 operating system. It does not need to upgrade.
…
Comparing to the previous version, what improvements and characteristics does Android 2.3 operating system have?
- Large-scale improvement on the overall performance.
- 3G network sharing;
- Support Flash;
- App2sdfunction;
- Brand new application store;
- Development of more Web application API interfaces.
…
How to add Android account in Chorus Smart Phone?
The Phone doesn’t support this function.
[vs. the Cricket ZTE Score true Android smartphone:
Method 1. When you use the handset for the first time, the handset will prompt the user to enter a g-mail account to bind with the handset.
Method 2. It doesn’t matter if you forget to bind a g-mail account with the handset at the first time, and you can also go to Menu—Settings—Accounts & sync to select “Add account”.
X500 Smart Phone doesn’t support g-mail account binding because it has no GMS application. ]How to install the applications to my Android handset?
You can’t connect to the PC to install the applications through 91 handset assistant because there is no built-in driver in the phone. You can download APK application alone into the SD card in advance, insert the SD card into the phone, and install apk application in Myfiles on the desktop.
[vs. the Cricket ZTE Score true Android smartphone:
Please use 91 handset assistant for Android newly published on the 91 handset website. ]
…
Does Android belong to Linux operation [sic] system?
Strictly speaking, Android doesn’t belong to Linux operation system and it runs based on Linux2.6. kernel. The levels of Android system can be described like this, the bottom is Linux, the middle is java virtual machine called Dalvik, and the top is Android running time library. The applications in Android system are the Java applications running on Dalvik, but Dalvik is running in Linux. Therefore, it can be said that Android is the operating system that runs on the Linux operating system, and Android itself is not any version of Linux.
What is “Android Market”?
The new Android Marketis described as an “open content distribution system”, which can help Android handset end-users search, purchase, download and install all kinds of contents. Unlike the platform of Microsoft and Apple, Android Market can provide users with diversified contents, including the contents from every large media company and the programs from amateur developers.
…
Cricket to Introduce Unique New Nationwide Cricket Products Into Best Buy and Best Buy Mobile Locations Nationwide [Sept 22, 2011]
…
The recently launched Samsung Vitality smartphone will be available for $199.99 (MSRP). In addition, Muve Music will be available on the newly-launched ZTE Score smartphone for $129.99 (MSRP). A new Muve Music feature phone will also be introduced in Best Buy, the ZTE Chorus, which will be available later this year at $99.99 (MSRP).
[It has been introduced 2 month later at $119.99 but for a limited time (as an introductory promotion) it is available for $39.99 only (so after that $99.99 could be well established).]With the Muve Music Smartphone rate plan, Best Buy customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as nationwide calling; unlimited text, picture, video messaging and 3G mobile data; mobile video; data back-up, and 411 assistance all for just $55 per month. The Muve Music feature phone rate plan in Best Buy will be available for $45 per month.
In addition, Cricket is introducing two additional standard feature phones at Best Buy, the Huawei Pillar ($69.99 MSRP) and the Samsung Chrono($39.99 MSRP). The Pillar features a QWERTY keyboard for fast and easy text and picture messaging. Customers can enjoy easy talk and test with one simple flip with the Samsung Chrono.
Both feature phones will be available on two new Cricket PAYGo service plans at $25 and $35 per month. Both plans include unlimited text, picture and video messaging and unlimited mobile web. The $25 plan includes 300 minutes of US calling per month while the $35 plan includes 1,000 minutes of US calling.
Cricket Announces Upcoming Launch of Muve Music on the Android™ Platform [Sept 8, 2011]
Optimized for a superior music experience, the Samsung Vitality is Cricket’s first Muve Music enabled Android smartphone. Operating on the Android 2.3 Gingerbread platform powered by an 800MHz processor, the fast and affordable Samsung Vitality is easy to use and features Muve Music as well as the Android Market™, Gmail™, Google Maps™ and Google Talk™. The Samsung Vitality comes preloaded with a special Muve Music 4GB SanDisk flash memory card, which holds up to 3,000 songs and has 1GB set aside for other multimedia content such as photos and videos. An 8GB Muve Music memory card will be available for purchase and holds up to 6,000 songs from the Muve Music service.
Other key features include:
- Real web browsing at 3G speeds
- 3.5″ HVGA Touchscreen display
- 3.2MP camera/camcorder
- Stereo Bluetooth wireless technology
- Wi-Fi®
- Access to more than 250,000 apps through the Android Market™
- Social networking capabilities
- Email applications for both consumer and business email
- Voice search
With the Muve Music Smartphone plan, Cricket Wireless customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as unlimited nationwide calling, text, picture, and video messaging, 3G mobile data, mobile video, data back-up, and 411 assistance all for just $65 per month.
…
Muve Music will be available next week at Cricket company-owned stores and at www.mycricket.com, as well as through select partner retail outlets. The Cricket Muve Music wireless unlimited plan is $65 per month on the Samsung Vitality and $55 per month on the Samsung Suede. The Samsung Vitality has an M.S.R.P of $219.99, but will be available with a $20 instant rebate. The Samsung Suede has an M.S.R.P. of $199.99, but prices may vary by market and by promotional programs.
Cricket Introduces ZTE Score Android™ Smartphone [Sept 22, 2011]
~ First ZTE Smartphone Launched by Cricket ~
Cricket is the first carrier to launch the ZTE Score, which will be available beginning Sunday, September 25 in Best Buy and Best Buy Mobile locations across the United States and will soon be available through Cricket stores and dealers.
The ZTE Score is a full-featured Android smartphone providing speed and ease of use, making it particularly appealing for those customers looking to upgrade to a device with today’s newest technologies. The phone is based on Android 2.3 (Gingerbread) comes with 600 MHz of processing speed and features a 3.5″ HVGA capacitive touch display, accelerometer and virtual qwerty keypad, 3.2MP camera/camcorder, WiFi capable, 3G real web browsing and XT9 Trace for easy text entry. The ZTE Score also includes the new and innovative Muve Music service, and it also offers access to more than 200,000 apps on the Android market, Google Maps and Navigator, Email, MyAccount, Cricket411, and much more. The smartphone will be available for $129.99 (MSRP).
With the Muve Music smartphone plan, Cricket Wireless customers will enjoy unlimited song downloads, ringtones, and ringback tones, as well as unlimited text, picture, and video messaging, 3G mobile data, mobile video, data back-up, and 411 assistance.
Cricket’s Muve Music introduction
The Muve Music datasheet at the announcement [Dec 19, 2010]
Muve Music is like no other mobile music service. It was designed exclusively for the mobile phone. With Cricket’s Muve Music rate plan, there are no download fees, no monthly music subscriptions, no streaming music that impacts customers’ data and no contracts or credit cards are required.
Muve Music was created by Cricket in collaboration with the four major record labels: Universal Music Group, Sony Music Entertainment, Warner Music Group, and EMI Music, and technology partners Samsung Mobile and SanDisk. Muve Music will launch with a robust catalog of music content from each of the four labels.
Muve Music, the first wireless rate plan with unlimited music. For just $55 per month Muve Music customers get:
• Unlimited nationwide calling
• Unlimited nationwide text, picture & video messaging
• Unlimited global text messaging
• Unlimited 3G mobile Web
• Unlimited email
• Unlimited data back up
• Unlimited video
PLUS
• Unlimited full track downloads
• Unlimited ringtones
• Unlimited ringback tonesMuve Music will be available in January 2011 on the Samsung Suede™ (SCH-r710). It features a dedicated music button, prominently displayed on the front of the device that takes customers to the Muve Music experience with one touch. Other highlights include:
- high-end 3G multi-media device
- full 3-inch touchscreen display
- HTML web browser
- virtual QWERTY keyboard
- easy-to-navigate user interface
- 4GB SanDisk flash memory card included
- $199 M.S.R.P.
The cadence of nationwide introduction:
– Cricket Launches Muve Music in Las Vegas [Jan 20, 2011]
– Cricket Expands Availability of Muve Music to 13 New Markets Nationwide [Feb 14, 2011]
– Cricket Launches Muve Music Unlimited Wireless Rate Plan in New Markets [March 31, 2011]: “… With the addition of these new markets, Muve Music will be available in 26 Cricket markets across the country.”
– Cricket Passes Three-Quarter Mark in Launching its Muve Music Unlimited Wireless Rate Plan in New Markets across United States [April 12, 2011]: “… With the addition of these new markets, Muve Music is now available in 48 Cricket markets across the country.”
– Cricket Turns up the Volume: Muve Music Now Available in All Cricket Markets [May 2, 2011]
– Cricket’s Muve Music Hits a High Note; Surpasses 100,000 Customer Mark in Five Short Months [July 7, 2011]
Cricket Introduces First Wireless Rate Plan with Unlimited Music Included
~ Innovative, New Digital Music Service Muve Music™ will Debut
at the 2011 Consumer Electronics Show in Las VegasSAN DIEGO – December 20, 2010 – Cricket Communications Inc., a leading provider of innovative and value-driven wireless services and a wholly owned subsidiary of Leap Wireless International, Inc. (NASDAQ:LEAP), today announcedit is the first U.S. wireless carrier to offer consumers unlimited music as part of a new wireless rate plan. This product offering features an innovative new digital music service called Muve Music. It is the first music experience designed specifically for the mobile phone.
“Cricket was the first to introduce an unlimited wireless rate plan and now we are the first to introduce a new unlimited wireless rate plan that includes unlimited music. With Muve Music, Cricket is bringing together the best of wireless and music in a way no one has ever done before,” said Doug Hutcheson, president and chief executive officer of Cricket Communications. “Our recent experience with smartphones has shown us that the right products offered at the right price will be successful with value-oriented customers. We are excited and confident that Muve Music will provide a superior mobile experience for customers who want to create a personal music experience without being tethered to a computer. The result of our collaboration with the music industry during the past two years allows unlimited music downloads, ringtones and ringback tones to be included in a wireless service for a flat monthly rate. We believe the high quality Muve Music experience is the right product at the right time for value oriented customers.”
“Muve Music from Cricket is a game changer for everyone,” said Ben Bajarin, director of Consumer Technology Practice at Creative Strategies. “By tightly integrating the music service into the handset and the billing plan everyone in the value chain benefits and consumers have a complete music service where the phone is the hub not the PC.”
The Muve Music Rate Plan
For just $55 per month, Muve Music customers will get the following features on Cricket’s nationwide 3G network:
- Unlimited nationwide calling
- Unlimited nationwide text, picture & video messaging
- Unlimited global text messaging
- Unlimited 3G mobile Web
- Unlimited email
- Unlimited data back up
- Unlimited video
And for the first time anywhere in the U.S.
- Unlimited full track downloads
- Unlimited ringtones
- Unlimited ringback tones
With Cricket’s Muve Music rate plan, there are no download fees and no monthly music subscriptions. Customers’ data plans will not be impacted by streaming music over the wireless network and customers won’t be required to use a credit card to purchase music. Unlimited Muve Music is included in the flat rate monthly wireless service plan.
Introducing the Muve Music Service Experience
Two years ago Cricket, in collaboration with key music industry and technology partners, began to create new IP and design a new music experience to meet the needs of customers for whom the phone, not their computer, is the center of their digital life. Muve Music brings the functionality that resides on many online digital music services to the palm of the customer’s hand. The service also delivers innovative new features and functionality that only a wireless network and true mobile offering can provide. With Cricket’s new service there are no cables, no drivers, no synching and no complexity. Everything happens over Cricket’s nationwide 3G network to deliver a robust music experience to music lovers on the go.
Muve Music will have a robust catalog of music content which includes the four major record labels: Universal Music Group, Warner Music Group, Sony Music Entertainment and EMI Music. This groundbreaking new music service and business model was brought about through a unique collaboration, led by Cricket, between the music industry labels, as well as technology partners Samsung Mobile and SanDisk.
“When we first began working with Cricket to model this new service, we quickly realized what a great opportunity it was to develop the first-ever US unlimited music service that comes bundled with a mobile voice, text, and web plan and is fully integrated into the phone itself,” stated David Ring, executive vice president of business development and business affairs for Universal Music Group, eLabs. “There has been nothing like this product or business model ever attempted in this country.”
“Cricket has developed a very compelling experience for their customers which is extremely well integrated into the device and wireless service plan through a new business model that establishes a great approach to partnership in the mobile music space,” said Michael Nash, executive vice president, digital strategy and business development, Warner Music Group. “We’re thrilled to work with their talented team and hope their innovative Muve Music service proves to be influential as we continue to work with the wireless industry to transform the way consumers experience music on mobile phones.”
“Muve Music is a first-of-its-kind solution for US consumers,” said Thomas Hesse, president, global digital business, U.S. sales and corporate strategy, Sony Music Entertainment. “The inclusion of a premium digital music service in the wireless plan is an exciting new opportunity to expand the market for commercial digital music.”
“Muve Music is a truly new kind of mobile music experience, and we’re excited about its potential to connect fans to the artists they love in a unique and innovative way,” said Mark Piibe, executive vice president of global business development, EMI Music.
The Samsung Suede Debuts as the First Muve Music Phone
At launch, Muve Music will be available on the Samsung Suede™ (SCH-r710), marking the unique integration of an innovative new music service and a phone from a leading global handset manufacturer. The Suede is a high-end 3G multi-media devicewith a full 3-inch touchscreen display, HTML web browser, virtual QWERTY keyboard and an easy-to-navigate user interface. Most notably, it features a dedicated music button, prominently displayed on the front of the device, that takes customers to the Muve Music experience with one touch.
The Muve Music service also includes a new technology solution from SanDisk that’s a key part of the service. Muve Music content is downloaded DRM-free over the air to the phone. It is stored and protected on a special flash memory card. This alleviates the need for any cumbersome digital rights management (DRM) scheme and results in a greatly improved user experience, better handset performance and longer battery life.
Muve Music: Meeting the Customers’ Needs
Muve Music is Cricket’s latest innovation. It had its genesis in 2007 when the Company observed interesting customer behavior surrounding its newly launched basic ringback tone service. Within a few quarters of launch, Cricket was generating more revenue for the music industry from ringback tones than most U.S. wireless carriers even though Cricket had a much smaller customer base. Continued analysis led the Company to conclude that Cricket’s customers loved music but they were not having a good music experiencethus prompting the development of Muve Music to provide customers with a way to get the music they love on their wireless phones through a flat-rate plan served by a network they can rely upon.
See Muve Music at CES
Muve Music and the Samsung Suede will debut at the Consumer Electronics Show (CES) in Las Vegas, January 6-10, 2011 and can been seen at South Hall 4, upper level, Room S210 at the Las Vegas Convention Center. The service will be available in January 2011, at select Cricket company-owned stores and at http://www.mycricket.com, as well as through select partner retail outlets. The Cricket Muve Music wireless unlimited plan is $55 per month. The Samsung Suede has an M.S.R.P. of $199.
For more information about Muve Music visit http://www.muvemusic.com and for Cricket’s dynamic device lineup, please visit http://www.mycricket.com.
About Cricket
Cricket is the pioneer of simple and affordable unlimited wireless services with no long-term commitments or credit checks required serving more than 5 million customers in 35 states and the District of Columbia. Cricket offers wireless voice and broadband Internet services over the latest technology, high-quality, all-digital 3G CDMA2000 1X and 1xEV-DO wireless network. Cricket’s nationwide wireless voice service plans include unlimited anytime minutes, unlimited U.S. long distance, unlimited text and picture messaging, unlimited text to Mexico, unlimited Mobile Web, unlimited directory assistance, as well as a variety of calling features and feature-rich mobile applications such as popular games, ringtones and wallpapers. Cricket Broadband provides unlimited Internet access anywhere within Cricket’s coverage areas at speeds comparable to DSL. For more information on Cricket, visit http://www.mycricket.com. Cricket is offered by Leap Wireless International, Inc., headquartered in San Diego, Calif. For more information on Leap, visit www.leapwireless.com.
China becoming the lead market for mobile Internet in 2012/13
Update: China government not expected to issue TD-LTE operating license for the time being [Jan 16, 2012]
While China Mobile has been actively promoting TD-LTE, the China government is not expected to issue a TD-LTE operating license to China Mobile for the time being, according to industry sources.
China Mobile finished initial TD-LTE trials in seven selected cities in China around the end of 2011 and has proposed a second-round of trials, but the China government has not yet approved the plans, signaling the government’s attitude to slow down promotion of TD-LTE in China, the sources indicated.
This is because 3G mobile communication services are taking off in the China market and therefore the government does not want to issue a TD-LTE operating license out of consideration for China Telecom and China Unicom, the sources said.
China in Smartphone Lead [Nov 24, 2011]
China overtook the U.S. as the world’s largest smartphone market by volume in the third quarter, according to a report by research firm Strategy Analytics.
Deliveries of smart phones to operators and retailers in China grew 58% in the third quarter from the previous quarter to 24 million units. That surpassed 23 million units delivered to the U.S. market, down 7% from the previous quarter …
Nokia Corp. had the largest share of China’s smartphone market in the third quarter, with 29%. … Samsung Electronics Co. Ltd. is chasing hard with 18% of the Chinese market …
Strategy Analytics said that China is now at the forefront of the worldwide mobile computing boom and has become a large and growing smartphone market that no hardware vendor, component maker or content developer can afford to ignore. …
Strategy Analytics estimates that 57% of the world’s handsets were manufactured in China in 2010. … two of Nokia’s eight production facilities are based in China and the company said China is also one of its bigger suppliers of mobile handset components.
HSPA+ and LTE Investment Key to Operator Profitability [Strategy Analytics press release, Nov 29, 2011]
In its latest Wireless Operator Strategies (WOS) report, “Outlook & Forecast: How HSPA+ and LTE Investments will save Mobile Operator Profits,” Strategy Analytics projects the impact of HSPA+ and LTE investments on operator margins through 2016. Successful operators will be those who accelerate investment in next generation infrastructure in response to the dramatic growth in Broadband data demand. The race is on to reduce cost per Gigabyte (GB) to match the rate at which revenue per GB is falling. Operators who invest early in next generation HSPA+ and LTE infrastructure will see improvements in gross margins after 2014
VAS and mobile internet in China [Nov 24, 2011]
See as well the slides at http://www.mforum.ru/news/article/099412.htm
China Telcos Announce October 2011 Subscriber Totals [Marbridge Daily, Nov 21, 2011]
China’s three main telecom operators have announced their subscriber totals for October 2011.
October saw the net addition of 12.05 mln new mobile subscribers. China Mobile (NYSE: CHL; 0941.HK) added 5.37 mln new mobile subscribers, pushing the operator’s total mobile user base to 638.89 mln, of which a total of 45.33 mln subscribers used China Mobile’s TD-SCDMA terminals during the month. China Mobile added 2.17 mln new TD-SCDMA subscribers in October.
