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Apple’s Consumer Computing System: 5 years of “revolutionary” iPhone and “magical” iPad

Updates: The real threat that Samsung poses to Apple [ASYMCO, Dec 7, 2012]
– iPhone 3GS Prices Lowered Down To Rs 9,999 [US$ 179] in India [iPhone Help, July 20, 2012]
– Fighting Android, The Apple iPhone Strategy [Only Gizmos, July 21, 2012]

There was a 5 years anniversary of iPhone on June 29. This product and the adjacent iPad (called “revolutionary” and “magical”, subsequently, by the vendor itself) skyrocketed Apple to previously unbelievable heights in company valuations by the stock market:

Apple stock price and self descriptions during the first 5 years of iPhone-iPad

Apple Stock Price Reaches All-Time High [NewsyHub YouTube channel, April 12, 2012]

Transcript by http://www.newsy.com
BY VICTORIA CRAIG
ANCHOR JIM FLINK
All three major stock indeces fell triple digits by the end of Tuesday’s trading day. But one individual stock price surged — reaching a mark only one other stock has managed to do…ever. Phoenix’s KNXV has the details.
“The world’s most valuable company is now worth even more. Apple computers’ value is now more than $600 billion based on its stock price. Its shares are up almost 60% since the beginning of the year.”
Apple’s price hit a daytime high of $644 in the morning. PC Advisor explains why this mark is nearly unprecedented.
“The stock price rose to $644 in the morning, and then fell back to $629 by midday. Only one other company has reached the $600 billion value: Microsoft on Dec. 30, 1999, was valued at $619 billion. Today, its value is $260 billion..”
Adjusting for inflation, Microsoft’s 1999 total would be today’s equivalent of about $800 billion. In total, Apple stock has risen 58 percent on the year…and it didn’t take long for the stock to cross the threshold from $500 billion to $600 billion. The Wall Street Journal explains the stock’s journey to the top and what it means for the NASDAQ.
“To put the rally in perspective, it took Apple only 28 trading days to add $100 billion in value as Apple first crossed $500 billion on Feb. 29. In comparison, only 24 members of the S&P 500 have market capitalizations above $100 billion.”
So what’s the reason behind the rally? A writer for Pad Gadget.com explains it’s more than just it’s mobile devices, citing…
“… Apple’s intentions to initiate a dividend and share repurchase program starting later this year plus the usual anticipation over potential new products. Most consumers and investors alike are waiting on the edg[e] of their seats to see what television-related product Apple has waiting in the wings, with the expectations all quite high that it will be equal parts amazing and marketable.”
Nifty new gadgets aside, what’s next for Apple? Will it continue its climb or fall back…retracing the steps of its biggest competitor? A contributor for CNBC says Apple’s stock is overbought and growth from here will likely slow. But another analyst disagrees and speculates big movement for the stock.
“Some of the analysts are saying that we could see a trillion dollar market cap figure in a calendar year 2014. I think we might actually see that a little earlier. For me, I think there are still some very positive catalysts around this stock. Expecting the iPhone 5 during the summer.”
Early in the trading day Wednesday, Apple’s stock price was up almost 7 points, reaching a value of $635.

There were several articles about that fundamental change, most importantly:

Business Insider articles:
Apple Stock vs Google Stock Since The Launch Of The iPhone [June 30, 2012]
9 Fascinating Facts About Apple’s Stock [May 21, 2012]
THE EXPERTS SPEAK: Here’s What People Predicted Would Happen When The iPhone Came Out… [June 29, 2012]
10 Things You Didn’t Know About The Birth Of The iPhone [June 27, 2012]
Yes, You Should Be Astonished By Apple … [April 25, 2012]
Other noteworthy articles:
The Untold Story: How the iPhone Blew Up the Wireless Industry [Wired Magazine, Jan 9, 2008]
Apple’s stock is getting creamed by Verizon and AT&T [CNNMoney, May 9, 2012]
I declare independence from Apple [BetaNews, July 4, 2012]
Apple’s injunction stopping Galaxy Nexus sales is shameful [BetaNews, June 29, 2012]
Appeals court delays Galaxy Nexus ban [Android Central, July 6, 2012]
– Nine Reasons You Should Boycott Apple [David Amerland, July 7, 2012]
Android vs. iOS: A Developer’s Perspective [July 5, 2012]: The architecture of Android is just plain BETTER. They don’t restrict what you can do and there always seems to be a good tutorial to follow telling you exactly how to do the exact crazy thing that you want to do. As far as the languages go, I don’t really have a preference for Obj-C vs. Java. They both do the job pretty well. I still don’t quite have my head wrapped around ARC, but that’s a post for another day.
China’s smartphone market grows 164%, Apple’s iOS takes 17.3% share [Apple Insider, July 9, 2012]: Even without availability on China’s largest mobile provider, the iPhone’s market share in China has grown form 9.9 percent a year ago to 17.3 percent in the June quarter. … stems from the launch of the iPhone on China Telecom this year. … the company has yet to forge a partnership with China Mobile, the largest wireless provider in the world with more than 650 million subscribers. Reports have suggested that Apple’s next iPhone will add compatibility with China Mobile’s proprietary wireless network. Apple’s 17.3 percent share in China was well behind Google’s Android platform, which dominated with 69.5 percent of smartphones sold in the country. Apple took second place, while Nokia finished in third with an 11.2 percent share.
Building and dismantling the Windows advantage [the Asymco blog, July 2, 2012]
Asymco - Windows units sold as a multiple of Apple devices -- 4-July-2012
If we consider all the devices Apple sells, the whittling becomes even more significant and the multiple drops to below 2. Seen this way, Post-PC devices wiped out of leverage faster than it was originally built. They not only reversed the advantage but cancelled it altogether.
Considering the near future, it’s safe to expect a “parity” of iOS+OS X vs. Windows within one or two years. The install base may remain larger for some time longer but the sales rate of alternatives will swamp it in due course.
The consequences are dire for Microsoft. The wiping out of any platform advantage around Windows will render it vulnerable to direct competition. This is not something it had to worry about before. Windows will have to compete not only for users, but for developer talent, investment by enterprises and the implicit goodwill it has had for more than a decade.
It will, most importantly, have a psychological effect. Realizing that Windows is not a hegemony will unleash market forces that nobody can predict.

Now let’s see how that has come about in terms of market volume and technological improvements:

image6/29/2007: iPhone, iPod touch (ARM 1176JZ(F)-S @412 MHz, 128MB, PowerVR MBX Lite, GPRS/EDGE 2.5G for iPhone, 3.5” display of 480 × 320 pixels, 2MP)
7/11/2008: iPhone 3G (the same except 3.6 Mbps UMTS/HSDPA) & App Store
6/19/2009: iPhone 3GS (the same except ARM Cortex-A8 @600 MHz, 256MB, PowerVR SGX535, 7.2 Mbps UMTS HSDPA, 3MP camera)
4/03/2010: iPad (ARM Cortex-A8 @1 GHz, 256MB, PowerVR SGX535, 9.7” display of 1024×768 pixels, WiFi [+3G])
Currently marketed devices (all use iOS 5.x which cannot be used on earlier iPhone and iPhone 3G, so those are not iCloud capable), in addition to iPhone 3GS ($330+ unlocked in US, but $179+ in India since July 20, 2012) which is also marketed:
6/24/2010: iPhone 4 (ARM Cortex-A8 @800 MHz, 512MB, PowerVR SGX535, 3.5G 5.76 Mbps HSUPA, 3.5” Retina display of 960 x 640 pixels, 5MP camera), $550+ unlocked
3/25/2011: iPad 2 (ARM Cortex-A9 @1 GHz, 512MB, PowerVR SGX543MP2, 9.7” display of 1024 x 768 pixels, WiFi [+3.5G HSUPA]), $350+
10/24/2011: iPhone 4S (dual-core ARM Cortex-A9 @800 MHz, 512MB, PowerVR SGX543MP2, 4G LTE, 3.5” Retina display of 960 x 640 pixels, 8MP camera), IOS 5 (Notification Center, iMessage and Newsstand … 1,500 new APIs) & iCloud (store music, photos, apps, contacts, calendars, documents and more in the cloud, keeping them up to date across all your devices via the cloud), $790+ unlocked
3/16/2012: New, 3d generation iPad (dual-core ARM Cortex-A9 @1 GHz, 1GB, PowerVR SGX543MP4, WiFi [+4G LTE], 9.7” Retina display of 2048 × 1536 pixels), $500+
Note that in April 2012 the under $200 (unlocked) Android smartphones came quite close to the capabilities of the iPhone 4S thanks to Boosting the MediaTek MT6575 success story with the MT6577 announcement [June 27, 2012]. Only the SGX531 GPU of MT6577 is a significant deficiency against that of SGX543MP2 used in the iPhone 4S. As a consumer computing system Google was also able to match Apple with the Nexus 7: Google wanted it in 4 months for $199/$245, ASUS delivered + Nexus Q (of Google’s own design and manufacturing) added for social streaming from Google Play to speakers and screen in home under Android device control [June 28, 2012].

Wikipedia is the best source of detailed technical and other information (by far), except that of iCloud currently (so find a better source of information on that given in sections of this post):

List of iOS devices
iPhone
iPad
iPod touch
iOS
iCloud
iTunes
iTunes Store
iBooks
iTunes Ping
AirPlay
AirPort
Apple TV
App Store (iOS)
FairPlay
Book:Apple Inc.
iLife
iWork
Safari
History of the iPhone

In addition I compiled a 5 years of “revolutionary” iPhone and “magical” iPad [June 29, 2012] PDF document from all related Apple press releases for that period. In it there are the following sections:
– Product ramp-up and momentum
– The strongly related iTunes Store momentum during these 5 years
– Essential Device Announcements
– All related Apple press releases
In addition there are document bookmarks included everywhere for easy navigation around the whole 129 pages long compound document.

Note: Official specifications for iPhone, iPad, iPod touch and Apple TV you can find under the URLs just given.

Finally I have further information in this blogpost specifically compiled in order to represent the Apple iOS based consumer computing solution as a system since, in my view, that is one of the most important aspects of this 5 years anniversary which is not represented anywhere else at the moment:
1. Overall picture at the moment (video-based)
2. Current iPhone and iPad products (video-based)
3. Earlier products (video-based)
4. iCloud
5. iTunes
6. App Store


1. Overall picture at the moment:

Apple — Special Event — June 11, 2012 [Apple YouTube channel, June 30, 2012]

Watch Apple CEO Tim Cook unveil MacBook Pro with Retina display and more at WWDC 2012. 06/11/2012 — Apple Introduces All New MacBook Pro with Retina Display Apple Updates MacBook Air and Current Generation MacBook Pro with Latest Processors and New Graphics — Mountain Lion Available in July From Mac App Store — Apple Previews iOS 6 With All New Maps, Siri Features, Facebook Integration, Shared Photo Streams & New Passbook App

2. Current iPhone and iPad products:

Apple – iPhone 4S – TV Ad – Joke [Apple YouTube channel, May 23, 2012]

While helping John Malkovich plan a night out, Siri shows him her funny side.

Apple – Introducing iPhone 4S [Apple YouTube channel, Oct 6, 2011]

With the dual-core A5 chip, all-new 8-megapixel camera and optics, iOS 5, iCloud, and Siri, iPhone 4S is the most amazing iPhone yet. The details are on the official http://www.apple.com/iphone/#video-4s

Apple – Introducing iOS 5 [Apple YouTube channel, June 6, 2011]

Get a closer look at a few of the over 200 features that make iOS 5 the best update yet for iPad, iPhone, and iPod touch. Note: the new iPad presented below is using a minor release of iOS 5, iOS 5.1.

Apple – The new iPad – TV Ad – Do It All [Apple YouTube channel, June 18, 2012]

Whatever you do on iPad, do it all more beautifully than ever with the stunning Retina display.

Apple – Introducing the new iPad [Apple YouTube channel, March 8, 2012]

iPad is a magical window where nothing comes between you and what you love. Now that experience is even more incredible with the new iPad. Major features: breaktrough Retina display, 5MP iSight camera, iLife and iWork for iPad, and ultrafast 4G LTE. The details are on the official http://www.apple.com/ipad/#video page

Apple – Introducing the iPad Smart Cover [Apple YouTube channel, March 2, 2011]

The iPad Smart Cover was made for iPad 2. And vice versa. It attaches magnetically and aligns perfectly to protect the iPad display. Open it and your iPad wakes instantly. Close it, and your iPad goes to sleep automatically. And it folds into the perfect watching and typing stand. It’s one great idea on top of another.

3. Earlier products:

Official Apple iPhone 4 Video [June 7, 2010]

Official Apple iPhone 4 Video

iPhone 3GS ads all in one. Official Apple Commercials spots HQ [Glarand YouTube channel, Sept 29, 2011]

iPhone 3GS was first available on June 8, 2009. “S” means “Speed”.

HQ Apple WWDC 2009 Keynote – NEW iPhone 3GS [MicrositeSolutions YouTube channel]

Apple Senior Vice President Phil Schiller of Worldwide Product Marketing announces iPhone 3GS at the Worldwide Developers Conference (WWDC) Keynote Address on June 6, 2009.

Talking Tech: Apple’s new iPhone 3GS [USATODAY, June 17, 2009]

USA TODAY personal tech columnist Ed Baig reviews the new iPhone 3GS and iPhone 3.0 software update from Apple.

ALL iPhone 3G official Ads… Collected&Edited in One Video HQ [hsmmgg YouTube channel, March 21, 2009]

Note: iPhone 3G was introduced on June 9, 2008.

WWDC 2008 News: iPhone 3G makes its debut [CNETTV YouTube channel, June 9, 2008]

At Apple WWDC 2008 [on June 9, 2008], Steve Jobs reveals the iPhone 3G with faster download speeds, longer battery life, GPS, a lower price, and a near worldwide release on July 11.

[HD] Steve Jobs – 2007 iPhone Presentation ( Part 1 of 2 ) [UG3Genki YouTube Channel]

The iPhone was introduced at the Macworld Conference & Expo 2007 [on Jan 9, 2007, but went on sale June 29] with a keynote address from San Francisco’s Moscone West.
Wikipedia – Steve Jobs: http://en.wikipedia.org/wiki/Steve_Jobs
Steve Jobs – 2007 iPhone Presentation ( Part 2 of 2 ): http://www.youtube.com/watch?v=Vququ7x8gnw
Steve Jobs – 2005 Stanford Commencement Speech: http://www.youtube.com/watch?v=xwlfZsuM05Q

[HD] Steve Jobs – 2007 iPhone Presentation ( Part 2 of 2 ) [UG3Genki YouTube Channel]


iPad 2 Official Introduction Video [March 2, 2011]

Video from : http://www.apple.com/ipad/#video (page on the URL of that time).
This is the BRAND NEW iPad 2! Specifications:
– A5 SoC @ 1GHz (CPU+GPU)
– Front (VGA) cam, Rear (720p) cam
– Same 1024×768 screen
– Thinner
– Black and white colors
– iOS 4.3 pre-loaded
– AT&T (GSM) and Verizon (CDMA) compatible
– Available for order on March 11

Apple iPad: First TV Commercial [March 8, 2010]

Apple first official TV advertisement for the iPad.

Apple iPad Official Video [1080p HD] [Jan 27, 2010]

Apple iPad Official Video in 1080 High Definition

4. iCloud [Apple microsite, June 6, 2011]:
It’s the easiest way to manage your content. Because now you don’t have to.

Apple – Introducing iCloud [Apple YouTube channel, Oct 4, 2011]

iCloud stores your music, photos, documents, and more and wirelessly pushes them to all your devices. Automatic, effortless, and seamless – it just works. This is the cloud the way it should be: automatic and effortless. iCloud is seamlessly integrated into your apps, so you can access your content on all your devices. And stay up to date everywhere you go.
iTunes in the Cloud
Your music, movies, and TV shows. Wherever you want them.
You never know when you’ll suddenly be in the mood to listen to a favorite song, rewatch a classic movie, or share that hilarious sitcom episode with a friend. With iCloud, you can have iTunes automatically download new music purchases to all your devices the moment you tap Buy. You can also access past music, movie, and TV show purchases from any of your devices — wirelessly and without syncing.1
Learn more about iTunes in the Cloud
1.Automatic downloads and downloading previous purchases require iOS 4.3.3 or later on iPhone 3GS or later, iPod touch (3rd and 4th generation), or iPad; iOS 5 on iPhone 4 (CDMA model); or a Mac or PC with iTunes 10.3.1 or later. Previous purchases may be unavailable if they are no longer in the iTunes Store, App Store, or iBookstore. Downloading previous movie purchases requires iTunes 10.6, iOS 5 or later, or Apple TV software 4.3 or later. Not all previously purchased movies are available for downloading to your other devices. Download iTunes 10.6 free.
iTunes Match
If you want the benefits of iTunes in the Cloud for music you haven’t purchased from iTunes, iTunes Match is the perfect solution. It lets you store your entire collection, including music you’ve imported from CDs. For just $24.99 a year.2
Learn more about iTunes Match
2.iTunes Match requires iOS 5.0.1 on iPhone 3GS or later, iPod touch (3rd and 4th generation), or iPad, or a Mac or PC with iTunes 10.5.1. Limit 25,000 songs. iTunes purchases do not count against limit. Access to some services is limited to 10 devices.
Photo Stream
Snap. And it’s everywhere.
With Photo Stream, you can take a photo on one iOS device and it automatically appears on all your other devices, including your Mac or PC. Import new pictures to your computer from a digital camera, and iCloud sends copies over Wi-Fi to your iPhone, iPad, and iPod touch. You can even view recent photos on your big-screen TV via Apple TV. There’s no syncing, no email attachments, no file transfers. Your pictures are just there — on whichever device you happen to have handy.
Learn more about Photo Stream
Documents in the Cloud
Start here. Finish there.
You can create amazing documents and presentations on your iPhone, iPad, and iPod touch. And now with iCloud, you can keep your work up to date across all your iOS devices. You don’t have to save your work or transfer any files. Your documents — with all your latest edits — automatically appear everywhere. iCloud is already built into Apple iOS apps like Keynote, Pages, and Numbers. It can also work with other iCloud-enabled apps. So you can do things like create a spreadsheet on your iPad and make edits to it on your iPhone. Or start sketching on your iPod touch and add the finishing touches on your iPad at home.
Learn more about Documents in the Cloud
Apps
All your apps. Always at hand.
If you have an iPhone, iPad, or iPod touch, you have apps. And you probably download new ones all the time. iCloud lets you automatically download new app purchases to all your devices at once. So the app you need is always right where you need it. If an app you bought previously isn’t on one of your devices, not to worry. You can download it again from your purchase history — at no additional charge.1
Learn more about apps
iBooks
All your devices are on the same page.
Buy a new book from the iBookstore, and iCloud makes sure it appears everywhere — your iPhone, iPad, and iPod touch. So if you have to put it down, you can pick it back up on another device, in exactly the same place. In addition to the best seller you’re glued to at the moment, the iBooks app keeps a list of titles you’ve read before. And just like with apps, you can download them again to any of your devices.1
Calendar, Mail, and Contacts
Up-to-date everything.
iCloud stores all the stuff you can’t live without — your calendars, email, and contacts — and keeps it up to date across all your devices. Say you delete an email, add a calendar event, or change some settings. iCloud makes all your changes everywhere. Same with your notes, reminders, and Safari bookmarks.
Learn more about Calendar, Contacts, and Mail
Backup
iCloud saves the day.
iCloud backs up your iOS device daily over Wi-Fi when it’s connected to a power source. From your Camera Roll and messages to your device settings and ringtones, everything is backed up quickly and efficiently. And since iCloud is built into iPhone, iPad, and iPod touch, you can restore your personal data on a new iOS device or one you already have without using a single cable.3iCloud does it all for you over Wi-Fi.
Find My Friends
Friend-spotting.
For finding your way to the party, keeping track of family at a crowded amusement park, or getting picked up at the airport, Find My Friends is your app.4 You can give friends and family permission to see your whereabouts. And vice versa. When you don’t want to be found, a single switch takes you off the grid. Simple as that.
Learn more about Find My Friends
Find My iPhone, iPad, iPod touch, and Mac
Lost. And found.
If checking all the usual spots hasn’t turned up your missing iOS device, Find My iPhone, iPad, iPod touch, and Mac can help.4Just sign in at icloud.com or use the Find My iPhone app on another device to locate yours on a map, display a message on its screen, remotely set a passcode lock, or initiate a remote wipe to delete your data.
Learn more about Find My iPad
3. Backup of purchased music is not available in all countries. Previous purchases may not be restored if they are no longer in the iTunes Store, App Store, or iBookstore.
4.Find My Friends and Find My iPhone enable you to locate iOS devices only when they are on and connected to a registered Wi-Fi network or have an active data plan.
iCloud requires iOS 5 on iPhone 3GS or later, iPod touch (3rd and 4th generation), or iPad; a Mac computer with OS X Lion; or a PC with Windows Vista or Windows 7 (Outlook 2007 or 2010 or an up-to-date browser is required for accessing email, contacts, and calendars). Some features require a Wi-Fi connection. Some features are not available in all countries. Access to some services is limited to 10 devices. Map data © 2012 Google. © 2012 Google. Map data © 2012 Google.

Apple – iCloud – Coming Soon [page on the iCloud microsite, June 11., 2012]:
iCloud is about to get even better. With the launch of Mountain Lion this July and iOS 6 in the fall, iCloud gets brand-new features for iPhone, iPad, iPod touch, Mac, and PC.

Safari. Keeps tabs on your web pages.

iCloud Tabs show the web pages you have open on all your other devices, so you can see all your pages on your iPad, iPhone, iPod touch, and Mac, and pick up browsing wherever you left off. Safari now saves web pages — not just links — in your Reading List. So you can get caught up on any device, even when you can’t connect to the Internet. 1
1. Offline Reading List will be available on iPhone 4 or later and iPad 2 or later.
2. Shared Photo Streams requires iOS 6 on iPhone 4 or later or iPad 2 or later, or a Mac computer with OS X Mountain Lion. An up-to-date browser is required for accessing shared photo streams on the web.
Shared Photo Streams. Share select photos with a select audience.

Now you can share just the photos you want, with just the people you choose. Simply select photos from the Photos app, tap the Share button, choose who you want to share your photos with, and they’re on their way. Friends using iCloud on an iOS 6 device or a Mac running Mountain Lion get the photos delivered immediately in the Photos app or iPhoto. You can even view shared photo streams on Apple TV. If the folks you’re sharing with aren’t using an Apple device, they can view your photos on the web. People can like individual photos and make comments. And you can share as much as you want: Your shared photo streams don’t count against your iCloud storage, and they work over Wi-Fi and cellular.2
Find My Phone. Stay on the trail of your iPhone.

It happens. You misplace your iPhone, or your iPad, or your iPod touch. Luckily, iOS 6 and iCloud now offer Lost mode, making it even easier to use Find My iPhone to locate and protect a missing device. Immediately lock your missing device with a four-digit passcode and send it a message displaying a contact number. That way a good Samaritan can call you right from your Lock screen without accessing the rest of the information on your device. And while in Lost mode, your device will keep track of where it’s been and report back to you any time you check in with the Find My iPhone app.3
Find My Friends. Good friends aren’t hard to find.

Find My Friends is a great way to share your location with people who are important to you. Family and friends who share their locations with you appear on a map so you can quickly see where they are and what they’re up to. And with iOS 6, you can get location-based alerts — like when your kids leave school or arrive home. Find My Friends can also notify others about your location, so you can stay connected or keep track of the ones you love.
3.Find My iPhone and Find My Friends enable you to locate iOS devices only when they are on and connected to a registered Wi-Fi network or have an active data plan.

5. iTunes [Apple microsite, Oct 4, 2011]:
Apple – iTunes – Your media on your Mac, PC, iPod, iPhone, and iPad.

Apple iPhone 4 TV Ad iPod + iTunes [Apple YouTube channel, Aug 2, 2011]

If you don’t have an iPhone, you don’t have an iPod in your phone. And you don’t have iTunes on your phone, the world’s number one music store.
[iTunes app]
Play, buy, and end enjoy your music, movies, TV shows, apps, and more. Everywhere.
iTunes is a free application for your Mac or PC. It lets you organize and play digital music and video on your computer. It can automatically download new music, app, and book purchases across all your devices and computers. And it’s a store that has everything you need to be entertained. Anywhere. Anytime.
iTunes Player
Where listening, watching, and playing start.
iTunes lets you enjoy all your music, movies, videos, and TV shows on your Mac or PC. When you want to watch or listen to something, you no longer have to look through your CDs or flip through channels — just go to your computer and open iTunes. With your entire media collection in your iTunes library, you can browse everything faster, organize it all more easily, and play anything whenever the mood strikes.
Learn more about the iTunes player
iTunes Store
The world’s #1 music store. And more.
Music is just the beginning. You can also rent or buy blockbuster movies, buy HD episodes of your favorite TV shows, shop for books, and download apps for your iPhone, iPod touch, or iPad. Subscribe to free podcasts about anything and everything. For further enlightenment, visit iTunes U and download free lectures, discussions, and lessons from universities and cultural institutions around the globe. You’ll find thousands of hours of entertainment on the iTunes Store.
Learn more about the iTunes Store
iTunes Everywhere
iTunes in the Cloud.
With iTunes in the Cloud, you can wirelessly download your content to all your devices, regardless of which device you used to purchase it. Your new music, apps, and books just appear — automatically. And you can view your purchase history to choose the TV shows you want to download.Effortlessly. Learn more
1. Automatic downloads and downloading previous purchases require iOS 4.3.3 or later on iPhone 3GS or later, iPod touch (3rd and 4th generation), iPad, or iPad 2; iOS 5 on iPhone 4 (CDMA model); or a Mac or PC with iTunes 10.3.1 or later. Previous purchases may be unavailable if they are no longer in the iTunes Store, App Store, or iBookstore. Download iTunes 10.6 free.
Learn more about iTunes everywhere
A match made in iCloud.
With iTunes Match, you can store your music collection in iCloud, including songs you’ve imported from CDs. And you can play them on any iPhone, iPad, iPod touch, Apple TV, Mac, or PC — all for just $24.99 a year.2 Learn more
2. iTunes Match requires iOS 5.0.1 on iPhone 3GS or later, iPod touch (3rd and 4th generation), iPad, or iPad 2, or a Mac or PC with iTunes 10.5.1. Limit 25,000 songs. iTunes purchases do not count against limit. Access to some services is limited to 10 devices.
Music’s in the house.
AirPlay lets you stream music throughout your whole house — wirelessly. AirPlay wireless technology is integrated into many speaker docks, AV receivers, and stereo systems. So you can enjoy your entire iTunes library. Every song and every playlist. In any room, anytime. [Learn more]
[Remote is a free, fun, and easy-to-use app that turns your iPhone, iPad, or iPod touch into a remote control. So wherever you are in your house, you can control your computer’s iTunes library and your Apple TV with a tap or flick of a finger. Learn more]
Features are subject to change. Access to some services is limited to 10 devices. See www.apple.com/legal/itunes/ww/ for more information.
The iTunes Store is available only to persons age 13 or older in the U.S. Requires compatible hardware and software and Internet access (fees may apply). Terms apply. See www.apple.com/itunes/what-is/store.html for more information.
Available on iTunes. Title availability is subject to change.
Official Apple video. It is part of http://www.apple.com/itunes/how-to/#video-itunes-in-the-cloud video.

More information:
iTunes Match puts your whole music library in iCloud. [Apple’s Inside iTunes blog, Jan 16, 2012]
Get Books On iTunes, the iBookstore, and the App Store [Apple’s Inside iTunes blog, April 18, 2011]
iTunes 10.3 Now Includes iBookstore [Apple’s Inside iTunes blog, June 8, 2011]
iBooks 2 brings new Multi-Touch textbooks to iPad [Apple’s Inside iTunes blog, Jan 30, 2012]
New features in iBooks 2.1. [Apple’s Inside iTunes blog, March 26, 2012]
New iTunes U app delivers online courses to mobile devices. [Apple’s Inside iTunes blog, Feb 6, 2012]
Movies now available on iCloud. [Apple’s Inside iTunes blog, March 19, 2012]
New Categories make browsing Newsstand’s offerings easier. [Apple’s Inside iTunes blog, May 25, 2012]

Apple – iPhone 4S – Keep yourself entertained at the iTunes Store. [Apple product page, Oct 3, 2011]

iTunes

Millions of ways to stay entertained
You’re in a coffee shop and you hear a song you just have to have. Or you’re at the airport, wishing you had a good movie to watch. Just go to iTunes. Find all the new music, movies, TV shows, and podcasts you want. Then download it all wirelessly, right to your iPhone. Wherever you happen to be.
Explore the store.
Browse New Releases, Top Tens, and Genres. If you know exactly what you’re looking for, type in a quick search. Play a preview of any song or video, then tap to buy it.1 With millions of songs and thousands of movies, TV episodes, and music videos in the iTunes Store — and a huge selection in HD — you’re sure to find something you’ll love.
1. Downloads over 50MB require a Wi-Fi connection.
The Tone Store.
All kinds of tones for all kinds of people.
Now you can tell whether you’ve gotten a voicemail message versus an email versus a text message versus a game notification — just by the sound of it. Thanks to iOS 5, the iTunes Store on your iPhone now includes the Tone Store. Choose from all kinds of tones — including ringtones — and assign them to any alert setting on your iPhone. Alert tones are only 99¢, and ringtones are $1.29.
iTunes Ping. Stay in the know.
Follow friends to find out what music they’re listening to, buying, and recommending. Catch up with your favorite artists and see if they’re playing near you. That way, you’ll never miss another show. You can even see which of your friends are planning on going, too.
Learn more about Ping
iTunes in the Cloud.
When you buy music from iTunes, iCloud automatically downloads it to all your devices over Wi-Fi or a cellular network. So everything new appears everywhere — on your iPhone, iPad, and iPod touch. You can also browse your purchase history and choose specific songs, albums, movies, or TV shows to download again at no additional cost.2 Sign up for iTunes Match and you can access all your other music from iCloud — including music you’ve imported from CDs. For just $24.99 a year.3
2. Automatic downloads and downloading previous purchases require iOS 4.3.3 or later on iPhone 3GS or later, iPod touch (3rd and 4th generation), or iPad; iOS 5 on iPhone 4 (CDMA model); or a Mac or PC with iTunes 10.3.1 or later. Previous purchases may be unavailable if they are no longer in the iTunes Store, App Store, or iBookstore. Downloading previous movie purchases requires iTunes 10.6, iOS 5 or later, or Apple TV software 4.3 or later. Not all previously purchased movies are available for downloading to your other devices. Download iTunes 10.6 free.
3. iTunes Match requires iOS 5.0.1 or later on iPhone 3GS or later, iPod touch (3rd and 4th generation), or iPad, or a Mac or PC with iTunes 10.5.1 or later. Limit 25,000 songs. iTunes purchases do not count against limit. Access to some services is limited to 10 devices.

Apple – iPod touch – Browse and buy anytime you want with iTunes.[Apple product page, Oct 3, 2011]

iTunes

Your DJ-slash-cineplex-slash-TV and more.
You could be anywhere — in line for your “fixes everything” fruit smoothie or just lounging in the quad — when it hits you. There’s a song you need by a band you love, a TV show you missed, or a movie you just have to see, right then and there. Enter iTunes on iPod touch.
Get your entertainment fix on the fly.
Access the iTunes Store over Wi-Fi and you can discover new music from millions of songs. Buy or rent movies. Buy TV shows. Or find free podcasts. Browse New Releases, Top Tens, and Genres. If you know exactly what you’re looking for, type in a quick search. Play a preview of any song or video, then tap to buy it. It downloads right to your iPod touch, making you the master of long waits.
iTunes in the Cloud.
When you buy music from iTunes, iCloud automatically downloads it to your other devices over Wi-Fi or a cellular network. So everything new appears everywhere — on your iPod touch, iPhone, iPad, Mac, or PC. You can also browse your purchase history and choose songs, albums, movies, or TV shows to download again at no additional cost.1 Sign up for iTunes Match and you can access all your other music from iCloud — including music you’ve imported from CDs. For just $24.99 a year.Learn more about iCloud
1. Automatic downloads and downloading previous purchases require iOS 4.3.3 or later on iPhone 3GS or later, iPod touch (3rd and 4th generation), or iPad; iOS 5 on iPhone 4 (CDMA model); or a Mac or PC with iTunes 10.3.1 or later. Previous purchases may be unavailable if they are no longer in the iTunes Store, App Store, or iBookstore. Downloading previous movie purchases requires iTunes 10.6, iOS 5 or later, or Apple TV software 4.3 or later. Not all previously purchased movies are available for downloading to your other devices. Download iTunes 10.6 free.
2. iTunes Match requires iOS 5.0.1 or later on iPhone 3GS or later, iPod touch (3rd and 4th generation), or iPad, or a Mac or PC with iTunes 10.5.1 or later. Limit 25,000 songs. iTunes purchases do not count against limit. Access to some services is limited to 10 devices.
Now you have a following.
Ping your friends and follow each other to find out what music everyone loves, buys, and recommends. You can even follow your favorite artists and see who they follow. And when they’re playing a show near you, Ping tells you which friends are up for going.
iTunes U hones your know-it-all skills.
Discover iTunes U on your iPod touch and download some knowledge. You’ll find lectures, discussions, language lessons, audiobooks, podcasts, and more from top universities, museums, and other cultural institutions around the world.
Genius recommends.
With millions of songs and thousands of movies, TV episodes, and music videos in the iTunes Store — and a huge selection in HD — you might need some help finding new favorites. Genius keeps track of what you love and recommends more of the same.
Shop the new Tone Store.
You hear an alert go off — like a new text message or Facebook update — and think, “Is that me?” You check your iPod touch, and it turns out it’s not. It’s the guy with the iPhone across from you. Now you can make your alerts a lot more individual thanks to the Tone Store and iOS 5. Part of the iTunes Store, the Tone Store is where you can download alert tones for just 99¢. Here’s to your supreme uniqueness.
iCloud requires iOS 5 on iPhone 3GS or later, iPod touch (3rd and 4th generation), or iPad; a Mac computer with OS X Lion; or a PC with Windows Vista or Windows 7 (Outlook 2007 or 2010 or an up-to-date browser is required for accessing email, contacts, and calendars). Some features require a Wi-Fi connection. Some features are not available in all countries. Access to some services is limited to 10 devices.
The iTunes Store is available only to persons age 13 or older in the U.S. and many other countries; see www.apple.com/support/itunes/ww for a list of countries. Requires iTunes, compatible hardware and software, and Internet access; broadband recommended (fees may apply). See www.apple.com/itunes/whats-on/ for more information. Terms apply.

Apple – The new iPad – Amazing iPad apps, built right in. [Apple product page, March 7, 2012]

iTunes
Open the iTunes app to shop for thousands of HD movies and TV shows (up to 1080p HD, to be exact) 24/7/365.5 While you’re there, pick up a song or two. There are over 20 million to choose from. And iCloud lets you access your iTunes purchases from every device you use — iPad, iPhone, iPod touch, Mac, or PC.1

1. Automatic downloads and downloading previous purchases require iOS 4.3.3 or later on iPhone 3GS or later, iPod touch (3rd and 4th generation), or iPad; iOS 5 on iPhone 4 (CDMA model); or a Mac or PC with iTunes 10.3.1 or later. Previous purchases may be unavailable if they are no longer in the iTunes Store, App Store, or iBookstore. Downloading previous movie purchases requires iTunes 10.6, iOS 5 or later, or Apple TV software 4.3 or later. Not all previously purchased movies are available for downloading to your other devices.Download iTunes 10.6 free.

5. Not all purchased movies are available in 1080p HD.

That is for iPad there is no product specific iTunes page!


6. App Store

Apple Answers the FCC’s Questions [Apple, Aug 21, 2009]

We are pleased to respond to the Wireless Telecommunications Bureau’s inquiry dated July 31, 2009, requesting information regarding Apple’s App Store and its application approval process. In order to give the Bureau some context for our responses, we begin with some background information about the iPhone and the App Store.

Apple’s goal is to provide our customers with the best possible user experience. We have been able to do this by designing the hardware and software in our products to work together seamlessly. The iPhone is a great example of this. It has established a new standard for what a mobile device can be—an integrated device with a phone, a full web browser, HTML email, an iPod, and more, all delivered with Apple’s revolutionary multi-touch user interface.

Apple then introduced something altogether new—the App Store—to give consumers additional functionality and benefits from the iPhone’s revolutionary technology. The App Store has been more successful than anyone could have ever imagined. Today, just over a year since opening, the App Store offers over 65,000 iPhone applications, and customers have downloaded over 1.5 billion applications.

The App Store provides a frictionless distribution network that levels the playing field for individual and large developers of mobile applications. We provide every developer with the same software that we use to create our own iPhone applications. The App Store offers an innovative business model that allows developers to set their own price and keep more (far more in most cases) of the revenue than traditional business models. In little more than a year, we have raised the bar for consumers’ rich mobile experience beyond what we or anyone else ever imagined in both scale and quality. Apple’s innovation has also fostered competition as other companies (e.g., Nokia, Microsoft, RIM, Palm and Verizon) seek to develop their own mobile platforms and launch their own application stores.

Apple works with network providers around the world so that iPhone users have access to a cellular network. In the United States, we struck a groundbreaking deal with AT&T in 2006 that gives Apple the freedom to decide which software to make available for the iPhone. This was an industry first.

We created an approval process that reviews every application submitted to Apple for the App Store in order to protect consumer privacy, safeguard children from inappropriate content, and avoid applications that degrade the core experience of the iPhone. Some types of content such as pornography are rejected outright from the App Store, while others such as graphic combat scenes in action games may be approved but with an appropriate age rating. Most rejections are based on bugs found in the applications. When there is an issue, we try to provide the developer with helpful feedback so they can modify the application in order for us to approve it. 95% of applications are approved within 14 days of their submission.

We’re covering new ground and doing things that had never been done before. Many of the issues we face are difficult and new, and while we may make occasional mistakes, we try to learn from them and continually improve.

<then answers to the specific questions>

Question 5. What other applications have been rejected for use on the iPhone and for what reasons? Is there a list of prohibited applications or of categories of applications that is provided to potential vendors/developers?

If so, is this posted on the iTunes website or otherwise disclosed to consumers?In a little more than a year, the App Store has grown to become the world’s largest wireless applications store, with over 65,000 applications. We’ve rejected applications for a variety of reasons. Most rejections are based on the application containing quality issues or software bugs, while other rejections involve protecting consumer privacy, safeguarding children from inappropriate content, and avoiding applications that degrade the core experience of the iPhone. Given the volume and variety of technical issues, most of the review process is consumed with quality issues and software bugs, and providing feedback to developers so they can fix applications. Applications that are fixed and resubmitted are approved.

The following is a list of representative applications that have been rejected as originally submitted and their current status:

  • Twittelator, by Stone Design Corp., was initially rejected because it crashed during loading, but the developer subsequently fixed the application and it has been approved;
  • iLoveWiFi!, by iCloseBy LLC, was rejected because it used undocumented application protocols (it has not been resubmitted as of the date of this letter);
  • SlingPlayer Mobile, by Sling Media, was initially rejected because redirecting a TV signal to an iPhone using AT&T’s cellular network is prohibited by AT&T’s customer Terms of Service, but the developer subsequently fixed the application to use WiFi only and it has been approved; and
  • Lingerie Fantasy Video (Lite), by On The Go Girls, LLC, was initially rejected because it displayed nudity and explicit sexual content, but the developer subsequently fixed the application and it has been approved with the use of a 17+ age rating.

Apple provides explicit language in its agreement with iPhone developers regarding prohibited categories of applications, for example:

  • “Applications may be rejected if they contain content or materials of any kind (text, graphics, images, photographs, sounds, etc.) that in Apple’s reasonable judgment may be found objectionable, for example, materials that may be considered obscene, pornographic, or defamatory; and
  • Applications must not contain any malware, malicious or harmful code, program, or other internal component (e.g. computer viruses, trojan horses, ‘backdoors’) which could damage, destroy, or adversely affect other software, firmware, hardware, data, systems, services, or networks.”

And we also provide a reference library that can be accessed by members of the iPhone Developer Program that lists helpful information such as Best Practices and How To Get Started.

Question 6. What are the standards for considering and approving iPhone applications? What is the approval process for such applications (timing, reasons for rejection, appeal process, etc.)? What is the percentage of applications that are rejected? What are the major reasons for rejecting an application?

As discussed in the response to Question 5, Apple provides guidelines to developers in our developer agreement as well as on its web site regarding prohibited categories of applications. These materials also contain numerous other provisions regarding technical and legal requirements that applications must comply with, and Apple uses these standards in considering whether or not to approve applications.

Apple developed a comprehensive review process that looks at every iPhone application that is submitted to Apple. Applications and marketing text are submitted through a web interface. Submitted applications undergo a rigorous review process that tests for vulnerabilities such as software bugs, instability on the iPhone platform, and the use of unauthorized protocols. Applications are also reviewed to try to prevent privacy issues, safeguard children from exposure to inappropriate content, and avoid applications that degrade the core experience of the iPhone. There are more than 40 full-time trained reviewers, and at least two different reviewers study each application so that the review process is applied uniformly. Apple also established an App Store executive review board that determines procedures and sets policy for the review process, as well as reviews applications that are escalated to the board because they raise new or complex issues. The review board meets weekly and is comprised of senior management with responsibilities for the App Store. 95% of applications are approved within 14 days of being submitted.

If we find that an application has a problem, for example, a software bug that crashes the application, we send the developer a note describing the reason why the application will not be approved as submitted. In many cases we are able to provide specific guidance about how the developer can fix the application. We also let them know they can contact the app review team or technical support, or they can write to us for further guidance.

Apple generally spends most of the review period making sure that the applications function properly, and working with developers to fix quality issues and software bugs in applications. We receive about 8,500 new applications and updates every week, and roughly 20% of them are not approved as originally submitted. In little more than a year, we have reviewed more than 250,000 applications and updates.

[Visit the App Store] App Store Downloads on iTunes [Apple microsite, Jan 4, 2011]

Action

Adventure
Arcade
Board
Card
Casino
Dice
Educational
Family

Kids
Music
Puzzle
Racing
Role Playing
Simulation

Sports

Strategy

Trivia

Word

Arts & Photography 
Automotive

Brides & Weddings

Business & Investing

Children’s Magazines

Computers & Internet

Cooking, Food & Drink

Crafts & Hobbies
Electronics & Audio

Entertainment

Fashion & Style

Health, Mind & Body

History
Home & Garden
Literary Magazines & Journals

Men’s Interest
Movies & Music

News & Politics

Outdoors & Nature

Parenting & Family

Pets
Professional & Trade

Regional News
Science

Sports & Leisure
Teens

Travel & Regional
Women’s Interest

See also: Apple – iTunes – iTunes Store – Charts [Apple microsite, Sept 1, 2005]

iTunes Store Charts

iTunes Store Screenshot

Music Charts

Choose and Album Chart Choose a Song Chart
Top 10 Albums
Top 10 Alternative Albums
Top 10 Blues Albums
Top 10 Classical Albums
Top 10 Children’s Albums
Top 10 Comedy Albums
Top 10 Country Albums
Top 10 Dance Albums
Top 10 Electronic Albums
Top 10 Folk Albums
Top 10 Hip-Hop Albums
Top 10 Jazz Albums
Top 10 New Age Albums
[Top 10 Opera Albums]
Top 10 Pop Albums
Top 10 Reggae Albums
Top 10 Rock Albums
Top 10 R&B/Soul Albums
Top 10 Soundtrack Albums
Top 10 Vocal Albums
Top 10 World Albums
Top 10 Songs
Top 10 Alternative Songs
Top 10 Blues Songs
Top 10 Classical Songs
Top 10 Children’s Songs
Top 10 Comedy Songs
Top 10 Country Songs
Top 10 Dance Songs
Top 10 Electronic Songs
Top 10 Folk Songs
Top 10 Hip-Hop Songs
Top 10 Jazz Songs
Top 10 New Age Songs
Top 10 Pop Songs
Top 10 Reggae Songs
Top 10 Rock Songs
Top 10 R&B/Soul Songs
Top 10 Soundtrack Songs
Top 10 Vocal Songs
Top 10 World Songs

App Store Charts [Dec 27, 2008]

Choose an App Store Chart
Top 10 Apps – Paid
Top 10 Apps – Free
Top 10 Apps – New
Top 10 Apps – Books
Top 10 Apps – Business
Top 10 Apps – Education
Top 10 Apps – Entertainment
Top 10 Apps – Finance
Top 10 Apps – Games
Top 10 Apps – Healthcare & Fitness
Top 10 Apps – Lifestyle
Top 10 Apps – Medical
Top 10 Apps – Music
Top 10 Apps – Navigation
Top 10 Apps – News
Top 10 Apps – Photography
Top 10 Apps – Productivity
Top 10 Apps – Reference
Top 10 Apps – Social Networking
Top 10 Apps – Sports
Top 10 Apps – Travel
Top 10 Apps – Utilities
Top 10 Apps – Weather

Audiobooks Charts [Dec 26, 2008]

Movies Charts

TV Shows Charts

Podcasts Charts [Jan 25, 2007 for Health; July 4, 2009 for others]

Note that there is a separate microsite for Apple – Web apps – All Categories [Oct 10, 2007 – Dec 3, 2010] where there are only 5106 apps, and the most recent one is dated back to Dec 3, 2010. These apps are described as:

Apple – Web apps [Jan 15, 2008]

Part fun. Part function

Flick through movie time. Tap on a train route. Scroll thropugh sports scores. Web apps and Multi-Touch make it possible.

The Internet meets Multi-Touch

Web applications — or web apps — combine the power of the Internet with the simplicity of Multi-Touch technology, all on a 3.5-inch screen. iPhone and iPod touch let you easily flick through news on Digg, play Sudoku or Bejeweled with a finger tap, and quickly check movie times, train schedules, and favorite blogs.

Browsing web apps is easy. Just visit www.apple.com/webapps on your iPhone or iPod touch. You’ll find a growing list of over 1700 web apps to flick and scroll through. Browse now

One tap web apps.

When you find a web app you like, you can put it front and center on your Home screen. Just open the web app on your iPhone or iPod touch, tap the plus sign, and then tap “Add to Home screen.” A Web Clip will be added to your Home screen automatically for easy, one-tap access. You have up to nine Home screen pages for all your Web Clips and you can organize them however you like.

[Learn more about apps on iPhone] Apple – iPhone 4S – See apps and games from the App Store. [Apple product page, Oct 4, 2011]

Over 500,000 apps.
For work, play, and everything in between.

The apps that come with your iPhone are just the beginning. Browse the App Store to find hundreds of thousands more. The more apps you download, the more you realize there’s almost no limit to what your iPhone can do.
Learn more about the App Store

Apps by Apple
Create and send letterpress cards. Shoot and edit HD movies. Make presentations and spreadsheets.
Learn more
Business
Follow the market, pay your bills, and track everything from your time to your gas mileage.
Learn more
Travel
Book that overdue vacation and find the best spots to see before you get there.
Learn more
Sports & Fitness
Tone those muscles, drop those extra pounds, and get fit with the help of these apps.
Learn more
Social Networking
Update your status, share photos and video, and let the world know what you’re up to.
Learn more
News
Stay in the know as you tap into weather forecasts and breaking news from all over the planet.
Learn more
Lifestyle
Find great deals in your neighborhood, cook up the perfect dish, and control everything in your house with iPhone. Learn more
Games
Soar through the air, take the checkered flag, and save the universe from aliens. It’s all in a day’s work.
Learn more
Entertainment


Catch a good movie or shoot one of your own — these apps offer endless hours of satisfaction.
Learn more
Education
See the world. See the universe. And make it back in time to get your homework done. Learn more
Family & Kids
Read along together, complete puzzles, and make every night family night.
Learn more
Music
Discover new music, make your own, and turn iPhone into your mobile recording studio.
Learn more

Top iPhone Apps                                                           Visit the App Store

Top Paid Apps Top Free Apps Top Grossing Apps
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View all Paid Apps View all Free Apps View all Top Grossing Apps

[Learn more about the App Store] Apple – iPhone 4S – Find over 500,000 apps on the App Store. [Apple product page, Oct 3, 2011]

The App Store. There’s an app for that. Over 500,000, actually.

Every app you download from the App Store makes your iPhone do even more. And with hundreds of thousands of apps to choose from, we mean a whole lot more.

Browse, buy, and
even give apps.

Enter the App Store to shop for amazing apps in almost every category: games, lifestyle, social networking, and education, for starters. Many apps are even free. If you’re just browsing, the App Store makes it easy. You can see what’s new in Featured, check out the Top 25, and flick through a few screenshots. Find apps by doing a quick search, then download them from wherever you are.1 Or purchase apps to send as gifts to friends and family. Just use the same Apple ID on the App Store that you use to buy anything on iTunes. It’s that easy. And it’s always safe and secure.
Learn more about apps on iPhone

Your apps in iCloud.

When you buy and download apps from the App Store, you always have access to them, no matter which device you’re using. Because the App Store keeps them in the cloud. So if you bought an app on your iPhone, it can automatically download straight to your iPad over Wi-Fi or 3G and vice versa.2 And if you delete an app from your device, you can always download it again.

Stay up to date.

Developers are constantly improving their apps. When you visit the App Store, the Update icon shows you when an update is available for an app you have. With a tap, you can download the updates either one at a time or all at once. Then you’ll always have the latest versions.

Get recommendations.

With so many apps available, you need an easy way to find new ones to enjoy. That’s where Genius comes in. With just a tap, Genius gives you personalized recommendations for apps you might like based on apps you and others have downloaded. You can also read reviews from other app users and see their ratings, and even add your own.

iCloud

iCloud keeps the stuff you use every day up to date on all your devices. Like all the amazing apps you download from the App Store. Learn more about iCloud

Browse All Built-in Apps

Camera HD Video Recording FaceTime
Messages Reminders Phone
Mail Safari Music
Videos Photos App Store
iTunes Maps + Compass Game Center
Calendar Contacts Find My
iPhone
More
Built-in Apps

Apple – The new iPad– Explore a world of apps made just for iPad. [Apple product page, Dec 8, 2011]

Made for iPad. Ready for anything.

An app made for iPad is an app like no other. That’s because apps for iPad are designed specifically to take advantage of all the technology built into iPad. And with over 225,000 apps to choose from, there’s no telling where the next tap will take you.

Apps by Apple
Incredible apps designed by the people who designed iPad. Learn more
Business
Manage projects, tap into industry news, and get real-time market quotes. Learn more
Productivity
Stay productive with powerful apps that get the job done in style. Learn more
Education
From learning math to understanding science, iPad apps offer fun, interactive ways to learn. Learn more
Entertainment
Discover great movies and TV shows or create art with a few swipes of your finger. Learn more
Music
Turn iPad into a mobile recording studio or rock any party, anytime. Learn more
Games
Rule the skies, explore worlds unknown, or kick back and solve a puzzle. Learn more
Social Networking
Update your status, share photos and video, and let the world know what you’re up to. Learn more
News
Interact with breaking news from around the world through iPad apps that keep you current. Learn more
Sports
Improve your game, track your team, and discover new ways to stay fit. Learn more
Travel
Find the best deals wherever you’re going. And know the best sights to see before you arrive. Learn more
Newsstand
Enjoy your favorite subscriptions — newspapers, magazines, and more — like never before. Learn more
Lifestyle
Get interior design tips, find new recipes, and get even more out of your favorite hobbies. Learn more

Top iPad Apps Visit the App Store

Top Paid Apps Top Free Apps Top Grossing Apps
1. …
2. …
3. …
4. …
5. …
1. …
2. …
3. …
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View all Paid Apps View all Free Apps View all Top Grossing Apps

Apple – iPod touch – See games and apps from the App Store. [Apple product page, Oct 4, 2011]

Get your game face on.

The App Store features over 500,000 apps, many of which are free. That includes over 100,000 game and entertainment titles — more than any other platform. And you can go head-to-head with millions of other gamers on Game Center. No wonder iPod touch is the world’s most popular portable game player. You’ll wish you had more fingers.

Apps by Apple
Get one-tap access to podcasts. Create and send letterpress cards. Shoot and edit HD movies. And more. Learn more
Music
Make your own radio station, create your own beats, and turn iPod touch into your personal recording studio. Learn more
Games for Gamers
Explore fantasy worlds, battle fierce competition, or take your team to the championship game. Learn more
Casual Games
Kick back and relax as you slice through fruit, launch an airborne attack, and rule your own island. Learn more
Strategy Games
Test your skills by safely landing aircraft, maneuvering through enemy territory, and outsmarting the opposition. Learn more
Action Games
Conduct secret missions, fight your way to the finish line, or take to the skies for intense aerial combat. Learn more
Sports Games
Run the table, rule the ring, and control the court. You were born to perform with these games. Learn more
Lifestyle
Buy and sell on the go, discover new recipes, and find the best deals on everything from fashion to travel. Learn more
Entertainment
See what movies are playing tonight, watch trailers, read reviews, or stay home and make your own mini-movies. Learn more
Social Networking
Update your status, share photos and video, and let the world know what you’re up to. Learn more
Education
Organize homework assignments, learn a new language, and study up with iPod touch. Learn more
Family & Kids
Read along together, complete puzzles, and make every night family night. Learn more

Top iPod touch Apps Visit the App Store

Top Games Top Paid Apps Top Free Apps
1. …
2. …
3. …
4. …
5. …
1. …
2. …
3. …
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1. …
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View all Games View all Paid Apps View all Free Apps

Apple – Business – App Store Volume Purchasing for Business [June 12, 2012]

App Store Volume Purchasing for Business

Unleash the App Store to your entire workforce.

Whether you’re providing apps to ten employees or ten thousand, the Volume Purchase Program makes it simple to find, buy, and distribute the apps your business needs.

The Volume Purchase Program also provides a way to get custom B2B apps built by third-party developers to meet the unique needs of your business.

The Volume Purchase Program is currently available in the US only.

Get started. Enroll in the US Program

Learn more. Download the Guide

Coming Soon. The App Store Volume Purchase Program is expanding to the following countries: Australia, Canada, France, Germany, Italy, Japan, New Zealand, Spain, and United Kingdom.

Buy apps in volume.

Streamline your purchasing process and put more power and productivity in the hands of your workforce. Every paid app in the App Store is available for businesses to buy in volume through the program website. Simply search for the apps you need, enter the quantity you want to buy, and complete the transaction with your corporate credit card. Apps are available for purchase at the same price listed in the App Store.

Discover great apps for business: iPad | iPhone

Get custom B2B apps.

Custom B2B apps are built just for you by third-party developers and business partners to address a specific business process, integrate with a unique back-office environment, or deliver a custom interface for your users. Using the Volume Purchase Program you can securely and privately download custom B2B apps that make your business even more effective. Pricing for custom B2B apps is set by the developer and can be either free or paid.

If you are a developer who is enrolled in the iOS Developer program you can create custom B2B apps for customers who are enrolled in the Volume Purchase Program.

Learn more about developing custom B2B apps

Easily distribute apps.

The Volume Purchase Program makes it easy to distribute apps within your organization. When you buy apps in volume or custom B2B apps, you will receive redemption codes for each app. You can control who gets the apps by providing these codes to users via email or an internal website. You can also use third-party Mobile Device Management (MDM) solutions or Apple Configurator for OS X to centrally manage redemption codes.

Learn more about Mobile Device Management

Learn more about Apple Configurator for OS X

Open for business.

Any business in the US can participate in the Volume Purchasing Program. To start buying apps in volume for your business, you’ll need to enroll and create a volume purchasing account with Apple. Enrolling in the program is simple. Here’s what you’ll need:

  • Basic contact information to verify your business
  • Dun & Bradstreet number (D-U-N-S)
  • Corporate credit card or PCard to purchase apps

Get started. Enroll in the US Program

Learn more. Download the Guide

Discover great apps for business.

@Work Collection

Discover great apps for your business at the App Store. There you’ll find apps across a range of categories for your business.
View in iTunes: iPad | iPhone

iPad and iPhone Apps for Business

Put iPad and iPhone to work for your business. Visit the iPad in Business or iPhone in Business websites to explore how to transform business activities you do everyday. iPad | iPhone

Getting Started Guide

Choose great apps to purchase for your employees and help them get started with this self-paced discovery guide of business apps from the App Store. Download the Guide

Apple – Education – Volume Purchase Program [Jan 19, 2012]

The Apple Volume Purchase Program

The Volume Purchase Program allows educational institutions to purchase iOS apps and books in volume and distribute them to students, teachers, administrators, and employees.*

How to Enroll

It’s quick and easy to set up your organization for volume purchasing. First, designate yourself or someone else in your organization as the Program Manager. Then you can sign up Program Facilitators, which will allow them to make purchases.

If your institution is tax exempt, you will not be charged sales tax. The program also allows app developers to offer special pricing for purchases of 20 apps or more.

Enroll Now       Frequently Asked Questions

*Subject to Apple Volume Purchase Program terms and conditions. Any K-12 institution or district or any accredited, degree-granting higher education institution in the U.S. is eligible to participate. Note: Apple reserves the right to determine eligibility. Campus bookstores and other retail institutions are not eligible. Volume Vouchers cannot be resold.
Coming Soon. The Apple Volume Purchase Program is expanding to the following countries: Australia, Canada, France, Germany, Italy, Japan, New Zealand, Spain, and United Kingdom.

How It Works

1. Buy apps and books

Through the Volume Purchase Program Education Store, your institution’s Program Facilitators can purchase apps and books in volume, using a credit card, PCard, or Apple Volume Vouchers.

2.  Get and distribute codes

After making a purchase, Program Facilitators receive a unique code for each app or book. Codes can then be distributed to students, teachers, administrators, or anyone at the institution who will be using the apps or books.

Visit the Volume Purchase Program
Education Store

3.  Redeem codes

Once they have their codes, end users go to the iTunes Store to redeem them. They just enter the code and download the apps or books to their devices.

Redeem codes

Apple Education Pricing

Faculty, staff, and students or their parents can get special pricing on Mac computers and more. And institutions can get in touch with an Apple representative to learn more about volume purchasing.
How to buy

Nexus 7: Google wanted it in 4 months for $199/$245, ASUS delivered + Nexus Q (of Google’s own design and manufacturing) added for social streaming from Google Play to speakers and screen in home under Android device control

+ the whole Android-centric story is getting even more interesting when Chrome, Google Drive, Chrome OS and the apps related to that are added. So the latest updates on that are included here as well (in fact from the Day 2 of the Google I/O). Pretty impressive alltogether.

Introducing Nexus 7 [Google Nexus channel on YouTube, June 27, 2012]

With a stunning 7″ display, powerful quad-core processor and all day battery life, Nexus 7 was built to bring you the best of Google in a slim, portable package that fits perfectly in your hand.

Milestones leading to the Nexus 7:

  • November 5, 2007: Google launches Android, an Open Mobile Platform
  • November 12, 2007: “early look” Android SDK releases (with Android version m3-rc20a)
  • August 28, 2008: Android Market announced
  • September 23, 2008: Android makes its debut in the T-Mobile (US) G1 smartphone (HTC Dream)with Android 1.0. This came next to UK (in November), as well as to Germany, Austria, Czech Republic and the Netherlands (in Q1 2009).
    • This was based on a brand new, 2008 class Qualcomm MSM 7201a SoC (528 MHz single ARM1136EJ-S core of just 1.06 DMIPS/MHz, Adreno 130 GPU, HSPA etc.), had 192MB RAM and 256MB Flash, and came with a 3.2″ 320×480 resolution screen.
  • September 23, 2008: Announcing the Android 1.0 SDK, release 1
  • October 22, 2008: the Android Market is available for users
  • February 13, 2009: Support for priced applications introduced on the Android Market (US and UK developers only)
  • April 30, 2009: Android 1.5 (Cupcake), the next version after 1.0, released for Android-powered handsets
    (The history of early Android releases upto version 1.6, Donut is provided by Google here.)
  • January 5, 2010: Nexus One (HTC Passion), the newest Android-powered phone running the latest Android 2.1 (Eclair) software introduced (dogfooding was in Dec 2009)
    • This was based on Qualcomm’s next-generation Qualcomm QSD8250 SoC (1 GHz single Scorpion ARM core of 2.1 DMIPS/MHz — essentially of Cortex-A8 class but architectured and designed by Qualcomm, Adreno 200 GPU, HSPA etc.), had 512MB RAM and 512MB ROM, was expandable with a microSD card, and came with a 3.7″ 480×800 resolution AMOLED screen. Note that HTC was working with Qualcomm on that at least since November 2007 when the QSD8250 was announced.
  • September 30, 2010: Support for paid application sales expanded to developers in 29 countries + users from 32 countries could buy apps from the Android Market
  • December 6, 2010: Google eBookstore launched
  • Dec 6, 2010: Introducing Nexus S with Android 2.3 (Gingerbread).
  • February 22, 2011: Final Android 3.0 (Honeycomb) Platform and Updated SDK Tools
    • The Motorola XOOM tablet device, developed an designed for 3.0, was announced earlier on Jan 5 as a 3G/Wi-Fi-enabled device in Q1 2011 with an upgrade to 4G LTE in Q2.
    • Due to closeness of 2.3 and 3.0 releases detailed information about them was provided in the Android 2.3 (Gingerbread) and 3.0 (Honeycomb) [Dec 30, 2010 – Feb 4, 2011] post on this blog.
  • October 18, 2011: Android 4.0, “Ice Cream Sandwich” (ICS) announced
  • October 19, 2011: Samsung and Google introduce GALAXY Nexus
    • Detailed information about that is provided in the TI’s OMAP4460 in Samsung GALAXY Nexus with Android 4.0 [Oct 21, 2011 – Feb 7, 2012] post on this blog. That will show very meticulously the current SoC state-of-the-art relative to the Qualcomm SoCs used in earlier G1 and Nexus smartphones.
  • November 16, 2011: Google Music with a music store introduced
  • March 6, 2012: Google Play digital entertainment distribution service in the cloud introduced for Android phones and tablets announced. Android Market, Google Music and the Google eBookstore became part of Google Play. So music, books, magazines, movies, TV shows, apps, and games are all become available from a single destinationon the web.
  • April 12, 2012: Czech Republic, Israel, Poland, and Mexico are added to the 29 seller countries in Google Play.

400 million Android activations! [GoogleMobile YouTube channel, June 27, 2012]

There are now over 400 million Android devices activated around the world—up from 100 million last June. And twelve new Android devices are activated every every second—that’s more than 1 million a day. Video was first shown at Google I/O 2012.

2012 Google I/O Keynote – Google Nexus 7 Tablet Announcement (HD, June 27th, 2012) [Hexydes YouTube channel, June 27, 2012]

This is the presentation video from the 2012 Google I/O keynote, where Google announced they will be releasing a new tablet, called the Nexus 7. The Google Nexus 7 will be manufactured by Asus, has a 7″ screen with 1280 x 800 resolution, and will use a Tegra 3 processor. The device will cost $199, is available to order today through the Google Play store, and will ship in July. This demo video is just the portion of the keynote where the Nexus 7 tablet was announced. I will be uploading the entire first half of the keynote (where the Nexus Q was also announced) as soon as it is done processing.

#1 of Android @ I/O: the playground is open [on Official Google Blog by Andy Rubin, Senior Vice President of Mobile and Digital Content, June 27, 2012]

Google Play: more entertainment
Google Play is your digital entertainment destination, with more than 600,000 apps and games plus music, movies and books. It’s entirely cloud-based, which means all of your content is always available across all of your devices. Today our store is expanding to include magazines. We’ve been working with leading publishers Condé Nast, Hearst, Meredith and more to offer magazines like House Beautiful, Men’s Health, Shape and WIRED.