China Unicom (NYSE: CHU; 0762.HK; 600050.SH) added 3.34 mln new mobile subscribers, bringing its total to 192.38 mln. Of the new mobile subs added, 0.42 mln were GSM subscribers, bringing China Unicom’s total GSM user base to 159.23 mln, and 2.92 mln were WCDMA subscribers, pushing the company’s total WCDMA user base to 33.15 mln subscribers.
China Telecom (NYSE: CHA; 0728.HK) added 3.34 mln CDMA subs, taking its total to 120.29 mln, of which 31.19 mln were CDMA2000 EV-DO subscribers. China Telecom added 2.76 mln new CDMA2000 EV-DO subscribers in October.
Of the combined total of 109.67 mln 3G subs, China Mobile holds 41.3%, China Unicom 30.2%, and China Telecom 28.4%. Of total new mobile subs added in October, China Mobile took 44.57%, dropping its share of China’s total mobile user base to 67.14%. China Unicom’s share of the total mobile user base rose to 20.22%, while China Telecom’s share increased for the 34th straight month, rising from 12.45% at the end of September to 12.64% at the end of October.
China Telecom lost 560,000 fixed-line subs, reducing its total to 170.4 mln, and China Unicom lost 278,000 fixed-line subs, dropping its total to 94.3 mln.
China Telecom added 1.07 mln new broadband subscribers to reach 74.76 mln, and China Unicom added 512,000 new broadband subs to reach 55.05 mln.
Analysys International: Chinese Mobile Internet Users Reached 370 Million in 2011 Q2 [Nov 14, 2011]
According to the EnfoDesk recently released by Analysys International, the number of domestic [mobile] internet users was 369 million in Q2, 2011, with a sequential growth rate being 7.6% and a year-on-year increase of 72.3%.
In terms of 3G mobile Internet, however, there is a huge potential for growth. Taking just the global 3G technology leader W-CDMA against the home-grown TD-SCDMA:
– As at 30 June 2011, the total number of subscribers of the China Unicom reached 181.61 million, an increase of 15.7% over the same period last year. Not much considering that the penetration rate of W-CDMA subscribers reached is still 13.2%. (From: China Unicom (Hong Kong) Limited Announces 2011 Interim Results [Aug 24, 2011])
– For China Telecom (CDMA and CDMA 200 EV-DO for 3G) the total number of subscribers reached 120.29 million, of which 31.19 million were 3G subscribers, i.e. 25.9% of the subscriber base. (From the above Marbridge Daily report)
– Meanwhile at 30 June 2011, the total number of subscribers of the China Mobile reached 616.79 million and the penetration rate of TD-SCDMA subscribers reached 5.7% only. (Here and below from: China Mobile Operation Operation Data – Customer Numbers)
– At the end of October 2011 China Mobile had 638.889 million subscribers and the number of 3G subscribers was still just 7.1% of the whole subscriber base.
– Considering the monthly 3G subscriber data from the corresponding operators (till October 2011) we can clearly see that China Mobile’s TD-SCDMA is not only underperforming against China Unicom’s W-CDMA, but that underperformance is getting worse month after month:
The consequence is that the #1 global operator, China Mobile, is fast moving towards a combined 3G/4G strategy now:
China Mobile to add 10,000-20,000 TD-LTE base stations in 2012 [Nov 21, 2011]
China Mobile will set up 10,000-20,000 additional TD-LTE base stations around China in 2012, according to company vice chairman Xi Guohua.
Under the auspices of the China government, China Mobile has been establishing TD-LTE experimental networks in six cities in China and has set up more than 850 base stations in total, Xi indicated. In addition, 50% of China Mobile’ 250,000 TD-SCDMA base stations around China can be gradually upgraded to TD-LTE, Xi said.
China Mobile has been promoting international adoption of TD-LTE through cooperation with mobile telecom carriers in North America, Europe and Asia, with more than 30 TD-LTE experimental networks completed or under establishment as of the end of October 2011, Xi indicated.
Taiwan-based companies are expected to play an important role in China Mobile’s promotion of TD-LTE, Xi said. For example, Taiwan-based IC design house MediaTek has completed development of TD-LTE/3G and FDD-LTE/3G chips for use in smartphones and Quanta Computer has finished development of TD-LTE network interface cards and TD-LTE-enabled tablet PCs.
TDD Camp Sets Out Global Ambitions [Nov 17, 2011]
“Our belief is, LTE is the next GSM,” Bill Huang, general manager of China Mobile Ltd. (NYSE: CHL)’s Research Institute, told a packed seminar organized by Global TD-LTE Initiative(GTI), the industry body set up to promote the technology.
Huang said that by 2013, GTI’s operator members will have 39 percent of the world’s mobile population covered. “But I think it’s not enough. We can cover 50 percent by 2015, or something close to that.”
He also thinks China Mobile should go head-to-head with fixed-line broadband using TDD, “as long as we can get our costs down.”
…
China Mobile guided the technology through the 3rd Generation Partnership Project (3GPP) standards process and was instrumental in gaining the support of other influential operators such as Japan’s SoftBank Mobile Corp. , India’s Bharti Airtel Ltd. (Mumbai: BHARTIARTL) and Vodafone Group plc (NYSE: VOD).
In addition, China Mobile helped form the GTI, headed by former GSMA chairman Craig Erlich, and persuaded some WiMax operators, such as Malaysia’s Packet One Networks (Malaysia) Sdn Bhd. (P1) and Australia’s vividwireless Pty Ltd. to climb aboard. (See P1 Joins Global LTE TDD Group, Another WiMax Operator Converts to LTE, Going WiMax to LTE Down Under and GSMA Names New Chairman.)
…
LTE TDD’s big draw is that it can be deployed by those operators holding licenses for unpaired spectrum, which is currently used to provide WiMax services. FDD’s paired channels work well for voice but are wasteful for data, which is mostly asymmetrical in nature. Additionally, the guard bands in FDD mean up to 30 percent of it is not used, compared with about 10 percent for TDD.
Those capabilities, and the availability of unpaired spectrum, has resulted in a growing interest in LTE TDD — something reflected in the rising prices paid in spectrum auctions, according to Donald Lu, Beijing-based executive director of global investment research for Goldman Sachs & Co.“It’s the unpaired spectrum that has made the difference. The value of unpaired has increased by comparison to paired,” he said.
That said, the majority of awarded spectrum is of the FDD variety: Of the 185 LTE network projects underway globally, just 33 are trialing LTE TDD and of those only about 10 have absolutely committed to the technology, according to the Global Mobile Suppliers Association (GSA). And as Ovum’s McCormick notes, while the FDD players might supplement their existing spectrum with TDD licenses, they’re not going to switch from one to the other.
As a result the global LTE TDD market is not set to be enormous for the coming few years, at least while the ecosystem continues to grow. Goldman Sachs estimates that global LTE TDD capex will total US$15-20 billion during the 2012-2014 timeframe, while 40 million devices will likely be shipped.
China Mobile aims to complete next phase 4G trial by June [Reuters, Nov 15, 2011]
China Mobile expects to finish the second-phase of its fourth-generation (4G) network trials by June, a senior company executive said on Tuesday, as the world’s largest mobile carrier tries to boost its data services to attract high-end users.
China Mobile has built more than 850 base stations in six major cities in China and has made “remarkable progress” in its tests of the new-generation network technology based on TD-LTE platform, Li Zhengmao, an executive vice president, said at an event in Hong Kong. [LTE TDD/FDD International Summit 2011 Hong Kong GTI Summit, Nov 15, 2011]
“With the growing popularity of mobile Internet and smart devices, data consumption is increasing at an explosive speed, which has brought huge pressure to global mobile networks.”
“Under such a situation, the need to speed up the commercialisation of LTE is more compelling.”
China Mobile, the country’s biggest mobile carrier with 633.5 million subscribers — more than the entire population of North America — has been losing out to smaller rivals China Unicom and China Telecom in attracting higher-end 3G users.
China Unicom is the only official iPhone seller among the three Chinese carriers. China Mobile has 10 million iPhone users even though it does not have an agreement with Apple, but iPhone subscribers using the carrier do not have access to 3G download speeds.
Apple has been reluctant to strike a deal with China Mobile due to its inferior homegrown 3G technology called TD-SCDMA.
Apple has promised to make an iPhone compatible with China Mobile’s TD-LTE standard when its next-generation model comes out, the Chinese firm’s Chairman Wang Jianzhou told Reuters last month.
Li said seven telecom equipment makers and threechip makers participated in the first phase of the 4G trial. The Beijing-based carrier has begun purchasing TD-LTE devices, he said.
China Mobile and U.S. 4G operator Clearwire Corp have teamed up to develop high-speed mobile devices and infrastructure. Under their agreement China Mobile will work on chipsets and devices for TD-LTE that both companies are planning on using.
China Mobile and Clearwire Announce Collaboration on TD-LTE Devices [Clearwire press release, Sept 24, 2011]
China Mobile, the world’s largest mobile operator in terms of subscribers, and Clearwire Corporation (Nasdaq:CLWR), a leading provider of 4G wireless broadband services in the United States, today announced a collaboration to accelerate the development of TD-LTE devices. Specifically, the two companies agreed to work together to cultivate a robust device ecosystem that supports multi-mode, multi-band devices with minimum component complexity and cost.
China Mobile and Clearwire both support the global 2.5 GHz spectrum band for 4G deployments along with many other operators around the world. To date, both China Mobile and Clearwire have conducted successful TD-LTE trials and tests using commercially available / production-ready TD-LTE devices from numerous vendors. The two companies will work jointly to further accelerate the time-to-market availability of high volume TD-LTE chipsets and devices that should be commercially available starting in 2012. In addition, the two companies will collaborate to enable worldwide data roaming among TD-LTE, FDD-LTE and other 2G/3G networks.
“The availability and cost of TD-LTE devices are critical success factors for operators to deploy TD-LTE networks,” said Mr. Jianzhou Wang, Chairman of China Mobile Communications Corporation. “The cooperation with Clearwire will leverage economies of scale in the two largest markets in the world to speed up the development of TD-LTE devices. We anticipate the widest variety and most cost effective high performance devices – modems, routers, smart phones and tablets– to provide end users with affordable advanced mobile broadband services.”
“We expect to launch a next-generation LTE network that will offer more capacity than any other 4G network in the United States,” said John Stanton, Executive Chairman of Clearwire. “By working with China Mobile, we fully expect to benefit from a device ecosystem aimed to support billions of potential users worldwide. This unmatched scale should reduce costs and increase choices for our customers in the years ahead.”
Today’s announcement further supports Clearwire’s recent announcement of its intent to add LTE technology to its 4G network. By joining forces on TD-LTE technology, product, deployment and roaming solutions, China Mobile and Clearwire are well positioned to build a viable and competitive TD-LTE ecosystem for the highest demand 4G markets around the globe.
Clearwire gets a boost from China Mobile’s TD-LTE progress [Nov 15, 2011]
In an interview in September with FierceBroadbandWireless, Clearwire CTO John Saw said the primary goal of the partnership is to accelerate the development of a global multi-band, multi-mode chipset that incorporates frequencies between 2.3 GHz and 2.7 GHz. However, because Clearwire’s push into TD-LTE remains on hold while it searches for more funding, China Mobile’s progress is propelling the partnership forward.
…
The next phase for China Mobile is to have the network running for “large scale commercial” use, and the company plans to launch a network demonstration in Beijing’s main Chang An Street and in the city’s financial district. “4G handsets and data terminals are expected to be ready for mass production next year. We will launch 4G services commercially when both the network and devices are ready,” said Bill Huang, the general manager of China Mobile’s Research Institute, according to Dow Jones Newswires.
…
Clearwire, meanwhile, has said it needs $600 million to deploy TD-LTE over its mobile WiMAX footprint. Sprint Nextel (NYSE:S), Clearwire’s majority owner and largest wholesale customer, said it may use a portion of the $4 billion in debt it recently raised to fund Clearwire. Sprint also said last month that it signed a non-binding deal with Clearwire to jointly work on LTE network development. The agreement covers cell site selection, site builds, chipsets for devices and is intended to assure seamless handoffs between Sprint’s forthcoming LTE network and Clearwire’s LTE network.
Clearwire CEO Prusch: We Got Our ‘Big Three’ In Sprint Deal [Forbes, Dec 1, 2011]
In an interview with Forbes this afternoon, Prusch was practically gushing about the company’s new multi-part agreement with Sprint, a development that spurred a 14% jump in the company’s stock price today. Just a few days ago, there were worries that the company might decide not to make a $273 million interest payment on its debt that was due today. Today, the company not only made the payment on schedule, it also apparently reached a detente in its fractious relationship with majority owner Sprint.
“This is a significant event, a foundational event,” Prusch said. “This is the springboard for a lot of different things to occur.”
Prusch said the deal achieved three key objectives: it extends the company’s deal to provide WiMax service to Sprint; they got a commitment to support its planned rollout of LTE service over the current WiMax footprint; and they got a commitment for additional equity funding. “We’re excited about it, clearly,” he said, apparently with no pun intended. “It gives us an avenue to get our LTE build completed as we had suggested we wanted to do by the end of 2012 or the beginning of 2013.” It was, he adds, “a very important step” to have the company’s top shareholder getting behind the company’s expansion plan.
Sprint and Clearwire Announce New Agreements [joint press release, Dec 1, 2011]
– Offers Clearwire Up to $1.6 Billion in Conditional Aggregate Revenues and Funding
– Clearwire to Receive Total of $926 Million From Sprint for Unlimited 4G WiMAX Services in 2012 and 2013; WiMAX Network to Operate Through at Least 2015
– Sprint to Provide Support for Future LTE Services
– Companies Agree on Parameters for Additional Sprint Equity Investment
– Clearwire to Pay $237 Million Total Interest for First-Priority, Second-Priority and Exchangeable Notes as ScheduledOVERLAND PARK, Kan. and BELLEVUE, Wash. – Dec. 1, 2011 – Sprint Nextel (NYSE:S) and Clearwire(NASDAQ: CLWR)today announced agreements potentially worth up to $1.6 billion over the next four years in payments for WiMAX services, possible pre-payments for LTE services and potential equity investments. The agreements further align Clearwire’s LTE network build as a complement to Sprint’s Network Vision strategy.
Also today, Clearwire announced that it has made interest payments totaling $237 million on its first-priority, second-priority and exchangeable notes which were due Dec. 1, 2011.
“These agreements are a result of the technical MOU we outlined during our third quarter results call and extend our relationship with Clearwire,” said Dan Hesse, Sprint CEO. “It provides Sprint improved pricing, allows us to continue to provide WiMAX 4G services to our customers today and to new customers in the future and provides additional LTE capacity to help complement our Network Vision strategy and meet our customers’ growing data demands.”
“Today’s announcement further cements the mutually beneficial relationship between our two companies,” said Erik Prusch, president and CEO of Clearwire. “It is an important step toward meeting Clearwire’s key goals of extending our current 4G network arrangement, securing a commitment to our future LTE Advanced-ready network, and funding the business. We continue to move closer to realizing the full value of our deep spectrum resources as we are uniquely positioned to meet the rapidly growing demand for 4G mobile broadband.”
Wholesale Pricing and 4G Availability
The agreements modify prior wholesale pricing agreements and provide Sprint with unlimited access to Clearwire’s WiMAX network to meet its growing 4G data demands. Under the terms of the agreements, Sprint will pay Clearwire a total of $926 million, approximately two-thirds of which will be paid in 2012, for unlimited 4G WiMAX retail services during 2012 and 2013, subject to certain conditions. The agreements also establish long-term usage-based pricing for WiMAX services in 2014 and beyond. Sprint will have access to Clearwire’s WiMAX network through at least 2015. Sprint plans to continue selling WiMAX devices with two-year contracts through at least 2012 and support those devices through the life of the contract.
In addition, the agreement contains separate, competitive pricing for re-wholesaling by Sprint that provides flexibility for Sprint to grow its 4G WiMAX wholesale business while at the same time providing Clearwire increased pricing flexibility that should allow Clearwire to grow its wholesale markets and attract new customers.
TDD-LTE Collaboration
The agreements also lay the foundation for the deployment of Clearwire’s planned LTE Advanced-ready overlay network and outline the terms for Sprint to gain access to the additional LTE capacity. The TDD-LTE rollout will capitalize on Clearwire’s deep spectrum resources to deliver on 4G capacity needs over the long-term. Under the terms, Sprint will pay Clearwire up to $350 million in a series of prepayments over a period of up to two years for LTE capacity if Clearwire achieves certain build-out targets and network specifications by June 2013. The agreements also establish long-term usage-based pricing for LTE services for 2012 and beyond. The companies have agreed to collaborate on a network build plan and will jointly select LTE macro-cell sites to cover Sprint’s high usage area “hotspots.” Clearwire plans to seek additional funding before initiating the build-out of its LTE Advanced-ready network.
In addition, Clearwire and Sprint will work collaboratively to support the ecosystem for TDD-LTE in Band Class 41 for devices, chipsets and standards. Subject to the timing of the build-out and other factors, Sprint expects to launch devices including laptop cards and phones that will utilize Clearwire’s TDD-LTE network in 2013.
Equity Investment
Sprint has committed to providing additional equity funding to Clearwire in the event of an equity offering. If Clearwire raises new equity between $400 and $700 million, Sprint will participate in the offering on a pro rata basis up to $347 million, consistent with Sprint’s current voting interest of 49.6 percent on the same terms and conditions as other participating companies.
About Sprint Nextel
Sprint Nextel offers a comprehensive range of wireless and wireline communications services bringing the freedom of mobility to consumers, businesses and government users. Sprint Nextel served more than 53 million customers at the end of 3Q 2011 and is widely recognized for developing, engineering and deploying innovative technologies, including the first wireless 4G service from a national carrier in the United States; offering industry-leading mobile data services, leading prepaid brands including Virgin Mobile USA, Boost Mobile, and Assurance Wireless; instant national and international push-to-talk capabilities; and a global Tier 1 Internet backbone. Newsweek ranked Sprint No. 3 in its 2011 Green Rankings, listing it as one of the nation’s greenest companies, the highest of any telecommunications company. You can learn more and visit Sprint at http://www.sprint.com or http://www.facebook.com/sprint and www.twitter.com/sprint.