Now, you can also purchase movies in addition to renting them. And we’re adding television shows on Google Play—in fact, we’re adding thousands of episodes of broadcast and cable TV shows, like “Revenge,” “Parks & Recreation” and “Breaking Bad,” from some of the top studios, like ABC Studios, NBCUniversal and Sony Pictures. You can play back movies and TV shows on all your Android devices, through Google Play on the web, and on YouTube, and soon we’ll bring the experience to Google TV devices.

Movie purchases, TV shows and magazines are available today on play.google.com, and will roll out to Google Play on devices over the coming days.

Nexus 7: powerful, portable and designed for Google Play
All of this great Google Play content comes to life on Nexus 7, a powerful new tablet with a vibrant, 7” 1280×800 HD display. The Tegra-3 chipset, with a quad-core CPU and 12-core GPU, makes everything, including games, extremely fast. And best of all, it’s only 340 grams, lighter than most tablets out there. Nexus 7 was built to bring you the best of Google in the palm of your hand. Hang out with up to 10 friends on Google+ using the front-facing camera, browse the web blazingly fast with Chrome and, of course, crank through your emails with Gmail.

Nexus 7 comes preloaded with some great entertainment, including the movie “Transformers: Dark of the Moon,” the book “The Bourne Dominion,” magazines likeCondé Nast Traveler and Popular Science, and songs from bands like Coldplay and the Rolling Stones. We’ve also included a $25 credit to purchase your favorite movies, books and more from Google Play, for a limited time. Nexus 7 is available for preorder today from Google Play in the U.S., U.K., Canada and Australia, and starts at $199 in the U.S. It will start shipping mid-July.

Google I/O 2012 – Google Play Developers : Live from the Sandbox [GoogleDevelopers YouTube channel, June 27, 2012]

First Nexus 7 with Nexus Q are demonstrated (see Q in detail later in this post), then there is an introduction to the Google Play distribution service, and finally information about Nexus 7 from its product manager. Interview with 3 people.

Exclusive: Google’s Andy Rubin and Asus’ Jonney Shih on How They Cooked Up the Nexus 7 [AllThingsD, June 27, 2012]

Building the Nexus 7 tablet was no easy task, says Asus Chairman Jonney Shih.

First off, Google gave the company only four months to build the product. Then there was the task of building a high-end tablet that could sell for just $200. Plus, he said, Google can be kind of demanding.

“Our engineers told me it is like torture,” Shih said

Rubin admits that he was upset a year ago that Android tablets just weren’t selling. After looking into some of the reasons, Rubin learned that while hardware really matters on phones, consumers are buying into a content ecosystem with tablets. Or, in Google’s case, not buying into an ecosystem.

On the hardware side, Shih and Rubin feel they have something that can serve as a full-fledged tablet computer while competing on price with the Kindle Fire. Despite its bargain-basement price, Shih notes that the device packs a high-end laminated display, quad-core chip and other high-end features.

One way the companies managed that is through razor-thin margins. Google is selling the device through its Google Play store, essentially at cost, and also absorbing the marketing costs associated with the device.

Google to unveil Nexus 7 at Google I/O 2012, say sources [DIGITIMES, June 28, 2012]

… Market sources indicate that Google will outsource production of the Nexus 7 to Asustek Computer, and purchase LCD panels for the model from Chunghwa Picture Tubes (CPT).

The displays will have a resolution of 1280 by 800 pixels with CPT serving as the primary supplier, the sources indicated.

Buoyed by the new orders, CPT has ramped up its tablet panels to 700,000-800,000 units a month and may further push output to one million units in the third quarter, the sources estimated.

CPT is currently also shipping 10,000-20,000 panels a month for notebooks, added the sources.

Amazon to start shipping new Kindle Fire in August, sources claim [DIGITIMES, June 28, 2012]

Amazon’s new 7.85-inch Kindle Fire is reported to have an August release date this year at a price of US$199, according to upstream industry sources.

The new Kindle Fire will be thinner than the current version because it adopts full lamination to get rid of the air gap between the LCD and touch panels, the sources said.

But the sources said that as the full lamination process will add an extra US$10 in production cost, it will be a great challenge for the device maker’s cost control if Amazon keeps the new Kindle Fire’s price at US$199.

Amazon hopes to maintain competitive pricing as it has seen major declines in shipments for the Kindle Fire. Market observers have noted that the company shipped only 750,000 units of the tablet in the first quarter this year, down from 4.8 million units in the fourth quarter of 2011.

Amazon reportedly may drop 7-inch Kindle Fire price to welcome new models [DIGITIMES, June 15, 2012]

As Amazon is said to be considering launching new e-book readers and 7-inch tablet PC products at the beginning of the third quarter, the company is expected to have a chance to reduce its existing 7-inch Kindle Fire pricing to US$149 to help transition to the upcoming new tablet PC products, according to sources from the upstream supply chain.

To expand its market share, the sources believe that Amazon has a high chance of adopting a similar product strategy to Apple, in addition to a new iPad product, Apple continues to sell its previous model at a cheaper price to expand market share into the lower-end segment.

Therefore, the sources expect Amazon to release a new 7-inch tablet PC with a screen resolution of 1280 by 800 and a price of US$199, in the third quarter, targeting the higher-end segment, while releasing another 7-inch model with similar specifications as the existing Kindle Fire, featuring a screen resolution of 1024 by 600 and a price of US$149. This model will be mainly pushed into the entry-level segment to expand the company’s market share, noted the sources.

Kindle Fire’s consumer-friendly price and functions allowed Amazon to achieve sales of 4.5-5 million units in the fourth quarter of 2011; however, because the device is mainly targeted at the US market, sales quickly dropped to only 700,000-800,000 units in the first quarter of 2012.

In addition to 7-inch tablet PCs, Amazon is also said planning 8.9-inch and 10.1-inch models; however, the latest information shows that the company has already halted the development of the 8.9-inch model with the 10.1-inch set to be released in the fourth quarter of 2012 or the first quarter of 2013.

As for e-book readers, Amazon is currently developing a 6-inch backlight-unit-module-integrated model that is set to launch in the third quarter at the earliest, noted the sources, adding that Amazon will also release e-book readers with other sizes in the second half of the year.

E Ink expected to ship 12 million display panels in 2H12 [DIGITIMES, June 26, 2012]

E Ink Holdings, a Taiwan-based maker of e-paper displays, is expected to ship 12 million display panels in the second half of 2012, decreasing by 14.3-20% from 2011, according to industry sources in Taiwan.

The company declined to comment on the news.

The sources indicated E Ink has obtained orders from Amazon for display panels used in 6.0 million Kindle Fire tablet PCs, with shipments to begin in the second half of 2012. In addition, E Ink has landed orders for FFS (fringe field switching) panels for use in 3.0 million Google tablet PCs expected to be unveiled at the 2012 Google I/O during June 27-29.

E Ink will also start shipments of e-paper displays for use in Amazon and Barnes & Noble e-book readers in the third quarter of 2012, the sources noted.

E Ink’s wholly owned subsidiary maker of TFT-LCD panels and e-paper modules Transcend Optronics has set up several affiliated makers in a self-use industrial park of over 50 hectares (123.6 acres) in land area located in Yangzhou, eastern China, the sources indicated.

Fast & Smooth – Android 4.1, Jelly Bean [GoogleMobile YouTube channel, June 27, 2012]

So in Jelly Bean, we put a lot of effort into making devices feel fast, fluid and smooth. This is what we call Project Butter.

Nexus 7 Specs

SCREEN
  • 7” 1280×800 HD display (216 ppi)
  • Back-lit IPS display
  • Scratch-resistant Corning glass
  • 1.2MP front-facing camera
WEIGHT
  • 340 grams
MEMORY
  • 8 or 16 GB internal storage
  • 1 GB RAM
BATTERY
  • 4325 mAh (Up to 8 hours of active use)
CPU
  • Quad-core Tegra 3 processor
SIZE
  • 198.5 x 120 x 10.45mm
WIRELESS
  • WiFi 802.11 b/g/n
  • Bluetooth
USB
  • Micro USB
OS
  • Android 4.1 (Jelly Bean)
FEATURES
  • Microphone
  • NFC (Android Beam)
  • Accelerometer
  • GPS
  • Magnetometer
  • Gyroscope

#2 of Android @ I/O: the playground is open [on Official Google Blog by Andy Rubin, Senior Vice President of Mobile and Digital Content, June 27, 2012]

Jelly Bean: simple, beautiful and beyond smart
Jelly Bean builds on top of Ice Cream Sandwich. It makes everything smoother, faster and more fluid. For example, notifications are now more dynamic: if you’re late for a meeting or missed a call, you can email or call directly from notifications. The keyboard is smarter and more accurate, and can predict your next word. And voice typing is faster, working even when you don’t have a data connection.

We’ve redesigned search from the ground up in Jelly Bean, with a new user interface and faster, more natural Voice Search. You can type your query or simply ask Google a question. Google can speak back to you, delivering a precise answer, powered by the Knowledge Graph, if it knows one, in addition to a list of search results.

Today’s smart devices still rely on you to do pretty much everything—that is, until now. Google Now is a new feature that gets you just the right information at just the right time. It tells you today’s weather before you start your day, how much traffic to expect before you leave for work, or your favorite team’s score as they’re playing. There’s no digging required: cards appear at the moment you need them most.

Introducing Google Now [GoogleMobile YouTube channel, June 27, 2012]

Google Now gets you just the right information at just the right time.

Google I/O 2012 – What’s New in Android? [GoogleDevelopers YouTube channel, June 27, 2012]

Chet Haase, Romain Guy This is a developer-centric tour of what’s gone into the system and application frameworks since the last time we got together. For all I/O 2012 sessions, go to https://developers.google.com/events/io/

Introducing Android 4.1 (Jelly Bean) preview platform, and more [Android Developers blog, June 27, 2012]

At Google I/O today we announced the latest version of the Android platform, Android 4.1 (Jelly Bean). With Jelly Bean, we’ve made the great things about Android even better with improved system performance and enhanced user features.

Improvements include a smoother and more responsive UI across the system, a home screen that automatically adapts to fit your content, a powerful predictive keyboard, richer and more interactive notifications, larger payload sizes for Android Beam sharing and much more. For a lowdown on what’s new, head over to the Jelly Bean platform highlights.

Of course, Jelly Bean wouldn’t be complete without a healthy serving of new APIs for app developers. Here are some of the new APIs that Jelly Bean introduces:

Expandable notifications

    : Android 4.1 brings a major update to the Android notifications framework. Apps can now display larger, richer notifications to users that can be expanded and collapsed with a pinch. Users can now take actions directly from the notification shade, and notifications support new types of content, including photos.

Android Beam

    : In Android 4.1, Android Beam makes it easier to share images, videos, or other payloads by leveraging Bluetooth for the data transfer.

Bi-directional text support

    : Android 4.1 helps you to reach more users through support for for bi-directional text in TextView and EditText elements.

Gesture mode

    : New APIs for accessibility services let you handle gestures and manage accessibility focus. Now you can traverse any element on the screen using gestures, accessories, you name it.

Media codec access

    : Provides low-level access to platform hardware and software codecs.

Wi-Fi Direct service discoverability

    : New API provides pre-associated service discovery letting apps get more information from nearby devices about the services they support, before they attempt to connect.

Network bandwidth management

    : New API provides ability to detect metered networks, including tethering to a mobile hotspot.

For a complete overview of new APIs in Jelly Bean, please read the API highlights document. Note that this is a preview of the Jelly Bean platform. While we’re still finalizing the API implementations we wanted to give developers a look at the new API to begin planning app updates. We’ll be releasing a final platform in a few weeks that you should use to build and publish applications for Android 4.1.

For Android devices with the Google Play, we launched the following at Google I/O today:

Smart app updates

      : For Android 2.3, Gingerbread devices and up,

when there is a new version of an app in Google Play, only the parts of the app that changed are downloaded to users’ devices

    . On average, a smart app update is a third the size of a full apk update. This means your users save bandwidth and battery and the best part? You don’t have to do a thing. This is automatically enabled for all apps downloaded from Google Play.

App encryption

      : From Jelly Bean and forward,

paid apps in Google Play are encrypted with a device-specific key

    before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.

Google Cloud Messaging for Android

        : This is the next version of C2DM and goes back to Froyo. Getting started is easy and has a whole bunch of new APIs than C2DM has to offer. If you sign-up for GCM, you will be able to see C2DM and GCM stats in the Android developer console. Most importantly, the service is free and there are no quotas. [

Learn more.]Starting from today, over 20 Android sessions at Google I/O will deep-dive in many of these areas. Join us in-person or follow us live.

#3 of Android @ I/O: the playground is open [on Official Google Blog by Andy Rubin, Senior Vice President of Mobile and Digital Content, June 27, 2012]

Nexus Q: It’s a sphere!
It’s great to be able to take your entertainment with you wherever you go, but sometimes you want to ditch the headphones and enjoy music with friends and family. So we’re introducing Nexus Q, which combines the power of Android and Google Play to easily stream music and video in your home—all controlled by an Android phone or tablet. Designed and engineered by Google [the first such device as mentioned in the Google I/O 2012 – Google Play Developers : Live from the Sandbox video embedded above], Nexus Q is a small sphere that plugs into the best speakers and TV in your house. It’s the first-ever social streaming device—like a cloud-connected jukebox where everyone brings their own music to the party. Available first in the U.S., you can preorder Nexus Q today from Google Play for $299, and it will ship mid-July.

Introducing Nexus Q [Google Nexus channel on YouTube, June 27, 2012]

Nexus Q streams your favorite entertainment directly from the cloud to your living room. Just use the Google Play and YouTube apps on your Android phone or tablet to surf an ocean of music, TV, movies and music, and Nexus Q will play it all on the biggest speakers and screen in the house. There are no downloads, no syncing, no running out of space. Just the stuff you love — at home and out loud.

Nexus Q Specs

SIZE
  • Diameter: 4.6 inches (116mm)
WEIGHT
  • 2 pounds (923 grams)
FINISH
  • Die-cast, precision machined zinc bottom housing
  • Injection-molded, interactive balanced top dome with precision bearing and satin touch coating
HARDWARE CONTROLS
  • Rotating top dome volume control
  • Capacitive touch sensor for mute
LIGHTING
  • 32 RGB perimeter LEDs
  • 1 RGB LED for mute indicator
CPU SoC
  • OMAP4460 (dual ARM Cortex-A9 CPUs and SGX540 GPU)
MEMORY
  • 1GB LPDDR RAM
  • 16GB NAND flash memory
OS
  • Android 4.0 (Ice Cream Sandwich)
SUPPORTING APPLICATIONS
  • Google Play Music
  • Google Play Movies and TV
  • YouTube
CONNECTORS AND PORTS
  • Micro HDMI (Type D)
  • TOSLink Optical audio (S/PDIF)
  • 10/100BASE-T Ethernet (RJ45)
  • Micro AB USB (for service and support)
  • Banana jack speaker outputs
WIRELESS
  • Wi-Fi 802.11a/b/g/n
  • Bluetooth
  • NFC
AMPLIFIER
  • 25W class D (12.5 watt per channel)
POWER
  • Integrated 35W switching power supply
  • World-ready 50/60Hz 85-265V AC input
  • Automatic shutdown for audio amp supply when not in use

How Nexus Q Works [Google Nexus channel on YouTube, June 27, 2012]

Nexus Q streams your favorite entertainment directly from the cloud to your living room. Just use the Google Play and YouTube apps on your Android phone or tablet to surf an ocean of music, TV, movies and music, and Nexus Q will play it all on the biggest speakers and screen in the house. There are no downloads, no syncing, no running out of space. Just the stuff you love — at home and out loud.

Google Tries Something Retro: Made in the U.S.A. – Page 2[The New York Times, June 27, 2012]

The Nexus Q, which links a TV or home sound system to the Internet cloud to play video and audio content, contains almost all American-made parts. The engineers who led the effort to build the device, which is based on the same microprocessor used in Android smartphones [seeTI’s OMAP4460 in Samsung GALAXY Nexus with Android 4.0 [this Experiencing the Cloud blog, Oct 21, 2011 – Feb 7, 2012]] and contains seven printed circuit boards, found the maker of the zinc metal base in the Midwest and a supplier for the molded plastic components in Southern California.

Semiconductor chips are more of a challenge. In some cases, the chips are made in the United States and shipped to Asia to be packaged with other electronic components.

Google did not take the easy route and encase the Q in a black box. The dome of the Magic-8-ball-shaped case is the volume control — the user twists it — a feature that required painstaking engineering and a prolonged hunt for just the right bearing, said Matt Hershenson, an engineer who helped design the Q.

At $299, the device costs significantly more than competing systems from companies like Apple and Roku. Google says this is in part because of the higher costs of manufacturing in the United States, but the company expects to bring the price down as it increases volumeThe company is hoping that consumers will be willing to pay more, though it is unlikely that the “Made in America” lineage will be part of any marketing campaign.

Google uses a contract manufacturer to make the Q. Last week it was being assembled in a large factory 15 minutes from Google headquarters. The company declined to say how many people were employed at the plant, which can run as many as three shifts each day. However, during a brief tour, made with the understanding that the exact location would not be disclosed, it was clear that hundreds of workers were involved in making the Q.

It is the kind of building that was once common across Silicon Valley during the 1980s and even the 1990s. More recently, former semiconductor fabrication and assembly factories have given way to large office campuses that house the programmers who design software and support Web sites.

Chrome & Apps @ Google I/O: Your web, everywhere [on Official Google Blog by Sundar Pichai, SVP, Chrome & Apps, June 28, 2012]

This morning we kicked off day 2 at I/O to talk about the open web—one of the most amazing platforms we have seen. To put things in perspective, today there are more than 2.3 billion users on the web—a staggering number, but it only represents one-third of the world’s population. There’s still a lot of opportunity for growth.

Chrome, which we built from the ground up as a browser for the modern web, has seen tremendous adoption. Thanks to many of you, Chrome has nearly doubled since last year’s I/O—from 160 million to 310 million active users around the world. As more and more of you live your lives online, we want to to help make it easy for you to live in the cloud…seamlessly.

A better web to your web
One of the most exciting shifts is the explosion of the mobile web. When Chrome first launched, many people were tethered to a single computer. Today most people use multiple computers, smartphones and tablets. With that trend in mind, our goal is to offer you a consistent, personalized web experience across all devices. In February, we released Chrome for Android, which exited beta this week and is the standard browser on Nexus 7, a powerful new tablet.

Starting today, Chrome is also available for your iPhone and iPad. That means you can enjoy the same speedy and simple Chrome experience across your devices. Also, by signing in to Chrome, you can easily move from your desktop, laptop, smartphone and tablet and have all of your stuff with you.

Sign-in and seamlessly experience your personalized web across desktops, phones, and tablets with Chrome for Mobile.

Living in the cloud
A modern browser is just one ingredient of living online seamlessly. We continue to invest in building cloud apps, which many people rely on daily. Gmail, which launched in 2004, has evolved from a simple email service to the primary mode of communication for more than 425 million active users globally. We’ve also built a suite of apps to help users live in the cloud, including Google Documents, Spreadsheets, Calendar and more.

At the hub of this cloud experience is Google Drive—a place where you can create, share, collaborate and keep all your stuff. Ten weeks ago we launched Drive and in 10 weeks, more than 10 million users have signed up. Today we introduced more capabilities, including offline editing for Google documents and a Drive app for your iPhone and iPad. Drive is also seamlessly integrated into Chrome OS. With Drive available across Mac, Windows, Chrome OS, Android and iOS, it’s even easier to get things done in the cloud from anywhere.

Going Google
With the help of Chrome and and the growth of Google apps, people are discovering new ways to get things done faster, connect with others, and access their information no matter what device they’re using. This is what we call “going Google.” And it’s not just individual people. Schools, government institutions and businesses—big and small—are also “going Google.” Sixty-six of the top 100 universities in the U.S., government institutions in 45 out of 50 U.S. states, and a total of 5 million business are using Google Apps to live and work in the cloud.

It’s an exciting time to be living online. To celebrate this ongoing journey, here’s a quick look back at the evolution of Chrome:

Chrome launched in September 2008, and its journey has been filled with inspiring & beautiful achievements of developers using the modern web. We’re just getting started though, and we can’t wait to see where you take things next!

[signing in to Chrome]
Get your personal Chrome experience on all your devices [on Google Chrome blog by Tim Steele, Software Engineer, Dec 13, 2011]

If you’ve used Chrome for awhile, you know that it fits you better and better over time—it just wouldn’t be yourChrome without your favorite bookmarks, apps, extensions, history, and other settings.

Signing in to Chrome lets you take your Chrome stuff with you, so you can always have your personal Chrome experience on all of your devices.

Signing in to Chrome brings your bookmarks, history, and settings to all of your devices. Just go to the Wrench menu and select “Sign in to Chrome.” Learn more at http://www.google.com/chrome/signingin

When you’re signed in to Chrome, changing something on one device instantly changes it on all your other devices. For example, add a bookmark on your laptop, and it automatically appears on your desktop, so you can always pick up right where you left off.

Signing in to Chrome is also helpful if you only have one computer, because it securely backs up your Chrome stuff online. That way, your Chrome stuff is safe, even if a truck runs over your laptop.

To sign in to Chrome, just go to the Wrench menu and select “Sign in to Chrome.”


But what if you share a computer with other people? You don’t want your bookmarks, apps, and extensions getting mixed up with everyone else’s, and you don’t want your Chrome stuff syncing to all their devices.

With today’s Stable channel release, you can now add new users to Chrome. Adding new users lets you each have your own personal Chrome experience, and lets you each sign in to Chrome to sync your stuff. To add a new user to Chrome, go to Options (Preferences on a Mac), click “Personal Stuff,” and click “Add new user.” Check out our latest Beta blog post for a few quick tips.

Keep in mind that adding new users to Chrome isn’t intended to secure your data against other people using your computer, since it just takes a few clicks to switch between users. We’re providing this functionality as a quick and simple user interface convenience for people who are already sharing Chrome on the same computer today. To truly protect your data from being seen by others, please use the built-in user accounts on your operating system of choice.

That wraps up our last Stable channel release for the year. If you haven’t taken Chrome for a spin yet, try it out and see what you think!

Update: You can learn more about signing in to Chrome at google.com/chrome/signingin.

[Google Drive]
Introducing Google Drive… yes, really [on Official Google Blog by Sundar Pichai, SVP, Chrome & Apps, April 24, 2012]

Just like the Loch Ness Monster, you may have heard the rumors about Google Drive. It turns out, one of the two actually does exist.
Today, we’re introducing Google Drive—a place where you can create, share, collaborate, and keep all of your stuff. Whether you’re working with a friend on a joint research project, planning a wedding with your fiancé or tracking a budget with roommates, you can do it in Drive. You can upload and access all of your files, including videos, photos, Google Docs, PDFs and beyond.

With Google Drive, you can:

  • Create and collaborate. Google Docs is built right into Google Drive, so you can work with others in real time on documents, spreadsheets and presentations. Once you choose to share content with others, you can add and reply to comments on anything(PDF, image, video file, etc.) and receive notifications when other people comment on shared items.
  • Store everything safely and access it anywhere (especially while on the go). All your stuff is just… there. You can access your stuff from anywhere—on the web, in your home, at the office, while running errands and from all of your devices. You can install Drive on your Mac or PC and can download the Drive appto your Android phone or tablet. We’re also working hard on a Drive app for your iOS devices. And regardless of platform, blind users can access Drive with a screen reader.
  • Search everything. Search by keyword and filter by file type, owner and more. Drive can even recognize text in scanned documents using Optical Character Recognition (OCR) technology. Let’s say you upload a scanned image of an old newspaper clipping. You can search for a word from the text of the actual article. We also use image recognition so that if you drag and drop photos from your Grand Canyon trip into Drive, you can later search for [grand canyon] and photos of its gorges should pop up. This technology is still in its early stages, and we expect it to get better over time.

You can get started with 5GB of storage for free—that’s enough to store the high-res photos of your trip to the Mt. Everest, scanned copies of your grandparents’ love letters or a career’s worth of business proposals, and still have space for the novel you’re working on. You can choose to upgrade to 25GB for $2.49/month, 100GB for $4.99/month or even 1TB for $49.99/month. When you upgrade to a paid account, your Gmail account storage will also expand to 25GB.

Introducing the all-new Google Drive. Now access your files, even the big ones, from wherever you are. Share them with whomever you want, and edit them together in real time. Learn more at http://drive.google.com/start

Drive is built to work seamlessly with your overall Google experience. You can attach photos from Drive to posts in Google+, and soon you’ll be able to attach stuff from Drive directly to emails in Gmail. Drive is also an open platform, so we’re working with many third-party developers so you can do things like send faxes, edit videos and create website mockups directly from Drive. To install these apps, visit the Chrome Web Store—and look out for even more useful apps in the future.

This is just the beginning for Google Drive; there’s a lot more to come.

Get started with Drive today at drive.google.com/start—and keep looking for Nessie…

[Today we introduced more capabilities]
Announcing your two most requested features: offline document editing and Drive for iOS
[on Google Docs blog by Clay Bavor, Product Management Director, June 28, 2012]

In April, we introduced Google Drive, a place where you can create, share, and keep all your stuff. Today at the Google I/O conference we announced two new ways to get things done in the cloud: offline editing for Google documents and a Drive app for iPhone, iPad, and iPod touch.

Offline document editing
No internet connection? No big deal. With offline editing, you can create and edit Google documents and leave comments. Any changes you make will be automatically synced when you get back online.

You can enable offline editing from the gear icon in Google Drive and find more detailed instructions for getting set up in the Help Center. Note that you’ll need the latest versions ofChrome or ChromeOS to edit offline. We’re also working hard to make offline editing for spreadsheets and presentations available in the future.

Google Drive for iOS
We launched the Drive app for Android phones and tablets a few weeks ago, and starting today, Google Drive is available for your iPhone, iPad and iPod touch.

With the Drive app, you can open PDFs, photos, videos, documents and anything else stored in your Drive while you’re on the go. You can also search all your files, add collaborators to documents, and make files available offline to view them even without an internet connection. For blind and low-vision users, the app also works great in VoiceOver mode. Learn more about what you can do with the app in our Help Center.

Get Drive in the App Store for your iPhone, iPad or iPod touch running iOS 5.0+ and visit the Play Store to get the latest on your Android phone or tablet.

To learn more about Google Drive, visit drive.google.com/start.

[Chrome OS]
Next step in the Chrome OS journey [on Official Google Blog by Linus Upson, Vice President, Engineering and Caesar Sengupta, Director of Product Management, May 29, 2012]

All of you haiku fans (like many of us on the Chrome team) can stop here; the rest can read on for more details.

A year ago we introduced a new model of computing with the launch of Chromebooks. We’ve heard from many of you who’ve enjoyed the speed, simplicity and security of your Chromebooks at home, at school or at work. (Thanks for all the wonderful feedback and stories!) Today, we wanted to share some developments with you—new hardware, a major software update and many more robust apps—as we continue on our journey to make computers much better.

Next-generation devices
Our partner Samsung has just announced a new Chromebook and the industry’s first Chromebox. Like its predecessor, the newest Chromebook is a fast and portable laptop for everyday users. The Chromebox is a compact, powerful and versatile desktop perfect for the home or office.

Speed
Speed is integral to the Chrome experience. The new Chromebook and Chromebox, based on Intel Core processors, are nearly three times as fast as the first-generation Chromebooks. And support for hardware-accelerated graphics, a built-from-scratch multi-touch trackpad and an open-source firmware stack provide a much faster and more responsive computing experience. The new Chromebook boots in less than seven seconds and resumes instantly. With the Chromebox, you can be on a video conference while continuing to play your favorite role-playing game on the side.

An app-centric user interface
With the new user interface you can easily find and launch apps, and use them alongside your browser or other apps. You can pin commonly-used apps for quick access, display multiple windows side-by-side or experience your favorite apps in full-screen mode without any distractions.

Be much more productive…or not

  • Get more stuff done, online or offline: With the built-in ability to view Microsoft Office files and dozens of the most common file formats, you can access all your content without the hassle of installing additional software. Google Drive makes it easy to create, store and share with just one click. Drive will be seamlessly integrated with the File Manager and support offline access with the next release of Chrome OS in six weeks. With Google Docs offline support (rolling out over the next few weeks), you can keep working on your documents even when offline and seamlessly sync back up when you re-connect. In addition, there are hundreds of offline-capable web apps in the Chrome Web Store.
  • Have more fun: The revamped media player and a built-in photo editor and uploader enable you to easily play and manage your personal media collections. Through the Chrome Web Store, you can access entertainment apps such as Google Play, Netflix, Kindle Cloud Reader and Pandora, and thousands of games including popular games like Angry Birds and console titles such as Bastion.
  • Carry your other computers…inside your Chromebook: With Chrome Remote Desktop Beta, you can now securely connect to your PC or Mac from your Chromebook or Chromebox. With the underlying VP8 technology, it’s almost like you’re in front of your other computers in real time.

The (always) new computer
We’ve released eight stable updates over the past year, adding a number of major features and hundreds of improvements to all Chromebooks through our seamless auto-update mechanism. There’s a lot more on the way, so all you need to do is sit back and enjoy the benefits of the (always) new computer.

For those who want to try the Chromebook and Chromebox first-hand, we’re expanding the Chrome Zone experience centers. In the U.S., Chromebooks will be available to try out in select Best Buy stores in the coming weeks. In the U.K., they’re now available in a growing list of PC World and Currys stores.

Starting today, you can get the new Chromebook and Chromebox from our online retail partners in the U.S. and U.K., and in other select countries over the coming weeks.

The Chromebook is a new, faster computer that starts in seconds, offers thousands of apps, and keeps getting better and better with free, automatic updates. Learn more at http://www.google.com/chromebook.

[the next release of Chrome OS in six weeks]
Yet another Chrome release [on Google Chrome Blog by Dharani Govindan, Technical Program Manager, June 28, 2012]

We know you’re probably tired of hearing about new Chrome releases every six weeks. Well, the good news is you don’t have to worry about updating—we’ll take care of that with automatic updates. Please enjoy the hundreds of bug fixes we’ve batched up in this release. OK, OK, that’s all. Carry on.

Boosting the MediaTek MT6575 success story with the MT6577 announcement — UPDATED with MT6588/83 coming in Q4 2012 and 8-core MT6599 in 2013

Follow-upMediaTek MT6589 quad-core Cortex-A7 SoC with HSPA+ and TD-SCDMA is available for Android smartphones and tablets of Q1 delivery [Dec 12, 2012]
The MT6588 was recently renamed MT6589.

Update: Sold 70 million in the first three quarters, MediaTek smart chip dominates China [The Liberty Times, Taiwan, Oct 2, 2012] translated by Google/Bing with additional manual edits of my own 6588

Qualcomm (Qualcomm) last week launched a lower-priced smart phone chip against rival MediaTek (2,454), but according to the the recent shipment situation MediaTek shipped in China more than 70 million smartphone chips in the first three quarters, 10 million more than Qualcomm there, and become a smart-phone chip superpower in China. Merrill Lynch is bullish on MediaTek outlook because for Qualcomm’s “MSM8225Q” to shake up MediaTek’s leadership still will not be easy.

Barclays Capital analyst Lu Hang increased MediaTek smartphone chip shipments in the next two years to 180 million and 290 million, respectively.

Chinese mobile phone distributors circle recently the hottest topic number the high pass last week, low-cost quad-core mobile phone chip “MSM8225Q/MSM8625Q “, estimated price falls to $ 25, the market worry renewed price war, the impact MediaTek Maori. However, the latest released Merrill Lynch research report pointed out that the dual-core MediaTek chips and the two Qualcomm quad-core chips compared to each other competitively, plus “8225Q” mass production may be in March next year, by about one quarter behind the MediaTek quad-core chip “MT6589″ (formerly known as MT 6588), the cost of which is expected to be cheaper than the dual-core version, meaning MediaTek is still dominant.

Update: Taiwan chip designer MediaTek downgraded amid competitive pressure [WantChinaTimes.com, Oct 2, 2012]

… In a report dated Sept. 27, [independent financial services group] CLSA [Asia-Pacific Markets] said the market was optimistic about MediaTek’s gross margin in the second half of 2012 and in 2013 after the company forecasted a gross margin expansion for the third quarter of this year, ending 11 consecutive quarters of contraction.
However, MediaTek’s management told the press on Sept. 25 that the company’s quarterly gross margin growth is likely to remain flat in the fourth quarter of this year and will not expand until the second half of 2013, the report said. …
… One of the reasons investors were optimistic about MediaTek’s 2013 margin was that they thought its new quad-core MT6588 chip had no competition, as Qualcomm made only very high-end quad-core ICs, [CK] Cheng [a Taipei-based analyst at CLSA] said.
But the launch of the MSM8225Q will change that perception, Cheng said, noting that Qualcomm is aiming to release the chip for customer sampling by the end of 2012 and ship in volume in the first quarter of 2013.

Although the Qualcomm chip is scheduled to be launched a month or two later than MediaTek’s, Qualcomm’s price is likely to be 5% cheaper because of lower specifications, he said.

While MediaTek is believed to have superior products and better low-end smartphone ICs than Qualcomm, price does matter to Chinese handset makers, Cheng added.
“This is the main reason why MediaTek has been struggling to lift its average selling price and improve its margin since the third quarter of 2011, although it continues to offer faster processors and multi-core solutions,” he said.
“We don’t think MediaTek’s quad-core solution can reverse this trend,” Cheng said.
As for Chinese competitors, the increased production of RDA Microelectronics’s connectivity combo chip and Spreadtrum Communications’ 2G smartphone ICs will also weigh further on MediaTek’s margins and average selling price, Cheng said.
CLSA raised its forecast for MediaTek’s earnings per share by 3% for 2012 and by 8% for 2013, factoring in the company’s acquisition of its smaller rival MStar Semiconductor, but the brokerage maintained its target price of NT$250 (US$8.53) on the stock.
As of 10:26am Monday, MediaTek shares had dropped 4.62% to NT$310 (US$10.59) in Taipei.

Regarding actual Cortex-A5 and Krait-related information see on this blog the actual:
Core post: Qualcomm decided to compete with the existing Cortex-A5/Krait-based offerings till the end of 2012 [Sept 30, 2012]

Update: Mediatek [联发科] target price by Barclays is [NT$] 395 [Taiwan’s Commercial Times News, Sept 26, 2012] as translated by Google/Bing with additional manual edits of my own

Lu Hang [陆行] [principal analyst of semiconductors for Asia-Pacific at] Barclays Capital Securities [巴克莱资本证券 Taiwan Limited, 11F, 106 Xin-Yi Road, Sec. 5, Taipei, Taiwan, R.O.C. << from] yesterday (25) revealed, that MediaTek 28 nanometer quad-core A7 smartphone chip MTK6588 launch time is expected to advance to the fourth quarter of this year from the first quarter of next year! Because the price is very competitive, only 18 to 20 dollars, not only quadcore smartphone prices in mainland China will immediately fell to less than 150 dollars following that, the company will also have the opportunity to break into [the market of ] first-tier [i.e. global brand] manufacturers such as Samsung.

Lu Hang said that Mediatek’s biggest “backer” [in terms of stock market performance] is expected to be the launch of MT6588 (quad-core A7 [with] TD-SCDMA/WCDMA) and MT6599 (8 core of the ARM [with] LTE/TD-SCDMA/WCDMA) smartphone chips in 4th quarter [of this year] and in the next year, respectively.

Lu Hang believes that there are 5 items which will affect the profits of the overall market with MediaTek MT6588:
– First, the quad-core smartphone prices in mainland China can immediately be reduced from the current US$ 320 to US$ 150.
– Second, we will see in the near future more dual-core 1.7Ghz Krait-based MSM8960A [on one hand], and MSM8974 [on the other], which is same but with quad-core, rather than next to the launch of 8225Q.
– Third, in the fourth quarter of next year the estimated proportion of MT6583/MT6588 [shipments] within the total smartphone chip shipments will reach 50%, even the year after the fourth quarter launched MT6599 will also have 50% level, thus raised its shipment forecast value.
– Fourth, MT6588 will help to maintain the overall ASP at a level of more than $ 10, and customers can be [serviced via a] unified system design.
– Fifth, with the help of 13 million pixels CMOS the sensing power amplifier manufacturers will focus on mainland China and other emerging markets.

Important remark from Barclays Hires New Taiwan Investment Banking Head [The Wall Street Journal, Aug 19, 2012]:

Barclays … is … an advisor to chip design firm MediaTek Inc. on its proposed acquisition of a minority stake in MStar Semiconductor Inc. worth around $3.8 billion, announced in June, according to Dealogic.

Update: MediaTek will produce small amounts of MTK6588 in October [MTK mobile phone network, Sept 10, 2012] as translated by Google/Bing

Recently MediaTek message there are two who are more concerned about one thing, according to Taiwan media reports, the fastest possible production of MediaTek quad-core mobile processor chip MTK6588 will start in October this year a small amount, quantity should not be a lot, may be available only to large client proofing purposes. Rumored MediaTek MTK6588 manufacturing cost is even less than dual-core MTK6577. Quad-core MTK6588 is using 28 nm technology process to support tens of millions of pixels of camera, support for TD/WCDMA dual-mode network, support 1080P playback and recording, and is equipped with a PowerVR SGX 544 graphics processor.
According to show learned about MTK6588 before, Quad MT6588 or will before the end of trial production, mass production quantities listed in the first quarter of next year.

Update: Lenovo Selects MediaTek to Power New LePad Android Tablet [MediaTek press release, Sept 13, 2012], note: “The MT6577 is pin-to-pin compatible with the previously released MT6575” source: the MT6577 launch release

MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, today announced that Lenovo has selected its highly integrated Android mobile platform for the new LePad A2107, dual-SIM 3G/HSPA tablet, which is shipping to customers globally.
The LePad A2107 provides high-speed cellular data and wireless connectivity and is designed for tablet users who want to be “connected always”. The A2107 uses MediaTek’s proven Android mobile platform consisting of the MT6575 and the MT6620 SoCs. The MediaTek MT6575 incorporates a 1GHz ARM® CortexTM A9 processor, a PowerVR™ Series5 SGX GPU (graphics processing unit) from Imagination Technologies, a 3G/HSPA modem and built‐in support for 3D displays and DTV‐grade multimedia capabilities by leveraging the company’s world‐leading DTV platform technologies. The MT6620 4-in-1 connectivity combo integrates an 802.11n Wi-Fi, Bluetooth 4.0+HS, GPS, and FM transmitter/receiver into a single chip with the world’s smallest footprint and leading low-power consumption. The MediaTek mobile platform is ideally suited to enable mobile device manufacturers like Lenovo, helping them to address the mid and entry‐level tablet market that demands global connectivity for today and tomorrow.
“Consumers are increasingly using tablets as a companion device to the PC and mobile phone to access media and information. We forecast that the tablet market will increase from 119 million in 2012 to 494 million by 2016(*),” said Mr. Mark Hung, Research Director at Gartner. “A company that has capabilities and technologies across different multi-screen platforms, from smartphones to DTV, should be well positioned to benefit from participating in the growing tablet market.”
*Source: Forecast: Media Tablets by Operating System, Worldwide, 2010-2016, 2Q12 Update, 4 July 2012, by Gartner

Update: the best smartphone based on the MediaTek MT6577 both technically and in terms of price is the MT6577-based JiaYu G3 with IPS Gorilla glass 2 sreen of 4.5” etc. for $154 (factory direct) in China and $183 [Sept 13, 2012], which is also the best example of The low priced, Android based smartphones of China will change the global market [this same ‘Experiencing the Cloud blog, Sept 10, 2012]

Update: MediaTek MT6577 Performance Review [mediateklab YouTube channel, Sept 3, 2012]

Update: New MediaTek chip efficiency: catching up with iPhone4s [MTK mobile phone network, Sept 6, 2012]

2012 International Semiconductor exhibition yesterday (5) days in Taipei debut, over the years, the first IC design Forum yesterday morning talk show, presenter mediatek Vice President Lu Guohong home 3G smart mobile phone chip specification level, noted that MediaTek MT6577 of the latest dual-core Smartphone chip efficiency, comparable with iPhone4s. By the show’s brief is not difficult to see, MediaTek, engaged global Smartphone chip leader Qualcomm momentum is high.

IPhone4s core processor for Apple A5, the design was based on Cortex-A9 dual core 1GHZ frequency of ARM architecture processors, Lu Guohong comparison list noted that mediatek MT6577 newest 3G Smartphone dual-core chips are used by An Mou with iPhone4s A9 dual core architecture, AP mobile core chips, baseband chip, RF chips and GPU architecture level par with iPhone4s.

Update: MediaTek Launches “Cool 3D”: A Comprehensive Suite of 3D Solutions for Smartphone Platforms [MediaTek press release, Sept 11, 2012]

MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions announced today the availability of “Cool 3D”, the world’s most complete 3D suite of solutions, for its smartphone platforms. Consumers continue to look for new features in smartphones, such as 3D capabilities, and a report by Global Industry Analysts, Inc, predicts that the global market for 3D enabled smartphones is projected to register 994 million units in annual shipments by the year 2018. Demand for this innovation will be driven by the increased availability of 3D content, such as games, videos and full length movies.
The “Cool 3D” suite for MediaTek smartphone platforms includes support for stereo 3D cameras and displays, real-time 2D-to-3D conversion and an optimal 3D user interface that is designed to provide consumers with a stunning 3D experience. Two distinguishing features are “3D Cool Shot” and “3D Cool Show”. MediaTek’s “3D Cool Shot” solution supports a cost-effective 5 MP, dual-lens camera, which achieves 1080P, 24 FPS 3D images, giving users a high-definition visual experience. The MediaTek smartphone platforms are the first of their kind in the industry to integrate the functionality of the dual-lens bridge devices into the main smartphone platform, reducing system cost and saving precious board area. The “3D Cool Show” technology substantially improves the stereo 3D effect with anti-fatigue capabilities, and real-time transformation between 2D/3D modes, allowing for convenient switching between the 2D and 3D displays. These solutions, which leverage MediaTek’s established 3D technologies from the DTV and Digital Home markets, are aimed at creating an optimal stereo 3D display with a custom-tailored 3D interface.
“One consequence of the rapid developments in the smartphone market is product homogenization or the ‘all smartphones look alike’ phenomena. Creating product differentiation has become one of the biggest challenges for the mobile phone industry “said Ching-Jiang Hsieh, President of MediaTek. “From Dual-SIM to 3D capabilities, MediaTek has always pushed technological innovation in our platforms, enabling rich and compelling devices and solutions. By working together with our customers, we hope our industry-leading, ”Cool 3D” suite of solutions can lead the wave of 3D smartphone popularity, allowing even more consumers to enjoy an extraordinary 3D experience.”

The “Cool 3D” suite of capabilities is already enabled on MediaTek’s shipping MT6575 single-core and MT6577 dual-core platforms. All future launches of MediaTek smartphone solutions will support these 3D capabilities.

Updates: Shares of MediaTek jump on positive shipment target revision [Focus Taiwan, Aug 1, 2012]

… As of 11:15 a.m., shares of MediaTek had added 6.67 percent to NT$272.00 (US$9.07), off an early high of NT$272.50, with 23.82 million shares changing hands. … MediaTek announced Tuesday at an investor conference that it had raised its target for smartphone chip shipments to 95 million units, from a previous estimate of 75 million units, mainly because of strong demand from China.

In the second quarter, the IC designer shipped 21 million smartphone chips, higher than the 18 million to 20 million previously forecast. The company said it would ship at least 30 million smartphone chips in the third quarter.

… MediaTek said it expects its gross margin will improve to 41-43 percent for the third quarter from 40.8 percent in the second quarter. …

MediaTek hikes 2012 target smartphone chip shipments [DIGITIMES, Aug 1, 2012]

… The company expects its MT6575 and MT6577 chips to account for 60% of total smartphone chips sales in the third quarter and 80% in the fourth. …

MediaTek eyes Q3 double-digit revenue growth [Taipei Times, Aug 1, 2012]

MediaTek Inc (聯發科), the nation’s largest handset chip designer, said yesterday revenue in the third quarter of this year is projected to grow between 13 percent and 18 percent from the second quarter, following the launch of new products and strong demand for smartphone chips.

That would mean a quarterly revenue of between NT$26.50 billion (US$883.33 million) and NT$27.70 billion, compared with NT$23.44 billion in the second quarter.

MediaTek said second-quarter revenue rose 19.5 percent sequentially and 11.7 percent from the same period last year, primarily driven by the fast-growing smartphone demand in China.

However, gross margin for the quarter was 40.8 percent, down 1.3 percent and 5.1 percentage points from the previous quarter and the same period of last year respectively. The company attributed that fall to fierce price competition in the market.

Total smartphone chip shipments are likely to reach 95 million units this year, of which between 50 percent and 60 percent will be 3G chips and the remainder 2G chips …

MediaTek a product roadmap leaked: Quad-core code-named MT6588 [MTK Smartphones Network (MTK手机网), July 27, 2012]

From a recently obtained electronic forum information abroad we see that the MT6585 code communicated earlier for the quad-core MediaTek smartphone chipset is wrong. The true model code is MT6588. It is built on the 28nm process in order achieve higher performance level than the dual-core MT6577 technology.

MT6588 has a 4-core CPU [Cortex-A7 (!), see on the second slide below] clocked at 1GHz [1.XGHz rather, see the included slides below], supports dual-channel at maximum 1066Mbps, has an integrated multimode modem for WCDMA [+ it is delivering HSPA+ WCDMA performance (!) vs just HSPA with MT6577/75, see the first slide below] and TD (!), that is it can support both Unicom [latest upgrade to HSPA+ service, see the news in the original post materials much below] and China Mobile 3G network, supports an up to 13 MP camera and 1080P video playback. It finally has a GPU upgrade with SGX544, doubles the resolution to 1280×800 HD level, and has 32KB L1 cache and 1MB L2 secondary cache.

Along the MT6588 there is a 28nm dual-core version, MT6583 on the MediaTek 2012 product roadmap. From the chipset parameters it is evident that MT6583 is a scaled down version of MT6588. It has 2 cores less, the camera support is 8MP, the video decoder is of 720P level, and the resolution is down to 854×480.

It is understood that MT6588 and MT6583 will be in production in the first quarter of 2013, early next year the fastest.

The MediaTek product roadmap

MTK MT6588 chip Introduction

Note: No search reveals the source for the above information.

MediaTek to launch quad-core smartphone solutions in 1Q13, says paper [DIGITIMES, Aug 6, 2012]

MediaTek is expected to launch its first quad-core smartphone solution, the MT6588, in the first quarter of 2013, according to a Chinese-language Liberty Times report. The MT6588 features a quad-core 1.5GHz or 1.7GHzCortex-A7 CPU, supporting WCDMA and TD-SCDMA technologies.

The MT6588, which features a 13-megapixel camera, also supports 1080p video playback and a display resolution of 1280 by 800 pixels. The chip will be built using a 28nm process, the paper said.

Additionally, MediaTek will also roll out a 28nm dual-core solution, the MT6583, during the same quarter. While the dual-core CPU of the MT6853 will also run at 1.5GHz or 1.7GHz, the chip will support a resolution of 854 by 480 pixels targeting a segment different from that of the MT6588, the paper indicated.

End of updates

The original content:

  • About the just four months old MT6575-based market
  • MediaTek provided general MT6575 information
  • Some history leading to MT6575
  • Turmoil on the H1CY12 market in China:
    International and local brands, as well as white-box vendors are repositioning for the most lucrative CNY500 (US$79) to CNY1,000 (US$157) smartphone market of H2CY12 and on

Note: the PowerVR SGX Series 5 GPU used for MT6577 is said to be by 3d parties SGX531, See: SoC list on Imagineers blog, or Lenovo (indirect).

Greater China mobile solutions – From silicon to software [DIGITIMES Research, June 8, 2012]

Abstract

The China mobile market has developed rapidly, with smartphone shipments reaching 69 million units in 2011 and tablet shipments soaring from around one million in 2010 to some 10 million in 2011, and potentially exceeding 20 million units in 2012. As consumer spending power increases, local vendors are focusing on more market tiers and makers have begun to make a play for the high-end market.

Updates: China market: Nearly 195 million handsets shipped in 1H12 [DIGITIMES, July 10, 2012]

There were 194.913 million handsets shipped in the China market during the first half of 2012, consisting of 106.874 million (54.83%) 3G handsets in 801 models and 88.039 million (45.17%) 2G handsets in 1,298 models, according to statistics published by the China Academy of Telecommunication Research (CATR) under the Ministry of Industry and Information Technology (MIIT).

Of the shipment volume, 94.855 million or 48.67% were smartphones in 822 models of which 801 models or 97.44% were based on Android. China-based vendors accounted for 75.16% of the half-year shipment volume, and international vendors 24.84%.

The monthly shipment volume of smartphones exceeded that of feature phones for the first time in April 2012, with the corresponding proportion increasing to 56.9% in June.

China market: Breakdown of total handset shipment volume, 1H12
Generation

Technology standard

Number of models

Shipment volume (m handsets)

3G

WCDMA (China Unicom)

476

53.099

CDMA2000 (China Telecom)

174

28.197

TD-SCDMA (China Mobile)

151

25.578

2G

GSM

1,272

81.915

CDMA1x

26

6.076

Source: CATR under MIIT, compiled by Digitimes,  July 2012

China smartphone market 2012: Trends and analysis [DIGITIMES Research, July 3, 2012]

Abstract

The China handset market has exhibited strong growth, with the total number of mobile users in the country reaching 980 million people according to figures from the Ministry of Industry and Information Technology (MIIT), an increase of 130 million over the 2010 figure. Digitimes Research estimates that mobile user numbers could top 1.13 billion in 2012.

Digitimes Research estimates that the China handset market reached some 390 million units in 2011, representing 16% growth on 2010; the market is likely to grow to 430 million units in 2012, representing further growth of 9%. Thanks to the expansion of 3G service coverage and further falls in budget smartphone prices, the share of the handset market accounted for by smartphones is likely to reach 32% or around 143 million units, 70% of which will be Android handsets.

Digitimes Research believes that market share rankings for the China smartphone market will change significantly during 2012. Samsung and Apple will take the top two places, while the big four China-based brandsHuawei, ZTE, Lenovo and Coolpad – will take third to sixth places, while Nokia will drop to seventh; these seven firms will collectively account for 85% of shipments.

In other words, the many other brands hoping to seize a share of the market will essentially be confined to competing for a potential market of just 15% of overall shipments or around 21 million handsets. Given such a situation, Digitimes Research projects that many of China’s best known smaller brands such as Xiaomi, TCL, Gionee, Tianyu, Oppo and BBK will see shipments of no more than a few million handsets.

End of updates

China-based white-box vendors expected to ship 200 million smartphones [DIGITIMES, April 17, 2012]
China-based white-box vendors, mainly due to the availability of inexpensive new chip solutions, have been increasing the production of smartphones, with the total shipment volume expected to reach 200 million units in 2012, according to industry sources in Taiwan.
Taiwan-based MediaTek is offering the makers its MT6575 a chip solution for use in entry-level smartphones in the first quarter of 2012 and will offer the MT6577, a solution for high-level smartphones, in the middle of the third quarter of 2012, the sources indicated. MediaTek will ship 50-70 million chips to China-based white-box vendors to account for nearly 30% of smartphones to be shipped by these vendors in 2012.
In addition, Qualcomm has strengthened its marketing in the China market by offering turn-key solutions to white-box vendors, with prices for a chips lowered to US$6, the sources cited eMedia Asia as indicating.
China-based white-box vendors sell more than 60% of their smartphone output to overseas markets, including 2.5G models for markets where deployment of 3G networks is not mature yet, the sources indicated. White-box vendors are expected to see larger market demand if their production costs for entry-, medium- and high-level smartphones drop to US$60, US$85 and US$130 respectively, the sources pointed out.

Huawei adopts MediaTek dual-core chip for smartphones, says report [DIGITIMES, June 27, 2011]

MediaTek’s new MT6577, which uses a dual-core 1.2GHz Cortex A9 CPU, has been adopted by China-based Huawei for as many as four of its upcoming smartphone devices, according to a Chinese-languageCommercial Timesreport.

The new MediaTek MT6577 solution is scheduled to enter volume production starting July, the Chinese-language Economic Daily News (EDN)reported last week (June 22). The chip is built using 40nm process technology.

MediaTek previously upward revised the prediction for its total smartphone-IC shipments in 2012. The firm now expects to ship about 75 million smartphone chips this year, compared to the 50 million estimated initially.

From:

MediaTek Launches Dual-Core MT6577 Smartphone Platform [MediaTek press release, June 27, 2012]

MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, today announced the availability of the MT6577, a dual-core platform developed specifically for sub-$200 smartphones, the fastest growing segment of the global smartphone market. The MediaTek MT6577 features a dual 1GHz Cortex™-A9 application processor from ARM, a PowerVR™ Series5 SGX GPU (graphics processing unit) from Imagination Technologies, MediaTek’s proven 3G/HSPA modem, and runs the latest Android 4.0 “Ice Cream Sandwich” operating system. By integrating a dual-core application processor architecture widely deployed in the majority of today’s premium smartphones, the MT6577 boosts application and browser performance by up to 40% compared to single-core platforms, bringing unprecedented levels of user experience to mid- and entry-level smartphones.

“MediaTek’s existing HSPA smartphone platforms – the MT6573 and MT6575 – have been extremely well-received by customers and consumers worldwide, and are currently shipping with major international brands such as Lenovo, TCL/Alcatel, and other top tier Chinese OEMs,”said Ching-Jiang Hsieh, President of MediaTek. “The MT6577 adds the next level of performance and enhanced user experience to the MediaTek smartphone family, delivering enhanced user interactivity, mobile connectivity and rich multi-media experience previously only available on high-end devices. Consumers everywhere will now benefit from the affordable, high-performance devices enabled by the MT6577. MediaTek is proud to be in the vanguard of companies enabling the democratization of smartphones.”

“Dual-core processors account for over 20% of current smartphone processor shipments, with these devices being mostly in the premium segment and addressed by standalone application processors. MediaTek’s new MT6577, with integrated dual-core processors and 3G/HSPA modem is well suited to bringing similar user experiences to the fast-growing mid and entry smartphone segment which is forecast to grow from under 200 Mu in 2012 to over 500 Mu in 2016” said Stuart Robinson, Director, Handset Component Technologies service at Strategy Analytics.

The MT6577 is designed to deliver rich multimedia experiences, with an 8MP camera, support for up-to high-definition 1080p video playback and the ability to support high-resolution displays up to HD720 (1280×720) resolution. The platform also pre-integrates MediaTek’s leading 4-in-1 connectivity combo that provides support for dual-band 802.11n Wi-Fi, BT4.0, GPS and FM. The MT6577 is pin-to-pin compatible with the previously released MT6575, allowing handset manufacturers to easily produce multiple tiers of devices leveraging a single PCBA hardware development effort.

The MT6577 dual-core platform is currently being incorporated into smartphone devices by MediaTek’s leading global customers, and the first smartphone models based on this new chipset are expected to ship commercially in Q3 2012.

MediaTek MT6577 [MediaTek100 YouTube channel, July 19, 2012]

MediaTek expects increase in smartphone chip sales [Taipei Times, June 14, 2012]

MediaTek Inc (聯發科) chairman Tsai Ming-kai (蔡明介) said yesterday that he still expects an increase in demand for smartphone chips in the second half of this year, despite a slowing global economy.

Last year, faced with competition that was fiercer than ever, MediaTek posted NT$13.62 billion (US$454 million) in net profit, or NT$12.35 earnings per share (EPS), down sharply from the NT$30.94 billion in net profit, or NT$28.44 EPS recorded in 2010.

Tsai said the worst phase was almost over for the IC designer and the company was gearing up to broaden its product portfolio and win orders to strengthen its profitability.

On the back of robust demand for smartphones, MediaTek has forecast smartphone chip shipments in the second quarter would range between 18 million and 20 million units, up sharply from the 10 million recorded in the first quarter.

For all of this year, the IC designer anticipates smartphone chip shipments to touch 75 million units from rising demand from China and other emerging markets.

MediaTek president Hsieh Ching-jiang (謝清江) said at the shareholders’ meeting that the company would not focus just on the Chinese market, but also target global demand, while operating a total of 23 offices worldwide.


About the just four months old MT6575-based market

ZOPO ZP200 3D Movie Playing [AndroidSale YouTube channel, March 22, 2012]

http://android-sale.com/zopo-zp200-3d-phone.html | Zopo zp200 is the cheapest glasses-free 3D Android smartphone, with 1GHz processor, 1GB RAM, 8MP camera.

image
Source: MTK6575 Cpu Andorid >> on fastcardtech.com

Note that even for global wholesale there are much more products of the above kind, as you could see from the table below (the ones which are also on the above diagram are highlighted in yellow). Click here for a PDF version in case you want to click on the links:

image

There are a couple of recent Chinese startups capitalising on the MT6575 opportunity. The most successfull among them is probably ZOPO Mobile Communications-equipment Ltd. in Shenzhen, China, introducing itself as:

ZOPO Company is founded in 2012, which engages in research, development, produce, marketing and service of mobile intelligent terminal products. The ZOPO ZP200 model as” The China‘s first Glasses-Free 3D dual sim smart mobile phone ” has been a hot Star in China mainland.

Zopo ZP100 MT6575 4.3″ qHD $174 street price [ARMdevices.net YouTube channel, April 9, 2012]

The MediaTek MT6575 is out of the gate. ARM Cortex-A9 invades the low cost Shenzhen Smartphones market. http://www.zopomobile.com opened their first store on the Huaqiangbei Shenzhen Smartphones market street, to sell their new ZP100 smartphone at 1099rmb (USD$174). It’s got an awesome 4.3″ qHD 960×540 LCD capacitive screen made by Sharp, a 5 megapixel auto-focus camera/camcorder made by Sony, the MT6575 makes it support Dual-sim WCDMA/3G/Data and GPRS/Voice at the same time. And it’s got a removable 1650mAh battery, MicroSD slot and Micro-USB that does not double as an MHL output. Of course I bought one because I want to test the MT6575 processor. Let me know in the comments what you would like to see me test on this and other upcoming MT6575 Smartphones.

I’m back in Shenzhen! Here getting ICS installed on my Zopo ZP100 MT6575 [ARMdevices.net YouTube channel, April 9, 2012]

As I am going to be video-blogging the latest advances in Linux on ARM at the Linaro Connect Hong Kong conference next week, I just landed a few days early so that I can now video-blog again video-blog the latest news out of Shenzhen. It’s appropriate for me to video-blog the latest news in Shenzhen monthly don’t you think? In this video, I got the Zopo staff at the Zopo store on Hua Qiang Bei Shenzhen to update the firmware on my Zopo ZP100 MT6575 ARM Cortex-A9 based phone because I had a hard time figuring out how to do it looking at the Chinese-only http://bbs.zopomobile.com ICS seems to be extremely smooth on the MediaTek MT6575, I’m going to ask Zopo in the days to come what they expect to do about reaching the European, US markets and worldwide with this phone. Check back in the days to come for the latest news from Shenzhen as I’m hearing about an upcoming Dual-core MediaTek MT6577 to be in an upcoming Huawei 4.5″ low cost super phone, the i.MX6 is being worked on by Shenzhen based PCB design houses, Rockchip is very close to take large market share for tablets out of Shenzhen with their new Dual-core RK3066 platform. Check back onhttp://ARMdevices.net for a lot of new videos about those. Let me know in the comments what you would like me to film and do in Shenzhen. I have some big plans to finally do something about group buys (through reliable and trusted Shenzhen based device makers and sellers) and I plan to launch some new special features here on http://ARMdevices.net during the next few days so check

The author of the above videos (Nicolas Charbonnier, aka Charbax, see also a recent interview with him about his videoblogging) went through quite a tour about the new MT6575-based entries in the first half of April:
$158 5″ WVGA MT6575 Cortex-A9 Smartphone presented by www.yooe.com.cn
Zhenai A900 waterproof MT6575 smartphone
$79 3.5″ MT6575 Orient Smart Development Ltd
MT6575 phone shown by Quality Industrial Co Ltd
$142 Galaxy Nexus clone, runs ICS on MT6575, with 4.65″ LCD
Hyundai Brilliant H950, 5.2″ MT6575 phone runs Ice Cream Sandwich at the HKTDC Electronics Fair
$140 5.2″ MT6575 Android phone by Daza Electronics at the HKTDC Electronics Fair
ICS on 5″ MediaTek MT6575 Dolphin A80 phone [from Yooe] (note that this is represented on both the above diagram and the table)
Shenzhen Factory Entrance (note that this is also where Yooe is manufacturing, quite likely)
The Shenzhen Speakers Factory (the same factory was manufacturing speakers during the visit)
Then he returned in the end of May with these video reports:
Yooe MT6575 phone now selling
MT6575 Cutepad 5″ phone

He was showing off some of the latest gadgets that he found in Shenzhen in this video as well: Interview with Nicolas Charbonnier at Linaro Connect, Hong Kong [jasonderose YouTube channel, June 4, 2012]


MediaTek provided general MT6575 information

MT6575 [MediaTek product page, March 29, 2012]

Dual-SIM smartphone platform for the mainstream mid and entry level market

MT6575 is MediaTek’s new dual-SIM smartphone platform for the mainstream mid- and entry-level smartphone markets. Enabling browsing, gaming and multimedia features that will delight consumers, support the latest Android releases and the industry’s best dual-SIM performance for voice and data calls, the MT6575 is MediaTek’s most advanced and competitive smartphone platform to date.The MT6575 combines a software and hardware reference design solution to enable dramatically faster time to market at a highly competitive price point. The MT6575 is set to redefine the performance of mainstream smartphones.

Features

  • 1GHz ARM CortexTM-A9 CPU allows for outstanding web browsing and application performance
  • High-performance 3D gaming and UIfeatures enabled by PowerVRTM SGX Series5 GPU
  • High-definition 720p videoplayback and record
  • Per-packet Rx antenna diversity
  • 8 MP camerawith enhanced image processing capabilities
  • Up to high-resolution qHD (960×540) displays
  • Supports both portrait and landscape display modes by built-in dedicated HW
  • Features stereo 3D video playback and advanced 2D-to-3D image/video conversion
  • No lost calls on either SIM – even with active data transmission on either SIM
  • Better Power Efficiency – Up to 500 hours of standby and over 8 hours of talk-time on 3G, 45 hours of audio playback and 6 hours of 3D gaming.

MediaTek – MT6575 [a featured product page, July 5, 2012]

Redefining performance of mid/entry smartphones in 2012

Overview

MT6575 is MediaTek’s new dual-SIM smartphone platform for the mainstream mid- and entry-level smartphone markets. Enabling browsing, gaming and multimedia features that will delight consumers, support the latest Android releases and the industry’s best dual-SIM performance for voice and data calls, MT6575 is MediaTek’s most advanced and competitive smartphone platform to date.

Key Features

The MT6575 platform offers a 1GHz ARM® CortexTM-A9 processer for outstanding web browsing and application performance, a proven 3G/HSPA modem and runs the latest “Ice-Cream Sandwich” Android 4.0 release. Other key features include:

♦  Superior CPU, GPU, and System Performance
– High-performance 3D gaming and UI features enabled by PowerVRTM SGX Series5 GPU
♦  Richest Multimedia Features
– High-definition 720p video playback and record
– 8 MP camera with enhanced image processing capabilities
♦  World-First Integration Of Stereo 3D Display Controller And 3D Video Processing
– Features stereo 3D video playback and advanced 2D-to-3D image/video conversion
♦  Best Display Picture Quality
– Brings the same level of LCD-TV picture quality to mobile devices
♦  Leading Dual-SIM Features and Performance
– No lost calls on either SIM
♦  Lowest BOM costs
– Highly integrated platform includes the world’s smallest 4-in-1 connectivity combo (MT6620) that allows for small size and lower BOM costs
♦  Better Power Efficiency
– Up to 500 hours of standby and over 8 hours of talk-time on 3G
– Up to 45 hours of audio playback and 6 hours of 3D gaming
The MT6575 is currently being incorporated into the latest smartphone offerings by many of MediaTek’s leading customers and the first smartphone models based on this new platform have already hit the market in the first quarter of 2012.

MediaTek – MT6620 [a featured product page, Sept 21, 2011]

Highly Integrated 4-in-1 WLAN/Bluetooth/GPS/FM Combo Solution

Overview

MediaTek MT6620 integrates WLAN, Bluetooth, GNSS and FM, to provide the best performance and most convenient single chip. MT6620 implements advanced and sophisticated Radio Coexistence algorithms and hardware mechanisms. MT6620 also supports a single shared antenna (2.4 GHz antenna for Bluetooth and WLAN, 5 GHz for WLAN and 1.575 GHz for GPS).

Enhanced overall quality for simultaneous voice, data and audio/video transmission on mobile phone and tablet PC can be achieved. The small size with low power consumption reduces PCB layout area. The software package “Symphony” comes with many advanced features.

Key Features

  • Low power, small size and high performance
  • WLAN/Bluetooth/GPS/FM solution WLAN 802.11 a/b/g/n dual band single stream (20/40MHz) with dual band LNA and 2.4GHz PA integration
  • Bluetooth 3.0+HS and V4.0 Low Energy support with LNA and PA integration
  • Support GPS/Galileo/QZSS/SBAS with -165dBm tracking sensitivity FM Tx/Rx with RDS/RBDS support
  • Support Wi-Fi Direct and WAPI hardware encryption
  • Support FM over Bluetooth
  • PLC (Packet Loss Concealment) technology for superior audio quality
  • Advanced AlwaysLocateTM location awareness technology with ultra low power consumption
  • Flexible host interfaces support include single SDIO interface for all wireless functions

MediaTek Launches MT6575 Android Platform [MediaTek press release, Feb 13, 2012]

MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, today announced the availability of the MT6575, its 3rd generation platform for mid and entry‐level Android smartphones. The MT6575 platform offers a 1GHz ARM® CortexTM‐A9 processer, a proven 3G/HSPA modem and runs the latest “Ice‐Cream Sandwich” Android 4.0 release.

“We expect significant growth in entry and mid‐level smartphones, with wholesale prices under US$190, over the coming years. We forecast that this segment will almost triple in size from 191 million shipments in 2012 to 551 million by 2016. At that time, we also expect approximately 75% of those entry and mid‐level smartphones to ship to emerging markets” said Neil Mawston, Executive Director, Global Wireless Practice, at Strategy Analytics. The MediaTek MT6575 platform is ideally suited to cater to a wide range of smartphone devices that target this growing segment in multiple markets around the world.

“Leveraging the energy‐efficient, high‐performance Cortex‐A9 processor in Android smartphone applications is an extremely compelling proposition and a great proof point for the scalability of the ARM architecture. During 2011 the Cortex‐A9 processor has powered many of the most up‐to‐date and highest performance smartphones. The proliferation of Cortex‐A Series processors into lower cost, mainstream mobile devices will deliver a significant uplift in the user experience,” said Laurence Bryant, Director of Mobile, ARM.

For mid‐range smartphones, the MT6575 platform supports 720p high‐definition video playback and recording with an 8MP camera and qHD (960×540) high‐resolution displays via a PowerVRTM SGX Series5 GPU (graphics processing unit) from Imagination Technologies. In industry‐standard benchmark testing, the MT6575 offered over 35% improvement for browser applications and over 20% improvement in graphics capabilities for gaming when compared to competitors’ best offerings in these segments.

Additionally, the MT6575 platform provides built‐in support for advanced features such as integrated capabilities to drive 3D displays and proprietary algorithms for mobile display picture processing. In sum, the MT6575 provides DTV‐grade picture quality on a smartphone by leveraging MediaTek’s proven technology as a world‐leading DTV platform provider.

The MT6575 platform also supports entry‐level smartphones with smaller display sizes, lower resolution, less memory and reduced multimedia requirements. In addition, the MT6575 boasts the world’s lowest power consumption and most comprehensive integration of hot swap dual‐SIM capability compatible with the Android platform. With the MT6575 dual‐SIM solution, consumers will no longer have to worry about dropped calls while active data transfer is happening on either SIM card, and will experience automatic resumption of data exchange once calls on the other SIM card have ended, in addition, with the hot swap feature enabled, the SIM card can be inserted without switching off the mobile.

The 3G/HSPA modem integrated in the MT6575 platform has been qualified at major 3G operators world‐wide.

The MT6575, delivered in 40nm CMOS technology, builds on the proven track record of the 2nd generation MT6573 platform – i.e., the platform that powers the Lenovo A60, China Unicom’s top selling handset in the sub‐RMB 1000 (approx. $160 USD) smartphone category.

“We are very excited by the prospects of the MT6575 platform. It combines MediaTek’s innovative chipset technology with our proven reference design and complete software solution model. We believe this platform is ideally suited to enable our customers to address mid and entry‐level smartphone cost and performance needs on a global basis – today and tomorrow,” said Ching‐Jiang Hsieh, President of MediaTek.

The MT6575 is currently being incorporated into the latest smartphone offerings by many of MediaTek’s leading customers and the first smartphone models based on this new platform will hit the market in the first quarter of 2012.

MediaTek’s Full Line of 3G Platforms Aims to Address Mid to Entry-Level Smartphone Market [MediaTek press release, Feb 27, 2012]

MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions today announced the availability of the MT6515, its next generation TD smartphone solution for China sub-RMB 1000 (approx. $160 USD) smartphone market. The MT6515 TD smartphone platform solution integrates a powerful 1GHz ARM CortexTM-A9 processor, 3D hardware, and runs the latest “Ice-Cream Sandwich” Android 4.0 release. MediaTek’s latest foray into the 3G smartphone market enables high system performance with low power consumption and high cost-performance ratio that raises the bar for what consumers will come to expect from a TD-SCDMA smartphone experience.

According to a recent report released by the market research firm, Strategy Analytics, in the 3rd quarter of 2011, China overtook the US as the world’s biggest smartphone market. Sub-RMB 1000 smartphones were one the fastest growing segments of this market, due in large part to multiple purchases of these models by China’s three major operators in response to consumer needs. As a result, China has seen a sharp rise in smartphone sales starting in the beginning of 2011. MediaTek, with its years of experience serving the industry, attention to continuous innovation, and recent investments in the arena of 3G technologies, has been perfectly poised to meet the growing needs of this new market. With its cost effective, yet high performance smartphone platforms, MediaTek, along with industry partners (i.e. mobile device manufactures and operators), has emerged as a leader in the recent explosion of popularity of mid and entry-level smartphones.

As a member of China’s TD Industry Alliance (TDiA), MediaTek has invested heavily in the R&D of TD chipsets following the initial release of the TD-SCDMA standard. MediaTek’s signature high integration, yet low power consumption platforms have been introduced into TD operators’ handset customization strategies, and MediaTek currently offers a TD mobile device platform series uniquely customized to meet the needs of the Chinese market. As such, it is little surprise that among the mobile devices included in China Mobile’s multiple terminal procurement lists, one finds a variety of end user products that run on MediaTek-driven TD platforms.

Today, MediaTek announced the availability of the MT6515, its next generation TD smartphone platform for the sub-RMB 1000 smartphone market. The platform offers a powerful 1GHz ARM CortexTM-A9 processor, 3D hardware, and runs the latest “Ice-Cream Sandwich” Android 4.0 release. Multi-media applications and Internet speed have also been optimized. Additionally, the MT6515 TD-SCDMA offers a complete China Mobile 3G package, thus helping increase the speed in which manufacturers can get their products to end-users.

In the field of WCDMA and 3rd generation wireless standards, MediaTek has continued to build upon its proven track record of offering complete mobile device solutions. Worthy of note is the MT6573, MediaTek’s 3.75G smartphone platform released last year. This platform powered the Lenovo A60, China Unicom’s top selling handset in the sub-RMB 1000 smartphone category, and an important factor in the uptick of popularity in phones within this market segment.

Building on the success of the MT6573, MediaTek has released the MT6575, which is designed to run on the latest Android driven platforms. The MT6575 offers a 1GHz ARM® CortexTM-A9 processor and runs the latest “Ice-Cream Sandwich” Android 4.0 release. The platform supports dual-SIM solutions, and its web performance, power consumption rates, and multimedia features all meet or exceed industry-leading benchmarks, thus guaranteeing that the MT6575 will deliver a significant uplift in the smoothness of user experience. The MT6575 is currently being incorporated into the latest smartphone offerings by many of MediaTek’s leading customers and the first smartphone models based on this new platform will hit the market at the end of this month.

“Using innovative products to help our customers accurately reflect the needs of the market has always been one of MediaTek’s greatest strengths, and we have continued with this tradition of excellence as we expand into the growing smartphone market. MediaTek’s innovative chipset technology, with our proven reference design and complete software solution models, will ensure that our customers find a place in the growing mid and entry-level smartphone market of tomorrow where, along with power and functionality, cost effectiveness has become a must-have feature,” said Ching-Jiang Hsieh, President of MediaTek.

MediaTek Announces World’s Smallest 4-in-1 Combo Chip Wi-Fi/Bluetooth/GPS/FM Solution [press release, July 21, 2011]

MediaTek Inc., a leading fabless semiconductor company for wireless communications and digital multimedia solutions, today announced its most advanced wireless combo chip designed to enrich multimedia experience with small footprint and long battery life for smartphones, tablets and portable devices. The MediaTek MT6620 integrates 802.11n Wi-Fi, Bluetooth 4.0+HS, GPS, and FM transmitter/receiver on a single chip with superior size and power benefits, making it the best solution for smartphones, tablets, and portable devices.

Bringing connectivity features to mainstream products such as smartphones, tablets, portable media players (PMPs), gaming devices, and personal navigation devices (PNDs), the MediaTek MT6620 integrates Wi-Fi, Bluetooth, GPS, and FM, to provide superior performance and rich features. The MT6620 implements advanced and sophisticated radio coexistence algorithms and hardware mechanisms to enhanced overall quality for simultaneous voice, data, and audio/video transmissions. Its small size significantly reduces PCB layout area and simplifies design efforts. In addition, the MediaTek Symphony™ software package supports all advanced wireless features on the Android operation system. BlueAngel™ Bluetooth software currently can support up to 15 profiles to fulfill most user scenario and bring customer product differentiation.

The MT6620 supports all the leading standards: dual band 2.4GHz and 5GHz 802.11n Wi-Fi with WiFi Direct and Hotspot, Bluetooth 4.0+HS for simultaneous dual mode Bluetooth BR/EDR/HS and Bluetooth Low Energy (BLE) operations, GPS with Galileo/SBAS/QZSS and patent pending AlwaysLocate™ technology, FM radio with both transmitter and receiver, making the MT6620 ideal solution for portable devices that require superior performance and long battery life. The MT6620 passes 802.11n WiFi certificate including WPS2.0, WAPI and Bluetooth 4.0+HS on both the controller and MediaTek BlueAngle™ host software.

SR Tsai, General Manager of the Wireless Connectivity Business Unit at MediaTek said, “MediaTek is one of few in the industry to offer 4-in-1 SoC solution for a wide range of mobile applications. As a result of this attention to mobile device manufacturers’ needs, the MT6620 was designed to meet strict requirements, such as low power modes to conserve battery life, a reduced footprint to fit into small, sleek handset designs, and low cost to enable mass market mobile Wi-Fi enabled handsets. We believe that the MT6620 is optimized for mobile devices at the hardware, firmware, and driver levels to speed time to market of innovative designs.”

The MT6620 has entered mass production and is shipping to lead customers in sizable quantities now.

MT6620 Product Highlights:
– Low power, small size and high performance Wi-Fi/Bluetooth/GPS/FM solution
– Wi-Fi 802.11 a/b/g/n dual band single stream (20/40MHz) with dual band LNA and 2.4GHz PA integration
– Bluetooth 4.0+HS support with PA integration
– Supports GPS/Galileo/QZSS/SBAS with -165dBm tracking sensitivity
– FM Tx/Rx with RDS/RBDS support
– Supports Wi-Fi Direct and WAPI hardware encryption
– Supports FM over Bluetooth
– PLC (Packet Loss Concealment) technology for superior audio quality
– Advanced AlwaysLocateTM location awareness technology with ultra-low power consumption
– Flexible host interfaces including single SDIO for all wireless functions


Some history leading to MT6575

Stephen Elop’s (Nokia CEO) “Burning Platform” memo leaked by Engadget [Feb 8, 2011]:

In 2008, MediaTek supplied complete reference designs for phone chipsets, which enabled manufacturers in the Shenzhen region of China to produce phones at an unbelievable pace. By some accounts, this ecosystem now produces more than one third of the phones sold globally – taking share from us in emerging markets.

White-box handset makers gearing up smartphone and 3G handset production, MediaTek to benefit [DIGITIMES, Dec 3, 2010]:

White-box handset makers in China are gearing up their production of in-house designed smartphones and 3G handsets, a trend which will benefit Taiwan-based IC design house MediaTek. China’s white-box handset industry in 2010, has begun to place more emphasis on upgrading specifications and added value to enter the high-end segment, and has allocated more resources on development of intellectual property.

Even the China government has voiced its support for the white-box industry. Yang Xueshan, Deputy Minister of the Ministry of Industry and Information Technology (MIIT), recently said that the government will support the white-box business model as long as there is no infringement of IP.

Yang pointed out that from imitation to innovation is a process white-box handset makers have to go through, citing China-based telecom equipment maker Huawei Technologies as a success story. Huawei’s foray into the handset sector began with low-cost products and the company now has research and development capability, he said.

Supporting the white-box business model, given that no patents are infringed, is a good way to protect intellectual property rights as well as provide the most cost-effective products to consumers, Yang added.

More information: MediaTek as the catalyst of the white-board ecosystem
section within Be aware of ZTE et al. and white-box (Shanzhai) vendors: Wake up call now for Nokia, soon for Microsoft, Intel, RIM and even Apple! [Experiencing the Cloud, Feb 21, 2011]

Look at the MTK History :MTK6575 Heading Toward 1Ghz smartphone for below $200? [Lady Panda, April 14, 2012]

Let’s look at the MTK History:

They first created chipsets for general phone such as MT6225, MT6235 based on their own MTK RTOS. MTK RTOS is known for fast, features rich and very customizable interface with most features support such as Dual SIM Dual Standby, Dual Camera(Front/Rear), ,MicroSD-HC up to 16-32GB, WiFi, Bluetooth (A2DP/Stereo and most other profiles), Very good J2ME support, Analog/digital DVB, FM Radio. A lot of features rich and very affordable handsets become to appear on marketfor prices below $100.

Then they were one of the first to create a dual SIM WCDMA chipset MT6268 which had even better J2ME support and also 3g features such as WCDMA data and 3G Video calls support. A lot of Dual SIM 3G handsets started to appear for about $150. They all were fully unlocked by default and without any contracts. It provided handsets with a lot of features for a very low price.

Then back in 2009 they have decided to enter the smartphones market with the new MT6516 chipset which provided a solution for fully featured yet low price Windows Mobile 6.5 and Android 2.2. handset with a price tag of below $150 while maintaing the popular Dual SIM Dual Standby Quad Band GSM feature, TV, FM, Bluetooth,GPS/AGPS, HQ Youtube playback, Capacitive Multi-touch screen, Dual Camera with flashlight,Android Market, Voice Search. This chipset was not a high performance gaming chipset, But it’s performancewas surprisingly well and exceeded even a lot of high end expensive chipsets.

Then in 2011 they have released the new MT6573 chipset. Now the MT6573 Android 2.3.4 phone cost $150-$210 and they still maintain the Dual SIM Dual Standby with Quad Band GSM and WCDMA/HSPA support. This chipset, Which main ArmV6 core is clocked at 600-650Mhz, integrate the PowerVR Series 5 GPU so it can run fluently games like Angry Birds, Fruit Ninja, Asphalt 5 and many more games. Most of them have 5-8MP back camera with HD video shoting and flashlight supported, HD Videos decoding. Still maintain the analog tv, Capacitive Multi-touch screen, FM Radio, 32GB MicroSD Slot,Bluetooth, GPS/AGPS, WiFi, Voice search and a lot of other advanced smartphonefeatures. The performance is very impressive for such a low price.


Turmoil on the H1CY12 market in China:
International and local brands, as well as white-box vendors are repositioning for the most lucrative CNY500 (US$79) to CNY1,000 (US$157) smartphone market of H2CY12 and on

Digitimes Research: Huawei, ZTE, Lenovo and Coolpad to take 40% of China smartphone market in 2012 [June 27, 2012]

The development of China’s smartphone market has drawn much attention, particularly in 2012, during which the local brands Huawei Device and ZTE will make it to the global top-10 smartphone vendor list. Digitimes Research expects two other brands, Lenovo and China Wireless Technologies (Coolpad), to see their smartphone shipments surpass the 10 million mark in 2012.

In the domestic market, Huawei and ZTE both have been trying to expand their share in the mid-range to high-end segments, resulting in a decline in shipments of low-priced models. While smartphone shipments by Huawei and ZTE will continue increasing in 2012, the two vendors are expected to see the ratios of their shipments to total smartphone shipments in China decline to 12% and 9%, respectively in 2012 from 16% and 11% of a year earlier.

Lenovo, which has been maintaining a close relation with chipset solution vendor MediaTek and has been focusing on the entry-level segment, is expected to ship 12 million smartphones in 2012, Digitimes Research estimates.

Coolpad is migrating to the smartphone sector rapidly and is likely to ship 11.1 million smartphones this year, accounting for 70% of its total handset shipments.

Digitimes Research predicts that shipments of smartphones in China will top 140 million units in 2012, with Samsung and Apple accounting for a combined 40% share. Huawei, ZTE, Lenovo and Coolpad are expected to together take up another 40%, limiting the development potential of other brands.

Taiwan IC designers looking to orders from China-based white-box smartphone vendors [DIGITIMES, June 20, 2012]

Taiwan-based IC design houses have rekindled their hope that they can cooperate once again with China-based white-box handset makers to make a strong presence in China’s smartphone market thanks to the offering of inexpensive chipset solutions from MediaTek and MStar Semiconductor and the rising popularity of smartphone models priced at around CNY1,000 (US$158), according to industry sources.

The availability of the mature and inexpensive chipset solutions and reference designs has lowered the barriers for white-box makers to also jump into the smartphone segment, the sources indicated.

Taiwan-based IC design houses which made a fortune previously by supplying related 2.5G ICs to the white-box manufacturing sector, have begun building up their inventory to meet anticipated demand from China-based white-box makers, noted the sources.

Given that international handset brands have a tendency to cooperate with a limited number of IC vendors, shipments to white-box handset makers in China will serve as a growth driverfor Taiwan-based IC vendors in the second half of 2012, said the sources.

Taiwan-based LCD driver IC vendors Novatek Microelectronics, ILi Techonology (Ilitek), Sitronix Technology, Orise Technology, and controller IC vendors Elan Microelectronics, Egalax-empia Technology (EETI), as well as analog IC makers Richtek Technology, Global Mixed-code Technology and Anpec Electronics will bebenfit from the re-rise of white-box handset makers, commented the sources.

China market: Small-scale makers and retail channels to stage comeback in smartphone segment [DIGITIMES, June 15, 2012]

Small-scale handset makers as well as retail handset channels in China may stage a comeback in the smartphone segment optimizing the availability of low-priced models, according to industry sources.

Under the aggressive marketing strategy and heavy subsidies launched by telecom carriers, sales of smartphones have been strong in the replacement market, said the sources, but added that the top carriers have been dominating the market with their customized models, affecting sales in retail channels, said the sources.

However, the availability of reference designs for the production of smartphones has enabled a large number of small- and medium-size handset makers in China to also jump into the segment, triggering a sharp decline in prices of smartphones, noted the sources.

Prices of unlocked smartphones are expected to drop to below CNY500 (US$79) soon, making it affordable for consumers to pick up smartphones at retail shops without signing subscription contracts with carriers, the sources commented.

China market: Qualcomm pushing sales of 3G solutions to small- to medium-sized handset makers [DIGITIMES, June 12, 2012]

Qualcomm has geared up efforts to push sales of its smartphone solutions to small- to medium-sized handset makers in China, attracting a number of vendors shifting away from the comparable solutions offered by Taiwan-based MediaTek, according to industry sources.

To counter Qualcomm’s strategy, MediaTek has also stepped up sales of its 3G solutions to first-tier handset makers in Chinainstead of its previous focus on small- and medium-sized vendors, the sources indicated.

In addition to Qualcomm and MediaTek, other chipset vendors including ST-Ericsson, Intel, Spreadtrum Communications and MStar Semiconductor, are exerting all-out efforts to grab the handset solution market in China, said the sources, adding that competition between Qualcomm and MediaTek is the fiercest.

But a large number of branded and white-box handset makers in China still prefer Android- and 3.5G-enabled solutions as well as dual-core solutions from MediaTek, since they have established mature business relationships with MediaTek, the sources commented.

Digitimes Research: Smartphones to take 32% of China handset market in 2012 [June 8, 2012]

Digitimes Research estimates that China handset shipments will grow to 430 million units in 2012, with smartphones likely to take 32% of the market, equivalent to 143 million handsets. Given that China already accounted for 22% of global handset shipments in 2011 and the country’s mobile user base is projected to hit 1.13 billion people in 2012, the potential of the country’s smartphone market is staggering.

The boom in China’s smartphone market that began in 2011 was sparked by the expansion of 3G service coverage and falling budget smartphone prices. Carriers have driven this change in an attempt to bolster flagging ARPUs, which stood at just CNY37 (US$6) per month for 2G users of China Unicom in 2011; the ARPU for the carrier’s 3G subscribers was a much more respectable CNY110, according to an upcoming Digitimes Research Special Report on China’s smartphone market.

Carriers have been able to entice China’s price-conscious consumers to make the 3G switch chiefly by offering extremely cheap smartphones priced at around CNY1,000, a figure which could yet fall as low as CNY599 in 2012. This concentration in the low end of the market is a major contributing factor to the dominance of Android in China.

However, consumers in this sector are not willing to spend heavily on profitable 3G services and ARPU for 3G users is already falling steeply. At the current rate of decline, the 3G ARPU will fall to an estimated CNY82 during 2013. China’s smartphone switchover may therefore not prove to be quite as lucrative as the country’s carriers had hoped.

Android 4.0 in entry-level to mid-range smartphones to rise in 2H12 [DIGITIMES, June 7, 2012]

While Android 2.x versions take up about 90% of Android-based smartphones, Qualcomm and MediaTek have begun to offer Android 4.0 common chip solutionsfor smartphone vendors and therefore version 4.0 is expected to be widely adopted for entry-level to mid-range smartphones in the second half of 2012, according to industry sources.

Because Samsung Electronics, HTC, LG Electronics and other vendors have launched Android 4.0 smartphones, and have offered upgrades for older models in the second quarter of 2012, the penetration rate of Android 4.0 has risen from 2.9% in April to 7.1% currently, the sources indicated.

China market: Entry-level smartphones to feature dual-core CPUs in 2H12 [DIGITIMES, June 5, 2012]

Smartphones featuring dual-core CPUs are expected to begin penetrating into the CNY1,000 (US$157) smartphone segment in China in the second half of 2012 thanks to dual-core reference designs offered by MediaTek and Qualcomm, according to industry sources.

Other chipset solution vendors such as ST-Ericsson are also expected to enter the dual-core segment soon, indicated the sources.

Dual-core smartphones may even become the mainstream white-box models in the second half which will squeeze market share from single-core models, and hence triggering a price war, the sources said.

In addition to pushing the clock speeds of CPUs from 1GHz to 1.2GHz, China-based handset makers will also adopt 4.3-inch displays for mainstream entry-level and mid-range modelsinstead of the prevailing 4-inch screens, added the sources.

Prices of single-core smartphones in China are likely to fall below CNY500 in the second half, which may result in a dumping of entry-level and mid-range smartphones by China-based handset makers in the global market, the source commented.

Qualcomm scores points in promoting QRD in China [DIGITIMES, June 4, 2012]

Qualcomm began to offer Qualcomm Reference Design (QRD), a platform for developing smartphone components including memory, sensors, touch screens, cameras and RD devices as well as application software, for vendors and makers in China two years ago and has made significant achievements in boosting inexpensive smartphones by helping its China-based partners, according to company senior vice president and Greater China president, Wang Xiang.

QRD aims to reduce input of resources in development and time to market for China-based smartphone vendors and makers, Wang said. 28 models of smartphones have been launched by 17 vendors under QRD, and more than 100 models are being developed for launch in 2012, Wang indicated.

Qualcomm has set up four China branches in Beijing, Shanghai, Shenzhen and Xi’an and two R&D centers in Beijing and Shanghai, according to company senior vice president and QRD director, Jeff Lorbeck.

Qualcomm will focus promotion of QRD in China to reduce component costs in 2012 and plans to help China-based partners tap emerging markets in India, Latin America and Southeast Asia through providing technical support in 2013, Wang said.

Lenovo aims to triple smartphone shipments in 2012 [DIGITIMES, June 4, 2012]

Lenovo plans to launch as many as 40 new models of smartphones in 2012, aiming to ramp up its smartphone shipments to 18 million unitsin the year compared to six million units shipped in 2011, according to the company.

Lenovo aims to roll out a lineup of smartphones with different price tags to meet demand from all segments of customers, the company said. Smartphone models priced below CNY1,000 (US$157) currently account for 30% of smartphones sold in China, models priced at CNY1,000-1,499 take another 30%, and those priced above CNY1,500 make up the remaining 40%, Lenovo indicated.

Lenovo saw its smartphone shipments in China grow 21-fold on year in the first quarter of 2012, enabling the company to take up a 10% share in the quarter compared to just 1% a year earlier. The vendor also captured the fourth-rank position in the smartphone segment in China in Aprilwith a 10.21% share, said China-based Sino Marketing Research.

WCDMA models account for 49% of all smartphones sold by Lenovo currently, followed by CDMA EV-DO models at 26% and TD-SCDMA models at 18%, the company noted.

Lenovo also plans to roll out dual-core models in the second half of 2012, using MediaTek’s MT6577 solutions and Qualcomm’s QRD 8×25 and 8×26 solutions, according to industry sources.

Lenovo’s handset OEM partners, including Foxconn International Holdings (FIH), Compal Communications and Wistron NeWeb, are expected to benefit from increasing shipments by Lenovo, the sources indicated.

China market: China Unicom gearing up for sub-CNY800 WCDMA smartphones [DIGITIMES, June 4, 2012]

China United Network Communications (China Unicom), the only WCDMA mobile telecom carrier in China, will promote sale of WCDMA smartphone models priced at below CNY800 (US$127) to attract 2G subscribers to shift to WCDMAin the China market, according to the company.

Of handsets sold at CNY599 or below in the China market in April 2012, TD-SCDMA models took up 24%, CDMA2000 EV-DO models 15% and WCDMA models 1%, according to China-based Sino Market Research. Of handsets sold at CNY600-799, TD-SCDMA, CDMA2000 EV-DO and WCDMA accounted for 20%, 10% and 6% respectively, Sino indicated.

The demand for smartphones in the China market in 2012 is forecast at 200 million units and 44% of which, that is, 88 million units, will be sold at below CNY800, meaning big opportunities for China Unicom, the company said.

In addition to inexpensive smartphones, China Unicom has cooperated with international vendors including LG Electronics, Nokia, HTC, Motorola Mobility as well as China-based vendors K-Touch and Xiaomi Technology to launch mid- to high-level models in the China market for market segmentation, the company noted.

China Unicom has been upgrading HSPA+ service and has deployed 21Mbps HSPA+ networks in 56 cities in China, the company said. While there have been 245 models of HSPA+-enabled terminal devices around the world, China Unicom plans to launch price-competitive models of such devices, the company indicated.

China market: First-tier local brands shifting focus to CNY1,000-1,500 smartphones [DIGITIMES, June 1, 2012]

First-tier local brand handset vendors in China have begun adjusting their strategy to focus on marketing mid-range smartphoneswith prices ranging CNY1,000-1,500 (US$157-236) instead of the previous focus on sub-CNY1,000 models, according to industry sources.

The launch of sub-CNY1,000 smartphones by the top-3 telecom carriers as well as the roll-out of CNY500 models by second-tier handset makersin China has induced top-tier vendors to shift their focus, said the sources.

The second-tier handset makers have been engaged in cut-throat competitionin order to win open bids released by the top-3 telecom service companies, noted the sources, adding that China Mobile has even launched a sub-CNY200 model.

Top-tier vendors, including Coolpad, ZTE, Huawei and Lenovo, are expected to reduce the number of their the sub-CNY1,000 smartphones and will be more active to participate in bidding for CNY1,000-1,500 models, said the sources.

The move by China-based top smartphone brands to the mid-range segment will see them take on some international players including Samsung Electronics, HTC, Nokia, Motorola Mobility which have ventured into the CNY1,000-2,000 segment, the sources commented.

Rumor: China’s Smartphone Prices to Drop to RMB 600 [Marbridge Daily]

Southern Daily, 5/31/12

Industry sources claim that China’s smartphone prices could drop to RMB 600 in H2 2012 due to increasing availability of low-priced smartphone chips. Smartphones featuring Taiwanese fabless semiconductor company MediaTek’s (MTK) MT6573 processor are available on B2C e-commerce sites such as Taobao and Paipai for RMB 800 and below. MediaTek’s MT6575 chipset, released in March, has already appeared in handsets from domestic handset vendors such as Lenovo (0992.HK), Gionee, ZTE (0763.HK; 000063.SZ), and Yulong (Coolpad), as well as foreign brands such as Motorola. The MT6575 is currently available for between RMB 1,000 to RMB 1,500. Taiwanese chipmaker MStar Semiconductor plans to release its first dual-core chipset solution for RMB 1,000 smartphones next week.

According to a source within Lenovo Mobile, ST-Ericsson released its U8500 dual-core chipset platform in Q1 2012, and handset models using the platform are available from overseas brands at prices no higher than RMB 2,000. Domestic brand handset models featuring the chipset are expected to reach the market in Q2 and Q3 priced at approximately RMB 1,500. Chinese internet company Shanda Interactive will soon release its own branded smartphone using the U8500 priced at RMB 1,199. In addition, Qualcomm will launch its MSM7x27A and MSM7x25A low-priced chipset platforms this year, which will feature in a number of RMB 1,000 smartphones from domestic handset manufacturers.

China-based smartphone vendors to compete with big players with ultra-thin models [DIGITIMES, May 29, 2012]

China-based handset vendors have ventured into the production of ultra-thin smartphones, enhancing their strength to compete with international brands in the global market, according to industry sources.

China-based vendor Oppohas highlighted this manufacturing trend in China by releasing the Finder recently. The Android 4.0-based Finder has a thickness of only 6.65mm.

The Finder also features a 1.5GHz dual-core processor, 1GB RAM, 16GB ROM, a 4.3-inch Super AMOLED Plus screen, an 8-megapixel rear camera and a 1.3-megapixel front camera, for a suggested retail price of about CNY3,500 (US$555)in China.

Oppo, one of the top-10 local brandsin China, focuses on the production of smartphones priced above CNY2,000 instead of the prevailing sub-CNY1,000 models, the sources noted.

Thickness of ultra-thin models by brands

Vendor
Model
Thickness
OS
Oppo
Finder
6.65mm
Android 4.0
Huawei
Ascend P1 S
6.68mm
Android 4.0
Motorola
Razr XT910
7.1mm
Android 2.3
HTC
HTC One S
7.95mm
Android 4.0
LG Electronics
Prada 3.0
8.5mm
Android 2.3
Samsung
Galaxy S III
8.6mm
Android 4.0
Apple
iPhone 4S
9.3mm
iOS5

ST-Ericsson seeking cooperation with China-based low-cost smartphone vendors, says paper [DIGITIMES, May 28, 2012]

ST-Ericsson has won adoption of its U8500 chip solution by China-based Shanda which will launch a smartphone for sale at about CNY1,000 (US$158) in the China market on June 6, according to China-based 21st Century Business Herald.

ST-Ericsson is seeking adoption of its chip solutions by more China-based vendors looking to launch smartphones priced at CNY1,000-2,000, the paper indicated. Smartphones for sale at CNY1,000-2,000 accounted for about 50% of all smartphones sold in the China market in 2010 and 2011, with ZTE, Huawei, and Coolpad the leading vendors, the paper said.

China market: 4 local vendors amid top-5 in 3G smartphone market in April [DIGITIMES, May 25, 2012]

In the China market, Samsung Electronics recorded the largest market share of 22.75% for 3G smartphones in April 2012, followed by four China-based vendors — Coolpad with 11.17%, Huawei with 10.92%, Lenovo with 10.21% and ZTE with 9.28%, China Economic Netcited China-based Sino Market Research as indicating.

Other international vendors’ market shares were 8.52% for Apple, 4.14% for Motorola Mobility, 3.95% for Nokia and 2.82% for HTC, the report indicated.

The increased market occupation by China-based vendors was mainly due to selling of their entry- to mid-level 3G smartphone models through contract-bundled sales by China Mobile, China Telecom and China Unicom, the report said.

MediaTek lands 2.5G handset solution orders from Nokia, say sources [DIGITIMES, May 21, 2012]

MediaTek reportedly has landed orders for 2.5G handset solutions from Nokia with shipments to begin in the third quarter of 2012, according to industry sources. MediaTek declined to comment.

Given that global demand for 2.5G handset solutions still reaches one billion units a year, there is room for MediaTek to further expand sales in the segment although the company’s sales of 2.5G solutions have been turning weak recently, indicated the sources. MediaTek shipped 550 million 2.5G solutions in 2011.

With a revised goal of shipping 75 million 3G solutions in 2012, mostly to first-tier handset makers in China, MediaTek is expected to post strong revenue growth in the second half of the year, the sources noted.

Smartphone vendors considering other chip sources due to short supply of Qualcomm Snapdragon S4 [May 15, 2012]

Qualcomm has seen supply of its Snapdragon S4 processors fall short of increasing demand and the situation has pushed international smartphone vendors, including Samsung Electronics, LG Electronics, HTC and Sony Mobile Communications, to consider other suppliers, according to Taiwan-based handset supply chain makers.

The short supply of Snapdragon S4 is because Taiwan Semiconductor Manufacturing Company’s 28nm foundry capacity is not sufficient and/or the yield rate of the process is not high enough, the sources pointed out.

MediaTek looks to ship 75 million 3G solutions in 2012 [DIGITIMES, May 9, 2012]

MediaTek is expected to ship 75 million 3G handset solutions in 2012, a 50% increase from 50 million units it projected earlier, according to industry sources.

Insufficient capacity of the 28nm process at Qualcomm has forced China-based Huawei Device and ZTE, in addition to existing client Lenovo, to source 3G solutions from MediaTek, contributing to a sharp increase in orders for the IC design house, indicated the sources.

Huawei’s and ZTE’s 3G smartphones built based on MediaTek’s MT6575 solutions are expected to hit the market at the end of the second quarter or early in the third quarter of 2012, said the sources, adding that the new M6575 models from Huawei and ZTE will directly take on Lenovo’s comparable model, the A750, in the China market.

Meanwhile, MediaTek has reported consolidated revenues of NT$7.942 billion (US$269 million) for April, decreasing 3.48% on month but increasing 4.19% on year. For the January-April period of 2012, consolidated revenues amounted to NT$27.557 billion, up 0.25% on year, said MediaTek.

China-based white-box vendors expected to ship 200 million smartphones [DIGITIMES, April 17, 2012]

China-based white-box vendors, mainly due to the availability of inexpensive new chip solutions, have been increasing the production of smartphones, with the total shipment volume expected to reach 200 million units in 2012, according to industry sources in Taiwan.

Taiwan-based MediaTek is offering the makers its MT6575 a chip solution for use in entry-level smartphones in the first quarter of 2012 and will offer the MT6577, a solution for high-level smartphones, in the middle of the third quarter of 2012, the sources indicated. MediaTek will ship 50-70 million chips to China-based white-box vendorsto account for nearly 30% of smartphones to be shipped by these vendors in 2012.

In addition, Qualcomm has strengthened its marketing in the China market by offering turn-key solutions to white-box vendors, with prices for a chips lowered to US$6, the sources cited eMedia Asia as indicating.

China-based white-box vendors sell more than 60% of their smartphone output to overseas markets, including 2.5G models for markets where deployment of 3G networks is not mature yet, the sources indicated. White-box vendors are expected to see larger market demand if their production costs for entry-, medium– and high-level smartphones drop to US$60, US$85 and US$130 respectively, the sources pointed out.

China market: Motorola moving into CNY1,000 smartphone segment, says paper [DIGITIMES, April 13, 2012]

Motorola Mobility has ventured into the CNY1,000 (US$159) smartphone segment in China with the launch of its XT390 smartphone in cooperation with China Unicom, according to a Chinese-language Commercial Timesreport.

The XT390 is also the first Android-enabled smartphone rolled out by Motorola using MediaTek’s 6575 chipset solution, indicated the paper.

Motorola has outsourced the production of the XT390 to Arima Communications and may place orders for up to one million smartphones with the Taiwan-based handset ODM in the second quarter of 2012, said the paper.

China market: Top-4 local vendors to keep entry-level smartphone prices around CNY1,000 in 2012 [DIGITIMES, March 30, 2012]

The top-4 China-based branded handset vendors – Huawei Device, ZTE, Lenovo and Coolpad – will continue to develop the CYN1,000 (US$159) smartphone segment in China in 2012 and will prevent their channel operators from engaging in price-cutting competition with white-box vendors, according to industry sources.

More newcomers have entered the smartphone sector in China, propelled by the launch of related reference designs for smartphones by MediaTek, MStar Semiconductor, Qualcomm and Spreadtrum Communications, raising the possibility that prices of the entry-level smartphones may drill downward to a range of CNY400-700 compared to the prevailing prices of around CNY1,000, the sources noted.

Despite increasing pricing competition from white-box handset makers as well as international brands including Nokia and Samsung Electronics, the top-4 local brand vendors are unlikely to lower their prices further until makers in the handset component supply chain are able to reduce their quotes substantially, said the sources.

To maintain competitiveness and brand images, the top-4 vendors are expected to roll out models with higher hardware specifications for the CNY1,000 segment, the sources commented.

Shipments of smartphones in China are expected to grow 40-60% on year in 2012, the sources estimated.

China-based white-box handset players may face bankruptcy [DIGITIMES, March 29, 2012]

China-based white-box handset players are suffering as larger local players ZTE, Lenovo and Huawei are aggressively entering the CNY1,000 (US$159) smartphone segment, while first-tier smartphone brands such as Samsung Electronics and Nokia are also reducing their prices. White-box players are expected to see a 30% drop in their overall sales in 2012 with several hundred expected to go bankrupt, reshuffling China’s handset industry, according to sources from smartphone players.

As consumers in China have increasing demand for Internet connectivity, while their recognition of brand names is also rising, the white-box handset market in China, which is mainly focused on low price and design flexibility, is shrinking rapidly.

Since China-based telecom carriers are aggressively providing subsidies to ZTE, Huawei and Lenovo to allow these players to lower their smartphone prices, while white-box players are losing their advantages in price as they are unable to acquire cheap components due to their shipment scale, it has helped larger smartphone players to narrow the price gap with white-box handsets.

With more brand vendors pushing into the mid-range and entry-level smartphone market, the average price of entry-level smartphones is expected to reach CNY700 (US$100), a level almost the same as cost. In addition, white-box players’ advantages in design flexibility is also no longer attracting consumers as the size of the touch screen has already become the major criteria for consumers.

China market: Chip vendor competition heating up for 1GHz processors used in inexpensive smartphones [DIGITIMES, Jan 17, 2012]

As China Mobile, China Telecom and China United Network Communications will procure large volumes of inexpensive smartphones equipped with 1GHz processors, there is increasing competition among handset chip vendors Qualcomm, Taiwan-based MedaTek, Broadcom and China-based Spreadtrum Communications, according to Taiwan-based handset makers.

While the four vendors and others have offered 1GHz chip solutions supporting 3.5G, Android, multimedia and dual-mode functions, the Qualcomm-developed MSM7227A [Cortex-A5 based @ upto 1GHz]solution has gained the upper hand, followed by MediaTek-developed MT6575, the sources indicated. In contrast, Spreadtrum and Broadcom are competing for orders by virtue of differentiation in function, with the former focusing on TD-SCDMA, a China-developed 3G standard, solutions and the latter’s solutions featuring integration of NFC (near field communication), Bluetooth 4.0, 802.11n and GNSS (global navigation satellite system) functions, the sources pointed out.

In the China market, Nokia, Samsung Electronics, Motorola Mobility, Sony, HTC as well as China-based vendors Huawei Device, ZTE, Lenovo, TCL, Haier and Hisense will launch inexpensive entry-level smartphones equipped with 1GHz processor in 2012, the sources noted. China-based vendors are expected to release ODM or EMS orders to Taiwan-based makers, the sources indicated.

Less focus on feature phones while extending the smartphones effort: further readjustments at Nokia

Update as of Aug 9, 2012: … Lumia direction … camera direction …
… Asha positioning vs. Lumia and Android:

[3:19] First of all what we’re working on with Windows Phone is to take it as low end price point as we possibly can. Having said that, the Nokia Asha devices have really been developed with the emerging market consumer in mind. We’ve brought a lot of smartphone like features to the user interface, as well as investing in making access to the Internet possible for consumers who have real affordability constraints, for data compression in our browser etc. We are working to continue to invest there so that Asha is a relevant competitor to the lowest end Android devices. [4:05]

see: The BGR Show – Nokia’s Smartphones Guru [iamOTHER YouTube channel, Aug 9, 2012]

  • Speculations about Nokia
  • Nokia and the Windows Phone Summit
  • Nokia Q&A conference for financial analysts and investors, June 14, 2012
  • Nokia announcements, June 14, 2012
  • Scalado acquisition
  • Asha Touch family of mobile devices

Closely related information:
Windows Phone 8 software architecture vs. that of Windows Phone 7, 7.5 and the upcoming 7.8 [June 22, 2012]
The new, high-volume market in China is ready to define the 2012 smartphone war [Jan 6 – Feb 17, 2012]
Tech investment banking expertise to strengthen the unique value focus of growing the HTC brand and to achieve high growth again [April 18 – 25, 2012]

Other related information:
The Where Platform from Nokia: a company move to taking data as a raw material to build products [April 7, 2012]
Nokia under transition (as reported by the company) [March 11-30, 2012]
Nokia’s strategy for “the next billion” based on software and web optimization with super low-cost 2.5/2.75G SoCs [Feb 14 – April 23, 2012]
Nokia trying the first Lumia month in China with China Telecom exclusive [March 28, 2012]
MWC 2012 day 1 news [Feb 27, 2012]: Samsung and Nokia [Feb 28 – March 1, 2012]
China-based second-tier and white-boxed handset makers targeting the emerging markets [Feb 13, 2012]
Nokia CEO: salespeople to deliver true WP7 retail experience supported by improved product management, marketing and accelerated global coverage with a full breadth of products [Jan 29, 2012]
Nokia’s Lumia strategy is capitalizing on platform enhancement opportunities with location-based services, better photographic experience etc. [Jan 12 – April 27, 2012]
Smarterphone end-to-end software solution for “the next billion” Nokia users [Jan 9, 2012]
The precursor of 2012 smartphone war: Nokia Lumia vs. Samsung Omnia W in India [Jan 3 – 23, 2012]
Be aware of ZTE et al. and white-box (Shanzhai) vendors: Wake up call now for Nokia, soon for Microsoft, Intel, RIM and even Apple! [Feb 21 – March 25, 2011 ]


Speculations about Nokia

A “short-term surprise” technology speculation: Nokia Air [s60betalabs YouTube channel, June 24, 2012]

Here’s a pretty interesting Nokia promo video we managed to find on Vimeo, the video is named ‘Nokia AIR’ having ‘company confidential’ watermark on it. The video shows-off some pretty cool concept devices, according to the video ‘Nokia Air’ is a type of cloud storage and sync service that allows you to access your data and services anytime anywhere. http://www.symbiantweet.com/weekend-watch-nokia-air

A “short-term” investors’ speculation: Nokia Takeover Seen As Collapsing Shares Signal Bottom: Real M&A [Bloomberg, June 15, 2012]

… Nokia plunged 18 percent yesterday after forecasting a wider second-quarter operating loss from handsets and saying it will cut as many as 10,000 jobs as it cedes market share to Apple Inc. (AAPL)’s iPhone and Samsung Electronics Co. devices. After wiping out about $100 billion in market value, Espoo, Finland- based Nokia trades at a 38 percent discount to its net assets, the least expensive on record, according to data compiled by Bloomberg dating back to 1995.

Nokia started out as a wood-pulp and paper company in 1865 before expanding into rubber, electronics and eventually telecommunications. The company’s market capitalization, which was more than 300 billion euros in 2000, has tumbled more than 90 percent since the iPhone was introduced five years ago, valuing it at 6.8 billion euros ($8.6 billion) as of yesterday.

Nokia had $12.4 billion in cash and short-term investments as of March 31, topping its market value of $8.6 billion yesterday, the data show. After accounting for debt, Nokia’s net cash position of $5.9 billion is still the equivalent of 68 percent of its market capitalization.

“Close to half of the market cap is cash — that’s cheap no matter what’s going on,” Falcon Point’s Mahoney said. For private-equity firms, “it’s cheap enough. When you are at this type of level, you don’t even need to cut costs that much to get value out of the transaction.”

“Who would buy them at this point?” Lars Soederfjell, a Stockholm-based analyst with Bank of Aaland, said in a telephone interview. “You need to stabilize the business. There’s too much uncertainty. It’s more like buying a lottery ticket than anything else.”

Still, industry analysts at Gartner and Framingham, Massachusetts-based IDC say they expect the Windows Phone platform will make inroads as Microsoft develops it further.

Carolina Milanesi, an analyst at Gartner, said the firm forecasts Windows Phone will be the second-biggest smartphone ecosystem after Android in 2015. IDC expects Windows Phone to pass Apple’s iOS in 2016.

Nokia seen to be running out of money and time [Helsingin Sanomat, June 15, 2012]

A result warning and the decision to cut 10,000 jobs by the end of next year is a stark indication of how badly Nokia’s business activities and financial position have weakened this year. Furthermore, there are no indications of improvement any time soon.

The Finnish mobile telephone manufacturer expects its operating loss to increase in April-June, and the complicated turns of phrase in the result warning suggest that the spiral will not end in the third quarter either.

Nokia is cutting 3,700 jobs in Finland. A mobile phone factory in Salo, which employs 850 people, is to be shut down, and the research and development unit in Oulu is to be scaled back. In addition, a research and development unit in the German city of Ulm, which has 730 employees, is to be shut down.
Job cuts are also likely to affect locations in Finland other than Salo and Oulu, but Nokia gave no further details on the matter on Thursday.
The aim is to reduce the operational costs of the mobile phones unit to EUR 3 billion by the end of next year. In 2010 the costs were EUR 5.4 billion.

By the end of March Nokia’s net assets (liquid assets minus debts with interest) had declined by more than EUR 2.1 billion. In the present quarter this trend has probably accelerated.
The depletion of assets and the significant reduction in sales could eventually lead to insolvency and possibly even bankruptcy. To avoid this, costs need to be reduced to better correspond to shrunken business activities.
After the reductions in jobs, Nokia has about 44,000 employees at work around the world [sans Nokia-Siemens obviously]. The last time that the company had such a small work force was in 1998. The serious problems are attributed to miscalculations by the management and the board of directors that have been made since 2005.
The company lost competitiveness because it held on too long to the antiquated Symbian operating system.


Nokia and the Windows Phone Summit

Closely related information:
Windows Phone 8 software architecture vs. that of Windows Phone 7, 7.5 and the upcoming 7.8 [June 22, 2012]

Nokia at Windows Phone 8 Microsoft Dev Summit 2012 [Camb078 YouTube channel, June 21, 2012]

Kevin Shields, Senior Vice-President, Program and Product Management for the Nokia Lumia range

Nokia at the Windows Phone 8 unveiling [Nokia Conversations, June 20, 2012]

Today, Nokia’s Kevin Shields – who leads product development for Lumia smartphones – joined Microsoft representatives on stage at the Windows Phone Summit in San Francisco to outline how we’re working together to build a winning Windows Phone ecosystem and bring new experiences to Lumia phones.

Microsoft’s Terry Myerson, Kevin Gallo and Joe Belfiore started the morning by previewing Windows Phone 8, which will come out later this year, and unveiled new hardware specs like NFC, multi-core processors and improved screen resolutions.

With years of experience building NFC experiences on Symbian, the Nokia N9 and most recently the Nokia Lumia 610 NFC with Orange, we’re excited about what we can do with NFC across the whole of Windows Phone. Just take another lookat the Nokia Play360 NFC speakers if you have any doubts.

Microsoft also revealed that Nokia would continue bringing unique innovations to Windows Phone 8 through our hardware, services and apps.

StartScreen_Maria35 StartScreen_Robin50

Nokia Lumia owners to get new Windows Phone 8 experience

But the news doesn’t stop there. For those who already have Lumia devices with Windows Phone 7.5, you’ll be able to update your phones with some of the new Windows Phone 8 features like the start screenand download new apps from companies like Zynga, whose Words with Friends and Draw Something will be available in Autumn.

Microsoft also announced today that the Windows Phone Marketplace has reached 100,000 apps, and with Windows Phone 8 sharing the Windows 8 core, millions of Windows developers will also be able to develop for Windows Phone ecosystem. Lumia customers can expect thousands more apps to be introduced across Windows Phone platform.

StartScreen_Kari22

The announcements underline the progress Nokia is making with the Lumia family of smartphones and in building a winning ecosystem with Microsoft. It shows how the Windows Phone experience continues to evolve at a faster pace than the competition and how Nokia’s continued investments in great location-based services benefit partners, developers and consumers.

New apps and functionality for Lumia owners

Finally, Kevin revealed that Nokia will deliver existing Lumia customers exclusive new Marketplace apps like digital Camera Extras to bring new possibilities to your Lumia including panorama shots, a self-timer, Action Shot for capturing movement and Smart Group Shot for creating the perfect group shot from several different images; new features for Nokia Drive and Nokia Transport; and also distributing a pattern of updates like WiFi tethering and flip-to-silence.

To learn more about those updates and when you can expect to see the new apps in Marketplace, check out this dedicated post. There’s a lot of exciting new stuff coming to Lumia now and in the future and we’ll keep you posted.

Camera Extras for Nokia Lumia — More Options for Capturing Great Pictures [Nokia YouTube channel, June 20, 2012]

Your existing Nokia Lumia will soon get an upgrade with added functionalitieshttp://nokia.ly/Lf6k2j Camera extras will become available June-July 2012 in Marketplace under ‘Nokia Collection’. The upcoming camera extras include four new features. Smart Group Shot makes it easy to capture great group shots with just one attempt. Action Shot captures movement in several shots and allows you to go back and forth the action. With the self-timer, you can get yourself also to the picture. And finally, the new Panorama UI helps you to capture beautiful wide landscapes with precise alignment.

Nokia Drive for all Windows Phone 8 smartphones [Nokia Conversations, June 20, 2012]

Location-based services, as Nokia announced last week, are becoming more and more core to our strategy. We’re focusing on location-based services, not just at Nokia, but bring our extending our services across many industries.

Today, we are making Nokia Drive available to other Windows Phone 8 partners to offer a turn-by-turn navigation experience for people in over 110 countries. Nokia Driveis one of the key experiences on Nokia Lumia smartphones, thanks to its ease of use and the experience that has gone into developing our location-based services. With Nokia Drive on Windows Phone 8, we will make drive navigation effortless.

Nokia Drive is one of the major apps that on Nokia’s location platform. Today, we are also making this platform and its unrivalled quality of data and richness of features available on Windows Phone 8 for all partners. This means that Nokia’s Location platform will be central to the Windows Phone 8 experience, with the intention of developing smartphones that bring advanced location experiences. Windows Phone 8 partners and developers will be able to use our location assets to build location-based apps and experiences of superior quality.

Nokia has more quality location data than any smartphone manufacturer in the market. Our platform is the most advanced mobile location platform in the world because it offers true offline functionality (for the past six years), fast client-side map rendering (50 fps) and only requires 10 per cent of the bandwidth when compared to traditional server-side map platforms.

The Nokia location platform is the biggest in the world:

  • We have maps data for more than 190 countries in more than 50 languages and navigation in more than 110 countries
  • We collect information from Nokia Drive users and local authorities to provide traffic alerts in 26 countries, and also allow dynamic rerouting
  • We have venue maps in over 5,000 shopping malls, train stations, airport, sports venues, etc. in 35 countries
  • We support multi-modal routing: by car, on foot (including footpaths, shortcuts, etc. in over 400 cities) and by public transportation (over 100 cities)

Also, Nokia’s location data is not confined to smartphones and computers. Our data already powers four out of five cars with in-car navigation and our customer list includes top brands in the tech and auto industries: Bing, Yahoo!, BMW and Ford.

All of these elements are coming together to form the ultimateWhere experience, connecting individuals with the world around them. At Nokia, we are working on constantly improving that experience, and striving to deliver novel and meaningful customer interactions with our location platform, content and apps.

*Image credits: Samsung and HTC respectively. This is a mockup of what Nokia Drive might look like on different Windows Phone 8 devices.

Nokia Q&A conference for financial analysts and investors, June 14, 2012

Nokia’s Elop: Lumia price cuts will help us take on Android in retail war [ZDNet, June 14, 2012]

Consumers do actually like Nokia’s Windows Phone Lumia device, but retailers are proving harder nut to crack, according to Nokia chief exec Steven Elop – as he set the scene for a price war with Android.

For the relatively small number of consumers the Lumia has reached in its short existence, the phone has been “well received”,  Elop told analysts on a conference call Thursday.

With “specific support from Microsoft”Nokia will aim to increase its appeal by pushing the price of the Lumia line below the entry level Lumia 610 as part of its “low end price point war” with Android.

The real challenge, Elop said, is convincing retailers to bring the device out of the shadows.

“How do you get a preferred position on a shelf, how do you make sure the lights on your device are brighter than the ones from down the road?” asked Elop.

While the aim is to get more Lumia devices into the hands of consumers, Nokia will in fact narrow its direct sales and marketing efforts to select markets, palming off less significant ones to distributors to be managed through a central hub.

The US, UK, China and “certain” Asian and European nations would remain in focus with more effort placed on carrier partnerships, said Elop.

“We’re deliberately going through a cycle of concentrating on some markets at the expense of others.”

While mapping and navigation have become commoditised, Elop said,  Nokia’s location-based services would give it an edge over rivals, pointing to Nokia City Lens, its augmented reality application, and its public transport mappingsystem.

Elop blamed Nokia’s inability to differentiate the Nokia experience on Windows Phone to date on its late entry on the platform but added that Windows Phone 8 (Apollo) and Windows 8, both expected to be released by the end of summer or thereabouts, will be “key milestones” for Nokia.

Nokia to End “Meltemi” Effort for Low-End Smartphones [AllThingsD, June 14, 2012]

One of the casualties of Nokia’s latest cuts is Meltemi, the company’s effort to create a new Linux-based operating system for low-end smartphones.

Nokia never officially confirmed the existence of Meltemi, so it likewise isn’t confirming its demise. However, sources tell AllThingsD that the project has been shelved, though elements of it may live on in other efforts.

Asked about Meltemi on a conference call Thursday, Nokia CEO Stephen Elop said that he had never talked publicly about a development project by that name, but noted that Nokia was ending some development projects.

In its press release, Nokia also took pains to note its continued focus on its current low-end smartphone platforms, known as Series 30 and Series 40. Last week, the company announced new all-touch phones in its Series 40-based Asha line.

Richard Kerris, who helps lead Nokia’s efforts with developers, said that Thursday’s moves, while difficult, should allow the company to put more resources into its key projects.

“We have awesome products in the pipeline, and our developers are going to love them,” Kerris said.

Nokia is also exploring alternatives for another of its development environments, known as Qt, which today is used largely in embedded devices.

“We’re fans of Qt, and we’ll continue to support it in the near term, but are being open about looking for opportunities which may be best for this developer framework,” Kerris said.

More information:
Nokia Meltemi survivors suggest axed OS was nearly ready [SlashGear, June 21, 2012]
No Meltemi, what about Smarterphone? What is there beyond S40? What of Qt? [My Nokia Blog]:

According to TheRegister, the Smarterphone team will work on S40 instead.

MediaTek lands 2.5G handset solution orders from Nokia, say sources [DIGITIMES, May 21, 2012]

MediaTek reportedly has landed orders for 2.5G handset solutions from Nokia with shipments to begin in the third quarter of 2012, according to industry sources. MediaTek declined to comment.

Given that global demand for 2.5G handset solutions still reaches one billion units a year, there is room for MediaTek to further expand sales in the segment although the company’s sales of 2.5G solutions have been turning weak recently, indicated the sources. MediaTek shipped 550 million 2.5G solutions in 2011.

With a revised goal of shipping 75 million 3G solutions in 2012, mostly to first-tier handset makers in China, MediaTek is expected to post strong revenue growth in the second half of the year, the sources noted.


Nokia announcements, June 14, 2012

Nokia’s own diagnosis:

During the second quarter 2012, competitive industry dynamics are negatively affecting the Smart Devices business unit to a somewhat greater extent than previously expected. Furthermore, while visibility remains limited, Nokia expects competitive industry dynamics to continue to negatively impact Devices & Services in the third quarter 2012. Nokia now expects its non-IFRS Devices & Services operating margin in the second quarter 2012 to be below the first quarter 2012 level of negative 3.0%. This compares to the previous outlook of similar to or below the first quarter level of negative 3.0%.

Nokia’s strategic changes:

Nokia plans to:

  • Invest strongly in products and experiences that make Lumia smartphones stand out and available to more consumers;
  • Invest in location-based services as an area of competitive differentiation for Nokia products and extend its location-based platform to new industries; and
  • Improve the competitiveness and profitability of its feature phone business.

Nokia City Lens for Nokia Lumia: Augmented Reality Browser (Beta) [Nokia YouTube channel, May 8, 2012]

Nokia City Lens http://nokia.ly/Im17jr instantly connects you to all of the places you’re looking for—and even more importantly—gets you there exactly when and how you want to. Now available on Nokia Betalabs. Just landed in town and looking for a good restaurant? Interested in checking out the local museum or theater? Time to hit the nearest transit station to catch a ride uptown? No longer is finding your chosen destination a hassle—whether you’re in a new city or your hometown. Now you can simply launch Nokia City Lens on your phone to easily find all the places you want to go. City Lens instantly reveals what you’re looking for on your phone’s camera display, no matter if it’s down the street or just around the corner. You simply tap your chosen destination on your screen to conveniently access walking directions, make a reservation, or learn more detailed information about the locale.

In Smart Devices:

Nokia plans to extend its strategy by

  • broadening the price range of Lumia; and
  • continuing to differentiate with:
    – the Windows Phone platform,
    – new materials,
    – new technologies and
    – location-based services, including navigation and visual search applications such as the recently announced Nokia City Lens
  • acquisition of assets from Sweden-based Scalado, which currently has imaging technology on more than 1 billion devices. This acquisition is aimed at strengthening Nokia’s imaging assets.

Scalado’s Vision [ScaladoInc YouTube channel, June 1, 2012]

Fadi Abbas, one of the co-founders of Scalado, talks about Scalado’s vision and what lies ahead in the near future of mobile imaging.

In Mobile Phones:

Nokia aims to

  • further develop its Series 40 and Series 30 devices, and
  • invest in key feature phone technologies like the Nokia Browser, aiming to be the world’s most data efficient mobile browser. Early results of this innovation can be found in Nokia’s latest Asha feature phones which offer a full-touch screen experience at lower prices.

Additional reductions in Devices & Services:

Nokia plans to pursue a range of planned measures including:

  • Reductions within certain research and development projects, resulting in the planned closure of its facilities in Ulm, Germany and Burnaby, Canada;
  • Consolidation of certain manufacturing operations, resulting in the planned closure of its manufacturing facility in Salo, Finland. Research and Development efforts in Salo to continue;
  • Focusing of marketing and sales activities, including prioritizing key markets;
  • Streamlining of IT, corporate and support functions; and
  • Reductions related to non-core assets, including possible divestments.

Nokia plans to reduce up to 10,000 positions globally by the end of 2013.

Taking into account these planned measures the company now targets to reduce its Devices & Services non-IFRS operating expenses to an annualized run rate of approximately EUR 3.0 billion by the end of 2013. This is an update to Nokia’s target to reduce Devices & Services non-IFRS operating expenses by more than EUR 1.0 billion for the full year 2013, compared to the full year 2010 Devices & Services non-IFRS operating expenses of EUR 5.35 billion. This means that in addition to the already achieved annualized run rate saving of approximately EUR 700 million at the end of first quarter 2012, the company targets to implement approximately EUR 1.6 billion of additional cost reductions by the end of 2013.

Joining the Nokia Leadership Team effective July 1, 2012:

  • Juha Putkiranta as executive vice president of operations


In place of Niklas Savander, executive vice president of Markets who led Nokia’s sales, marketing, supply chain, manufacturing operations and information technology teams
Formerly, Putkiranta was senior vice president, supply chain. “Juha has demonstrated exceptionally strong leadership in leading our supply chain operations,” said Stephen Elop. “His breadth of experience at Nokia will help with our focus.”
  • Timo Toikkanen as executive vice president of Mobile Phones
In place of Mary McDowell, executive vice president of Mobile Phones, who is leaving to pursue other opportunities outside of Nokia
Formerly, Toikkanen was vice president, business development, programs and special projects. “Timo is well known as an engaging leader with valuable business acumen and keen insights into delivering customer satisfaction,” said Stephen Elop. “These attributes will be key as we progress through our transformation.”
  • Chris Weber as executive vice president of sales and marketing
In place of:
– Jerri DeVard
, executive vice president and chief marketing officer [joining Nokia just in January 2011] who led Nokia’s marketing and brand management as a member of the Nokia Leadership Team, and who is leaving to pursue other opportunities outside of Nokia
– Niklas Savander, executive vice president of Markets who led Nokia’s sales, marketing, supply chain, manufacturing operations and information technology teams [Note that Savander had sales duties just for the last two months, taking over from the long-term Nokia veteran Colin Giles who decided “to leave the company to be closer to his family”]
Formerly, Weber was senior vice president Markets, Americas. “Chris has made tremendous strides in kick starting our re-entry into the US and his track record of driving results will serve Nokia well,” said Stephen Elop.

In addition to that there were two additional new appointments:

Tuula Rytila as senior vice president and chief marketing officer

In place of Jerri DeVard, executive vice president and chief marketing officer [joining Nokia just in January 2011] who is leaving to pursue other opportunities outside of Nokia. Rytila, who will report to Weber, was formerly senior vice president of portfolio and business management.