About Clearwire
Clearwire Corporation (NASDAQ:CLWR), through its operating subsidiaries, is a leading provider of mobile broadband services. Clearwire’s 4G network currently provides coverage in areas of the U.S. where more than 130 million people live. Clearwire’s open all-IP network, combined with significant spectrum holdings, provides an unprecedented combination of speed and mobility to deliver next generation broadband access. The company markets its 4G service through its own brand called CLEAR® as well as through its wholesale relationships with companies such as Sprint, Comcast, Time Warner Cable, Locus Telecommunications, Cbeyond, Mitel, Best Buy and United Online. Strategic investors include Intel Capital, Comcast, Sprint, Google, Time Warner Cable, and Bright House Networks. Clearwire is headquartered in Bellevue, Wash. Additional information is available at http://www.clearwire.com.
GSMA: Dual-Mode a Must for LTE Devices [Nov 16, 2011]
For Long Term Evolution (LTE) to succeed, it’s “absolutely critical” that devices be able to support both the TDD and FDD versions of the next-generation mobile technology, according to GSM Association (GSMA) Director General Anne Bouverot.
Bouverot told a conference held by the Global TD-LTE Initiative (GTI), an industry group promoting Long Term Evolution Time Division Duplex (LTE TDD), that it was not enough just to get the products to market.
…
The chipsets are the key. Only four chip vendors — mostly startups — designed and built TD-SCDMA chips, points out Bill Huang, general manager of China Mobile Ltd.’s Research Institute.
Now, though, around 16 chip specialists, including Qualcomm Inc. (Nasdaq: QCOM), ST-Ericsson and Sequans Communications , are doing “various kind of baseband” for LTE TDD, Huang stated.
To date around 35 LTE TDD terminals (mostly data cards or MyFi-style hotspots) have been developed, while ZTE Corp. has already produced a dual-mode card.
But Huang said the problem is not whether the two 3GPP standards will be combined into one chipset, but whether the chips can support all the required spectrum bands. “The question is: What spectrum from TDD or what spectrum from FDD that [the chip] will support?” stated the China Mobile man. “We now have six spectrum bands identified that will cover maybe 80 percent of the world — we may increase that to eight bands to get 100 percent coverage.”
Internet giants have taken over from pure mobile internet players [Nov 11, 2011]
According to data provided by China Mobile, the internet giants, that’s to say Tencent, Baidu and Sina, have become the leading players in the mobile internet market, boosting traffic levels and overtaking the pioneering pure mobile internet players in their respective sectors (See Exhibit 1 below).
Exhibit 1: Traffic of the Top Fifteen Mobile Internet Players (Unit: TB)
Note: 1) By China Mobile we mean related sites such as the Monternet homepage, reading and Mobile Market sites. 2) The highlighted companies are internet players who aim the bulk of their services at the traditional PC-based internet.
Source: China Mobile. Figures are based on traffic data for Fujian, Guangdong, Henan, Jiangsu and Shanghai in August 2011 and August 2010.In the portal sector, both Tencent and Sina have supplanted 3g.cn, the previous market leader specifying on WAP portal. Sina, it should be noted, lagged a long way behind 3g.cn a year ago in terms of traffic (15.1 TB vs. 28.5TB). In the search market, Baidu and Soso more than doubled their traffic within a year and are now much larger than Easou, once the market leader. Easou’s traffic shrank to less than 50% of its previous level. Ecommerce is also extending from internet to mobile internet space. Taobao, the dominant B2C and C2C site, China’s third largest internet site in terms of traffic, secured itself 14th place in the mobile internet industry in August 2011, proof of a dramatic take-off in traffic. Furthermore, transaction volume has also rocketed. Unveiled in 2009, Taobao’s mobile site expects to have a turnover above RMB 10 billion in 2011, up from RMB 1.8 billion and RMB 0.25 billion in 2010 and 2009 respectively.
There are three main reasons for the significant changes in the past year:
- Internet applications and content perform much better on the large-screen smartphones and tablets that have come into widespread use in the past two years. The launch of the iPhone proved to be a critical turning point. Users now find little difference between accessing websites through a PC and through portal devices.
- Internet giants are eagerly promoting services/applications for mobile users. For example, Tencent has launched various SMS+IM packages leveraging its 700 Million strong QQ user base, and Sina has invested heavily in its SMS+weibo (twitter type) service.
- Pure mobile internet players lack differentiation and diversification. Pioneer mobile service providers, for example 3g.cn and Easou, rely totally on mobile ads on WAP sites or search portals. They lack product lines such as SNS, IM, or games which feature high user stickiness.
Among above mobile internet companies, there are a few exceptional cases which are still well positioned and report strong uptake:
- UCWeb has maintained No.2 position thanks to its popular mobile browser. Despite the rapid growth of various App Stores, the mobile browser is still the main access point for mobile internet content. Tencent has in turn unveiled its QQ browser, aiming to gain some share of the market.
- The mobile SNS site Lexun has remained the leader in this sector, unaffected by rapidly growing internet SNS services, such as Renren and Kaixin. However, overall traffic growth on mobile SNS sites remains flat, in contrast to the significant take-off of the mobile internet as a whole.
Looking forward, mobile internet market will see fiercer competition and more players expanding to mobile internet sector with their popular internet applications.
China’s app growth is up by 840% in 2011 [Nov 4, 2011]
China’s mobile applicationmarket is now the second largest in the world, according to research.
Analyticsfirm, Flurry, found that China has had an 840% increase in app usage during this year. The growth is four times more than the rate experienced by other countries.
The country now ranks behind the United Statesin the stakes to become number 1 in the apps market.
Countries within Asiawere also featured in the top 10 of biggest growers, with India at 398% and Thailand at 351%.
China’s growth could be due to the country’s increasing affluence for middle class people, meaning more people are starting to own smartphones.
Peter Farago from Flurry said: “While the top 100 countries are averaging session growth of over 200%, China is delivering more than four times this growth rate, spurred by a massive population voraciously adopting applications.”
Flurry also found that the United States have suffered a decrease in activity, meaning China could overtake the country in the bid to be the top country for app usage by 2013.
The findings are based on the number of customers that downloaded apps from their country’s store, along with how long customers spend on the apps stores.
Farago continued: “As one of the fastest modernizing and largest countries in the world, the adoption of mobile apps in China is unprecedented. Whether studying China by existing app session generated or new demand for apps, the growth rates are similar.”
To learn more about the future of multiplatform apps and how marketers, developers, businesses, brands and operators are benefiting from the market’s rapid growth, visit www.apps-world.net/europe on 29-30 November in London and hear from leading global brands and industry experts.
Smartphones making rapid headway in cities [China Daily, Nov 11, 2011]
About 35 percent of urban Chinese use smartphones, the third-highest level in the world, a survey has found.
China’s smartphone adoption rate follows Singapore’s 62 percent and Australia’s 37 percent, according to the survey by Google Inc and research company Ipsos, which was based on 30,000 interviewees from 30 countries and regions.
“If you consider that the device didn’t exist more than five years ago, the fact that already one-third of the population in the cities has it is actually quite remarkable,” said Ryan Hayward, Asia-Pacific mobile product marketing manager of Google.
“When we look back at how long it took for people to adopt radio and TV, I doubt that one in three had them within four years. That just didn’t happen.”
The survey covered 2,000 people in seven large cities: Shenyang, Beijing, Shanghai, Xi’an, Chengdu, Wuhan and Guangzhou.
“People living in first- and second-tier cities change their mobile phones relatively often,” said Wang Ying, an analyst with domestic research company Analysys International.
“Economic development in the cities has spurred residents’ demand for smartphones, which in turn, led to mobile carriers’ initiatives to promote smartphones,” she added.
Urban Chinese consumers are also most likely to own multiple mobile phones, whether smartphones or regular feature phones. One out of three people in urban China have at least two smartphones, a proportion that is the highest in the Asia-Pacific region, according to the report.
The wide adoption of smartphones has been partly boosted by China’s construction of a third-generation (3G) networks, which which have improved the user experience for smartphone owners with higher speed.
China had more than 100 million 3G users at the end of September, representing more than 10 percent of total mobile phone subscribers, according to the Ministry of Industry and Information Technology.
The smartphone adoption level is probably less than 20 percent nationwide, however, taking less-developed cities and rural areas into account, said Wang. The market needs to be further tapped as these areas gradually adopt 3G networks and people there change mobile phones.
In areas that require advanced technology, such as cloud computing, the US will continue to be a leader for a long time. But in other areas, such as social applications, games and mobile Internet services, there will be promising companies emerging in China in the coming years, Kai-Fu Lee, former head of Google China, said last month at an industry forum in Beijing.
China spurs growth of mobile Internet [China Daily, Nov 1, 2011]
A senior expert said Monday that China will take greater strides in promoting the development of its mobile Internet sector.
Wang Xiujun, chief engineer of the Ministry of Industry and Information Technology (MIIT), said that the government will step up policy support for mobile Internet because it “promotes industrial integration and leads to revolutionary changes in development and technology.”
Wang said the country will speed up comprehensive upgrades for its information networks and boost the development of third-generation technology (3G), especially homegrown TD variants of 3G and LTE (long-term evolution) technology.
Along with the development of information networks, the innovation and development of integrated technologies and businesses should also be highlighted, Wang said during the ongoing fifth International Mobile Internet Conference, which opened Monday in Beijing.
Wang said that the Chinese government will attach more importance to the protection of users’ personal information and their rightful interests and maintain a healthy environment for the development of the mobile Internet sector.
The two-day meeting is sponsored by China Mobile, the world’s largest telecommunications firm by number of users.
“The development speed of mobile Internet is far quicker than what we imagined. Mobile Internet is becoming a reality, and is deeply changing our habits and behaviors,” a statement on the firm’s website said.
The statement said mobile Internet has also had a great impact on the traditional operation and business modules of the mobile telecommunications industry.
MIIT data showed that the number of Chinese mobile phone users hit 952.31 million by the end of September, 102.46 million of whom are 3G users.
According to the China Internet Networks Information Center (CNNIC), the number of netizens in China reached 485 million by the end of June this year. As of the end of 2010, the number of people who accessed the Internet through mobile phones had already reached 303 million.
Mobile Internet users are even expected to outnumber those who access the Internet through computers next year, according to Enfodesk, a think tank engaged in researching of new media economics in China.
Li Zhengmao, China Mobile’s vice president, said the production of smart mobile phones has jumped 50 percent year-on-year globally. Li added that the continuous development and deepened applications of 3G and LTE technologies means that mobile Internet has entered a new phase for rapid growth.
With more than 630 million subscribers, China Mobilehas been pushing for the country’s homegrown 4G standard, known as TD-LTE, or “Time Division-Long Term Evolution,” to become a globally accepted standard.
Huang Xiaoqing, who heads China Mobile’s telecommunications research institute, said the TD-LTE technology will substantially lower bandwidth costs. He said the technology will provide faster broadband wireless services to meet future demand that the current 3G network would be unable to deliver.
China Mobile also announced Friday the incorporation of a new company to accelerate its development of 3G and smartphone technology.
The subsidiary, China Mobile Terminal Co Ltd, will handle customization, testing, procurement, sales and service for the group’s third-generation (3G) devices. The new firm will also speed up the research and development of TD-LTE.
Market Scale of China Mobile Internet Grows to 10.83 Billion Yuan in Q3 2011, Showing Huge Development Potential [Nov 15, 2011]
According to the data of iResearch, market scale of mobile Internet reaches to 10.83 billion in Q3 2011, up 154.6% year-on-year and 38.9% quarter-on-quarter. Meanwhile, growth rate of mobile Internet increases nearly 18% compared with last quarter.
iResearch views competition among mobile devices and mobile operation systems is more fierce, which will accelerate popularity of smart phones and lead growth rate of mobile Internet to a new peak. Besides, traditional Internet enterprises all invest more in mobile Internet, and new applications and commercial modes also attract more companies to participant in the mobile Internet market, which helps growth of the market segments.
Changing track of mobile Internet segments in Q3 is similar to Q2 2011. Share of mobile value-added service market in the mobile Internet will further fall to 43.7% while share of mobile ecommerce obviously become bigger, up to 34.8% from 27.9% in the second quarter. Moreover, with higher awareness of advertisers, development of mobile advertisement network enterprises and increasing number of mobile device users, market scale of mobile advertisement rises to 10.3% from 9.5% in the second quarter. In the other segments, mobile value-added service, mobile games and mobile search develop steadily and their share falls slightly. Mobile Internet market segments will face balanced development.
Mobile value-added service increases 17.7% quarter-on-quarter, which is attributed to the following reasons: Firstly, mobile operators enhance the development of value-added service and pay more attention to product integration. Secondly, a variety of new applications such as mobile reading, mobile instant messaging and location based service develop rapidly and bring more revenue. Therefore, iResearch considers new applications in the mobile Internet develop well and have more users while most commercial modes aren’t mature. As a result, new applications don’t do much contribution to mobile Internet.
Mobile ecommerce maintains strong growth, up 508.1% compared with Q3 2010. It has become a main driving power for the growth of mobile Internet owing to the following reasons: Firstly, traditional ecommerce websites have operated mobile terminals and increased marketing efforts in order to attract a large quantity of users to generate buy deeds. Secondly, some large B2C websites support cash on delivery (COD) instead of mobile payment, which solve the payment problem of many users. Finally, applications of mobile ecommerce more efficiently improve users’ experience and maintain the relationship with clients. Therefore, iResearch holds China mobile ecommerce has showed a trend of accelerated development in Q3 2011 and its share will continue to increase in the future.
As the mobile phones jump into the third generation from the second generation, mobile advertisement as a new marketing method is developing in the content and form. Up to now, advertisers have more mature awareness of mobile advertisement and companies, which provide free applications depending on advertisement platform, achieve profitability. Traditional Internet enterprises expand their business to mobile Internet, producing new demand of marketing and motivate development of mobile advertisement.
Based on the state of mobile Internet market in the third quarter, iResearch views mobile Internet market will continue to rapidly increase in the fourth quarter 2011. In mobile Internet segments, share of mobile ecommerce will expand and Q4 market scale of mobile ecommerce will keep growth rate of 90% or more because mobile ecommerce is attached much attention by traditional ecommerce enterprises and users have gradually cultivated the habit of mobile online shopping; Mobile advertisement will rapidly grow in the process of exploration because it has solved the problem in the profit model of mobile medial even though it remains in the initial stage; Traditional mobile value-added service will develop steadily; Mobile reading and mobile video remain in the search of profit model and may give initial result in the fourth quarter; Mobile games will have a slower growth compared with other mobile Internet segments.
About iResearch
iResearch is China’s leading internet research company, dedicated to providing high quality products and services to deepen our clients’ understanding of China’s internet industry.
For more information, please visit www.iresearchchina.com.
iResearch Client Solutions www.iresearchchina.com/solution.shtml.
More Views & Reports www.iresearchchina.com/report.aspx.
CNC report from Beijing [Sept 15, 2011]
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By the end of 2010, cell phone internet subscribers reached 303 million in China – accounting for 66 percent of total internet users in the country.
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Weibo is China’ s version of Twitter.It’ s the most popular online social media site in the country. And, one of the major reasons many people in China began logging on more frequently.
As of June, the number of Chinese people using Weibo and other blog sites reached 195 million – an increase of 209 percent in just one year!
And, just like Twitter, many users have become addicted.
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TITLE: THE FUTURE OF MOBILE WEB IN CHINA
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Some of the most influential leaders of the mobile internet industry in China recently gathered in Beijing for the China Mobile Internet Industry Investment Forum.
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Mobile internet is quite new in China.In fact, it wasn’t introduced until 2009.
As a result, some people in the country are weary of the new technology.
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Education is key, but something many people won’t receive until they can afford to try out the technology.And, the cost of mobile internet in China, is preventing many people from making the purchase.
SOUNDBITE(CHINESE): HOU WEIWEI, OFFICE STAFF
“It costs me about 3 US dollars per month for a 250 Mbyte package. I have to pay extra bills if I surf the net too much, so I would have to go to places that offer free Wi-Fi.”The cost of the service isn’t the only complaint from customers.
Many people don’t like the high cost of apps that are needed to take full advantage of mobile technology.
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Price. Education. And, other hiccups in the expansion of the mobile internet industry are constant topics of discussion at events like the China Mobile Internet Industry Investment Forum.
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The number of mobile internet users in China is expected to reach an estimated 800 million people within 5 years!
Picture: Mobile Internet is innovation and entrepreneurship and investment boom [Aug 29, 2011]
China Internet Network Information Center released the <<28th China Internet Development Statistics Report>>, as of June this year, China’s mobile phone users reached 318 million, accounting for 65.6% of the total number of Internet users. Most of the increase in business class application remains such as the online shopping rate increased to 35.6%, 12.15 million new users six months, the user growth rate of 7.6% in six months.
CCID Consulting: China’s Mobile Internet Industry Sees Equal Strengths in South and North with Rise in West [Aug 25, 2011]
BEIJING–(BUSINESS WIRE)–Mobile Internet, an integral part of the new-generation information technology, has been recognized as one of China’s strategic emerging industries and given priority by China’s Ministry of Information and Technology in its 12th Five-Year Plan scheme. As such, CCID Consulting has drawn a map of China’s mobile Internet industry in the coming years based on analyses on its current characteristics and growth trends.
“One Belt (the Circum-Bohai Sea, the Yangtze River Delta and the Pearl River Delta in a line) Plus One Triangle (the West Triangle)”
Equal Strengths in South and North with Rise in West; Guangdong Province Taking the Lead
In 2010, China’s mobile Internet industrial recorded an output value of RMB 293.69 billion, to which the four major regions, namely the Pearl River Delta in the south, the Circum-Bohai Sea in the north, the Yangtze River Delta in the east and the West Triangle centered on Chengdu, Chongqing and Xi’an, contributed over 90 percent.
Figure 1 China’s Mobile Internet Industry Size
http://event.ccidconsulting.com/en/images/en-0824-1.jpg
Source: CCID Consulting Mobile Internet Industry Database, May 2011In China, Guangdong Province is the champion in the mobile Internet industry with an annual output value of more than RMB 100 billion leveraging its strength in terminal manufacturing; the Circum-Bohai Sea is China’s second largest mobile Internet base with significant strengths in mobile terminal manufacturing, mobile Internet software and services; the Yangtze River Delta is also of great importance to China’s mobile Internet industry, which is strong in mobile Internet-related software and services, but relatively weak in terminal manufacturing; the West Triangle is enjoying the greatest growth potential in China’s mobile Internet industry.
“One Belt Plus One Triangle”
The layout of China’s mobile Internet industry is described as “One Belt (the Circum-Bohai Sea, the Yangtze River Delta and the Pearl River Delta in a line) Plus One Triangle (the West Triangle)”. The major cities on “One Belt Plus One Triangle”, including Beijing, Guangzhou, Shenzhen and Hangzhou in the east and Chongqing, Chengdu and Xi’an in the west, are all well equipped in industrial development conditions to support the mobile Internet industry
Figure 2 Key Cities of China’s Mobile Internet Industry
http://event.ccidconsulting.com/en/images/en-0824-2.jpg
Source: CCID Consulting Mobile Internet Industry Database, May 2011Overall Development with Highlighted Clusters and Evolution in Echelons in Future
In the coming decade, China’s mobile Internet industry will usher in an age of overall development as its industrialization advances to facilitate the transformation of the telecommunications and Internet industries, while the existing industrial clusters will remain the focuses of the industry.
Meanwhile, the evolution of the mobile Internet industry will feature multiple echelons at different growth levels. The first echelon will include the Circum-Bohai Sea, the Yangtze River Delta and the West Triangle, with Beijing, Shanghai, Hangzhou, Shenzhen, Guangzhou, Chengdu, and Chongqing staying in a leading position in the fields of mobile terminal design & manufacturing, mobile software and application R&D. Wuhan, Zhengzhou, Changsha, Xiamen and other second-tier major cities located in the second echelon of Wuhan-Changsha Cluster and the Western Taiwan Straits Economic Zone will specialize in mobile terminal manufacturing and mobile software and application development. Other provinces and regions including Yunnan, Guangxi, Shanxi, Inner Mongolia, Gansu and Ningxia will start with infrastructures construction and promote mobile Internet applications with the local governments and operators playing a major role.
Mobile Terminal Manufacturing Sector to Shift to Lower-cost North and West
As the comprehensive cost in coastal cities stay high, the cost-sensitive mobile terminal manufacturing sector has accelerated its shift to Central and Western regions with lower labor and operation costs. For example, the leading OEM Foxconn has shifted part of its capacities to Henan, Shandong, Sichuan and Chongqing. In addition, the related upstream and downstream sectors including chip manufacturing and mold manufacturing will follow the same trend.
Mobile Software and Application Sector to Continue Relying on Industry-Academy-Research-Application Chain
The mobile software and application sector, both intelligence-intensive and capital-intensive, requires educated and highly skilled talents, innovative technologies as well as high market-penetration of software and applications. Hence, of the sector will continue to focus on major cities in the first echelon where the industry, academy, research, and application forces are tightly integrated.
About CCID Consulting Co., Ltd.
CCID Consulting Co., Ltd. (hereinafter known as CCID Consulting), the first Chinese consulting firm listed in the Growth Enterprise Market (GEM) of the Stock Exchange of Hong Kong (HKSE: 08235) and the first consulting firm which gets ISO 9001 international and national quality management system standard certification, is directly affiliated to China Center for Information Industry Development (hereinafter known as CCID Group). Headquartered in Beijing, CCID Consulting has so far set up branch offices in Shanghai, Guangzhou, Shenzhen, Wuhan and Chengdu with over 300 professional consultants after many years of development. The company’s business scope has covered over 200 large and medium-sized cities in China. With its powerful industrial resources, information technology and data channels, CCID Consulting provides customers with public policy establishment, industry competitiveness upgrade, development strategy and planning, marketing strategy and research, HR management, IT programming and management services. The company’s customers range from industrial users in electronics, telecommunications, energy, finance and automobile to government departments at all levels and diversified industrial parks. CCID Consulting commits itself to becoming China’s No.1 advisor for enterprise management, No.1 consultancy for government decision and No.1 brand for informatization consulting.
New China-made smartphone unveiled [Xinhua, Aug 30, 2011]
A new smartphone made by a Chinese high-profile Internet startup has the potential to shake the world’s largest mobile phone market driving prices down for high-performance handsets.
The low-cost but high-specification phone was unveiled by Lei Jun, founder of Xiaomi Technology Co. that produced it, at a presentation in Beijing on Aug. 16.
Xiaomi Phone, which runs a MIUI ROM on top of Android, is 125mm x 63mm x 11.9mm in size and weighs 149 grams — so it’s both a little heavier and bigger than the iPhone 4.
Lei said that his phone stands out with its fast dual core processor, big screen, high-quality signal, and large battery capacity.
But most impressively perhaps is its 1,999-yuan (313 U.S. dollars) price tag, 3,000 yuan cheaper than the iPhone 4.
“The success of Apple encourages others to follow suit. It has become a trend to promote platforms with terminals and promote App stores with platforms. The question is whether somebody else can be the winner after Apple,” said Sun Taoran, the founder of e-payment service company Lakala.
Lei, also board chairman of Chinese software company Kingsoft, has dismissed comparisons by Internet users between him and Apple’s just-retired CEO Steve Jobs, saying on his microblog that he didn’t imitate Jobs in clothing and “Jobs’ charm is matchless.”
But he did compare his phone with the iPhone several times during the product’s launch.
A total of 16.81 million smartphones were sold in the Chinese market in the second quarter of the year, up 7.5 percent from the previous three months, according to the IT consulting firm Analysys International.
Analysys has said that the number of smartphones sold in China could reach 95 million for this year.
Phones produced by Taiwan-based company HTC, Lenovo’s LePhone and the iPhone are among the best sellers in China.
Lenovo claimed recently in a report that it sold 34 percent more cellphones in the first quarter year-on-year. Its 2,900-yuan LePhone has been selling well, and, according to recent reports, through its sales the company holds a 10 percent share of the middle and high-end domestic smartphone market.
Also, Lenovo this month unveiled its second smartphone, the A60, which has a 88.9-mm touch screen and uses the Android 2.3 operating system, priced at 959 yuan.
But the real change in China’s smartphone market is that domestic Internet firms are starting to compete in it.
Last month Alibaba.com, a major Business-to-Business electronic commerce company, released its smart phone which runs “ALI cloud” OS.
Also, China’s online search giant Baidu is planning to launch its own mobile phone OS Qiushi.And the country’s leading web-portal Tencent is also working on its own brand Qphone mobile phone and operating system, according to Beijing-based International Herald Leader newspaper.
“The companies including Alibaba, Tencent and Baidu have successfully produced PCs. However, as people are spending more and more time on mobile terminals, their influence could decline,” said Li Yi, secretary general of the China Mobile Internet Industry Alliance.
Competition in the smartphone market may get fiercer as international competitors look to grab a bigger slice both in China and worldwide.
Google Inc. has agreed to buy Motorola Mobility Holdings Inc. for about 12.5 billion U.S. dollars, the largest purchase for the Internet search giant that will allow it to compete more directly with other mobile phone makers.By the end of the first quarter this year, Nokia, Apple and RIM, the leading three smart phone producers enjoyed more than a half stake in the global market. And it is estimated that more than 100 million smartphones were sold worldwide in the first quarter this year.
But, so far, Chinese companies have only captured a small piece of the global market.
Zhu Junmin, a Beijing-based telecom expert, said domestic companies’ smartphones are still lagging behind in terms of designing. “Foreign brands do better in industrial and user-oriented designing. Lack of innovation makes domestic companies to have to follow and imitate.”
Ma Zihui, chief economist of Samsung Economic Research Center also expressed his worries about the lack of novelty of domestic companies. “Without creativity, a company can hardly compete with foreign counterparts and make ideal profits.”
Survival of the smartest [Global Times, Aug 1, 2011]
For many months now, Beijing’s swankier cafes have been filled with people perusing the Internet not on a laptop computer but on their smartphones.
However, while the mobile Internet has taken off in China, it has remained dominated by foreign platforms, such as Apple’s iPhone OS, Google’s Android and RIM’s Blackberry – until now.
That could be set to change as Chinese companies prepare to launch their own operating systems (OS), with two Chinese companies launching smartphone OS products this month alone.
Xiaomi Tech, a high-tech company set up in April last year, launched MIUI, a system based on Android, on July 8 and plans to launch its own MIUI mobile phone – the M1 – in September. It is a new system with more than 100 personalized services, including free voice call options.
Xiaomi’s founder and CEO Lei Jun, who is also chairman of Chinese software developer Kingsoft and an angel investor in the mobile Internet sector, announced on July 12 that the company had attracted $41 million investment from Morningside Group, Qiming Venture Partners and IDG Capital. The company is valued at about $250 million.
Alibaba Group, China’s e-commerce giant, launched its Ali Cloud Mobile OS Thursday. The Ali Cloud Mobile OS uses cloud computing technology and not only uses Alibaba Group’s own text input software, search engine and e-mail, but also embeds its business services, such as group-buying business Juhuasuan, online retailing marketplace Taobao.com, mobile instant messaging service Ali Wangwang and online buyer community Taobao Girl.
The OS provides users with 8GB storage volume on the phone and over 100 GB storage space on the company’s cloud server side. Users don’t need to download software or applications, they just register to enjoy various applications developed by the company and other developers based on Android OS, with software and applications stored and run on the cloud server side.
Though China’s biggest Internet company Tencent has so far denied that it is developing its own smartphone OS, industry experts believe it is working on one.
“Tencent did a lot of market research on users’ expectations for its QPhone since 2009. Tencent hopes the QPhone brand can cover both the high-end market to compete with iPhone and Google’s Android phones and low-end market to compete with Nokia in China,” a Tencent marketing official said, requesting anonymity.
Tencent partnered with Intel in April 2010 to cooperate on Intel’s smartphone OS MeeGo. Tencent will carry out its own research and development based on the MeeGo OS to make it more suitable for the Chinese market and Tencent’s products and services, which in other words means MeeGo will be used in Tencent’s QPhone.
China’s biggest search engine Baidu also has plans for a smartphone OS. Rumors have swirled since last July that Baidu will launch its Android-based smartphone OS in November this year.
China Mobile started earlier than the country’s Internet giants. It put its OMS (Open Mobile System) into commercial use in 2009. Currently many handset manufacturers produce customized terminals using the system for China Mobile, including Motorola, HTC, Lenovo Mobile and Dell.
Crucial moment
But why are so many big companies rushing to enter what is already a fiercely competitive sector?
“Smartphone OS is the way forward in the mobile Internet industry. Just like the importance of the PC-based Windows OS for the Internet industry, how the smartphone OS field develops is very important for the future market structure and competition pattern,” Chen Yanshu, analyst of IT market research company eShip Consulting said.
Once a company has the advantage in the competition between the different smartphone OS, it can attract more users and application developers and develop new business models based on these resources.
“Selling applications to users through mobile phone application stores is a popular business model now. If a company’s smartphone OS gains more support from users and developers, it will attract more and more other users and developers, which means it has more potential buyers,” said Chen.
“Handset manufacturers, telecom operators and application developers will all cooperate together. But in the ever-changing mobile Internet sector, more and more business models will appear. No one wants to miss this chance. So they have all started to develop a smartphone OS to try to occupy the entrance.”
Multilevel competitionHowever, achieving market-leader position is far from easy.
“Currently, the competition in China’s smartphone OS area is happening in two dimensions, between industries and between domestic companies and international giants,” Chen said.
Domestic IT and Internet giants are very active in developing smart phone OS because they own a lot of content and applications.
Alibaba Group has established a sound ecosystem in its e-commerce business, which has 370 million registered C2C buyers and sellers, an excellent online payment system, widely used instant messaging services and many others. But the company is looking to shift all this onto the mobile Internet via a smartphone OS.
Tencent has 647 million users of its instant messaging service QQ. Its online community, microblogging, online shopping mall and online games can also be migrated to mobile Internet. The same is true for Baidu’s search engine, map service, location based services, video broadcasting service and so on.
But the difficulties for IT and Internet companies are huge.“The mobile Internet is very different from the standard Internet. On the standard Internet, things are more open and a company can get users only if it provides excellent products and services. But in the mobile Internet industry, there are many more participants, such as telecom operators, mobile phone chipset manufacturers, mobile phone designers and manufacturers and application software developers,” said Chen.
“The competition is not simply in better products and services to users, but also related to partners, negotiation ability, the business ecosystem construction and many others. This is a new problem for IT and Internet giants. Just copying what they did in the past won’t get them success.”
China’s domestic mobile phone manufacturers are not as strong as international giants such as Nokia and Google and have lagged behind in developing a smartphone OS, according to Chen.
“They cooperate with telecom operators. Lack of power is one reason. Another reason is that traditionally the telecom operators are at the top of mobile Internet industry. The mobile Internet is accessed over their networks. They have big influence on the industry. But what they don’t have is what the IT and Internet giants do have – content and applications,” Chen said.
1st W3C conference for Web developers and designers
14 Sep: W3C is holding its 1st web developer conference in Seattle! Nov 15-16
19 Sep: We may talk a bit about semantic web and metadata, such as RDFa, microdata, and microformats, but the focus is on client-side tech @zaythar
7 Oct: Registration for W3Conf opens today. Only $199 for 2 days of Web tech awesomeness. Limited to 250 seats, so register early! #w3conf #HTML5
As referred by Jeff Jaffe on Successes and Challenges slides at TPAC 2011 (31 Oct to 4 Nov 2011 in Santa Clara, California)
If you are a developer or designer wanting to hear the latest news on HTML5 and the open web platform, and your place in it, save the date.
http://www.w3.org/conf/
W3Conf: Practical Standards for Web Professionals
2011: HTML5 and the Open Web Platform
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W3Conf has industry leaders speaking on a wide variety of topics that every developer needs to know: HTML5, APIs and Javascript, graphics, accessibility, CSS, and much more.
We have selected speakers on an invitation-only basis to deliver the most educational and entertaining experience for our audience on the topics we felt were the most pressing for Web developers and designers today.
http://www.w3.org/conf/#presentations [downloads and video recordings]
Below is a rearranged for reading and highlighted copy of the live blog of the conference by Manu Sporny:
W3Conf LiveBlog – Day One [Manu Sporny, Digital Bazaar, Nov 15, 2011]
Ian Jacobs (W3C): Welcome: Contributing to Open Standards
Focus on why developers are key to W3C and the future of the Web. W3C doing standards since mid 1990s – learned a great deal in that time: You have to have the right people involved. Who the right people are changes over time. Consensus building takes a lot of time, but you can’t let it go on forever – there is a balance. Royalty-free patent policy is important. Use cases and real-world developer stories are needed. Tests are needed for proper implementation. Developer buy-in is very important.
Continuing improvements at W3C is important – HTML5 logo, community groups, Unicorn testing framework, training material – useful documentation for developers/designers.
Community groups – important for bringing new work to W3C. This conference is a call for action – for web developers to get more involved in W3C.
Video of Tim Berners Lee (W3C):
Asks people here to have fun. Keep the Web open – use open standards. Do really exciting things – HTML5 and Web Apps – the platform allows you to do things that were only possible via native apps before.
Try to focus on Web Apps – not native apps. Being part of the Web is more powerful than creating siloed apps. Bit by bit – everything that you can do on a native app, you will be able to do via a Web Apps. By making Web Apps – you are helping to keep the Web open.
Keeping the Web open has always been a battle – we have to fight for openness.
Philippe Le Hégaret (W3C): Testing to Perfection
Asks audience to raise their hand if somebody has ever logged a browser bug (very few people raise their hands). “How many of you expect the web to work?”. Laughs from the audience.
Shows a testing example on CSS – asks audience what’s going to happen. Nobody seems to know. Different browsers show a different result… 25% of browsers will not work. This is what we would like to improve. Replaces test DIV elements with SPAN elements… invalid document, but will still render, but not exactly the same.
When testing, you find yourself in a lot of situations where it’s difficult to tell what should happen. We are not testing one spec with HTML5 – we are testing CSS, HTML5, JavaScript APIs, lots of things. Different levels of stability – difficult to synchronize between specs. Need web developers to participate.
Is testing to perfection possible? No. Testing is an approximation.
Lots of it can be automated, but a lot of it cannot. We need help testing plenty of combinations – HTML, HTML+SVG, DOm manipulation, CSS combinations. We’ll never get 100% coverage – but we still need to set a goal. Who are we testing for?
We are testing for the people that use this technology – manufacturers, spec editors, content providers, people using the Web… etc.
Manu Sporny (Digital Bazaar): Community Groups: A case study with Web Payments
Doug Schepers (W3C): Shortcuts: Developer Documentation
We’re back with Doug Schepers, SVG, Web Apps, Audio, that will be talking about Web Education. “Who here has used the Web?”… “How many have programmed for the Web?”.
“How many people learned the Web via ‘view source’”? Just about everyone raised their hands. “How many of you still do that?” Most dropped their hands.
The Document Web was pretty easy to learn. In 2000, we started to get the application Web. Media Web, Social Web… you have to learn a lot in order to be able to do these things. People can’t read standards – they’re really difficult to read.
WebMoney came early on. W3Schools, W3Fools.com is a good site. Opera Web Standards Cirriculum, SitePoint, MDN, Google’s “Ground Up” Videos. Tons of other sites – not just HOW-TOs, but help more.
At universities you learn serious programming languages like “lisp”. Laughs from the audience. Web Standards Project is great, InterAct Cirriculum is great – teachers can take these cirriculumns and plug them into their classrooms.
W3C has tutorials and primers, podcasts and videos. The W3C wiki has a bunch of resources, HTML5 reference guide, CSS reference guide. The problem with W3C’s documentation is that it’s scattered everywhere. Internationalization documents on W3C site.
Web Education Community Groups – launched to focus on learning material, curriculum, outreach, training, international resources. Trying to improve teaching resources at W3C. Why should people get involved in Web Education? Many eyes, pay it forward, reap what you sow.
How to help: write articles, review articles, help write curricula, help translate.
We started the Web as a hobby. We need to change it from a hobby to a craft. Make it easy to learn the basics, need smooth transition from casual development to career. Web developers learn throughout their lives – we hope these resources will persist and keep getting better.
Divya Manian (Opera): 5 CSS Magic Potions for your Layout Troubles from the Future
Divya is a Web Opener for Opera – contributes to HTML5 boilerplate, member of the CSS WG. Arsonist of the Semantic Web. Current state of CSS layout – what to look forward to in the future.
Many people use ‘floats’ for layout – absolute positioning. Problems with floats – they’re not content agnostic – floats require clearing. So, what can we look forward to in the future?
Paged media layout – “@media paged” – allows you to tread HTML as paged content.
Multiple columns – “css3-multicol – column-width: 12em;” – allows you to setup column sizes. Column spans allow you to say that a particular item can span multiple columns.
Regions allow you to flow text content from one region to another, even if they are separated by a large distance.
Exclusions – allow text to flow around the outline of irregularly shaped objects. For example – a large rock with text around it. Lots of options on how to wrap text via CSS.