Susan Sheehan as senior vice president of communications

Sheehan, who reports to Elop, was formerly vice president of communications.

There were new single word expressions of the executives’ views on the second day of a meeting considering the options, according to Helsingin Sanomat:

Exhausting week for Nokia CEO
Difficult decisions made late Wednesday

  • love – “Love for design and love for future products”: Marko Ahtisaari, Design
  • passion: Henri Tirri, Chief Technology Officer
  • purpose: Michael Halbherr, Location and Commerce
  • consumer: Chris Weber, Sales and Marketing
  • consumer: Tuula Rytilä, Chief Marketing Officer
  • commitment: Jo Harlow, Smartphones
  • result: Timo Toikkanen, Mobile Phones
  • result: Juha Äkräs, Human Resources
  • success: Stephen Elop

Scalado acquisition

Scalado Remove – Capture a clear view [ScaladoInc YouTube channel, Feb 13, 2012]

When capturing photos in a busy area, like a public square or a concert for example, it is often difficult to get a clean shot without unwanted objects entering the frame. Now you can capture the shot anyway, and simply let the camera remove the people for you! Point your camera and take a photo. Afterwards you can remove anyone moving around, or select your friends and remove any strangers. Don’t forget to ‘like’ Scalado on Facebook and to follow us Twitter for the latest updates and news. Facebook: http://www.facebook.com/pages/Scalado/113223242033399 Twitter: http://twitter.com/ScaladoInc

Nokia to acquire developers, technologies and intellectual property for imaging from Scalado [Nokia press release, June 14, 2012]

Acquisition aimed at enhancing imaging experiences for Nokia Lumia devices

Espoo, Finland and Lund, Sweden: Nokia is announcing plans to acquire world-class imaging specialists as well as all technologies and intellectual property from Scalado AB.

“Nokia has been working with Scalado for more than ten years and they’ve contributed to many of our leading imaging applications,” said Jo Harlow, executive vice president, Smart Devices at Nokia. “This transaction would enable us to combine our leadership in camera devices with their expertise in imaging, helping people move beyond taking pictures to capturing moments and emotions and then reliving them in many different ways.”

The Lund site is planned to become a key site for Nokia’s imaging software for smartphones, in addition to Nokia’s existing locations in Espoo and Tampere, Finland.

“This is a great opportunity for many of our people to show their leadership in imaging and to continue to build its future,” said Håkan Persson, chief executive officer of Scalado AB. “Doing this as part of Nokia, already a leader in mobile imaging, will reinforce the strength of the technologies and competences developed at Scalado. We are very excited about this opportunity, which is a natural next step in our longstanding relationship with Nokia.”

The transaction, which is subject to customary closing conditions, is expected to close during the third quarter of 2012. The terms of the transaction are confidential.

Scalado Rewind – The perfect group shot 3 [ScaladoInc YouTube channel, July 15, 2011]

Capture the perfect group shot! When taking a photo of several people at once, it’s almost impossible to get that one ‘perfect shot’ where everyone is smiling and looking at the camera – and where no one is blinking! Not anymore! It’s now actually possible to take the perfect group shot with Scalado’s Rewind. Don’t forget to ‘like Scalado’ on Facebook and to follow us on Twitter for the latest updates and news. Facebook: http://www.facebook.com/pages/Scalado/113223242033399 Twitter: http://twitter.com/ScaladoInc

Nokia to acquire developers, technologies and intellectual property for imaging from Scalado [Sacalado press release, June 14, 2012]

Lund, Sweden: Scalado is announcing plans under which Nokia would acquire world-class imaging specialists as well as all technologies and intellectual property from Scalado

“This is a great opportunity for many of our people to show their leadership in imaging and to continue to build its future,” said Håkan Persson, chief executive officer of Scalado AB. “Doing this as part of Nokia, already a leader in mobile imaging, will reinforce the strength of the technologies and competences developed at Scalado. We are very excited about this opportunity, which is a natural next step in our longstanding relationship with Nokia.”

The Lund site is planned to become a key site for Nokia’s imaging software for smartphones.

Scalado AB will continue to exist. All present customer agreements and obligations will remain with Scalado AB. The main task of Scalado AB will be to continue to work with our customers honoring our delivery and support obligations and fulfill any and all obligations in relation to its existing customers.

“We are very pleased to have signed an agreement with Nokia” said Anders Lidbeck, Chairman of the Board of Scalado AB. “We believe that this not only creates value for Scalado employees and shareholders but also ensures the future development and use of the Scalado heritage and technology”

The transaction, which is subject to customary closing conditions, is expected to close during the third quarter of 2012. The terms of the transaction are confidential.

Home /ABOUT US

Company

A whole new focus on imaging

Scalado is a world leader in the mobile imaging industry, with a long history of developing innovative platform-independent imaging solutions. Based on Scalado’s unique Random Access JPEG and more than 50 patent and patent pending technologies, these innovations are currently being used by the world’s leading global telecom and platform players in over 1 billion mobile devices, a figure that is growing with over 500 million devices each year.

Since the start, the company’s mission has been to help camera and mobile phone manufacturers to significantly improve their imaging solutions in order to deliver an optimal end-user experience. Scalado helps companies shorten their time-to-market and differentiate their products through imaging solutions that offer top of the line advantages in editing, enhancing, viewing and sending images.

Scalado’s technology has gained worldwide recognition by all of the major players in the IT industry. The company already licenses its solutions to the top five tier 1 mobile phone manufacturers, top 10 ISP/Sensor companies, and most leading platform providers. As a result, when someone is using a camera phone, it’s very likely that Scalado’s patented imaging platform is onboard.

Through the years, the company has received several awards for innovation and excellence in export. In 2010, Scalado was bestowed the Hermes Export Award by the Swedish Chamber of Commerce on World Trade Day, and listed as one of the fastest growing companies in EMEA.

Scalado has offices in Sweden (HQ), Korea, China, Taiwan, Singapore and the United States. The company employs around 110 people, most of them working at its Swedish HQ in Lund. Scalado has been doubling its revenues year on year since 2007.

Introducing PhotoBeamer [ScaladoInc YouTube channel, May 29, 2012]

Scalado PhotoBeamer is a new innovative and easy way to show your photos on any screen. Just point your iPhone at any screen displaying http://www.photobeamer.com and you’ll be able to enjoy your photos anywhere with family and friends. It’s a modern era slide projector available anytime, anywhere! Download at App Store: http://itunes.apple.com/us/app/scalado-photobeamer/id524972199?ls=1&mt=8 Scalado PhotoBeamer at Scalado.com: http://www.scalado.com/display/en/Scalado+photobeamer

Home /ABOUT US /History

The first product from Scalado was the imaging web tool Scalado™ ImageZoom™. Today we still work with imaging but have changed our focus to benefit the telecom industry and hand held devices.

2012

  • Scalado™ now included in more than 1 billion mobile devices (over 500 million/year)
  • Scalado™ Remove showcased live at Mobile World Congress in Barcelona
  • Scalado™ will co-host 6Sight, Future of Imaging Conference, in June in New York City

2011

  • Scalado™ now included in more than 900 million camera phones
  • Scalado™ releases Camera & Album application
  • Scalado™ expands into China and Singapore
  • Scalado™ is one of the fastest growing companies in EMEA (Europe, Middle East and Africa) according to Deloitte

2010

  • Scalado™ is awarded with the prestigious prize “Export Hermes”
  • Scalado™ now included in more than 500 million camera phones
  • Scalado™ relocates to new and larger head office
  • Scalado™ employs a new CEO, Håkan Persson
  • Scalado™ changes logotype and graphic profile
  • Scalado™ expands into Japan and Taiwan
  • Scalado™ starts collaboration with Qualcomm Incorporated
  • Scalado™ opens regional office in USA
  • Scalado™ nominated for the Great Export Prize 2010 (Sweden)
  • Scalado is nominated at the “Mobile Gala”  for “Innovative Technology of the Year”

2009

  • Scalado™ shows its financial strength with highly-prized “triple-A” credit rating
  • Scalado™ now included in more than 400 million camera phones
  • Scalado™ featured in the 100 million club (published by Vision Mobile)
  • Scalado™ nominated in GSMA’s Mobile Innovation Grand Prix EMEA Tournament
  • Scalado™ expands into North America
  • Red Herring names Scalado™ as winner in the Europe 100 awards
  • Scalado™ and Kodak join forces to enhance next-generation imaging solutions
  • Scalado™ optimizes new imaging solution for Windows Mobile® 6.5
  • Scalado™ SpeedTags™ technology in Fujitsu Microelectronics’s products

2008

  • Scalado™ launch the Scalado™ PhotoFlow™ application plug-in
  • Scalado™ registers several patents for Scalado™ PhotoFlow™
  • Scalado™ launch Camera Solution including Scalado™ SpeedTags™
  • Scalado™ registers Scalado™ SpeedView™ as registered trademark
  • Scalado™ signs a Scalado™ CAPS™ licensing agreement with Symbian

2007

  • Scalado™ signs major agreement on Scalado™ CAPS™ with Sony Ericsson and Motorola
  • Scalado™ launch Scalado™ SpeedView™ and registers patents for its technology
  • Scalado™ signs agreements with LG and HTC

2006

  • Scalado™ signs a strategic agreement with Teleca Mobile for global sales and customer services
  • Scalado™ launches a new release of its Camera Phone Solution, CAPS™ 3.1
  • Scalado™ signs a global agreement with a Korean Mobile Phone manufacturer licensing Scalado™ CAPS™
  • Scalado™ opens regional office in Korea
  • Scalado™ signs an agreement with a leading Taiwan Mobile Phone manufacturer licensing Scalado™ CAPS™

2005

  • Scalado™ celebrates its 5th Anniversary
  • Scalado™ attracts a new investor: the Danish VC firm, IVS A/S
  • Scalado™ delivers imaging solutions to several tier1 manufacturers of camera phones
  • Anders Cedervall becomes chairman of the board of directors
  • Scalado™ wins the Series 60 Challenge Awards with PhotoTwister™

2004

  • Scalado™ licenses mobile imaging technology to Sony Ericsson
  • Launch of imaging application Scalado™ PhotoTwister™
  • Scalado™ attracts new investors
  • Scalado™ gains access to advanced Nokia technical and marketing support
  • Scalado™ changes strategy, and focuses only on imaging solutions for the telecom industry
  • Scalado™ launches Scalado™ CAPS™: an enhanced imaging software platform for mobile phones

2003

  • Launch of Scalado™ ImageZoom™ Generator
  • Scalado™ signs OEM agreement with Axis Communications
  • Scalado™ signs of license agreement with CNN.com
  • Scalado™ signs of exclusive distribution agreement with Macromedia for ImagePilot™
  • Launch of first camera phone application, AutoRama™
  • Scalado™ enters partnership with Symbian
  • Scalado™ signs of license agreement with Sony Ericsson
  • Awarded Prize for Scalado ImageZoom™ by the European IST
    Prize evaluation group

2002

  • Launch of ImageZoom™ 1.0
  • Registration of the Scalado™ ImageZoom™ patent

2001

  • Development of the web tool Scalado™ ImageZoom™

2000

  • Scalado™ is founded by Fadi Abbas, Maziar Jahanshahi, Sami Niemi and Pierre Elzouki

Scalado SpeedTags Camera Solution Latest Version [scal99 YouTube channel, May 29, 2009]

Scalados SpeedTags Camera Solution enables photographers to instantly capture multi-megapixel images without any shutter lag, freezing the moment of capture. Users can zoom into the resulting JPEG images to review the details of the image without any delay. This gives greater freedom to photographers and enhances a whole variety of camera phone functions, including burst capturing and viewing.

Home /ABOUT US /Innovations

Over the years Scalado has developed a wide range of imaging technology solutions, all with the aim of making imaging fun, fast, and efficient. A selection of Scalado’s innovative technology is presented below.

2012–Scalado Remove

Scalado Remove solves common photographic problems with unwanted objects in captured images, such as people getting in the way of our camera shot. Remove detects and selects the unwanted object and simply removes them automatically or by touching the selections on the screen after capturing the image.

2011–Scalado Camera Framework

Scalado has continued its research around effective image capturing, and has lately released the Scalado Camera Framework, which makes it both effective and simple to achieve the same performance as SpeedTags on any platform.

2010–Rewind

This technology deals with a problem that photographers have been struggling with since the first group picture was taken: to get everyone to look their best at the same time. With Rewind, users can take the best facial expressions from several shots and combine them in the same picture.

2010–TimeWarp

TimeWarp takes a bust of images, where the capturing starts even before the user presses the button! The user can then decide which picture to use, by browsing back and forth in time.

2008–1st zero shutter lag capturing device

Zero Shutter Lag is the only software-based innovation that enables the user to capture photos instantly. Zero Shutter Lag is the first of many innovations based on the SpeedTags-technology. Its follow-on products include Rewind, Shot-to-shot, Burst, HDR and several others.

2007–SpeedTags: Revolutionizing capturing

SpeedTags is one of the innovations that really make a difference in the mobile camera industry. Its introduction changed the way images are captured on a mobile device, and greatly enhanced the user experience and quality of a digital imaging. The top 10 world players in the Sensor/ISP industries already integrate SpeedTags in their devices, and the technology is now available in 450 million new sensors and SOC’s (System-on-a chip) every year.

2005–The 1st super-fast album viewing for mobile phones

Image viewing technology has never been easy, but in 2005 Scalado introduced a technology that made it faster and easier to view, search and organize images. The market was impressed and inclined to ask the question that Scalado is frequently asked – how can you do this on a mobile device? This early technology has been further developed and more advanced solutions have been released through the years.

2004–The 1st advanced mobile editor

This product is unique; not only because it was the first advanced image editor on a mobile phone, but also because it was the first time that a mobile handset manufacturer used imaging in its marketing campaigns. During the campaign for N90, Nokia marketed the phone and the image editor using the sentence: “Editing on-the-fly? I could not believe it either”.

2004–CAPS™–Making imaging faster and more efficient

CAPS™ is Scalado’s flagship product and with its unique features, it has made imaging in mobile devices faster and more efficient since its launch in 2004. CAPS™ is a software development kit that enables developers to produce imaging solutions that are extremely CPU and memory efficient and that drastically decrease processing time when managing multi-megapixel images.

2003–The 1st panoramic images on a phone

Scalado created the first imaging technology in the world for capturing and viewing panoramic images on a mobile phone. It is based on the random access technology and Scalado managed to integrate this tool in Sony Ericsson’s T610.

2002–Random Access JPEG

Scalado has several patents for random access technology. The best known is Random Access JPEG (RAJPEG), which is a very effective way to process images. RAJPEG saves a huge amount of working memory and increases performance significantly. It enables an astonishing user experience on any device, independent of the existing memory and CPU performance.

2000–ImageZoom

This was Scalado’s first innovation. Regardless of the size of the image, ImageZoom makes it possible for the user to access – using any internet connection – and zoom into a specific part (or parts) of a megapixel image, without having to download the entire image.


Asha Touch family of mobile devices

Nokia Asha 311: fun, fast and always connected [Nokia YouTube chnnel, June 5, 2012]

Explore with a swipe with the Nokia Asha 311 http://nokia.ly/JKxsQq Featuring a scratch-resistant 3-inch capacitive touch-screen and 1GHz processor to power your apps and games. Our cloud-accelerated Nokia Browser makes surfing the internet up to 3x faster and up to 85% cheaper than other phones. An exclusive gift of 40 free games from EA will keep you entertained and there are many more apps and games to download from Nokia Store. With social networks and Nokia Maps preloaded and ready straight out of the box, you’ll quickly be connected with your friends.

Nokia accelerates the journey to mobile internet with the introduction of Asha Touch device range [Nokia press release, June 6, 2012] [3″ WQVGA, i.e. 240×400]

Fun, colorful range of touch screen phones will bring fast mobile web browsing, social networks and gaming to millions

Bangkok, Thailand – Nokia has today taken another step towards connecting the next billion consumers by unveiling the Asha Touch family of mobile devices, taking the full touch experience to new price points. The three new phone models – the Nokia Asha 305, Nokia Asha 306 and Nokia Asha 311– further expand the successful Asha family, first introduced in October 2011. Today, there are 10 Asha devices available in more than 130 markets, providing young, social consumers with a choice of phones to match their own lifestyle.

These latest phones have been designed to provide an incredibly rich, smartphone-like experience to consumers who want to be set free from excessive data consumption costs and short battery life. The Nokia Asha 305, Asha 306 and Asha 311offer a new, fully re-designed touch user interface, combining the proven ease-of-use from Nokia’s heritage with digital design innovations specifically fit for the purpose.

The beautifully crafted Nokia Asha 311 is a fast and fluid 3.5G capacitive touchscreen [3″ WQVGA, i.e. 240×400] device, powered by a 1GHz processor to provide a great internet experience. The bright and edgy Nokia Asha 305 is a fun and affordable phone, featuring the exclusive Easy Swap dual SIM. Its sister, the Nokia Asha 306, is a single SIM model, and becomes Nokia’s most affordable Wi-Fi handset to date.

“By introducing the Asha Touch phones to the market, we’re accelerating our commitment to connect the next billion consumers,” said Mary T. McDowell, Nokia’s executive vice president for Mobile Phones. “These phones deliver on what young, urban people value most — a great-looking device; and an intuitive and affordable experience for connecting to the internet, to their friends, and to a world of entertainment, web apps and content.”

Great for fast, affordable mobile internet and gaming entertainment

The new devices take full advantage of the Nokia Browser 2.0, a major recent updatewhich uses Nokia’s cloud technology to reduce data consumption by up to 90%, meaning that consumers can enjoy faster and cheaper internet access. Web sites load up to three times faster in comparison to devices without cloud-accelerated browsing, making it simple for users to find and select from more than 10,000 web apps available for download. They deliver a richer and more interactive consumer experience whilst using less data than a stand-alone internet connected app.

Consumers can easily stay connected with friends and family at the touch of a button as well as share files and links across their social networks. Furthermore, the Nokia Browser’s Download Manager feature helps consumers to manage external content easily, saving music, video or pictures on a memory card, while surfing the internet.

The Asha family is also getting positive support from developers and consumers. Nokia Store has just broken the 5 billion downloads landmark. From January to April, 42% of all content downloaded from Nokia Store was delivered to Asha and other Nokia devices based on the Java ecosystem. Just one year ago, that number was 10%. Also, there are 410 Nokia developers with apps which have achieved more than 1 million downloads. India Games and Pico Brothers just passed 100 million.

As well as providing a great, social online experience, the Nokia Asha 305, Asha 306 and Asha 311 have been created with entertainment in mind. All users will receive an exclusive gift of 40 EA games to download for free* and keep forever. These games range across action, arcade and sports, and include titles such as Tetris®, Bejeweled®, Need for Speed(TM) The Run and EA SPORTS(TM) FIFA 12. The Nokia Asha 311also comes with 15 levels of Angry Birds pre-loaded onto the phone, perfect for making the most of the touchscreen and 1GHz processor.

“Nokia is taking another interesting step forward in connecting consumers to the Internet, seeking to improve their experience through a new touch user-interface that is allowing the company to compete in new mass-market price bands. The mass-market is a competitive segment, but we believe Nokia’s upgraded Asha portfolio has included an attractive package that can enable consumers to have lower running costs, taking advantage of things like its compressed browser and a long-life battery”, says Neil Mawston, Executive Director of devices research at Strategy Analytics. “It is also interesting to see how Nokia is promoting its Asha strategy with global launches taking place in important high-growth markets such as Asia. Nokia resonates well there and the response from local consumers is likely to be positive”.

Product details

The Nokia Asha 311 is a colourful, compact touch screen device that comes Nokia Asha 311with all the features you’d expect for a fun and easy mobile experience. It boasts a bright and colourful, scratch resistant capacitive glass screen with polarization filters ensuring users get the best experience from the unique and visually entertaining user interface. The Nokia Asha 311also features a 3.2MP camera and pre-installed Nokia Maps, in addition to the 15 level pre-bundled version of Angry Birds.

The pre-loaded social client makes accessing Facebook, Twitter and many other global social networks simple while Nokia Browser makes using mobile internet fast and affordable. It also includes the most popular messaging services. “WhatsApp has a clear vision of creating a reliable and easy to use cross-platform messaging application that enables people to stay in touch with their family and friends from all around the world,” said, Brian Acton, Co-Founder of WhatsApp Inc. “By partnering with Nokia whose worldwide reach in mobile is well established, WhatsApp becoming available for the Asha Touch devices will enable us to further realize our core mission”.

Nokia Asha 305The Nokia Asha 305 is a fun and entertaining Easy Swap dual SIM phone, helping users make the most of their phone while retaining control of their costs. The phone features a bright and colorful 3″ WQVGA resistivetouch screen along with Bluetooth and Dual Band connectivity. Forty EA games are available for download with every phone as well as a 2MP camera, Nokia Maps and the revolutionary Nokia Browser which helps significantly lower data costs.

The Nokia Asha 306 is the sister device to the Nokia Asha 305. Along with all the great features that come with its sister, such as bright and colorful, 3″ WQVGA resistive touch screen and 40 EA games for download – a Nokia exclusive offer, the Nokia Asha 306 also provides WLAN, enabling users to stay connected while on the move. It also supports video streamingthrough both GPRS and WLAN, meaning this handset truly is a fun way to stay in touch.

The estimated retail price for Nokia Asha 305 is EUR 63 [US$ 79] and it’s expected to start shipping in the second quarter of 2012. The estimated retail price for Nokia Asha 306 is EUR 68 [US$ 85]. The Nokia Asha 311 has an estimated retail price of EUR 92 [US$ 115]. Both devices are expected to start shipping in the third quarter of 2012. Above mentioned prices exclude taxes and subsidies.

The new devices images are available at Nokia.com/press.

*Data costs may apply.

Nokia Asha 306: discover a fun way to stay in touch [Nokia YouTube chnnel, June 5, 2012]

Nokia Asha 306 http://nokia.ly/JKxJCU features our cloud-accelerated Nokia Browser, making surfing the internet up to 3x faster and up to 85% cheaper than other phones. The 3-inch touch-screen brings your photos and videos to life. Wi-Fi connectivity gives you a choice of how to get online. An exclusive gift of 40 free games from EA will keep you entertained and there are lots more apps and games to download from Nokia Store. With social networks and Nokia Maps preloaded and ready straight out of the box, you’ll quickly be connected with your friends.

Have a Touch: Nokia’s new Asha phones [Nokia Conversations blog, June 6, 2012]

A great new touch screen experience, fast web browsing, games and social networks lie at the heart of three new mobiles phones being launched today by Nokia.

The Nokia Asha 305, Nokia Asha 306 and Nokia Asha 311are a colourful range of mobile phones designed for young, urban and social people to get online faster, better and cheaper.

The devices will run on Asha Touch, which is a new, fun and playful touch screen interface that builds on Nokia’s swipe heritage.

Asha Touch will provide aspirational young people a first ‘smartphone-like’ experience, for example, through the notification bar and the 10,000 web applications that are available.  This is on top of more than 25,000 regular apps already in the Nokia Store.

Nokia Browser 2.0

All the phones also feature a major update of the Nokia Browser, which uses cloud technology to reduce data usage by up to 90%. The benefits are numerous: web pages will load faster, battery life is improved and mobile Internet access becomes much more affordable.

Keeping in touch with friends on social networks is also central to the three new members of Nokia’s Asha family. They all come pre-loaded with applications for Facebook and Twitter, and there is also email and instant messaging.

People who want great games will not be disappointed either. Each phone will come with a gift of 40 free games from EA to download and keep forever. The games will include Tetris®, Bejeweled®, Need for Speed The Run and EA SPORTSFIFA 12.

So, now we know that the Nokia Asha 305, Nokia Asha 306 andNokia Asha 311come with great features and dozens of free games.

What are the differences between the phones themselves?

The Nokia Asha 305 and the Nokia Asha 306:

  • 3.0” WQVGA resistive touch screen
  • 2 MP camera
  • Music player and FM radio
  • Built-in speaker
  • Plug and Play, easy PC connection and file transfer
  • GPRS/EDGE connectivity
  • Nokia Mapsand Nokia Life (in selected markets)
  • Colours: Silver White, Red, Mid Blue and Dark Grey (varies by market)

In addition, the Nokia Asha 305will benefit from Nokia’s Easy Swap Dual SIM technology, which allows SIM cards to be swapped without opening up or turning the phone off. This is useful for storing different numbers on your SIMs and for taking advantage of different operator rates.

The unique feature of the Nokia Asha 306is its Wi-Fi capability. Indeed, it is set to be Nokia’s most affordable Wi-Fi handset device.

The Nokia Asha 311

  • 3.0” scratch resistant, capacitive glass screen
  • Polarised display filters for better usability in direct sunlight
  • WLAN
  • 3.2 MP camera
  • 1GHz processor
  • Music Player, FM Radio and Internet Radio
  • Plug and Play, easy PC connection and file transfer
  • HSPA connectivity
  • Nokia Mapsand Nokia Life (in selected markets)
  • Colours: Dark Grey, Rose Red, Blue, Brown and Sand White (colours will vary by market)

The Nokia Asha 311 … is a 3.5G mobile phone powered by 1GHz processor to make for a speedy online and gaming experience. As well as the 40 free EA games, the Nokia Asha 311 will also include 15 preloaded levels of Angry Birdsfor you to enjoy.

Taken together, these new mobile phones, the Nokia Asha 305,Nokia Asha 306 and the Nokia Asha 311are another big step in the quest to connect the next billion.

For approximate costs, before local taxes or operator subsidies:

Nokia Asha 305 – 63 euros / 85 USD, available in Q2 2012
Nokia Asha 306 – 68 euros / 93 USD, available in Q3 2012
Nokia Asha 311 – 92 euros / 121 USD, available in Q3 2012

Nokia Asha 305 will be available in the second quarter of 2012. Nokia Asha 306 and Nokia Asha 311 are arriving in the third quarter of 2012.

Infographic: How Nokia Browser saves you time and money [Nokia Conversations blog, June 7, 2012]

Searching for content on the Internet from your mobile phone is now faster and cheaper, with the Nokia Browser.

It uses Nokia’s unique compression technology, which means the pages that you visit are reduced by up to 90%, making surfing the Web faster, and more importantly, cheaper.

Check out our Nokia Browser infographic for more reasons as to why you should all be using Nokia Browser.

Initially, Nokia Browser was created to help the next billion internet users connect for the first time to the Netwithout compromises.

While it’s still vitally important for people in emerging markets to have a great, affordable browsing experience, Nokia Browser is also great for everybody else, too, proving to be up to three times faster then other browsers.

As you can see by the infographic, this means that  when you use your Nokia Browser, you would be saving a day every year. This has to be good news for everyone.

To save yourself some money, and browsing time, be sure to check out the latest Nokia Browser 2.0 which is already preloaded on your Asha phones as the recently launched Nokia Asha 305, Asha 306 and Asha 311. Nokia Browser is available in 87 languages and in 250 countries.

If you have a Series 40 phone you can update to the latest version of the Browser. Check it out!

Nokia Browser 2.0 update available now [Nokia Conversations blog, April 23, 2012]

Getting online fast, and affordably, is crucial for Internet users everywhere. Now that experience is about to get even faster and easier with an update for all existing Nokia Browser users, covering phones across the Nokia Asha range and Series 40 devices.

We know Nokia Browser is often the first, and main, way of accessing the Internet for millions of you in dynamic fast-growing parts of the world. Since the Browser launched last yearyou’ve been able to access all the information you need, without the headache of worrying about your data bill.

Nokia Browser condenses data by up to 90%. That makes loading web sites faster, and cheaper – in fact, our cloud-accelerated browsing makes loading web sites up to three times faster. If you’re on a pay-per-use contract you’ll enjoy cheaper browsing, or if you’re on an operator data plan you’ll be able to do more web surfing without exceeding your monthly usage limits.

Download Manager

As well as needing less data to show the same web pages you also want to do different things at the time. We know you are busy. Using the new Download Manager you can save music, video or pictures on a memory card, while you’re surfing the Internet.

The update also includes a host of new features to make searching, discovering and sharing content even easier

Russia India

Better searching and sharing

The Browser now has a new, more intuitive, user interface with one-click access to top local sites from the start page. A new feature enables multitasking while browsing, meaning that you can switch between text messages and the web.

Nokia Browser 2.0 makes it even easier to share content across social media: You can post any page URL via Facebook or Twitter from within the browser, including a comment directly from the options menu. If you’re in China, you’ll be able to do the same for Sina Weibo and RenRen.

The Browser makes it simple to find, install and use Web Apps, which provide you with a more desktop-like internet experience. Launched in mid-2011, the Nokia Browser is the first browser of its kind to support Web Apps, and now boasts a catalogue of more than 10,000 apps. Nokia Series 40 users have downloaded more than 35 million Web Apps in total, with the most-downloaded app – ‘Free Wi-Fi Locator’ – having been downloaded more than 2 million times alone.

The update supports all forms of Nokia Series 40: Touch, QWERTY and Non-Touch, including the Nokia Asha range, as well as popular devices such as the Nokia C3-00, Nokia C2-03 and Nokia X3-02. The update will be pre-loaded on some current and all future Nokia Series 40 devices, while for existing users the update arrives as a free, optional over-the-air download. New users can download it from the Nokia Store.

image credit: webwizzard

Nokia makes internet access faster and easier with new browser for Series 40 devices [Nokia press release, April 23, 2012]

– Nokia Browser 2.0 delivers enhanced speeds and a new user interface for a faster, better way to explore the web
– Powered by cloud-based servers, it delivers accelerated browsing and reduces data consumption by up to 90%, without compromising the internet experience
– Web apps from the expanding catalog are easier than ever to explore and install right in the browser

Espoo, Finland – Nokia has today announced the availability of Nokia Browser 2.0, a major update dedicated to Nokia Series 40 devices. The new version reduces data consumption by up to 90%, meaning that consumers can enjoy faster and cheaper internet access. Web sites load up to three times fasterin comparison to devices without cloud-accelerated browsing and consumers will also benefit from a number of other enhanced capabilities.

From the first look, consumers are easily able to discover new web content and enjoy one-click access to top, local sites via the Nokia Browser’s inviting and intuitive start page. We have optimized the browser to enable users to easily stay connected with friends and family at the touch of a button as well as to share files and links across social networks. The new and improved Download Manager helps consumers to manage external content easily, saving music, video or pictures on a memory card, while surfing the internet.

Free Wi-Fi Locator – Smartphone-like web app on an Asha device – consumer don’t have to compromise
An app that showcases many features of the platform is this Movie Review app.

The browser includes a revamped, modern user experience that makes it simple to find, install and use interesting web apps that offer a richer, more desktop-like internet experience. Launched in mid-2011, the Nokia Browser is the first browser of its kind to support web apps, and now boasts a catalogue of more than 10,000 of the latest apps. Several publishers have experienced over a million downloads in a matter of months, demonstrating strong consumer demand.

With this update, developers will find new monetization capabilities, more extensive user interface options for their web apps and productivity improvements for Nokia Web Tools so they can continue delivering engaging, connected experiences to the ‘Next Billion’ consumers.

The update supports all forms of Series 40: Touch, QWERTY and Non-Touch, including the Nokia Asha range, as well as popular devices such as the Nokia C3-00, Nokia C2-03 and Nokia X3-02. The update will be pre-loaded on some current and all future Nokia Series 40 devices, while for existing users the update arrives as a free, optional over-the-air download. New users can download it from the Nokia Store. The browser is available in 87 languages in over 200 countries and territories.

Nokia Browser 2.0 makes use of cloud-based servers which adapt standard web pages so that they perform better on Nokia Series 40 devices. Since web pages are compressed and cached in the cloud, end users can access web sites in a manner which is faster and requires significantly less data to be sent over their mobile network. For pay-per-use contracts this will result in more cost-effective browsing, while users on an operator data plan will be able to do more web surfing without exceeding their monthly usage limits.

“With our new version, we’ve created a newer, faster, better browsing experience. As many consumers around the world will experience the internet for the first time through a mobile phone, this is a great step towards our goal to connect the ‘Next Billion’,” explains Dieter May, senior vice president of mobile phones services, Nokia.

New in the Nokia Browser 2.0

  1. Faster browsing with speed improvements throughout the experience.
  2. Easier access to new and popular Web apps to enable a richer and more engaging internet experience.
  3. New, intuitive user interface offers one click access to search, most popular content and most valuable features.
  4. Media handling enhancements provide an easier way to enjoy video, audio and images. Users can download in background mode while continuing to browse the web or queue downloads for later when performance or rates are better.  Downloads can be saved to memory cards or phone memory for later offline viewing or listening.
  5. One-click share on Social Networks by remembering Facebook and/or Twitter login to easily share any page URL and comments from your browser.

Developers can find out more about how the updated browser will enable them to build rich standards-based web apps at: http://www.developer.nokia.com/Develop/Series_40/Series_40_web_apps/.
Consumers can download the Nokia Browser 2.0 at: http://store.nokia.com/content/51924

Windows Phone 8 software architecture vs. that of Windows Phone 7, 7.5 and the upcoming 7.8

Announcing Windows Phone 8 [Joe Belfiore on Windows Phone blog, June 20, 2012]

Many of Windows Phone 8’s new capabilities come from a surprising source: Windows, the most successful and powerful operating system on the planet, and one used by more than a billion people.

Joe Belfiore at the Windows Phone SummitYes, you read that right: Windows Phone 8 is based on the same core technologies that power Windows 8. As a result, Windows Phone 8 will unleash a new wave of features for consumers, developers, and businesses.

We’ve based the next release of Windows Phone on the rock-solid technology core of Windows 8. It means Windows Phone and its bigger sibling will share common networking, security, media and web browser technology, and a common file system.

Windows Phone…7.8!

The new Start screen is so useful and emblematic of what Windows Phone is about that we want everybody to enjoy it. So we’ll be delivering it to existing phones as a software update sometime after Window Phone 8 is released. Let me repeat: If you currently own a Windows Phone 7.5 handset, Microsoft is planning to release an update with the new Windows Phone 8 Start screen. We’re calling it “Windows Phone 7.8.”

Some of you have been wondering, “Will we also get Windows Phone 8 as an update?” The answer, unfortunately, is no.

Windows Phone 8 is a generation shift in technology, which means that it will not run on existing hardware. BUT we care deeply about our existing customers and want to keep their phones fresh, so we’re providing the new Start screen in this new update.

Developers, developers, developers

Since we’re talking about apps, I want to tell developers a little bit about what they can expect in Windows Phone 8. Some of the exciting changes on the way include:

  • Native code support: Windows Phone 8 has full C and C++ support, making it easier to write apps for multiple platforms more quickly. It also means Windows Phone 8 supports popular gaming middleware such as Havok Vision Engine, Autodesk Scaleform, Audiokinetic Wwise, and Firelight FMOD, as well as native DirectX-based game development.
  • In-app payments: In Windows Phone 8 we make it possible for app makers to sell virtual and digital goods within their apps.
  • Integrated Internet calling: In Windows Phone 8, developers can create VoIP apps that plug into our existing calling feature so Internet calls can be answered like traditional phone calls, using the same calling interface.
  • Multitasking enhancements. Windows Phone 8 now allows location-based apps like exercise trackers or navigation aids to run in the background, so they keep working even when you’re doing other things on your phone.

This is just a taste. Later this summer, we’ll have much more for developers on the Windows Phone 8 Software Development Kit (SDK) and the new Visual Studio 11-based development tools. So stay tuned.

The first wave of devices for Windows Phone 8 will come from Nokia, Huawei, Samsung, and HTC, all built on next-generation chips from Qualcomm. …

Introducing the New Windows Phone Start Screen [Windows Phone YouTube channel, June 20, 2012]

Live Tiles are the heart and soul of a Windows Phone. With the new start experience, your Windows Phone is even more personal than ever before.

Watch Microsoft introduce Windows Phone 8, Windows Phone Summit video [YouTube copy of the MS recorded summit session, June 20, 2012]

originally published on http://channel9.msdn.com/Events/Windows-Phone/Summit (there are also structurally organised parts of the whole video)

From the whole presentation for the subject of this post the most important is this:

  1. Shared Windows Core: Technical Overview
  2. Developer Platform Early Preview

which is available in the following parts of the whole video:

1. Microsoft Windows Phone 8 Summit Complete Video – Part 6 Developer Features

Kevin Gallo, Group Program Manager 00:40: Shared Windows Core: Technical Overview; 04:15: Developer Platform Early Preview: Native Code in detail [ in the next part: –> Multitasking improvements –> New speech platform –> Focus on developers]
    • image[00:40]: KERNEL
      – State-of-the-art Windows 8 Kernel
      – Increased scalability
      – Proven robustness

Drivers
– Established driver ecosystem
– Focus on optimized driver
– Better devices, faster

Security
– Hardware-based security of Windows
– Never regret installing an app
– Your content under your control

Networking
– IPV6
– NFC, tap to share
– Improved Bluetooth

Graphics & Media
– Built on hardware accelerated Direct3D
– Media Playback and Record
– High-fidelity experiences

Developer Platform
– Share more code (both native code and .NET code) because the same builiding blocks are shared
– Native code: C/C++ [especially for games because the same DirectX componentry between Windows 8 and Windows Phone 8, even the same gaming middleware, like Havok could be used making porting easier]
Use the same native code to make it easier to port applications to Windows Phone 8
– Same .NET engine that runs on the Windows desktop
– Compile in the Cloud enabled as part of taking that .NET engine
Basically what happens is, when developers publish their applications to the Marketplace we will compile them in the cloud to machine code, and then when the end user installs that application it will start faster and run faster.
[04:15]

2. Microsoft Windows Phone 8 Summit Complete Video – Part 7 Developer Features

Kevin Gallo, Group Program Manager Developer Platform Early Preview (continued) –> Multitasking improvements –> New speech platform –> 08:55: Focus on developers 13:05: Enterprise Ready (soon to be continued on in the next part)

[08:55]  Focus on developers … [09:15] Maximizing Developer Investments: Windows Phone 7 and 7.5 applications will run on Windows Phone 8. Also this technology I talked about, compiled manipulation  in the cloud, will go to compile every existing Windows Phone application in our Marketplace, so that Windows Phone 8 end-users get the benefit of every application being faster, and developers will not have to do anything beyond that of having supplied their applications, do any work. It will just be done for them. Also Visual Studio 2012 will support development for both Windows Phone 7.5 and Windows Phone 8 applications, and of course they already support Windows 8 applications. This means that as a developer you can use one tool to build for all the platforms that matter to you. [10:06]

Windows Phone Application Platform Architecture

[between 7:17 and 8:15]

We created a brand new, organized OS. It is based on [Windows] CE* [renamed Windows Embedded Compact] kernel, but it has virtual memory support, paging, security, networking, just like Windows. It’s a modern OS. One of the key functionality we added also, when we are writing device drivers it used to be a big issue, that for OEMs had to do a lot of heavy lifting to interact with the hardware and write device drivers. We changed the game there as well. We are writing most of the device driver software, and so hardware vendors need to write only the very silicon specific part of the device drivers. And we write a lot of the software ourselves, which of course also have established a common foundation across all devices.

Note: Because the first “partner only and confidential” information of February 2010 was that the WP7 OS is based on Windows CE 6.0 kernel you can still find such misleading information even in wikipedia (althought stated as of “Kernel type: Windows CE 6/7.0”). The reality was nevertheless that it was based on CE 7.0 (Chelan) kernel code base, more precisely both the Chelan derived Windows Embedded Compact 7 and the Windows Phone 7 were based on the same Chelan kernel with the Compact 7 product having more resamblance to Chelan kernel than the Windows Phone one:

Olivier Bloch (Microsoft) on Windows Phone 7 Series announced at MWC, 02-18-2010 10:26 PM

Windows Phone 7 and Windows Embedded Compact 7 are based on the same kernel.

Olivier Bloch (Microsoft) on Windows CE is NOT dead!, 05-03-2010 9:54 PM

By the Way, Windows Phone 7 is based on the Windows Embedded Compact 7 core

Background:

Discussion with analysts on 2012 Mobile World Congress [Terry Myerson, Corporate Vice President, Windows Phone Division, Feb 29, 2012]

I joined Windows Phone in October 2008, and that was right about the time Android launched, the iPhone had been out a little over a year, and our product was Windows Mobile 6.1, which was a product that really was optimized for what we call the QWERTY monoblock form factor. It had a hardware keyboard, a small QVG screen, sort of the canonical products at the time, were the Blackberry ‑‑ I’m sorry, the Samsung Blackjack, and the T-Mobile Dash. So, that was the products of October 2008, and we had the iPhone out for over a year.

You know, at that time, we decided to commit to a new vision for a consumer mobile experience, and we developed Metro, and we shipped Windows Phone 7 approximately two years later. And so, from there, now we need to get the message out to consumers, and here we are today.

More information on that history is in the:
Tackling the Android tide [Experiencing the Cloud blog, July 16 – Aug 17, 2011]

Experiment 19: Re-imagining the Windows Phone OS [MS Research video, recorded on June 25, 2009]

This video shows a comparison of two identical prototype phones with NVIDIA Tegra APX2500 processors. The phone on the left is running the Windows CE kernel, the same OS kernel used in Windows Phone 7. The phone on the left is running the Windows NT kernel, the same OS kernel used in Windows Phone 8. Dubbed “Experiment 19”, the prototype system on the right proved that the Windows NT system could achieve better performance than Windows CE on identical hardware. The system was first demonstrated at MSR TechFest 2009. Filmed in 2009, this demonstration proved for the first time that Microsoft could use the same core windows components for both PCs and phones. On June 20, 2012, nearly 3 years after this video was recorded, Microsoft publicly announced that Windows Phone 8 would use the same Windows core as Windows 8.

Experiment 19 [Microsoft Research, June 21, 2012]

A skunkworks project in 2008/2009 to re-imagine the OS platform for Windows Phone. The prototype proved that Windows NT and the CLR could deliver better performance than Windows CE and the .NET Compact Framework on identical hardware. Within months of the completion of Experiment 19, Microsoft launched efforts to build what would become Windows Phone 8 and Windows RT for ARM tablets.

Re-imagining the Windows Phone Platform

In the fall of 2008, our Operating Systems Group was participating in the Menlo project to explore new phone-related experiences. At the time, Windows Phone 7 was in early development using the Windows CE kernel and .NET Compact Framework. We had been experimenting with these “legacy” platform components for over a year. While they performed well, we were frustrated by their lack of compatibility with the Windows NT system and .NET Framework Common Language Runtime (CLR) used on PCs. We realized the time had come for a bold experiment: could we replace CE with NT and replace the Compact Framework with the CLR?

We undertook a skunkworks project, codename “Experiment 19”, to re-imagine the software platforms used by Windows Phone. We started with a core set of windows system components (called MinWin) and a port of the Windows NT kernel to the ARM processor. Working closely with MinWin pioneers—Adam Glass, Mark Russinovich, Richard Pletcher, Richard Neves and Bryce Cogswell—and with partners at NVIDIA, we created the device drivers and firmware necessary to boot and run MinWin on our prototype phones. We created an ARM JIT compiler for the CLR and ported the CLR runtime to ARM. To complete the system, we ported the phone implementation of Silverlight to run with our ARM implementation of the CLR.

The resulting system proved that the “desktop” code bases actually performed better on modern phone hardware than the legacy mobile systems. Why? Because mobile chips now provide advanced features and capabilities, such as multiple cores, rivaling PCs of just a few years ago. The Windows NT and the CLR code bases had long since learned to exploit those capabilities to maximum benefit. With Experiment 19, we proved that Microsoft could build mobile devices using the desktop code bases (NT & the CLR). Within months, Microsoft began efforts to build the systems that would become Windows RT for ARM tablets and Window Phone 8.

People

Barry Bond
Barry Bond
Chris Hawblitzel
Chris Hawblitzel
Galen Hunt
Galen Hunt
Reuben Olinsky
Reuben Olinsky

Note: Samuel Phung, ICOP Technology, Inc. described Windows Embedded Compact 7 Advantages [Oct 26, 2011] (this also gave a glimpse into it) after it was released in March, 2011:

  • Small-Footprint, Modular, Scalable and Optimized for Embedded Device
  • Platform Builder: Efficient Tool to Develop Custom OS Image
  • Visual Studio: Efficient Environment to Develop Embedded Application
  • Silverlight for Windows Embedded: Enables Designer and Developer to Jointly Develop Compact 7 Application
  • Compact 7 Advantage: The Development Environment
  • Develop Compact 7 OS Run-time Image
  • Develop Silverlight for Windows Embedded Application

Microsoft’s own description in History of Windows Embedded Compact 7 is:

Windows Embedded Compact 7 is the latest release of the componentized, hard real-time operating system for small footprint devices. Compact continues the history of embedded innovationwith:

  • Silverlight for Windows Embedded, a UI framework included with Compact, combines the flexibility of declarative UIs with the performance of native code. Silverlight for Windows Embedded is based on Silverlight v3.0 and allows developers and designers to create and update device UIs using Microsoft Expression Blend.
  • Compact also includes an updated Internet Explorer, built on the same core as IE in Microsoft Windows Phone 7 and includes support for Flash 10.1, panning and zooming, multi-touch, and viewing bookmarks using thumbnails.

More information:
– product microsite:  Windows Embedded Compact 7 (Formerly CE)
– a new product blog (since May 15, 2012): Approaching Embedded Intelligently / Windows Embedded Compact
What are the differences between Silverlight and Silverlight for Windows Embedded [Olivier Bloch from the Windows Embedded Compact team, Dec 13, 2010]
Maximizing Internet Explorer in Windows Embedded Compact 7 [the new product blog, June 11, 2012]

In Microsoft Drives Agile Approach to Intelligent Systems [Nov 14, 2011] press release Microsoft announced the following changes for the next release:

According to [Ben] Smith [director of Program Management for Windows Embedded], the power and complexity of tomorrow’s distributed computing, such as intelligent systems, will require a shift from less frequent, full-scale software upgrades, often the industry standard, to ones that are more frequent and incremental.

“The industry has reached a point where successful companies are those that can iterate the smartest and drive value in terms of the customer experience,” says Smith.

With that in mind, Microsoft has made the following specific changes:

  • Combining the development teams for each of the Windows Embedded solutions — Windows Embedded Standard, Windows Embedded Enterprise, Windows Embedded Compact 7 — into one larger team focused on creating many products with a common platform
  • Adopting agile methodologies that help developers avoid last-minute feature cuts and respond to customer feedback with midstream course adjustments
  • Creating more focused and frequent code release cycles

In the adjacent Microsoft Unveils Product Road Map Delivering on Intelligent Systems Vision [Nov 14, 2011] feature story the following information was given about the roadmap:

[Kevin] Dallas [general manager of Windows Embedded] also confirmed that Microsoft updated Windows Embedded Compact 7, the current generation of the Windows Embedded CE platform, in October 2011, and Windows Embedded Compact v.Next will follow in the second half of 2012, introducing support for Visual Studio 2010.

Windows Embedded Standard v.Next will support the ARM architecture, in addition to continuing support for the Intel x86 and x64 architectures. Windows Embedded Compact will continue to provide a proven, real-time operating system and a full tools suite for a streamlined development experience on small-footprint, specialized devices. Windows Embedded Standard v.Next will deliver technologies for customized, rich user interfaces, enhanced always-on connectivity, and all of the management and security functionality provided by Windows 8.

“Windows Embedded Compact and Windows Embedded Standard represent Microsoft’s platforms for intelligent systems.” Dallas says. “We need Windows Embedded Standard v.Next to take the lead around application-rich devices, and Windows Embedded Compact v.Next to take the lead around real-time, small form-factor devices. Both are critical to the success of our partners and enterprise customers building intelligent systems.”

Giving up the total OEM reliance strategy: the Microsoft Surface tablet

Follow ups:
Microsoft Surface: its premium quality/price vs. even iPad3 [Oct 26, 2012]
Microsoft Surface: First media reflections after the New-York press launch [Oct 26, 2012]

Updates #2: As the result of this sudden turn of direction 9 months ago, the previously closely cooperating with Microsoft OEMs are now (March’13) working with the company in the most cautious way:

Brand vendors cautious about Microsoft when it comes to hardware design [DIGITIMES, March 25, 2013]

Notebook brand vendors have turned cautious about revealing their new products’ industrial designs for next-generation Windows as they are concerned that Microsoft may use their designs for the benefit of its new Surface products, according to sources from the upstream supply chain.

The sources noted that the brand vendors have already lost their trust in Microsoft and the software giant’s strategy of pushing Surface tablets is starting to impact itself.

Although Microsoft only had sales of about 1.5 million Surface tablets so far, the company continues to expand into the retail channel with its branded products and has even established an online store for ordering the devices.

To avoid from design leakage, many brand vendors have hidden their important designs and will only showcase the prototype of the new mobile devices during Computex 2013 to minimize the risk.

China market: Microsoft to launch Surface Pro, say Taiwan makers [DIGITIMES, March 29, 2013]

Microsoft, following the launch of the10.6-inch Surface RT in the China market, will launch the 10.6-inch Windows 8 Surface Pro there on April 2 at a retail price of CNY6,500 (US$1,045) for the 64GB version and CNY7,300 for 128GB, according to sources with Taiwan’s supply chain.

Surface RT is priced at CNY3,688-4,488 plus CNY800 for a touch cover, the source indicated.

According to previous estimation by market observers, Surface RT and Surface Pro shipments to the global market would have reached one million units and 500,000 units respectively so far since their launch, but the actual volume for the two models so far is estimated at about one million units in total, the sources said.

Viewing that Microsoft has not placed additional orders for Surface RT, an estimated one million units of Surface RT remain in the inventory, the sources indicated.

Microsoft has talked with partners about developing second-generation Surface models, but those partners have generally been conservative, the sources noted, adding that Microsoft is inviting notebook and chip vendors to co-develop tablets based on Windows-ARM platform but those vendors have been reluctant.

Updates #1:

Microsoft Surface : Assembly in China [NIDA ISM YouTube channel, June 23, 2012]

Annual Report for the Fiscal Year Ended June 30, 2012 [Microsoft Corporation, July 19, 2012]

ITEM 1A. RISK FACTORS [p. 14]… our Surface devices will compete with products made by our OEM partners, which may affect their commitment to our platform. …

Microsoft’s radical new business plan is hidden in plain sight [ on ZDNet, July 30, 2012]

Microsoft is reimagining its entire business model, and they’ve laid out the details for anyone to inspect. You just have to read between the boilerplate sections in the company’s most recent 10-K.

In the Sinofsky regime, Microsoft isn’t interested in hobbies or side projects. The company’s motto is “Go big or go home.” Earn a billion dollars. Get a billion users. Don’t think small.

I expect a massive marketing push behind Surface, and I would be shocked if we don’t see more PC hardware from Microsoft in the next 12 months.

Deal with it, OEMs.

Microsoft plans to pick up the pace. Dramatically.

Microsoft has a reputation for being too slow to respond. This year’s 10-K contains a new section that suggests that’s all about to change:

Many of the areas in which we compete evolve rapidly with changing and disruptive technologies, shifting user needs, and frequent introductions of new products and services. Our ability to remain competitive depends on our success in making innovative products that appeal to businesses and consumers. [emphasis added]

Microsoft unveils Windows 8 OEM licensing charges [DIGITIMES, July 11, 2012]

Microsoft has released licensing rates for OEM Windows 8, including US$60-80 for Windows 8, US$80-100 for Windows 8 Pro (with Office) and US$50-65 for Windows RT (with Office), according to Taiwan-based notebook supply chain makers.

Microsoft also confirmed the launch schedule of Windows 8 at the end of October with the RTM version of Windows 8 to be released in the first week of August for testing.

Sources from notebook players pointed out that the supply chain is placing high hopes on Windows 8 and expect the operating system to help resurrect consumer demand for traditional notebooks; however, due to remaining uncertainties, most players are still taking a conservative attitude about the launch.

Sources also noted that Windows 8 is unlikely to help significantly boost PC demand before 2013 since the new operating system will increase hardware costs due to some components needing to feature additional functions such as touchscreens to allow the operating system to perform fully, while the addition of the operating system’s licensing costs, the increasing expenses are expected to boost Windows 8-based products’ end prices to a rather unfriendly level.

However, as the notebook supply chain will gradually shift their production to touchscreen models with costs to start to see drops, the sources expect demand for Windows 8-based products will see an obvious increase starting mid-second quarter 2013.

Steve Ballmer, Jon Roskill, Kurt DelBene, and Tami Reller: Worldwide Partner Conference 2012 Day 1 Keynote [Microsoft, July 9, 2012]

Steve Ballmer: …

… there’s over 1.3 billion Windows systems on the planet. We’ve sold over 630 million Windows 7 licenses. … In the next 12 months, most forecasts would be for 375 million — 375 million new Windows PCs to be sold. That’s bigger than any phone or any other single device ecosystem. It is a stunning number. And all of those represent new opportunities as they move to Windows 8.  …

But Surface is just a design point. It will have a distinct place in what’s a broad Windows ecosystem. And the importance of the thousands of partners that we have that design and produce Windows computers will not diminish. We have a mutual goal with our OEM partners to bring a diversity of solutions, Windows PCs, phones, tablets, servers, to market. And what we seek to have is a spectrum of stunning devices, stunning Windows devices. So, every consumer, every business customer can say, “I have the perfect PC for me.”

And we’re excited about the work from our OEMs. We may sell a few million, I don’t know how many, of the 375 million, but we need partners to have that diversity of devices. We’re excited about the work our OEM partners are doing on Windows 8, and we’d really like to show more of that today to you and everybody collected here, Rich.  …

Tami Reller, Chief Financial Officer and Chief Marketing Officer, Windows and Windows Live Division: …

Today, as we sit here, more than 50 percent of enterprise desktops are running Windows 7. …

Windows 8 is on track to RTM, or release to manufacturing, the first week of August. (Applause.) And Windows 8 will reach general availability at the end of October. (Applause.)

General availability means that new Windows 8 PCs will be available to buy and upgrades will also be available starting late October. …

Microsoft OEM head change related to Surface, say Taiwan makers [DIGITIMES, July 4, 2012]

Microsoft has announced the replacement of Steven Guggenheimer with Nick Parker, originally vice president of OEM Sales and Marketing, for the position of corporate vice president for OEM Division. The personnel shuffle is related to Microsoft’s plans to launch Surface tablet PCs, representing Microsoft’s long-term business model of stepping into hardware, Taiwan-based supply chain makers have guessed.

The personnel change has caused worries among Taiwan-based PC vendors and ODMs, because it signals that Microsoft’s launch of Surface is not a short-term promotion for Windows 8 but marks a new “software + hardware” business model which is expected to bring troubles for hardware partners, the sources analyzed.

As Microsoft will step into the hardware business, it is naturally no longer concerned about the long-term close relations established by Guggenheimer with hardware partners and therefore has decided to change his position, the sources claimed.

Microsoft Surface chassis suffers low yields [DIGITIMES, July 9, 2012]

Microsoft reportedly planned to adopt unibody magnesium-aluminum chassis for its Surface tablet PCs originally, but affected by chassis makers’ limited capacity, the company has instead turned to adopt a magnesium chassis and use MegVapor technology for surface treatment to allow the device to feature a similar exterior to traditional metal chassis; however, due to the method having a rather low yield rate, is has greatly affected Microsoft in trying to mass produce its new tablet PCs, according to sources from the upstream supply chain.

Microsoft has not confirmed the rumors.

The sources pointed out that before Microsoft launched Surface, the company has inquired at several metal chassis makers about their available capacity and revealed to these makers that its orders for Surface tablet PCs will go as high as five million units before the end of 2012; however, the chassis makers were forced to give up because of lack of capacity.

Although Microsoft’s current chassis design for Surface allows the device to feature a similar exterior and sturdiness as traditional magnesium-aluminum, while having several color choices, the drawback of the design is that the device will be heavier.

The sources also pointed out that the chassis is supplied by a China-based supplier, but since the company is a second-tier maker, its low yield rates are causing Microsoft to pay a lot of attention to the supplier’s manufacturing process hoping for improvements.

Samsung Said To Plan Windows RT Tablet For October Debut [Bloomberg, July 7, 2012]

… The decision to support Windows RT follows Samsung’s earlier announcement that it will back another version of Windows. … Samsung’s Windows RT tablet will feature Qualcomm Inc. (QCOM)’s Snapdragon processor …

Apple led the tablet market at the end of the first quarter, with 11.8 million units shipped, or a 58 percent share, according researcher IHS ISuppli Inc. Samsung was second, with 11 percent, followed by Amazon.com Inc., which had 5.8 percent. …

HP, Dell to launch 10.1-inch Windows RT tablet PCs in 4Q12 [DIGITIMES, July 6, 2012]

Hewlett-Packard (HP) and Dell will launch 10.1-inch Windows RT tablet PCs equipped with processors developed by Texas Instruments and Qualcomm respectively in the fourth quarter of 2012, according to supply chain makers.

In addition to the two US-based brand vendors, Lenovo, Toshiba and Asustek Computer are all preparing to release Windows RT-based tablet PCs.

Meanwhile, although Acer is preparing to release Windows 8-based tablet PCs, the company currently has no plans to launch Windows RT-based models in 2012, while Sony and Samsung Electronics are turning conservative about developing Windows RT-based tablet PCs, according to the two firms’ current component supply status.

The sources pointed out that both Windows 8- and Windows RT-based tablet PCs are expected to be priced starting from US$599 and could go as high as US$1,000, while the machines’ major competition will be Apple; however, the sources hope the tablet PC competition will no longer revolve around price and instead attract demand from enterprise users and consumers that are used to the Windows operating system and its strong software compatibility.

End of updates

Surface by Microsoft [surface YouTube channel, June 19, 2012]

[Microsoft:] A tablet that’s a unique expression of entertainment and creativity. A tablet that works and plays the way you want. A new type of computing. Surface.

#1 excerpt:
Microsoft Announces Surface: New Family of PCs for Windows [Microsoft press release, June 18, 2012]

Two models of Surface will be available: one running an ARM processor featuring Windows RT, and one with a third-generation Intel Core processor featuring Windows 8 Pro. From the fast and fluid interface, to the ease of connecting you to the people, information and apps that users care about most, Surface will be a premium way to experience all that Windows has to offer. Surface for Windows RT will release with the general availability of Windows 8, and the Windows 8 Pro model will be available about 90 days later. Both will be sold in the Microsoft Store locations in the U.S. and available through select online Microsoft Stores.

Contributing to an Expanded Ecosystem

One of the strengths of Windows is its extensive ecosystem of software and hardware partners, delivering selection and choice that makes a customer’s Windows experience uniquely their own. This continues with Surface. Microsoft is delivering a unique contribution to an already strong and growing ecosystemof functional and stylish devices delivered by original equipment manufacturers (OEMs) to bring the experience of Windows to consumers and businesses around the globe.

Suggested retail pricing will be announced closer to availability and is expected to be competitive with a comparable ARM tablet or Intel Ultrabook-class PC. OEMs will have cost and feature parity on Windows 8 and Windows RT.

Microsoft’s  unique contribution to an already strong and growing ecosystem is well demonstrated by the following images provided by Microsoft (the accompanying text was also provided by Microsoft):

Conceived, designed and engineered entirely by Microsoft employees, and building on the company’s 30-year history manufacturing hardware, Surface is designed to seamlessly transition between consumption and creation, without compromise.Surface: A New Family of PCs for Windows
Surface features a built-in kickstand that lets you transition Surface from active use to passive consumption.Surface: Integrated Kickstand
The 3 mm Touch Cover represents a step forward in human-computer interface. Using a unique pressure-sensitive technology, the Touch Cover senses keystrokes as gestures, enabling you to touch type significantly faster than with an on-screen keyboard. It will be available in a selection of vibrant colors.

Surface: Touch Cover

#2 excerpt:
Microsoft Announces Surface: New Family of PCs for Windows [Microsoft press release, June 18, 2012] (data higlights are mine to denote the essential differences)

  Surface for Windows RT Surface for Windows 8 Pro
OS: Windows RT Windows 8 Pro
Light(1): 676 g 903 g
Thin(2): 9.3 mm 13.5 mm
Clear: 10.6” ClearType HD Display 10.6” ClearType Full HD Display
Energized: 31.5 W-h 42 W-h
Connected: microSD,USB 2.0, Micro HD Video, 2×2 MIMO antennae microSDXC,USB 3.0, Mini DisplayPort Video, 2×2 MIMO antennae
Productive: Office ‘15’ Apps, Touch Cover, Type Cover Touch Cover, Type Cover, Pen with Palm Block
Practical: VaporMg Case & Stand VaporMg Case & Stand
Configurable: 32 GB, 64 GB 64 GB, 128 GB

(1), (2). Actual size and weight of the device may vary due to configuration and manufacturing process.