Grids – standardize a way to do grids inside CSS. Grid templates look simple to start – very complex.
Flexbox – very much in flux – allows you to distribute layouts in a more flexible box layout.
Make sure to use feature detection via modernizr. Subbornella’s tutorials are great. Isotope jquery plugin is great – isotope.metafizzy.io – if you have complicated layouts, use Isotope.
More discussion on the www-style mailing list at W3C. Lots of traffic on the mailing list. Help by submitting bug reports. Divya can be found on Twitter at @divya
Vincent Hardy (Adobe): Web Graphics – a large creative palette
Vincent talking about passions – Web and Graphics. Formal education in distributed computing – worked at Sun on 2D APIs. Worked on SVG. Worked at Oracle on Data Visualizations.
Towards a more graphical, fluid Web. Shows graphical clock via Raphael. Amazing WebGL demo showing shader-use and cool artistic effects.
You have lots of tools – canvas, WebGL, CSS Animations, imperative vs. declarative programming for graphics. Very nice visual effects in canvas/SVG.
Canvas – imperative model – big array of pixels. SVG – declarative model – looks more like the HTML/DOM.
SVG – graphical elements w/ attributes that control how content gets rendered.
Canvas – pixel-based, you write scripts to draw what you want. You create a context, set it to 2D or 3D, then you specify drawing commands (draw an arc, fill with color, etc)
Canvas – more difficult to detect where events happen in your object – you have to write that code. SVG – events are tied to graphical objects. Easier to do event inputs via SVG – but both allow you to have very fine grained control over your graphics with either.
Scripted animation is still in the works – but you have scripting APIs today. Canvas uses scripts for animations. With SVG you can use CSS animation, scripts, and declarative animation with SMIL. All browsers except IE support SMIL. Declarative animation allows you to morph geometry between objects.
Timing – you can time animation events and chain them together via SMIL pretty easily. You can style SVG using CSS, just like any other HTML document.
Multimedia integration –
You can also do video in SVG – Video element embedded in SVG document, you can apply filter effects to SVG – filter effects apply in real-time. Foreground decorations with SVG – looks really nice.
Why two different models? Canvas is low-level, pixel access. SVG is very high-level, nice API, DOM events, etc… but no pixel access, can be limiting. There are good reasons to have both. Graffiti Markup Language – uses SVG and Canvas together.
Frameworks that can help: Raphael.js, Paper.js, Easle.js, D3.js, Canvg.
Canvas support is very good – supported in all recent browsers. SVG is supported in all major browsers, except for SMIL animation and font stuff in IE.
WebGL support is coming, but not quite there yet. Issues with in-line SVG.
What’s coming: Better 2d/3d integration, improved integration w/ canvas/SVG, additional features for SVG 2.0, filter effects and CSS shaders, video integration, etc. Presentation was created with HTML5.
Arvind Jain (Google): Web Perfomance: Making the Web Faster
Arvind is the Chair of the W3C Performance Working group – try to make web page performance better. Web Timing API – “If you can’t measure it, you can’t improve it.” — Lord Kelvin.
Web Timing API allows web pages to get detailed information about how long it takes pages to load. Web Timing API has four areas – navigation, resource, user and performance.
Navigation Timing API allows developers to create a complete picture of how long it takes for a page to load in very accurate detail. Supported in IE9, Chrome, Firefox and Android.
Resource Timing API – timing info related to individual resources on a page like images, scripts, objects, etc.
UserTiming API allows high precision (1 ms accuracy) to measure the execution time of their code.
Performance Timeline API – single interface for accessing all timing attributes.
Resource, user and performance implementations are not entirely implemented yet, but coming soon, around March 2012.
Security and Privacy implications – trying to ensure that people can’t be easily tracked with these new features.
Web Timing stuff is in use – Google Analytics Speed Report, WebPageTest.org, Dynatrace UEM, Boomerang.
Page Visibility API – helps you figure out of the page is visible or not – helpful to know if you need to keep running animations/etc. Ready in March 2012. In use on Google Analytics (count impressions correctly – page isn’t counted if page is opened in a tab that is never looked at), YUI Idle Timer, Google.com Instant Pages loads pages if it can predict if you’re going to click on a link (loads in the background).
Question on Usability Testing and improving the browsing experience. Yes, the Timing APIs can be used to figure out how long it takes for someone to click on a piece of a page.
Question on using image bundles or not. Google performance testing has shown that it depends on the types of images – large image bundling is bad. Tiny image bundling is good.
John Allsopp (Web Directions): Shortcuts: Getting off (line) with the HTML5 appcache [his slides on the web]
Great criticisms of the Web – it only works when you’re online. Not necessarily true.
For Appcache to work – create an appcache manifest file and link it to your HTML file. You have a file with a .appcache extension – appcache file has sections for cache, fallback and network.
Cache section – which resources must be cached.
Network section – which resources must NOT be cached.
Fallback section – which resources should be used for anything that is not cached and when you’re offline.
Gotchas: Appcache manifest must be served with text/cache-manifest. New-ish technology. Cache failure if one resource is not available – must verify your cache. Appcache is cached forever – when developing, don’t use appcache. Only things that are explicitly cached are available – must be explicitly included. There is lazy-caching, other cache controls in use in the browser may cache other files.
Do not develop with app-cache turned on.
If you change the contents of the appcache, it will be refreshed. Use #version 1.0. Some browsers limit to 5MB-10MB.
Appcache is supported in all modern browsers.
ManifestR creates a manifest file for any web page you visit – helpful for starting with AppCache development.
Rajesh Lal (Nokia): The N-Screens Problem: Building Apps in a World of TV and Mobiles [YouTube video]
7 Key challenges for the N-Screens problem.
Four screens – mobile smartphone, PC, tablet, Internet-connected TV.
Design Problem – N Screens – Mobiles, screen size 2-4″, viewed from a distance of one foot. Not reliable, finger input, highly interruptible. Very dynamic environment. Tablet – 7-14″ screen size, input touch, not as interruptible. PC – screen size 12-27″, very focused use. TV – screen size 25-65″ screen size, 10′ viewing area, total immersion, D-pad remote.
Native vs. Web App
Native, pros: each screen has an SDK, great for a specific device, robust, device APIs. cons: steep learning curve, not scalable. Winner: WebApp solution.
WebApp is an application created using HTML, CSS and JavaScript. Two types – in-browser, or WebApp in a native container(Hybrid).
History: Old HTML, Server-side web apps and CGI, Rich Interactive Apps – Flash, Silverlight, HTML5 and now WebApps.
[see between 7:35 and 9:48 of the YouTube video]Seven key challenges
- How do you detect features? Device detection (bad) vs. Feature detection (good). Modernizr and jquery.support help with feature detection.
- How do you detect screen layout/orientation? Media queriesare great – you can query based on resolution, based on device aspect ratio and based on orientation.
- Graceful degredation? moz-* ms-* o-* etc… you can use CSS graceful degredationfor this.
- How do you Animation? WebGL is best, followed by CSS3 animation, followed by Canvas and JavaScript and then SVG and JavaScript.
- Audio? Web Audio in order of preference – OpenAL, Audio Data, RIA Audio HTML5 audio.
- AJAX? CORS is best, followed by a proxy, JSONP, then a hybrid app.
- Fallback for HTML5 APIs? polyfills and shims. Use HTML5 APIs, then polyfills and shims, then JavaScript code.
Rey Bango (Microsoft): The Great HTML5 Divide: How Polyfills and Shims Let You Light Up Your Sites in Non-Modern Browsers
Up now, the Great HTML5 Divide by Ray Bango of Microsoft. Works on jQuery, HTML evangelist. HTML5 is great, it’s definitely the future, but there is a divide. Talking about browser fragmentation today, feature detection, polyfills and shims. How do you leverage HTML5 and CSS today? Solutions will be provided.
Biggest problem now is non-modern browsers. caniuse.comis a good resource for figuring out which browsers support. Lot of browser fragmentation, across browsers, within the same browser, different versions.
Feature detection is a good thing – do it. Don’t do browser-based detection.
Modernizris great for feature detection – detects all major features for CSS3, HTML5, etc.
Polyfills and shims – polyfills are used to fill in cracks – shims fill in cracks. SVG support, Web Storage, WebSQL, WebSockets, etc. Consider 3rd party library– developers may not want to support it anymore.
Take-aways: avoid browser detection, use polyfills, do smart fallbacks.
Christopher Slye (Adobe Systems, Inc.): Shortcuts: Web Typography
Next up, Christopher Slye from Adobe to talk about Web Typography. Involved in WOFF standards group. Two real font formats – TrueType and PostScript. Going forward, quality will be about the same. EOT is Microsoft’s font container – been exclusively for Internet Explorer. WOFF is new Web font format – will be the first interoperable Web Font Format.
WOFF is a compressed font container, has font metadata. CSS3 Fonts Module – contains entries for properties size, weight, style. OpenType has nothing to do with the Web. Kerning, ligatures and alternates.
CSS font spec allows you to “optimize readability”, which uses ligatures. Discretionary layout features. Good typography on the Web requires font designers to be able to specify font choices on a per-character, per-stroke basis – let’s typographers add case shifting, kerning, alternates, small caps, oldstyle features, etc. – all help readability.
Paul Irish (Google): HTML5: The Foundation of the Web Platform [see also his blog post about it]
Next up, Paul Irish from Google talking about The Foundation of the Web Platform – HTML5. Talking about HTML5 underpinnings – on the jQuery team.
Explains that came about because browsers don’t really care about all of the variations and that all of the variations are difficult to understand for Web developers. was introduced because of a security vulnerability in UTF-7 and script tags.
Browsers used to parse broken markup in a different way. Now they all parse broken markup in the same way. There are optional tags – html, head, body, etc.
You can not use quotes in HTML5 attribute IDs, you can use many UTF-8 characters (like hearts and the unicode value for a snowman).
The HTML5 spec is a repository of valuable browser knowledge – acquired through copious reverse engineering.
W3Conf LiveBlog – Day Two [Manu Sporny, Digital Bazaar, Nov 16, 2011]
Giorgio Sardo (Microsoft): HTML5 Demo Fest: the Best from the Web
Some amazing SVG demos happening on screen at W3Conf. An SVG music video, amazing filter effects with SVG, CSS applied to SVG, etc.
Amazing HTML5-based demos. BMW using canvas to preview cars interactively using open standards. The Killers (the band) launches a pure HTML5 and canvas page. Amazing TRON interactive comic book done in pure HTML5.
CSS3 demos showing off animation. Amazing font work showing off WOFF (new font stuff in HTML5). Associated Press showing interactive news demo showing top stories in an interactive way, using Local Storage to save stories for offline viewing.
Demos showing that pen-based input, touch inputs, motion inputs on HTML5 pages – no plugins necessary. Showing smooth transitions between HTML5 video and page content, giving a very smooth website experience.
Current presenter is Giorgio Sardo, doing a great job showing off the power of HTML5 today. Showing off the need for multi-touch events – talking about mobile phones or large screens shared among different people, running HTML5 Apps.
Moving on to WebApps and the File API. Showing drag-drop of files from the desktop to the browser window. Drag-Drop API allows you to take files from the desktop and drop them into a web page – file information and the byte stream is made available to the browser. Web Performance API allows you to know when someone isn’t viewing a page and allows you to shut down processor intensive or battery draining portions of Web Apps.
HTML5 games being demoed now – Angry Birds in pure HTML5, 65,000 PacMan mazes in pure canvas, high speed, smooth interoperation.
See @gisardo on twitter for a link to all of the amazing HTML5 demos.
Mike Bostock (Square): Shortcuts: Data Visualization with Web Standards
Mike Bostock is up now, talking about Data Visualization with Web Standards. We should not put a focus on charts and graphs, but rather visualizing information in a way that is closer matched to the data we’re trying to understand. D3.js – Data Driven Documents.
D3.js looks at data visualization as a document. Map a quantity/value to a symbol then render. decoupling data from visualization. D3 mixes SVG, CSS and HTML togetherto build beautiful visualizations – for example hierarchical data sets can be visualized as hierarchical bar charts, or bubble graphics, and smooth transitions between them.
Showing off how D3 also allows you to do interactive visualization – select part of the data set, see highlights elsewhere in the data set. The tools we create don’t exist in isolation – combining SVG + Canvas + CSS allow us to create very compelling visualizations.
Becky Gibson (IBM): Making Accessibility Mainstream
Becky Gibson, from IBM – Senior Technical Staff Member, on stage now.
Issues with Accessibility – Vision issues, Mobility issues (not everyone is able to use a mouse), temporary disability, learning disabilities, hearing disabilities, age. Eventually all of us age – every one of us will have accessibility issues.
Why care about Accessibility? Government/legal reasons, monetary reasons (1.75B of disposable income from people with accessability issues), independence, altruism – it’s the right thing to do. People with disabilities don’t want a hand out, they want your respect.
Enabling Accessibility. Use semantic HTML, use alt-text on images, label form elements, add keyboard support, use tabindexes, support high contrast mode (all background images are removed).
Assistive Technology Support – WAI-ARIA – uses role attribute and aria-* attributes to enable accessible applications. Multiple roles – tree, spinner, grid, many more. States and properties – required, expanded, checked, owns, many more.
ARIA Roles landmark the main roles on the page – banner, main, navigation, search, form. Popular screen readers support landmarks. ARIA Presentation role – preferred way to say that something is being used to present some information?
ARIA states and properties. ARIA allows one to specify that a region of the page has been updated and how one should be notified that it’s been updated. For example: “aria-live=”assertive” aria-atomic=”true”. aria-required indicates that a field is required. aria-invalid tells us that something someone has entered is invalid.
The future – mobile – VoiceOver screen reader and ARIA support is in Safari – iOS has the accessibility advantage right now. Intent-based Events – how do you do generic events?
Brad Hill (PayPal), Scott Stender (iSEC Partners): Securing the Next Generation of Web Apps
Up on stage now – Brad Hill from PayPal and Scott Stender (iSEC Partners) talking about Web App Security. We need a way to protect information from prying eyes on the Web. New threats are client-based – Cross-Site Scripting and Cross-Site Request Forgery.
Same-origin policy guards against most attacks. Most attacks can be prevented on the Server-side. Conventional wisdom: Never trust the client – Defend the server, at the server. Web Security 1.0 puts up defenses at the server. Client Code Injection – DOM Cross-Site Scripting – you can use fragment identifiers to attack sites now because of JavaScript running on a page.
Big security vulnerabilities are now showing up in native apps that wrap HTML containers. When there are no servers, and you have stuff running on your local system, a script-injection attack can take files on your hard drive and send them across the network without your knowledge. Demo of Skype window sending passwords to attackers based on a JavaScript attack.
Old clever tricks – like script tags, iframe elements, JSONP are mature, but you have to understand what security model you’re signing up for– you’re effectively giving the source of a JSONP data/iframe check-in rights to the code on your page. So, if you use these clever hacks, be careful how you do it and who you do it with.
New features coming up that help web security – CORS, XHR2, WebSockets – powerful tools. Auditing is more difficult with these new technologies. postMessage (communication between two tabs in the same browser) and Web RTC (real-time data/media streams). These technologies, while very cool, open up the attack surface on the Web App.
Assets and attack surface are moving to the client, but the focus is still on securing the servers. Future of Web App Security is in the client, not the server. We are falling behind on making sure we’re securing our Web Apps.
What can we do to mitigate these threats? Comprehensive testing/verification, do tests on production code. Get rid of built-in “Game Over” security threats – JSONP is bad, plaintext HTTP is bad. Create code that is designed to be securable– compartmentalize the code, decouple the code, be explicit, do test-driven design.
More specific thingsyou can do: Use HTML5+ Mashup APIs, use HTTPS (and authenticate your origins), secure design – compartmentalize and sandbox origins, do good client-side testing.
For compartmentalization: use credential state isolated from the DOM, minimize foreign origins, create unique origins to isolate apps and sandbox dangerous or active content.
You can sandbox bad JSONP code using postMessage.
Implementation validation is also important. Test using security tools – DOMinator, DOM Snitch, WebDriver and Selenium for testing. Start using them, contribute bugs, make the tools better.
Content Security Policy – pioneering work at Mozilla/Google– Least-Privilege environment. Let’s you say: “No in-line script, no code from strings via eval(), no data URIs, code must come from libraries with origins specified in a whitelist, origin whitelist for images, media, frames, fonts, plugins, etc.”
Click-jacking and UI Redressing is still a problem with Mashups. DOM is still a mess – lots of browser-specific quirks.
Grant Goodale (Massively Fun): Shortcuts: Touch Events
Grant Goodale up now from Massively Fun (@ggoodale) to talk about touch events. First touch API appeared in iOS 2.0, now a part of the HTML5 spec.
Many differences still exist between vendors – many of the browsers don’t support it yet, but there are lots of mobile browsers that do support touch events. Many different types of input, you want native-like behavior. Firefox supports touch events.
Cross-platform multi-touch webapp checklist – disable standard gesture handling, handle rendering in a loop outside of the touch event handler, support single-touch devices (like Android phones), handle mouse events (phones w/ a physical pointer, phones with no touch events, desktop browsers).
Grant Skinner (gskinner.com): Hello. Games. HTML5 Gaming Today.
… by Grant Skinner (gskinner.com) – creator of Eazel.jsand Pirates Love Daisies.
Traditionally worked with Flash – moved to working with HTML5. Games on the Open Web today and in the future.
What do you need to make a great game? An idea – you can be inspired by the technology you have available to you. Can we design games designed for the Web? Loading – critical piece, how do you get the game onto the client? Monitoring progress is difficult in games (no clear standards to see how long it’ll take to load everything).
XHR2 is great because it has progress events – ability to load in binary assets. caching – minimizes bandwidth/connections – cache manifest is good, but it’s an all-or-nothing solution. If you change the cache manifest, everything downloads again. HTML5 local storage is good, tricky to store non-text assets, low-level way of supporting cached data – lots of custom implementation work.
Graphics – lots of options. DOM and SVG is good – interaction model is good, ubiquitous, hardware accelerated… but high overhead (can be a performance killer). Hardware acceleration works really well for Canvas, not so great for SVG and the HTML DOM. WebGL (based on OpenGL ES2) – fast, low-level hardware graphics, 3D vertex shaders, extremely sharp learning curve – Three.jsmay help, but still very difficult to use. Canvas 2D is broadly available, including mobile, consistently implemented, easy to get started with, increasingly performant.
Combining surfaces is good– combine Canvas and SVG and DOM. HTML DOM does the UI very well – all UI in their games is done with HTML – use Canvas/SVG for graphics. Using pluggable renderers – you can switch between three.js, EaselJS based on your platform – write the content once, pick the renderer based on the device.