The product introduction/overview part of the event keynote:

Steven Sinofsky 
[President, Windows and Windows Live Division]
Today when you have your tablet, you want to be entertained, you have to hold it. You’re always sitting in an awkward position or perhaps you have to choose from a seemingly endless variety of add on stands and cases that solve a relatively simple problem but by adding weight, adding fitness.
What if I just want to watch movie or listen to music and do something else. We think that this should be an integral part of the design. We think that a stand should be integral. So we built a stand into the device.
This stand is made of the same VaporMg as the rest of the case. And it’s completely integrated into the device. The hinge design is like that of the finest luxury car and when not in use it just fades away. No extra weight, no extra thickness, no separate add on. It’s integrated just like the software and the hardware integrated into Surface.
And then once you have this kickstand you can sit back and enjoy a truly hands free experience. You could go and just put the Surface on a table, lay back and watch a movie. And that’s really what entertainment should be about with the Surface. But you know Surface is designed to be mobile. We designed Surface to be rugged and move around but with VaporMg and Corning Gorilla Glass 2.0 you do not need to worry at all, but we know many people preferred to have some sort of cover. A cover that helps to just act like an easy on/off switch at least.
So Surface has a cover. We designed the cover to be an integral element of the PC. We built a magnetic connector into the device to hold it very securely.
So let me attach the cover, click — you heard that it’s solid — click, close the cover it’s integrated into the device. It’s made from a fine northwest pola? tech. Feels great in your hand like a book, it just fits there. And when we looked at the whole Surface on the cover, we challenged ourselves to do more. This cover is just 3 mm. Combined with Surface they are just over 12 millimeters that’s less than 0.5 inch. And we said why not do something with this Surface. Why shouldn’t we just take this Surface and make it a full multi touch keyboard.
This Touch Cover is not just a full multi touch keyboard, but it’s a modern track pad with left and right buttons. It even has the keys for the Windows 8 Metro Style UI. This keyboard combined with the kickstand form the hallmark of just hands on creativity. On average typing is twice as efficient as typing on glass. And it’s certainly more comfortable. Now of course the innovative on screen keyboard in Windows is still there and you can mix and match. The choice is really going to be yours. Just put them on the table and you’ve got a great stand.
Let me go over here and show you a different Surface. This Surface is connected to external HDMI. That’s built into the device. I’m going to go here and now I’ve got the Touch Cover connected. Now with front and rear facing cameras on this device, I can record videos. I’m going to start the camera application. So now I can go here and I could tilt this around and angle it, so I could see it. This camera is angled at 22 degrees, but angling at 22 degrees everybody at the table their head is perfectly framed into the picture or when I’m sitting at the seat, I can do a Skype call and I am perfectly framed. But this device also has Windows on it or Office on it. So I go into the desktop and I see here is Word running.
Now what is really neat, as I could also have using the multitasking capabilities I could dark the camera out there and now I can record a video or a interview and take notes, I could record my self and read from my notes. And that integration is really cool, in fact I could even use the USB port and plug in an external speaker and microphone even though it has dual array mics and dual speakers built in, and I could get super high quality recording. And so that’s a quick look at Surface.
Now there is so much more to show you today. Now imagine if you will that we took all of those capabilities of Surface and we build them so that you could use all the applications that you’re familiar with. You could use Photoshop or you could use other applications. Those applications would be built using the latest of the Intel Core Processor. Now that in addition to the Surface that we’re releasing today for Windows RT, we also have a Surface that’s designed with these latest Intel processors. So, in addition to working on the NVIDIA ARM processor we’re also working with on a Surface for Windows 8 Professional. I would like to introduce Mike Angiulo now, who’s going to come up on stage and show us a little bit of the next generation of Surface.
Mike Angiulo
[corporate vice president of Windows Planning, Hardware and PC Ecosystem]
Thank you very much Steven. I’m proud to introduce you to another member of the Surface family. This is Surface for Windows 8 Pro. The Windows ecosystem has always been about choice. And for the millions of professional desktop users out there, people who use their PC everyday to design and to create things, this is a great choice for you. It shares the same design principles that Steven was talking about. It’s a stage for Windows. It shows the same pride in craftsmanship. It’s less than 2 pounds and less than 14 millimeters, it’s a full PC.
Now this also has a ClearType display. Steven’s PC had a ClearType HD. This is a ClearType full HD display, and what that means is three things. It’s a combination of a very specific pixel geometry, rendering and an optical bonding process that together create the effect that your eye can’t distinguish between the individual pixels at normal viewing distances, in this case 17 inches, less than ARMs length.
This ClearType display also reduces Z-height [alternate term for X-height] and conserves battery power. It has some of the other high performance features you saw too. It’s got that 2×2 antenna technology. This is the first in tablets. It has dual high performance antennas and receivers so that you get the best Wi-Fi performance possible no matter how you hold it. It also has a chassis that’s build out of that same durable and elegant VaporMg that enables features like the 0.7 millimeter thin kick stand less than a millimeter. It’s got the same compatible accessory spine that Steven had, so if you take a Touch Cover like he had, it just clicks in, it clicks in the same. It has that same design and feeling because the entire Surface family of products was designed together. Even close like this, this is still less than 17 millimeters, this PC has specs that rival those of the finest Ultrabooks that have ever been announced. And it delivers the power and the flexibility that you would expect of a high end PC. This PC is powered by Intel’s third generation Core i5 processor, the Ivy Bridge processor.
This is their 22 nanometer process that results in a CPU that’s faster, a GPU that has double the 3D graphics throughput, all while using less power than today’s Core i5s. With that power comes a unique design challenge, how do you design a PC that you might be holding in any different way or have a cover in the front and the back to integrate active cooling. There is no obvious place to put a vent, so here is our solution. This is called perimeter venting. You see this groove that goes all the way around the outside of the case. There is a good shot of it up on the screen. This allows air to be uniformly distributed across the entire PC when necessary in a way, that you never block it with your hands. In fact you never even feel it, which makes the PC really comfortable to hold which is really helpful in doing things like flipping back your keyboard and taking notes with digital ink.
Surface for Windows 8 Pro supports digital inking. Windows apps of all kinds can support inking. So here what I’ve done is, I can go back for the desktop and show you what I launched. I launched the Windows Reader and this is a PDF file of one of Steven’s blog posts. So you could see I can pan and zoom. What I can really do here is I can come and I could do ink. I’m going to come and say this is great.
Now what you’ll notice when I ink and I zoom in, as I zoom in that ink stay smooth. That’s because it’s being sampled at 600 GPI, that sub-pixel accuracy for ink. What that does is that keeps your hand writing very smooth and hopefully yours is a little better than mine.
One of the neat things about this too is, as I’m inking from here I can see the tip of the pen almost feels like it’s writing exactly on the screen. Since this screen is optically bonded, we eliminated the layers in between the thin covered glass in the screen. So it feels like you’re inking write on the page. The distance between the stylus and where I see the ink is only 0.7 millimeters. That’s the thinnest and closest distance of any tablet PC, any inking tablet ever.
Now one of the other things that’s going on here is as I am moving my hand, you see the page is not moving underneath my hand. That’s because Windows has palm block technology. This Surface has two digitizers. It has one for touch and a separate one for digital ink.
And what happens is as when I bring the pen close to the screen, Windows sees the proximity of the pen, and stops taking touch input. So my hand doesn’t mess up what I’m waiting. And when I’m done with the pen, you can see the little magnetic charging connector there. It just clicks in. So that’s one of the cool things on Surface for Windows 8 Pro and inking.
The apps that I’d be showing you, they look really great in the native resolution of the screen, the 1080 resolution. But if you want to unlock the highest possible resolutions that Ivy Bridge supports. Even higher resolutions that are possible on via HDMI out. We have DisplayPort. So now with DisplayPort, I can take this PC. I can docket and I basically have a full professional workstation with the power of a desktop PC.
I have one here that’s plugged in and synced up to the show monitor and this kind of a PC is powerful enough to run big applications. Applications like Photoshop, Autodesks, Solidworks, enterprise applications that require a TPM [Trusted Platform Module] chip. In this case, I’m going to copy some higher res photos on to the PC and edit them in Adobe’s Lightroom. So on copying on to the desktop and what you’ll see here, this is the five-second copy. That’s a whole gigabyte. That’s a whole gigabyte of pictures. They just copied in five seconds.
Surface has support for really fast USB 3.0 and the new USB SuperSpeed drives, a gigabyte file copy in five seconds is five times faster than USB 2.0, which makes sense with this PC because they will be using it to do big jobs whether you’re editing big photos like this, and – or you’re dealing with big video files or you’re doing in Steven’s case a big job might be typing a super-long blog-post that you may have read. Surface is up for the tasks.
Now let’s say you are in fact doing one of those big typing jobs. You’ve seen already, Steven talked a little bit about Touch Cover and the improvements it makes for typing. Let’s say you’re really fast touch typist or maybe you just prefer the feel of tactile keys.
Well, we’ve got another Surface choice for you. This is Surface Type Cover. It shares the same full-pitch layout as Touch Cover. But what we’ve done is we’ve taken a key switch that has a 1.5-millimeter travel and we built it into the thinnest possible package. So you can touch type – I can touch type on this as fast as I can touch type on any keyboard. Fully compatible with Windows; you see the shortcut keys here. It has a full modern trackpad with clicking buttons and this completes the Surface family of products. I’d like to pull all the Surface family together, all at one point.
Panos, would you join us with the colors of Touch Cover Surface for Windows RT, Surface for Windows 8 Pro and a handful of the Touch Cover colors that we’re going to have it launched. That’s the complete Surface family.
Thanks Steven. Now that’s how we feel to in Panos especially, Panos Panay is the leader of the team that created Surface and has some great stories in some more detail about the product and how it came to be. It’s all yours.
Panos Panay
[General Manager, Microsoft Surface] Thank you.
Super cool – super cool. Thank you. Thank you for having me. I’m unbelievably humbled right now and flattered to be up here. But truthfully I’m recognizing an entire team that’s back in Redmond right now waiting to see your blog posts, to see what you have to say. We have a team full of designers, development engineers, manufacturing engineers, hardware testers, all working on these products right now as we speak.
Before I get into what I’m going to talk about today, I’m just going to show you a little [bit more about the design,] …

#3 excerpt:
Microsoft Announces Surface: New Family of PCs for Windows [Microsoft press release, June 18, 2012]: the 1st image was provided ny Microsoft, the next two are from the Microsoft provided video record

Advances in Industrial Design

Conceived, designed and engineered entirely by Microsoft employees, and building on the company’s 30-year history manufacturing hardware, Surface represents a unique vision for the seamless expression of entertainment and creativity. Extensive investment in industrial design and real user experience includes the following highlights:

  • Software takes center stage: Surface sports a full-sized USB port and a 16:9 aspect ratio – the industry standard for HD. It has edges angled at 22 degrees, a natural position for the PC at rest or in active use, letting the hardware fade into the background and the software stand out.
  • VaporMg: The casing of Surface is created using a unique approach called VaporMg (pronounced Vapor-Mag), a combination of material selection and process to mold metal and deposit particles that creates a finish akin to a luxury watch. Starting with magnesium, parts can be molded as thin as .65 mm, thinner than the typical credit card, to create a product that is thin, light and rigid/strong.
    image
  • Integrated Kickstand: The unique VaporMg approach also enables a built-in kickstand that lets you transition Surface from active use to passive consumption – watching a movie or even using the HD front- or rear-facing video cameras. The kickstand is there when needed, and disappears when not in use, with no extra weight or thickness.
    image
  • Touch Cover: The 3 mm Touch Cover represents a step forward in human-computer interface. Using a unique pressure-sensitive technology, Touch Cover senses keystrokes as gestures, enabling you to touch type significantly faster than with an on-screen keyboard. It will be available in a selection of vibrant colors. Touch Cover clicks into Surface via a built-in magnetic connector, forming a natural spine like you find on a book, and works as a protective cover. You can also click in a 5 mm-thin Type Cover that adds moving keys for a more traditional typing feel.

The product design part of the event keynote:

Panos Panay
[General Manager, Microsoft Surface]
… [I’m just going to] show you a little bit more about the design, show you a little bit more about the culture of how these products were build. So I think it might be interesting for you to hear that. I really want to share with you more of our team. So just watch this video really quick and I’ll be right back.
[Video Playback]
You’re going to get to meet a lot of the people you just saw on the video in just a few minutes. They’re actually backstage right now, preparing to show you more details of the product and give you a few minutes to put your hands on it, talk a little bit about the design.
Let me start by doing that to just give you a quick preview of what you might see backstage in just a few minutes. You’ve heard Steven and Mike both said this was build as the stage for Windows 8. That was part of our core vision for the product. It is very important for us that we had the hardware fade to the background for this product. It was important, so the Windows software could rise to the Surface. It gives you the best experience possible. When the hardware fades away and what comes to the Surface is that entertainment PC one when you’re using the device. Note the chamfered angles on the side of this product either chamfered at 22 degrees. That’s two things. One, it’s a physical manifestation of the actual stage itself. You can see as it falls away, just as we intended for the hardware to do. But two, it actually sits perfectly comfortable in your hands.
And let me call it by something. I’d say perfectly a lot. I’d say perfect a lot. As part of our team culture, what was really important for us as we had so many parts of the design that had to be in detail and be simple and be right that we always tried for perfection on every sub-component of this product, it includes this chamfered angle.
What it does is, it sits in your hand very comfortably, in a way that when you hold it, it feels like, it’s feels airy. Most importantly, you can use it all day in comfort. It’s really important when you talk about the hardware fading to the background that the hardware is not in your way to accomplish what you want to do. It’s meant to move you forward, which you think this product does.
Now when we talk about hardware fading to that back, another thing that’s super important is a seamless lines throughout the product. When you look at this product, you’ll see lines going throughout it, every line calculated, every line built, formed perfectly on the device.
But there is one challenge. Our vision for the product beyond being a stage for Windows was also that we had to bring creativity and productivity to folks such as yourselves.
The opportunity to transform this device well, to transition it to the state of getting things done. Putting this kickstand in the product, flies right in the face seamless lines and getting it perfect. But we really spent a lot of time here. We knew that if we do not get the kickstand perfect, this device would not work. We could not take any chances. Take a look at the three hinges that you see within this device. This is a really simple example of the details of the product. These are three custom-made hinges, mind you there are over 200 custom parts built from the inside out of this product to make it come to life.
But these hinges, they respect just as Steven told you. They respect to feel and sound like a high-end car door. When you close the device, the kickstand just goes away. It’s not in your way. When you needed the device, it’s there, just in time. You want to get something done, just open it and it feels great.
The spec we created was around sound. We iterated over and over again in our anechoic chamber. This is a critical point. We’ve really wanted to get the sound rights. So you get that – this full feeling, that emotional attachment to your product when you open this kickstand and close it. It makes it yours, it goes away when you don’t need it and it’s there when you do.
Now, we talked about VaporMg a few times. Now let me bring VaporMg to life just a little bit here. So you can understand a little bit more about what we did. VaporMg essentially becomes what lets us, get our product design and create life out of it. You can see the break up behind me, let me just explain a few things that we have going on.
I’m holding up my room key, it feels weird to hold at my room key. But if you look at this quickly, what you’ll see is 0.77 millimeters of thickness. This is an important point. If you can’t see it, that’s all right, same as a credit card, pull it out, your credit cards likely somewhere between 0.75 or 0.85 millimeters thick. It’s just a illustrated point. VaporMg is a process where we start with an ingot of magnesium and we melt it down to a molten state. Within injection mold the magnesium, there are some tools and we’re able to actually mold the intricate details that are needed for Surface. We mold down to 0.65 millimeters of thickness in any given part. 0.75 … [he means the credit card thinkness just mentioned], we mold to 0.65, this is important to understand, because for us to get to the design we needed for this product, to get the kick stand, integrated seamlessly and hold this line throughout the product we had to be able to mold to those tolerances.
Every micron matters within Microsoft Surface. we’ve actually stacked up every part from designing from the inside out, so tightly in the product and so cleanly that even if you stuck a piece of tape in the middle of the device, it would bulge, it would bulge out. That tells you how strong this product is, how much strength comes with it, how light it feels in your hands, all those parts play into each other.
The best part about VaporMg is not just that we can mold a 0.65 and get the intricate details like the 0.65 millimeters angles that go around the product this radial. The best part is the smoothness of the finish that comes out of the tools. After approximately 152 steps to get the VaporMg looking just like you see now, you find that the Surface finish on this product and as Mike says, bright in craftsmanship is perfect, it’s seamless. It screens watch quality finish and when you put it in your hands, it feels elegant, when you touch it, you’re going to want to hold it, I promise you.
Now I’m proud of VaporMg and I’m proud of the team for the product that they’ve done, but nothing, nothing stirs me more, nothing gets me more excited than Touch Cover. I really want to walk you through Touch Cover for just a few moments. This is an important technology that came out of our group. I’m going to walk you through it in two ways, the first way is through the experience and the second way I’m going to talk about is the technology.
Let’s do the experience first, we explained you what we try to do with Touch Cover from the get go, you notice I’m going to connect it now to my blue Touch Cover. So I just click it in, as you would expect. The Surface turns blue along with my Touch Cover and you have a beautiful integration of hardware and software. My Surface knows what is connected to it. I can now bring to life the vision that is Touch Cover for this product. The vision that lets you produce content when you want it, how you want it as fast as you’ve always done it, that’s what this product was designed for.
Let me give you one more second on this, on a little bit of the experience. The thing that was so critical for us in creating Touch Cover was that it had to be 3 millimeters thin. This essentially is at odds of any other keyboard you’ve used and still have a great typing experience. It also had to be a cover you wanted to connect, something you always had with you, something that gave you confidence just like the kick stand to bring this product to life.
We designed flex magnets in this product, that’s a combination of alignment in clamping magnets. You could actually never miss connecting this device, you can’t miss, we force you to not miss. We do that to give you confidence. You close it, it feels like a book, we design this organically like a book; we wanted it to feel just like that. What has more covers on it than books themselves? This spine feels like a book. When you put it in your hand and you walk away with your product, you’ll hold it like a book. When you carry it against your books, it will feel like it’s another book, it’s just light enough and it feels just perfect.
Now that said, I think you’re going to fall in love with Touch Cover. I know I have. I mean I’m seriously in love with it outside of my wife, Touch Cover is number two. It’s very important to me. Now, I never want to take Touch Cover off, and I’d argue that you don’t need to and you never have to.
You saw Mike move his Touch Cover to the back. Now when he did that I’m sure every single one of you thought like wait a minute, how do you move it to the back? Well, Touch Cover is pretty smart; it has an accelerometer built into it. The moment you fold it back, we know you fold it back, we know when you’re not using it and it’s turned off for you.
So you never have to take it off and underneath your fingertips, it feels great. So now you’ve got a comfortable device with Touch Cover that’s yours, it’s personalized to you. You saw the beautiful colors that we have coming to market and essentially what’s brought to you is an experience like none other with Touch Cover and Surface together.
Now I showed you the experience, but I wanted to show you the technology, because it really is important that you understand it and quite frankly, we have a bit of a mad scientist, who many of you know, named Stevie Bathiche. Stevie actually invented Touch Cover, the fact that we have 30 years of input experience using mice and 15 years creating keyboards, we really understand how to create a great typing experience. We also knew that if we brought you Touch Cover, and Touch Cover wasn’t any good, boy, what a breaking moment. But we’ve actually evolved this technology to a point through Stevie and his work to come to a place where we’ve brought you an experience that’s amazing at typing. There’s actually seven layers squeezed in, pressed right into Touch Cover to keep it 3 millimeters thin. Now that’s super thin, but critical for you to have a great experience when folding it back.
Let me explain to you how the technology works just ever so slightly and quickly. So what you’re going to see is I’m going to put my hands down on this machine here and, what you’re seeing is this is Surface for Windows RT, and my hands are down on Touch Cover. You’ll notice that my hands are laying flat on Touch Cover right now yet nothing is happening. If this was in fact a capacitive screen or the phone you might have in your pocket or some other device you might have, the keyboard would take up off the screen and you put your fingers down and it would look something like that.
Now that’s me actually pressing on Touch Cover, and it knows the grams of force coming off my fingertips, on to Touch Cover. Why is this critical? When you type in touch type speed, you have to find your home position and rest your hands. To do that, your keyboard can’t fire when you put your hands down, it’s comfortable, you can rest your hands and note as I put pressure on the J key, how the pressure goes up as I push harder and as I release, the pressure comes off.
It’s actually measuring every gram of force coming off my fingertips and as I start to type, it knows how many keys I’ve hit. This keyboard actually measures 10 times faster in scanning from a keyboard matrix than any keyboard, guarantee that you use today. It is super fast and brings great, great opportunity for you to be productive and get stuff done.
Obviously, I have a lot of pride in this product. I hope you’ll love it. I can’t wait for you to get your hands on it back there, and I really mean that. Steven, thanks for having me up here today.
Steven Sinofsky
That was a moment for our team for sure. I do want to talk a little bit about some availability and pricing information and things like that I know people want to know. Surface for Windows RT, I still say that there will be much more information available on the web and available shortly. So Surface for Windows RT will be available in both a 32 and a 64-gigabyte model and will be priced like comparable tablets that are based on ARM. Surface for Windows 8 Professional will come in 64-gigabyte and 128-gigabyte storage models and will have a retail price comparable with competitive Ultrabook-class PCs. Additional specifics on pricing and packaging will be announced as we get closer to retail availability.
Now of course, retail availability for the Surface PCs will be around the time of – for the Windows RT PC, will be at the time of the Windows 8 general availability and for Windows 8 Pro about three months later. Surface will be available through the Microsoft’s physical stores here in the U.S. and will be available through the select online outlets of the Microsoft store as well.
So welcome everybody to Surface. I just want to invite Steve Ballmer back up on stage one more time and thank you, thank you very much.
Steve Ballmer
I want to thank Steven and Mike and Panos and their team. This has been an unbelievable journey. We’ve invested significantly as you can see in talent, in time, in capital to bring the Surface to market. I was asked in the last few days here why now, why now? We took the time to really get Surface in Windows 8 right to do something that was really different and really special.
We’re very proud; very, very proud of the Surface just like we’re very proud of Windows 8. Because of Windows 8, because of Windows 8 the Surface is a PC, the Surface is a tablet, and the Surface is something new that we think people will absolutely love. We really want those of you here to have a chance to see and touch the Surface and talk with some of the people who are involved in designing the product.
We have several stations set up next-door where you can see the work that went into the creation of the Surface, and we hope you’ll stay and join us for that. Today has been the fun for us to put on for you very, very exciting and I want to thank you all for being part of today’s event. Thanks.

The justification part of the event keynote (was the general introduction, i.e. the first part of the event): i.e. how and why Microsoft decades long hardware innovation history has now been expanded by PC/tablet level innovation, why after Windows 8 innovation Microsoft needed a matching innovation in hardware as well? 

Steve Ballmer
Well, good afternoon and welcome, I certainly want to thank everybody for joining us for today’s event. The past several years have seen great change in the industry and great innovations coming from Microsoft. We’ve helped usher in the new era of cloud computing, we’ve embraced mobility, we are redefining communications and attempting to transform entertainment. In all that we have done Windows is the heart and soul of Microsoft from Windows PCs to Windows Servers to Windows Phones and Windows Azure. Windows is proven to be the most flexible general-purpose software ever created spurring on an ecosystem of unrivaled success.
When Microsoft was founded our vision was odd and broad: a computer on every desk and in every home. And while certainly we are optimists to the core Windows has exceeded even our most optimistic predictions. It now powers well over 1 billion PCs from desktops to laptops to ATMs to NASA workstations and more: in homes, in businesses, in schools and in governments literally around the world.
With Windows 8 we’ve re-imagined the Windows product. We re-imagine Windows from the chipset to the user experience, to power a new generation of PCs that enable new capabilities and new scenarios. We approached the Windows 8 product design in a forward-looking way. We designed Windows 8 for the world we know, in which most PCs are mobile and people want access to information and the ability to create content from anywhere anytime.
People want to do all of that without compromising the productivity that PCs are uniquely known for: from personal productivity applications, to technical applications, business software and literally millions of other applications that are written for Windows that work perfectly on Windows 8. We are incredibly gratified by the enthusiastic response to Windows 8 from our partners, our OEM partners, thousands of developers and literally millions of people consumers who’ve downloaded our previews.
Excitement is high with the new X86 and ARM SoC support. The new Metro User Interface and the new Store all getting very broad interest.
Today, we want to add another piece, another bit of excitement and another piece to that Windows 8 story.
At our foundation Bill Gates and Paul Allen made a bet, a bet on software, at the same time it was always clear that our unique view of what software could do would require us to push hardware sometimes in ways that even the makers of the hardware themselves had yet to envision. That’s the nature of the dynamic between hardware and software pushing each other and pulling each other forward. In fact, our number one revenue product actually the year I joined Microsoft 1980 was a hardware product, something known as the SoftCard. Let’s just take a little bit of a look back at the role of hardware at Microsoft.
[Video Playback]
We believe that any intersection between human and machine can be made better when all aspects of the experience hardware and software are considered in working together. Just let’s take the mouse as an example.
To be successful Windows 1.0 really needed a mouse so we built one. Early reviews of mice were not very positive as people struggled to understand the real value. In fact actually it was so new the Canadian Customs quarantined the Microsoft mouse at the border for four weeks thinking that it was alive.
Our most successful hardware product has been the Xbox and with Kinect we’ve created a whole new user experience. And now developers are pushing Kinect, viewing more exciting and even cooler things for both the game console and for Windows PCs. This combination of hardware, software and peripherals in the Xbox case work together to deliver an absolutely amazing experience.
We see that sort of combination working also today in our PC ecosystem. We believe in the strength of that ecosystem, of software and hardware companies that work together to deliver selection and choice that makes your Windows experience uniquely your own. Those partnerships are essential to the re-imagination of Windows. We’ve worked with the component companies, Intel, AMD, NVIDIA, Qualcomm and Texas Instruments.
Of course the ultimate landing point of this PC experience is through our partnerships with OEMs: HP, Dell, Asus, Acer, Samsung, Sony, Lenovo, Toshiba and many, many more. They will deliver more PCs to market in the year 2013 than in any previous year. IDC estimates that number at over 375 million Windows PCs. That will ensure that software developers and content creators have a larger number of new systems to target with their Windows 8 applications than any other non-phone platform.
However, with Windows 8 we did not want to leave any scene uncovered. Much like Windows 1.0 needed the mouse to complete the experience, we wanted to give Windows 8 its own companion hardware innovation. What is this innovation? It’s something new, it’s something different, it’s a whole new family of computing devices from Microsoft.
[Video Playback]
This is the new Microsoft Surface. It embodies the notion of hardware and software really pushing each other. People do want to create and consume, they want to work and they want to play, they want to be on their couch, they want to be at their desk and they want to be on the go. Surface fulfills that dream. It is a tool to surface your passion, to surface your ideas, to surface your creativity and to surface your enjoyment. I really want you to take the time today to get to know Microsoft Surface. So let’s now learn more from Steven Sinofsky and the Microsoft Surface team.
Steven Sinofsky
Just as we’ve re-imagined Windows we also have a vision for re-imagining the tablet.
We see a tablet that is designed the way that Windows has been designed. We see a tablet that represents a unique vision with a seamless expression of entertainment and creativity. A tablet that works and plays the way that you want to, a tablet that’s a great PC, a PC that’s a great tablet, a new type of computing, Surface.
Surface is a stage for Windows. Surface is designed for the software experience to take it, have it take centre stage. Surface is super thin at 9.3 millimeters. It’s just thin enough for this full size USB port for peripherals or just charging your phone while you are at the hotel. The edges are bevelled away at 22 degrees, so the PC itself fades into the background. It feels natural in your hands.
Surface is the first PC with a full magnesium case. Through unique process the liquid metal is formed into an ultra rigid, yet ultra light frame. It is incredibly in strong and it’s airy at under 1.5 pounds, just 676 grams, and it’s finely balanced. We didn’t stop there, the case is one of a kind. It’s made from a physical vapor deposition process. It results in a permanent scratch and wear resistance for Surface. This VaporMg case is a first of a kind, and it accentuates the unique feel of Surface.
Surface is of course great for entertainment. It has access to all of the Windows apps for music, for video, for Xbox and gaming. We can see here I’m running Internet Explorer. I can browse smoothly, use see great pages using ClearType and have a great experience just with all the – with browsing. It’s 10.6 inch optically bonded, wide screen display, is custom designed for Surface. And of course people play games. I can go and play any of the interesting games that are on – in the Windows Store and I can use Surface for using all the sensors that are within Windows as well. Surface works for all of those games.
Movies and entertainment look great as well. Excuse me just a second. Surface looks great for entertainment as well. In fact I’m going to show here for the first time a very exciting new application. This is the Netflix application designed specifically for Windows 8. Now with the wide screen you get 30% more viewing area and no banding or letter boxing like you traditionally see.
I’m happy to show this new Netflix application … [,  give you an early look how it’s designed specifically for Windows 8 with semantic zoom. And Netflix will have this ready at the Windows 8 launch. I can go here and start a movie and see it stream straight to my Surface PC. Just like you would expect.
Now to stream so well Surface needs great Wi-Fi. Surface is the first tablet to incorporate dual 2×2 MIMO antennas. That means it provides the very best Wi-Fi reception of any tablet today. Surface is incredibly great for Windows and for entertainment PC. And we are just getting started.] …

More information:

Surface Website
On-Demand Keynote: Microsoft Surface Event
Broll: Product imagery of Microsoft Surface
Broll: Images from Microsoft Surface Event
Product & Event Images
See it in Action

And remember this leading edge Microsoft Surface family, leading edge even  against Apple’s market leading offerings, so this product is definitely just the tip of the iceberg. Consider this Channel 4 report which is showing the kind of the future which could come from Microsoft as seen back to the beginning of last year:
Touching, waving at and talking to the future with Microsoft [Channel 4 News YouTube channel, Feb 8, 2011]


(Note towards the end of the video, Panos Panay to appear as simply from Microsoft Surface.) Additional infomation:
–  Benjamin Cohen, the reporter in the video, had this detailed blog post about that visit
–  Steve Clayton, the Microsoft’s not that long ago initiated, ‘Next at Microsoft’ storyteller, had also this detailed blog post about that visit

Note that Microsoft shares started to raise already last Friday (obviously based on expectation when the invitations to a ‘mistery event’ were sent out). Nevertheless from $29.34 to this Tuesday’s closing price of $30.71 that was only a 1% growth. Interestingly during the same period Apple’s share price had a 1% growth as well, although Apple made its series of announcements a week earlier, on Monday last week (June 11th, 2012):
Apple Introduces All New MacBook Pro with Retina Display
Apple Updates MacBook Air and Current Generation MacBook Pro with Latest Processors and New Graphics
Mountain Lion Available in July From Mac App Store
Apple Previews iOS 6 With All New Maps, Siri Features, Facebook Integration, Shared Photo Streams & New Passbook App
which resulted in 0.5% growth only.

So the stock market evaluated the Microsoft Surface against the above Apple introductions, and found that on equal level from business growth perspective, although Apple’s closing price yesterday was $587.31, i.e. 19x higher. In terms of market capitalisation  Microsoft remains on the same 47% of Apple’s, so from business competition point of view the announcement of Microsoft Surface is not changing the positions as far as the opinion of the overall business world is concerned. INTERESTING!

Meanwhile the earlier Microsoft Surface product has been renamed as Microsoft PixelSense in order to avoid confusion:

About Microsoft PixelSense [Microsoft page for the press on the PixelSense microsite, June 18, 2012]

The Samsung SUR40 with Microsoft PixelSense is an innovative product that responds to touch, natural hand gestures and real world objects placed on the display, providing effortless interaction with information and digital content in a simple and intuitive way. With a large, 360-degree, 4-inch thin horizontal user interface, the Samsung SUR40 offers a unique gathering place where multiple users can collaboratively and simultaneously interact with content and each other. In addition, the SUR40 provides businesses with unique value in delivering information and services in a more friendly way allowing better engagement with their customers. The Samsung SUR40 with Microsoft PixelSense is targeted for companies across a variety of industries including retail, hospitality, health care, and public sector.
The Samsung SUR40 with Microsoft PixelSense is a major advancement in computing that moves beyond the traditional user interface to a more natural way of interacting with information. The four key attributes that make this experience unique are:
  • Multiuser experience.The horizontal form factor makes it easy for several people to gather together, providing a collaborative, face-to-face computing experience.
  • Massive multitouch contact. The Samsung SUR40 with Microsoft PixelSense recognizes many points of contact simultaneously, not just from one finger, as with a typical touch screen, but up to dozens and dozens of items at once.
  • Direct interaction.Users can actually “grab” digital information with their hands and interact with content through touch and gesture, without the use of a mouse or keyboard.
  • Object recognition. Users can place physical objects on the display to trigger different types of digital responses, including the transfer of digital content.
At CES 2011, Microsoft unveiled the designed for touch experience featuring Microsoft PixelSense technology, which gives LCD panels the power to see without the use of cameras.
This experience comes to life in the Samsung SUR40 with Microsoft PixelSense, which incorporates significant technological advancements designed to enhance the user experience.
The Samsung SUR40 with Microsoft PixelSense features key hardware and software technology advancements informed by feedback from users around the world.
  • Microsoft PixelSense™.Microsoft PixelSense allows a display to recognize fingers, hands, and objects placed on the screen, enabling vision-based interaction without the use of cameras. The individual pixels in the display see what’s touching the screen and that information is immediately processed and interpreted.
  • PixelSense technologydelivers an innovative user experience built on the principles of direct interaction using touch and objects. The Microsoft Surface 2.0 SDK allows application developers to take advantage of capabilities of PixelSense technology.
  • Thin form factor with multiple configuration options.The Samsung SUR40 is four inches thin, which makes it easy to use as a table, hang on the wall with the VESA mount, or embed in walls or custom enclosures. There are standard leg supports available or customers can design and attach their own leg supports.
  • High definition large format display. The 40-inch, stunning high-definition screen (1920 x 1080 resolution) enables enhanced multiuser and multitouch experiences.
Microsoft PixelSense activities are available on the Microsoft PixelSense blog and Microsoft PixelSense on Twitter.
For more information, press only: PixelSense PR team

Also these two videos appeared on a new Microsoft® PixelSense™ YouTube channel [June 18, 2012]:

The Power of Microsoft® PixelSense™

Published on Jun 18, 2012 Microsoft® PixelSense™ technology enables the Samsung SUR40 to recognize fingers, hands and objects placed on the screen, enabling vision-based interaction without the use of cameras. The individual pixels in the display see what’s touching the screen and that information is immediately processed and interpreted. Experience the power of PixelSense on the Samsung SUR40 with Microsoft PixelSense http://www.samsunglfd.com/solution/sur40.do To learn more about Microsoft PixelSense technology please visithttp://www.pixelsense.com

Samsung SUR40 with Microsoft® PixelSense™

Published on Jun 18, 2012 Samsung SUR40 with Microsoft® PixelSense™ brings people together to connect, learn and decide, changing the way people collaborate and connect with a 360-degree interface. And, with Microsoft PixelSense, the SUR40 sees and responds to touch and real world objects. This experience comes to life in the 40 inch high-definition Samsung SUR40 that can be used as a table, on the wall, or embedded in other fixtures or furniture.

Now some first reactions from the event attendees:

image

Microsoft Surface: a closer look [TheVerge YouTube channel, June 18, 2012]

See also this article: Microsoft Surface with Windows RT hands-on pictures and video [Joshua Topolsky from The Verge, June 18, 2012]

image

Microsoft Surface tablet demo June 18, 2012 Event in SF [SlashGear YouTube channel, June 18, 2012]

See also these articles, same date, on SlashGear (the first ones are kind of liveblogging):
Microsoft Surface Tablet Hands-on by Vincent Nguyen
Microsoft Surface re-introduced as a handheld tablet by Chris Burns
Microsoft Surface cover doubles as built-in keyboard by Cory Gunther
Microsoft Surface for Windows 8 Pro revealed by Chris Burns:

This tablet introduced its own “Perimeter Venting” so as not to get too hot [in fact to solve the problem of cooling with a tablet which can be used in both portrait and landscape modes], works with Pen input (with digital ink, explained in a different post), and has a display that’s just 0.7mm from the glass that covers it. The Microsoft Surface for Windows 8 Pro has two digitizers, one for ink, one for touch, and has a bit of magnetization for its pen so no holes or clips are needed.

Microsoft Surface to feature digital ink stylus support by Cory Gunther

At the event live they said it best by stating, “This surface has two digitizers. One for touch, one for digital ink.” All stylus or pen input is converted into digital ink and the new Surface tablet is extremely responsive and accurate.

The distance between the screen (digitizer) and the stylus is only .7mm thick, and allows for it to be highly accurate, making you feel like the ballpoint of a pen is actually writing on the “surface”. Surface will see the proximity of a stylus and stop recognizing hand inputs.

Microsoft Surface Windows RT confirmed with NVIDIA’s Tegra processor by Cory Gunther

NVIDIA has just issued a rather short note confirming that their Tegra processor will be under the hood and powering the smooth and fluid Windows 8 RT model. They didn’t specify which Tegra processor as expected, but we are speculating it will be the quad-core Tegra 3 KAI platform, or the Tegra 3+ that was detailed as coming soon [… an upgraded Tegra 3 called T3+, with code-names Wayne and Grey splitting off in the third quarter of 2012 with LTE. Grey specifically will have access to LTE data speeds, with Tegra and Icera hardware being part of this sector for NVIDIA] in a lot more than just Android devices.

Microsoft Surface Touch Cover vs Type Cover hands-on by Chris Burns

These keyboards bring on a fair stab at what 3rd party manufacturers have been attempting for the iPad and a host of Android tablets now for several years. The keyboards on both units aren’t going to bring you a perfect replacement for a notebook computer if you’re attempting to match the laptop-bit of the equation, but if you’re the sort of person to work on a desk, you might be in business.

Microsoft Surface could debut MagSafe-data hybrid hook-up by Chris Davies

The four-pin port is on the right lower edge of the new tablets, and seemingly matches up with the MagSafe-like connector detailed in a patent application from the company. If so, that could mean a single hook-up for recharging the Surface and synchronizing it with other devices.

Microsoft’s patent application followed in the footsteps of Apple’s magnetic charger system – which allows the cord to break away easily if someone trips over it, rather than yanking your laptop off the desk – but added in a data connection. With just one port, the Surface could be hooked up to both a charger and other external hardware, with an optical data link used for maximum speed potential.

The potential for such a connection is vast. Microsoft has been coy about external device support for Surface, only mentioning the USB and video-output ports, but with this proprietary port it could be used with a docking station to add in an optical drive, wired network connection and more.

We’ve been waiting for just such a strategy from Apple for some time, and indeed the Cupertino company has an optical data MagSafe patent application of its own. More on Microsoft Surface in our hands-on here.

image

Microsoft Surface Tablet: Hands-on [laptopmag YouTube channel, June 18, 2012]

See also these articles:
Microsoft Surface Tablet Hands-on: The Future of Windows is Here [Video] [Michael A. Prospero from LAPTOP Magazine, June 18, 2012]
iPad vs Microsoft Surface: Tablet Specs Compared [Kenneth Butler from LAPTOP Magazine, June 18, 2012] (data higlights are mine to denote the essential differences)

 
clip_image001
clip_image002
clip_image003
Device
iPad 3
Surface (Windows RT)
Surface (Windows Pro)
Price
$399
TBA
TBA
CPU
Apple A5X dual-core
Nvidia Tegra 3 [simply Tegra]
Intel Core i5
OS
iOS 5
Windows 8 RT
Windows 8 Pro
Display
9.7 inches
(1024 x 768)
10.6 inches
(Resolution unknown)
10.6 inches
(Resolution unknown)
Size
(inches)
9.5 x 7.31 x 0.37
.37 inches thick
.53 inches thick
Weight (pounds)
1.44
1.49
1.99
Storage
(Built-In)
16GB, 32GB,
64GB
32GB, 64GB
64GB, 128GB
Ports
10-pin
microSD, USB 2.0, Micro HD Video, 2×2 MiMO Antenne
microSDXC, USB 3.0, Mini DisplayPort, 2×2 MiMO Antenae

image

Microsoft to Unveil a New Tablet – Good or Bad Idea? [The Wall Street Journal YouTube channel, June 18, 2012]

Microsoft is expected to unveil its own tablet computer today. But will it follow in the steps of the Xbox or the Zune? George Stahl discusses on Markets Hub. Photo: AFP/GettyImages.

See also this article: Microsoft Unveils Surface Tablet to Rival iPad [Shira Ovide from The Wall Street Journal, June 18, 2012]

… Al Hilwa, an analyst at IDC, said the combination of PC and tablet features makes surface a “true converged” device. “A Swiss Army knife of a tablet?” …

The computer makers‘ business is dependent on Microsoft, so they may not express annoyance publicly at Microsoft’s trading on the hardware makers’ turf. But at least some hardware executives are fuming privatelyat Microsoft’s decision.

Microsoft’s move to make its own tablet “comes with consequences, which is complicating choices for consumers and complicating relations with third-party manufacturers,” said Sarah Rotman Epps, an analyst with Forrester Research Inc.

image

Microsoft “Surface” Tablet Announced, Powered by Windows 8 [Eric Savitz for ForbesVideo YouTube channel, June 18, 2012]

Aiming squarely at Apple’s hold on the tablet market, Microsoft unveiled ‘Surface’, its new line of tablet computers based on Windows 8.

See also these articles:
Microsoft: Live From Hollywood! Introducing Microsoft Surface Tablet (Updated) [Eric Savitz from Forbes, June 18, 2012]: a live blog of the event
Microsoft Announces Surface, Its New Windows 8 Tablet [Kelly Clay from Forbes, June 18, 2012]

As no one does keyboards better than Microsoft, yet another keyboard is also available for Surface that features a full trackpad with clicking buttons. Though Surface is slightly heavier than the iPad and has 25% less battery life (31.5 Watt hours compared to the iPad’s 42.5 Watt hours), Surface is truly one of the most powerful and lightweight mobile PCs we have seen.

It’s clear that Surface is designed for current Windows users, and according to NetMarketshare, Windows XP, Vista, and 7 combine for 93% of all desktops. For these users – especially those in the corporate environment – there is a hesitation to switch to another platform, even just for mobile use. As a result, Surface could be a game-changer in the tablet industry. Not only does it feature key capabilities that Apple has yet to ever integrate (such as a keyboard), but Surface will undoubtedly make it easier for curent Windows users to transition from home to office and in-between. While a price has yet to be set, it’s expected to be extremely competitive compared to other tablets, ensuring that Surface is a device that many current Windows users will want to own.


Other notable first reports:

1. WIRED magazine [June 18, 2012]:
Liveblog: Meet ‘Surface,’ Microsoft’s New Windows 8 Tablet
Microsoft May Be Late to Tablet Fight, But Has the Cash to Keep Sparring
Microsoft Dives Head-First Into Mobile Hardware With Two 10.6-Inch Tablets

Surface is much, much more than a new tablet platform. It’s also Microsoft’s first fully branded computing device — an ambitious new development direction after years of making only simple computer peripherals. And Surface is also a challenge to every hardware partner in Microsoft’s OEM stable.

“Its a bold move on the part of Microsoft,” says Gartner analyst Michael Gartenberg. “This is a real change in strategy for them, and it’s certainly a vote of no confidence for their partners. This shows how high the stakes are. There is competitive pressure from Apple that is clearly a threat to their business. Steve Ballmer seemed to be channeling Steve Jobs on stage, saying hardware and software have to be designed to together.”

As for pricing, Microsoft isn’t saying, but Gartenberg weighs in:

“I’m guessing somewhere between $600 and $1000 — Microsoft was very vague. This the problem you encounter when you launch something so far ahead of delivery,” he said. “For a launch like this, it’s all about the details. Everything about this event, the mysterious invitations, the presentation — Microsoft is trying to be Apple. But the only company that has successfully been like Apple, is Apple.”

2. engadget [June 18, 2012]:
Live from Microsoft’s mystery press conference in Los Angeles! by Dana Wollman
Hands-on with Microsoft Surface for Windows RT, Touch Cover and Type Cover (update: video!) by Dana Wollman:

… (Microsoft has only said that the ARM chip is made by NVIDIA. No one ever said it’s a Tegra 3 SoC, but that is naturally our best bet.) …

Based on remarks by Steve Ballmer and others during the presentation, it sounds like a lot of thought went into the two keyboards, so we wouldn’t be surprised if a large focus group of touch typists were able to prove Redmond’s engineers right. But having played with both, we don’t imagine this being like settling in with a new laptop or Transformer-style dock. You might have to re-learn how to type (or at least teach your brain to fuhgeddaboutit and trust your fingers to land where they’re supposed to.) …

Even after some brief handling, we feel impressed, almost sobered by what Microsoft’s managed to produce after vowing to take the Windows 8 hardware-software package into its own hands. Surface for Windows RT is well-made, polished, durable and carefully engineered. And yes, that’s sobering news: Microsoft’s own OEM partners, everyone from ASUS to Acer to HP, should feel a tinge of defensiveness. If Redmond’s mission until now has been to showcase all the possible form factors for Windows 8, it may have just taken a step in the opposite direction by upstaging everybody else.

Microsoft reveals its own Windows 8 tablet: meet the new Surface for Windows RT by Jon Fingas:

Not unlike Apple’s last two generations, there’s a magnetically attached cover, but it’s more than just a protector: here, it includes a full multi-touch keyboard and trackpad.

Microsoft one ups other tablet ‘smart’ covers with Surface’s Touch Cover and Type Cover by Terrence O’Brien:

… right now we’re pretty enamored with Microsoft’s Touch Cover for the newly announced Surface. See, it works almost exactly like that other “smart” tablet shield, but this one actually earns it’s smart moniker. When you peel the plastic shroud back it turns into a fully functional keyboard and touchpad. Obviously, being a thin plastic sheet, the cover is relying on touch for key presses, not the actual depression of mechanical switches. …

Perhaps one of the more interesting features though, is their ability to force Win 8 to color coordinate with your chosen shade of folio. Click the blue Touch Cover on to the Surface and the background switches to a soothing shade azure. There’s even an accelerometer inside those 3mm-thin softer covers — which is an impressive feat of engineering. The Touch Covers can easily distinguish between you simply resting your hands on the keyboard and actually typing, which should help minimize accidental key presses.

Microsoft announces Surface for Windows 8 Pro: Intel inside, optional pen input by Donald Melanson
Microsoft Surface tablets: the differences between Windows RT and Windows 8 Pro models by Darren Murph

3. CNET [June 18, 2012]:
Microsoft breaks tradition with Microsoft Surface tablets
Surface touches the right keys, but not a complete picture
Who is the Microsoft Surface for, exactly?
Five key takeaways from Microsoft’s Surface event:

… 1. Don’t confuse this with the table thing [i.e. the old Surface now called Microsoft PixelSense]. … 2. This isn’t just aimed at the iPad and Android tablets [as it can work like a PC, complete with a full version of Windows]. … 3. This thing is high-tech. … 5. This is just the start [as Microsoft is positioning Surface as the beginning of a family]. …

Why Microsoft built its own tablet — think Apple and Xbox

The tablet and ultraportable form factors are especially fertile ground in terms of growth and innovation. A recent Online Publishers Association studyfound that 31 percent of the U.S. Internet population (74.1 million users) own tablets, up from 12 percent in 2011. By 2013, the study projected that 47 percent of the U.S. Internet population (117.4 million users) would own tablets.

At this juncture, Google’s Android platform (including Amazon’s Kindle) and Apple’s iOS are splitting the market. Apple’s continuation of its firm grip on hardware and software integration is working exceedingly well, as evidenced by the company’s incredible financial success.

Google gives its Android platform to partners for free, which leads to some fragmentation and a fraction of the profits Apple is generating. Like Microsoft, Google plans to introduce its own branded tablet this month. Microsoft expects that it can generate some buzz and give Windows users a legitimate alternative to Apple’s iOS and Google’s Android, as well as incent its developer community to build native apps for its platform.

Note: In the above argumentation CNET relied on the released the same day “A Portrait of Today’s Tablet User – Wave II” U.S. findings from the Online Publishers Association (OPA), particularly the one represented on the following slide:

image

for which the accompanying OPA press release stated the following:

… Tablet adoption has significantly increased in the past year; 2012 saw 31% of the U.S. internet population owning tablets (74.1M users), up from 12% (28.3M users) in 2011. Furthermore, by the year 2013 this figure is expected to increase with a projected 47% of the U.S. internet population (117.4M users) owning tablets.

Of these tablet users, the Android platform has drawn level with iOS, largely in part because of the strong sales of the Kindle. 52% of tablet owners have an iOS operating system, while 51% use an Android powered tablet (percentages do not add up to 100% because tablet owners own/use more than one type of tablet). This is a drastic change from 2011, which saw 72% of tablet owners use some form of the iPad while only 32% used an Android tablet. …

4. AllThingsD [June 18, 2012]:
Microsoft’s Surface Tablet Takes On Apple’s iPad liveblog by Ina Fried
Microsoft Launches New Surface Tablets With Windows 8 by Bonnie Cha
Microsoft CEO Steve Ballmer on Where Microsoft’s New Surface Tablet Fits in PC Ecosystem by Ina Fried

In a brief chat after the event, Microsoft CEO Steve Ballmer said that PC makers have known for an unspecified period of time that Microsoft would be doing its own hardware.

Ballmer noted that there will be a lot of PCs sold that will be made by companies other than Microsoft.

If you look at the bulk of the 375 million machines that get sold (next year), they probably aren’t going to be Surfaces,” Ballmer said. “On the other hand, we could have a sizeable business.”

It’s an important companion to the whole Windows 8 story,” Ballmer said. “It’s an important piece. It’s not the only piece.”

While Microsoft kept the details of Surface tightly limited to a small group of Microsoft employees working on the project, Ballmer said PC makers weren’t totally taken by surprise.

“Our PC partners knew in advance we were announcing something today in this space,” Ballmer said.

So how did they feel about it? “No comment.”

Ballmer said Microsoft’s goal is that Surface “gives people a full range of things to think about, sort of primes the pump for more innovation around Windows 8, (and) brings new technology to the Windows PC platform.”

Just how closely to the vest has Microsoft been keeping Surface? Ballmer said he has not personally been using a prototype on a regular basis.

“We wanted to keep things under wraps,” Ballmer said. “I’m out in public a lot.”

5. Boy Genius Report (BGR) [June 18, 2012]:
Live from Microsoft’s tablet event! by Brad Reed
Microsoft unveils Surface tablet by Zach Epstein
Microsoft Surface tablet hands-on by Brad Reed

I have to admit that the Touch Cover felt somewhat alien to me at first when I was playing around with it, but that could be due to the fact that I didn’t have a lot of time to play around with it — Microsoft was really herding reporters quickly through the line. The Type Cover did feel quite natural as a keyboard should, however, so at the very least, there should be one strong option for people who prefer traditional keyboards.

The tablet’s 10.6-inch display screen looked gorgeous, although Microsoft was being weirdly evasive when asked what the exact screen resolution was. The tablet’s “VaporMg” casing is extremely solid, and the tablet feels very strong in your hands. Despite being 9.3 millimeters thick, the Windows RT version of the Surface is in no danger of bending under pressure.

In terms of software, Windows RT brings some cool new capabilities to the tablet form factor, including the ability to run two apps on the same screen simultaneously. One Microsoft rep, for instance, demonstrated how to have Outlook email on one half of the screen while having sports scores on the other half. And of course, the home screen on both versions of the Surface tablet features Windows 8′s Metro UI that is significantly more intuitive, colorful and user-friendly than past editions of Windows.

Thin/Zero Client and Virtual Desktop Futures

26 years of Wyse and Citrix collaboration resulted in an advanced infrastructure solution bringing the Windows desktop into a virtualised cloud environment and accessible from any cloud computing client device, including even thin client and zero client devices, or ones  presenting a HTML5 browser functionality only. The infrastructure is getting a universal device management capability as well. And the most important hallmark of this infrastructure solution is complete security meaning immunity from viruses et al. In addition to the Windows desktop applications the next wave of web applications as well as SaaS applications (such as those provided by Salesforce.com) are made easily accessible and usable from any of those device and access points. The hallmark here is the possibility of continuing usage at the point where it has been left off from another device and access point. True flexibility from the user point of view.

For more introductory information please watch these two videos:

Jeff McNaught Interview One [CitrixTV YouTube channel, May 24, 2012]

Jeff McNaught, Chief Strategy and Marketing Officer from Wyse shares thoughts about Synergy i.e. Wyse and Citrix collaboration results. Everything started in 1995 !!

Zenith2 – The Product that Changes Evertyhing [CitrixTV YouTube channel, May 24, 2012]

Jeff McNaught, Chief Strategy and Marketing Officer from Wyse shares the benefits of Zenith2 which is the first zero client built for Citrix that is managed by Citrix XenDesktop. The only completely secure [“virus immune”] device, high performance for all types of workers and optimized for multimedia.

The detailed elaboration of the “Thin/Zero Client and Virtual Desktop Futures” topic will go through the following sections of the post:

  • Wyse entry-level solution for education
  • A glimpse into the Wyse portfolio and their large public / enterprise markets
  • Essential technology and market information
    A highly important preview from it:
    XenDesktop and Metro Receiver [CitrixTV YouTube channel, May 9, 2012]
Citrix Synergy demo: XenDesktop and Metro Receiver. Brad Peterson, Chief Demo Officer,  Citrix

Before going into those detailed sections here is a highly important introduction as well (in order to understand the future potential of this advanced infrastructure solution):

Wyse Technology’s President and CEO Tarkan Maner speaks with Edie Lush at Hub Davos [hubculture YouTube channel, Jan 26, 2012]

Wyse Technology’s device dramatically lowers the cost of computing by connecting users directly to the internet. There is no Software or Operating Systems on the device – everything comes from the cloud. The technology is much cheaper and much greener – they have no fans, create no heat and use much less power. The technology is being used by private companies trying to cut costs and by schools from San Jose, California to South Africa, making it possible for every student to have a computer, access to the internet and the ability to learn faster.

Notes:
– [00:40] Presumably the entry-level zero (which has no OS – see much below) client, Wyse E01 is shown as “working on only 2 watts” (the spec much below says upto 3 watts) and “costing less than $50, start at $35” (the current single unit retail price of E01 is $76 however, while the list price is $99 – see much below).
– That device is even presented as needing only the data center. Currently however entry-level zero client devices such as E01 (and the latest E02) require Microsoft MultiPoint Server (see much belo). So he is definitely pointing to an upcoming solution.
– [03:00] He mentions South-Africa with “10 million devices this year” as an educational example. So that kind of upcoming solution could definitely be in the works already. The power consumption difference might also indicate such a new entry-level device.

Management team [Wyse webpage, April 2, 2012]:

President, CEO and Chief Customer Advocate, Tarkan Maner

Tarkan Maner is the President and CEO at Wyse Technology, the global leader in Cloud Client Computing. Cloud Client Computing is the ultimate end user computing solution for our time, replacing the outdated, unsecure, unreliable, un-green and expensive client/server-centric systems. Cloud Client Computing delivers the security, manageability, availability, reliability, scalability, flexibility, and user experience with the lowest energy usage and total cost of ownership. Cloud Client Computing simply connects all the dots: Cloud client software, hardware and services.

Wyse provides its customers and partners with the broadest and deepest portfolio of Cloud Clients, including Thin, Zero and Cloud PC clients, supported by the leading cloud-centric firmware, virtualization, management and mobility software in the industry. Wyse independently partners with the leading data center, networking and collaboration solution providers within its global partner ecosystem to help organizations and people reach the clouds – in a private, public, government or, even in a personal cloud. Wyse’s mission is to enable any user, anywhere, to connect to any content via any app in any work environment without constraints, conflicts or compromises.

Tarkan believes that Cloud Client Computing not only drives better economic and productivity results for organizations, but, also drives societal change throughout the world. Cloud Client Computing reduces the cost, eliminates the complexity and enables the reach of computing to the next six billion users via billions of devices pervasive in every aspect of our lives.

Tarkan in the news

facebook.com/TarkanManer


Wyse entry-level solution for education

Post-PC Era Expands as Wyse and Serbian Government Partner for Nation-wide Cloud Client Computing Deployment in Education [Wyse press release, Sept 28, 2011]

More than 30,000 Students Gain Access to Latest Learning Technology with Wyse and Microsoft Solutions in Schools across Serbia

LONDON, UK and SAN JOSE, Calif. – 09/28/2011 – Wyse Technology, the global leader in cloud client computing, today announced a major implementation of its zero client technology in the Digital  School  project to transform classroom teaching in Serbia. In one of the largest projects of its kind in Europe, all elementary schools in Serbia will be outfitted with a new IT infrastructure based on Wyse zero clients and Microsoft Windows MultiPoint Server 2010, enabling every student to have access to the latest computing software, educational applications and online resources.

Committed to modernizing the country’s educational system,  among other reforms, the Ministry of Telecommunications and Information Society, identified the need for a better information technology and communications infrastructure to support teaching and learning in classrooms.

Working with its technology partner company ComTrade, the solution is based on Windows MultiPoint Server 2010 and enables multiple users to simultaneously share a single computer while each using their own monitor, keyboard and mouse. This is an ideal solution for educational customers that want to extend IT access to more students, easily and affordably. The solution is designed for simple implementation and ease-of-use for teachers, provides the familiar Windows 7 desktop experience, and requires no advanced IT expertise.

The ministry selected Wyse E01 zero clients because they maximize the advantages of Windows MultiPoint Server. The zero clients simply plug into the host computer which automatically configures and enables a student to start work immediately. Unlike comparable devices for Windows MultiPoint Server, the Wyse E01 zero client supports USB peripherals such as, webcams, and USB flash drives, allowing a more flexible computer-based teaching and learning experience.

Jasna Matic State Secretary for Digital Agenda, former Minister for Telecommunications and Information Society said , “Enhancing ICT for education is a major goal of the Government with this programme delivering on our promise to give every student access to their own computer at school. With cutting edge technology from Microsoft and Wyse, our schools have a solid foundation for delivering education to the highest standards.”

Deployment of the Microsoft and Wyse education solution started in December  2010 and will be completed this year.

For more information about Wyse E01 zero clients, please visit, http://www.wyse.com/products/hardware/zeroclients/E01/index.asp

Windows MultiPoint Server 2011 Overview [msmultipoint YouTube channel, May 25, 2011]

Windows MultiPoint Server 2011 is a low-cost computing solution that creates a 1:1 user to computer experience built on Windows Server. With MultiPoint Server 2011, one PC can provide up to 20 computing sessions at a fraction of the cost.

Wyse® E class™ – Affordable computing for education [Wyse brochure, Jan 23, 2012]

image1. One Windows Multipoint server shares its operating system and applications with up to 20 users at a time.

2. Features Wyse E class zero clients, one per desktop and each one linked by a USB [E01] or Ethernet [E02] cable.

3. Low cost, fast and simple to set up delivery of Windows desktops.

Windows MultiPoint Server 2011 Quick configuration guide

4 ~ 6 users 8 ~ 20 users
CPU Intel CPU i5/i7 Intel CPU i5/i7
Memory 4 GB 8 GB
Hard drive 250 GB 500 GB
Graphics/1 On board Intel HD Graphics 2000 or similar same
Graphics/2 PCI-Express Card ATI Radeon™ HD 4600 / 4770 / 5750 nVidia GeForce 8x, 9x Series / GT220,GT240 same
Software Microsoft Windows Multipoint Server 2011
Zero client Wyse E01 [retail: $76+] and E02 [$99] Zero Client
Licenses (Microsoft Academic VL) Microsoft MultiPoint Server License [$115]Microsoft MultiPoint CAL License per device [$29]

Technical specifications Wyse E01
[E02 difference is Ethernet networking + 2 USB 2.0 port instead of 4 with E01 + 98 x 98 x 20 millimeters dimensions and 128g + standing position]

Server OS Windows MultiPoint Server 2011
I/O peripheral support One VGA (DB-15)
Four USB 2.0 ports (1 on left side, 3 on right side)
One Mic In / One Line Out
USB keyboard (not included)
USB mouse (not included)
Networking One USB in to connect to host computer (cable included)
Maximum distance between each Wyse E01 zero client and the host computer is 5 meters (16 feet 5 inches)
Display Up to 1680 x 1050 @ 60Hz / 32bits or 1600 x 1200 @ 60Hz / 32bits
Audio Output: 1/8-inch mini jack, full 16 bit stereo
Input: 1/8-inch mini jack, 8 bit microphone
Physical characteristics Height: 21.5mm (0.85 inches)
Width: 132mm (5.20 inches)
Depth: 87mm (3.43 inches)
Shipping Weight 145g (0.32 lbs)
Power Worldwide auto-sensing 100-240 VAC, 50/60 Hz. power supply
Average power usage with device connected to 1 keyboard with 1 mouse and 1 monitor:
less than 3 Watts
Temperature Range Vertical position: 50° to 104° F (10° to 40° C)
Humidity 20% to 80% condensing
10% to 95% non-condensing

Announcement information:

$99 Wyse E01 Zero Client and Windows MultiPoint Server 2010 Optimize IT and Financial Resources for Schools in Tough Economy

“We’re happy to be launching with strong support from Wyse, which has committed to developing innovative and effective solutions like the Wyse E01 Zero Client for the MultiPoint platform,” said Ira Snyder, general manager, Windows MultiPoint Server at Microsoft Corp.  “MultiPoint Server can deliver a familiar Windows computing experience to educational institutions around the world, helping them get the best value out of technology investments while providing the very best education for their students.”

Wyse Expands E Class Zero Client Offering for Windows MultiPoint Server

Wyse Technology … today announced the introduction of the Wyse E02 zero client in support of  Microsoft’s Shape the Future program

The Wyse E01 zero client and the Wyse E02 zero client work with Windows MultiPoint Server 2011 to enable multiple students or SMB users to share a single server. The E02 is easy for teachers to set up and use in the classroom, providing an excellent Windows 7 desktop experience for their students. While the Wyse E01 zero client provides students access to the shared server via USB cabling up to 5 meters, the E02 goes a step further to provide access via Ethernet, at a distance of up to 100 metersfrom the Windows MultiPoint Server.

“Providing students with affordable access to technology is one way Microsoft is helping to ultimately create greater opportunities and more enriched lives for youth around the world. The Wyse E02 zero client, combined with Windows MultiPoint Server, is an excellent example of how we are working to deliver on this mission,” said Microsoft’s Shape the Future Senior Director, Joice Fernandes.

Appropriate and sustainable technology solutions for education in Africa [in The eLearning Africa 2012 Report (p. 17), May 23, 2012]

Widening access to reliable information technology is key to how we can help our children develop educationally. This is especially true in the fast developing economies of Africa where the expectation for access to ICT in the school has increased as more citizens use information technology like mobile phones in their everyday lives.

However, in our view, the ambitious eLearning goals in Africa can only be achieved with classroom technology that is intrinsically sustainable. But, in the African context, what do I mean by sustainability? First of all this is not about ticking the box of some green IT policy set by a government. The reality of extending digital classrooms into urban or rural Africa is that IT provision must take account of the absence of reliable power supplies. Any interruptions can be managed with novel solutions around battery back-ups or solar energy to power a classroom in a remote setting.

Even when reliable power supplies are available, low power consumption is going to remain important in how schools manage their budgets. This makes thin or zero client computers very attractive as they typically only use between 3 and 15 watts of power.

Sustainability in African eLearning is much more than about energy efficiency. It also refers to how IT in schools needs to be easy to set up and manage because it is unrealistic to expect a school to always have access to IT management skills on the ground. As African educators plan their expansion of eLearning, they need to ensure the classroom technology is largely self-sufficient and simple to set up, manage and use in the classroom. The centralised management and robust plug-and-play functionality of classroom labs that use virtualisation technology answers this requirement, ensuring that investments in school classroom labs deliver the maximum educational benefit over a long period of time.

In investing in digital classrooms African educators are demonstrating incredible foresight in what new generations of Africans need to improve their lives. They need to guard against making ICT decisions that trap them in the past. While budgets are always going to be tight, African educators must be ambitious about ICT in education and take advantage of the latest 21st century thinking on virtualised and cloud computing.

Another important dimension of sustainability is the degree to which the ICT is future-proofed in how it can keep pace with future developments in applications and data. Educators are already using solutions like this to transform ICT in their schools and colleges. In South Africa more than 1.5 million students already have ICT access thanks to classroom labs that utilise Wyse cloud computing technology.

Sustainability in African eLearning is vitally important in making ICT widely accessible to students across the Continent. Indeed, African countries look set to trail-blaze other economies in their innovative use of cloud client computing on a massive scale.

David Angwin is Vice President, Field Marketing for Wyse Technology,
and based in the United Kingdom

Wyse Cloud Client Computing Highlights Sustainable E-Learning for Students at eLearning Africa 2012 [Wyse press release, May 23, 2012]

Showcases Latest Digital Classroom Solutions to Widen Availability of School Labs and One-to-One Computing for High Quality IT Enhanced Teaching and Learning in African Schools and Colleges

SAN JOSE, CA and COTONOU, Benin – 05/23/2012 – Wyse, the global leader in cloud client computing, today announced its participation in the eLearning Africaconference and exhibition. As the event’s platinum sponsor for the second year running, Wyse will discuss how advanced cloud client computing can help African educators meet their goals for widening access to technology-enhanced education, development and training. eLearning Africa runs from 23rd – 25th May 2012 in Cotonou, Benin, under the patronage of the Government of Benin.

Working across the continent with its local technology partners, Wyse has developed and deployed a range of solutions that are ideally suited to widening access to IT-enhanced education and training in Africa. The technologies involved are tailored to the continent’s requirements for classroom ICT that is exceptionally reliable, affordable and energy efficient while not compromising on access to the latest applications and data for teaching and learning.

Delegates to eLearning Africa will have the opportunity to see the latest in digital classroom solutions co-developed by Wyse and Microsoft. This includes an entry level shared computing solution for school IT labs that combines Wyse E01 and Wyse E02 zero clients with Microsoft Windows MultiPoint Server 2011; and the Wyse WSM cloud software solution, which offers a centrally-managed, scalable one-to-one computing environment for students that scales across classrooms, labs and schools. Both solutions address the requirement for classroom IT that is secure and easy to set up and run, while delivering a great desktop experience for the students.

Mark Jordan, vice president and general manager, EMEA Sales, Wyse Technology will be delivering a keynote in the opening plenary session on 23rd May 2012. He will address how cloud solutions can play a pivotal role in helping IT enhanced education transform the prospects of African students. Tarkan will be speaking alongside S.E. Max Ahouêkê, Ministère de la Communication et des Technologies de l’Information et de la Communication (MCTIC), Benin; and Prof Sugata Mitra, Professor of Educational Technology, Newcastle University, UK and Visiting Professor, MIT Media Lab, Cambridge, USA.

The event will be ideal opportunity to be updated on how African customers are advancing their e-learning strategies with Wyse cloud client computing solutions. For example in South Africa more than 1.5 million students already have ICT access thanks to classroom labs that utilize Wyse cloud computing technology. In Nigeria, a new network of examination centers relies on a Wyse cloud client computing infrastructure to enable examinations to be delivered, taken and scored entirely electronically, saving time and money while also improving reliability and service with accurate results delivered in hours rather than months.

Education is Wyse’s second largest market, with ten of the world’s top fifteen universities using Wyse solutions to reduce costs and improve learning. They and other educational institutions benefit from Wyse’s position as the only cloud vendor to offer desktop virtualization solutions for every budget and scale of implementation, ranging from ten to upwards of ten thousand units.


A glimpse into the Wyse portfolio
and their large public / enterprise markets

image

Health care with Citrix and Wyse Xenith next-generation zero-client devices at Seattle Children’s Hospital [WyseTechnology YouTube Channel, May 23, 2011]

Seattle Children’s deployed a desktop virtualization solution leveraging Citrix XenDesktop® and Citrix XenApp™ in concert with approximately 3,000 Wyse Xenith next-generation zero-client devices. This implementation has accelerated systems logins from several minutes to less than 15 seconds, saving staff time and improving patient interactions; virtually eliminated desktop technical issues, enhancing patient service and saving, over the next five years, an estimated $1.2 million of IT staff time, $6 million in PC replacement costs, and $1 million in energy cost. Press release: http://www.wyse.com/about/press/release/565. Learn more at: http://www.wyse.com/solutions/industries/healthcare.

Microsoft HIMSS 2011 – Interview with Andre Beuchat of Wyse Technology [WyseTechnology YouTube Channel, May 10, 2011]

Microsoft’s Cindy Hibble, Industry Partner Account Manager, talks with Andre Beuchat, Alliance Manager, about Wyse’s cloud client computing solutions for the healthcare industry.

Japan’s Largest Bank Turns to Wyse for VDI and Mobility [Wyse blog, April 10, 2012]

Today, Wyse announced that Bank of Tokyo-Mitsubishi is deploying 50,000 Wyse devices. The combination of Wyse’s desktop and mobile hardware, virtualization software and overall Wyse domain expertise in cloud and virtualization is the reason why the Bank of Tokyo-Mitsubishi selected Wyse for its VDI implementation. Bank of Tokyo executive Mizuhiko Tokunaga commented that “… the deciding points were the technological edge of their unique software, Wyse ThinOS, their specialization in VDI, and the sense of trust we felt toward Wyse as a company. Wyse has been a global market leader for a long time, and it shows.”

The Bank of Tokyo-Mitsubishi, the largest bank in Japan and eighth largest in the world, began what was considered the largest systems integration project in the world in 2008 when it started this ambitious project to strengthen security across all 773 branches in Japan and 73 abroad. For more information on this initiative and how Bank of Tokyo is using Wyse, visit: http://www.wyse.com/about/press/release/1917

Diagram - Cloud Computing / Virtual Computing Structure

Cloud Computing involves using information technology as a service over the network.

  • Services with an API accessible over the Internet
  • Using compute and storage resources as a service
  • Built on the notion of efficiency above all
  • Using your own datacenter servers, or renting someone else?s in granular increments, or a combination

We at Wyse believe cloud computing has the potential to change how we invent, develop, deploy, scale, update, maintain, and pay for applications and the infrastructure on which they run.


Essential technology and market information

XenDesktop and Metro Receiver [CitrixTV YouTube channel, May 9, 2012]

Citrix Synergy demo: XenDesktop and Metro Receiver. Brad Peterson, Chief Demo Officer, Citrix

SYN229: What’s new with Citrix Receiver for desktop users [CitrixTV YouTube channel, May 10, 2012] — absolutely important to watch in order to understand how the virtual desktop future would be assured by the upcoming Citrix Receiver universal client experience across different end-user access points (PC, Mac, tablets, smartphones, thin clients and web browsers) for Windows, web and SaaS applications (at least go forward to the  [18:53 – 23:05] timeframe in the video) !!!

The Citrix Receiver universal client [18:53 – 23:05] provides a simple, intuitive, high-definition experience when accessing virtual desktops and Windows, web and SaaS applications anywhere, on any device. While keeping Citrix Receiver on track with the mobile device explosion, Citrix continues to enrich the laptop and desktop user experience with new capabilities including self-service, ease of deployment and HDX enhancements.

Wyse, Marvell, and the Citrix System-on-Chip Initiative [Wyse blog, May 10, 2012]

Yesterday Marvell announced participation in the Citrix System-on-Chip (SoC) initiative with the Marvell® ARMADA® 510 SoC for seamless integration with Citrix HDX in a complete silicon solution. The SoC combines a high-performance, low-power SoC with a hardware graphics processing unit and video decoding acceleration hardware. The end result is excellent processing power for high-end apps like HD multimedia in a very efficient, cost-effective footprint.

Wyse already uses the Marvell ARM SoC in our industry-leading T class thin clients. Combining Marvell’s high performance SoC with software optimized for Citrix HDX enables Wyse to offer compact, efficient, and powerful thin clients like the Linux-based T50 thin client and the super-secure T10 thin client based on Wyse ThinOS. In addition, our newly announced Xenith 2 zero client for Citrix XenDesktop and HDX is also based on the ARM SoC, and sets a new price/performance standard for Citrix zero clients in its class.

Zenith2 – The Product that Changes Evertyhing [CitrixTV YouTube channel, May 24, 2012]

Jeff McNaught, Chief Strategy and Marketing Officer from Wyse shares the benefits of Zenith2 which is the first zero client built for Citrix that is managed by Citrix XenDesktop. The only completely secure [“virus immune”] device, high performance for all types of workers and optimized for multimedia.

Wyse Zero [Engine] and Wyse ThinOS [Wyse webpage, Feb 24, 2012]

Built for VDI Optimized for Citrix XenApp, Citrix XenDesktop, Microsoft Terminal Server and VMware View virtual desktop environments
Lightning fast Super-fast start-up provides access to virtual desktops in under 20 seconds
Super Secure No attack surface provides immunity to viruses and malware
Easy-to-manage Hands-off, scalable device management with Wyse Device Manager; easy FTP-based configuration and automatic updates
Smart card support Seamless smart-card roaming ideal for workstation-based environments
Rich user experience Integrated Wyse TCX Suite for enhanced audio, video and multimedia

Overview

Wyse ThinOS

Wyse ThinOS is the most optimized, management-free solution for Citrix XenApp, Citrix XenDesktop, Microsoft Terminal Server and VMware Viewvirtual desktop environments. With an unpublished API and no attack surface, Wyse ThinOS is immune to malware and viruses that make other operating systems vulnerable to attack. This super-fast, purpose-built thin computing OS boots up in seconds, updates itself automatically and delivers simple, scalable administration to eliminate time-consuming maintenance tasks related to configuration, management and updates. With full support for Wyse Virtual Desktop Accelerator (VDA), ThinOS neutralizes the effects of network latency and packet loss, even in remote-branch and field-based applications.

Related link

  • What’s new in Wyse ThinOS with David Angwin, Wyse Technology Watch video »

Wyse Zero [Engine]

Already used in millions of thin clients, zero clients, and handheld smart devices, Wyse Zero [Engine] simplifies the development of cloud-connected smart devices, enabling seamless user access to cloud computing services and virtual desktops. Wyse Zero [Engine] addresses limitations with current embedded options, such as the typical security vulnerabilities of Windows and Linux-based operating systems, and slow initialization due to their large size. With a rich array of networking, management and protocol technology packaged in an engine less than 4MB in size, Wyse Zero reduces costs and simplifies management and updates. With no underlying OS to slow it down, it starts up instantly for a more satisfying user experience. And unlike Windows or Linux-based embedded products that require extensive protection, Wyse Zero [Engine] is original technology and therefore virtually immune to malware, viruses and hackers.

Wyse Stratus Overview [WyseTechnology YouTube channel, Feb 24, 2012]

Wyse Stratus is client infrastructure management from the cloud. Manage any device from anywhere. Learn more at http://www.wyse.com/Stratus

Wyse Announces Private Beta of Cloud-Based Service to Secure and Simplify Corporate Access for Users Across All Devices [Wyse press release, May 8, 2012]

Project Stratus Directly Tackles Consumerization of IT Challenges with Intelligent, Integrated and Cross-Platform User and Device Management

05/08/2012 – Wyse Technology, the global leader in cloud client computing, today announced the Project Stratus private beta program.  Project Stratus provides IT administrators with an intelligent and dynamic cloud-based console to securely manage and enable corporate access to any device, regardless if that device is owned by the company or by the individual.  Initial support will focus on securing and provisioning corporate access to smartphones, tablets, thin clients, and zero clients with plans to quickly expand support to additional devices used in the workplace.

Project Stratus delivers a unified console that goes beyond standard device management solutions by providing a complete view of the IT infrastructure serving end-users.  The console provides visibility not only into users and their devices, but also into their relationship with the IT ecosystem.  The result for IT is valuable insight into usage models, trends, and the means to identify areas of investment to more securely and effectively provide corporate services to end users.

“The biggest challenges to IT in a BYOD world has to do with the securing of corporate access to all devices being used by employees.  With Project Stratus, our goal is to eliminate the need to have a separate, silo’ed console for each device type and instead allow IT admins to set an access policy for a user that will apply regardless of what device they are using—providing for the first time a one-stop shop for device and access management,” said Hector Angulo, Product Manager at Wyse.

“For a company such as ours that relies on a distributed and mobile workforce, the means to simplify and secure our mobile devices is very appealing,” according to Adam Bari, Managing Director at IPM.  “We are very much looking forward to deploying Project Stratus to better manage our mobile computing infrastructure.”

Wyse will be showcasing Project Stratus at Citrix Synergy™ 2012 in San Francisco, May 9th – 11th in Wyse Booth #206 at the Moscone Center.   Companies interested in taking part of the private beta can sign-up by going to http://www.wyse.com/stratus

Key features of Project Stratus include:

Simplicity.  Streamlined, discoverable interface with user-centric policy management to help automate user access regardless of what device they are using, including easy exception handling– natural and intuitive management for today’s dynamic IT world
TCO Reduction.  Cloud-hosted service eliminates costly on-premise servers and enables instant deployment and scaling — drastically reduces the total cost of operations and ownership
Real-time Analytics.   Dynamic and instantly personalized data feeds always present admins with the most relevant insight to help expedite the task at hand – powerful analytic engine exposes most important activities, events, and trends
Actionable.   Pro-active alerts notify admins about compliance violations and other potential issues with option to take contextual actions in-place (i.e. warn user, block, ignore) or automate future mitigation (i.e. automatically approve roaming exception request for all members of ‘executive’ group)
Time-Saving.  User and device pages that provide instant visibility into any managed asset, including who is using the device, what it is interacting with, and any potential performance or security issues in order to expedite issue identification and resolution
Unified Console.  Visibility and management of all devices used in the enterprise, with support for smartphones, tablets, thin clients, and zero clients — one-stop shop for all devices, no more hassle of dealing with many consoles
Security.  Enterprise-ready, multi-tenant architecture with fully encrypted communication ensures only you have access to your data

HDX Ready Software-on-Chip with TI and NComputing [CitrixTV YouTube channel, Nov 8, 2011]

“See more videos on CitrixTV www.citrix.com/tv/“; The new “Citrix HDX™ Ready System-on-Chip (SoC)initiative is designed to enable an entirely new generation of devices to deliver high-definition virtual apps and desktops at an unprecedented low cost using the company’s market-leading HDX technology. By incorporating Citrix HDX technology directly into silicon, the new program will expand the market for virtual apps and desktops beyond traditional computing devices like PCs, tablets and smartphones.

HDX Ready Thin Clients [Citrix microsite, May 9, 2012]

The HDX Ready designation is reserved for thin client devices that have been verified to work with all of the XenDesktop and XenApp HDX features. HDX refers to High Definition User eXperience – a term coined by Citrix to describe capabilities in XenDesktop that optimize the user experience when accessing hosted virtual desktops and applications. The HDX Ready category assists IT managers to easily identify thin client devices that deliver the best possible high definition user experience with XenDesktop and XenApp.

There is a trade-off between a thin client’s cost and its capabilities. Not all users require the functionality of all of HDX features of XenDesktop or XenApp. Devices that are not deemed HDX Ready may still be useful for certain user types and use cases, generally at a lower price point than HDX Ready devices. The Citrix Ready thin client designation exists for those devices that support connectivity to XenDesktop or XenApp but only a subset of HDX functionality. Information regarding HDX feature coverage by a particular thin client device is available on the Citrix Ready website

HDX Ready Device Features
Feature Citrix Ready Thin Clients HDX Ready Thin Clients
HDX Broadcast clip_image001 clip_image001[1]
Out of the Box XenDesktop Integration clip_image001[2] clip_image001[3]
HDX Plug-n-Play:USB 2.0 clip_image001[4]
HDX Plug-n-Play:Printing clip_image001[5]
HDX Plug-n-Play:True Multi Monitor Support clip_image001[6]
HDX Plug-n-Play:Smartcard Support clip_image001[7]
HDX Plug-n-Play:Webcam Support clip_image001[8]
HDX RealTime:VOIP on LAN clip_image001[9]
HDX RealTime:Client Audio Recording clip_image001[10]
HDX MediaStream:CD Quality Audio on LAN (Server Rendered) clip_image001[11]
HDX MediaStream:Adaptive Display (Server Rendered): Minimum 15 Frames Per Second on LAN clip_image001[12]
HDX MediaStream: 1280*720 Quality Windows Media Redirection (Client Rendered) on LAN clip_image001[13]
HDX MediaStream: 1280*720 Quality Flash Redirection (Client Rendered; for Windows x86, Ubuntu x86, and Fedora x86) on LAN clip_image001[14]

Citrix HDX SoC spurs innovation and cuts the cost of thin clients in half [The Citrix Blog, May 9, 2012]

Today Citrix celebrates with our partners the unveiling of exciting new client computing devices that leverage the HDX SoC initiative.

Thousands of Citrix customers are already using thin client devices to access virtual desktops and apps delivered by Citrix infrastructure. These customers who have successfully deployed thin clients are getting the benefits of reducing or even eliminating their device management footprint, decreased their dependency on lifecycle management, and have reduced their power consumption by efficiently leveraging computing resources in the datacenter or server room.

There are also many customers who look at the cost of desktop virtualization and can easily justify supporting mobile workers and BYO programs. However, when it comes to replacing desktops in their offices, they may find it harder to justify purchasing a thin client when the price of the endpoint also, after all the dust settles, might be close to the replacement cost of a PC.

Delivering cost reduction

Last October, at Synergy Barcelona 2011, Citrix announced the HDX System on Chip initiative in partnership with Texas Instruments and NComputing,  to create new SoC reference designs based on ARM chipsets to accelerate HDX user experience technologies in silicon. By using optimized hardware-based  acceleration rather than decoding and rendering virtual desktop traffic on a general purpose processors in software, these SoCs can deliver the user experience of thin client devices costing twice as much or more while reducing power consumption, heat, and footprint. However, don’t mistake hardware-acceleration for “all-hardware.” Devices built on the HDX SoC initiative still run a Citrix Receiver in an embedded OS that permits updates to provide devices new functionality over time, further extending the expected lifecycle.

Taking cues from the living room

This direction of optimized delivery of high definition experience is no different than what many of us are seeing play out in our living rooms. Instead of collecting massive collections of videos to store in cabinets or home servers, cloud providers like NetFlix, Amazon, Apple, Hulu, Pandora, and others store media for us, allowing us us to stream in many cases real time content to our homes. This media can be displayed from TV’s using integrated “internet streaming,” from most any smartphone, tablet, or computer, or through the addition of a $50 appliance from companies like Roku that we plug into our TVs. It is this revolution in cloud entertainment services and the drive for low-cost, low-powered – long battery life devices overtaking the consumer electronics industry that Citrix can now leverage to optimize end point devices for desktop virtualization.

To learn more about these exciting, market-changing, transformative new devices being unveiled by HP, Atrust, Centerm, NComputing, and ThinLinX, please check out the HDX SoC 2012 partner page here.

Dell Wyse: acqusition of Wyse Technologies by Dell
(a summary of the many original materials compiled in the closing part of this post)

  • Wyse – a leader in Desktop Virtualization
  • Wyse – ranking number one worldwide in thin clientunit share in the fourth quarter of 2011
    • Differentiated IP and device management, thin client operating systems, and mobility software that is customized to offer the best user experience with Microsoft, Citrix and VMware virtual desktop infrastructures.
    • Much of their software value is captured in the hardware itself. Their ThinOS and the IP around the ThinOS has allowed them to drive greater performance using less memory. So Wyse solutions require less memory and processing power than other comparable thin client solutions, making them more cost competitive and effective for customers.
    • Wyse as an independent entity has really been gaining momentum to grow into a number one market share position. In fact, they are growth accelerated in their last fiscal year to 45 percent
    • Dell’s view on that:
      – The momentum around alternative computing is a trend that they see many customers continuing to experiment with and in many cases, beginning to deploy, although t
      he adoption rates are still relatively low for desktop virtualization.
      – They  don’t see the entire world going to thin clients. They still think there’s a healthy PC demand in the industry and there’s a balance of alternative computing that allows people to take advantage of securing their information, managing the assets in a very differentiated way. Even a common thin client deployment today is on a standard PC that’s been virtualized.
      – This is an opportunity particularly in the verticals around financial services, government healthcare, and the financial services sector to really take a leadership position. This is really specific use cases. For example, in regulated industries like healthcare and financial services, the value of centralizing your data to better have access and control is a specific use case that this thin client desktop virtualization lends itself to.
      – They needed it because it is also a different workload to move forward their cloud computing strategy.
      – A
      gain, they don’t think a zero client or a thin client is an answer for all customers. They think in their mind that the bigger message here is they now have a range of devices, an incredibly strong portfolio of thin client devices and zero client devices from Wyse, the standard Dell set of PCs, which do virtualization, and now the ability to manage those in a very differentiated way with the key software assets that they’re bringing on board that expand themselves to tablets, expands itself to mobile phones.
  • Wyse portfolio includes a wide selection of industry leading thin and zero client devices designed easily to integrate into a virtualized or web based infrastructure
    • It compliments and extends the desktop virtualization capabilities that Dell has today.
    • Also a big part of this transaction is the synergy that Dell would get from their datacenter solutions business, including servers, storage, networking services, and software. For every thin client hardware dollar that exists in the IT industry, there’s $5 of enterprise servers, storage, networking services that go along with that.
    • This could also remove the barrier for some companies that did not have the right level of datacenter portfolio and datacenter ecosystem to exploit the thin client alternative of enterprise computing: i.e. deploying desktop virtualization centric cloud client portfolios and platforms.
    • Wyse is a company that has 31 years of experience. They have the intellectual property, they have the software and 150 R&D engineers which 140 are in software. Wyse and one other competitor basically had almost 50 percent of the market. Wyse are pretty close partners with Microsoft, and they do a lot of work with VMware, with Citrix as well. As these providers provide desktop virtualization methodology and technology between the datacenter and end use computing platforms Wyse add to that value and they partner heavily with them and obviously that’s going to continue.
      • [Wyse:] And also, one other piece to add, we provide some of the software we provide is differentiated in the marketplace, is the leader in this space also from the cloud, both on the infrastructure management side from the cloud, with a product called Wyse Stratus. So, many of you on the phone are using today, Wyse PocketCloud, the market leading product for content management from the cloud on any mobile device and also from your web browser, connecting your apps and content inside the content voice data video from your choice of your cloud, private or public.

    • The software stack that brings together the edge device, the management software that manages that, that sits into the cloud or sits into the datacenter, and the ability to build that software from essentially ground zero to being able to acquire those capabilities and that experience and the technology with it, puts Dell in a leadership position. The differentiated technology that they are getting with the integration of Brad Anderson’s [Dell president, Enterprise Solutions] and Steve Schuckenbrock’s [Dell president of Services] businesses, allow them a unique position to do this for their customers. All this allows them to move quite quickly in the marketplace, much quicker than they could have done it on their own.
  • IDC: worldwide thin client demand will grow 15 percent per year to approximately 3 billion by 2015
  • IDC: the overall end to end solutions market with thin clients is expected to exceed 15 billion by 2015

Wyse Cloud Client Computing [WyseTechnology YouTube channel, April 1, 2012]

See what Cloud Client Computing from Wyse can do for you.

Citrix Announces New Innovations in Desktop Virtualization Lowering Cost and Accelerating the Transformation to Virtual Desktops [Citrix press release, May 9, 2012]

New XenDesktop, VDI-in-a-Box & AppDNA capabilities drive adoption

San Francisco, CA » 5/9/2012 » Today, at Citrix Synergy™, the conference where mobile workstyles and cloud services meet, Citrix announced a set of new innovations that help organizations transform their Windows desktops and apps into a cloud-like service that can be managed centrally and delivered to any device in any location. New releases of Citrix desktop virtualization products and new game-changing Citrix HDX Ready SoC-based endpoint devices from key partners are helping to ease the transition to virtual desktops, drive down the acquisition costs and provide expanded capabilities targeting broad use cases from the call center, to high-end engineering and mobile workers in enterprises, the public sector and SMBs, enabling organizations of all sizes to deliver anywhere, anytime access to desktops, applications and data to users.

With the tremendous explosion of new devices, operating systems and applications, organizations are struggling to keep up with the challenge of managing desktops and applications in this new highly mobile world. At the same time, trends such as consumerization and bring your own device (BYOD) programs are putting added strain on IT resources. Citrix is raising the bar once again delivering new innovations across its desktop virtualization products and working with partners to drive down the costs of virtual desktops.

Easier On-ramp to Desktop Virtualization

  • New Remote PC Option in XenDesktop FlexCast– The new RemotePC option is part of the FlexCast® delivery technology in the Citrix XenDesktop® product line. Using the new RemotePC capability, XenDesktop customers will be able to quickly turn existing office PCs into distributed VDI hubs without setting up additional servers and storage in the datacenter. This innovative new solution makes it easy for IT to give end users fast, secure remote access to all the apps and data on their office PC from any device. Once IT is ready to move to a more full-service VDI implementation, these distributed RemotePC images can be easily moved into the datacenter to run in a traditional hosted VDI model for better consolidation, security and management efficiency. Remote PC functionality will be included in XenDesktop 5.6 Feature Pack 1, which will ship in June, 2012.
  • New AppDNA Software Release – To ease the transition to Windows 7 and a virtual desktop infrastructure, the new release of Citrix AppDNA software brings a simplified overall installation, setup and user environment to accommodate a broader range of enterprises, the channel and global SIs. Citrix AppDNA also provides even more in-depth application details so enterprises can accurately assess, rationalize and act on applications before a project begins. The AppDNA 6.1 software will be available in Q2, 2012. (see announcement blog for more detail)

Reducing the Acquisition Costs of Virtual Desktops

  • First Wave of Game-changing Endpoints Arrives – The first results of the Citrix HDX System-on-Chip initiative that was announced at Citrix Synergy Barcelona are being delivered to the market. The initiative was designed to enable an entirely new generation of devices that deliver high-definition virtual desktops and apps at game-changing price points and form factors. These devices reduce the cost of high-performance HDX Ready thin clients by more than half, further driving down the cost of desktop virtualization. New devices from ATrust, Centerm, HP, NComputingand ThinLinx are being announced today at Citrix Synergy San Francisco and are built for Citrix XenDesktop, and Citrix VDI-in-a-Box. (See announcement blog for more detail)
  • Personalized VDI for Less than the Cost of PCs – The Project Aruba technology preview delivers a cost-efficient yet complete VDI solution by extending the simple affordable Citrix VDI-in-a-Box™ with layering technology using personal vDisks to deliver highly personalized virtual desktops that retain the cost-efficiencies of pooled desktops.  Project Aruba also provides a validated blueprint for service providers looking to deliver cost-effective VDI-based Desktops-as-a-Service.

Citrix has also made available a license migration path from VDI-in-a-Box to XenDesktop for customers that want to extend beyond VDI to leverage the full flexibility of XenDesktop while preserving their investment. The end-user experience is consistent across both products as both VDI-in-a-Box and XenDesktop use the same HDX stack and Citrix Receiver. (See announcement blog for more detail)

Delivering Expanded Functionality for Broad Use Cases

Citrix is delivering new innovations that create a very seamless experience for end-users, delivering a more complete solution than other alternatives on the market.

  • Empowering Point-to-Point Unified Communications for Cisco and Microsoft– With the introduction of HDX Real Time technologies for voice and video collaboration, industry-leading unified communications (UC) solutions including Cisco VXI Unified Communications and Microsoft Lync 2010 can process voice and video locally and create a peer-to-peer connection for the ultimate user experience while taking the load off datacenter processing and bandwidth resources. XenDesktop delivers new levels of efficiency and quality of service for the most demanding use cases. HDX Real Time will be available with XenDesktop 5.6 Feature Pack 1 in June, 2012. – Support for HDX Real-Time with select Cisco VXI clients was recently announced in April, 2012 representing the first optimized UC solution for desktop virtualization on the market. This solution represents one of the first deliverables from the recent collaboration agreement between Cisco and Citrix to optimize HDX for Cisco networks.- The new Optimization Pack for Microsoft Lync 2010 will be included in XenDesktop 5.6 Feature Pack 1. This pack supports Microsoft Lync 2010 for point to point voice and video communications to Windows and Linux devices and will extend across all Citrix Receiver™-enabled devices over the coming months.- Beyond traditional unified communications support, XenDesktop also optimizes voice and video collaboration for cloud-based solutions including Citrix GoToMeeting® by compressing voice and video traffic on the client before transmission over the network.
  • Cutting Network Bandwidth for Demanding 3D Engineering Environments – Whether collaborating with design engineers across oceans using advanced CAD/CAM or GIS apps or consulting medical imaging at a patient’s bedside with an iPad, the secure, high performance delivery of GPU accelerated 3D applications and desktops with XenDesktop has never been more powerful or efficient. Using new deep compression codec technology that reduces bandwidth requirements by 50 percent, XenDesktop with HDX 3D Pro technologies secures sensitive intellectual property and privacy-sensitive data while improving collaboration and performance eliminating the need to synchronize and transfer massive data files. Meanwhile, users leverage state-of-the-art graphics processing hardware in the datacenter to access designs and images from any device, anywhere. HDX 3D Pro will be available with XenDesktop 5.6 Feature Pack 1 in June, 2012. (See the announcement blog for more detail)
  • New XenClient Enterprise and Acquisition of Virtual Computer – Citrix announced the acquisition of Virtual Computer, provider of enterprise-scale management solutions for client-side virtualization. Citrix will combine the newly-acquired Virtual Computer technology with its market-leading XenClient® hypervisor to create the new Citrix XenClient Enterprise edition. The new XenClient Enterprise, available in Q2, 2012, will combine all the power of the XenClient hypervisor with a rich set of management functionality designed to help enterprise customers manage large fleets of corporate laptops across a distributed enterprise. The combined solution will give corporate laptop users the power of virtual desktops “to go”, while making it far more secure and cost-effective for IT to manage thousands of corporate laptops across today’s increasingly mobile enterprise.
  • Simplifying Printing with New HDX Universal Print Server – Now, Citrix desktop virtualization products tame the complexity of printing by completing a universal printing architecture with the Citrix HDX Universal Print Server. Combined with the previously available Universal Print Driver, administrators may now install a single driver in the virtual desktop image or application server to permit local or network printing from any device, including thin clients and tablets, leveraging HDX optimization technology to reduce bandwidth load over wide area networks and manage printing communications outside of the virtual desktop channel for enhanced quality of service. HDX Universal Print server will be available with XenDesktop 5.6 Feature Pack 1 in June, 2012. (See the announcement blog for more details)

Quote
“Citrix is helping to drive down the costs of virtual desktops, and advancing technology around user experience and manageability to move desktop virtualization adoption forward at a rapid pace. Though product innovation and strong partner ecosystems we are addressing barriers on all fronts including acquisition costs, migration complexity and delivering complete solutions for all customer segments from large enterprises to SMBs.”
– John Fanelli, Vice President of Product Marketing, Enterprise Desktops and Applications at Citrix
Related Links

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NOW to understand the whole picture from/through a very practical demonstration of the whole range of possibilities watch these videos:

The Future is Now (17 minutes – part 1 of 2) [citrixvideos YouTube channel, April 11, 2011]

The Future is Now Video with Brad Peterson – On December 17, 2010 we WOWed thousands of customers with our execution of the Virtual Desktops: From Wow to How program. We received hundreds of requests from customers, partners and our sales team to make the video available. We listened and now we are delivering the condensed 17 minute video of “The Future is Now”. This new version is more apt for sales meetings so that you can show the video and quickly turn to productive discussion.

The Future is Now (28 minutes – part 2 of 2) [citrixvideos YouTube channel, April 11, 2011]

Citrix Receiver on the Wyse Xenith, connecting to a XenDesktop virtual desktop [citrixvideos YouTube channel, April 10, 2011]

The Future is Now video with Brad Peterson highlights the Wyse Xenith (Zero client) using an enbedded Citrix Receiver to connect to a remote virtual desktop on Citrix XenDesktop.

Wyse Product/Technology Details

Wyse Changes Everything with Announcement of Xenith 2 Zero Client for Citrix VDI-Based Deployments [[Dell] Wyse press release, May 9, 2012]

Leading Zero Client Improves Performance for VDI Installations Using Citrix Desktop Virtualization Solutions

SAN JOSE, CA – 05/09/2012 –

Wyse Technology, the global leader in cloud client computing, today announced the Wyse Xenith 2, based on the ultra-secure Wyse zero framework.  This breakthrough zero client was revealed today at Citrix Synergy™ 2012, the premier event on cloud computing, virtualization and networking.  Wyse, the leading shipper of fixed and mobile desktop zero clients in the world, will be demonstrating the Xenith 2 at Wyse Booth #206 from May 9-10, 2012.

Following on the success of the Wyse Xenith and Wyse Xenith Pro, the Wyse Xenith 2 is the ideal Citrix zero client solution for both enterprise and SMB organizations. The Wyse Xenith 2 zero client is purpose-built for Citrix XenDesktop® blending the amazing cost benefits of the ARM System-on-Chip (SoC) architecture, with a non-Windows Citrix Receiver compatible client, developed in cooperation with Citrix.  Improving on the success of the Xenith, with 30% faster performance and lower power consumption, the result is a super secure, very affordable, true high-fidelity desktop experienceFor users requiring a diverse variety of applications, including HD multimedia, the Wyse Xenith 2 delivers a new standard in price and performance in a compact zero client and delivers an unprecedented combination of simplicity, performance and security for office-based workers.

The Wyse Xenith 2 requires no local configuration or management and can offer customers of all sizes a more secure client while helping reduce management and overall client cost.  Full AES 128 bit encryption enables encryption of network certificates on the client, which is a truly ironclad level of security.  Leveraging the Wyse zero framework, the Wyse Xenith 2 is able to provide a secure, ‘instant on’ experience for end users—booting up and logging into a Citrix XenDesktop® in less than 10 seconds.  With no exposed API’s and no attack surface, the Wyse Xenith 2 zero client is malware and virus immune, removing client security concerns.

“Wyse Xenith has been a game-changer for us,” according to Wes Wright, Chief Technology Officer at Seattle Children’s Hospital.  “Not only are we saving $6 million in hardware replacement costs, more than $1 million in staff time, and $300,000 per year in energy savings, we also have devices that are faster, more secure and more reliable than anything we had before.  With Xenith 2, Wyse is simply adding more appeal to an endpoint device family that makes Citrix XenDesktop a great end-to-end VDI solution.”

Like the Wyse Xenith and Wyse Xenith Pro, the Wyse Xenith 2 changes everything, including the economics of desktop computing.  Wyse Xenith 2 eliminates the complications of management and security issues associated with traditional client devices, while ensuring an unparalleled high-definition user experience, further lowering the barriers for mainstream adoption of desktop virtualization.

“As customers look to the flexibility of desktop virtualization, Citrix is enabling these enterprises to transform their traditional Windows computing environments into a cloud-like service, delivering anywhere, anytime access to desktops, applications and data. Through collaborative relationships like the one with Wyse, we are further driving down the costs of virtual desktop deployments and accelerating adoption. The Xenith 2 achieves this goal by providing a secure, affordable solution that is optimized to deliver a high-definition virtual desktop experience through Citrix Receiver,” said Sumit Dhawan, group vice president and general manager, Receiver and Gateways at Citrix Systems.

“By tightly-integrating with Citrix, we’re delivering a zero client that is second to none in performance, security, manageability, and ease of use for this class of VDI endpoint,” according to Param Desai, VP, Product Management at Wyse Technology.  “All of this plus it is more affordable than ever before.”

“Vendors like Wyse continue to push the envelope in zero client technology,” according to Bob O’Donnell, Program VP, Clients and Displays at IDC.  “The ability to improve device performance while adding additional functionality and reducing cost bodes well for future zero client customers.”

Top Product Benefits
• Secure.  Stateless zero client has zero attack surface for viruses & malware; no local disk and no APIs.  Xenith 2 also offers single sign-on and is integrated with Imprivata support.  Full AES 128 bit encryption enables encryption of network certificates on the device.
• Powerful. The Wyse Xenith 2 includes a Citrix Receiver client and achieves unparalleled user experience, great graphics performance and high fidelity multimedia due to Wyse’s innovative performance optimizations for ARM SoC and available only on Xenith 2 and T10.  Xenith 2 starts up in 6 seconds.
• Affordable.  Sets a new level of price / performance.
• Easy to manage. Integrated out of the box with XenDesktop management console in addition to also being managed by Wyse Stratus as part of a comprehensive device management from the cloud.  Xenith 2 also comes with auto detection of server and configuration and is a completely stateless device, always using the latest zero engine delivered directly from a central configuration file server and the XenDesktop server.
• Compact.  Requires very little space or none — includes VESA mount for back of display mounting. Xenith 2 is 30 percent smaller than original Xenith and utilizes only 7 watts in full operation.
• Zero-compromise user experience.  Network-based QoS ensures quality (HDX multi-stream).  Devices offers true 720P 25+ fps HD for wmv and H.264 with HW decoding engines.  Dual display with rotation and l-shaped [which is unique and essential for financial services environments with an additional screen for spreadsheet viewing in vertical] display capabilities.  New WAN support with local echo and bandwidth reporting allowing remote and at home users greater flexibility and performance..

Pricing and Availability
The Wyse Xenith 2 will be available soon with an estimated customer price TBD.  For more information, please visit:

http://www.wyse.com/products/cloud-clients/zero-clients/Xenith2

Wyse Xenith 2 (Front left angle)

Overview

Establishing a new price/performance standard for zero clients for Citrix, the new Wyse Xenith 2 provides an exceptional user experience at a highly affordable price for Citrix XenDesktop and XenApp environments. With zero attack surface, the ultra-secureXenith 2 offers network-borne viruses and malware zero target for attacks. Xenith 2 boots up in just seconds and delivers exceptional performance for Citrix XenDesktop and XenApp users while offering usability and management features found in premium Wyse cloud client devices. Xenith 2 delivers outstanding performance based on its system-on-chip (SoC) design optimized with its Wyse Zero architecture, and a built-in media processor delivers smooth multimedia, bi-directional audio and Flash playback. Flexible mounting options let you position Xenith 2 vertically or horizontally on your desk, on the wall or behind your display. Using about 7 watts of power in full operation, the Xenith 2 creates very little heat for a greener, more comfortable working environment.

Citrix Ready logoCitrix HDX Ready logo

Wyse Xenith 2,

Specifications

Operating System: Wyse Zero™ Engine
Processor: Marvell® ARMADA™ PXA 510 v7 1.0 GHz system-on-chip (SoC)
Memory: 0MB Flash / 1GB RAM DDR3
I/O peripheral support: • One DVI-I port, DVI to VGA (DB-15) adapter included
• Dual display support with optional DVI-I to DVI-D plus VGA-monitor splitter cable (sold separately)
• Four USB 2.0
Networking: • 10/100/1000 Base-T Gigabit Ethernet
• Optional internal wireless 802.11 b/g
Display: • VESA monitor support with Display Data Control (DDC) for automatic setting of resolution and refresh rate
Dual monitor supported with ‘L shaped’ display rotation
• Single: 1920×1200@60Hz; color depth: 32 bpp
• Dual: Up To 1920×1080@60Hz; color depth: 32 bpp
Audio: • Output: 1/8-inch mini jack, full 16-bit stereo, 48KHz sample rate
• Input: 1/8-inch mini jack, 8-bit microphone
Included: • Enhanced USB keyboard with PS/2 mouse port and Windows keys
• PS/2 mouse
Power: • Worldwide auto-sensing 100-240 VAC, 50/60 Hz.
• Energy Star V5.0
• Phase V external and EuP compliant power adapter
Power consumption: Under 7.2 Watts (average)
Dimensions: • Height: 1 inch (25mm)
• Width: 6.9 inches (177mm)
• Depth: 4.69 inches (119mm) Weight: 1 lb (450g)
Shipping Weight: 1.003 lbs. (.455kg)
Mountings: • Stand for horizontal use and VESA/wall mounting (included)
• Optional vertical stand
Temperature Range: • Operating
• Horizontal position: 50° to 95° F (10° to 35° C)
• Vertical position: Power button up: 50° to 104° F (10° to 40° C)
• Storage: 14° to 140° F (-10° to 60° C)
Humidity: • 20% to 80% condensing
• 10% to 95% non-condensing
Security: Built-in Kensington security slot (cable sold separately)
Safety Certifications: • Ergonomics: German EKI-ITB 2000, ISO 9241-3/-8
• Safety: cULus 60950, TÜV-GS, EN 60950
• RF Interference: FCC Class B, CE, VCCI, C-Tick
• Environmental: WEEE, RoHS Compliant
Warranty: 3-year limited hardware warranty

Jeff McNaught Interview One [CitrixTV YouTube channel, May 24, 2012]

Jeff McNaught, Chief Strategy and Marketing Officer from Wyse shares thoughts about Synergy i.e. Wyse and Citrix collaboration results. Everything started in 1995 !!

Marvell Joins Citrix System-on-Chip Initiative to Bring Citrix HDX Technology for Thin Clients to Market [Marvell press release, May 9, 2012]

Santa Clara, California (May 9, 2012) – Marvell (Nasdaq: MRVL) today announced participation in the Citrix System-on-Chip (SoC) initiative to enable an entirely new generation of thin clients for high-definition virtual applications and desktops at a low cost. The Marvell® ARMADA® 510 SoC seamlessly integrates Citrix HDX capabilities into a complete silicon solution. The first of many ARMADA chips to be verified as part of the Citrix SoC initiative, the ARMADA 510 is a high-performance, highly integrated, low-power SoC comprised of an ARM v6/v7-compliant superscalar processor core, a hardware graphics processing unit, video decoding acceleration hardware and a broad range of peripherals, answering the need for fast processing and a rich multimedia user experience.

“The future of enterprise computing is in the convergence between mobile devices and digital content – it’s imperative that end users have access to the content they need from any device, whether it’s a thin client, tablet or smartphone. Citrix has been abreast of this monumental shift in the computing landscape for years – and now the Citrix SoC initiative makes it even easier for companies to deliver a new category of mobile-enterprise friendly devices to users quickly and affordably,” said Jack Kang, director of marketing for mobile at Marvell Semiconductor, Inc. “Working closely with Wyse, Marvell is proud to integrate the performance enhancements from Citrix SoC initiative onto Wyse’s performance rich Citrix HDX Ready T50 device based on Marvell’s ARMADA 510. Marvell is also working closely with Citrix to verify its full portfolio of highly scalable enterprise silicon solutions, from cloud servers to mobile and consumer end point devices, and we look forward to further collaborations with Citrix Ready partners to deliver new and exciting products throughout the enterprise.”

“Citrix XenDesktop delivers the capabilities to enable enterprise customers to begin or accelerate their migration to Windows 7 and beyond, while gaining the mobility, flexibility, and management benefits of desktop virtualization.” said Ankur Shah, principal product manager at Citrix Systems. “We welcome Marvell to the Citrix System-on-Chip initiative. Marvell’s broad portfolio of technology will enable a wide variety of devices to leverage the benefits of Citrix desktop virtualization technology.”

”Wyse is excited about Marvell’s partnership with Citrix on the Citrix SoC initiative,” said Kiran Rao, director of product management at Wyse Technology. “The end-to-end approach, incorporating Marvell’s high performance hardware with software optimized for HDX technology, enables Wyse to quickly bring innovative devices to market that provide a superior end user experience. Wyse’s compact, affordable Citrix HDX Ready T50 and T10 thin clients, as well as the new Xenith 2 zero client, powered by Marvell’s ARMADA 510 SoC will further expand access to cloud-based desktop virtualization using Citrix XenDesktop in the enterprise and beyond.”

Wyse and Microsoft discuss cloud PCs and OS licensing [WyseTechnology YouTube channel, May 19, 2011]

Andre Beuchat, Wyse Technology, and Michael Hoyt, OEM Partner Account Manager, Microsoft Corporation, discuss the benefits of cloud PCs and how Microsoft licenses the OS for them. The cloud PC used in the demo is a Wyse Z class. Benefits of this cloud PC include: security, high performance, energy efficiency, TCO, works with Windows 7 and fit within distributed computing models. The types of license options discussed in the video are Microsoft Diskless PC COA, Windows 7 Professional Diskless PC COA, volume licensing. Software assurance is covered as well.

More Ways to Love Windows 7

Wyse Z Class Thin Client [WyseTechnology YouTube channel, Jan 31, 2011]

Wyse Z class – High performance Windows® Embedded Thin Client for the most demanding Virtual Desktop Environments. Visit product page at: http://www.wyse.com/products/hardware/thinclients/Z90/

Comparison of the current Z class products:  Wyse Z90DE7, Wyse Z90D7, Wyse Z90S7, Wyse Z50D, Wyse Z50S, Wyse Z90DW
All with dual-core AMD G-T56N. The 4  Windows® Embedded Standard 7 based ones at 1.6  or 1.65 GHz while the 2 Wyse-enhanced SUSE Linux based ones at 1.5 and 1.6 GHz respectively. Memory is 2/4/8GB Flash + 2/4GB RAM, DDR3, depending on the model. Memory on 3 models is expandable, and on 3 Windows® Embedded Standard 7 based ones SSD storage is also supported. Power consumption is under 15 Watts (average) for all. Dimensions are 200 x 47 x 225 millimeters. Weight is 1.1kg.

Wyse Introduces World’s Fastest Thin Client Family [Wyse press release, Aug 29, 2011]

Wyse, Cloud Client Computing, Z class, World, Fastest, Available, VMworld 2011

SAN JOSE, Calif. – 08/29/2011 – Today at VMworld® 2011, Wyse Technology, the global leader in cloud client computing, today announced that its fastest thin clients ever, the [Windows® Embedded Standard 7 based] Wyse Z90D7 and Z90DW are now shipping.  In addition, Wyse today introduced two new Linux-based members of its Z class family – the Wyse Z50S and Wyse Z50D.  The Wyse Z50 is the high performance thin client family based on Wyse Enhanced SUSE Linux Enterprise, the industry’s only enterprise-quality Linux operating system that combines the security, flexibility, and market-leading usability of SUSE Linux Enterprise from Novell, with Wyse’s thin computing optimizations in management and user experience.

Z-ClassIn connection with the availability of these breakthrough thin clients, Wyse also announced the results of independent testing, recently conducted by The Tolly Group, of the Wyse Z class versus the competition.  Wyse made this announcement in connection with VMworld® 2011, the global conference for virtualization and cloud computing held in Las Vegas, August 29th through September 1st at The Venetian.  As part of VMworld 2011, Wyse is demonstrating their award-winning virtualization, management, and cloud software and a wide range of thin, zero, mobile and cloud PC client hardware at Booth #1111.

At the heart of the Wyse Z class thin clients lie an entirely new engine, one where all the major system elements – CPU cores, vector engines, and a unified video decoder for HD decoding tasks – live on the same piece of silicon.  This design concept eliminates one of the fundamental constraints that limit performance.

The Wyse Z class delivers a combination of performance, simplicity, and connectivity never before seen in a thin client.  With available dual-core AMD G-series Fusion accelerated processing units, the Wyse Z class is the world’s best-performing thin client, able to support the most processing-intensive applications including 3D solids modeling, HD graphics simulation, and unified communications with ease.  They also include the first SuperSpeed USB 3.0 connectivity in a thin client, enabling the newest peripherals and speeds up to 10 times faster than USB 2.0.  With Wyse Z class thin clients, users have more display options than ever before including DisplayPort and DVI.

The Wyse Z class also includes advanced networking capabilities, with support for gigabit Ethernet, and available integrated A/B/G/N dual band Wi-Fi.  They are compliant with the ENERGY STAR Version 5.0 Thin Client specification.

Independent testing by The Tolly Group recently confirmed the Z90D7s substantial leadership position in thin client performance compared to rival products.  In support of rich video-based Web applications, for example, the Z90D7 boasted a clear advantage in video playback quality while using just a fraction of its processing and memory capability.  That equates to a clearly superior user experience on a much more energy-efficient platform.  In addition, the Z90D7 scored up to five times higher in industry-standard performance ratings (CPU Mark, 3D Graphics Mark, and PassMark ratings) than the competition.  Among secure, cost-effective, yet powerful thin clients, these independent tests confirmed that the Wyse Z class is the clear winner.

“Being able to combine power and performance in such an easily-managed device is something we are extremely proud of,” said Param Desai, Sr. Director, Product Management, with Wyse Technology.  “With the availability of Wyse Z class we’ve more than doubled the performance capabilities of competing top-of-the-line thin clients with similar energy requirements.”

Built on the same exact advanced single and dual core processor hardware platform as the Wyse Z90 thin clients, the upcoming Linux-based Wyse Z50 promises more of the same industry leading power and capability on an enterprise-class Linux operating system.

“We are very familiar with the performance of Wyse products having deployed several Z90 devices throughout our campus,” according to Ryan Foster, Network Engineer at Montgomery County Community College in Southeast Pennsylvania.  “We were particularly impressed with the improvements to our desktop security, and by the capabilities of these devices handling multimedia files such as audio, video and Flash.”

Supporting Quotes

“The Wyse Z Class and VMware View™ combine to take advantage of PCoIP® in ways that will enhance the end-user experience,” said Vittorio Viarengo, vice president, End-User Computing, VMware.  “Better security, easier management and significant energy savings all combine in a high-performance thin client that will benefit both IT and end users.”

Wyse has made innovative use of the AMD G-Series Accelerated Processing Unit which combines a multi-core CPU, a discrete-class DirectX® 11 capable GPU and HD video decoding in one tiny piece of silicon,” said Buddy Broeker, director of embedded solutions at Advanced Micro Devices “The Wyse Z class takes full advantage of the processor’s unprecedented level of graphics integration that delivers a unique combination of performance and efficiency.”

Availability
For more information on Wyse Z90 including independent report results, please visit:http://www.wyse.com/products/hardware/thinclients/Z90

The Wyse Z50 will be available later this year.

Wyse PocketCloud Family Overview [WyseTechnology YouTube channel, Feb 21, 2012]

The expanded Wyse PocketCloud family fuses streaming apps and data with search, file management and sharing across personal devices delivering content management from the cloud. Learn more at http://www.pocketcloud.com

Diagram - How Wyse Compliments Microsoft

Wyse PocketCloud Personal Cloud [WyseTechnology YouTube channel, Sept 21, 2011]

Need complete access to a cloud, your PC, Remote Desktop Services, a Terminal Server, VMware View or virtual machine from the palm of your hand? With Wyse PocketCloud™, it’s no problem! PocketCloud allows you to securely access your desktop anytime and anywhere on your iOS or Android devices. Learn more at http://www.wyse.com/pocketcloud

More videos about the PocketCloud:


Dell Wyse

Focus on Dell [May 24, 2012]

Kristen speaks with Rod Arnot (Executive Director, EUC Solutions, Dell) and Erik Dithmer (VP, WW End User Computing Sales, Dell) about the recent acquisition of Wyse technologies.

Dell Completes Acquisition of Cloud Client Computing Leader Wyse Technology [Dell press release, May 25, 2012]

  • With Wyse, Dell assumes a leadership position in Thin Clients[1]
  • Dell’s new Desktop Virtualization capabilities combined by Dell’s leadership position in Server, Storage and Networking solutions successfully positions the company as true end-to-end IT vendor

Dell today announced it has completed its acquisition of Wyse Technology, the global leader in cloud client computing. The combination of Wyse’s capabilities with Dell’s existing desktop virtualization offerings position the company as the leader in the desktop virtualization, enabling it to offer true end-to-end IT solutions for customers and partners.

Dell has made significant strategic investments over the past three years to expand its enterprise technology and services capabilities. The Dell Wyse portfolio with current Dell desktop virtualization offerings, leading data center products such as servers and storage, and Dell’s services division, provides customers and partners with a single vendor that can match the full range of their cloud computing and desktop virtualization needs.

The Dell Wyse solution portfolio includes industry-leading thin, zero and cloud client computing solutions with advanced management, desktop virtualization and cloud software supporting desktops, laptops and next generation mobile devices. Dell Wyse has more than 180 patents, both issued and pending, covering its solutions, software and differentiated intellectual property. Dell’s existing offerings include Desktop Virtualization Solution Simplified and Desktop Virtualization Solution Enterprise.

Dell recognizes it’s critical for the desktop virtualization solutions strategy to embrace simple device management, enhance security, scale, and boost user productivity, while providing the flexibility to support anytime, anywhere access on any device.

Dell plans to preserve Wyse’s channel offerings and all existing Wyse channel partners will be eligible for our PartnerDirect Program. Dell will combine the best of both companies’ channel deal registration programs, extend this new deal registration program to all partners, and introduce a program in which partners can grow and nurture a customer relationship.

Quotes
“We’re excited to officially welcome Wyse to Dell and help extend its industry-leading efforts to a broader range of customers and partners,” said Jeff Clarke, Dell vice chairman and president, Global Operations and End User Computing Solutions. “We believe the Dell Wyse capabilities, combined with our previous desktop virtualization offerings and the strength of the Dell enterprise portfolio, provides the most comprehensive and competitive DVS solution available today.”

“Wyse and Dell share the vision and passion in helping our customers and partners create a frictionless user experience via the cloud,” said Tarkan Maner, Vice President and General Manager Dell Wyse, Cloud Client Computing. “Combining our relentless IP innovation and tight operational skills, and most importantly our laser focus on customer and partner advocacy, Dell cloud client computing will develop and deliver the most advanced solutions globally, from the data center to the end user. We are and will be completely focused on the best user experience for any user, for any content, using any app, on any device, anytime, anywhere; without any conflict, compromise and constraint.”

“As a current customer who has deployed Wyse cloud client computing solutions with Dell PowerEdge servers and Dell EqualLogic storage, Western Wayne School District is excited about the combination of Dell and Wyse,” said Brian Seaman, Network Administrator at Western Wayne School District in Pennsylvania. “Like most school districts, Western Wayne operates in a budget constrained environment and our move to desktop virtualization technologies supported with strong enterprise infrastructure has enabled us to do more with less in service of our students and community. In working with Dell and Wyse to scope and deploy our computing environment, Western Wayne now has the right technology to help us achieve our vision of educating our students of today to become the productive citizens of tomorrow.”

End point computing models continue to evolve and are accelerating tremendous innovation and efficiencies across enterprise desktop and personal computing,” said Bob O’Donnell, vice president, Clients and Displays, IDC. “One area of strong customer growth is in the desktop virtualization space and we expect to see adoption rates continue to grow over the next several years. As use models continue to mature, so do the vendors who offer solutions in this product space. Dell’s acquisition of Wyse results in an industry-leading solutions and services provider with a formidable end-to-end technology stack from the end point to the datacenter to the cloud.”

Dell to Acquire Wyse Technology Conference Call

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Dave Johnson, Senior Vice President, Dell Corporate Strategy:

We at Dell continue to execute on our strategy to develop and expand our solutions capability built on Dell’s intellectual property.  These solutions are open with a focus on enhancing customer productivity, delivering results faster and eliminating unnecessary complexity.  We’re making great progress in delivering solid results on this strategy.

Today’s announcement is an important next step to our end user computing strategy.  It enhances our portfolio in the critical area of client computing and further supports our efforts to help our customers innovate end to end IT solutions from the edge to the core of the cloud. The acquisition of Wyse Technology compliments and expands Dell’s existing desktop virtualization capabilities, allowing us to offer industry leading and differentiated solutions to a fast-growing segment of the end user computing space.

In addition, it also provides synergies with our enterprise solutions business.  Our ability to now offer an industry leading cloud client computing solution will provide opportunities for Dell to further accelerate the growth of our servers, storage and network portfolios. IDC estimates that worldwide thin client demand will grow 15 percent per year to approximately 3 billion by 2015, and that the end to end datacenter infrastructure stack for these solutions is expected to exceed 15 billion by 2015.  And with Dell’s portfolio, we’ll be able to participate in this broader opportunity.

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Wyse Technology is a leader in the high growth and strategic area of cloud client computing, ranking number one worldwide in thin client unit share in the fourth quarter of 2011.  Wyse delivered approximately $375 million in annual revenue over the trailing 12 months.

Wyse has approximately 500 employees with 150 employees in research and development, most of which are software engineers.

In addition, it has approximately 250 sales specialists that are solely focused on selling Wyse cloud client computing end to end solutions.  They have more than 3000 channel partners that sell Wyse technology on a global basis.

This transaction expected to be accretive to Dell’s non-GAAP earnings in the second half of fiscal year 2013.

Dell’s reputation as a trusted adviser to our customer, our distribution and sales capabilities combined with Wyse’s innovative solutions in cloud computing will help address customers’ needs and is a great strategic fit, both operationally and culturally for Dell.

Finally, Dell has a strong track record of integrating acquisitions of this size.  Based on experience with similar acquisitions, we expect this transaction to be accretive to earnings on a non-GAAP basis in the second half of this year.

We’re really excited about welcoming Wyse to Dell and even more excited about the opportunities for our customers.

Jeff Clarke, Vice Chairman, Global Operations and End User Computing Solutions:

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We see a growing opportunity in cloud client computing.  This includes thin and zero client hardware, client infrastructure management software, virtualization end user optimization software, datacenter networking and implementation and managed services.

It compliments and extends the desktop virtualization capabilities that Dell has today.  These solutions offer customers an alternative compute model and helps enterprises enhance security, streamline desktop management and boost user productivity.

Examples of the benefits that a cloud client computing solution can provide include,

  • One, reducing the riskto customers’ most valuable information by protecting it behind the walls of their secure datacenter.
  • Two, improving control of their IT resourceswith a centralized, virtualized and automated approach to image and application management.
  • And three, encouraging their employees to produce their best results by giving them the flexibility to work where, when and how they choose.

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We have discussed our strategy and end user computer was first to strengthen our core business by implementing sustainable supply chain improvements and the results of which were evident in FY ’12.

Our next goal was to deliver solutions and include compelling devices plus the tools to secure, manage that hardware, software and data.  You’ve seen the results of that with some of our recent product announcements, as well as the strong growth of our transactional services business in FY ’12.

And finally, we indicated our intensions to expand our reach into new and fast-growing areas of the end user computing.  The acquisition of Wyse Technology and its portfolio of industry leading capabilities is the next step in our end user computing strategy.

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Wyse is a global leader in client – excuse me – in cloud client computing.  Its portfolio includes a wide selection of industry leading thin and zero client devices designed easily to integrate into a virtualized or web based infrastructure.

Differentiated IP and device management, thin client operating systems, and mobility software that is customized to offer the best user experience with Microsoft, Citrix and VMware virtual desktop infrastructures.

Wyse solutions require less memory and processing power than other comparable thin client solutions, making them more cost competitive and effective for customers.

To date, Dell has relied on shared IP solutions to serve its thin client customers.  With this transaction, we are moving to a more profitable industry leading and complete end to end solutions with Dell owned IP and the associated R&D capabilities with it.

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Wyse Technology’s portfolio complements and extends Dell vision of providing innovative and complete end to end solutions to our customers.  In addition, the combination of Wyse Technology with Dell’s brand and customer reach presents a dramatic increase in Wyse’s addressable demand.

I’d like to leave you with the following takeaways;

  • Client cloud computing addresses many of our concerns, or many of the concerns our customers have around security, manageability and productivity.
  • Dell is focused on developing innovative and complete end to end solutions that address the needs of our customers with key assets and fast growing and highly profitable areas of the industry.
  • Wyse Technology gives us access to best in class resources, technology, team members that position us well in this strategic segment of cloud client computing.
  • And lastly, the Wyse team is superb and a great cultural fit for Dell.

Tarkan Maner, CEO of Wyse Technology:

The entire team at Wyse is excited about joining the Dell team and becoming an integral part of enabling Dell’s end user company vision. This agreement is great news for our customers and channel members worldwide.  We’ve been focused on delivering innovative solutions for our customers and channel members for the past 30 years now.  To be exact, 31 years now.

Dell and Wyse share a focus on delivering innovative IP, world class service support, and optimized overall value to our customers and channel members.

Customers and channel members rely on Dell to provide comprehensive end to end IT solutions. Clearly, Dell distribution, reach and brand are well recognized across the industry and it has industry leading capabilities across servers, storage, networking services and end user computing solutions.

Wyse has historically been recognized as a leader in cloud client computing where our skills and capabilities in security, manageability, availability, reliability, lower total cost of ownership both in terms of CAPEX and OPEX, and scalability have been key differentiators in delivering the best value to our customers and channel members.

Through the combination with Dell, we see obviously a tremendous opportunities to grow our core desktop virtualization business, as well as to expand into new and fast growing market segments and on mobility, and cloud computing.

These include infrastructure and content management as a service solution from the cloud for large enterprises, for small and medium businesses, as well as consumers.

We have extended our solutions into the unified communications space lately as well, providing voice, data, and video (what we call triple play) type of content delivery from the cloud for any user, for any content, for any app on any device, anywhere, anytime.  And we would like to say, without compromise, without constraint or conflict.

Our strong alliance ecosystem will be able to benefit from the extensive solutions portfolio they can now provide to their customers in teaming up with Dell.  The Dell PartnerDirect program currently has 100,000 channel members and a proven track record of effectively onboarding and training channel members of acquired companies.

This is exciting for us.  Wyse has a history of innovation across all of our product lines and have recently introduced many new solutions for our customers and channel members with more than 180 patents; to be exact, 182 patents in cloud client computing.

We believe that taking the next step at Dell is a very natural progression for our business and offers our customers and channel members some great advantages that are not available to us today at our scale and size.

It is exciting to think about the potential of integrating Wyse’s technology and R&D capabilities with Dell’s reach, existing solutions, capabilities and reputation.

We believe our customers and channel members worldwide will benefit in a big way from this entire combination.

Q: … just some more detail on Wyse’s hardware/software mix and margin structure, and what growth assumptions did you guys make to justify the price and over what time period and did you make any assumptions about cross-selling Dell branded enterprise solutions when coming up with the price?

Today, the majority of the revenue is from the thin client and zero client business with the growing percentage of that revenue now starting to come from some other areas, including some of the things that Tarkan spoke about. … If we look at and project out a few years, clearly a big part of this transaction is the synergy that we would get from our datacenter solutions business, including servers, storage, networking services, and software.

We also would expect, you know, within the services space, maintenance and some ongoing hosting opportunities over time, and there are also opportunities even in software and peripherals (S&P) if you think about the things like monitors and other items that you would sell in conjunction with a thin client solution.

Wyse as an independent entity has really been gaining momentum to grow into a number one market share position.  In fact, they are growth accelerated in their last fiscal year to 45 percent.

Far outstripping the mid-teens industry average growth, both historically and projected in the future for this segment. And that’s driven by the breadth of their portfolio and the differentiation that they bring to their customers.

… the thin client portion of the entire stack is really a small piece.  Our expectation and our experience has been as we engage with our customers on helping them determine how to solve for this workload set of requirements – and it really is a workload that you’re talking about – and your engaging at a much more comprehensive enterprise level about a solution.

And if you move to a thin client solution, and clearly the network, compute and storage moves, whether that’s into a private cloud or a public cloud, it’s in part of the entire solution.

Wyse is an independent entity that didn’t have, of course, access to the broad portfolio that we do. …

So, we believe the combination of our service and enterprise with our capabilities and the added capabilities of Wyse in the client space is a great combination and will be extremely synergistic for us.

I think, a key element that much of their software value is captured in the hardware itself.  So, for example, they build on top of the protocols in our industry events features ahead of others, whether that’s multi-monitor support, the integration of voice, data and video, and/or USB redirect.

Their ability to put those features into the platform ahead of the industry has allowed Wyse to extract value for that from its customers.

It also, as we mentioned in our remarks, their thin OS and the IP around the thin OS has allowed them to drive greater performance using less memory and they extract a value for that in the industry.

And then the bigger picture Dave hit on, for every thin client hardware dollar that exists in our industry, there’s $5 of enterprise servers, storage, networking services that go along with that. So, our ability to really move into that $18 billion marketplace with an end to end set of solutions from Dell is certainly how we view the asset a key piece.

Q: Obviously, this is a capability that Dell could have developed probably internally.  Does the fact that you decided to do this acquisition now suggest that you’re – Dell is seeing an inflection in the number of customers that are looking for these types of solutions and maybe if you could just give a little more detail on that and what you’re hearing from customers at this point on thin client?

what we view is the momentum around alternative computing is a trend that we see many customers continuing to experiment with and in many cases, beginning to deploy.

The adoption rates are still relatively low for desktop virtualization, but there clearly are a lot of customers out kicking the tires, very similar to maybe a decade ago around server virtualization. Not that I’m comparing the two, but more of just the adoption rate.

And we think this is an opportunity particularly in the verticals around financial services, government healthcare, and the financial services sector to really take a leadership position. Wyse Technology does have a leadership position in the thin client itself.

We have very strong presence in the enterprise and each of those verticals and us building – and Dell now being able to build end to end vertical solutions for these set of customers where it makes sense is key.

And again, I would emphasize we don’t see the entire world going to thin clients.  We still think there’s a healthy PC demand in the industry and there’s a balance of alternative computing that allows people to take advantage of securing their information, managing the assets in a very differentiated way.

And as Dave said, which I think is key in our thinking here, this is a different workload.  We look at this workload from the device out on the edge to what we do in the datacenter, providing a set of services and value offerings to our customers.

This is really specific use cases.  For example, in regulated industries like healthcare and financial services, the value of centralizing your data to better have access and control is a specific use case that this thin client desktop virtualization lends itself to.

And also, lends itself to environments in industries where, again, there’s a desire to simplify the endpoint and manage the application much more centrally. That is often the case in education and ever increasing in some of the emerging geographies.

So, we see this as an opportunity, again, to provide specific solutions to specific customer problems and much more industry-centric approach to our business.

Q: … do you have any specifics around what percentage of your VDI customers for Dell are incorporating a full PC versus a thin client? And then any thoughts as to whether there’s anything on the horizon that would, you know, increase the ratio of thin client penetration versus a full PC in virtualized installations?