Sound is a little more challenging in games right now– audio tag is broadly supported, but suffers from browser-specific issues, latency, codec support, maximum number of audio elements (arbitrary). Using solutions like Flash, SoundJS, SoundManager2 allow you to launch with good audio today. Sound sprites, like image sprites – one very long audio clip with gaps, use JavaScript to see and play different parts of the audio track.
The Web Audio API is coming– very powerful API for real-time audio manipulation, runs at native speed, synthesis, analysis, mixing – limited support now, but will solve a ton of problems.
Basic interaction – keyboard capture is incomplete, but mostly adequate. Mouse interaction is fine for point and click games. WebGL and Canvas require custom handling of mouse events. Full-screen and interaction API is a bit quirky. mouse lock and synthetic mouse events are necessary when you want the cursor to go off-screen and still generate mouse events (which you need to do in first-person games when walking, running, navigating).
Upcoming device APIs – touch events, orientation change API, device orientation API, nothing for orientation lock yet (don’t change the orientation when playing a game).
Communication – XHR (http requests and polling), WebSockets (text only for now, but binary coming soon). WebRTC / Peer Connection API – peer-to-peer audio, video and data. Network Status API – is the device online or offline.
Code authoring – JavaScript performance has gotten faster, IE has improved the most, but many browsers are doing great work with JavaScript performance. ECMAScript 5 is good – strict mode should be used. New features in ECMA5 – seal, freeze, prevent extension for objects, property descriptors allow you to specify when a property should be writable, readable, etc. There are still challenges: no type safety, no interfaces, limited inheritance, no super() – difficult to write a big game engine w/ JavaScript. JS is great for hacking together a game. Some solutions – Google Closure is neat and a good IDE, cross-compilers – Haxe, CoffeeScript, Jangaroo– compile down to JavaScript.
Tools – good dev tools – WebStorm, debugging tools are good, profiling is good for JavaScript – not so good for profiling graphical processes. WebGL inspectoris really neat, lets you see where a single pixel came from in the code.
Asset preparation (for designers) 3D – Inka3D exports to WebGL. Sprite sheets – Flash, Zoe, TexturePacker. 2D – Wallaby, SVG to Canvas, EaselJS.
Marketing and Monetization – Web games are great because you’re already in a social medium.
Flash is more ubiquitous, it has more tooling, building a game is cheaper in Flash… but it doesn’t run in iOS, probably won’t run in mobiles, Windows 8 Metro won’t run it either.
Exciting times for Games in HTML5 – still some rough edges, but technology is maturing quickly.
Faruk Ateş : Shortcuts: Modernizr
Design for the browser of the future by detecting features instead of browser versions – useful for progressive enhancement, graceful degradation, regressive enhancement.
Modernizr allows you to test a feature and then conditionally load code that expects the feature or code that uses a polyfill.
People arrive at your site for the content, but will leave very quickly if the site isn’t fast. Showing demo of progressive enhancement.
How to use modernizr? Go to http://www.modernizr.com
Development and production version. Good for CDN distribution.
Art Barstow (Nokia), Paul Cotton (Microsoft), Tantek Çelik (Mozilla), Charles McCathieNevile (Opera), Chris Wilson (Google), Peter Vosshall (Amazon):
PANEL: Browsers and Standards: Where the Rubber Hits the Road
What’s interesting about the browsers?
- Nokia has shipped millions of browser installs – written from the ground-up in some cases – shipped browsers from Opera – also shipping Windows Phone browsers – large swath.
- Microsoft – IE9 and IE10 – driving home the message about all web developers using the Web Platform – picking stable specs, moving it into the browser.
- Mozilla – we’re a non-profit, our focus is a bit different – mission driven focus– we’re concerned about SOPA and censorship over profits.
- Opera – we’re a commercial company, we are out of Norway, we are product focusedfor our customers.
- Google – focus on making the Web platform better.
- Amazon – just got into the browser game, built from the ground-up to use Amazon web services infrastructure – browser running on a mobile device.
What do you think about DART and SPDY and how they were brought to market?
- Paul Cotton (Microsoft) – innovation is good, we should have more of it but we need to coordinateon those things.
- Paul (Amazon) SPDY is great, we ship it, it reflects what’s happening in the real world today.
- Chaals (Opera) browser vendors are just one part of the puzzle, developers need to take part in it, security folks need to take part in it.
- Tantek (Mozilla) – the problem is delayed open – for a fair look on the problem search for “delayed open google microsoft”.
[ 20 Nov: @t Tantek Çelik also @#W3Conf: fight “delayed open” tactics per Eran’s post: Open vs. Fast, Good vs. Evil, Google vs. Facebook: ttk.me/t4Ex4]Vendor prefixes, are they outmoded?
- Chris Wilson (Google), vendor prefixes are not that good.
- Chaals (Opera) bad authoring is worse, so is bad Web teaching, we need a mechanism for innovation – vendor prefixes are terrible, except for all of the other things we tried, which are worse – sunset the vendor prefixes.
- Paul Cotton (Microsoft) we want vendor prefixes to be taken out when we go to Candidate Recommendation status – we need to get to CR faster, we need to do our specs in a much more modular fashion. Part of the standards process is at fault here – standards need to move faster.
- Tantek (Mozilla) The better that we can get about dropping vendor prefixes, the better. Vendor prefixes suck, but it’s the best we’ve come up with so far– we could do better – we’re all open to suggestions on this point.
- Paul (Amazon) Vendor prefixes are a form of technical debt, you have to pay it down eventually.
Tantek asks why VIDEO element didn’t have a vendor prefix – but it still worked… why?
- Chaals: It was easy to understand what Video should do.
- John Allsopp: It had a good fallback.
- Tantek: Video wasn’t easy, but we got it right – why was that? Arguing on stage
What about operating system integration, like with Chromebook?
- Tantek: it’s bad – robs the user of choice. iPhone, no choice – Chromebook – no choice.
- Chris (Google) – Chromebook is just the Web layer, you can replace the OS if you want to– there is choice there.
- Paul (Amazon) having HTML5, creating a true application environment – maybe the model of using the OS as the browser is terrible.
How do most of the regular web developers know what should be used and what shouldn’t?
- Chaals (Opera) All of us building the Web need to go out and learn and teach other people. There is nobody spoon feeding information to you – this field changes so quickly – look around to your peers, they will help you.
- Paul (Microsoft) Browser vendors need to hang out with one another – we need to work together, get things done. Community Groups at W3C are going to be key – get groups going with least amount of overhead, understand what minimum required to get a spec done is needed. The way we’re dealing with the HTML5 spec is bad – it’s a flawed way of working on a standard. We will continue to work together at W3C. We have a real obligation to the community here.
- Tantek (Mozilla) – it’s not sufficient for browser vendors to work together – we need to work together IN THE OPEN.
Is there any plans to replace JavaScript?
- Chris (Google) One of the goals behind DARTwas to provide something simpler.
- Chaals (Opera) it would be terrible if the solution was not interoperable.
- Paul (Microsoft) JavaScript will become “copper pipe” in 5-6 years… it’ll be what we use just like we don’t think about processors and compilers today.
Privacy –
- Chaals (Opera) different societies define privacy differently, difficult to start the work when you don’t know where you’re going.
- Chris (Google) people should have the tools to control their own privacy, you can’t just leave it to the end user.
- Doug (W3C) Good work on do not track, cryptography going on at W3C.
What about internationalization?
- Paul (Microsoft) We need to be able to ship browsers worldwide – how to bring rest of the world into the conversation.
- Tantek (Mozilla) There are 70 versions of localized Firefox browsers – built by the international community. Customized for specific locales and markets.
Women in browsers, why are they not represented?
- Paul (Microsoft) I work with 2 women on my team, 3 men. More women attending at TPAC, this is a good sign.
- Chaals (Opera) different societies have different levels of participation.
- Paul (Microsoft) Women are certainly welcome here – we want much broader participation than we have now. I think some of the problem is societal, it’s not a social norm in the USA – we need to get better about teaching science and math to he smarter of the genders.
Web apps for the open web from Mozilla
Mozilla releasing new version of Firefox for Android [Nov 22, 2011]
The new version is strategically important for Mozilla for multiple reasons. First, smartphones and tablets are at the center of a mobile-first transformation of the computing industry, and Firefox isn’t preinstalled anywhere right now. Second, with Firefox shut out on Apple’s iOS and Microsoft’s Windows Phone, Android is effectively the only route for Mozilla to bring its browser to the mobile market.
Last, Mozilla’s objective–to ensure an open Web–relies on Firefox. Right now, Apple and Google browsers based on the open-source WebKit project dominate mobile browsing.
Release manager Christian Legnitto announced the move Friday. Initially the new version was geared just for phones, but Mozilla expanded it to tablets, too, after concluding it couldn’t offer separate versions.
Firefox for personal computers, and many of the add-ons that helped make the browser popular by making it more customizable, use an interface called XUL (XML User Interface Language). But because the XUL-based version of Firefox took so long to start up on Android and isn’t as responsive, Mozilla instead embraced Andoid’s built-in technology.
Mozilla releases roadmap for Boot to Gecko project [thinq, Nov 7, 2011]
Mozilla is continuing its assault on the operating system, releasing an updated roadmap for its Boot to Gecko (B2G) project that sees its developers using the mobile platform as their primary phone device by the end of the year.
Mozilla’s Boot to Gecko project first appeared back in July, when researcher Andreas Gal posted a message to the mozilla.dev.platform Usenet group asking for volunteers to help develop a new mobile platformthat brings the concept of the open web to smartphones as well as the desktop.
“We propose a project we’re calling ‘Boot to Gecko’ (B2G) to pursue the goal of building a complete, standalone operating system for the open web. We will do this work in the open, we will release the source in real-time, we will take all successful additions to an appropriate standards group, and we will track changes that come out of that process. We aren’t trying to have these native-grade apps just run on Firefox,” Gal claimed at the time, “we’re trying to have them run on the web.”
As well as a standalone platform, Gal explained that initial versions of the software would operate as a “low-level substrate for an Android-compatible device,” allowing tablets and smartphones based on Google’s popular mobile platform to boot into B2G as well.
The B2G project stands as an apparent answer to the success of Google’s Android and the work the advertising giant has done on the Chrome OS project for so-called ‘Chromebook’ devices. A combination of the two – a smartphone platform and a web app platform – B2G promises to appeal to those looking to offload their processing from a mobile device to the cloud.
In the latest version of the B2G roadmap, Mozilla claims that the first milestone is to get developers using a B2G device as their day-to-day smartphone – a goal it aims to achieve by the end of the year.
The project has a way to go, however: while B2G currently has access to smartphone features including the camera and the ability to make outgoing calls via Android, work has yet to be completed on messaging and full telephony functionality, along with power management, Android contacts integration and screen management.
Once complete, the team is planning to turn its attention to the nicer aspects: support for Bluetooth, USB and Near-Field Communications hardware is planned – although not yet scheduled – while plans to release an open web apps store= much like Google’s own Chrome Store, which lists web apps solely for use with its own browser – and add full Firefox-like functionality to the web browser are scheduled.
Once complete, that work will result in a public demonstration of the project as early as Q1 2012, the team claims, followed by “productisation” in Q2 – at which point the public at large will be given their chance to play with Mozilla’s creation.
The company has a long road ahead, however: Google’s Android is a popular platform, and while B2G promises to maintain compatibility with the system – likely by integrating a dual-boot functionality or using B2G as an overlay on top of the still-running Android OS where possible – it’s likely to struggle to convince non-technical types that it’s worth the effort.
Should the company secure a deal with a major handset manufacturer to ship B2G as standard with a smartphone, however, that could rapidly change.
Full details of the B2G project are available on the official wiki.
B2G/Roadmap [Nov 4, 2011]
This page is edited by brendan, cjones. Please don’t change without permission. DRAFT
[Brendan Eich co-founded mozilla.org and is currently the CTO of Mozilla. He is widely known for his contributions to the evolution of the Web, including inventing JavaScript and spearheading its ongoing standardization and evolution. See also: Mozilla’s Brendan Eich on the Birth of Firefox [Nov 9, 2011].]Milestone 1: Developer Phone Q4 2011
Developers will use B2G as their day-to-day phone.
Gecko
Gecko implements standard and proposed Web APIs.
- Accelerometer
- Geolocation
- Camera
- Visibility
- Messaging: (filed 7/27)
- android backend (ON TRACK, first patch 8/11)
- RIL backend (ON TRACK)
- SMS IndexedDB database (ASSIGNED)
- Telephony: (filed 7/27)
- outgoing calls on android
- RIL backend (ON TRACK)
- mute and speakerphone-toggle through libaudio (ON TRACK, landing estimated 11/15)
- Battery: (filed 8/12)
- android backend (ON TRACK)
- Linux upower backend (ON TRACK)
- sysfs backend (ON TRACK)
- Contacts: (ON TRACK)
- android backend (ON TRACK)
- native IndexedDB backend (ON TRACK)
- Screen/power management: (SCHEDULED)
- Settings: (SCHEDULED)
- Intents/Actions interface (SCHEDULED)
System (Gonk)
Gonk provides the OS kernel and lower-level native-code libraries that Gecko depends on.
- Boot into Gecko-based runtime
- Basic developer tools
- debugger (gdb)
- profiler
User Interface (Gaia)
Gaia is Mozilla’s phone user experience.
- Home screen
- Lock screen
- Dialer
- SMS application
- Basic web browser
- Contacts manager
Integration and testing
Infrastructure to collaborate with partners on source using established tools from Android ecosystem. Test correctness and performance.
- Project Eideticker(performance testing): (ON TRACK, prototype finished)
- Control B2G devices: (ON TRACK)
- git.mozilla.org and gerrit server: (ASSIGNED)
Milestone 2: Product Demo Q1 2012
Gecko
- Open Web Apps and Store (ON TRACK)
- Network status
- Network management
- Vibrator(ON TRACK)
- android backend (ON TRACK)
- sysfs backend (ASSIGNED)
- Lights
- Sensors(ON TRACK)
- proximity and ambient-light sensors (ON TRACK)
- android backend (ON TRACK)
- gonk backend (ASSIGNED)
- Bluetooth(STRETCH)
- USB(STRETCH)
- NFC(STRETCH)
- Completed port to Gonk
- widget backend built on GL context for screen (ON TRACK)
- user-input processing (ON TRACK)
- gonk backend for all device APIs
- audio and video playback
- Developer tools: remote debuggers
- JS
- DOM (STRETCH)
- CSS (STRETCH)
System (Gonk)
- Dalvik removal
- Developer tools
- valgrind
- OpenGL debugger
- OpenGL profiler
profilers
User Interface (Gaia)
- Full-featured web browser
- Settings manager
- Apps store
- eBook reader
- Camera
- Gallery
- Media player
- Distinct look-and-feel
Integration and testing
- Automated correctness testing
Milestone 3: Productization Q2 2012
Gecko
- Update mechanism
- WebRTC
Boot To Gecko (B2G) [A Minute With Brendan, Oct 19, 2011]
Back from JSConf EU and other travels, the minute with team is happy to return with a special episode from Brendan about the new Boot To Gecko (B2G)system. This is targeted to allow users of mobile devices to boot directly to a Gecko based browsing interface and to run web applications. It is really doing some stunning work around the new web APIs and privilege model that all developers should be aware of. Enjoy!
- Mobile discussions (more about Mozilla’s mission)
- Boot to Gecko wiki
- JS APIs for cameras, USB, and possibly Near Field Communication (NFC)
- HP WebOS
- ChromeOS
- Brendan discusses the benefit of coop-atition between webkit and gecko, working together and keeping separate is a good thing.
- Nitobi
Crowd Sourced Full Transcript: http://piratepad.net/amwb-20111019 [Brendan Eich, Oct 19, 2011]
When I last spoke about the whole area of the rise of mobile smartphones and tablets really, and how Mozilla needs to climb the stack, use the Firefox desktop-heavy user-base to grow and make new product offerings, new projects, I did not talk about Boot To Gecko, but it’s, it was latent in what I, I did talk about, because we, we look around the world of mobile devices, and we see different operating systems that are increasingly locked in, vertically in terms of browsers or app models, or, even down to the OS and hardware, and that goes against Mozilla’s mission.
So what we really want is an offering that allows you to use the web to access all those great device APIs, with security, with user, user’s permission, with the principle of least-authority, so that there’s not a big security nightmare. But we do expect that the web languages, JavaScript especially, are capable of doing the high level sequencing and operations that you want, for things like your camera, USB connectivity, even futuristic stuff like Near Field Communication. That can all be just APIs exposed to JavaScript. You shouldn’t have to write native code that’s like Java interfaced on Android, or Objective-C, on, on, or C or C++ on another platform.
And so Boot To Gecko really is trying to make a thin OS layer, using open-source stacks like the linux kernel that’s in Android, or some similar linux kernel, and lib-c, and, you know, the Bluetooth open stack, and other things, to have a completely unencumbered operating system that gets you straight into the web languages as fast as possible. The, the launchers, home-screen, or the front-end of the user experience of the OS will really be realized with web technologies.
And, you know you might think this is similar to webOS, from Palm originally, now HP, and ChromeOS, there’s a lot similar in spirit. I would, I would say there’s some differences strategic for Mozilla and in what users will see there. What we’re trying to provide is not a new big fat JavaScript library or stack, but the web libraries that you find on Github, the ones you’re already using in your front-end development. We want web developers to be right at home, we don’t want to give them yet another, sorta framework. And I think that the webOS has some of that going on, which you know, may or may not be a strike against it, but it’s different from what we intend. We intend to be totally aligned with the grain of the web.
ChromeOS is fully open source, as fully as it can be, I think, more so than Android, at least Android Honeycomb, and that’s, that’s a good thing about it. It’s currently targeting you know notebooks, machines with keyboards, I think it’s, it’s also being brought up on some tablets, I’m not sure where that stands. And maybe even some phones, so the telephony, you know the dialer and the signaling stuff will be there. And not sure how that’ll play out. But ChromeOS is kind of Chrome, and therefore Chromium Webkit, and sort of Google dominated, to be fair. And I, so inspite of the philosophical alignment I feel with ChromeOS, it needs to be something like Android, which is really linux plus some Java stuff, I think Mozilla has to take a shot at something like Boot To Gecko.
We want to keep the Gecko code base relevant, even as it sort of dissolves into the operating system, becomes part of the ambient functionality you find on devices. So we’re looking for interoperation between Webkit and Gecko. We’re not just saying: “one open-source widely-used renderer is enough”. And, of course, as, as I mentioned last time, there’s a lot of, sort of, implicit version forking or vendor specific, you know, bug injection going on with Webkit. This is inevitable with any widely used codebase, it’s not something peculiar to Webkit.
But it, I think it even more raises the temperature on having another rendering engine, ideally open-source, like Gecko, out there, with a lot of users, even in the future where tablets and smartphones dominate the desktop population of devices, of PC’s and Macs.
So, Boot To Gecko is trying to differentiate by bringing web developers all those APIs that are going to take awhile to standardize. The stuff that Phonegap, from Nitobi, does well, we want to bring it as quickly as possible and feed it into the standards body, and, bodies, and iterate on it, and we want to run well on certain, certain devices. Now, this also requires making choices, because you can’t just say this is gonna be something users can download for any old phone. It, it, all the phones are different, you really have to flash into ROM, and you know, to burn, burn a ROM with this code. That’s part of the challenge, because for tablets, you might need some, some extra support that isn’t yet open-source. I mentioned Android Honeycomb.
We’re gonna persevere, and try to get this to be completely open-source, and running on relevant devices. There’s some really sweet hardware out there that we like a lot. We like the Samsung devices, the Galaxy II-S, we went with the Galaxy Tab 10 inch. Getting up on those right now with fully open-source stacks is a little hard. So part of our mission is to overcome that obstacle, and then interface the device APIs in the OS and down in the linux layer directly to the web.
And, so we won’t run equally well on every device, but we will pick devices that we think are likely to be popular, that are well executed hardware, that, you know, can actually give Apple a bit of a run for its money, and try to get something up and demonstratable in a few months.
So, I will be talking about this at least in, in October at a couple of conferences, probably Web 2.0 Expo in New York, and another one. And that, that puts a short fuse on the initial prototyping work for Boot To Gecko, so it’s paramount that we leverage what’s out there as open-source already, and then build on it with the Gecko technology that allows web developers to get at the device APIs. And I’ll have more to say about this as it progresses, but it’ll be exciting, and I, it’ll, I hope be really awesome on certain well designed hardware.
Booting to the Web [Andreas Gal, Director of Research at Mozilla Corporation, Jul 25, 2011]
Mozilla believes that the web can displace proprietary, single-vendor stacks for application development. To make open web technologies a better basis for future applications on mobile and desktop alike, we need to keep pushing the envelope of the web to include — and in places exceed — the capabilities of the competing stacks in question.
We also need a hill to take, in order to scope and focus our efforts. Recently we saw the pdf.js [http://github.com/andreasgal/pdf.js/] project expose small gaps that needed filling in order for “HTML5” to be a superset of PDF. We want to take a bigger step now, and find the gaps that keep web developers from being able to build apps that are — in every way — the equals of native apps built for the iPhone, Android, and WP7.
To that end, we propose a project we’re calling “Boot to Gecko” [http://wiki.mozilla.org/B2G] (B2G) to pursue the goal of building a complete, standalone operating system for the open web. It’s going to require work in a number of areas.
* New web APIs: build prototype APIs for exposing device and OS capabilities to content (Telephony, SMS, Camera, USB, Bluetooth, NFC, etc.)
* Privilege model: making sure that these new capabilities are safely exposed to pages and applications
* Booting: prototype a low-level substrate for an Android-compatible device;
* Applications: choose and port or build apps to prove out and prioritize the power of the system.We will do this work in the open, we will release the source [http://github.com/andreasgal/B2G] in real-time, we will take all successful additions to an appropriate standards group, and we will track changes that come out of that process. We aren’t trying to have these native-grade apps just run on Firefox, we’re trying to have them run on the web.
This project is in its infancy; some pieces of it are only captured in our heads today, others aren’t fully explored. We’re talking about it now because we want expertise from all over Mozilla — and from people who aren’t yet part of Mozilla — to inform and build the project we’re outlining here.
brendan, cjones, gal, shaver
Boot To Gecko misconceptions [Luke Wagner, Sept 16, 2011]
I’m all jazz hands about Boot To Gecko (B2G). I think B2G is really important to the Mozilla mission. Perhaps stemming from the early-and-open nature of B2G, there are some misconceptions about B2G that I’ve seen in articles and forums. I am not closely involved in the project, but I do know enough to identify and correct a few of these misconceptions with the following three B2G facts:
- B2G will not run in kernel mode. To be clear, B2G will run on top of the Linux kernel; Gecko will run as user-mode processes. Furthermore, a crash in Gecko will not take down the entire phone: with Electrolysis (already being used in Firefox Mobile), different apps/sites will run in different processes.
- B2G will (ultimately) not run on top of Android. To bootstrap the project, work is currently being done on top of Android. However, the goal is to incrementally remove each dependency on Android, leaving only drivers and low-level libraries. In particular, this means B2G would not contain the Dalvik Java VM which should significantly improve the patent–encumbered Java situationas well as reduce the number of VMs needed to browse the web from 2 to 1.
- B2G will use Gecko, but it’s not just about Gecko. A clearer name might have been “Boot to Web platform”. Gecko will, of course, be the engine used to prototype new Web APIs but since these are targeted at open standards developed in the open (as opposed to dumped in the open) [referring to a Dart presentation], a possible/desirable outcome is a separate “Boot To Webkit” implementation able to run the same home screen and apps as B2G.
If you are excited, feel free to contribute to the project; it’s just starting and there are many important problems to be solved.
1st search: HTML5 CSS3 Javascript “Windows 8” Chrome Firefox Apple Opera “web apps”
2nd search: “web apps” Mozilla
The State of Mozilla Annual Report – Opportunities [Oct 10, 2011]
…
Improving Web Capabilities
Mozilla has long been at the forefront of making the Web a more capable, rich and compelling platform. We continue this leadership today.
Identity
…
Apps
Apps represent a new, convenient way of interacting with the Internet, but they lack a number of the features that are great about the Web. The Mozilla open app ecosystemwill let users take their apps with them across platforms and devices. It will bridge contact lists and social graphs from different providers across the Web. It will allow users to discover apps in open and flexible ways, just as we discover other content on the Web.
Education
…
Media
…
WebFWD
…
Boot to Gecko
…
The State of Mozilla Annual Report – FAQ [Oct 10, 2011]
FAQ
What are the key projects for Mozilla in the next year? How do you plan to influence the market going forward?
Firefox continues to be a fundamental lever in driving the Web forward and advancing the Mozilla mission. At the same time, the Web is evolving and moving into new areas and so is Mozilla. In addition to delivering Firefox on mobile phones and tablets, we will focus on new projects in the important areas of Apps, Identity, Education, and more.
Do you see a continued need for an independent player like Mozilla, now that competition in the browser market has accelerated?
Absolutely, Mozilla’s public benefit mission and nonprofit nature enables us to advocate for the user and remain committed to keeping the Web open and participatory, rather than focusing on market share or profits. The desktop browser market is innovative and competitive, but no one other than Mozilla is organized solely for the good of the Web as a whole, and we believe that as people become increasingly aware and informed online citizens that more and more people will look for a Web browser, like Firefox, that answers only to them.
What was Mozilla’s total revenue for 2010?
Mozilla’s consolidated reported revenue (Mozilla Foundation and all subsidiaries) for 2010 was $123 million, up approximately 18 percent from 2009.
How does Mozilla generate revenue?
The majority of Mozilla’s revenue is generated from search functionality included in our Firefox product through all major search partners including Google, Bing, Yahoo, Yandex, Amazon, Ebay and others. Mozilla’s reported revenues also include very important individual and corporate donations and grants as well as other forms of income from our investable assets.
What is the status of the organization’s search partnerships?
We currently have partnerships with a number of search providers that differ by market. Our largest contract, with Google, comes up for renewal in November. We have every confidence that search partnerships will remain a solid generator of revenue for Mozilla for the foreseeable future.
Do Mozilla’s partnerships affect its independence?
Our mission and development process are completely unrelated to revenue or revenue generating relationships. Our open development process is governed by Mozilla’s mission and our commitment to improving the Web.
Are you exploring partnership opportunities to diversify your revenue stream?
We currently have several key business partnerships and are actively exploring search partnership opportunities and other potential revenue opportunities. We’ll continue to build great products that help people enjoy the richness of the Internet, and we’re confident that this allows us to identify appropriate sources of revenue.
Prototype of an Open Web App Ecosystem [Mozilla Labs, Oct 19, 2010]
The open Web is a great platform for rich applications. It would be even better if it had additional capabilities to ease discovery, acquisition, installation and use of apps, while also enabling monetization for developers. We designed and built a prototype of a system for open Web apps: Apps built using HTML/CSS/JavaScript that work both on computers and mobile phones, have many of the characteristics that users find compelling about native apps and provide developers with open and flexible distribution options.
Today, we are releasing technical documentationof the proposed system and a developer preview prototype that allows you to install, manage and launch Web apps in any modern desktop or mobile browser (Firefox 3.6 and later, Firefox for mobile, Internet Explorer 8, Chrome 6, Safari 5, Opera 10 and WebKit mobile). This prototype provides a simple mechanism to support paid apps and authentication features to allow apps to log users in upon launch.
The design proposed here provides the following capabilities and enables a new category of what we call “Open Web Apps” — apps that are truly of the Web.
Open Web Apps:
- Are built using HTML, CSS and JavaScript.
- Can be “installed” to a dashboard within your mobile or desktop Web browser, or to your native OS desktop or mobile home screen.
- Work in all modern Web browsers, while enabling each browser to compete on app presentation, organization and management user interfaces.
- Support paid apps by means of an authorization model that uses existing identity systems like OpenID.
- Support portable purchases: An app purchased for one browser works in other browsers, and across multiple desktop and mobile platforms without repurchase.
- Can request access to one or more advanced and/or privacy-sensitive capabilities that they would like access to (like geolocation) which the system will mediate, giving the user the ability to opt-in to them if desired.
- Can be distributed by developers directly to users without any gatekeeper, and distributed through multiple stores, allowing stores to compete on customer service, price, policies, app discoverability, ratings, reviews and other attributes.
- Can receive notifications from the cloud.
- Support deep search across apps: Apps can implement an interface that enables the app container (generally the Web browser) to provide the user with a cross-app search experience that links deeply into any app that can satisfy the search.
Mozilla Labs | Open Web Apps [Oct 19, 2010]
Q: Why is Mozilla building an Open Web App platform?
Web apps are becoming a commonly used class of applications – often directly competing with native apps. Web apps offer similar features to native apps and are available through any modern Web browser (both desktop and mobile) from any place in the world. Yet, Web apps lack certain essential features around the user experience, including installation and launch, app discovery, monetization and some platform features, such as notifications and unified search through installed apps. App experiences are usually a tightly vertically integrated (e.g. iPhone/iTunes) with problems such as an opaque approval processes, lack of choice for developers, platform lock-in, high(er) development cost when going cross-platform, etc. Realizing these gaps and issues, Mozilla decided to build the underlying system to enable Open Web Apps – these apps are fundamentally built upon the Web infrastructure.
Q: Is Mozilla creating an Open Web App store?
At this point in time, Mozilla has no intention to build our own store or distribute apps ourselves. We expect to see app stores develop, which will provide access to both free and paid Open Web Apps. Developers will be able to publish their apps on their own sites and, if they choose to do so, charge for them.
Q: How are Open Web Apps different from add-ons?
Open Web Apps are applications produced on and delivered through the Web. Open Web Apps are complete applications such as office applications, productivity applications, image processing applications, games, etc. Open Web Apps run in any modern Web browser (both on desktop as well as mobile). Add-ons are extensions to your Firefox browser, which provide specific functionality to the browser itself.
Q: How will people discover new apps? Will there be recommended apps?We expect that we will see a whole array of directories and stores being developed to aid in discovery. This will be another area where stores will compete with each other. Further – as you can link into apps – a developer can market an app through the established online marketing channels such as keyword advertising.
Q: Will developers need to submit or create a new app?
All developers have to do to make their apps work in the proposed system is to provide a short manifest (as text document consisting of a few lines of JSON code). There is no submission process – the simple existence of a manifest is enough for the system to understand that the particular URL is an app. If the developer chooses to sell her app, she has to add some boilerplate code for purchase verification. We will provide example code and libraries for this purpose.
Q: Will the apps be localized and available globally?
This is completely up to the developer. An app can be distributed globally in exactly the same way you publish a website today – once the app is available through its URL, anyone around the world can access it. It’s up to the developer to decide if they want to localize, provide special features for certain geographies, etc.
Q: What is important about Mozilla’s proposed Open Web App infrastructure?
Apps are fundamentally of the Web; they live on the Web and you can link into them.
– Apps can be published without limitations (on your own site, in directories, in stores), fostering innovation on the store fronts/directories, remove problems with approval processes, etc.
- The system provides mechanisms for identification and authentication.
– You can easily charge for apps, similarly to experiences you have today on the iPhone or Android devices.- Apps run in any modern Web browser.
– You are not tied to a specific browser, your apps travel with you from browser to browser independent from the underlying OS (e.g. desktop to mobile). For developers, this means that they develop once and can deploy on every device that runs a modern Web browser.
Open Web Apps – An Update [Nov 30, 2010]
There has been a lot of discussion and progress in the month since we announced our proposal for an “Open Web App Ecosystem”, and we wanted to provide a snapshot of our progress and current thinking. This post outlines a new feature, “Application Sync”, as well as several proposed technical changes to Open Web Apps.
Syncing Apps
The way the Web works today, changes made on a site are often transparently visible across all of a user’s devices, changes such as photos posted to Flickr or updates sent to Twitter. Given that many popular sites use server based storage behind an authenticated user account, this “feature” is quite natural for the Web.
Open Web Apps, on the other hand, are more similar to browser bookmarks than they are to photos on Flickr. The set of applications that a user has installed is persistent in a browser’s storage on the client, and is not stored on any central server by default.
A problem in user’s expectations arises here: the more and more the dashboard ends up feeling like a hosted Web application, the more a user will expect to see her stuff wherever she is.
To address this problem, we have included “application synchronization” as a first class feature. The goal of this feature is to allow a user to synchronize their applications between devices and browsers if they choose. We’ve begun prototyping synchronization, and you’re welcome to follow our progresson github.
Refining the Manifest
The application manifest format for Open Web Apps is a specification of JSON encoded meta-data that describes the presentation, launch, and capabilities of an Open Web App. This specification is central to the system we propose, as it will be an important integration point for application developers, browser vendors, and application stores.
Given the central role of the manifest, it has been the focus of a commensurate amount of attention. We have received feedback from standards groups, engineers working on “Installable Web Apps” at other browser vendors, companies and individuals interested in running application stores, application developers, and our own security experts here at Mozilla.
All of this discussion has culminated in a handful of concrete proposed revisions to the manifest format which attempt to build a more secure platform for Web apps that serve all parties involved in the ecosystem. You can learn more about the current proposed changes, and join the discussion, in a separate blog entry dedicated to refining the manifest.
Defining the Application Repository
One key component of Open Web Apps is what we’re calling the Application Repository. This is a client side entity that exposes an API to Web content: applications, stores, and dashboards. Its primary responsibilities are to manage the collection of installed applications and ensure that the user remains in control of them.
One interesting element of the application repository is that it is the piece that we propose be built into browsers as a native component. In the past month we’ve completed a first pass proposal and proof of concept (in the form of browser add-ons) of the API that the application repository will expose. This API can also be provided by a JavaScript library to support browsers that have no special support for Open Web Apps.
You can view the latest versionof this API specification on github, and we’re especially interested in feedback from browser developers on this API. Our hope is that it will be possible to implement this API on browsers across mobile and desktop environments alike.
Upcoming
In the upcoming weeks we hope to complete a first prototype of application sync, and we will have a complete revision of the application manifest ready for further community review. Finally, we should have prototype add-ons complete for multiple browsers available for people to try out.
Our longer term goal is to have an Integration Release of the Open Web Apps concept ready by early next year, which will serve as a blueprint from which we can work with members of the community to help spark a vibrant new ecosystem of rich applications for your browser.
Building the Open Web App Ecosystem [Dec 6, 2011]
Editor’s Note: Today, Mozilla Labs posted an update on the Open Web App Ecosystem project. Included below is an excerpt from this post. You can read the full details from Director of Mozilla Labs, Pascal Finette here.
The Web needs support for the co-existence of multiple Open Web App stores, and to enable users to use applications from these stores in a consistent manner. People buy their shoes, food and music from different stores on the Web today, and we see the same need for diversity and choice with Open Web Apps. We are excited to build a truly free and open market which is the basis for innovation and fundamental to the Web.
We recently launched a project to build the infrastructure for an Open Web App Ecosystem because we want to enable many different stores to exist and work in any modern browser across devices and platforms. The Open Web App Ecosystem will allow app developers to publish apps on their own website under their own terms, and will provide opportunities for individuals and companies to develop innovative services.
Building the Open Web App Ecosystem [Dec 6, 2010]
The Web needs support for the co-existence of multiple Open Web App stores, and to enable users to use applications from these stores in a consistent manner. People buy their shoes, food and music from different stores on the Web today, and we see the same need for diversity and choice with Open Web Apps. We are excited to build a truly free and open market which is the basis for innovation and fundamental to the Web.
We recently launched a project to build the infrastructure for an Open Web App Ecosystembecause we want to enable many different stores to exist and work in any modern browser across devices and platforms. The Open Web App Ecosystem will allow app developers to publish apps on their own website under their own terms, and will provide opportunities for individuals and companies to develop innovative services.
Concretely, the system consists of a machine readable format to describe applications (the manifest), a client side collection of the apps a users has installed (the app repository), a user facing application launcher (the dashboard), as well as the interactions to support commerce (such as proving a user’s ownership of an app).
Progress
Numerous app developers and companies have shared plans to build stores and services (search, recommendations, etc.) based on the Open Web App Ecosystem prototype we released.
On the technical side, we are in the process of finalizing the APIs and the manifest format for developers (read more about the details of this work here).
We are experimenting with new app capabilities such as notifications, app sync and the possibility for apps to exchange data directly if permitted by the user(allowing your email app access to your address book and calendar app for example). We also continue to work on multi-browser specific integrations of the user-facing application launcher (currently referred to as the Dashboard).
What’s next?
Our “integration release” is on track to be available in Q1 2011, and will have a stable manifest format and APIs, and will include initial custom browser support for most popular browsers (via extensions), application sync, and an application dashboard. Additionally we are actively working with developers of apps and stores to help them integrate a presence within the Open Web App Ecosystem into their plans.