We don’t see any real dramatic change.  The IDC forecast continues to project into the future a sort of steady 15 percent growth rate.  So, there’s no apparent broad inflection point.

And as we articulated a moment ago, these are mostly fairly specific situations where the value proposition applies.  And so, today, the total opportunity is, you know, counting the entire stack is about $3 billion.  And so that’s still a relatively de minimis piece of the overall PC industry.

Q: But, just to be clear on that point, you do have customers who are virtualizing their desktop and still purchasing regular Dell PCs rather than thin client?

…  A common deployment today is on a standard PC that’s been virtualized. Yea, I mean, we’ve seen that business grow in demand through last year and expect it to grow in demand this year.

… And again, I don’t think a zero client or a thin client is an answer for all customers.  I think in our mind the bigger message here is we now have a range of devices, an incredibly strong portfolio of thin client devices and zero client devices from Wyse, the standard Dell set of PCs, which do virtualization, and now the ability to manage those in a very differentiated way with the key software assets that we’re bringing on board that expand themselves to tablets, expands itself to mobile phones.

And the fact that in some cases these usage models are moving to the cloud and the ability to do client cloud computing, I think is key, and a key element of this acquisition.

Q: … You mentioned earlier some of the verticals that have been early adopters for this type of technology, can you talk about what you think some of the remaining barriers to broader adoption may be and how, perhaps, Dell is still solving that and what this acquisition does to help you there?

… from a vertical perspective … we see growth both in public sector and private sector, obviously, both in large enterprise and midmarket.

And from a bigger perspective, we see from time to time, some companies do not have the right level of datacenter portfolio and datacenter ecosystem. Sometimes we see certain customers in certain – in vertical industries or geographies complain about the fact they don’t have the right networking systems in the backend.

… these open up an opportunity, obviously.  So, those two are mostly the biggest barriers for deploying desktop virtualization centric cloud client portfolios and platforms.

… I think the key elements – one of the opportunities we have has changed the value proposition to make the total cost of ownership around manageability, securing the data and the devices much more efficient and attractive for our customers.

I think the differentiated technology that we’re getting with the integration of Brad Anderson’s [Dell president, Enterprise Solutions] and Steve Schuckenbrock’s [Dell president of Services] businesses, allow us a unique position to do this for our customers.

Q: … because you had mentioned seeing specific vertical opportunities, do you have any details on the split today of [Wyse] revenue by verticals or by geography?

The geographic mix is roughly 40 percent U.S., 40 percent EMEA and 20 percent APJ. … from a vertical perspective, I would say 50 percent public sector, 50 percent private sector.  When I say public sector, we mean, obviously, you know, state and local governments, healthcare, education, and federal government type of deployments and also private sector, you get the point.

In terms of customer size segmentation, I would say about 50 percent large enterprise, 50 percent midmarket/small business is our business at very high level.

Q: … if you expect to accelerate the growth rate actually from 45 percent, given synergies from Dell, and then, if you do or whatnot, is the revenue incremental or do you expect any substitutional revenue as well?  Like, do you expect that maybe Dell client sales will be hurt by Wyse and then it wouldn’t be completely additive, we’d have to subtract a little from the client side?

our projection is that we will maybe conservatively grow with the industry relative to thin client.

But, of course, as you’re pointing out, they didn’t have the ability to integrate the comprehensive solution with networking, storage, compute, as well as wrap all the services around it.  So, much of the revenue acceleration is driven by those synergies that you’re pointing out and we expect that to be significant in terms of the growth rates that we’ll be able to achieve through the entire offering that we will provide.

Q: … could you go back and speak to build versus buy because it seems to me that Dell would have had a fairly easy time replicating the thin clients from Wyse.

Getting to your point about internal versus external, a comment on this that this is one of the industries when you look at it where Wyse and one other competitor basically had almost 50 percent of the market and then it’s a tremendous drop off to the rest of the players, none greater than 10 percent.

And so, the combination of Dell with Wyse will put us in a very dramatic number one – not dramatic, but clearly a number one market position.  And so, there’s certain value, as you know, of being a significant player in that kind of an industry situation.

… because one of the other elements of the question is Dell versus buy, could we have done this organically?

And our view is, I think, very straightforward.  This [Wyse] is a company that has 31 years of experience.  They have the intellectual property, they have the software and as Dave mentioned earlier, 150 R&D engineers which 140 are in software.

We think the stickiness and the solution in the stack that I showed on one of the earlier slides is the software stack that brings together the edge device, the management software that manages that, that sits into the cloud or sits into the datacenter, and the ability to build that software from essentially ground zero to being able to acquire those capabilities and that experience and the technology with it, puts in a, I think, a leadership position and in a position as we integrate this with Steve [Schuckenbrock’s] and Brad [Anderson]’s organizations and build out workloads and solutions to move quite quickly in the marketplace much quicker than we could have done it on our own.

Q: … specifically, I noticed than one of your newer products is where the T10 is on an ARM based platform, so what type of ARM engineers are you bringing to Dell? … I’m just curious about ARM technology that’s being – will this further Dell’s ARM, I guess, initiatives?

Well, the way that I’d like to answer that question is simply around we’re going to build client devices, both desktops, notebooks, tablets, smart phones, thin clients, zero clients at the appropriate hardware architecture.  That will be a combination of x86 and ARM.

Dell itself has a pretty strong capability around ARM processor architecture.  And as we mentioned, there’s only a dozen or so hardware engineers inside Wyse technology that work on the hardware.  So, us getting hardware competence or assets around the design of ARM from Wyse, that’s not the nature of this acquisition, it’s the 140 software engineers that were key.

The hardware architects on the Dell side that are working on ARM implementation across the plethora of devices that I mentioned earlier would still be the core ARM architects and the knowledge based for our ARM implementations.

The real question maybe lying in the fact, will we continue to support thin clients based on ARM architecture and this thin OS? Absolutely. We believe that’s part of the value proposition that Wyse has had in the marketplace today.  It’s allowed them to move quite quickly in implementing new products to the marketplace, providing a performance advantage or a lower cost option because they’ve done a great job in designing for cost and providing comparable features in the marketplace that others do in a more costly way.

And on top of that, they innovate the platform, as I mentioned earlier, around the management stack, and then the promise around the software engineer being able to take things like Stratus and PocketCloud and being able to build that around those platforms and integrate Dell’s services around that with the rest of our Dell client assets, we think is an opportunity for us to differentiate with this acquisition.

Q: … how this sort of positions yourself with Citrix and the VMware’s of the world, i.e. you know, there’s not going to be any attempts to (inaudible) features and functionality you get with some of those software partners.

… we have strong relationships with the key players in thin client computing and virtualization.  Not only are we going to continue those partnerships, we’re going to grow those and foster even deeper relationships.

… as you all know, we [Wyse] are pretty close partners with Microsoft, we do a lot of work with VMware, with Citrix.  As these providers, you know, provide desktop virtualization methodology and technology between the datacenter and end use computing platforms.

So, we add to that value and the partner heavily with them and obviously that’s going to continue and the opportunity now, obviously as Jeff said earlier, now we’re bringing the datacenter, the network and end user platform all in an integrated way to our customers for more value.  So, we’re going to have more opportunities to partner with Microsoft, with VMware, with Citrix and others in that space.

And also, one other piece to add, we provide some of the software we provide is differentiated in the marketplace, is the leader in this space also from the cloud, both on the infrastructure management side from the cloud, with a product called Wyse Stratus. So, many of you on the phone are using today, Wyse PocketCloud, the market leading product for content management from the cloud on any mobile device and also from your web browser, connecting your apps and content inside the content voice data video from your choice of your cloud, private or public.

So, these are all opportunities for us to do more with Microsoft, with VMware and Citrix as they move forward.  And that’s a big differentiator.

Tech investment banking expertise to strengthen the unique value focus of growing the HTC brand and to achieve high growth again

Updates #2:

–  HTC sees revenues down sharply on-year in July [DIGITIMES, Aug 7, 2012]

HTC saw its revenues dip 16.7% on month and 44.5% on year to a five-month low of NT$25 billion (US$834.45 million) in July. For the first seven months of 2012, revenues amounted to NT$183.9 billion, decreasing 32.8% from a year earlier, according to company filing with the Taiwan Stock Exchange (TSE).

… With HTC estimating its revenues to reach only NT$70-80 billion in the third quarter [US$2.3-2.7 billion], it is unlikely to see HTC’s revenues rebound to NT$30 billion in August and September, the Chinese-language Commercial Times said on August 7 report.

HTC sees fall in 3Q12 sales with lower margin [DIGITIMES, Aug 3, 2012] [US$3.5 billion]

HTC reported second-quarter consolidated revenues of NT$91.04 billion (US$3.04 billion), in line with its targeted NT$91 billion, which had been cut from its original target of NT$105 billion [US$3.5 billion]. Gross margin and operating margin for the second quarter came to 27.01% and 9%, respectively.

Second-quarter sales represented a 34.3% increase, but were 26.8% lower than those posted in the second quarter a year ago. Meanwhile, gross margin and operating margin showed improvement from the prior quarter, but decreases compared to the same period of 2011.

HTC generated net profits of NT$7.4 billion, or NT$8.90 a share, in the second quarter of 2012. Profits declined more than 50% from a year earlier, but rose over 60% on quarter.

HTC adjusts workforce [DIGITIMES, July 25, 2012]

HTC has been adjusting human resources in its production, R&D, and sales teams. Industry sources believe corporate restructuring is necessary as HTC’s sales have been declining.

Sales of the HTC One series have not been picking up due to tough competition in Europe and North America. HTC has been adjusting its global workforce by shutting down the R&D team in North Carolina, US, and offices in Brazil. Some members of the R&D team have been laid-off and there will be no renewals of contracts for 600 workers. The adjustments have impacted close to 1,000 staff.

Nokia, RIM and HTC to see smartphone shipments continue sliding in 2H12, say sources [DIGITIMES, July 9, 2012]

Nokia, RIM and HTC are expected to see their smartphone shipments, as well as market share, continue declining in the third and fourth quarters of 2012 due to a lag in migration to new platforms and weakening competitiveness of their products, according to industry sources.

Despite efforts initiated by Nokia, RIM and HTC to fend off competition from Apple and Samsung Electronics, RIM and HTC have reported lower than expected shipments for the second quarter of 2012, while Nokia is expected to see its second-quarter smartphone shipments drop below 10 million units, said the sources.

Although HTC managed to post a sequential gain in shipments in the second quarter, its second-quarter smartphone shipments barely reached nine million units, pointed out the sources.

HTC is expected to see its shipments stay flat or drop to eight million units in the third quarter and slip further to seven million in the fourth quarter, according to a Chinese-language Commercial Times report.

End of updates #2

Preliminary reading: HTC: the most promising ICT brand in Taiwan [Oct 18, 2010 – July 5, 2011; then with major updates on Feb 7, 2012

imageSource: HTC, Investor Relations

Updates #1: The MWC introduced HTC One series unveiled (for the first time) a proprietary HTC ImageChip image signal processor (thus not relying on ISPs coming with the Tegra 3 and Qualcomm S4 SoCs) in order to be able to take a shot “in just 0.7 seconds” and to have “a new superfast 0.2-seconds autofocus, continue to take nearly unlimited continuous shots“, as well as “capture a photo and shoot video at the same time” and be “also able to capture a photo frame from a previously recorded video.” (See also a detailed description of that inside of the so called HTC ImageSense feature set.) Such a hardware based differentiation approach will even be greater with HTC’s upcoming products according to the following news:

HTC plans to develop customized processors [DIGITIMES, April 24, 2012]

In order to have significant product differentiation, HTC plans to cooperate with Qualcomm, Nvidia and ST-Ericsson to develop and produce customized processors with specific functions for its smartphones, according to Taiwan-based handset chip designers.

HTC may develop specific functions for its smartphones and secure supply of customized processors, but it may run the risk of inventories because such processors are unlikely to be adopted by other vendors, the sources commented.

HTC plans to develop its own processor [China Times, April 23, 2012] with Google translation of the original in Chinese , or the same with Bing translation.The essential content of that was first reported by Unwired as: HTC is developing its own CPU for lower end smartphones with ST-Ericsson

HTC is following in the footsteps of Apple and Samsung, and is now working on its own dedicated applications processor. According to China Times, the Taiwanese smartphone maker has already signed memorandum of cooperation with ST-Ericsson to co-develop the chip.

Contrary to high performance Samsung and Apple CPUs which power their flagships, the new HTC processor will run the lower end smartphones. The devices with new chip will start shipping in volume sometime in 2013.

It seems that HTC is getting increasingly unhappy with Qualcomm, which powered most of HTC devices until this year. They have signaled their unhappiness in early February, and may even consider Qualcomm one of the reasons for the sales problems of the last few months.  HTC has already added NVIDIA to its application processor supplier list –quad core Tegra 3 is powering non U.S. version of the new One X flagship. But it has yet to diversify on the lower end.

Turning to ST-Ericsson and co-developing its own, cheaper CPU, may also be a way for HTC to start moving down market with lower priced devices. Up until now – HTC was mostly focused on a premium high-end smartphones, pretty much ignoring the low-end of the market. But as component prices get cheaper, and ever better quality Android devices are released at ever lower price points by Samsung, ZTE and Huawei – Taiwanese vendor has to find a way to respond.

And this move may be one of the responses.

 HTC, Facebook jointly developing smartphone, say sources [DIGITIMES, April 25, 2012]

Given that Google is expected to continue to cooperate with Samsung Electronics for the development of the next-generation Nexus smartphone, HTC reportedly has decided to move forward in its own way and is currently developing a customized smartphone in cooperation with Facebook slated to be launched in the third quarter of 2012 at the earliest, according to industry sources.

HTC had previously joined forces with Google to launch Google’s first own-brand smartphone, the Nexus One. However, Google then shifted to cooperating with Samsung as its primary production partner for the launch of its second and third own-brand smartphones.

Since Samsung has become the top vendor of Android smartphones, Google will continue to have Samsung develop its next-generation Nexus models, leveraging Samsung’s innovation ability with regard to the Android platform, and its ability to control the supply of key components, said sources.

The new Android smartphone being developed by HTC will have a platform exclusive to Facebook to enable and integrate all functions available on the social networking site, the sources indicated. Previously, HTC launched two Facebook-enabled smartphones, the Salsa and Chacha.

Facebook is expected to further expand its investments and sources of income after becoming a public company, and the launch of own-brand smartphones will be part of its development strategy, the sources commented.

End of updates #1

HTC personnel change indicates new value focus: Goldman Sachs [Focus Taiwan, Taiwan’s national news agency, April 17, 2012]

… The 45-year-old Chang, an investment banker and partner at Goldman Sachs before joining HTC, will be responsible for corporate finance and accounting, strategic acquisitions and investment, and investor relations.

“We believe the change in CFO may indicate HTC’s more aggressive attitude toward its finance department in terms of creating value other than just accounting integrity,” Goldman Sachs analyst Robert Yen wrote in a research note.

For example, he said, added value could mean enhancing “the uniqueness and competitiveness of HTC’s smartphone products and services.”

Given HTC’s many acquisitions and strategic investments in content and mobile services in the past and its decent cash position, it could be creating a different value by choosing a CFO with industry and banking background, Yen said. …

imageHTC Desire V for China Unicom (WCDMA)

Comparison [PDAdb.net]: HTC Desire VC T328d vs. HTC Desire V T328w vs. HTC Desire VT T328t [3]

Note: According to the detailed specifications given above these phones all have SLCD screens (see: Super LCD, Explained [DisplayBlog, Nov 24, 2011]), as on quite a number of higher end HTC smartphones in the last 2 years (since HTC Desire A8181 / HTC Bravo). Otherwise they have been using “transflective TFT LCD” mostly and in very few cases Super AMOLED.

HTC eyes cheaper smartphone market in China [Focus Taiwan, Taiwan’s national news agency, April 17, 2012]

Taiwan’s HTC Corp. launched several smartphones in China priced as low as 1,999 Chinese yuan (US$317) Tuesday in a bid to tap into the emerging mobile market.

The HTC launch in Beijing includes three smartphones in its customized New Desire series, which will go on sale from mid-April through three major Chinese telecom operators, according to a company statement.

The New Desire V, running on China Unicom’s 3G WCDMA network, will start from 1,999 Chinese yuan before subsidies, while the New Desire VC will support China Telecom’s CDMA 2000 frequency, for the same price tag.

Pricing for the New Desire VT, which will run on the country’s home-grown TD-SCDMA network provided by China Mobile, was not disclosed.

“The China market has always been a critical part of HTC’s global strategy. In addition to the HTC One series, we are introducing the New Desire series targeting Chinese consumers,” said Ray Yam, president of HTC’s China division.

“We believe HTC’s future is closely connected with China and that HTC will continue to bring the best experience and the most innovative smartphones to the country as soon as possible,” he added.

All the models in the New Desire series are equipped with a 4-inch display, a 1 GHz processor and a 5-megapixel camera, according to the company.

Separately, HTC said its new “One” family will also hit store shelves in China this month, with price tags ranging from 2,688 to 5,688 yuan.

The Taoyuan-based manufacturer is hoping that the streamlined models and an increased retail presence will help it boost its market share in China, which stood at only about 2 percent last year, according to analysts at Morgan Stanley.


HTC Desire VC for China Telecom (CDMA2000)

China market: HTC launches One, new Desire lineups [DIGITIMES, April 18, 2012]

… HTC currently accounts for a 10% share of smartphones sold with a price tag over CNY2,000 in China, but has not entered the mainstream sub-CNY1,000 segment, indicated the sources. …

HTC Prepares to Launch Lower-end “Kewang” Smartphones for China [IDG News, April 17, 2012]

… The HTC Kewang V, or Desire in English, will launch on April 23 through mobile operator China Unicom. … HTC’s goal with the Kewang series is to provide smartphones at a low price, but also with high-performance and strong features, said Ethan Qian, an HTC spokesman. The Kewang line is being released only in China, he added. …

HTC Desire VT for China Mobile (TD-SCDMA)

Dual card dual standby for only 1999 yuan HTC desire V officially released [China Tech News, April 17, 2012]

On the afternoon of April 16, China Unicom and HTC jointly held “China Unicom fertile 3G HTC new Desire V listed” conference, officially released the HTC new Desire V. It is customized by China Unicom, has 9.3mm ultra-thin body, support dual card dual standby, using clocked at 1GHz Qualcomm MSM 7227A processor [with Cortex-A5 single core, having 1.57 DMIPS/MHz performance, while Cortex-A8 has 2.0 DMIPS/MHz], 4 inches [Super LCD] screen with a resolution of 480×800 (WVGA). The phone will be powered by the Android 4.0 system, using the HTC Sense 4.0 UI, 5 megapixel camera with auto-focus, [512MB RAM] 4GB ROM, integrated Beats audio audio technology, the battery capacity of 1650 mA. Bare metal price of 1999 yuan is also a bright spot.

Super LCD vs Super AMOLED displays (HD) [TheTechTonicdotCom YouTube channel, Dec 11, 2011]

OK it’s time to get ultra geeky. This is a video comparison of the respective qualities of Super LCD and Super AMOLED displays. Famous for their true blacks and high contrast, how does a SAMOLED display fare against the warmer tones of SLCD? SLCD screen provided by the HTC Radar, at 480 x 800 resolution and 3.8 inches. SAMOLED screen provided by the Samsung Omnia 7 at the same resolution but at 4inches. More mobile tech content at http://www.thetechtonic.com Follow us on Twitter @the_tech_tonic
Note: Nokia has a superior technology for better brightness, contrast and outdoor visibility with a significant enhancement of both In-Plane Switching (IPS) type TFT and AMOLED display panels typically used. See: The leading ClearBlack display technology from Nokia [Dec 18, 2011 – Feb 2, 2012], especially for comparison with Super LCD of HTC Mozart (as well as with the Super AMOLED of Samsung Galaxy S II).

Commentary: HTC appoints new CFO, but challenges remain [DIGITIMES, April 17, 2012]

HTC has reshuffled its management team again by appointing former Goldman Sachs Group partner Chia-Lin Chang as its chief financial officer, which is part of the company’s strategy for global deployment.

The new appointment, which took effect on April 16, came after HTC announced earlier a 70% on-year decline in net profits for the first-quarter of 2012.

Perhaps, the new CFO could help the Taiwan-based smartphone vendor secure more acquisitions to strengthen its global deployment, but it remains to be seen whether HTC is able to regain its growth momentum in 2012 as it faces more challenges in integration of its corporate culture as well as increasing competition.

HTC has created or added a number of high-level positions since the second half of 2010, including the appointments of Ron Loukes as chief strategy officer and Kouji Kodera as chief product officer in July 2010, and Matthew Costello as COO in December 2010. HTC also appointed Jason Mackenzie as its president of global sales and marketing in July 2011.

HTC has also brought in Scott Croyle of One & Company and Shashi Fernando of Saffron Digital responsible for design and content, respectively, through acquisitions of the two companies.

It is also the second time in less than two years HTC has changed its CFO. The newly appointed CFO Chia-Lin Chang replaced Winston Yung, who took the post in January 2011.

If the latest management team is unable to bring back the growth momentum in 2012 that HTC enjoyed during the period from 2010-2011, HTC will no longer be able to compete with Samsung Electronics, Apple and even Huawei Device in terms of economies of scale in production.

While the hiring of talent with management and marketing expertise from abroad, and the acquisition of certain companies overseas are indeed necessary for HTC in its thrust to become a global brand, the impact resulting from the integration of corporate culture on HTC is expected to intensify along with such processes.

Given that nearly all top-rank positions with the exception of the CFO post at HTC have been filled with foreign executives, the promotion of local talent will likely become a major issue of concern in the future.

The Quietly Brilliant Story of HTC [HTC YouTube channel, Nov 23, 2011]

A short film about how the smartphone evolved – from some of the early pioneering handhelds to today’s most innovative smartphones.

HTC replaces CFO after just one year [15 1/2 months] on the job (update) [The Verge, April 17, 2012]

HTC has issued a statement on the transition:

On Monday, HTC announced the appointment of Chia-Lin Chang as Chief Financial Officer with Winston Yung, his predecessor, transitioning to a corporate development role.

“Media speculation that ties this announcement to HTC’s partnership and investment in Beats By Dre is categorically inaccurate,” said Peter Chou, CEO of HTC Corporation. “HTC and Beats have made impressive progress in innovation and brand awareness and the integration of the Beats brand and technology in the new HTC One series is a clear indication of our commitment to this partnership.”

Amazing camera, authentic sound, iconic design. HTC One has them all. [HTC YouTube channel, Feb 27, 2012]

Highlights of launch event in Barcelona on February 26, 2012 with Peter Chou, CEO and Scott Croyle, Vice President of Design.

HTC One series unveiled [from the 2012 HTC press releases or directly on the Canadian site]:

BARCELONA, SPAIN – Mobile World Congress – February 26, 2012 – HTC, a global designer of smartphones, today unveiled its new HTC One series of smartphones that represent its most premium mobile experience with a new level of iconic design and amazing camera and authentic sound experience. …

With HTC’s most premium experience, the HTC One series integrates Android 4.0 (ICS) with HTC Sense™ 4, the new version of HTC’s branded user experience that is introducing HTC ImageSense™, a new suite of camera and imaging features that set HTC One apart from other phones. HTC Sense 4 also includes broad enhancements to audio quality and simplifies how people listen to music on their phone.

Amazing Camera
With ImageSense HTC One rivals traditional digital cameras with improvements to every part of the camera, including the lens, the sensor, the software, and even integrating a new custom HTC ImageChip. These enhancements combine to deliver our fastest image capture, best image quality under adverse conditions and easiest interface that enables quick access to capturing stills and videos with side-by-side photo and video capture buttons.

  • Superfast Capture – HTC One dramatically reduces the time it takes to capture those key moments. In just 0.7 seconds you’re able to take a shot, and with a new superfast 0.2-seconds autofocus, continue to take nearly unlimited continuous shots simply by holding the shutter button.
  • Good photos in adverse conditions – HTC One delivers dramatic enhancements in image capture quality even in adverse conditions such as low light, no light or with bright backlighting. The f/2.0 lens on the HTC One X and HTC One S offers best-in-class performance, capturing 40 percent more light than the f/2.4 lenses available on other high-end phones. HTC One also includes HDR, a market-leading technology, for taking great photos even when there are varying levels of brightness.
  • Video Pic (Concurrent Video/Still Capture) – With Video Pic you capture a photo and shoot video at the same time. Now, while you’re shooting HD video, all you have to do is tap the shutter button and it snaps a high-resolution still photo while the video continues to shoot. You are also able to capture a photo frame from a previously recorded video.

Authentic Sound
With HTC One, Beats By Dr. Dre Audio™ integration is enabled for the first time across the entire experience for richer, more authentic sound whether you’re listening to your favorite music, watching a YouTube™ video or playing a game. … All this makes HTC One the one place to enjoy all your music, wherever you are, with the power of Beats By Dr. Dre Audio and HTC Car.

HTC One X
… HTC One X is blazing fast with the new NVIDIA® Tegra 3 Mobile Processor for clear graphics, faster applications and longer battery life. It includes a 1.5GHz Super 4-PLUS-1™ quad-core with an integrated fifth Battery Saver Core and a high-performance 12-Core NVIDIA® GPU. The HTC One X also has an amazing 4.7-inch, 720p HD screen crafted from contoured Corning™ Gorilla Glass. HTC One X will also be available in select 4G LTE markets with a LTE-enabled Qualcomm Snapdragon S4™ processor with up to 1.5GHz dual-core CPU’s.

HTC One S
The HTC One S is for people who want a high-end smartphone in a more compact size. It is powered by a Qualcomm Snapdragon S4 processor with up to 1.5GHz dual-core CPU’s. It also includes a 4.3-inch screen crafted from contoured Corning™ Gorilla Glass. …

HTC One V
Utilizing the classic, award-winning design of the HTC Legend, the HTC One V brings top-end design to a smartphone with broad appeal and a premium experience that delivers an amazing camera and authentic sound. It features a simple, iconic aluminum unibody design that exudes craftsmanship and quality.

Global Availability
With unprecedented excitement, the HTC One series will begin shipping in April with broad global availability available beginning in April through more than 140 mobile operators and distributors globally. For more information and to pre-register for HTC One visit www.htc.com.

HTC Rezound™, the only phone with the Beats Audio™ built in [HTC YouTube channel, Nov 3, 2011]

Experience your sound like never before.

HTC And Beats By Dr. Dre Set To  Introduce New Era In Mobile Audio [from the 2011 HTC press releases]:

Strategic HTC investment to result in Beats integrated HTC phones this Fall.

Taoyuan, Taiwan & Santa Monica, CA – August 11, 2011– HTC Corporation, a global designer of mobile devices, today announced a strategic partnership and investment with Beats™ Electronics LLC, the company redefining the audio market with its iconic Beats by Dr. Dre™ audio experience. The two fast-growing brands will focus on bringing high performance sound to HTC phones. …

… “Beats has found a unique way to harness popular culture in a manner that is unlike any other brand today,” said Peter Chou, CEO of HTC Corporation. “It’s an exciting brand that has been built around providing something very special, and we believe our strategic partnership will provide customers with unbeatable sound on HTC phones. We obsess over every detail of a consumer’s mobile experience and audio is a critical part of that experience.”

… Established in 2006, Beats Electronics is the brainchild of legendary artist and producer Dr. Dre and Chairman of Interscope Geffen A&M Records Jimmy Iovine, who set out to develop a new type of headphone with the capability to reproduce the full spectrum of sound that musical artists and producers hear in professional recording studios. For more information, please visithttp://beatsbydre.com.

The history of last HTC CFOs:

HTC Appoints Hui-Ming Cheng as CFO [HTC press release, Aug 23, 2006]

… he has served as CFO and Spokesperson for the Fubon Financial Holding Co. in Taipei. From October 2003 to February 2006, Mr. Cheng was VP and CFO of Taiwan Mobile and received the honor of being named as Taiwan’s best CFO by Institutional Investor Magazine in 2003. Prior to his appointment with Taiwan Mobile, Mr. Cheng held various senior-level positions with the Finance Center, Winbond Electronics Corp., China Development Industrial Bank, Chase Manhattan Bank, and the Asia Partner Fund.

Mr. Cheng received a BS in Chemical Engineering from National Taiwan University and an MBA from the Kelly School of Business at Indiana University.

HTC Announces Winston K. S. Yung as Chief Financial Officer [HTC press release, Dec 23, 2010]

… Prior to joining HTC, Yung was the Chief Financial Officer for Shin Kong Financial Holding in Taiwan where he played a key role in the company’s success, and also held key positions at McKinsey & Co in Hong Kong. Yung received a bachelor’s degree in social sciences with an economics major from University of Hong Kong and a MBA from the University of Pennsylvania’s Wharton Business School.

HM Cheng, HTC’s current chief financial officer will retire from the company and move into an advisory role to HTC’s board of directors. Cheng joined HTC in September 2006 and successfully established a complete financial system and was a key contributor to HTC’s corporate governance system and HTC’s overall financial success

HTC names Chia-Lin Chang Chief Financial Officer [from the Latest HTC press releases]

Taoyuan, Taiwan – April 16, 2012 – HTC, a global leader in mobile innovation and design, today announced the appointment of Chia-Lin Chang as Chief Financial Officer and spokesperson effective April 16, 2012.

Chia-Lin Chang’s predecessor, Winston Yung, joined HTC in January 2011. Winston will focus on corporate development, helping HTC maintain its competitive edge by strengthening the organization and corporate talent.

Chia-Lin, previously an investment banker and partner at Goldman Sachs, will be responsible for corporate finance and accounting, strategic acquisition and investment, and investor relations.  Chang earned a Ph.D. in Electrical Engineering from Princeton University and an M.B.A. from the Wharton School at University of Pennsylvania.  After receiving his Ph.D. degree, Chang served as an engineer at Motorola in the US.

GOLDMAN SACHS ANNOUNCES NEW MANAGING DIRECTORS [Goldmann Sachs press release, Oct 24, 2007] “… it has invited 299 individuals to become Managing Directors as of December 1, 2007, the start of the firm’s fiscal year. … Chia-Lin Chang …

From: Latest HTC press releases:

HTC releases unaudited results for 1Q 2012

Taoyuan, Taiwan – April  6, 2012 –HTC corporation (TWSE: 2498), a global leader in mobile innovation and design, today announces unaudited consolidated results for 1Q 2012. For the first quarter of 2012, total revenues reached NT$67,790 million, a decrease of 34.92% year-on-year. Unaudited operating income was NT$5,099 million, net income before tax was NT$5,551 million, net income after tax was NT$4,464 million, and unaudited earnings per share after tax were NT$5.35 based on 834,256 thousand weighted average number of shares.

2012 First Quarter Unaudited Consolidated Financial Results

(Unit: NT$ million, Except Earnings Per Share)

*Calculation of the after-tax EPS for first quarter 2011 was based on 807,867 thousand weighted average number of shares.

HTC Reports Fourth-quarter And Annual 2011 Results

Taoyuan, Taiwan, February 6, 2012– HTC Corporation (“HTC”, or the “Company”, TWSE: 2498), a global leader in mobile innovation and design, today announced consolidated results of the Company and its subsidiaries for the fourth quarter of 2011 and for the year.

4Q Highlights
• After-tax profit was NT$10.94bn, EPS was NT$13.06
• Total revenues were NT$101.42bn
• Gross profit margin and operating margin were 27.12% and 12.71%, respectively
2011 Highlights
• After-tax profit was NT$61.98bn, up 56.77% year-on-year; EPS was NT$73.32
• Total revenue was NT$465.79bn, up 67.09% year-on-year
• Gross profit margin and operating margin was 28.30% and 14.77%, respectively
• ROE was 70.37% compared to 56.33% in 2010

“In 2011 we saw growth in the global strength of our brand, as well as earnings and revenue growth,” said Peter Chou, CEO of HTC. “While short term performance may not meet the results as expected, we have gained further experience and advancement in the areas of brand management and product innovation. These fundamental strengths and the groundwork we have laid will take us into 2012 with a renewed focus and determination.”

4Q 2011 Results
HTC’s fourth quarter revenue came in-line at NT$101.42bn, resulting in after-tax earnings of NT$10.94bn and EPS of NT$13.06. Gross profit and operating margins came in at 27.12% and 12.71%, respectively. The decline in gross profit margin was mainly a result of product transition.

2011 Results
2011 annual revenue was NT$465.79bn, a 67.09% increase over 2010 annual revenues (NT$278.76bn), resulting in after-tax earnings of NT$61.98bn. Overall gross profits and operating margins were 28.30% and 14.77%, respectively.

In 2011, in addition to solid growth in revenues and profits, HTC’s brand gained significant momentum in the global landscape, being named one of Interbrand’s 100 Best Global Brands.

2012 Outlook
In 2012, HTC will focus on: growing the Company’s brand value; continuing to create competitive advantages through innovation; enhancing the efficiency of marketing campaigns; and further driving down operating costs.

To expand its brand preference and value, HTC will work at a global level to build emotional connections with consumers, putting more of its marketing resources behind fewer products and driving value in those product brands. By building a globalized marketing campaign, HTC aims to optimize its go-to-market strategy with operators, retail distributors, and end-users, and improve the efficiency of its marketing spend. In emerging markets, such as China, HTC will continue to extend its reach to customers by expanding distribution channels.

Despite temporary weakness resulting from product cycle transition, HTC believes it has the ability to create a new wave of momentum through the upcoming product cycle. It will also continue its attention on mass market consumers by driving product differentiation through design and innovation.

1Q Outlook
The Company’s outlook for the first quarter of 2012 is as follows:

• 1Q revenue expected to be around NT$65-70bn
• Gross margin expected to be around 25%
• Operating margin expected to be around 7.5%

These margins are a temporary phenomenon and will normalized when product cycle transition is over.

The future of consumer legacy of immersive technologies

Why is such a subject on the “Experiencing the Cloud” blog? One reason is the news relayed in Lockheed’s “retail” flight-sim software causes buzz in industry [Orlando Sentinel, April 10, 2012] article. Please read!

The other, and an even more important reason is that the future of immersive technologies is already getting to be known. Last week I’ve investigated one of the leadership initiatives under way, The Where Platform from Nokia: a company move to taking data as a raw material to build products [April 7, 2012]. Its current state-of-the-art from immersion point of view could best be assessed from  the following video:

Nokia Maps 3D: The World As You See It [nokia YouTube channel, Dec 7, 2011]

With Nokia Maps 3D http://nokia.ly/sdCsrO you can now search for local attractions, restaurants, and shops, and get directions in the world’s most famous cities in photorealistic 3D views. And there’s even more! Luca, our Nokia Maps 3D product manager is going to explain you the latest. Read more on Nokia Conversations: http://nokia.ly/uKb9eO

And here is the approach used in the creation of such a mirror world: Nokia Maps 3D: Making Of [nokia YouTube channel, Oct 24, 2011]

With Nokia Maps 3D (http://nokia.ly/snhwAs) it’s almost like being there. You might be wondering how we manged to get such a high level of detail. It certainly isn’t easy, but it’s easy to explain.

While such mirror world creation is “just” laying the foundation for the application of a much wider and broader set of immersive technologies, the people engaged in the legacy immersive technologies have almost no idea of what is going on in terms of superseding their own stuff with these new, indeed revolutionary offerings.

The most advanced and the most mature community for consumer legacy of immersive technologies is the one of the flight simulation by enthusiasts. The technologies from there are even used in high-value commercial set-ups as well demonstrated by such current news that IDSI demonstrates high-resolution Immersive Desktop at I/ITSEC conference [IDSI press release, April 9, 2012]: “Software content included a PC version of Battlefield Bad Company 2 as well as Lockheed Martin’s PREPAR3D flight simulator [based on the earlier Microsoft Flight Simulator product we should add].

Watch these two videos in order to get a little experience of the current state-of-the-art for flight simulation by enthusiasts:

PAKT Ketchikan International Airport (ORBX) – FSX HD [TheAviatorFSX YouTube channel, Feb 8, 2012]

Description: A challenging landing awaits the adventurous pilot of both commercial airliners and bush planes, with infamous crosswinds up to 90 knots which have been known to blow approaching planes out across Tongass Narrows in certain conditions. This airport is no exception, with a unique multi-level runway and taxiways sloping down to the aprons. The entire airport precinct is built using a single 3DS Max model and of course Russ has included unique tech such as animated ground staff, seaplanes, and hundreds of details too numerious to mention here. Destined to be a classic! A big Thank you to John Venema and Russell White for the wonderful scenery. Music: Thomas Newman – American Dream Flight – One Six Right OST

FSX: Orbx 1S2 Darrington Muni!!! [HD] [B767rules YouTube channel, Jan 8, 2012]

A video about the beautiful 1S2 Darrington Muni scenery by Orbx. It is in a spectacular location, with super FPS, better than any other Orbx airport that I have. There are lots of HD custom buildings at the airport and throughout the town, the water masking for the river is great and the coverage area is huge, comparable to that of one of their AU airports. The 1S2 scenery includes- -Ground imagery at 30/60cm per pixel -Beautifully modeled airport and town -FSX gmax poly runway and aprons with fx -Spectacular mountain setting -Includes a large coverage of photoreal area -Accurate watermasks for the rivers -Photos taken by Orbx staff for all buildings -Includes custom GA AI Traffic movements -Seamlessly blends into FTX NA PNW -Expertly seasonally color matched -Orbx TextureFlow optimised models For more info visit- http://fullterrain.com/product_us1S2.html

Next read the following wikipedia articles about the technology used by flight simulation enthusiasts:

  1. Immersive technology: “refers to technology that blurs the line between the physical world and digital or simulated world, thereby creating a sense of immersion.” (It has already been referenced before the above videos.)
  2. Amateur flight simulation: A general overview article. (It has already been referenced as “flight simulation by enthusiasts” because the “amateur” attribute is rather incorrect – as we will see below – as well as misleading).
  3. Microsoft Flight Simulator (FS or MSFS, the last version FSX): Microsoft released the first version (for IBM PC) in 1982 which was licensed from an already available product base from Bruce Artwick /subLOGIC Corporatiom and reached commercial maturity with version 3.1 coming from The Bruce Artwick Organization. …
  4. X-Plane (simulator): The first version was released in 1993 for the Macintosh. Its author, Austin Meyer had been a long time MSFS user but had become frustrated with the Microsoft product and decided to build his own one. Later it become multiplatform as the one man effort became the Laminar Research company. … Only the latest X-Plane v10 version, released just in December 2011 has real chances to overcome the overwhelming dominance of MSFS (more precisely the latest FSX).
  5. Lockheed Martin Prepar3D: Microsoft ceased the further development of MSFS in the beginning of 2009 but an earlier, “software technology platform” version of it, the so called ESP was licensed in November 2009 to Lockheed Martin which released it later under the name of  Prepar3D®. The latest 1.3 version was released on March 23, 2012 as well as a much more widely accessible and affordable ($49.95) academic licensing for it on March 26. At the same time the price for the Professional License version (released in September 2011) was decreased to an affordable $199. The Academic License means “Undergraduate and K12 student instruction”, “K-12 after school programs”, and “Individual student use, K-12 and undergraduate” eligibility but it “is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product”. The latter restriction also applies to the Professional License with having eligibility in “Civil or law enforcement training”, “Private pilot use”, “Military training”, “Flight school instruction”, “Professional instruction”, “Air traffic control instruction”, and “Graduate student instruction”.  With such restrictions Prepar3D is a legally constrained albeit technologically fully compatible follow-up to the MSFS. (Note that a Developers version had been available for quite a while with a subscription fee of $9.95 per month, see the Prepar3D® License Comparison).
  6. Microsoft Flight (Update: In July 2012, Microsoft ceased development of the game permanently to re-align its “long-term goals and development plans.” The game is still available for download and play. See on Kotaku or much below.):
    Prepar3D license restricitions are definitely coming from legal agreements between Microsoft and Lockheed Martin (although none of the companies are speaking about that). The writing – however – is on the wall since February 29, 2012 when Microsoft released an absolutely new product for “personal/consumer entertainment” use, called “Microsoft Flight”. Moreover, unlike the enthusiast-centric MSFS, the new product focuses much more on the universal appeal of flight and aims to engage a much wider audience. Below I will include further comparison details between MSFS and Flight.
  7. Precision Manuals Development Group (PMDG): It is a commercial add-on aircraft developer for the MSFS series and a leading representative of the thriving ecosystem existing around MSFS. It was founded as early as 1997 and it isa global business with employees and contractors working in Canada, Belgium, Germany, Greece, Russia, South Africa and the United States” and “currently has employees and contractors located in the following US States: Utah, California, Florida, Georgia, Massachusetts, Nevada, New York, and Washington.” Unfortunately in dealing with Microsoft PMDG “was surprised and disappointed to see that the developers of FLIGHT elected to bring in a bunch of people to see FLIGHT, while very noticeably keeping out many of the same folks who have supported MS and the genre for years. The message was made loudly and clearly that our input was not desired and that the strategic objectives of FLIGHT do not involve the community that companies like PMDG, Aerosoft and the like represent.” – as described in Some thoughts on Flight… [Jan 6, 2012].
    This made PMDG think about where could they go from there? Here is the statement from their founder/owner Captain Robert S. Randazzo:
    1. Well-first- I’m not overly concerned. As hardware advances- FSX is really just coming into its own on the average consumer’s hardware– so we intend to continue FSX development for the foreseeable future! There are a number of directions in which we can go- and PMDG has already been taking steps to sort out what platform our future products will feature.
    2. There has been some loose talk about PMDG and Xplane10– but I must tell you that while we are evaluating that product, and while we do have someone on staff helping to map out the process by which our products wind up in Xplane10- we are still some way out on that project line… From a developers standpoint Xplane10 certainly seems to be a good solid platform that will help our products to shine- but, like FSX it has some weaknesses and we need to evaluate whether it makes sense to allow XPlan10 at this time.”
  8. Next to the PDMG we should mention the fast expanding (globally), and (unsually) headquartered in Germany, Aerosoft (company information as not in wikipedia) as an even bigger force forming the future of MSFS legacy as being 20 years in the business of add-ons for that. Mathijs Kok who is responsible for the project portfolio there made the following statement recently: “For 2012 all our efforts are on FS2004, FSX and X-Plane 10. Next year could be different.” [Aerosoft Forums, March 1, 2012].
    In an earlier interview he said: “2012 is very much a transition year. We got loads of new simulators, X-Plane 10, MS FLIGHT, AeroflyFS and we are seriously looking at all of them.  We have also just completed a re-organization of Aerosoft so we can handle the changing market better. Note this is not a bad sign, in fact it means hiring more staff!  We are now more a ‘content’ producer. All we make should be usable in as many projects as possible.
    Soon you will see the first products that will have FS2004/FSX/Prepar3D/X-Plane installers. One thing that’s important this year is that many or our big projects are being overhauled and moved to X-Plane. Many Mega Airports will get new version as the airports have changed (new runways etc).  At the same time we will spend more time on the trains and bus simulators, As long as they are ‘serious’ we know they will sell very well.
    ” [airdailyX, Jan 15, 2012]
    Note: In addition to Flight Simulation, Aerosoft has train simulation offerings (from some others as well), a whole range of other simulations (mostly from others), and a department called AVIATECH for High-End graphic solutions for the professional simulaton. No wonder that on “Who works where” page of airdailyX not less than 38 people are listed as working for them (while only 10 for PMDG).
    See also Life after FS2004 for the serious simmer [Aerosoft Sim News, March 28, 2012] as a very good evaluation of the possibilities choices available – FS9, FSX, XPX, Flight or P3D.
  9. OrBX (company information as not in wikipedia) is the biggest of such ecosystem companies as on the same list not less than 51 people are listed for them. The company roots are just going back to 2005, and was only formally incorporated in 2007. Their success could be attibuted to a unique, FTX terrain regions technology “which combines the use of aerial photography to create custom landclass textures implemented using some key differentiators from the default FSX terrain system”. They have also “new ‘Flow’ technologies that add even more realism” (VehicleFlow, NatureFlow, ObjectFlow, PeopleFlow, TextureFlow, Audio, Aero, SnowFlow and StaticFlow). They are also the most focused one strategically as “Orbx continues to extend the capabilities of FSX and Prepar3D with technologies that add realism and immersion”.

Fall City Airport with Nature Flow (ORBX 1WA6) – FSX HD / i7 2600 @ 3.47ghz with GTX 580 [TheAviatorFSX YouTube channel, Sept 1, 2011]

Watch the grass move, trees sway and leaves fall at Fall City! Description: Nature Flow has been introduced for the first time in Flight Simulator X… You can see leaves falling from the trees …. When a strong wind blows by you can see the trees swaying… During the fall, you can see beautiful trees….. I enjoyed making this video so much…. OrBX was always the best but now has moved onto a greater step…. The developers have put in some great dynamic details in the scenery… Do check it out… Thanks to ORBX for such a beautiful scenery…. To check the product: http://fullterrain.com/product_us1WA6.html

FSX – ORBX PEOPLE FLOW – AS REAL AS IT GETS! [FLIGHTANIMATION YouTube channel, Oct 2, 2011]

This video features the amazing quality of Microsoft Flight Simulator X, As well as the amazing ORBX/FTX People flow, included in the ORBX YSCH Coffs Harbour scenery. People flow includes moving characters within FSX and strangely enough, did not affect my FPS at all. If you would like to check out people flow aswell as ORBX’s many other scenery products, including FREEWARE! check out the following link.

Fall City with Vehicle Flow (ORBX 1WA6) – FSX HD [TheAviatorFSX YouTube channel, Nov 23, 2011]

Hey guys, this is my second video on ORBX Fall City. ORBX recently upgraded the scenery from Version 1.0 to Version 1.1 and 1.2 which adds many more features like Vehicle Flow. It makes Fall City even more realistic and fun to fly. I made this video to show the Vehicle Flow added to Fall City. I hope you enjoy it. Special thanks to Sir John, the entire team of ORBX and the developer Jorge Amengol who developed the Vehicle Flow for the scenery. Please watch the video in 1080p (Recommended)

Then here is the some information about the most visited domains by the community of flight simulation enthusiasts. It is obvious from that:

  1. The community is at least 1/2 million people strong and steady.
  2. They are hobbyists and/or private pilots and/or semi- or retired aviation professionals.

The Most Visited Domains COMPOUND AFFINITIES in Recreational Aviation - Business-Defense Aviation - Simulation Games - Personal Aircraft -- 11-April-2012

The Most Visited Domains in Recreational Aviation - Business-Defense Aviation - Simulation Games - Personal Aircraft -- 11-April-2012

The Most Visited Domains DETAILED AFFINITIES in Recreational Aviation - Business-Defense Aviation - Simulation Games - Personal Aircraft -- 11-April-2012

DETAILED INFORMATION FOUND IN MY INVESTIGATION

Prepar3D Trailer [LockheedMartinVideos YouTube channel, Sept 21, 2011]

Training meets reality with Lockheed Martin’s Prepar3D® simulation software. Private pilots, commercial organizations, militaries and academia rely on Prepar3D for quickly tailorable training. Visit http://www.prepar3d.com for more details.

Lockheed Martin Launches Academic Prepar3D® Simulation Software as a Learning Tool for Students [Lockheed Martin press release, March 26, 2012]

ORLANDO, Fla., March 26, 2012 – Lockheed Martin [NYSE: LMT] released academic licensing of its Prepar3D® simulation software to immerse students in learning and problem solving. The special pricing of $49.95 makes simulation accessible to the academic community for engaging the next generations in science, math and social studies curricula.

Currently used for professional training, Prepar3D harnesses gaming technology for experiential learning. The software presents a realistic virtual world to support educational scenarios anywhere from underwater to suborbital space.

“Simulation makes learning tangible,” said Chester Kennedy, vice president of engineering in Lockheed Martin’s Global Training and Logistics business. “It is ideal for concepts that have complex relationships or to reinforce rote learning. Simulation immerses the learner in an experience to make the lesson more memorable and reduce the time it takes to master a new skill.”

In Prepar3D, students can see the effects of their decisions and experiment with challenges at different levels. It also allows students from around the world to collaborate to solve real-life problems. With a free software development kit that accompanies the program, instructors can create customized academic lessons incorporating features such as people, wildlife, buildings, vehicles and weather.

Prepar3D is now used by the Experimental Aircraft Association and National Flight Academy to engage students in science, technology, engineering and math (STEM) disciplines. Lockheed Martin donated copies of Prepar3D to these organizations in 2011 to integrate learning objectives with inspirational stories of flight to interest youth in technological careers.

The new academic software can be purchased for educational efforts at or below the undergraduate level at www.prepar3d.com.

Prepar3d test with 30cm ground textures (4096×4096) Part 1 [ALeclercqCreations YouTube Channel, Nov 14, 2011]

Free 30cm ground textures test on Prepar3d. (Forests and Rocks) Is not a photorealistic scenery. For more info, see this webpage: https://sites.google.com/site/aimecreations/30cm-project NB: Original video haven’t sttuter. Prepar3d is smoth with these heavy textures even in the bends where the computer is very sought. Bloom effects: ENBserie. FPS_Limiter. Video made with Fraps and Avidemux.

Prepar3d test with 30cm ground textures (4096×4096) part 2 [ALeclercqCreations YouTube Channel, Nov 15, 2011]

Test with a plane diagrammatically more complex. One can notice some sttuter especially in the bends, but nothing dramatic. Free 30cm ground textures test on Prepar3d. (Forests and Rocks) Is not a photorealistic scenery. For more info, see this webpage: https://sites.google.com/site/aimecreations/30cm-project Bloom effects: ENBserie. FPS_Limiter. Video made with Fraps and Avidemux.

Lockheed Martin Receives Industry Innovation Award From Metro Orlando Economic Development Commission [Lockheed Martin press release, Sept 16, 2011]

ORLANDO, Fla., September 16, 2011 —

Lockheed Martin’s [NYSE: LMT] Central Florida operations have been named among the 2011 recipients of the William C. Schwartz Industry Innovation Award by the Metro Orlando Economic Development Commission.

The award honors companies for creating, developing and successfully implementing products, ideas and processes. The award cited two Lockheed Martin programs that are meeting urgent customer needs through affordability and innovation initiatives: Prepar3D simulation software and the HULC hydraulic-powered exoskeleton.

Out of the Screen – Prepar3D [LockheedMartinVideos YouTube channel, Sept 19, 2011]

Lockheed Martin’s Prepar3D® simulation software transports you to an immersive environment that takes training to the next level. In Prepar3D, you can quickly create your own training scenarios anywhere in the virtual world, from under water to sub orbital space. Visit http://www.prepar3d.com for more details.

Lockheed Martin’s Prepar3D® Software to Soar at National Flight Academy [Lockheed Martin press release, June 13, 2011]

ORLANDO, Fla., 06/13/2011 —

Lockheed Martin (NYSE: LMT) will provide its Prepar3D ® visual simulation software to power the National Flight Academy’s (NFA) immersiveaviation experience as part of the academy’s hands-on approach to teaching the principles of science, technology, engineering and math (STEM) to students.

“We believe in the mission of the National Flight Academy, which couples STEM curriculum with aviation to inspire youth about technological careers,” said Dale Bennett, president of Lockheed Martin’s Global Training and Logistics business. “With the call from our nation’s leadership – and that of our own corporation– to reinvigorate America’s innovative spirit, we feel it is a great opportunity to support an organization with such a vital cause.”

The NFA is designed to address the concerns of declining STEM skills and standards in our country by providing immersivehigh-tech adventures that combine classroom math and science fundamentals with hands-on aviation experiences. Prepar3D ® is visual simulation software that brings immersive game-based technology to training, experiential learning and decision and performance support for non-government, government and commercial organizations.

For NFA, Lockheed Martin will donate copies of Prepar3D ®, upgradable as new product versions are launched. In addition to providing immersivesoftware to facilitate the students’ learning, Lockheed Martin has donated more than $2 million to the NFA.

“The National Flight Academy’s mission is to educate youth on the fundamentals of STEM, and to do that it is critical we provide valuable learning experiences,” said Vice Admiral Gerald Hoewing, president of the National Flight Academy. “This project can’t happen without companies like Lockheed Martin.”

Prepar3D ® is based on the Microsoft ESP ™ Flight Simulator product line and is compatible with add-on software created for ESP ™. On the web site, http://www.prepar3d.com, users can get the software as well as download a software development kit to create add-ons such as aircraft, instruments, boats, buildings and other environmental features.

Lockheed Martin’s Prepar3D™ Launches Nov. 1 [Lockheed Martin press release, Oct 20, 2010]

ORLANDO, Fla., 10/20/2010 —

Prepar3D ™, Lockheed Martin’s professional training and simulation software, will be available for purchase starting Nov. 1 on www.prepar3D.com for $499per licensed copy.

Lockheed Martin [NYSE: LMT] created Prepar3D ™ (pronounced “prepared”), based on Microsoft® ESP™ technology, as a training application for military, educational, civil and aviation professionals. The Prepar3D ™ software lets individuals and organizations conduct realistic training by engaging users in immersiveenvironments. It can also be used for evaluating and preparing people for real world assignments and tasks.

“We believe this enhanced training capability will be a great asset not only for aviation professionals, but also for emergency responders, maritime forces and others,” said Chester Kennedy, vice president of engineering at Lockheed Martin Global Training and Logistics. “Delivering Prepar3D™ direct to users over the Web provides a real-time, low-cost response between identifying a mission need and implementing a solution.”

At www.prepar3D.com, users can buy the software and download a software development kit to create add-ons such as aircraft, instruments, boats, buildings and other environmental features. Additionally, Lockheed Martin is launching a Prepar3D™ Development Networkto which software and hardware developers can subscribe for a monthly fee. The developer subscription includes two development license copies of Prepar3D™, software tools, add-ons and support forum access to grow Prepar3D ™ capabilities.

Lockheed Martin began furthering development of the Microsoft® ESP™ COTS program in late 2009 and since then has added features including the Distributed Interactive Simulation (DIS) protocol, sensors, global underwater capabilities, multi-channel support for dome displays, and a rapid cockpit design capability. Future plans call for expanding training capabilities for military and civil applications for ground forces, seaport load crews and heavy equipment operators.

Visitors to the Interservice, Industry, Training, Education and Simulation Conference (I/ITSEC) in Orlando this November can see Prepar3D ™ on display in the Lockheed Martin booth.

Lockheed Martin Launches Prepar3d ™ to Provide Richer Training Experience for Warfighters [Lockheed Martin press release, May 17, 2010]

ORLANDO, Fla., 05/17/2010 —

Lockheed Martin (NYSE: LMT) has released its new Prepar3D ™ software that enables rapid creation of medium-fidelity simulations for training exercises.

The Prepar3D ™ (pronounced “prepared”) software interface gives organizations the ability to conduct more realistic and robust training exercises by adding platforms such as air and ground vehicles to training systems that run on Distributed Interactive Simulation (DIS). DIS is an open standard for conducting real-time platform-level wargaming and is widely used by military organizations.

“The Prepar3D™ interface will enhance the ability of military services to provide realistic and integrated training experiences for warfighters before they deploy, so they can fight exactly as they’ve trained,” said Chester Kennedy, vice president of Engineering at Lockheed Martin’s Simulation, Training & Support business unit. “One example would be an aircraft flying in the Prepar3D ™ environment which can now be joined to a system such as Warfighter’s Simulation, which simulates large-scale training exercises, for a richer training experience. We can quickly create custom training solutions based on a customer’s needs.”

In late 2009, Lockheed Martin and Microsoft entered into an agreement that allows Lockheed Martin to further develop Microsoft® ESP™, which was originally designed for flight applications. Lockheed Martin will also modify Microsoft ESP™ to enable its use for ground environments to better train military forces and civil agency missions such as disaster preparedness. Changes under way include military scenarios and features to create custom training solutions, such as a weapons capability.

Visitors to the Interservice Training & Education Conference (ITEC) in London this week can see Prepar3D ™ on display in the Lockheed Martin booth.

Lockheed Martin-Microsoft Agreement to Bring Better Training to Warfighters [Lockheed Martin press release, Nov 11, 2009]

ORLANDO, Fla, 11/30/2009 —

Lockheed Martin (NYSE: LMT) and Microsoft Corp. entered into an intellectual property licensing agreement that allows Lockheed Martin to further develop the Microsoft® ESP™ PC-based visual simulation software platform to better train warfighters for battle.


Microsoft ESP technology allows users to operate realistic vehicle models that incorporate real-world physics to enhance realism, such as in the interior and instrumentation of a Boeing 747-400 shown here.

The agreement provides Lockheed Martin with access to the ESP technology portfolio, enabling the company to build cost-effective simulation solutions for customized training for its worldwide customers. Lockheed Martin’s software development teams will extend the current capabilities of ESP to enable a whole new suite of innovative ESP-based solutions that will evolve beyond flight training to include ground and civil agency applications.

“The training needs of our military and civil government customers continue to expand,” said Chester Kennedy, vice president of Engineering at Lockheed Martin’s Simulation, Training & Support business unit. “Seeking out and developing new innovative solutions such as this one based on the proven Microsoft ESP technology allows Lockheed Martin to provide our customers with new and tailored training systems more quickly and cost efficiently.”

“Solutions built on Microsoft ESP can engage users in immersive experiences with very realistic environments—making them ideal tools for training, evaluating, and preparing personnel for optimal performance in the real world,” said Chris Cortez, general manager of Strategic Programs at Microsoft, and a retired Marine Corps major general. “ESP models the entire world and will allow Lockheed Martin’s developers to easily add their own content, objects, scenery, simulation functionality, and scenarios to create custom training solutions.”

The Microsoft ESP IP licensing agreement builds on the existing Microsoft/Lockheed Martin Strategic Allianceto bring meaningful information technology services and products to market and continue to fuel innovation. It is also an example of Microsoft’s broader efforts to collaborate with industry through IP licensing.

Microsoft ESP is a visual simulation software development platform that brings immersive games-based technology to training and decision support for commercial, government and education organizations.


A Bell 206B JetRanger police helicopter flying over an urban downtown is one example of how Microsoft ESP enables pilots to navigate through a wide variety of highly-realistic static and animated objects including ground and air vehicles, buildings, and other structures.

Visitors to the Interservice/Industry Training, Simulation & Education Conference (I/ITSEC) in Orlando this week can see Lockheed Martin’s first ESP-based solution on display in booth 2049. The Pilatus PC-12 desktop trainer showcases the affordable, powerful training and mission rehearsal capabilities ESP will bring to Lockheed Martin’s customers.

Lockheed licenses Microsoft ‘visual simulation’ technology [TechFlash, Nov 30, 2009]

To answer the biggest question first, this is not the future of Microsoft’s consumer Flight Simulator product. Flight Sim’s fate remains uncertain following the company’s decision to disband the studio behind the long-running and beloved product.

However, it is an example of the core Flight Sim technology living on. Microsoft has reached a deal to license to Lockheed Martin its Microsoft ESP system, which the Redmond company derived from the Flight Simulator project two years ago with an eye toward offering a “visual simulation” platform — taking the immersive world originally created for Flight Sim and allowing it to be customized for specialized commercial applications.

Microsoft says it will also look to license the ESP technology to other companies to use and offer to their own customers, as Lockheed will be doing. But in deciding to offer the underlying intellectual property for use and development by other companies, Microsoft is signaling that it doesn’t plan to further develop ESP itself.

“This clearly was not going to be a core piece of our growth,” said David Kaefer, Microsoft’s general manager of intellectual property licensing, saying the decision was part of Microsoft’s broader re-evaluation of its business priorities in the midst of the economic downturn. “What we decided was that it was a lot better to take the investment, earn some money back but also enable our partners to take it forward and succeed.”

Under the licensing agreement, Microsoft says Lockheed is expected to further develop ESP to train warfighters in battle. At the same time, Lockheed’s software developers will also extend the technology beyond flight training for use as a general simulation tool by the military and other government agencies.

Financial terms weren’t disclosed, but in general such licensing agreements provide benefits to Microsoft when the people who license its technologies see success with the resulting products.

Microsoft Confirms Aces Closure [IGN PC, Jan 23, 2009]

Studio responsible for Flight Simulator shut down amidst layoffs.

Microsoft has confirmed the closure of Aces Game Studio, the internal development studio responsible for Microsoft Flight Simulator. Flight Simulator is one of the company’s oldest product lines, stretching back more than 20 years. The closure came amidst the company’s first major layoffs in its history, announced on Thursday. Approximately 5,000 Microsoft employees will be laid off; around 1,400 were cut immediately, with the remainder to but cut over the next 18 months.

In a statement, Kelda Rericha of Edelman, Microsoft’s public relations firm, said that the decision was made within Microsoft’s Internal Entertainment Business “to align our people against our highest priorities.”

The closure of Aces marks the shuttering of another major developer within Microsoft Game Studios. Since September of 2007, the company has shut down FASA Studio (Crimson Skies: High Road to Revenge, MechWarrior 4: Mercenaries, and Shadowrun), announced the closure of Ensemble Studios (Age of Empires), and Carbonated Games (Hexic HD, Uno). In addition, Bungie, the studio responsible for Halo, left Microsoft Games Studios and became an independent studio, though Microsoft does maintain an ownership stake in it.
Does this mean the end of the Flight Simulator franchise? According to Rericha, “We are committed to the Flight Simulator franchise which has proven to be a successful PC based game for the last 27 years. You should expect us to continue to invest in enabling great LIVE experiences on Windows, including flying games, but we have nothing specific to announce at this time.”