Find out more
To stay up to date on the development or get in touch with the team,
- Follow our GitHub account
- Check out our developer preview
- Contact us on irc.mozilla.org #openwebapps
First developer release of Web Apps Project [March 3, 2011]
We are excited to announce the availability of the first milestone release of Mozilla’s Web Application project. Web Apps are applications that run on any device, and can be distributed through any store or directly by the developer. This release contains stable APIs, developer utilities and documentation to help you get a jumpstart on building Web Apps and stores.
Developers can use this release to publish their application to users, or to create a Web App store or directory. Users can review a gallery of user experience ideas and beta-quality versions of Firefox and Chromeadd-ons that integrate the Web App experience more tightly with the browser.
To get started, watch this short video which describes the main features of the release, then head over to our landing page to learn more.
Web Apps are applications that run on any device, and can be distributed through any store or directly by the developer.Ready. Set. Build!
Head on over to the Mozilla Developer Network to understand how to:
- Build a Web App
- Describe your Web App using the stable manifest description
- Use our stable JavaScript APIs to let your Web App interact with the browser
Check out this gallery of some of the cool Web Appsthat developers have already started building using our APIs.
If you are interested in building a Web App Store, we have documentation to help you get started.
Further we have some nifty utilities that will help you test how your new Web App works in modern browsers:
- Download the Mozilla Web App extension for Firefox and/or Chrome. This extension implements the application launch and application management APIs.
- Use the Manifest Validatorto ensure your Web App manifests are working.
- Check out this proof-of-concept Web App dashboard written in HTML5. You may even be inspired to write your own dashboard!
To give you a taste of how we envision Web Apps will enable rich, immersive user experiences, head over to the user interface concepts gallery
What’s next?
In the coming weeks, we plan to pursue several new ideas, including:
- A deeply integrated “in browser” experience that spans the entire find, install, launch, use and manage flow.
- Syncing your Web Apps to your mobile devices.
- Supporting native browser controls and OS integration.
- Support for widgets and notifications to make your Web Apps more lively.
- and many more.
Give us feedback!
As always, we would love to hear from youas you build and deploy Web Apps. In particular, we’d love to hear if:
- You have feedback on improvements you’d like to see in our APIs and documentation.
- You have built an awesome Web App and want to show it off.
- You have an amazing dashboard you’ve built.
- You have an idea for a cool Web App.
We believe Web Apps enable us to package all the generativity of the Web as rich, immersive experiences that delight users. We look forward to building this world with you.
—
The Mozilla Web Apps team
Web Apps Update – experiments in Web Activities, App Discovery [July 7, 2011]
At Mozilla Labs, we’ve been experimenting with several concepts and ideas to build a Web of Apps. Today, we’re proud to release a new version of the experimental OpenWebApps add-on for Firefox that allows you to easily install and manage web applications in Firefox and aims to provide a tightly integrated app experience.
These features are aimed at developers and adventurous users and give you an idea of what to expect in the future. You can download the latest version of the add-on here.
With this release, you can try two new experimental features – Web Activities and App Discovery.
v0.3 release of the Mozilla Open Web Apps projectWeb Activites
This experiment is focused around the concept of linking apps together.
For example, if you use Flickr to share photos, then the Flickr Web App should let you easily share and integrate your Flickr photos with other Web Apps. If you use Twitter to share links with your friends, then other Web Apps should allow you to easily share via Twitter.
To try out Web Activities, do the following:
- Install the Rainbooth Add-On.
- Take an awesome photo.
- Install and Authorize the Flickr Connector Web App(you’ll need a Flickr account).
- Click Send To in the Rainbooth Web App to automatically send the photo over to Flickr.
We’re working with Google’s Chrome team on this new feature.
App Discovery
This experiment is built around the notion that you should be able to discover interesting Web Apps as you browse the web. To try this, once you have installed the OpenWebApps add-on in Firefox, visit nytimes.comand you will see a prompt to install the awesome NY Times web app.
Note:We have faked this for the NY Times site to give you a sense and idea of what the experience might be as more web sites add support for browser-based App Discovery.
What Next?
As a developer, you can:
- turn your web page into an Open Web App by publishing a manifest
- play with Web Activites by declaring that you support certain services in your manifest, and implementing the service handlers.
As always, we would love to hear your feedback. Check out our github repository. File bugs. Join us on irc and join our Google Group.
—
The Mozilla Web Apps team
Windows 8 gaining smartphone like “connected standby” capability
New power state called “Connected Standby”
- Windows coalesces all the timer and network requests, turns the radio on periodically to satisfy them, then goes back to very low power consumption.
- But because app requests are getting satisfied they are up to date as soon as you press “ON”
8 ways Windows 8 benefits the retail industry [MSDN Blogs, Oct 5, 2011]
…
7. Energy friendly – The tradeoff between instant-on for customer service and the constant consumption of power has been minimized. Now retail environments with any number of client machines can use the Windows 8 “Connected Standby” mode to ensure that devices are available for use instantly while using the least amount of power possible. This feature will even allow enterprise software updates to machines that are in a low power state.
…
Dr. Paul Jacobs, CEO of Qualcomm on the Wireless Future [Global Technology Leadership Conference at the University of California Berkeley’s College of Engineering, Nov 18, 2011]
[24:10] Up to this point – I would say – tablets predominantly have been an iPad story. The Android tablets are out there. They haven’t been quite as successfull. But I think that will change, not just with the Android but also with Microsoft working on having Windows. So they are porting big Windows onto mobile phone chips.
And the interesting thing about that is now your Windows computer will act much more like a smartphone. So Microsoft spent a lot of effort implementing a feature that’s called ‘Connected Standby’ which means that when your PC goes to sleep it will go to sleep like a smartphone – meaning that power consumption goes down to very low and every so often it will blip up, collect your e-mail and your Facebook notifications, and whatever else it is that needs to update, and it goes back to sleep at very, very low power. And when you touch the screen, boom it comes on right away.
And that is going to be interesting because now you have a tablet with a full computing environment, on a full web, all the stuff that you would expect. So I think that’s going to be a very, very interesting thing. I’ve seen the form factors. There are extremely, extremely aggressive form factors that are going to be coming out when these Windows 8 launches happen. [25:30]
Steven Sinofsky, Julie Larson-Green, Antoine Leblond, Michael Angiulo, and Chris Jones: BUILD Keynote – Day 1 [Microsoft transcript for the press, Sept 13, 2011]
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MIKE ANGIULO: ARM and SOC hardware combined. This is a Qualcomm ARM reference design, this is the one we showed at Computex, this is an 8660 Snapdragon. It’s hooked up to this debugging system here that’s measuring power really accurately. And what’s going on on this monitor is you can actually see the amount of power being used. It’s very low. The system is not off, it’s in a new power state called “connected standby” which is a really low-power idle state. You can see these little spikes that show up here. What’s going on is Windows is coalescing all of the timer requests and all of the network requests, turning the radio on briefly, updating the apps, and then shutting the radio back down. So, when I turn the system on, it turns on with one click — or two depending on if you have demo gremlins.
The system is on. You can see the power jumps right up. It’s an instant-on type scenariobecause it was never off. I can interact with the system here and you can see the power kind of changes as we’re rendering and we’re drawing on the screen. And then when I go to turn it off, I click it, immediately the power drops down. What’s going on right there is the apps get a chance to pack up their data and then it’s shutting down and it immediately drops back to idle. That’s the kind of system — yeah. (Applause.)
STEVEN SINOFSKY: I mean, when we talk about fundamental performance, that’s what we’re talking about. We’re actually taking the things that you’d experience like in phones, and we’re bringing that to the PC architecture at the base kernel level.
MIKE ANGIULO: And it’s one of the things that all of these SOC systems will be able to do. If you’re good to the understanding connected standby session, you’ll see the same power demo running on the Nvidia Tegra 3, we showed — it was nine months ago at CES was the first time we showed ARM booting at all. And all it could do is just boot Windows 8 up to the desktop in one touch.
…
Understanding Connected Standby [Microsoft Channel 9 video, Sept 14, 2011]
Your PC in a year: how Windows 8 will change hardware [TechRadar, Nov 16, 2011]
…
Connected Standby
Microsoft uses words like ‘fresh’ and ‘alive’ to describe the future of the PC, especially when it’s talking about the Connected Standby mode that PCs using both ARM and low-power System On Chip (SoC) x86 processors will have. “It’s about the application experience,” says principal program manager Pat Stemen; “You want an app that’s fresh, that has connected content.
I don’t want to wait for it to download and I want it to show that fresh information when I turn on.” In fact the official name of PCs that support this is Always On Always Connected.
It’s also about consistent, consistently long battery life, he says; no more guessing how long the battery will last – you’ll know how much power the PC uses when it’s on and when it’s in Connected Standby, so you can accurately predict battery life.
Connected Standby is an “ultra-low power idle mode” implemented as a new level 5 ACPI modein the processor and it needs new hardware throughout the PC as well.
You need low-power memory (the kind of DRAM that’s been going into servers to save money because it doesn’t generate as much heat), low-power buses and devices and flash storagerather than a hard drive; that’s for speed as well as power saving, because the system can’t predict when the drive will be in use.
LIKE A PHONE:
Connected Standby stops using power much faster than today’s PCsThe Wi-Fi in Connected Standby PCs has to be much smarterbecause it’s on all the time, checking whether any of the network traffic matches the patterns of notifications that can wake the PC up – incoming VOIP calls or SMS and instant messages, for example.
That turns the whole PC back on so you can answer the call. Otherwise, the Wi-Fi connection periodically wakes itself up and collects data for the Metro apps that are on the Start screen.
That means putting a small processor in the Wi-Fi chipset and supporting NDIS 6.3, which lets the chipset do in hardware some of the network processing the PC would usually do in software; it also makes networking faster when the PC is on as well.
With Wi-Fi so important for Connected Standbyit has to get connected quickly; expect to get onto a hotspot or access point in about a second rather than the 12 seconds common now, even if you turn a PC off at work and turn it back on at home.
Tablets and a lot of notebooks will have built-in 3G next year. That’s going to use less power because new 3G connections will let Windows tell them when to turn off the transmitting radio because the PC is idle and just listen for incoming traffic, so the 3G card can go into ‘fast dormancy’ rather than keeping the radio on just in case (because turning the radio off saves power but turning it off and on again can use more power than leaving it on).
LOW-POWER 3G:
Knowing when to turn the radio off will stop 3G eating your batteryUSB 3 will be on all these PCs too, not just for the faster speeds but because “it works better at low power,” according to Dennis Flanagan, who runs the team implementing Connected Standby for Windows 8. “It uses much less steady-state power when there’s nothing being used on the bus.”
But the two main ways of connecting peripherals will be peer-to-peer Wi-Fi, using the Wi-Fi Direct standard which lets your notebook get online and connect to a Wi-Fi-enabled device at the same time, and the lower-power Bluetooth LE.
Flanagan calls that “low-power wireless connectivity for longer battery life and for a new class of low power devices that can last two or four years on a couple of batteries”. Having NFC that’s cheap enough to put into all PCs helps here as well, because you’ll be able to tap Wi-Fi and Bluetooth devices against your PC to pair them instead of following on-screen prompts.
Smarter than Smart Connect
Intel’s Smart Connect mode, coming in second-generation ultrabooks and netbooks with Cedar Trail Atom CPUs next year, also aims to keep new PCs up to date when they’re in standby but it’s not as sophisticated as Connected Standby– and doesn’t need as much new hardware to work. “It keeps your PC always updated,” Intel’s John Wallace told us.
“When the device is in a sleep state it wakes up and pings network so it can download email and update content. Windows 8 is push, this is pull; we’re waking up periodically and pulling content.” The problem with that is the PC will wake up and connect even if there’s no new content to download.
“We’ll have true connected standby on next generation hardware that gets push notifications and wakes up,” Wallace predicted; that could be the Haswell chip that will be used in third-generation ultrabooks, if it’s delivered as a SoC.
With ACPI 5 and Connected Standby, Wallace says Windows 8 PCs will have “weeks of battery life” in standby. In 16 hours in Connected Standby a Windows 8 PC will use up no more than 5% of battery life; if that sounds an odd amount of time to measure, it’s what you get if you put your PC into Connected Standby at 5pm and pick it up again at 9am next morning.
Initially Connected Standby and Smart Connection are only aimed at tablets and notebooks. “Over time, Connected Standby may also scale to all-in-on systems and desktop PCs as well, although we’re not really focused on that right now,” Stemen explained.
Rapid Start and fast boot
The improvements we’ll see in all PCs next year are include faster boot and better security. Again, the Microsoft approach to starting up faster is more aggressive than Intel’s Rapid Start, which aims at taking less than seven seconds to resume from hibernation; PCs with Connected Standby will wake in less than 300ms and all PCs with UEFI BIOS will boot in six seconds(and Windows 8 will actively warn you of any software you install that slows that down).
That includes checking that no malware has tampered with Windows and turning on your anti-virus software before you bootto avoid malware lurking on any USB sticks you have plugged in.
AV SOONER:
UEFI means PCs can start checking for viruses before they start Windows
Building a power-smart general-purpose Windows [Pat Stemen, program manager, Windows 8 Kernel team, MSDN Blogs: Building Windows 8, Nov 8, 2011]
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Our goals
We have 3 goals in mind when engineering Windows 8 power management:
- Let the hardware shine. We built Windows 8 such that the power efficiency of the hardware platform shines through, regardless of whether the system is a SoC-based Windows tablet or an SLI-equipped gaming PC. We designed our power management interfaces in a consistent, standardized way across all platforms. This allows our hardware partners and application developers to focus on their unique innovations and experiences instead of the differences in platform hardware and power management.
- Continue to deliver great battery life. Windows 7 delivered a significant reduction in power consumption and increase in energy efficiency, particularly mobile PC battery life. (In fact, you can read how we thought about it in this e7 blog post.) In Windows 8, we want to maintain that same level of efficiency on existing PCs even as we re-imagine the rest of Windows.
- Enable the smartphone power model. One of the coolest things about the System-on-Chip (SoC) platforms you’ve seen us talk about at CES and //BUILD/ is their capability to quickly enter very low-power idle states. We want to leverage that ultra-low idle power to bring the constant connectivity and instant-on features of the smartphone power model to capable Windows 8 PCs.
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How software influences power consumption
Software can influence power consumption by consuming resources—CPU, disk, memory, etc.–as each of those resources has a power cost associated. Software also influences power consumption through the OS and driver software responsible for managing hardware power states.
Windows 8 features 3 key innovationsto improve how software influences power consumption—the Metro style app model, idle hygiene, and a new runtime device power management framework. We will give you a brief overview of how these innovations improve power consumption in this blog post.
The Metro style application model
Most of us have experienced the influence of software on power consumption first-hand. It might be that you have an app on your phone that goes through battery quickly or you’ve heard the fan turn on in your laptop when playing a game or computing a spreadsheet. These are all examples of applications directly consuming CPU, GPU, network time, disk and/or memory.
One of the new power management innovations in Windows 8 isn’t a power management infrastructure feature; it is the Metro style application model itself. The Metro style application model is designed from the beginning to be power-friendly. The power management benefit is that the model makes it easy for developers to ensure their application is running only at the right time—applications in the background are suspended such that they do not consume resources and power when not in use.
Of course, we recognize that background activity is a critical component of apps that are always connected and responsive. The Metro style application model and the underlying WinRT support background activity through a new set of capabilities called background tasks. (See this Introduction to Background Tasks for more details.) Background tasks make it easy to perform background activity in a power-friendly fashion. They also enable developers to continue to deliver responsiveness and “freshness” in their applications, but the mechanisms are different than the existing Win32 model because of the desire for a fast-and-fluid interface and the other key attributes of Metro style apps (see 8 traits of great Metro style apps).
We’ve engineered background tasks and the overall Metro style application model to enable a new level of app responsiveness, while at the same time considering overall system attributes including power and memory consumption.
Task Manager showing suspended Metro style appsIdle hygiene
Software can have dramatic influence on power consumption even without consuming a lot of resources through intermittent idle activity. We refer to improvements to idle activity as idle hygiene.
Most PC platforms feature processor and chipset idle states that allow the hardware platform to stop the clock or completely turn off power to parts of the silicon when they are unused. These idle states are absolutely critical to enabling long battery life, but they require a minimal residency duration—that is, you have to be idle for long enough to make the transition in and out of the idle state worthwhile in terms of power used. This is because some power is consumed on the way into and out of the idle state. Software most effectively uses these idle states when there are as few exits from the idle state as possible, and the duration of the idle state is as long as possible.
We track the idle efficiency of Windows 8 using built-in ETW Tracing, some additions to the Windows Performance Analyzer, and a basic histogram. Below, you can see the difference in idle durations between Windows 7 and Windows 8. When the screen is on, we’ve already moved the bar significantly from a maximum idle duration of 15.6ms in Windows 7 to 35% of our durations longer than 100ms in Windows 8! With the screen off and during Connected Standby, our idle durations are even longer, currently in the tens of seconds.
Runtime device power management
PCs attain their longest battery life when all devices, including the processor, storage, and peripheral devices enter low-power modes. Almost every device in the modern PC has some kind of power management technology, and runtime device power managementdetermines how we use those technologies seamlessly without impact to the user experience. A really good example of runtime device power management is dimming the automatic display after a timeout in Windows 7.
Just to underscore how important device power management is, we have seen many systems where not enabling a single device’s power management features can easily reduce total battery life by up to 25%! (It’s worth noting here that disabling a device in Device Manager is almost equally bad—most devices are initialized by firmware at their highest power modes and require a device driver to get them to a more nominal power consumption.) You can diagnose some device power management problems using the built-in powercfg.exeutility in Windows 7 with the /ENERGY parameter. The output of /ENERGY is an HTML file that gives you a view of which devices and software are potentially running in a power-consuming state. Of course, using the factory image for your PC that came loaded with OEM and vendor-supplied drivers is almost always the best way to ensure the devices in your PC are well-behaved for power management.
Efficient power management of devices is performed by the driver for the device, in conjunction with the Windows kernel power manager and platform firmware. The power manager makes it easy for the drivers of these devices to implement their power management routines and coordinate any power state transitions with other devices on the platform.
For Windows 8, we’ve built a new device power framework that allows all devices to advertise their power management capabilities and integrate them with a special driver called the Power Engine Plug-in or PEP, designed for SoC systems. The PEP is provided by the silicon manufacturer and knows all of the SoC-specific power management requirements. This allows device drivers like our USB host controller or a keyboard driver to be built once, and still deliver optimal power management on all platforms from SoC-based PCs to datacenter servers.
We are hard at work with all of our ecosystem partners to deliver the low-power and long battery life technologies we all want in our Windows 8 PCs.