Microsoft ESP models all types of terrain using accurate DEM and vector data [from MS, Oct. 29, 2008]

What Microsoft planned before closing Fligh Simulator and the associated ESP:

Microsoft ESP Showcases the Future of Immersive Simulation Experiences [Microsoft press release, Dec 2, 2008]
Government, industry and academic professionals attending Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) 2008 get an early look at future capabilities and new visual simulation solutions built on Microsoft ESP.
ORLANDO, Fla. — Dec. 2, 2008 — Microsoft Corp. today unveiled for the first time new capabilities of the next version of the Microsoft ESP visual simulation software development platform at I/ITSEC 2008. Show attendees can preview new ground-vehicle operations capabilities and multi-channel display support that will be available in ESP version 2.0. For a firsthand experience of the current version of Microsoft ESP, a range of innovative simulation solutions designed to help government and military organizations improve operational functionality, enhance mission-critical skills and mitigate risks will be displayed.
Since the debut of Microsoft ESP earlier this year, significant progress has been made working with partners and the academic research community to bring the power of immersive simulation to the desktops of defense and civilian agencies for mission rehearsal, interactive training and decision support. Growing interest in Microsoft ESP can be attributed to the cost advantages and productivity gains realized from creating mission-critical visual simulation solutions on a common software development platform that supports Windows-based commercial off-the-shelf (COTS) hardware and software.
“Government and military organizations are looking to augment traditional readiness programs with affordable, powerful and portable simulation solutions,” said David Boker, senior director of business development for ACES Studio at Microsoft. “Microsoft ESP transforms how people learn and organizations plan and prepare by enabling partners to rapidly add scenarios, change out variables and integrate different technologies into their synthetic environments.”
In the next version of Microsoft ESP new capability for ground-vehicle operations will extend the immersive experiences of mission rehearsal and skills training from warfighters in the air to warfighters on the ground. Support for multi-channel displays will expand the view from a single-cockpit screen view to a full panoramic visual environment, making simulations built on Microsoft ESP suited for first-responder training, ground transportation training, route familiarization, mission rehearsal, and rescue and recovery operations. Working closely with partners to define and prioritize feature sets, Microsoft will be disclosing additional capabilities over the course of the software development cycle of ESP version 2.0.
Microsoft ESP makes it easy and cost-effective for government, industry and academic professionals to apply immersive games technologies to learning opportunities, workforce readiness, decision-making and operational excellence. Solutions built with Microsoft ESP’s simulation engine, tools, application programming interface (API) and synthetic world content can be used over and over again to create custom high-fidelity, dynamic, immersive experiences. Partners using ESP can augment existing capabilities, build and deploy new solutions, and integrate them with existing simulations.
“The combination of Northrop Grumman’s mission-critical experience with Microsoft ESP’s innovation is enabling the next generation of simulation solutions to be the most advanced ever seen for planning, rehearsing, training and debriefing military missions,” said Barry Rhine, sector vice president and general manager of the Command and Control Systems Division of Northrop Grumman Mission Systems. “New simulation solutions that are emerging allow for better execution, which in turn helps create a more effective military and increases warfighter safety.”
Microsoft ESP simulation solutions at I/ITSEC 2008 include the following:
  • The Northrop Grumman simulator demonstrating virtual landing of an F-18 Hornet on the CVN-21 “carrier of the future” incorporating Microsoft ESP, Virtual Earth and Microsoft Surface with Northrop Grumman’s Command and Control Mission Rehearsal (C2MR)
  • A Mine Resistant Ambush Protected (MRAP) vehicle simulator showcasing Microsoft ESP version 2.0’s forthcoming ground-vehicle operations capability
  • A helicopter flight simulator revealing Microsoft ESP’s version 2.0 multi-channel display capabilities across three large screens
  • The F-16 cockpit trainer from Flight-Dynamix demonstrating the integration of Microsoft ESP version 1.0 into an existing custom hardware simulation solution
  • A demonstration produced by the School of Engineering Sciences at the University of Southampton, United Kingdom, made using Microsoft ESP and Windows HPC Server 2008, showing a helicopter landing on a moving ship. A white paper, “Real-Time Computational Fluid Dynamics for Flight Simulation,” describing the process used by the scientists has been published by the I/ITSEC conference.
    “It is important to be able to apply a variety of techniques in order to accurately solve challenging problems such as a helicopter interacting with a ship air wake,” said Dr. Kenji Takeda, senior lecturer in the School of Engineering Sciences at the University of Southampton. “Improvements in price/performance of technologies such as Microsoft ESP and Windows HPC Server 2008 are helping to make such breakthroughs possible.”
    In response to partner requests, the Microsoft ESP group has enhanced marketing efforts on a number of fronts, including the January 2009 availability of a single-client license at $899 (U.S.) and a single software development kit (SDK) at $99 (U.S.); the announcement of a worldwide Microsoft ESP Partner Program to provide increased technical and marketing opportunities; and an ESP Developer Center on the Microsoft Developer Network (MSDN) now available athttp://msdn.com/ESP.
    I/ITSEC show attendees can experience Microsoft ESP by visiting Booth 3718.
    More information about Microsoft ESP is available at http://www.microsoft.com/esp. Developers can access specific information from the Microsoft ESP Developer Center Web page athttp://msdn.com/ESP.

Update: Microsoft Reportedly Shuts Down Vancouver-Based Studio [UPDATE: Projects Cancelled]

… Microsoft has informed Kotaku that they have not shut down the studio but it has ended development on flight simulator Microsoft Flight and Project Columbia, a Kinect interactive TV project designed for children.

Although Microsoft would not comment on how many people were laid off, they say Microsoft Game Studios in Vancouver has “more projects and development in the pipeline.”

Here’s their official statement:

Microsoft Studios is always evaluating its portfolio of products to determine what is best for gamers, families and the company, and this decision was the result of the natural ebb and flow of our portfolio management. Many factors were considered in the difficult decision to stop development on “Microsoft Flight” and “Project Columbia,” but we feel it will help us better align with our long-term goals and development plans. For “Microsoft Flight,” we will continue to support the community that has embraced the title and the game will still be available to download for free at http://www.microsoft.com/games/flight/.

A tipster contacted Kotaku to share the news, which was reported by a Facebook page dedicated to innovation in Vancouver and confirmed by several former Microsoft Game Studios Vancouver employees on Twitter. According to the folks at Facebook group Can We Do It Here, “the entire studio at Microsoft Games Studios on 840 Cambie has been laid off. 35 people in total.”

Update: SUPPORT REMINDER [FLIGHT NEWS UPDATES, July 27, 2012]

We know there are a number of questions out there in the community about the discontinuation of development for Microsoft Flight. We wanted to make to be sure to clarify a few things. While we will not be continuing active development, we are committed to keeping Flight available for our community to enjoy. All the content you have paid for is still valid, and the content that is available for sale will continue to be available onhttp://www.microsoft.com/games/flight/ If any further information becomes available for us to share, we will do so.  If you do have questions about errors you run into or have gameplay questions;
1. First, check out the following support links; your question may be answered in one of them.
    2. Ask the Flight community. We monitor community channels and try to respond there when possible. Other users may also be able to answer your question as well.
    3. If neither of the above methods helps you find an answer, email us at Tell MS Flight.
    Please note: The support alias offers English-language support only, and forMicrosoft Flight only (for assistance with FSX and earlier entries in the Flight Simulator franchise, please visit http://support.microsoft.com).

    WE HOPE YOU ENJOY MICROSOFT FLIGHT! [news update on Microsoft Flight site, Feb 28, 2012]

    We’re proud to open the hangar doors and present the future of flying on your PC. Whether you’re a complete newcomer to aviation or an experienced PC pilot, we believe you’ll enjoy flying with us.

    The release of Flight represents the culmination of three years of hard work and experimentation as we worked to reimagine the 30-year-old Flight Simulator franchise, push forward the evolution of the PC flying experience, and bring the thrill and wonder of flight to whole new audiences.

    There’s a lot to do in Flight’s version of Hawaii, from basic flight instruction to hunts for hidden Aerocaches, from experimenting with different aircraft to showing off your skills in aerobatics challenges, from ferrying passengers and cargo around the islands to advancing your career as a pilot. We hope you’ll have fun exploring the environment we’ve built.

    We’ve only scratched the surface of how we can deliver on our vision. There are a lot of opportunities on the horizon to continue to evolve the experience, and the team is already hard at work designing ways to fulfill the promise those opportunities represent. We’re excited about continuing to provide new and interesting ways to fly.

    The future is bright. We hope you’ll enjoy what we’ve made so far and can’t wait to show you what we’re working on next.

    See you in the sky!

    Joshua Howard

    Executive Producer, Microsoft Flight

    Microsoft Flight Release Trailer [MSFlightOfficial YouTube channel copy of the Microsoft Flight Announce Trailer of March 5, 2012, Feb 26, 2012]

    In “Microsoft Flight,” players view the world from above in a visually stunning and realistic representation of the earth, complete with region-specific weather patterns, foliage, terrain and landmarks. Players can choose to take the helm using highly rendered, accurate cockpits and authentic piloting procedures, or simply use their mouse and keyboard to control the plane in an exterior view. More experienced players can tailor the flight controls to match their skill level, making “Microsoft Flight” easy for beginners while still challenging for the most accomplished PC pilots. DOWNLOAD AND PLAY FREE NOW: microsoftflight.com ! PREMIUM CONTENT (a variety of scenery, aircraft and livery downloads) CAN BE PURCHASED: in-game or on the microsoftflight.com/marketplace/!

    ICON A5 to Be Feature Aircraft in Microsoft Flight [ICON Aircraft press release, Jan 4, 2012]

    ICON Aircraft announces a new collaboration with Microsoft. Microsoft has chosen the ICON A5 amphibious Light Sport Aircraft to be the featured aircraft in the upcoming launch of the Microsoft Flight PC game. The starter pack will be available to download for free this spring. It features the A5 as the default aircraft and includes the Big Island of Hawaii.

    “ICON and Microsoft Flight share the common goal of making the fun of flying accessible to everyone who has ever dreamed about it. ICON does this by fusing world-class product design with the very best engineering, and Microsoft does it by combining the excitement of a great gaming experience with the authenticity of a top-notch flight simulator,” said ICON Aircraft CEO and founder Kirk Hawkins. “We’re excited to have such a central role in Microsoft’s highly anticipated launch of Flight.”

    Developed by Microsoft Studios, Microsoft Flight emphasizes the thrill and wonder of aviation and requires no past experience or special hardware, making it accessible for beginners. At the same time, realistic flight physics, weather patterns, cockpits, and graphics ensure that Microsoft Flight will also challenge experienced PC pilots.

    “‘Microsoft is excited to work with ICON to provide the opportunity to experience the revolutionary ICON A5 before it’s available anywhere else,” said Joshua Howard, executive producer of Microsoft Flight. “The excitement that the A5 is generating in the aviation community makes the A5 the perfect aircraft to bring the joy of aviation to the masses via Microsoft Flight.”

    Microsoft Flight will be available to play at the Consumer Electronics Show, which starts on January 10. The game is available through closed beta at:
    https://connect.microsoft.com/site1134/InvitationUse.aspx?ProgramID=6087&InvitationID=FLY-BRQXBXTB.

    ABOUT ICON AIRCRAFT:
    ICON Aircraft is a consumer sport plane manufacturer founded in response to the new sport flying category created by the Federal Aviation Administration (FAA) in 2004. ICON’s first plane is the A5, an amphibious sport aircraft that fuses outstanding aeronautical engineering with world-class product design. It has won some of the world’s most prestigious design awards and has inspired a global following. The company has received more than 600 order deposits and is scheduled to start production of the A5 at the end of 2012. ICON Aircraft’s facilities are in Southern California, a hotbed for automotive design and aerospace engineering.

    Microsoft Flight Behind the Scenes [MSFlightOfficial YouTube channel copy of the Microsoft Making Of Microsoft Flight video of Feb 9, 2012, Feb 4, 2012]

    Behind the scenes look at Microsoft Flight, including aircraft and game development.

    INTERVIEW WITH JOSHUA HOWARD [news update on Microsoft Flight site, March 2, 2012]

    What about Flight and the team interested or excited you?
    I was initially skeptical about joining this team, having never been a flight simulator fan. But when the team said, “No, no, no: This is about taking the magic of flight and trying to deliver it to a whole new group of people,” that got me excited. I’m here because we have this amazing experience – what it is to fly – that we can use software to deliver, and I’m an old-school believer in using software to empower people and bring them experiences they could never have elsewhere. I’d spent most of my career building fun for humans — that is, games for people who wouldn’t normally call themselves gamers — and the idea of bringing the magic of flight to millions and millions of more people than ever before was very exciting. …

    What was it like joining a team that includes people who have been making airplanes for Microsoft for decades?
    The subject matter expertise in this team is just astounding. Many of the people on theMicrosoft Flight team have a similar back story – they have had two parts of their lives: their professional lives which have been about software, and their hobby which has been all things aviation. At some point they had the chance to turn their hobby into their day job. This means that for this team, this product is much more than a job. …

    The team has been really quiet about what they’ve been doing during the development process. Why the low profile?
    We set out to do something that’s never been done before. That’s hard.
    We had to wander around a bit, to experiment. And any time you’re experimenting, you’re going to have some false starts, you’re going to have to back up a bit and try a new path. You can’t tell everybody, “We’re just days away, trust me,” because you’re going to wander until the moment that you realize you’re there, and you don’t really know how long it’s going to take. That moment you know you are there is defined by building an experience that captures the vision the team had. And it took us a while to do that.


    FSX vs. MS Flight – The comparison [HD] [TakeoffWithUs YouTube channel, March 14, 2012]

    Download Icon A5 FSX: http://simviation.com/1/download-file?file=IconA5_1_0.zip&fileId=38498 Comment what do you think. Is the MS Flight better or FSX? Or even an other flight simulator? And don’t forget to subscribe.

    • FSX was designed as a simulator, MS Flight is and always will be an arcade game..with payware planes/scenery/textures FSX becomes more realistic. but if you want a true flightsim turn over to X-Plane10. X-Plane is even being used in real-life simulators around the world. FS9/10 is not MSFlight will never and i repeat NEVER!!! be a simulator….. case closed!!spookyrambo 1 week ago
    • yes you are right!!TakeoffWithUs in reply to spookyrambo (Show the comment) 1 week ago

    Notes:
    – The flight simulator X-Plane is from a small software company called Laminar Research and has been evolved since 1993, released first fo Macintosh. Their other popular program is a virtual reality combat simulator Giant Fighting Robots (for iPhone/iPod Touch/iPad, Plam Pre and Android) which “grew out of Laminar’s experience in creating the mobile versions of the X-Plane simulator, but is itself not related to flight simulation at all (though the physics are pretty realistic!)”. There is also X-Planner, “a tool for keeping real-world pilots safe by allowing them to easily perform pre-flight preparations and planning”, as well Jet Skier and Running with the Bulls.
    X-Plane 10 – Flight Simulator Trailer 2012 [oprealgamingOfficial YouTube channel, Jan 17, 2012]

    http://gaming.operationreality.org A beautiful new X-Plane 10 trailer put together by Paul Chepikian and the team over at http://www.x-plane.com to promote the release of the latest version of X-Plane 10 by Laminar Research. A demo of the flight sim is available on their site: http://www.x-plane.com/downloads/x-plane_10_demo. Twitter: http://twitter.com/opreal Facebook: http://facebook.com/oprealgaming.official G+: https://plus.google.com/116170063143225363454

    Microsoft Flight vs. MSFX vs. X-Plane 10 Comparison Video: Microsoft Flight till [0:50] – FSX till [1:47] – X-Plane 10 after that

    Microsoft Flight till [0:50] – FSX till [1:47] – X-Plane 10 after that. From: http://www.x-plane.com/news/(so MIGHT BE a somewhat biased comparison): Want to compare X-Plane 10 to the competition? The YouTube video below shows a flight over Hawaii in Microsoft Flight, followed by Microsoft Flight Simulator X, followed by X-Plane 10. All three simulators are using comparable graphics settings, with no add-ons.

    X-Plane 10 : State of the Union [Xplane10’s Blog, March 6, 2012]
    Interview Ben Supnik, Graphics Developer X-Plane 10 [Aerosoft Sim News, March 21, 2012]
    Good Questions [Ben Supnik, March 14, 2012]: “… The conference was attended by a number of MSFS third party developers, a few X-Plane third party developers, as well as Austin, myself, and Aerosoft management. So the audience was mostly technical people (developers) and mostly MSFS, not X-Plane developers. The sessions covered two basic areas: Boot-camp … New features … For me, the most useful aspect of the sessions was the interactive aspect. … The experience also has changed my view on the scenery tools. … For the upcoming US developer’s conference (in Columbia in April) the sign-ups so far look like a more mixed group, with some very experienced X-Plane people and some totally new developers coming over from the MSFS world. …
    BTS: Interview with Austin Meyer at Aerosoft Dev meeting (1/2) [mcphatstudios YouTube channel, Mar 18, 2012]

    Austin Meyer (Laminar Research), one of the creators of X-Plane talks about flying in the United States, building his own aircraft, the Lancair Evolution, being a Microsoft Flight Simulator user (back in the days) and why X-Plane is so different from other Flight Simulators.

    BTS: Interview with Austin Meyer at Aerosoft Dev meeting (2/2) [mcphatstudios on Mar 31, 2012]

    In part II he talks about the future of X-Plane 10, what is planned (“I never plan ahead for more than 2 months”), the ultimate goal, MS Flight, the diminish of the FS franchise, how that affects X-Plane, but also about the importance of 3rd party developers and how he has been looking forward to ‘this meeting’ for TWENTY years.

    XP Reviews : Don’t mention the war! [flightime56 on Xplane 10’s [User] Blog, March 26, 2012]

    1.
    There is a war going on, a subtle war but a fight to death one at that, and it is who can win the “Lost Generation” of Ex-MSFS Simmers
    Now most MSFS Simmers would say “we don’t care, we like what we have anyway and don’t need you”, but the it is not their hearts that is the aim of all this but their wallets.
    And this whole saga is twisting and turning like a cornered snake in the fact that what was written in stone only months ago could now be “well we will even now chip a little off the block here and here”.
    Flight said, and still do “we do our own thing here now and don’t need the large universe of MSFS developers to develop for Flight”, Fine in that and that is loud and clear, “Steve Balimar Ballmer has no doubt screamed (and sweated) at the flight development team “Why are we giving all the profits away to them!”
    Problem is Mr Balimar Ballmer is that “Them” built MSFS into the huge product machine it is today.
    2.
    The MSFS developers where were initially attracted to Prepar3d as it was the perfect fit as Lockheed’s product can be easily adjusted for MSFS aircraft and scenery, the only person looking in another area was Mathijs Kok of Aerosoft, he still has a foot in the door with Prepar3d but also looked at the up-coming X-Plane10 product from Laminar Research and bravely decided to support it. It was first and foremost a business decision, but a big call to change to a completely different platform – and since then he has supported the simulator 100%.
    The issue with Prepar3d was its entrance cost, At nearly $500 compared to X-Plane’s Eur69.95 so when Flight declared that it was not going to move on the developer issue then other developers including the MSFS bright star PMDG also decided to develop X-Plane products.
    3.
    This is of course all mostly early in the year old news, but then Aerosoft ran the now called “Mallorca Conference” in which the MSFS developers got together with Laminar to see the future of the X-Plane10 product and have a say on what they thought of X-Plane and what they liked and what they didn’t.

    I noted that the conference was probably the most important in Laminar Research’s career, the results were however even more astounding than you could have ever imagined.
    The reason was that Laminar went to Spain to was do one thing and came back and did another. It went to sell X-Plane10 to the MSFS community. It came back home with a list of “yes we are interested but if you want us then we will need this or this”.
    More astounding is that Laminar said “okay we will see what we can do”, and then the list slowly filtered out.
    4.
    We knew that the crucial items that was the priority was to get the plausible scenery “city elements” out into the simulator and that was known before Mallorca, the interesting part wasthat the MSFS developers wanted better tools to accelerate the process of add-on elements and to help in the quicker creation of custom scenery – including airports and their infrastructure.
    This really would not be a surprise as Laminar need as much product out there as soon as possible to make the simulator a viable product and for the MSFS developers to start the business of making money out of the platform.
    5.
    In this area you have to understand that X-Plane is not like other simulators, the fundamental underlying structure is not like anything else, not MSFS or Flight or even a “shoot them up” game – and it is this feature that gives X-Plane a bigger advantage over any other simulator. If you look carefully a the Flight-MSFX_XP comparison video it will show you how different X-Plane10 really is from the others.

    On both the MSFS products they both clearly show the photographic base with buildings on top view, fine higher up but with squashed cars and everything else from any other angle. Flight is the worst at this level and MSFS is still very good with buildings and with trees well situated.
    X-Plane looks and feels very different, but it does look 3d and very animated, those empty green spaces are just waiting to be filled in and at this point it only has the small selection of default buildings to fill out the view.
    However take the add-on MSFS scenery and the huge range of coming default scenery and you will have something bordering on the spectacular. That is X-Plane10′s promise and depth and to a developer that green real estate it is worth money.
    6.
    The other items that trickled out of Mallorca all point towards the same direction and issues. 64bit was a surprise and that came out from nowhere, X-Plane devotees expected that one coming in a few years time, now it is suddenly coming in a beta form in only a few months (or even weeks).
    The other item now coming is seasonal textures, only as an add-on and only in a local environment right now and not as a Global Default, don’t ask when but it is a big job to convert all those tiles, but regional seasons will be possible soon – That was another item that was constantly put on the Laminar “We will get around to that” list.
    Texture size limit bumped up to 4096 x 4096 max as well to help the boat along, so with all this suddenly dropping into your lap – then as a scenery designer he must be wondering now what simulator he is really working on.
    Overall Laminar Research are wanting to get the ball rolling as quickly as possible and were probably more surprised than us by what was presented to them at Mallorca.
    7.
    Then another bombshell….
    “Prepar3D for professional use is now offered at $199.00,  for students with hands-on educational experiences at $49.95″…
    Feeling the heat – Of course, only a few months ago the official word was “No, as Prepar3D is for professional use, we have no reasons to go into a consumer market” was Lockheed’s mantra…well take two.
    The next date to put in the event calender is for the Orbx major announcement for April, no doubt it will want to put forward Prepar3D as THE platform of choice….that heat must have been getting very hot.
    So if you were an MSFS developer then what would you do now, drop tools and just go back to the MSFS community and carry on the as in the past in the better FSX/Prepar3D platform and note that X-Plane is too hard to re-engineer – that would clearly make the most sense.
    But would it?
    Remember money is business, and to make money you have to sell product, lots of it.
    If you go back to Prepar3D then all the product you have is already sold and so you just move it from one folder through a Prepar3D installer to the next…no money in that….Aircraft too.
    $199.00 is still a very high price to pay for a hobby, If you’re a student then it is bargain – so how many 50 -60 year old’s will now go back to school!
    8.
    No doubt the area X-Plane can-not compete on one level and that is cities, the default scenery is fine but the cities are simply non-existent, fly to London and it is not there, New York…nothing, Sydney is a joke really.
    And this is the current achilles-heel for the platformbecause simply there has been no past professional add-on support to create the scenery system, but that does not mean that developers should not discount X-Plane and why they won’t.
    Money and features – The big carrot is that the new underlying OSM world gives developers a smorgisboard of  ideas to create great product and animated product. If they use the OSM network to their benefit then X-Plane10 cities will be a work of art – the other benefit is HDR.
    HDR is a feature that is yet really stillborn but holds the greatest promise for X-Plane10, It hasn’t had much refining yet (If any at all) and it is still very frame rate hungry, but when it works it is gobsmackingly beautiful in its execution, any scenery created correctly in HDR will be overwhelmingly good.
    All this scenery with HDR/OSM 3d cities will suddenly leave any other simulator in the dust for quality, it won’t happen overnight but it will come quicker that you realise.
    Aircraft…and non yet there either, because most new aircraft have to be created or converted for X-Plane10′s use and that takes time -and so we are all sitting in that strange twilight zone of nothing at the moment.
    but once they do start flowing it will be a trickle turning into a full flow of products, same with airports as all are being created but still not on your desktop yet.
    9.
    Another carrot is you, the X-Plane user – as most MSFS product is already sold and you are a market waiting to be developed and if you get it right then you can not have just only the MSFS market but you can add the X-Plane users to your customer base as well, in fact you are worth far more than the MSFS market as you are ripe for the plucking for products that can be repackaged and resold.
    We see ourselves as a minority group but there is over 140.000 users in X-Plane with a core of 25.000 and that is growing by 20% every year, in anyone’s guess that is a lot of money to be made.
    The odd thing is that it is very hard to estimate the total users of MSFS as they are not as centralized as X-Plane users are, you usually find there is 20,000 here but it is mostly 4,000 there.
    10.
    Other overall issues are that X-Plane is also multi-platform, 10 years ago the Windows box ruled every domain, but today Apple are selling to the converted, they will never out-sell a windows computer but the numbers still add up and PrePar3D is Windows only.
    Another plus for developers is Laminar Research itself. If you want a feature then it will be pushed through in an update, Laminar for the first time is hungry and wanting to please the developers as it knows its future depends on their involvement – If the two can work together then X-Plane10′s future will be assured and the developments and products will create a simulated world like no other, the promise is there and the money is too, but right now it really could go either way.
    11.
    If you were a developer with a business to run what would you do?
    • The biggest reason is that “Yes it is difficult to convert to X-Plane”, but it has the most new features (and exciting current ones) for a long term business model and is constantly innovative with new ideas.
    • X-Plane isn’t going to go and do a “Flight”, and Lockheed could turnoff the tap in a few years if the low income business model isn’t living up to corporate costs.
    • You can work more closely with Laminar to build X-Plane into a genuinely large platform and the underlying flight model is certainly more realistic.
    • If the platform grows and performs there will be more money to be made out of X-Plane by creating a larger merged community.
    • X-Plane’s current situation is that the developers created (mostly scenery) product for MSFS and not for X-Plane, in every other area X-Plane is as good or even better than most simulators, it is just missing that vital component.
    • X-Plane10 was created to fix most of the scenery issues and will mostly succeed, but it still can’t beat the shear numbers of people creating products and add-ons for a platform….so to winning the developers hearts is the key to future success for Laminar Research and Mallorca was ground zero for that, win them and you win, win.
    In the end we will all settle down in our own little simulated worlds just like it was a few years ago after all this swapping around of chairs for chairs, If anything X-Plane10 was certainly timely in its release…and maybe Austin will have the last laugh after all.

    A Whole New World for Technology in Education [Lockheed Martin feature article, March 26, 2012]

    Lockheed Martin launches Prepar3D® simulation software as an immersive educational tool for students at the undergraduate level and below.

    Offering a virtual world simulation that spans from deep underwater all the way to suborbital space, Lockheed Martin Prepar3D® software is now available as a hands-on learning tool for students. The software harnesses the power of gaming technology for an educational purpose.

    “Our Prepar3D software presents a virtual world for experiential learning, transporting students to realistic settings where they can see the effects of their decisions,” says Martile Allen, Lockheed Martin Prepar3D program manager.

    “Imagine students applying geometry to figure out the shortest flight plans, or learning about marine life at the Great Barrier Reef. These types of lessons can come to life through virtual worlds,” adds Allen.

    In addition to offering a platform to teach science, technology, engineering and math, Prepar3D allows students to work together to solve challenges and build their communication and teamwork skills.

    Currently, the National Flight Academy uses Prepar3D as part of its hands-on programs to link learning standards and aviation games in the classroom, at community venues and in an in-residence program aboard the NFA Ambition, a new land-based simulated training aircraft carrier.

    “Our nation is facing a shortage of skilled STEM professionals,” says David Shikada, the National Flight Academy’s chief marketing officer. “Consider that the U.S. is ranked 35th in math education and 29th in science education worldwide. Stats also show that the U.S. has made no significant performance gains in the last four years in science.”

    “To reinvigorate the American spirit of innovation and build a better future for next generations, we must inspire young people to choose STEM disciplines so we can build a workforce that can bring new ideas and new products to the global marketplace,” Shikada says.

    Since 2009, the National Flight Academy has brought Aviation Classroom Experience (ACE) labs to five schools in Florida. The program uses virtual game play and simulation to teach students aerodynamics, propulsion, navigation, communications, flight physiology and meteorology.

    A typical ACE installation consists of a series of individual computer workstations, three Prepar3D flight simulators and an air traffic control station.

    “It’s amazing seeing these kids’ faces light up when they work with their peers on a challenge. What’s even better is seeing the light bulbs go on when they understand a math or science topic that they were having difficulty mastering,” says Shikada.

    Lockheed Martin Prepar3D can be used for educational curricula, after school programs, summer camps and at home. The software will be showcased during the USA Science & Engineering Festival in Washington, D.C., April 28 and 29.

    In 2010, Lockheed Martin launched Prepar3D for immersive mission rehearsal and procedures training by professionals and military personnel. The new academic version is now available at www.prepar3d.com for student instruction at and below the undergraduate level.

    Lockheed Martin Experience [Lockheed Martin feature article, March 23, 2012]

    Lockheed Martin is returning to the 2012 USA Science & Engineering Festival as the presenting host and a major exhibitor. The timing is auspicious as we celebrate our 100th anniversary this year, marking a century since our pioneering founders – Glenn L. Martin and Malcolm and Allan Loughead – first incorporated their aircraft companies. Lockheed Martin’s exhibits will explore the corporation’s legacy of innovation, collaboration, and the evolution of advanced technology and exploration through interactive and hands-on experiences. Examples of the interactive presentations from Lockheed Martin that will be at the 2012 Festival include the Orion Crew Exploration Vehicle, Flight Simulators, and the Robot Raceway. These, and others which will be on display at the Festival, are designed to inspire the future engineers and technologists who may someday develop solutions that make a profound difference in our world.


    [Note that the simulators are in the normal font sizes within the list given below !]


    Science Festival Demostration
    Exhibit Description
    F-22 Cockpit The F-22 Cockpit Demonstrator is an immersive fighter jet simulator. Attendees can fly the airplane and land safely at an airport to experience the feeling of being a fighter jet pilot inside a full-working cockpit. Engineers will discuss the opportunities for future pilots, as well as the engineering aspects behing the simulation.
    HIL
    This exhibit will fully immerse visitors with the F-35 fighter jet in a virtual environment. The participants will wear a head-mounted display and will interact as virtual maintainer inside the F-35 weapon bay.
    T-50 Trainer The T-50 Cockpit Demonstrator is an immersive fighter jet simulator. It contains a full-working cockpit for each individual to experience the feeling of training like a fighter jet pilot. The simulation allows the individual to perform an afterburner take-off, fly the airplane, and land safely at an airport. Engineers will discuss the opportunities for future pilots, as well as the engineering aspects behing the simulation.
    Environmental Booth
    This exhibit will highlight several different models, displays, and Lockheed Martin technologies related to monitoring and understanding the environment, particularly as they relate to energy efforts. Highlights include:
    · The WindTracer model from Lockheed Martin’s Energy Solutions Center, along with simple wind turbine models.
    · The Multitouch Executive Dashboard – Energy (MED-E), which can visualize many different types of grid data — from power transmission lines to generation sources and the natural gas infrastructure of the US and European Union. It will be used as a centerpiece to discuss how real-time monitoring is important to alternative energy technologies.
    · A tornado display model built by a Lockheed Martin engineer, and a display which details how tornados work.
    Mondo Spider vs. Titanoboa
    From the same team that brought us the Mondo Spider at the Festival in 2010, Titanoboa is a 50 ft mechanical snake powered by solar panels. Look for these two exhibits outside the convention center.
    Antarctica 2041 – Renewable Energy in Extreme Environments
    An exhibition of renewable energy equipment that was tested in Antarctica, as well as video footage from the icy frontier.
    Solar Decathlon
    Hampton University will display its efforts to produce a sustainable living and universal design house for the 2013 Solar Decathlon.
    OmniGlobe
    The OmniGlobe is an eye-catching and enlightening display that projects a wide range of geographic imagery, from flood zones and oceanic currents to CO2 levels.
    Nanotechnology Exhibit
    The Nanotechnology Tube (nanotube) canopy will allow Festival-goers to explore a range of applications for nanotechnology.
    BioBus
    The BioBus pulls in electricity from the solar panels on the roof and the wind turbine mounted on the bumper, runs its engine on waste veggie oil collected from restaurant fryer grease, and provides heat with pellets made from compressed sawdust. It powers a mobile microscope research lab where more than 10,000 students every year explore bugs, bark, cells, particles, and more at up to 30,000 X magnification.
    Electromagnetic Devices
    Three radioactive and magnetic devices will be on display: an electrophorus, an electroscope, and a kelvin generator. The devices provide a clear way to communicate the fundamentals of physics.
    Fun Exhibits LLC
    This interactive public artwork exhibit requires people to work together through shared-control interfaces. This fosters a sense of community as strangers engage each other in cooperative play. These exhibits stimulate enthusiasm for science by activating the most powerful motivator for learning: natural human curiosity. This booth includes: a ferrofluid magnetoscope, an exhibition on interactive electrolysis and the hydrogen economy, and a pedal-powered bubble dance party.
    Museum of Interesting Things
    The Museum of Interesting Things is a traveling interactive demonstration/exhibition of antiques and inventions inspiring innovation and creativity – learning from the past to create an inventive future. They will bring the following exhibitions…
    · Eureka! The Invention Show: Explores the industrial revolution and mechanical era as it relates to green energy and alternative power, with interactive demonstrations of such items as the steam engine, Thomas Edison cylinder phonograph, windup toys and mechanical inventions.
    · Can you hear me now? The Communications Show: Traces the evolution of inventions involving communication, including telegraphs, box wooden telephones, teletypes, wire recorders, crystal radios, pigeon post, cell phones and computers.
    FIRST Robotics
    FIRST Robotics Competition robots will take to the court, free throwing basketballs in a scaled-down Rebound Rumble challenge while FIRST Lego® League teams will compete in the Food Factor Challenge. Interact with the Lockheed Martin sponsored teams that engineered the robots and find out what it takes to build a functioning robot from scratch, and check out the simulcast of the FIRST Championships live from St. Louis.
    Spirit of Innovation Award Winners: Electric Very Light Car team from West Philadelphia High School
    The West Philly EVX Team from West Philadelphia High School Auto Academy, West Philadelphia, Penn., will display its Electric Very Light Car (EVLC). The EVLC is being prepared for commercial market and will set the standard for efficiency with electric vehicles.
    Spirit of Innovation Award Winners: UTRApod team from Thomas Jefferson High School, Alexandria, Va.
    This student team from Alexandria, Va., will demonstrate its ULTRApod, an underwater unit that uses turbines to harness hydrokinetic energy from a flowing river. Electricity generated by the turbines is then used to power an ultraviolet chamber that disinfects and purifies dirty river water.
    NCIS:LA
    Lockheed Martin brings engineering and Hollywood together in DC! Come and meet actors from the hit TV show NCIS as they pose for photos, sign autographs, and describe how the show incorporates real Lockheed Martin technologies.
    Future Cities
    The Future City Competition is a national, project-based learning experience where students in 6th, 7th, and 8th grades imagine, design, and build cities of the future. Two student teams will present their projects in the Lockheed Martin exhibit space.
    Science Olympiad
    Science Olympiad student teams from the DC Metro area will demonstrate a variety of devices built for the Science Olympiad competition, including structures, vehicles, musical instruments and catapults. Science Olympiad team coaches will be on hand to share information with teachers and students.
    MBSD
    You’ve read about futuristic printing technologies. This booth will include an iPad game that allows students to construct 3D models of LM products and print them out to a 2Dprinter. The booth will include a 3D printer with continuous output to show how engineers can use them to rapidly prototype 3D electronic models.
    Becoming Sustainable by Design
    The mobile and interactive In the Zone display conveys how Lockheed Martin employees are committed to sustaining people, places and products to ensure the long-term viability of the Corporation. The four different zones, which include Sustainability, Environmental Remediation, Energy & Environment and Safety & Health (EESH), demonstrate how EESH considerations can be applied to everyday actions and business practices.
    The display consists of a pop-up wall and four kiosks, which run interactive presentations and games. The F-35 Carbon Check Demo challenges participants to get the lowest carbon emissions when ordering parts for an F-35. At the conclusion of the game, Festival-goers can ask about how to make more sustainable decisions to reduce carbon emissions as well as costs.
    Robot Raceway
    Grab hold of your creative and competitive instincts as you design and program your own robotic race car and compete against your fellow students to see who can race past the finish line and capture the checkered flag first.
    Mission Capabilities Powered by Cloud Computing
    This demonstration features multiple critical missions that are powered by cloud computing, such as biometric-enabled identity management and emergency response and incident reporting. The identity management demonstration shows how Lockheed Martin can use biometrics to identify and authenticate people to special events, air ports, secure facilities and financial services, securely without compromising user privacy.
    The emergency response and incident reporting demonstration shows how Lockheed Martin uses geospatial data to support crises management and humanitarian incidents. Festival-goers can see firsthand how cloud computing can reduce time to respond to crises on a global basis and provide real time situational awareness to first responders. Both demonstrations are engaging for a wide age range.
    Cyber Security Exhibit: Cyber Security & You!
    Festival-goers can participate in interactive sessions such as Email Flag Identification, Cyber Jeopardy, and other hands-on age appropriate activities.
    Additionally, students will learn how Lockheed Martin delivers technology to customers while also learning about potential career paths in science, technology, engineering and mathematics (STEM).
    Helicopter Simulator Soar through the skies of Washington, DC. This Lockheed Martin demonstration puts you at the hands of a helicopter. Pilot your way up, down, left, right, and spin your way through an aerial tour of our nation’s capital.
    Meet the Astronauts
    Do you dream about becoming an astronaut? Come and meet our astronauts. Hear stories that will help you turn your dreams into reality. This special appearance will include: a speaker Q&A panel and an autograph signing.
    Orion Capsule
    Come and see the next generation of space transportation, the Orion Multi-Purpose Crew Vehicle. See the full size test capsule and how it was flown to test the emergency escape system that will ensure the safety of future astronauts.
    Orion service module model and associated materials Alongside the capsule you will see a scale model of the Orion and service module like it will appear in space and see the progress Lockheed Martin is making toward Orion’s first flight. You might even get a chance to fly the Orion Simulator and dock with the International Space Station.
    Hubble Telescope Model
    Have you seen those incredible images from space, taken by the amazing Hubble Space Telescope? Now is your chance to see a scale model of the Hubble and learn how it works.
    Solar Display
    Lockheed Martin-built spacecraft and instruments are giving scientists new insights into how the sun, the center of our solar system, works. See these exciting images and learn a little more about Earth’s brightest neighbor.

    The Where Platform from Nokia: a company move to taking data as a raw material to build products

    This week news regarding the subject in the title are summarized in the following Nokia blog posts and videos embedded in those posts:
    From Where 2.0 To Just Where; With Meh 2.0 Somewhere In The Middle [blog of Gary Gale from Nokia, April 6, 2012] in which you can find his Platform, APIs & Apps: Building the Where Ecosystem presentation at Where 2012 with detailed speaker notes as well
    Nokia Location Platform: The Leading Where Platform [Nokia microsite since Oct 26, 2011]

    Nokia Maps at Where 2012 round-up [Nokia Conversations, April 6, 2012]
    Nokia at Where 2012 [Nokia Conversations, April 3, 2012]
    The location business – Nokia’s Where Platform [Nokia Conversations, April 3, 2012]
    – Nokia Location & Commerce – Christof Hellmis, VP, Map Platform, Nokia [nokianederland YouTube channel, Dec 2, 2011]

    Nokia Maps Suite 2.0 graduated! [to a commercial offering] [Nokia Beta Labs blog, April 4, 2012]
    New features on maps.nokia.com and Nokia Maps Suite for Symbian [Nokia Conversations, April 4, 2012], see also the Nokia Maps set the 3D world on fire, with heat maps [Nokia Conversations, July 27, 2011], Nokia Maps for Web update [Nokia Conversations, Oct 25, 2011] and Nokia Maps 3D now with navigation [Nokia Conversations, Dec 7, 2011], as well as the associated Nokia launches photorealistic 3D models of metropolitan areas for Ovi Maps [Nokia press release, April 19, 2011] from last year all related to that
    – Nokia Lumia 900 – Drive and Maps [nokia YouTube channel, April 3, 2012]

    Experience the amazing everyday and see just why the Nokia Lumia 900http://nokia.ly/HYUsNk is beautifully different. Want to feel like a local anywhere? Nokia Drive and Nokia Maps give you comprehensive mobile navigation and the insider knowledge to make it happen. With support across 95 countries, you’ll get accurate turn-by-turn directions to the destination of your choice, as well as information on all the cool places to visit when you get there. Drive and Maps is one in a series of 5 quick introduction demos to the wonderful world of Nokia Lumia. Each video highlights different hubs and features, letting you dive deeper into the world of Nokia with Windows Phone.

    New Maps, Drive and Transport in depth [Nokia Conversations, March 1, 2012]
    Expert Advice: Location Context, Relevance for Revenue [by Christopher Peralta from Nokia in GPS World, Jan 31, 2012]
    NAVTEQ® Map Selected By Galigeo To Power Geospatial Business Intelligence [Nokia Location & Commerce press release, March 29, 2012]: “Pioneering specialist integrates the ‘Where’ factor into business analysis
    Peugeot, Dacia, Audi, Scania, Nikon, and Yandex becoming NAVTEQ® Map – just the new additions in Q1 2012 [from Nokia Location & Commerce press releases]

    From the all above a reference is particularly relevant to the subject of The Where Platform: Gary Gale’s (Director of Places, Nokia Location&Commerce) session on Tuesday, April 3rd at 1:40pm in Yerba Buena Salon 10-11. There is already a downloadable version of his Platform, APIs & Apps: Building the Where Ecosystem presentation (with speaker notes here) which by itself providing a lot of background information worth to study.

    To spare you a lot of time and information search, I am providing below a complete overview of the whole effort:
    with The Where Platform they are trying to get to smart data: i.e. combining sets of behavioral and contextual data about the real world
    – such a direction is coming from the observation of the following trend by Nokia:

    Nokia -- The 'Where Aware' Sensor Evolution -- March- 2012

    which has lead to the discovery of the following strategic foundation for their redefined Location & Commerce business, i.e. The (so called) Where Platform:

    Nokia -- The Where Platform for derived data to power on-line services

    For developers there is an evolving set of platform APIs:

    image

    which were described by Gary Gale’s this week as: [was actually announced on the event]

    We already have a set of modular, configurable, highly performant APIs that are easy to use and to integrate, with an active developer community who appreciate our simple and fair terms of use. For the web, we have JavaScript APIs for Maps and for Places as well as a new Places web service API [which was actually announced on the event], more of which in a few moments. We’re going to be unifying the JavaScript APIs for Maps and for Places into single API under the Nokia Maps for JavaScript APIbanner.

    There’s also our Map Image web service API and our upcoming Maps API for HTML5, which I’ll talk more about in a few slide’s time.

    And for native mobile use, there’s out Maps API for Qt and our Places API for JavaME and coming later this year our Maps API for Windows Phone.

    APIs are of course utterly critical to the Where platform and the Where ecosystem but we also to ensure that we cover all the screens that act as touch-point between the digital and real words for people throughout their day. As I move from my computer at work, to my laptop, to my in-car nav system, to my tablet, our goal is to have an offering for virtually any of these screens.

    We’re also announcing a closed beta of our Nokia Maps HTML5 API, which is the first of many huge milestones we hope to achieve to expand our APIs and presence across screens as quickly as possible.

    Note: Go to the Nokia Maps API microsite as an easy to comprehend directory for these APIs. The JavaScript APIs are under the “Web” banner in that directory (including Positioning, Directions and Traffic as well) while the web service APIs under the “REST[ful]” banner.

    The very basis for all that is certainly the advanced mapping capability which came to Nokia in 2008 with the acquisition of NAVTEQ company. The state of that mapping was quite well presented a year ago in the following video recorded presentation:

    Where 2.0 2011 (April 19-21, 2011), Michael Halbherr, “Holistic and Virtuous Map Community Platform“, introducing you to a concept … a truly global location platform, one that is built on the world’s most accurate mapping and navigation assets.

    Then in the end of October 2011 (Nokia World 2011, Oct 26-27, 2011) came the announcement of The Where Platform as the enabler for The (so called) Third Phase of Mobility:

    Nokia -- The 3d Phase of Mobility -- Oct-2011

    where content of different kind is made available to different kind of smart devices via The Where Platform of smart data services (Mapping, Directions/Guidance, Places/Search etc.). Thanks to the built-in learning capabilities of that platform we will have a continuously improving digital and also predictive model of the physical world on hands which is going to empower our everyday life in a tremendous way. Our life as both individuals and as active members of a collaborative society.

    Nokia is going with that as far as drawing the following parallel:

    Nokia -- the parallel with Google -- Oct-2011 Watch the following recorded presentation [on slideshare] about that:

    Dr Michael Halbherr at Nokia World 2011 (Oct 26-27, 2011): http://events.nokia.com/nokiaworld/speaking about “Location-aware technology could turn us back into location-aware people – Exploring the third phase of mobility” Nokia World is an annual conference and exhibition devoted to all things Nokia, that took place this year on the 26th and 27th October in London. The two days were packed with captivating talks, inspiring discussions, exciting surprises, fruitful networking. The event offered visitors to experience all new mobile products, services and innovations from Nokia and partners. Michael heads the Location and Commerce unit in Nokia, including NAVTEQ, the leading global provider of mapping assets.

    This presentation is describing the framework envisaged by Nokia for the:

    Creating the Third Phase

    1 Real-World Computable

    image image
    01 Index

    An Index of the things in the real world
    02 Platform

    Making the real world computable

    CREATING A COMPUTABLE MODEL OF THE REAL WORLD

    2 Sensed Behaviour

    image image
    01 Sensors

    [see above under the “sensor evolution”]
    02 Experiences

    Drive, Traffic, Transit, Live View, Nearby, Maps, Tracks, Pulse

    GATHERING DATA IN THE REAL WORLD

    3 Learning Platform

    Real-World Computable
    image
    Sensed Behaviour
    image

    Smart Data, Real World Answers

    KNOWLEDGE FOR THE REAL WORLD

    As such we arrive to: Nokia’s Smart Data Analytics – Understanding You and the World [nokia YouTube channel, Nov 9, 2011]

    The world lives and breathes and has a central nervous system: You. Where you go and what you do when you get there, leaving digital traces that are subtly captured around us. Data that makes it possible to paint a digital picture of the world and the people in it, every second. Data collected from everywhere that connects to everywhere. Infinite data points that only make sense, when they’re transformed into intelligence. Built on smart data principles, and the digital footprints of hundreds of millions of consumers worldwide. The Nokia Platform understands: Who, what, where, when, why, and how. To help answer, what next? Smart data gets smarter over time. Smart data makes it possible to personalize services that speak to who we are, and help us make the most of the moment. The world lives, breathes and changes constantly. Smart data, to make sense of that change, changes everything. Follow us on Twitter here – http://nokia.ly/j7zixs Or connect with us on Facebook here – http://nokia.ly/hWCnbn

    Here I would also recommend a presentation [on slideshare] [July 14, 2011] on Nokia’s Big Data and Data Analytics present and future, from which I will include here only the following two illustrations as they are providing a very usefull further explanation for all of the above:

    NEW! Location & Commerce To Spearhead Nokia’s Revised Services Mission

    Location & Commerce combine Nokia’s and NAVTEQ’s leading positions in social location services and location data
    It is a testimonial of our success and a natural next step in our journey

    Together we will deliver a complete and differentiated offering to consumers, business customers and advertisers
    Our intent is to become the leading platform in the world

    Success comes from combining unique reference data sets with high consumer engagement

    Combining Different Types Of Data to Create Smart Data – Our Unique Opportunity

    Derived data – data with intelligent meaning is required to feed online services to what server the user at what time. As relevancy is the differentiator in between useful information and spam, derived data is of extreme value.

    image image
    image

    Data that is fixed and based on hard facts such as Places (OPR), Geography (Navteq) and Public Transport Timetables.

    image

    image

    Data gathered by sensors and interactions of the users with his environment such as Payments, CheckIns into social networks, GPS probes when navigating. Photos and NFC.

    image

    image

    The interpretation of activity at a certain location lead to an Intelligent conclusion. It creates data that is smart which then can be understood by humans.

    Going deeper into Big Data and Data Analytics is possible via the following recorded discussions and presentations:

    Amy O’Connor & Gary Gale at Nokia World 2011 (Oct 26-27, 2011): http://events.nokia.com/nokiaworld/ speaking about: “Indexing the real world, in real time, takes apps to new places
    Amy leads Nokia’s Analytics team and is committed to helping Nokia become a ‘smart data’ company that delivers the best experience for consumers. Prior to joining Nokia, Amy was vice president of services marketing for Sun Microsystems, and previously held engineering and business strategy leadership roles in the information technology industry. She has an MBA from Northeastern University and dual bachelor’s degrees in Computer Science and Electrical Engineering.
    Self professed “geek with a life”, geo-blogger, geo-talker and geo-tweeter, Gary works in London and Berlin as Director of the Places Registry for Nokia, bringing his extensive geo experience and his fascination with technology to the Location and Commerce unit. In addition to his role at Nokia, Gary co-founded WhereCamp EU, is the chair of w3gconf and sits on the W3C POI Working Group and the UK Location User Group. A contributor to the Mapstraction mapping API, Gary speaks and presents at a wide range of conferences and events including Where 2.0, State of the Map, AGI GeoCommunity, Geo-Loco, Social-Loco, GeoMob, the BCS GeoSpatial SG and LocBiz.
    Nokia Senior Director of Analytics Amy O’Connor discusses the challenges of managing and analyzing Big Data. Speaking live inside theCUBE at Hadoop World 2011 (November 8-9, 2011), O’Connor said between Nokia’s mobile phone business and location-based business, the company is awash in data.
    Nokia’s Amy O’Connor lends her take to the Hadoop v. data warehousing debate, live inside theCUBE from Hadoop World 2011 (November 8-9, 2011), in New York City with Wikibon’s Dave Vellante and SiliconANGLE’s John Furrier.

    Amy O’Connor in theCube: Nokia Looks to Hadoop for Transforming Data Solutions and Consumer Apps [SiliconANGLE blog, Nov 9, 2011]

    The troubles facing smartphone manufacturer Nokia have been front and center a lot latelyso seeing them at Hadoop World 2011 shines a light on their future intent. Nokia Senior Director of Analytics, Amy O’Connor, came into theCube for an interview with John Furrier and Dave Vellante about how Nokia is using Hadoop and unstructured data to provide data services for their customers. The discussion ran from the gathering of information from customers, some about privacy and anonymization, and most importantly how the cellphone maker intends to use big data solutions such as Hadoop to build and guide their infrastructure decisions.

    O’Connor says that Nokia really has two businesses coming together: the mobile phone business and their location-based business. Much of the location-based setups for Yelp, Yahoo!, others happen to be based on Nokia’s maps. The first phase was to allow phones to go mobile, the second phase was making computers go mobile, and the third phase has been to congeal data and physical presence: straight-up augmented reality.

    The phones that Nokia produces collect a great deal of data from sensors in the phone, from customer relationships, from how they’re used, and how they interact with the network and one another. As a result, Nokia might be a company who manufactures phones; but they produce a lot of data as exhaust. That means that the smartphone maker has a huge amount of product that they need to then manage.

    The data challenges that Nokia faces with respect to data happen to be myriad, but the biggest one has always been privacy. “We’ve traditionally been a company who have leaned towards the side of anonymized data and privacy,” O’Connor told John Furrier. “And we’re a global company…that means it’s the biggest, biggest concern that we have.”

    While the Nokia Senior Director wanted everyone to know that privacy is a huge concern and direction for the phone maker, John wanted to know more about how they used Hadoop to perform solutions for all the data they’re gathering.

    Nokia is currently running a Hadoop system. Since each division faced a great deal of data challenges people started to begin pulling from the open source community and decided to centralize a bunch of Hadoop solutions. They decided to make one-big-shift and centralize their data analysis division; but they intended to do it with a hub and spokes. The beating heart of analysis at Nokia happens to be a Hadoop system, but it feeds satellite projects and analysiswho can take the data and transform it from that point.

    Many of the cellphone maker’s products happen to be consumer apps. These apps are enabled via data, they consume, transform, and manufacture data and all of that needs to move through the infrastructure. As a result, Nokia felt that the centralized aspect of using Hadoop at the center as a command and control and data warehouse center would give them the most agile setup for scaling and bringing data to their customers.

    “Technology keeps changing, and I’ve been in the industry a long time, and it keeps changing and if we don’t get in front of that, we’ll fall behind and someone else will take over,” O’Connor said. “We have a 120 terabyte warehouse in Teradata…” Instead of pushing further data into that Teradata warehouse that just won’t fit or would overwhelm the data scientists—or worse runs on unstructured data—Nokia has sought to put it through Hadoop so that it could be transformed and brought back in again.

    Hadoop World 2011: Changing Company Culture with Hadoop [Cloudera video with presentation [on slideshare], Nov 9, 2011]

    We are living in a time of tremendous convergence, convergence of mobile, cloud and social… This convergence is forcing companies to change. At Nokia, we are changing the way we make decisions, from a manufacturing model to a data driven one. Yet making cultural changes is one of the hardest things to accomplish. In this talk, Amy O’Connor will highlight the journey Nokia is taking to evolve its culture – from building a platform for cultural evolution on top of Hadoop, to the administration of Nokia’s data, to how the company conducts the analysis that is enabling Nokia to compete with data.

    See also:
    big data analytics [SearchBusinessAnalytics.com definition article, January 2012]
    Hadoop [SearchCloudComputing.com definition article, June 2008]
    Big data [wikipedia article], Analytics [wikipedia article], Apache Hadoop [wikipedia article]
    Hadoop Players Question Forrester’s Take On Leaders [InformationWeek, Feb 6, 2012]: “Forrester’s first-ever Hadoop market assessment draws mixed reactions, both for its leader rankings and for the players who were left out.
    The Forrester Wave™: Enterprise Hadoop Solutions, Q1 2012 [Forrester Research, Inc. report, Feb 2, 2012]

    Amazon Web Services, IBM, EMC Greenplum, MapR, Cloudera, And Hortonworks Lead This Emerging Market, With Seven Others Serving Key Niches Close Behind

    In Forrester’s 15-criteria evaluation of enterprise Hadoop solution providers, we found that in the Leaders category, Amazon Web Services led the pack due to its proven, feature-rich Elastic MapReduce subscription service; IBM and EMC Greenplum offer Hadoop solutions within strong EDW portfolios; MapR and Cloudera impress with best-of-breed enterprise-grade distributions; and Hortonworks offers an impressive Hadoop professional services portfolio. Strong Performer Pentaho provides an impressive Hadoop data integration tool. Of the Contenders, DataStax provides a Hadoop platform for real-time, distributed, transactional deployments; Datameer has a user-friendly Hadoop/MapReduce modeling tool; Platform Computing and Zettaset offer best-of-breed Hadoop cluster management tools; and Outerthought has optimized its Hadoop platform for high-volume search and indexing. HStreaming is a Risky Bet with a solution that is strong in real-time Hadoop.

    The Cube – Strata Conference 2012 (Feb 28–March 1, 2012) – Amy O’Connor, Nokia, with John Furrier and Dave Vellante

    Nokia: Using Big Data to Bridge the Virtual & Physical Worlds [Cloudera channel on vimeo, April 5, 2012]

    Nokia’s goal is to bring the world to the third phase of mobility: leveraging data to make it easier to navigate the physical world. Nokia relies on a technology ecosystem with Cloudera’s Distribution including Hadoop at its core to achieve this goal.

    Sara Rossio at Nokia World 2011 (Oct 26-27, 2011): http://events.nokia.com/nokiaworld/speaking aboutCapturing activity to show how life is, not was
    As a Director of Product Management, Sara partners to bring smart data to everyday life. She believes that location enabled solutions can make a difference in consumers’ daily lives, providing them with the tools to navigate and interact with an ever changing world. Based in Chicago, Sara enjoys working across the Location & Commerce unit to make personalized location data available in real time for everyone.
    Alex Osaki & Thom Brenner at Nokia World 2011 (Oct 26-27, 2011): http://events.nokia.com/nokiaworld/ speaking about: “Enriching real-world experiences through location app
    As the VP Applications, Thom brings his interest in building solutions that apply scientific knowledge to practical problems to Nokia’s Location and Commerce unit. He is focused on developing applications that use real-time location data to ease every day uncertainties. Alex believes that science fiction writers got it wrong: the future of technology isn’t about people living in a virtual world; the future of technology is letting people experience the real world in a richer, more dynamic way.
    As a Proposition Manager in Nokia’s location apps, Alex helps to give voice to the potential and unique power of location on mobile devices and the web. He was drawn to Nokia because they speak the same language: mobile technology’s promise goes beyond the screen. It shouldn’t be a distraction — it should be an amazing tool to help us discover new places, experience new things, make new friends, and connect with people in new ways.

    Regarding the new Location & Commerce business see also:
    Nokia renews mission for mobile and location based services; appoints Michael Halbherr Executive Vice President [Nokia press release, June 22, 2011]
    Biography of Michael Halbherr [Nokia Leadership Team]
    Nokia under transition (as reported by the company) [this blog, March 11, 2012] from which I will copy here the following strategic statements:

    As of October 1, 2011, the Group formed a Location & Commerce business which combines NAVTEQ and Nokia’s social location services operations from Devices & Services. Location & Commerce business is an operating and reportable segment.

    Location & Commerce develops a range of location-based products and services for consumers, as well as platform services and local commerce services for the Group’s feature phones and smartphones ([96] in support of our strategic goals) as well as ([96] a portfolio of products for the broader Internet ecosystem, including products for our direct competitors) for other device manufacturers, application developers, Internet service providers, merchants, and advertisers. Location & Commerce also continues to serve NAVTEQ’s existing customers both in terms of provision of content and as a business-to-business provider of map data ([56] providing comprehensive digital map information and related location-based content and services for mobile navigation devices, automotive navigation systems, Internet-based mapping applications and government and business solutions). Location & Commerce has profit and loss responsibility and end-to-end accountability for the full consumer experience.

    Location & Commerce:

    [97] Our Location & Commerce business aims to positively differentiate its digital map data and location-based offerings from those of our competitors and create competitive business models for our customers.

    In the fourth quarter 2011, we conducted our annual impairment testing to assess if events or changes in circumstances indicated that the carrying amount of our goodwill may not be recoverable. As a result, we recorded a charge to operating profit of EUR 1.1 billion for the impairment of goodwill in our Location & Commerce business. The impairment charge was the result of an evaluation of the projected financial performance of our Location & Commerce business. This took into consideration the market dynamics in digital map data and related location-based content markets, including our estimate of the market moving long-term from fee-based towards advertising-based models especially in some more mature markets. It also reflected recently announced results and related competitive factors in the local search and advertising market resulting in lower estimated growth prospects from our location-based assets integrated with different advertising platforms. After consideration of all relevant factors, we reduced the net sales projections for Location & Commercewhich, in turn, reduced projected profitability and cash flows.

    Location & Commerce’s resources are primarily focused on the development of:

    (i) content, which involves the mapping of the physical world and places such as roads and points of interest, as well as the collection of activity data generated and authorized for use by our users;

    (ii) the platform, which adds functionality on top of the content and includes the development tools for us and others to create on top of it; and

    (iii) applications built on the content and platform.

    Our Devices & Services business is a key customer of Location & Commerce. Devices & Services purchases map and application licenses from Location & Commerce for its Nokia Maps service sold in combination with GPS enabled smartphones.

    Competition:

    [61] With respect to digital map data and related location-based content, several global and local companies, as well as governmental and quasi-governmental agencies, are making more map data with improving coverage and content, and high quality, available free of charge or at lower prices. For example, our Location & Commerce business competes with Googlewhich uses an advertising-based model allowing consumers to use its map data and related services in their products free of charge. Google has continued to leverage Google Maps as a differentiator for Android, bringing certain new features and functionality to that platform. Apple has also sought to strengthen its location assets and capabilities through targeted acquisitions and organic growth.

    Location & Commerce also competes with companies such as TomTom, which licenses its map data and where competition is focused on the quality of the map data and pricing, and Open Street Map, which is a community-generated open source map available to users free of charge. Aerial, satellite and other location-based imagery is also becoming increasingly availableand competitors are offering location-based products and services with the map data to both business customers and consumers in order to differentiate their offerings.

    Strategy for the trend: Location-Based Products and Services Proliferation

    [97] A substantial majority of Location & Commerce net sales in 2011 came from the licensing of digital map data and related location-based content and services for use in mobile devices, in-vehicle navigation systems, Internet applications, geographical information system applications and other location-based products and services. Location & Commerce’s success depends upon the rate at which consumers and businesses use location-based products and services. In recent years, there has been a strong increase in the availability of such products and services, particularly in mobile devices and online application stores for such devices. Furthermore, as the use of the Internet through mobile devices has been growing rapidly, the anchor of the Internet is moving from the desktops to mobiles. This shift is making location-based content a key element of most Internet experiences. We expect this trend to continue, but we also expect that the level of qualityrequired for these products and services and the ability to charge license fees for the use of map data incorporated into such products and services may vary significantly. By combining our NAVTEQ business with our Devices & Services social location services operations, we believe our Location & Commerce business will be better positioned to capture emerging business opportunities with a broader offering which is no longer limited to digital map data.

    Strategy for the trend: Increasing Importance of Creating an Ecosystem around Location-Based Services Offering

    [97] Creating a winning ecosystem around our Location & Commerce’s services offering will be critical for the success of this business. The longer-term success of the Location & Commerce business will be determined by ourability to attract strategic partners and developers to support our ecosystem. Location & Commerce is aiming to support its ecosystem by enabling strategic partners and independent developers to foster innovation on top of their location platform. We believe that making it possible for other vendors to innovate on top of Location & Commerce’s high quality location-based assets will further strengthen the overall experience and make our offering stronger and more attractive.

    Strategy for the trend: Emergence of the Intelligent Sensor Network

    [98] Mobile Internet devices are increasingly being enabled with a rich set ofsensors such as a GPS, a camera and an accelerometer which enable interaction with the real world. This interaction also enables the collection of large volumes of rich data which, when combined with analytics, enable the development of increasingly sophisticated, contextually-aware devices and services. We believe the combination of NAVTEQ with our Devices & Services social location services operations will enable Location & Commerce toparticipate in this industry development and seize new opportunities todeliver new experiences that bridge the virtual with the real world.

    Strategy for the trend: Price Pressure for Navigable Map Data Increasing

    [98] Location & Commerce’s net sales are also affected by the highly competitive pricing environment. Google is offering turn-by-turn navigation in many countries to its business customers and consumers on certain mobile handsets at no charge to the consumer. While we expect these offerings will increase the adoption of location-based services in the mobile handset industry, we also expect they may lead to additional price pressure from Location & Commerce’s business customers, including handset manufacturers, navigation application developers, wireless carriers andpersonal navigation device (“PND”) manufacturers, which are seeking ways to offer lower-cost or free turn-by-turn navigation to consumers. Turn-by-turn navigation solutions that are free to consumers on mobile devices may alsoput pressure on automotive OEMs and automotive navigation system manufacturers to have lower cost navigation alternatives. This price pressure is expected to result in an increased focus on advertising revenueas a way to supplement or replace license fees for map data.

    In response to the pricing pressure, Location & Commerce focuses on offering a digital map database with superior quality, detail and coverage; providingvalue-added services to its customers such as distribution and technical services; enhancing and extending its product offering by adding additional content to its map database, such as 3D landmarks; and providing business customers with alternative business models that are less onerous to the business customer than those provided by competitors. Location & Commerce’s future results will also depend on Location & Commerce’s abilityto adapt its business models to generate increasing amounts of advertising revenuesfrom its map and other location-based content.

    We believe that Location & Commerce’s PND customers will continue to face competitive pressure from smartphones and other mobile devices that now offer navigation, but that PNDs continue to offer a viable option for consumers based on the functionality, user interface, quality and overall ease of use.

    Strategy for the trend: Quality and Richness of Location-Based Content and Services Will Continue to Increase

    [98] Location & Commerce’s profitability is also driven by Location & Commerce’s expenses related to the development of its database and expansion. Location & Commerce’s development costs are comprised primarily of the purchase and licensing of source maps, employee compensation and thirdparty feesrelated to the construction, maintenance and delivery of its database.

    In order to remain competitive and notwithstanding the price pressure discussed above, Location & Commerce will need to continue to expand the geographic scope of its map data, maintain the quality of its existing map data and add an increasing amount of new location-based content and services, as well as using innovative ways like crowd sourcing to collect data. The trends for such location-based content and services include real-time updates to location information, more dynamic information, such as traffic, weather, events and parking availability, and imagery consistent with the real world. We expect that these requirements will cause Location & Commerce’s map development expenses to continue to grow, although a number of productivity initiatives are underway designed to improve the efficiency of our database collection processing and delivery. In addition, we will need to continue making investments in this fast paced and innovative location-based content and services industry, for instance through research and development, licensing arrangements, acquiring businesses and technologies, recruiting specialized expertise and partnering with third parties.

    Restructuring in accordance with all that:

    [F-64] In September 2011, Nokia announced a plan to concentrate the development efforts of the Location & Commerce business in Berlin, Germany and Boston and Chicago in the U.S., and other supporting sites and plans toclose its operations in Bonn, Germany and Malvern, U.S. As a result, Location & Commerce recognized a restructuring provision of EUR 25 million.